On Tue, Feb 17, 2009 at 9:02 PM, [email protected] <[email protected]> wrote: > > On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: >> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> >> wrote: >> I don't think there is any case of wanting "100%" done. I have been >> working on open source for my entire professional career, and I >> understand "release early, release often". However I also understand >> that at this point reX is alpha software, and alpha software isn't >> meant for users yet. It's meant for people with the stomach for >> downloading from SVN, compiling it themselves, and helping with bug >> reports. The source is freely available, and building it isn't very >> difficult compared to any other project in an alpha status. > > I see where you are coming from, and I partially agree. However, there > is an amount of users that, I think, has enough technical > understanding to set things up and could contribute bug reports. > However, they don't have the technical knowhow to do a full compile, > or simply not the amount of time required to figure out how to do it > due to lack of experience. I know I am one of those people.
Well if its only a matter of making a couple DLLs available, there is no problem at all. However it was my impression that 1. more was being asked for, 2. that once we hand out a DLL, it still won't work as expected, and cause issues trying to support that DLL. If I'm mistaken, its an easy fix to make. Cheers, > > I do not quite see what the problem is with just releasing an alpha > binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way > opensim does it. > > The way I understand the status of ModRex is currently, is that it > lacks a number of features that it needs to be considered "featureful > enough" by the REX team to be ocnsidered beta. However, in my opinion, > the stuff that needs to work for it to be worthwhile to release for > many people, in my opinion is simply: > 1) not crash every 2 minutes > 2) accept .mesh files (and collission meshes etc). > (optional) 3) hopefully be compatible with future modrex releases > > It already does this and far more. So, why not release a preliminary > binary for this community of "pro users" (as I'll call it...) to help > out. > > As long as you keep the download info fairly obscure (i.e. not put it > on the download page but make it clear to everyone who looks for it > where or from whom to get it), I do not see how this could harm > RealXtend. > > Thanks, I hope you understand my point of view. > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
