I am now using RexOpenDynamicsEngine, although I confess that I don't
see how this is different than using OpenDynamicsEngine since the latter
seemed to work fine when creating physical objects and throwing them
around over the terrain. Note: I am using Meshmerizer for meshing instead
of zeromesher. Not sure of the difference, but most people seem to use
Meshmerizer.

Observations: the avatar still walks 6 inches (or so) above the ground, and
when I set the collision mesh of the fish to the same mesh (fish), 
collision of
my avatar with the fish does not work. Should it?

-p


Tuco wrote:
> Situation report on the modrex physics:
> - physics=RexOpenDynamicsEngine can be used in opensim.ini to use rex
> ode physics
> - mesh collisions should work. Uploading .mesh files also works.
> - Not working: raycast is under work, should finish soon
> - Not working: volumecollisions, opensim has some functionality which
> is similar to this functionality.
> - Not working: Disabling flying & sitting
> - Partially working: max flight height.
>
>
> - Tuco / LudoCraft
> >
>   


-- 
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick


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