this thread lead really to nowhere. The problem is not the monodevelop issue but working together to create contents and docs. What's the problem with that Ryan ?
On Wed, Feb 18, 2009 at 10:40 AM, Mikko Pallari < [email protected]> wrote: > > I made a release of the ModRex to the OpenSim forge. See: > http://forge.opensimulator.org/gf/project/modrex/frs/ > > And as mentioned in release notes: This is prealpha release. It may break. > It may trash your sim. This release shouldn't be used for production. > > ______________________________ > Mikko Pallari > Server Technical Lead in RealXtend > > ADMINO technologies > www.adminotech.com > www.realxtend.org > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Ryan McDougall > Sent: 18. helmikuuta 2009 11:31 > To: [email protected] > Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the status > of ModRex? > > > On Wed, Feb 18, 2009 at 9:51 AM, Lc <[email protected]> wrote: > > We all know the actual limits of modrex. > > What do we want is a build we can start working on : > > > > creating contents > > validating toolchains > > make good documentations > > > > The goal is not testing all the bells and wistles but starting working > > seriously on that product and I won't spend a week to understand why > > monodevelop crash as soon as i load osim+modrex > > I think the problem is: if you can't debug why monodevelop crashes, > how will you debug it when ModreX crashes? > > Cheers, > > > > > Sm > > > > > > On Wed, Feb 18, 2009 at 8:42 AM, Mikko Pallari > > <[email protected]> wrote: > >> > >> Hi, > >> > >> As Ryan said, ModRex is not yet ready for wider testing. It is still > very > >> Alpha. > >> > >> To clarify the state of ModRex I quote Adam Frisbys blog > >> (http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/): > "Please > >> remember, this is alpha software. Not like OpenSim 'it sort of kinda > works' > >> alpha, but really early code. It may break. It may trash your sim. It > may > >> kill small children." > >> > >> Although this was from about a month ago and we have made progress since > >> that, I still think that this applies. > >> > >> One of the biggest missing features is multi region support. This means: > >> no hyper grid, no grid mode, not more than one region in sim etc. > >> > >> ______________________________ > >> Mikko Pallari > >> Server Technical Lead in RealXtend > >> > >> ADMINO technologies > >> www.adminotech.com > >> www.realxtend.org > >> > >> > >> -----Original Message----- > >> From: [email protected] [mailto:[email protected]] On > >> Behalf Of [email protected] > >> Sent: 17. helmikuuta 2009 21:03 > >> To: realXtend > >> Subject: Re: RealXtend Server 0.62 - Was: Re: [REX] Re: What is the > status > >> of ModRex? > >> > >> > >> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: > >> > On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski < > [email protected]> > >> > wrote: > >> > I don't think there is any case of wanting "100%" done. I have been > >> > working on open source for my entire professional career, and I > >> > understand "release early, release often". However I also understand > >> > that at this point reX is alpha software, and alpha software isn't > >> > meant for users yet. It's meant for people with the stomach for > >> > downloading from SVN, compiling it themselves, and helping with bug > >> > reports. The source is freely available, and building it isn't very > >> > difficult compared to any other project in an alpha status. > >> > >> I see where you are coming from, and I partially agree. However, there > >> is an amount of users that, I think, has enough technical > >> understanding to set things up and could contribute bug reports. > >> However, they don't have the technical knowhow to do a full compile, > >> or simply not the amount of time required to figure out how to do it > >> due to lack of experience. I know I am one of those people. > >> > >> I do not quite see what the problem is with just releasing an alpha > >> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way > >> opensim does it. > >> > >> The way I understand the status of ModRex is currently, is that it > >> lacks a number of features that it needs to be considered "featureful > >> enough" by the REX team to be ocnsidered beta. However, in my opinion, > >> the stuff that needs to work for it to be worthwhile to release for > >> many people, in my opinion is simply: > >> 1) not crash every 2 minutes > >> 2) accept .mesh files (and collission meshes etc). > >> (optional) 3) hopefully be compatible with future modrex releases > >> > >> It already does this and far more. So, why not release a preliminary > >> binary for this community of "pro users" (as I'll call it...) to help > >> out. > >> > >> As long as you keep the download info fairly obscure (i.e. not put it > >> on the download page but make it clear to everyone who looks for it > >> where or from whom to get it), I do not see how this could harm > >> RealXtend. > >> > >> Thanks, I hope you understand my point of view. > >> > >> > >> > > > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
