I am sorry, I have completely failed to understand what the problem is...

Cheers,

On Wed, Feb 18, 2009 at 12:01 PM, Lc <[email protected]> wrote:
> this thread lead really to nowhere.
> The problem is not the monodevelop issue but working together to create
> contents and docs.
> What's the problem with that Ryan ?
>
>
> On Wed, Feb 18, 2009 at 10:40 AM, Mikko Pallari
> <[email protected]> wrote:
>>
>> I made a release of the ModRex to the OpenSim forge. See:
>> http://forge.opensimulator.org/gf/project/modrex/frs/
>>
>> And as mentioned in release notes: This is prealpha release. It may break.
>> It may trash your sim. This release shouldn't be used for production.
>>
>> ______________________________
>> Mikko Pallari
>> Server Technical Lead in RealXtend
>>
>> ADMINO technologies
>> www.adminotech.com
>> www.realxtend.org
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]] On
>> Behalf Of Ryan McDougall
>> Sent: 18. helmikuuta 2009 11:31
>> To: [email protected]
>> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status
>> of ModRex?
>>
>>
>> On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote:
>> > We all know the actual limits of modrex.
>> > What do we want is a build we can start working on :
>> >
>> > creating contents
>> > validating toolchains
>> > make good documentations
>> >
>> > The goal is not testing all the bells and wistles but starting working
>> > seriously on that product and I won't spend a week to understand why
>> > monodevelop crash as soon as i load osim+modrex
>>
>> I think the problem is: if you can't debug why monodevelop crashes,
>> how will you debug it when ModreX crashes?
>>
>> Cheers,
>>
>> >
>> > Sm
>> >
>> >
>> > On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari
>> > <[email protected]> wrote:
>> >>
>> >> Hi,
>> >>
>> >> As Ryan said, ModRex is not yet ready for wider testing. It is still
>> >> very
>> >> Alpha.
>> >>
>> >> To clarify the state of ModRex I quote Adam Frisbys blog
>> >> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/):
>> >> "Please
>> >> remember, this is alpha software. Not like OpenSim 'it sort of kinda
>> >> works'
>> >> alpha, but really early code. It may break. It may trash your sim. It
>> >> may
>> >> kill small children."
>> >>
>> >> Although this was from about a month ago and we have made progress
>> >> since
>> >> that, I still think that this applies.
>> >>
>> >> One of the biggest missing features is multi region support. This
>> >> means:
>> >> no hyper grid, no grid mode, not more than one region in sim etc.
>> >>
>> >> ______________________________
>> >> Mikko Pallari
>> >> Server Technical Lead in RealXtend
>> >>
>> >> ADMINO technologies
>> >> www.adminotech.com
>> >> www.realxtend.org
>> >>
>> >>
>> >> -----Original Message-----
>> >> From: [email protected] [mailto:[email protected]] On
>> >> Behalf Of [email protected]
>> >> Sent: 17. helmikuuta 2009 21:03
>> >> To: realXtend
>> >> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the
>> >> status
>> >> of ModRex?
>> >>
>> >>
>> >> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
>> >> > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski
>> >> > <[email protected]>
>> >> > wrote:
>> >> > I don't think there is any case of wanting "100%" done. I have been
>> >> > working on open source for my entire professional career, and I
>> >> > understand "release early, release often". However I also understand
>> >> > that at this point reX is alpha software, and alpha software isn't
>> >> > meant for users yet. It's meant for people with the stomach for
>> >> > downloading from SVN, compiling it themselves, and helping with bug
>> >> > reports. The source is freely available, and building it isn't very
>> >> > difficult compared to any other project in an alpha status.
>> >>
>> >> I see where you are coming from, and I partially agree. However, there
>> >> is an amount of users that, I think, has enough technical
>> >> understanding to set things up and could contribute bug reports.
>> >> However, they don't have the technical knowhow to do a full compile,
>> >> or simply not the amount of time required to figure out how to do it
>> >> due to lack of experience. I know I am one of those people.
>> >>
>> >> I do not quite see what the problem is with just releasing an alpha
>> >> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
>> >> opensim does it.
>> >>
>> >> The way I understand the status of ModRex is currently, is that it
>> >> lacks a number of features that it needs to be considered "featureful
>> >> enough" by the REX team to be ocnsidered beta. However, in my opinion,
>> >> the stuff that needs to work for it to be worthwhile to release for
>> >> many people, in my opinion is simply:
>> >> 1) not crash every 2 minutes
>> >> 2) accept .mesh files (and collission meshes etc).
>> >> (optional) 3) hopefully be compatible with future modrex releases
>> >>
>> >> It already does this and far more. So, why not release a preliminary
>> >> binary for this community of "pro users" (as I'll call it...) to help
>> >> out.
>> >>
>> >> As long as you keep the download info fairly obscure (i.e. not put it
>> >> on the download page but make it clear to everyone who looks for it
>> >> where or from whom to get it), I do not see how this could harm
>> >> RealXtend.
>> >>
>> >> Thanks, I hope you understand my point of view.
>> >>
>> >>
>> >>
>> >
>> >
>> > >
>> >
>>
>>
>>
>>
>
>
> >
>

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