I have fixed (for the most part) the building of SDL_perl.
Here is the link:http://github.com/kthakore/SDL_perl
More work to come.
Kartik Thakore
thakore.kar...@gmail.com
I have applied a patch for macosx on the SDL_perl bugFixes branch. If
anyone wants to try it out and let me know how that goes?
Here is the link:http://github.com/kthakore/SDL_perl
Kartik Thakore
Begin forwarded message:
Date: Sat, 1 Aug 2009 20:38:47 -0400
From: Kartik Thakore
To: sdl-devel
have gone through them all and made changes and patches install where
necessary.
Get it hot at http://github.com/kthakore/SDL_perl
Kartik Thakore
-- Forwarded message --
From: Kartik Thakore
Date: Sun, Aug 2, 2009 at 8:27 AM
Subject: Fw: Annonce: fixed build system of SDL-perl
http://rt.cpan.org/Public/Dist/Display.html?Name=SDL_perl I have gone
through them all and made changes and patches install where necessary.
Get it hot at http://github.com/kthakore/SDL_perl
Kartik Thakore
ts etc
- Add SDL_Image support
- Add SDL_Net support
- Add built on utilities that are useful with SDL::Game
- Similar to Pygame's PixelArray, Camera, Mask, Midi, Scrap (Clipboard
Support), Movie (SMPEG)
P.S. More stuff in git repo
Kartik Thakore
http://github.com/kthakore/SDL_perl
://github.com/kthakore/SDL_perl/issues
Thank you.
Kartik Thakore
yup this is a problem. Let me see what I can do. Maybe an auto-downloader is
needed. Also I forgot a step below. in setenv.bat you need to manually set
MY_DEV_ROOT=d:\sdlpl .
On Mon, Aug 3, 2009 at 3:13 PM, Andreas Lund wrote:
> Mon, 3 Aug 2009 13:04:57 -0400, Kartik Thakore
> wrote:
>
Hello ppl,
Calling for all help on making Build for windows (Cygwin/Mingw/Native). I
have added the following patch to
http://github.com/kthakore/SDL_perl
branch patch
I am having a lot of trouble doing this as I don't have a windows box. Any
help is much appreciated.
Kartik Thakore
O
-- Forwarded message --
From: Curtis Jewell
Date: Mon, Aug 3, 2009 at 4:39 PM
Subject: Re: Test Windows Build on Module
To: Kartik Thakore
Here's what I did. I still used the same setup as previously.
my ($sdl_compile_flags, $sdl_link_flags);
if ($^O eq
Thank you. Also you can test the new features in
test/OpenGL/tutorials/lesson18.pl
P.S watch the sdl-devel@perl.org for updates
Kartik Thakore
On 3-Aug-09, at 10:34 PM, breno wrote:
Hi there!
First of all, *thank you* - I love SDL and really think Perl is
missing something like this. I
Found them! Google is the best vsc.
Kartik Thakore
On 4-Aug-09, at 7:10 AM, David Goehrig wrote:
specifically the part of the change log that talks about that:
* Aug 26 2003 Stephane Desneux
- modified Makefile.linux to remove debug unless $ENV{DEBUG}
is defined
- added
I have made a download available for v2.1.3 until the sdlperl-2.2.0
and master branch is stabalized.
Kartik Thakore
of my personal goal is to have a game library better than
pygame. So contact me when you start work
Kartik Thakore
On 5-Aug-09, at 2:00 PM, Thomas Klausner wrote:
Hi!
I've been dabbling with SDL for a few months, and as I
think that the lack of an easy way to code cool games is one o
So would a earlier release of parrot implementation be warrented as we
are heading there anyway? This would be instead of phasing Xs to
parrot later. Will this work well for perl 5 ? my priority is perl 5.
Kartik Thakore
On 5-Aug-09, at 4:57 PM, chromatic wrote:
On Wednesday 05 August
know how that goes,
Kartik Thakore
Oops the environment variable is SDL_INST_DIR ;
On Mon, Aug 10, 2009 at 6:13 AM, Kartik Thakore wrote:
> Hey Curtis,
> I finally got around to you ticket. I think I have a fix for it in my
> v2.2.1 branch here http://github.com/kthakore/SDL_perl/tree/v2.2.1.
>
> set the environm
I was thinking of moving this stuff to Alien::SDL after I get
confirmation for this. Alien will also get sources and build them as a
third option. Alien will connect through make/lib/SDL/Utility.pm
Kartik Thakore
On 10-Aug-09, at 9:06 AM, David Goehrig wrote:
As soon as we have a decent
Yup we got him! Join us on the mailing list.
Kartik Thakore
On 10-Aug-09, at 9:08 AM, Matt S Trout wrote:
On Mon, Aug 03, 2009 at 05:00:08PM +0200, Steffen Mueller wrote:
Hi Dave,
quoting your entire message in case Kartik doesn't see it on
modules@:
David Goehrig wrote:
Steffen
Oops. Done!
Kartik Thakore
On 11-Aug-09, at 3:08 AM, Gabor Szabo wrote:
can we keep this discussion on the list ?
Gabor
On Tue, Aug 11, 2009 at 9:57 AM, Kartik Thakore> wrote:
Nope. I got a bitcard account now. LOL perl needs to many differing
accounts. If you can commit can you add
I look in to it. If someone wants to change the template that fine
with me I will make a github repo for ppl.
Kartik Thakore
On 11-Aug-09, at 2:59 AM, Thomas Klausner wrote:
Hi!
On Tue, Aug 11, 2009 at 12:15:59AM +0300, Gabor Szabo wrote:
Kartik should have access to it now. If you have
Great! If you want to take head of the web side it will be great. I
will look into commit bit for you as soon as I get my bit too.
Kartik Thakore
On 11-Aug-09, at 3:13 AM, Gabor Szabo wrote:
On Tue, Aug 11, 2009 at 9:59 AM, Thomas Klausner wrote:
Hi!
On Tue, Aug 11, 2009 at 12:15:59AM
Do we need moderators for this? I have seen many open source IRC
channels devolve to 13 year olds yelling.
Kartik Thakore
On 11-Aug-09, at 3:26 AM, Gabor Szabo wrote:
I have not seen and IRC channel mentioned here earlier so I checked it
out and no one
seemed to using #sdl on irc.perl.org
We have to scrap Build.PL because sdl has changed the way it works on
windows, sparc, cygwin and so on. If we want to be compatible with SDL
1.2.9 and up; build will need to change. Until we get alien::SDL we
will migrate build until v2.5.
Kartik Thakore
I was wrong I have come up with an alternative! We can replace sdl-
confit from sh to perl! The problem I was having on windows was the
way sdl-config behaves. If we remove need for it; that solves the
problems. More info to come.
Kartik Thakore
On 11-Aug-09, at 4:59 PM, Gabor Szabo
inions and guidance Is welcome.
Kartik Thakore
I have added for information and links to sdl.perl.org. Let me know if
anything else is needed.
on
windows?
Kartik Thakore
On 14-Aug-09, at 8:24 AM, Adam Kennedy
wrote:
The strategy of installing pre-built files sounds fine to me.
It may cause some issues for ActivePerl, but if they choose they have
the ability to completely customise their own package, and they are
(to my knowledge
From: Kartik Thakore
Date: August 15, 2009 6:43:41 AM GMT-04:00
To: Gabor Szabo
Subject: Re: Applications written in SDL Perl
There is another called bapho. Search for sdl perl in reddit in
reddit.com/r/perl. I am watching it on github.
Kartik Thakore
On 15-Aug-09, at 5:37 AM, Gabor
Also can you find how to add images?
Kartik Thakore
On 15-Aug-09, at 5:37 AM, Gabor Szabo wrote:
On Sat, Aug 15, 2009 at 12:13 PM, Thomas Klausner
wrote:
Hi!
On Sat, Aug 15, 2009 at 11:53:28AM +0300, Gabor Szabo wrote:
May we split it up in applications and games?
Oh, and for the
You need sdl_image devel.
Kartik Thakore
On 15-Aug-09, at 7:32 AM, Gabor Szabo wrote:
After cloning from github I managed to un the PerlInvadors using the
SDL_Perl that came with Ubuntu 9.04.
Then I upgraded SDL_Perl to 2.2.0 via CPAN for which I first had to
install libsdl-dev.
Now when I
Also get other deps they are on the website.
Kartik Thakore
On 15-Aug-09, at 7:32 AM, Gabor Szabo wrote:
After cloning from github I managed to un the PerlInvadors using the
SDL_Perl that came with Ubuntu 9.04.
Then I upgraded SDL_Perl to 2.2.0 via CPAN for which I first had to
install
You will have to rebuild sdl perl.
Kartik Thakore
On 15-Aug-09, at 7:32 AM, Gabor Szabo wrote:
After cloning from github I managed to un the PerlInvadors using the
SDL_Perl that came with Ubuntu 9.04.
Then I upgraded SDL_Perl to 2.2.0 via CPAN for which I first had to
install libsdl-dev
That's a known issue. Working on it.
Kartik Thakore
On 15-Aug-09, at 8:32 AM, Gabor Szabo wrote:
I installed all the sdl ... dev packages I found and rebuilt SDL_Perl
now PerlInvaders runs again but it fills my screen with these lines:
Use of uninitialized value $_[1] in numeric eq (=
diff --git a/bin/perl_invaders.pl b/bin/perl_invaders.pl
index 6776d39..dc90718 100644
--- a/bin/perl_invaders.pl
+++ b/bin/perl_invaders.pl
@@ -1,3 +1,4 @@
+#!perl -w
use 5.010; use strict; use warnings;
use SDL::App;
use SDL::Event;
@@ -83,7 +84,7 @@ while (1) {
$app->background->blit($on
Ok I need some help with the black magic in lib/SDL/Constants.pm
@EXPORT. Right now the constants can be accessed in a script that
doesn't do
Package whutever;
SDL:: needs to be appended. Any help will be great.
Kartik Thakore
This is in the v2.2.1 branch.
Kartik Thakore
On 17-Aug-09, at 1:04 PM, Kartik Thakore
wrote:
Ok I need some help with the black magic in lib/SDL/Constants.pm
@EXPORT. Right now the constants can be accessed in a script that
doesn't do
Package whutever;
SDL:: needs to be appended
ere was a reason. But I don't
> remember what it was. :)
>
> I will take a look when my kid is asleep.
>
> Dave
>
> -=-=- d...@nexttolast.com -=-=-
>
>
> On Aug 17, 2009, at 1:04 PM, Kartik Thakore
> wrote:
>
> Ok I need some help with the black magic in
I will look into this later tonight or the week!! Thx Justice8.
-- Forwarded message --
From: JusTiCe8
Date: Tue, Aug 18, 2009 at 2:24 AM
Subject: SDL constants converter
To: Kartik Thakore
Hi again,
this is what I've talked about on the list.
Included: the script to co
How is the fix by arodland on the repo?
Kartik Thakore
On 18-Aug-09, at 2:23 AM, JusTiCe8 wrote:
Hi everyone,
I'm not really back to SDL devlopment yet, but I have made a little
script to use new constants design between the two SDL releases.
It's just a matter of replacing
I have posted a dev release of v2.2.1. please give it a whirl. here is the
link
http://cloud.github.com/downloads/kthakore/SDL_perl/SDL_Perl-v2.2.1-beta.tar.gz
Hi,
Hi
I have started to write and SDL plugin for Padre and to help me learn
a bit of SDL
I wrote a few sample scripts.
Nice!
I'd appreciate if someone looked at them
and told me
how could they be improved.
I noticed use SDL; was missing for a lot of the scripts. Also when you
make a
Give v2.2.1 a try.
Kartik Thakore
On 20-Aug-09, at 11:55 AM, Gabor Szabo wrote:
On Thu, Aug 20, 2009 at 5:52 PM, Kartik Thakore> wrote:
Hi,
I'd appreciate if someone looked at them
and told me
how could they be improved.
I noticed use SDL; was missing for a lot of the scrip
Hi
On Thu, Aug 20, 2009 at 5:52 PM, Kartik Thakore> wrote:
Hi,
I'd appreciate if someone looked at them
and told me
how could they be improved.
I noticed use SDL; was missing for a lot of the scripts. Also when
you make
a new SDL::Event please do use SDL::Event;
Hi,
I have upload v2.2.1 to CPAN but I have only have access to SDL.pm not the
other modules. So until that is figured out I will keep trying. Also I have
gotten acces to RT queue for SDL_perl. Please post bug reports there from
now on.
Night
.
Kartik Thakore
last version came out a month or two ago) and
> it has fun gameplay, nice graphic, cool music and overall is fun to play. So
> I think it deserves some showcasing on the website, don't you?
>
> I really look forward to the future of more Perl games! Good luck! :-)
>
>
>
Made my day! I will post it on the site with screen shots soon!
Kartik Thakore
Ok so guys I need you to try this out
https://rt.cpan.org/Ticket/Display.html?id=49003
If anyone can figure out how to keep a local ExtUtils::CBuilder like
My::ExtUtils::CBuilder we can then patch this for windows.
Kartik Thakore
Morning (from Canada)
This is in regards to nothingmuch's advice on fixing memleaks. (
http://yapgh.blogspot.com/2009/08/catching-memory-leaks-in-xs.html#comments).
Thanks for the advice. I am currently working on separating the XS name
spaces in SDL.xs. This is the link I am using as a guide
ht
f the app. I tend to prefer scratch buffers over relying an dynamic
> memory.
>
> Dave
>
> -=-=- d...@nexttolast.com -=-=-
>
>
> On Aug 29, 2009, at 9:49 AM, Kartik Thakore
> wrote:
>
> Morning (from Canada)
>>
>> This is in regards to nothingmuc
Hi,
Andreas which version of SDL perl did you try for windows? If you
would have gotten v2.2.2.5 (sorry for the stupid version names), it
would have required Alien::SDL v0.02 which should have gotten the bare
minimum of deps needed on windows.
Moving on,
On 30-Aug-09, at 3:45 AM, "Andrea
Oh forgot to mention ... Alien::SDL will extract the deps to C:/
strawberry/ . So if you strawberry is installed some place else it may
not work.
Kartik Thakore
On 30-Aug-09, at 3:45 AM, "Andreas Lund" wrote:
Yet again I have decided to try building SDL on Win32 and yet agai
Hi Garry,
Thanks for sharing!!! they look great!
With you permission may I move these games onto CPAN?
Kartik Thakore
On 29-Aug-09, at 2:25 PM, Garry Taylor wrote:
Hi all,
I hadn't checked this newsgroup in a while and was happy to see
that it still alive and well. I saw that
I seems your computer is behind a proxy. get this download
http://cloud.github.com/downloads/kthakore/SDL_perl/sdldeps-aug29.zip and
place it in C:/strawberry (not C:/) and run Alien and SDL perl build again.
If not extract the deps your self and remove the Alien-SDL dependency from
Build.PL in SD
Ok give it a try now.
Kartik Thakore
On 30-Aug-09, at 4:20 AM, Kartik Thakore
wrote:
Hi,
Andreas which version of SDL perl did you try for windows? If you
would have gotten v2.2.2.5 (sorry for the stupid version names), it
would have required Alien::SDL v0.02 which should have gotten
Enjoy. Thanks for letting me know about github's situation. I need better
hosting I guess ... :(. Also keep me posted on any developments. Thanks.
On Sun, Aug 30, 2009 at 3:11 PM, Andreas Lund wrote:
> Sun, 30 Aug 2009 14:18:53 -0400, Kartik Thakore
> wrote:
> > Ok give it a
I was talking with David about this. I am keeping it in experimental until
all modules are done. Thanks for the help on reddit!
On Sun, Aug 30, 2009 at 4:48 PM, chromatic wrote:
> On Sunday 30 August 2009 00:45:15 Andreas Lund wrote:
>
> > Yet again I have decided to try building SDL on Win32 and
Okay I was planning on hacking XS today (http://yapgh.blogspot.com)
but David makes a lot of good comments.
On 31-Aug-09, at 9:17 AM, David Goehrig wrote:
Ages ago all of the xs code was broken out into separated files. We
switched over to a monolithic build with conditional compilation
On 31-Aug-09, at 12:43 PM, David Goehrig wrote:
On Mon, Aug 31, 2009 at 11:54 AM, Kartik
Thakore wrote:
What if this was fixed with Alien::SDL as it is doing for windows
now? Kmx
is also working on strawberry compatible makefiles. This way we can
compile
for most platforms from scratch
I appreciate your comments and opinions. I will look into them when
the time comes.
Kartik Thakore
On 31-Aug-09, at 3:01 PM, David Goehrig wrote:
On Mon, Aug 31, 2009 at 1:06 PM, Kartik Thakore> wrote:
But it does solve dev env setup for the developer.
Not really, it partially sol
remember or can find them some of the bugs. Can you post them
onto RT?
And also what I remember is that for the sake of installing/playing
FB, a lot of persons had to install/package sdl-perl, something they
really never heard of.
Yup I remember that.
--
Guillaume Cottenceau - http://zarb.org/~gc/
Kartik Thakore
Sorry I misread. We have more test scripts here http://svn.perlide.org/padre/trunk/Padre-Plugin-SDL
. They are still a little experimental though.
Kartik Thakore
On 1-Sep-09, at 1:47 PM, Jean-Louis Morel wrote:
Hi,
I am new on this list.
I'm the guy who maintain the ppm repositor
Hello folks,
I am trying to come up with a road map for sdl perl documentation.
Here is what I think should happen so far http://yapgh.blogspot.com/2009/09/attracting-newbies-to-perl.html
. Any takers ? Any ideas?
Kartik Thakore
Hi,Andreas are thous types in you type map. If they are what are they typed
as?
Also:
char *
glGetString( name )
GLenum name
CODE:
glGetString(name);
should be
char *
glGetString( name )
GLenum name
CODE:
RETVAL= glGetString(name);
OUTPUT:
RETVAL
This is because your function is 'e
Hey Guys,
I know you guys are a tiny bit interested in SDL perl, I was wondering if
you guys can mention that SDL perl needs help some where? Blog, IRC, Mailing
list. Any word of mouth push will be appreciated. Thank you.
Kartik Thakore
was conltemplating just using their code.
Kartik Thakore
On 4-Sep-09, at 2:05 PM, "Andreas Lund" wrote:
Fri, 4 Sep 2009 12:03:11 -0400, Kartik Thakore >
wrote:
That's fine add those constants to opengl/constants.pm
The constants are already there. After some more reading,
Hi Andy,
I was told my contributing and road map stuff sucks for SDL perl.
http://wiki.github.com/kthakore/SDL_perl
Japhb told me to talk to you. Any guidance is helpful
Kartik Thakore
Hi folks,
Seeking comments on the new design of SDL::Rect. Note this is still
experimental. I want more insight before I decide to apply it across the
board. http://yapgh.blogspot.com/2009/09/design-of-sdlrect.html .
Have at it I am a big boy. You can grab the code like this
Only If you don't
t, Sep 12, 2009 at 3:41 PM, Kartik Thakore
> wrote:
> > Hi folks,
> > Seeking comments on the new design of SDL::Rect. Note this is still
> > experimental. I want more insight before I decide to apply it across the
> > board. http://yapgh.blogspot.com/2009/09/design-
Thanks Nelson,
I have made some changes to the tutorial. I will put it up on the new site
we are working on. http://sdlpl.ath.cx
On Tue, Sep 15, 2009 at 6:43 AM, Gabor Szabo wrote:
> Nelson,
>
> sorry for this taking so long...
>
> I am forwarding to Kartik who is now the SDL maintainer
> and h
oops thats http://sdlperl.ath.cx
On Tue, Sep 15, 2009 at 7:10 AM, Kartik Thakore wrote:
> Thanks Nelson,
> I have made some changes to the tutorial. I will put it up on the new site
> we are working on. http://sdlpl.ath.cx
>
> On Tue, Sep 15, 2009 at 6:43 AM, Gabor Szabo wro
On 15-Sep-09, at 9:03 AM, Nelson Ferraz wrote:
2009/9/15 Kartik Thakore :
Thanks Nelson,
I have made some changes to the tutorial. I will put it up on the
new site
we are working on. http://sdlpl.ath.cx
Ok, thanks for looking at the file!
No problem. I still have to run it I need
me know.
Kartik Thakore
Kartik Thakore
On 20-Sep-09, at 6:02 AM, Nelson Ferraz wrote:
2009/9/19 Kartik Thakore :
Hey,
I am looking for some more tutorial ideas we should have for SDL
Perl. So
far we are going to have Tetris (MVC style) and Lunar Lander
(Arcade Style).
I also asked this question in reddit
appreciated.
Kartik Thakore
ssity designed not fantasy designed
Micheal as for your question to start as a game developer its simple.
Think of a game. ( Or help with the tutorials in SDL Perl :P )
Think of good data structures for it.
Hack Hack Hack.
Then go back and find out why your data structure was wrong.
Repeat to step 2
Kartik Thakore
l some games and pump money in the form of
bounties into SDL Perl, but I have been busy coding internals.
What is your current occupation if I may ask?
I am an intern/student. That's all I am saying :p
- Christian
Kartik Thakore schrieb:
Hi Christian,
Kartik Thakore
On 26-Sep-09,
migrating or opengl
bindings to them. If you are interested in helping out with this
pitiful state give me a shout I will point you in the right
direction. Also read Christian email and my response to them in the
maillong list archive.
Cheers,
Kartik Thakore
On 26-Sep-09, at 2:27 AM, t
On 26-Sep-09, at 10:05 AM, "Andreas Lund" wrote:
Sat, 26 Sep 2009 04:35:19 -0400, Kartik Thakore >
wrote:
On 26-Sep-09, at 4:06 AM, Christian Schmid
wrote:
Hi Kartik,
Thank you for your reply. I am new to OpenGL programming. I used to
write everything in Perl. No matter if
yay!!!
On Sun, Sep 27, 2009 at 7:24 AM, Andreas Lund wrote:
> Sun, 27 Sep 2009 06:59:45 -0400, Kartik Thakore
> wrote:
> > use SDL;
> >
> > Kartik Thakore
>
> See..? It's been a while. And what do you know, suddenly glGetString()
> started
> returning s
$SDLEVENT->key_name : "";
>
>if ($type == 4) { printf("You moved the mouse! x=%s y=%s xrel=%s
> yrel=%s\n", $SDLEVENT->motion_x, $SDLEVENT->motion_y,
> $SDLEVENT->motion_xrel, $SDLEVENT->motion_yrel) }
>elsif ($type == 2) { print "You are pressin
;
>> }
>>
>>
>>
>>
>> sub handlepolls {
>> my ($type, $key);
>>
>> $SDLEVENT->pump;
>>
>
# for comparing $type use the SDL_KEYDOWN and stuff provided form use SDL;
> while ($SDLEVENT->poll) {
>>$type = $SDLEV
Hi andy,
Macosx is broken on cpan. We have an alpha fix on github the master
branch. The link is on sdl.perl.org.
Kartik Thakore
On 28-Sep-09, at 5:08 AM, Andy Brown wrote:
Hi,
I have had the following output attempting to install SDL
$ perl Build.PL
Checking whether your kit is
Perl Team
in the docs.
Kartik Thakore
Perl Team
in the docs.
Kartik Thakore
I posted Christian's script on my blog.
Http://yapgh.blogspot.com in the first post near the end.
Kartik Thakore
On 29-Sep-09, at 8:52 AM, "Andreas Lund" wrote:
Mon, 28 Sep 2009 23:48:21 -0700, Geoffrey Broadwell >
wrote:
On Sun, 2009-09-27 at 09:52 +, Andreas Lund w
cross platform
Click this link to update
http://sdlperl.ath.cx/projects/SDLPerl/query?group=component&order=priority&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component
Regards,
Kartik Thakore
Acme was concerned about SDL being a moving target. But we can safely focus
on this release.
-- Forwarded message --
From: Ryan C. Gordon
Date: Tue, Oct 13, 2009 at 3:18 AM
Subject: [SDL] Please test the 1.2.14 prerelease!
To: s...@lists.libsdl.org
We're shipping this thing in
irc.perl.org . We will try to make it work :)
Kartik Thakore
On 26-Oct-09, at 11:48 AM, Guillaume Cottenceau
wrote:
On Mon, Oct 26, 2009 at 4:31 PM, Scott Elcomb
wrote:
Hi all,
This is my first post on this list, so take it easy on me k? ;-)
Anyway, I updated my SDL Perl install (and
Hi there in your tutorial you have the SDL Perl old and new versions,
but you are refering to SDL. SDL is the C api. We are not affiliated
with them. Your wording causes confusion as SDL C is usually called
SDL. Also SDL's new version goes to 1.3 not 3.0.
Regards,
Kartik Thakore
). We also write
tests for each one of the function we bind.
In the future we would like to get our XS potted or interfaced to
Parrot and Perl6.
If anyone is interested in helping out we are here
sdl-devel@perl.org and #sdl on irc.perl.org
Regards,
Kartik Thakore
woops wrong mailing list :)
On Sun, Nov 8, 2009 at 4:32 AM, Kartik Thakore wrote:
> Hi folks,
>
> The perl bindings for SDL had been dead for over a few years. In the last
> three month we have managed to fix up the old to just work. We made or last
> release of the old API
write tests
for each one of the function we bind.
In the future we would like to get our XS potted or interfaced to Parrot and
Perl6.
If anyone is interested in helping out we are here
sdl-devel@perl.org and #sdl on irc.perl.org
Regards,
Kartik Thakore
do is send something like
SDL::Events::set_event_filter( \sub {} );
Kartik Thakore
you accomplish this magical feat? Halp!!
Thank you,
Kartik Thakore
HI Blabos
Ok! I tried this here. But I need some review on the code. I don't think I
am doing the SDL_Event argument in properly.
http://github.com/kthakore/SDL_perl/commit/633f388bbc161bfc5177fb49e482c8cfb27b60aa
Regards
Kartik Thakore
On Wed, Nov 11, 2009 at 8:32 AM, Blabos de Blebe
Ok! I have a better version. This works now but it segfaults because
it is freeing from the wrong pool.
http:://bit.ly/1eEk9C
Kartik Thakore
On 11-Nov-09, at 9:44 PM, Kartik Thakore
wrote:
HI Blabos
Ok! I tried this here. But I need some review on the code. I don't
think I am
Ok! I have a better version. This works now but it segfaults because
it is freeing from the wrong pool.
Woops extra colon fixed it now.
http://bit.ly/1eEk9C
Kartik Thakore
On 11-Nov-09, at 9:44 PM, Kartik Thakore
wrote:
HI Blabos
Ok! I tried this here. But I need some review
Hi,
So I fixed new_from to prevent it from segfaulting. Now as for direct
write from PLot to Surface, where can I see the how the raw data is
stored and made acessible in PDL.
Kartik Thakore
Hi David,
Can you give a small script ( a sin function ) that is ready for me to
grab get_dataref? Some to test SV to Surface pixels conversions.
Kartik Thakore
On 16-Nov-09, at 4:39 PM, David Mertens wrote:
On Mon, Nov 16, 2009 at 1:54 PM, Kartik Thakore > wrote:
Hi,
So I fi
How do I update this? like animation?
while(1)
{
$pdl_memory->get_dataref();
}
On Mon, Nov 16, 2009 at 5:48 PM, David Mertens wrote:
> On Mon, Nov 16, 2009 at 4:17 PM, Kartik Thakore
> wrote:
>
>> Hi David,
>>
>> Can you give a small script ( a sin func
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