Just a few points:
1) Do you use your own onUpdate and setSize methods?
2) Have a look at mm_livepreview.as file
3) Read similar thread (yesterday or so)
--
Best regards,
GregoryN
http://GOusable.com
Flash components development.
Usabi
New in ActionScript 2.0 and Flash 8
http://livedocs.macromedia.com/flash/8/main/1132.html
2006/2/2, thotskee <[EMAIL PROTECTED]>:
> Can anyone supply a list of additions made to ActionScript 2.0 for Flash 8
> (not AS3[?])?
>
> thanks for your time.
> __
Hi, anybody knows if I can return a complex data from Java to Flash with
openAmf.
I am trying to return a HasMap with another HasMap into, like this:
public Map onUserConnect (long _petitionId,String userName, String
password, String roomId){
Map m = new HashMap();
Boolean
If you create your first Singleton-instance, and from that class you
build up your application, the instance is not yet stored in the
variable. Therefore when other elements call its getInstance(), the
classvar hasn't been set yet. That's why your Singleton's constructor
gets called twice. My solut
Thnx Lanny, I guess I missed that one...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lanny
McNie
Sent: woensdag 1 februari 2006 17:25
To: Flashcoders mailing list
Subject: Re: [Flashcoders] photoshop-like filters
Grant Skinner has a good sharpen fil
Coolness, I missed that before. The actual page that this is shown is
http://livedocs.macromedia.com/labs/1/flex/langref/migration.html for
those who don't want to search through the docs.
Nathan
http://www.nathanderksen.com
On Feb 1, 2006, at 6:29 PM, David Peek wrote:
Besides, you don't
On Feb 2, 2006, at 12:24 AM, Helmut Granda wrote:
Where I get confused is when I have to pass the reference from the
button to the manager function. All the methods come from the same
class? for a minute I thought I needed 2 classes (1 to initiate the
button, 2 to handle the references of
Hi Coders,
We're building a large flash application atm that will use Zinc to wrap
it up and provide access to the file system (copying files, etc). The
trouble is that zinc doesn't seem to have any callbacks on file system
methods for us to track success/fail/load progress. Does anyone on the
lis
As I understand the fscommand, the allowable values to the fscommand
depends on the container to the .swf file. (see
http://livedocs.macromedia.com/flash/8/main/1596.html)
So, for projectors like Zinc, the list of fscommand values is very
large and well documented in the Zinc documentation. In
Troy,
Lots of great advise, I felt for a minute I had it but then all of the
sudden everything faded away...
Where I get confused is when I have to pass the reference from the
button to the manager function. All the methods come from the same
class? for a minute I thought I needed 2 classes
On Feb 1, 2006, at 11:19 PM, Ryan Luce wrote:
For some reason when i load cdata text in using xpath like this
thexml.selectNodes("//node/subnode/text()") where there is a br it
breaks
the line, but leaves the br in the text... anyone know why this is
happening? Also my textfield will not al
You're missing a "<" in the CDATA tag - try this instead:
mailto:[EMAIL PROTECTED] Behalf
>>Of Ryan Luce
>>Sent: Wednesday, February 01, 2006 11:19 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] dynamic html text with xpath and cdata
>>
>>
>>For some reason when i load cdat
For some reason when i load cdata text in using xpath like this
thexml.selectNodes("//node/subnode/text()") where there is a br it breaks
the line, but leaves the br in the text... anyone know why this is
happening? Also my textfield will not align to the right, i have manually
set it to align to
On Feb 1, 2006, at 10:14 PM, Helmut Granda wrote:
For example if I have a property (array) inside a class it must be
public so other intances of the object I create can access that
property and they can write to it? And if that is true, how would I
avoid having the property re-assigned (de
On Feb 1, 2006, at 10:23 PM, Bjorn Schultheiss wrote:
Has anyone come across an essential use for a Dynamic Class while
developing
an RIA, besides laziness.
Not if you go and rule out the number one reason I've done it just
like that. ;-)
--
Troy
RPSystems, Ltd.
http://www.rpsystem
Few interesting methods I have never come across.
How about trying to instantiate it?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart
Wttewaall
Sent: Thursday, 2 February 2006 8:38 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] can I know
No MacroAdobe DevKit I have heard of but that zinc app has got 100s of
fscommands.
BTW sounds like an interesting app
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas
Rønning
Sent: Thursday, 2 February 2006 10:44 AM
To: Flashcoders mailing list
Sub
> You are clearly an idiot.
>
> Scott
Thanks for noticing. :)
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So far in AS2 Development I have not found a case yet to use Dynamic
Classes.
Has anyone come across an essential use for a Dynamic Class while developing
an RIA, besides laziness.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Th
Troy, thanks for such a great explanation. I had the same idea I just
cant wrap it around my head in programming termns.
For example if I have a property (array) inside a class it must be
public so other intances of the object I create can access that property
and they can write to it? And if
Besides, you don't want to go teaching people bad habits, especially
when the _global scope is not long for this world...
AS2: _global
AS3: Removed.
Comment: Use a static member of a class instead.
from http://livedocs.macromedia.com/labs/1/flex/langref/index.html
David
You are clearly an id
The extensions _mc, _txt, etc, were originally recommended by
Macromedia to trigger the context sensitive autocompletion in Flash
MX. With strict datatyping it's no longer required and is really just
preference. Personally, I add a $ in front of my private variables and
just make everything else na
This is called hungarian naming.
(http://en.wikipedia.org/wiki/Hungarian_notation)
It is generally viewed nowadays as bad practice, in the age of type-aware
browsers and way too many classes to possibly come up with names for.
I still use it here and there, but descriptive variable names will o
Naming conventions don't matter. What matters is whatever you pick, be
consistent.
- Original Message -
From: "Stephen Ford" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, February 01, 2006 8:53 PM
Subject: [Flashcoders] Naming conventions for AS2.0 ...
Does anyone have an opinion, or a p
I use
oListener:Object;
bIsReady:Boolean
sText:String;
tf:Textfield;
mcHolder:MovieClip;
mcl:MovieClipLoader;
Yeah I don't think prefixes are recognized elsewhere but it takes a
bit of effort to type _ (underscore) because it's out of the way for
me
Mon
On 2/2/06, Bjorn Schultheiss <[EMAIL PROT
listener_obj
answer
I hate mcImage, I don't think that prefix is recognized in any dev app.
I know image_mc works in Flash and I think sepy for code hinting
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Ford
Sent: Thursday, 2 February 2006 12:5
On Feb 1, 2006, at 7:00 PM, Helmut Granda wrote:
Las week I made a component similar to the radio button component.
While I
was working on this I requested help understanding the way the
component
works. Eric (ericCD) suggested making a manager class:
In a general sense, the concept is to
Does anyone have an opinion, or a preferred method, in regards to
naming conventions for AS2.0 objects ?
For example, Macromedia recommends:
clip_mc (movie clip)
comm_lc (local connection)
names_array (array)
beep_sound (sound)
field_txt (text field)
etc, etc, etc
but what if I wanted to us
A global namespace as an object is all you need for managing global
variables.
...as long as you don't want compile-time type checking, the ability to
watch one of them or fire an event from them *ever*, and so on and so forth.
Oh, wait... I get it now! *You're* that guy whose project I inhe
Can anyone supply a list of additions made to ActionScript 2.0 for Flash 8 (not
AS3[?])?
thanks for your time.
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but as far as type-checking goes, I'm going to take as much
of it as I can get.
1us3r n3wb!!! l0l!
ryanm
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MaTT,
You wouldn't 'move' the reference to the sounds but you can get at them in
order to control them.
You could use a for...in loop to access the sound objects.
var sndRefArr:Array = Array();
function sndInTarget(mc:MovieClip){
//where mc is the child swf
var tmpSndArr:Array =
try checking into the Array .splice method
Method; adds and removes elements from an array. This method modifies the
array without making a copy.
var myPets_array:Array = new Array("cat", "dog", "bird", "fish");
trace( myPets_array.splice(1) ); // dog,bird,fish
trace( myPets_array ); // cat
On 2/1/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
>
>
> This is not OOP fanatisism talking. It's experience. I understand that
> ActionStep, being a dynamic language, shouldn't be treated as if it is
> Java...but as far as type-checking goes, I'm going to take as much of it as
> I can get.
LOL
I'm way, way too sleepy to pretend that i can give you any advice on
your actual problem, but i CAN give you advice on your AS form.
Please dude, for the sake of your brain cells, start using strict typing
and local variables, and when you can, lose the myMethod =
function(param) syntax.
Semanti
On 2/1/06, Martin Wood <[EMAIL PROTECTED]> wrote:
>
> David Rorex wrote:
> > 1. can flash load .wav files?
>
> No
>
> > 2. can loadBytes simulate loading .wav files?
>
> No
>
> > if so, it might be simpler to generate a .wav structure than a .swf
>
> thats what would be best, but doesnt look like i
Use Array.splice() to remove an element.
randomPos = random(total);
rfcClip = rfcsArray[randomPos];
imgID = imgArray[randomPos];
rfcsArray.splice(randomPos, 1);
imgArray.splice(randomPos, 1);
total--;
Corban Baxter wrote:
Ok one quick array question...
randomPos = random(total);
rfcClip =
Hi all!
I'm having trouble with the latest version of the Flash Javascript
Integration Kit (from SVN source). I've got 2 examples that show the
problems I'm having:
http://www.jimkremens.com/js_kit_issues/example_01.html
http://www.jimkremens.com/js_kit_issues/example_02.html
View source to comp
Since we are in the "understanding" mode, I want to throw a question out
there.
Las week I made a component similar to the radio button component. While I
was working on this I requested help understanding the way the component
works. Eric (ericCD) suggested making a manager class:
-->
Mak
Thanks a million Jason!
Corban Baxter | rich media designer | www.funimation.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Corban Baxter
Sent: Wednesday, February 01, 2006 5:53 PM
To: Flashcoders mailing list
Subject: RE: [Flash
Ok one quick array question...
randomPos = random(total);
rfcClip = rfcsArray[randomPos];
imgID = imgArray[randomPos];
total--;
//now how can I delete those two records from my two arrays and
recompile the arrays for use next time? I want to slowing delete the
entire array so that I never use one
I guess I'm just wondering whether he even read the earlier responses.
Compile-time type checking clearly makes this a good decision for medium to
large-sized projects. As soon as you start dealing with dynamic types (Object
and MovieClip), you're asking for trouble. I know, because I've been th
That would be great I'd love to see other approaches to this. But things are
looking up I simplified that function into the one before it and it works fine.
I am hoping to get this working fairly shortly. If so I will send you the file.
Its going to be fun to look at I'm sure...
Corban Baxter
I gotta run home, maybe someone else can help - I'll try and write up
some examples if I can later - but relax, don't go nuts on us. And you
didn't have to change your sig just because I teased you a little! :)
Seriously, I'll try and work up an example that might be a little
cleaner if I can
heh, yeah. I'm sorry. That was bad...
Scott
-Original Message-
From: [EMAIL PROTECTED] on behalf of Merrill, Jason
Sent: Wed 2/1/2006 6:21 PM
To: Flashcoders mailing list
Cc:
Subject:RE: [Flashcoders] Tell me more about "_professionalism"
>From the RE: [Flashcoders] T
We're currently looking to create a custom flash projector wrapper for
an expo application that is directx driven. We'd like to superimpose a
transparent flash interface on 3d rendered graphics in real time
I know Zinc has functionality that lets you call DLLs via FScommand, but
i'd like to know
Well it's kind of working. I'd love to have some help on this to get me
going correctly. So with that said I'll try and explain what this is.
Ok so we are creating a screensaver that has 5 img layouts/templates
with different numbers of images per layout but they have empty MC's in
place to place
ROTFLMAO
On 2/1/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:
>
> >From the RE: [Flashcoders] Tell me more about "_global" thread:
>
> >>You are clearly an idiot.
> >>
> >>Scott
>
> Wow, are we really getting that low now? C'mom guys, lets make a choice
> here: 1)keep it professional, 2)take it
>From the RE: [Flashcoders] Tell me more about "_global" thread:
>>You are clearly an idiot.
>>
>>Scott
Wow, are we really getting that low now? C'mom guys, lets make a choice
here: 1)keep it professional, 2)take it off-list, or 3) end it. I'm
not the first to request that. A simple "I disagr
I just think it gets pretty hairy after they get nested more than one level -
functions that rely on other functions which rely on other functions are OK,
but when they have to be executed in a certain order in order for them to work,
gets real messy. Nothing wrong with a function that uses oth
You are clearly an idiot.
Scott
-Original Message-
From: [EMAIL PROTECTED] on behalf of Steven Sacks
Sent: Wed 2/1/2006 2:43 PM
To: 'Flashcoders mailing list'
Cc:
Subject:RE: [Flashcoders] Tell me more about "_global"
Let's make classes for everything. Let's make com
Yeah I know. I just meant what is wrong with me having fnctions that call
functions etc? Do I have a better way to do something like this?
Corban Baxter | rich media designer | www.funimation.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Check Joey Lott's tutorial on building components that subclass MovieClip
http://www.person13.com/articles/components/creatingcomponents.html
Mani
On 2/1/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
>
> OK, I really am at a lose. There is some sort of property and or
> event/function that is
>>Jason could you possibly help me off list on a better way to throw
this stuff
>>around? I am really in the dark here and it would be a huge help if
you could
>>explain a better way to format this. Or anyone for that matter.
Thanks!
Nah, don't be silly. ;) I spent a little more digging and found
Oh and I found where it was not being passed right. But I would appericate
beyond belief if you had some ideas for me. Thanks!
Corban Baxter | rich media designer | www.funimation.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of C
Jason could you possibly help me off list on a better way to throw this stuff
around? I am really in the dark here and it would be a huge help if you could
explain a better way to format this. Or anyone for that matter. Thanks!
Corban Baxter | rich media designer | www.funima
Would a component that subclasses movie clip call its constuctor when
dragged on stage despite the fact that the constructor is private. I'm
getting a strange error wherein a supposed singleton class is calling the
private constructor twice and therefore eliminating the references to it
that other
>>// and I really need to learn OOP and AS2 I'm sure life would be a lot
>>//easier.
Maybe, though the problems you're having aren't really related to any
issue that OOP would fix - this is more plain old calling functions,
passing parameters, etc.
Jason Merrill | E-Learning Solutions | ic
>>What ARE you on about? :OD
>>
>>Adrian Lynch | Stuff | adrianlynch.co.uk
DUDE! Had this sig for years, it's catching on! Sweet! lol
Jason Merrill | E-Learning Solutions | icfconsulting.com
>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[
You have functions calling functions calling functions... probably why
it's gettting hard to debug.
Found it though,
Right above this line:
randomSet = random(totalSetsNLayout) + 1;
put this:
trace(""+totalSetsNLayout)
You will see it's undefined. Follow it back through your function c
List,
This is great that ActionScript is growing over time and with new AS
version 3 many OOP concepts are now much easier to implement.
Creating real encapsulation with new 'final', 'const', 'private' and
'protected' keywords or true polymorphism with 'override' are great
features, it was howeve
What ARE you on about? :OD
Adrian Lynch | Stuff | adrianlynch.co.uk
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Merrill,
Jason
Sent: 01 February 2006 22:12
To: Flashcoders mailing list
Subject: RE: [Flashcoders] understanding the for loop
By th
In a world. In a time. Wait that is weird.
Better?
//cb
Ok those are determinded in an array in a previous function.
Here is EVERYTHING THAT I AM GOING TO THIS POINT.
I will change the code for random later I just need to figure this out.
Oon step at a time. The random works fine above so I feel
I'm not opposed to writing classes. I'm opposed to overcomplicating things
that are simple and should stay simple. You seem to get the impression that
I am a noob coder.
A global namespace as an object is all you need for managing global
variables.
If you have variables that need complicated wa
I do like that. I'm hoping that I can have all of my buttons auto register
themselves to the main EventListener when they are dragged on stage. I'm
going to give it a try.
Thanks again,
Mani
On 2/1/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
>
> ActionStep buttons (and thus, Apple's Cocoa bu
David Rorex wrote:
1. can flash load .wav files?
No
2. can loadBytes simulate loading .wav files?
No
if so, it might be simpler to generate a .wav structure than a .swf
thats what would be best, but doesnt look like its currently possible.
Generating the swf header and audio tags isnt
By the way, with that e-mail signature line of yours, I feel like I am
talking to my alter-self from a parallel universe.
Jason Merrill | E-Learning Solutions | icfconsulting.com
Jason so its bad to use this old way of random huh?
Corban Baxter | rich media desig
Well, its depreciated. You tell me. ;)
Jason Merrill | E-Learning Solutions | icfconsulting.com
>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Corban Baxter
>>Sent: Wednesday, February 01, 2006 5:03 PM
>>To: Flashcode
I answered that already, although I didn't notice until now that you are using
the random() global function which was depreciated with Flash 4. While it may
server your purpose, use Math.random() as I demonstrated previously.
but you're also not providing any information on how the value for
t
Jason so its bad to use this old way of random huh?
Corban Baxter | rich media designer | www.funimation.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Wednesday, February 01, 2006 3:51 PM
To: Flashcoders mai
1. can flash load .wav files?
2. can loadBytes simulate loading .wav files?
if so, it might be simpler to generate a .wav structure than a .swf
-David R
On 2/1/06, Martin Wood <[EMAIL PROTECTED]> wrote:
>
> i think that theoretically it may be possible to generate real time audio
> just
> in the
Here is a better idea of what I need I think I posted the code off a little...
[code]
imgArray = new Array();
for(i=0; i<=imagesToGrab; i++){
randomSet = random(totalSetsNLayout) + 1; //totalSetsNLayout = 4
//shouldn't i get a random number
i think that theoretically it may be possible to generate real time audio just
in the 8.5 player.
In the thread about MIDI and the flash player I mentioned an idea for creating
real time audio streams using 8.5
Basically i think you could do it by using the loadBytes method in
flash.display.
my_var = null; and delete my_var; should do exactly the same
thing...delete doesn't actually delete the object, only the reference
to the object. it doesn't get removed from memory until later
(when the GC feels like it)
Well, technically they do *slightly* different things, but usually with
>> img = random(imagesToGrab)+1;
Yeah - first part of is probably that your use of random is... well...
incorrect.
Math.random() retruns a random number of 0.0 or between 0.0 and 1.0.
You should convert it to a whole number first.
function getRandom(min:Number, max:number){
return mi
You're not incrementing imagesToGrab anywhere.
for (...) {
.
imagesToGrab++;
}
Ade
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Corban
Baxter
Sent: 01 February 2006 21:29
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] un
my_var = null; and delete my_var; should do exactly the same thing...delete
doesn't actually delete the object, only the reference to the object. it
doesn't get removed from memory until later (when the GC feels like it)
var obj1 = {blah:"hello"};
var obj2 = obj1;
delete obj1;
trace(obj2.blah);
or how about:
var exists:Boolean = classExists("your.class.path");
trace(exists);
function classExists(path):Boolean {
return (mx.utils.ClassFinder.findClass(path));
}
2006/2/1, Scott Hyndman <[EMAIL PROTECTED]>:
> if (_global.path.to.class.Class != null
> && typeof(_global.path.to.
8.5 actually provides write as well as read access to the
waveforms? I haven't looked into it much, but i've only
seen people making visualizations of sounds, not actually
modifying or generating them in real-time.
I don't know, but there was talk of it at one time. What I said was *if*
8.5 p
Ok guys I am working with this for loop to help me grab random images. My
problem is it seems like the for loop won't reset and random var each time it
runs. Below is my code...
[code]
for(i=0; i<=imagesToGrab; i++){
randomSet = random(totalSetsNLayout) + 1;
img = random(imagesTo
7/10 are interactive advertising, which means that I have usually 2
weeks(at
best) to do something that doesn't relate and never had the time to make
me
own framework.
Has it occurred to you that if you built a class and got in the habit of
using it, it would take exactly the same amount of
Much of AS1 isn't deprecated, but that's just how I think of it.
Sorry if it seemed like I was declaring AS1 deprecated because it
isn't (officially). The point I wanted to make was that it makes me
nervous to use AS1 stuff for practical reasons, one being the
*likelihood* AS1 contains much synta
Steven Sacks wrote:
A stereotypical cop out. I guess I was wrong. You're not as smart and
clever as I gave you credit for. ;)
I think this conversation is wandering close to the line for what I
assume is a professional mailing list. Take the flame war to personal
email please.
-Adam
> Apart from that, your email takes a kind of
> i-won't-use-names-but-I'll-try-to-offend-you-all anyway tone, and your
> assumptions are just plain wrong on multiple levels. As I
> said simply the
> tone of your email makes it clear there is no use discussing
> it as well, you
> seem to have it a
Sure... Should have probably explained the curiousity more up front
anyway...
I guess I'm just looking at it from the other side of the fence - I
currently work with a web-based application in which parts of the
front-end are done in Flash (and getting the rest of the pieces over to
Flash is part
Want an example? I wrote this desktop application.
http://www.directv.com/see/landing/gametracker/gametracker.html
In the first 6 months of deployment, they received THREE (count them 3)
requests for help, and all three ended up having to do with their backend
having issues. The application is
Steven Sacks schrieb:
AS1 syntax is deprecated? That's news to me.
yeah baby, flex will be free, but then as1 will be deprecated ;-)
micha
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You have been watching us through our webcams, haven't you? Ah come on...
Just admit it... It's okay...
I must say I do agree with your first line... After that it got a bit
blurry.
See I always thought that the guyz using only global vars with obscure names
calling them from god-knows-where, wer
They're theorycoders, the type that post pseudocode to forums and mailing
lists. More often than not their pseudocode doesn't work and only serves to
confuse others who think they're getting a lesson from a smart and
experienced coder. These theorycoders have book smarts but lack street
smarts.
AS1 syntax is deprecated? That's news to me.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Britton
> Sent: Wednesday, February 01, 2006 12:10 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] v2 components - are you kidding
Fast, bug-free ones. ;)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Robert Chyko
> Sent: Wednesday, February 01, 2006 12:10 PM
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] Tell me more about "_global"
>
> I'm just curious t
Let's code everything in one frame when working closely with designers so
we can make
them feel stupid and helpless when they go into our application and can't
find anything and we can feel so superior to them because it's so obvious
and now we have to walk them through it and by doing so can sho
Fast ones :D
7/10 are interactive advertising, which means that I have usually 2 weeks(at
best) to do something that doesn't relate and never had the time to make me
own framework.
Still I insist in a one frame architecture, and leave the all the item in
the library for the designers.
May I ask wh
Hi Roman,
You describe my_var =null as being useless, but this should be enough for
the garbage collector to come along and reclaim an object?
With respect to the static issue, what do you mean with 'static instances' ?
Could u provide an example of such an object with isn't reclaimed?
Thanks,
Ha
I'm just curious to know what kind of projects these are that you are
working on?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro
Furtado
Sent: Wednesday, February 01, 2006 2:52 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Tell me mo
Ghostwire's are fast and simple, but the deprecated AS1 syntax makes
me wonder how good they'll fit with a new project. Are there plans to
update these components?
Mike
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You should re-fresh your memory by visiting ZEH's tweening site...
Just wanted to give a shout out and remind that Zeh's original work
is sort of the thing that kicked off a lot of this tween engine
madness. Zeh's current work is great, I agree! It is very inspiring
to me and at one point
Supported!
I dare to add a few thoughts of me own.
A good application is one that works, an excellent application is one that
works fast.
That said and with utra-tight deadlines together with designers having to
open my fla so they can make it pretty while I make the next app, _global
rules!
This
Have you even used the Ghostwire components? They compile in AS2 without
any problems, unlike the Macromedia ones. You shouldn't speak against
something you have never used based on your experience with Macromedia's
components, which is the whole point of this thread.
> -Original Message--
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