RE: [Flashcoders] AS3.0 only projects + flex framework
Does this mean there is no way of loading a Flex swf into an AS3 project? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: maandag 24 oktober 2005 23:00 To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3.0 only projects + flex framework It's black and white; either your're ActionScript only, or you're using the components. If you use Application.mxml as your root, then you are using the Flex framework, otherwise, for the time being, your main AS file extends MovieClip. - Original Message - From: Benjamin Dobler [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Monday, October 24, 2005 4:20 PM Subject: AW: [Flashcoders] AS3.0 only projects + flex framework Keep in mind AS only projects don't use the Flex framework, so mx.controls.Button won't work; you'd have to utilize the Flex framework. Thanks Jesse that`s what i wanted to get sure of. Is there not even a workaround to use the framework in as only projects? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] while(true) and infinite loop... :(
hi list, been doing some flex2 AS3 socket programming recently, just wondering could i use some code like this (as we do in java): [code] String line; for(;;) { line = in.readLine( ); if (line == null) throw new IOException(Unexpected EOF); if (line.equals(.)) break; msgs.add(line); } [/code] or [code] while(true){ //do some socket operation } [/code] whenever I ran code like this, flash player went into infinite loop and crashes. so is there any way to wait until the socket finishes it's job and the code went on ? btw, I know there are onSocketData and onProgress for socket, but by using them i would have to split my code into chunks and it's gonna be hard to maintain. thanks. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] attachMovie synchronization
Hello, I have a movie clip symbol, say 'X'. X has a movie clip placed inside, say 'Y'. There is code on Y i.e. onClipEvent(load) { _root.func1(); } Now when I attach X using attachMovie i.e. having following code: attachMovie(X, Instance1,1); _root.func2(); func2 gets called before func1. Which states that attachMovie is not completely synchronized. Is there any way by which I can execute func2 after whole X has been loaded i.e. even load event of movie clips inside X has been triggered? The condition is that I cannot move call of func2 to load event of Y. Thanks in advance. Dhiraj Girdhar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] attachMovie synchronization
Hello, I have a movie clip symbol, say 'X'. X has a movie clip placed inside, say 'Y'. There is code on Y i.e. onClipEvent(load) { _root.func1(); } Now when I attach X using attachMovie i.e. having following code: attachMovie(X, Instance1,1); _root.func2(); func2 gets called before func1. Which states that attachMovie is not completely synchronized. Is there any way by which I can execute func2 after whole X has been loaded i.e. even load event of movie clips inside X has been triggered? The condition is that I cannot move call of func2 to load event of Y. Thanks in advance. Dhiraj Girdhar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Cyclic dependency bug, simplified
David Rorex wrote: If you want macromedia to respond, might want to contact them directly. I generally find it's better to post to a public list first - especially with something that is likely to be of interest to other developers. I saw JD posting here, so I know he reads this list, if no-one else. If I don't get any response I'll post to the wishform, of course, but in that case I don't expect to ever hear anything back about it - that's just Macromedia policy. - Robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS3.0 only projects + flex framework
And load a Flex 2 swf into an as3/8.5 swf with the new Loader class? When I try this the Flex2 swf doesn't even initialize...?! tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spike Sent: woensdag 26 oktober 2005 10:38 To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3.0 only projects + flex framework You can load a Flex 1.5 swf into a Flex 2 project, but you can't interact with it unless you use the LocalConnection approach. Not sure if you can do that right now, but I intend to find out. Spike On 10/26/05, Tom Versweyveld [EMAIL PROTECTED] wrote: Does this mean there is no way of loading a Flex swf into an AS3 project? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: maandag 24 oktober 2005 23:00 To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3.0 only projects + flex framework It's black and white; either your're ActionScript only, or you're using the components. If you use Application.mxml as your root, then you are using the Flex framework, otherwise, for the time being, your main AS file extends MovieClip. - Original Message - From: Benjamin Dobler [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Monday, October 24, 2005 4:20 PM Subject: AW: [Flashcoders] AS3.0 only projects + flex framework Keep in mind AS only projects don't use the Flex framework, so mx.controls.Button won't work; you'd have to utilize the Flex framework. Thanks Jesse that`s what i wanted to get sure of. Is there not even a workaround to use the framework in as only projects? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] OT: Urgent JSP help
I know this is OT, but I'm kind of in a soup and have no clue where else to turn to. A client of ours developed their site using JSP, and asked us to take a look at maintaining it. I was checking some of the files on the server, downloading them, editing some bits to add output statements here and there to see variable values, then uploading them again. I renamed the file on the server, uploaded the new file. After viewing, I deleted the new file and renamed the old back. Worked fine for the first time. The second time I tried the same thing, the whole thing blew in my face. I'm getting a 404 error constantly, even though the file is available on the server. Happens on other machines too, outside our network. So there's no question of a cache being the culprit here. Can somebody who knows how to deploy jsp apps on Tomcat help me out please? And keep it off-list. Regards, Pranav Negandhi Fractal Ink M: 98211 73656 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3.0 only projects + flex framework
I haven't tried it with Flex 2 files, but I have managed to load a FlashPaper swf. It didn't work perfectly, but I could view the file and use some of the controls like zooming. Spike On 10/26/05, Tom Versweyveld [EMAIL PROTECTED] wrote: And load a Flex 2 swf into an as3/8.5 swf with the new Loader class? When I try this the Flex2 swf doesn't even initialize...?! tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spike Sent: woensdag 26 oktober 2005 10:38 To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3.0 only projects + flex framework You can load a Flex 1.5 swf into a Flex 2 project, but you can't interact with it unless you use the LocalConnection approach. Not sure if you can do that right now, but I intend to find out. Spike On 10/26/05, Tom Versweyveld [EMAIL PROTECTED] wrote: Does this mean there is no way of loading a Flex swf into an AS3 project? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: maandag 24 oktober 2005 23:00 To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3.0 only projects + flex framework It's black and white; either your're ActionScript only, or you're using the components. If you use Application.mxml as your root, then you are using the Flex framework, otherwise, for the time being, your main AS file extends MovieClip. - Original Message - From: Benjamin Dobler [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Monday, October 24, 2005 4:20 PM Subject: AW: [Flashcoders] AS3.0 only projects + flex framework Keep in mind AS only projects don't use the Flex framework, so mx.controls.Button won't work; you'd have to utilize the Flex framework. Thanks Jesse that`s what i wanted to get sure of. Is there not even a workaround to use the framework in as only projects? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] attachMovie synchronization
Hi, You can attach en init object to your clip X like this : init_obj = new Object(); init_obj.onEnterFrame = function() { _root.func2 (); delete(this.onEnterFrame); } attachMovie(X, Instance1,1, init_obj); like this func1 is called before func2. Laurent -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Dhiraj Girdhar Envoyé : mercredi 26 octobre 2005 08:14 À : Flashcoders mailing list Objet : [Flashcoders] attachMovie synchronization Hello, I have a movie clip symbol, say 'X'. X has a movie clip placed inside, say 'Y'. There is code on Y i.e. onClipEvent(load) { _root.func1(); } Now when I attach X using attachMovie i.e. having following code: attachMovie(X, Instance1,1); _root.func2(); func2 gets called before func1. Which states that attachMovie is not completely synchronized. Is there any way by which I can execute func2 after whole X has been loaded i.e. even load event of movie clips inside X has been triggered? The condition is that I cannot move call of func2 to load event of Y. Thanks in advance. Dhiraj Girdhar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] MTASC, in sepy, syntax check has problems with Delegate for example, why?
I cant understand why MTASC is throwing an error at some points. Am using it within SEPY. I got a class which imports mx.utils.Delegate, But when I later on uses the Delegate.create(this, myFunc) The MTASC compiler says that it is a unknown variable, the Delegate it is. This has been up before I would believe, but couldn't find it, nor at the arhives or by using google. Please do help me to clarify this. Is it macromedia who has made a non-ecma-compatible class for Delegate perhaps? Or is the MTASC having a bugg? How can I get around this? I love to have the MTAS to check syntax, and since I use Delegate everytime I don't want such a problem with this ;) / martin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] while(true) and infinite loop... :(
How about using the break keyword? *** package { import flash.display.Sprite; import flash.util.trace; public class LoopTest extends Sprite { public function LoopTest() { var i:uint = 0; for(;;) { i++; if (i 20) { break; } } trace(Loop exited.); } } } * On 10/26/05, Morrisy Van [EMAIL PROTECTED] wrote: hi list, been doing some flex2 AS3 socket programming recently, just wondering could i use some code like this (as we do in java): [code] String line; for(;;) { line = in.readLine( ); if (line == null) throw new IOException(Unexpected EOF); if (line.equals(.)) break; msgs.add(line); } [/code] or [code] while(true){ //do some socket operation } [/code] whenever I ran code like this, flash player went into infinite loop and crashes. so is there any way to wait until the socket finishes it's job and the code went on ? btw, I know there are onSocketData and onProgress for socket, but by using them i would have to split my code into chunks and it's gonna be hard to maintain. thanks. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ActionScript and sockets
Campbell Anderson wrote: Hey dude I have played quite a bit with sockets now. I was packet sniffing what flash sent out and the diference between writeUTF and writeUTFBytes is the first two binary values of the writeUTF. Flex documentation says that its the pointer to the binary stream length. I dont think this format (the length pointer) is used in the http protcol. Thanks for the details! I am currently working on writing a client for Flash 8.5 for RemObjects SDK -- it's a pain so I started with Http stuff first which works well enough to continue ;-) The reason I think MM added it was a way to stop blocking through the data when reading it. Note that you have to use something like availableBytes protpery to read the data..as3 doesnt seem to be able to block through it (read it as it comes in). So my guessing is that this method might come into play more with the proprietry MM systems later. Yours, Weyert de Boer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] while(true) and infinite loop... :(
No that would be a bad idea since flash is single threaded. In pseudo code, Flash runs in an endless loop of this kind: for (;;) { executeFrameScript(); renderFrame(); } If you start doing some cycle you make it be stuck in executeFrameScript() and never render a frame before you let it go. There's a safety precaution that doesn't let Flash be stuck in there for more than a few seconds since it might be bug or well it's just plain bad user experience to run lengthy code and leave the GUI frozen. This is why you have to use async operations such as callbacks or make your loop use setInterval or onEnterFrame to do the looping part (this allows Flash to render the graphics part). Regards, Stan Vassilev - Original Message - From: Morrisy Van [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 9:23 AM Subject: [Flashcoders] while(true) and infinite loop... :( hi list, been doing some flex2 AS3 socket programming recently, just wondering could i use some code like this (as we do in java): [code] String line; for(;;) { line = in.readLine( ); if (line == null) throw new IOException(Unexpected EOF); if (line.equals(.)) break; msgs.add(line); } [/code] or [code] while(true){ //do some socket operation } [/code] whenever I ran code like this, flash player went into infinite loop and crashes. so is there any way to wait until the socket finishes it's job and the code went on ? btw, I know there are onSocketData and onProgress for socket, but by using them i would have to split my code into chunks and it's gonna be hard to maintain. thanks. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] serialize object
--- I'd love to know how to desiarlize or serialize sharedobject to txt files but... how can u write txt files in flash??? :O :O :O I'm near to newbie but... i'm working in a StandAlone-Project with flash and this is one of my questions (neck-bottle) - how can i store information in disk??? if i could be able to serialize/desiarilize sharedObjects to disk could be my solution!!! thanks! --- __ Renovamos el Correo Yahoo! Nuevos servicios, más seguridad http://correo.yahoo.es ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RE: Multilanguage sites
I got my own SharedFonts solution which works nicely. I just developed it to a site that will have 60 different markets. The remaining question is how to know which character-sets different alphabets does require -this is not easy. I would like a site which shows ALL characters for every specific variant: Turkey: Abc.. and all characters needed to cover up Turkish and so on. Then it also would be easy to control whether the font has all required characters as well. I don't want to embed unnecessary glyphs since they aren't needed, so I would love to have that very knowledge of every alphabet -but I cant find it. THANKS if you can help out with glyphs, characters for every alphabet. -as well as a countrylist on which uses the same character-sets or so.. / martin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Durin Sent: den 26 oktober 2005 06:20 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] RE: Multilanguage sites My advice: DO NOT use different character sets. Stick with Unicode (UTF-8). My games in Flash are in French, English and Chinese. Flash handles Unicode natively so I have the different translations in one single file (they are small games so it doesn't take much space). Our database handles Unicode so it communicates with Flash seamlessly. I also tested with Japanese and Arab. It seems ok although my knowledge in these 2 languages doesn't allow me to check thoroughly. Benjamin. Date: Tue, 25 Oct 2005 15:03:22 +0100 From: daniel clarke [EMAIL PROTECTED] Subject: [Flashcoders] Multilanguage sites To: flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 I've been approached to put together a site which will ultimately have 10 language variations (some of which dont use the latin alphabet). Were thinking XML driven content for a start, but what are the major pitfals to look out for when putting a multilanguage site togehter. I've done some top level research and figure theres goingto be issues with character sets etc. Does anyone have any links to good resources or advice to give ? Thanks in advance Daniel ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] www.brain-farm.com
look at www.brain-farm.com - Original Message - From: Salvatore Fusto [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 3:56 PM Subject: [Flashcoders] swf height and width Hi all, how can i find, using javascript, height and width of a swf file, given its path? tnx and regards salvatore ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.361 / Virus Database: 267.12.5/149 - Release Date: 25/10/2005 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] imports available to entire flash file
Is there a way to import certain classes for use throughout the entire flash file? Or do I need to import for each timeline? I sometimes create a globally accessible alias. import myPackageName.MyClassName; _global.myClassAlias = MyClassName; I use the myClassAlias reference instead of MyClassName wherever I need to access the class throughout a movie. - pixelTwiddler, a.k.a. Jason ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween not working in AS
So I need to find a nice clear definition of how they work. Any links? I'm not sure about links to explanations of _parent and this other than the documents, but for using the Tween class, look up Jen de Haan on the Macromedia site. She wrote a great article about its usage. For the first param in Tween, are you using _parent.obj? Try tracing that object, and see if it traces what you want to tween first. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] listening for all button events
hi. is there any way to have one listener listen for all button events. you know, like you can have with Key. or do i have to give all my buttons instance names and use addListener on each instance? thanks. matt. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Generic listeners
Dunno how to explain this better, but is there a way to have a String broadcast an event when it is changed? - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] www.brain-farm.com
ti piace cosa cambieresti? - Original Message - From: Salvatore Fusto [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 4:27 PM Subject: Re: [Flashcoders] www.brain-farm.com non capisco: puoi spiegare meglio? salvatore - Original Message - From: Marco Sottana [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 4:17 PM Subject: [Flashcoders] www.brain-farm.com look at www.brain-farm.com - Original Message - From: Salvatore Fusto [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 3:56 PM Subject: [Flashcoders] swf height and width Hi all, how can i find, using javascript, height and width of a swf file, given its path? tnx and regards salvatore ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.361 / Virus Database: 267.12.5/149 - Release Date: 25/10/2005 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Informazione NOD32 1.1265 (20051025) __ Questo messaggio è stato controllato dal Sistema Antivirus NOD32 http://www.nod32.it ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.361 / Virus Database: 267.12.5/149 - Release Date: 25/10/2005 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] www.brain-farm.com
You just posted this on FlashLounge - its WAYY off topic for here -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Sottana Sent: 26 October 2005 15:17 To: Flashcoders mailing list Subject: [Flashcoders] www.brain-farm.com look at www.brain-farm.com - Original Message - From: Salvatore Fusto [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 3:56 PM Subject: [Flashcoders] swf height and width Hi all, how can i find, using javascript, height and width of a swf file, given its path? tnx and regards salvatore ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.361 / Virus Database: 267.12.5/149 - Release Date: 25/10/2005 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] listening for all button events
Mouse.onMouseDown/onMouseUp already does this. If you are using the v2 component framework, or if you are not, you can see how they are doing it via mx.events.LowLevelEvents. - Original Message - From: Matt Ganz [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 10:38 AM Subject: [Flashcoders] listening for all button events hi. is there any way to have one listener listen for all button events. you know, like you can have with Key. or do i have to give all my buttons instance names and use addListener on each instance? thanks. matt. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Nothing returned from XML stream ...partway there
When the XML is generated, if the content of the head and story tags is bracketed with a ![CDATA[ and ]] I get the cotent I want through the recursive extractContent() method. Xpath.selectNodes still returns undefined. MT At 10:19 AM 10/26/2005, you wrote: I'm trying to use the ideas / examples in Steve Nelson's excellent rssFeed tutorial to modify a Flash movie used to display a daily news digest. As you can probably guess, I'm not having a lot of success. Until now, the issue has been returned as an XML file with this format issue copy the contents of the entire issue, with apostrophes, quotes, HTML tags, etc. /copy /issue and I was able to feed it to the text display quite simply, with this line: txtNews.text = xmlReceiver.firstChild.firstChild; where xmlReceiver is var xmlReceiver:XML = new XML(); called like so xmlReceiver.load( http://; + host + feed_xml_story.php); and the assignment to txtNews is made in the xmlReceiver.onLoad = function(success:Boolean) event / success function. Now we want clickable headlines, so it's no longer a simple procedure of grab everything and dump it. I need an array of headlines and a corresponding array of news stories. When the headline is clicked, the news story will be loaded into the adjacent text area. To avoid two trips to the database, one to fetch headlines, the other to get the stories, I decided a more complex XML stream would be returned by the script, which has this structure: issue copy head a headline, including b and br tags, properly closed /head story the associated story, 200 words or better, with apostrophes, quotes, equal signs, HTML tags, etc., in which the tags are properly closed. /story // and there may be 10 ~ 15 head - story combinations /copy /issue I've tried both the XPath and the recursive function approaches. They do not throw any errors, BUT don't return anything. I tried: trace(XPath.selectNodes: + XPath.selectNodes(this, //head)) thinking it would return all of the headlines - but nothing. And also: trace(extractContent (this, head) with c.nodeType != 3 and also with c.nodeType = 3, thinking it would do return headlines, but it returns null. I can watch extractContent() in the debugger, and it's finding things like br. Other attempts have been made, replacing this with xmlReceiver, xmlReceiver.firstChild, or xmlReceiver.firstChild.firstChild. My dark suspicion is that each regards the HTML tags as new XML fields, so nothing gets returned. The XML stream was originally decided on because it could contain everything, returning the story contents to a variable, as one would with LoadVars, tripped over junk contained in the stories, especially equal signs. Could this be so? Am I doomed to two trips to the server, one to fetch headlines, the other the stories? Regards - Miles Thompson PS I downloaded the latest version of XPath from the X Factor Studio site. /mt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] www.brain-farm.com
scusa, ma non capisco cosa centri con la mia domanda. quanto alla tua, io sviluppo applicazioni in coldfusion in oop e mvc: ho usato flash per gui ma come front-end verso database e scambio dati in xml. alla tua domanda non saprei cosa rispondere, tu alla mia? salvatore - Original Message - From: Marco Sottana [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 4:48 PM Subject: Re: [Flashcoders] www.brain-farm.com ti piace cosa cambieresti? - Original Message - From: Salvatore Fusto [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 4:27 PM Subject: Re: [Flashcoders] www.brain-farm.com non capisco: puoi spiegare meglio? salvatore - Original Message - From: Marco Sottana [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 4:17 PM Subject: [Flashcoders] www.brain-farm.com look at www.brain-farm.com - Original Message - From: Salvatore Fusto [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 3:56 PM Subject: [Flashcoders] swf height and width Hi all, how can i find, using javascript, height and width of a swf file, given its path? tnx and regards salvatore ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.361 / Virus Database: 267.12.5/149 - Release Date: 25/10/2005 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Informazione NOD32 1.1265 (20051025) __ Questo messaggio è stato controllato dal Sistema Antivirus NOD32 http://www.nod32.it ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.361 / Virus Database: 267.12.5/149 - Release Date: 25/10/2005 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Informazione NOD32 1.1265 (20051025) __ Questo messaggio è stato controllato dal Sistema Antivirus NOD32 http://www.nod32.it ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Addressing dynamically named movie clip
I am working on an application where I want to apply transformations to dynamically named movie clips. I have a function which adds a shape to the stage based on a linkage name in the library: function addShape(sLinkage:String):Void { var nIndex:Number = _root.getNextHighestDepth(); var mcShape:MovieClip = this.attachMovie (sLinkage, mcShape + nTopDepth, nTopDepth); nTopDepth = nIndex; mcShape._x = 450; mcShape._y = 300; } from a button on the root level of the stage I call the function: squareButton.onRelease = function() { addShape(rectangle); }; I then want to be able to apply transformations to the new movie clip using the bitstream component slider that is within a movie clip at _root.squareBar: ///squarebar squareBar.hs.changeHandler = function(){ _root.rectangle_mc.hresizer.setSize(squareBar.hs.value, squareBar.vs.value); } squareBar.vs.changeHandler = function(){ _root.rectangle_mc.hresizer.setSize(squareBar.hs.value, squareBar.vs.value); } I originally had a static movie clip called rectangle that was on the root level but have since replaced with the dynamically named movie clips. I have a variable defined on frame 1 of the root level called: var sSelected:String; Within the rectangle movie clip that gets added to the stage, upon pressing the movie the sSelected variable is set to the instance name of the rectangle selected: on (press) { sSelected = this._name; trace(sSelected); } The sSelected variable is showing up fine by my problem is how do I address sSelected or the dynamic instance name of the movie placed on stage to apply the transformations from the squareBar.hs.changeHander function? i.e. squareBar.hs.changeHandler = function () { [dynamically named movie clip here]._mc.hresizer.setSize... } Thanks in advance for the help. Sincerely, Bo Parker -- Bo Parker, AIGA RMC 215 S Jennings Avenue Fort Worth, TX 76104 817.332.4700 p 817.332.4710 f www.rmcfw.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Addressing dynamically named movie clip
If I understand the locations of your dynamic clips correctly, then _root[sSelected]._mc.hresizer.setSize... should work. Basically, access the dynamic clip by treating _root as an associative array. If the clips aren't created in _root, then substitute the parent movie clip's name for _root above. -Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bo Parker Sent: Wednesday, October 26, 2005 11:13 AM To: Flashcoders mailing list Subject: [Flashcoders] Addressing dynamically named movie clip I am working on an application where I want to apply transformations to dynamically named movie clips. I have a function which adds a shape to the stage based on a linkage name in the library: function addShape(sLinkage:String):Void { var nIndex:Number = _root.getNextHighestDepth(); var mcShape:MovieClip = this.attachMovie (sLinkage, mcShape + nTopDepth, nTopDepth); nTopDepth = nIndex; mcShape._x = 450; mcShape._y = 300; } from a button on the root level of the stage I call the function: squareButton.onRelease = function() { addShape(rectangle); }; I then want to be able to apply transformations to the new movie clip using the bitstream component slider that is within a movie clip at _root.squareBar: ///squarebar squareBar.hs.changeHandler = function(){ _root.rectangle_mc.hresizer.setSize(squareBar.hs.value, squareBar.vs.value); } squareBar.vs.changeHandler = function(){ _root.rectangle_mc.hresizer.setSize(squareBar.hs.value, squareBar.vs.value); } I originally had a static movie clip called rectangle that was on the root level but have since replaced with the dynamically named movie clips. I have a variable defined on frame 1 of the root level called: var sSelected:String; Within the rectangle movie clip that gets added to the stage, upon pressing the movie the sSelected variable is set to the instance name of the rectangle selected: on (press) { sSelected = this._name; trace(sSelected); } The sSelected variable is showing up fine by my problem is how do I address sSelected or the dynamic instance name of the movie placed on stage to apply the transformations from the squareBar.hs.changeHander function? i.e. squareBar.hs.changeHandler = function () { [dynamically named movie clip here]._mc.hresizer.setSize... } Thanks in advance for the help. Sincerely, Bo Parker -- Bo Parker, AIGA RMC 215 S Jennings Avenue Fort Worth, TX 76104 817.332.4700 p 817.332.4710 f www.rmcfw.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] LoaderClass in Flash 8
Hi All, I am loading in a series of SWFs in to movieclips, as quickly as possible, and I need to know when they are all loaded. I am publishing as Flash 8. Is it best to use the built-in movieClipLoader class or something like Bokel's loaderClass. Is his class redundant these days? I've checked the FlashCoders archive and found a thread from Dec04-Jan05 titled 'Movieclip Loader Class vs Bokel's Loader Class'. And people seemed to prefer Ralf's version. Does anyone know if there is an AS2 version of his class? Any advice would be helpful. Many thanks, Adrian Parr ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flashlite device XML file updates?
shipped with flash8 were a number of XML files describing different flashlite devices. does anyone know where to get updates on these? new devices are coming out all the time... /dc --- David DC Collier mailto:[EMAIL PROTECTED] +81 (0)80 6521 9559 skype: callto://d3ntaku --- Pikkle 株式会社 http://www.pikkle.com --- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Cercasi collaboratori webdesigner e sviluppatori web
Cercasi collaboratori webdesigner e sviluppatori web meglio se zona TREVISO VENEZIA manda c.v. a [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] listening for all button events
i've been using this method to listen for mouse movements and mouse clicks on the first frame of my .fla: _root.onMouseMove = function() { trace( mouse moving ); }; _root.onMouseUp = function() { trace( mouse being clicked ); }; is that not a good way to do this? On 10/26/05, JesterXL [EMAIL PROTECTED] wrote: Mouse.onMouseDown/onMouseUp already does this. If you are using the v2 component framework, or if you are not, you can see how they are doing it via mx.events.LowLevelEvents. - Original Message - From: Matt Ganz [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 10:38 AM Subject: [Flashcoders] listening for all button events hi. is there any way to have one listener listen for all button events. you know, like you can have with Key. or do i have to give all my buttons instance names and use addListener on each instance? thanks. matt. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 'Generic listeners'
Dunno how to explain this better, but is there a way to have a String broadcast an event when it is changed? You can look into Object.watch(). It lets you execute code anytime a property's value (including strings) is changed. - pixelTwiddler, a.k.a. Jason ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Generic listeners
In Flex, yes: private var my_str:String = ; mx:Label text={my_str} / In Flash: private var my_str:String = ; this.watch ( my_str, my_str_watcher); function my_str_watcher ( prop, oldVal, newVal) { prop = newVal; dispatchEvent({type: my_str_changed, target: this, oldVal: oldVal, newVal: newVal}); return prop; } - Original Message - From: Andreas Rønning [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 10:47 AM Subject: [Flashcoders] Generic listeners Dunno how to explain this better, but is there a way to have a String broadcast an event when it is changed? - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] tracking inactivity
You need 2 equal signs... if (this.time==this.stillFor) { -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alistair Miller Sent: Wednesday, October 26, 2005 11:48 AM To: Flashcoders mailing list Subject: RE: [Flashcoders] tracking inactivity You are setting a value here rather than comparing if (this.time=this.stillFor) { change to if (this.time =this.stillFor) { Ali -Original Message- From: Matt Ganz [mailto:[EMAIL PROTECTED] Sent: 26 October 2005 16:44 To: Flashcoders mailing list Subject: [Flashcoders] tracking inactivity hi. i'm trying to record when there's been inactivity in my site. i got this code from the archive but don't understand where it's going wrong. for example, i set it to trace out if the mouse has been inactive for 10 seconds, but instead i get this message right away. does anyone see anything out of place? thanks. -- matt. this.stillFor = 1; // 10 seconds this.startTime = getTimer(); this.onMouseMove = function(){ this.time = 0; this.startTime = getTimer(); trace('Starting timer again'); } this.onEnterFrame = function(){ this.time = getTimer()-this.startTime; if (this.time=this.stillFor) { this.time = 0; this.startTime = getTimer(); trace('mouse has been still for 10 seconds!'); } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Dyson -- the cleaner that doesn't lose suction. http://www.dyson.com *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] tracking inactivity
yes, big oversight on my part. thank you. i've just changed from using an onEnterFrame to a setInterval, but i'm not getting it to work here. i believe it might be because my setInterval isn't first started. does that look like the culprit to you? by the way, thanks for lending a hand. this.stillFor = 1; // 10 seconds this.startTime = getTimer(); this.onMouseMove = function() { this.time = 0; this.startTime = getTimer(); if( blah != undefined ) { clearInterval( blah ); blah = setInterval( this.checkTime, this.stillFor, this ); } } this.checkTime = function() { this.time = getTimer() - this.startTime; if ( this.timethis.stillFor ) { trace ('mouse has been still for 10 seconds!' ); clearInterval(blah); } } On 10/26/05, Alistair Miller [EMAIL PROTECTED] wrote: You are setting a value here rather than comparing if (this.time=this.stillFor) { change to if (this.time =this.stillFor) { Ali -Original Message- From: Matt Ganz [mailto:[EMAIL PROTECTED] Sent: 26 October 2005 16:44 To: Flashcoders mailing list Subject: [Flashcoders] tracking inactivity hi. i'm trying to record when there's been inactivity in my site. i got this code from the archive but don't understand where it's going wrong. for example, i set it to trace out if the mouse has been inactive for 10 seconds, but instead i get this message right away. does anyone see anything out of place? thanks. -- matt. this.stillFor = 1; // 10 seconds this.startTime = getTimer(); this.onMouseMove = function(){ this.time = 0; this.startTime = getTimer(); trace('Starting timer again'); } this.onEnterFrame = function(){ this.time = getTimer()-this.startTime; if (this.time=this.stillFor) { this.time = 0; this.startTime = getTimer(); trace('mouse has been still for 10 seconds!'); } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Dyson -- the cleaner that doesn't lose suction. http://www.dyson.com *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] listening for all button events
Matt Ganz wrote: i've been using this method to listen for mouse movements and mouse clicks on the first frame of my .fla You might want to consider to use a MouseListener. var mouseListener:Object = new Object(); mouseListener.onMouseUp = function() { print CLICKERDE CLICK; } Mouse.addListener( mouseListener ); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] a little OT (maybe): Flash in Firefox
I have a php page, with this code: !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN? require config.php; ? htmlhead titleViaWeb Institute - il portale dell'e-learning/titleMETA NAME=aesop content=multimedia /META HTTP-EQUIV=expires CONTENT=0 /META HTTP-EQUIV=Pragma CONTENT=no-cache /META HTTP-EQUIV=Cache-Control CONTENT=no-cache //headbody bgcolor=#f5f5f5 leftmargin=0 topmargin=0 marginwidth=0 marginheight=0 scroll=noscript language=JavaScript!--defaultStatus = ViaWebInstitute | e-laerning for You!//--/scripttable width=100% height=100% border=0 cellpadding=0 cellspacing=0 trtd align=center valign=middleobject classid=clsid:D27CDB6E-AE6D-11cf-96B8-44455354 codebase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0; width=800 height=600param name=movie value=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5=$chiave7=$chiave8=$chiave9=$chiave10=$chiave11=$chiave13=$chiave14=$chiave15=$chiave16=$chiave17=$chiave19=$chiave20=$chiave21=$chiave22=$chiave23=$chiave25=$chiave26=$chiave27=$chiave28=$chiave29=$chiave30= param name=quality value=highembed src=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5=$chiave7=$chiave8=$chiave9=$chiave10=$chiave11=$chiave13=$chiave14=$chiave15=$chiave16=$chiave17=$chiave19=$chiave20=$chiave21=$chiave22=$chiave23=$chiave25=$chiave26=$chiave27=$chiave28=$chiave29=$chiave30= width=800 height=600 quality=high pluginspage=http://www.macromedia.com/go/getflashplayer; type=application/x-shockwave-flash/embed/object/td /tr/table/body/html if I open the page with IExplorer, its all right, if instead I open with Firefox, the page don't is showed on monitor, where appear the code, like this: !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN? require config.php; ? htmlhead titleViaWeb Institute - il portale dell'e-learning/title META NAME=aesop content=multimedia / META HTTP-EQUIV=expires CONTENT=0 / META HTTP-EQUIV=Pragma CONTENT=no-cache / META HTTP-EQUIV=Cache-Control CONTENT=no-cache //head body bgcolor=#f5f5f5 leftmargin=0 topmargin=0 marginwidth=0 marginheight=0 scroll=no script language=JavaScript !-- defaultStatus = ViaWebInstitute | e-laerning for You! //-- /script table width=100% height=100% border=0 cellpadding=0 cellspacing=0 tr td align=center valign=middleobject classid=clsid:D27CDB6E-AE6D-11cf-96B8-44455354 codebase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0; width=800 height=600 param name=movie value=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5=$chiave7=$chiave8=$chiave9=$chiave10=$chiave11=$chiave13=$chiave14=$chiave15=$chiave16=$chiave17=$chiave19=$chiave20=$chiave21=$chiave22=$chiave23=$chiave25=$chiave26=$chiave27=$chiave28=$chiave29=$chiave30= param name=quality value=high embed src=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5=$chiave7=$chiave8=$chiave9=$chiave10=$chiave11=$chiave13=$chiave14=$chiave15=$chiave16=$chiave17=$chiave19=$chiave20=$chiave21=$chiave22=$chiave23=$chiave25=$chiave26=$chiave27=$chiave28=$chiave29=$chiave30= width=800 height=600 quality=high pluginspage=http://www.macromedia.com/go/getflashplayer; type=application/x-shockwave-flash/embed/object/td /tr /table /body /html Which can be the reason of this strange behavior? Enrico Tomaselli + web designer + [EMAIL PROTECTED] http://www.metatad.it ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Looping Loaded Sound
Hey Gang! Has anyone had trouble getting dynamically loaded MP3s to loop? I'm having a bit of trouble with this. Can Flash do this? What's the deal, 'yo? David Politi Super Genius ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Looping Loaded Sound
s = new Sound(this); s.onSoundComplete = function() { this.start(0, 0); }; s.loadSound(my.mp3, true); - Original Message - From: DP [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 12:14 PM Subject: [Flashcoders] Looping Loaded Sound Hey Gang! Has anyone had trouble getting dynamically loaded MP3s to loop? I'm having a bit of trouble with this. Can Flash do this? What's the deal, 'yo? David Politi Super Genius ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] listening for all button events
You might want to alter my code a bit looks like I mixed some languages ;=) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Generic listeners
JesterXL wrote: In Flex, yes: private var my_str:String = ; mx:Label text={my_str} / In Flash: private var my_str:String = ; this.watch ( my_str, my_str_watcher); function my_str_watcher ( prop, oldVal, newVal) { prop = newVal; dispatchEvent({type: my_str_changed, target: this, oldVal: oldVal, newVal: newVal}); return prop; } - Original Message - From: Andreas Rønning [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 10:47 AM Subject: [Flashcoders] Generic listeners Dunno how to explain this better, but is there a way to have a String broadcast an event when it is changed? - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Very cool, thanks - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] while(true) and infinite loop... :(
thanks all for the reply, now I understand there must be a time slot for flash to do thie graphic things. I end up using two listeners to get the job done, making all the task queue up and run one by one. --- Stan Vassilev [EMAIL PROTECTED] wrote: No that would be a bad idea since flash is single threaded. In pseudo code, Flash runs in an endless loop of this kind: for (;;) { executeFrameScript(); renderFrame(); } If you start doing some cycle you make it be stuck in executeFrameScript() and never render a frame before you let it go. There's a safety precaution that doesn't let Flash be stuck in there for more than a few seconds since it might be bug or well it's just plain bad user experience to run lengthy code and leave the GUI frozen. This is why you have to use async operations such as callbacks or make your loop use setInterval or onEnterFrame to do the looping part (this allows Flash to render the graphics part). Regards, Stan Vassilev - Original Message - From: Morrisy Van [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 9:23 AM Subject: [Flashcoders] while(true) and infinite loop... :( hi list, been doing some flex2 AS3 socket programming recently, just wondering could i use some code like this (as we do in java): [code] String line; for(;;) { line = in.readLine( ); if (line == null) throw new IOException(Unexpected EOF); if (line.equals(.)) break; msgs.add(line); } [/code] or [code] while(true){ //do some socket operation } [/code] whenever I ran code like this, flash player went into infinite loop and crashes. so is there any way to wait until the socket finishes it's job and the code went on ? btw, I know there are onSocketData and onProgress for socket, but by using them i would have to split my code into chunks and it's gonna be hard to maintain. thanks. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] a little OT (maybe): Flash in Firefox
Is the file named with a .php extension? Also, try using ?php ... ? to bracket your PHP code (vs. the ? ... ?). -Rob On Oct 26, 2005, at 12:09 PM, MetaArt wrote: I have a php page, with this code: -- -- !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN? require config.php; ? htmlhead titleViaWeb Institute - il portale dell'e-learning/titleMETA NAME=aesop content=multimedia /META HTTP-EQUIV=expires CONTENT=0 /META HTTP-EQUIV=Pragma CONTENT=no-cache /META HTTP-EQUIV=Cache-Control CONTENT=no-cache //headbody bgcolor=#f5f5f5 leftmargin=0 topmargin=0 marginwidth=0 marginheight=0 scroll=noscript language=JavaScript!-- defaultStatus = ViaWebInstitute | e-laerning for You!//--/ scripttable width=100% height=100% border=0 cellpadding=0 cellspacing=0 trtd align=center valign=middleobject classid=clsid:D27CDB6E- AE6D-11cf-96B8-44455354 codebase=http:// download.macromedia.com/pub/shockwave/cabs/flash/ swflash.cab#version=6,0,29,0 width=800 height=600 param name=movie value=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5= $chiave7=$chiave8=$chiave9=$chiave10=$chiave11=$chiave13= $chiave14=$chiave15=$chiave16=$chiave17=$chiave19=$chiave20= $chiave21=$chiave22=$chiave23=$chiave25=$chiave26=$chiave27= $chiave28=$chiave29=$chiave30=param name=quality value=highembed src=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5= $chiave7=$chiave8=$chiave9=$chiave10=$chiave11=$chiave13= $chiave14=$chiave15=$chiave16=$chiave17=$chiave19=$chiave20= $chiave21=$chiave22=$chiave23=$chiave25=$chiave26=$chiave27= $chiave28=$chiave29=$chiave30= width=800 height=600 quality=high pluginspage=http://www.macromedia.com/go/ getflashplayer type=application/x-shockwave-flash/embed/ object/td /tr/table/body/html -- -- if I open the page with IExplorer, its all right, if instead I open with Firefox, the page don't is showed on monitor, where appear the code, like this: -- -- !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN? require config.php; ? htmlhead titleViaWeb Institute - il portale dell'e-learning/title META NAME=aesop content=multimedia / META HTTP-EQUIV=expires CONTENT=0 / META HTTP-EQUIV=Pragma CONTENT=no-cache / META HTTP-EQUIV=Cache-Control CONTENT=no-cache //head body bgcolor=#f5f5f5 leftmargin=0 topmargin=0 marginwidth=0 marginheight=0 scroll=no script language=JavaScript !-- defaultStatus = ViaWebInstitute | e-laerning for You! //-- /script table width=100% height=100% border=0 cellpadding=0 cellspacing=0 tr td align=center valign=middleobject classid=clsid:D27CDB6E- AE6D-11cf-96B8-44455354 codebase=http:// download.macromedia.com/pub/shockwave/cabs/flash/ swflash.cab#version=6,0,29,0 width=800 height=600 param name=movie value=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5= $chiave7=$chiave8=$chiave9=$chiave10=$chiave11=$chiave13= $chiave14=$chiave15=$chiave16=$chiave17=$chiave19=$chiave20= $chiave21=$chiave22=$chiave23=$chiave25=$chiave26=$chiave27= $chiave28=$chiave29=$chiave30= param name=quality value=high embed src=platform.swf?chiave1=PILLOLA BLUchiave2=PILLOLA AZZURRAchiave3=PILLOLA VERDEchiave4=$chiave5=$chiave7=$chiave8= $chiave9=$chiave10=$chiave11=$chiave13=$chiave14=$chiave15= $chiave16=$chiave17=$chiave19=$chiave20=$chiave21=$chiave22= $chiave23=$chiave25=$chiave26=$chiave27=$chiave28=$chiave29= $chiave30= width=800 height=600 quality=high pluginspage=http://www.macromedia.com/go/getflashplayer; type=application/x-shockwave-flash/embed/object/td /tr /table /body /html -- -- Which can be the reason of this strange behavior? Enrico Tomaselli + web designer + [EMAIL PROTECTED] http://www.metatad.it ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Rob Maurizi Web Developer / Flash Developer Center for Teaching Learning University of Vermont 802-656-0317 // [EMAIL PROTECTED] http://rmaurizi.blog.uvm.edu/ Trying to make everyone happy makes no one happy ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] gotoAnd* stopped working today?!?!?!?!?!?
Hello there, today something very, very strange happened with my flash project. What Flash should do is no big deal: In the first frame, I have this code: if (this == _root) { trace(starting solo); _root.collapse_values.sound_atmo.start(0, 999); initialize(); is_initialized = true; this.gotoAndPlay(pregame); } This - of course - worked the day through. Now Flash seems not to handle the gotoAndPlay any more: The traces (one seen here and one inside the initialize-function) also work, but the whole thing rests on frame 1 forever. Now for the very weird part: When I debug the movie, it works! So I can't debug this misbehaviour, since in debug mode everything works fine! But as soon as I start the movie - be it within Flash or in Firefox or IE - it stays on frame 1 forever! When I add a this.onEnterFrame = function() { trace(_currentframe = +_currentframe); } then I get an endless output of _currentframe = 1... Someone any ideas on this?!?! Any comment very welcome!!! regards, roman. -- --- gosub communications gmbh | fredersdorfer str. 10 | 10243 berlin t [030] 29 66 88 81 | f [030] 29 66 88 84 | http://www.gosub.de --- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AOL not loading JPG files
I've just learned of the problem where the AOL browser will convert JPG files to ART files and thus not allow AOL users to see dynamically loaded JPG files in SWF files. I was wondering what the possible solutions of this problem are. The ones that I know of are: 1) Have the server admin change the MIME type of the JPG file http://www.macromedia.com/go/tn_18671 2) place all dynamically loaded JPG files into SWF files -- possibly using the img2swf utility to do this on the fly Question: are there any other possible solutions that anyone has heard about? thanks in advance! __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AOL not loading JPG files
just change the file extension of the images.. flash cares not On Oct 26, 2005, at 1:24 PM, Jack H wrote: I've just learned of the problem where the AOL browser will convert JPG files to ART files and thus not allow AOL users to see dynamically loaded JPG files in SWF files. I was wondering what the possible solutions of this problem are. The ones that I know of are: 1) Have the server admin change the MIME type of the JPG file http://www.macromedia.com/go/tn_18671 2) place all dynamically loaded JPG files into SWF files -- possibly using the img2swf utility to do this on the fly Question: are there any other possible solutions that anyone has heard about? thanks in advance! __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] a little OT (maybe): Flash in Firefox
Sounds like a problem with your webserver's configurations. does it work if you make it a .htm file? do other .php files work? -David R On 10/26/05, MetaArt [EMAIL PROTECTED] wrote: I have tried using ?php... ?, but the result its always the same... Enrico Tomaselli + web designer + [EMAIL PROTECTED] http://www.metatad.it ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] gotoAnd* stopped working today?!?!?!?!?!?
Try commenting out all lines except the gotoAndPlay and see if it works. If it does work, then add the code in a bit at a time until it stops working. This will allow you to see where your problem is. -David R On 10/26/05, Roman Blöth [EMAIL PROTECTED] wrote: Hello there, today something very, very strange happened with my flash project. What Flash should do is no big deal: In the first frame, I have this code: if (this == _root) { trace(starting solo); _root.collapse_values.sound_atmo.start(0, 999); initialize(); is_initialized = true; this.gotoAndPlay(pregame); } This - of course - worked the day through. Now Flash seems not to handle the gotoAndPlay any more: The traces (one seen here and one inside the initialize-function) also work, but the whole thing rests on frame 1 forever. Now for the very weird part: When I debug the movie, it works! So I can't debug this misbehaviour, since in debug mode everything works fine! But as soon as I start the movie - be it within Flash or in Firefox or IE - it stays on frame 1 forever! When I add a this.onEnterFrame = function() { trace(_currentframe = +_currentframe); } then I get an endless output of _currentframe = 1... Someone any ideas on this?!?! Any comment very welcome!!! regards, roman. -- --- gosub communications gmbh | fredersdorfer str. 10 | 10243 berlin t [030] 29 66 88 81 | f [030] 29 66 88 84 | http://www.gosub.de --- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] tracking inactivity
On 10/26/05, Matt Ganz [EMAIL PROTECTED] wrote: yes, big oversight on my part. thank you. i've just changed from using an onEnterFrame to a setInterval, but i'm not getting it to work here. i believe it might be because my setInterval isn't first started. does that look like the culprit to you? by the way, thanks for lending a hand. this.stillFor = 1; // 10 seconds this.startTime = getTimer(); this.onMouseMove = function() { this.time = 0; this.startTime = getTimer(); if( blah != undefined ) In this example, blah is not defined, thus this statement will never be true, and the interval will never be set. { clearInterval( blah ); blah = setInterval( this.checkTime, this.stillFor, this ); } } this.checkTime = function() { this.time = getTimer() - this.startTime; if ( this.timethis.stillFor ) { trace ('mouse has been still for 10 seconds!' ); clearInterval(blah); } } On 10/26/05, Alistair Miller [EMAIL PROTECTED] wrote: You are setting a value here rather than comparing if (this.time=this.stillFor) { change to if (this.time =this.stillFor) { Ali -Original Message- From: Matt Ganz [mailto:[EMAIL PROTECTED] Sent: 26 October 2005 16:44 To: Flashcoders mailing list Subject: [Flashcoders] tracking inactivity hi. i'm trying to record when there's been inactivity in my site. i got this code from the archive but don't understand where it's going wrong. for example, i set it to trace out if the mouse has been inactive for 10 seconds, but instead i get this message right away. does anyone see anything out of place? thanks. -- matt. this.stillFor = 1; // 10 seconds this.startTime = getTimer(); this.onMouseMove = function(){ this.time = 0; this.startTime = getTimer(); trace('Starting timer again'); } this.onEnterFrame = function(){ this.time = getTimer()-this.startTime; if (this.time=this.stillFor) { this.time = 0; this.startTime = getTimer(); trace('mouse has been still for 10 seconds!'); } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Dyson -- the cleaner that doesn't lose suction. http://www.dyson.com *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] off topic
Can anyone help me find a .mpg or .mov of a piece of paper / tin foil being crumbled. much needed for a project. much thanks, kai __ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Nothing returned from XML stream ...partway there
Would probably make more sense to structure your xml as follows to collect all stories, then collect info for an individual story issue stories story headlineHeadline 1/headline detailpparagraph/ppparagraph/p/detail /story story headlineHeadline 1/headline detailpparagraph/ppparagraph/p/detail /story etc. /stories /issue Then you could then use XPath to parse the xml like this... // import XPathDocument import com.xfactorstudio.xml.xpath.XPathDocument // create arrays for headline detail var headline_array:Array = new Array() var detail_array:Array = new Array() // create XPathDocument for issue var issueXML:XPathDocument = new XPathDocument() issueXML.ignoreWhite = true var me = this issueXML.onLoad = function(success){ me.parseIssues() } issueXML.load(myxml.xml) // parse XML function parseIssues() { var inXML:Array inXML = issueXML.selectNodes(//story) var i,j for(i=0;iinXML.length;i++) { j = inXML[i] headline_array[i] = j.selectSingleNode(./headline/text()) detail_array[i] = j.selectSingleNode(./detail).toString() } } Should be no need for CDATA tags... HTH Chris Wilcox Bounce Digital Ltd 12 Goslett Yard | London | WC2H 0EQ UK T +44(0)207 478 4488 | www.bouncedigital.co.uk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Miles Thompson Sent: 26 October 2005 16:02 To: Flashcoders mailing list Subject: Re: [Flashcoders] Nothing returned from XML stream ...partway there When the XML is generated, if the content of the head and story tags is bracketed with a ![CDATA[ and ]] I get the cotent I want through the recursive extractContent() method. Xpath.selectNodes still returns undefined. MT At 10:19 AM 10/26/2005, you wrote: I'm trying to use the ideas / examples in Steve Nelson's excellent rssFeed tutorial to modify a Flash movie used to display a daily news digest. As you can probably guess, I'm not having a lot of success. Until now, the issue has been returned as an XML file with this format issue copy the contents of the entire issue, with apostrophes, quotes, HTML tags, etc. /copy /issue and I was able to feed it to the text display quite simply, with this line: txtNews.text = xmlReceiver.firstChild.firstChild; where xmlReceiver is var xmlReceiver:XML = new XML(); called like so xmlReceiver.load( http://; + host + feed_xml_story.php); and the assignment to txtNews is made in the xmlReceiver.onLoad = function(success:Boolean) event / success function. Now we want clickable headlines, so it's no longer a simple procedure of grab everything and dump it. I need an array of headlines and a corresponding array of news stories. When the headline is clicked, the news story will be loaded into the adjacent text area. To avoid two trips to the database, one to fetch headlines, the other to get the stories, I decided a more complex XML stream would be returned by the script, which has this structure: issue copy head a headline, including b and br tags, properly closed /head story the associated story, 200 words or better, with apostrophes, quotes, equal signs, HTML tags, etc., in which the tags are properly closed. /story // and there may be 10 ~ 15 head - story combinations /copy /issue I've tried both the XPath and the recursive function approaches. They do not throw any errors, BUT don't return anything. I tried: trace(XPath.selectNodes: + XPath.selectNodes(this, //head)) thinking it would return all of the headlines - but nothing. And also: trace(extractContent (this, head) with c.nodeType != 3 and also with c.nodeType = 3, thinking it would do return headlines, but it returns null. I can watch extractContent() in the debugger, and it's finding things like br. Other attempts have been made, replacing this with xmlReceiver, xmlReceiver.firstChild, or xmlReceiver.firstChild.firstChild. My dark suspicion is that each regards the HTML tags as new XML fields, so nothing gets returned. The XML stream was originally decided on because it could contain everything, returning the story contents to a variable, as one would with LoadVars, tripped over junk contained in the stories, especially equal signs. Could this be so? Am I doomed to two trips to the server, one to fetch headlines, the other the stories? Regards - Miles Thompson PS I downloaded the latest version of XPath from the X Factor Studio site. /mt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders
[Flashcoders] load assets from memory stream?
ok, this is way off the beaten path, but does anyone know of a way to load assets (XML, JPG, etc) with a SWF if the SWF is loaded purely from memory (via the Flash Player in a VB wrapper rather than via the browser). Basically in this situation the SWF and all assets need to be unpacked in memory and the SWF is loaded from there. The SWF then needs to load other files but they are never written to the hard drive. Getting the SWF loaded via the memory stream is not a problem.. getting other assets in memory loaded via ActionScript is the question. Any ideas? __ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] gotoAnd* stopped working today?!?!?!?!?!?
Also try commenting out all the code and calling the goto action from a button, so you can see if it's a timing issue. And make sure the frame label exists and isn't duplicated by another instance or label name in the movie. - Marc At 11:17 AM 10/26/2005, you wrote: Try commenting out all lines except the gotoAndPlay and see if it works. If it does work, then add the code in a bit at a time until it stops working. This will allow you to see where your problem is. -David R On 10/26/05, Roman Blöth [EMAIL PROTECTED] wrote: Hello there, today something very, very strange happened with my flash project. What Flash should do is no big deal: In the first frame, I have this code: if (this == _root) { trace(starting solo); _root.collapse_values.sound_atmo.start(0, 999); initialize(); is_initialized = true; this.gotoAndPlay(pregame); } This - of course - worked the day through. Now Flash seems not to handle the gotoAndPlay any more: The traces (one seen here and one inside the initialize-function) also work, but the whole thing rests on frame 1 forever. Now for the very weird part: When I debug the movie, it works! So I can't debug this misbehaviour, since in debug mode everything works fine! But as soon as I start the movie - be it within Flash or in Firefox or IE - it stays on frame 1 forever! When I add a this.onEnterFrame = function() { trace(_currentframe = +_currentframe); } then I get an endless output of _currentframe = 1... Someone any ideas on this?!?! Any comment very welcome!!! regards, roman. -- --- gosub communications gmbh | fredersdorfer str. 10 | 10243 berlin t [030] 29 66 88 81 | f [030] 29 66 88 84 | http://www.gosub.de --- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] OT: Flash player keeps 'downgrading' itself
So I have been struggling with this as well and I think I have found a work around/fix. And it has to do with what John mentioned and uninstalling the player sort of, because I can remember running the uninstaller and it not fixing it. So here is what I did. Go to this directory C:\WINDOWS\system32\Macromed\Flash And find the Flash.OCX file. All I did was rename it to something different so IE wouldn't be able to find FP7 and I would be able to track down what site it was reverting on. But to my surprise it seems like it's working now. It's been over 3 days without having to re-install the player. So if you do uninstall the player go to that directory and make sure that that file isn't there. I hope that helps. Julian Dolce Senior Creative Technologist Fuel Industries, INC [ p ] 613-224-6738 x241 -Original Message- From: Mike Mountain [mailto:[EMAIL PROTECTED] Sent: Monday, October 24, 2005 10:52 AM To: Flashcoders mailing list Subject: [Flashcoders] OT: Flash player keeps 'downgrading' itself OK I know for sure I'm not the only one this is happening to, but I wanted to get a consensus of how common this is. My Flash player keeps silently reverting to version 7, I don't know if it's a website I visit forcing a silent 'downgrade', or something to do with my PC (win XP). Anyone else experiencing this on the list? Solutions? Causes? Etc. Cheers Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Working on / Trying to find a Load Manager for SWF, JPG, FLV, etc
My goal, is either to find, or mash together, a load manager that supports FLV, SWF and JPG as well as text documents and XML. So what I am working toward seems to be kind of an update for Bokel's LoaderClass (08/06/2003) you can find here: http://www.helpqlodhelp.comcombinded with the LoadQueueManager (01/31/2004) as laid out by Michelangelo which you can find here: http://tinlion.com/blog/?p=6#more-6 Now what both of these lack is handling of the preloading of FLV files, I came up with a sequential preloader for FLV files based on the code found on LiveDocs here: http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1573.html //startcode stop(); var connection_nc:NetConnection = new NetConnection(); connection_nc.connect(null); var stream_ns:NetStream = new NetStream(connection_nc); my_video.attachVideo(stream_ns); this.createTextField(loaded_txt, this.getNextHighestDepth(), 10, 10, 160, 22); onEnterFrame = function(){ download_video_1(); delete onEnterFrame; } download_video_1 = function(){ trace(Start Downloading Video: 1); stream_ns.play(video.flv); stream_ns.pause(); var loaded_interval:Number = setInterval(checkBytesLoaded, 500, stream_ns); function checkBytesLoaded(my_ns:NetStream) { var pctLoaded:Number = Math.round(my_ns.bytesLoaded / my_ns.bytesTotal * 100); loaded_txt.text = Math.round(my_ns.bytesLoaded / 1000) + of + Math.round(my_ns.bytesTotal / 1000) + KB loaded ( + pctLoaded + %); progressBar_mc.bar_mc._xscale = pctLoaded; if (pctLoaded = 100) { //stop the percent loaded check clearInterval(loaded_interval); //close the connection to stop downloading stream_ns.close(); //start the next download function download_video_2(); } } } //endcode The first problem I ran into is if I was loading a FLV while attempting to play and load an FLV, it sucked. So on the frame where a FLV is I placed this: //startcode clearInterval(loaded_interval); stream_ns.close(); //endcode Then if the FLV that just played was not the one that had just been stopped from loading, reconnect and continue downloading. Else add 1 and start downloading the next video file. The next issue that I had was there was no video, but audio, I wanted neither, so I did not create the video object needed to see the video, and used this line to pause the video from playing while it was loading. //startcode stream_ns.pause(); //endcode So, before I go through and chop up perfectly good code to add in FLV support for LoaderClass and LoadQueueManager has there been any progress since January of 2004 in this area? I am pretty sure I need to start in this area of Bokel's class to add FLV support, the LoadQueueManager should rely on all of Bokel's code: //startcode o.load = function(){ var loc = this.target; trace(_load + loc); // if( typeof( loc.load) == 'function'){ loc.load.apply( loc, [this.sUrl].concat( this.aArgs)); } else if( typeof( loc.loadSound) == 'function'){ loc.loadSound.apply( loc, [this.sUrl].concat( this.aArgs)); } else { this.funcWaitUntil = this.waitUntilPropertiesAreInitialized; if( this.aArgs[0].toUpperCase() == 'POST'){ loadMovie( this.sUrl, loc, 'POST'); } else if( this.aArgs[0].toUpperCase() == 'GET'){ loadMovie( this.sUrl, loc, 'GET'); } else { loadMovie( this.sUrl, loc); } } } //endcode Honestly, I'd like to keep it all AS2, but first I need to get it working, then I'll redo it. __ Thanks for any help and/or comments! Barrett [ http://www.sosuke.com ] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ObjectCopy mishaps
I sent in a message a while ago about problems with ObjectCopy -- they're in the archive, but never made it to any emails I received. Whatever. Anyway, does anyone know of a deep-copy function sitting around somhere that actually works all the time, reliably? It seems like every time I rely on mx.utils.ObjectCopy I find a new problem with it and end up wasting time. I don't want to have to bother making my own if someone else already slogged through it. It doesn't handle nulls, doesn't deep copy once it hits an array, barfs when it hits a basic type, etc... -Mark Hawley -- John Mark Hawley The Nilbog Group 773.968.4980 (cell) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] cancel loading process
Hi All, i have the following problem. I want to load a sequence of Images. I have my own SequenceLoader so that is fine. Now i need to now the size (totalBytes) of all clips in advance to show a progress bar that counts all clips. So my first guess is to load one clip wait fort he first progress - get the bytesTotal - and than cancel the loading. With this i would get the Sizes of all clips without loading them. Now i always thought it`s not possible to cancel a loading progress but to my surprise the following seems to work: this.createEmptyMovieClip(image_mc, this.getNextHighestDepth()); var mclListener:Object = new Object(); mclListener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number){ var progress:Object = mcLoader.getProgress(image_mc); trace( bytesTotal: + bytesTotal); size_tx.text=bytesTotal; image_mcl.unloadClip(target); }; var image_mcl:MovieClipLoader = new MovieClipLoader(); image_mcl.addListener(mclListener); image_mcl.loadClip(img1.jpg, image_mc); I believe that the loading is really canceled. I don`t have the image in my cache after calling this. Can someone verify that this works? Any better solutions? Thanx Benjamin RichApps.de RIA Development Benjamin Dobler web: | http://www.richapps.de http://www.richapps.de mail: | mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Generic listeners
Dunno how to explain this better, but is there a way to have a String broadcast an event when it is changed? Object.watch works, but it is expensve. Better would be to not set the value of the string directly, but use a getter/setter that you can manipulate to fire an event when you change it. ryanm ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ming
Hey! Has anyone used ming before? I want to make some buttons with graphics as their visual component, as opposed to a shape. I basically want to do this: $buttonSprite = new SWFSprite(); $buttonSprite-add(fopen(images/pauseButton.gif, rb)); $pauseButton = new SWFButton(); $pauseButton-addShape(buttonSprite, $hit | SWFBUTTON_DOWN | SWFBUTTON_OVER | SWFBUTTON_UP); I'm pretty dumb and I don't know why this doesn't work. Any ideas? David Politi Super Genius On Oct 26, 2005, at 3:27 PM, Benjamin Dobler wrote: Hi All, i have the following problem. I want to load a sequence of Images. I have my own SequenceLoader so that is fine. Now i need to now the size (totalBytes) of all clips in advance to show a progress bar that counts all clips. So my first guess is to load one clip wait fort he first progress - get the bytesTotal - and than cancel the loading. With this i would get the Sizes of all clips without loading them. Now i always thought it`s not possible to cancel a loading progress but to my surprise the following seems to work: this.createEmptyMovieClip(image_mc, this.getNextHighestDepth()); var mclListener:Object = new Object(); mclListener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number){ var progress:Object = mcLoader.getProgress(image_mc); trace( bytesTotal: + bytesTotal); size_tx.text=bytesTotal; image_mcl.unloadClip(target); }; var image_mcl:MovieClipLoader = new MovieClipLoader(); image_mcl.addListener(mclListener); image_mcl.loadClip(img1.jpg, image_mc); I believe that the loading is really canceled. I don`t have the image in my cache after calling this. Can someone verify that this works? Any better solutions? Thanx Benjamin RichApps.de RIA Development Benjamin Dobler web: | http://www.richapps.de http://www.richapps.de mail: | mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] LoaderClass in Flash 8
Hello Adrian. AP 'Movieclip Loader Class vs Bokel's Loader Class'. And people AP seemed to prefer Ralf's version. Does anyone know if there is an AS2 AP version of his class? Bryan Ledford rewrote this class for AS 2. http://www.v-i-a.net/download/?LoaderQueue http://www.v-i-a.net/download/?LoaderQueue_doc -- Best regards, Igormailto:[EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Looping Loaded Sound
or you can try a Class I made to do exactly that (it's an extension manager file, for installing the doc, code hints, etc ) http://lab.daroost.ca/source/SoundLoop2.mxp JesterXL wrote: s = new Sound(this); s.onSoundComplete = function() { this.start(0, 0); }; s.loadSound(my.mp3, true); - Original Message - From: DP [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 12:14 PM Subject: [Flashcoders] Looping Loaded Sound Hey Gang! Has anyone had trouble getting dynamically loaded MP3s to loop? I'm having a bit of trouble with this. Can Flash do this? What's the deal, 'yo? David Politi Super Genius ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] LoaderClass in Flash 8
Checked Bryan Ledford's site, there was an update this month: 2005/10/4 http://www.bryanledford.com/download/LoaderClass2.0.zip Just trying to keep it fresh! :D On 10/26/05, Igor Ageyev [EMAIL PROTECTED] wrote: Hello Adrian. AP 'Movieclip Loader Class vs Bokel's Loader Class'. And people AP seemed to prefer Ralf's version. Does anyone know if there is an AS2 AP version of his class? Bryan Ledford rewrote this class for AS 2. http://www.v-i-a.net/download/?LoaderQueue http://www.v-i-a.net/download/?LoaderQueue_doc -- Best regards, Igor mailto:[EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- [ http://www.sosuke.com ] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash 2005 interface with actionscript 3?
I would like to make use of the performance improvements of AS3 by migrating and compiling some of my critical code with Flex 2.0. Is there a way that my Flash 2005/AS2 application could interface with AS3 complied code? The actual application itself will be released in the form of an offline, cross platform Projector. Thanks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Job Offer :: employee search
I am wondering if their is a better place to post full time positions. We have six positions that we need to fill for development of client projects and the component development. Please let me know if you have any URL's. I have wasted money on all the job sites and am not finding the type of people that would use this list. If you are an HR person that knows how to find these types of people please contact me! Thanks for any insight! Wade ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Job Offer :: employee search
Where is the job? -Original Message- From: [EMAIL PROTECTED] on behalf of Wade Arnold Sent: Wed 10/26/2005 6:30 PM To: Flashcoders mailing list Cc: Subject:[Flashcoders] Job Offer :: employee search I am wondering if their is a better place to post full time positions. We have six positions that we need to fill for development of client projects and the component development. Please let me know if you have any URL's. I have wasted money on all the job sites and am not finding the type of people that would use this list. If you are an HR person that knows how to find these types of people please contact me! Thanks for any insight! Wade ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Job Offer :: employee search
I'm sorry I'm not addressing your question, but I have one of my own. On the t8design web site there is an article entitled Flash Player 7 dated 5.12.05 that says: For years Macromedia's Flash has been the only other industry standard in website development next to HTML. With over 98% of the world's computers having the Flash 4 player and below, many of our clients ask why we require that users have the Flash 7 player to view our websites. 98% have the Flash player 4 and below? Does this not contradict Macromedia's claims a bit? Is it true? -A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] beware of flash player 8.5
i know, i know this is nothing new, but i would like to mention it in public. flash player 8.5 is in alpha, which means it is most likely that there are a lot of backward compatibility issues. i just wasted some hours cause i tried to find an error in my coding.. i tested the swf file in my browser with the flash player 8.5 plugin and it just behaved wrong. i searched and searched and came up with nothing, until i discoverd that i had the 8.5 player installed. i reinstalled the flash player 8.0 after that, and viola, it worked like it should... i even emailed one guy, cause his website made my browser crash. i just figured out that his site works fine in flash player 8.0. that said, i'll better stick with flash player 8 as my browser plugin, and only use the fp 8.5 for as3/flexbuilder2 testing... gr, -- ~ Benjamin Herholz | Code www.dawn2.com Hamburg - Copenhagen m: +49 (0) 160 96670732 ~ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] beware of flash player 8.5
Summary: The 8.5 Player is alpha, and backwards-compatibility is not yet complete... please keep a straight 8.0 for testing public work. Benjamin Herholz | [EMAIL PROTECTED] wrote: that said, i'll better stick with flash player 8 as my browser plugin, and only use the fp 8.5 for as3/flexbuilder2 testing... Good point. Other tactics I've seen discussed for handling this early alpha access: -- Use a second computer for pre-release testing. -- On a single PC, the ActiveX in IE is different from the Netscape Plugin in Firefox... possible to differentiate them this way. -- There are plugin switchers out there, but I haven't evaluated any of them myself. jd -- John Dowdell . Macromedia Developer Support . San Francisco CA USA Weblog: http://www.macromedia.com/go/blog_jd Aggregator: http://www.macromedia.com/go/weblogs Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Local machine data manipulation
Hi all, Im trying to get my head around the capabilities of Flash/Flex for the following simple scenario: 1) Load a text file (csv/txt etc) from the local file system into a flash object 2) Convert this object into properly formatted xml 3) Save to local file system On PC this sort of thing is traditionally done using a windows application, but I would like to know how much of this I can achieve in a flash environment. I have a .NET server/SQL server too, but Im hoping this can all be done client-side so I don't have to upload the data and then re-download it. Any thoughts/ideas appreciated. Cheers, Nick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Local machine data manipulation
Flash cannot write to the local file system; it can read. To write, you'll need a 3rd party projector (mProjector, SWFStudio, Zinc, Screenweaver [open source]), or Macromedia Director. - Original Message - From: Nick Weekes [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 6:55 PM Subject: [Flashcoders] Local machine data manipulation Hi all, Im trying to get my head around the capabilities of Flash/Flex for the following simple scenario: 1) Load a text file (csv/txt etc) from the local file system into a flash object 2) Convert this object into properly formatted xml 3) Save to local file system On PC this sort of thing is traditionally done using a windows application, but I would like to know how much of this I can achieve in a flash environment. I have a .NET server/SQL server too, but Im hoping this can all be done client-side so I don't have to upload the data and then re-download it. Any thoughts/ideas appreciated. Cheers, Nick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] beware of flash player 8.5
VMWare might be a solution too, no idea how the licensing of Flex/Flash is dealt though. Oh well, it's a pitty to work on two computers at the same time. ;-) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Job Offer :: employee search
http://www.chinwag.com/flasher/jobs_index.shtml Wade Arnold wrote: I am wondering if their is a better place to post full time positions. We have six positions that we need to fill for development of client projects and the component development. Please let me know if you have any URL's. I have wasted money on all the job sites and am not finding the type of people that would use this list. If you are an HR person that knows how to find these types of people please contact me! Thanks for any insight! Wade ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders --  --- Nils Millahn Internet Solutions - Design and Development - Flash Specialist T: +44 (0) 7909 528 617 E: [EMAIL PROTECTED] W: www.hub124.co.uk === Notice of Confidentiality. This transmission is intended for the named recipient only. It contains information which may be confidential and which may also be privileged. Unless you are the named addressee (or authorised to receive it for the addressee) you may not copy or use it, or disclose it to anyone else. It is the responsibility of the recipient to ensure that the forwarding, opening or use of the e-mail (and any attachment) will not adversely affect their system or data. Please carry out appropriate virus checks. === ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] NetStream class, Macs and local FLVs
Bump -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Villarosa Sent: Tuesday, 25 October 2005 3:34 AM To: 'Flashcoders mailing list' Subject: [Flashcoders] NetStream class, Macs and local FLVs I'm trying to code my way around this known error[1] with Flash, local FLV files, and Mac computers. I'm fine with the code and everything although just wanted to ask this relatively straightforward question. Will the NetStream class on a Mac still throw an onStatus string like NetStream.Play.StreamNotFound when it fails to find a linked FLV (with regard to the known error)? Remember that it will always fail and there's no way around it that I know about (apart from Macromedia's solution[1] with colon notation and using an absolute path per file). Cheers, Scott PS - Is this list on acid or what? For example, sometimes it's here and sometimes it's not. [1] http://www.macromedia.com/go/3121b301 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Job Offer :: employee search
Than perhaps you should start a new thread by sending the list and new email with a new subject. Cheers, Kevin - Original Message - From: Alan Shaw [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 4:42 PM Subject: Re: [Flashcoders] Job Offer :: employee search I'm sorry I'm not addressing your question, but I have one of my own. On the t8design web site there is an article entitled Flash Player 7 dated 5.12.05 that says: For years Macromedia's Flash has been the only other industry standard in website development next to HTML. With over 98% of the world's computers having the Flash 4 player and below, many of our clients ask why we require that users have the Flash 7 player to view our websites. 98% have the Flash player 4 and below? Does this not contradict Macromedia's claims a bit? Is it true? -A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash 2005 interface with actionscript 3?
Presumably you could use LocalConnection between two or more SWFs, some written in AS2 and others in AS3. But AS3 bytecode requires the 8.5 player: depending on your release dates this could be a problem for users since it's still in Alpha testing and won't go live til middle of next year. Jules On 10/27/05, Paul Shafi [EMAIL PROTECTED] wrote: I would like to make use of the performance improvements of AS3 by migrating and compiling some of my critical code with Flex 2.0. Is there a way that my Flash 2005/AS2 application could interface with AS3 complied code? The actual application itself will be released in the form of an offline, cross platform Projector. Thanks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Local machine data manipulation
Or Central..? --- JesterXL [EMAIL PROTECTED] wrote: Flash cannot write to the local file system; it can read. To write, you'll need a 3rd party projector (mProjector, SWFStudio, Zinc, Screenweaver [open source]), or Macromedia Director. - Original Message - From: Nick Weekes [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 6:55 PM Subject: [Flashcoders] Local machine data manipulation Hi all, Im trying to get my head around the capabilities of Flash/Flex for the following simple scenario: 1) Load a text file (csv/txt etc) from the local file system into a flash object 2) Convert this object into properly formatted xml 3) Save to local file system On PC this sort of thing is traditionally done using a windows application, but I would like to know how much of this I can achieve in a flash environment. I have a .NET server/SQL server too, but Im hoping this can all be done client-side so I don't have to upload the data and then re-download it. Any thoughts/ideas appreciated. Cheers, Nick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Local machine data manipulation
Thanks for keeping the faith, brother man! - Original Message - From: Mike Lyda [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 10:03 PM Subject: Re: [Flashcoders] Local machine data manipulation Or Central..? --- JesterXL [EMAIL PROTECTED] wrote: Flash cannot write to the local file system; it can read. To write, you'll need a 3rd party projector (mProjector, SWFStudio, Zinc, Screenweaver [open source]), or Macromedia Director. - Original Message - From: Nick Weekes [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 26, 2005 6:55 PM Subject: [Flashcoders] Local machine data manipulation Hi all, Im trying to get my head around the capabilities of Flash/Flex for the following simple scenario: 1) Load a text file (csv/txt etc) from the local file system into a flash object 2) Convert this object into properly formatted xml 3) Save to local file system On PC this sort of thing is traditionally done using a windows application, but I would like to know how much of this I can achieve in a flash environment. I have a .NET server/SQL server too, but Im hoping this can all be done client-side so I don't have to upload the data and then re-download it. Any thoughts/ideas appreciated. Cheers, Nick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Weird, child control's method can't be called in container's init()?
again, it's timing. use the onLoad event of the scrollbar class to call the init() of the button movieclip. public function onLoad() { myButton.init(); } hth, On 10/26/05, Boon Chew [EMAIL PROTECTED] wrote: Hi, have a question here that I don't quite understand why it happens and how to get around it... I have a movieclip called mcScrollBar, and it's associated with an AS2 class (via the linkage property) called UI.ScrollBar. The scroll bar contains another movieclip, called mcScrollButton, and this is associated with the class UI.ScrollButton. Iif I try to call a method in ScrollButton from ScrollBar's init(), the method doesn't exist! Am I missing something here? The behavior doesn't seem to make sense, you would think that all the containing child objects are initialized and fully constructed before you reach init() in the container class. The class looks roughly like this: class UI.ScrollBar extends UI.Control { private var mcScrollButton: ScrollButton; function ScrollBar() { } function init() { super.init(); mcScrollButton.setDragRange(0, 100); - doesn't work, but calling it later in time in another function will work. } } class UI.ScrollButton { ... function setDragRange() { } } __ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- John Grden - Blitz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] attachMovie synchronization
Hi, Thanks for this solution. At least I got to know about initialization parameter in attachMovie. But this way I will be dependent on frame rate. Can there be some solution which is not dependent in frame rate? ~Dhiraj -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Laurent Oberlé Sent: Wednesday, October 26, 2005 3:01 PM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] attachMovie synchronization Hi, You can attach en init object to your clip X like this : init_obj = new Object(); init_obj.onEnterFrame = function() { _root.func2 (); delete(this.onEnterFrame); } attachMovie(X, Instance1,1, init_obj); like this func1 is called before func2. Laurent -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Dhiraj Girdhar Envoyé : mercredi 26 octobre 2005 08:14 À : Flashcoders mailing list Objet : [Flashcoders] attachMovie synchronization Hello, I have a movie clip symbol, say 'X'. X has a movie clip placed inside, say 'Y'. There is code on Y i.e. onClipEvent(load) { _root.func1(); } Now when I attach X using attachMovie i.e. having following code: attachMovie(X, Instance1,1); _root.func2(); func2 gets called before func1. Which states that attachMovie is not completely synchronized. Is there any way by which I can execute func2 after whole X has been loaded i.e. even load event of movie clips inside X has been triggered? The condition is that I cannot move call of func2 to load event of Y. Thanks in advance. Dhiraj Girdhar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders