i won't give up, but actually it's really frustrating...
On Tue, Feb 17, 2009 at 5:41 PM, Mark Malewski <[email protected]>wrote: > *LC,* > ** > *> i gave up* > > Lc, don't give up. Relax. We'll get this done, and make it happen. > > I'll just work with Ryan, and I'll get the binaries compiled myself, and > get them posted for others. > > I'll try to have something up/done by Monday. I'm just up to my eyeballs > in projects right now, but yes I can see how this is important. So I'll get > working on this, and I'll contact Ryan offline about getting some FTP > access, and getting access to the downloads page so I can at least get some > links posted for the new ModRex Alpha builds. > > *> Content creation is very important (and expensive to us). It is also > > one of the most important considerations for us when we decide the > > tasks we need to get done next. Having people work on realXtend, > > hosting their own worlds and creating content for each other to enjoy > > is vital to us, because we don't intend to host large grids ourselves.* > > Yes, content creation is extremely expensive. I'll work with LC on this, > and we'll at least try to help with some content creation for the new > ModRex. One of my personal tasks will be to try and redo the "Beneath the > Sea" demo, so that it will work with RealXtend ModRex. I believe it would > be a good contribution to the community, and then later maybe we can begin > will something more advanced (like Airports, Naval Base, and a Railroad, > cars, etc.) > > I'll host a grid. Just so we have a "sandbox" to play in for developing > for ModRex/RealXtend. > > We'll need to setup a "RealXtend University". Once I get the grid up, then > I'll put a call out to developers. I'll probably work hand-in-hand with LC > on this. I have tons of server equipment laying around (Servers with dual > 8-Core XEON processors, 128GB ram, etc.) and maybe I'll just setup a grid so > we can do some testing/development with RealXtend ModRex. > > I'll try to work with LC on this stuff. Hopefully we can get some people > that are good in graphics design to come join the Grid, and at least begin > working/developing on demos for the new ModRex RealXtend. This way we can > package these "demo worlds" up, as part of a new ModRex release (once > everything is finished with ModRex and once we get out of Alpha stage, and > get into a Beta stage). > > *> The fact is we could always use help from the community, but we also > > realize that especially on the SL-viewer based software it could be an > > issue.* > > Yes, this is/could be an issue. I will see if I can possibly get working > with the Hippo crew, and maybe release a new "ModRex" compatible Hippo > Viewer. Just so we have something working/available for the community to > use. This will at least give the RealXtend crew time to work on their new > "Rex-NG" Viewer, and at the same time users can at least begin building and > using ModRex. > > *> We are currently in a planning & design -phase > > that is scheduled to last until the end of this month, at that time I > > should have more information to hand out.* > > Ok, well thank-you. Just continue your work on developing ModRex and the > Rex-NG Viewer, and I'll try to help/work on getting the binaries released, > and posted. I'll try to get some help from LC and we'll also try to work on > documentation, tutorials, and content building for the new ModRex. This way > we are working together in unison, and hopefully we'll have some Demos > available when ModRex leaves Alpha, and begins to hit Beta. > > At least this way we can begin reporting any bugs for ModRex, and also > begin making "feature requests". > > Mark > > On Tue, Feb 17, 2009 at 3:29 AM, Lc <[email protected]> wrote: > >> we are not talking about legacy, we are talking about creating contents. >> Creating contents cost money too. >> Sm >> >> >> >> On Tue, Feb 17, 2009 at 10:26 AM, Lc <[email protected]> wrote: >> >>> i gave up >>> >>> >>> >>> On Tue, Feb 17, 2009 at 10:18 AM, Ryan McDougall <[email protected]>wrote: >>> >>>> >>>> On Tue, Feb 17, 2009 at 10:54 AM, Lc <[email protected]> wrote: >>>> > Hi all >>>> > >>>> > Quote: >>>> > There is no current release plan for ModreX except to get as much of >>>> > it done as soon as possible. It is the server component we will be >>>> > developing the viewer component against, so it needs to be done for >>>> > reX-NG. Probably the first "release" of it will be as a whole as >>>> > "reX-NG". >>>> > >>>> > I disagree with that. Some of us want to test modrex in our grid. We >>>> need at >>>> > least a regular working modrex from time to time in order to create, >>>> test >>>> > contents. >>>> > Modrex without contents will be a failure and according the high >>>> technicity >>>> > behind Rex, it won't be easy to bring creators working on it. >>>> > >>>> > Providing a binary will more than enough at the moment. >>>> > >>>> > Thanks to think about that. >>>> > Sacha >>>> >>>> I think there is nothing wrong with community contributed binaries >>>> based on what is publicly available. >>>> >>>> Please understand that with our extremely limited resources, any time >>>> spent making ModreX work on legacy demos means we are not spending >>>> time on the future. >>>> >>>> That is not to say no one can make ModreX work where you want it to, >>>> it just means the community has to step in a contribute what they >>>> need. Scratch their own itch as it is. >>>> >>>> If there is something you need from reX, and you want to do it >>>> yourself, let me know and I'll do what it takes to enable you to help >>>> yourself. >>>> >>>> Cheers, >>>> >>>> >>>> >>> >> >> >> --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
