[android-beginners] Re: Directory names

2010-07-29 Thread kypriakos

Thanks Mark - I  know all about the Linux file system behavior - ls vs
ls -a etc. So I guess my question was answered indirectly, the
emulator
File Explorer does not display dotted files and it emulates an 'ls'.

On Jul 28, 6:03 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Wed, Jul 28, 2010 at 11:39 AM, kypriakos demet...@ece.neu.edu wrote:
  I have been experimenting with the file system that the emulator
  presents and I noticed that although I can create files with 'normal'
  names (ex. test, src), I don't seem to be able to create dotted
  names, such as .test, .src. Is there a restriction on dir names
  (other than the common rules that apply on most OSs)?

 You can create them. You can't see them. Directories with leading
 periods are normally suppressed from directory listings. This has been
 standard Linux behavior for a very long time.

 --
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 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _Android Programming Tutorials_ Version 2.9 Available!

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[android-beginners] Re: Contents of dex

2010-07-29 Thread kypriakos

Good thanks - I was able to use the dedexer last night and it worked
like a champ.
Able to view the complete fs of the classes archive ...

On Jul 28, 5:44 pm, fadden fad...@android.com wrote:
 On Jul 27, 9:03 pm, Mark Murphy mmur...@commonsware.com wrote:

  On Tue, Jul 27, 2010 at 11:50 PM, kypriakos demet...@ece.neu.edu wrote:
   is there a way to view what is enclosed (file list) in the dex file?

 http://dedexer.sourceforge.net/

 Also dexdump (which comes installed on development devices) 
 andhttp://code.google.com/p/smali/.

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[android-beginners] Re: Contents of dex

2010-07-28 Thread kypriakos

Great thanks Mark.

On Jul 28, 12:03 am, Mark Murphy mmur...@commonsware.com wrote:
 On Tue, Jul 27, 2010 at 11:50 PM, kypriakos demet...@ece.neu.edu wrote:
  is there a way to view what is enclosed (file list) in the dex file?

 http://dedexer.sourceforge.net/

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 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

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[android-beginners] Directory names

2010-07-28 Thread kypriakos

Hi again,

I have been experimenting with the file system that the emulator
presents and I noticed that although I can create files with 'normal'
names (ex. test, src), I don't seem to be able to create dotted
names, such as .test, .src. Is there a restriction on dir names
(other than the common rules that apply on most OSs)?

Thanks

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[android-beginners] Contents of dex

2010-07-27 Thread kypriakos

Hi all,

is there a way to view what is enclosed (file list) in the dex file?
You can zip-view the apk archive but I cannot find a way to do
the same with the dex file.

Thanks in advance

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[android-beginners] Re: Large jars in Android

2010-07-26 Thread kypriakos

Hey Paul,

I will try increasing the -Xmx to 768 and hope it helps out. I am also
looking for circular refs in the jars just in case that is the problem
but I doubt I will find any.

Some older postings do refer to apps that go to size up to 16MB and
more
so my 5MB one should not be the issue. I think the packaging of
apps over 1MB gives the Android plug in a bit too much to chew (
especially if it is composed of thousands of classes) ...

I will let you know how it goes - thanks

On Jul 25, 11:14 am, Paul Turchenko paul.turche...@gmail.com wrote:
 Just increase JVM's heap size. For eclipse I use willowing
 eclipse.ini:

 -framework
 plugins\org.eclipse.osgi_3.4.3.R34x_v20081215-1030.jar
 -vm
 C:/Program Files/Java/jre6/bin/client/jvm.dll
 -vmargs
 -Xms256m
 -Xmx768m
 -startup
 file:/C:/Program%20Files/eclipse/plugins/
 org.eclipse.equinox.launcher_1.0.201.R35x_v20090715.jar
 --launcher.library
 file:/C:/Program%20Files/eclipse/plugins/
 org.eclipse.equinox.launcher.win32.win32.x86_1.0.200.v20090519
 -showsplash
 org.eclipse.platform
 --launcher.XXMaxPermSize
 256m
 -vm
 C:\Program Files\Java\jre6\bin\client\jvm.dll
 -Xss2m
 -XX:PermSize=128m
 -XX:CompileThreshold=5
 -Xoptimize

 As for the ANT, use -Xmx768m switch for JVM

 On Jul 25, 5:43 pm, kypriakos demet...@ece.neu.edu wrote: Hi all,

  I looked for any info on this but could not find much. Originally
  I had a number of 3rd jars that I was importing into the Android
  project. The general concensus I got was that I needed to find
  the source for them and compile them in Android - well I  kicked
  my behind and did all that and finally I have all jars in place for
  my Android app. The compilation and packaging of apk of the
  app with those jars sitting in the libs dir of the app takes 10-12
  mins and towards the end it gives an Eclipse internal error
  and it quits! I tried doing this outside Eclipse using ant and still
  the same result. I have the java heap params jacked up for
  -xmx and -xms to 256MB and still no luck. The jars sum up
  to 6MB and the actual app to 0.25MB. The individual library
  directories that use to compile each of the 3rd jars compile
  fairly fast.

  So I am wondering if anyone has any insights on this - is the
  Android plugin or in general the Android devices not meant to
  handle such large apks? Is there anything else I need to
  configure or look into to get this packaged?

  Thanks very much
  Demetris

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[android-beginners] Large jars in Android

2010-07-25 Thread kypriakos

Hi all,

I looked for any info on this but could not find much. Originally
I had a number of 3rd jars that I was importing into the Android
project. The general concensus I got was that I needed to find
the source for them and compile them in Android - well I  kicked
my behind and did all that and finally I have all jars in place for
my Android app. The compilation and packaging of apk of the
app with those jars sitting in the libs dir of the app takes 10-12
mins and towards the end it gives an Eclipse internal error
and it quits! I tried doing this outside Eclipse using ant and still
the same result. I have the java heap params jacked up for
-xmx and -xms to 256MB and still no luck. The jars sum up
to 6MB and the actual app to 0.25MB. The individual library
directories that use to compile each of the 3rd jars compile
fairly fast.

So I am wondering if anyone has any insights on this - is the
Android plugin or in general the Android devices not meant to
handle such large apks? Is there anything else I need to
configure or look into to get this packaged?

Thanks very much
Demetris



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[android-beginners] Re: Source code

2010-07-21 Thread kypriakos

Thanks Mark and Rogerio - I did google but I jumped straight to the
link that referred
to the cupcake :)  My bad .. Got it now

On Jul 20, 5:10 pm, Rogério de Souza Moraes rogerio.so...@gmail.com
wrote:
 You can get the source fromhttp://source.android.com.

 Next time google a little bit more and you will find out the answer.

 Regards,

 Rogerio

 2010/7/20 Mark Murphy mmur...@commonsware.com On Tue, Jul 20, 2010 at 3:20 
 PM, kypriakos demet...@ece.neu.edu wrote:
   is the Android 2.1 or 2.2 source code available somewhere?

 http://source.android.com

   I was
   able to find the source code of what they called android 1.5 cupcake
   but I am not sure that is very recent.

  Cupcake is from last year.

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 http://commonsware.com|http://github.com/commonsguy
 http://commonsware.com/blog|http://twitter.com/commonsguy

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[android-beginners] Re: Including libraries in project

2010-07-21 Thread kypriakos

Hi Mark,

so it does seem that if the jars are not compiled under Android, the
Android
plug in (if the Eclipse Project Build Automatically is checked)
rejects them from
the apk - in other cases it does not generate the apk at all.

Some of the libs I need are part of the Java's standard libs
(ex. java.awt.*; does exist in Android SDK but
java.awt.event.ActionEvent;
does not). So I am guessing that either I should find a compatibility
library
written for Android for these libs or to avoid using them and use only
what Android offers.

Thanks for helping out with your pointers on this

On Jul 18, 8:30 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Sun, Jul 18, 2010 at 4:52 PM, kypriakos demet...@ece.neu.edu wrote:
  Step #1: Put the JAR in libs/
  I did
  Step #2: If using Eclipse, add it to your build path
  I did
  Step #3: Code to the JAR's API and build your APK
  I did

  Even for the case of the jars that are Android-friendly they don't get
  included
  in the apk.

 :: shrug ::

 It works for many other developers, including hundreds of students of
 mine. Since the non-Eclipse portion is pretty bulletproof, and since I
 don't use Eclipse, my guess is that your problems stem from something
 Eclipse-related, perhaps in the way you are putting it in your build
 path.

  The libs dir is either in the src dir or the top level
  dir.

 The libs/ dir is supposed to be in the root of the project dir. Now, I
 have heard that you can have it located elsewhere when you are
 building with Eclipse, but I have not tried that.

  Once I move
  it in the assets dir I can see it being wrapped inside the apk.

 I suspect having it there will be useless.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to Android Development_ Version 3.1 Available!

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[android-beginners] Source code

2010-07-20 Thread kypriakos

Hi all,

is the Android 2.1 or 2.2 source code available somewhere? I was
able to find the source code of what they called android 1.5 cupcake
but I am not sure that is very recent.

Thanks

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[android-beginners] Re: Including libraries in project

2010-07-19 Thread kypriakos

 :: shrug ::

 It works for many other developers, including hundreds of students of
 mine. Since the non-Eclipse portion is pretty bulletproof, and since I
 don't use Eclipse, my guess is that your problems stem from something
 Eclipse-related, perhaps in the way you are putting it in your build
 path.

I don't doubt that it works actually and I do think it has to do with
either how
I configured the plug in or some other issues with Eclipse - the build
path etc
I know that pretty well so I don't think that's the problem. I will
post a solution
once I find it to help anyone else who may have the same issue.


  The libs dir is either in the src dir or the top level
  dir.

 The libs/ dir is supposed to be in the root of the project dir. Now, I
 have heard that you can have it located elsewhere when you are
 building with Eclipse, but I have not tried that.

I tried both - I will keep it in the root dir to be on the safe side
and eliminate
at least that unknown.

  Once I move
  it in the assets dir I can see it being wrapped inside the apk.

 I suspect having it there will be useless.

Ack.

On a related note - I think the http commons (apache) is part of the
Android
platform but in the general scheme of things is there a repository
somewhere
that stores 3rd party jars compiled for Android (similar to ibm's
wsdl, bouncycastle
etc.)?

Thanks again

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[android-beginners] Re: Including libraries in project

2010-07-19 Thread kypriakos

If jars are not compatible with the Android platform would that
prevent them from
being packaged in the .apk? I checked build class paths etc. and
everything
looks good ...

On Jul 18, 8:19 am, Mark Murphy mmur...@commonsware.com wrote:
 On Sat, Jul 17, 2010 at 11:45 PM, kypriakos demet...@ece.neu.edu wrote:
  But older postings and
  some
  sources supported that in general external jars may not work under
  Android

 There are a multitude of reasons why an existing JAR may not work on Android:

 -- It was compiled with Java 1.4.2 or a non-Sun/Oracle Java compiler
 -- It assumes certain classes exist (from, say, JavaSE) that do not
 ship with Android
 -- It uses JNI (and therefore needs to be adjusted to work with the NDK)
 -- It assumes certain platform binary programs exist, or exist at
 certain paths, which may not be the case on Android
 -- and so on

  and that their corresponding source should be compiled with its SDK
  before
  they can be used

 That will directly resolve the compiled-with-wrong-compiler program
 and will give you better error information for the
 assumes-certain-classes-exist problem.

  In any
  case,
  then it makes no sense as to why the classes are not visible in the
  emulator
  even though I (finally) managed to include the jars in the apk -
  having them in
  the classpath does not do it.

 Step #1: Put the JAR in libs/
 Step #2: If using Eclipse, add it to your build path
 Step #3: Code to the JAR's API and build your APK

 and you're done...assuming the JAR is Android-friendly. For example,
 here is a sample project using a re-compiled edition of the BeanShell
 interpreter:

 http://github.com/commonsguy/cw-android/tree/master/Java/AndShell/

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to Android Development_ Version 3.1 Available!

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[android-beginners] Re: Including libraries in project

2010-07-19 Thread kypriakos

Just to make this a bit more visual -

the .classpath shows:
?xml version=1.0 encoding=UTF-8?
classpath
classpathentry kind=src path=src/
classpathentry kind=src path=gen/
classpathentry kind=con
path=com.android.ide.eclipse.adt.ANDROID_FRAMEWORK/
classpathentry kind=con path=org.eclipse.jdt.USER_LIBRARY/myLib/

classpathentry kind=output path=bin/
/classpath

The myLib contains the jars that reside under ROOT/libs in this
particular project.

And finally the .dex archive (and subsequently the .apk file) contains
all the project classes
but not the jars from above.

So what am I missing?? Like I said in the previous email, unless the
Android plugin packaging
ignores the jars I don't see any other reason why they would not be
included.

Thanks


On Jul 18, 8:19 am, Mark Murphy mmur...@commonsware.com wrote:
 On Sat, Jul 17, 2010 at 11:45 PM, kypriakos demet...@ece.neu.edu wrote:
  But older postings and
  some
  sources supported that in general external jars may not work under
  Android

 There are a multitude of reasons why an existing JAR may not work on Android:

 -- It was compiled with Java 1.4.2 or a non-Sun/Oracle Java compiler
 -- It assumes certain classes exist (from, say, JavaSE) that do not
 ship with Android
 -- It uses JNI (and therefore needs to be adjusted to work with the NDK)
 -- It assumes certain platform binary programs exist, or exist at
 certain paths, which may not be the case on Android
 -- and so on

  and that their corresponding source should be compiled with its SDK
  before
  they can be used

 That will directly resolve the compiled-with-wrong-compiler program
 and will give you better error information for the
 assumes-certain-classes-exist problem.

  In any
  case,
  then it makes no sense as to why the classes are not visible in the
  emulator
  even though I (finally) managed to include the jars in the apk -
  having them in
  the classpath does not do it.

 Step #1: Put the JAR in libs/
 Step #2: If using Eclipse, add it to your build path
 Step #3: Code to the JAR's API and build your APK

 and you're done...assuming the JAR is Android-friendly. For example,
 here is a sample project using a re-compiled edition of the BeanShell
 interpreter:

 http://github.com/commonsguy/cw-android/tree/master/Java/AndShell/

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to Android Development_ Version 3.1 Available!

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[android-beginners] Re: Including libraries in project

2010-07-19 Thread kypriakos

And one more interesting fact -
if I add the jars as External Jars using Eclipse, building the
workspace takes
a while, eventually it runs out of memory and it only generates the
resources
file (no apk and no dex). If I add the jars as Lib (as I showed in the
previous
posting), the workspace is built fast, all archived deployable files
are generated
but no jars are include ... something seems a bit out of wack here -
anyone else
saw this before?

Thanks again

On Jul 18, 8:19 am, Mark Murphy mmur...@commonsware.com wrote:
 On Sat, Jul 17, 2010 at 11:45 PM, kypriakos demet...@ece.neu.edu wrote:
  But older postings and
  some
  sources supported that in general external jars may not work under
  Android

 There are a multitude of reasons why an existing JAR may not work on Android:

 -- It was compiled with Java 1.4.2 or a non-Sun/Oracle Java compiler
 -- It assumes certain classes exist (from, say, JavaSE) that do not
 ship with Android
 -- It uses JNI (and therefore needs to be adjusted to work with the NDK)
 -- It assumes certain platform binary programs exist, or exist at
 certain paths, which may not be the case on Android
 -- and so on

  and that their corresponding source should be compiled with its SDK
  before
  they can be used

 That will directly resolve the compiled-with-wrong-compiler program
 and will give you better error information for the
 assumes-certain-classes-exist problem.

  In any
  case,
  then it makes no sense as to why the classes are not visible in the
  emulator
  even though I (finally) managed to include the jars in the apk -
  having them in
  the classpath does not do it.

 Step #1: Put the JAR in libs/
 Step #2: If using Eclipse, add it to your build path
 Step #3: Code to the JAR's API and build your APK

 and you're done...assuming the JAR is Android-friendly. For example,
 here is a sample project using a re-compiled edition of the BeanShell
 interpreter:

 http://github.com/commonsguy/cw-android/tree/master/Java/AndShell/

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to Android Development_ Version 3.1 Available!

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[android-beginners] Re: Including libraries in project

2010-07-18 Thread kypriakos

Hey Mark,

good points as always -

 There are a multitude of reasons why an existing JAR may not work on Android:

 -- It was compiled with Java 1.4.2 or a non-Sun/Oracle Java compiler
 -- It assumes certain classes exist (from, say, JavaSE) that do not
 ship with Android
 -- It uses JNI (and therefore needs to be adjusted to work with the NDK)
 -- It assumes certain platform binary programs exist, or exist at
 certain paths, which may not be the case on Android
 -- and so on

Exactly - the jars I am importing are from Sun's famous JXTA-JXSE
project
that was compiled with Sun's Java 1.5+ but although it does not use
JNI
I have a feeling that it assumes certain classes exist ... I noticed
the owners
of the PeerDroid project did manage to compile the J2ME-CDC version
of
JXTA-JXME under the Android platform. However, what was curious there
is that they also included external jars in their compilations
(bcprov-1.4 etc.)
that I am also try to include - I will see if I can find how they got
away with
that.

But before I can get to the bottom of this one my first issue is what
you are
describing below ...

 Step #1: Put the JAR in libs/
I did
 Step #2: If using Eclipse, add it to your build path
I did
 Step #3: Code to the JAR's API and build your APK
I did

Even for the case of the jars that are Android-friendly they don't get
included
in the apk. The libs dir is either in the src dir or the top level
dir. Once I move
it in the assets dir I can see it being wrapped inside the apk. So
before attempt
to compile the code from above I will see if I can figure this one
out.

Thanks for the pointers though - they will help

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[android-beginners] Re: Including libraries in project

2010-07-17 Thread kypriakos

Really? That would make me feel much better. But older postings and
some
sources supported that in general external jars may not work under
Android
and that their corresponding source should be compiled with its SDK
before
they can be used - which throws reusability out of the window. In any
case,
then it makes no sense as to why the classes are not visible in the
emulator
even though I (finally) managed to include the jars in the apk -
having them in
the classpath does not do it. Including them in the assets dir will ..
unless
someone else knows of a better way to do it ( I did use the export and
order
and no it doesn't work).

Thanks Dan

On Jul 17, 9:06 am, DanH danhi...@ieee.org wrote:
 That's not been my impression, and when I browse an Android class file
 with a hex editor it says CAFEBABE.

 On Jul 16, 11:48 pm, kypriakos demet...@ece.neu.edu wrote: So it is fair 
 to say = Android bytecode != 3rd party code bytecode
  (particularly
  from IBM or SUN or Axis)? So the reason I am not seeing the libraries
  (which
  otherwise helped me compile my imported app in Eclipse) in the apk
  file
  is because they are not recognized by the Android platform? Unless I
  obtain
  the source code for all those libs and try to compile and fix the
  millions of
  errors that will probably appear, I won't be able to use them? Is that
  a fair
  statement? Oh o ...

  Thanks

  On Jul 16, 4:31 pm, kypriakos demet...@ece.neu.edu wrote:

   Hi all,

   I managed to compile the imported application (the trick was not to
   just
   throw the lib directory in the project but to also build a library out
   of  the
   jars and present that in the project class path). However, I am
   noticing
   in DDMS (and in debug perspective) when I launch the app that one of
   the
   threads quits and complains that:
   Failed resolving Lcom/myApp/PeerToPeerAdapter: interface 211 Lnet/
   wlib/PeerGen.

   I can see the net/lib/PeerGen in the jar files included in the library
   that
   is in the classpath. Afterall it compiles fine. Why does it complain
   at runtime? Doesn't the Android plugin package what it needs in the
   dex,
   apk and res_ files before it deploys the app in the emulator?
   I could not find anything on this in the resources so I am wondering
   if
   anyone had this issue before - It could be trivial and I am missing
   something
   very obvious.

   Thanks

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[android-beginners] Including libraries in project

2010-07-16 Thread kypriakos

Hi all,

I managed to compile the imported application (the trick was not to
just
throw the lib directory in the project but to also build a library out
of  the
jars and present that in the project class path). However, I am
noticing
in DDMS (and in debug perspective) when I launch the app that one of
the
threads quits and complains that:
Failed resolving Lcom/myApp/PeerToPeerAdapter: interface 211 Lnet/
wlib/PeerGen.

I can see the net/lib/PeerGen in the jar files included in the library
that
is in the classpath. Afterall it compiles fine. Why does it complain
at runtime? Doesn't the Android plugin package what it needs in the
dex,
apk and res_ files before it deploys the app in the emulator?
I could not find anything on this in the resources so I am wondering
if
anyone had this issue before - It could be trivial and I am missing
something
very obvious.

Thanks

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[android-beginners] Re: Including libraries in project

2010-07-16 Thread kypriakos

So it is fair to say = Android bytecode != 3rd party code bytecode
(particularly
from IBM or SUN or Axis)? So the reason I am not seeing the libraries
(which
otherwise helped me compile my imported app in Eclipse) in the apk
file
is because they are not recognized by the Android platform? Unless I
obtain
the source code for all those libs and try to compile and fix the
millions of
errors that will probably appear, I won't be able to use them? Is that
a fair
statement? Oh o ...

Thanks

On Jul 16, 4:31 pm, kypriakos demet...@ece.neu.edu wrote:
 Hi all,

 I managed to compile the imported application (the trick was not to
 just
 throw the lib directory in the project but to also build a library out
 of  the
 jars and present that in the project class path). However, I am
 noticing
 in DDMS (and in debug perspective) when I launch the app that one of
 the
 threads quits and complains that:
 Failed resolving Lcom/myApp/PeerToPeerAdapter: interface 211 Lnet/
 wlib/PeerGen.

 I can see the net/lib/PeerGen in the jar files included in the library
 that
 is in the classpath. Afterall it compiles fine. Why does it complain
 at runtime? Doesn't the Android plugin package what it needs in the
 dex,
 apk and res_ files before it deploys the app in the emulator?
 I could not find anything on this in the resources so I am wondering
 if
 anyone had this issue before - It could be trivial and I am missing
 something
 very obvious.

 Thanks

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[android-beginners] Re: Emulator

2010-07-14 Thread kypriakos

Super - but then if you are already running an app how do you stop it
to reload new
code? I noticed that if I move to the Menu the app is still running in
the background.
Is there a kill process equivalent in Android?

Thanks


On Jul 13, 1:56 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Tue, Jul 13, 2010 at 12:44 PM, kypriakos demet...@ece.neu.edu wrote:
  You can?? That's super - where can I find documentation on that? Or is
  it straight
  forward?

 You just run the app.

 --
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 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 Android 2.2 Programming Books:http://commonsware.com/books

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[android-beginners] Re: Application monitoring

2010-07-14 Thread kypriakos

Got it - thanks Mark. I would like to ideally change them to the Log
class
but they are a bit too many so it will be a long process.



On Jul 13, 1:59 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Tue, Jul 13, 2010 at 1:48 PM, kypriakos demet...@ece.neu.edu wrote:

  The applications I am importing into Android make use of out.println
  in many places. That was one of the way we could monitor them at
  runtime. I don't suppose this would be the case with Android - how
  would I be able to monitor the execution of these apps here?

 LogCat, though ideally you would change those to use the android.util.Log 
 class.

  These
  apps are primarily background services - they run and wait for input
  from the user to route the messages through the network. What would
  the best way to debug them be?

 You can access LogCat via adb logcat, DDMS, or the DDMS perspective in
 Eclipse. Or, just Eclipse's debugger. Etc.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 Android 2.2 Programming Books:http://commonsware.com/books

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[android-beginners] I/O

2010-07-14 Thread kypriakos

Is it possible to write and read files on Android? I know it
sounds a bit silly to ask this but I found out that writing
a file in the same directory as where the app is executing
stall my process. Where in the dir hierarch do Android apps
execute and if I was to write or read a file do I need to do
so in a particular directory?

Thanks

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[android-beginners] Re: I/O

2010-07-14 Thread kypriakos

I noticed that using the standard Java to create the new file stalls:

File UIDfile = new File(/data/local/tmp/myUID.txt);
UIDfile.createNewFile();

Is this something that should not be used in Android? Anyone
else faced this issue before? Should I convert these to:

FileOutputStream fos = openFileOutput(FILENAME, Context.MODE_PRIVATE);
fos.write(string.getBytes());
fos.close();

Thanks

On Jul 14, 2:26 pm, kypriakos demet...@ece.neu.edu wrote:
 Is it possible to write and read files on Android? I know it
 sounds a bit silly to ask this but I found out that writing
 a file in the same directory as where the app is executing
 stall my process. Where in the dir hierarch do Android apps
 execute and if I was to write or read a file do I need to do
 so in a particular directory?

 Thanks

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[android-beginners] Re: I/O

2010-07-14 Thread kypriakos

That's what I figured - thanks Mark. I think it makes more sense now.

Regarding the emulator's storage, if I wanted to manually add a file
let's say
into the sdcard dir, is this possible (in other words is this a real
file system
dir or a simulated entity?).

Thanks again

On Jul 14, 3:03 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Wed, Jul 14, 2010 at 2:59 PM, kypriakos demet...@ece.neu.edu wrote:
  I noticed that using the standard Java to create the new file stalls:

  File UIDfile = new File(/data/local/tmp/myUID.txt);
  UIDfile.createNewFile();

  Is this something that should not be used in Android?

 You cannot write to arbitrary paths on hardware. Please use
 getFilesDir() to find a safe spot to write files on the on-board flash
 for your application, or Environment.getExternalFilesDir() for the
 root of the external storage (SD card).

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9
 Available!

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[android-beginners] Re: I/O

2010-07-14 Thread kypriakos

The Environment.getExternalFilesDir() does return /sdcard and although
empty it still stalls on writing the file out. What package carries
the getFilesDir()?


On Jul 14, 3:09 pm, kypriakos demet...@ece.neu.edu wrote:
 That's what I figured - thanks Mark. I think it makes more sense now.

 Regarding the emulator's storage, if I wanted to manually add a file
 let's say
 into the sdcard dir, is this possible (in other words is this a real
 file system
 dir or a simulated entity?).

 Thanks again

 On Jul 14, 3:03 pm, Mark Murphy mmur...@commonsware.com wrote:

  On Wed, Jul 14, 2010 at 2:59 PM, kypriakos demet...@ece.neu.edu wrote:
   I noticed that using the standard Java to create the new file stalls:

   File UIDfile = new File(/data/local/tmp/myUID.txt);
   UIDfile.createNewFile();

   Is this something that should not be used in Android?

  You cannot write to arbitrary paths on hardware. Please use
  getFilesDir() to find a safe spot to write files on the on-board flash
  for your application, or Environment.getExternalFilesDir() for the
  root of the external storage (SD card).

  --
  Mark Murphy (a Commons 
  Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

  _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9
  Available!

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[android-beginners] Re: I/O

2010-07-14 Thread kypriakos

Sorry for not being clear from the start Mark - my bad.

When the app reaches the createNewFile() method it quits (I thought
it was stalling on that method but I was wrong). I think that method
is the problem in my case.

I did use adb push to copy files to the emulator's filesystem so
that
answers that question - I could play around with that from my app
and see how the file i/o works since I am new to it on the Android.

How would I go about creating/finding an SD card image for the
emulator?

On Jul 14, 3:31 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Wed, Jul 14, 2010 at 3:20 PM, kypriakos demet...@ece.neu.edu wrote:
  The Environment.getExternalFilesDir() does return /sdcard and although
  empty it still stalls on writing the file out.

 I have no idea what stalls means in this context. You need an SD
 card (or SD card image for the emulator), and you need the
 WRITE_EXTERNAL_STORAGE permission.

  What package carries the getFilesDir()?

 That is a method on Context, and therefore is available to all
 subclasses of Context, like Activity.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9
 Available!

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[android-beginners] Re: I/O

2010-07-14 Thread kypriakos

Normally I don't get into this back and forth QA loop as I know very
well
how busy most people are and what the real purpose of the mailing
lists
are, so I apologize for letting it get out of hand.
You are right, most likely I should be able to find a lot of these
fundamental
concepts either on the web site or the books and I did have good luck
finding most of them. However, since I am importing a large
application from an
existing standard java code to Android there are cases that I am not
finding whether
what exists in standard java is generally accepted under Android and
thus
the multiple questions. I guess I am learning by brute force in this
case.
I do know this is a mobile platform and its capabilities and API
should be
honored, but I am also trying to reuse segments that can work
equally well if they are imported unchanged. In any case, your point
is well
taken so thanks for bringing it up.

To clarify my last question, by stalls or quits, I mean that I am
watching
the app execute in the DDMS console, and although I am catching
exceptions
around that particular code segment, the execution stops, no exception
is thrown and
nothing occurs thereafter. I am not sure if the execution of certain
methods imported
directly from J2SE cause the VM to have issues  - I will examine it
closer and see what
the story is there.

I will limit my questions to more substantial issues as they arise.
Thanks again.

On Jul 14, 3:51 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Wed, Jul 14, 2010 at 3:42 PM, kypriakos demet...@ece.neu.edu wrote:
  When the app reaches the createNewFile() method it quits

 OK, then I have no idea what quits means in this context. I am going
 to guess you mean it had an unhandled exception. If so, use adb
 logcat, DDMS, or the DDMS perspective in Eclipse to examine the Java
 stack trace associated with the exception.

  How would I go about creating/finding an SD card image for the
  emulator?

 There's a field for that when you create your AVD in the AVD Manager.

 ---

 You are asking an awful lot of questions. In the grand scheme of
 things, that is what this list is for. But I suspect you will have
 better luck if you either spend more time with the Android
 documentation:

 http://developer.android.com

 or pick up a book:

 http://wiki.andmob.org/books

 Now, I wrote some of those books, but I really don't care what book
 you get, so long as you get more Android knowledge in bulk form,
 rather than asking a whole bunch of questions that take time for us to
 answer.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9
 Available!

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[android-beginners] Re: I/O

2010-07-14 Thread kypriakos

One last thing - extending my question from the previous email -
may be this is what I should have asked to begin with and left it
at that:

Since I can compile my complete imported app as an Android project
it makes sense that the classes and methods I used in the past
(even the System.out that we already spoke off) should be operational
under Android. Correct? If not, is there documentation that you may
know off that rules against such methods - for example if my problem
now is the File.createNewFile() and for some reason does not work
well under Android, is that documented somewhere or this should
not be the case and pretty much what compiles should work.

I hope this makes sense. Again thanks for all the help Mark and
apologies
for the multiple postings.


On Jul 14, 3:51 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Wed, Jul 14, 2010 at 3:42 PM, kypriakos demet...@ece.neu.edu wrote:
  When the app reaches the createNewFile() method it quits

 OK, then I have no idea what quits means in this context. I am going
 to guess you mean it had an unhandled exception. If so, use adb
 logcat, DDMS, or the DDMS perspective in Eclipse to examine the Java
 stack trace associated with the exception.

  How would I go about creating/finding an SD card image for the
  emulator?

 There's a field for that when you create your AVD in the AVD Manager.

 ---

 You are asking an awful lot of questions. In the grand scheme of
 things, that is what this list is for. But I suspect you will have
 better luck if you either spend more time with the Android
 documentation:

 http://developer.android.com

 or pick up a book:

 http://wiki.andmob.org/books

 Now, I wrote some of those books, but I really don't care what book
 you get, so long as you get more Android knowledge in bulk form,
 rather than asking a whole bunch of questions that take time for us to
 answer.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9
 Available!

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[android-beginners] Re: I/O

2010-07-14 Thread kypriakos

I know I know - I rudely jumped into asking questions and that is a no
no -
you want people to help you make your context clear first and the rest
will follow (to a certain reasonable extend of course ;) ) ...

 That's...very strange.

Yes it is - but hey, I am sure what I learn from getting to the bottom
of this
would be something to remember for a while.

 I've never used createNewFile() in a decade-plus of Java development,
 so I can't speak specifically on it. If the method exists, there's a
 99.9% chance it should work as expected. There are a few no-ops
 (notably in Thread for stuff that's been deprecated since the Clinton
 Administration), but the bigger problem tends to be things that are
 just flat-out missing. For those, you'll get compile errors if you're
 compiling from scratch, or VerifyErrors if your existing code base is
 in a JAR you're importing.

Ha ha - yes some stuff in there are old. In any case, I appreciate the
help Mark, I am finding this list and the Android platform a
pleasantly
refreshing environment to work in compared to the older devices I have
been messing around with.

I will post any good-to-know results back to the list once I have
them.

Demetris

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[android-beginners] Re: Emulator

2010-07-14 Thread kypriakos

Hi guys ---

to put closure to this thread as well - I compile the changes in the
Resource perspective
in Eclipse, and with the emulator open I re-launch the app either in
debug or standard
mode and watch it in DDMS. I can see the apk file being loaded in the
emulator's file system
(I can see the size and it is the new one for sure), however, the
changes I made do not
show up in the execution panel. Are there cases when I need to
shutdown the emulator
and restart it? Or would the relaunching of the app ALWAYS guarantees
the changes
will be executed? Just making sure.

Thanks

On Jul 14, 2:56 pm, kypriakos demet...@ece.neu.edu wrote:
 Got it - thanks to both of you.

 On Jul 14, 2:09 pm, Mark Murphy mmur...@commonsware.com wrote:

  On Wed, Jul 14, 2010 at 2:07 PM, kypriakos demet...@ece.neu.edu wrote:
   Super - but then if you are already running an app how do you stop it
   to reload new
   code?

  The emulator handles that automatically.

   I noticed that if I move to the Menu the app is still running in
   the background.
   Is there a kill process equivalent in Android?

  It is not needed in most cases.

  --
  Mark Murphy (a Commons 
  Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

  _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9
  Available!

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[android-beginners] Re: Emulator

2010-07-13 Thread kypriakos

You can?? That's super - where can I find documentation on that? Or is
it straight
forward?

On Jul 12, 3:03 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Mon, Jul 12, 2010 at 2:59 PM, kypriakos demet...@ece.neu.edu wrote:
  I am assuming that you cannot perform software reloading on the
  emulator
  without restarting it (i.e. OSGi containers).

 AFAIK, Android does not support OSGi containers.

 You can reload software on the emulator without restarting it, though.

 --
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 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 Android App Developer Books:http://commonsware.com/books

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[android-beginners] Application monitoring

2010-07-13 Thread kypriakos

The applications I am importing into Android make use of out.println
in many places. That was one of the way we could monitor them at
runtime. I don't suppose this would be the case with Android - how
would I be able to monitor the execution of these apps here? These
apps are primarily background services - they run and wait for input
from the user to route the messages through the network. What would
the best way to debug them be?

Thanks

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[android-beginners] Emulator and cellular access

2010-06-16 Thread kypriakos

Hi all,

   I think the Android emulator has the capability to emulate incoming
phone calls
but I am wondering if there is a capability to place outgoing calls to
existing cellular
networks through the appropriate hardware interface. Is there any
documentation
of such a functionality I look into?

Thanks

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[android-beginners] Issue?

2010-06-16 Thread kypriakos

is this a forum issue? Why are we getting these messages each time we
post?

Hi. This is the qmail-send program at innophilia.com.
I'm afraid I wasn't able to deliver your message to the following
addresses.
This is a temporary error; I've given up. Sorry it didn't work out.

r...@innophilia.com:
Sorry, This mailbox is overquota. (#4.4.5)


--- Enclosed are the original headers of the message.



Subject:
[android-beginners] Emulator and cellular access
From:
kypriakos demet...@ece.neu.edu
Date:
Wed, 16 Jun 2010 09:46:12 -0700 (PDT)
To:
Android Beginners android-beginners@googlegroups.com

(Body supressed)

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[android-beginners] mailing lists

2009-10-22 Thread kypriakos


Hi all,

I tried all mailing lists listed in the Android subcription web site
and all of them returned back with the error that their email does not
exist - I clicked on them and not copy them so there is no typo. Any
ideas?

Thanks

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