On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote:
> We all know the actual limits of modrex.
> What do we want is a build we can start working on :
>
> creating contents
> validating toolchains
> make good documentations
>
> The goal is not testing all the bells and wistles but starting working
> seriously on that product and I won't spend a week to understand why
> monodevelop crash as soon as i load osim+modrex

I think the problem is: if you can't debug why monodevelop crashes,
how will you debug it when ModreX crashes?

Cheers,

>
> Sm
>
>
> On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari
> <[email protected]> wrote:
>>
>> Hi,
>>
>> As Ryan said, ModRex is not yet ready for wider testing. It is still very
>> Alpha.
>>
>> To clarify the state of ModRex I quote Adam Frisbys blog
>> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): "Please
>> remember, this is alpha software. Not like OpenSim 'it sort of kinda works'
>> alpha, but really early code. It may break. It may trash your sim. It may
>> kill small children."
>>
>> Although this was from about a month ago and we have made progress since
>> that, I still think that this applies.
>>
>> One of the biggest missing features is multi region support. This means:
>> no hyper grid, no grid mode, not more than one region in sim etc.
>>
>> ______________________________
>> Mikko Pallari
>> Server Technical Lead in RealXtend
>>
>> ADMINO technologies
>> www.adminotech.com
>> www.realxtend.org
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]] On
>> Behalf Of [email protected]
>> Sent: 17. helmikuuta 2009 21:03
>> To: realXtend
>> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status
>> of ModRex?
>>
>>
>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
>> > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]>
>> > wrote:
>> > I don't think there is any case of wanting "100%" done. I have been
>> > working on open source for my entire professional career, and I
>> > understand "release early, release often". However I also understand
>> > that at this point reX is alpha software, and alpha software isn't
>> > meant for users yet. It's meant for people with the stomach for
>> > downloading from SVN, compiling it themselves, and helping with bug
>> > reports. The source is freely available, and building it isn't very
>> > difficult compared to any other project in an alpha status.
>>
>> I see where you are coming from, and I partially agree. However, there
>> is an amount of users that, I think, has enough technical
>> understanding to set things up and could contribute bug reports.
>> However, they don't have the technical knowhow to do a full compile,
>> or simply not the amount of time required to figure out how to do it
>> due to lack of experience. I know I am one of those people.
>>
>> I do not quite see what the problem is with just releasing an alpha
>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
>> opensim does it.
>>
>> The way I understand the status of ModRex is currently, is that it
>> lacks a number of features that it needs to be considered "featureful
>> enough" by the REX team to be ocnsidered beta. However, in my opinion,
>> the stuff that needs to work for it to be worthwhile to release for
>> many people, in my opinion is simply:
>> 1) not crash every 2 minutes
>> 2) accept .mesh files (and collission meshes etc).
>> (optional) 3) hopefully be compatible with future modrex releases
>>
>> It already does this and far more. So, why not release a preliminary
>> binary for this community of "pro users" (as I'll call it...) to help
>> out.
>>
>> As long as you keep the download info fairly obscure (i.e. not put it
>> on the download page but make it clear to everyone who looks for it
>> where or from whom to get it), I do not see how this could harm
>> RealXtend.
>>
>> Thanks, I hope you understand my point of view.
>>
>>
>>
>
>
> >
>

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