Re: DIS: Some minor reforms

2018-02-28 Thread Kerim Aydin


Sure - I think the weekly report is 14+ days late so you can
deputize to publish it whenever (will still push ahead with the
changing cards to blots, so if that goes through it will be a
little more currency-tracking-like).

On Thu, 1 Mar 2018, Cuddle Beam wrote:
>  I confused Referee with Arbitor lol, sorry. One of the multiple positions
> G. has (I dunno if he wants it or not though)
> 
> Referee seems subjective-based/easy (people frequently just suggest the
> Cards anyway too) so I guess I can do it.
> 
> On Thu, Mar 1, 2018 at 6:04 AM, Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
> 
> > Apart from not removing judges, Murphy is doing a pretty good job, and it's
> > not terribly friendly to remove an active-ish officer. It's also a ton of
> > work. Might I suggest something a bit easier for your first go (say
> > Registrar or Reportor)?
> >
> > -Aris
> >
> > On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beam  wrote:
> >
> > > I'll take Arbitor I guess. Already set up for deputizing for it.
> > >
> > > On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant <
> > > thoughtsoflifeandligh...@gmail.com> wrote:
> > >
> > > > I agree. There are ton of vacant or semi-vacant offices right now that
> > > you
> > > > could take, what with G. being in like 3 things he doesn't want and
> > > Alexis
> > > > having just left. There are probably more offices than players at the
> > > > moment, and we're struggling to fill holes. This is a good way of
> > > > encouraging applicants.
> > > >
> > > > -Aris
> > > >
> > > > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele  wrote:
> > > >
> > > > > I disagree—many offices involve a lot of work, so it's only fair to
> > > > reward
> > > > > it, and for a reward to be meaningful if needs to be relevant. It's
> > not
> > > > > unfair; if you want piece of the pie, vacancies come up fairly
> > > > frequently.
> > > > >
> > > > > Gaelan
> > > > >
> > > > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam 
> > > wrote:
> > > > > >
> > > > > > How about we tie this into the "religious" gameplay we had cooking
> > in
> > > > > that
> > > > > > other thread? Offices working for the "greater good" and all. (I'm
> > > not
> > > > > too
> > > > > > comfortable with Offices gaining currency of the 'main game'
> > because
> > > I
> > > > > feel
> > > > > > like that subverts gameplay, it's like if the Banker in Monopoly
> > got
> > > > more
> > > > > > cash because he was such, or the referee of a football match earned
> > > > > points
> > > > > > for their preferred team because they're doing their job...)
> > > > > >
> > > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <
> > > reuben.sta...@gmail.com
> > > > >
> > > > > > wrote:
> > > > > >
> > > > > >> I never actually read the Parties proposal, but I just looked at
> > the
> > > > > >> Complexity system and I actually quite like it. If we decide to go
> > > > with
> > > > > a
> > > > > >> idea-1-like system, then I'll just use that instead.
> > > > > >>
> > > > > >>
> > > > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
> > > > > >>>
> > > > > >>> Tend to agree. It may be useful to keep it around permanently,
> > > rather
> > > > > than
> > > > > >>> renacting it every time we need it,
> > > > > >>>
> > > > > >>> -Aris
> > > > > >>>
> > > > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline 
> > > wrote:
> > > > > >>>
> > > > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the
> > > > party
> > > > >  we had.
> > > > > 
> > > > > > On 2018-03-01 07:03, Reuben Staley wrote:
> > > > > >
> > > > > > Not that I'm in this for the fictional currency, but honestly,
> > 3
> > > > > coins a
> > > > > > month for all this recordkeeping is not enough. I'm not writing
> > > up
> > > > > any
> > > > > > ruletext yet, but I will talk about 2 ideas I had for an office
> > > > > reform.
> > > > > >
> > > > > > First idea:
> > > > > >
> > > > > > 1. Players have a Job Points switch which can only be 5.
> > > > > > 2. Sort all the offices as such:
> > > > > >A. Low Paying Jobs:
> > > > > >  - Herald
> > > > > >  - Prime Minister
> > > > > >  - Referee
> > > > > >  - Reportor
> > > > > >  - Registrar
> > > > > >  - Regkeepor
> > > > > >  - Speaker
> > > > > >  - Tailor
> > > > > >B. Mid-Paying Jobs :
> > > > > >  - Promotor
> > > > > >  - Assessor
> > > > > >  - ADoP
> > > > > >  - Notary
> > > > > >C. High-Paying Jobs:
> > > > > >  - Arbitor
> > > > > >  - Cartographor
> > > > > >  - Rulekeepor
> > > > > >  - Arbitor
> > > > > > 3. On paydays, holders of:
> > > > > >   A. Low-Paying Jobs get 3 coins, 1 corn
> > > > > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> > > > > >C. High-Paying Jobs get 15 coins, 1 corn, 5 

Re: DIS: Some minor reforms

2018-02-28 Thread Cuddle Beam
 I confused Referee with Arbitor lol, sorry. One of the multiple positions
G. has (I dunno if he wants it or not though)

Referee seems subjective-based/easy (people frequently just suggest the
Cards anyway too) so I guess I can do it.

On Thu, Mar 1, 2018 at 6:04 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> Apart from not removing judges, Murphy is doing a pretty good job, and it's
> not terribly friendly to remove an active-ish officer. It's also a ton of
> work. Might I suggest something a bit easier for your first go (say
> Registrar or Reportor)?
>
> -Aris
>
> On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beam  wrote:
>
> > I'll take Arbitor I guess. Already set up for deputizing for it.
> >
> > On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant <
> > thoughtsoflifeandligh...@gmail.com> wrote:
> >
> > > I agree. There are ton of vacant or semi-vacant offices right now that
> > you
> > > could take, what with G. being in like 3 things he doesn't want and
> > Alexis
> > > having just left. There are probably more offices than players at the
> > > moment, and we're struggling to fill holes. This is a good way of
> > > encouraging applicants.
> > >
> > > -Aris
> > >
> > > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele  wrote:
> > >
> > > > I disagree—many offices involve a lot of work, so it's only fair to
> > > reward
> > > > it, and for a reward to be meaningful if needs to be relevant. It's
> not
> > > > unfair; if you want piece of the pie, vacancies come up fairly
> > > frequently.
> > > >
> > > > Gaelan
> > > >
> > > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam 
> > wrote:
> > > > >
> > > > > How about we tie this into the "religious" gameplay we had cooking
> in
> > > > that
> > > > > other thread? Offices working for the "greater good" and all. (I'm
> > not
> > > > too
> > > > > comfortable with Offices gaining currency of the 'main game'
> because
> > I
> > > > feel
> > > > > like that subverts gameplay, it's like if the Banker in Monopoly
> got
> > > more
> > > > > cash because he was such, or the referee of a football match earned
> > > > points
> > > > > for their preferred team because they're doing their job...)
> > > > >
> > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <
> > reuben.sta...@gmail.com
> > > >
> > > > > wrote:
> > > > >
> > > > >> I never actually read the Parties proposal, but I just looked at
> the
> > > > >> Complexity system and I actually quite like it. If we decide to go
> > > with
> > > > a
> > > > >> idea-1-like system, then I'll just use that instead.
> > > > >>
> > > > >>
> > > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
> > > > >>>
> > > > >>> Tend to agree. It may be useful to keep it around permanently,
> > rather
> > > > than
> > > > >>> renacting it every time we need it,
> > > > >>>
> > > > >>> -Aris
> > > > >>>
> > > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline 
> > wrote:
> > > > >>>
> > > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the
> > > party
> > > >  we had.
> > > > 
> > > > > On 2018-03-01 07:03, Reuben Staley wrote:
> > > > >
> > > > > Not that I'm in this for the fictional currency, but honestly,
> 3
> > > > coins a
> > > > > month for all this recordkeeping is not enough. I'm not writing
> > up
> > > > any
> > > > > ruletext yet, but I will talk about 2 ideas I had for an office
> > > > reform.
> > > > >
> > > > > First idea:
> > > > >
> > > > > 1. Players have a Job Points switch which can only be 5.
> > > > > 2. Sort all the offices as such:
> > > > >A. Low Paying Jobs:
> > > > >  - Herald
> > > > >  - Prime Minister
> > > > >  - Referee
> > > > >  - Reportor
> > > > >  - Registrar
> > > > >  - Regkeepor
> > > > >  - Speaker
> > > > >  - Tailor
> > > > >B. Mid-Paying Jobs :
> > > > >  - Promotor
> > > > >  - Assessor
> > > > >  - ADoP
> > > > >  - Notary
> > > > >C. High-Paying Jobs:
> > > > >  - Arbitor
> > > > >  - Cartographor
> > > > >  - Rulekeepor
> > > > >  - Arbitor
> > > > > 3. On paydays, holders of:
> > > > >   A. Low-Paying Jobs get 3 coins, 1 corn
> > > > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> > > > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5
> lumber,
> > 5
> > > > > fabric
> > > > > 4. For every:
> > > > >A. Low paying job a player has, give em 1 JP.
> > > > >B. Mid paying job, 2 JP
> > > > >C. High paying job, 3 JP
> > > > > 5. Players have a Worker Merit switch. Every month, it's
> > increased
> > > by
> > > > > how
> > > > > many job points the player has.
> > > > > 6. When someone earns 50 worker merit, e wins.
> > > > >
> > > > > Second idea:
> > > > >
> > > > > "Official duties" are 

Re: DIS: Some minor reforms

2018-02-28 Thread Aris Merchant
Apart from not removing judges, Murphy is doing a pretty good job, and it's
not terribly friendly to remove an active-ish officer. It's also a ton of
work. Might I suggest something a bit easier for your first go (say
Registrar or Reportor)?

-Aris

On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beam  wrote:

> I'll take Arbitor I guess. Already set up for deputizing for it.
>
> On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > I agree. There are ton of vacant or semi-vacant offices right now that
> you
> > could take, what with G. being in like 3 things he doesn't want and
> Alexis
> > having just left. There are probably more offices than players at the
> > moment, and we're struggling to fill holes. This is a good way of
> > encouraging applicants.
> >
> > -Aris
> >
> > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele  wrote:
> >
> > > I disagree—many offices involve a lot of work, so it's only fair to
> > reward
> > > it, and for a reward to be meaningful if needs to be relevant. It's not
> > > unfair; if you want piece of the pie, vacancies come up fairly
> > frequently.
> > >
> > > Gaelan
> > >
> > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam 
> wrote:
> > > >
> > > > How about we tie this into the "religious" gameplay we had cooking in
> > > that
> > > > other thread? Offices working for the "greater good" and all. (I'm
> not
> > > too
> > > > comfortable with Offices gaining currency of the 'main game' because
> I
> > > feel
> > > > like that subverts gameplay, it's like if the Banker in Monopoly got
> > more
> > > > cash because he was such, or the referee of a football match earned
> > > points
> > > > for their preferred team because they're doing their job...)
> > > >
> > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <
> reuben.sta...@gmail.com
> > >
> > > > wrote:
> > > >
> > > >> I never actually read the Parties proposal, but I just looked at the
> > > >> Complexity system and I actually quite like it. If we decide to go
> > with
> > > a
> > > >> idea-1-like system, then I'll just use that instead.
> > > >>
> > > >>
> > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
> > > >>>
> > > >>> Tend to agree. It may be useful to keep it around permanently,
> rather
> > > than
> > > >>> renacting it every time we need it,
> > > >>>
> > > >>> -Aris
> > > >>>
> > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline 
> wrote:
> > > >>>
> > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the
> > party
> > >  we had.
> > > 
> > > > On 2018-03-01 07:03, Reuben Staley wrote:
> > > >
> > > > Not that I'm in this for the fictional currency, but honestly, 3
> > > coins a
> > > > month for all this recordkeeping is not enough. I'm not writing
> up
> > > any
> > > > ruletext yet, but I will talk about 2 ideas I had for an office
> > > reform.
> > > >
> > > > First idea:
> > > >
> > > > 1. Players have a Job Points switch which can only be 5.
> > > > 2. Sort all the offices as such:
> > > >A. Low Paying Jobs:
> > > >  - Herald
> > > >  - Prime Minister
> > > >  - Referee
> > > >  - Reportor
> > > >  - Registrar
> > > >  - Regkeepor
> > > >  - Speaker
> > > >  - Tailor
> > > >B. Mid-Paying Jobs :
> > > >  - Promotor
> > > >  - Assessor
> > > >  - ADoP
> > > >  - Notary
> > > >C. High-Paying Jobs:
> > > >  - Arbitor
> > > >  - Cartographor
> > > >  - Rulekeepor
> > > >  - Arbitor
> > > > 3. On paydays, holders of:
> > > >   A. Low-Paying Jobs get 3 coins, 1 corn
> > > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> > > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber,
> 5
> > > > fabric
> > > > 4. For every:
> > > >A. Low paying job a player has, give em 1 JP.
> > > >B. Mid paying job, 2 JP
> > > >C. High paying job, 3 JP
> > > > 5. Players have a Worker Merit switch. Every month, it's
> increased
> > by
> > > > how
> > > > many job points the player has.
> > > > 6. When someone earns 50 worker merit, e wins.
> > > >
> > > > Second idea:
> > > >
> > > > "Official duties" are things that the ruleset requires an officer
> > to
> > > do
> > > > (e.g. publish report, start an auction, transfer assets, etc.)
> that
> > > need
> > > >
> > >  to
> > > 
> > > > be reported on. Every time a player successfully carries out an
> > > official
> > > > duty, e gets some small reward.
> > > >
> > > > The first one is vastly more complex, but it would require a lot
> > more
> > > > record keeping.
> > > >
> > > > Discuss!
> > > >
> > > 
> > > 
> > > 
> > > 
> > > >>> ---
> > > >>> This email has been checked for viruses 

Re: DIS: Some minor reforms

2018-02-28 Thread Cuddle Beam
I'll take Arbitor I guess. Already set up for deputizing for it.

On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> I agree. There are ton of vacant or semi-vacant offices right now that you
> could take, what with G. being in like 3 things he doesn't want and Alexis
> having just left. There are probably more offices than players at the
> moment, and we're struggling to fill holes. This is a good way of
> encouraging applicants.
>
> -Aris
>
> On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele  wrote:
>
> > I disagree—many offices involve a lot of work, so it's only fair to
> reward
> > it, and for a reward to be meaningful if needs to be relevant. It's not
> > unfair; if you want piece of the pie, vacancies come up fairly
> frequently.
> >
> > Gaelan
> >
> > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam  wrote:
> > >
> > > How about we tie this into the "religious" gameplay we had cooking in
> > that
> > > other thread? Offices working for the "greater good" and all. (I'm not
> > too
> > > comfortable with Offices gaining currency of the 'main game' because I
> > feel
> > > like that subverts gameplay, it's like if the Banker in Monopoly got
> more
> > > cash because he was such, or the referee of a football match earned
> > points
> > > for their preferred team because they're doing their job...)
> > >
> > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley  >
> > > wrote:
> > >
> > >> I never actually read the Parties proposal, but I just looked at the
> > >> Complexity system and I actually quite like it. If we decide to go
> with
> > a
> > >> idea-1-like system, then I'll just use that instead.
> > >>
> > >>
> > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
> > >>>
> > >>> Tend to agree. It may be useful to keep it around permanently, rather
> > than
> > >>> renacting it every time we need it,
> > >>>
> > >>> -Aris
> > >>>
> > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline  wrote:
> > >>>
> > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the
> party
> >  we had.
> > 
> > > On 2018-03-01 07:03, Reuben Staley wrote:
> > >
> > > Not that I'm in this for the fictional currency, but honestly, 3
> > coins a
> > > month for all this recordkeeping is not enough. I'm not writing up
> > any
> > > ruletext yet, but I will talk about 2 ideas I had for an office
> > reform.
> > >
> > > First idea:
> > >
> > > 1. Players have a Job Points switch which can only be 5.
> > > 2. Sort all the offices as such:
> > >A. Low Paying Jobs:
> > >  - Herald
> > >  - Prime Minister
> > >  - Referee
> > >  - Reportor
> > >  - Registrar
> > >  - Regkeepor
> > >  - Speaker
> > >  - Tailor
> > >B. Mid-Paying Jobs :
> > >  - Promotor
> > >  - Assessor
> > >  - ADoP
> > >  - Notary
> > >C. High-Paying Jobs:
> > >  - Arbitor
> > >  - Cartographor
> > >  - Rulekeepor
> > >  - Arbitor
> > > 3. On paydays, holders of:
> > >   A. Low-Paying Jobs get 3 coins, 1 corn
> > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5
> > > fabric
> > > 4. For every:
> > >A. Low paying job a player has, give em 1 JP.
> > >B. Mid paying job, 2 JP
> > >C. High paying job, 3 JP
> > > 5. Players have a Worker Merit switch. Every month, it's increased
> by
> > > how
> > > many job points the player has.
> > > 6. When someone earns 50 worker merit, e wins.
> > >
> > > Second idea:
> > >
> > > "Official duties" are things that the ruleset requires an officer
> to
> > do
> > > (e.g. publish report, start an auction, transfer assets, etc.) that
> > need
> > >
> >  to
> > 
> > > be reported on. Every time a player successfully carries out an
> > official
> > > duty, e gets some small reward.
> > >
> > > The first one is vastly more complex, but it would require a lot
> more
> > > record keeping.
> > >
> > > Discuss!
> > >
> > 
> > 
> > 
> > 
> > >>> ---
> > >>> This email has been checked for viruses by AVG.
> > >>> http://www.avg.com
> > >>>
> > >>>
> > >> --
> > >> Trigon
> > >>
> >
> >
>


Re: DIS: Some minor reforms

2018-02-28 Thread Aris Merchant
I agree. There are ton of vacant or semi-vacant offices right now that you
could take, what with G. being in like 3 things he doesn't want and Alexis
having just left. There are probably more offices than players at the
moment, and we're struggling to fill holes. This is a good way of
encouraging applicants.

-Aris

On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele  wrote:

> I disagree—many offices involve a lot of work, so it's only fair to reward
> it, and for a reward to be meaningful if needs to be relevant. It's not
> unfair; if you want piece of the pie, vacancies come up fairly frequently.
>
> Gaelan
>
> > On Feb 28, 2018, at 8:27 PM, Cuddle Beam  wrote:
> >
> > How about we tie this into the "religious" gameplay we had cooking in
> that
> > other thread? Offices working for the "greater good" and all. (I'm not
> too
> > comfortable with Offices gaining currency of the 'main game' because I
> feel
> > like that subverts gameplay, it's like if the Banker in Monopoly got more
> > cash because he was such, or the referee of a football match earned
> points
> > for their preferred team because they're doing their job...)
> >
> > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley 
> > wrote:
> >
> >> I never actually read the Parties proposal, but I just looked at the
> >> Complexity system and I actually quite like it. If we decide to go with
> a
> >> idea-1-like system, then I'll just use that instead.
> >>
> >>
> >>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
> >>>
> >>> Tend to agree. It may be useful to keep it around permanently, rather
> than
> >>> renacting it every time we need it,
> >>>
> >>> -Aris
> >>>
> >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline  wrote:
> >>>
> >>> If you wanna do "X-paying Jobs", just reenact Complexity from the party
>  we had.
> 
> > On 2018-03-01 07:03, Reuben Staley wrote:
> >
> > Not that I'm in this for the fictional currency, but honestly, 3
> coins a
> > month for all this recordkeeping is not enough. I'm not writing up
> any
> > ruletext yet, but I will talk about 2 ideas I had for an office
> reform.
> >
> > First idea:
> >
> > 1. Players have a Job Points switch which can only be 5.
> > 2. Sort all the offices as such:
> >A. Low Paying Jobs:
> >  - Herald
> >  - Prime Minister
> >  - Referee
> >  - Reportor
> >  - Registrar
> >  - Regkeepor
> >  - Speaker
> >  - Tailor
> >B. Mid-Paying Jobs :
> >  - Promotor
> >  - Assessor
> >  - ADoP
> >  - Notary
> >C. High-Paying Jobs:
> >  - Arbitor
> >  - Cartographor
> >  - Rulekeepor
> >  - Arbitor
> > 3. On paydays, holders of:
> >   A. Low-Paying Jobs get 3 coins, 1 corn
> >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5
> > fabric
> > 4. For every:
> >A. Low paying job a player has, give em 1 JP.
> >B. Mid paying job, 2 JP
> >C. High paying job, 3 JP
> > 5. Players have a Worker Merit switch. Every month, it's increased by
> > how
> > many job points the player has.
> > 6. When someone earns 50 worker merit, e wins.
> >
> > Second idea:
> >
> > "Official duties" are things that the ruleset requires an officer to
> do
> > (e.g. publish report, start an auction, transfer assets, etc.) that
> need
> >
>  to
> 
> > be reported on. Every time a player successfully carries out an
> official
> > duty, e gets some small reward.
> >
> > The first one is vastly more complex, but it would require a lot more
> > record keeping.
> >
> > Discuss!
> >
> 
> 
> 
> 
> >>> ---
> >>> This email has been checked for viruses by AVG.
> >>> http://www.avg.com
> >>>
> >>>
> >> --
> >> Trigon
> >>
>
>


Re: DIS: Some minor reforms

2018-02-28 Thread Gaelan Steele
I disagree—many offices involve a lot of work, so it's only fair to reward it, 
and for a reward to be meaningful if needs to be relevant. It's not unfair; if 
you want piece of the pie, vacancies come up fairly frequently. 

Gaelan 

> On Feb 28, 2018, at 8:27 PM, Cuddle Beam  wrote:
> 
> How about we tie this into the "religious" gameplay we had cooking in that
> other thread? Offices working for the "greater good" and all. (I'm not too
> comfortable with Offices gaining currency of the 'main game' because I feel
> like that subverts gameplay, it's like if the Banker in Monopoly got more
> cash because he was such, or the referee of a football match earned points
> for their preferred team because they're doing their job...)
> 
> On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley 
> wrote:
> 
>> I never actually read the Parties proposal, but I just looked at the
>> Complexity system and I actually quite like it. If we decide to go with a
>> idea-1-like system, then I'll just use that instead.
>> 
>> 
>>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
>>> 
>>> Tend to agree. It may be useful to keep it around permanently, rather than
>>> renacting it every time we need it,
>>> 
>>> -Aris
>>> 
>>> On Wed, Feb 28, 2018 at 2:51 PM Madeline  wrote:
>>> 
>>> If you wanna do "X-paying Jobs", just reenact Complexity from the party
 we had.
 
> On 2018-03-01 07:03, Reuben Staley wrote:
> 
> Not that I'm in this for the fictional currency, but honestly, 3 coins a
> month for all this recordkeeping is not enough. I'm not writing up any
> ruletext yet, but I will talk about 2 ideas I had for an office reform.
> 
> First idea:
> 
> 1. Players have a Job Points switch which can only be 5.
> 2. Sort all the offices as such:
>A. Low Paying Jobs:
>  - Herald
>  - Prime Minister
>  - Referee
>  - Reportor
>  - Registrar
>  - Regkeepor
>  - Speaker
>  - Tailor
>B. Mid-Paying Jobs :
>  - Promotor
>  - Assessor
>  - ADoP
>  - Notary
>C. High-Paying Jobs:
>  - Arbitor
>  - Cartographor
>  - Rulekeepor
>  - Arbitor
> 3. On paydays, holders of:
>   A. Low-Paying Jobs get 3 coins, 1 corn
>B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
>C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5
> fabric
> 4. For every:
>A. Low paying job a player has, give em 1 JP.
>B. Mid paying job, 2 JP
>C. High paying job, 3 JP
> 5. Players have a Worker Merit switch. Every month, it's increased by
> how
> many job points the player has.
> 6. When someone earns 50 worker merit, e wins.
> 
> Second idea:
> 
> "Official duties" are things that the ruleset requires an officer to do
> (e.g. publish report, start an auction, transfer assets, etc.) that need
> 
 to
 
> be reported on. Every time a player successfully carries out an official
> duty, e gets some small reward.
> 
> The first one is vastly more complex, but it would require a lot more
> record keeping.
> 
> Discuss!
> 
 
 
 
 
>>> ---
>>> This email has been checked for viruses by AVG.
>>> http://www.avg.com
>>> 
>>> 
>> --
>> Trigon
>> 



Re: DIS: Some minor reforms

2018-02-28 Thread Cuddle Beam
How about we tie this into the "religious" gameplay we had cooking in that
other thread? Offices working for the "greater good" and all. (I'm not too
comfortable with Offices gaining currency of the 'main game' because I feel
like that subverts gameplay, it's like if the Banker in Monopoly got more
cash because he was such, or the referee of a football match earned points
for their preferred team because they're doing their job...)

On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley 
wrote:

> I never actually read the Parties proposal, but I just looked at the
> Complexity system and I actually quite like it. If we decide to go with a
> idea-1-like system, then I'll just use that instead.
>
>
> On 2/28/2018 5:25 PM, Aris Merchant wrote:
>
>> Tend to agree. It may be useful to keep it around permanently, rather than
>> renacting it every time we need it,
>>
>> -Aris
>>
>> On Wed, Feb 28, 2018 at 2:51 PM Madeline  wrote:
>>
>> If you wanna do "X-paying Jobs", just reenact Complexity from the party
>>> we had.
>>>
>>> On 2018-03-01 07:03, Reuben Staley wrote:
>>>
 Not that I'm in this for the fictional currency, but honestly, 3 coins a
 month for all this recordkeeping is not enough. I'm not writing up any
 ruletext yet, but I will talk about 2 ideas I had for an office reform.

 First idea:

 1. Players have a Job Points switch which can only be 5.
 2. Sort all the offices as such:
 A. Low Paying Jobs:
   - Herald
   - Prime Minister
   - Referee
   - Reportor
   - Registrar
   - Regkeepor
   - Speaker
   - Tailor
 B. Mid-Paying Jobs :
   - Promotor
   - Assessor
   - ADoP
   - Notary
 C. High-Paying Jobs:
   - Arbitor
   - Cartographor
   - Rulekeepor
   - Arbitor
 3. On paydays, holders of:
A. Low-Paying Jobs get 3 coins, 1 corn
 B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
 C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5
 fabric
 4. For every:
 A. Low paying job a player has, give em 1 JP.
 B. Mid paying job, 2 JP
 C. High paying job, 3 JP
 5. Players have a Worker Merit switch. Every month, it's increased by
 how
 many job points the player has.
 6. When someone earns 50 worker merit, e wins.

 Second idea:

 "Official duties" are things that the ruleset requires an officer to do
 (e.g. publish report, start an auction, transfer assets, etc.) that need

>>> to
>>>
 be reported on. Every time a player successfully carries out an official
 duty, e gets some small reward.

 The first one is vastly more complex, but it would require a lot more
 record keeping.

 Discuss!

>>>
>>>
>>>
>>>
>> ---
>> This email has been checked for viruses by AVG.
>> http://www.avg.com
>>
>>
> --
> Trigon
>


Re: DIS: Re: BUS: Deregistration

2018-02-28 Thread Cuddle Beam
I hope you get better soon

On Thu, Mar 1, 2018 at 2:32 AM, Ned Strange 
wrote:

> Hope you're alright, Alexis :(.
>
> On Thu, Mar 1, 2018 at 10:08 AM, Alexis Hunt  wrote:
> > I've just been hospitalized for an unknown amount of time; I will not be
> > about to play in that time. Apologies. I deregister.
> >
> > Alexis
>
>
>
> --
> From V.J. Rada
>


Re: BUS: Re: DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Reuben Staley

LOOL

But yeah, we need to get this fix proposal passed quick.

On 2/28/2018 8:52 PM, Cuddle Beam wrote:

Crap. At least I'm on a place where I can get more Apples.


On Thu, Mar 1, 2018 at 4:48 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:


Nope, only Eastman weeks. Agoran weeks start on Monday, and that's the
default. No assets gained. And you probably still burnt the apples.

-Aris

On Wed, Feb 28, 2018 at 7:31 PM Cuddle Beam  wrote:


(They were actually created at the "end" of the week, but oh well lol,

same

idea)

On Thu, Mar 1, 2018 at 4:30 AM, Cuddle Beam 

wrote:



New week, new resources. It's the 1st of March, and Agoran Weeks start

on

the 1st.

On Thu, Mar 1, 2018 at 4:26 AM, Gaelan Steele  wrote:


Wait, what? Why do we have more assets at the facilities? I thought

this

was weekly.

Gaelan, a very confused Treasuror


On Feb 28, 2018, at 7:14 PM, Cuddle Beam 

wrote:


I have to agree. The IRL time race is annoying.

I take all resources at the Mines here and transfer them to myself.

(3

Stones and 2 Ores).

I destroy one of my apples to move from (-1,-1) to (0,-1)
I destroy  one of my apples to move from (0,-1) to (1,-1)

I take all resources at the Farm here and transfer them to myself.

(3

Corn

and 3 Cotton).

I destroy two of my apples to move from (1,-1) to (1,0)
I destroy one of my apples to move move from (1,0) to (1,1)

I take all resources at the Mines here and transfer them to myself.

(3

Stones and 2 Ores).

I destroy one of my apples to move from (1,1) to (0,1)
I destroy one of my apples to move from (0,1) to (-1,1)

I take all resources at the Orchard here and transfer them to

myself.

(3

Apples and 3 Lumber).






On Wed, Feb 28, 2018 at 9:18 PM, Corona <

liliumalbum.ag...@gmail.com



wrote:


As CuddleBeam has kindly demonstrated, the public facilities do not
function as intended (i. e. give all players some starting

resources).

The

map should not cause Agora to become a real-time game, where you

just

HAVE

to log in at the start of every week or be hugely disadvantaged.

Therefore,

I submit the proposal below. I will pend it after addressing

potential

comments.

~Corona

[Essentially, you could take items only from one of the four public
facilities on preserved LUs each week. If nobody's interested in

the

other

items, you could take the rest after four days.]

"Ensure fair distribution of assets"
AI=2
Amend rule "Asset generation with facilities" by replacing the

first

item

on the list with the following two items, renumbering the other

items

appropriately:

1. if the facility is built on unconserved Public Land, none.

2. if the facility is built on preserved Public Land and less than

four

days have passed since assets were created in the facility most

recently, e

must not have taken any assets from the inventory of another

facility

located on a preserved Land Unit within this Agoran week.​












---
This email has been checked for viruses by AVG.
http://www.avg.com



--
Trigon


Re: BUS: Re: DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Cuddle Beam
Crap. At least I'm on a place where I can get more Apples.


On Thu, Mar 1, 2018 at 4:48 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> Nope, only Eastman weeks. Agoran weeks start on Monday, and that's the
> default. No assets gained. And you probably still burnt the apples.
>
> -Aris
>
> On Wed, Feb 28, 2018 at 7:31 PM Cuddle Beam  wrote:
>
> > (They were actually created at the "end" of the week, but oh well lol,
> same
> > idea)
> >
> > On Thu, Mar 1, 2018 at 4:30 AM, Cuddle Beam 
> wrote:
> >
> > > New week, new resources. It's the 1st of March, and Agoran Weeks start
> on
> > > the 1st.
> > >
> > > On Thu, Mar 1, 2018 at 4:26 AM, Gaelan Steele  wrote:
> > >
> > >> Wait, what? Why do we have more assets at the facilities? I thought
> this
> > >> was weekly.
> > >>
> > >> Gaelan, a very confused Treasuror
> > >>
> > >> > On Feb 28, 2018, at 7:14 PM, Cuddle Beam 
> > wrote:
> > >> >
> > >> > I have to agree. The IRL time race is annoying.
> > >> >
> > >> > I take all resources at the Mines here and transfer them to myself.
> (3
> > >> > Stones and 2 Ores).
> > >> >
> > >> > I destroy one of my apples to move from (-1,-1) to (0,-1)
> > >> > I destroy  one of my apples to move from (0,-1) to (1,-1)
> > >> >
> > >> > I take all resources at the Farm here and transfer them to myself.
> (3
> > >> Corn
> > >> > and 3 Cotton).
> > >> >
> > >> > I destroy two of my apples to move from (1,-1) to (1,0)
> > >> > I destroy one of my apples to move move from (1,0) to (1,1)
> > >> >
> > >> > I take all resources at the Mines here and transfer them to myself.
> (3
> > >> > Stones and 2 Ores).
> > >> >
> > >> > I destroy one of my apples to move from (1,1) to (0,1)
> > >> > I destroy one of my apples to move from (0,1) to (-1,1)
> > >> >
> > >> > I take all resources at the Orchard here and transfer them to
> myself.
> > (3
> > >> > Apples and 3 Lumber).
> > >> >
> > >> >
> > >> >
> > >> >
> > >> >
> > >> >> On Wed, Feb 28, 2018 at 9:18 PM, Corona <
> liliumalbum.ag...@gmail.com
> > >
> > >> wrote:
> > >> >>
> > >> >> As CuddleBeam has kindly demonstrated, the public facilities do not
> > >> >> function as intended (i. e. give all players some starting
> > resources).
> > >> The
> > >> >> map should not cause Agora to become a real-time game, where you
> just
> > >> HAVE
> > >> >> to log in at the start of every week or be hugely disadvantaged.
> > >> Therefore,
> > >> >> I submit the proposal below. I will pend it after addressing
> > potential
> > >> >> comments.
> > >> >>
> > >> >> ~Corona
> > >> >>
> > >> >> [Essentially, you could take items only from one of the four public
> > >> >> facilities on preserved LUs each week. If nobody's interested in
> the
> > >> other
> > >> >> items, you could take the rest after four days.]
> > >> >>
> > >> >> "Ensure fair distribution of assets"
> > >> >> AI=2
> > >> >> Amend rule "Asset generation with facilities" by replacing the
> first
> > >> item
> > >> >> on the list with the following two items, renumbering the other
> items
> > >> >> appropriately:
> > >> >>
> > >> >> 1. if the facility is built on unconserved Public Land, none.
> > >> >>
> > >> >> 2. if the facility is built on preserved Public Land and less than
> > four
> > >> >> days have passed since assets were created in the facility most
> > >> recently, e
> > >> >> must not have taken any assets from the inventory of another
> facility
> > >> >> located on a preserved Land Unit within this Agoran week.​
> > >> >>
> > >>
> > >>
> > >
> >
>


Re: BUS: Re: DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Aris Merchant
Nope, only Eastman weeks. Agoran weeks start on Monday, and that's the
default. No assets gained. And you probably still burnt the apples.

-Aris

On Wed, Feb 28, 2018 at 7:31 PM Cuddle Beam  wrote:

> (They were actually created at the "end" of the week, but oh well lol, same
> idea)
>
> On Thu, Mar 1, 2018 at 4:30 AM, Cuddle Beam  wrote:
>
> > New week, new resources. It's the 1st of March, and Agoran Weeks start on
> > the 1st.
> >
> > On Thu, Mar 1, 2018 at 4:26 AM, Gaelan Steele  wrote:
> >
> >> Wait, what? Why do we have more assets at the facilities? I thought this
> >> was weekly.
> >>
> >> Gaelan, a very confused Treasuror
> >>
> >> > On Feb 28, 2018, at 7:14 PM, Cuddle Beam 
> wrote:
> >> >
> >> > I have to agree. The IRL time race is annoying.
> >> >
> >> > I take all resources at the Mines here and transfer them to myself. (3
> >> > Stones and 2 Ores).
> >> >
> >> > I destroy one of my apples to move from (-1,-1) to (0,-1)
> >> > I destroy  one of my apples to move from (0,-1) to (1,-1)
> >> >
> >> > I take all resources at the Farm here and transfer them to myself. (3
> >> Corn
> >> > and 3 Cotton).
> >> >
> >> > I destroy two of my apples to move from (1,-1) to (1,0)
> >> > I destroy one of my apples to move move from (1,0) to (1,1)
> >> >
> >> > I take all resources at the Mines here and transfer them to myself. (3
> >> > Stones and 2 Ores).
> >> >
> >> > I destroy one of my apples to move from (1,1) to (0,1)
> >> > I destroy one of my apples to move from (0,1) to (-1,1)
> >> >
> >> > I take all resources at the Orchard here and transfer them to myself.
> (3
> >> > Apples and 3 Lumber).
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >> On Wed, Feb 28, 2018 at 9:18 PM, Corona  >
> >> wrote:
> >> >>
> >> >> As CuddleBeam has kindly demonstrated, the public facilities do not
> >> >> function as intended (i. e. give all players some starting
> resources).
> >> The
> >> >> map should not cause Agora to become a real-time game, where you just
> >> HAVE
> >> >> to log in at the start of every week or be hugely disadvantaged.
> >> Therefore,
> >> >> I submit the proposal below. I will pend it after addressing
> potential
> >> >> comments.
> >> >>
> >> >> ~Corona
> >> >>
> >> >> [Essentially, you could take items only from one of the four public
> >> >> facilities on preserved LUs each week. If nobody's interested in the
> >> other
> >> >> items, you could take the rest after four days.]
> >> >>
> >> >> "Ensure fair distribution of assets"
> >> >> AI=2
> >> >> Amend rule "Asset generation with facilities" by replacing the first
> >> item
> >> >> on the list with the following two items, renumbering the other items
> >> >> appropriately:
> >> >>
> >> >> 1. if the facility is built on unconserved Public Land, none.
> >> >>
> >> >> 2. if the facility is built on preserved Public Land and less than
> four
> >> >> days have passed since assets were created in the facility most
> >> recently, e
> >> >> must not have taken any assets from the inventory of another facility
> >> >> located on a preserved Land Unit within this Agoran week.​
> >> >>
> >>
> >>
> >
>


Re: BUS: Re: DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Kenyon Prater
I'm confused? The assets are created at the end of every Agoran Week, which
would be at midnight UTC on the Sunday-Monday interface, no?

On Wed, Feb 28, 2018 at 7:14 PM, Cuddle Beam  wrote:

> I have to agree. The IRL time race is annoying.
>
> I take all resources at the Mines here and transfer them to myself. (3
> Stones and 2 Ores).
>
> I destroy one of my apples to move from (-1,-1) to (0,-1)
> I destroy  one of my apples to move from (0,-1) to (1,-1)
>
> I take all resources at the Farm here and transfer them to myself. (3 Corn
> and 3 Cotton).
>
> I destroy two of my apples to move from (1,-1) to (1,0)
> I destroy one of my apples to move move from (1,0) to (1,1)
>
> I take all resources at the Mines here and transfer them to myself. (3
> Stones and 2 Ores).
>
> I destroy one of my apples to move from (1,1) to (0,1)
> I destroy one of my apples to move from (0,1) to (-1,1)
>
> I take all resources at the Orchard here and transfer them to myself. (3
> Apples and 3 Lumber).
>
>
>
>
>
> On Wed, Feb 28, 2018 at 9:18 PM, Corona 
> wrote:
>
> > As CuddleBeam has kindly demonstrated, the public facilities do not
> > function as intended (i. e. give all players some starting resources).
> The
> > map should not cause Agora to become a real-time game, where you just
> HAVE
> > to log in at the start of every week or be hugely disadvantaged.
> Therefore,
> > I submit the proposal below. I will pend it after addressing potential
> > comments.
> >
> > ~Corona
> >
> > [Essentially, you could take items only from one of the four public
> > facilities on preserved LUs each week. If nobody's interested in the
> other
> > items, you could take the rest after four days.]
> >
> > "Ensure fair distribution of assets"
> > AI=2
> > Amend rule "Asset generation with facilities" by replacing the first item
> > on the list with the following two items, renumbering the other items
> > appropriately:
> >
> > 1. if the facility is built on unconserved Public Land, none.
> >
> > 2. if the facility is built on preserved Public Land and less than four
> > days have passed since assets were created in the facility most
> recently, e
> > must not have taken any assets from the inventory of another facility
> > located on a preserved Land Unit within this Agoran week.​
> >
>


Re: BUS: Re: DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Cuddle Beam
(They were actually created at the "end" of the week, but oh well lol, same
idea)

On Thu, Mar 1, 2018 at 4:30 AM, Cuddle Beam  wrote:

> New week, new resources. It's the 1st of March, and Agoran Weeks start on
> the 1st.
>
> On Thu, Mar 1, 2018 at 4:26 AM, Gaelan Steele  wrote:
>
>> Wait, what? Why do we have more assets at the facilities? I thought this
>> was weekly.
>>
>> Gaelan, a very confused Treasuror
>>
>> > On Feb 28, 2018, at 7:14 PM, Cuddle Beam  wrote:
>> >
>> > I have to agree. The IRL time race is annoying.
>> >
>> > I take all resources at the Mines here and transfer them to myself. (3
>> > Stones and 2 Ores).
>> >
>> > I destroy one of my apples to move from (-1,-1) to (0,-1)
>> > I destroy  one of my apples to move from (0,-1) to (1,-1)
>> >
>> > I take all resources at the Farm here and transfer them to myself. (3
>> Corn
>> > and 3 Cotton).
>> >
>> > I destroy two of my apples to move from (1,-1) to (1,0)
>> > I destroy one of my apples to move move from (1,0) to (1,1)
>> >
>> > I take all resources at the Mines here and transfer them to myself. (3
>> > Stones and 2 Ores).
>> >
>> > I destroy one of my apples to move from (1,1) to (0,1)
>> > I destroy one of my apples to move from (0,1) to (-1,1)
>> >
>> > I take all resources at the Orchard here and transfer them to myself. (3
>> > Apples and 3 Lumber).
>> >
>> >
>> >
>> >
>> >
>> >> On Wed, Feb 28, 2018 at 9:18 PM, Corona 
>> wrote:
>> >>
>> >> As CuddleBeam has kindly demonstrated, the public facilities do not
>> >> function as intended (i. e. give all players some starting resources).
>> The
>> >> map should not cause Agora to become a real-time game, where you just
>> HAVE
>> >> to log in at the start of every week or be hugely disadvantaged.
>> Therefore,
>> >> I submit the proposal below. I will pend it after addressing potential
>> >> comments.
>> >>
>> >> ~Corona
>> >>
>> >> [Essentially, you could take items only from one of the four public
>> >> facilities on preserved LUs each week. If nobody's interested in the
>> other
>> >> items, you could take the rest after four days.]
>> >>
>> >> "Ensure fair distribution of assets"
>> >> AI=2
>> >> Amend rule "Asset generation with facilities" by replacing the first
>> item
>> >> on the list with the following two items, renumbering the other items
>> >> appropriately:
>> >>
>> >> 1. if the facility is built on unconserved Public Land, none.
>> >>
>> >> 2. if the facility is built on preserved Public Land and less than four
>> >> days have passed since assets were created in the facility most
>> recently, e
>> >> must not have taken any assets from the inventory of another facility
>> >> located on a preserved Land Unit within this Agoran week.​
>> >>
>>
>>
>


Re: BUS: Re: DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Cuddle Beam
New week, new resources. It's the 1st of March, and Agoran Weeks start on
the 1st.

On Thu, Mar 1, 2018 at 4:26 AM, Gaelan Steele  wrote:

> Wait, what? Why do we have more assets at the facilities? I thought this
> was weekly.
>
> Gaelan, a very confused Treasuror
>
> > On Feb 28, 2018, at 7:14 PM, Cuddle Beam  wrote:
> >
> > I have to agree. The IRL time race is annoying.
> >
> > I take all resources at the Mines here and transfer them to myself. (3
> > Stones and 2 Ores).
> >
> > I destroy one of my apples to move from (-1,-1) to (0,-1)
> > I destroy  one of my apples to move from (0,-1) to (1,-1)
> >
> > I take all resources at the Farm here and transfer them to myself. (3
> Corn
> > and 3 Cotton).
> >
> > I destroy two of my apples to move from (1,-1) to (1,0)
> > I destroy one of my apples to move move from (1,0) to (1,1)
> >
> > I take all resources at the Mines here and transfer them to myself. (3
> > Stones and 2 Ores).
> >
> > I destroy one of my apples to move from (1,1) to (0,1)
> > I destroy one of my apples to move from (0,1) to (-1,1)
> >
> > I take all resources at the Orchard here and transfer them to myself. (3
> > Apples and 3 Lumber).
> >
> >
> >
> >
> >
> >> On Wed, Feb 28, 2018 at 9:18 PM, Corona 
> wrote:
> >>
> >> As CuddleBeam has kindly demonstrated, the public facilities do not
> >> function as intended (i. e. give all players some starting resources).
> The
> >> map should not cause Agora to become a real-time game, where you just
> HAVE
> >> to log in at the start of every week or be hugely disadvantaged.
> Therefore,
> >> I submit the proposal below. I will pend it after addressing potential
> >> comments.
> >>
> >> ~Corona
> >>
> >> [Essentially, you could take items only from one of the four public
> >> facilities on preserved LUs each week. If nobody's interested in the
> other
> >> items, you could take the rest after four days.]
> >>
> >> "Ensure fair distribution of assets"
> >> AI=2
> >> Amend rule "Asset generation with facilities" by replacing the first
> item
> >> on the list with the following two items, renumbering the other items
> >> appropriately:
> >>
> >> 1. if the facility is built on unconserved Public Land, none.
> >>
> >> 2. if the facility is built on preserved Public Land and less than four
> >> days have passed since assets were created in the facility most
> recently, e
> >> must not have taken any assets from the inventory of another facility
> >> located on a preserved Land Unit within this Agoran week.​
> >>
>
>


Re: BUS: Re: DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Gaelan Steele
Wait, what? Why do we have more assets at the facilities? I thought this was 
weekly. 

Gaelan, a very confused Treasuror

> On Feb 28, 2018, at 7:14 PM, Cuddle Beam  wrote:
> 
> I have to agree. The IRL time race is annoying.
> 
> I take all resources at the Mines here and transfer them to myself. (3
> Stones and 2 Ores).
> 
> I destroy one of my apples to move from (-1,-1) to (0,-1)
> I destroy  one of my apples to move from (0,-1) to (1,-1)
> 
> I take all resources at the Farm here and transfer them to myself. (3 Corn
> and 3 Cotton).
> 
> I destroy two of my apples to move from (1,-1) to (1,0)
> I destroy one of my apples to move move from (1,0) to (1,1)
> 
> I take all resources at the Mines here and transfer them to myself. (3
> Stones and 2 Ores).
> 
> I destroy one of my apples to move from (1,1) to (0,1)
> I destroy one of my apples to move from (0,1) to (-1,1)
> 
> I take all resources at the Orchard here and transfer them to myself. (3
> Apples and 3 Lumber).
> 
> 
> 
> 
> 
>> On Wed, Feb 28, 2018 at 9:18 PM, Corona  wrote:
>> 
>> As CuddleBeam has kindly demonstrated, the public facilities do not
>> function as intended (i. e. give all players some starting resources). The
>> map should not cause Agora to become a real-time game, where you just HAVE
>> to log in at the start of every week or be hugely disadvantaged. Therefore,
>> I submit the proposal below. I will pend it after addressing potential
>> comments.
>> 
>> ~Corona
>> 
>> [Essentially, you could take items only from one of the four public
>> facilities on preserved LUs each week. If nobody's interested in the other
>> items, you could take the rest after four days.]
>> 
>> "Ensure fair distribution of assets"
>> AI=2
>> Amend rule "Asset generation with facilities" by replacing the first item
>> on the list with the following two items, renumbering the other items
>> appropriately:
>> 
>> 1. if the facility is built on unconserved Public Land, none.
>> 
>> 2. if the facility is built on preserved Public Land and less than four
>> days have passed since assets were created in the facility most recently, e
>> must not have taken any assets from the inventory of another facility
>> located on a preserved Land Unit within this Agoran week.​
>> 



Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Cuddle Beam
Just aesthetics, really

On Thu, Mar 1, 2018 at 4:03 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> It just doesn't sound right to me. Overlapping isn't that big a problem. I
> mean, it's basically the same system anyway. I agree that a new name would
> be nice, but... "You have 2 Stains" doesn't have the right ring to it. It
> doesn't sound like a possesable object, and also sounds kinda weird and
> awkward.
>
> -Aris
>
> On Wed, Feb 28, 2018 at 7:00 PM Cuddle Beam  wrote:
>
> > I prefer a name which isn't "Blots" to avoid overlapping. Stains sounds
> > pretty good.
> >
> > On Thu, Mar 1, 2018 at 3:07 AM, Kerim Aydin 
> > wrote:
> >
> > >
> > >
> > > Oh I'm cool with it mostly - I played in the first Blots era and was
> just
> > > looking
> > > for another theme for the fun of it, but having done due diligence on
> > > alternatives
> > > I don't mind being retro.
> > >
> > > On Wed, 28 Feb 2018, Reuben Staley wrote:
> > > > It's fine to have something with a similar name. In the last few
> years
> > > of the
> > > > '90s, coins were the official currency of Agora. I just decided to
> > > ignore that
> > > > because none of the players at that time are here today.
> > > >
> > > > On 2/28/2018 5:45 PM, Kerim Aydin wrote:
> > > > >
> > > > >
> > > > > Yeah, Blots were the hardest for me, too, even after spending a
> > couple
> > > hours
> > > > > with a thesaurus and googling different religious words for sin. If
> > no
> > > one
> > > > > comes up with something better then, blots it is.
> > > > >
> > > > > On Thu, 1 Mar 2018, Aris Merchant wrote:
> > > > > > Blots I don't know. Calling them Blots sounds the best, but
> that's
> > > been
> > > > > > used. Stains would work (they're stains on your soul), but it
> > > doesn't have
> > > > > > the same ring as Blots or Rests. Temples we should just call
> > temples
> > > or
> > > > > > shrines, because those are generic terms at this point (unlike
> > > churches,
> > > > > > mosques, synagogues, etc.). I like calling the status of having
> the
> > > > > > penalty
> > > > > > impure and pure, like you did. (If anyone doesn't like the
> > > connotations,
> > > > > > they can say so, but although they've been used to refer to
> certain
> > > > > > minorities in the past, there's no specific group that they refer
> > > to.)  I
> > > > > > think we should call the process of removing them absolution.
> Maybe
> > > the
> > > > > > methods could be prayer and sacrifice?
> > > > > >
> > > > > > -Aris
> > > > > >
> > > > > > On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin <
> > ke...@u.washington.edu
> > > >
> > > > > > wrote:
> > > > > >
> > > > > > >
> > > > > > >
> > > > > > > Ok folks, what's a set of religious terms for Blots,
> punishment,
> > > > > > > temples,
> > > > > > > and
> > > > > > > penance that won't be too culturally loaded for anyone?
> Keeping
> > > to the
> > > > > > > Agoran
> > > > > > > theme, something  ancient Greece and pleasing the gods?  Or
> > > something
> > > > > > > else
> > > > > > > (a
> > > > > > > little leery after the Karma/Eta thing annoyed some people).
> > > > > > >
> > > > > > > On Tue, 27 Feb 2018, Reuben Staley wrote:
> > > > > > > > Can I just say that I still really like the idea of this
> > > proposal? I
> > > > > > > don't
> > > > > > > > really want to attempt judicial reform, however, since I just
> > > got done
> > > > > > > with
> > > > > > > > a different game(chang|break)ing proposal.
> > > > > > > >
> > > > > > > > El 27 feb. 2018 17:10, "Aris Merchant" <
> > > > > > > thoughtsoflifeandligh...@gmail.com>
> > > > > > > > escribió:
> > > > > > > >
> > > > > > > > > Forwarding a message from back when I was working on a
> > judicial
> > > > > > > > > system
> > > > > > > > > proposal. I dropped it, after realizing that that 1) this
> > kind
> > > of
> > > > > > > system
> > > > > > > > > needs to be written modularly, or it turns into a tightly
> > > bound mess
> > > > > > > and 2)
> > > > > > > > > I can't write modularly. However, this could perhaps be
> used
> > as
> > > > > > > > > theme
> > > > > > > for
> > > > > > > > > G.'s proposal (G., I don't know how set you are on
> Wevils?),
> > > and it
> > > > > > > comes
> > > > > > > > > with the resources built in.
> > > > > > > > >
> > > > > > > > > -Aris
> > > > > > > > >
> > > > > > > > > -- Forwarded message -
> > > > > > > > > From: Aris Merchant 
> > > > > > > > > Date: Fri, Nov 24, 2017 at 11:37 PM
> > > > > > > > > Subject: Re: About that secret project...
> > > > > > > > > To: Reuben Staley 
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > (An introduction has been removed)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > My proposal requires two currencies, one to begin cases
> with
> > > and one
> > > > > > > > > to pay off blots. There were two previous blot-like system
> > I've
> > > > > > > > > seen,
> 

Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Aris Merchant
It just doesn't sound right to me. Overlapping isn't that big a problem. I
mean, it's basically the same system anyway. I agree that a new name would
be nice, but... "You have 2 Stains" doesn't have the right ring to it. It
doesn't sound like a possesable object, and also sounds kinda weird and
awkward.

-Aris

On Wed, Feb 28, 2018 at 7:00 PM Cuddle Beam  wrote:

> I prefer a name which isn't "Blots" to avoid overlapping. Stains sounds
> pretty good.
>
> On Thu, Mar 1, 2018 at 3:07 AM, Kerim Aydin 
> wrote:
>
> >
> >
> > Oh I'm cool with it mostly - I played in the first Blots era and was just
> > looking
> > for another theme for the fun of it, but having done due diligence on
> > alternatives
> > I don't mind being retro.
> >
> > On Wed, 28 Feb 2018, Reuben Staley wrote:
> > > It's fine to have something with a similar name. In the last few years
> > of the
> > > '90s, coins were the official currency of Agora. I just decided to
> > ignore that
> > > because none of the players at that time are here today.
> > >
> > > On 2/28/2018 5:45 PM, Kerim Aydin wrote:
> > > >
> > > >
> > > > Yeah, Blots were the hardest for me, too, even after spending a
> couple
> > hours
> > > > with a thesaurus and googling different religious words for sin. If
> no
> > one
> > > > comes up with something better then, blots it is.
> > > >
> > > > On Thu, 1 Mar 2018, Aris Merchant wrote:
> > > > > Blots I don't know. Calling them Blots sounds the best, but that's
> > been
> > > > > used. Stains would work (they're stains on your soul), but it
> > doesn't have
> > > > > the same ring as Blots or Rests. Temples we should just call
> temples
> > or
> > > > > shrines, because those are generic terms at this point (unlike
> > churches,
> > > > > mosques, synagogues, etc.). I like calling the status of having the
> > > > > penalty
> > > > > impure and pure, like you did. (If anyone doesn't like the
> > connotations,
> > > > > they can say so, but although they've been used to refer to certain
> > > > > minorities in the past, there's no specific group that they refer
> > to.)  I
> > > > > think we should call the process of removing them absolution. Maybe
> > the
> > > > > methods could be prayer and sacrifice?
> > > > >
> > > > > -Aris
> > > > >
> > > > > On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin <
> ke...@u.washington.edu
> > >
> > > > > wrote:
> > > > >
> > > > > >
> > > > > >
> > > > > > Ok folks, what's a set of religious terms for Blots, punishment,
> > > > > > temples,
> > > > > > and
> > > > > > penance that won't be too culturally loaded for anyone?  Keeping
> > to the
> > > > > > Agoran
> > > > > > theme, something  ancient Greece and pleasing the gods?  Or
> > something
> > > > > > else
> > > > > > (a
> > > > > > little leery after the Karma/Eta thing annoyed some people).
> > > > > >
> > > > > > On Tue, 27 Feb 2018, Reuben Staley wrote:
> > > > > > > Can I just say that I still really like the idea of this
> > proposal? I
> > > > > > don't
> > > > > > > really want to attempt judicial reform, however, since I just
> > got done
> > > > > > with
> > > > > > > a different game(chang|break)ing proposal.
> > > > > > >
> > > > > > > El 27 feb. 2018 17:10, "Aris Merchant" <
> > > > > > thoughtsoflifeandligh...@gmail.com>
> > > > > > > escribió:
> > > > > > >
> > > > > > > > Forwarding a message from back when I was working on a
> judicial
> > > > > > > > system
> > > > > > > > proposal. I dropped it, after realizing that that 1) this
> kind
> > of
> > > > > > system
> > > > > > > > needs to be written modularly, or it turns into a tightly
> > bound mess
> > > > > > and 2)
> > > > > > > > I can't write modularly. However, this could perhaps be used
> as
> > > > > > > > theme
> > > > > > for
> > > > > > > > G.'s proposal (G., I don't know how set you are on Wevils?),
> > and it
> > > > > > comes
> > > > > > > > with the resources built in.
> > > > > > > >
> > > > > > > > -Aris
> > > > > > > >
> > > > > > > > -- Forwarded message -
> > > > > > > > From: Aris Merchant 
> > > > > > > > Date: Fri, Nov 24, 2017 at 11:37 PM
> > > > > > > > Subject: Re: About that secret project...
> > > > > > > > To: Reuben Staley 
> > > > > > > >
> > > > > > > >
> > > > > > > > (An introduction has been removed)
> > > > > > > >
> > > > > > > >
> > > > > > > > My proposal requires two currencies, one to begin cases with
> > and one
> > > > > > > > to pay off blots. There were two previous blot-like system
> I've
> > > > > > > > seen,
> > > > > > > > and each had a coherent theme. One was rests, which were the
> > > > > > > > opposite
> > > > > > > > of notes in a musically themed system. The other one was
> blots,
> > > > > > > > which
> > > > > > > > were tracked by the Herald back when we considered crime a
> > "blot" on
> > > > > > > > the honor of the guilty. I still want to call them blots, but
> > under
> > > > > > > > my
> 

Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Cuddle Beam
I prefer a name which isn't "Blots" to avoid overlapping. Stains sounds
pretty good.

On Thu, Mar 1, 2018 at 3:07 AM, Kerim Aydin  wrote:

>
>
> Oh I'm cool with it mostly - I played in the first Blots era and was just
> looking
> for another theme for the fun of it, but having done due diligence on
> alternatives
> I don't mind being retro.
>
> On Wed, 28 Feb 2018, Reuben Staley wrote:
> > It's fine to have something with a similar name. In the last few years
> of the
> > '90s, coins were the official currency of Agora. I just decided to
> ignore that
> > because none of the players at that time are here today.
> >
> > On 2/28/2018 5:45 PM, Kerim Aydin wrote:
> > >
> > >
> > > Yeah, Blots were the hardest for me, too, even after spending a couple
> hours
> > > with a thesaurus and googling different religious words for sin. If no
> one
> > > comes up with something better then, blots it is.
> > >
> > > On Thu, 1 Mar 2018, Aris Merchant wrote:
> > > > Blots I don't know. Calling them Blots sounds the best, but that's
> been
> > > > used. Stains would work (they're stains on your soul), but it
> doesn't have
> > > > the same ring as Blots or Rests. Temples we should just call temples
> or
> > > > shrines, because those are generic terms at this point (unlike
> churches,
> > > > mosques, synagogues, etc.). I like calling the status of having the
> > > > penalty
> > > > impure and pure, like you did. (If anyone doesn't like the
> connotations,
> > > > they can say so, but although they've been used to refer to certain
> > > > minorities in the past, there's no specific group that they refer
> to.)  I
> > > > think we should call the process of removing them absolution. Maybe
> the
> > > > methods could be prayer and sacrifice?
> > > >
> > > > -Aris
> > > >
> > > > On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin  >
> > > > wrote:
> > > >
> > > > >
> > > > >
> > > > > Ok folks, what's a set of religious terms for Blots, punishment,
> > > > > temples,
> > > > > and
> > > > > penance that won't be too culturally loaded for anyone?  Keeping
> to the
> > > > > Agoran
> > > > > theme, something  ancient Greece and pleasing the gods?  Or
> something
> > > > > else
> > > > > (a
> > > > > little leery after the Karma/Eta thing annoyed some people).
> > > > >
> > > > > On Tue, 27 Feb 2018, Reuben Staley wrote:
> > > > > > Can I just say that I still really like the idea of this
> proposal? I
> > > > > don't
> > > > > > really want to attempt judicial reform, however, since I just
> got done
> > > > > with
> > > > > > a different game(chang|break)ing proposal.
> > > > > >
> > > > > > El 27 feb. 2018 17:10, "Aris Merchant" <
> > > > > thoughtsoflifeandligh...@gmail.com>
> > > > > > escribió:
> > > > > >
> > > > > > > Forwarding a message from back when I was working on a judicial
> > > > > > > system
> > > > > > > proposal. I dropped it, after realizing that that 1) this kind
> of
> > > > > system
> > > > > > > needs to be written modularly, or it turns into a tightly
> bound mess
> > > > > and 2)
> > > > > > > I can't write modularly. However, this could perhaps be used as
> > > > > > > theme
> > > > > for
> > > > > > > G.'s proposal (G., I don't know how set you are on Wevils?),
> and it
> > > > > comes
> > > > > > > with the resources built in.
> > > > > > >
> > > > > > > -Aris
> > > > > > >
> > > > > > > -- Forwarded message -
> > > > > > > From: Aris Merchant 
> > > > > > > Date: Fri, Nov 24, 2017 at 11:37 PM
> > > > > > > Subject: Re: About that secret project...
> > > > > > > To: Reuben Staley 
> > > > > > >
> > > > > > >
> > > > > > > (An introduction has been removed)
> > > > > > >
> > > > > > >
> > > > > > > My proposal requires two currencies, one to begin cases with
> and one
> > > > > > > to pay off blots. There were two previous blot-like system I've
> > > > > > > seen,
> > > > > > > and each had a coherent theme. One was rests, which were the
> > > > > > > opposite
> > > > > > > of notes in a musically themed system. The other one was blots,
> > > > > > > which
> > > > > > > were tracked by the Herald back when we considered crime a
> "blot" on
> > > > > > > the honor of the guilty. I still want to call them blots, but
> under
> > > > > > > my
> > > > > > > proposal they would symbolize the displeasure of the Spirit of
> the
> > > > > > > Game upon those who break eir rules. You would expunge blots
> with
> > > > > > > incense, which would be sacrificed to the Spirit of the Game.
> This
> > > > > > > might eventually be used to receive other benefits from the
> Spirit
> > > > > > > (maybe eventually have a full religion subsystem?), like
> teleports
> > > > > > > or
> > > > > > > protection from attack.
> > > > > > >
> > > > > > > To initiate court cases (and file NoVs), you would use bottles
> of
> > > > > > > ink,
> > > > > > > because it makes conceptual sense. The production path 

Re: DIS: Proto: Transactions

2018-02-28 Thread Aris Merchant
On Wed, Feb 28, 2018 at 5:56 PM Gaelan Steele  wrote:

> Title: “Transactions”
> AI: not sure, help?
>
> Create a rule titled “Transactions” [power?] with the following text: {
> A set of actions to be performed is a transaction if it is specified as
> such by a rule with power [?] or greater, or the document or message
> describing the actions. If any action in a transaction would be INEFFECTIVE
> or otherwise not occur, none of the actions in the transaction occur.
>
> Unless otherwise specified by the document or message describing the
> actions, the following sets of actions are considered transactions:
> - The full text of a proposal
> - Two actions in the same document or message where one action would only
> succeed if the other occurred.
> }
>
> [This proposal aims to solve two issues: proposals which leave the game in
> an inconsistent state, and situations where a player spends currency on an
> action they do not realize is ineffective. It solves both, I think, but
> maybe is too far-reaching? I considered making transactions opt-in only,
> but I fear people would forget to use them.
>
> Gaelan]

You've got to realize that in many cases partial failure is preferable. For
instance, after Black Cards were found invalid, the proposal that
introduced them stood. Under this, finding out after months of gameplay
that some part of a major reform failed, we would be left with nothing. I
agree that there are cases where this would be preferable, but I'm not
convinced that they're in the majority, and I think they'd need to be a
supermajority of cases for it to be worthwhile. The most common type of
failure is actually things like repeal or amendment of a repealed rule,
which is in practice usually harmless. No comment on the other case as of
yet.


-Aris


Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Kerim Aydin


Oh I'm cool with it mostly - I played in the first Blots era and was just 
looking
for another theme for the fun of it, but having done due diligence on 
alternatives
I don't mind being retro.

On Wed, 28 Feb 2018, Reuben Staley wrote:
> It's fine to have something with a similar name. In the last few years of the
> '90s, coins were the official currency of Agora. I just decided to ignore that
> because none of the players at that time are here today.
> 
> On 2/28/2018 5:45 PM, Kerim Aydin wrote:
> > 
> > 
> > Yeah, Blots were the hardest for me, too, even after spending a couple hours
> > with a thesaurus and googling different religious words for sin. If no one
> > comes up with something better then, blots it is.
> > 
> > On Thu, 1 Mar 2018, Aris Merchant wrote:
> > > Blots I don't know. Calling them Blots sounds the best, but that's been
> > > used. Stains would work (they're stains on your soul), but it doesn't have
> > > the same ring as Blots or Rests. Temples we should just call temples or
> > > shrines, because those are generic terms at this point (unlike churches,
> > > mosques, synagogues, etc.). I like calling the status of having the
> > > penalty
> > > impure and pure, like you did. (If anyone doesn't like the connotations,
> > > they can say so, but although they've been used to refer to certain
> > > minorities in the past, there's no specific group that they refer to.)  I
> > > think we should call the process of removing them absolution. Maybe the
> > > methods could be prayer and sacrifice?
> > > 
> > > -Aris
> > > 
> > > On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin 
> > > wrote:
> > > 
> > > > 
> > > > 
> > > > Ok folks, what's a set of religious terms for Blots, punishment,
> > > > temples,
> > > > and
> > > > penance that won't be too culturally loaded for anyone?  Keeping to the
> > > > Agoran
> > > > theme, something  ancient Greece and pleasing the gods?  Or something
> > > > else
> > > > (a
> > > > little leery after the Karma/Eta thing annoyed some people).
> > > > 
> > > > On Tue, 27 Feb 2018, Reuben Staley wrote:
> > > > > Can I just say that I still really like the idea of this proposal? I
> > > > don't
> > > > > really want to attempt judicial reform, however, since I just got done
> > > > with
> > > > > a different game(chang|break)ing proposal.
> > > > > 
> > > > > El 27 feb. 2018 17:10, "Aris Merchant" <
> > > > thoughtsoflifeandligh...@gmail.com>
> > > > > escribió:
> > > > > 
> > > > > > Forwarding a message from back when I was working on a judicial
> > > > > > system
> > > > > > proposal. I dropped it, after realizing that that 1) this kind of
> > > > system
> > > > > > needs to be written modularly, or it turns into a tightly bound mess
> > > > and 2)
> > > > > > I can't write modularly. However, this could perhaps be used as
> > > > > > theme
> > > > for
> > > > > > G.'s proposal (G., I don't know how set you are on Wevils?), and it
> > > > comes
> > > > > > with the resources built in.
> > > > > > 
> > > > > > -Aris
> > > > > > 
> > > > > > -- Forwarded message -
> > > > > > From: Aris Merchant 
> > > > > > Date: Fri, Nov 24, 2017 at 11:37 PM
> > > > > > Subject: Re: About that secret project...
> > > > > > To: Reuben Staley 
> > > > > > 
> > > > > > 
> > > > > > (An introduction has been removed)
> > > > > > 
> > > > > > 
> > > > > > My proposal requires two currencies, one to begin cases with and one
> > > > > > to pay off blots. There were two previous blot-like system I've
> > > > > > seen,
> > > > > > and each had a coherent theme. One was rests, which were the
> > > > > > opposite
> > > > > > of notes in a musically themed system. The other one was blots,
> > > > > > which
> > > > > > were tracked by the Herald back when we considered crime a "blot" on
> > > > > > the honor of the guilty. I still want to call them blots, but under
> > > > > > my
> > > > > > proposal they would symbolize the displeasure of the Spirit of the
> > > > > > Game upon those who break eir rules. You would expunge blots with
> > > > > > incense, which would be sacrificed to the Spirit of the Game. This
> > > > > > might eventually be used to receive other benefits from the Spirit
> > > > > > (maybe eventually have a full religion subsystem?), like teleports
> > > > > > or
> > > > > > protection from attack.
> > > > > > 
> > > > > > To initiate court cases (and file NoVs), you would use bottles of
> > > > > > ink,
> > > > > > because it makes conceptual sense. The production path for these
> > > > > > resources would consist of three new buildings. The first one, the
> > > > > > trading post, would import dyes and spices (probably for free,
> > > > > > although we might require a token payment or allow people to sell
> > > > > > resources there later). Dyes would be refined in an extractor (I
> > > > > > chose
> > > > > > a name sufficiently general that we can add resources later, 

DIS: Proto: Transactions

2018-02-28 Thread Gaelan Steele
Title: “Transactions”
AI: not sure, help?

Create a rule titled “Transactions” [power?] with the following text: {
A set of actions to be performed is a transaction if it is specified as such by 
a rule with power [?] or greater, or the document or message describing the 
actions. If any action in a transaction would be INEFFECTIVE or otherwise not 
occur, none of the actions in the transaction occur.

Unless otherwise specified by the document or message describing the actions, 
the following sets of actions are considered transactions:
- The full text of a proposal
- Two actions in the same document or message where one action would only 
succeed if the other occurred.
}

[This proposal aims to solve two issues: proposals which leave the game in an 
inconsistent state, and situations where a player spends currency on an action 
they do not realize is ineffective. It solves both, I think, but maybe is too 
far-reaching? I considered making transactions opt-in only, but I fear people 
would forget to use them.

Gaelan]

Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Ned Strange
Can't we just call them sins? Penances?

On Thu, Mar 1, 2018 at 11:45 AM, Kerim Aydin  wrote:
>
>
> Yeah, Blots were the hardest for me, too, even after spending a couple hours
> with a thesaurus and googling different religious words for sin. If no one
> comes up with something better then, blots it is.
>
> On Thu, 1 Mar 2018, Aris Merchant wrote:
>> Blots I don't know. Calling them Blots sounds the best, but that's been
>> used. Stains would work (they're stains on your soul), but it doesn't have
>> the same ring as Blots or Rests. Temples we should just call temples or
>> shrines, because those are generic terms at this point (unlike churches,
>> mosques, synagogues, etc.). I like calling the status of having the penalty
>> impure and pure, like you did. (If anyone doesn't like the connotations,
>> they can say so, but although they've been used to refer to certain
>> minorities in the past, there's no specific group that they refer to.)  I
>> think we should call the process of removing them absolution. Maybe the
>> methods could be prayer and sacrifice?
>>
>> -Aris
>>
>> On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin  wrote:
>>
>> >
>> >
>> > Ok folks, what's a set of religious terms for Blots, punishment, temples,
>> > and
>> > penance that won't be too culturally loaded for anyone?  Keeping to the
>> > Agoran
>> > theme, something  ancient Greece and pleasing the gods?  Or something else
>> > (a
>> > little leery after the Karma/Eta thing annoyed some people).
>> >
>> > On Tue, 27 Feb 2018, Reuben Staley wrote:
>> > > Can I just say that I still really like the idea of this proposal? I
>> > don't
>> > > really want to attempt judicial reform, however, since I just got done
>> > with
>> > > a different game(chang|break)ing proposal.
>> > >
>> > > El 27 feb. 2018 17:10, "Aris Merchant" <
>> > thoughtsoflifeandligh...@gmail.com>
>> > > escribió:
>> > >
>> > > > Forwarding a message from back when I was working on a judicial system
>> > > > proposal. I dropped it, after realizing that that 1) this kind of
>> > system
>> > > > needs to be written modularly, or it turns into a tightly bound mess
>> > and 2)
>> > > > I can't write modularly. However, this could perhaps be used as theme
>> > for
>> > > > G.'s proposal (G., I don't know how set you are on Wevils?), and it
>> > comes
>> > > > with the resources built in.
>> > > >
>> > > > -Aris
>> > > >
>> > > > -- Forwarded message -
>> > > > From: Aris Merchant 
>> > > > Date: Fri, Nov 24, 2017 at 11:37 PM
>> > > > Subject: Re: About that secret project...
>> > > > To: Reuben Staley 
>> > > >
>> > > >
>> > > > (An introduction has been removed)
>> > > >
>> > > >
>> > > > My proposal requires two currencies, one to begin cases with and one
>> > > > to pay off blots. There were two previous blot-like system I've seen,
>> > > > and each had a coherent theme. One was rests, which were the opposite
>> > > > of notes in a musically themed system. The other one was blots, which
>> > > > were tracked by the Herald back when we considered crime a "blot" on
>> > > > the honor of the guilty. I still want to call them blots, but under my
>> > > > proposal they would symbolize the displeasure of the Spirit of the
>> > > > Game upon those who break eir rules. You would expunge blots with
>> > > > incense, which would be sacrificed to the Spirit of the Game. This
>> > > > might eventually be used to receive other benefits from the Spirit
>> > > > (maybe eventually have a full religion subsystem?), like teleports or
>> > > > protection from attack.
>> > > >
>> > > > To initiate court cases (and file NoVs), you would use bottles of ink,
>> > > > because it makes conceptual sense. The production path for these
>> > > > resources would consist of three new buildings. The first one, the
>> > > > trading post, would import dyes and spices (probably for free,
>> > > > although we might require a token payment or allow people to sell
>> > > > resources there later). Dyes would be refined in an extractor (I chose
>> > > > a name sufficiently general that we can add resources later, in order
>> > > > to simplify production lines and simultaneously make them more
>> > > > interesting). Spices could be converted to incense in a temple. I was
>> > > > thinking that perhaps visiting a temple that you didn't own would
>> > > > allow you to get rid of one free blot per week with the owner's
>> > > > consent, to encourage cooperation. Dyes and spices are both begging to
>> > > > be expanded upon: dyes might someday be combined with fabric to
>> > > > produce clothing, while spices could become a part of a future
>> > > > cooking/crafting subsystem.
>> > > >
>> > > > (Conclusion also removed)
>> > > >
>> > >
>> >
>>



-- 
>From V.J. Rada


DIS: Re: BUS: Deregistration

2018-02-28 Thread Ned Strange
Hope you're alright, Alexis :(.

On Thu, Mar 1, 2018 at 10:08 AM, Alexis Hunt  wrote:
> I've just been hospitalized for an unknown amount of time; I will not be
> about to play in that time. Apologies. I deregister.
>
> Alexis



-- 
>From V.J. Rada


Re: DIS: Some minor reforms

2018-02-28 Thread Reuben Staley
I never actually read the Parties proposal, but I just looked at the 
Complexity system and I actually quite like it. If we decide to go with 
a idea-1-like system, then I'll just use that instead.


On 2/28/2018 5:25 PM, Aris Merchant wrote:

Tend to agree. It may be useful to keep it around permanently, rather than
renacting it every time we need it,

-Aris

On Wed, Feb 28, 2018 at 2:51 PM Madeline  wrote:


If you wanna do "X-paying Jobs", just reenact Complexity from the party
we had.

On 2018-03-01 07:03, Reuben Staley wrote:

Not that I'm in this for the fictional currency, but honestly, 3 coins a
month for all this recordkeeping is not enough. I'm not writing up any
ruletext yet, but I will talk about 2 ideas I had for an office reform.

First idea:

1. Players have a Job Points switch which can only be 5.
2. Sort all the offices as such:
A. Low Paying Jobs:
  - Herald
  - Prime Minister
  - Referee
  - Reportor
  - Registrar
  - Regkeepor
  - Speaker
  - Tailor
B. Mid-Paying Jobs :
  - Promotor
  - Assessor
  - ADoP
  - Notary
C. High-Paying Jobs:
  - Arbitor
  - Cartographor
  - Rulekeepor
  - Arbitor
3. On paydays, holders of:
   A. Low-Paying Jobs get 3 coins, 1 corn
B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
4. For every:
A. Low paying job a player has, give em 1 JP.
B. Mid paying job, 2 JP
C. High paying job, 3 JP
5. Players have a Worker Merit switch. Every month, it's increased by how
many job points the player has.
6. When someone earns 50 worker merit, e wins.

Second idea:

"Official duties" are things that the ruleset requires an officer to do
(e.g. publish report, start an auction, transfer assets, etc.) that need

to

be reported on. Every time a player successfully carries out an official
duty, e gets some small reward.

The first one is vastly more complex, but it would require a lot more
record keeping.

Discuss!






---
This email has been checked for viruses by AVG.
http://www.avg.com



--
Trigon


Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Kerim Aydin


Yeah, Blots were the hardest for me, too, even after spending a couple hours
with a thesaurus and googling different religious words for sin. If no one 
comes up with something better then, blots it is.

On Thu, 1 Mar 2018, Aris Merchant wrote:
> Blots I don't know. Calling them Blots sounds the best, but that's been
> used. Stains would work (they're stains on your soul), but it doesn't have
> the same ring as Blots or Rests. Temples we should just call temples or
> shrines, because those are generic terms at this point (unlike churches,
> mosques, synagogues, etc.). I like calling the status of having the penalty
> impure and pure, like you did. (If anyone doesn't like the connotations,
> they can say so, but although they've been used to refer to certain
> minorities in the past, there's no specific group that they refer to.)  I
> think we should call the process of removing them absolution. Maybe the
> methods could be prayer and sacrifice?
> 
> -Aris
> 
> On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin  wrote:
> 
> >
> >
> > Ok folks, what's a set of religious terms for Blots, punishment, temples,
> > and
> > penance that won't be too culturally loaded for anyone?  Keeping to the
> > Agoran
> > theme, something  ancient Greece and pleasing the gods?  Or something else
> > (a
> > little leery after the Karma/Eta thing annoyed some people).
> >
> > On Tue, 27 Feb 2018, Reuben Staley wrote:
> > > Can I just say that I still really like the idea of this proposal? I
> > don't
> > > really want to attempt judicial reform, however, since I just got done
> > with
> > > a different game(chang|break)ing proposal.
> > >
> > > El 27 feb. 2018 17:10, "Aris Merchant" <
> > thoughtsoflifeandligh...@gmail.com>
> > > escribió:
> > >
> > > > Forwarding a message from back when I was working on a judicial system
> > > > proposal. I dropped it, after realizing that that 1) this kind of
> > system
> > > > needs to be written modularly, or it turns into a tightly bound mess
> > and 2)
> > > > I can't write modularly. However, this could perhaps be used as theme
> > for
> > > > G.'s proposal (G., I don't know how set you are on Wevils?), and it
> > comes
> > > > with the resources built in.
> > > >
> > > > -Aris
> > > >
> > > > -- Forwarded message -
> > > > From: Aris Merchant 
> > > > Date: Fri, Nov 24, 2017 at 11:37 PM
> > > > Subject: Re: About that secret project...
> > > > To: Reuben Staley 
> > > >
> > > >
> > > > (An introduction has been removed)
> > > >
> > > >
> > > > My proposal requires two currencies, one to begin cases with and one
> > > > to pay off blots. There were two previous blot-like system I've seen,
> > > > and each had a coherent theme. One was rests, which were the opposite
> > > > of notes in a musically themed system. The other one was blots, which
> > > > were tracked by the Herald back when we considered crime a "blot" on
> > > > the honor of the guilty. I still want to call them blots, but under my
> > > > proposal they would symbolize the displeasure of the Spirit of the
> > > > Game upon those who break eir rules. You would expunge blots with
> > > > incense, which would be sacrificed to the Spirit of the Game. This
> > > > might eventually be used to receive other benefits from the Spirit
> > > > (maybe eventually have a full religion subsystem?), like teleports or
> > > > protection from attack.
> > > >
> > > > To initiate court cases (and file NoVs), you would use bottles of ink,
> > > > because it makes conceptual sense. The production path for these
> > > > resources would consist of three new buildings. The first one, the
> > > > trading post, would import dyes and spices (probably for free,
> > > > although we might require a token payment or allow people to sell
> > > > resources there later). Dyes would be refined in an extractor (I chose
> > > > a name sufficiently general that we can add resources later, in order
> > > > to simplify production lines and simultaneously make them more
> > > > interesting). Spices could be converted to incense in a temple. I was
> > > > thinking that perhaps visiting a temple that you didn't own would
> > > > allow you to get rid of one free blot per week with the owner's
> > > > consent, to encourage cooperation. Dyes and spices are both begging to
> > > > be expanded upon: dyes might someday be combined with fabric to
> > > > produce clothing, while spices could become a part of a future
> > > > cooking/crafting subsystem.
> > > >
> > > > (Conclusion also removed)
> > > >
> > >
> >
>


DIS: Re: BUS: Re: OFF: [Promotor] Distribution of Proposals 8016-8022

2018-02-28 Thread Kerim Aydin



On Wed, 28 Feb 2018, Kenyon Prater wrote:
> 8023*  G., Aris 2.0  Zombie Lots G.  3 sh.
> PRESENT. I'm concerned by the fact that nothing seems to require the
> Registrar to flip the master switch of a zombie? If somebody explains why
> or else proposes to amend this, I'll vote FOR.

The requirement is in Rule 2551 already:
   The winner of a lot SHALL pay the Auctioneer the number of the
   Auction's currency equal to eir bid, in a single payment, in a
   timely fashion. When e does so, the Auctioneer SHALL transfer the
   items in that lot to that winner in a timely fashion. If the
   Auctioneer is not a person, then a person authorized to cause the
   Auctioneer to transfer those items SHALL do so in a timely fashion
   after the winner pays the Auctioneer, instead.

Since zombies aren't actually assets (thus, strictly speaking, can't be
"transferred") the amendment in Proposal 8023 redefines "transfer of zombie" 
to mean "flipping the zombie's master switch" and says it CAN be done by
the Registrar after a payment, thus authorizing the Registrar to make the 
"transfer".  This makes the "SHALL transfer" in R2551 work and make sense.

(that's the theory anyway - if it still doesn't parse let me know!)





Re: DIS: Fwd: Some minor reforms

2018-02-28 Thread Aris Merchant
Also, Notary should be in high, and Ref should be in mid.

-Aris

On Wed, Feb 28, 2018 at 2:02 PM Kenyon Prater  wrote:

> Confused by "Job Points switch which can only be 5", and then that also
> seems to be the switch that tracks how many points e gets per month? Is it
> a max of 5, or what?
>
> Other than that something like this could be good. Leaning towards the
> second because it's more flexible--you could imagine the Tailor getting
> paid largely in cloth for thematic reasons, or something like that
>
>
>
> On Wed, Feb 28, 2018 at 12:03 PM, Reuben Staley 
> wrote:
>
> > Not that I'm in this for the fictional currency, but honestly, 3 coins a
> > month for all this recordkeeping is not enough. I'm not writing up any
> > ruletext yet, but I will talk about 2 ideas I had for an office reform.
> >
> > First idea:
> >
> > 1. Players have a Job Points switch which can only be 5.
> > 2. Sort all the offices as such:
> >   A. Low Paying Jobs:
> > - Herald
> > - Prime Minister
> > - Referee
> > - Reportor
> > - Registrar
> > - Regkeepor
> > - Speaker
> > - Tailor
> >   B. Mid-Paying Jobs :
> > - Promotor
> > - Assessor
> > - ADoP
> > - Notary
> >   C. High-Paying Jobs:
> > - Arbitor
> > - Cartographor
> > - Rulekeepor
> > - Arbitor
> > 3. On paydays, holders of:
> >  A. Low-Paying Jobs get 3 coins, 1 corn
> >   B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> >   C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
> > 4. For every:
> >   A. Low paying job a player has, give em 1 JP.
> >   B. Mid paying job, 2 JP
> >   C. High paying job, 3 JP
> > 5. Players have a Worker Merit switch. Every month, it's increased by how
> > many job points the player has.
> > 6. When someone earns 50 worker merit, e wins.
> >
> > Second idea:
> >
> > "Official duties" are things that the ruleset requires an officer to do
> > (e.g. publish report, start an auction, transfer assets, etc.) that need
> to
> > be reported on. Every time a player successfully carries out an official
> > duty, e gets some small reward.
> >
> > The first one is vastly more complex, but it would require a lot more
> > record keeping.
> >
> > Discuss!
> >
>


Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Aris Merchant
Blots I don't know. Calling them Blots sounds the best, but that's been
used. Stains would work (they're stains on your soul), but it doesn't have
the same ring as Blots or Rests. Temples we should just call temples or
shrines, because those are generic terms at this point (unlike churches,
mosques, synagogues, etc.). I like calling the status of having the penalty
impure and pure, like you did. (If anyone doesn't like the connotations,
they can say so, but although they've been used to refer to certain
minorities in the past, there's no specific group that they refer to.)  I
think we should call the process of removing them absolution. Maybe the
methods could be prayer and sacrifice?

-Aris

On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin  wrote:

>
>
> Ok folks, what's a set of religious terms for Blots, punishment, temples,
> and
> penance that won't be too culturally loaded for anyone?  Keeping to the
> Agoran
> theme, something  ancient Greece and pleasing the gods?  Or something else
> (a
> little leery after the Karma/Eta thing annoyed some people).
>
> On Tue, 27 Feb 2018, Reuben Staley wrote:
> > Can I just say that I still really like the idea of this proposal? I
> don't
> > really want to attempt judicial reform, however, since I just got done
> with
> > a different game(chang|break)ing proposal.
> >
> > El 27 feb. 2018 17:10, "Aris Merchant" <
> thoughtsoflifeandligh...@gmail.com>
> > escribió:
> >
> > > Forwarding a message from back when I was working on a judicial system
> > > proposal. I dropped it, after realizing that that 1) this kind of
> system
> > > needs to be written modularly, or it turns into a tightly bound mess
> and 2)
> > > I can't write modularly. However, this could perhaps be used as theme
> for
> > > G.'s proposal (G., I don't know how set you are on Wevils?), and it
> comes
> > > with the resources built in.
> > >
> > > -Aris
> > >
> > > -- Forwarded message -
> > > From: Aris Merchant 
> > > Date: Fri, Nov 24, 2017 at 11:37 PM
> > > Subject: Re: About that secret project...
> > > To: Reuben Staley 
> > >
> > >
> > > (An introduction has been removed)
> > >
> > >
> > > My proposal requires two currencies, one to begin cases with and one
> > > to pay off blots. There were two previous blot-like system I've seen,
> > > and each had a coherent theme. One was rests, which were the opposite
> > > of notes in a musically themed system. The other one was blots, which
> > > were tracked by the Herald back when we considered crime a "blot" on
> > > the honor of the guilty. I still want to call them blots, but under my
> > > proposal they would symbolize the displeasure of the Spirit of the
> > > Game upon those who break eir rules. You would expunge blots with
> > > incense, which would be sacrificed to the Spirit of the Game. This
> > > might eventually be used to receive other benefits from the Spirit
> > > (maybe eventually have a full religion subsystem?), like teleports or
> > > protection from attack.
> > >
> > > To initiate court cases (and file NoVs), you would use bottles of ink,
> > > because it makes conceptual sense. The production path for these
> > > resources would consist of three new buildings. The first one, the
> > > trading post, would import dyes and spices (probably for free,
> > > although we might require a token payment or allow people to sell
> > > resources there later). Dyes would be refined in an extractor (I chose
> > > a name sufficiently general that we can add resources later, in order
> > > to simplify production lines and simultaneously make them more
> > > interesting). Spices could be converted to incense in a temple. I was
> > > thinking that perhaps visiting a temple that you didn't own would
> > > allow you to get rid of one free blot per week with the owner's
> > > consent, to encourage cooperation. Dyes and spices are both begging to
> > > be expanded upon: dyes might someday be combined with fabric to
> > > produce clothing, while spices could become a part of a future
> > > cooking/crafting subsystem.
> > >
> > > (Conclusion also removed)
> > >
> >
>


DIS: Re: BUS: Deregistration

2018-02-28 Thread Kerim Aydin


All the best for a good outcome, Alexis.

On Wed, 28 Feb 2018, Alexis Hunt wrote:
> I've just been hospitalized for an unknown amount of time; I will not be
> about to play in that time. Apologies. I deregister.
> 
> Alexis
>



Re: DIS: PAoaM/Arcadia rules questions/suggestions

2018-02-28 Thread Aris Merchant
Shouldn't the owner of the facility and the land be defined as always being
the same? That way we don't have to worry about them ever getting separated.

-Aris

On Wed, Feb 28, 2018 at 12:29 PM Reuben Staley 
wrote:

> I spent months revising this thing and you people are just barely noticing
> this. Good observation skills, everyone. Okay, but in all seriousness,
> comments are inline.
>
> El 28 feb. 2018 13:17, "Corona"  escribió:
>
> 1) When a player builds a facility, in whose ownership is it created?
> AFAIK, nowhere do the rules specify that.
>
>
> I think there's a line somewhere that says that a facility always has the
> same owner as it's parent land unit. If that does exist somewhere, that
> text you copied in (2) is not really necessary in the first place.
>
> 2) Does anyone else think that the below wording is too vague about who
> from to whom is the facility transferred?
>
> "If the ownership of the Parent Land Unit of a Facilty is changed, that
> facility is transferred along with it." [Attn. Rulekeepor: inconsistent
> capitalization and misspeling of facility]
>
>
> No. The facility is transferred with it, so from the same old owner to the
> same new owner.
>
> 3) Shouldn't the rules specify what constitutes "consent" for use of a
> facility on another player's LU?
>
>
> There's an entire rule all about Agoran consent.
>
> 4) Shouldn't players (and contracts) be able to destroy (and downgrade?)
> their own facilities without waiting for the next month?
>
>
> I guess? I didn't put that in because I thought it would be illogical to
> downgrade a facility. Maybe you should be able to destroy it though.
>
> ~Corona​
>


Re: DIS: Some minor reforms

2018-02-28 Thread Aris Merchant
Tend to agree. It may be useful to keep it around permanently, rather than
renacting it every time we need it,

-Aris

On Wed, Feb 28, 2018 at 2:51 PM Madeline  wrote:

> If you wanna do "X-paying Jobs", just reenact Complexity from the party
> we had.
>
> On 2018-03-01 07:03, Reuben Staley wrote:
> > Not that I'm in this for the fictional currency, but honestly, 3 coins a
> > month for all this recordkeeping is not enough. I'm not writing up any
> > ruletext yet, but I will talk about 2 ideas I had for an office reform.
> >
> > First idea:
> >
> > 1. Players have a Job Points switch which can only be 5.
> > 2. Sort all the offices as such:
> >A. Low Paying Jobs:
> >  - Herald
> >  - Prime Minister
> >  - Referee
> >  - Reportor
> >  - Registrar
> >  - Regkeepor
> >  - Speaker
> >  - Tailor
> >B. Mid-Paying Jobs :
> >  - Promotor
> >  - Assessor
> >  - ADoP
> >  - Notary
> >C. High-Paying Jobs:
> >  - Arbitor
> >  - Cartographor
> >  - Rulekeepor
> >  - Arbitor
> > 3. On paydays, holders of:
> >   A. Low-Paying Jobs get 3 coins, 1 corn
> >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
> > 4. For every:
> >A. Low paying job a player has, give em 1 JP.
> >B. Mid paying job, 2 JP
> >C. High paying job, 3 JP
> > 5. Players have a Worker Merit switch. Every month, it's increased by how
> > many job points the player has.
> > 6. When someone earns 50 worker merit, e wins.
> >
> > Second idea:
> >
> > "Official duties" are things that the ruleset requires an officer to do
> > (e.g. publish report, start an auction, transfer assets, etc.) that need
> to
> > be reported on. Every time a player successfully carries out an official
> > duty, e gets some small reward.
> >
> > The first one is vastly more complex, but it would require a lot more
> > record keeping.
> >
> > Discuss!
>
>
>


Re: DIS: Grey Land and the Fountain

2018-02-28 Thread Aris Merchant
I like this. I'll have more detailed comments when it's typed up in a
proposal, but I think that this fits with the spirit of what we're going
for. Certainly it is a good idea to have a neutral spawn point, even if the
colors don't mean that much yet. I suggest just calling the facility type
"fountain", and letting people refer to it as "the fountain", because
there's only one. You could even make it an explicit singleton. Something
to the effect of "There is a unique facility, know as 'the fountain', and
(0, 0). It... ." I'd also suggest not referencing
 Rule 2029 by number (and definitely don't include the revision id).
Instead, either just say "the town fountain", or let people figure it out
for themselves (my personal favored option).

-Aris

On Wed, Feb 28, 2018 at 4:05 PM Kenyon Prater  wrote:

> A very rough draft for a proposal. I'm going to hold off on writing it up
> until the current mess is resolved, but I wanted to get feedback on whether
> the idea is interesting to people
>
> The proposal would: {
>
> Create a Land Type of "Gray". Land that has Land Type "Gray" is gray land.
>
> Gray land cannot support any facilities except those specifically stated to
> be allowed on gray land. If land becomes gray land, any facilities on it
> are destroyed, except for those specifically stated to be allowed on gray
> land.
>
> Gray land cannot be owned by any entity other than Agora. If land becomes
> Gray land, it is transfered to Agora.
>
> Gray land is treated as "the same" as both white and black for the purposes
> of movement, ie it only costs one apple to move from any non-aether land to
> gray, and only one apple to move from gray to any non-aether land.
>
> Set (0, 0) to Gray land.
>
> Create a new facility type "the fountain". Only one the fountain may exist
> at any one time. The fountain may exist on gray land, and may only exist on
> gray land. Players MAY and SHOULD think of this fountain as referring to
> the one depicted in Rule 2029/0 "Town Fountain". The fountain may only be
> owned by Agora. The fountain has no upkeep cost, and neither refines nor
> produces anything, except as specified in other proposals.
>
> Create a "the fountain" at (0, 0) belonging to Agora.
>
> }
>
> My goal with the draft was to to;
> 1) make the number of preserved squares each color had equal.
> 2) To ensure that the spawn at (0,0) was neutral to both colors (right now,
> a player residing on one of the colors has to spend an extra apple to move
> back home as compared to somebody residing equally far on the other color).
> 3) To provide a meeting ground for players for future rules to use. One
> could imagine a rule specifying that all players at (0,0) on Agora's
> Birthday CAN [do something]. Or this could be integrated into the justice
> reform; to rid themselves of weevils/blots/whatever, players must make a
> pilgrimage to the fountain to give [currency].
>


DIS: Grey Land and the Fountain

2018-02-28 Thread Kenyon Prater
A very rough draft for a proposal. I'm going to hold off on writing it up
until the current mess is resolved, but I wanted to get feedback on whether
the idea is interesting to people

The proposal would: {

Create a Land Type of "Gray". Land that has Land Type "Gray" is gray land.

Gray land cannot support any facilities except those specifically stated to
be allowed on gray land. If land becomes gray land, any facilities on it
are destroyed, except for those specifically stated to be allowed on gray
land.

Gray land cannot be owned by any entity other than Agora. If land becomes
Gray land, it is transfered to Agora.

Gray land is treated as "the same" as both white and black for the purposes
of movement, ie it only costs one apple to move from any non-aether land to
gray, and only one apple to move from gray to any non-aether land.

Set (0, 0) to Gray land.

Create a new facility type "the fountain". Only one the fountain may exist
at any one time. The fountain may exist on gray land, and may only exist on
gray land. Players MAY and SHOULD think of this fountain as referring to
the one depicted in Rule 2029/0 "Town Fountain". The fountain may only be
owned by Agora. The fountain has no upkeep cost, and neither refines nor
produces anything, except as specified in other proposals.

Create a "the fountain" at (0, 0) belonging to Agora.

}

My goal with the draft was to to;
1) make the number of preserved squares each color had equal.
2) To ensure that the spawn at (0,0) was neutral to both colors (right now,
a player residing on one of the colors has to spend an extra apple to move
back home as compared to somebody residing equally far on the other color).
3) To provide a meeting ground for players for future rules to use. One
could imagine a rule specifying that all players at (0,0) on Agora's
Birthday CAN [do something]. Or this could be integrated into the justice
reform; to rid themselves of weevils/blots/whatever, players must make a
pilgrimage to the fountain to give [currency].


Re: DIS: does pending work?

2018-02-28 Thread Kenyon Prater
Even if pending with paper didn't work, pending without objection is
untouched, right?

On Wed, Feb 28, 2018 at 12:30 PM, Reuben Staley 
wrote:

> Yes.
>
> El 28 feb. 2018 13:19, "Kerim Aydin"  escribió:
>
> >
> >
> > I'll admit, I've been pretty much blipping over the details on
> > which parts of land failed to take effect. Is it safe to assume
> > I have a welcome package with paper to pend with?  I don't want
> > the circularity of using non-existent currency to pend and fix
> > a problem with currency.
> >
> >
> >
> >
>


Re: DIS: Some minor reforms

2018-02-28 Thread Madeline
If you wanna do "X-paying Jobs", just reenact Complexity from the party 
we had.


On 2018-03-01 07:03, Reuben Staley wrote:

Not that I'm in this for the fictional currency, but honestly, 3 coins a
month for all this recordkeeping is not enough. I'm not writing up any
ruletext yet, but I will talk about 2 ideas I had for an office reform.

First idea:

1. Players have a Job Points switch which can only be 5.
2. Sort all the offices as such:
   A. Low Paying Jobs:
 - Herald
 - Prime Minister
 - Referee
 - Reportor
 - Registrar
 - Regkeepor
 - Speaker
 - Tailor
   B. Mid-Paying Jobs :
 - Promotor
 - Assessor
 - ADoP
 - Notary
   C. High-Paying Jobs:
 - Arbitor
 - Cartographor
 - Rulekeepor
 - Arbitor
3. On paydays, holders of:
  A. Low-Paying Jobs get 3 coins, 1 corn
   B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
   C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
4. For every:
   A. Low paying job a player has, give em 1 JP.
   B. Mid paying job, 2 JP
   C. High paying job, 3 JP
5. Players have a Worker Merit switch. Every month, it's increased by how
many job points the player has.
6. When someone earns 50 worker merit, e wins.

Second idea:

"Official duties" are things that the ruleset requires an officer to do
(e.g. publish report, start an auction, transfer assets, etc.) that need to
be reported on. Every time a player successfully carries out an official
duty, e gets some small reward.

The first one is vastly more complex, but it would require a lot more
record keeping.

Discuss!





Re: DIS: Fwd: Some minor reforms

2018-02-28 Thread Kenyon Prater
Confused by "Job Points switch which can only be 5", and then that also
seems to be the switch that tracks how many points e gets per month? Is it
a max of 5, or what?

Other than that something like this could be good. Leaning towards the
second because it's more flexible--you could imagine the Tailor getting
paid largely in cloth for thematic reasons, or something like that



On Wed, Feb 28, 2018 at 12:03 PM, Reuben Staley 
wrote:

> Not that I'm in this for the fictional currency, but honestly, 3 coins a
> month for all this recordkeeping is not enough. I'm not writing up any
> ruletext yet, but I will talk about 2 ideas I had for an office reform.
>
> First idea:
>
> 1. Players have a Job Points switch which can only be 5.
> 2. Sort all the offices as such:
>   A. Low Paying Jobs:
> - Herald
> - Prime Minister
> - Referee
> - Reportor
> - Registrar
> - Regkeepor
> - Speaker
> - Tailor
>   B. Mid-Paying Jobs :
> - Promotor
> - Assessor
> - ADoP
> - Notary
>   C. High-Paying Jobs:
> - Arbitor
> - Cartographor
> - Rulekeepor
> - Arbitor
> 3. On paydays, holders of:
>  A. Low-Paying Jobs get 3 coins, 1 corn
>   B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
>   C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
> 4. For every:
>   A. Low paying job a player has, give em 1 JP.
>   B. Mid paying job, 2 JP
>   C. High paying job, 3 JP
> 5. Players have a Worker Merit switch. Every month, it's increased by how
> many job points the player has.
> 6. When someone earns 50 worker merit, e wins.
>
> Second idea:
>
> "Official duties" are things that the ruleset requires an officer to do
> (e.g. publish report, start an auction, transfer assets, etc.) that need to
> be reported on. Every time a player successfully carries out an official
> duty, e gets some small reward.
>
> The first one is vastly more complex, but it would require a lot more
> record keeping.
>
> Discuss!
>


Re: DIS: Re: BUS: Essay Submission (Attn. Herald)

2018-02-28 Thread Kerim Aydin


On Wed, 28 Feb 2018, Corona wrote:
> 1. I did read through it, and asked others their opinion. What does 
> "guidance" 
> mean here?

Maybe publish comments on your read-through, or maybe give a starting
opinion on if a degree was deserved? (If you did something like this,
many apologies, I missed it). Anyway, you're right that everyone ignored
it, I'll try to give a read/opinion myself this week.

> 3. I can't repeal things by myself on a whim, obviously. But okay, I'll 
> search Assesor/Promotor reports for the past year and select some good
> proposals.

I think it's too late for this round - didn't you start the decision last
month and the voting period's ended?  I'm actually not too bothered -
I ran 2 of them and the voting was kind of lackluster and "I guess this
one's best" rather than being worth big acclaim. Genuinely wondering if
it's worth repealing or replacing with a different awarding process (I 
meant submit a proposal of course, not repeal on a whim :) )

> On 20:40, Feb 28, 2018, at 20:40, Kerim Aydin  wrote:
> >
> >
> >1.  If no one steps up, the Herald's "SHOULD coordinate" means that the
> >Herald should make an attempt IMO (read-through and guidance).
> >
> >2.  I don't mind occasional misses, but it would be nice it the Scroll
> >of Agora came out once a quarter at least.  I intend with 2 Days Notice
> >to deputize to publish the Herald's Monthly Report.  Would be great if
> >you took care of this first, if you could.
> >
> >3.  Silver Quill completion?  If you're not going to promote that a bit
> >better, maybe just repeal it?
> >
> >On Wed, 28 Feb 2018, Corona wrote:
> >> Since it appears that nobody cares enough to reply to any of this (or
> >
> >> they're all busy with PAoaM), I'm not going to initiate a vote for a
> >> title for this. Sorry CB.
> >>
> >> ~Corona​
> >>
> >> On 00:36, Feb 20, 2018, at 00:36, Cuddle Beam 
> >wrote:
> >> >To give further context, the AOVNomic is played pretty casually,
> >live
> >> >and
> >> >rounds last just the evening-night or so of play.
> >> >
> >> >Also, yeah. It is a summary. I figured it would be along the lines
> >of
> >> >the
> >> >historical retelling of other essays, just formatted differently.
> >> >
> >> >On Tue, Feb 20, 2018 at 12:29 AM, Corona
> >
> >> >wrote:
> >> >
> >> >> I'd say it's more of a game summary than an essay? Anyway, I'm not
> >> >> familiar with the AOVNomic, so could someone else please evaluate
> >the
> >> >merit
> >> >> of CB's text?
> >> >>
> >> >> ~Corona
> >> >>
> >> >> On Jan 29, 2018, at 18:34, Cuddle Beam 
> >wrote:
> >> >>
> >> >> Heyo Agora, just checking in to share an Essay I've got:
> >> >> https://wiki.blognomic.com/index.php?title=AOVNomic
> >> >>
> >> >> Requesting peer review and the usual.
> >> >>
> >> >> Cheers!
> >> >>
> >> >> On 18:34, Jan 29, 2018, at 18:34, Cuddle Beam
> >
> >> >> wrote:
> >> >> >Heyo Agora, just checking in to share an Essay I've got:
> >> >> >https://wiki.blognomic.com/index.php?title=AOVNomic
> >> >> >
> >> >> >Requesting peer review and the usual.
> >> >> >
> >> >> >Cheers!
> >> >>
> >>
>


Re: BUS: Re: DIS: Re: OFF: [Herald][Karma] Conspiracy? All A-initial Players with high Karma!

2018-02-28 Thread Corona
I think they were at -2 before, hence rebalance brought them to -1. Will check 
archives.​

On 20:43, Feb 28, 2018, at 20:43, Kerim Aydin  wrote:
>
>
>By the way, I thought you zerored-out ProofTechnique and Ienpw?
>(January
>Karmic balance?)  Though even if so it may have self-ratified since
>then.
>
>On Wed, 28 Feb 2018, Corona wrote:
>> Indeed.
>>
>> This is a Notice of Honor:
>> -1 o (not a Player)
>> +1 Ienpw III (not a Player)
>>
>> ~Corona​
>>
>> On 00:12, Feb 26, 2018, at 00:12, Kerim Aydin
> wrote:
>> >
>> >
>> >Should Ienpw and proof technique be at 0?
>> >
>> >On Sun, 25 Feb 2018, Corona wrote:
>> >> What happens next? Is G.'s dethronement by the "triple-A"
>inevitable?
>> >Will V.J. Rada finally find redemption? Find out in the next issue
>of
>> >Karma Weekly!
>> >>
>> >> Court:
>> >>
>> >> Karma    Entity
>> >> -
>> >> SAMURAI
>> >> -
>> >> +4   G. <-- SHOGUN
>> >> +3   ATMunn
>> >> +3   Aris
>> >> +2   Alexis
>> >> +2   Telnaior
>> >> +2   o
>> >> +2   Trigon
>> >> +1   Corona
>> >> +1   天火狐
>> >> -1   Quazie
>> >> -1   omd
>> >> -1   ProofTechnique
>> >> -1   Ienpw III
>> >> -2   Murphy
>> >> -2   Gaelan
>> >> -5   V.J. Rada
>> >> -
>> >> GAMMAS
>> >> -7   CuddleBeam <-- HONOURLESS WORM
>> >> -
>> >> Karma    Entity
>> >>
>> >>
>> >>    All other entities have 0 Karma.
>> >>
>> >> ---
>> >> Notices of Honour:
>> >>
>> >>
>> >> V.J. Rada (25 Feb 2018)
>> >> +1 Aris (feels that he's underappreciated)
>> >> -1 CuddleBeam (there's a time and a place for KKK jokes which is
>not
>> >here)
>> >>
>> >> Aris (25 Feb 2018)
>> >> +1 V.J. Rada (having too low an honor for too long)
>> >> -1 CuddleBeam (per Gaelan's notice)
>> >>
>> >> Gaelan (24 Feb 2018)
>> >> +1 Trigon (a well-written proposal, despite the bugs)
>> >> -1 CuddleBeam (a joke in extremely bad taste)
>> >>
>> >> [New Week]
>> >>
>> >> Telnaior (12 Feb 2018)
>> >> -1 Telnaior (abusing Tailor powers)
>> >> +1 Corona (letting Agorans know of her inactivity)
>> >>
>> >> [New Week]
>> >>
>> >> Gaelan (31 Jan 2018)
>> >> -1 Alexis (no effort made to restore an HTML ruleset)
>> >> +1 G. (for his loyalty and continued contribution to Agora)
>> >>
>> >> [New Week]
>> >>
>> >> 》January Karmic Balance:
>> >>
>> >> +1 Bayushi
>> >> +1 ProofTechnique
>> >> +1 Ienpw III
>> >>
>> >> -3 Agora
>> >>
>> >> -1 Trigon (delaying reforms)
>> >> +1 Agora
>> >> -1 Corona (still late on monthly)
>> >> +1 Agora
>> >> -1 o (random choice among other active players)
>> >> +1 Agora
>> >>
>> >> [New Quarter]
>> >>
>> >> [New Week]
>> >>
>> >> ATMunn (10 Dec 2017)
>> >> -1 ATMunn (doesn't feel that it's fair for em to be shogun)
>> >> +1 Corona (for a good first report)
>> >>
>> >> [New Week]
>> >>
>> >> [ Last report 10 Dec 2017]
>> >>
>> >> Corona (28 Nov 2017)
>> >> -1 Corona (not giving karma to Alexis instead, intent to bribe)
>> >> +1 VJ Rada (has given Corona shinies, balancing eir karma)
>> >>
>> >> o (27 Nov 2017)
>> >> -1 o (spending too long at the top of the list)
>> >> +1 CuddleBeam (having been duly chastened)
>> >>
>> >> Alexis (27 Nov 2017)
>> >> -1 V.J. Rada (generally poor sportsmanship)
>> >> +1 Telnaior (stepping up as Clork)
>> >>
>> >> PSS (27 Nov 2017)
>> >> -1 V.J. Rada (disrespecting others, the game and sportsmanship)
>> >> +1 Aris (encouraging civility)
>> >>
>> >> G. (27 Nov 2017)
>> >> -1 V.J. Rada (bad officing)
>> >> +1 ATMunn (being a good sport about ribbons)
>> >>
>> >> ATMunn (28 Nov 2017)
>> >> -1 V.J. Rada (bad ADoP, bad officer, bad Agoran)
>> >> +1 G. (good long-term player who know's what e's doing)
>> >>
>> >> Telnaior (28 Nov 2017)
>> >> -1 V.J. Rada (intentionally causing trouble several times)
>> >> +1 Corona (cool newbie)
>> >>
>> >> [New Week]
>> >>
>> >> PSS (20 Nov 2017)
>> >> -1 nichdel (for inactivity)
>> >> +1 ATMunn (for improving upon ADoP report)
>> >>
>> >> [New Week]
>> >>
>> >> ATMunn (16 Nov 2017)
>> >> -1 ATMunn (pushing boundaries of karma)
>> >> +1 G. (pushing boundaries of karma)
>> >>
>> >> V.J. Rada 15 Nov 2017)
>> >> -1 Quazie (for inactivity)
>> >> +1 Alexis (innovative timely rulekeepor)
>> >>
>> >> Telnaior (15 Nov 2017)
>> >> -1 V.J. Rada (being a contrarian)
>> >> +1 Alexis (Telnaior's favourite large proposal)
>> >>
>> >> [New Week]
>> >>
>> >> G. (12 Nov 2017)
>> >> -1 天火狐 (for a low-effort newspaper report).
>> >> +1 omd (for quick response to Distributor directives).
>> >>
>> >> ATMunn (6 Nov 2017)
>> >> -1 ATMunn (for forgetting to state quorum on Decision
>initiations).
>> >> +1 Publius Scribonius Scholasticus (for putting up with such
>> >mistakes).
>> >>
>> >>
>> >> [New Week]
>> >>
>> >>
>> >> G. (3 Nov 17)
>> >> -1 Murphy (for being a near-Zombie).
>> >> +1 Alexis (for putting the time into this thesis).
>> >>
>> >> ~Corona​
>> >>
>>


Re: DIS: Re: BUS: Essay Submission (Attn. Herald)

2018-02-28 Thread Corona
1. I did read through it, and asked others their opinion. What does "guidance" 
mean here?

2. Right. Will try to get it done within the next two days, then.

3. I can't repeal things by myself on a whim, obviously. But okay, I'll search 
Assesor/Promotor reports for the past year and select some good proposals.

~Corona​

On 20:40, Feb 28, 2018, at 20:40, Kerim Aydin  wrote:
>
>
>1.  If no one steps up, the Herald's "SHOULD coordinate" means that the
>Herald should make an attempt IMO (read-through and guidance).
>
>2.  I don't mind occasional misses, but it would be nice it the Scroll
>of Agora came out once a quarter at least.  I intend with 2 Days Notice
>to deputize to publish the Herald's Monthly Report.  Would be great if
>you took care of this first, if you could.
>
>3.  Silver Quill completion?  If you're not going to promote that a bit
>better, maybe just repeal it?
>
>On Wed, 28 Feb 2018, Corona wrote:
>> Since it appears that nobody cares enough to reply to any of this (or
>
>> they're all busy with PAoaM), I'm not going to initiate a vote for a
>> title for this. Sorry CB.
>>
>> ~Corona​
>>
>> On 00:36, Feb 20, 2018, at 00:36, Cuddle Beam 
>wrote:
>> >To give further context, the AOVNomic is played pretty casually,
>live
>> >and
>> >rounds last just the evening-night or so of play.
>> >
>> >Also, yeah. It is a summary. I figured it would be along the lines
>of
>> >the
>> >historical retelling of other essays, just formatted differently.
>> >
>> >On Tue, Feb 20, 2018 at 12:29 AM, Corona
>
>> >wrote:
>> >
>> >> I'd say it's more of a game summary than an essay? Anyway, I'm not
>> >> familiar with the AOVNomic, so could someone else please evaluate
>the
>> >merit
>> >> of CB's text?
>> >>
>> >> ~Corona
>> >>
>> >> On Jan 29, 2018, at 18:34, Cuddle Beam 
>wrote:
>> >>
>> >> Heyo Agora, just checking in to share an Essay I've got:
>> >> https://wiki.blognomic.com/index.php?title=AOVNomic
>> >>
>> >> Requesting peer review and the usual.
>> >>
>> >> Cheers!
>> >>
>> >> On 18:34, Jan 29, 2018, at 18:34, Cuddle Beam
>
>> >> wrote:
>> >> >Heyo Agora, just checking in to share an Essay I've got:
>> >> >https://wiki.blognomic.com/index.php?title=AOVNomic
>> >> >
>> >> >Requesting peer review and the usual.
>> >> >
>> >> >Cheers!
>> >>
>>


Re: BUS: Re: DIS: Re: OFF: [Herald][Karma] Conspiracy? All A-initial Players with high Karma!

2018-02-28 Thread Kerim Aydin


By the way, I thought you zerored-out ProofTechnique and Ienpw?  (January
Karmic balance?)  Though even if so it may have self-ratified since then.

On Wed, 28 Feb 2018, Corona wrote:
> Indeed.
> 
> This is a Notice of Honor:
> -1 o (not a Player)
> +1 Ienpw III (not a Player)
> 
> ~Corona​
> 
> On 00:12, Feb 26, 2018, at 00:12, Kerim Aydin  wrote:
> >
> >
> >Should Ienpw and proof technique be at 0?
> >
> >On Sun, 25 Feb 2018, Corona wrote:
> >> What happens next? Is G.'s dethronement by the "triple-A" inevitable?
> >Will V.J. Rada finally find redemption? Find out in the next issue of
> >Karma Weekly!
> >>
> >> Court:
> >>
> >> Karma    Entity
> >> -
> >> SAMURAI
> >> -
> >> +4   G. <-- SHOGUN
> >> +3   ATMunn
> >> +3   Aris
> >> +2   Alexis
> >> +2   Telnaior
> >> +2   o
> >> +2   Trigon
> >> +1   Corona
> >> +1   天火狐
> >> -1   Quazie
> >> -1   omd
> >> -1   ProofTechnique
> >> -1   Ienpw III
> >> -2   Murphy
> >> -2   Gaelan
> >> -5   V.J. Rada
> >> -
> >> GAMMAS
> >> -7   CuddleBeam <-- HONOURLESS WORM
> >> -
> >> Karma    Entity
> >>
> >>
> >>    All other entities have 0 Karma.
> >> 
> >> ---
> >> Notices of Honour:
> >>
> >>
> >> V.J. Rada (25 Feb 2018)
> >> +1 Aris (feels that he's underappreciated)
> >> -1 CuddleBeam (there's a time and a place for KKK jokes which is not
> >here)
> >>
> >> Aris (25 Feb 2018)
> >> +1 V.J. Rada (having too low an honor for too long)
> >> -1 CuddleBeam (per Gaelan's notice)
> >>
> >> Gaelan (24 Feb 2018)
> >> +1 Trigon (a well-written proposal, despite the bugs)
> >> -1 CuddleBeam (a joke in extremely bad taste)
> >>
> >> [New Week]
> >>
> >> Telnaior (12 Feb 2018)
> >> -1 Telnaior (abusing Tailor powers)
> >> +1 Corona (letting Agorans know of her inactivity)
> >> 
> >> [New Week]
> >>
> >> Gaelan (31 Jan 2018)
> >> -1 Alexis (no effort made to restore an HTML ruleset)
> >> +1 G. (for his loyalty and continued contribution to Agora)
> >>
> >> [New Week]
> >>
> >> 》January Karmic Balance:
> >>
> >> +1 Bayushi
> >> +1 ProofTechnique
> >> +1 Ienpw III
> >>
> >> -3 Agora
> >>
> >> -1 Trigon (delaying reforms)
> >> +1 Agora
> >> -1 Corona (still late on monthly)
> >> +1 Agora
> >> -1 o (random choice among other active players)
> >> +1 Agora
> >>
> >> [New Quarter]
> >>
> >> [New Week]
> >>
> >> ATMunn (10 Dec 2017)
> >> -1 ATMunn (doesn't feel that it's fair for em to be shogun)
> >> +1 Corona (for a good first report)
> >>
> >> [New Week]
> >>
> >> [ Last report 10 Dec 2017]
> >>
> >> Corona (28 Nov 2017)
> >> -1 Corona (not giving karma to Alexis instead, intent to bribe)
> >> +1 VJ Rada (has given Corona shinies, balancing eir karma)
> >>
> >> o (27 Nov 2017)
> >> -1 o (spending too long at the top of the list)
> >> +1 CuddleBeam (having been duly chastened)
> >>
> >> Alexis (27 Nov 2017)
> >> -1 V.J. Rada (generally poor sportsmanship)
> >> +1 Telnaior (stepping up as Clork)
> >>
> >> PSS (27 Nov 2017)
> >> -1 V.J. Rada (disrespecting others, the game and sportsmanship)
> >> +1 Aris (encouraging civility)
> >>
> >> G. (27 Nov 2017)
> >> -1 V.J. Rada (bad officing)
> >> +1 ATMunn (being a good sport about ribbons)
> >>
> >> ATMunn (28 Nov 2017)
> >> -1 V.J. Rada (bad ADoP, bad officer, bad Agoran)
> >> +1 G. (good long-term player who know's what e's doing)
> >>
> >> Telnaior (28 Nov 2017)
> >> -1 V.J. Rada (intentionally causing trouble several times)
> >> +1 Corona (cool newbie)
> >>
> >> [New Week]
> >>
> >> PSS (20 Nov 2017)
> >> -1 nichdel (for inactivity)
> >> +1 ATMunn (for improving upon ADoP report)
> >>
> >> [New Week]
> >>
> >> ATMunn (16 Nov 2017)
> >> -1 ATMunn (pushing boundaries of karma)
> >> +1 G. (pushing boundaries of karma)
> >>
> >> V.J. Rada 15 Nov 2017)
> >> -1 Quazie (for inactivity)
> >> +1 Alexis (innovative timely rulekeepor)
> >>
> >> Telnaior (15 Nov 2017)
> >> -1 V.J. Rada (being a contrarian)
> >> +1 Alexis (Telnaior's favourite large proposal)
> >>
> >> [New Week]
> >>
> >> G. (12 Nov 2017)
> >> -1 天火狐 (for a low-effort newspaper report).
> >> +1 omd (for quick response to Distributor directives).
> >>
> >> ATMunn (6 Nov 2017)
> >> -1 ATMunn (for forgetting to state quorum on Decision initiations).
> >> +1 Publius Scribonius Scholasticus (for putting up with such
> >mistakes).
> >>
> >>
> >> [New Week]
> >>
> >>
> >> G. (3 Nov 17)
> >> -1 Murphy (for being a near-Zombie).
> >> +1 Alexis (for putting the time into this thesis).
> >>
> >> ~Corona​
> >>
>


Re: DIS: Some minor reforms

2018-02-28 Thread Reuben Staley
That's a good start. Anything else you'd like to add?

El 28 feb. 2018 13:07, "Gaelan Steele"  escribió:

> You have arbitor twice, but no treasuror.
>
> Gaelan
>
> > On Feb 28, 2018, at 12:03 PM, Reuben Staley 
> wrote:
> >
> > Not that I'm in this for the fictional currency, but honestly, 3 coins a
> > month for all this recordkeeping is not enough. I'm not writing up any
> > ruletext yet, but I will talk about 2 ideas I had for an office reform.
> >
> > First idea:
> >
> > 1. Players have a Job Points switch which can only be 5.
> > 2. Sort all the offices as such:
> >  A. Low Paying Jobs:
> >- Herald
> >- Prime Minister
> >- Referee
> >- Reportor
> >- Registrar
> >- Regkeepor
> >- Speaker
> >- Tailor
> >  B. Mid-Paying Jobs :
> >- Promotor
> >- Assessor
> >- ADoP
> >- Notary
> >  C. High-Paying Jobs:
> >- Arbitor
> >- Cartographor
> >- Rulekeepor
> >- Arbitor
> > 3. On paydays, holders of:
> > A. Low-Paying Jobs get 3 coins, 1 corn
> >  B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> >  C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
> > 4. For every:
> >  A. Low paying job a player has, give em 1 JP.
> >  B. Mid paying job, 2 JP
> >  C. High paying job, 3 JP
> > 5. Players have a Worker Merit switch. Every month, it's increased by how
> > many job points the player has.
> > 6. When someone earns 50 worker merit, e wins.
> >
> > Second idea:
> >
> > "Official duties" are things that the ruleset requires an officer to do
> > (e.g. publish report, start an auction, transfer assets, etc.) that need
> to
> > be reported on. Every time a player successfully carries out an official
> > duty, e gets some small reward.
> >
> > The first one is vastly more complex, but it would require a lot more
> > record keeping.
> >
> > Discuss!
>
>


Re: BUS: Re: DIS: Re: OFF: [Herald][Karma] Long live the Shogun!

2018-02-28 Thread Corona
(Late) apologies. Between all of the laws using them, I imagined I saw 
something to that effect.

~Corona​

On 23:45, Feb 21, 2018, at 23:45, Nicholas Evans  wrote:
>Unless something has changed in my absence, it's not official - just
>culturally ingrained. I'm not interested in sparking this debate again,
>but
>in case people are going to use non-spivaks pronouns I'm officially
>noting
>that I don't recognize any variation of masculine or feminine pronouns
>in
>any language as references to myself.
>
>On Mon, Feb 19, 2018 at 6:32 PM, Cuddle Beam 
>wrote:
>
>> From where are you taking that it's official? I've found nothing in
>the
>> ruleset, is it somewhere else?
>>
>> On Tue, Feb 20, 2018 at 12:28 AM, Corona
>
>> wrote:
>>
>> > I noticed that the usage of Spivak pronouns has fallen recently -
>the
>> > latest two Notices of Honour are an example. I, personally, don't
>mind it
>> > that much, but we do have an official policy...
>> >
>> > Court:
>> >
>> > KarmaEntity
>> > -
>> > SAMURAI
>> > -
>> > +4   G. <-- SHOGUN
>> > +3   ATMunn
>> > +2   Alexis
>> > +2   Telnaior
>> > +2   o
>> > +2   Aris
>> > +1   Trigon
>> > +1   Corona
>> > +1   天火狐
>> > -1   Quazie
>> > -1   omd
>> > -1   ProofTechnique
>> > -1   Ienpw III
>> > -2   Murphy
>> > -2   Gaelan
>> > -4   CuddleBeam
>> > -6   V.J. Rada <-- HONOURLESS WORM
>> > -
>> > GAMMAS
>> > -
>> > KarmaEntity
>> >
>> >
>> >All other entities have 0 Karma.
>> >
>> > ---
>> > Notices of Honour:
>> >
>> > Telnaior (12 Feb 2018)
>> > -1 Telnaior (abusing Tailor powers)
>> > +1 Corona (letting Agorans know of her inactivity)
>> >
>> > [New Week]
>> >
>> > Gaelan (31 Jan 2018)
>> > -1 Alexis (no effort made to restore an HTML ruleset)
>> > +1 G. (for his loyalty and continued contribution to Agora)
>> >
>> > [New Week]
>> >
>> > 》January Karmic Balance:
>> >
>> > +1 Bayushi
>> > +1 ProofTechnique
>> > +1 Ienpw III
>> >
>> > -3 Agora
>> >
>> > -1 Trigon (delaying reforms)
>> > +1 Agora
>> > -1 Corona (still late on monthly)
>> > +1 Agora
>> > -1 o (random choice among other active players)
>> > +1 Agora
>> >
>> > [New Quarter]
>> >
>> > [New Week]
>> >
>> > ATMunn (10 Dec 2017)
>> > -1 ATMunn (doesn't feel that it's fair for em to be shogun)
>> > +1 Corona (for a good first report)
>> >
>> > [New Week]
>> >
>> > [ Last report 10 Dec 2017]
>> >
>> > Corona (28 Nov 2017)
>> > -1 Corona (not giving karma to Alexis instead, intent to bribe)
>> > +1 VJ Rada (has given Corona shinies, balancing eir karma)
>> >
>> > o (27 Nov 2017)
>> > -1 o (spending too long at the top of the list)
>> > +1 CuddleBeam (having been duly chastened)
>> >
>> > Alexis (27 Nov 2017)
>> > -1 V.J. Rada (generally poor sportsmanship)
>> > +1 Telnaior (stepping up as Clork)
>> >
>> > PSS (27 Nov 2017)
>> > -1 V.J. Rada (disrespecting others, the game and sportsmanship)
>> > +1 Aris (encouraging civility)
>> >
>> > G. (27 Nov 2017)
>> > -1 V.J. Rada (bad officing)
>> > +1 ATMunn (being a good sport about ribbons)
>> >
>> > ATMunn (28 Nov 2017)
>> > -1 V.J. Rada (bad ADoP, bad officer, bad Agoran)
>> > +1 G. (good long-term player who know's what e's doing)
>> >
>> > Telnaior (28 Nov 2017)
>> > -1 V.J. Rada (intentionally causing trouble several times)
>> > +1 Corona (cool newbie)
>> >
>> > [New Week]
>> >
>> > PSS (20 Nov 2017)
>> > -1 nichdel (for inactivity)
>> > +1 ATMunn (for improving upon ADoP report)
>> >
>> > [New Week]
>> >
>> > ATMunn (16 Nov 2017)
>> > -1 ATMunn (pushing boundaries of karma)
>> > +1 G. (pushing boundaries of karma)
>> >
>> > V.J. Rada 15 Nov 2017)
>> > -1 Quazie (for inactivity)
>> > +1 Alexis (innovative timely rulekeepor)
>> >
>> > Telnaior (15 Nov 2017)
>> > -1 V.J. Rada (being a contrarian)
>> > +1 Alexis (Telnaior's favourite large proposal)
>> >
>> > [New Week]
>> >
>> > G. (12 Nov 2017)
>> > -1 天火狐 (for a low-effort newspaper report).
>> > +1 omd (for quick response to Distributor directives).
>> >
>> > ATMunn (6 Nov 2017)
>> > -1 ATMunn (for forgetting to state quorum on Decision initiations).
>> > +1 Publius Scribonius Scholasticus (for putting up with such
>mistakes).
>> >
>> >
>> > [New Week]
>> >
>> >
>> > G. (3 Nov 17)
>> > -1 Murphy (for being a near-Zombie).
>> > +1 Alexis (for putting the time into this thesis).
>> >
>> > ~Corona​
>> >
>>


Re: DIS: does pending work?

2018-02-28 Thread Reuben Staley
Yes.

El 28 feb. 2018 13:19, "Kerim Aydin"  escribió:

>
>
> I'll admit, I've been pretty much blipping over the details on
> which parts of land failed to take effect. Is it safe to assume
> I have a welcome package with paper to pend with?  I don't want
> the circularity of using non-existent currency to pend and fix
> a problem with currency.
>
>
>
>


Re: DIS: PAoaM/Arcadia rules questions/suggestions

2018-02-28 Thread Reuben Staley
I spent months revising this thing and you people are just barely noticing
this. Good observation skills, everyone. Okay, but in all seriousness,
comments are inline.

El 28 feb. 2018 13:17, "Corona"  escribió:

1) When a player builds a facility, in whose ownership is it created?
AFAIK, nowhere do the rules specify that.


I think there's a line somewhere that says that a facility always has the
same owner as it's parent land unit. If that does exist somewhere, that
text you copied in (2) is not really necessary in the first place.

2) Does anyone else think that the below wording is too vague about who
from to whom is the facility transferred?

"If the ownership of the Parent Land Unit of a Facilty is changed, that
facility is transferred along with it." [Attn. Rulekeepor: inconsistent
capitalization and misspeling of facility]


No. The facility is transferred with it, so from the same old owner to the
same new owner.

3) Shouldn't the rules specify what constitutes "consent" for use of a
facility on another player's LU?


There's an entire rule all about Agoran consent.

4) Shouldn't players (and contracts) be able to destroy (and downgrade?)
their own facilities without waiting for the next month?


I guess? I didn't put that in because I thought it would be illogical to
downgrade a facility. Maybe you should be able to destroy it though.

~Corona​


DIS: does pending work?

2018-02-28 Thread Kerim Aydin


I'll admit, I've been pretty much blipping over the details on
which parts of land failed to take effect. Is it safe to assume
I have a welcome package with paper to pend with?  I don't want
the circularity of using non-existent currency to pend and fix
a problem with currency.





DIS: Proposal: Ensure fair distribution of assets

2018-02-28 Thread Corona
As CuddleBeam has kindly demonstrated, the public facilities do not function as 
intended (i. e. give all players some starting resources). The map should not 
cause Agora to become a real-time game, where you just HAVE to log in at the 
start of every week or be hugely disadvantaged. Therefore, I submit the 
proposal below. I will pend it after addressing potential comments.

~Corona

[Essentially, you could take items only from one of the four public facilities 
on preserved LUs each week. If nobody's interested in the other items, you 
could take the rest after four days.]

"Ensure fair distribution of assets"
AI=2
Amend rule "Asset generation with facilities" by replacing the first item on 
the list with the following two items, renumbering the other items 
appropriately:

1. if the facility is built on unconserved Public Land, none.

2. if the facility is built on preserved Public Land and less than four days 
have passed since assets were created in the facility most recently, e must not 
have taken any assets from the inventory of another facility located on a 
preserved Land Unit within this Agoran week.​


DIS: PAoaM/Arcadia rules questions/suggestions

2018-02-28 Thread Corona
1) When a player builds a facility, in whose ownership is it created? AFAIK, 
nowhere do the rules specify that.

2) Does anyone else think that the below wording is too vague about who from to 
whom is the facility transferred?

"If the ownership of the Parent Land Unit of a Facilty is changed, that 
facility is transferred along with it." [Attn. Rulekeepor: inconsistent 
capitalization and misspeling of facility]


3) Shouldn't the rules specify what constitutes "consent" for use of a facility 
on another player's LU?

4) Shouldn't players (and contracts) be able to destroy (and downgrade?) their 
own facilities without waiting for the next month?

~Corona​


Re: DIS: Fwd: About that secret project...

2018-02-28 Thread Kerim Aydin


Ok folks, what's a set of religious terms for Blots, punishment, temples, and 
penance that won't be too culturally loaded for anyone?  Keeping to the Agoran
theme, something  ancient Greece and pleasing the gods?  Or something else (a 
little leery after the Karma/Eta thing annoyed some people).

On Tue, 27 Feb 2018, Reuben Staley wrote:
> Can I just say that I still really like the idea of this proposal? I don't
> really want to attempt judicial reform, however, since I just got done with
> a different game(chang|break)ing proposal.
> 
> El 27 feb. 2018 17:10, "Aris Merchant" 
> escribió:
> 
> > Forwarding a message from back when I was working on a judicial system
> > proposal. I dropped it, after realizing that that 1) this kind of system
> > needs to be written modularly, or it turns into a tightly bound mess and 2)
> > I can't write modularly. However, this could perhaps be used as theme for
> > G.'s proposal (G., I don't know how set you are on Wevils?), and it comes
> > with the resources built in.
> >
> > -Aris
> >
> > -- Forwarded message -
> > From: Aris Merchant 
> > Date: Fri, Nov 24, 2017 at 11:37 PM
> > Subject: Re: About that secret project...
> > To: Reuben Staley 
> >
> >
> > (An introduction has been removed)
> >
> >
> > My proposal requires two currencies, one to begin cases with and one
> > to pay off blots. There were two previous blot-like system I've seen,
> > and each had a coherent theme. One was rests, which were the opposite
> > of notes in a musically themed system. The other one was blots, which
> > were tracked by the Herald back when we considered crime a "blot" on
> > the honor of the guilty. I still want to call them blots, but under my
> > proposal they would symbolize the displeasure of the Spirit of the
> > Game upon those who break eir rules. You would expunge blots with
> > incense, which would be sacrificed to the Spirit of the Game. This
> > might eventually be used to receive other benefits from the Spirit
> > (maybe eventually have a full religion subsystem?), like teleports or
> > protection from attack.
> >
> > To initiate court cases (and file NoVs), you would use bottles of ink,
> > because it makes conceptual sense. The production path for these
> > resources would consist of three new buildings. The first one, the
> > trading post, would import dyes and spices (probably for free,
> > although we might require a token payment or allow people to sell
> > resources there later). Dyes would be refined in an extractor (I chose
> > a name sufficiently general that we can add resources later, in order
> > to simplify production lines and simultaneously make them more
> > interesting). Spices could be converted to incense in a temple. I was
> > thinking that perhaps visiting a temple that you didn't own would
> > allow you to get rid of one free blot per week with the owner's
> > consent, to encourage cooperation. Dyes and spices are both begging to
> > be expanded upon: dyes might someday be combined with fabric to
> > produce clothing, while spices could become a part of a future
> > cooking/crafting subsystem.
> >
> > (Conclusion also removed)
> >
>


Re: DIS: Some minor reforms

2018-02-28 Thread Gaelan Steele
You have arbitor twice, but no treasuror. 

Gaelan

> On Feb 28, 2018, at 12:03 PM, Reuben Staley  wrote:
> 
> Not that I'm in this for the fictional currency, but honestly, 3 coins a
> month for all this recordkeeping is not enough. I'm not writing up any
> ruletext yet, but I will talk about 2 ideas I had for an office reform.
> 
> First idea:
> 
> 1. Players have a Job Points switch which can only be 5.
> 2. Sort all the offices as such:
>  A. Low Paying Jobs:
>- Herald
>- Prime Minister
>- Referee
>- Reportor
>- Registrar
>- Regkeepor
>- Speaker
>- Tailor
>  B. Mid-Paying Jobs :
>- Promotor
>- Assessor
>- ADoP
>- Notary
>  C. High-Paying Jobs:
>- Arbitor
>- Cartographor
>- Rulekeepor
>- Arbitor
> 3. On paydays, holders of:
> A. Low-Paying Jobs get 3 coins, 1 corn
>  B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
>  C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
> 4. For every:
>  A. Low paying job a player has, give em 1 JP.
>  B. Mid paying job, 2 JP
>  C. High paying job, 3 JP
> 5. Players have a Worker Merit switch. Every month, it's increased by how
> many job points the player has.
> 6. When someone earns 50 worker merit, e wins.
> 
> Second idea:
> 
> "Official duties" are things that the ruleset requires an officer to do
> (e.g. publish report, start an auction, transfer assets, etc.) that need to
> be reported on. Every time a player successfully carries out an official
> duty, e gets some small reward.
> 
> The first one is vastly more complex, but it would require a lot more
> record keeping.
> 
> Discuss!



DIS: Fwd: Some minor reforms

2018-02-28 Thread Reuben Staley
Not that I'm in this for the fictional currency, but honestly, 3 coins a
month for all this recordkeeping is not enough. I'm not writing up any
ruletext yet, but I will talk about 2 ideas I had for an office reform.

First idea:

1. Players have a Job Points switch which can only be 5.
2. Sort all the offices as such:
  A. Low Paying Jobs:
- Herald
- Prime Minister
- Referee
- Reportor
- Registrar
- Regkeepor
- Speaker
- Tailor
  B. Mid-Paying Jobs :
- Promotor
- Assessor
- ADoP
- Notary
  C. High-Paying Jobs:
- Arbitor
- Cartographor
- Rulekeepor
- Arbitor
3. On paydays, holders of:
 A. Low-Paying Jobs get 3 coins, 1 corn
  B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
  C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
4. For every:
  A. Low paying job a player has, give em 1 JP.
  B. Mid paying job, 2 JP
  C. High paying job, 3 JP
5. Players have a Worker Merit switch. Every month, it's increased by how
many job points the player has.
6. When someone earns 50 worker merit, e wins.

Second idea:

"Official duties" are things that the ruleset requires an officer to do
(e.g. publish report, start an auction, transfer assets, etc.) that need to
be reported on. Every time a player successfully carries out an official
duty, e gets some small reward.

The first one is vastly more complex, but it would require a lot more
record keeping.

Discuss!


DIS: Some minor reforms

2018-02-28 Thread Reuben Staley
Not that I'm in this for the fictional currency, but honestly, 3 coins a
month for all this recordkeeping is not enough. I'm not writing up any
ruletext yet, but I will talk about 2 ideas I had for an office reform.

First idea:

1. Players have a Job Points switch which can only be 5.
2. Sort all the offices as such:
  A. Low Paying Jobs:
- Herald
- Prime Minister
- Referee
- Reportor
- Registrar
- Regkeepor
- Speaker
- Tailor
  B. Mid-Paying Jobs :
- Promotor
- Assessor
- ADoP
- Notary
  C. High-Paying Jobs:
- Arbitor
- Cartographor
- Rulekeepor
- Arbitor
3. On paydays, holders of:
 A. Low-Paying Jobs get 3 coins, 1 corn
  B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
  C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
4. For every:
  A. Low paying job a player has, give em 1 JP.
  B. Mid paying job, 2 JP
  C. High paying job, 3 JP
5. Players have a Worker Merit switch. Every month, it's increased by how
many job points the player has.
6. When someone earns 50 worker merit, e wins.

Second idea:

"Official duties" are things that the ruleset requires an officer to do
(e.g. publish report, start an auction, transfer assets, etc.) that need to
be reported on. Every time a player successfully carries out an official
duty, e gets some small reward.

The first one is vastly more complex, but it would require a lot more
record keeping.

Discuss!


Re: BUS: Re: DIS: Re: OFF: Feb 25 Land Auction and an Announcement.

2018-02-28 Thread Cuddle Beam
I bid 6 coins on 4 and 5

On Wed, Feb 28, 2018 at 5:14 PM, Gaelan Steele  wrote:

> I bid 5 coins on 4 and 5.
>
> Gaelan
>
> > On Feb 28, 2018, at 7:41 AM, Cuddle Beam  wrote:
> >
> > I bid 4 coins on auctions 2-5
> >
> >> On Wed, Feb 28, 2018 at 3:45 PM, Gaelan Steele  wrote:
> >>
> >> pf
> >>
> >>> On Feb 28, 2018, at 6:23 AM, Gaelan Steele  wrote:
> >>>
> >>> I bid 3 coins on auctions 2-5.
> >>>
> >>> Gaelan
> >>>
>  On Feb 26, 2018, at 5:30 AM, Cuddle Beam 
> wrote:
> 
>  I bid on each an amount equal to its current highest bid, plus one
> coin.
> 
>  On Mon, Feb 26, 2018 at 4:11 AM, Ørjan Johansen 
> >> wrote:
> 
> > Actually, your most recent message has the same time zone and a
> >> plausible
> > time, so new theory:
> >
> > You composed that official message well in advance, in such a way
> that
> >> the
> > Date: header was set when you composed it, not when you finally sent
> >> it.
> >
> > Greetings,
> > Ørjan.
> >
> >
> > On Mon, 26 Feb 2018, Ørjan Johansen wrote:
> >
> > On Sun, 25 Feb 2018, Reuben Staley wrote:
> >>
> >> Oh, Agoran weeks start on Monday, don't they? I sent this on Sunday
> >>> thinking that it was the start of another Agoran week. Well, it's
> >>> actually
> >>> Monday in UTC, so it still counts. My date header says it's Sunday
> >>> because
> >>> it is Sunday where I am.
> >>>
> >>
> >> In that case your Date: header has the wrong time zone, because
> that's
> >> still definitely too early.
> >>
> >> Greetings,
> >> Ørjan.
> >>
> >> El 25 feb. 2018 20:00, "Ørjan Johansen" 
> >> escribió:
> >>>
> >>> Your Date: header is still in the previous Agoran week.
> 
>  Date: Sun, 25 Feb 2018 12:24:10 -0700
> 
> >
> >
>  Greetings,
>  Ørjan.
> 
>  On Sun, 25 Feb 2018, Reuben Staley wrote:
> 
>  This is your local Cartographor calling in to remind everyone that
> >> as
> 
> > yesterday ended an Agoran week, Agora has created in possession
> of
> >> the
> > following facilities the following items:
> >
> > The mineat (-1, -1): 3 stones, 2 ore
> > The mineat (+1, +1): 3 stones, 2 ore
> > The orchard at (-1, +1): 3 apples, 3 lumber
> > The farmat (+1, -1): 3 corn,   3 cotton
> >
> > Since these facilities are all built on Public Land, everyone can
> > collect
> > from them, but as they are all on Preserved Land, no one can
> spend
> > assets
> > to upgrade them.
> >
> > Additionally, since there is Public, Non-preserved land, any
> >> player can
> > build facilities on them. Just be aware that others will be able
> to
> > modify
> > your facilities if you choose to build on this land. Fortunately,
> >> as
> > this
> > is a new week, a land auction can now commence.
> >
> > For the following 5 auctions, I am the announcer and auctioneer,
> >> and
> > the
> > minimum bid is 1 coin:
> >
> > AUCTION 1: The lot is the white land unit at (-1, -2)
> > AUCTION 2: The lot is the white land unit at ( 0, -2)
> > AUCTION 3: The lot is the white land unit at (+1, -2)
> > AUCTION 4: The lot is the black land unit at (-1, +2)
> > AUCTION 5: The lot is the black land unit at ( 0, +2)
> >
> > As far as I know, the rules that define asset generation and land
> > auctions stand uncontested, so both of these moves are valid and
> > required.
> >
> >
> >
> >>>
> >>
> >>>
> >>
> >>
>
>


Re: BUS: Re: DIS: Re: OFF: Feb 25 Land Auction and an Announcement.

2018-02-28 Thread Reuben Staley
Aren't the auctions broken though since Agora has to be the auctioneer? I
remember someone saying that I am unable to transfer Agora's things, so I'm
not sure investing in land is a good idea right now.

El 28 feb. 2018 07:23, "Gaelan Steele"  escribió:

I bid 3 coins on auctions 2-5.

Gaelan

> On Feb 26, 2018, at 5:30 AM, Cuddle Beam  wrote:
>
> I bid on each an amount equal to its current highest bid, plus one coin.
>
> On Mon, Feb 26, 2018 at 4:11 AM, Ørjan Johansen 
wrote:
>
>> Actually, your most recent message has the same time zone and a plausible
>> time, so new theory:
>>
>> You composed that official message well in advance, in such a way that
the
>> Date: header was set when you composed it, not when you finally sent it.
>>
>> Greetings,
>> Ørjan.
>>
>>
>> On Mon, 26 Feb 2018, Ørjan Johansen wrote:
>>
>> On Sun, 25 Feb 2018, Reuben Staley wrote:
>>>
>>> Oh, Agoran weeks start on Monday, don't they? I sent this on Sunday
 thinking that it was the start of another Agoran week. Well, it's
 actually
 Monday in UTC, so it still counts. My date header says it's Sunday
 because
 it is Sunday where I am.

>>>
>>> In that case your Date: header has the wrong time zone, because that's
>>> still definitely too early.
>>>
>>> Greetings,
>>> Ørjan.
>>>
>>> El 25 feb. 2018 20:00, "Ørjan Johansen"  escribió:

 Your Date: header is still in the previous Agoran week.
>
> Date: Sun, 25 Feb 2018 12:24:10 -0700
>
>>
>>
> Greetings,
> Ørjan.
>
> On Sun, 25 Feb 2018, Reuben Staley wrote:
>
> This is your local Cartographor calling in to remind everyone that as
>
>> yesterday ended an Agoran week, Agora has created in possession of
the
>> following facilities the following items:
>>
>> The mineat (-1, -1): 3 stones, 2 ore
>> The mineat (+1, +1): 3 stones, 2 ore
>> The orchard at (-1, +1): 3 apples, 3 lumber
>> The farmat (+1, -1): 3 corn,   3 cotton
>>
>> Since these facilities are all built on Public Land, everyone can
>> collect
>> from them, but as they are all on Preserved Land, no one can spend
>> assets
>> to upgrade them.
>>
>> Additionally, since there is Public, Non-preserved land, any player
can
>> build facilities on them. Just be aware that others will be able to
>> modify
>> your facilities if you choose to build on this land. Fortunately, as
>> this
>> is a new week, a land auction can now commence.
>>
>> For the following 5 auctions, I am the announcer and auctioneer, and
>> the
>> minimum bid is 1 coin:
>>
>> AUCTION 1: The lot is the white land unit at (-1, -2)
>> AUCTION 2: The lot is the white land unit at ( 0, -2)
>> AUCTION 3: The lot is the white land unit at (+1, -2)
>> AUCTION 4: The lot is the black land unit at (-1, +2)
>> AUCTION 5: The lot is the black land unit at ( 0, +2)
>>
>> As far as I know, the rules that define asset generation and land
>> auctions stand uncontested, so both of these moves are valid and
>> required.
>>
>>
>>

>>>


Re: DIS: Proto: PAoaM Patch

2018-02-28 Thread Gaelan Steele
This doesn’t need to be 3.1, just 3. Oops.

> On Feb 28, 2018, at 7:19 AM, Gaelan Steele  wrote:
> 
> Title: PAoaM Patch
> AI: 3.1
> 
> —
> 
> Remove the sentence "If the reenacting proposal provides new text for the
> rule, the rule must have materially the same purpose as did the
> repealed version; otherwise, the attempt to reenact the rule is
> null and void.” from Rule 105 “Rule Changes.”
> 
> If rule 2599 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  If a player has not received a Welcome Package since e most
>  recently registered, any player CAN cause em to receive one by
>  announcement.
> 
>  When a player receives a Welcome Package, Agora creates the
>  following assets in eir possession:
> 
>  1. 10 coins
>  2. 5 lumber
>  3. 5 stones
>  4. 10 apples
>  5. 3 papers
> }
> 
> If no rule titled “Paydays” exists, create it at power 2 with the following 
> text; if it exists but does not have the following text, amend it to have the 
> following text: {
>  Whenever a Payday occurs, the following events happen in order:
> 
>  1. The following assets are created in the possession of each
> player:
> A. 10 coins
> B. 5 apples
> C. 2 papers
> 
>  2. For each office, if a single player held that office for 16 or
> more days in the previous month and e was not issued any Cards
> other than Green for eir conduct in that office during that
> time, the following assets are created in the possession of
> that player:
> A. 5 coins
> B. 1 corn
> 
>  The occurrence of Paydays is secured.  At the beginning of each
>  month, a Payday occurs.
> }
> 
> If Rule 1993 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Arcadia is a land entirely defined by the Arcadian Map (the Map).
>  The Map is the term for the set of all Land Units.
> 
>  The Map divides Arcadia into a finite, discrete number of Units of
>  Land, or simply Land. Each Unit of Land is an indestructible asset
>  specified by an ordered pair of integers known as its Latitude and
>  Longitude.
> 
>  Every unique ordered pair of integers within the limits defined in
>  the Rules for Latitude and Longitude signifies an existent Unit of
>  Land. No other Units of Land exist. Units of Land CAN only be
>  created or destroyed by changing the limits of Latitude and
>  Longitude defined in the Rules.
> 
>  All values for Latitude and Longitude MUST lie between -6 and +6,
>  inclusive.
> 
>  The Total Land Area of Arcadia is the number of existent Units of
>  Land defined by permissible Latitude and Longitude pairs.
> }
> 
> If Rule 1994 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Any existent Land for which ownership has not been explicitly
>  changed belongs to Agora.
> 
>  Land belonging to Agora is called Public Land. Land belonging to
>  a contract is called Communal Land. Land belonging to any other
>  entity is called Private Land. Together, Communal Land and Private
>  Land are called Proprietary Land.
> }
> 
> If Rule 1995 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Each Unit of Land has a Land Type switch, tracked by the
>  Cartographor, whose values are "Black", "White", and "Aether" (the
>  default). Changes to Land Type switches are secured. To "change
>  the type" of, or to "transform" a Unit of Land is to flip its Type
>  switch. A “Unit of X” is a Unit of Land whose Land Type switch has
>  the value X.
> 
>  When existent Land has not had its Type changed as explicitly
>  permitted by the Rules, or has a Type that is not currently
>  defined by the Rules, it is considered to have the Land Type of
>  Aether. Rules to the contrary nonwithstanding, Units of Aether
>  CANNOT be transferred from Agora, or owned by any entity other
>  than Agora.
> 
>  If Proprietary Land becomes Aether, the Cartographor SHALL
>  transfer it to Agora in a timely fashion, destroy any facilities
>  on the Land Unit, and set all other switches to their default
>  values.
> 
>  Type is a singleton switch with the values of Black and White,
>  defaulting to Black. When an act specifies that an alternating
>  land type is to be used, the current value of the Alternating Land
>  Type switch is used, and the switch is set to the next value of
>  the switch.
> }
> 
> If Rule 1996 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  The Cartographor is an office; its holder is recordkeepor for the
>  Land of Arcadia.
> 
>  The 

DIS: Proto: PAoaM Patch

2018-02-28 Thread Gaelan Steele
Title: PAoaM Patch
AI: 3.1

—

Remove the sentence "If the reenacting proposal provides new text for the
rule, the rule must have materially the same purpose as did the
repealed version; otherwise, the attempt to reenact the rule is
null and void.” from Rule 105 “Rule Changes.”

If rule 2599 is not currently enacted, re-enact it with the following text; if 
it is enacted but does not have the following text, amend it to have the 
following text: {
  If a player has not received a Welcome Package since e most
  recently registered, any player CAN cause em to receive one by
  announcement.

  When a player receives a Welcome Package, Agora creates the
  following assets in eir possession:

  1. 10 coins
  2. 5 lumber
  3. 5 stones
  4. 10 apples
  5. 3 papers
}

If no rule titled “Paydays” exists, create it at power 2 with the following 
text; if it exists but does not have the following text, amend it to have the 
following text: {
  Whenever a Payday occurs, the following events happen in order:

  1. The following assets are created in the possession of each
 player:
 A. 10 coins
 B. 5 apples
 C. 2 papers

  2. For each office, if a single player held that office for 16 or
 more days in the previous month and e was not issued any Cards
 other than Green for eir conduct in that office during that
 time, the following assets are created in the possession of
 that player:
 A. 5 coins
 B. 1 corn

  The occurrence of Paydays is secured.  At the beginning of each
  month, a Payday occurs.
}

If Rule 1993 is not currently enacted, re-enact it with the following text; if 
it is enacted but does not have the following text, amend it to have the 
following text: {
  Arcadia is a land entirely defined by the Arcadian Map (the Map).
  The Map is the term for the set of all Land Units.

  The Map divides Arcadia into a finite, discrete number of Units of
  Land, or simply Land. Each Unit of Land is an indestructible asset
  specified by an ordered pair of integers known as its Latitude and
  Longitude.

  Every unique ordered pair of integers within the limits defined in
  the Rules for Latitude and Longitude signifies an existent Unit of
  Land. No other Units of Land exist. Units of Land CAN only be
  created or destroyed by changing the limits of Latitude and
  Longitude defined in the Rules.

  All values for Latitude and Longitude MUST lie between -6 and +6,
  inclusive.

  The Total Land Area of Arcadia is the number of existent Units of
  Land defined by permissible Latitude and Longitude pairs.
}

If Rule 1994 is not currently enacted, re-enact it with the following text; if 
it is enacted but does not have the following text, amend it to have the 
following text: {
  Any existent Land for which ownership has not been explicitly
  changed belongs to Agora.

  Land belonging to Agora is called Public Land. Land belonging to
  a contract is called Communal Land. Land belonging to any other
  entity is called Private Land. Together, Communal Land and Private
  Land are called Proprietary Land.
}

If Rule 1995 is not currently enacted, re-enact it with the following text; if 
it is enacted but does not have the following text, amend it to have the 
following text: {
  Each Unit of Land has a Land Type switch, tracked by the
  Cartographor, whose values are "Black", "White", and "Aether" (the
  default). Changes to Land Type switches are secured. To "change
  the type" of, or to "transform" a Unit of Land is to flip its Type
  switch. A “Unit of X” is a Unit of Land whose Land Type switch has
  the value X.

  When existent Land has not had its Type changed as explicitly
  permitted by the Rules, or has a Type that is not currently
  defined by the Rules, it is considered to have the Land Type of
  Aether. Rules to the contrary nonwithstanding, Units of Aether
  CANNOT be transferred from Agora, or owned by any entity other
  than Agora.

  If Proprietary Land becomes Aether, the Cartographor SHALL
  transfer it to Agora in a timely fashion, destroy any facilities
  on the Land Unit, and set all other switches to their default
  values.

  Type is a singleton switch with the values of Black and White,
  defaulting to Black. When an act specifies that an alternating
  land type is to be used, the current value of the Alternating Land
  Type switch is used, and the switch is set to the next value of
  the switch.
}

If Rule 1996 is not currently enacted, re-enact it with the following text; if 
it is enacted but does not have the following text, amend it to have the 
following text: {
  The Cartographor is an office; its holder is recordkeepor for the
  Land of Arcadia.

  The Cartographor's Weekly Report shall include:

  1. the ownership and land type of all existing land;
  2. all changes in the ownership and land type of existing land
 since the most recent report;
  3. the location for the previous week and the current week of each
 entity with a defined location;

Re: BUS: Re: DIS: Re: OFF: Feb 25 Land Auction and an Announcement.

2018-02-28 Thread Edward Murphy

Gaelan wrote:


I bid 3 coins on auctions 2-5.


NttPF. Also, is anyone working on compiling a list of specific
things broken with PAoaM?



Re: BUS: Re: DIS: Re: OFF: Feb 25 Land Auction and an Announcement.

2018-02-28 Thread Gaelan Steele
I bid 3 coins on auctions 2-5.

Gaelan 

> On Feb 26, 2018, at 5:30 AM, Cuddle Beam  wrote:
> 
> I bid on each an amount equal to its current highest bid, plus one coin.
> 
> On Mon, Feb 26, 2018 at 4:11 AM, Ørjan Johansen  wrote:
> 
>> Actually, your most recent message has the same time zone and a plausible
>> time, so new theory:
>> 
>> You composed that official message well in advance, in such a way that the
>> Date: header was set when you composed it, not when you finally sent it.
>> 
>> Greetings,
>> Ørjan.
>> 
>> 
>> On Mon, 26 Feb 2018, Ørjan Johansen wrote:
>> 
>> On Sun, 25 Feb 2018, Reuben Staley wrote:
>>> 
>>> Oh, Agoran weeks start on Monday, don't they? I sent this on Sunday
 thinking that it was the start of another Agoran week. Well, it's
 actually
 Monday in UTC, so it still counts. My date header says it's Sunday
 because
 it is Sunday where I am.
 
>>> 
>>> In that case your Date: header has the wrong time zone, because that's
>>> still definitely too early.
>>> 
>>> Greetings,
>>> Ørjan.
>>> 
>>> El 25 feb. 2018 20:00, "Ørjan Johansen"  escribió:
 
 Your Date: header is still in the previous Agoran week.
> 
> Date: Sun, 25 Feb 2018 12:24:10 -0700
> 
>> 
>> 
> Greetings,
> Ørjan.
> 
> On Sun, 25 Feb 2018, Reuben Staley wrote:
> 
> This is your local Cartographor calling in to remind everyone that as
> 
>> yesterday ended an Agoran week, Agora has created in possession of the
>> following facilities the following items:
>> 
>> The mineat (-1, -1): 3 stones, 2 ore
>> The mineat (+1, +1): 3 stones, 2 ore
>> The orchard at (-1, +1): 3 apples, 3 lumber
>> The farmat (+1, -1): 3 corn,   3 cotton
>> 
>> Since these facilities are all built on Public Land, everyone can
>> collect
>> from them, but as they are all on Preserved Land, no one can spend
>> assets
>> to upgrade them.
>> 
>> Additionally, since there is Public, Non-preserved land, any player can
>> build facilities on them. Just be aware that others will be able to
>> modify
>> your facilities if you choose to build on this land. Fortunately, as
>> this
>> is a new week, a land auction can now commence.
>> 
>> For the following 5 auctions, I am the announcer and auctioneer, and
>> the
>> minimum bid is 1 coin:
>> 
>> AUCTION 1: The lot is the white land unit at (-1, -2)
>> AUCTION 2: The lot is the white land unit at ( 0, -2)
>> AUCTION 3: The lot is the white land unit at (+1, -2)
>> AUCTION 4: The lot is the black land unit at (-1, +2)
>> AUCTION 5: The lot is the black land unit at ( 0, +2)
>> 
>> As far as I know, the rules that define asset generation and land
>> auctions stand uncontested, so both of these moves are valid and
>> required.
>> 
>> 
>> 
 
>>>