We all know the actual limits of modrex.
What do we want is a build we can start working on :

   1. creating contents
   2. validating toolchains
   3. make *good documentations*


The goal is not testing all the bells and wistles but starting working
seriously on that product and I won't spend a week to understand why
monodevelop crash as soon as i load osim+modrex


Sm


On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari <[email protected]
> wrote:

>
> Hi,
>
> As Ryan said, ModRex is not yet ready for wider testing. It is still very
> Alpha.
>
> To clarify the state of ModRex I quote Adam Frisbys blog (
> http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): "Please
> remember, this is alpha software. Not like OpenSim 'it sort of kinda works'
> alpha, but really early code. It may break. It may trash your sim. It may
> kill small children."
>
> Although this was from about a month ago and we have made progress since
> that, I still think that this applies.
>
> One of the biggest missing features is multi region support. This means: no
> hyper grid, no grid mode, not more than one region in sim etc.
>
> ______________________________
> Mikko Pallari
> Server Technical Lead in RealXtend
>
> ADMINO technologies
> www.adminotech.com
> www.realxtend.org
>
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of [email protected]
> Sent: 17. helmikuuta 2009 21:03
> To: realXtend
> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status
> of ModRex?
>
>
> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
> > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]>
> wrote:
> > I don't think there is any case of wanting "100%" done. I have been
> > working on open source for my entire professional career, and I
> > understand "release early, release often". However I also understand
> > that at this point reX is alpha software, and alpha software isn't
> > meant for users yet. It's meant for people with the stomach for
> > downloading from SVN, compiling it themselves, and helping with bug
> > reports. The source is freely available, and building it isn't very
> > difficult compared to any other project in an alpha status.
>
> I see where you are coming from, and I partially agree. However, there
> is an amount of users that, I think, has enough technical
> understanding to set things up and could contribute bug reports.
> However, they don't have the technical knowhow to do a full compile,
> or simply not the amount of time required to figure out how to do it
> due to lack of experience. I know I am one of those people.
>
> I do not quite see what the problem is with just releasing an alpha
> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
> opensim does it.
>
> The way I understand the status of ModRex is currently, is that it
> lacks a number of features that it needs to be considered "featureful
> enough" by the REX team to be ocnsidered beta. However, in my opinion,
> the stuff that needs to work for it to be worthwhile to release for
> many people, in my opinion is simply:
> 1) not crash every 2 minutes
> 2) accept .mesh files (and collission meshes etc).
> (optional) 3) hopefully be compatible with future modrex releases
>
> It already does this and far more. So, why not release a preliminary
> binary for this community of "pro users" (as I'll call it...) to help
> out.
>
> As long as you keep the download info fairly obscure (i.e. not put it
> on the download page but make it clear to everyone who looks for it
> where or from whom to get it), I do not see how this could harm
> RealXtend.
>
> Thanks, I hope you understand my point of view.
>
>
> >
>

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