Web servers in D
What libraries are people using to run webservers other than vibe.d? Don't get me wrong I like the async-io aspect of vibe.d but I don't like the weird template language and the fact that it caters to mongo crowd. I think for D to a have good web story it needs to appeal to serious backend developers, not hipsters who go after fads (mongodb is a fad, jade/haml is a fad). I probably need to combine several libraries, but the features I'm looking for are: - Spawn an HTTP server listening on a port, and routing requests to functions/delegates, without hiding the details of the http request/response objects (headers, cookies, etc). - Support for websockets - Runs delegates in fibers/coroutines - Basic database connectivity (No "orm" needed; just raw sql). - When iterating the result set of a sql query, has the ability to automatically map each row against a struct, and throw if the structure does not match. - More generally, map any arbitrary object (such as json) to a struct. Something like Zewo/Reflection package for swift[0]. [0]: https://github.com/Zewo/Reflection I feel like Vibe.d satisfies my first 3 requirements, but for the rest I will probably have to look for something else.
Re: D IDE Coedit - version 3, update 3 released
On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the download links and a complete changelog. update 4 is available too: https://github.com/BBasile/Coedit/releases/tag/3_update_4 mostly fixes at first glance.
OpenMAX bindings
Anyone?
Re: SMTP Mail
On Tuesday, 22 August 2017 at 12:52:24 UTC, Vino.B wrote: Request your help on sending Mails, I am able to receive mails with empty body the line "smtp.message ="Example Message" doesn't seem to be working and also please let me know how do i send a file as a attachment in a email. The message there needs to be the complete message, including headers. The SMTP struct is pretty low-level. My email.d (plus its dependencies, characterencodings.d, dom.d, and htmltotext.d) has the code to form a full message. It isn't very documented though. https://github.com/adamdruppe/arsd auto message = new EmailMessage(); message.to ~= "some@email"; message.subject = "Subject" message.setTextBody("hi"); message.send(RelayInfo("smtp://whatever", "user", "pass"));
Re: Compile Imported Modules
On Thursday, 24 August 2017 at 17:37:12 UTC, Jonathan Marler wrote: On Thursday, 24 August 2017 at 16:49:08 UTC, Seb wrote: On Thursday, 24 August 2017 at 16:32:32 UTC, Jonathan Marler wrote: On Thursday, 24 August 2017 at 15:56:32 UTC, H. S. Teoh wrote: On Thu, Aug 24, 2017 at 03:53:05PM +, Jonathan Marler via Digitalmars-d wrote: Wanted to get peoples thoughts on this. The idea is to have a way to tell the compiler (probably with a command line option) that you'd like to "compile imported modules". [...] Isn't this what rdmd already does? T That is one thing that rdmd does (as I mentioned in the original post). I just looked through the rdmd code (https://github.com/dlang/tools/blob/master/rdmd.d) and it looks like it invokes the compiler using "dmd -v" to get the list of modules and then invokes the compiler again with the modules it found to perform the full compile. So my original thought that the logic to find modules is duplicated was incorrect. Instead we just pay a performance hit to get the correct list of imports since running "dmd -v" seems to take almost as long as the actual compile itself. So this method comes close to doubling the time it takes to compile than if the feature was implemented in the compiler itself. In any case, the idea is to allow the compiler to resolve this on it's own without help from rdmd. This would remove the need to invoke the compiler twice, once to find the imports and once to compile. It would also allow some projects/applications that don't use rdmd to take advantage of this feature, this may or may not include dub (not sure on that one). rdmd is really bad in terms of performance. If you call a single D file with rdmd, it will always compile it twice. There was an attempt to fix this (https://github.com/dlang/tools/pull/194), but this has been reverted as it introduced a regression and no one had time to look at the regression. Moving rdmd into DMD has been on the TODO list for quite a while and there is a consensus that the performance overhead if rdmd isn't nice. However, IIRC there was no clear consensus on how the integration should happen. I recall that the plan was to do try this with "dmd as a library", but I'm not sure whether that's really feasible ATM. Well this should solve the rdmd performance problem as well as make other user cases easier that don't necessarilly use rdmd. I had another thought that instead of making this an "opt-in" feature, it would probably make more sense to be an "opt-out" feature. So by default the compiler would compile missing imported modules unless you indicate otherwise, maybe a command line switch like "-dont-compile-imports". And I don't see how this would break anything. Everything should work the same as it did before, it's just now you can omit imported module files from the command line and it should just work. I've looked through the DMD code to see how this could be implemented and I've run into a problem. The solution I came up with was to go through all the imported modules and then determine which ones need to be compiled that haven't been given on the command line. The problem is, I don't know how to determine whether a module was already compiled and given in an obj/lib file. For example, dmd something.obj anotherthing.lib prog.d As far as I know, the compiler has no idea which modules are contained in "something.obj" and "anotherthing.lib". It just compiles the source given on then command line, then passes all the object files and libraries to the linker, at which point the concept of modules is lost. Am I correct in saying that the compiler has no idea which modules an obj/lib file contains?
Re: newCTFE Status August 2017
On Monday, 14 August 2017 at 11:25:14 UTC, Stefan Koch wrote: Release is coming closer! Nice, keep up the good work.
Re: Article: Writing Julia style multiple dispatch code in D
On Friday, 25 August 2017 at 00:35:24 UTC, jmh530 wrote: What you seem concerned about here is how to produce a meaningful error message for distribution that you do not have implementations for. A slightly more elegant solution would be to pack the structs into an AliasSeq and then use something like !allSatisfies to test them all. I'm sure there's a more elegant solution, but that's the first thing I thought of. Andrei suggested allSatisfies that as an alternative approach to a Union keyword similar to Julia, at the time I was still stuck on how cool having a Union keyword like Julia's in D would be. immutable class(T...){...} What you're looking for is an immutable constructor: class C { this() immutable; } Aha, thanks!
Re: HTOD
On 8/24/2017 12:08 PM, Jacob Carlborg wrote: D can already link with C++, but not all features are supported. Like lambdas, for example, are not supported. I have no idea how that would even work. Since lambdas are nested functions, how would one write one in D and have it nested inside C++ code?
Re: HTOD
On 8/24/2017 12:53 AM, lobo wrote: D had 1 ICE that was a known issue with core team member comments on the bug report. What's the bugzilla issue number?
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 23:50:21 UTC, data pulverizer wrote: ``` double density(D: UnivariateDistribution!Discrete, U = getVariateType!D, T = GetDistributionParameterType!D)(D d, U x) if(!is(D == Poisson!T)) { assert(false, "density function unimplemented for this distribution: " ~ D.stringof); } double density(D: UnivariateDistribution!Continuous, U = getVariateType!D, T = GetDistributionParameterType!D)(D d, U x) if(!is(D == Gamma!T) && !is(D == Gaussian!T) && !is(D == Uniform!T) && !is(D == Exponential!T)) { assert(false, "density function unimplemented for this distribution: " ~ D.stringof); } What you seem concerned about here is how to produce a meaningful error message for distribution that you do not have implementations for. A slightly more elegant solution would be to pack the structs into an AliasSeq and then use something like !allSatisfies to test them all. I'm sure there's a more elegant solution, but that's the first thing I thought of. immutable class(T...){...} that this class can only create immutable objects without having to write immutable everywhere and or a UDA, but making every member immutable accomplishes the same thing. What you're looking for is an immutable constructor: class C { this() immutable; }
Re: D as a Better C
On Thursday, 24 August 2017 at 19:21:31 UTC, Walter Bright wrote: On 8/24/2017 11:56 AM, Walter Bright wrote: I find -betterC to be somewhat of a copout for avoiding the hard work of improving D's implementation. On the contrary, I view it as providing motivation for dealing with those issues. The PR above is stalled for lack of motivation. -betterC also brings into sharp focus exactly what the issues are. Great! I look forward to seeing improvements and hope to help. Allow me to point out a recent pull request that should have resulted in an improvement in the full-featured D implementation rather than the -betterC implementation. https://github.com/dlang/dmd/pull/6918 DMD should never link in Phobos or druntime automatically. Rather, I think such dependencies should be specified on a platform-by-platform basis using a dmd.conf, linker script, or some other configuration file that is distributed with the toolchain's package. This puts the power in the hands of the user to avoid linking in Phobos and druntime without having to use the -betterC switch which is especially useful if the user is providing their own minimal runtime implementation to support features of D that are excluded with the heavy hand of -betterC. Mike
Re: D as a Better C
On Thursday, 24 August 2017 at 18:26:37 UTC, H. S. Teoh wrote: For instance, a D project targeting STM board, makes heavy use of classes and templates, resultant code segment is 3k. https://github.com/JinShil/stm32f42_discovery_demo#the-good To be fair, though, the above-mentioned project did have to create a stub druntime in order to get things to work. Not everyone may have the know-how required to construct a minimal druntime that works for their purposes. Those runtime stubs are needed precisely because of problems in D's implementation. If the implementation were fixed, none of those stubs would be required, and neither would the -betterC switch. Because the project above is not using any feature provided by those runtime stubs, those stubs should not be required, and neither should the -betterC switch. GDC has made some improvements here, and that is why the project above only compiles with GDC. LDC doesn't even display an error message when those stubs aren't created. Instead it enters a codegen loop generating a gargantuan multi-gigabyte file, ultimately crashing my VM (https://github.com/ldc-developers/ldc/issues/781). Sometimes, however, it is not known whether a runtime feature will be needed until link-time. In that case, it's OK for the compiler to emit TypeInfo, ModuleInfo, etc..., but it should do so in a way that the linker (with either LTO or --gc-sections) can determine what is needed and what isn't and discard that which isn't needed. Once unneeded object code is discarded, the linker errors disappear, and you get a functioning executable without linking in the runtime and without a -betterC switch. GDC recently implemented such an improvement (https://github.com/D-Programming-GDC/GDC/pull/505). It brought my binary size from 600kB to 6KB, so now I can get back to microcontroller programming in D. This is the kind of work that's needed. Mike
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 21:13:10 UTC, jmh530 wrote: On UDAs, at least in the current implementation, I think that the actual issue you are trying to address is to force the type in the distribution to be convertible to double in the continuous case and convertible to long in the discrete case. All things considered, that can be implemented with template constraints, as in class Gamma(T): if(isFloatingPoint!T) { immutable(T) shape; immutable(T) scale; this(T shape, T scale) { this.shape = shape; this.scale = scale; } } Okay, I admit that I try to avoid using template constraints whenever I can - i.e. unless the code breaks! It's a habit I am trying to break. In reality I will have to have them everywhere and the code will end up looking much less pretty, in reality, I know I'll probably need one or two catchall functions that look something like this ``` double density(D: UnivariateDistribution!Discrete, U = getVariateType!D, T = GetDistributionParameterType!D)(D d, U x) if(!is(D == Poisson!T)) { assert(false, "density function unimplemented for this distribution: " ~ D.stringof); } double density(D: UnivariateDistribution!Continuous, U = getVariateType!D, T = GetDistributionParameterType!D)(D d, U x) if(!is(D == Gamma!T) && !is(D == Gaussian!T) && !is(D == Uniform!T) && !is(D == Exponential!T)) { assert(false, "density function unimplemented for this distribution: " ~ D.stringof); } ``` She's not so pretty anymore captain! This is why some time ago I suggested introducing the Union keyword that Julia has https://forum.dlang.org/post/lkcmqlpsdcopfebwg...@forum.dlang.org though you could probably take a more abstract approach. (I'm also not 100% on having immutable member variables). I am 100% sure that I want either the instantiated distribution object to be immutable, or the parameters to be immutable once instantiated. Its a safety feature that I don't see a need for mutable distribution objects. Once the parameters change, its not the same distribution. Ideally I want to be able to say immutable class(T...){...} that this class can only create immutable objects without having to write immutable everywhere and or a UDA, but making every member immutable accomplishes the same thing. Also, density's signature could then avoid the template constraint. auto density(D: Gamma!T, U : T, T)(D d, U x) Sorry U is not T, T is the type of the parameters, U is the type of the variate. Even better, if you're calling the dstats functions, you could re-write density as something like auto pdf(D: Dist!T, U : T, Dist, T)(U x, D d) { mixin("return x." ~ lookupdstatdensity!Dist ~ "(" ~ stringmembersofd ~ ")"; } and create a lookupdstatdensity function that returns a string of the relevant dstats function at compile-time (and a function returning a string of the members of d) (I also would re-name density to pdf and switch the order of x and d). This would probably be the most DRY approach. Sounds like a reasonable approach, though I haven't looked at the dstats package in great detail. Julia is a scripting language with a JIT compiler. So if you call a function with some types known at compile time and the overload exists, it will compile the correct version of the function for the relevant types. Yes, I guess you could say that Julia is an interactive compiler, where you can create new compiled types and methods in the same session. So it's similar to what you're doing on that respect. However, there is a runtime dispatch component that would take something like openmethods to implement, I think. I find OOP-polymorphic types ultimately unsatisfying, but I don't know of anyway to write, compile and load a D script with new types and methods on the fly into the same session.
Re: Choosing between enum arrays or AliasSeqs
On Thursday, 24 August 2017 at 19:41:46 UTC, Nordlöw wrote: Given enum e = ['a', 'b', 'c']; import std.meta : AliasSeq; enum a = AliasSeq!['a', 'b', 'c']; is it somehow possible to convert (at compile-time) `e` to `a`? Is it cheaper CT-performance wise to use AliasSeq instead of enum static arrays? My use case is expressed by the TODOs in the following code snippet import std.algorithm : among; /** English indefinite articles. */ enum englishIndefiniteArticles = [`a`, `an`]; /** English definite articles. */ enum englishDefiniteArticles = [`the`]; /** English definite articles. */ enum englishArticles = englishIndefiniteArticles ~ englishDefiniteArticles; /** Check if $(D c) is a Vowel. */ bool isEnglishIndefiniteArticle(C)(C c) if (isSomeChar!C) { return cast(bool)c.among!(`a`, `an`); // TODO reuse englishIndefiniteArticles } /** Check if $(D c) is a Vowel. */ bool isEnglishDefiniteArticle(C)(C c) if (isSomeChar!C) { return cast(bool)c.among!(`the`); // TODO reuse englishDefiniteArticles } /** Check if $(D c) is a Vowel. */ bool isEnglishArticle(C)(C c) if (isSomeChar!C) { return cast(bool)c.among!(`a`, `an`, `the`); // TODO reuse englishArticles } https://dlang.org/phobos/std_meta.html#aliasSeqOf
Re: D as a Better C
On Thursday, 24 August 2017 at 18:56:25 UTC, Walter Bright wrote: There is a PR to make it only on demand, https://github.com/dlang/dmd/pull/6561 but it is mired in problems that are not in the D test suite and for which no test cases exist. C++ compilers also have a switch, like -fno-rtti, for de-activating RTTI. BetterC seems like a combination of several pieces of underlying functionality. There is not yet any ability to have any kind of granularity. For instance, -betterC=[flag] where [flag] might be something like "off-dassert" which calls the C assert function instead of the D one.
Re: Visual Studio Code code-d serve-d beta release
On Thursday, 24 August 2017 at 08:21:41 UTC, Paolo Invernizzi wrote: On Wednesday, 23 August 2017 at 20:10:01 UTC, WebFreak001 wrote: [...] Can you check? If I want to build it, what repo and revision should I use? [...] git clone https://github.com/Pure-D/serve-d.git cd serve-d dub build --build=release
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 20:11:32 UTC, data pulverizer wrote: Thanks. I think most of that is down to D's nice syntax and how it easily and clearly emulates Julia. I think that there is certainly more to say on this especially around strategies of how represent concrete types. David Gileadi's point about UDAs could add an interesting spin on things, and Ali's point on dynamic dispatching. On UDAs, at least in the current implementation, I think that the actual issue you are trying to address is to force the type in the distribution to be convertible to double in the continuous case and convertible to long in the discrete case. All things considered, that can be implemented with template constraints, as in class Gamma(T): if(isFloatingPoint!T) { immutable(T) shape; immutable(T) scale; this(T shape, T scale) { this.shape = shape; this.scale = scale; } } though you could probably take a more abstract approach. (I'm also not 100% on having immutable member variables). Also, density's signature could then avoid the template constraint. auto density(D: Gamma!T, U : T, T)(D d, U x) Even better, if you're calling the dstats functions, you could re-write density as something like auto pdf(D: Dist!T, U : T, Dist, T)(U x, D d) { mixin("return x." ~ lookupdstatdensity!Dist ~ "(" ~ stringmembersofd ~ ")"; } and create a lookupdstatdensity function that returns a string of the relevant dstats function at compile-time (and a function returning a string of the members of d) (I also would re-name density to pdf and switch the order of x and d). This would probably be the most DRY approach. On Ali's point on dynamic dispatching, Julia is a scripting language with a JIT compiler. So if you call a function with some types known at compile time and the overload exists, it will compile the correct version of the function for the relevant types. It will then cache that so that if you need it again you don't pay any additional cost. So it's similar to what you're doing on that respect. However, there is a runtime dispatch component that would take something like openmethods to implement, I think.
Re: very odd directx 11 error
zeroMemory(, scd.sizeof); void zeroMemory(void* ad,size_t size){ (cast(byte*)& ad)[0 .. size] = 0; } I was totally corrupting my stack and it's not even needed in D, the compiler zero's it out automatically. Mystery solved, thanks a lot irc (adam,wolfgang,...) 2017-08-24 17:26 GMT+02:00 maarten van damme: > I should probably add that the error is a hresult, being 0 when it works > but -2005270527 when it fails. > > 2017-08-24 17:24 GMT+02:00 maarten van damme : > >> Hi all. >> >> This works (dub --arch=x86_mscoff) http://dpaste.com/1XCJEX7 but this >> fails : http://dpaste.com/1C7WMB7 . >> >> Notice that all I've done is manually inlined init3d... >> >> You can compile this with the following dub.json >> >> http://dpaste.com/2QBQFSX >> >> Any help would be appreciated, it make absolutely no sense to me. >> > >
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 18:16:21 UTC, jmh530 wrote: I think at one point I had actually suggested that dstats or something be re-written in a Julia-like way (before I realized how much work that would be!). It looks very pretty. Thanks. I think most of that is down to D's nice syntax and how it easily and clearly emulates Julia. I think that there is certainly more to say on this especially around strategies of how represent concrete types. David Gileadi's point about UDAs could add an interesting spin on things, and Ali's point on dynamic dispatching. Nevertheless, you might be re-inventing the wheel a bit if you want to build a whole library in this style. True. I have found a couple of projects that fresh targets that I am working on and writing code in this style. My recommendation would be to write a front-end for the dstats.distrib and dstats.random submodules in this style. That way you won't need to re-write all the functions, you can just call ones from dstats that have already been tested. True code reuse is important, especially when you want to get something working quickly. More generally, I prefer the structs because they don't rely on the garbage collector, but the class/interface version is prettier. Aha! I was wandering why I see people avoid classes even when using them is clearly the best way to represent their objects. For some reason it never occurred to me that they where just trying to avoid the GC. I just thought they didn't want to use reference objects. Atila's concepts library has implements, which you might find helpful. I have gently nudged him to work on something that also can tell if a type is a subtype of another type more generally (like a struct being a subtype of another struct). I think this would really be a good use case for that functionality. I was thinking about this article for some time, it was Atila's article (https://atilanevesoncode.wordpress.com/2017/08/23/on-the-novelty-factor-of-compile-time-duck-typing/) that was a trigger for me writing it.
Re: Compile Imported Modules
On Thursday, 24 August 2017 at 18:12:03 UTC, H. S. Teoh wrote: On Thu, Aug 24, 2017 at 06:00:15PM +, Jonathan Marler via Digitalmars-d wrote: On Thursday, 24 August 2017 at 17:49:27 UTC, H. S. Teoh wrote: > Uh, no. This will definitely break separate compilation, > and some people will be very unhappy about that. I couldn't think of a case that it would break. Can you share the cases you thought of? Suppose you have main.d and module.d, and you want to compile them separately: dmd -c main.d dmd -c module.d dmd -ofmyprogram main.o module.o If dmd defaulted to auto-importing, then `dmd -c main.d` would also compile module.d (assuming main.d imports `module`), contrary to what was intended in a separate compilation scenario, and the last command will produce a linker error from duplicated symbols. This is just a simple case, of course. But in general, changing the meaning of `dmd -c source.d` will break existing build scripts. Sure, you could ask people to update their build scripts to include `-no-auto-imports`, but that requires effort from users, who will be unhappy that upgrading dmd broke their build scripts. For large projects, such a change may not be trivial as in the above example. T Actually this feature is mutually exclusive with the "-c" case. It doesn't make sense to compile imported modules unless you are also linking an executable. So your example would work as expected. Do you have any other cases you thought of that would not work? Like I said I couldn't think of any. I'm not saying that that's enough reason to make it an "opt-out" feature, it's just something to think about. The feature could also be an "opt-in" feature at first and eventually made "opt-out" if it makes sense. But I'd still like to know people's thoughts/concerns either way.
Re: Beta 2.076.0
On Friday, 18 August 2017 at 12:58:18 UTC, Martin Nowak wrote: First beta for the 2.076.0 release. This release comes with various phobos additions and lots of improvements for -betterC (changelog entry upcoming). http://dlang.org/download.html#dmd_beta http://dlang.org/changelog/2.076.0.html Please report any bugs at https://issues.dlang.org - -Martin I have a warning about the RPM package signature. It was already the case with 2.075.1
Choosing between enum arrays or AliasSeqs
Given enum e = ['a', 'b', 'c']; import std.meta : AliasSeq; enum a = AliasSeq!['a', 'b', 'c']; is it somehow possible to convert (at compile-time) `e` to `a`? Is it cheaper CT-performance wise to use AliasSeq instead of enum static arrays? My use case is expressed by the TODOs in the following code snippet import std.algorithm : among; /** English indefinite articles. */ enum englishIndefiniteArticles = [`a`, `an`]; /** English definite articles. */ enum englishDefiniteArticles = [`the`]; /** English definite articles. */ enum englishArticles = englishIndefiniteArticles ~ englishDefiniteArticles; /** Check if $(D c) is a Vowel. */ bool isEnglishIndefiniteArticle(C)(C c) if (isSomeChar!C) { return cast(bool)c.among!(`a`, `an`); // TODO reuse englishIndefiniteArticles } /** Check if $(D c) is a Vowel. */ bool isEnglishDefiniteArticle(C)(C c) if (isSomeChar!C) { return cast(bool)c.among!(`the`); // TODO reuse englishDefiniteArticles } /** Check if $(D c) is a Vowel. */ bool isEnglishArticle(C)(C c) if (isSomeChar!C) { return cast(bool)c.among!(`a`, `an`, `the`); // TODO reuse englishArticles }
[Issue 11259] __traits(isSame) fails on the result of __traits(parent) if parent is a package
https://issues.dlang.org/show_bug.cgi?id=11259 --- Comment #2 from github-bugzi...@puremagic.com --- Commits pushed to master at https://github.com/dlang/dmd https://github.com/dlang/dmd/commit/020c2982cd37a9270d606101dcaef69068566e3a Fix Issue 11259: __traits(isSame) fails on the result of __traits(parent) if parent is a package https://github.com/dlang/dmd/commit/81e0ca2d4be6eb3e475b1c843a33bea2e564efe0 Merge pull request #7095 from JinShil/parent_trait Fix Issue 11259: __traits(isSame) fails on the result of __traits(parent) if parent is a package --
[Issue 11259] __traits(isSame) fails on the result of __traits(parent) if parent is a package
https://issues.dlang.org/show_bug.cgi?id=11259 github-bugzi...@puremagic.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution|--- |FIXED --
Re: D as a Better C
On 8/24/2017 11:56 AM, Walter Bright wrote: I find -betterC to be somewhat of a copout for avoiding the hard work of improving D's implementation. On the contrary, I view it as providing motivation for dealing with those issues. The PR above is stalled for lack of motivation. -betterC also brings into sharp focus exactly what the issues are.
Re: D as a Better C
On Wed, Aug 23, 2017 at 10:17 AM, Kagamin via Digitalmars-d-announcewrote: > Not a better C, but intermediate D has small footprint for me too. What is "intermediate D"? -Parke > 7.5kb totext.exe (encodes stdin to base64 and writes to stdout) - wrote it > to put images in xml for opensearch descriptions. > 12.5kb retab.exe (retabifies source code with various features) > 5.5kb keepower.exe (manages screen saver and power settings because of > obnoxious domain policy) > 14.5kb fsum.exe (computes various hash sums of a file) > > Additional features: string switch, array cast. Also how assert failure > works in C? Mine shows a nice formatted message.
Re: HTOD
On 2017-08-24 17:02, 12345swordy wrote: They have plans to add c++ support? D can already link with C++, but not all features are supported. Like lambdas, for example, are not supported. -- /Jacob Carlborg
Re: D as a Better C
On Wednesday, 23 August 2017 at 13:12:04 UTC, Mike Parker wrote: To coincide with the improvements to -betterC in the upcoming DMD 2.076, Walter has published a new article on the D blog about what it is and why to use it. A fun read. And I'm personally happy to see the love this feature is getting. I have a project I'd like to use it with if I can ever make the time for it! The blog: https://dlang.org/blog/2017/08/23/d-as-a-better-c/ Reddit: https://www.reddit.com/r/programming/comments/6viswu/d_as_a_better_c/ Questions regarding c++ classes in betterC mode. Can the c++ class destructor be called by the destroy function or do I have to call it explicitly like p-<~class()? Alex
Re: D as a Better C
On 8/23/2017 5:35 PM, Michael V. Franklin wrote: Consider this: Rust doesn't need a special switch to make it interoperable with C. What's wrong with D's implementation that requires such things? Granted, D is not Rust, but D's implementation could be improved to make it more competitive with Rust in these use cases. For example, there is really no need for TypeInfo if you're not doing any dynanmic casts, but the current implementation generates it regardless. There is a PR to make it only on demand, https://github.com/dlang/dmd/pull/6561 but it is mired in problems that are not in the D test suite and for which no test cases exist. I find -betterC to be somewhat of a copout for avoiding the hard work of improving D's implementation. On the contrary, I view it as providing motivation for dealing with those issues. The PR above is stalled for lack of motivation. --- Another issue is asserts. -betterC redirects them to C's assert. Perhaps we should abandon D's asserts? -betterC provides motivation to examine that.
Re: D as a Better C
On Thu, Aug 24, 2017 at 08:13:29PM +0200, Iain Buclaw via Digitalmars-d-announce wrote: [...] > The GDC camp concurs with the sentiment of betterC being a waste of > time. My particular stance on the matter is that it should not be an > all or nothing switch, granular control is fine. The compiler should > (and can!) produce a very small footprint whilst using the expressive > richness of the language. > > For instance, a D project targeting STM board, makes heavy use of > classes and templates, resultant code segment is 3k. > > https://github.com/JinShil/stm32f42_discovery_demo#the-good > > I quote the author here that when building the project, there is: > > """ > No Stinking -betterC. If you don't want the overhead of a certain > feature of D, don't use it. -betterC is just a synonymn for -worseD. > """ To be fair, though, the above-mentioned project did have to create a stub druntime in order to get things to work. Not everyone may have the know-how required to construct a minimal druntime that works for their purposes. T -- Those who've learned LaTeX swear by it. Those who are learning LaTeX swear at it. -- Pete Bleackley
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 17:20:20 UTC, data pulverizer wrote: In any case, Jean-Louis Leroy did some magic recently to support multiple dynamic dispatch in D. :) http://forum.dlang.org/post/cigbfrgipbokyetsk...@forum.dlang.org I haven't seen this. I'll have to get back to you when I have read it. I wouldn't expect it to be that useful for univariate distributions as you wouldn't have much reason to have a different implmentation at run-time. However, it might be useful with multivariate distributions for the same reason that you might want to specialize matrix math by the size of the matrix.
Re: Compile Imported Modules
On Thu, Aug 24, 2017 at 06:00:15PM +, Jonathan Marler via Digitalmars-d wrote: > On Thursday, 24 August 2017 at 17:49:27 UTC, H. S. Teoh wrote: > > Uh, no. This will definitely break separate compilation, and some > > people will be very unhappy about that. > > I couldn't think of a case that it would break. Can you share the > cases you thought of? Suppose you have main.d and module.d, and you want to compile them separately: dmd -c main.d dmd -c module.d dmd -ofmyprogram main.o module.o If dmd defaulted to auto-importing, then `dmd -c main.d` would also compile module.d (assuming main.d imports `module`), contrary to what was intended in a separate compilation scenario, and the last command will produce a linker error from duplicated symbols. This is just a simple case, of course. But in general, changing the meaning of `dmd -c source.d` will break existing build scripts. Sure, you could ask people to update their build scripts to include `-no-auto-imports`, but that requires effort from users, who will be unhappy that upgrading dmd broke their build scripts. For large projects, such a change may not be trivial as in the above example. T -- Life is too short to run proprietary software. -- Bdale Garbee
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 16:10:32 UTC, data pulverizer wrote: Hi all, I have written an article about writing Julia style multiple dispatch code in D (https://github.com/dataPulverizer/dispatch-it-like-julia). I am hoping that it is appropriate for the D blog. Reviews please. Many Thanks! I think at one point I had actually suggested that dstats or something be re-written in a Julia-like way (before I realized how much work that would be!). It looks very pretty. Nevertheless, you might be re-inventing the wheel a bit if you want to build a whole library in this style. My recommendation would be to write a front-end for the dstats.distrib and dstats.random submodules in this style. That way you won't need to re-write all the functions, you can just call ones from dstats that have already been tested. More generally, I prefer the structs because they don't rely on the garbage collector, but the class/interface version is prettier. Atila's concepts library has implements, which you might find helpful. I have gently nudged him to work on something that also can tell if a type is a subtype of another type more generally (like a struct being a subtype of another struct). I think this would really be a good use case for that functionality.
Re: D as a Better C
On 23 August 2017 at 19:44, Jonathan M Davis via Digitalmars-d-announcewrote: > On Wednesday, August 23, 2017 13:12:04 Mike Parker via Digitalmars-d- > announce wrote: >> To coincide with the improvements to -betterC in the upcoming DMD >> 2.076, Walter has published a new article on the D blog about >> what it is and why to use it. A fun read. And I'm personally >> happy to see the love this feature is getting. I have a project >> I'd like to use it with if I can ever make the time for it! >> >> The blog: >> >> https://dlang.org/blog/2017/08/23/d-as-a-better-c/ >> >> Reddit: >> https://www.reddit.com/r/programming/comments/6viswu/d_as_a_better_c/ > > I confess that I tend to think of betterC as a waste of time. Clearly, there > are folks who find it useful, but it loses so much that I see no point in > using it for anything unless I have no choice. As long as attempts to > improve it don't negatively impact normal D, then I don't really care what > happens with it, but it's clearly not for me. > > And it _is_ possible to use full-featured D from C/C++ when D does not > control main. It's just more of a pain. > It's getting better, there are certainly some tough topics that need to be addressed in the compiler implementation. The GDC camp concurs with the sentiment of betterC being a waste of time. My particular stance on the matter is that it should not be an all or nothing switch, granular control is fine. The compiler should (and can!) produce a very small footprint whilst using the expressive richness of the language. For instance, a D project targeting STM board, makes heavy use of classes and templates, resultant code segment is 3k. https://github.com/JinShil/stm32f42_discovery_demo#the-good I quote the author here that when building the project, there is: """ No Stinking -betterC. If you don't want the overhead of a certain feature of D, don't use it. -betterC is just a synonymn for -worseD. """
Re: Compile Imported Modules
On Thursday, 24 August 2017 at 17:49:27 UTC, H. S. Teoh wrote: Uh, no. This will definitely break separate compilation, and some people will be very unhappy about that. I couldn't think of a case that it would break. Can you share the cases you thought of?
Re: Long File path Exception:The system cannot find the path specified
On Thursday, 24 August 2017 at 12:16:22 UTC, Vino.B wrote: On Wednesday, 23 August 2017 at 13:50:18 UTC, Vino.B wrote: On Wednesday, 23 August 2017 at 13:14:31 UTC, Moritz Maxeiner wrote: [...] Hi, [...] Hi, Any idea of what is causing this issue. Hi, Thanks for your support, was able to resolve this issue. From, Vino.B
Re: Another reason to use BetterC
On 23 August 2017 at 03:22, Walter Bright via Digitalmars-dwrote: > https://news.ycombinator.com/item?id=15075242 You mean D?
Re: Compile Imported Modules
On Thu, Aug 24, 2017 at 05:37:12PM +, Jonathan Marler via Digitalmars-d wrote: [...] > I had another thought that instead of making this an "opt-in" feature, > it would probably make more sense to be an "opt-out" feature. So by > default the compiler would compile missing imported modules unless you > indicate otherwise, maybe a command line switch like > "-dont-compile-imports". And I don't see how this would break > anything. Everything should work the same as it did before, it's just > now you can omit imported module files from the command line and it > should just work. Uh, no. This will definitely break separate compilation, and some people will be very unhappy about that. I think it's good enough to leave it as an opt-in feature. T -- Today's society is one of specialization: as you grow, you learn more and more about less and less. Eventually, you know everything about nothing.
Re: Compile Imported Modules
On Thursday, 24 August 2017 at 16:49:08 UTC, Seb wrote: On Thursday, 24 August 2017 at 16:32:32 UTC, Jonathan Marler wrote: On Thursday, 24 August 2017 at 15:56:32 UTC, H. S. Teoh wrote: On Thu, Aug 24, 2017 at 03:53:05PM +, Jonathan Marler via Digitalmars-d wrote: Wanted to get peoples thoughts on this. The idea is to have a way to tell the compiler (probably with a command line option) that you'd like to "compile imported modules". [...] Isn't this what rdmd already does? T That is one thing that rdmd does (as I mentioned in the original post). I just looked through the rdmd code (https://github.com/dlang/tools/blob/master/rdmd.d) and it looks like it invokes the compiler using "dmd -v" to get the list of modules and then invokes the compiler again with the modules it found to perform the full compile. So my original thought that the logic to find modules is duplicated was incorrect. Instead we just pay a performance hit to get the correct list of imports since running "dmd -v" seems to take almost as long as the actual compile itself. So this method comes close to doubling the time it takes to compile than if the feature was implemented in the compiler itself. In any case, the idea is to allow the compiler to resolve this on it's own without help from rdmd. This would remove the need to invoke the compiler twice, once to find the imports and once to compile. It would also allow some projects/applications that don't use rdmd to take advantage of this feature, this may or may not include dub (not sure on that one). rdmd is really bad in terms of performance. If you call a single D file with rdmd, it will always compile it twice. There was an attempt to fix this (https://github.com/dlang/tools/pull/194), but this has been reverted as it introduced a regression and no one had time to look at the regression. Moving rdmd into DMD has been on the TODO list for quite a while and there is a consensus that the performance overhead if rdmd isn't nice. However, IIRC there was no clear consensus on how the integration should happen. I recall that the plan was to do try this with "dmd as a library", but I'm not sure whether that's really feasible ATM. Well this should solve the rdmd performance problem as well as make other user cases easier that don't necessarilly use rdmd. I had another thought that instead of making this an "opt-in" feature, it would probably make more sense to be an "opt-out" feature. So by default the compiler would compile missing imported modules unless you indicate otherwise, maybe a command line switch like "-dont-compile-imports". And I don't see how this would break anything. Everything should work the same as it did before, it's just now you can omit imported module files from the command line and it should just work.
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 17:01:38 UTC, Ali Çehreli wrote: This works only with compile-time dispatch, right? Yes ... Does Julia support dynamic multiple dispatch? Okay Julia is my second favourite language next to D and one of it's cool features is that even though it is a dynamic programming language, methods are compiled for specific call signatures on first use of the function. So officially Julia does dynamic dispatch, but it pre-compiles function signatures. In any case, Jean-Louis Leroy did some magic recently to support multiple dynamic dispatch in D. :) http://forum.dlang.org/post/cigbfrgipbokyetsk...@forum.dlang.org I haven't seen this. I'll have to get back to you when I have read it. Thanks
Re: D as a Better C
On Thursday, 24 August 2017 at 03:31:02 UTC, Swoorup Joshi wrote: On Wednesday, 23 August 2017 at 17:44:31 UTC, Jonathan M Davis wrote: On Wednesday, August 23, 2017 13:12:04 Mike Parker via Digitalmars-d- announce wrote: [...] I confess that I tend to think of betterC as a waste of time. Clearly, there are folks who find it useful, but it loses so much that I see no point in using it for anything unless I have no choice. As long as attempts to improve it don't negatively impact normal D, then I don't really care what happens with it, but it's clearly not for me. And it _is_ possible to use full-featured D from C/C++ when D does not control main. It's just more of a pain. - Jonathan M Davis Totally agree with this. I disagree, I believe BetterC is worth the time.
Re: Article: Writing Julia style multiple dispatch code in D
On Thursday, 24 August 2017 at 16:41:54 UTC, David Gileadi wrote: Very interesting! Thank you I have a couple suggestions: for newbies like me, it would be nice to include a short explanation of multiple dispatch, and maybe a link to a longer description. Wikipedia's description of multiple dispatch is pretty good, I'll include it and add a short description. ... Also it wouldn't hurt to include a short excerpt of how this code would look in Julia, along with the D examples. I included a link to Julia package as an example but I could add a short snippet as illustration. Finally, I wonder if Discrete and Continuous couldn't be user-defined attributes. They could but the code closely models Julia's typing system, but UDAs could add good usability to this style of programming as well.
Re: Article: Writing Julia style multiple dispatch code in D
On 08/24/2017 09:10 AM, data pulverizer wrote: Hi all, I have written an article about writing Julia style multiple dispatch code in D (https://github.com/dataPulverizer/dispatch-it-like-julia). I am hoping that it is appropriate for the D blog. Reviews please. Many Thanks! This works only with compile-time dispatch, right? Does Julia support dynamic multiple dispatch? In any case, Jean-Louis Leroy did some magic recently to support multiple dynamic dispatch in D. :) http://forum.dlang.org/post/cigbfrgipbokyetsk...@forum.dlang.org Ali
Re: Compile Imported Modules
On Thu, Aug 24, 2017 at 04:49:08PM +, Seb via Digitalmars-d wrote: [...] > rdmd is really bad in terms of performance. If you call a single D > file with rdmd, it will always compile it twice. There was an attempt > to fix this (https://github.com/dlang/tools/pull/194), but this has > been reverted as it introduced a regression and no one had time to > look at the regression. Moving rdmd into DMD has been on the TODO > list for quite a while and there is a consensus that the performance > overhead if rdmd isn't nice. However, IIRC there was no clear > consensus on how the integration should happen. I recall that the plan > was to do try this with "dmd as a library", but I'm not sure whether > that's really feasible ATM. Hmm. An interesting thought occurred to me: dmd already has a -run option, so perhaps it wouldn't be too hard to add an auto-import option like Jonathan proposes, then dmd would essentially have the functionality of rdmd? Well, other than caching the executable, that is. But once auto-import is in, redundant compilation will become a thing of the past, as rdmd could just invoke dmd, and the only thing extra it would do is the executable caching. T -- What doesn't kill me makes me stranger.
Re: Compile Imported Modules
On Thursday, 24 August 2017 at 16:32:32 UTC, Jonathan Marler wrote: On Thursday, 24 August 2017 at 15:56:32 UTC, H. S. Teoh wrote: On Thu, Aug 24, 2017 at 03:53:05PM +, Jonathan Marler via Digitalmars-d wrote: Wanted to get peoples thoughts on this. The idea is to have a way to tell the compiler (probably with a command line option) that you'd like to "compile imported modules". [...] Isn't this what rdmd already does? T That is one thing that rdmd does (as I mentioned in the original post). I just looked through the rdmd code (https://github.com/dlang/tools/blob/master/rdmd.d) and it looks like it invokes the compiler using "dmd -v" to get the list of modules and then invokes the compiler again with the modules it found to perform the full compile. So my original thought that the logic to find modules is duplicated was incorrect. Instead we just pay a performance hit to get the correct list of imports since running "dmd -v" seems to take almost as long as the actual compile itself. So this method comes close to doubling the time it takes to compile than if the feature was implemented in the compiler itself. In any case, the idea is to allow the compiler to resolve this on it's own without help from rdmd. This would remove the need to invoke the compiler twice, once to find the imports and once to compile. It would also allow some projects/applications that don't use rdmd to take advantage of this feature, this may or may not include dub (not sure on that one). rdmd is really bad in terms of performance. If you call a single D file with rdmd, it will always compile it twice. There was an attempt to fix this (https://github.com/dlang/tools/pull/194), but this has been reverted as it introduced a regression and no one had time to look at the regression. Moving rdmd into DMD has been on the TODO list for quite a while and there is a consensus that the performance overhead if rdmd isn't nice. However, IIRC there was no clear consensus on how the integration should happen. I recall that the plan was to do try this with "dmd as a library", but I'm not sure whether that's really feasible ATM.
Re: Article: Writing Julia style multiple dispatch code in D
On 8/24/17 9:10 AM, data pulverizer wrote: Hi all, I have written an article about writing Julia style multiple dispatch code in D (https://github.com/dataPulverizer/dispatch-it-like-julia). I am hoping that it is appropriate for the D blog. Reviews please. Many Thanks! Very interesting! I have a couple suggestions: for newbies like me, it would be nice to include a short explanation of multiple dispatch, and maybe a link to a longer description. Also it wouldn't hurt to include a short excerpt of how this code would look in Julia, along with the D examples. Finally, I wonder if Discrete and Continuous couldn't be user-defined attributes.
Re: Compile Imported Modules
On Thursday, 24 August 2017 at 15:56:32 UTC, H. S. Teoh wrote: On Thu, Aug 24, 2017 at 03:53:05PM +, Jonathan Marler via Digitalmars-d wrote: Wanted to get peoples thoughts on this. The idea is to have a way to tell the compiler (probably with a command line option) that you'd like to "compile imported modules". [...] Isn't this what rdmd already does? T That is one thing that rdmd does (as I mentioned in the original post). I just looked through the rdmd code (https://github.com/dlang/tools/blob/master/rdmd.d) and it looks like it invokes the compiler using "dmd -v" to get the list of modules and then invokes the compiler again with the modules it found to perform the full compile. So my original thought that the logic to find modules is duplicated was incorrect. Instead we just pay a performance hit to get the correct list of imports since running "dmd -v" seems to take almost as long as the actual compile itself. So this method comes close to doubling the time it takes to compile than if the feature was implemented in the compiler itself. In any case, the idea is to allow the compiler to resolve this on it's own without help from rdmd. This would remove the need to invoke the compiler twice, once to find the imports and once to compile. It would also allow some projects/applications that don't use rdmd to take advantage of this feature, this may or may not include dub (not sure on that one).
Article: Writing Julia style multiple dispatch code in D
Hi all, I have written an article about writing Julia style multiple dispatch code in D (https://github.com/dataPulverizer/dispatch-it-like-julia). I am hoping that it is appropriate for the D blog. Reviews please. Many Thanks!
Re: Compile Imported Modules
On Thu, Aug 24, 2017 at 03:53:05PM +, Jonathan Marler via Digitalmars-d wrote: > Wanted to get peoples thoughts on this. The idea is to have a way to > tell the compiler (probably with a command line option) that you'd > like to "compile imported modules". [...] Isn't this what rdmd already does? T -- Do not reason with the unreasonable; you lose by definition.
Compile Imported Modules
Wanted to get peoples thoughts on this. The idea is to have a way to tell the compiler (probably with a command line option) that you'd like to "compile imported modules". Say you have a program "prog" that depends on modules "foo" and "bar". import foo; import bar; Compilation could look like: dmd prog.d foo.d bar.d Or it could look like dmd -c foo.d dmd -c bar.d dmd prog.d foo.obj bar.obj With this command line option, let's call it "-compile-imports" for now, you could do something like: dmd -compile-imports prog.d This tells the compiler that after it has processed all the input files (source code/object files/library files), if it is missing modules, it should go back and look for those modules in it's list of imported modules, then compile them from there. It's important that it only checks this after processing all the input files so that precompiled modules take precedence. So you could still do something like this: dmd -c foo.d dmd -compile-imports prog.d foo.obj In this example we use the precompiled foo module and then the compiler notices that the bar module is missing. So it looks for the source in it's list of imports, then includes that in it's list of files to compile essentialy behaving as if that file was passed on the command line. This is a simple example with only 2 modules, but for projects that use alot of libraries it could turn into something like this: dmd prog.d -Isomelib somelib\foo\module1.d somelib\foo\module2.d somelib\foo\module3.d somelib\foo\module4.d somelib\foo\module5.d somelib\foo\module6.d -Ianotherlib anotherlib\bar\module1.d anotherlib\bar\module2.d anotherlib\bar\module3.d anotherlib\bar\module4.d anotherlib\bar\module5.d into this: dmd -compile-imports prog.d -Isomelib -Ianotherlib This would also simplify rdmd and make it "less brittle" because it will not need to duplicate the logic inside the compiler that locates and selects which module files to compile. Instead, it can simply use the -compile-imports switch leave that logic completely in the compiler.
Re: What are we going to do about mobile?
On Thursday, 24 August 2017 at 14:28:07 UTC, Joakim wrote: Unfortunately, not everything works great. Like LDC being version 0.14.0 ( 2014! ) on the Pi3 Debian images. And well, "_Unwind_RaiseException failed with reason code: 2128056904", on a simply compile. Not exactly hopeful. Have you tried this more recent build of ldc 1.1.0 (third link in Downloads section at bottom)? https://github.com/ldc-developers/ldc/releases/tag/v1.1.0 Thanks. I checked the 1.3.0 but there was no ARM build. Did not realize there is one for 1.1.0. For anybody finding this using google search, simply do the following to install: wget https://github.com/ldc-developers/ldc/releases/download/v1.1.0/ldc2-1.1.0-linux-armhf.tar.xz sudo tar -C /usr/local -xf ldc2-1.1.0-linux-armhf.tar.xz export PATH=$PATH:/usr/local/ldc2-1.1.0-linux-armhf/bin My code now works correctly again. Doing some benchmarks Apache+PHP vs Go vs D on the Raspberry Pi 3. n=10 c=500 Apache: 1488 seconds Requests per second: 67.20 Go+Gin: 123 seconds Requests per second: 812.23 D: 149 seconds Requests per second: 629.46 D is running a simple socket + limited HTTP 1.0/REST framework that i gobbled together. No optimizations. Go is running a complete HTTP/REST framework so it has more overhead. Apache+PHP5.6 simply suffer beyond belief. Take in account, the D has only been done on a single core! Where all the others used all 4 cores. Impressive even if its not apples to apples comparison.
Re: very odd directx 11 error
I should probably add that the error is a hresult, being 0 when it works but -2005270527 when it fails. 2017-08-24 17:24 GMT+02:00 maarten van damme: > Hi all. > > This works (dub --arch=x86_mscoff) http://dpaste.com/1XCJEX7 but this > fails : http://dpaste.com/1C7WMB7 . > > Notice that all I've done is manually inlined init3d... > > You can compile this with the following dub.json > > http://dpaste.com/2QBQFSX > > Any help would be appreciated, it make absolutely no sense to me. >
very odd directx 11 error
Hi all. This works (dub --arch=x86_mscoff) http://dpaste.com/1XCJEX7 but this fails : http://dpaste.com/1C7WMB7 . Notice that all I've done is manually inlined init3d... You can compile this with the following dub.json http://dpaste.com/2QBQFSX Any help would be appreciated, it make absolutely no sense to me.
[Issue 9326] writeln to simply show pointed data
https://issues.dlang.org/show_bug.cgi?id=9326 RazvanNchanged: What|Removed |Added Status|NEW |RESOLVED CC||razvan.nitu1...@gmail.com Resolution|--- |INVALID --- Comment #8 from RazvanN --- This will probably not be embraced. Might as well close. Reopen if another conclusion is reached. --
Re: HTOD
On Thursday, 24 August 2017 at 08:11:52 UTC, Jacob Carlborg wrote: On 2017-08-23 15:25, 12345swordy wrote: "Doesn't translate C++ at all" That's very disappointing. IMO, it should at least aim for the c++ 11 feature via using clang. Pull requests are welcome :). BTW, to my knowledge D doesn't support any features added after C++98/03. They have plans to add c++ support?
[Issue 9437] unwanted behavior from phobos range
https://issues.dlang.org/show_bug.cgi?id=9437 RazvanNchanged: What|Removed |Added Status|NEW |RESOLVED CC||razvan.nitu1...@gmail.com Resolution|--- |INVALID --- Comment #6 from RazvanN --- Closing as invalid. --
Re: @safe(bool)
On Thursday, 24 August 2017 at 01:38:50 UTC, bitwise wrote: On Wednesday, 23 August 2017 at 13:28:37 UTC, 12345swordy wrote: On Wednesday, 23 August 2017 at 02:24:51 UTC, bitwise wrote: [...] Platitudes cause poor language design, not the completely reasonable expectation of good tools. And who is "Platitude" here specifically? http://lmgtfy.com/?q=platitude ;) How about actually answering the question instead of assuming that I can't look up the definition of any words?
Re: What are we going to do about mobile?
On 2017-08-24 12:47, James W Hofmann wrote: Which leads me to a great armchair proposal: D should support Excel spreadsheets ;) Not sure what you had in mind but have a look at: http://forum.dlang.org/post/ubheswgdpafyeyboh...@forum.dlang.org -- /Jacob Carlborg
Re: What are we going to do about mobile?
On Thursday, 24 August 2017 at 10:47:07 UTC, James W Hofmann wrote: I happened across this old thread in a search for "mobile app dlang". I got a Chromebook recently and it represents a substantial phase shift in devices for me: * It's an ARM laptop (Asus Chromebook R13, big.LITTLE 2/2 cores, 4GB memory) * It's also a tablet convertible * The main OS is the web browser * The secondary OS is a Linux desktop(via Crouton) * The other secondary OS is Android(Play Store support) * They all run simultaneously. ChromeOS supports this with minor end-user configuration(hit some secret shortcut keys for developer mode, run a shell script, click some boxes). * It cost under $300 (refurbished) and it's "high end" for the product segment, and feels like it Which means I have ~three software ecosystems(two if you're feeling uncharitable, since all of them can do some web browsing) on the same device, all representing different market segments but more-or-less successfully converged. Although some things like clipboard compatibility aren't in the offing, I can switch between them with shortcut keys and share parts of the file system without any virtualization or rebooting. And "high end mobile" performance covers so many applications that as an individual I can only justify trading up for certain heavy workloads(large code-bases, high-end gaming, some media editing and encoding). If I were feeling daring I could also try running Wine, but that's better left to the x86 Chromebooks. I've been using an Android tablet with four ARMv7 cores and 3 GBs of RAM as my only development hardware for almost two years now. I don't game or edit media, but I've had no problem tweaking and building fairly large codebases like llvm and ldc on the tablet, by using the Termux Android app. I never had a monster desktop with multiple core i7s and 32 GBs of RAM- my last daily driver was a Win7 ultrabook with a core i5 and 4 GBs of RAM- so it's not that much of a difference, even less if I got something newer like you have. It's gotten me thinking that what we're looking at now is really a fully converged computing environment where monopolistic bottlenecks on software platforms are eroded, leaving us back in the position of generic device form factors(type and quantity of I/O, energy efficiency requirements) as the main constraints on the application. So "mobile" may also cease to be a category of substance at the same time as "desktop" and "Web". We'll just have "front-end"/"client", plus some UI forms to cover different devices. What is actually happening is that mobile is killing off both desktop and web (see second graph in first link): http://www.asymco.com/2016/11/02/wherefore-art-thou-macintosh/ https://www.usatoday.com/story/tech/2017/04/12/pc-shipments-dipagain/100347930/ I don't know what you mean by front-end/client, but yeah, we'll probably see even more convergence on a few UI frameworks in the coming years. That won't be the web though. At least, that's where we're going. But it's not "there" yet except in this particular product line, since Google is forcing the issue in it - and the sales figures do suggest that it's carving up the PC category and invading schools everywhere. Another possibility is just using your phone for everything, with a laptop shell like this: https://sentio.com As I noted initially, this is built into the Galaxy S8, one of the top-selling smartphones this year. That thought is playing in my head against recent advertising of BetterC - the USP of "give new life to old code" seems like the most straightforward way to address this future, since if we change our set of assumptions away from "new platforms" in the usual sense of a technology shift provoking boil-the-ocean rewrites, but instead to a continual agglomeration of new into old and old into new, with most shifts occurring within the existing stacks instead of without, then leveraging old code by every means possible becomes the most important thing. As others have pointed out, you could use D with C fairly easily for some time now. You had to be a little careful to initialize the runtime, but that's about it. This betterC effort is to placate those who can't or won't use the GC and a few other runtime features, even though many of them probably could. So while it's good that D will make an effort to replace more C code, I'll also point out that many of the problems with software right now come from precisely this incremental approach. You keep building with mud and straw and eventually it all caves in. It would be nice if D gives a new lease on life to some ancient codebases, but the real potential with D is to build completely new tech that obsoletes the old stuff. To some extent, that is what happened with the mobile shift, where nobody uses Wintel, ie x86 CPUs or Windows, on mobile (though Microsoft is trying again with ARM). Another big
Re: D as a Better C
On 2017-08-24 02:55, H. S. Teoh via Digitalmars-d-announce wrote: One thing that would help is if things like TypeInfo, ModuleInfo, etc., are only emitted on-demand I think that would be quite difficult if we want to keep all the existing features. Combining separate compilation, runtime reflection and similar features make it difficult to know when a Type/ModuleInfo is used. -- /Jacob Carlborg
[Issue 17673] wrong whichPattern in multi-regex with alteration
https://issues.dlang.org/show_bug.cgi?id=17673 --- Comment #4 from github-bugzi...@puremagic.com --- Commits pushed to stable at https://github.com/dlang/phobos https://github.com/dlang/phobos/commit/5fbab17c47c4f3993fd74eb81931eb628bf0473c Fix issue 17673 - wrong whichPattern in multi-regex with alteration https://github.com/dlang/phobos/commit/bc367dae1e25b0b282c4456480812039f6c732d3 Merge pull request #5702 from DmitryOlshansky/issue-17673-stable Fix issue 17673 - wrong whichPattern in multi-regex with alteration merged-on-behalf-of: MetaLang--
[Issue 17568] [scope] addresses to fields can be escaped from scope method
https://issues.dlang.org/show_bug.cgi?id=17568 github-bugzi...@puremagic.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution|--- |FIXED --
[Issue 17568] [scope] addresses to fields can be escaped from scope method
https://issues.dlang.org/show_bug.cgi?id=17568 --- Comment #2 from github-bugzi...@puremagic.com --- Commits pushed to master at https://github.com/dlang/dmd https://github.com/dlang/dmd/commit/2cd4d61e6a15de1ec5af4df9caf1b4a9a7a33cd7 fix Issue 17568 - [scope] addresses to fields can be escaped from scope method https://github.com/dlang/dmd/commit/d4cbb05d03f9d507833ce3c72e8b017a995e1069 Merge pull request #7022 from WalterBright/fix17568 fix Issue 17568 - [scope] addresses to fields can be escaped from sco… merged-on-behalf-of: Martin Nowak--
Re: D as a Better C
On Wednesday, 23 August 2017 at 17:43:27 UTC, Steven Schveighoffer wrote: I thought "closure" means allocating the stack onto the heap so you can return the delegate with its context intact. I understood closure as capture of variables from external context. They are divided into upward closures and downward closures, the former needs heap allocation.
Re: D as a Better C
On Wednesday, 23 August 2017 at 22:45:27 UTC, sarn wrote: I haven't tried the latest iteration of betterC yet, but the longstanding problem is that the compiler generates TypeInfo instances for structs LDC doesn't generate TypeInfo for structs until it's required for some features like array comparison.
Re: Interpolated strings
On Thursday, 24 August 2017 at 11:07:16 UTC, Suliman wrote: All modern languages like Dart and C# have string interpolation. Sharp example: Console.WriteLine($"Hello {args[0]}!"); Who can summary is there any objective reasons why it's not realized in D? As Raymond Chen once said[1], because no one implemented it. That certainly is part of the answer. If you want other "objective" reasons, there basically are none. It's technically possible to implement, but D devs haven't found it necessary or to their liking. Plenty of reasons for not implementing it have been given in this thread. You may disagree, in which case I encourage you to write a DIP and implement it. -- Biotronic [1] https://blogs.technet.microsoft.com/seanearp/2007/04/12/why-doesnt-this-feature-exist/
Re: What are we going to do about mobile?
On Thursday, 24 August 2017 at 10:47:07 UTC, James W Hofmann wrote: I happened across this old thread in a search for "mobile app dlang". I got a Chromebook recently and it represents a substantial phase shift in devices for me: Arm has indeed become a more compelling platform, especially with all the SBC that exist today. Nothing more fun as compiling code on a Pi3 and seeing that little monster working like the big boys ( of course slower ). Unfortunately, not everything works great. Like LDC being version 0.14.0 ( 2014! ) on the Pi3 Debian images. And well, "_Unwind_RaiseException failed with reason code: 2128056904", on a simply compile. Not exactly hopeful. C works great. C++ same. GoLang version 1.3.3 and later perfect. FreePascal totally useless with "An unhandled exception occurred at $00084234". Its interesting to see what languages work and those that bum out with default debian installations. So its a mixed bag on ARM development. But people underestimate how fast the ARM platform is evolving regarding speed. The Pi3 has 4 Armv8 A53 cores but you got now systems like Helion X20 with 2 * A72, 4 * A53 and another 4 * A35... Getting to being only 1/4 then a full blown Intel 7600. All that for a 15W max package. And this year we are getting 10nm X30 with more updated cores. Good times... The PC evolution market in regards to CPU technology has been frankly very dead for the last few years. Small gains each generation but nothing impressive. The only impressing thing has been the AMD Ryzon's that finally pushed 8 cores into consumer hands for a cheap price ( and the thread ripper for 16 for a "reasonable" price, unlike Intel there prices for ages ).
Re: Long File path Exception:The system cannot find the path specified
On Wednesday, 23 August 2017 at 13:50:18 UTC, Vino.B wrote: On Wednesday, 23 August 2017 at 13:14:31 UTC, Moritz Maxeiner wrote: [...] Hi, [...] Hi, Any idea of what is causing this issue.
Re: What are we going to do about mobile?
On Thursday, 24 August 2017 at 10:47:07 UTC, James W Hofmann wrote: Which leads me to a great armchair proposal: D should support Excel spreadsheets ;) You say that somewhat in jest but take a look at https://github.com/kaleidicassociates/excel-d
Re: Community Rant
On Wednesday, 23 August 2017 at 23:27:22 UTC, Brad Roberts wrote: On 8/23/2017 3:58 PM, Mark via Digitalmars-d wrote: This kind of criticism comes up fairly often in the forums, maybe once every few weeks. I can link to the recent threads on the matter, but I'm sure you can make an educated guess about the responses therein. The gist of it, in my view, is that: "[Making] D more approachable and attractive to people thinking of picking up the language." just isn't a high priority right now. That's one way to look at it. Another, slightly more accurate and nuanced version is that there are many areas for improvement, and those that are doing work to improve things are doing them in areas they believe are important and useful for their work. That there's not more in the area , that you (and others) believe is important, merely shows that the number that believe is important enough to work on right now is close to zero. That doesn't mean that isn't also important, just that it's not at the top of the priority list for those getting things done. Convince someone that is higher priority than the things they're working on then you might see some movement on those fronts. Or convince yourself that it's important enough to engage in yourself. This isn't really a community level issue so much as a very personal level issue. It's not sufficient for something to be declared a community level priority if no one at the personal level is interested enough to contribute their time. That's the longer version of what I meant to say. I don't think the concept of a community level priority has any meaning in this context- there is no centralized decision making mechanism in the D community. The "priority" I was referring to in my previous post is just a simple average of the personal priorities of language contributors.
Re: Interpolated strings
On Thursday, 24 August 2017 at 11:07:16 UTC, Suliman wrote: All modern languages like Dart and C# have string interpolation. Sharp example: Console.WriteLine($"Hello {args[0]}!"); Who can summary is there any objective reasons why it's not realized in D? No one has submitted a DIP for that feature and no one has tried to implement it. You could be the first one :P
[Issue 16251] regex - `(..).*\1` doesn't match "axxxx"
https://issues.dlang.org/show_bug.cgi?id=16251 --- Comment #6 from Dmitry Olshansky--- (In reply to Vladimir Panteleev from comment #5) > There are some backreference tests here: > > https://github.com/dlang/phobos/blob/master/std/regex/internal/tests.d#L310- > L315 Backreference should be fully supported. However instead it supported a subset of all possible backreferences, until now I postponed the issue as not blocking most practical uses of backreferences. --
[Issue 17673] wrong whichPattern in multi-regex with alteration
https://issues.dlang.org/show_bug.cgi?id=17673 Dmitry Olshanskychanged: What|Removed |Added Keywords||pull --- Comment #3 from Dmitry Olshansky --- https://github.com/dlang/phobos/pull/5702 --
[Issue 17673] wrong whichPattern in multi-regex with alteration
https://issues.dlang.org/show_bug.cgi?id=17673 Dmitry Olshanskychanged: What|Removed |Added Summary|regex(["|\"", |wrong whichPattern in |"\"|$"]) - wrong|multi-regex with alteration |whichPattern| --
Re: Interpolated strings
All modern languages like Dart and C# have string interpolation. Sharp example: Console.WriteLine($"Hello {args[0]}!"); Who can summary is there any objective reasons why it's not realized in D?
Re: Building custom library package with dub
On Saturday, 18 March 2017 at 13:47:34 UTC, alex1974 wrote: On Saturday, 18 March 2017 at 13:41:12 UTC, Mike Parker wrote: On Saturday, 18 March 2017 at 12:49:33 UTC, alex1974 wrote: This simple layout works, but then all parts will be compiled every time. Is there a way to just compile the "sublibraries" which have changed? By "compiled every time", if you're talking about when using the library as a dependency, that's not quite true. dub will compile dependencies on the first run, then only in specific scenarios, not every time. It's really not a big deal. Take a look at dlib [1], for example. On big monolithic library and I haven't seen anyone complaining. But if you really want to, take a look at subpackages[2] in the dub docs. [1] https://github.com/gecko0307/dlib [2] https://code.dlang.org/package-format?lang=json#sub-packages Actually the compiling is fast. But its confusing, that all unittests from all sublibraries are performed every time. I thought with subpackages I can perform just the test from the part I'm working on. But I can't get the right layout for the subpackages. My folder structure looks like extensions/ dub.sdl regex/ dub.sdl source/ regex.d files/ dub.sdl source/ package.d commons.d fileexceptions.d ... the main dub.sdl under extensions/: dependency "extensions:regex" version="*" subPackage "./regex/" dependency "extensions:path" version="*" subPackage "./path/" dependency "extensions:files" version="*" subPackage "./files/" dependency "extensions:ranges" version="*" subPackage "./ranges/" dependency "extensions:arrays" version="*" subPackage "./arrays/" dependency "extensions:types" version="*" subPackage "./types/" eg regex/dub.sdl: name "regex" targetType "library" "simple" subpackages, like extensions:regex, compile fine with dub build extensions:regex but subpackages containing several files won't, like dub build extensions:files Also reffering to them from external projects don't work. Any ideas?
Re: Community Rant
On Wednesday, 23 August 2017 at 18:20:19 UTC, Ali Çehreli wrote: Weka uses D after their CTO Liran's evaluation of a number of programming languages. Liran explains why he chose D and why he still thinks D was the right choice in his a couple of DConf talks. I worked at Weka for a while where I met many wonderful people like Jonathan. Although they were being "forced" to use D, nobody was seriously complaining. :) Now I work with an ex-Weka employee as an ex-Weka employee myself. That other person insisted that he should use D in his piece of the product. Sanity exists... ;) It's great news that such a company with such technology is building it on top of D :) Too bad D doesn't get the free publicity from being in the "technology providers" listing :p only big sexy industry names there...
Re: What are we going to do about mobile?
I happened across this old thread in a search for "mobile app dlang". I got a Chromebook recently and it represents a substantial phase shift in devices for me: * It's an ARM laptop (Asus Chromebook R13, big.LITTLE 2/2 cores, 4GB memory) * It's also a tablet convertible * The main OS is the web browser * The secondary OS is a Linux desktop(via Crouton) * The other secondary OS is Android(Play Store support) * They all run simultaneously. ChromeOS supports this with minor end-user configuration(hit some secret shortcut keys for developer mode, run a shell script, click some boxes). * It cost under $300 (refurbished) and it's "high end" for the product segment, and feels like it Which means I have ~three software ecosystems(two if you're feeling uncharitable, since all of them can do some web browsing) on the same device, all representing different market segments but more-or-less successfully converged. Although some things like clipboard compatibility aren't in the offing, I can switch between them with shortcut keys and share parts of the file system without any virtualization or rebooting. And "high end mobile" performance covers so many applications that as an individual I can only justify trading up for certain heavy workloads(large code-bases, high-end gaming, some media editing and encoding). If I were feeling daring I could also try running Wine, but that's better left to the x86 Chromebooks. It's gotten me thinking that what we're looking at now is really a fully converged computing environment where monopolistic bottlenecks on software platforms are eroded, leaving us back in the position of generic device form factors(type and quantity of I/O, energy efficiency requirements) as the main constraints on the application. So "mobile" may also cease to be a category of substance at the same time as "desktop" and "Web". We'll just have "front-end"/"client", plus some UI forms to cover different devices. At least, that's where we're going. But it's not "there" yet except in this particular product line, since Google is forcing the issue in it - and the sales figures do suggest that it's carving up the PC category and invading schools everywhere. That thought is playing in my head against recent advertising of BetterC - the USP of "give new life to old code" seems like the most straightforward way to address this future, since if we change our set of assumptions away from "new platforms" in the usual sense of a technology shift provoking boil-the-ocean rewrites, but instead to a continual agglomeration of new into old and old into new, with most shifts occurring within the existing stacks instead of without, then leveraging old code by every means possible becomes the most important thing. Which leads me to a great armchair proposal: D should support Excel spreadsheets ;)
[Issue 17516] std.regex doesn't recognize \e (for ANSI escape character), unlike boost.regex
https://issues.dlang.org/show_bug.cgi?id=17516 Dmitry Olshanskychanged: What|Removed |Added CC||dmitry.o...@gmail.com --- Comment #2 from Dmitry Olshansky --- Should be trivial to just use \x27 isn't it? --
Re: Community Rant
On Wednesday, August 23, 2017 16:27:22 Brad Roberts via Digitalmars-d wrote: > On 8/23/2017 3:58 PM, Mark via Digitalmars-d wrote: > > On Tuesday, 22 August 2017 at 15:14:33 UTC, Jonathan Shamir wrote: > >> [...] > >> > >> But lets be honest. If I was just interested to learn about this > >> "modern system programming language" that is C++ done right, I would > >> dismiss D very quickly. We need to get together as a community and > >> rethink your priorities, because with problems like this we're making > >> it very hard for newcomers to trust in this very poorly adapted > >> language. > >> > >> Programming tools used by day to day programmers should be a priority. > >> Because everyone expects valgrind to work. > >> > >> [...] > > > > This kind of criticism comes up fairly often in the forums, maybe once > > every few weeks. I can link to the recent threads on the matter, but I'm > > sure you can make an educated guess about the responses therein. The > > gist of it, in my view, is that: > > > > "[Making] D more approachable and attractive to people thinking of > > picking up the language." > > > > just isn't a high priority right now. > > That's one way to look at it. > > Another, slightly more accurate and nuanced version is that there are > many areas for improvement, and those that are doing work to improve > things are doing them in areas they believe are important and useful for > their work. That there's not more in the area , that you (and > others) believe is important, merely shows that the number that believe > is important enough to work on right now is close to zero. That > doesn't mean that isn't also important, just that it's not at the > top of the priority list for those getting things done. > > Convince someone that is higher priority than the things they're > working on then you might see some movement on those fronts. Or > convince yourself that it's important enough to engage in yourself. > This isn't really a community level issue so much as a very personal > level issue. It's not sufficient for something to be declared a > community level priority if no one at the personal level is interested > enough to contribute their time. Well said. - Jonathan M Davis
Re: Visual Studio Code code-d serve-d beta release
On Wednesday, 23 August 2017 at 20:10:01 UTC, WebFreak001 wrote: On Wednesday, 23 August 2017 at 15:41:02 UTC, Paolo Invernizzi wrote: On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote: [...] It seems that under macOS, the linux executable is used, with a fresh install... iMac:~ pinver$ uname -a Darwin iMac.local 17.0.0 Darwin Kernel Version 17.0.0: Wed Aug 16 20:06:51 PDT 2017; root:xnu-4570.1.45~23/RELEASE_X86_64 x86_64 iMac:~ pinver$ file /Users/pinver/.vscode/extensions/webfreak.code-d-beta-0.17.3/bin/serve-d/serve-d /Users/pinver/.vscode/extensions/webfreak.code-d-beta-0.17.3/bin/serve-d/serve-d: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.32, BuildID[sha1]=788ec4845beac53f20ad0c0279f6b143bf9e42cc, with debug_info, not stripped Version 0.17.3 ... --- Paolo uh serve-d doesn't have any prebuilt binaries yet so that is compiled on your PC and should be correct Well, it would be really strange that dmd was able to compile and link a linux executable on my iMac, no? :-O Anyway... iMac:serve-d pinver$ pwd /Users/pinver/.vscode/extensions/webfreak.code-d-beta-0.17.3/bin/serve-d iMac:serve-d pinver$ dub build --build=release Package xdgpaths can be upgraded from 0.2.3 to 0.2.4. Package dub can be upgraded from 1.2.1 to 1.2.2. Package libdparse can be upgraded from 0.7.0 to 0.7.1. Use "dub upgrade" to perform those changes. Performing "release" build using dmd for x86_64. eventsystem 1.1.0: building configuration "library"... dunit 1.0.14: building configuration "library"... painlesstraits 0.2.0: building configuration "library"... painlessjson 1.3.8: building configuration "library"... dub 1.2.1: building configuration "library"... libdparse 0.7.0: building configuration "library"... ../../../../../.dub/packages/libdparse-0.7.0/libdparse/src/dparse/ast.d(1346,10): Deprecation: cannot implicitly override base class method object.Object.opEquals with dparse.ast.Declaration.opEquals; add override attribute isfreedesktop 0.1.1: building configuration "library"... xdgpaths 0.2.3: building configuration "library"... standardpaths 0.7.1: building configuration "default"... workspace-d 2.10.1: building configuration "library"... ../../../../../.dub/packages/libdparse-0.7.0/libdparse/src/dparse/ast.d(1346,10): Deprecation: cannot implicitly override base class method object.Object.opEquals with dparse.ast.Declaration.opEquals; add override attribute serve-d ~master: building configuration "application"... ../../../../../.dub/packages/libdparse-0.7.0/libdparse/src/dparse/ast.d(1346,10): Deprecation: cannot implicitly override base class method object.Object.opEquals with dparse.ast.Declaration.opEquals; add override attribute Linking... iMac:serve-d pinver$ file serve-d serve-d: Mach-O 64-bit executable x86_64 Now... iMac:bin pinver$ file /Users/pinver/.vscode/extensions/webfreak.code-d-beta-0.17.3/bin/workspace-d /Users/pinver/.vscode/extensions/webfreak.code-d-beta-0.17.3/bin/workspace-d: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.32, BuildID[sha1]=5cb6f08ed280d886418aeeeb4332a380d9cc44aa, not stripped Again linux, there's no source code in the extension, so, I think that this binary was installed directly along with the plugin... Can you check? If I want to build it, what repo and revision should I use? --- /Paolo
[Issue 6004] std.range.unzip()
https://issues.dlang.org/show_bug.cgi?id=6004 --- Comment #7 from github-bugzi...@puremagic.com --- Commits pushed to master at https://github.com/dlang/phobos https://github.com/dlang/phobos/commit/c7dbebe0df36ca83352dba28c6e0177008bf84ad Fix Issue 6004 - std.range.unzip() https://github.com/dlang/phobos/commit/f5e80f19b882e96ed5108fa62d87530517992f00 Merge pull request #5701 from RazvanN7/Issue_6004 Fix Issue 6004 - std.range.unzip() merged-on-behalf-of: Sebastian Wilzbach--
Re: HTOD
On 2017-08-23 15:25, 12345swordy wrote: "Doesn't translate C++ at all" That's very disappointing. IMO, it should at least aim for the c++ 11 feature via using clang. Pull requests are welcome :). BTW, to my knowledge D doesn't support any features added after C++98/03. -- /Jacob Carlborg
[Issue 5753] Disallow map() of void function
https://issues.dlang.org/show_bug.cgi?id=5753 RazvanNchanged: What|Removed |Added Status|REOPENED|RESOLVED CC||razvan.nitu1...@gmail.com Resolution|--- |WORKSFORME --- Comment #8 from RazvanN --- (In reply to Ryuichi OHORI from comment #7) > It seems that void lambda is not disallowed. DMD2.069 compiles the code > below, which I think must not: > > void f(T)(T x){} > > unittest > { > import std.algorithm : map; > static assert (!__traits(compiles, [1].map!f)); > static assert ( __traits(compiles, [1].map!(e => f(e; > } I cannot reproduce this on git HEAD (ubuntu 16.04 64-bit). The second static assert fails with the message "Error: static assert "Mapping function(s) must not return void: tuple(__lambda1)"". Closing as WORKSFORME --
Re: HTOD
On Thursday, 24 August 2017 at 05:56:02 UTC, Timothee Cour wrote: On Wed, Aug 23, 2017 at 10:38 PM, lobo via Digitalmars-dwrote: On Thursday, 24 August 2017 at 01:51:25 UTC, Timothee Cour wrote: [...] nim: it supports both targetting C++ (as well as C or javascript) and also calling C++ via foreign function interface, eg here are some links: https://github.com/nim-lang/Nim/wiki/Playing-with-CPP--VTABLE-from-Nim https://stackoverflow.com/questions/29526958/wrapping-nested-templated-types-in-nim https://forum.nim-lang.org/t/1056 for D, there's a project to support full C++ natively using clang library is calypso, unfortunalty I haven't been able to use it, either from OSX or ubuntu: it's blocked by https://github.com/Syniurge/Calypso/issues/41, hoping someone can help here! On Wed, Aug 23, 2017 at 3:57 PM, lobo via Digitalmars-d wrote: [...] Thanks, I'll revisit Nim. As a team we're testing new languages as a larger plan to switch from C++. Nim we struck off 6 months ago because we found it not quite production ready. bye, lobo Would love to hear more about your reasoning as I'm also occasionally re-visiting it, do you have any writeup? No write up I can release at this stage because there are some business confidential aspects in the final report. We're ~30 Python, Java and C++ programmers. Our testing involved 1 developer month in each language implementing scripts to parse into data, a basic library read and interpolate data on a 3D regular grid, a small GUI application to display regular grids and tool chain testing where we produced a metric tonne of autogenerated code to see how well we could integrate into our existing build infrastructure and what build times would be like. From memory Nim had four main issues: a) 4 compiler ICEs. Our metric was >2 during testing and it was out, so this alone blew Nim away; we were deliberately harsh. D had 1 ICE that was a known issue with core team member comments on the bug report. b) Nim compilation was slower than other languages (we count the C compilation as part of the same package) c) Our Python devs found Nim was not Pythonic enough compared to other languages for hack n' slash quick scripts while keeping it maintainable and clean. d) Our developers (Python, Java and C++ people) preferred other language syntax bye, lobo
Terminating a thread (which is blocking)
I've started a thread at the beginning of my program that waits for user input: `thread = new Thread().start;` `static void checkInput(){ foreach (line; stdin.byLineCopy) { ... } }` I need to stop checking for user input at some point in my program but I'm not sure how to kill this thread. `thread.yield();` called from my main thread doesn't kill it and I'm not sure how to send a message to the input checking thread to get it to terminate itself when `stdin.byLineCopy` just sits there and blocks until user input is received.
[Issue 17777] broken link: Download D 2.076.0 => 403 Forbidden
https://issues.dlang.org/show_bug.cgi?id=1 Timothee Courchanged: What|Removed |Added CC||timothee.co...@gmail.com --- Comment #2 from Timothee Cour --- on http://dlang.org/changelog/2.076.0_pre.html --
[Issue 17777] broken link: Download D 2.076.0 => 403 Forbidden
https://issues.dlang.org/show_bug.cgi?id=1 Mikechanged: What|Removed |Added CC||slavo5...@yahoo.com --- Comment #1 from Mike --- The links under http://dlang.org/download.html#dmd_beta seem to work fine. The URL should look like http://downloads.dlang.org/pre-releases/2.x/2.076.0/dmd-2.076.0-b1.exe Where is the link posted that results in the 403 error? --