I am now using RexOpenDynamicsEngine, although I confess that I don't see how this is different than using OpenDynamicsEngine since the latter seemed to work fine when creating physical objects and throwing them around over the terrain. Note: I am using Meshmerizer for meshing instead of zeromesher. Not sure of the difference, but most people seem to use Meshmerizer.
Observations: the avatar still walks 6 inches (or so) above the ground, and when I set the collision mesh of the fish to the same mesh (fish), collision of my avatar with the fish does not work. Should it? -p Tuco wrote: > Situation report on the modrex physics: > - physics=RexOpenDynamicsEngine can be used in opensim.ini to use rex > ode physics > - mesh collisions should work. Uploading .mesh files also works. > - Not working: raycast is under work, should finish soon > - Not working: volumecollisions, opensim has some functionality which > is similar to this functionality. > - Not working: Disabling flying & sitting > - Partially working: max flight height. > > > - Tuco / LudoCraft > > > -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
