Re: VPN for Multiplayer Games Up and running

2018-12-01 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I have no idea why, but for some reason the IPv6 socket is not reachable. My tunnel broker say they are not responsible, but I can't figure out the problem at this end either--everything seems to be fine and all other services are working.For now, just use IPv4 instead. In the configuration, change the address line to 173.203.201.199 instead of mintaka.sabahattin-gucukoglu.com. This only affected you if you have IPv6.

URL: http://forum.audiogames.net/post/396210/#p396210




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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@prajwal, got your DM. Sorry I can't easily do Twitter at the moment, but this thread is fine, or you can use email. And no NVDA either.Have you followed the instructions at the top of the thread provided by Chris, exactly? They should work exactly the same. If you have, try just to restart--you might find that it just works. And if not we'll take it from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=356211#p356211





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Update Windows download link to 1.0.33 (from 1.0.31). As far as I can tell, there are no operational changes.

URL: http://forum.audiogames.net/viewtopic.php?pid=356139#p356139





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Re: eloquence on IOS.

2018-02-04 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: eloquence on IOS.

I mean, yes, sure, any synthesiser can seem to be acceptable once you've listened to enough of it. I use Daniel full-time now, despite his flaws, and it took me a while to get comfortable with it. But, really, just going back to Eloquence provides plenty enough comfort in a few short minutes to remind me of what I've lost as a nearly full-time Mac and iOS user. It's like lossy format audio compression, you know--once you're familiar with it, you become less incensed--or less aware--of the losses being incurred. I'm sure the JAWS default aspect is part of what keeps people using Eloquence, but I'm also fairly confident that it really is an excellent quality synth that, again despite its flaws, people will want to keep coming back to. That's the rub, for me, and I don't think it's an accident that many of us seem to agree. And I've used many, many synths--the ones I've been most fond of, from Dolphin's Orpheus to DECTalk to Keynote/Berkeley Speech to Eloquence, are all formant-based.

URL: http://forum.audiogames.net/viewtopic.php?pid=350899#p350899





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Re: eloquence on IOS.

2018-02-04 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: eloquence on IOS.

I mean, yes, sure, any synthesiser can seem to be acceptable once you've listened to enough of it. I use Daniel full-time now, despite his flaws, and it took me a while to get comfortable with it. But, really, just going back to Eloquence provides plenty enough comfort in a few short minutes to remind me of what I've lost as a nearly full-time Mac and iOS user. It's like lossy format audio compression, you know--once you're familiar with it, you become less incensed--or less aware--of the losses being incurred.

URL: http://forum.audiogames.net/viewtopic.php?pid=350899#p350899





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Re: Who is from London

2018-02-02 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Who is from London

I'm from London, and I'm only here because I'm able to use my parents' rented accommodation while they're away. As has been said already, it's bloody expensive to live anywhere, even in the poorer boroughs (and I'm in the only-slightly-nicer part of one of the poorest, Hackney, in the north and more civilised and multicultural part). I wouldn't leave, at least not just yet, first of all because it's my home, and second because London is undoubtedly a nice place to have nearly instant access to by Tube or bus. I think you're going to be disappointed if you're not otherwise able to live in the city, and it gives me no pleasure saying this, because I'd want everyone living in the city. Yes the politics is excellent--almost a country of its own, really, with the London Assembly voted proportionally and constituted and a decent enough mayor. And, of course, one of the highest Remain-voting areas in the country--I wish we could be spared the consequences of Brexit. Then again, perhaps in five years, thanks to Brexit, all the bankers and other good-for-nothing toffs will have sodded off and the hyper-speculation and money-laundering that goes with them will have resulted in substantial decreases in living costs. But I'm not holding my breath on that score--far better to have a decent national government, if people would only stop being so damned self-interested and vote one in. Then the whole country, and not just London, could benefit. And it needs to benefit because otherwise there will always be this London-envy and neglect of other parts of the country which are perfectly good places to live. Perhaps any potential visitors to this country should wait five years to see how this all plays out before making their move, as things could be very different very soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=350576#p350576





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Re: Let's talk about apple and what they came out with yesterday.

2017-09-22 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Let's talk about apple and what they came out with yesterday.

The Apple Watch is the only thing that caught my attention, because of LTE. But it only works with "Approved" carriers, you need to share carrier between watch and phone, and--at least at the moment--there's a monthly recurring fee. So, that's a no, then. For now, anyway. My second-gen watch with Wi-Fi is just fine, in many many cases. Give Apple time to iron the bugs out, and widen the net of supported carriers, before considering a new watch. Or buy it now, to future-proof yourself, if that's your whim.For the loss of the App Store in iTunes, the trick is tethered caching or the caching service, both built in to macOS as of 10.13 High Sierra (previously, you had to purchase macOS Server separately to use the caching service). Of course, for the
 se, you need a Mac--either one running on your local network to offer the caching service, or one to which your iOS devices attach directly via USB, for the tethered cache. It is regrettable, indeed, that Apple did not see fit to make these features integral to iTunes, so that it could be used by Windows users. However, it does solve the problem that using the native App Store app on each device consumes bandwidth for every download of the same content, and really, it is an elegant solution when implemented.The other major downside for Windows users has been the loss of iBooks management. You can't use iTunes to manage a library of books in one place, both those bought by iBooks and those you import into your library. For a long time now (since OS X 10.9 Mavericks) this has actually been a Windows advantage, since Mac users have been forced to use the turd that is iBooks for Mac. However, if you take precautions to manage any external content in a directory of your own, 
 you should never lose data. Either access the files over the network with iOS, or else use iTunes to manually copy-paste those specific files (it works for tones, too, by the way). Additionally, you can go all cloudy, at the expense of having no local copies of books at all, if that is your preference (it's not mine, personally).

URL: http://forum.audiogames.net/viewtopic.php?pid=330539#p330539





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Re: PSA: NVDA is dropping XP support

2017-09-04 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: PSA: NVDA is dropping XP support

Hey, if you like being spied on by Microsoft, as well as being used as a guinea pig for paying (and much more important than you, to Microsoft) customers, be my guest. It's your privacy being violated and your precious time being wasted debugging Microsoft software for Microsoft's benefit, not mine. You might not care, but I do, and yes it's a factor. Windows 8.1 is as far as I'm going until such time as Microsoft can stop being such insufferable wankers about it, and give people choice. I'll pay Microsoft for the privilege, if need be.

URL: http://forum.audiogames.net/viewtopic.php?pid=328231#p328231





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Re: PSA: NVDA is dropping XP support

2017-09-01 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: PSA: NVDA is dropping XP support

I'd always assumed XP support was already gone. Guess I'll be pleasantly surprised ...XP works and it runs Win32 applications that I actually care about (all the other important stuff I have now runs everywhere else). That's all I need Windows for. Even many games now run under Wine.

URL: http://forum.audiogames.net/viewtopic.php?pid=327614#p327614





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Re: My FreeBitco.in Referral

2017-08-29 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: My FreeBitco.in Referral

OK, well, I trust you will be careful. Have fun. 

URL: http://forum.audiogames.net/viewtopic.php?pid=326811#p326811





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Re: OrCam MyEye?

2017-08-27 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: OrCam MyEye?

You can learn about the products on the product's home page.There are two editions: Orcam My Reader and Orcam My Eye. The latter has face recognition and barcode recognition. Only the software differentiates them.The product consists of a unit clipped to a belt or put in a pocket and a camera that can be clipped to your glasses. The image recognition lets you indicate objects to read or identify by simply pointing at them with your finger or pushing a trigger button.I think it's goofy. Regardless of any potential life-changing effects, which I can only assume will be most appreciated by those who already had sight and now need to rehabilitate, I found it clumsy to use when I tried it out. While I wouldn't sneeze at it if I had it for nothing, I doubt I'd ever wear it in public, and don't think it adds that much more than these other standalone solutions for scanning documents. And of course, with a f
 latbed scanner and/or a camera and just some software (mainstream or otherwise) you can achieve much the same effect for most practical purposes, for much less.

URL: http://forum.audiogames.net/viewtopic.php?pid=326497#p326497





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Re: I'm tired! Senior managers want to come and be held accountable!

2017-08-27 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: I'm tired! Senior managers want to come and be held accountable!

Banned users are just told they're banned. The ban can be based on handle, email and/or IP address/range. If the ban applies to the handle, he can't log out and go back to reading the board, but if he should ever delete his cookies, he can come back to read--until he tries to log in again.

URL: http://forum.audiogames.net/viewtopic.php?pid=326496#p326496





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Re: My FreeBitco.in Referral

2017-08-27 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: My FreeBitco.in Referral

@grryf "mining" is the process of searching for BitCoins. It relies on performing an increasingly difficult mathematical problem, specifically a partial SHA256 collision. The currency gets harder and harder to mine as more coins are produced, and fewer and fewer coins go into circulation until finally a finite number of coins are made. It really is quite fascinating. Today's equivalent of the gold standard.@SLJ I recommend you stay away from cloud mining operations. If you want BitCoin, buy it from a reputable exchange, or use LocalBitcoins.com to exchange locally. There is limited evidence that cloud mining operations are value for money, and people have been stung by contract terms they weren't aware of when they signed up. See here for details.

URL: http://forum.audiogames.net/viewtopic.php?pid=326490#p326490





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Re: My FreeBitco.in Referral

2017-08-20 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: My FreeBitco.in Referral

Webvisum really ought to be considered dead. You'll have to pay for CAPTCHAs if you need them from somewhere like CAPTCHA Be Gone or I use Rumola. Sorry to hear you're having trouble.

URL: http://forum.audiogames.net/viewtopic.php?pid=325309#p325309





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Re: My FreeBitco.in Referral

2017-08-20 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: My FreeBitco.in Referral

@grryf Thanks. And have fun. It's totally "why not?" territory. If you have a browser tab open, you can play for a few Satoshis. IMO don't play the high-low game, unless you are really bored and/or don't mind serially losing. But collecting a few pennies now and then is easy.

URL: http://forum.audiogames.net/viewtopic.php?pid=325301#p325301





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My FreeBitco.in Referral

2017-08-19 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


My FreeBitco.in Referral

FreeBitco.in is a Bitcoin faucet; it dispenses Bitcoins every hour, for free. At the moment it's 0.0049 BTC per roll. The link is here. Disclosure: yes I receive a small commission on any future games played when you sign up with my link.The site works by displaying ads, but you can block those and in fact leave the page, and come back in an hour. There are also gam bling games which I will not risk anything substantial on. If you invest a bit, you can avoid the CAPTCHAs. It's kinda fun and it's free, so ... why not? And who knows if the value of your earnings ever goes up to something substantial on the currency markets in future, maybe it'll come to something. So far I've earned about £0.07 from this over the last few days (42 rolls), and it's quick and easy. Think of it as a way to get Bitcoin transaction fees for free. It is not going to make you rich in any way--at least, not at the moment. If you want to "get rich quick" then simply buy and hold BitCoin, but be aware that the value of a single BTC is already multiple thousands of pounds/dollars. This is zero risk in contrast. Give it a shot if you have the time for a fun hobby.

URL: http://forum.audiogames.net/viewtopic.php?pid=325222#p325222





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Re: FS comes out with a new version of the focus 40 blue

2017-08-19 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: FS comes out with a new version of the focus 40 blue

Goddammit!I just bought mine (like, 6 weeks ago) so I hope to goodness I'm not missing out by much.

URL: http://forum.audiogames.net/viewtopic.php?pid=325184#p325184





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Re: Google capchas

2017-08-19 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Google capchas

I have very slight hearing loss in one ear (10 DB shift from right to left) which means that I am very sensitive to any background sound at all, so actually, it's very hard for me to listen to the Google audio CAPTCHA without nearly blowing my ears out with such a high volume. I guess I'm glad it works out better for others, but really, I'm just pissed off with all these efforts to mistreat human beings for absolutely no reason whatsoever. It's offensive, annoying, and wrong. IMO.Because Google visual CAPTCHAs can't usually be operated using these CAPTCHA solver solutions, it is actually worth it for me to use Rumola (one such system) against the visual CAPTCHA on any property, and with greater speed, than any Google CAPTCHA, which will always be audio if a blind person must solve it independently. So actually I fear the Google CAPTCHA more than the non-Google ones.In the past, sound CAPTCHAs have typically been the weakness and have generall
 y been attacked with a higher success rate than visual ones. But really all CAPTCHAs are "security by obscurity", since they rely on what essentially amounts to a recognition barrier that machines usually exhibit in pattern recognition. The problem, of course, is that since an algorithm creates the CAPTCHAs, it's not long that an algorithm learns how to filter out the noise, and in fact Google have successfully attacked their own CAPTCHAs in the past; it's a big reason why they are now deploying the "invisible" CAPTCHAs they now are.

URL: http://forum.audiogames.net/viewtopic.php?pid=325182#p325182





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Re: Google capchas

2017-08-19 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Google capchas

I have very slight hearing loss in one ear (10 DB shift from right to left) which means that I am very sensitive to any background sound at all, so actually, it's very hard for me to listen to the Google audio CAPTCHA without nearly blowing my ears out with such a high volume. I guess I'm glad it works out better for others, but really, I'm just pissed off with all these efforts to mistreat human beings for absolutely no reason whatsoever. It's offensive, annoying, and wrong. IMO.

URL: http://forum.audiogames.net/viewtopic.php?pid=325182#p325182





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Re: Your ideal Braille display

2017-08-16 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Your ideal Braille display

40 cells is definitely pushing the comfort barrier for me, which is just fine. You just get used to a tnsy bit more movement of your hand, maybe exercise your shoulder to keep your reading hand moving a bit, but otherwise the extra space is a bonus. My Apex is just beside me on the desk, off but next to my Focus, and it's still perfectly cute despite its 32 cells. It's just not enough for an integrated note-taker. It's frustrating, when I use it, to notice the lack of eight little cells ...

URL: http://forum.audiogames.net/viewtopic.php?pid=324626#p324626





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Re: movie vault mirror

2017-08-16 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: movie vault mirror

@orko in 53: thanks for that clarification. I can appreciate that if there's a bandwidth quota, then it's a somewhat harder case to make the links speedy. I guess if I want speed, I'll have to pay Sendspace for it. Fair enough, I suppose.And I'm a recent member. If what you say is true, then BMMV will eventually find and kill my account. So I'd better grab the shows I want now, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=324625#p324625





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Re: Your ideal Braille display

2017-08-14 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Your ideal Braille display

I still have my Apex, and I agree it's a fab reading machine. But I've always wanted to upgrade to 40 cells. So what would be your recommendation for that, do you think?@TJT1234 basically because it's slow, and creates the obligation to keep your device unlocked, and to be in Bluetooth range, and because it's not as free and fluid, or aesthetically pleasing, or other reasons which don't matter because they're mine, mine I tell you, and nobody's interfering with them but me.  Yeah I'm with TurtlePower here.

URL: http://forum.audiogames.net/viewtopic.php?pid=324429#p324429





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Re: movie vault mirror

2017-08-14 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: movie vault mirror

I've already run into several broken sendspace links on there. I don't believe it's permanent; their site just sometimes hits spikes, and I see a Cloudflare intermediate page briefly.BTW: a Sendspace Pro account removes the speed limit. That's helpful. But it turns out BMMM are not using Pro links, so you (a) aren't paying for their Sendspace bandwidth (but maybe storage) and (B) need the Sendspace transfer tool if you want to grab links without using the Sendspace web page. IMO this changes the equation a little bit: if you want fast speeds, you'll pay for it. I think I'll let my one-month Sendspace trial expire, but in the meantime I'll enjoy the speeds.

URL: http://forum.audiogames.net/viewtopic.php?pid=324423#p324423





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Re: movie vault mirror

2017-08-14 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: movie vault mirror

I've already run into several broken sendspace links on there. I don't believe it's permanent; their site just sometimes hits spikes, and I see a Cloudflare intermediate page briefly.BTW: a Sendspace Pro account removes the speed limit. That's helpful. But it turns out BMMM are not using Pro links, so you (a) aren't paying for their Sendspace bandwidth (but maybe storage) and (B) need the Sendspace transfer tool if you want to grab links without using the Sendspace web page. IMO this changes the equation a little bit: if you want fast speeds, you'll pay for it. I think I'll let my one-month Sendspace trial, but in the meantime I'll enjoy the speeds.

URL: http://forum.audiogames.net/viewtopic.php?pid=324423#p324423





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Re: Skype on Ios

2017-08-12 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Skype on Ios

Honestly, Dark, every time I've had to use Skype on iOS I've been OK with it. It really is quite usable. Don't worry, be happy and all that. I just don't imagine you'll have any real difficulty.

URL: http://forum.audiogames.net/viewtopic.php?pid=324056#p324056





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Re: Your ideal Braille display

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Your ideal Braille display

Well look, if form factor is the deciding factor, then I'd love to have a BrailleNote 40. I'm a real sucker for thumb keys. But I like the Focus for its buttons, for sure. When they did away with those god-awful "whiz wheels" I did a little dance of joy.Yeah. This display is for keeps, that's for certain. Works with JAWS and VO, easy switching to iOS, robust, long-lasting battery, a just-about-managing display and keyboard. It'll do, you know. It'll do.

URL: http://forum.audiogames.net/viewtopic.php?pid=323984#p323984





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Re: Your ideal Braille display

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Your ideal Braille display

I just selected a braille display for me, and it was the Focus 40 Blue.Why? It's not that I particularly like it as a display. It is simply that it's robust and is entirely software-controlled. That's it. I'd've taken up one of these note-taking thingies (Baum VarioUltra, HIMS BrailleEdge) if they actually embodied operating systems other than Windows and did what they did well. These "smart" displays need to be at least as simple and as robust and as stable as something like the old Blazie Engineering devices again before I can go there. As I describe in this topic, I'm just not convinced that things are getting better while we're stuck having to choose Windows-powered devices, and I don't think soon-to-be-obsoleted Android versions is much better.Just my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=323968#p323968





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Re: A question About The History Of Note Takers

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: A question About The History Of Note Takers

I don't see why something with the functionality of a BrailleNote or BrailleEdge can't be Linux-based, though, because you only need to build your own applications. So, text editor, simple email client, calculator, clock and alarms, stopwatch and timer, calendar and address book supporting CalDAV/CardDAV, maybe a chat client--nothing that's intrinsically complex or likely to be obsoleted in a short amount of time without minimal changes. The key is for it to do what it does well, not to do everything or mirror your iPhone. Because that is what your iPhone (or Droid) is for. In the end, the key functionality will always be the text editor and a few other essentials that are usually offline. Anything else, like SSH or telnet, would be a nice bonus, and the subject of an SDK.

URL: http://forum.audiogames.net/viewtopic.php?pid=323967#p323967





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Re: A question About The History Of Note Takers

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: A question About The History Of Note Takers

I don't see why something with the functionality of a BrailleNote or BrailleEdge can't be Linux-based, though, because you only need to build your own applications. So, text editor, simple email client, maybe a chat client--nothing that's intrinsically complex or likely to be obsoleted in a short amount of time without minimal changes. The key is for it to do what it does well, not to do everything or mirror your iPhone. Because that is what your iPhone (or Droid) is for.

URL: http://forum.audiogames.net/viewtopic.php?pid=323967#p323967





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Re: movie vault mirror

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: movie vault mirror

That's fair enough, I suppose, I'd rather have it than not, even if it's very slow. I usually prefer commercial services when I can use them anyway, just for purely ethical and quality reasons. And if I do find that the spam wears out my patience faster than the downloads, I'll gladly close my account.

URL: http://forum.audiogames.net/viewtopic.php?pid=323966#p323966





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Re: movie vault mirror

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: movie vault mirror

198 pages of downloads, all from Sendspace. I think, realistically, I have to know exactly what I'm after. But at least it's working for me now. Mirroring is out of the question without a plan, or a large pool of IP addresses.

URL: http://forum.audiogames.net/viewtopic.php?pid=323938#p323938





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Re: A question About The History Of Note Takers

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: A question About The History Of Note Takers

Mmm, yeah. I'd give for a Linux-based Braille Edge 40. After all, leave PDA functions to mainstream devices; it should just be a comprehensive and useful dumb note-taker plus braille terminal, with the means to support text-based applications or network terminals.But it'll never happen because reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=323929#p323929





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Re: can i disable audio games ads?

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: can i disable audio games ads?

One of IE's more useful features, to be sure. You could configure "zones". Each "zone" would then have parameters specific to it, such as whether or not scripting was in use, and it would apply to some list of domains and its subdomains. It really was very valuable because you could essentially configure a very lightweight web browsing experience in the typical case, only permitting exceptions for the stuff you needed to use. This took effort, but it was always worth it.But there are still useful scripts on the forum pages you wouldn't want to block. For example the banner at the top of the page when an action is complete--that's _javascript_. And the drop-down at the foot of every page to jump you to a room. And so on. You can live without them though.

URL: http://forum.audiogames.net/viewtopic.php?pid=323905#p323905





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Re: can i disable audio games ads?

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: can i disable audio games ads?

One of IE's more useful features, to be sure. You could configure "zones".But there are still useful scripts on the page you wouldn't want to block. For example the banner at the top of the page when an action is complete--that's _javascript_. And the drop-down at the foot of every page to jump you to a room. And so on. You can live without them though.

URL: http://forum.audiogames.net/viewtopic.php?pid=323905#p323905





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Re: problem with installing the WebVisum firefox extension

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: problem with installing the WebVisum firefox extension

Since this problem will only get worse, maybe you should look at the (usually paid) alternatives. I use Rumola, but there must be others.

URL: http://forum.audiogames.net/viewtopic.php?pid=323904#p323904





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Re: How To Use Keynote Gold With NVDA?

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: How To Use Keynote Gold With NVDA?

I don't see what technical justification existed for removing Remote Synthesizer from the Apex. It's the exact same software, surely? And if they can handle braille over serial, why not speech over serial, too?I used Keynote SA for the longest time. I might still have it. It took me through, among other things, MS-DOS with Vocal-Eyes and OS/2 with ScreenReader/2.

URL: http://forum.audiogames.net/viewtopic.php?pid=323903#p323903





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Re: Installing Windows 7 pro 64bit

2017-08-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Installing Windows 7 pro 64bit

Yeah, this is where I'd normally suggest you seriously consider Windows 8.1. In spite of many other changes, smaller run-time size and much faster startup/shutdown are genuine merits. You can tweak it to hell after.

URL: http://forum.audiogames.net/viewtopic.php?pid=323899#p323899





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Re: Accessible Torrent Client for Mac?

2017-08-09 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Accessible Torrent Client for Mac?

Transmission and µTorrent both work. I should avoid the latter only because of privacy / adware concerns.Did you have any concern in particular?

URL: http://forum.audiogames.net/viewtopic.php?pid=323605#p323605





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Re: movie vault mirror

2017-08-08 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: movie vault mirror

I'm not even getting 100 KB/s from Sendspace. Is this normal? Is there any hope at all of speeding the downloads? Christ it's slow ...

URL: http://forum.audiogames.net/viewtopic.php?pid=323524#p323524





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Re: Installing Windows 7 pro 64bit

2017-08-05 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Installing Windows 7 pro 64bit

If you have a USB audio device, now is the time to deploy it. Connect it and try to launch Narrator.

URL: http://forum.audiogames.net/viewtopic.php?pid=323042#p323042





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Re: Wine on Mac

2017-07-29 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Wine on Mac

For WineSkin, I don't use the Custom Command mechanism as it goes through a wrapper. Simply change the executable and arguments every time you need to, until your app is installed.VB6 can be installed using arguments like "-q --gui vb6run", or something to that effect. Don't just use the checkbox; choose to run a custom command. You must still press Command-Y for "Yes" to respond to an initial prompt. But it will install.

URL: http://forum.audiogames.net/viewtopic.php?pid=321525#p321525





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Re: Going back to Windows 7, a good or a bad idea?

2017-07-28 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Going back to Windows 7, a good or a bad idea?

Yes exactly. And even after 2020, you can bet your life that people will be working diligently to keep it alive just as they have XP. And of course if your hardware can run Win8.1 and you're not averse to the little bit of extra effort to tweak it required, there's that to get you another 3 years, to 2023.But unfortunately I don't believe the collective resistance of a few nerds will be enough to push back. It's not like Windows 8 where the OS just clearly wasn't suitable for the use cases desktop users had for it. For a substantial number of users, Windows 10 really is the modern upgrade they're looking for, and they can relate to it far better from their experience of smartphones and tablets. It's hard not to be a bit disillusioned.

URL: http://forum.audiogames.net/viewtopic.php?pid=321362#p321362





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Re: Going back to Windows 7, a good or a bad idea?

2017-07-28 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Going back to Windows 7, a good or a bad idea?

Why not ignore the apps? Because they're bloat, that's why. Microsoft is simply using its OS as a vehicle to pedal its services. And those apps do more than just show up in the Start screen; they're also responsible for annoying notifications and in some cases ads.Face it, Windows 10 is a fundamental change in direction for MS. If you accept, great. If you do not, it sucks. Many of us, including me, and I'm sure this is true for many Windows purists too, would be more than happy to give Microsoft some actual cash in exchange for an OS that *didn't* come with bloat, *didn't* force updates on you, and *didn't* spy on you. Call it, oh, I don't know, Windows 10 Connoisseur, or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=321330#p321330





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Re: Really need help removing the DRM from an iBook

2017-07-26 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Really need help removing the DRM from an iBook

You are out of luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=321055#p321055





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Re: VPN for Multiplayer Games Up and running

2017-07-23 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Yes, basically everything in XP is sweetness and light, if you're running as admin. There's no UAC elevation required and no complications because the software doesn't request privileges. It all just works. Plus of course the network connections folder and firewall are all that much easier to deal with.My VM is XP and it works the way you'd (and I'd) expect, however to be sure you might like to test it yourself. I think you'll find though that XP overhead is very minimal.

URL: http://forum.audiogames.net/viewtopic.php?pid=320696#p320696





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Re: VPN for Multiplayer Games Up and running

2017-07-23 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Fair enough, my instructions do assume a level of Windows experience. I can accept that.Thanks for the instructions. I'll link them with your Dropbox link, in case you want to change anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=320646#p320646





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Re: Wine on Mac

2017-07-22 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Wine on Mac

I'm not sure which dialog that would be. You build a wrapper using the Cocoa Winery app. Then, you open up the wrapper (show contents) and launch the Cocoa WineSkin app inside it. RTFM; it's all there. Have fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=320544#p320544





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Re: VPN for Multiplayer Games Up and running

2017-07-22 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

[[wow]], Chris. Nice work! Do you mind if I hotlink these? Or else copy them to my machine and link that? I think a lot of modern Windows users will find this very helpful.

URL: http://forum.audiogames.net/viewtopic.php?pid=320513#p320513





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Re: Wine on Mac

2017-07-22 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Wine on Mac

@SLJ WineSkin is available here. Download the Winery, then run it. Get the latest engine. Read all the documentation on the site; it's very approachable and informative. There is also this guide on AppleVis. I'll give you further help if you have questions.Which dialog is that you're referring to? Anything could happen once you run an executable, but you won't get accessible dialogs. The trick is to know what's happening by looking at logs, or just pressing keys until you achieve the desired outcome. Or, as in my case, learning how to install the binaries automatically, usually by testing out the procedure first in a Windows VM. Draconis games are a great example here as they're using InnoSetup; that installer can be automated with command-line switches, and of course the games themselves se
 lf-voice. WineTricks moreover can install many hotfixes, including "vb6run", silently; you can press Command-Y to say Yes to the MS installer.The important thing: never give up. It seems impossible, until you beat it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320508#p320508





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Re: VPN for Multiplayer Games Up and running

2017-07-21 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I have once again edited the top post to explain clearly the role of the firewall in accepting connections to tinc. Remember it is not mandatory but it's definitely helpful.@TurtlePower: I think Chris has it, after everything you've tried the most likely explanation is simply that your opponent didn't install the VPN. If DHCP works and you have a 25.x.x.x address, and if you can ping 25.0.0.1, then your side is set up. You merely have to wrestle with your firewall to allow processes to communicate. If it is the public profile, which is the default, you may have to wrestle harder, as exceptions may be disabled--but since you have said already that local loopback works, and you tried turning off the firewall, the likely cause is some other problem in the pipeline. Let us know how it goes for you, if you try anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=320436#p320436





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Re: Audible and the quality of their files

2017-07-18 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Audible and the quality of their files

Correct, 64 kbps mono and 128 kbps stereo, i.e. two low-complex streams. No doubt iTunes is made happier by AAC, but of course it's a standard and not a bad choice either. If you use ffmpeg and know your activation secret, you can turn your "enhanced" (.aax) files into m4b files, which are basically iTunes audiobook format MPEG4 containers with chapter marking metadata. Any player that plays AAC audio files can then play them.I'm with ThePlayer. Buy from Audible if you must, which in practice means a lot more than I'd prefer to especially for dramas, as in this case. But to be sure, once you have learned to decrypt your files, it suddenly becomes worthwhile, and a superior alternative to ripping it yourself from old cassettes. And really, that's just how the copyright maximalists prefer it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=319994#p319994





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Re: Audible and the quality of their files

2017-07-18 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Audible and the quality of their files

Correct, 64 kbps mono and 128 kbps stereo, i.e. two low-complex streams. No doubt iTunes is made happier by AAC, but of course it's a standard and not a bad choice either. If you use ffmpeg and know your activation secret, you can turn your "enhanced" (.aax) files into m4b files, which are basically iTunes audiobook format MPEG4 containers with chapter marking metadata. Any player that plays AAC audio files can then play them.

URL: http://forum.audiogames.net/viewtopic.php?pid=319994#p319994





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Re: Wine on Mac

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Wine on Mac

Don't use Wine-x11 directly. Use WineSkin instead, and build a "wrapper" for every single executable program you'll ever use. It'll save you an awful lot of misery.You don't need winecfg. Don't worry about it. There's nothing you can't really do with the wrapper, or with registry edits.Where are you going wrong, anyway? Maybe I ought to write a guide. Notes from the Winery. Yeah, maybe I should, seeing as how it'd clearly be useful to someone somewhere. But it'll never be foolproof, and some experience will inevitably be required.SAPI is a tricky one. I have an MSI file we built for Win2K and AGRIP, because the only officially supported method is to install the SAPI5 SDK. This is a long way around, requires sighted assistance, and is overkill. I will see if I can test a fully automated installation. So far the only games I've played under Wine are those from Draconis, which need nothing more than vb6.
  Oh, and it's generally useful to use the debug logs to find out what DLL has gone missing, in case you were wondering; the GUI dialogs are inaccessible with VoiceOver.

URL: http://forum.audiogames.net/viewtopic.php?pid=319857#p319857





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

It sounds like CPanel was just a choice for an OS preconfigured to be administered using a web browser, irrespective of what it ran. Windows is always the exception: it uses RDP (Remote Desktop Protocol) and you do your work in a GUI. The only other server, which has ssh but still ultimately needs a GUI, is macOS Server.I'll look into those threads when I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=319853#p319853





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Re: Audible and the quality of their files

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Audible and the quality of their files

Yes this sometimes happens. It's 64 Kbps AAC, which IMO is only just adequate for an audio play. However stereo files should be available for plays Audible knows about, including their own dramas.As for the titles in question: tell me about it! Ghosts and Paradise are stereo and they're mono on Audible. Bloody annoying! Hopefully, if you tell them, they'll upgrade it. Then I can get stereo files and that would for sure make me very happy.

URL: http://forum.audiogames.net/viewtopic.php?pid=319851#p319851





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Ah, I see. Some confusion. Right, let's see if we can clear things up a wee bit.CPanel is a web-based administration tool. Web hosters and lazy sysadmins install it on their boxes so their customers, or they themselves, can change things about their accounts--web presence, database servers, email services, domain name services, and the like--without having to manually manipulate the server software responsible for providing those services. So instead of changing configuration files using ssh (more on that in a minute) at a command line shell on the remote system, they can just clicketty click all over the place. Not my idea of fun, but important if the machine is shared by multiple users and/or you're dealing with the everyman or everywoman or whatever the technological equivalents of those are.Ssh (secure shell) provides remote command-line access to a remote computer. You can also use it for the exchange of arbitrary binary data, in file transfers, using 
 sub-protocols called scp (secure copy) or sftp (secure file transfer protocol). These are all replacements for traditional protocols, like telnet, rlogin or ftp, which have existed since the dawn of time for similar purposes, except that ssh, and everything on top of it, is encrypted. Certainly once you have used ssh to log in to a remote computer, you can do many things on that computer, including browsing (in a very limited way) and handling your email. But maybe that made more sense during the DOS days than it does now, in a world of graphical programs. Still, using ssh allows you to do many, many things, and all good server operating systems (i.e., not Windows) allow you complete remote control over them using a command line over ssh.A Linux "distro" (distribution) is a collection of programs assembled into a unique, whole operating system. CPanel is therefore not a distro. Debian, RedHat, Fedora, Ubuntu--these are distributions. I use Debian, myself. I used to 
 use and love Gentoo, but then I discovered that life was too short for that sort of thing, and took it back, before anything really bad happened to it. My life, that is. Gentoo allows you to recompile--that is, completely rebuild from the original text listings of the programs--the entire system. It was slow and involved. Most distributions are binary--that is, they are pre-built collections of precompiled software, and you simply use the binaries supplied.Right. Any further questions? Perhaps another OT thread is in order, so others can find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319789#p319789





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Ah, I see. Some confusion. Right, let's see if we can clear things up a wee bit.CPanel is a web-based administration tool. Web hosters and lazy sysadmins install it on their boxes so their customers, or they themselves, can change things about their accounts--web presence, database servers, email services, domain name services, and the like--without having to manually manipulate the server software responsible for providing those services. So instead of changing configuration files using ssh (more on that in a minute) at a command line shell on the remote system, they can just clicketty click all over the place. Not my idea of fun, but important if the machine is shared by multiple users and/or you're dealing with the everyman or everywoman or whatever the technological equivalents of those are.Ssh (secure shell) provides remote command-line access to a remote computer. You can also use it for the exchange of arbitrary binary data, in file transfers, using 
 sub-protocols called scp (secure copy) or sftp (secure file transfer protocol). These are all replacements for traditional protocols, like telnet, rlogin or ftp, which have existed since the dawn of time for similar purposes, except that ssh, and everything on top of it, is encrypted.A Linux "distro" (distribution) is a collection of programs assembled into a unique, whole operating system. CPanel is therefore not a distro. Debian, RedHat, Fedora, Ubuntu--these are distributions. I use Debian, myself. I used to use and love Gentoo, but then I discovered that life was too short for that sort of thing, and took it back, before anything really bad happened to it. My life, that is. Gentoo allows you to recompile--that is, completely rebuild from the original text listings of the programs--the entire system. It was slow and involved. Most distributions are binary--that is, they are pre-built collections of precompiled software, and you simply use the binaries supplied.Right. Any further questions? Perhaps another OT thread is in order, so others can find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319789#p319789





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Ah, I see. Some confusion. Right, let's see if we can clear things up a wee bit.CPanel is a web-based administration tool. Web hosters and lazy sysadmins install it on their boxes so their customers, or they themselves, can change things about their accounts--web presence, database servers, email services, domain name services, and the like--without having to manually manipulate the server software responsible for providing those services. So instead of changing configuration files using ssh (more on that in a minute) at a command line shell on the remote system, they can just clicketty click all over the place. Not my idea of fun, but important if the machine is shared by multiple users and/or you're dealing with the everyman or everywoman or whatever the technological equivalents of those are.Ssh (secure shell) provides remote command-line access to a remote computer. You can also use it for the exchange of arbitrary binary data, in file transfers, using 
 sub-protocols called scp (secure copy) or sftp (secure file transfer protocol). These are all replacements for traditional protocols, like telnet, rlogin or ftp, which have existed since the dawn of time for similar purposes, except that ssh, and everything on top of it, is encrypted.A Linux "distro" (distribution) is a collection of programs assembled into a unique, whole operating system. CPanel is therefore not a distro. Debian, RedHt, Fedora, Ubuntu--these are distributions. I use Debian, myself. I used to use and love Gentoo, but then I discovered that life was too short for that sort of thing, and took it back, before anything really bad happened to it. My life, that is. Gentoo allows you to recompile--that is, completely rebuild from the original text listings of the programs--the entire system. It was slow and involved. Most distributions are binary--that is, they are pre-built collections of precompiled software, and you simply use the binaries supplied.Right. Any further questions? Perhaps another OT thread is in order, so others can find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319789#p319789





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@GGF correct, if you have a server and it has a public IP address, and if you can knock holes in firewalls to reach it, you're all set. You don't need this.The VPN runs on a Rackspace Cloud VPS, though in theory it can run anywhere. I do not use CPanel or other web-based admin tool; I do all my configuring manually over ssh.Servers are programs or computers that service requests from clients, or users. What information in particular are you after?

URL: http://forum.audiogames.net/viewtopic.php?pid=319775#p319775





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@GGF correct, if you have a server and it has a public IP address, and if you can knock holes in firewalls to reach it, you're all set. You don't need this.The VPN runs on a Rackspace Cloud VPS, though in theory it can run anywhere. I do not use CPanel or other web-based admin tool; I do all my configuring manually over ssh.

URL: http://forum.audiogames.net/viewtopic.php?pid=319775#p319775





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

The App Store guidelines prohibit trials or demo versions. Now Apple has subscriptions, which could theoretically work as trials for content delivered regularly and possibly cloud services as well, but there are no apps which, officially at least, accept money for upgrades to full versions from demos or trials. And since the only way you can take money is through the store, again officially, there is no way to unlock full functionality or content, except by some out-of-band means like a website where the app is simply an interface (Audible does this, for instance, where they can't advertise purchases, but the app is the client for your Audible account). So I have no idea what TapTapSee was doing, but it was probably the exception and against the rules. Of course, it's Apple's store and they could implement whatever they want, and perhaps they did in this case. My best guess is that TapTapSee simply means the very loose definition of a subscription service, because i
 t's cloud-based, and so they can charge you for access using a subscription or an in-app purchase. I imagine that's what's happening here.

URL: http://forum.audiogames.net/viewtopic.php?pid=319773#p319773





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

The App Store guidelines prohibit trials or demo versions. Now Apple has subscriptions, which could theoretically work as trials for content delivered regularly and possibly cloud services as well, but there are no apps which, officially at least, accept money for upgrades to full versions from demos or trials. And since the only way you can take money is through the store, again officially, there is no way to unlock full functionality or content, except by some out-of-band means like a website. So I have no idea what TapTapSee was doing, but it was the exception and against the rules. Of course, it's Apple's store and they could implement whatever they want, and perhaps they did in this case. My guess is that TapTapSee simply means the very loose definition of a service, because it's cloud-based. I imagine that's what's happening here.

URL: http://forum.audiogames.net/viewtopic.php?pid=319773#p319773





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-17 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

The App Store guidelines prohibit trials or demo versions. Now Apple has subscriptions, which could theoretically work as trials for content delivered regularly and possibly cloud services as well, but there are no apps which, officially at least, accept money for upgrades to full versions. And since the only way you can take money is through the store, again officially, there is no way to unlock full functionality or content, except by some out-of-band means like a website. So I have no idea what TapTapSee was doing, but it was the exception and against the rules. Of course, it's Apple's store and they could implement whatever they want, and perhaps they did in this case.

URL: http://forum.audiogames.net/viewtopic.php?pid=319773#p319773





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-16 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

You can't run trials on the App Store. That's one of Apple's limitations. Not quite sure why Apple couldn't whip something up whereby you download the authorisation along with the app for your account--in fact, it'd be even more transparent than is the case with other methods of registration. Hopefully in the future.@grryf sure, but you do need a Microsoft account and to sign up for Azure. If you can do that, and sign up for cognitive services and get the API key, this script calls curl and dumps raw json. If you're still up for it, I can dump the script on here. But honestly I think it needs a good polish and some integration to be more user-friendly. Even now I call it rarely as it requires opening up Terminal. But if you're interested ...@simba I will soon have a demo of the various blindness products. Yes, I must have answers. It's bloody infuriating that there's always an easier, cheaper solution but you can never be 
 quite sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=319714#p319714





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-16 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

You can't run trials on the App Store. That's one of Apple's limitations. Not quite sure why Apple couldn't whip something up whereby you download the authorisation along with the app for your account--in fact, it'd be even more transparent than is the case with other methods of registration. Hopefully in the future.@grryf sure, but you do need a Microsoft account and to sign up for Azure. If you can do that, and sign up for cognitive services and get the API key, this script calls curl and dumps raw json. If you're still up for it, I can dump the script on here. But honestly I think it needs a good polish and some integration to be more user-friendly. Even now I call it rarely as it requires opening up Terminal. But if you're interested ...

URL: http://forum.audiogames.net/viewtopic.php?pid=319714#p319714





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-15 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

I already have a script that I wrote to use Microsoft's cognitive APIs. They are indeed impressive, but not really that much more useful than we've already seen from most OCR and other vision apps, IMO. Still, perhaps I need to work on integrating my code into my Mac workflows (it's just a shell script at the mo), but it's already proving helpful for reading screengrabs and identifying celebs, and the like.There are standalone devices, like the OrCam My Eye or the Eye-Pal. Maybe people wishing to take up a more comprehensive blindness solution should look at one of these. Apps still have the problem that they run on hardware destined for obsolescence. Oh and yes, privacy is a concern if you're going to use the cloud, as this app does. Over to you really but I think both have a place.Technology companies aren't motivated entirely by altruism. In a contest between doing what's right and making money, making money wins. That should be 
 plain to anyone, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=319427#p319427





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-15 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

I already have a script that I wrote to use Microsoft's cognitive APIs. They are indeed impressive, but not really that much more useful than we've already seen from most OCR and other vision apps, IMO. Still, perhaps I need to work on integrating my code into my Mac workflows (it's just a shell script at the mo), but it's already proving helpful for reading screengrabs and identifying celebs, and the like.There are standalone devices, like the OrCam My Eye or the Eye-Pal. Maybe people wishing to take up a more comprehensive blindness solution should look at one of these. Apps still have the problem that they run on hardware destined for obsolescence. Oh and yes, privacy is a concern if you're going to use the cloud, as this app does. Over to you really but I think both have a place.Technology companies aren't motivated entirely by altruism. That should be plain to anyone, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=319427#p319427





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Re: New app for picture and document recognisation, seeing AI by Microsoft

2017-07-15 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: New app for picture and document recognisation, seeing AI by Microsoft

I already have a script that I wrote to use Microsoft's cognitive APIs. They are indeed impressive, but not really that much more useful than we've already seen from most OCR and other vision apps, IMO. Still, perhaps I need to work on integrating my code into my Mac workflows (it's just a shell script at the mo), but it's already proving helpful for reading screengrabs and identifying celebs, and the like.There are standalone devices, like the OrCam My Eye or the Eye-Pal. Maybe people wishing to take up a more comprehensive blindness solution should look at one of these. Apps still have the problem that they run on hardware destined for obsolescence. Oh and yes, privacy is a concern if you're going to use the cloud, as this app does. Over to you really but I think both have a place.

URL: http://forum.audiogames.net/viewtopic.php?pid=319427#p319427





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Re: Virtual machine

2017-07-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Virtual machine

Workstation 10 and Player 6 were the last 32-bit releases.But there's so much to like about 64-bit platforms, that I can't begin to imagine why you would. Well, except to run Windows XP, of course. But then, that's what virtual machines are for ...

URL: http://forum.audiogames.net/viewtopic.php?pid=318875#p318875





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Re: VPN for Multiplayer Games Up and running

2017-07-11 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@hurstseth405: you could do that, although it's probably easier to just listen to all interfaces since that will include the VPN. It's up to you, really, but I think listening to all interfaces is just more convenient and most applications don't really give you much flexibility in that regard, only server software.@marro: sorry, but I'm not entirely sure where you are. What is the last thing you did? Perhaps you forgot to run the batch file with elevated privileges. Or perhaps you have done it, and you were at the "Press a key to continue" prompt and just don't know it, in which case just pressing Enter should do it. Check you have an object in your adapter settings, and if you have, you've made it.@TurtlePower nice one. You can host whatever you want. The network tries to route directly when it can.As for AceFire, I've played the game before, but don't have it in front of me right now. However if you're g
 etting messages from Windows Firewall it sounds like the battle is with the firewall. The important precondition here is that no central server is used to negotiate the player connections, but just manually configured server and clients, so games like VIPGamesZone will sadly not work using this method. Perhaps when I'm next in my Windows VM I'll grab the game and play it. I have Palace Punch-Up and it's working just fine, so there's another game if you need someone to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=318861#p318861





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KNFB Reader for Windows 10

2017-07-10 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


KNFB Reader for Windows 10

You might know that KNFB Reader for Windows 10 is available and on offer in the Windows Store.I, of course, won't be buying it. It only runs on Windows 10. But I was wondering what people here thought about it. Specifically, how well it works with your screen reader, as a self-voicing application, and as a Windows Store app that interacts with your scanner or camera. The reason I'm asking is that my brother is torn between buying Open Book + Pearl or this thing for his laptop uses.The other thing I'm not sure about is whether the store app can acquire automatically. It is a store app, so it uses the Windows APIs. What effect does that have when using a flatbed scanner?Thoughts appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=318723#p318723





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Re: VPN for Multiplayer Games Up and running

2017-07-08 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Yeah, looks like we're all on board now.As for services running, try browsing for file shares on the network or, if you have iTunes installed, firing that up and looking for shared libraries.

URL: http://forum.audiogames.net/viewtopic.php?pid=318414#p318414





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Re: VPN for Multiplayer Games Up and running

2017-07-06 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris nice one.It works just fine on XP. In fact there are fewer hurdles, and you aren't told about network connections that don't have Internet connectivity. Presumably because XP was a version of Windows that predated Microsoft's grand plan to own your life, and your data.@hurstseth205: you can run whatever you like on here. Knock yourself out. But remember what I was saying earlier. It is really unsafe to presume that this VPN is any kind of access control. Sure, someone has to read this thread, understand it, and do the steps you did. But that's hardly a problem for a troublemaker. So, don't run anything you would not normally open up to the public, and don't implicitly trust the people on this network. Having said that, have fun, and go crazy doing things like running FTP servers without all the worry of NAT and port forwarding,
  sharing your iTunes libraries across the Internet, or doing peer-to-peer file transfers without pain. It's all to play for. There are no real ways to test, I'm afraid, apart from pinging. The services running on Mintaka are just infrastructure for my domain so nothing exciting, and nothing you can't already reach from the public Internet. You need others on board to mess about.

URL: http://forum.audiogames.net/viewtopic.php?pid=318139#p318139





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.Try pinging 25.0.0.1. If you do not see replies, there's a problem. What is the last thing you
  definitely remember working?You can tell if --generate-keys worked. You'll see two prompts, asking you where to store both your private and public key files. If you have a rsa_key.priv file in your tinc directory and a file in your hosts directory that matches your computer name, as given in the conf file, then this stage completed successfully and you need to install the service using "tincd --bypass-security" as instructed.I updated the first post, hopefully to make it even clearer. Let me know how you get on.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.Try pinging 25.0.0.1. If you do not see replies, there's a problem. What is the last thing you
  definitely remember working?You can tell if --generate-keys worked. You'll see two prompts, asking you where to store both your private and public key files. If you have a *.priv file in your tinc directory and a file in your hosts directory that matches your computer name, as given in the conf file, then this stage completed successfully and you need to install the service using "tincd --bypass-security" as instructed.I updated the first post, hopefully to make it even clearer. Let me know how you get on.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.Try pinging 25.0.0.1. If you do not see replies, there's a problem. What is the last thing you
  definitely remember working?You can tell if --generate-keys worked. You'll see two prompts, asking you where to store both your private and public key files. If you have a *.priv file in your tinc directory and a file in your hosts directory that matches your computer name, as given in the conf file, then this stage completed successfully and you need to install the service using "tincd --bypass-security" as instructed.Let me know how you get on.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-04 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

On my VM it just shows up as "Local Area Connection 2", i.e. just as a second Ethernet adaptor would if it were real hardware. You might have to open up each adaptor's properties to see which one is the tap driver, which will clearly be indicated as something like "Tap Win32 Adaptor v9" (in my case).

URL: http://forum.audiogames.net/viewtopic.php?pid=317913#p317913





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Re: carrier grade nat?

2017-07-03 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: carrier grade nat?

Port forwarding is not required. You only need connect outbound to a TCP port and, where available, UDP as well. Unless the network is seriously, seriously broken, this should be possible.Some VPNs in fact do run over TCP port 443 and in theory always work. If you are behind a CGN, which I agree is criminal, then you typically can't use any protocol but TCP and UDP, which means that certain VPN protocols which don't (PPTP uses GRE, IPSec may or may not work depending on UDP encapsulation) simply can't be tracked and therefore fail. In Turkey the VPN blocking is totally targeted at providers, so I really can't imagine you'll have any difficulty at all with just an arbitrary TCP connection. Give it a try, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=317904#p317904





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Re: VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I'm afraid I don't have Windows 10 in front of me, however "Change Adapter Settings" sounds familiar. You should get a list of all of the adapters on the system, and you'll be able to find and rename the tap device. Hopefully. The new interface is a total disaster IMO; why Microsoft can't just let sleeping dogs lie I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=317902#p317902





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VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


VPN for Multiplayer Games Up and running

For those who need it, I've just set up a VPN that's peer-to-peer and works for all games that support direct connections (not using a remote server), and it should even work when you are behind two layers of NAT or other unfriendly firewalls. It works a lot like Hamachi and uses the 25.0.0.0/8 address space. It's free and fun, and doesn't require you do anything once it's set up. Follow these instructions to use it.WARNING WARNING WARNING WARNING WARNING: pay attention to the following as it's very important, before you even get started.1.  There is no security. Anyone who can read this forum thread can join. You can't rely on this VPN for anything sensitive. Not that I'd expect otherwise, and it's good practice to just assume the whole world is out to get you all the time, but remember that this is a public network and anybody can see anybody else. You should imagine that you have a public IP address, for all the go
 od that does, and act accordingly. Do not host or transmit stuff on here that you'll regret. Most operating systems nowadays are robust on public networks, and do include firewalls. And of course you should be keeping your software up-to-date, and only expose services you need, and password-protect all important shares or resources. You should already be doing all this stuff, of course, but here's a reminder to be careful.2. Although I've tested it independently and found it to work from my Windows VM, please follow directions carefully and bear in mind that things might fail for odd reasons. There is an easy bailout no matter what, and I don't imagine anything tragic will happen, but understand you are ultimately on your own here. Of course, feel free to ask for help if you need it.And now, the instructions:1. Get the latest stable version of Tinc for Windows. We
  assume you are on Windows because that's where all the games are, but if you need help with another OS do let me know. The server in fact runs Linux.2. Run the installer. Install everything, except that you may, if you wish, uncheck the tap adaptor driver for the platform you do not use (if you are 32-bit, you could uncheck 64-bit, for instance, or vice-versa).3. Install the tap driver for your platform. In the tinc program folder, find the tap-win32 or tap-win64 directory, and run the addtap.bat file. You need to have elevated privileges.4. Find the tap device, and rename it to "gamers", exactly as shown and without the quotes, obviously. You must find the network object and rename it. How you do this depends on your OS, but I'm fairly confident I don't know the procedure for anything later than XP as M$ are determined to make it as stupidly hard as possible. But I believe newer versions of Windows now call this something like "Ne
 twork and Sharing Centre". And indeed, here's a wonderful guide, which also incidentally talks about the different types of exposure I was warning you about earlier. Read and understand it, please.5. Next, grab this file, and unzip it. Copy the contents into your tinc program folder. Specifically, the tinc.conf file must be in the same place as the tincd.exe file, and the hosts directory should be a subdirectory of your tinc folder.6. Open tinc.conf with notepad or another text editor. Change the second line, as directed by the first, and save it. Specifically, replace the name with a unique name for you. It doesn't matter what, as long as it has just letters and numbers and _ characters.7. Next, open an elevated command prompt, and switch to the tinc directory. As in<
 pre>cd c:\program files\tinc(or whatever is appropriate).Now, generate your keypair, by typing this:tincd --generate-keysIt should be safe for you to press return twice, to select the default locations. If you did step 6 right, you'll notice that the proposed file in your hosts directory, for the second prompt, now matches the name you have picked.8. Finally, it's crash test time! Still in your command prompt, type this, to start the client and register it is a Windows service for future restarts:tincd --bypass-securityIf you did everything right, your network adaptor list should show you that you have a 25.0.0.0/8 address. You can try to ping the DHCP server by typing this into a command prompt:ping 25.0.0.1If you receive replies, you are con
 nected!Now simply play your games, and instead of worrying about port forwarding and all that, simply hand out the address you have been assigned.Any questions, just follow up here. And sorry it's such an annoyingly advanced procedure. It would be easier if the software was designed for client-server authentication, but it was really meant for mutual setups where both sides were under the user's control. If I can figure out a way to make it easier, I will, but this should get us going.Enjoy!Further notes.1. Port forwarding. It would be helpful if you could forward TCP and UDP port 655 to your machine. It is not mandatory, but it will certainly 

VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


VPN for Multiplayer Games Up and running

For those who need it, I've just set up a VPN that's peer-to-peer and works for all games that support direct connections (not using a remote server), and it should even work when you are behind two layers of NAT or other unfriendly firewalls. It works a lot like Hamachi and uses the 25.0.0.0/8 address space. It's free and fun, and doesn't require you do anything once it's set up. Follow these instructions to use it.WARNING WARNING WARNING WARNING WARNING: pay attention to the following as it's very important, before you even get started.1.  There is no security. Anyone who can read this forum thread can join. You can't rely on this VPN for anything sensitive. Not that I'd expect otherwise, and it's good practice to just assume the whole world is out to get you all the time, but remember that this is a public network and anybody can see anybody else. You should imagine that you have a public IP address, for all the go
 od that does, and act accordingly. Do not host or transmit stuff on here that you'll regret. Most operating systems nowadays are robust on public networks, and do include firewalls. And of course you should be keeping your software up-to-date, and only expose services you need, and password-protect all important shares or resources. You should already be doing all this stuff, of course, but here's a reminder to be careful.2. Although I've tested it independently and found it to work from my Windows VM, please follow directions carefully and bear in mind that things might fail for odd reasons. There is an easy bailout no matter what, and I don't imagine anything tragic will happen, but understand you are ultimately on your own here. Of course, feel free to ask for help if you need it.And now, the instructions:1. Get the latest stable version of Tinc for Windows. We
  assume you are on Windows because that's where all the games are, but if you need help with another OS do let me know. The server in fact runs Linux.2. Run the installer. Install everything, except that you may, if you wish, uncheck the tap adaptor driver for the platform you do not use (if you are 32-bit, you could uncheck 64-bit, for instance, or vice-versa).3. Install the tap driver for your platform. In the tinc program folder, find the tap-win32 or tap-win64 directory, and run the addtap.bat file. You need to have elevated privileges.4. Find the tap device, and rename it to "gamers", exactly as shown and without the quotes, obviously. You must find the network object and rename it. How you do this depends on your OS, but I'm fairly confident I don't know the procedure for anything later than XP as M$ are determined to make it as stupidly hard as possible. But I believe newer versions of Windows now call this something like "Ne
 twork and Sharing Centre". And indeed, here's a wonderful guide, which also incidentally talks about the different types of exposure I was warning you about earlier. Read and understand it, please.5. Next, grab this file, and unzip it. Copy the contents into your tinc program folder. Specifically, the tinc.conf file must be in the same place as the tincd.exe file, and the hosts directory should be a subdirectory of your tinc folder.6. Open tinc.conf with notepad or another text editor. Change the second line, as directed by the first, and save it. Specifically, replace the name with a unique name for you. It doesn't matter what, as long as it has just letters and numbers and _ characters.7. Next, open an elevated command prompt, and switch to the tinc directory. As in<
 pre>cd c:\program files\tinc(or whatever is appropriate).Now, generate your keypair, by typing this:tincd --generate-keysIt should be safe for you to press return twice, to select the default locations. If you did step 6 right, you'll notice that the proposed file in your hosts directory, for the second prompt, now matches the name you have picked.8. Finally, it's crash test time! Still in your command prompt, type this, to start the client and register it is a Windows service for future restarts:tincd --bypass-securityIf you did everything right, your network adaptor list should show you that you have a 25.0.0.0/8 address. You can try to ping the DHCP server by typing this into a command prompt:ping 25.0.0.1If you receive replies, you are con
 nected!Now simply play your games, and instead of worrying about port forwarding and all that, simply hand out the address you have been assigned.Any questions, just follow up here. And sorry it's such an annoyingly advanced procedure. It would be easier if the software was designed for client-server authentication, but it was really meant for mutual setups where both sides were under the user's control. If I can figure out a way to make it easier, I will, but this should get us going.Enjoy!Further notes.1. Port forwarding. It would be helpful if you could forward TCP and UDP port 655 to your machine. It is not mandatory, but it will certainly 

Re: carrier grade nat?

2017-07-03 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: carrier grade nat?

I posted this topic with instructions for joining a mesh VPN that I've set up. Give it a try. It should make it possible for you to play and host games with others on the same network.

URL: http://forum.audiogames.net/viewtopic.php?pid=317792#p317792





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Re: port forwording question

2017-06-29 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: port forwording question

Look up your router on PortForward.com.You need UPnP enabled. Or look for other features with names such as "virtual server", "port forwarding", "port mapping" or something similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=317309#p317309





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Re: Vocalizer Siri Voices For JAWS or NVDA

2017-06-29 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Vocalizer Siri Voices For JAWS or NVDA

Is what you're asking for even possible? It looks as though the format has changed completely. Or maybe that's just specific to iOS and macOS.Fun fact: jailbreakers had the Siri voices in VoiceOver before Apple introduced the feature. This indicates, quite clearly, that jailbreakers provide valuable direction for future development.

URL: http://forum.audiogames.net/viewtopic.php?pid=317307#p317307





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Re: carrier grade nat?

2017-06-28 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: carrier grade nat?

Turkey blocks some VPN protocols, in keeping with the whole suppression of the people thing that's going. When I was last in Turkey PPTP was blocked outright, but if you can connect to other games then you probably have sufficient access to connect to other VPNs. I am looking at whether or not tinc would work; it uses UDP/TCP port 655. If you can reach that, you could connect to a tinc cluster and thereby be connected to a mesh network for gaming.

URL: http://forum.audiogames.net/viewtopic.php?pid=317224#p317224





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Re: port forwording question

2017-06-28 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: port forwording question

If you can't map the ports manually, or use UPnP, then the only hope you have is some sort of NAT traversal solution, which is almost guaranteed to work. This could be Hamachi, but I am working on setting up a Tinc server to support any number of gamers because it seems pretty clear that it's going to be needed sooner or later anyway. It would then only require one person, with one public IP address, to fire up a working peer-to-peer mesh network, and it would work behind any NATs.

URL: http://forum.audiogames.net/viewtopic.php?pid=317223#p317223





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Re: port forwording question

2017-06-28 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: port forwording question

If you are on Windows, you could do worse than to try opening up your network neighbourhood and looking to see if your router is listed. A UPnP-enabled router should appear there, and Windows has a built-in GUI for performing port mappings on a dynamic basis. Give it a try, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=317187#p317187





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Re: Find my iPhone website accessibility

2017-06-28 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Find my iPhone website accessibility

Let's just say that Apple's commitment to accessibility has some, ahem, clearly-defined boundaries. Sadly, their web presence for the whole of iCloud is one of them, and it reflects very poorly on their accessibility message and also their support for an accessible web. Ironically, sometimes the accessibility support that is present is actually better handled on a Windows box with JAWS or NVDA than with a Mac. As is PDF support: Apple makes tagged PDF files that contain images with alt-text, which VoiceOver can't use. Having said this, sometimes the reverse is true, and for a while the iCloud site was a lot easier to navigate with VoiceOver on the Mac. It's just not at all finished. The recent changes have however improved the Mail application, which is important if you want to set up rules.

URL: http://forum.audiogames.net/viewtopic.php?pid=317164#p317164





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Re: Find my iPhone website accessibility

2017-06-28 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Find my iPhone website accessibility

Let's just say that Apple's commitment to accessibility has some, ahem, clearly-defined boundaries. Sadly, their web presence for the whole of iCloud is one of them, and it reflects very poorly on both their accessibility message and also their support for an accessible web. Ironically, sometimes the accessibility support that is present is actually better handled on a Windows box with JAWS or NVDA than with a Mac. As is PDF support: Apple makes tagged PDF files that contain images with alt-text, which VoiceOver can't use.

URL: http://forum.audiogames.net/viewtopic.php?pid=317164#p317164





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Re: Email Clients With Threaded Views

2017-06-27 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Email Clients With Threaded Views

This is a standard feature of Mac Mail, indeed perhaps one of its best features. With threads collapsed, focussing on the subject field in the table, you can whizz quickly through mailing list threads.It meets all your criteria, too. It's just not on Windows. 

URL: http://forum.audiogames.net/viewtopic.php?pid=317046#p317046





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Re: carrier grade nat?

2017-06-27 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: carrier grade nat?

Fair enough, but running a VPS with OpenVPN or whatever is not straightforward, and you don't get the static IP address assigned directly to you. So, swings and roundabouts really. nvpn.net is $8/month for the same public IP albeit that you need dedicated software AFAICT, and must manually forward ports. My ISP offers this service to me for free using my existing IP allocation, or I can pay £10/month for it with a new address. I'm sure there will be others if you Google about ...Perhaps what we really need is a social VPN just for audio games. That would be fun, I suppose. Somebody could set it up, and then whoever wanted to game could log in. But it would not be peer-to-peer, so there would be a latency penalty.

URL: http://forum.audiogames.net/viewtopic.php?pid=317043#p317043





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Re: Accessible Bitcoin Wallets

2017-06-27 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Accessible Bitcoin Wallets

Depends on what you need really. If you just want to manage your BitCoin then the official client works. I use blockchain.info, and the CounterParty wallets based on CounterWallet all seem to be OK if you need one of those. I've also traded on LocalBitcoins.com and have at various times played around with other parties like CoinBase. Just give them a try, and don't do anything risky!

URL: http://forum.audiogames.net/viewtopic.php?pid=317040#p317040





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Re: carrier grade nat?

2017-06-26 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: carrier grade nat?

Nothing free, but this is a paid service specifically doing what you need. Obviously you might like to think about the cost of a static IP from your provider if it's still cheaper.

URL: http://forum.audiogames.net/viewtopic.php?pid=316928#p316928





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Sight and Sound's Sight Village 2017 Deals are Available Online

2017-06-25 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Sight and Sound's Sight Village 2017 Deals are Available Online

For anyone who fancies some otherwise extortionately overpriced assistive tech for a reasonable price, you should check out this blog post. The deals are available online, not just at the event, and run from Jul 10 to Jul 28.This time, JAWS Home is priced at just £115. Again, available online. And of interest to me, a Pearl Camera is £315 and Open Book is just £115. That's £430 for something now advertised for a whopping £1324. As I've previously said, this closes an important question for me, so despite my usual irreverence (or is that resentment?) towards assistive tech, I shall be snapping this up.Enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=316849#p316849





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Sight and Sound's Sight Village 2017 Deals are Available Online

2017-06-25 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Sight and Sound's Sight Village 2017 Deals are Available Online

For anyone who fancies some otherwise extortionately overpriced assistive tech for a reasonable price, you should check out this blog post. The deals are available online, not just at the event, and run from Jul 10 to Jul 28.This time, JAWS Home is priced at just £115. Again, available online. And of interest to me, a Pearl Camera is £315 and Open Book is just £115. That's £430 for something now advertised for a whopping £1324. As I've previously said, this closes an important question for me, so despite my usual irreverence (or is that resentment?) about assistive tech, I shall be snapping this up.Enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=316849#p316849





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Re: Vocalizer Siri Voices For JAWS or NVDA

2017-06-22 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Vocalizer Siri Voices For JAWS or NVDA

Interesting. I'm surprised FS aren't on the ball here. Guess it's useful to be as large as Apple is to partner with Nuance.So you'll need a jailbroken iOS device or a Mac. Didn't see any of this while testing the new releases; perhaps it's only for Siri rather than general use.

URL: http://forum.audiogames.net/viewtopic.php?pid=316487#p316487





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Re: amazon echo, would you recommend it?

2017-06-20 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: amazon echo, would you recommend it?

Well, there is the web application. If you use that, after the device is set up, you might find it a bit more usable in a modern browser.

URL: http://forum.audiogames.net/viewtopic.php?pid=316131#p316131





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Re: Scanner recommendations

2017-06-19 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: Scanner recommendations

@Afrim well yes, K1000 has a weird keyboard structure and that's probably a selling point for OpenBook. And neither has an inaccessible document editor, as Abbyy does. So, I guess it's partly down to a preference of how much of a trade-off you want of convenience and functionality. If Abbyy FineReader's viewer/editor is still not accessible, then I think probably I'm still moved to use of these self-voicing monstrosities, just because the reading-machine paradigm really is a very successful and enjoyable one. But of course everyone is different.@saiteja Yes there are free programs for Windows and Mac, actually there are free web services including cloud.space and Google Docs. If you Google it, you'll certainly find them ... but I can't possibly vouch for the provenance of anything I haven't mentioned. There's also the Windows 8+ modern OCR API, for which again apps are free and Open-Source.

URL: http://forum.audiogames.net/viewtopic.php?pid=316111#p316111





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Re: carrier grade nat?

2017-06-19 Thread AudioGames . net ForumOff-topic room : Sebby via Audiogames-reflector


  


Re: carrier grade nat?

Oh don't worry, the UK government is likewise inept. I am with an ISP that offers IPv6 by choice. It's tragic, this leaving to markets what is obviously a matter of social responsibility. But there, laziness, incompetence and greed ...

URL: http://forum.audiogames.net/viewtopic.php?pid=316110#p316110





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