Doeko
 Have you seen:

  http://opensimulator.org/wiki/ModRex  ?

-p

[email protected] wrote:
> Well, I don't speak for anyone else, but what I'm asking for (and what
> I think would be very much appreciated by many) is just that.
>
> However, I must say, I actually have the DLLs and I am struggling a
> little bit with how to make them work correctly, so if a very short
> note on how to apply them to Opensim can be made available then at
> least I am very happy. I also think that anyone with some sense will
> not ask for support (apart from the below) regarding modrex as I am
> pretty sure that anyone who even knows what modrex is, will know they
> can not expect anything from it.
>
> If a short note can't be made available, because it is complicated
> (like, it takes more than 15 minutes for someone to write it), then I
> guess I will just have to wait until something more final comes
> along?
>
> Also, let me take the opportunity to say that REX is the most awesome
> thing to happen to virtual worlds (next to opensim of course) and I
> think that the project will be very succesful in the long term. The
> tools you offer are exactly what many have been waiting for, so you
> can't blame them for being eager to start using them!
>
> On 17 feb, 22:17, Ryan McDougall <[email protected]> wrote:
>   
>> On Tue, Feb 17, 2009 at 9:02 PM, [email protected]
>>
>>
>>
>> <[email protected]> wrote:
>>
>>     
>>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
>>>       
>>>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> 
>>>> wrote:
>>>> I don't think there is any case of wanting "100%" done. I have been
>>>> working on open source for my entire professional career, and I
>>>> understand "release early, release often". However I also understand
>>>> that at this point reX is alpha software, and alpha software isn't
>>>> meant for users yet. It's meant for people with the stomach for
>>>> downloading from SVN, compiling it themselves, and helping with bug
>>>> reports. The source is freely available, and building it isn't very
>>>> difficult compared to any other project in an alpha status.
>>>>         
>>> I see where you are coming from, and I partially agree. However, there
>>> is an amount of users that, I think, has enough technical
>>> understanding to set things up and could contribute bug reports.
>>> However, they don't have the technical knowhow to do a full compile,
>>> or simply not the amount of time required to figure out how to do it
>>> due to lack of experience. I know I am one of those people.
>>>       
>> Well if its only a matter of making a couple DLLs available, there is
>> no problem at all. However it was my impression that 1. more was being
>> asked for, 2. that once we hand out a DLL, it still won't work as
>> expected, and cause issues trying to support that DLL.
>>
>> If I'm mistaken, its an easy fix to make.
>>
>> Cheers,
>>
>>
>>
>>     
>>> I do not quite see what the problem is with just releasing an alpha
>>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
>>> opensim does it.
>>>       
>>> The way I understand the status of ModRex is currently, is that it
>>> lacks a number of features that it needs to be considered "featureful
>>> enough" by the REX team to be ocnsidered beta. However, in my opinion,
>>> the stuff that needs to work for it to be worthwhile to release for
>>> many people, in my opinion is simply:
>>> 1) not crash every 2 minutes
>>> 2) accept .mesh files (and collission meshes etc).
>>> (optional) 3) hopefully be compatible with future modrex releases
>>>       
>>> It already does this and far more. So, why not release a preliminary
>>> binary for this community of "pro users" (as I'll call it...) to help
>>> out.
>>>       
>>> As long as you keep the download info fairly obscure (i.e. not put it
>>> on the download page but make it clear to everyone who looks for it
>>> where or from whom to get it), I do not see how this could harm
>>> RealXtend.
>>>       
>>> Thanks, I hope you understand my point of view.
>>>       
> >
>   


-- 
Dr. Paul A. Fishwick           E-Mail: [email protected]
Dept. of Computer & Info       Phone & FAX: (352) 392-1414
 Science and Engineering       WWW: http://www.cise.ufl.edu/~fishwick
University of Florida          (PGP Key available at above WWW address)
P. O. Box 116120
332 Bldg. CSE, Gainesville, FL 32611-6120


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