It is Visual C# (which is a free download). For the Windows
instructions, let me know if there is anything that is confusing or could be
clarified. To my knowledge, the instructions are accurate, and one doesn't
need to know C# to execute these instructions. But, alas, yes, using modrex
does currently require building from source... They are trying to keep 
up with
the opensim head, which recently is like trying to shoot at a moving target
(mainly due to refactoring..)

[email protected] wrote:
> Yes. To specify further my request for a setup note:
> "Readable for someone who is not familiar with Visual C++"
>
> Regardless, I'll have a look if I can make it work with the
> instructions on there (as I do have it installed), but I doubt I'll
> get very far!
>
> On 17 feb, 23:16, Paul Fishwick <[email protected]> wrote:
>   
>> Doeko
>>  Have you seen:
>>
>>  http://opensimulator.org/wiki/ModRex ?
>>
>> -p
>>
>>
>>
>> [email protected] wrote:
>>     
>>> Well, I don't speak for anyone else, but what I'm asking for (and what
>>> I think would be very much appreciated by many) is just that.
>>>       
>>> However, I must say, I actually have the DLLs and I am struggling a
>>> little bit with how to make them work correctly, so if a very short
>>> note on how to apply them to Opensim can be made available then at
>>> least I am very happy. I also think that anyone with some sense will
>>> not ask for support (apart from the below) regarding modrex as I am
>>> pretty sure that anyone who even knows what modrex is, will know they
>>> can not expect anything from it.
>>>       
>>> If a short note can't be made available, because it is complicated
>>> (like, it takes more than 15 minutes for someone to write it), then I
>>> guess I will just have to wait until something more final comes
>>> along?
>>>       
>>> Also, let me take the opportunity to say that REX is the most awesome
>>> thing to happen to virtual worlds (next to opensim of course) and I
>>> think that the project will be very succesful in the long term. The
>>> tools you offer are exactly what many have been waiting for, so you
>>> can't blame them for being eager to start using them!
>>>       
>>> On 17 feb, 22:17, Ryan McDougall <[email protected]> wrote:
>>>       
>>>> On Tue, Feb 17, 2009 at 9:02 PM, [email protected]
>>>>         
>>>> <[email protected]> wrote:
>>>>         
>>>>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
>>>>>           
>>>>>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> 
>>>>>> wrote:
>>>>>> I don't think there is any case of wanting "100%" done. I have been
>>>>>> working on open source for my entire professional career, and I
>>>>>> understand "release early, release often". However I also understand
>>>>>> that at this point reX is alpha software, and alpha software isn't
>>>>>> meant for users yet. It's meant for people with the stomach for
>>>>>> downloading from SVN, compiling it themselves, and helping with bug
>>>>>> reports. The source is freely available, and building it isn't very
>>>>>> difficult compared to any other project in an alpha status.
>>>>>>             
>>>>> I see where you are coming from, and I partially agree. However, there
>>>>> is an amount of users that, I think, has enough technical
>>>>> understanding to set things up and could contribute bug reports.
>>>>> However, they don't have the technical knowhow to do a full compile,
>>>>> or simply not the amount of time required to figure out how to do it
>>>>> due to lack of experience. I know I am one of those people.
>>>>>           
>>>> Well if its only a matter of making a couple DLLs available, there is
>>>> no problem at all. However it was my impression that 1. more was being
>>>> asked for, 2. that once we hand out a DLL, it still won't work as
>>>> expected, and cause issues trying to support that DLL.
>>>>         
>>>> If I'm mistaken, its an easy fix to make.
>>>>         
>>>> Cheers,
>>>>         
>>>>> I do not quite see what the problem is with just releasing an alpha
>>>>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
>>>>> opensim does it.
>>>>>           
>>>>> The way I understand the status of ModRex is currently, is that it
>>>>> lacks a number of features that it needs to be considered "featureful
>>>>> enough" by the REX team to be ocnsidered beta. However, in my opinion,
>>>>> the stuff that needs to work for it to be worthwhile to release for
>>>>> many people, in my opinion is simply:
>>>>> 1) not crash every 2 minutes
>>>>> 2) accept .mesh files (and collission meshes etc).
>>>>> (optional) 3) hopefully be compatible with future modrex releases
>>>>>           
>>>>> It already does this and far more. So, why not release a preliminary
>>>>> binary for this community of "pro users" (as I'll call it...) to help
>>>>> out.
>>>>>           
>>>>> As long as you keep the download info fairly obscure (i.e. not put it
>>>>> on the download page but make it clear to everyone who looks for it
>>>>> where or from whom to get it), I do not see how this could harm
>>>>> RealXtend.
>>>>>           
>>>>> Thanks, I hope you understand my point of view.
>>>>>           
>> --
>> Dr. Paul A. Fishwick           E-Mail: [email protected]
>> Dept. of Computer & Info       Phone & FAX: (352) 392-1414
>>  Science and Engineering       WWW:http://www.cise.ufl.edu/~fishwick
>> University of Florida          (PGP Key available at above WWW address)
>> P. O. Box 116120
>> 332 Bldg. CSE, Gainesville, FL 32611-6120
>>     
> >
>   


-- 
Dr. Paul A. Fishwick           E-Mail: [email protected]
Dept. of Computer & Info       Phone & FAX: (352) 392-1414
 Science and Engineering       WWW: http://www.cise.ufl.edu/~fishwick
University of Florida          (PGP Key available at above WWW address)
P. O. Box 116120
332 Bldg. CSE, Gainesville, FL 32611-6120


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