We all know the actual limits of modrex. What do we want is a build we can start working on :
1. creating contents 2. validating toolchains 3. make *good documentations* The goal is not testing all the bells and wistles but starting working seriously on that product and I won't spend a week to understand why monodevelop crash as soon as i load osim+modrex Sm On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari <[email protected] > wrote: > > Hi, > > As Ryan said, ModRex is not yet ready for wider testing. It is still very > Alpha. > > To clarify the state of ModRex I quote Adam Frisbys blog ( > http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): "Please > remember, this is alpha software. Not like OpenSim 'it sort of kinda works' > alpha, but really early code. It may break. It may trash your sim. It may > kill small children." > > Although this was from about a month ago and we have made progress since > that, I still think that this applies. > > One of the biggest missing features is multi region support. This means: no > hyper grid, no grid mode, not more than one region in sim etc. > > ______________________________ > Mikko Pallari > Server Technical Lead in RealXtend > > ADMINO technologies > www.adminotech.com > www.realxtend.org > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of [email protected] > Sent: 17. helmikuuta 2009 21:03 > To: realXtend > Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status > of ModRex? > > > On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: > > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> > wrote: > > I don't think there is any case of wanting "100%" done. I have been > > working on open source for my entire professional career, and I > > understand "release early, release often". However I also understand > > that at this point reX is alpha software, and alpha software isn't > > meant for users yet. It's meant for people with the stomach for > > downloading from SVN, compiling it themselves, and helping with bug > > reports. The source is freely available, and building it isn't very > > difficult compared to any other project in an alpha status. > > I see where you are coming from, and I partially agree. However, there > is an amount of users that, I think, has enough technical > understanding to set things up and could contribute bug reports. > However, they don't have the technical knowhow to do a full compile, > or simply not the amount of time required to figure out how to do it > due to lack of experience. I know I am one of those people. > > I do not quite see what the problem is with just releasing an alpha > binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way > opensim does it. > > The way I understand the status of ModRex is currently, is that it > lacks a number of features that it needs to be considered "featureful > enough" by the REX team to be ocnsidered beta. However, in my opinion, > the stuff that needs to work for it to be worthwhile to release for > many people, in my opinion is simply: > 1) not crash every 2 minutes > 2) accept .mesh files (and collission meshes etc). > (optional) 3) hopefully be compatible with future modrex releases > > It already does this and far more. So, why not release a preliminary > binary for this community of "pro users" (as I'll call it...) to help > out. > > As long as you keep the download info fairly obscure (i.e. not put it > on the download page but make it clear to everyone who looks for it > where or from whom to get it), I do not see how this could harm > RealXtend. > > Thanks, I hope you understand my point of view. > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
