i won't give up, but actually it's really frustrating...


On Tue, Feb 17, 2009 at 5:41 PM, Mark Malewski <[email protected]>wrote:

> *LC,*
> **
> *>  i gave up*
>
> Lc, don't give up.  Relax.  We'll get this done, and make it happen.
>
> I'll just work with Ryan, and I'll get the binaries compiled myself, and
> get them posted for others.
>
> I'll try to have something up/done by Monday.  I'm just up to my eyeballs
> in projects right now, but yes I can see how this is important.  So I'll get
> working on this, and I'll contact Ryan offline about getting some FTP
> access, and getting access to the downloads page so I can at least get some
> links posted for the new ModRex Alpha builds.
>
> *> Content creation is very important (and expensive to us). It is also
> > one of the most important considerations for us when we decide the
> > tasks we need to get done next. Having people work on realXtend,
> > hosting their own worlds and creating content for each other to enjoy
> > is vital to us, because we don't intend to host large grids ourselves.*
>
> Yes, content creation is extremely expensive.  I'll work with LC on this,
> and we'll at least try to help with some content creation for the new
> ModRex.  One of my personal tasks will be to try and redo the "Beneath the
> Sea" demo, so that it will work with RealXtend ModRex.  I believe it would
> be a good contribution to the community, and then later  maybe we can begin
> will something more advanced (like Airports, Naval Base, and a Railroad,
> cars, etc.)
>
> I'll host a grid.  Just so we have a "sandbox" to play in for developing
> for ModRex/RealXtend.
>
> We'll need to setup a "RealXtend University".  Once I get the grid up, then
> I'll put a call out to developers.  I'll probably work hand-in-hand with LC
> on this.  I have tons of server equipment laying around (Servers with dual
> 8-Core XEON processors, 128GB ram, etc.) and maybe I'll just setup a grid so
> we can do some testing/development with RealXtend ModRex.
>
> I'll try to work with LC on this stuff.  Hopefully we can get some people
> that are good in graphics design to come join the Grid, and at least begin
> working/developing on demos for the new ModRex RealXtend.  This way we can
> package these "demo worlds" up, as part of a new ModRex release (once
> everything is finished with ModRex and once we get out of Alpha stage, and
> get into a Beta stage).
>
> *> The fact is we could always use help from the community, but we also
> > realize that especially on the SL-viewer based software it could be an
> > issue.*
>
> Yes, this is/could be an issue.  I will see if I can possibly get working
> with the Hippo crew, and maybe release a new "ModRex" compatible Hippo
> Viewer.  Just so we have something working/available for the community to
> use.  This will at least give the RealXtend crew time to work on their new
> "Rex-NG" Viewer, and at the same time users can at least begin building and
> using ModRex.
>
> *> We are currently in a planning & design -phase
> > that is scheduled to last until the end of this month, at that time I
> > should have more information to hand out.*
>
> Ok, well thank-you.  Just continue your work on developing ModRex and the
> Rex-NG Viewer, and I'll try to help/work on getting the binaries released,
> and posted.  I'll try to get some help from LC and we'll also try to work on
> documentation, tutorials, and content building for the new ModRex.  This way
> we are working together in unison, and hopefully we'll have some Demos
> available when ModRex leaves Alpha, and begins to hit Beta.
>
> At least this way we can begin reporting any bugs for ModRex, and also
> begin making "feature requests".
>
>                 Mark
>
> On Tue, Feb 17, 2009 at 3:29 AM, Lc <[email protected]> wrote:
>
>> we are not talking about legacy, we are talking about creating contents.
>> Creating contents cost money too.
>> Sm
>>
>>
>>
>> On Tue, Feb 17, 2009 at 10:26 AM, Lc <[email protected]> wrote:
>>
>>> i gave up
>>>
>>>
>>>
>>> On Tue, Feb 17, 2009 at 10:18 AM, Ryan McDougall <[email protected]>wrote:
>>>
>>>>
>>>> On Tue, Feb 17, 2009 at 10:54 AM, Lc <[email protected]> wrote:
>>>> > Hi all
>>>> >
>>>> > Quote:
>>>> > There is no current release plan for ModreX except to get as much of
>>>> > it done as soon as possible. It is the server component we will be
>>>> > developing the viewer component against, so it needs to be done for
>>>> > reX-NG. Probably the first "release" of it will be as a whole as
>>>> > "reX-NG".
>>>> >
>>>> > I disagree with that. Some of us want to test modrex in our grid. We
>>>> need at
>>>> > least a regular working modrex from time to time in order to create,
>>>> test
>>>> > contents.
>>>> > Modrex without contents will be a failure and according the high
>>>> technicity
>>>> > behind Rex, it won't be easy to bring creators working on it.
>>>> >
>>>> > Providing a binary will more than enough at the moment.
>>>> >
>>>> > Thanks to think about that.
>>>> > Sacha
>>>>
>>>> I think there is nothing wrong with community contributed binaries
>>>> based on what is publicly available.
>>>>
>>>> Please understand that with our extremely limited resources, any time
>>>> spent making ModreX work on legacy demos means we are not spending
>>>> time on the future.
>>>>
>>>> That is not to say no one can make ModreX work where you want it to,
>>>> it just means the community has to step in a contribute what they
>>>> need. Scratch their own itch as it is.
>>>>
>>>> If there is something you need from reX, and you want to do it
>>>> yourself, let me know and I'll do what it takes to enable you to help
>>>> yourself.
>>>>
>>>> Cheers,
>>>>
>>>>
>>>>
>>>
>> >>
>>

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