this thread lead really to nowhere.
The problem is not the monodevelop issue but working together to create
contents and docs.
What's the problem with that Ryan ?


On Wed, Feb 18, 2009 at 10:40 AM, Mikko Pallari <
[email protected]> wrote:

>
> I made a release of the ModRex to the OpenSim forge. See:
> http://forge.opensimulator.org/gf/project/modrex/frs/
>
> And as mentioned in release notes: This is prealpha release. It may break.
> It may trash your sim. This release shouldn't be used for production.
>
> ______________________________
> Mikko Pallari
> Server Technical Lead in RealXtend
>
> ADMINO technologies
> www.adminotech.com
> www.realxtend.org
>
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of Ryan McDougall
> Sent: 18. helmikuuta 2009 11:31
> To: [email protected]
> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status
> of ModRex?
>
>
> On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote:
> > We all know the actual limits of modrex.
> > What do we want is a build we can start working on :
> >
> > creating contents
> > validating toolchains
> > make good documentations
> >
> > The goal is not testing all the bells and wistles but starting working
> > seriously on that product and I won't spend a week to understand why
> > monodevelop crash as soon as i load osim+modrex
>
> I think the problem is: if you can't debug why monodevelop crashes,
> how will you debug it when ModreX crashes?
>
> Cheers,
>
> >
> > Sm
> >
> >
> > On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari
> > <[email protected]> wrote:
> >>
> >> Hi,
> >>
> >> As Ryan said, ModRex is not yet ready for wider testing. It is still
> very
> >> Alpha.
> >>
> >> To clarify the state of ModRex I quote Adam Frisbys blog
> >> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/):
> "Please
> >> remember, this is alpha software. Not like OpenSim 'it sort of kinda
> works'
> >> alpha, but really early code. It may break. It may trash your sim. It
> may
> >> kill small children."
> >>
> >> Although this was from about a month ago and we have made progress since
> >> that, I still think that this applies.
> >>
> >> One of the biggest missing features is multi region support. This means:
> >> no hyper grid, no grid mode, not more than one region in sim etc.
> >>
> >> ______________________________
> >> Mikko Pallari
> >> Server Technical Lead in RealXtend
> >>
> >> ADMINO technologies
> >> www.adminotech.com
> >> www.realxtend.org
> >>
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:[email protected]] On
> >> Behalf Of [email protected]
> >> Sent: 17. helmikuuta 2009 21:03
> >> To: realXtend
> >> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the
> status
> >> of ModRex?
> >>
> >>
> >> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
> >> > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <
> [email protected]>
> >> > wrote:
> >> > I don't think there is any case of wanting "100%" done. I have been
> >> > working on open source for my entire professional career, and I
> >> > understand "release early, release often". However I also understand
> >> > that at this point reX is alpha software, and alpha software isn't
> >> > meant for users yet. It's meant for people with the stomach for
> >> > downloading from SVN, compiling it themselves, and helping with bug
> >> > reports. The source is freely available, and building it isn't very
> >> > difficult compared to any other project in an alpha status.
> >>
> >> I see where you are coming from, and I partially agree. However, there
> >> is an amount of users that, I think, has enough technical
> >> understanding to set things up and could contribute bug reports.
> >> However, they don't have the technical knowhow to do a full compile,
> >> or simply not the amount of time required to figure out how to do it
> >> due to lack of experience. I know I am one of those people.
> >>
> >> I do not quite see what the problem is with just releasing an alpha
> >> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
> >> opensim does it.
> >>
> >> The way I understand the status of ModRex is currently, is that it
> >> lacks a number of features that it needs to be considered "featureful
> >> enough" by the REX team to be ocnsidered beta. However, in my opinion,
> >> the stuff that needs to work for it to be worthwhile to release for
> >> many people, in my opinion is simply:
> >> 1) not crash every 2 minutes
> >> 2) accept .mesh files (and collission meshes etc).
> >> (optional) 3) hopefully be compatible with future modrex releases
> >>
> >> It already does this and far more. So, why not release a preliminary
> >> binary for this community of "pro users" (as I'll call it...) to help
> >> out.
> >>
> >> As long as you keep the download info fairly obscure (i.e. not put it
> >> on the download page but make it clear to everyone who looks for it
> >> where or from whom to get it), I do not see how this could harm
> >> RealXtend.
> >>
> >> Thanks, I hope you understand my point of view.
> >>
> >>
> >>
> >
> >
> > >
> >
>
>
>
> >
>

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