The sum total of all knowledge of how to make modrex is documented
in: http://opensimulator.org/wiki/ModRex

However, I noted in this release that there is the following folder: Physics
containing ModularRexOdePlugin.dll and RexDotMeshLoader.dll. There
was no communication or readme file indicating that these needed to be
built. Should I update the procedure on the above web page? I am not
sure what these modules do - when I add them to the Physics folder
under opensim\bin\physics, I don't see any changes. Is a new setting in
opensim.ini required?

-p

Mikko Pallari wrote:
> I made a release of the ModRex to the OpenSim forge. See: 
> http://forge.opensimulator.org/gf/project/modrex/frs/
>
> And as mentioned in release notes: This is prealpha release. It may break. It 
> may trash your sim. This release shouldn't be used for production.
>
> ______________________________
> Mikko Pallari
> Server Technical Lead in RealXtend
>
> ADMINO technologies
> www.adminotech.com
> www.realxtend.org
>
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On 
> Behalf Of Ryan McDougall
> Sent: 18. helmikuuta 2009 11:31
> To: [email protected]
> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status of 
> ModRex?
>
>
> On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote:
>   
>> We all know the actual limits of modrex.
>> What do we want is a build we can start working on :
>>
>> creating contents
>> validating toolchains
>> make good documentations
>>
>> The goal is not testing all the bells and wistles but starting working
>> seriously on that product and I won't spend a week to understand why
>> monodevelop crash as soon as i load osim+modrex
>>     
>
> I think the problem is: if you can't debug why monodevelop crashes,
> how will you debug it when ModreX crashes?
>
> Cheers,
>
>   
>> Sm
>>
>>
>> On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari
>> <[email protected]> wrote:
>>     
>>> Hi,
>>>
>>> As Ryan said, ModRex is not yet ready for wider testing. It is still very
>>> Alpha.
>>>
>>> To clarify the state of ModRex I quote Adam Frisbys blog
>>> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): "Please
>>> remember, this is alpha software. Not like OpenSim 'it sort of kinda works'
>>> alpha, but really early code. It may break. It may trash your sim. It may
>>> kill small children."
>>>
>>> Although this was from about a month ago and we have made progress since
>>> that, I still think that this applies.
>>>
>>> One of the biggest missing features is multi region support. This means:
>>> no hyper grid, no grid mode, not more than one region in sim etc.
>>>
>>> ______________________________
>>> Mikko Pallari
>>> Server Technical Lead in RealXtend
>>>
>>> ADMINO technologies
>>> www.adminotech.com
>>> www.realxtend.org
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:[email protected]] On
>>> Behalf Of [email protected]
>>> Sent: 17. helmikuuta 2009 21:03
>>> To: realXtend
>>> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status
>>> of ModRex?
>>>
>>>
>>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
>>>       
>>>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]>
>>>> wrote:
>>>> I don't think there is any case of wanting "100%" done. I have been
>>>> working on open source for my entire professional career, and I
>>>> understand "release early, release often". However I also understand
>>>> that at this point reX is alpha software, and alpha software isn't
>>>> meant for users yet. It's meant for people with the stomach for
>>>> downloading from SVN, compiling it themselves, and helping with bug
>>>> reports. The source is freely available, and building it isn't very
>>>> difficult compared to any other project in an alpha status.
>>>>         
>>> I see where you are coming from, and I partially agree. However, there
>>> is an amount of users that, I think, has enough technical
>>> understanding to set things up and could contribute bug reports.
>>> However, they don't have the technical knowhow to do a full compile,
>>> or simply not the amount of time required to figure out how to do it
>>> due to lack of experience. I know I am one of those people.
>>>
>>> I do not quite see what the problem is with just releasing an alpha
>>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
>>> opensim does it.
>>>
>>> The way I understand the status of ModRex is currently, is that it
>>> lacks a number of features that it needs to be considered "featureful
>>> enough" by the REX team to be ocnsidered beta. However, in my opinion,
>>> the stuff that needs to work for it to be worthwhile to release for
>>> many people, in my opinion is simply:
>>> 1) not crash every 2 minutes
>>> 2) accept .mesh files (and collission meshes etc).
>>> (optional) 3) hopefully be compatible with future modrex releases
>>>
>>> It already does this and far more. So, why not release a preliminary
>>> binary for this community of "pro users" (as I'll call it...) to help
>>> out.
>>>
>>> As long as you keep the download info fairly obscure (i.e. not put it
>>> on the download page but make it clear to everyone who looks for it
>>> where or from whom to get it), I do not see how this could harm
>>> RealXtend.
>>>
>>> Thanks, I hope you understand my point of view.
>>>
>>>
>>>
>>>       
>>     
>
>
>
> >
>   


-- 
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick


--~--~---------~--~----~------------~-------~--~----~
this list: http://groups.google.com/group/realxtend
realXtend home page: http://www.realxtend.org/
-~----------~----~----~----~------~----~------~--~---

Reply via email to