*LC,*
**
*> i gave up*
Lc, don't give up. Relax. We'll get this done, and make it happen.
I'll just work with Ryan, and I'll get the binaries compiled myself, and get
them posted for others.
I'll try to have something up/done by Monday. I'm just up to my eyeballs in
projects right now, but yes I can see how this is important. So I'll get
working on this, and I'll contact Ryan offline about getting some FTP
access, and getting access to the downloads page so I can at least get some
links posted for the new ModRex Alpha builds.
*> Content creation is very important (and expensive to us). It is also
> one of the most important considerations for us when we decide the
> tasks we need to get done next. Having people work on realXtend,
> hosting their own worlds and creating content for each other to enjoy
> is vital to us, because we don't intend to host large grids ourselves.*
Yes, content creation is extremely expensive. I'll work with LC on this,
and we'll at least try to help with some content creation for the new
ModRex. One of my personal tasks will be to try and redo the "Beneath the
Sea" demo, so that it will work with RealXtend ModRex. I believe it would
be a good contribution to the community, and then later maybe we can begin
will something more advanced (like Airports, Naval Base, and a Railroad,
cars, etc.)
I'll host a grid. Just so we have a "sandbox" to play in for developing for
ModRex/RealXtend.
We'll need to setup a "RealXtend University". Once I get the grid up, then
I'll put a call out to developers. I'll probably work hand-in-hand with LC
on this. I have tons of server equipment laying around (Servers with dual
8-Core XEON processors, 128GB ram, etc.) and maybe I'll just setup a grid so
we can do some testing/development with RealXtend ModRex.
I'll try to work with LC on this stuff. Hopefully we can get some people
that are good in graphics design to come join the Grid, and at least begin
working/developing on demos for the new ModRex RealXtend. This way we can
package these "demo worlds" up, as part of a new ModRex release (once
everything is finished with ModRex and once we get out of Alpha stage, and
get into a Beta stage).
*> The fact is we could always use help from the community, but we also
> realize that especially on the SL-viewer based software it could be an
> issue.*
Yes, this is/could be an issue. I will see if I can possibly get working
with the Hippo crew, and maybe release a new "ModRex" compatible Hippo
Viewer. Just so we have something working/available for the community to
use. This will at least give the RealXtend crew time to work on their new
"Rex-NG" Viewer, and at the same time users can at least begin building and
using ModRex.
*> We are currently in a planning & design -phase
> that is scheduled to last until the end of this month, at that time I
> should have more information to hand out.*
Ok, well thank-you. Just continue your work on developing ModRex and the
Rex-NG Viewer, and I'll try to help/work on getting the binaries released,
and posted. I'll try to get some help from LC and we'll also try to work on
documentation, tutorials, and content building for the new ModRex. This way
we are working together in unison, and hopefully we'll have some Demos
available when ModRex leaves Alpha, and begins to hit Beta.
At least this way we can begin reporting any bugs for ModRex, and also begin
making "feature requests".
Mark
On Tue, Feb 17, 2009 at 3:29 AM, Lc <[email protected]> wrote:
> we are not talking about legacy, we are talking about creating contents.
> Creating contents cost money too.
> Sm
>
>
>
> On Tue, Feb 17, 2009 at 10:26 AM, Lc <[email protected]> wrote:
>
>> i gave up
>>
>>
>>
>> On Tue, Feb 17, 2009 at 10:18 AM, Ryan McDougall <[email protected]>wrote:
>>
>>>
>>> On Tue, Feb 17, 2009 at 10:54 AM, Lc <[email protected]> wrote:
>>> > Hi all
>>> >
>>> > Quote:
>>> > There is no current release plan for ModreX except to get as much of
>>> > it done as soon as possible. It is the server component we will be
>>> > developing the viewer component against, so it needs to be done for
>>> > reX-NG. Probably the first "release" of it will be as a whole as
>>> > "reX-NG".
>>> >
>>> > I disagree with that. Some of us want to test modrex in our grid. We
>>> need at
>>> > least a regular working modrex from time to time in order to create,
>>> test
>>> > contents.
>>> > Modrex without contents will be a failure and according the high
>>> technicity
>>> > behind Rex, it won't be easy to bring creators working on it.
>>> >
>>> > Providing a binary will more than enough at the moment.
>>> >
>>> > Thanks to think about that.
>>> > Sacha
>>>
>>> I think there is nothing wrong with community contributed binaries
>>> based on what is publicly available.
>>>
>>> Please understand that with our extremely limited resources, any time
>>> spent making ModreX work on legacy demos means we are not spending
>>> time on the future.
>>>
>>> That is not to say no one can make ModreX work where you want it to,
>>> it just means the community has to step in a contribute what they
>>> need. Scratch their own itch as it is.
>>>
>>> If there is something you need from reX, and you want to do it
>>> yourself, let me know and I'll do what it takes to enable you to help
>>> yourself.
>>>
>>> Cheers,
>>>
>>>
>>>
>>
>
> >
>
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