Wow, this is getting ugly.
Ok, I've been reading "both sides" of this, and I can see how Developers
want to wait till everything is 100% done, before letting anyone use it.
Well, the problem is... just like LC has said, the "early adopters" need to
at least begin using it so that tutorials can be written, and that we can
begin to lay the "ground work" for others to follow.
I understand developers like Mikko are working as fast as humanly possible,
and I thank him for all his hard work, but at the same time we need people
like LC and myself who can begin using some of this stuff (so we can begin
experiment/testing/documenting). The documentation needs to be done
hand-in-hand with the development.
Without any documentation, there is no finished product. Users need
documentation. They need something they can read, so they UNDERSTAND how to
use it. I've been sifting through what we have, but the documentation
really needs to be improved quite a bit, and we need more tutorials.
(Similar to "Beneat the Sea") so that users can download these
worlds/regions, and begin to see WORKING EXAMPLES of how RealXtend/ModRex
works (and see all the "latest and greatest features" in action).
Plus it gives "newbies" an opportunity to pick apart the code, and learn
from it.
*> I disagree with that. Some of us want to test modrex in our grid. We need
at least a regular working modrex from time to time in order to create, test
contents. *
I agree with Sacha. It would be similar to saying "Let's wait will OpenSim
hits a 1.0 release and is finished before we begin to use it or test it."
I understand ModRex isn't completely finished, but we need a working binary,
and we need to begin using it (for testing purposes) so we can at least give
the developer's some feedback, and also begin to work on documentation and
testing.
Releasing a new binary at least once every 2-3 weeks (in the early "Alpha"
stages would help us tremendously in bringing ModRex to Beta).
At least we can give feedback as to what is working, and what isn't
working. At least we can begin testing the 85% of features that have
already been implemented in ModRex, and at least we can give some feedback
as to whether they are working or not.
We'll NEVER get to "green" in the progress chart, if we don't start working
on the testing, implementing, and documentation of these ModRex features and
commands.
*> We need at least a regular working modrex from time to time in order to
create, test contents.
Modrex without contents will be a failure and according the high technicity
behind Rex, it won't be easy to bring creators working on it.
*
I completely agree. The content developers need something to begin
experimenting, and testing, and a working binary that is updated/compiled
every 2-3 weeks would really help out a LOT.
*> Providing a binary will more than enough at the moment.
*
If I need to, I'll begin working on this (if no one else will). But I'm
just up to my eyeballs in projects right now. It would be extremely helpful
if we could get someone to post compiled binaries to the sourceforge, or the
RealXtend site. Just so we can begin testing ModRex.
Mark
On Tue, Feb 17, 2009 at 2:54 AM, Lc <[email protected]> wrote:
> Hi all
>
> Quote:
> There is no current release plan for ModreX except to get as much of
> it done as soon as possible. It is the server component we will be
> developing the viewer component against, so it needs to be done for
> reX-NG. Probably the first "release" of it will be as a whole as
> "reX-NG".
>
> I disagree with that. Some of us want to test modrex in our grid. We need
> at least a regular working modrex from time to time in order to create, test
> contents.
> Modrex without contents will be a failure and according the high technicity
> behind Rex, it won't be easy to bring creators working on it.
>
> Providing a binary will more than enough at the moment.
>
> Thanks to think about that.
> Sacha
>
>
>
>
> >
>
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