On Tue, Feb 17, 2009 at 9:02 PM, [email protected]
<[email protected]> wrote:
>
> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> 
>> wrote:
>> I don't think there is any case of wanting "100%" done. I have been
>> working on open source for my entire professional career, and I
>> understand "release early, release often". However I also understand
>> that at this point reX is alpha software, and alpha software isn't
>> meant for users yet. It's meant for people with the stomach for
>> downloading from SVN, compiling it themselves, and helping with bug
>> reports. The source is freely available, and building it isn't very
>> difficult compared to any other project in an alpha status.
>
> I see where you are coming from, and I partially agree. However, there
> is an amount of users that, I think, has enough technical
> understanding to set things up and could contribute bug reports.
> However, they don't have the technical knowhow to do a full compile,
> or simply not the amount of time required to figure out how to do it
> due to lack of experience. I know I am one of those people.

Well if its only a matter of making a couple DLLs available, there is
no problem at all. However it was my impression that 1. more was being
asked for, 2. that once we hand out a DLL, it still won't work as
expected, and cause issues trying to support that DLL.

If I'm mistaken, its an easy fix to make.

Cheers,
>
> I do not quite see what the problem is with just releasing an alpha
> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
> opensim does it.
>
> The way I understand the status of ModRex is currently, is that it
> lacks a number of features that it needs to be considered "featureful
> enough" by the REX team to be ocnsidered beta. However, in my opinion,
> the stuff that needs to work for it to be worthwhile to release for
> many people, in my opinion is simply:
> 1) not crash every 2 minutes
> 2) accept .mesh files (and collission meshes etc).
> (optional) 3) hopefully be compatible with future modrex releases
>
> It already does this and far more. So, why not release a preliminary
> binary for this community of "pro users" (as I'll call it...) to help
> out.
>
> As long as you keep the download info fairly obscure (i.e. not put it
> on the download page but make it clear to everyone who looks for it
> where or from whom to get it), I do not see how this could harm
> RealXtend.
>
> Thanks, I hope you understand my point of view.
> >
>

--~--~---------~--~----~------------~-------~--~----~
this list: http://groups.google.com/group/realxtend
realXtend home page: http://www.realxtend.org/
-~----------~----~----~----~------~----~------~--~---

Reply via email to