I am sorry, I have completely failed to understand what the problem is... Cheers,
On Wed, Feb 18, 2009 at 12:01 PM, Lc <[email protected]> wrote: > this thread lead really to nowhere. > The problem is not the monodevelop issue but working together to create > contents and docs. > What's the problem with that Ryan ? > > > On Wed, Feb 18, 2009 at 10:40 AM, Mikko Pallari > <[email protected]> wrote: >> >> I made a release of the ModRex to the OpenSim forge. See: >> http://forge.opensimulator.org/gf/project/modrex/frs/ >> >> And as mentioned in release notes: This is prealpha release. It may break. >> It may trash your sim. This release shouldn't be used for production. >> >> ______________________________ >> Mikko Pallari >> Server Technical Lead in RealXtend >> >> ADMINO technologies >> www.adminotech.com >> www.realxtend.org >> >> >> -----Original Message----- >> From: [email protected] [mailto:[email protected]] On >> Behalf Of Ryan McDougall >> Sent: 18. helmikuuta 2009 11:31 >> To: [email protected] >> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status >> of ModRex? >> >> >> On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote: >> > We all know the actual limits of modrex. >> > What do we want is a build we can start working on : >> > >> > creating contents >> > validating toolchains >> > make good documentations >> > >> > The goal is not testing all the bells and wistles but starting working >> > seriously on that product and I won't spend a week to understand why >> > monodevelop crash as soon as i load osim+modrex >> >> I think the problem is: if you can't debug why monodevelop crashes, >> how will you debug it when ModreX crashes? >> >> Cheers, >> >> > >> > Sm >> > >> > >> > On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari >> > <[email protected]> wrote: >> >> >> >> Hi, >> >> >> >> As Ryan said, ModRex is not yet ready for wider testing. It is still >> >> very >> >> Alpha. >> >> >> >> To clarify the state of ModRex I quote Adam Frisbys blog >> >> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): >> >> "Please >> >> remember, this is alpha software. Not like OpenSim 'it sort of kinda >> >> works' >> >> alpha, but really early code. It may break. It may trash your sim. It >> >> may >> >> kill small children." >> >> >> >> Although this was from about a month ago and we have made progress >> >> since >> >> that, I still think that this applies. >> >> >> >> One of the biggest missing features is multi region support. This >> >> means: >> >> no hyper grid, no grid mode, not more than one region in sim etc. >> >> >> >> ______________________________ >> >> Mikko Pallari >> >> Server Technical Lead in RealXtend >> >> >> >> ADMINO technologies >> >> www.adminotech.com >> >> www.realxtend.org >> >> >> >> >> >> -----Original Message----- >> >> From: [email protected] [mailto:[email protected]] On >> >> Behalf Of [email protected] >> >> Sent: 17. helmikuuta 2009 21:03 >> >> To: realXtend >> >> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the >> >> status >> >> of ModRex? >> >> >> >> >> >> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: >> >> > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski >> >> > <[email protected]> >> >> > wrote: >> >> > I don't think there is any case of wanting "100%" done. I have been >> >> > working on open source for my entire professional career, and I >> >> > understand "release early, release often". However I also understand >> >> > that at this point reX is alpha software, and alpha software isn't >> >> > meant for users yet. It's meant for people with the stomach for >> >> > downloading from SVN, compiling it themselves, and helping with bug >> >> > reports. The source is freely available, and building it isn't very >> >> > difficult compared to any other project in an alpha status. >> >> >> >> I see where you are coming from, and I partially agree. However, there >> >> is an amount of users that, I think, has enough technical >> >> understanding to set things up and could contribute bug reports. >> >> However, they don't have the technical knowhow to do a full compile, >> >> or simply not the amount of time required to figure out how to do it >> >> due to lack of experience. I know I am one of those people. >> >> >> >> I do not quite see what the problem is with just releasing an alpha >> >> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way >> >> opensim does it. >> >> >> >> The way I understand the status of ModRex is currently, is that it >> >> lacks a number of features that it needs to be considered "featureful >> >> enough" by the REX team to be ocnsidered beta. However, in my opinion, >> >> the stuff that needs to work for it to be worthwhile to release for >> >> many people, in my opinion is simply: >> >> 1) not crash every 2 minutes >> >> 2) accept .mesh files (and collission meshes etc). >> >> (optional) 3) hopefully be compatible with future modrex releases >> >> >> >> It already does this and far more. So, why not release a preliminary >> >> binary for this community of "pro users" (as I'll call it...) to help >> >> out. >> >> >> >> As long as you keep the download info fairly obscure (i.e. not put it >> >> on the download page but make it clear to everyone who looks for it >> >> where or from whom to get it), I do not see how this could harm >> >> RealXtend. >> >> >> >> Thanks, I hope you understand my point of view. >> >> >> >> >> >> >> > >> > >> > > >> > >> >> >> >> > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
