The sum total of all knowledge of how to make modrex is documented in: http://opensimulator.org/wiki/ModRex
However, I noted in this release that there is the following folder: Physics containing ModularRexOdePlugin.dll and RexDotMeshLoader.dll. There was no communication or readme file indicating that these needed to be built. Should I update the procedure on the above web page? I am not sure what these modules do - when I add them to the Physics folder under opensim\bin\physics, I don't see any changes. Is a new setting in opensim.ini required? -p Mikko Pallari wrote: > I made a release of the ModRex to the OpenSim forge. See: > http://forge.opensimulator.org/gf/project/modrex/frs/ > > And as mentioned in release notes: This is prealpha release. It may break. It > may trash your sim. This release shouldn't be used for production. > > ______________________________ > Mikko Pallari > Server Technical Lead in RealXtend > > ADMINO technologies > www.adminotech.com > www.realxtend.org > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Ryan McDougall > Sent: 18. helmikuuta 2009 11:31 > To: [email protected] > Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status of > ModRex? > > > On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote: > >> We all know the actual limits of modrex. >> What do we want is a build we can start working on : >> >> creating contents >> validating toolchains >> make good documentations >> >> The goal is not testing all the bells and wistles but starting working >> seriously on that product and I won't spend a week to understand why >> monodevelop crash as soon as i load osim+modrex >> > > I think the problem is: if you can't debug why monodevelop crashes, > how will you debug it when ModreX crashes? > > Cheers, > > >> Sm >> >> >> On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari >> <[email protected]> wrote: >> >>> Hi, >>> >>> As Ryan said, ModRex is not yet ready for wider testing. It is still very >>> Alpha. >>> >>> To clarify the state of ModRex I quote Adam Frisbys blog >>> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): "Please >>> remember, this is alpha software. Not like OpenSim 'it sort of kinda works' >>> alpha, but really early code. It may break. It may trash your sim. It may >>> kill small children." >>> >>> Although this was from about a month ago and we have made progress since >>> that, I still think that this applies. >>> >>> One of the biggest missing features is multi region support. This means: >>> no hyper grid, no grid mode, not more than one region in sim etc. >>> >>> ______________________________ >>> Mikko Pallari >>> Server Technical Lead in RealXtend >>> >>> ADMINO technologies >>> www.adminotech.com >>> www.realxtend.org >>> >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[email protected]] On >>> Behalf Of [email protected] >>> Sent: 17. helmikuuta 2009 21:03 >>> To: realXtend >>> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status >>> of ModRex? >>> >>> >>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: >>> >>>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> >>>> wrote: >>>> I don't think there is any case of wanting "100%" done. I have been >>>> working on open source for my entire professional career, and I >>>> understand "release early, release often". However I also understand >>>> that at this point reX is alpha software, and alpha software isn't >>>> meant for users yet. It's meant for people with the stomach for >>>> downloading from SVN, compiling it themselves, and helping with bug >>>> reports. The source is freely available, and building it isn't very >>>> difficult compared to any other project in an alpha status. >>>> >>> I see where you are coming from, and I partially agree. However, there >>> is an amount of users that, I think, has enough technical >>> understanding to set things up and could contribute bug reports. >>> However, they don't have the technical knowhow to do a full compile, >>> or simply not the amount of time required to figure out how to do it >>> due to lack of experience. I know I am one of those people. >>> >>> I do not quite see what the problem is with just releasing an alpha >>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way >>> opensim does it. >>> >>> The way I understand the status of ModRex is currently, is that it >>> lacks a number of features that it needs to be considered "featureful >>> enough" by the REX team to be ocnsidered beta. However, in my opinion, >>> the stuff that needs to work for it to be worthwhile to release for >>> many people, in my opinion is simply: >>> 1) not crash every 2 minutes >>> 2) accept .mesh files (and collission meshes etc). >>> (optional) 3) hopefully be compatible with future modrex releases >>> >>> It already does this and far more. So, why not release a preliminary >>> binary for this community of "pro users" (as I'll call it...) to help >>> out. >>> >>> As long as you keep the download info fairly obscure (i.e. not put it >>> on the download page but make it clear to everyone who looks for it >>> where or from whom to get it), I do not see how this could harm >>> RealXtend. >>> >>> Thanks, I hope you understand my point of view. >>> >>> >>> >>> >> > > > > > > -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
