[android-developers] Re: Android Market Licensing: Now Available!
I suggest you start a new thread for this issue; this sticky topic is better used for generalized discussion of LVL, not debugging of individual issues. String On Aug 26, 5:31 am, Feelsocial feelsocial.andr...@gmail.com wrote: Hi String , i have uploaded and saved my new licensed version 2 of my application on market. And testing on my emulator but its still not allowing. My version 2 is still not published? Moreover, application licensed version 1 was running fine.Help me plzz.. Thanks, On Aug 21, 2:29 pm, String sterling.ud...@googlemail.com wrote: I think you need to upload an APK with versioncode=2 to your Market console. You don't need to publish it, but you do need to upload and save that version before LVL will give a correct response for it. String On Aug 21, 9:15 am, Feelsocial feelsocial.andr...@gmail.com wrote: Hi all, I am facing the problem in licensing of my old published paid apps. Basically i have paid app which is published by version code 1. I implemented the license code on it, it working fine to me. Licensing server giving the response or allow that you can use it. But once i changed version code from 1 to 2 in manifest file, then licensing service not allow to use the app.Server giving the response dont allow. I not understanderd, y it has relation with version code? i can't publish the update version.??? Moreover, i am already login to my publisher account, i have setting of LICENSED in edit profile section. Is any body can help me?.. Help On Jul 28, 1:19 am, Kaj Bjurman kaj.bjur...@gmail.com wrote: I saw that entry, and have a question. What will happen if the user doesn't have network connectivity? Many users turn of data traffic when they travel to other countries, but the probably still want to use the licensed applications. On 27 Juli, 19:55, Trevor Johns trevorjo...@google.com wrote: Android fans, For those of you who haven't already heard through our blog, we've just launched the Android Market licensing service: http://android-developers.blogspot.com/2010/07/licensing-service-for-... From the above blog post: This simple and free service provides a secure mechanism to manage access to all Android Market paid applications targeting Android 1.5 or higher. At run time, with the inclusion of a set of libraries provided by us, your application can query the Android Market licensing server to determine the license status of your users. It returns information on whether your users are authorized to use the app based on stored sales records. Developer documentation is available here: http://developer.android.com/guide/publishing/licensing.html Happy coding! -- Trevor Johns Google Developer Programs, Androidhttp://developer.android.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Can we install Android SDK on windows 7 if yes then how ?
Works perfectly on win7 without no issues so far. Recomendded win7 64 bit, faster... On Fri, Aug 27, 2010 at 12:45 PM, Indrajit Kumar indermba1...@gmail.comwrote: Hey u can use eclipse and then install ur amdroid sdk... this works on win 7 ... On Thu, Aug 26, 2010 at 10:53 PM, Chris Stewart cstewart...@gmail.comwrote: I've been developing mostly on Windows 7 with no issues at all. I used the basic instructions in the Developer Guide. I've also done some development on my Ubuntu netbook, which wasn't _quite_ as simple, but pretty simple. -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks On Thu, Aug 26, 2010 at 1:02 PM, Matty busbus...@gmail.com wrote: I followed the standard instructions on Windows 7, and everything works great. On Aug 25, 6:07 pm, Mark Murphy mmur...@commonsware.com wrote: On Wed, Aug 25, 2010 at 4:09 AM, Abbas stahaab...@gmail.com wrote: Can we install Android SDK on windows 7 Yes. if yes then how ? By following the instructions for installing the Android SDK on Windows, presumably: http://developer.android.com/sdk/index.html -- Mark Murphy (a Commons Guy)http://commonsware.com| http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguyhttp://github.com/commonsguyhttp://commonsware.com/blog%7Chttp://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Inderjit Kumar 9049235798 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Kind Regards - Lorensius W. L. T - - http://www.londatiga.net - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android Emulator vs iPhone emulator (Why does it take so long)
Yes, it may be *extremely* challenging, but someone has overcome this difficulty. Check this video out - http://www.youtube.com/watch?v=zAV4Jbmuhc4. It is on Windows and runs apps. Looks like it's fast. On Aug 24, 2:41 pm, Dianne Hackborn hack...@android.com wrote: On Tue, Aug 24, 2010 at 1:12 PM, Vedran Rodic vro...@gmail.com wrote: Both things contribute to iPhone development being significantly faster. I wish google did something like this for Android 3.0. This requires building the entire platform to run as native code on the host machine, as well as compiling a different version of the app if it has native code to run on the host. This is not going to happen any time soon. In fact you can build a simulator version of Android that runs on Linux. Ultimately though this is not very useful for app development because it has low fidelity with the real platform -- it can't use separate processes for each app, etc. Also being able to build a simulator that runs on Windows or Mac would be *extremely* challenging. It is not too bad on a Linux desktop, because Android is based on Linux. However making it run on another kernel would mean introducing a very significant compatibility layer across some large section of user space to allow it to run on these very different kernels. You'll notice that the iPhone simulator only runs on Mac. I don't think the significant effort to get a production quality Android simulator, that ends up only being able to run on Linux, would be anywhere near worth the effort. Also, as has been pointed out, you should only need to boot the emulator once. After that you keep it running and just reinstall your app on it... just like working with a device. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] UI Monkey questions
Is it possible to subject only a few activities of an application to events generated by UI Monkey tool? Thanks in advance! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Excellent UI Design from TAT
And do you know if they designed purely beased on Android UI Framework including OpengGL or they have integrated their own extensions of framework to achieve such effects? Regards, argongold On Fri, Aug 27, 2010 at 10:49 AM, Dianne Hackborn hack...@android.comwrote: TAT did the UI design for Android 1.0. On Thu, Aug 26, 2010 at 6:25 PM, argon gold argongol...@gmail.comwrote: Sure, their design is innovative and unique. Is it possible based on current UI frame work we can obtain such effects and slick design. What I Konw TAT has design their own frame work beside using OpengGL and they are selling only to Vendors. Is any one from Google UI Team can comment on it. Regards, argongold On Fri, Aug 27, 2010 at 1:10 AM, Bret Foreman bret.fore...@gmail.comwrote: Very nice. Google should buy them and offer this stuff as part of the standard Android dev platform. Or maybe Google is already working on something just as slick. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: String being truncated when its long
I do following ( much the same as you ), but instead bothering with readline() I just use HTTP Client code to retrieve string: HttpGet get = new HttpGet(pullUrl + ?since= + since); HttpResponse response = httpClient.execute(get); JSONArray jsonArray = new JSONArray(new JSONTokener(EntityUtils.toString(response.getEntity(; And BTW - not buffer size shall be not 8000, but 8192 ;) regards, On Aug 27, 1:25 am, Achanta krishna.acha...@gmail.com wrote: Hi Jake, I was actually doing this without the response handler. I tried that one only when I started facing this problem. But the result is the same. On Aug 26, 5:21 pm, Jake Radzikowski radzikowski.j...@gmail.com wrote: Could you try removing the responseHandler? On Thu, Aug 26, 2010 at 4:13 PM, Achanta krishna.acha...@gmail.com wrote: I Tested your suggestions by setting UTF-8 and I also tried the same by removing the length 8000. But it still does the same thing. Thank you for the response though. This thing is driving me nuts. On Aug 26, 4:58 pm, Jake Radzikowski radzikowski.j...@gmail.com wrote: reader = new BufferedReader(new InputStreamReader(inputStream), 8000); I'm gunna guess that 8000 has something to do with it :). I usually use the following: reader = new BufferedReader(new InputStreamReader(inputStream, UTF-8)); On Thu, Aug 26, 2010 at 3:40 PM, Achanta krishna.acha...@gmail.com wrote: I am trying to get a JSON response from our server and the response string seems is always being truncated when the string length reaches to around 5525 characters. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); ResponseHandlerString responseHandler= new BasicResponseHandler(); String testResponse = httpClient.execute(post, responseHandler); I also tried this by using HttpEntity and reading the response stream. But that also truncates the string at approximately that length. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); // HttpGet get = new HttpGet(URL); HttpResponse response = null; HttpEntity entity = null; InputStream inputStream = null; BufferedReader reader = null; String result = ; try { response = (HttpResponse)httpClient.execute(post); entity = response.getEntity(); if(entity != null){ inputStream = entity.getContent(); } reader = new BufferedReader(new InputStreamReader(inputStream), 8000); StringBuffer builder = new StringBuffer(); String line = reader.readLine(); while(line != null){ Log.v(tag, int max: +Integer.MAX_VALUE); Log.v(tag, LINE: +line +reader.toString()); Log.v(tag, reader: +reader.toString()); builder.append(line+\n); line = reader.readLine(); } inputStream.close(); result = builder.toString(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally{ if(inputStream != null){ try{ inputStream.close(); }catch(IOException e){ e.printStackTrace(); } } } Please let me know how I can handle this problem. I used this post as the reference while creating this. http://senior.ceng.metu.edu.tr/2009/praeda/2009/01/11/a-simple-restfu. .. I tested the link in my browser and it does return the complete JSON. So I am sure the issue is with my code in android. Thank you. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to
[android-developers] Re: Contact Icons
Anyone? On Aug 26, 6:12 pm, William Ferguson william.ferguson...@gmail.com wrote: I want to reuse those icons displayed by the Contacts app that represent the different types of Contact. Ie Contacts-Create Contact asks Save contact to and gives options like Phone, SIM, Google which each have an icon. I've searched through the SDK and even through the source but I can't find anything like the 3 icons displayed. The Phone contact icon is a white phone on a green background. The SIM icon is a green SIM card with gold contacts. And the Google icon is a white lower case 'g' on a black background. Are these icons common to all phones or are they specific the Galaxy S? Does anyone known where I can find them? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] remote db connection
pls give me remote db connection code -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Nested dialog and have a child dialog return a string to update EditText file in Parent Dialog, is this possible?
How to do this part correctly? // Start How do I do this part correction? EditText ppString = (EditText) layout1.findViewById(R.id.p_string); ppString.setText(pString); // End How do I do this part correction? I try to put in handler - runInUIThread seems that I cannot declare layout1.findViewById(R.id.p_string), if I use only findViewById(R.id.p_string) I can run but crash. What I want to do is to have user input a form display as dialog format, pressing a button will start a child dialog (dialog2) accepting some radio button to generate a String result to update and display a EditText field in Dialog1. Is this possible? How do I do it? ---code--- @Override protected Dialog onCreateDialog(int id) { switch (id) { case ADD_DIALOG_ID: LayoutInflater inflater1 = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); final View layout1 = inflater1.inflate(R.layout.add_pwd, (ViewGroup) findViewById(R.id.content0)); final AlertDialog.Builder builder1 = new AlertDialog.Builder(this); final Button genButton = (Button) layout1.findViewById(R.id.genpass_button); genButton.setOnClickListener(new Button.OnClickListener() { @Override public void onClick(View v) { showDialog(GEN_DIALOG_ID); // Start How do I do this part correction? EditText ppString = (EditText) layout1.findViewById(R.id.p_string); ppString.setText(pString); // End How do I do this part correction? } }); builder1.setView(layout1); // Now configure the AlertDialog builder1.setTitle(R.string.app_name); AlertDialog newPDialog = builder1.create(); return newPDialog; case GEN_DIALOG_ID: Main.this.removeDialog(ADD_DIALOG_ID); LayoutInflater inflater2 = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); final View layout2 = inflater2.inflate(R.layout.generate_pwd, (ViewGroup) findViewById(R.id.generate_pwd)); final AlertDialog.Builder builder2 = new AlertDialog.Builder(this); RadioGroup radioGroup = (RadioGroup) layout2.findViewById(R.id.password_type); radioGroup.setOnCheckedChangeListener(new OnCheckedChangeListener() { @Override public void onCheckedChanged(RadioGroup group, int checkedId) { //---displays the ID of the RadioButton that is checked--- switch (checkedId) { case R.id.this: ToastBox(Lowercase); Type = -l; break; case R.id.that: ToastBox(Uppercase); passwordType = -u; break; } } }); builder2.setView(layout2); // Now configure the AlertDialog builder2.setTitle(R.string.sword_type); builder2.setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { try { final EditText pLength = (EditText) layout2.findViewById(R.id.p_length); ppLength = Integer.parseInt(pLength.getText().toString()); pString = PGenerator.GetRandomP(pType, pLength); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } Main.this.removeDialog(GEN_DIALOG_ID); showDialog(ADD_DIALOG_ID); } }); builder2.setNegativeButton(android.R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // We forcefully dismiss and remove the Dialog, so it // cannot be used again (no cached info) Main.this.removeDialog(GENPASSWORD_DIALOG_ID);
[android-developers] Re: android 2.1 issue
If it wasn't very useful, then why is it still appearing on a stack trace in 2.1? Android itself is using it, so it must be useful -- unless you still have a lot of useless crap that needs to be removed even from 2.1;) And what did you hope to achieve by hedging, saying may have been? It WAS included. I found it in the copy of the docs at http://www.androidjavadoc.com/1.0_r1_src/android/app/ActivityThread.html It is (was) in the android.app package. So if it is no longer supported, it should have been marked in newer SDK's as deprecated. Why wasn't it? In any case, I take it the modern way of managing the execution of the Activity's main thread is to use Handler and Looper, NOT use ActivityThread, leaving all other 'managing' of the thread to the system. On Aug 26, 8:27 pm, Dianne Hackborn hack...@android.com wrote: ActivityThread is a private implementation of the framework. It may have been accidentally included in the SDK in 1.0, but if it was it wasn't very useful. On Thu, Aug 26, 2010 at 7:47 PM, Indicator Veritatis mej1...@yahoo.comwrote: Just to make sure we know exactly which method you are really talking about, it is always a good idea to specify which package the method under discussion is in. I assume you are talking about the openStream() method of the URL class in package java.net (openstream came up with exact matches only in posts). If so, the answer is yes, it is still supported. In fact, it is hard to imaging using the URL class without it. I'll give away another little trade secret too: I figured this out by doing a Google query with keys android developer openstream. So now that we know your first guess was wrong, openStream() is still supported, your stack trace only tells us a null pointer exception (NPE) took place, but it does not show which line of your code might have triggered this. Now what I would like to know is why the ActivityThread mentioned in your trace is documented in the 1.0 version of the Android Javadocs, but not in the most current (2.2) online docs. But this might not help here anyway. Back to your problem: when the internal Android code comes back with a NPE, it usually means you left something uninitialized or improperly initialized: I often see this, for example, with the MediaPlayer if the URL is not squeaky clean and the website online. But since you gave a stack trace including only our own code, we cannot help you figure out which thing was left improperly initialized. On Aug 22, 4:30 pm, AUandroid thevk...@gmail.com wrote: Hi All, I have a app that runs properly on andorid 1.6 and on my test G1 phone. It is force closing on the new Android 2.1 phones.I am parsing XML( from internet) and displaying in a listview. Is the openstream() method no longer supported. If I debug the app in api level 7, xml is correctly parsed when I step execute it, as soon as I hit continue the app gives the following stack. Any ideas? here is the stack Thread [3 main] (Suspended (exception NullPointerException)) ViewRoot.draw(boolean) line: 1373 ViewRoot.performTraversals() line: 1114 ViewRoot.handleMessage(Message) line: 1633 ViewRoot(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 4363 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 521 ZygoteInit$MethodAndArgsCaller.run() line: 860 ZygoteInit.main(String[]) line: 618 NativeStart.main(String[]) line: not available [native method] -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Facing licensing issue in already published paid app
HI Trevor Johns. i am testing in AVD of froyo 2.2 (Google API) and login with my market account in google account. The question is that when i changed the my app version from 1 to 2, google licensing server not allowing me to use app. Where when i again change it to 2 from 1, its allowin me to use app. So in short, app version 1 is working fine where app version 2 not.What mistake i am doing ? Please help me -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Facing licensing issue in already published paid app
Yes Don. I am also not knowing whats the issue at our end? On Aug 22, 12:25 pm, Don donal.morris...@gmail.com wrote: Hello, I had some problems with one of my published apps, where the licensing would always fail (even though my other apparently were fine). I had to re-create my eclipse project to sort the problem. Doesn't really make sense why, but it worked... Don On Aug 21, 9:16 am, Feelsocial feelsocial.andr...@gmail.com wrote: Hi all, I am facing the problem in licensing of my old published paid apps. Basically i have paid app which is published by version code 1. I implemented the license code on it, it working fine to me. Licensing server giving the response or allow that you can use it. But once i changed version code from 1 to 2 in manifest file, then licensing service not allow to use the app.Server giving the response dont allow. I not understanderd, y it has relation with version code? i can't publish the update version.??? Moreover, i am already login to my publisher account, i have setting of LICENSED in edit profile section. Is any body can help me?.. Help -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android bitmap allocation weirdness
Why wouldn't nulling b mark the array for garbage collection? What other pointers to the array could there be? I tried your suggestions with no success. On Aug 25, 6:23 pm, DanH danhi...@ieee.org wrote: OK, I see that you're nulling b between the two allocations. But that doesn't assure that all pointers to the array are destroyed. Try placing the = new and = null statements in a called method ( just for grins return b from that method and assign it in your original method). On Aug 25, 10:40 am, DanH danhi...@ieee.org wrote: The first array is 20 MB. The second is also 20 MB. What's the problem? On Aug 24, 4:28 pm, Viktor vilainpe...@gmail.com wrote: I'm having some trouble understanding why this code public class BitmapAllocTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); byte[] b = new byte[20 * 1000 * 1000]; b = null; Bitmap.createBitmap(2500, 2000,Bitmap.Config.ARGB_); }} throws an OutOfMemory exception on a device with a 24mb heap limit. If I comment out either of the allocations it runs fine. I was under the impression that the java vm would try to garbage collect before throwing OutOfMemory exceptions. I suspect it having to do withandroidallocating the bitmaps on the native heap. PS. This is a clone from my stackoverflow questionhttp://stackoverflow.com/questions/3546635/android-bitmap-allocation-... which hasn't gotten a satisfactory answer yet.- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Facing licensing issue in already published paid app
I am facing the problem in licensing of my old published paid apps. Basically i have paid app which is published by version code 1. I implemented the license code on it, it working fine to me. Licensing server giving the response or allow that you can use it. But once i changed version code from 1 to 2 in manifest file, then licensing service not allow to use the app. The server version on the market server must match the one in the manifest. Pent -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Atul Raut wants to chat
--- Atul Raut wants to stay in better touch using some of Google's coolest new products. If you already have Gmail or Google Talk, visit: http://mail.google.com/mail/b-f1868ff544-3e674e51b3-aDDvxbZRH4BnV3YIsCdYypg1QhM You'll need to click this link to be able to chat with Atul Raut. To get Gmail - a free email account from Google with over 2,800 megabytes of storage - and chat with Atul Raut, visit: http://mail.google.com/mail/a-f1868ff544-3e674e51b3-aDDvxbZRH4BnV3YIsCdYypg1QhM Gmail offers: - Instant messaging right inside Gmail - Powerful spam protection - Built-in search for finding your messages and a helpful way of organizing emails into conversations - No pop-up ads or untargeted banners - just text ads and related information that are relevant to the content of your messages All this, and its yours for free. But wait, there's more! By opening a Gmail account, you also get access to Google Talk, Google's instant messaging service: http://www.google.com/talk/ Google Talk offers: - Web-based chat that you can use anywhere, without a download - A contact list that's synchronized with your Gmail account - Free, high quality PC-to-PC voice calls when you download the Google Talk client We're working hard to add new features and make improvements, so we might also ask for your comments and suggestions periodically. We appreciate your help in making our products even better! Thanks, The Google Team To learn more about Gmail and Google Talk, visit: http://mail.google.com/mail/help/about.html http://www.google.com/talk/about.html (If clicking the URLs in this message does not work, copy and paste them into the address bar of your browser). -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: android 2.1 issue
On Fri, Aug 27, 2010 at 12:14 AM, Indicator Veritatis mej1...@yahoo.comwrote: If it wasn't very useful, then why is it still appearing on a stack trace in 2.1? Android itself is using it, so it must be useful -- unless you still have a lot of useless crap that needs to be removed even from 2.1;) It's part of the framework implementation. There are lots of things in the internal framework impl that you'll see in stack traces. And what did you hope to achieve by hedging, saying may have been? It WAS included. I found it in the copy of the docs at http://www.androidjavadoc.com/1.0_r1_src/android/app/ActivityThread.html It is (was) in the android.app package. So if it is no longer supported, it should have been marked in newer SDK's as deprecated. Why wasn't it? Oh... what the heck is that? That isn't official documentation. It looks like someone is generating Java docs from the raw source code, but not taking into account the @hide annotations to hide things from the SDK docs that aren't available to apps. I wouldn't trust anything I see in that doc. In any case, I take it the modern way of managing the execution of the Activity's main thread is to use Handler and Looper, NOT use ActivityThread, leaving all other 'managing' of the thread to the system. ActivityThread has *never* been an application API. It doesn't have anything intended for direct use by apps. You also don't manage the main app thread; the framework does that, with this and various other classes. You can just use the normal Handler facility to enqueue messages/runnables on the main thread. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Excellent UI Design from TAT
On Thu, Aug 26, 2010 at 11:22 PM, argon gold argongol...@gmail.com wrote: And do you know if they designed purely beased on Android UI Framework including OpengGL or they have integrated their own extensions of framework to achieve such effects? I have no idea what they are doing now. I just know they designed much of the UI that appeared in Android 1.0. Just the design, mind you; the implementation was done with the current Android framework. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android Emulator vs iPhone emulator (Why does it take so long)
Great, go use that. And contributions are welcome as well. On Thu, Aug 26, 2010 at 11:18 PM, scur...@gmail.com scur...@gmail.comwrote: Yes, it may be *extremely* challenging, but someone has overcome this difficulty. Check this video out - http://www.youtube.com/watch?v=zAV4Jbmuhc4. It is on Windows and runs apps. Looks like it's fast. On Aug 24, 2:41 pm, Dianne Hackborn hack...@android.com wrote: On Tue, Aug 24, 2010 at 1:12 PM, Vedran Rodic vro...@gmail.com wrote: Both things contribute to iPhone development being significantly faster. I wish google did something like this for Android 3.0. This requires building the entire platform to run as native code on the host machine, as well as compiling a different version of the app if it has native code to run on the host. This is not going to happen any time soon. In fact you can build a simulator version of Android that runs on Linux. Ultimately though this is not very useful for app development because it has low fidelity with the real platform -- it can't use separate processes for each app, etc. Also being able to build a simulator that runs on Windows or Mac would be *extremely* challenging. It is not too bad on a Linux desktop, because Android is based on Linux. However making it run on another kernel would mean introducing a very significant compatibility layer across some large section of user space to allow it to run on these very different kernels. You'll notice that the iPhone simulator only runs on Mac. I don't think the significant effort to get a production quality Android simulator, that ends up only being able to run on Linux, would be anywhere near worth the effort. Also, as has been pointed out, you should only need to boot the emulator once. After that you keep it running and just reinstall your app on it... just like working with a device. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Active Installs Dropping Like Crazy but Total Downloads Increasing Steadily!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/26/10 17:54 , Chris Stewart wrote: Yeah I can imagine. I think what you should focus on is that your downloads are _steadily_ rising. That's really what matters most and so if that continues and your position isn't being affected, negatively, I wouldn't worry too much about it. Hmmm... I disagree. We have discussed that there could be non-worrying reasons for the phenomenon (*), but of course downloads increasing and active installations not increasing may be as well the warning of a problem. For instance, you're advertising your application in such a way that users are really excited about it, but the app doesn't match their expectations; or they are searching for some feature that is in the app, but they can't find it (for an usability design problem). I suppose that in this case, sooner or later you also get a negative review, tough. (*) Reading that so many of us seem to be experiencing the same thing at the same moment, I'm guessing whether it's a market bug... it would be nice to eventually have a feedback from the Google engineers confirming that on their side everything is fine. - -- Fabrizio Giudici - Java Architect, Project Manager Tidalwave s.a.s. - We make Java work. Everywhere. java.net/blog/fabriziogiudici - www.tidalwave.it/people fabrizio.giud...@tidalwave.it -BEGIN PGP SIGNATURE- Version: GnuPG/MacGPG2 v2.0.14 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEUEARECAAYFAkx3cCsACgkQeDweFqgUGxe0EgCgmBPrhYB8nVlh0E4ddQll9bbG kPYAmLnfJVe9kJR6zWpT5YsRP0iJPrs= =nR6O -END PGP SIGNATURE- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Bluetooth listening to the RFCOMM connection failed.
One more thing. I am working for java app. The only api for bluetooth is list in the SDK. I cannot call the internal package. and cannot use javax.obex things. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Home button in Beagle board
Hi All, I am testing some android apps in a beagle board with Android 2.1. But I came to know that there is no home button in the board. I have to test some home apps also. How will I get the Home Button press?? Is there any way to do this? Thanks, SREEHARI -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Home button in Beagle board
Hi All, I am testing some android apps in a beagle board with Android 2.1. But I came to know that there is no home button in the board. I have to test some home apps also. How will I get the Home Button pressed?? Is there any way to do this? Thanks, SREEHARI -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] detecting/intercepting incoming calls
Hi folks, I was trying to come up with an app that works on the call that a user gets on his phone. For this I wanted to know whether it is possible for me to get intimated when a call comes to the phone and is it possible to intercept the same. I tried to go through quite a few forums but could not get conclusive evidence on how to achieve this. Does anyone have an idea whether this is feesible and if so then how? -- Thanks, Ray -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: J2ME to Android
Since Android does not include the javax.microedition package, one should not expect an exact equivalent. But we do have the org.apache.conn and org.apache.http.* packages; some of us think these are much better than anything in javax.microedition! One should still expect to use a very little bit from java.net, e.g. the Url and Uri classes. On Aug 26, 1:40 pm, kypriakos demet...@ece.neu.edu wrote: Does anyone know the equivalent of these imports from J2ME to Android? import javax.microedition.io.Connector; import javax.microedition.io.HttpConnection; import javax.microedition.io.SocketConnection; import javax.microedition.io.StreamConnection; Also, I needed to import midpapi20.jar but I don't want to use packages outside Android into my app -- would I be able to find most of the related packages in Android libs? Thanks very much -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: back_key implementation
Hi Praveen, Assume there are 3 activities A, B and C. A is the 1st one. A starts B and B starts C. Usually when we click back button from C activity it will go to B. But u want the control to go to activity A, rite After starting the activity C from B, you can finish the activity B. So that A will be there on the top of C in the stack. So A will get called when u click back from C. Regards, SREEHARI -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Home button in Beagle board
from adb shell type the following command adb shell input keyevent 3 Thanks, AJ On Aug 27, 1:15 pm, SREEHARI sreehari.madhusooda...@wipro.com wrote: Hi All, I am testing some android apps in a beagle board with Android 2.1. But I came to know that there is no home button in the board. I have to test some home apps also. How will I get the Home Button pressed?? Is there any way to do this? Thanks, SREEHARI -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: how to upgrade android emulator to Android2.2 froyo.
You need to get new ADT version also ( ADT-0.9.7 will do) REgards, SREEHARI -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] getting a java.lang.VerifyError
I had write one application in that I am reading a image and sending it to the server , I am using Base64OutputStream class . I had tried it in core java and image is encoded successfully, But when I am using same logic in android then I am getting error as java.lang.VerifyError . And Logcat gives following error as 08-27 14:11:35.285: ERROR/AndroidRuntime(371): Uncaught handler: thread main exiting due to uncaught exception 08-27 14:11:35.405: ERROR/AndroidRuntime(371): java.lang.VerifyError: org.apache.commons.codec.binary.Base64OutputStream 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.micro.encodeImage.EncodeImage.encodeImage(EncodeImage.java:46) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.micro.encodeImage.EncodeImage.onCreate(EncodeImage.java:35) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java: 1123) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2364) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: 2417) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.os.Handler.dispatchMessage(Handler.java:99) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.os.Looper.loop(Looper.java:123) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.main(ActivityThread.java:4203) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at java.lang.reflect.Method.invokeNative(Native Method) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at java.lang.reflect.Method.invoke(Method.java:521) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:791) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at dalvik.system.NativeStart.main(Native Method) how to solve this issue? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Problem with interecepting outgoing calls on HTC Desire
As it seems the HTC Desire (2.2) responds to setResultData(null) wich will stop the out dial. Then you can place a new intent (Action.CALL) to call the new number. Not so nice workaround, but as a user you hardly notice it. On 26 Aug, 14:42, billas tobias.bil...@gmail.com wrote: Here to. Exact same problem. Tested onHTCDesire2.2 (not working). It seems like it ignoring the resultData from the broadcastreceiver. Earlier tested onHTCHero build 2.73.405.x (android 1.5) where the Dialer application doesn't even send a broadcast!! Current build onHTCHero (android 2.1) works perfectly. I'm getting a bit desperate for a good workaround ./tobias On 18 Aug, 21:31, Denis Souza denis.so...@gmail.com wrote: I'm getting the exact same problem. I have an app that changes the number being dialed. It works on everything except theHTCDesirewith Android 2.2. Works withDesireon 2.1 and with any other device I tested with 2.2. There are reports from several of my users using 2.2 devices and it works on all of them except for theHTCDesire. I'm think it might be a bug introduced byHTC. If you find a workaround let me know.. I'm still looking... Denis Souza On Aug 18, 10:20 am, Nicolas Zerr nicolas.z...@gmail.com wrote: Hello, I'm having troubles with intercepting outgoing calls. In fact, it works perfectly on emulator 2.1 and 2.2, and was running also perfectly on myHTCDesirewhen i was in 2.1 version. Here is some source code : package com.testcallcatch.test; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.util.Log; public class OutgoingCallReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Log.d(LOOK HERE, - + getResultData()); setResultData(0123456789); Log.d(LOOK HERE, Setting to 0123456789); } } And the manifest : ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=com.testcallcatch.test android:versionCode=1 android:versionName=1.0 application android:icon=@drawable/icon android:label=@string/ app_name activity android:name=.TestCallCatch android:label=@string/ app_name intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity receiver android:name=.OutgoingCallReceiver intent-filter android:priority=2147483646 action android:name=android.intent.action.NEW_OUTGOING_CALL / /intent-filter /receiver /application uses-sdk android:minSdkVersion=7 / uses-permission android:name=android.permission.PROCESS_OUTGOING_CALLS/uses- permission /manifest As you can see, it is a very simple sample, but it's not working on HTCDesireunder 2.2 . I suspect this comes fromHTC, but I wonder if there are other devices with this bug. The app replaces each called number by 01232456789. Don't forget to uninstall the application once done ;) So I'm searching people for testing this little app : - People who haveHTC2.2 device - People who have other devices that run 2.2 android version. Maybe someone has already solved this problem? Thanks a lot in advance, Nicolas -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: getting a java.lang.VerifyError
I think it is because Base64OutputStream is with API level 8 and I am testing it on G1. But suppose I want to develop an application which read image and encode it in Base64 format then how to do that using small byte array like 10240 bytes. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Return value of 0 from getWallpaperDesiredMinimumWidth/Height()
Hi all, Been chasing this bug for the last couple of days with a helpful user who owns a Garminfone. The app in question includes wallpapers; on compliant 2.1+ devices it uses live wallpaper, but for others (like the Garminfone, which is stuck on 1.6), it just uses Context.setWallpaper(). In order to generate a wallpaper bitmap of the correct size, I first call Context.getWallpaperDesiredMinimumWidth() and ...Height(). This has worked fine on every other handset I know of, but on the Garminfone, these functions apparently return 0. So, a few questions for the group... First, has anyone run across this before, on any handset? If so, any tips? I doubt that there's anything I'm doing wrong - these functions are dead simple - but anything's possible, of course. Second, any good ideas for a workaround? I tried making a reasonable guess like this: final DisplayMetrics dm = getResources().getDisplayMetrics(); if ((wallWidth = 0) || (wallHeight = 0)) { // these are the values returned from getDesired... wallHeight = Math.max(dm.widthPixels, dm.heightPixels); wallWidth = Math.min(dm.widthPixels, dm.heightPixels) * 2; } This would work on virtually any other handset known to man. But unfortunately, the Garmin user reported that the resulting wallpaper was the wrong aspect ratio; from his description, I'm thinking that it shouldn't have the * 2. I'm not going to hardcode THAT in, however. Finally, does anyone know how to go about getting something added to the Compatibility Test Suite? It strikes me that this is a flaw in the basic Garminfone SDK implementation. I looked through the CDD, but the only mentions of wallpaper in there are about the newer, live ones. So this is probably another test case that should be added to the CTS itself. Thanks, String -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How to open a nested child PreferenceScreen
Hi I have a PreferenceScreen that is defined in XML that serves all the preferences for my application. This PreferenceScreen also has a child PreferenceScreen nested within it. My implementing class is called PreferencesActivity. I know I can open the main Preferences window via startActivity(new Intent(this, PreferencesActivity.class)); but how do I go about opening the child PreferenceScreen via an Intent? please help me its urgent requirement for me regards. vinod yadav -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: LVL returns LICENSED with anonymous accounts...
Can anyone else confirm this please? On Aug 20, 11:27 am, Mark Carter mjc1...@googlemail.com wrote: This is not what I'm seeing. I'm writing a new app which has never been published or in draft. I have two devices. One (N1, running 2.2), I'm logged into my main Google account (which has the Developer account). The other (Hero running 2.1-update1) is a test account I use (no developer account). When I use the N1, I always get the response specifed in my Dev Console settings. When I use the Hero, I always get ERROR_NOT_MARKET_MANAGED. It appears the logic goes something like this for non-Market (published or draft) apps: Check the user has a Dev account. If so, use the response set there. If not, return ERROR_NOT_MARKET_MANAGED. Notice, its the setting for the user, not the dev (because theMarket does not know who the dev is), that is used. Anyone confirm this? On Aug 7, 1:26 am, Trevor Johns tjo...@google.com wrote: If an app is not published AND not draft, then you'll get ERROR_NOT_MARKET_MANAGED. If an app is in draft (never published), then we sendLICENSEDfor all requests for that app. If an app is published (or has been published then unpublished), then the response is driven by the dev console settings for the developer/testers, and purely by purchase history for everyone else. -- Trevor Johns Google Developer Programs, Androidhttp://developer.android.com On Thu, Aug 5, 2010 at 4:18 AM, Mark Carter mjc1...@googlemail.com wrote: So to confirm. If an app is not published (nor draft) then the response is dictated by the user's (i.e. the user running the app, not the one who developed the app) setting in the Dev Console. If the user does not have a Dev account (like many beta testers) then the response will be like Respond normally? If the app is published (or draft) then the response is driven primarily by the dev's console settings and secondarily by theMarketlicense server (storing who has paid for what). I think the first part could catch a lot of people out... On 5 August 2010 11:03, Trevor Johns tjo...@google.com wrote: If the app isn't in AndroidMarket, the license server will return ERROR_NOT_MARKET_MANAGED. LicenseValidator considers that to be a fatal error due to programmer error, and should invoke the applicationError() callback method. My understanding from the server team is that uploading a draft version is supposed to be sufficient to avoid getting ERROR_NOT_MARKET_MANAGED. (In the case of existing applications, you'll also need to increment your version code.) The other way you'll avoid this is precisely as Mark mentioned. If we don't find the application, we check to see if the current user has a developer account, and will send a test response (if one is set) using the user's RSA keypair. -- Trevor Johns On Wed, Aug 4, 2010 at 12:30 AM, Kirky rob.kirkbr...@gmail.com wrote: Trevor, Can you clarify what the licensing server returns if the App is not in the AndroidMarket? In my experience (and it seems other people) it is returningLICENSED. This does not seem sensible to me. Thanks Rob On Aug 4, 3:23 am, Trevor Johns tjo...@google.com wrote: -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How can I disable an item of ListView?
When I have a list view and there are 3 items which can choose by user, I wanna show only choosable items to user because of some reason. but I could not find any method in ListView or ArrayAdapter class. Is there a solution? protected void onCreate(Bundle savedInstanceState) { .. menuList = new ArrayListString(); menuList.add(getResources().getText(R.string.apple).toString()); menuList.add(getResources().getText(R.string.banana).toString()); menuList.add(getResources().getText(R.string.grape).toString()); ArrayAdapterString adapter; adapter = new ArrayAdapterString(this, android.R.layout.simple_list_item_1, menuList); ListView list = (ListView)findViewById(R.id.menuList); list.setAdapter(adapter); list.setOnItemClickListener(mItemClickListener); } for example, I wanna disable the second 'banana' item. There are what I want exactly on the emulator, in sub menus of Settings. and I looked at source of settings. Almost settings menu are implemented with PreferenceActivity It doesn't look like my code. In there, I found a method like below. Preference btSettings = findPreference(KEY_BT_SETTINGS); btSettings.setEnabled(false); I think that's what I want. but Is there a solution based on my code? rather than using PreferenceActivity. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Help! Strange exception on HTC Hero
hi all, just released the new version of Tennis Math, after starting the Statistics activity, the following exception is thrown: I/ActivityManager( 76): Starting activity: Intent { cmp=com.tennismath.ui.android/.StatisticsActivity (has extras) } W/dalvikvm( 9847): threadid=3: thread exiting with uncaught exception (group=0x4001e390) E/AndroidRuntime( 9847): java.lang.NullPointerException E/AndroidRuntime( 9847):at android.view.ViewGroup.drawChild(ViewGroup.java:1583) E/AndroidRuntime( 9847):at android.view.ViewGroup.drawChild(ViewGroup.java:1583) E/AndroidRuntime( 9847):at android.view.ViewGroup.drawChild(ViewGroup.java:1583) E/AndroidRuntime( 9847):at android.view.View.draw(View.java:6538) E/AndroidRuntime( 9847):at android.view.ViewGroup.drawChild(ViewGroup.java:1585) E/AndroidRuntime( 9847):at android.view.View.draw(View.java:6538) E/AndroidRuntime( 9847):at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1866) E/AndroidRuntime( 9847):at android.view.ViewRoot.performTraversals(ViewRoot.java:1118) E/AndroidRuntime( 9847):at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 9847):at android.app.ActivityThread.main(ActivityThread.java:4595) E/AndroidRuntime( 9847):at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 9847):at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) this is NOT reproducible on G1 / Nexus / emulator any ideas? thanks! ilya -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Can we install Android SDK on windows 7 if yes then how ?
Thankyou All, I installed and It's working koool on windows 7. Lots of questions coming up ! ! =) once again thanks for all your support. ! On Aug 27, 2:17 am, Lorensius W. L. T lor...@londatiga.net wrote: Works perfectly on win7 without no issues so far. Recomendded win7 64 bit, faster... On Fri, Aug 27, 2010 at 12:45 PM, Indrajit Kumar indermba1...@gmail.comwrote: Hey u can use eclipse and then install ur amdroid sdk... this works on win 7 ... On Thu, Aug 26, 2010 at 10:53 PM, Chris Stewart cstewart...@gmail.comwrote: I've been developing mostly on Windows 7 with no issues at all. I used the basic instructions in the Developer Guide. I've also done some development on my Ubuntu netbook, which wasn't _quite_ as simple, but pretty simple. -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks On Thu, Aug 26, 2010 at 1:02 PM, Matty busbus...@gmail.com wrote: I followed the standard instructions on Windows 7, and everything works great. On Aug 25, 6:07 pm, Mark Murphy mmur...@commonsware.com wrote: On Wed, Aug 25, 2010 at 4:09 AM, Abbas stahaab...@gmail.com wrote: Can we install Android SDK on windows 7 Yes. if yes then how ? By following the instructions for installing the Android SDK on Windows, presumably: http://developer.android.com/sdk/index.html -- Mark Murphy (a Commons Guy)http://commonsware.com| http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguyhttp://github.com/commonsguyhttp://commonsware.com/blog%7Chttp://twit... _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Inderjit Kumar 9049235798 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Kind Regards - Lorensius W. L. T - -http://www.londatiga.net-- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: String being truncated when its long
I think you are hitting a capacity limit of the android and should chunk it somehow at say 3000 chars and store the chars somewhere not in memory. Droid On Aug 27, 12:13 am, Achanta krishna.acha...@gmail.com wrote: I Tested your suggestions by setting UTF-8 and I also tried the same by removing the length 8000. But it still does the same thing. Thank you for the response though. This thing is driving me nuts. On Aug 26, 4:58 pm, Jake Radzikowski radzikowski.j...@gmail.com wrote: reader = new BufferedReader(new InputStreamReader(inputStream), 8000); I'm gunna guess that 8000 has something to do with it :). I usually use the following: reader = new BufferedReader(new InputStreamReader(inputStream, UTF-8)); On Thu, Aug 26, 2010 at 3:40 PM, Achanta krishna.acha...@gmail.com wrote: I am trying to get a JSON response from our server and the response string seems is always being truncated when the string length reaches to around 5525 characters. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); ResponseHandlerString responseHandler= new BasicResponseHandler(); String testResponse = httpClient.execute(post, responseHandler); I also tried this by using HttpEntity and reading the response stream. But that also truncates the string at approximately that length. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); // HttpGet get = new HttpGet(URL); HttpResponse response = null; HttpEntity entity = null; InputStream inputStream = null; BufferedReader reader = null; String result = ; try { response = (HttpResponse)httpClient.execute(post); entity = response.getEntity(); if(entity != null){ inputStream = entity.getContent(); } reader = new BufferedReader(new InputStreamReader(inputStream), 8000); StringBuffer builder = new StringBuffer(); String line = reader.readLine(); while(line != null){ Log.v(tag, int max: +Integer.MAX_VALUE); Log.v(tag, LINE: +line +reader.toString()); Log.v(tag, reader: +reader.toString()); builder.append(line+\n); line = reader.readLine(); } inputStream.close(); result = builder.toString(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally{ if(inputStream != null){ try{ inputStream.close(); }catch(IOException e){ e.printStackTrace(); } } } Please let me know how I can handle this problem. I used this post as the reference while creating this. http://senior.ceng.metu.edu.tr/2009/praeda/2009/01/11/a-simple-restfu... I tested the link in my browser and it does return the complete JSON. So I am sure the issue is with my code in android. Thank you. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Paid vs Free, My Early Experience
So in the week that I changed my 325 characters from a feature list to a catchy blurb, my sales have doubled. So I believe in this theory that feature list don't sell. On Aug 20, 7:14 pm, Zsolt Vasvari zvasv...@gmail.com wrote: This has been a good discussion. As an experiment, I just changed my description from afeaturelistto a clever blurb. Will report back if my sales/downloads have gone up or down. My app is in a category where I would think that features matter and people look for them. So I am guessing that I am shooting myself in the foot, but it's worth trying for a week. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: J2ME to Android
How about using a semi-automated service to convert J2ME to Android ? Give it a try - free for eval purposes. Take a look at www.upontek.com, or send me your jar to michal.g...@upontek.com Thanks On 27 אוגוסט, 11:28, Indicator Veritatis mej1...@yahoo.com wrote: Since Android does not include the javax.microedition package, one should not expect an exact equivalent. But we do have the org.apache.conn and org.apache.http.* packages; some of us think these are much better than anything in javax.microedition! One should still expect to use a very little bit from java.net, e.g. the Url and Uri classes. On Aug 26, 1:40 pm, kypriakos demet...@ece.neu.edu wrote: Does anyone know the equivalent of these imports from J2ME to Android? import javax.microedition.io.Connector; import javax.microedition.io.HttpConnection; import javax.microedition.io.SocketConnection; import javax.microedition.io.StreamConnection; Also, I needed to import midpapi20.jar but I don't want to use packages outside Android into my app -- would I be able to find most of the related packages in Android libs? Thanks very much-הסתר טקסט מצוטט- -הראה טקסט מצוטט- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: J2ME to Android
The hardware is out there for it now. Is he willing to pay for it to be developed? If not then we need to get it done and out on the market calling in favours. Do you have a graphics person that could do graphics for free? Could you plan out the feature set and an IA and I'll get it realised asap. Cheers S --- Sena Gbeckor-Kove CTO/Founder - imKon UK : +44 7788 146652 s...@imkon.com|www.imkon.com Asia (Singapore) : 35 Selegie Road, #09-14/15 Parklane Shopping Mall, 188307 Singapore, Singapore Europe (London) : 145-157 St John's St, EC1V 4PY London, UK On 27 Aug 2010, at 13:05, michal.g...@gmail.com wrote: How about using a semi-automated service to convert J2ME to Android ? Give it a try - free for eval purposes. Take a look at www.upontek.com, or send me your jar to michal.g...@upontek.com Thanks On 27 אוגוסט, 11:28, Indicator Veritatis mej1...@yahoo.com wrote: Since Android does not include the javax.microedition package, one should not expect an exact equivalent. But we do have the org.apache.conn and org.apache.http.* packages; some of us think these are much better than anything in javax.microedition! One should still expect to use a very little bit from java.net, e.g. the Url and Uri classes. On Aug 26, 1:40 pm, kypriakos demet...@ece.neu.edu wrote: Does anyone know the equivalent of these imports from J2ME to Android? import javax.microedition.io.Connector; import javax.microedition.io.HttpConnection; import javax.microedition.io.SocketConnection; import javax.microedition.io.StreamConnection; Also, I needed to import midpapi20.jar but I don't want to use packages outside Android into my app -- would I be able to find most of the related packages in Android libs? Thanks very much-הסתר טקסט מצוטט- -הראה טקסט מצוטט- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en smime.p7s Description: S/MIME cryptographic signature
[android-developers] Which device should i buy to test My Custom Input Method Application
Dear Sir, 1. I am in the process of creating an Input Method for Android devices. I using Eclipse(3.4) IDE and have Android (1.5 and 2.2) SDK. 2. Currently i am doing testing on the Emulator. But i wish to test it on actual Android device. 3. Can you please tell me which ideal device should i buy to test my application 4. Is there any lead device assigned by Android for a given SDK. 5. I intend to sign and publish my application so can you please tell me is there any Certification criteria which i have to follow Please help me on this issue. regards, Sameer Kamble -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Which device should i buy to test My Custom Input Method Application
On 27 August 2010 13:20, sameer kamble sameerbkam...@gmail.com wrote: 1. I am in the process of creating an Input Method for Android devices. I using Eclipse(3.4) IDE and have Android (1.5 and 2.2) SDK. 2. Currently i am doing testing on the Emulator. But i wish to test it on actual Android device. It depends on your target OS. If you got for 1.5-2.2 then one device may not be enough as you may need at least one for each OS version. However if you want just one, I'd go for any with Android 1.6 - it's quite popular OS yet and sometimes oddly buggy so apps can behave differently on simulator (they work) and on real devices (crashes). -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Read the data in Intent
On 26 August 2010 20:26, crajesh crajesh2...@gmail.com wrote: Hi all, i am new in android how read the data from server using intent Intent is not for reading data from remote servers. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Negative comment causing drop in sales
I suspect that alot of comments... especially on free apps are competitors... not just trolls. I have had people post comments that were entirely untrue about my apps before... in addition, you can never underestimate the stupidity of the average user. I have had some negative comments because the idiot couldn't figure out that there was a menu button on his phone... so they didn't know how to access the features of the app. Another thing that is annoying is this app does not look appealing... what kind of comment is that and why would anyone take the time to make such a comment? Android Workz On Aug 26, 9:50 pm, abowman abow...@gmail.com wrote: The marketplace should allow developers to easily respond to negative feedback the way Ebay allows sellers to respond to negative feedback from buyers. Right now, it is way too easy for a user to sabotage an application. On Aug 26, 3:27 pm, TreKing treking...@gmail.com wrote: On Thu, Aug 26, 2010 at 2:14 PM, Doug beafd...@gmail.com wrote: It may just be that Google is collecting enough data to make a strong assertion about what comments are actually spam or unhelpful (since comments != email, we can't just use known patterns). I'd like to give Google the benefit of the doubt on this one. I'd like to as well, but there are apps on the market that have been around for a very long time, that get updated regularly to just show up in the Just In list, rated 2 starts or less, with comments from people stating things like Report this user as spam. I think there are definitely at least a handful of apps for which this holds true (granted, this is an assumption) and yet nothing has been done about them. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: App breaks for some users after they update from the Market
On Thu, Aug 26, 2010 at 1:18 PM, TreKing treking...@gmail.com wrote: On Thu, Aug 26, 2010 at 12:42 PM, Dianne Hackborn hack...@android.comwrote: - See if having them clear data first before trying to uninstall solves the problem. I'll have someone try this next time I get an email and report back. OK, so had two more emails yesterday and told them to clear their data by going through the manage applications screen. I made no mention of uninstalling and re-installing. One got back to me last night and confirmed that this worked for her. I did not hear back from the other, which I assume means she's happy and it worked for her as well. So, apparently a complete uninstall is not necessary - there's something wrong in the data. So now the question is what's going wrong in the app data that would cause the app code to return null pointers on stuff that's not relying on app data? Side-note, after several more reports in the dev console and comments about force close issues, I decided to put out another update instructing people to uninstall - reinstall. This was, of course, just 10 minutes before the nice lady got back to me and let me know clearing data worked. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] How can I disable an item of ListView?
On Fri, Aug 27, 2010 at 5:52 AM, optimusgeek choongb...@gmail.com wrote: When I have a list view and there are 3 items which can choose by user, I wanna show only choosable items to user because of some reason. but I could not find any method in ListView or ArrayAdapter class. Is there a solution? Implement areAllItemsEnabled() and isEnabled() as you see fit in a subclass of ArrayAdapter. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: JDOM in Android 2.1 or earlier
Just my 2 cents but JDOM is inherently slower than other XML processors and on a mobile platform that's usually not what you want, you should use SAX or something that's built into the API (if possible). I know using SAX and some other methods are a bit more work however if you're parsing on a mobile platform your users will appreciate it. On Aug 26, 2:45 am, als evaristok...@gmail.com wrote: Nobody could do it? I'm going to do some tests changing the input xml, adding aliases for namespaces and so on. Maybe that exception appears only in some cases and I can make it work. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] .pfx SSL Certificate
Hi, Does anyone know how we can include an SSL certificate (.pfx) with our App? Thank you, AJ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] How to get Lat and Long about one bus line from google maps
On Thu, Aug 26, 2010 at 8:40 PM, pyleaf lg.feixi...@gmail.com wrote: i want to know the info about NewYork. Again, this will vary by transit system and New York (state, city?) has quite a few. how can i get the info? I have no idea, but the transit systems' web sites seems like a good place to start. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Activity pause timeout for HistoryRecord?
Hi, Some times alarm dialog is not displayed and no ringing or vibrate after alarm triggered. After the Alarm activity is started, it is immediately paused I think this is the cause Activity pause timeout for HistoryRecord. Does any one know when it will happen and how to fix this? Here is the full log 08-02 06:47:00.107 I/ActivityManager( 1295): Starting activity: Intent { flg=0x1004 cmp=com.android.apps.clock/.alarm.AlarmAlertFullScreen (has extras) } 08-02 06:47:00.657 D/PowerManagement( 1295): (PowerManagerService) sending ordered bcast for ACTION_SCREEN_ON 08-02 06:47:00.867 W/BackupManagerService( 1295): dataChanged but no participant pkg='com.android.providers.settings' uid=10004 08-02 06:47:00.877 W/PowerManagerService( 1295): setScreenBrightnessMode: 0 , false 08-02 06:47:01.007 D/AlarmManager( 1295): Added alarm Alarm{2e6c2120 type 0 com.android.apps.clock} type:RTC_WAKEUP when: At 8/2/10 8:05 AM 08-02 06:47:01.107 D/PowerManagement( 1295): (ActivityThread) dispatched SCREEN_ON to com.android.server.InputMethodManagerService $ScreenOnOffReceiver 08-02 06:47:01.107 D/PowerManagement( 1295): (ActivityThread) dispatched SCREEN_ON to com.android.server.NotificationManagerService $2 08-02 06:47:01.127 D/StatusBarPolicy( 1295): ACTION_SCREEN_ON Release midleIntent_releasewifiwakelock 08-02 06:47:01.127 D/PowerManagement( 1295): (ActivityThread) dispatched SCREEN_ON to com.android.server.status.StatusBarPolicy$1 08-02 06:47:01.137 D/PowerManagement( 1433): (ActivityThread) dispatched SCREEN_ON to com.android.internal.telephony.RIL$1 08-02 06:47:01.147 W/ActivityManager( 1295): Activity pause timeout for HistoryRecord{2ebc1ac8 com.android.apps.clock/.alarm.AlarmAlertFullScreen} 08-02 06:47:01.177 D/PowerManagement( 1295): (ActivityThread) dispatched SCREEN_ON to android.service.wallpaper.WallpaperService $Engine$1 08-02 06:47:01.177 D/PowerManagement( 1433): (ActivityThread) dispatched SCREEN_ON to com.android.internal.telephony.gsm.GsmDataConnectionTracker$1 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android bitmap allocation weirdness
Viktor, This question comes up in various guises. I think your problem is explained by some old posts I made on this thread. http://groups.google.com/group/android-developers/browse_thread/thread/ee5e49740cd54eaa/ec3614a46c5eb79f http://groups.google.com/group/android-developers/browse_thread/thread/ee5e49740cd54eaa/ec3614a46c5eb79f Tom. On 27 August 2010 08:34, Viktor vilainpe...@gmail.com wrote: Why wouldn't nulling b mark the array for garbage collection? What other pointers to the array could there be? I tried your suggestions with no success. On Aug 25, 6:23 pm, DanH danhi...@ieee.org wrote: OK, I see that you're nulling b between the two allocations. But that doesn't assure that all pointers to the array are destroyed. Try placing the = new and = null statements in a called method ( just for grins return b from that method and assign it in your original method). On Aug 25, 10:40 am, DanH danhi...@ieee.org wrote: The first array is 20 MB. The second is also 20 MB. What's the problem? On Aug 24, 4:28 pm, Viktor vilainpe...@gmail.com wrote: I'm having some trouble understanding why this code public class BitmapAllocTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); byte[] b = new byte[20 * 1000 * 1000]; b = null; Bitmap.createBitmap(2500, 2000,Bitmap.Config.ARGB_); }} throws an OutOfMemory exception on a device with a 24mb heap limit. If I comment out either of the allocations it runs fine. I was under the impression that the java vm would try to garbage collect before throwing OutOfMemory exceptions. I suspect it having to do withandroidallocating the bitmaps on the native heap. PS. This is a clone from my stackoverflow questionhttp:// stackoverflow.com/questions/3546635/android-bitmap-allocation-... which hasn't gotten a satisfactory answer yet.- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Creating a JTree-like widget for Android?
Thanks for the pointer. It seems the objection to a JTree like view is that you'd run out of space on a small screen, but that's not valid, since you could wrap the tree in a scrollview. I guess I'll have to abandon my project until a tree view of some kind makes it to Android, as I don't want to use menus as suggested in the link; it would be too klunky, IMO. On Aug 26, 4:58 pm, TreKing treking...@gmail.com wrote: On Thu, Aug 26, 2010 at 12:56 PM, FractalBob ruom...@gmail.com wrote: Does anyone know if it's possible to extend this to an arbitrary number of levels? See this recent thread:http://groups.google.com/group/android-developers/browse_thread/threa... --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Paid vs Free, My Early Experience
Mark, you are definitely right. There are few things that Google should do better to help us market out products: - allow to buy and sell in majority of the world - make useful android market web site with short app url that we could advertise. I really don't think that offer APK on my website is good idea even if it is free. - improve payment and licensing - I would like to make some contests, but how to do discount cupons or free licenses on current market? - introduce more payment methods - in app purchase, selective prices for different users/regions I believe that Android is awesome from technical point of view. But Google should hire somebody from Apple into Marketing team as current Android Marketing team is even not able to copy what is usual in Apple's world for years. Just my 2 cents Tom On 22 srp, 00:03, Mark Murphy mmur...@commonsware.com wrote: On Sat, Aug 21, 2010 at 8:10 AM, Zsolt Vasvari zvasv...@gmail.com wrote: Every seller of products and services on planet Earth has access to the most dizzying array of marketing tools in human history Could you elaborate, especially on the free ones? I have no marketing budget. Step #1: Build a Web site that does a decent job of explaining what your app does, probably in more than 325 characters Step #2: Add easy ways to get from the Web site to your app: -- market: URL for those browsing on their phone -- QR code for the market: URL for those knowing about Barcode Scanner or Google Goggles -- a good search term for which you'll come up #1 (if not be the only entry) when they search for you on the Market -- Chrome2Phone direct install -- download the APK from your site (if it's free, or you have a free version they can try) -- links to alternative market(s) you are in, for those who have Market-less devices Step #3: Steer people to the Web site, using the marketing tools that have been discussed, ad nauseum, for the past decade-plus, in Web sites, books, magazines, etc. In your case, I'd start with an email sig. Then, set up a blog, or be useful with your Twitter account, or do something else to keep your name out there. Find where your customers usually visit online and figure out how your links can get there (e.g., sigs in discussion board posts, somebody else blogs a review of your app, run a contest). Add value wherever you can, so that your marketing isn't purely seen as self-serving. Do SEO work on the Web site so that you climb steadily in the search rankings for likely search terms. And so on. There are many, many books available for learning how to market yourself online. Pick one that is relatively new (I wouldn't go older than 2007), since the techniques change. Be prepared to translate any concrete advice those books offer into other technologies that may have arrived since the book came out (e.g., Google Buzz). Understand that those books aren't specifically written for Android developers, and so some percentage of the techniques that they describe aren't necessarily relevant for you. Subscribe to the blogs or Twitter feeds of people with great insight (e.g., I follow Seth Godin). Continuously monitor other successful Android apps and reverse-engineer how they're driving their traffic. And so on. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Problem with interecepting outgoing calls on HTC Desire
Just had a report a few days ago from a user on HTC Desire (2.2) that says a previous version of my app worked fine. This is confirmed since I sent him a previous version and it worked. It might be just this one case since I've had another user say it didn't work with the same previous version. I'm trying to find out exactly which change made the difference (both versions do essentially the same thing with subtle differences) so I sent him a changed version to test it. If I find out anything I'll post it here, but don't hold your breath.. he's not very responsive. The workaround placing a new Intent seems reasonable in these cases. I think I'll add an option in my app for people having this issue though it's awful that I even have to think about doing that. One would think a company like HTC would test the whole API before releasing a new ROM (after all they sure take their time to do it). On Aug 27, 5:48 am, billas tobias.bil...@gmail.com wrote: As it seems the HTC Desire (2.2) responds to setResultData(null) wich will stop the out dial. Then you can place a new intent (Action.CALL) to call the new number. Not so nice workaround, but as a user you hardly notice it. On 26 Aug, 14:42, billas tobias.bil...@gmail.com wrote: Here to. Exact same problem. Tested onHTCDesire2.2 (not working). It seems like it ignoring the resultData from the broadcastreceiver. Earlier tested onHTCHero build 2.73.405.x (android 1.5) where the Dialer application doesn't even send a broadcast!! Current build onHTCHero (android 2.1) works perfectly. I'm getting a bit desperate for a good workaround ./tobias On 18 Aug, 21:31, Denis Souza denis.so...@gmail.com wrote: I'm getting the exact same problem. I have an app that changes the number being dialed. It works on everything except theHTCDesirewith Android 2.2. Works withDesireon 2.1 and with any other device I tested with 2.2. There are reports from several of my users using 2.2 devices and it works on all of them except for theHTCDesire. I'm think it might be a bug introduced byHTC. If you find a workaround let me know.. I'm still looking... Denis Souza On Aug 18, 10:20 am, Nicolas Zerr nicolas.z...@gmail.com wrote: Hello, I'm having troubles with intercepting outgoing calls. In fact, it works perfectly on emulator 2.1 and 2.2, and was running also perfectly on myHTCDesirewhen i was in 2.1 version. Here is some source code : package com.testcallcatch.test; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.util.Log; public class OutgoingCallReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Log.d(LOOK HERE, - + getResultData()); setResultData(0123456789); Log.d(LOOK HERE, Setting to 0123456789); } } And the manifest : ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=com.testcallcatch.test android:versionCode=1 android:versionName=1.0 application android:icon=@drawable/icon android:label=@string/ app_name activity android:name=.TestCallCatch android:label=@string/ app_name intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity receiver android:name=.OutgoingCallReceiver intent-filter android:priority=2147483646 action android:name=android.intent.action.NEW_OUTGOING_CALL / /intent-filter /receiver /application uses-sdk android:minSdkVersion=7 / uses-permission android:name=android.permission.PROCESS_OUTGOING_CALLS/uses- permission /manifest As you can see, it is a very simple sample, but it's not working on HTCDesireunder 2.2 . I suspect this comes fromHTC, but I wonder if there are other devices with this bug. The app replaces each called number by 01232456789. Don't forget to uninstall the application once done ;) So I'm searching people for testing this little app : - People who haveHTC2.2 device - People who have other devices that run 2.2 android version. Maybe someone has already solved this problem? Thanks a lot in advance, Nicolas -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to
[android-developers] Sysinfo CPU load in DDMS not working with 2.2 devices?
After updating to Froyo on a Nexus One, the CPU load pie chart graph is no longer displayed when connected with the standalone DDMS. It still shows up for an AVD with 2.1, however. Is there some setting, something I can turn on/off on the N1 so that DDMS can display its CPU load again? Is this a known change/issue going from 2.1 to 2.2? This is with the latest SDK (android-8 platform) running under Vista 64bit. Anybody have any ideas? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Flickering.
First a question: Is the flickering on the emulator or a device? Emulator is much slower than a device. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: App breaks for some users after they update from the Market
Might be throwing in a food-for-thought curveball here but I wonder if there's a difference between updating an app that's running and one which isn't? On Aug 26, 8:23 pm, TreKing treking...@gmail.com wrote: On Thu, Aug 26, 2010 at 1:56 PM, Doug beafd...@gmail.com wrote: I don't have anything helpful to add, TreKing, but I did want you to know that a small minority of my users see random breakage on update and a reinstall fixes them right up. Just knowing others are having the same issue is helpful. With enough anecdotes we can begin to pinpoint commonalities and hopefully unearth the root cause of the problem. If anyone else has had this issue, please share any details you may have. Thanks. --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Paid vs Free, My Early Experience
But without the feature list, how will you catch people that are looking for your app 's features? This may work if your app is well ranked in the list maybe... On 27 Ago, 12:55, Zsolt Vasvari zvasv...@gmail.com wrote: So in the week that I changed my 325 characters from a feature list to a catchy blurb, my sales have doubled. So I believe in this theory that feature list don't sell. On Aug 20, 7:14 pm, Zsolt Vasvari zvasv...@gmail.com wrote: This has been a good discussion. As an experiment, I just changed my description from afeaturelistto a clever blurb. Will report back if my sales/downloads have gone up or down. My app is in a category where I would think that features matter and people look for them. So I am guessing that I am shooting myself in the foot, but it's worth trying for a week. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Paid vs Free, My Early Experience
So in the week that I changed my 325 characters from a feature list to a catchy blurb, my sales have doubled. So I believe in this theory that feature list don't sell. A few questions: * Put some context around doubled. From 1 to 2, 100 to 200, 1,000 to 2,000? * How many cancels are in these numbers? I've got to believe that with a less informative, and more catchy message, people know less about what they're buying and end up canceling when they find out it's not what they expect. * It would be interesting to see the before and after descriptions you're using in the market for your app. -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks On Fri, Aug 27, 2010 at 6:55 AM, Zsolt Vasvari zvasv...@gmail.com wrote: So in the week that I changed my 325 characters from a feature list to a catchy blurb, my sales have doubled. So I believe in this theory that feature list don't sell. On Aug 20, 7:14 pm, Zsolt Vasvari zvasv...@gmail.com wrote: This has been a good discussion. As an experiment, I just changed my description from afeaturelistto a clever blurb. Will report back if my sales/downloads have gone up or down. My app is in a category where I would think that features matter and people look for them. So I am guessing that I am shooting myself in the foot, but it's worth trying for a week. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Creating a JTree-like widget for Android?
On Fri, Aug 27, 2010 at 9:20 AM, FractalBob ruom...@gmail.com wrote: Thanks for the pointer. You're welcome! It seems the objection to a JTree like view is that you'd run out of space on a small screen, but that's not valid, since you could wrap the tree in a scrollview. That's one objection. The other problem is that the size of the items in the list would either have to be very small to accommodate the whole list, or, if you wrap it in a scroll view, require scrolling in every direction just to navigate the thing as sub-nodes expand. The benefit of a JTree type control is it presents a simplified overview of a complex hierarchy. On a mobile platform, you mostly lose that simplified overview and it can result in more complexity and confusion. I guess I'll have to abandon my project until a tree view of some kind makes it to Android, as I don't want to use menus as suggested in the link; If you're abandoning your project because one type of control is not available, your project was not worth doing to begin with. If you're going to wait until it makes it to Android, you're probably going to waiting quite a long time. If you think this type of control would actually be usable / preferable for you project, there is absolutely nothing stopping you from writing your own custom view and adapter that meets your needs. it would be too klunky, IMO. No more so than trying to navigate an entire tree on a single screen with the size, scrolling, and selection issues it would present. Good luck with your project, if you decide to continue it. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Changing from one dev machine to another, keystore question
To this point, I've been doing development on multiple machines but always packaging for deployment on the same machine. If I want to package for deployment on another machine, will simply copying the keystore file to the new machine do the trick? Anything else I need to be concerned about when doing this? -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Unsuccessful install of successful built apk
Hello, I have a problem with installing an apk (which includes jni libs) on the simulator. The apk is built successfully, but running as Android Application from within eclipse and executing adb install -r path/to/ apk runs also successful, but the app doesn't show up on the app- screen in the simulator. The following is the logcat during the install of the app. I don't see much evidence that there is something wrong with the apk, so I don't know whats going on there. Can someone help me with this? Are there more debugging options for adb install? Or what can I do to provide more info to solve the problem? Thank you. Cheers, Rutton. D/AndroidRuntime( 346): D/AndroidRuntime( 346): AndroidRuntime START D/AndroidRuntime( 346): CheckJNI is ON D/AndroidRuntime( 346): --- registering native functions --- D/dalvikvm( 309): GC_EXPLICIT freed 130 objects / 7008 bytes in 94ms D/PackageParser( 72): Scanning package: /data/app/vmdl37168.tmp I/PackageManager( 72): Removing non-system package:de.studiorutton.visualsmove I/ActivityManager( 72): Force stopping package de.studiorutton.visualsmove uid=10036 D/PackageManager( 72): Scanning package de.studiorutton.visualsmove I/PackageManager( 72): Package de.studiorutton.visualsmove codePath changed from /data/app/de.studiorutton.visualsmove-2.apk to /data/app/ de.studiorutton.visualsmove-1.apk; Retaining data and using new I/PackageManager( 72): /data/app/de.studiorutton.visualsmove-1.apk changed; unpacking D/installd( 35): DexInv: --- BEGIN '/data/app/ de.studiorutton.visualsmove-1.apk' --- D/dalvikvm( 353): DexOpt: load 63ms, verify 34ms, opt 2ms D/installd( 35): DexInv: --- END '/data/app/ de.studiorutton.visualsmove-1.apk' (success) --- W/PackageManager( 72): Code path for pkg : de.studiorutton.visualsmove changing from /data/app/ de.studiorutton.visualsmove-2.apk to /data/app/ de.studiorutton.visualsmove-1.apk W/PackageManager( 72): Resource path for pkg : de.studiorutton.visualsmove changing from /data/app/ de.studiorutton.visualsmove-2.apk to /data/app/ de.studiorutton.visualsmove-1.apk I/ActivityManager( 72): Force stopping package de.studiorutton.visualsmove uid=10036 I/installd( 35): move /data/dalvik-cache/ d...@app@de.studiorutton.visualsmove-1@classes.dex - /data/dalvik- cache/d...@app@de.studiorutton.visualsmove-1@classes.dex D/PackageManager( 72): New package installed in /data/app/ de.studiorutton.visualsmove-1.apk D/dalvikvm( 72): GC_FOR_MALLOC freed 8374 objects / 480872 bytes in 141ms I/ActivityManager( 72): Force stopping package de.studiorutton.visualsmove uid=10036 D/dalvikvm( 72): GC_EXPLICIT freed 3662 objects / 207416 bytes in 170ms W/RecognitionManagerService( 72): no available voice recognition services found I/installd( 35): unlink /data/dalvik-cache/ d...@app@de.studiorutton.visualsmove-2@classes.dex D/AndroidRuntime( 346): Shutting down VM D/dalvikvm( 346): Debugger has detached; object registry had 1 entries -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Unsuccessful install of successful built apk
Hi, On 27 Aug., 17:50, { Devdroid } webnet.andr...@gmail.com wrote: W/RecognitionManagerService( 72): no available voice recognition services found What about this? Well, I don't do any Voice Recognition. Without posting the code here, I just use an Activity, a GLSurfaceView (with Renderer) and lots ;-) of jni drawing stuff. The jni-lib just uses the stuff provided by the ndk. And the AndroidManifest.xml is very basic: ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=de.studiorutton.visualsmove android:versionCode=1 android:versionName=1.0 application android:icon=@drawable/icon android:label=@string/ app_name android:debuggable=true/application uses-sdk android:targetSdkVersion=8 android:minSdkVersion=8/ uses-sdk /manifest So, the question is, where is this RecognitionManagerService related to? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Unsuccessful install of successful built apk
On 27 August 2010 17:38, Rutton rut...@web.de wrote: more debugging options for adb install? Or what can I do to provide more info to solve the problem? Thank you. W/RecognitionManagerService( 72): no available voice recognition services found What about this? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Error when adding a library project
I've moved some of my common code into a library project so that multiple projects can access it. I created an empty project, set it to be a library in the properties screen, then imported some classes. Next, I created a new (non library) project and added my new library project to it. Immediately upon rebuild, I get the following error: ERROR: Unknown option '--auto-add-overlay' Android Asset Packaging Tool What does this mean? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: String being truncated when its long
I certainly hope that available Android memory is more than 3000 characters. On Aug 27, 5:14 am, Droid rod...@gmail.com wrote: I think you are hitting a capacity limit of the android and should chunk it somehow at say 3000 chars and store the chars somewhere not in memory. Droid On Aug 27, 12:13 am, Achanta krishna.acha...@gmail.com wrote: I Tested your suggestions by setting UTF-8 and I also tried the same by removing the length 8000. But it still does the same thing. Thank you for the response though. This thing is driving me nuts. On Aug 26, 4:58 pm, Jake Radzikowski radzikowski.j...@gmail.com wrote: reader = new BufferedReader(new InputStreamReader(inputStream), 8000); I'm gunna guess that 8000 has something to do with it :). I usually use the following: reader = new BufferedReader(new InputStreamReader(inputStream, UTF-8)); On Thu, Aug 26, 2010 at 3:40 PM, Achanta krishna.acha...@gmail.com wrote: I am trying to get a JSON response from our server and the response string seems is always being truncated when the string length reaches to around 5525 characters. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); ResponseHandlerString responseHandler= new BasicResponseHandler(); String testResponse = httpClient.execute(post, responseHandler); I also tried this by using HttpEntity and reading the response stream. But that also truncates the string at approximately that length. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); // HttpGet get = new HttpGet(URL); HttpResponse response = null; HttpEntity entity = null; InputStream inputStream = null; BufferedReader reader = null; String result = ; try { response = (HttpResponse)httpClient.execute(post); entity = response.getEntity(); if(entity != null){ inputStream = entity.getContent(); } reader = new BufferedReader(new InputStreamReader(inputStream), 8000); StringBuffer builder = new StringBuffer(); String line = reader.readLine(); while(line != null){ Log.v(tag, int max: +Integer.MAX_VALUE); Log.v(tag, LINE: +line +reader.toString()); Log.v(tag, reader: +reader.toString()); builder.append(line+\n); line = reader.readLine(); } inputStream.close(); result = builder.toString(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally{ if(inputStream != null){ try{ inputStream.close(); }catch(IOException e){ e.printStackTrace(); } } } Please let me know how I can handle this problem. I used this post as the reference while creating this. http://senior.ceng.metu.edu.tr/2009/praeda/2009/01/11/a-simple-restfu... I tested the link in my browser and it does return the complete JSON. So I am sure the issue is with my code in android. Thank you. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Changing from one dev machine to another, keystore question
If I'm understanding your first sentence, I'm at work and cannot test it for myself right now. I'm not sure what you're saying beyond that point. -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks On Fri, Aug 27, 2010 at 11:48 AM, { Devdroid } webnet.andr...@gmail.comwrote: On 27 August 2010 17:11, Chris Stewart cstewart...@gmail.com wrote: To this point, I've been doing development on multiple machines but always packaging for deployment on the same machine. If I want to package for deployment on another machine, will simply copying the keystore file to the new machine do the trick? Anything else I need to be concerned about when doing this? Why not just testing yourself? Private key is just what you need to do so, so if you copy keystore to other machine and sign with it then you just signed your app right. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: getPreviewSize() bad result on Froyo emulator
Yesterday I tried that buffered methods in a real device (HTC Desire) and it didn't work either. Now I'm wondering if I use it the wrong way. My code is this: Parameters params = mCamera.getParameters(); mPixelFormat = PixelFormat.YCbCr_420_SP; params.setPreviewFormat(mPixelFormat); mCamera.setParameters(params); Size previewSize = mCamera.getParameters().getPreviewSize(); int bytesPerPixel = ImageFormat.getBitsPerPixel(mPixelFormat); int bufferSize = Math.round(bytesPerPixel/8.0f * previewSize.height * previewSize.width); byte[] buffer = new byte[bufferSize]; mCamera.addCallbackBuffer(buffer); Is that code ok? Again, if I hardcode the buffer size (in the Desire case 800*480*2) it works well. could anyone make that methods work? Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] .pfx SSL Certificate
Toss it in the resource folder? or are you asking how to load it? On Fri, Aug 27, 2010 at 6:01 AM, Ajay aja...@gmail.com wrote: Hi, Does anyone know how we can include an SSL certificate (.pfx) with our App? Thank you, AJ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Error when adding a library project
I should also note that removing the library does not make the project build. In fact all the R resources are shown as unresolved. It appears that adding the new library breaks the R builder. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: JDOM in Android 2.1 or earlier
Thanks for the answer. I agree JDOM is slower and uses lot more memory than a SAX parser, but we already have the implementation in JDOM, and we wanted to reuse it, at least for the moment. Reuse is allways faster and in software development you never have enough time. If we finish the project soon we'll think about develop another parser. By the way, in the first link i wrote ( http://code.google.com/p/android-rome-feed-reader/ ) they patched JDOM 1.1.1 and now it's working ok. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Changing from one dev machine to another, keystore question
On Fri, Aug 27, 2010 at 10:11 AM, Chris Stewart cstewart...@gmail.com wrote: To this point, I've been doing development on multiple machines but always packaging for deployment on the same machine. If I want to package for deployment on another machine, will simply copying the keystore file to the new machine do the trick? Anything else I need to be concerned about when doing this? I have re-packaged my apps using the same keystore file on Linux, Windows, and Mac without any issues. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Unsuccessful install of successful built apk
Allright. Got it. In an undelightful delirium I must have messed up the AndroidManifest.xml. I added an actitvity section and the apk shows now up in the emulator. Thanks, for pointing out that there goes something wrong with the initiation. Cheers, Rutton. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android bitmap allocation weirdness
I read the thread you posted and I agree that this is probably the same problem. Is this behaviour from android working as intended or can we expect it to be fixed in later releases? Also did you ever find a workaround, I read the part about not allocating large memory chunks but sometimes that's necessary for some of the applications I'm writing. BR Viktor On Aug 27, 4:19 pm, Tom Gibara tomgib...@gmail.com wrote: Viktor, This question comes up in various guises. I think your problem is explained by some old posts I made on this thread. http://groups.google.com/group/android-developers/browse_thread/threa... http://groups.google.com/group/android-developers/browse_thread/threa... Tom. On 27 August 2010 08:34, Viktor vilainpe...@gmail.com wrote: Why wouldn't nulling b mark the array for garbage collection? What other pointers to the array could there be? I tried your suggestions with no success. On Aug 25, 6:23 pm, DanH danhi...@ieee.org wrote: OK, I see that you're nulling b between the two allocations. But that doesn't assure that all pointers to the array are destroyed. Try placing the = new and = null statements in a called method ( just for grins return b from that method and assign it in your original method). On Aug 25, 10:40 am, DanH danhi...@ieee.org wrote: The first array is 20 MB. The second is also 20 MB. What's the problem? On Aug 24, 4:28 pm, Viktor vilainpe...@gmail.com wrote: I'm having some trouble understanding why this code public class BitmapAllocTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); byte[] b = new byte[20 * 1000 * 1000]; b = null; Bitmap.createBitmap(2500, 2000,Bitmap.Config.ARGB_); }} throws an OutOfMemory exception on a device with a 24mb heap limit. If I comment out either of the allocations it runs fine. I was under the impression that the java vm would try to garbage collect before throwing OutOfMemory exceptions. I suspect it having to do withandroidallocating the bitmaps on the native heap. PS. This is a clone from my stackoverflow questionhttp:// stackoverflow.com/questions/3546635/android-bitmap-allocation-... which hasn't gotten a satisfactory answer yet.- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Sharing code between apps as in Eclipse
Gentlemen you are amazing. Thank you. I am currently reading about and testing the Library Project approach outlined in the link. You are right, this is designed exactly for my use case. Warren On Aug 26, 10:54 am, Juhani pleafh...@gmail.com wrote: You will have to use Android library projects instead of simply referring to the other project in Eclipse. That will create the R class to both projects. Follow instructions here:http://developer.android.com/guide/developing/eclipse-adt.html#librar... to get it going. On Aug 26, 4:39 pm, Warren warrenba...@gmail.com wrote: I have ten, possibly more, apps I'm developing that all share logic. 50-75% of the logic is the same - perfect for some time of library or code sharing. However, after reading the posts here and trying to share code in Eclipse, I'm not sure that's going to work. I tried going to project - properties - build path - link source and adding the src and gen folders of the project with the shared code and then importing the classes I need. That seems to work in the IDE, but gives an error during runtime: class not found. This seems to be a common error for people attempting this. I am slowly deciding that shared code is not the best approach in this scenario. Android doesn't seem to work well with this type of code sharing. For one thing resources are not packed in libraries, but references (R.whatever) must exist so as not to create errors. This can be designed around, but the effort and headache is probably worse than simply creating multiple copies. What are you thoughts on the topic? My experience seems typical, based on what I've read. Is it? Have you experienced success or failure with sharing code and/or custom libraries? Am I off-base in thinking that multiple code copies will be smoother sailing than fighting the shared code approach? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Paid vs Free, My Early Experience
I'm really curious to get more context around that. Frankly, I'm interested and if I can get more info I might give it a shot myself. -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks On Fri, Aug 27, 2010 at 11:30 AM, TreKing treking...@gmail.com wrote: On Fri, Aug 27, 2010 at 10:08 AM, Chris Stewart cstewart...@gmail.comwrote: * Put some context around doubled. From 1 to 2, 100 to 200, 1,000 to 2,000? * How many cancels are in these numbers? I've got to believe that with a less informative, and more catchy message, people know less about what they're buying and end up canceling when they find out it's not what they expect. * It would be interesting to see the before and after descriptions you're using in the market for your app. Yes, yes, and yes. Also: * Did you update at any point in this time frame? * Did you happen to get featured at any point in this time frame? * Were there any new Android devices released in this time frame? While your anecdote is indeed interesting, it definitely warrants exploring the other factors that may have been involved. A one week experiment for one app is not, statistically speaking, sufficient proof to believe in this theory that feature list don't sell. An interesting follow up to this experiment would be to change your description back to what you had originally and see if your sales are cut in half. Though I don't know if that's something you're interested in finding out =P - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android bitmap allocation weirdness
I'd categorize it as a consequence of present VM implementation; something that could be improved rather than something that needs to be fixed (note that no one has actually corroborated whether my understanding of this memory allocation is correct). Whether it's possible to improve the current memory allocation model without trading off too many of its benefits is a question for the engineers responsible, and whether this is something that is worth spending development time on is another question again. I don't know how the present situation is regarded by the Android engineers. For my part, I don't see it as a very high priority. I try to write applications that stay comfortably below their maximum memory allocation, so I don't generally find it a cause of errors in my applications. Naturally there are exceptions, applications that allocate data structures based on external data can't easily avoid memory spikes when processing large inputs. When a flat memory profile isn't attainable, pre-allocating your bitmaps may be the only workaround, though this may have the consequence of making out-of-memory conditions more frequent and not less. As ever, it depends on the application. Tom. On 27 August 2010 17:09, Viktor vilainpe...@gmail.com wrote: I read the thread you posted and I agree that this is probably the same problem. Is this behaviour from android working as intended or can we expect it to be fixed in later releases? Also did you ever find a workaround, I read the part about not allocating large memory chunks but sometimes that's necessary for some of the applications I'm writing. BR Viktor On Aug 27, 4:19 pm, Tom Gibara tomgib...@gmail.com wrote: Viktor, This question comes up in various guises. I think your problem is explained by some old posts I made on this thread. http://groups.google.com/group/android-developers/browse_thread/threa... http://groups.google.com/group/android-developers/browse_thread/threa.. . Tom. On 27 August 2010 08:34, Viktor vilainpe...@gmail.com wrote: Why wouldn't nulling b mark the array for garbage collection? What other pointers to the array could there be? I tried your suggestions with no success. On Aug 25, 6:23 pm, DanH danhi...@ieee.org wrote: OK, I see that you're nulling b between the two allocations. But that doesn't assure that all pointers to the array are destroyed. Try placing the = new and = null statements in a called method ( just for grins return b from that method and assign it in your original method). On Aug 25, 10:40 am, DanH danhi...@ieee.org wrote: The first array is 20 MB. The second is also 20 MB. What's the problem? On Aug 24, 4:28 pm, Viktor vilainpe...@gmail.com wrote: I'm having some trouble understanding why this code public class BitmapAllocTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); byte[] b = new byte[20 * 1000 * 1000]; b = null; Bitmap.createBitmap(2500, 2000,Bitmap.Config.ARGB_); }} throws an OutOfMemory exception on a device with a 24mb heap limit. If I comment out either of the allocations it runs fine. I was under the impression that the java vm would try to garbage collect before throwing OutOfMemory exceptions. I suspect it having to do withandroidallocating the bitmaps on the native heap. PS. This is a clone from my stackoverflow questionhttp:// stackoverflow.com/questions/3546635/android-bitmap-allocation-... which hasn't gotten a satisfactory answer yet.- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To
[android-developers] Re: String being truncated when its long
My knowledge of the HTTP protocol is poor to begin with, and my bad memory doesn't improve it, but I vaguely recall that a single HTTP transfer is limited to 5000-odd characters (the precise number being somewhat variable) by the packet sizes used in the network. But normally the software used on each end should hide this sensitivity so that you can deal in complete data streams up to some significantly larger limit. It could be that something in your config is causing this transfer size to be exposed. It's also possible that your coding style is opening you up to being sensitive to data stream values. In particular, null may be being returned from readLine at the end of the block, even though there is more data in the transmission. (I don't know that such is possible -- just speculating.) Finally, it's possible that the failure is occurring on the transmission end, perhaps due to an EOF character embedded in the source data or some such. On Aug 26, 5:40 pm, Achanta krishna.acha...@gmail.com wrote: I am trying to get a JSON response from our server and the response string seems is always being truncated when the string length reaches to around 5525 characters. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); ResponseHandlerString responseHandler= new BasicResponseHandler(); String testResponse = httpClient.execute(post, responseHandler); I also tried this by using HttpEntity and reading the response stream. But that also truncates the string at approximately that length. HttpClient httpClient = new DefaultHttpClient(); HttpPost post = new HttpPost(URL); // HttpGet get = new HttpGet(URL); HttpResponse response = null; HttpEntity entity = null; InputStream inputStream = null; BufferedReader reader = null; String result = ; try { response = (HttpResponse)httpClient.execute(post); entity = response.getEntity(); if(entity != null){ inputStream = entity.getContent(); } reader = new BufferedReader(new InputStreamReader(inputStream), 8000); StringBuffer builder = new StringBuffer(); String line = reader.readLine(); while(line != null){ Log.v(tag, int max: +Integer.MAX_VALUE); Log.v(tag, LINE: +line +reader.toString()); Log.v(tag, reader: +reader.toString()); builder.append(line+\n); line = reader.readLine(); } inputStream.close(); result = builder.toString(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally{ if(inputStream != null){ try{ inputStream.close(); }catch(IOException e){ e.printStackTrace(); } } } Please let me know how I can handle this problem. I used this post as the reference while creating this.http://senior.ceng.metu.edu.tr/2009/praeda/2009/01/11/a-simple-restfu... I tested the link in my browser and it does return the complete JSON. So I am sure the issue is with my code in android. Thank you. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Is there a way to request permissions from a user as you need them?
No it must be done at install time. Honestly, this is better than prompting the user all over the place when they are actually trying to do some other task -- they are more likely to look at permissions (and as a whole) when the task at hand is installing an app. You can't intercept URIs without going through a system UI where the user decides what to do. Also at that point the task they are doing is look at this thing I selected, so the decision they are making (pick which will show the thing they are wanting to look at) is relevant to their task at hand. On Fri, Aug 27, 2010 at 9:34 AM, Greg Giacovelli miyamo...@gmail.comwrote: I suspect there has to be. I mean I saw for bluetooth there is. I was wondering why it is not as easy for the other permissions. I mean heck we can intercept urls without even asking a user for the most part, so I would have to suspect that permissions have to have this ability. -Greg -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Taking a Picture
This tapping on screen to take a picture is revealing itself a big pain... I've tried rearranging the code according to my needs. I implemented the class TappableSurfaceView with out success... I'm wondering.. is a SurfaceView still tappable even if we have something overlaying it? Let's say a picture, or a piece of text? Does that work ? Maybe I'm loosing my time with an impossible thing.. On Aug 27, 2010, at 12:28 AM, Mark Murphy wrote: On Thu, Aug 26, 2010 at 5:50 PM, Pedro Teixeira pedroteixeir...@gmail.com wrote: Can anyone help? I just have the camera working.. and nothing more.. my device doesnt react to anything, touch, click.. whatever Here is yet another sample project, showing a SurfaceView used for video playback, that responds to touch events: http://github.com/commonsguy/vidtry -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en Pedro Teixeira www.pedroteixeira.org -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: getting a java.lang.VerifyError
VerifyError is produced for one of two reasons: 1) The class file being read contains stuff that is just plain illegal/ not recognized by the VM. This could be due to compiler error, malicious modification, garbling in transmission, or the class file being a later version than the VM recognizes. 2) The external APIs that the class file references are somehow different from those the class file was originally compiled against. Eg, the SomeExernalClass.getMyFruit method that used to return a Peach object is now returning a Kumquat. On Aug 27, 3:47 am, pramod.deore deore.pramo...@gmail.com wrote: I had write one application in that I am reading a image and sending it to the server , I am using Base64OutputStream class . I had tried it in core java and image is encoded successfully, But when I am using same logic in android then I am getting error as java.lang.VerifyError . And Logcat gives following error as 08-27 14:11:35.285: ERROR/AndroidRuntime(371): Uncaught handler: thread main exiting due to uncaught exception 08-27 14:11:35.405: ERROR/AndroidRuntime(371): java.lang.VerifyError: org.apache.commons.codec.binary.Base64OutputStream 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.micro.encodeImage.EncodeImage.encodeImage(EncodeImage.java:46) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.micro.encodeImage.EncodeImage.onCreate(EncodeImage.java:35) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java: 1123) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2364) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: 2417) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.os.Handler.dispatchMessage(Handler.java:99) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.os.Looper.loop(Looper.java:123) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.main(ActivityThread.java:4203) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at java.lang.reflect.Method.invokeNative(Native Method) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at java.lang.reflect.Method.invoke(Method.java:521) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:791) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at dalvik.system.NativeStart.main(Native Method) how to solve this issue? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Paid vs Free, My Early Experience
Well.. that's good to hear... but of course... one week's sales on one app is not proof... BUT... there is a wealth of proof of the concept... Hundreds of years of marketing almost every type of product ever made :). I have done quite a bit of research into marketing over the years, and there is no question it works.. and there are exceptions, but very few exceptions. From working with other developers, I've also learned that most developers believe their product is one of those exceptions :). They just can't get the concept because it's not how their brain works. You might want to keep quiet on your results :). After all, let the other developers think like developers, and your app can have the sales :). Good marketing wins out over good technology almost every time... of course.. if you have both.. you're unbeatable :). I will be honest though... and the feature list would be more likely to sell it to me :). But then, I am a developer, and I think like a developer. So, I've learned (and accepted) that you can't ignore the fact that most of the people on the planet think differently than I do. Anyway.. great to hear, and good luck. Brad. On 27/08/2010 3:55 AM, Zsolt Vasvari wrote: So in the week that I changed my 325 characters from a feature list to a catchy blurb, my sales have doubled. So I believe in this theory that feature list don't sell. On Aug 20, 7:14 pm, Zsolt Vasvarizvasv...@gmail.com wrote: This has been a good discussion. As an experiment, I just changed my description from afeaturelistto a clever blurb. Will report back if my sales/downloads have gone up or down. My app is in a category where I would think that features matter and people look for them. So I am guessing that I am shooting myself in the foot, but it's worth trying for a week. -- Sincerely, Brad Gies --- Bistro Bot - Bistro Blurb http://bgies.com http://bistroblurb.com http://ihottonight.com http://forcethetruth.com --- Everything in moderation, including abstinence Never doubt that a small group of thoughtful, committed people can change the world. Indeed. It is the only thing that ever has - Margaret Mead -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Paid vs Free, My Early Experience
On Fri, Aug 27, 2010 at 10:08 AM, Chris Stewart cstewart...@gmail.comwrote: * Put some context around doubled. From 1 to 2, 100 to 200, 1,000 to 2,000? * How many cancels are in these numbers? I've got to believe that with a less informative, and more catchy message, people know less about what they're buying and end up canceling when they find out it's not what they expect. * It would be interesting to see the before and after descriptions you're using in the market for your app. Yes, yes, and yes. Also: * Did you update at any point in this time frame? * Did you happen to get featured at any point in this time frame? * Were there any new Android devices released in this time frame? While your anecdote is indeed interesting, it definitely warrants exploring the other factors that may have been involved. A one week experiment for one app is not, statistically speaking, sufficient proof to believe in this theory that feature list don't sell. An interesting follow up to this experiment would be to change your description back to what you had originally and see if your sales are cut in half. Though I don't know if that's something you're interested in finding out =P - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Is there a way to request permissions from a user as you need them?
I suspect there has to be. I mean I saw for bluetooth there is. I was wondering why it is not as easy for the other permissions. I mean heck we can intercept urls without even asking a user for the most part, so I would have to suspect that permissions have to have this ability. -Greg -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Flickering.
I cant do it widout the thread coz i need a sleep or a delay after each 30 degree drawing, To be consistent, shouldn't Thread be Dread? (sorry, couldn't resist) You've ruled out using AsyncTask rather than your Thread and sleeps? On Aug 27, 1:48 am, tina lincon tina.theresalin...@wipro.com wrote: Any idea hw to remove d flickering???pls do help On Aug 26, 7:21 pm, tina lincon tina.theresalin...@wipro.com wrote: I am doing an application-infinitely rotating 3D cylinder in openGl.The speed varies with finger touch but wen i reduce the speed,i can see flickering happening in animation towards right and left.Initialy I thought it is because of the linked list im updating but found out there is no such problem with my linked list .I'm using a thread here for a small delay after each 30 degree rotation drawing.I cant do it widout the thread coz i need a sleep or a delay after each 30 degree drawing,if i remove the thread and implement the code in thread inside my onDraw frame, the curvature rotation itself goes and it appears that images are just left shifting n right shifting coz the sleep is not getting identified in onDraw frame.So i cant implement my logic here widout using thread..so thread is a must in my logic but i guess the flickering is due to my thread...Is the flickering issue during animation because of the thread?please do help me with this flickering issue..dis is d thread part im using in my code. Runnable r1=new Runnable() { //Thread t1=new Thread(r1); //t1.start(); public void run() { //t1.start(); while(true){ if(rotateFlagRight) { mRenderer.rotationFlag = 1; //System.out.println(positive value of dx+dx); for(int i=0;i=30;i++) { mRenderer.mAngleXX= i; if ((dx10) (dx50)) { try { Thread.sleep(100); } catch (InterruptedException e1) {} } else if ((dx50) (dx100)) { try { Thread.sleep(10); } catch (InterruptedException e1) {} } else if ((dx100) (dx150)) { try { Thread.sleep(8); } catch (InterruptedException e1) {} } else if ((dx150) (dx200)) { try { Thread.sleep(7); } catch (InterruptedException e1) {} } else if ((dx200) (dx250)) { try { Thread.sleep(5); } catch (InterruptedException e1) {} } else if ((dx250) (dx300)) { try {
Re: [android-developers] Changing from one dev machine to another, keystore question
Sure... the key is the same, no matter what machine it's on. I've even emailed it to myself and installed it on different machines. On 27/08/2010 8:53 AM, Chris Stewart wrote: If I'm understanding your first sentence, I'm at work and cannot test it for myself right now. I'm not sure what you're saying beyond that point. -- Chris Stewart http://chriswstewart.com Fantasy Football http://chriswstewart.com/android-applications/fantasy-football/ - Android app for MFL fantasy football owners Fantasy Football Insider http://chriswstewart.com/android-applications/fantasy-football-insider/ - Android app for all fantasy football fanatics Social Updater http://chriswstewart.com/android-applications/social-updater/ - An easy way to send your status blast to multiple social networks On Fri, Aug 27, 2010 at 11:48 AM, { Devdroid } webnet.andr...@gmail.com mailto:webnet.andr...@gmail.com wrote: On 27 August 2010 17:11, Chris Stewart cstewart...@gmail.com mailto:cstewart...@gmail.com wrote: To this point, I've been doing development on multiple machines but always packaging for deployment on the same machine. If I want to package for deployment on another machine, will simply copying the keystore file to the new machine do the trick? Anything else I need to be concerned about when doing this? Why not just testing yourself? Private key is just what you need to do so, so if you copy keystore to other machine and sign with it then you just signed your app right. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com mailto:android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com mailto:android-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Sincerely, Brad Gies --- Bistro Bot - Bistro Blurb http://bgies.com http://bistroblurb.com http://ihottonight.com http://forcethetruth.com --- Everything in moderation, including abstinence Never doubt that a small group of thoughtful, committed people can change the world. Indeed. It is the only thing that ever has - Margaret Mead -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] upload image to php server problem
Hi all, i have read through the internet and get some solutions on upload image to php server, but when i tried to use those codes, I cannot get the image uploaded to the server. Could anyone can help me to fix it? Android Code: i have added uses-permission android:name=android.permission.INTERNET / package com.test.upload; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.net.HttpURLConnection; import java.net.MalformedURLException; import java.net.URL; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class testupload extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); doFileUpload(); } private void doFileUpload() { HttpURLConnection connection = null; DataOutputStream outputStream = null; DataInputStream inputStream = null; String pathToOurFile = /sdcard/a.jpg; String urlServer = http://myserver/testupload.php;; String lineEnd = \r\n; String twoHyphens = --; String boundary = *; int bytesRead, bytesAvailable, bufferSize; byte[] buffer; int maxBufferSize = 1*1024*1024; try { FileInputStream fileInputStream = new FileInputStream(new File(pathToOurFile) ); URL url = new URL(urlServer); connection = (HttpURLConnection) url.openConnection(); // Allow Inputs Outputs connection.setDoInput(true); connection.setDoOutput(true); connection.setUseCaches(false); // Enable POST method connection.setRequestMethod(POST); connection.setRequestProperty(Connection, Keep-Alive); connection.setRequestProperty(Content-Type, multipart/form- data;boundary=+boundary); outputStream = new DataOutputStream( connection.getOutputStream() ); outputStream.writeBytes(twoHyphens + boundary + lineEnd); outputStream.writeBytes(Content-Disposition: form-data; name= \uploadedfile\;filename=\ + pathToOurFile +\ + lineEnd); outputStream.writeBytes(lineEnd); bytesAvailable = fileInputStream.available(); bufferSize = Math.min(bytesAvailable, maxBufferSize); buffer = new byte[bufferSize]; // Read file bytesRead = fileInputStream.read(buffer, 0, bufferSize); while (bytesRead 0) { outputStream.write(buffer, 0, bufferSize); bytesAvailable = fileInputStream.available(); bufferSize = Math.min(bytesAvailable, maxBufferSize); bytesRead = fileInputStream.read(buffer, 0, bufferSize); } outputStream.writeBytes(lineEnd); outputStream.writeBytes(twoHyphens + boundary + twoHyphens + lineEnd); // Responses from the server (code and message) int serverResponseCode = connection.getResponseCode(); String serverResponseMessage = connection.getResponseMessage(); fileInputStream.close(); outputStream.flush(); outputStream.close(); } catch (Exception ex) { //Exception handling } } } / */ server php code: i have make the permmision of uploads/ to 777 and the upload.php to 755 ?php $target_path = uploads/; $target_path = $target_path . basename( $_FILES['uploadedfile'] ['name']); if(move_uploaded_file($_FILES['uploadedfile']['name'], $target_path)) { echo The file . basename( $_FILES['uploadedfile']['name']). has been uploaded; } else{ echo There was an error uploading the file, please try again!; } ? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Changing from one dev machine to another, keystore question
On 27 August 2010 17:11, Chris Stewart cstewart...@gmail.com wrote: To this point, I've been doing development on multiple machines but always packaging for deployment on the same machine. If I want to package for deployment on another machine, will simply copying the keystore file to the new machine do the trick? Anything else I need to be concerned about when doing this? Why not just testing yourself? Private key is just what you need to do so, so if you copy keystore to other machine and sign with it then you just signed your app right. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: getting a java.lang.VerifyError
Of course, note that Android has its own version of Base64OutputSteam at android.util. If you have Java source that was compiled against the one of the other versions it will need to be recompiled for Android. On Aug 27, 3:47 am, pramod.deore deore.pramo...@gmail.com wrote: I had write one application in that I am reading a image and sending it to the server , I am using Base64OutputStream class . I had tried it in core java and image is encoded successfully, But when I am using same logic in android then I am getting error as java.lang.VerifyError . And Logcat gives following error as 08-27 14:11:35.285: ERROR/AndroidRuntime(371): Uncaught handler: thread main exiting due to uncaught exception 08-27 14:11:35.405: ERROR/AndroidRuntime(371): java.lang.VerifyError: org.apache.commons.codec.binary.Base64OutputStream 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.micro.encodeImage.EncodeImage.encodeImage(EncodeImage.java:46) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.micro.encodeImage.EncodeImage.onCreate(EncodeImage.java:35) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java: 1123) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2364) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: 2417) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.os.Handler.dispatchMessage(Handler.java:99) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.os.Looper.loop(Looper.java:123) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at android.app.ActivityThread.main(ActivityThread.java:4203) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at java.lang.reflect.Method.invokeNative(Native Method) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at java.lang.reflect.Method.invoke(Method.java:521) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:791) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 08-27 14:11:35.405: ERROR/AndroidRuntime(371): at dalvik.system.NativeStart.main(Native Method) how to solve this issue? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: remote db connection
I'm trying to remember the line from that old Cagney movie -- something like I don't know which is more merciful -- to ignore him or tell him there is none. There is no remote DB paradigm in Android. Rather, you are encouraged to have the server end provide a REST interface with which you can interact. On Aug 27, 1:29 am, vineeshkc kcvine...@gmail.com wrote: pls give me remote db connection code -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Handling the R object in a library
I haven't used this, but it might be what you're looking for: http://developer.android.com/guide/developing/eclipse-adt.html#libraryProject On Aug 26, 5:59 pm, Bret Foreman bret.fore...@gmail.com wrote: I moved some of my useful utility code into a library where multiple projects can easily access it. Among those utility classes is one that parses values out of some files in the res folder using the following call: myXmlParser = passedInContext.getResources().getXml(passedInResourceID); Where passedInContext is of type Context and passedInResourceID is an int and both are passed into the utility class from the calling package. When I build a project that uses the library I get the following error: --custom-package generates R.java into a different package. What should I do to get an XmlResourceParser or XMLPullParser for an xml file in the res folder in this case? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Paid vs Free, My Early Experience
Actually, in this case Zsolt did better : He removed the feature list and compared his product with top-of-the- line desktop application that do the same thing. And of course he used the try it risk-free 24 hours refund argument :) I can tell you it would really work better on me than the bullet list :) And I have to say it is a very clever message Zsolt. Keep up the good work. Yahel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Shipping Android App from India
Hi All, I am an android developer from India. I came to know that only developers in the countries listed in the following link can sell priced applications. http://www.google.com/support/androidmarket/bin/answer.py?hl=enanswer=138294 Can someone shed some light over it? Is there a way or a work around to sell App from unsupported countries like India? Thanks in advance. -Roy -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Stopping fling in Gallery
Hi, You can abort fling effect by extending the Gallery class and overriding the onFling method, Inside the method, dont call the super method, just return true; On Tue, Jul 28, 2009 at 4:20 PM, Brady brady.kro...@gmail.com wrote: Hi everyone, I'd like to handle a fling gesture in Gallery and stop the animation when the next image is fully displayed on screen. I've successfully captured the fling gesture in my GestureListener. However when I try to call mGallery.clearAnimation() but it doesn't stop the fling. I've looked at the Gallery.java source and it would be great to have access to the mScroller to tell it to abort the animation. The only luck I've had so far is to dispatch two MotionEvents to the Gallery view: a quick TouchDown and TouchUp which stops the animation. There must be a better way :) I'd appreciate your help! Thanks, Brady --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~--- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Paid vs Free, My Early Experience
Bah, you've convinced me to at least give it a try. I'll let you all know if I see any difference. -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks On Fri, Aug 27, 2010 at 1:19 PM, Yahel kaye...@gmail.com wrote: Actually, in this case Zsolt did better : He removed the feature list and compared his product with top-of-the- line desktop application that do the same thing. And of course he used the try it risk-free 24 hours refund argument :) I can tell you it would really work better on me than the bullet list :) And I have to say it is a very clever message Zsolt. Keep up the good work. Yahel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Licensing server, app cracked.
no news on the imminent guide where is this guide? On Aug 26, 5:37 pm, sblantipodi perini.dav...@dpsoftware.org wrote: Is this the guide you are talking about? To ensure the security of your application, particularly for a paid application that uses licensing and/or custom constraints and protections, it's very important to obfuscate your application code. Properly obfuscating your code makes it more difficult for a malicious user to decompile the application's bytecode, modify it — such as by removing the license check — and then recompile it. Several obfuscator programs are available for Android applications, including ProGuard, which also offers code-optimization features. The use of ProGuard or a similar program to obfuscate your code is strongly recommended for all applications that use Android Market Licensing. Is this a guide? On Aug 25, 1:26 am, Nick Richardson richardson.n...@gmail.com wrote: The guide is linked in the article you posted... On Tue, Aug 24, 2010 at 3:53 PM, sblantipodi perini.dav...@dpsoftware.orgwrote: As title, http://android-developers.blogspot.com/2010/08/licensing-server-news where is the guide to obfuscate our code? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- //Nick Richardson //richardson.n...@gmail.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android Market, google checkout minimal sum to be collected before payment.
Hi all, is there a way to set google checkout to pay us only after our balance surpassed a certain amount? I want to be payed when I have earned at least 100$, I can't see dozens of transaction on my bank for only 2$... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Is there anyway to turn USB debuggin on/off
Greetings, Is there any class or managaer which allows me to turn USB debugging on/off in android froyo 2.2. Please, let me know on how to acheive this. Thanks, Arjun. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: App breaks for some users after they update from the Market
On Fri, Aug 27, 2010 at 10:01 AM, Carl Whalley carl.whal...@googlemail.comwrote: Might be throwing in a food-for-thought curveball here but I wonder if there's a difference between updating an app that's running and one which isn't? Might be. It's only a handful of people (well, more than a handful for me) but still few in comparison to the total install base, so there's definitely something they're doing that's triggering the problem. I would think the update process would kill the app if it's running, but maybe not. Also, got confirmation from the second person that clearing the data solved the problem. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Shipping Android App from India
You've found probably the biggest problem with Android right now. I can think of two options: * Take the transaction outside of the Android Market. Handle payments manually through your own website that will give customers access to the apk. * Offer your application for free, and hope AdMob or someone can fill enough ads for you to generate some money. Unfortunately, Google Checkout is the only official option right now and that's very limiting. There have been rumors that Paypal support is coming and even carrier payments which both would be huge improvements to the current system. Of course, there's no official word on either and so there's no telling when (and if), either will happen. -- Chris Stewart http://chriswstewart.com Fantasy Footballhttp://chriswstewart.com/android-applications/fantasy-football/- Android app for MFL fantasy football owners Fantasy Football Insiderhttp://chriswstewart.com/android-applications/fantasy-football-insider/- Android app for all fantasy football fanatics Social Updaterhttp://chriswstewart.com/android-applications/social-updater/- An easy way to send your status blast to multiple social networks On Fri, Aug 27, 2010 at 1:19 PM, Roy roydeco...@gmail.com wrote: Hi All, I am an android developer from India. I came to know that only developers in the countries listed in the following link can sell priced applications. http://www.google.com/support/androidmarket/bin/answer.py?hl=enanswer=138294 Can someone shed some light over it? Is there a way or a work around to sell App from unsupported countries like India? Thanks in advance. -Roy -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en