Let's take this in two parts: 1) the fix to the documentation for those brave souls wanting to try out the latest, and 2) what "collision meshes" mean in terms of the user experience:
PART 1: It looks like I need to add the following. Please correct if you see mistakes: Instead of 3 preexisting projects needing to be added to the OpenSim solution, now there are 5. The two others are: RexDotMeshLoader and ModularRex->RexOdePlugin. Then, once opensim is built, these two binaries need to be manually located under c:\opensimcheckout\bin\physics. Is this correct? And are there new missing instructions such as new settings in OpenSim.ini ? PART 2: The feet of my avatar are still 6 inches above the ground. And when I take my OGRE fish and make the Collision Mesh the same mesh "fish", my avatar does not collide with it. Collision of the avatar with prims has always worked (at least for the past 2 or 3 weeks). So, what functionality has been added? Thanks. -p Mikko Pallari wrote: > Hi, > > The readme file is indeed a bit outdated. The purpose of this physics plugin > is to add collision mesh support, raycast and volume collisions. Tuco has > been mostly working on physics stuff, so he can inform you about the state of > raycast and volume collisions. Collision meshes should however work. > > ______________________________ > Mikko Pallari > Server Technical Lead in RealXtend > > ADMINO technologies > www.adminotech.com > www.realxtend.org > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Paul Fishwick > Sent: 18. helmikuuta 2009 14:05 > To: [email protected] > Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status of > ModRex? > > > The sum total of all knowledge of how to make modrex is documented > in: http://opensimulator.org/wiki/ModRex > > However, I noted in this release that there is the following folder: Physics > containing ModularRexOdePlugin.dll and RexDotMeshLoader.dll. There > was no communication or readme file indicating that these needed to be > built. Should I update the procedure on the above web page? I am not > sure what these modules do - when I add them to the Physics folder > under opensim\bin\physics, I don't see any changes. Is a new setting in > opensim.ini required? > > -p > > Mikko Pallari wrote: > >> I made a release of the ModRex to the OpenSim forge. See: >> http://forge.opensimulator.org/gf/project/modrex/frs/ >> >> And as mentioned in release notes: This is prealpha release. It may break. >> It may trash your sim. This release shouldn't be used for production. >> >> ______________________________ >> Mikko Pallari >> Server Technical Lead in RealXtend >> >> ADMINO technologies >> www.adminotech.com >> www.realxtend.org >> >> >> -----Original Message----- >> From: [email protected] [mailto:[email protected]] On >> Behalf Of Ryan McDougall >> Sent: 18. helmikuuta 2009 11:31 >> To: [email protected] >> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status >> of ModRex? >> >> >> On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote: >> >> >>> We all know the actual limits of modrex. >>> What do we want is a build we can start working on : >>> >>> creating contents >>> validating toolchains >>> make good documentations >>> >>> The goal is not testing all the bells and wistles but starting working >>> seriously on that product and I won't spend a week to understand why >>> monodevelop crash as soon as i load osim+modrex >>> >>> >> I think the problem is: if you can't debug why monodevelop crashes, >> how will you debug it when ModreX crashes? >> >> Cheers, >> >> >> >>> Sm >>> >>> >>> On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari >>> <[email protected]> wrote: >>> >>> >>>> Hi, >>>> >>>> As Ryan said, ModRex is not yet ready for wider testing. It is still very >>>> Alpha. >>>> >>>> To clarify the state of ModRex I quote Adam Frisbys blog >>>> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): "Please >>>> remember, this is alpha software. Not like OpenSim 'it sort of kinda works' >>>> alpha, but really early code. It may break. It may trash your sim. It may >>>> kill small children." >>>> >>>> Although this was from about a month ago and we have made progress since >>>> that, I still think that this applies. >>>> >>>> One of the biggest missing features is multi region support. This means: >>>> no hyper grid, no grid mode, not more than one region in sim etc. >>>> >>>> ______________________________ >>>> Mikko Pallari >>>> Server Technical Lead in RealXtend >>>> >>>> ADMINO technologies >>>> www.adminotech.com >>>> www.realxtend.org >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[email protected]] On >>>> Behalf Of [email protected] >>>> Sent: 17. helmikuuta 2009 21:03 >>>> To: realXtend >>>> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status >>>> of ModRex? >>>> >>>> >>>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: >>>> >>>> >>>>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> >>>>> wrote: >>>>> I don't think there is any case of wanting "100%" done. I have been >>>>> working on open source for my entire professional career, and I >>>>> understand "release early, release often". However I also understand >>>>> that at this point reX is alpha software, and alpha software isn't >>>>> meant for users yet. It's meant for people with the stomach for >>>>> downloading from SVN, compiling it themselves, and helping with bug >>>>> reports. The source is freely available, and building it isn't very >>>>> difficult compared to any other project in an alpha status. >>>>> >>>>> >>>> I see where you are coming from, and I partially agree. However, there >>>> is an amount of users that, I think, has enough technical >>>> understanding to set things up and could contribute bug reports. >>>> However, they don't have the technical knowhow to do a full compile, >>>> or simply not the amount of time required to figure out how to do it >>>> due to lack of experience. I know I am one of those people. >>>> >>>> I do not quite see what the problem is with just releasing an alpha >>>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way >>>> opensim does it. >>>> >>>> The way I understand the status of ModRex is currently, is that it >>>> lacks a number of features that it needs to be considered "featureful >>>> enough" by the REX team to be ocnsidered beta. However, in my opinion, >>>> the stuff that needs to work for it to be worthwhile to release for >>>> many people, in my opinion is simply: >>>> 1) not crash every 2 minutes >>>> 2) accept .mesh files (and collission meshes etc). >>>> (optional) 3) hopefully be compatible with future modrex releases >>>> >>>> It already does this and far more. So, why not release a preliminary >>>> binary for this community of "pro users" (as I'll call it...) to help >>>> out. >>>> >>>> As long as you keep the download info fairly obscure (i.e. not put it >>>> on the download page but make it clear to everyone who looks for it >>>> where or from whom to get it), I do not see how this could harm >>>> RealXtend. >>>> >>>> Thanks, I hope you understand my point of view. >>>> >>>> >>>> >>>> >>>> >> >> > > > -- > Paul Fishwick, PhD > Professor and Director, Digital Arts and Sciences Programs > University of Florida > Computer & Information Science and Eng. Dept. > Bldg. CSE, Room 301 > P.O. Box 116120 > Gainesville, FL 32611 > Email: [email protected] > Phone: (352) 392-1414 > Fax: (352) 392-1220 > Web: http://www.cise.ufl.edu/~fishwick > > > > > > > -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
