On Wednesday 05 May 2010, Julie S wrote: > So I'll take that as a vote for Thorsten's initial model that has an > Edit->Shortcuts on each Window that has shortcuts to modify.
Take it as a vote for Edit -> [thing editor] instead of folding this into the primary configuration page mechanism. As to the question of whether to edit shortcuts globally or locally, that's a tricky thing to consider. There are a lot of shortcuts that happen to be the same because they are defined the same way in multiple different places. A per-editor method of editing would (potentially) allow you to have one key to hit play in the main window, another in notation, another in matrix. It could get really confusing, and I'm really not sure how we should handle that. Figuring out which shortcuts fall into what category, for starters. Some of the stuff defined at the QApplication level might, in fact, *be* global already. I have no sense of this in my head right now, and really don't know what we're looking at. I do believe in keeping it all SIMPLE though. > My thought was being able to pull custom shortcuts across several installs > or for those who reinstall or upgrade to a newer release. Probably a good thought, actually. Think about the guy using this in his classroom, for instance. He'd want to set all his workstations up the same way. > So the more I think about it, the less appealing it looks. Agreed that it's not appealing at all. Can we split the difference and not do a pretty GUI for this, but make it possible to copy and paste some text file in a pretty straightforward way? Probably. > Maybe as simple as possible is best. I was modeling from several > Applications that had very sophisticated shortcut editors. We could get > away with less and still deliver the core functionality. Where we're starting is nothing at all anybody but the most hackerly and desperate would ever dare to use, so incremental improvements are still improvements. I don't feel obligated to do any of it at all, to be honest, so whatever we come up with, someone more motivated can build on later. A classic Rosegarden philosophy: if you can't get something really nice done within your time and labor constraints, then something crappy is better than nothing. -- D. Michael McIntyre ------------------------------------------------------------------------------ _______________________________________________ Rosegarden-devel mailing list [email protected] - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-devel
