Re: Alter Aeon Island quest guides

2021-02-28 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Alter Aeon Island quest guides

This is old, but still very, very useful. This one goes through all the quests in Slo and Kordon as far as I'm awarehttps://www.youtube.com/watch?v=4qPoPWy82jQ

URL: https://forum.audiogames.net/post/618919/#p618919




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Re: comments needed on a new game that I'm working on

2021-01-27 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: comments needed on a new game that I'm working on

Ashley, To put it simply, it cannot be in the game. The purpose is to build structures, then sell it on your market, gain money and unlock new items/features with your income. If one could buy structures from other human players, it would kind of break the purpose of the game. Maybe, players that have unlocked everything could trade interesting structures that they build later on. We'll have to see how things go

URL: https://forum.audiogames.net/post/610118/#p610118




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Re: movement system in FPS games

2021-01-26 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: movement system in FPS games

In an FPS I would rather walk with W A S D, and be able to turn by one degree with left and right, and turn 180 degrees with up and down. I mean one of the up and down would be enough, but let's give all four arrow keys something to do 

URL: https://forum.audiogames.net/post/610048/#p610048




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Re: comments needed on a new game that I'm working on

2021-01-25 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: comments needed on a new game that I'm working on

Hi. At post 8 yes. It is menu based.at post 9 that's a great idea. Will definitely look into it.thanks for the comments and support guys, Keep them coming, there have been great ideas so far.

URL: https://forum.audiogames.net/post/609637/#p609637




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Re: comments needed on a new game that I'm working on

2021-01-24 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: comments needed on a new game that I'm working on

Yes. Actually all of the objects that the user can build must be coded along the creation UI for them

URL: https://forum.audiogames.net/post/609381/#p609381




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Re: comments needed on a new game that I'm working on

2021-01-24 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: comments needed on a new game that I'm working on

Right now the user is presented with a building UI. This UI takes the shape of the structure the user has to make. Then the user fills every spot with the properties they owned, which the value of the structure later defined based on the material the user used on the spots.Oh and as an example of the shaping of the building UI, assume a sculpture of a person. There's an item named head, which is the item the cursor is on by default. Under that is an item named neck, below that there are three items from left to right: lefthand, chest, right hand, below that three items again from left to right: left rist, stomach, right rist, below that: left leg, waist, right leg, below the left leg: left foot, below the right leg, right foot.

URL: https://forum.audiogames.net/post/609304/#p609304




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comments needed on a new game that I'm working on

2021-01-24 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


comments needed on a new game that I'm working on

Hello. I'm working on a casual game under windows. Your goal is to make different objects such as sculptures and other types of art/art-unrelated forms, and then selling them in your shop to gain money that can be used later to unlock various items/features that may affect your income and other things to help you level up. I would be glad if those of you whose interested, comment on my post about your thoughts, suggestions/criticisms etc. Thanks in advance!

URL: https://forum.audiogames.net/post/609284/#p609284




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Re: Alter Aeon Password reset

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Alter Aeon Password reset

Open this linkhttps://alteraeon.com:8081/accountThere's a password reset form below the logging form. Use that to achieve what you're after.

URL: https://forum.audiogames.net/post/607678/#p607678




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Re: Road to Rage: Building maps for online?

2021-01-15 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Road to Rage: Building maps for online?

What do you mean. Of course you can build maps for the version that supports online play. And you use the map maker for that. As far as I'm aware there hasn't been any other tools to create maps for RTR. And the map maker worked fine last time I checked. Unless you mean something else with "map making online".

URL: https://forum.audiogames.net/post/607021/#p607021




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Re: Blind and partially sighted peeps, whatcha wanna see in a game?

2020-07-16 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Blind and partially sighted peeps, whatcha wanna see in a game?

I like it to be interactive. I'd rather play a not turn based game on android, and i'm a big fan of fps games. Well we never had an action fps game that the player would fight as the other mainstream games handle fighting. Of course a stelfy fps game like sniper ghost warrior is possible to implement on android with audio queues that help us find the target and blow their heads off. Please don't bring up a blind legend because it's not what I'm talking about

URL: https://forum.audiogames.net/post/552971/#p552971




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Re: Who agrees that redspot should be back

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Who agrees that redspot should be back

Hello! Which one of you thinks that my dead rooster should come back from the death? If you do, don't hit the thumbs up  because it won't get it back to me. It just makes me think that you're happy about my rooster's death.I miss it.Just like you do miss redspot.moral of the story is to be found by the reader.Bye bye!

URL: https://forum.audiogames.net/post/541446/#p541446




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Re: (announcement only) a new great game will be released soon

2020-06-01 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: (announcement only) a new great game will be released soon

Hay. Maybe instead of yelling this forum is not for kids everywhere, you should post a topic in the forum feedback section, asking for an age restriction rule or something. You realize that "This forum is not for kids" won't work right?

URL: https://forum.audiogames.net/post/535591/#p535591




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Re: We've got a new rtr ultimate server

2020-05-14 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: We've got a new rtr ultimate server

Ah don't miss the dash sign in the url. Plus, I'm not sure but I have a feeling that some ISPs blocked iran's rage of IP and this server is located in IRAN. So You might want to use a vpn or something

URL: https://forum.audiogames.net/post/529336/#p529336




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We've got a new rtr ultimate server

2020-05-14 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


We've got a new rtr ultimate server

Hay guys. IDT's got a new rtr ultimate server that's pretty much stable. Feel free to try it out. If it ever went down let me know here and I shall bring it up, unless something's special blocking the way, which either way I shall inform you guys here.server host address: idt-group.irport: 11232The supported version is the standard version on iamtalon.meHave fun blasting each other.

URL: https://forum.audiogames.net/post/529323/#p529323




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Re: Epic games is giving away a free copy of grand theft auto five!

2020-05-14 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Epic games is giving away a free copy of grand theft auto five!

Ok I've got the game in my library, and installed the launcher. Now I have no idea how to download the game because the launcher is extremely inaccessible. I can't even sign in

URL: https://forum.audiogames.net/post/529317/#p529317




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Re: Does Humans Vs. Robots still exist?

2020-04-16 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Does Humans Vs. Robots still exist?

Came here to say one thing. Since we had a lot of fps clones, it doesn't mean that all of fps-style games are clones or used stolen code. No that's definitely wrong. And never ever forget that if such questions keep being asked, a huge demotivation will be caused for the developers who consider coding an online fps.

URL: https://forum.audiogames.net/post/519937/#p519937




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Re: Does Humans Vs. Robots still exist?

2020-04-15 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Does Humans Vs. Robots still exist?

nope

URL: https://forum.audiogames.net/post/519695/#p519695




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Re: ask about firefight server

2020-04-06 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: ask about firefight server

Oh oh. I didn't know the page for that game is still up. We're sorry for the confusion. Yeah firefight is being down for a long time and it's not coming back, at least in that state some of you guys have seen it. And unfortunately I'm not stating anything about a new firefight by that word. I'm just clarifying stuff 

URL: https://forum.audiogames.net/post/516568/#p516568




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Re: undead-assault is back!

2020-03-23 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: undead-assault is back!

Lol post 228 is right. I messed up spain with mexico. That's why. I repeat, my giogrophy is beyond hope. Then that's why I'm not having that much lag on Spain. Looks like the high latency was due to my own internet connection

URL: https://forum.audiogames.net/post/511316/#p511316




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Re: undead-assault is back!

2020-03-21 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: undead-assault is back!

@#216 I really don't know since I'm not so good at jiogrophy lol. But I believe spain is close to us so that makes it a whole lot further from Iran, India and other countries in that region. The thing is that the main server is not yet up

URL: https://forum.audiogames.net/post/510913/#p510913




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Re: undead-assault is back!

2020-03-21 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: undead-assault is back!

@manuel Could you please consider adding a server in asia/Europe please? There are currently three servers that are all close to each other and all around america. Spain, Canada and US

URL: https://forum.audiogames.net/post/510759/#p510759




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Re: undead-assault is back!

2020-03-18 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: undead-assault is back!

At post 164 I think this game cannot be ran on a 32 bit system. The dev has to confirm though

URL: https://forum.audiogames.net/post/509983/#p509983




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Re: How to play GTA with NVDA screen reader?

2020-03-10 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: How to play GTA with NVDA screen reader?

No it's not. I think I know where you're coming from. In that case no there's not a dll or anything to make the whole gta v accessible with screen readers. There's just this trainer which is publicly out and is accessible. Liam is working on another cool thing you might want to check out. It's on the developers room but it's not out publicly yet. There's no talk.dll it is Tolk.dll spelled t o l k . d l l which is a library to add speech output to the stuff people make accessible for the blind. It's not a good definition of the tolk library though i tried to make it sound simple and understanding for those who are not into programming and all this kind ofstuff. Hope it cleared things up for you.

URL: https://forum.audiogames.net/post/507510/#p507510




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Re: How to play GTA with NVDA screen reader?

2020-03-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: How to play GTA with NVDA screen reader?

one thing guys, to take into consideration. Google is your best bet if you can't find simple things like save files or this kind of scripts like script hook and such; My intentions are not to sound harsh at all this is more of a suggestion rather than bashing or anything. You'll get to the thing you want much sooner. Script hook v and script hook v.net are being updated time to time so it's always recommended to download from their web pages rather than a direct link so be aware.And to those who had difficulties placing the trainer. Think i mentioned it before but if I haven't, your game's directory is the folder where you find that gta5.exe file and generally exe files that are used to launch the game. You need to place the trainer next to the game's executable file. Same for the script hook v and the asi loader which is that dinput8.dll file.If you can't get the trainer to work you probably don't have script hook v or asi loader installed. Re-check the files. If they're all there and still not working you need to update your script hook v. Google it and get it or use the link I put above (If it still works though). If you updated your script hook v and still it doesn't work, You need to update yoru game probably. It should work though if you update your script hook v and make sure everything's thereOh and by the way! The tolk library is used to add speech feedback to the trainer, not making the whole game accessible

URL: https://forum.audiogames.net/post/507233/#p507233




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Re: How to play GTA with NVDA screen reader?

2020-03-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: How to play GTA with NVDA screen reader?

one thing guys, to take into consideration. Google is your best bet if you can't find simple things like save files or this kind of scripts like script hook and such; My intentions are not to sound harsh at all this is more of a suggestion rather than bashing or anything. You'll get to the thing you want much sooner. Script hook v and script hook v.net are being updated time to time so it's always recommended to download from their web pages rather than a direct link so be aware.And to those who had difficulties placing the trainer. Think i mentioned it before but if I haven't, your game's directory is the folder where you find that gta5.exe file and generally exe files that are used to launch the game. You need to place the trainer next to the game's executable file. Same for the script hook v and the asi loader which is that dinput8.dll file.If you can't get the trainer to work you probably don't have script hook v or asi loader installed. Re-check the files. If they're all there and still not working you need to update your script hook v. Google it and get it or use the link I put above (If it still works though). If you updated your script hook v and still it doesn't work, You need to update yoru game probably. It should work though if you update your script hook v and make sure everything's there

URL: https://forum.audiogames.net/post/507233/#p507233




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Re: How to play GTA with NVDA screen reader?

2020-03-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: How to play GTA with NVDA screen reader?

I think that your version of the game is a more up to date version than mine. So you need the latest script hook and script hook v .net. Here's script hook:http://www.dev-c.com/files/ScriptHookV_1.0.1868.0.zipand here's a link to download the script hook v.net binaries:https://github.com/crosire/scripthookvdotnet/releasesput everything within these two zip files in your game's directory. Well of course you can avoid readme.txt and such If you have a file named dsound.dll delete it; make sure you copied the dinput8.dll file into your game's directory. It's the asi loader plugin

URL: https://forum.audiogames.net/post/506958/#p506958




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Re: How to play GTA with NVDA screen reader?

2020-03-07 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: How to play GTA with NVDA screen reader?

Ok. That's the native trainer that someone made accessible. Here's a direct link. Have fun. Oh btw to use, hit f4 while in game, press numpad 8 once and then press numpad 5 to hear "screen reader mode enabled" or something like that and then explore the rest of the trainer yourself. You can open thetrainer menu at any time by pressing the F4 key while in the game, and you can go back or if in the main menu of the trainer, kill the menu or formally known as exiting the menu by pressing numpad 0.https://idt-group.ir/games/accessible_native_trainer.7zPut everything inside the zipfile in your game's directory for example, in my case, it's in d:\games\Grand Theft Auto VThen you should be good to go. If you have a newer version of script hook and script hook dot net, do not copy the files related to either of them. i'm not sure if my script hooks are the latest versions so be aware.

URL: https://forum.audiogames.net/post/506792/#p506792




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Re: Unity working in earnest on making their editor accessible

2020-02-13 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Unity working in earnest on making their editor accessible

This is great. Thanks for letting us know at post 1. If it actually happens our game industry will experience a big improvement. If it becomes accessible I'll be definitely moving onto it for my future game developments

URL: https://forum.audiogames.net/post/500910/#p500910




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Re: What's going on with Fire Fight?

2019-11-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: What's going on with Fire Fight?

HiI understand that. It of course makes sense to be weird for a game to go down in a woosh. It was the best thing we could do though. Firefight was growing big, bigger than what bgt could handle. We used different tecniques to stop the long lag time and improve the game performance but none of them worked, and that aside. firefight was eating too much resources on the server because BGT does not have support for multithreadding and the hole game logic was running on a single thread, and that makes it a horible mess for such an online game. All of those reasons together forced us to take firefight down.I hope it was a clear explaination this time.BTW. To those who keep asking us about ffs sourcecode or server on skype, kindly stop that. We're not giving out anything.

URL: https://forum.audiogames.net/post/474130/#p474130




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Re: how can i freeze a process value in a cheat engine?

2019-10-18 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: how can i freeze a process value in a cheat engine?

When you find the value in the list, add it to the address list by pressing applications and choosing the corresponding option and then switch to the address list. To do this, tab until you hear no description blah blah blah. Ones there, press up or down a bit, then press home so you are at the top of the list. Now if you press space the value will be frozen and if you press it again it will unfreez

URL: https://forum.audiogames.net/post/469248/#p469248




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

nidza07 wrote:Um  okay, get some things traight. This is a forum. If I don't like a game, indeed, I probably wont post 10 times on it's release topic saying how it sucks.Perhaps You know that the game's not yet out. Of course you can say your opinion, Who am I to prevent it. Don't always pick the harsh side of things. I never meant to say You don't have the rights to say your opinions on a type of game. I'm not even in a place to allow/ro deny what has to be said on this forum. I meant that if we want something good, We should of course, stay away from posting our critics 10 times on its release. I don't like a type of game, I won't simply check it out, and there are a lot of them on this forum, many of which have a tun of players but I don't like it and I avoid it rather than throwing my harsh thoughts in a rather harsh manner at the developer. Not liking a game and giving out our opinion hard several times is far different than giving out our opinion of a game that we play but we don't like some of the features, etc etc. And I'm saying that we shouldn't do this rather than we can't do this. Of course everyone can ignore me and do whatever they prefer. So "shouldn't" sounds more like a suggestion. Exactly what I'm aiming to do.I wasn't talking directly to a specific person. I have seen this kind of way of commenting a lot in this forum and I believe that these comments will eventually have their effect. And personally I don't like their possible effects. Just because 3 games dead, It doesn't mean the 4th one is going to end up like the rest, And I'm afraid of the lack of the motivation for that developer whose going to develop that 4th game. Although it's worth mentioning that at least 2 games out of those 3 games discontinued for a good and right reason. Redspot and firefight were both going out of bgt's bounds so it was better for both of them to be taken down, later to be replaced by other good replacements.I'm sure if those games would be continued, The big lag time and bad performance would piss everyone off. i'm sure of it. Didn't say these to just defend too already dead games. It was just to mention that the next online 3d fps game that actually worth playing is very likely to be an exception. If the dev of it is a good one, He/she of course had all those three games as a lesson. If otherwise, then it's the game that doesn't worth playing and of course all of us can avoid it, no harm done. Only that developer wasted their time publishing the game.

URL: https://forum.audiogames.net/post/461349/#p461349




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Give it up People. How long are you going to rant about games that the new developers come up with? Seriously, This is getting out of hand. There's nothing wrong with fps games, even the online ones, even the ones that involve just killing. That type of game is to liking of a lot of people and serve as a very good leasure. You know, Sometimes, some things inhabbit our mind and to get rid of them we need to put some strength. If you didn't like some dead games, It doesn't mean that the next game is going to be the same. What you're doing now, In my opinion, Is strongly against the logic. You are judging something that you have no idea of and have never seen. Is that right? Charly, Simter, Roary and many others may soon to be one of those developers that we play their games even for years(BK3, Manamon, Paladin of the skies, Psyco strike, STW, etc etc). Don't put charlies and simters and roaries and others down by some ranting comments. And then we all complain that we have no games to play. Who's responsible? Do you reckon?

URL: https://forum.audiogames.net/post/461247/#p461247




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Give it up People. How long are you going to rant about games that the new developers come up with? Seriously, This is getting out of hand. There's nothing wrong with fps games, even the online ones, even the ones that involve just killing. That type of game is to liking of a lot of people and serve as a very good leasure. You know, Sometimes, some things inhabbit our mind and to get rid of them we need to put some strength. If you didn't like some dead games, It doesn't mean that the next game is going to be the same. What you're doing now, In my opinion, Is strongly against the logic. You are judging something that you have no idea of and have never seen. Is that right? Charly, Simter, Roary and many others may soon to be one of those developers that we play their games even for years(BK3, Manamon, Paladin of the skies, Psyco strike, STW, etc etc). Don't put charlies and simters and roaries and others down by some ranting comments. And then we all complain that we have no games to play. Who's reponsible? Do you reckon?

URL: https://forum.audiogames.net/post/461247/#p461247




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Re: I want to blow stuff up, any suggestions?

2019-09-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: I want to blow stuff up, any suggestions?

There's no auto drive mod for jc2 as far as i'm aware. However I should upload the set of mods I use for you guys they're cool and `make the playability much easier at some points

URL: https://forum.audiogames.net/post/460492/#p460492




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Re: I want to blow stuff up, any suggestions?

2019-09-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: I want to blow stuff up, any suggestions?

You may try Project I.G.I 2. I managed to play that one. Although you can't complete levels by yourself but you can kill people easily. There's a hotkey to unlock all levels too so you can enjoy killing in different areas.There's an other very good one. Just cause2. Note the version. Download the 2th version of the game because others aren't that much accessible for us. I loved that game because it was one of the vedio games that I could play without dificulty. Although I couldn't complete missions myself, but as the game is open world it didn't matter to me. Plus, The objective of the game is to blow up everything so I think that's what you're looking for. Just get a save file for that game, as you do for GTA V to have everything unlocked. There are a lot of mods for this game too on the internet and installing them is a matter of folder creation and pasting. No third party softwares needed. The game works fine with OCR, too. I'm not saying really fine because There might be gaps when you use ocr on that game but that won't change the fun. i used to play that game without ocr back in the old days.

URL: https://forum.audiogames.net/post/460370/#p460370




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Re: Same walking sounds

2019-09-06 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Same walking sounds

Actually those libraries that people take their footstep sounds from, has footstep sounds that almost no one used in their things. It might be just like hay I heard that step sound in the game I played last month let's took this one then because it's famous. While there are other cool footstep sounds out there, too. just listen through those files. In most of the files, After each scilence there's a new variation of a footstep sound

URL: https://forum.audiogames.net/post/460087/#p460087




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Re: a question about some audiogame mechanics

2019-08-30 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: a question about some audiogame mechanics

Using a pointing device such as a mouse to aim in an fps audio game, just like mainstream fps games is hard. Not the way you for example, code how the bullet travels based on the player's direction and pitch. But the way you have to let the player know they're aiming on their aponent. I haven't found a very suitable way yet, and the fact that i'm not familiar with that kind of mathematics makes it even harder for me to sort it out. But there still are other ways to add the possibility of aiming on different body parts for the player. I'm doing that in a project of mine and so far it looks like it works but this way that I've chosen is much more limited compared to the way that mainstream games handle this situation. My way is to add units for the body parts. For  example stomach can be 2 units tall. So when you move the mouse up 3 units, you aim on your aponent's chest. Like that.However, The thing is that the player does not have that much of a chance to shoot their aponent from the top of a tall tower like a 50 steps high one.

URL: https://forum.audiogames.net/post/458530/#p458530




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Re: a question about some audiogame mechanics

2019-08-30 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: a question about some audiogame mechanics

Using a pointing device such as a mouse to aim in an fps audio game, just like mainstream fps games is hard. Not the way you for example, code how the bullet travels based on the player's direction and pitch. But the way you have to let the player know they're aiming on their aponent. I haven't found a suitable way yet, and the fact that i'm not familiar with that kind of mathematics makes it even harder for me to sort it out. But there still are other ways to add the possibility of aiming on different body parts for the player. I'm doing that in a project of mine and so far it looks like it works but this way that I've chosen is much more limited compared to the way that mainstream games handle this situation. My way is to add units for the body parts. For  example stomach can be 2 units tall. So when you move the mouse up 3 units, you aim on your aponent's chest. Like that.However, The thing is that the player does not have that much of a chance to shoot their aponent from the top of a tall tower like a 50 steps high one.

URL: https://forum.audiogames.net/post/458530/#p458530




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Re: a question about some audiogame mechanics

2019-08-30 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: a question about some audiogame mechanics

Using a pointing device such as a mouse to aim in an fps audio game, just like mainstream fps games is hard. Not the way you for example, code how the bullet travels based on the player's direction and pitch. But the way you have to let the player know they're aiming on their aponent. I haven't found a suitable way yet, and the fact that i'm not familiar with that kind of mathematics makes it even harder for me to sort it out. But there still are other ways to add the possibility of aiming on different body parts for the player. I'm doing that in a project of mine and so far it looks like it works but this way that I've chosen is much more limited compared to the way that mainstream games handle this situation. My way is to add units for the body parts. For  example stomach can be 2 units tall so when you move the mouse up 3 units, you aim on your aponent's chest. Like that.

URL: https://forum.audiogames.net/post/458530/#p458530




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Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: More tools for devs; Unreal engine screenreader support

Oh yeah. This is cruel when you think about it. The developer should allow accessibility for the blind people to take place in their games. What the actual mess! Other people are able to access ui elements and everything by just looking at them because the engine adds visuals and texts itself to the buttons the developers make. For that reason, I think these engines all should force accessibility for the blind support for everyone who is going to use them. We are also human beings, the same being as the sighted people. We have the writes to play games that we currently can't. But if accessibility be forced to the developers, things eventually change.

URL: https://forum.audiogames.net/post/450836/#p450836




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Re: Battle Constant

2019-07-12 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Battle Constant

Wait a sec. Manwel cortez is an admin there? Is that person the developer of undead assault? The developer of TW blue?

URL: https://forum.audiogames.net/post/448367/#p448367




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Re: Favourite classic games?

2019-07-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Favourite classic games?

I used to play mortal combat 3 on sega a lot. That thing gives me some old good memories. Super mario too we used to play it a lot on atari. I couldn't play it myself but my family did play it a lot and I would sit around and listen to them playing that game it was interesting. Oh I had spiderman on sega too which was an interesting game.I had a micro as well. I used to play a game on it where you had to aim a physical gun at screen where there's a kind of bird and kill it. Yeah it could be played with a physical gun. A plastic gun that was connected to the micro in some way. Can't recall if it was with a cable or it could support wireless connection(Which I highly dout).oh oh I used to play mortal combat4 on windows a lot. It was my primary game for a while for the reason that I actually could play it. I wasn't familiar with audio games or I think even screen readers at that time so it was REALLY facinating for me that I could beat my oponents whether computer or human being in a game.There were other games that I loved and  was playing some of them for a long time but I never knew the names, nor I was interested to know since at that time my english knowledge was near zero and the names didn't make much sense to me.

URL: https://forum.audiogames.net/post/447544/#p447544




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Re: asking for pc games recommendation

2019-06-27 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: asking for pc games recommendation

Why a controler. From what I've seen in youtube It should be playable with keyboard and mouse, which the mouse is your touch pad here even though it's harder to do with a touch pad.BTW mortal combat komplete edition is known to have one of the best stories(if not the only cool story) in the mortal combat series

URL: https://forum.audiogames.net/post/50/#p50




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Re: asking for pc games recommendation

2019-06-27 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: asking for pc games recommendation

Not always a controler was needed for myself. Audio game hub's previous version is not payed.Also skullgirls does not need you to have a controler or use joy2key. You can play it without any issues with your keyboard. You just need two pieces of software. One is say tools and the other one is speak to clipboard or something like that. Unfortunately I don't have any ideas to get those softwares at the moment but others may probably help you. Also if you wanna try games like skullgirls, go for mortal combat komplete edition. It should run fine on your pc I ran it on a system with 4 gigs of RAM and a dual core CPU. It wasn't even Core I3.I don't no if GTA IV fits in your list but I could run GTA Episodes from liberty city on that computer I mentioned too.

URL: https://forum.audiogames.net/post/11/#p11




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Re: asking for pc games recommendation

2019-06-27 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: asking for pc games recommendation

Not always a controler was needed for myself. Audio game hub's previous version is not payed.Also skullgirls does not need you to have a controler or use joy2key. You can play it without any issues with your keyboard. You just need two pieces of software. One is say tools and the other one is speak to clipboard or something like that. Unfortunately I don't have any ideas to get those softwares at the moment but other may probably help you. Also if you wanna try games like skullgirls, go for mortal combat komplete edition. It should run fine on your pc I ran it on a system with 4 gigs of RAM and a dual core CPU. It wasn't even Core I3.I don't no if GTA IV fits in your list but I could run GTA Episodes from liberty city on that computer I mentioned too.

URL: https://forum.audiogames.net/post/11/#p11




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Re: asking for pc games recommendation

2019-06-27 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: asking for pc games recommendation

Are you just looking for video games or you're ok with audio games as well? If you're good with audio games I suggest audio game hub previous version as it can be ran on any windows version. It consists of I think 6 to 8 games and each game has a complete tutorial. Except the hunt game, You should be good to go with other games of it. It's not RPG, It is actually a kind of mini games pack but it's fun enough to worth the try.I dout if rpg mainstream games are accessible in the way you like. To be able to avoid obbsticals and find your way around the maps. Yet i'm not into mainstream rpgs, But that's what I can guess from playing other type of mainstream games. However I played pokemon christal or whatever the name was, The one that tyler spivy made accessible, and as I said it's completely accessible but you should not expect high quality sounds and such. It's more like saiga games.

URL: https://forum.audiogames.net/post/444344/#p444344




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Re: is the Killer still online?

2019-06-25 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: is the Killer still online?

I think that game is discontinued. However there's still a cool fps on that people host servers for it and that is the road to rage. Visit iamtalon.me to get it

URL: https://forum.audiogames.net/post/443991/#p443991




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Re: Instructions for Cheat Engine.

2019-06-16 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Instructions for Cheat Engine.

You may use the virtual recorder software which you can find in this direct link:http://idt-group.ir/programs/virtual_recorder.zipIf you encounter a file not found error, wait a few mins and try again, As i'm posting now it's being uploaded. This software let's you choos your recording volume

URL: https://forum.audiogames.net/post/441921/#p441921




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Re: Instructions for Cheat Engine.

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Instructions for Cheat Engine.

To lock a value, you find it in the address list and press space on it. Unfortunately, screenreaders don't like reading that list so you gotta use different tricks to find out what address you are focusing on. I remember I had a way of doing it. i think it was screen review or insert+tab. But I know there's a way for it. Also the health value in the gate is not likely to be found that easy since it tells you your health by percentage not by an exact value.

URL: https://forum.audiogames.net/post/441901/#p441901




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Re: Games which are quite good in your opinion but got less attention.

2019-06-14 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Games which are quite good in your opinion but got less attention.

Actually audio game hub didn't get enough attention. I'm talking about the version that works on all windows versions. It has a game that I found really to my interest. The one that you have to pare boxes that contain animals. Audio archery and hunt were also cool. These are all in audio game hub the old versions. I like rhythm rage too and it's still downloadable from oriol's website just like his other titles. Audio rally racing might also be something interesting, Oh and cycle path. It was so popular when it got released but now I'm rarely hearing about it. It's so cool. Super mario brothers is also cool if you are into platforming games. The blood rain can also keep you amused for a while and is still downloadable from ch-games.ruIf you haven't tried altar aeon, Then do it. Even if you are not into MUDS this one is different. I remember I spent a lot of my time playing altar aeon and have cool memories of it. Since the game is so old and is under active development, so The activities you have, and the game world is extreamly huge. C A E Jones's red sword can also be cool if you are again into platforming and some action.

URL: https://forum.audiogames.net/post/441572/#p441572




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Re: Can't connect to STW

2019-06-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Can't connect to STW

what they did was the right thing. When players die do to a bug, administrators and developers are going to be responsible and what they can do for bugged players isn't that much because usually they can't make sure what items the player was holding before their death, and the player can demand whatever they like. I remember such a bug happened a very long while ago in stw and such situation encountered

URL: https://forum.audiogames.net/post/440015/#p440015




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Re: Sudden attack is not a clone

2019-06-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Sudden attack is not a clone

Don't fall in an endless loop guys. It's as simple as that. The term cloning here is used when someone, gets unautherised acess to someone else's sourcecode, and makes their own game based of that source code, which is clearly a steeling of code. Done. No further explanations are needed. If someone's gonna understand it, they will.In my opinion we're just going too far about explaning what's behind the word clone. Not only looks like a fight started here, but it's going to be out of topic soon, or maybe it already did. We were talking about sudden attack and the fact that it is a clone. Not explaning and argueing upon the word "clone" in around 30 posts.I have to agree with hadi though. The less we talk about these games, the sooner such games will be forgottonIt's sad to see that a lot of our younger developers are either cloning, or loving clones. If they keep this belief, god knows what happens to this comunity.Alireza is right. The only person that I know is into cloning is mahdi, possibly his dev team. Please don't bash our reputation cuz its already so messed up cuz of politics and other stuff. Thank you 

URL: https://forum.audiogames.net/post/439753/#p439753




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Re: Sudden attack is not a clone

2019-06-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Sudden attack is not a clone

Don't fall in an endless loop guys. It's as simple as that. The term cloning here is used when someone, gets unautherised acess to someone else's sourcecode, and makes their own game based of that source code, which is clearly a steeling of code. Done. No further explanations are needed. If someone's gonna understand it, they will.In my opinion we're just going too far about explaning what's behind the word clone. Not only looks like a fight started here, but it's going to be out of topic soon, or maybe it already did. We were talking about sudden attack and the fact that it is a clone. Not explaning and argueing upon the word "clone" in around 30 posts.I have to agree with hadi though. The less we talk about these games, the sooner such games will be forgottonIt's sad to see that a lot of our younger developers are either cloning, or loving clones. If they keep this belief, god knows what happens to this comunity.

URL: https://forum.audiogames.net/post/439753/#p439753




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Re: Sudden attack is not a clone

2019-06-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Sudden attack is not a clone

Do you guys really don't wanna consider understanding that fps is fps not fps is redspot? First, that game is no where close to redspot. The huge amount of lag, bugs, stolen sounds, unbalanced system, etc etc. Yeah I know this because I played it for a bit, I wanted to see how things are and I honestly amazed of the large number of sounds stolen from firefight. Even the leveling up sound so much looks like bokurano daibouken's leveling up sound. I also think the bass code is tk's sourcecode, just some weapons are added and probably an edit done for grenades. What I wanna say is that as long as we keep playing these copied games, we get nothing better. Do continue what you're doing my friends. It's just like rolling in a circle. Could someone tell me how many clones of poor ultrapower we had so far? Ok I know it's hard to count. How about tk. I hope You checked any audio when those copies of tk were posted. Don't you know why these idea/sound/code copying haven't been stopped by now? I know why. Because the ones who do this all, know that they're going to get at least 6 to 10 players and they're fine with it. If you want a better gaming experience, do yourselves a favor and stop playing copied games, so other developers will get the motivation to code something new for you. Otherwise don't keep asking for redspot, for gorphallon's fps, etc etc. And I really, really do agree that copying stuff, without permission is immoral. I usually heard that a poet writes an awesome book, full of meaningful poems, and someone buys that book, goes into a ceremony or such, and reads some of the poems and in the end, he mentions his name as the poet and the clamer of the book.I'm amazed by the number of examples for cloned games we brought here. They should be written somewhere hahah.by the way. I can host tk and change some of the sounds that I think aren't cool with my cool ones, and don't touch anything else. Or no. I add a lot of weapons too. My game will be the best cloned game ever. That's rediculous

URL: https://forum.audiogames.net/post/439475/#p439475




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Re: Sudden attack is not a clone

2019-06-06 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Sudden attack is not a clone

to be honest I think Python has a better helping resource. Everything you need is written in the internet. Basicly what is required to make a good audio game with python is thinking like a real programmer. You need to think of the code you want to write. You assume different situations, then You try to find the best and the most optimised algorithm, After finding your desired code, You simply write it then you fix the bugs that your code might have. That's all, and it aplys to all of the programming languages. Actually what you need to learn for each programming language is its sintax and functions.If you are a real game developer, you have to pick the best programming language. The one that you feel comftable with, and you know it's powerful and fast enough that can get you going for almost any type of game you want to make. I developed games with bgt, for a long while. I hit its borders so I knew I had to switch to another programming language. I tried developing audio games with C#, which worked almost fine, Maybe the only problem I had was the lack of resources for me to make games with. Fortunately though, BPC shared component was there and helped me a lot in the way, thanks goes to munawar. While I was learning C#, I remember I tried python too. Maybe at that time I didn't like it that much but after hitting some of complexities of C#, with the knowledge of debugging and programming at that time, I moved back to python, and really felt good with it. I found the pyopenal library and it was finally my turn to make something different than other projects that I had. The first serious offline game that I made was python-fps that I uploaded in github which you can find it athttps://github.com/kianoosh-shakeri/python-fpsSuch complex game that I made while I was almost new to programming big stuff with python, and nothing except my ability of programming in my mind did help me along the way.I remember that I did make an online game as well, powered by podSixNet, which was something completely different than bgt's networking. We would send strings in bgt, but now I had to send and receive dictionary packets. The way of handling events was so simple and so much different in bgt's networking, while it was completely something else with podSixNet. channel was a number in bgt, while each channel counted as a player in podSixNet. But how could I build a game with it in I think 2 or 3 days? It was my knowledge of online audio game making that helped me.I'm not bashing those who like to stick with bgt, but what I wanna say is that you have to accept that bgt is probably never going to be updated, you don't have supports for advance technology that you have in other programming languages including python, and cause of bgt being outdated, you'll hit its borders like me soon. People will finally get sick of simple mini games and you won't have much players. They ask you for a more complex game, an fps that features lots of objects and classes working all together at a time and that's where you'll find out how bgt fails to operate as expected.It's likely that soon hrtf technology makes its way to our audio games, that are made by the devs who are programming with programming languages other than bgt, then your players will also demand the hrtf technology from you but what do you have in your hand?last but not least, don't count yourself that small that you can't learn maybe a bit more complex things. We're all humans and with some try we get to things we want. Just you need to have the urge to go forward, otherwise you keep running without moving a step.good time. It probably was my longest comment

URL: https://forum.audiogames.net/post/439171/#p439171




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Re: What's your favorite weapon in bk3?

2019-05-31 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: What's your favorite weapon in bk3?

snake chain and chain sword are different weapons. Snake chain is the one that can release by pressing r. Chain sword grabs a bunch of enemies by pressing space, then releases them by pressing space again. That's why you can't hunt unlimited enemies with chain sword.

URL: https://forum.audiogames.net/post/437757/#p437757




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Re: What's your favorite weapon in bk3?

2019-05-30 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: What's your favorite weapon in bk3?

try putting big mines under the bio control system and watch the damage. Sometimes it works and deals more than 90% damage to it

URL: https://forum.audiogames.net/post/437516/#p437516




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Re: Audio games that remind you of video games.

2019-05-29 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Audio games that remind you of video games.

yeah. Warsim reminds me of an iranian game that was really popular at its time. It was called castle or ghaleh pronounced (ghal e'h).And the game that was like resident evil was darkened chain, If you mean that one. Yeah Now that I'm thinking about it, it also reminds me of resident evil games.

URL: https://forum.audiogames.net/post/437159/#p437159




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Re: Audio games that remind you of video games.

2019-05-28 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Audio games that remind you of video games.

Of course super mario brothers which really gave me the feeling that i'm playing the original video game of itdon't wanna sound arrogant but Firefight sometimes made me feel i'm playing a game like call of duty

URL: https://forum.audiogames.net/post/436963/#p436963




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Re: Bokurano daibouken 3 help

2019-05-27 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Bokurano daibouken 3 help

Yeah. It cannot be found anywhere, Despite the fact that this and psyco injector are both translated in the dictionary.

URL: https://forum.audiogames.net/post/436747/#p436747




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Re: Bokurano daibouken 3 help

2019-05-26 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Bokurano daibouken 3 help

I've been playing bk3 not for days, not for months, but for years and i'm still playing it. It's awesome.

URL: https://forum.audiogames.net/post/436563/#p436563




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Re: Dreamland Help, Tipps and Tricks

2019-05-22 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Dreamland Help, Tipps and Tricks

The reason for the bad performance is usually the specs of the system that is running the game. And talking about the strongest class, I think fengYang is stronger than shenzaiaro or however that's spelled. You get cool weapons and a nice attack with fengYang, Plus the move that increases your hp by 80 percent of attack that skill deals. The good thing I found out about shenzayero is its skill that allows the player to have a 30 or 20 percent speed increase. This is good when you are using your mount so you can use that skill and quickly get on your mount and watch the cool speed you get for a few seconds

URL: https://forum.audiogames.net/post/435668/#p435668




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Re: Cloning games, how much?

2019-05-21 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Cloning games, how much?

Post 2 was enough logical for me to give it a good thumbs up. Was just about to say that we're so picky about clones that I changed my opnion after reading sam's post. However I still claim my opinion that whether we like this fact or not, Some game concepts are in a way that any game that is following that concept, ends up similar to other games that are following the same concept. We just have to pick the ones we like and play them, and let the others  go in the way they prefer.I had a bunch of mainstream games where you had to hit moving objects to get points or hit objects that are thrown at you, etc etc. Or pick fps games. They are usually shooters and they follow the same way of turning and stuff like that.Why not picking super egg hunt and the great toy robbery. They share the same concept and that's completely fine. The great toy robbery has a different ending while supper egg hunt has other modes to play, to fill that empty spot that tgr filled by having an ending.And in the end, it all relys on the developer that how creative they are to make their game different than a game in the same concept. For example by adding car fights in an online fps that makes it different than any fps we had so far(not ocunting one of the versions of dmnb), Or make the player search for something to win the battle. Like counter strike that makes players search for the bomb and defuse it to win, Etc etc.

URL: https://forum.audiogames.net/post/435296/#p435296




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Re: Dreamland Help, Tipps and Tricks

2019-05-20 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Dreamland Help, Tipps and Tricks

Yeah. I basicly play that sometimes just for improving my character. You know that's a challenge.by the way. To those who couldn't turn on the English mode. At first, when you enter the game, A notice about the updates pop up. You have to press up arrow to enter the actual main menu which has the login button and stuff, then right arrow to the end and press up arrow once. Then restart your game

URL: https://forum.audiogames.net/post/434971/#p434971




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Re: Dreamland Help, Tipps and Tricks

2019-05-20 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Dreamland Help, Tipps and Tricks

Yeah. I basicly play that sometimes just for improving my character. You know that's a challenge.

URL: https://forum.audiogames.net/post/434971/#p434971




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Re: Dreamland Help, Tipps and Tricks

2019-05-19 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Dreamland Help, Tipps and Tricks

I think you can get them by using those treasure maps. Of course via trading or buying from trading administrator as well. They are required for making of hand made equipments(couldn't find a better word)

URL: https://forum.audiogames.net/post/434715/#p434715




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Re: Dreamland Help, Tipps and Tricks

2019-05-19 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Dreamland Help, Tipps and Tricks

Well. First of all, sign in everyday to get a lot of useful stuff. Second, constantly check the trading administrator for new items that people put up for auction(at least that is what they say).Third. Don't waste your currencies.Fourth. Try to unlock as many floors as possible in demon tower, because that gets you a lot of currency and sometimes rewards you with secret books and stuff like this.fifth. My experience says do not recast your equipment. My recasting level wasn't that high and I recasted one of my great weapons and it turned out very nasty and it lost a lot of its goodies.sixth: Never decompose your experience books if you are below level 30.seventh. Do your daily tasks(named as schedule in the main menu). Doing these can get you treasure maps and on a certain time war spirit advance exp dangs. Treasure maps and give you really really cool stuff. For instance, I got a 4 quality war spirit box once which is really great.8th. Those shops inside your gang bass and the shop of the battlefield master are for a thing. The gang one gives you cloaks that are really useful and can be used to perfectly improve your stats. I believe the shop of battlefield master that sells tokens does the same. Check them out.

URL: https://forum.audiogames.net/post/434702/#p434702




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Re: Get ready. New problem. And now with road to rage

2019-05-16 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Get ready. New problem. And now with road to rage

Oh then this is awesome. Since I used your version a while ago I thought it was like that. Sorry for the mistake.

URL: https://forum.audiogames.net/post/434022/#p434022




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Re: Get ready. New problem. And now with road to rage

2019-05-15 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Get ready. New problem. And now with road to rage

myne reads it well, too. But mason the thing is that your version is incompatible with the running servers for rtr ultimate. I think you have to keep the actual version number same as the rtr ultimate's version number, and add a second version number that defines your own rtr's version

URL: https://forum.audiogames.net/post/433867/#p433867




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Re: Completing level 3 of Awesome Homer

2019-04-20 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Completing level 3 of Awesome Homer

No it's actually easy up to that mentioned level. I have no idea about that level as I always died in there. Don't forget to take the device that sounds like a drail or something when you find it oriol

URL: https://forum.audiogames.net/post/428053/#p428053




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Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Dream approaches to mainstream racing games

Hi There. First of all, I'm thinking of a good hrtf sound library. Something like dreamland where you can easily say that the object is either behind you or it isn't. Second I prefer a direction indicator that beeps, or ticks, towards the direction we have to go although this should be played when we're going in a wrong direction. Another thing. I played need for speed a lot in my childhood. It contained a lot of obsticals that you could hit and make them fall. People who could see used them to trap other racing players under them. So it can be something for us too. They should be indentifyed by a tick sound. The bigger the obbstical is, the lower pitch the tick sound should have.

URL: https://forum.audiogames.net/post/423914/#p423914




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Re: TK: clearing the air

2019-03-19 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: TK: clearing the air

Oh my goodness. I sware to myself about 3 or 4 hours ago this post did not have even one single reply. Sorry for being extreamly out of topic but this has to be said. Most of the posts in this topic were all nunsense. Could someone tell me what realtech does have to do with the audio game the killer? How bout cows? NVM.

URL: https://forum.audiogames.net/post/420354/#p420354




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Re: Suggestions needed

2019-03-07 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Suggestions needed

actually events are scheduled with timers. They either can be enabled as soon as the player enters the map, or be enabled as soon as the player steps on a coordinates. A more simpler example could be the calaboration between swamp's timers and events. Where certain events can happen in a scheduled time, or certain timers can be enabled after player says anything in the chat or goes on a coordinates. I hope I could make it more clear

URL: https://forum.audiogames.net/post/416829/#p416829




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Re: Suggestions needed

2019-03-06 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Suggestions needed

ropes aren't that special. Ropes are simply platforms with the tile type of "rope". I don't think if that should be an option to speceficly spawn a rope. You can simply spawn a platform with the tile type of "rope" and spawn a src which plays the rope sound. It's hard, but you might be able to do it in future. Add an ability where builders can add effects such as reverb, delay, lowpass and highpass filters, stuff like these so they can simulate what they want easier.doors, of course. Although for the god's sake, no sbyw/ultrapower/2dPlatformer door system. Doors aren't teleporters. Doors are actually objects that can be opened and closed. They do not move you to a certain direction. Please, do not make them move players. Players should open them, walk pass them and then close them if they want. Of course hazards if you are looking for some challenge for the playerbase, Signs were also good in sbyw. I'm saying this, but it might be tricky to implement. You can add events that accur every now and then, based on their own timers. These should be clientside so the builder can actually schedule certain actions/happenings. You can either make the builder be able to do whatever they want when each event happens, or make a list of options like 2dp where they can select one of the options to happen when the event timer passes the specefyed time.I'm waiting to see your game here bro, Keep it up.

URL: https://forum.audiogames.net/post/416691/#p416691




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi there, Thank you for your comment. We're glad that you liked firefight. The game is already being ran on a virtual private server with high specs. The problem is the programming language we used to code the game in as you said yourself.

URL: https://forum.audiogames.net/post/415645/#p415645




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

that thing, unfortunately got reverted back to its old way of handling do to bugs it brought up. And swwomp gamer, .usr is the fileformat for ultrapower server files. And that's completely optional. Just wanted to let you know. And the data for the set keys for weapons is stored on the server

URL: https://forum.audiogames.net/post/411539/#p411539




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi there. Gorila, I just reset your weapon drawing keys. BTW sorry for being late

URL: https://forum.audiogames.net/post/411434/#p411434




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

The weapon sounds are all packed in one single packet. So they're not what lags. Could be server updating player's locations

URL: https://forum.audiogames.net/post/409920/#p409920




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Pranam is right. If you just read a fiew posts before your first post in this topic, You'll find out why A F K is not in the game. BTW. I think he meant changing keys and commands don't make the game different than redspot. In this case, I have to tell you that you can stop playing FF and wait for the new redspot, which is going to be in another programming language. I think the differents between redspot and FF are obvious, and still, I think we got someone who doesn't know much about fps-style games, In death match mode. Wikipedia would you your best bet.So an update. Began coding the battle royale mode a fiew days ago, and things went smoovely. I hope we'll be able to finish it soon despite the school and other stuff we're buckling up.

URL: https://forum.audiogames.net/post/409880/#p409880




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Re: firefight's unbalancing issues

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

It's because of the map system we have. Maybe redspot was using another kind of map system. Have to see.

URL: https://forum.audiogames.net/post/408357/#p408357




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Re: firefight's unbalancing issues

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Unfortunately the slowness of the bullets is something we can't do much about, because of the bgt's slow for loops. I was comparing python's for loops and bgt's for loops last night, and to my very very surprise, I found out bgt's for loops are really, really, really slower than python. I expected them to be slower but not that much.And the slow development on the game is cause of school, And some other stuff we're doing, One being my musission classes. Not that we stopped the development though, Don't get it wrong. Just it might go slower for a while until we get some advantage over these stuff

URL: https://forum.audiogames.net/post/408317/#p408317




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Re: firefight's unbalancing issues

2019-01-11 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi guys, Since the problems have been mentioned here, I have to inform you about the new update we did to the game which should hopefully, Reduse the weapon lags a lot. Get the game from http://idt-group.ir/firefight/en

URL: http://forum.audiogames.net/post/404555/#p404555




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Re: Games that we should play

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Games that we should play

Oops yeah. A heros call worth a good try. It's mechanics are even different than a lot of games we used to play or even are playing. Plus it has got a good sound design and a nice HRTF system. In general a heros call has a nice gameplay

URL: http://forum.audiogames.net/post/404250/#p404250




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Games that we should play

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Games that we should play

Hay guise.We had quite enough topics that were posted by newbies, asking about games that people can recommend them to play. So I decided to post this topic for all of us to be able to recommend games that we like, Games that we think are worth at least a try and such so new users to the audio games community won't be confused that much anymore. Here's what I can recall for now.Manamon by vgstorm.com: A great and entertaining RPG style game that I used to play from maybe two or three years ago until now and I still haven't finished it hehehehe. It's not free though.Advanture at c: A very cool side-scrolling game again by VGStorm.com, Which challenges you to fight the viruses of your own computer and contains post games when you complete the game, And then a lot of stages that people created for it. Believe me, Trying it, Specially that it's free, Brings you hours of fun.The gate: Again a horror action side-scrolling game vy VGstorm.com. Although some might not like this game, But I think it still worth a try. It's challenging, Believe me. Unfortunately this one is not free, Too.Psyco strike: An interesting action side-scrolling game, Again by almighty VGstorm.com. This one is challenging too, Specially now that you have to deal with and control up to two gang members of your team and keep their loyalties to yourself or they'll stay against you! Hell yeah! Warning, This game involves a bit of drugs, and adult language. So go toward this one with care. It's payed.Crazy party: Oo yeh, My favorite game by pragma! This huge package of mini games and card battles brings you not only hours, but months of fun, Specially with its online playing functionality. It's free, So go grab it if you haven't yet. It is great!Bokurano daibouken III or BK3: An awesome, unique action side-scrolling game that has a lot of levels for you to advance on, But not only that! After completing the game or better say the first mode, You'll unlock an "extra" stage that let's you play some fun mini games and change the game mode in it. Play this awesome free game, And Let's see if you can beat all game modes that it provides! It is one of the games that I recommend you to try with no dout, at all.Oh sh*t: Addictive, side-scrolling game by steven D, That I love it. It's Free for sure! See if you can make the top ten in the online scoreboard of this game!Let's jump to older titles: Showdown by PB games. It's exactly the showdown sport that some of us have played. This one is also fun. Get it from agarchive.net website. It's free.How about multiplayer games? Here we go:Survive the wild or as it's being called around the community, STW: A very unique action-RPG FPS-style game by sam tupy, With now, A lot of places to explore, A lot of quests to complete and a lot of items to grab. Try this one, Since it's free until you want to purchase a special account that can hold unlimited items and is safe to character purges(I think), And purchase special items that for instance, Save you from death, Or teleport you in large distances within about 5 seconds!Swamp: An FPS, action zombie shooter by Aprone(Sorry if I didn't spell the name correctly! ). I have nothign to say about this except that you have to try it and see why it has I think, the most player bass in it, When it comes to comparrison to multiplayer audio games. This is not free, But worth the price. It is 24 dollars per year.QuentinC's gameroom: A package of online card games(well mainly card games, I don't know what this style of games are called), Of course by QuentinC. Try this one too and get yourself a lot of fun.Can't wait to hear yours!

URL: http://forum.audiogames.net/post/404211/#p404211




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Games that we should play

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Games that we should play

Hay guise.We had quite enough topics that were posted by newbies, asking about games that people can recommend them to play. So I decided to post this topic for all of us to be able to recommend games that we like, Games that we think are worth at least a try and such so new users to the audio games community won't be confused that much anymore. Here's what I can recall for now.Manamon by vgstorm.com: A great and entertaining RPG style game that I used to play from maybe two or three years ago until now and I still haven't finished it hehehehe. It's not free though.Advanture at c: A very cool side-scrolling game again by VGStorm.com, Which challenges you to fight the viruses of your own computer and contains post games when you complete the game, And then a lot of stages that people created for it. Believe me, Trying it, Specially that it's free, Brings you hours of fun.The gate: Again a horror action side-scrolling game vy VGstorm.com. Although some might not like this game, But I think it still worth a try. It's challenging, Believe me. Unfortunately this one is not free, Too.Psyco strike: An interesting action side-scrolling game, Again by almighty VGstorm.com. This one is challenging too, Specially now that you have to deal with and control up to two gang members of your team and keep their loyalties to yourself or they'll stay against you! Hell yeah! Warning, This game involves a bit of drugs, and adult language. So go toward this one with care. It's payed.Crazy party: Oo yeh, My favorite game by pragma! This huge package of mini games and card battles brings you not only hours, but months of fun, Specially with its online playing functionality. It's free, So go grab it if you haven't yet. It is great!Bokurano daibouken III or BK3: An awesome, unique action side-scrolling game that has a lot of levels for you to advance on, But not only that! After completing the game or better say the first mode, You'll unlock an "extra" stage that let's you play some fun mini games and change the game mode in it. Play this awesome free game, And Let's see if you can beat all game modes that it provides! It is one of the games that I recommend you to try with no dout, at all.Let's jump to older titles: Showdown by PB games. It's exactly the showdown sport that some of us have played. This one is also fun. Get it from agarchive.net website. It's free.How about multiplayer games? Here we go:Survive the wild or as it's being called around the community, STW: A very unique action-RPG FPS-style game by sam tupy, With now, A lot of places to explore, A lot of quests to complete and a lot of items to grab. Try this one, Since it's free until you want to purchase a special account that can hold unlimited items and is safe to character purges(I think), And purchase special items that for instance, Save you from death, Or teleport you in large distances within about 5 seconds!Swamp: An FPS, action zombie shooter by Aprone(Sorry if I didn't spell the name correctly! ). I have nothign to say about this except that you have to try it and see why it has I think, the most player bass in it, When it comes to comparrison to multiplayer audio games. This is not free, But worth the price. It is 24 dollars per year.QuentinC's gameroom: A package of online card games(well mainly card games, I don't know what this style of games are called), Of course by QuentinC. Try this one too and get yourself a lot of fun.Can't wait to hear yours!

URL: http://forum.audiogames.net/post/404211/#p404211




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Re: firefight's unbalancing issues

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Thanks guys for the constructive and motivative comments. We found out what is causing the lag when people begin firing and hopefully we're fixing it in the next client update. TheTrueSwompGamer, We had this in mind to add a battle royale mode to the game as well, and from what I found out myself, bgt can handle it well. No worries, that mode we'll be on a difrant server application so it won't lag.

URL: http://forum.audiogames.net/post/404126/#p404126




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

No AFK in firefight, At all

URL: http://forum.audiogames.net/post/403851/#p403851




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Re: firefight's unbalancing issues

2019-01-07 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

firefight, is no longer an rpg. It's now an fps. Which means you lose your items when you log out, along with your money. Although your xp and your score and of course your level remain still. Before I forget. Health generator units are gone, As well as missions. Have fun! Oh and we'll making it when you suicide you don't lose a lot of score, And soon we'll perform a score reset as well.In the next client update we'll replace the ai system with the target system I mentioned, Hopefully redusing the lag. Oh and we might have a wall detection system like manamon, To help you in fights. Believe me, When you're using grenades you'll need it.

URL: http://forum.audiogames.net/post/403783/#p403783




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Re: firefight's unbalancing issues

2019-01-06 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Oops, You're right. Wrong ammo for the crossbows. Have to set it then. Oh and BTW, i have to inform everyone here, That me and reza were talking about balancing game last night, And we got to the conclusion that this game is going to be a "fps". Not an "RPG". Thanks to one of the posts here that brought up this situation. I'm saying it here. Seriously, Officially, This is going to be done and there's no reason to prevent us from doing it. I know a lot of people might get angry at either me or reza, But please, Keep these in mind:1. This game is still on its beta stages, Therefore you have to expect such events happen time to time. Oh BTW let me say that "it's on its beta stages" means that "It's open for public testing". Take it as it is please.2. If you want a better gameplay and more fun, You should be so happy about this event. Performing these changes will make a lot of high stat players be the same as a previously lower stat player, Thus they encounter much more challenge in the game.Oops again, Let's not forget about the big map we currently have. It's going to be smaller, And hopefully with some buildings and stuff around it so sniping(With the stationary snipers, Of course) won't be as easy as before.Lag time! I finished coding a target system to replace with the current ai system. Here's how they're going to work. A fiew targets are placed around the map which you're going to shoot them probably, If you need xp. The more accurate you shoot, The more xp you gain. These are clientside thus they shouldn't make lag, And of course, You can't cheat them. We might bring some other stuff to the clients from the server gradually.

URL: http://forum.audiogames.net/post/403605/#p403605




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

About rings, They shall be removed, It seems. Since people have deficulties getting them. And Charly, A lot of things changed, One being that salary system. It only rewards you when you fight, and the reward depends on how good you fight. We have to reduse the map size as well. We removed snipers a fiew days ago to be able to first, Control the spamkilling at least a bit, and then focus more on coding. We're planning to replace ai(s) with another "clientside" system, And soon, probably bring some serverside things to the clients to reduse the lag, A lot. There's another thing we planned to do, Which some of you might love it but I won't mention it because I know while some of you like it, Some others hate it because they're so high. Uh. Never mind. So here was a little update which I hope can make you leave out a releafing breath.

URL: http://forum.audiogames.net/post/40/#p40




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

About rings, They shall be removed, It seems. Since people have deficulties getting them. And Charly, A lot of things changed, One being that salary system. It only rewards you when you fight, and the reward depends on how good you fight. We have to reduse the map size as well. We removed snipers a fiew days ago to be able to first, Control the spamkilling at least a bit, and then focus more on coding. We're planning to replace ai(s) with another "clientside" system, And soon, probably bring some serverside things to the clients to reduse the lag, A lot. There's another thing we planed to do, Which some of you might love it but I won't mention it because I know while some of you like it, Some others hate it because they're so high. Uh. Never mind. So here was a little update

URL: http://forum.audiogames.net/post/40/#p40




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Re: firefight's unbalancing issues

2019-01-02 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi there. Thank you Post 1 for letting us know the issues that might be there for a newbie. You know, We already did test this stuff you mentioned but since both me and reza know the game well, No matter if we start with a completely new account or not, We already know the ways to avoid snipers, For example. So thank you for telling us what's actually happening. Yeah i was in the game last night(in my time zone), And saw people are getting sniped and it was giving me a bad feeling cause they would focus on just a player, Something like that and I got an idea to fix this issue. I was thinking about removing snipers that players can carry whereever they want, and instead, Add those snipers that are stuck to the ground and can't be moved or picked up, And put one or maximum two of them in the map. Let me know what you think about this idea, And tell me if you think any other issues it might bring up and we'll sort out things here

URL: http://forum.audiogames.net/post/402696/#p402696




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Re: Some swamp campaigns I made

2018-12-31 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Some swamp campaigns I made

404 error

URL: http://forum.audiogames.net/post/402382/#p402382




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Re: game suite, a replan

2018-12-20 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: game suite, a replan

I think a gole ball game would be good too though this one might be more than a minigame.

URL: http://forum.audiogames.net/post/399718/#p399718




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Re: What online FPS's do we have currently

2018-12-15 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: What online FPS's do we have currently

So that means manual should be updated heheh. There's no safe zone in firefigfht except on a mission and that's just a set of stairs. And there's a store on each side of the map, and four stores on the botem center, most left center, most right center and most up center. There's a general store in the town square which of course is in the middle of the map. That general store has a regular store and another one that sells equipments.

URL: http://forum.audiogames.net/post/398820/#p398820




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Re: What online FPS's do we have currently

2018-12-11 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: What online FPS's do we have currently

Na. Let me tell you why our recent fps games weren't satisfying. It's because they were all three of them coded in bgt and anything developers tried to put in failed simply cause bgt couldn't handle them. From vehicles to robots or jets in redspot. And guess what happens, they are all stricted to the same system and features as each other. The only difrence between them is the number of weapons or bombs

URL: http://forum.audiogames.net/post/397977/#p397977




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Re: Firefight needs your opinians!

2018-12-10 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: Firefight needs your opinians!

Hi there. You can use /inform messageCommand to send any suggestions, requests, reports or anything else you want to tell us. They are logged and we check them.Nice stuff gorila. Just please make sure you use the inform command to post your suggestions so we won't miss your suggestions.Yeah post 71 is right. The lag when number of players increase is a huge problem. The system we implemented for this game to handle players looks more than what bgt can handle. But changing this system requires a lot of effert and with my school and reza's college this isn't something we can do in the near future. Same reasons for the slow development.

URL: http://forum.audiogames.net/post/397790/#p397790




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Re: What online FPS's do we have currently

2018-12-10 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: What online FPS's do we have currently

Hi,Firefight is still under development, but not active like before cause of the recent events such as school for me and college for reza. The game is still up, has its players and the server isn't going down hopefully unless something happens with the vps. So here's the link. Please note that this game can be downloaded from this page at all time:http://idt-group.ir/firefight/en

URL: http://forum.audiogames.net/post/397788/#p397788




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Re: MK11 Announced!

2018-12-08 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: MK11 Announced!

Jade? Isn't she the same  girl in mk9? If not then i think they had to or have to rename that character. Anyways. I loved mortal combat all the time. I loved mkke when I first played it and probably the most important reason was the sounds being in stereo so i could hear where i am and where my aponent is. Then i loved mkX a lot! Because they made the stereo combat system even more blind friendly so I could find out easily how far my aponent is from me. I loved mkxl because its new characters, Specially jason. God jason really kicked ass with its awesome combos.With all said about previous serees and the new character designer or whatever its called, I'm looking really really forward to new mortal combat game, and hoping for a better and longer storyline.

URL: http://forum.audiogames.net/post/397425/#p397425




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Re: What would you play?

2018-11-27 Thread AudioGames . net ForumGeneral Game Discussion : kianoosh via Audiogames-reflector


  


Re: What would you play?

I love to play these.1. IGI2. The game that I have a lot of my childhood memories from.2. GTA v story mode.3. Just cause3.4. I ask the magical a11y fairy for more virtual magical dusts, Then I choos these to play:1. IGI 1.2. Call of duty, The latest version. God that game's sounds are awesome!3. A game i used to play a lot in my childhood, i think the name was the terminator version 4. I'm not sure of the name because that game was translated to persian and since I didn't have a screen reader back in that time, I couldn't find out what the real name was.4. Bee movie. Another childhood game I used to play

URL: http://forum.audiogames.net/post/395401/#p395401




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