Hi, As Ryan said, ModRex is not yet ready for wider testing. It is still very Alpha.
To clarify the state of ModRex I quote Adam Frisbys blog (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): "Please remember, this is alpha software. Not like OpenSim 'it sort of kinda works' alpha, but really early code. It may break. It may trash your sim. It may kill small children." Although this was from about a month ago and we have made progress since that, I still think that this applies. One of the biggest missing features is multi region support. This means: no hyper grid, no grid mode, not more than one region in sim etc. ______________________________ Mikko Pallari Server Technical Lead in RealXtend ADMINO technologies www.adminotech.com www.realxtend.org -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: 17. helmikuuta 2009 21:03 To: realXtend Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status of ModRex? On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> > wrote: > I don't think there is any case of wanting "100%" done. I have been > working on open source for my entire professional career, and I > understand "release early, release often". However I also understand > that at this point reX is alpha software, and alpha software isn't > meant for users yet. It's meant for people with the stomach for > downloading from SVN, compiling it themselves, and helping with bug > reports. The source is freely available, and building it isn't very > difficult compared to any other project in an alpha status. I see where you are coming from, and I partially agree. However, there is an amount of users that, I think, has enough technical understanding to set things up and could contribute bug reports. However, they don't have the technical knowhow to do a full compile, or simply not the amount of time required to figure out how to do it due to lack of experience. I know I am one of those people. I do not quite see what the problem is with just releasing an alpha binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way opensim does it. The way I understand the status of ModRex is currently, is that it lacks a number of features that it needs to be considered "featureful enough" by the REX team to be ocnsidered beta. However, in my opinion, the stuff that needs to work for it to be worthwhile to release for many people, in my opinion is simply: 1) not crash every 2 minutes 2) accept .mesh files (and collission meshes etc). (optional) 3) hopefully be compatible with future modrex releases It already does this and far more. So, why not release a preliminary binary for this community of "pro users" (as I'll call it...) to help out. As long as you keep the download info fairly obscure (i.e. not put it on the download page but make it clear to everyone who looks for it where or from whom to get it), I do not see how this could harm RealXtend. Thanks, I hope you understand my point of view. --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
