[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628 --- Comment #3 from Jesse Barnes 2010-04-14 09:10:27 PDT --- On Wed, 14 Apr 2010 17:57:07 +0200 Mario Kleiner wrote: > Hmm. The patch inits mesa's local cached copy of swap_interval to > zero. The DRI2CreateDrawable() function inside the xse

[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628 Kristian Høgsberg changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628 Michal Schmidt changed: What|Removed |Added Attachment #34997|0 |1 is obsolete|

[Mesa3d-dev] [Bug 27628] New: glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628 Summary: glxgears prints bogus swap interval information Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 27612] New: Mesa 7.8.1 does not compile against libdrm 2.4.20

2010-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27612 Summary: Mesa 7.8.1 does not compile against libdrm 2.4.20 Product: Mesa Version: unspecified Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal P

[Mesa3d-dev] [Bug 27586] texture3d max sizes are too small

2010-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27586 Alex Deucher changed: What|Removed |Added Component|Drivers/DRI/R600|Mesa core AssignedTo|dri-de...@li

[Mesa3d-dev] [Bug 26123] Rendering to offscreen depth-texture fails

2010-04-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=26123 Marek Olšák changed: What|Removed |Added Component|Drivers/DRI/r300|Mesa core AssignedTo|dri-de...@lis

[Mesa3d-dev] [Bug 27514] implementation error: Unsupported opcode 79 (TEX) in vertex shader

2010-04-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27514 Roland Scheidegger changed: What|Removed |Added Component|Mesa core |Drivers/DRI/i965 AssignedTo

[Mesa3d-dev] [Bug 27514] implementation error: Unsupported opcode 79 (TEX) in vertex shader

2010-04-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27514 --- Comment #1 from Daniel Oertwig 2010-04-07 06:59:26 PDT --- Mesa package version is 7.7-4ubuntu1 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the ass

[Mesa3d-dev] [Bug 27514] New: implementation error: Unsupported opcode 79 (TEX) in vertex shader

2010-04-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27514 Summary: implementation error: Unsupported opcode 79 (TEX) in vertex shader Product: Mesa Version: unspecified Platform: x86-64 (AMD64) OS/Version: Linux (All) Stat

[Mesa3d-dev] [Bug 23494] Swrast regression has broken fog

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=23494 Pauli changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27461] Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27461 Pauli changed: What|Removed |Added Component|GLUT|Drivers/DRI/r200 AssignedTo|mesa3d-...@l

[Mesa3d-dev] [Bug 27464] Mesa 7.8: screen/keyboard frozen when using menus in GLUT application

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27464 Pauli changed: What|Removed |Added Keywords||NEEDINFO Component|GLUT

[Mesa3d-dev] [Bug 27469] Mesa 7.8: Problems with two games, using OpenGL

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27469 Pauli changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27461] Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27461 --- Comment #1 from Ian Romanick 2010-04-05 13:09:26 PDT --- Please don't submit zipped attachments. Just submit the .c file and make sure the mime type is text/plain. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email

[Mesa3d-dev] [Bug 27469] Mesa 7.8: Problems with two games, using OpenGL

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27469 Ian Romanick changed: What|Removed |Added Keywords||NEEDINFO --- Comment #1 from Ian Romanick

[Mesa3d-dev] [Bug 27469] New: Mesa 7.8: Problems with two games, using OpenGL

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27469 Summary: Mesa 7.8: Problems with two games, using OpenGL Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal

[Mesa3d-dev] [Bug 27464] New: Mesa 7.8: screen/keyboard frozen when using menus in GLUT application

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27464 Summary: Mesa 7.8: screen/keyboard frozen when using menus in GLUT application Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Statu

[Mesa3d-dev] [Bug 27464] Mesa 7.8: screen/keyboard frozen when using menus in GLUT application

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27464 --- Comment #1 from Zbigniew 2010-04-05 05:47:15 PDT --- Tested using Kernel 2.6.32.10, Glibc 2.10.1, Gobolinux 0.14 (32-bit), Mesa 7.8, Xorg 7.5, X-Server 1.7.6, IceWM 1.2.37, Pentium III/750, old mobo Intel BX-based, ATI Technologies Inc RV2

[Mesa3d-dev] [Bug 27461] New: Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27461 Summary: Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?) Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All)

[Mesa3d-dev] [Bug 26666] In GTA VC objects are drawn in incorrect Z order

2010-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=2 Ruslan changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27403] GLSL struct causing "Invalid src register file ..." error

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27403 Brian Hall changed: What|Removed |Added CC||brian.h...@gmail.com --- Comment #2 from

[Mesa3d-dev] [Bug 27403] GLSL struct causing "Invalid src register file ..." error

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27403 --- Comment #1 from Ian Romanick 2010-04-01 21:18:05 PST --- (In reply to comment #0) > uniform sampler3D volShadSampler0; > > struct VolShad > { > sampler3D texture; > int samples; > int channels; > mat4 wo

[Mesa3d-dev] [Bug 27418] latest eglut patches break build

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27418 Chia-I Wu changed: What|Removed |Added AssignedTo|mesa3d- |olva...@gmail.com |d...@li

[Mesa3d-dev] [Bug 27418] New: latest eglut patches break build

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27418 Summary: latest eglut patches break build Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component

[Mesa3d-dev] [Bug 27403] New: GLSL struct causing "Invalid src register file ..." error

2010-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27403 Summary: GLSL struct causing "Invalid src register file ..." error Product: Mesa Version: 7.6 Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW

[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #4 from Kristof Ralovich 2010-03-29 12:57:15 PST --- http://cgit.freedesktop.org/mesa/mesa/commit/?id=45f4e8842e3dae9d8be2a38769a57a524fdc335f -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- Y

[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #3 from Kristof Ralovich 2010-03-29 12:56:10 PST --- Also have a look at: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ce0ad53281f236424a72ae021f293a3a5ca69217 and http://cgit.freedesktop.org/mesa/mesa/commit/?id=e32b601e7d

[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #2 from Kristof Ralovich 2010-03-29 12:54:52 PST --- (In reply to comment #1) > (In reply to comment #0) > > Created an attachment (id=19010) --> (http://bugs.freedesktop.org/attachment.cgi?id=19010) [details] [details] > > half

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #8 from Chia-I Wu 2010-03-28 01:51:22 PST --- (In reply to comment #0) > tmpBuf = (GLubyte *)malloc(4*sizeof(GLubyte)); > glReadPixels(12, 12, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuf); > > /*

[Mesa3d-dev] [Bug 27300] [r300g] Oolite fragment shaders are too big for r3xx

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300 Corbin Simpson changed: What|Removed |Added Summary|r300_fs.c:209: |[r300g] Oolite fragment

[Mesa3d-dev] [Bug 24942] r300g: R300 Gallium SW TCL

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24942 Corbin Simpson changed: What|Removed |Added AssignedTo|mesa3d- |mostawesomed...@gmail.com

[Mesa3d-dev] [Bug 21997] [gallium-mesa-7.4] Add tex_transfer to pipe_screen in order to speed up glreadpixels

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21997 Corbin Simpson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #15 from George Sapountzis 2010-03-27 05:56:07 PST --- (In reply to comment #14) > The question is, when libGL.so is compiled with direct rendering support, how > to decide if direct rendering is viable at runtime? The connectio

[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #1 from George Sapountzis 2010-03-27 05:49:45 PST --- (In reply to comment #0) > Created an attachment (id=19010) --> (http://bugs.freedesktop.org/attachment.cgi?id=19010) [details] > half-hearted demo patch which makes valgrind

[Mesa3d-dev] [Bug 5840] Mesa does not remove no-op state changes occuring outside rendering commands

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=5840 Corbin Simpson changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution|

[Mesa3d-dev] [Bug 4860] Software rasterizer polygon offset problem

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=4860 Corbin Simpson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27017] swrast not working correctly - point-wide trivial

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27017 Andrew Randrianasulu changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27018] swrast not working correctly - samples/stencil

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27018 Andrew Randrianasulu changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #7 from Karthik Hariharakrishnan 2010-03-26 10:47:04 PST --- (In reply to comment #2) > Which driver are you using? swrast or softpipe or other? > > I could probably look into this as soon as you provide a (glut) test program.

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #6 from Karthik Hariharakrishnan 2010-03-26 10:45:37 PST --- Created an attachment (id=34496) --> (http://bugs.freedesktop.org/attachment.cgi?id=34496) Makefile for building app -- Configure bugmail: http://bugs.freedesktop.o

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #5 from Karthik Hariharakrishnan 2010-03-26 10:44:59 PST --- Created an attachment (id=34495) --> (http://bugs.freedesktop.org/attachment.cgi?id=34495) header file included from source -- Configure bugmail: http://bugs.freede

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #4 from Karthik Hariharakrishnan 2010-03-26 10:44:37 PST --- Created an attachment (id=34494) --> (http://bugs.freedesktop.org/attachment.cgi?id=34494) Source code for reproducing the problem. -- Configure bugmail: http://bu

[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 Ian Romanick changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #3 from Karthik Hariharakrishnan 2010-03-26 09:22:01 PST --- (In reply to comment #2) > Which driver are you using? swrast or softpipe or other? > > I could probably look into this as soon as you provide a (glut) test program.

[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300 --- Comment #5 from Darren Salt 2010-03-26 08:31:41 PST --- About compiling Oolite: "make -f Makefile pkg-deb" works here. ("debuild binary" would be fine, but debian/changelog is generated.) http://www.oolite.org/download has links to bina

[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300 --- Comment #4 from Darren Salt 2010-03-26 08:21:21 PST --- Created an attachment (id=34486) --> (http://bugs.freedesktop.org/attachment.cgi?id=34486) Shader log from Oolite One log file, as requested. (This is with shader-effects-level se

[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300 --- Comment #3 from Corbin Simpson 2010-03-26 05:40:07 PST --- Can't figure out how to build your program. :T You hit the generic "error in shader compiler" assert. Could you run again with RADEON_DEBUG=fp set, and attach that log here? -

[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300 --- Comment #2 from Corbin Simpson 2010-03-26 04:57:09 PST --- Tired, commented on wrong bug. Investigating yours now. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because:

[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300 Corbin Simpson changed: What|Removed |Added Status|NEW |ASSIGNED --- Comment #1 from Corbin

[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286 --- Comment #5 from Brian Paul 2010-03-25 17:23:47 PST --- Off-hand, I _think_ this is an issue with the SSE rcp (reciprocol) instruction. Per the comment in the code, I think we need to produce a more accurate result: static void emit_rcp

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #2 from Brian Paul 2010-03-25 17:17:14 PST --- Which driver are you using? swrast or softpipe or other? I could probably look into this as soon as you provide a (glut) test program. -- Configure bugmail: http://bugs.freedesk

[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #1 from Karthik Hariharakrishnan 2010-03-25 10:18:05 PST --- Created an attachment (id=34439) --> (http://bugs.freedesktop.org/attachment.cgi?id=34439) fragment shader used to reproduce bug -- Configure bugmail: http://bugs.f

[Mesa3d-dev] [Bug 27312] New: glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312 Summary: glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB Product: Mesa Version: unspecified Platfor

[Mesa3d-dev] [Bug 24942] r300g: R300 Gallium SW TCL

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24942 Joakim Sindholt changed: What|Removed |Added CC||tstel...@gmail.com --- Comment #2 f

[Mesa3d-dev] [Bug 27301] r300g: segfault while running glxgears

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27301 Joakim Sindholt changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 27301] r300g: segfault while running glxgears

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27301 --- Comment #1 from Alex Deucher 2010-03-25 07:11:22 PST --- IGP cards don't currently work properly with r300g. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: ---

[Mesa3d-dev] [Bug 27301] New: r300g: segfault while running glxgears

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27301 Summary: r300g: segfault while running glxgears Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 27300] New: r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300 Summary: r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed. Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW

[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286 --- Comment #4 from Brian Paul 2010-03-24 08:37:42 PST --- OK, looks like I wasn't running w/ X86/SSE codegen enabled. Looks like a bug in that code. I'll try to take a look in a while. -- Configure bugmail: http://bugs.freedesktop.org/

[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286 --- Comment #3 from Karthik Hariharakrishnan 2010-03-24 08:13:10 PST --- (In reply to comment #2) > Can you provide a stand-alone test program that demonstrates this? > > I tried it myself and I got the expected result: mod(4.0, 2.0) return

[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286 --- Comment #2 from Brian Paul 2010-03-24 07:53:33 PST --- Can you provide a stand-alone test program that demonstrates this? I tried it myself and I got the expected result: mod(4.0, 2.0) returns 0.0 Mesa's mod() function is implemented j

[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286 Karthik Hariharakrishnan changed: What|Removed |Added OS/Version|All |Linux (All) Platfor

[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #9 from Artem S. Tashkinov 2010-03-24 04:37:49 PST --- Unigine Heaven v2.0 demo/benchmark is out and also requires this extension in order to run. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email -

[Mesa3d-dev] [Bug 27286] New: Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286 Summary: Mod function returns wrong value Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium C

[Mesa3d-dev] [Bug 27273] Lightsmark2008 robot model is drawn flat

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27273 --- Comment #1 from Ruslan 2010-03-23 15:37:47 PST --- Maybe this matters, i tested windows version of it, using WINE. Anyway, it does work correctly on nVidia proprietary driver, so i guess it's Mesa bug. -- Configure bugmail: http://bugs

[Mesa3d-dev] [Bug 27273] New: Lightsmark2008 robot model is drawn flat

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27273 Summary: Lightsmark2008 robot model is drawn flat Product: Mesa Version: 7.6 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium C

[Mesa3d-dev] [Bug 27266] Cubosphere: undefined function 'texture2D' / incompatible types in assignment

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27266 --- Comment #1 from Brian Paul 2010-03-23 15:15:23 PST --- The problem is this line: vec4 base = texture2D(base, uv); base was previously declared as sampler2D. We're getting the scoping wrong with the initializer. Perhaps you could su

[Mesa3d-dev] [Bug 27268] using step function in vec4 constructor is not completely correct

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27268 --- Comment #2 from Karthik Hariharakrishnan 2010-03-23 11:42:05 PST --- Created an attachment (id=34373) --> (http://bugs.freedesktop.org/attachment.cgi?id=34373) Reference image with no step constructor -- Configure bugmail: http://bug

[Mesa3d-dev] [Bug 27268] using step function in vec4 constructor is not completely correct

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27268 --- Comment #1 from Karthik Hariharakrishnan 2010-03-23 11:41:38 PST --- Created an attachment (id=34372) --> (http://bugs.freedesktop.org/attachment.cgi?id=34372) Output image with step function in vec4 constructor -- Configure bugmail:

[Mesa3d-dev] [Bug 27268] New: using step function in vec4 constructor is not completely correct

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27268 Summary: using step function in vec4 constructor is not completely correct Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NE

[Mesa3d-dev] [Bug 27266] New: Cubosphere: undefined function 'texture2D' / incompatible types in assignment

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27266 Summary: Cubosphere: undefined function 'texture2D' / incompatible types in assignment Product: Mesa Version: git Platform: Other URL: http://sourceforge.net/projects/cub

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 Ian Romanick changed: What|Removed |Added Attachment #34360|application/octet-stream|text/plain mime type|

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #7 from Brian Paul 2010-03-23 09:21:42 PST --- (In reply to comment #6) > It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders. > More specifically lots of tests fail in the GL/build section in OpenGL ES >

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #3 from Brian Paul 2010-03-23 09:19:23 PST --- Created an attachment (id=34368) --> (http://bugs.freedesktop.org/attachment.cgi?id=34368) do varying var allocation upon usage to use fewer regs The fragment shader is trying to r

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich changed: What|Removed |Added Attachment #34367|application/octet-stream|text/x-csrc mime type|

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich changed: What|Removed |Added Attachment #34365|application/octet-stream|text/x-csrc mime type|

[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai changed: What|Removed |Added Status|RESOLVED|CLOSED -- Configure bugmail: http://bugs.fr

[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai changed: What|Removed |Added Status|ASSIGNED|RESOLVED Resolution|

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #6 from Karthik Hariharakrishnan 2010-03-23 08:04:53 PST --- (In reply to comment #5) > (In reply to comment #4) > > > I will try the latest release candidate and see if the problem has been > > fixed. > > I have also been obse

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #5 from Brian Paul 2010-03-23 07:46:01 PST --- (In reply to comment #4) > I will try the latest release candidate and see if the problem has been fixed. > I have also been observing random failures in the GLES conformance suite

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #4 from Karthik Hariharakrishnan 2010-03-23 07:38:08 PST --- (In reply to comment #3) > The fragment shader / preprocessor bug has been fixed for Mesa 7.8. > > I probably won't get around to the other bugs for a while. I really

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #2 from Karthik Hariharakrishnan 2010-03-23 07:34:03 PST --- Created an attachment (id=34367) --> (http://bugs.freedesktop.org/attachment.cgi?id=34367) fragment shader used in main.c -- Configure bugmail: http://bugs.freedesk

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #1 from Karthik Hariharakrishnan 2010-03-23 07:33:37 PST --- Created an attachment (id=34366) --> (http://bugs.freedesktop.org/attachment.cgi?id=34366) source code - sample GLES app -- Configure bugmail: http://bugs.freedesk

[Mesa3d-dev] [Bug 27265] New: GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Summary: GLSL Compiler doesnt link the attached vertex shader Product: Mesa Version: 7.5 Platform: Other OS/Version: All Status: NEW Severity: major Priority: medium

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #3 from Brian Paul 2010-03-23 07:15:27 PST --- The fragment shader / preprocessor bug has been fixed for Mesa 7.8. I probably won't get around to the other bugs for a while. I really wish the GLSL didn't allow all those goofy c

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #2 from Karthik Hariharakrishnan 2010-03-23 05:17:17 PST --- Created an attachment (id=34361) --> (http://bugs.freedesktop.org/attachment.cgi?id=34361) Fragment shader with a lot of preprocessing fails -- Configure bugmail: h

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #1 from Karthik Hariharakrishnan 2010-03-23 05:14:07 PST --- Created an attachment (id=34360) --> (http://bugs.freedesktop.org/attachment.cgi?id=34360) Failing Vertex Shader Attaching one more vertex shader that fails -- Con

[Mesa3d-dev] [Bug 27261] New: GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 Summary: GLSL Compiler fails on the following vertex shader Product: Mesa Version: 7.5 Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: major Prior

[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #4 from Chia-I Wu 2010-03-23 00:38:57 PST --- I think I should brought this up since 7.8 is about to be released. In gl_API.xml, we have C and X86-64 dispatcher correctly hide glHistogramEXT. However, up until recently, X86

[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #3 from Ian Romanick 2010-03-23 00:09:37 PST --- (In reply to comment #2) > I guess I am just curious why this one is left out as all the other GL calls > we > use in our software are included in Mesa's libGL, especially when >

[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Kristian Høgsberg changed: What|Removed |Added CC||k...@bitplanet.net Statu

[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #2 from Alan 2010-03-22 18:49:55 PST --- (In reply to comment #1) > > EXT_framebuffer_object.xml specifies that BlitFramebufferEXT > > to be hidden while BlitFramebuffer is exposed as described in > > ARB_framebuffer_object.xml, i

[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #1 from Tom Fogal 2010-03-22 17:41:58 PST --- > EXT_framebuffer_object.xml specifies that BlitFramebufferEXT > to be hidden while BlitFramebuffer is exposed as described in > ARB_framebuffer_object.xml, is that intentional? This

[Mesa3d-dev] [Bug 27254] New: glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 Summary: glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs Product: Mesa Version: unspecified Platform: Other OS/Version: All

[Mesa3d-dev] [Bug 27250] New: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27250 Summary: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 27248] New: Mesa slang float to int casting bug

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27248 Summary: Mesa slang float to int casting bug Product: Mesa Version: unspecified Platform: All OS/Version: All Status: NEW Keywords: janitor Severity: normal

[Mesa3d-dev] [Bug 27216] Assignment with a function call in an if statement causes an assertion failure

2010-03-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27216 Vinson Lee changed: What|Removed |Added AssignedTo|mesa3d- |bri...@vmware.com |d...@l

[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150 --- Comment #7 from Chia-I Wu 2010-03-21 20:10:05 PST --- The gl* functions are generated from glAPI XMLs and scripts. The original bug was a bug in the scripts, and is fixed. On the other hand, the XMLs do say that glBlitFramebuffer should

[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150 --- Comment #6 from Alan 2010-03-21 18:58:07 PST --- I also noticed that glBlitFramebufferEXT is defined on the header file but the symbol is not exported into libGL.so for both 32bit and 64bit. -- Configure bugmail: http://bugs.freedeskto

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