RE: [Flashcoders] Flash Player 9.0.16 and Huge SWFs
Actually you can use images greater then 2880 pixels in width. I've made some scroller once that used image more then 3600 pixels in width. And it worked good, but later for some optimization reason and to be on the safe side it was re-written and divided to parts :) Besides this Matthew wrote it worked well in the old players. I think it's a bug :) If something works in old version of application and stops working in new version, its definitely bug not a feature :) Igor V. aka The Helmsman www.mixtv.tv -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Thursday, July 20, 2006 8:23 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash Player 9.0.16 and Huge SWFs The magic number (limit) is 2880 pixels in both directions (width, height) Muzak - Original Message - From: Matthew Donadio [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, July 19, 2006 11:54 PM Subject: [Flashcoders] Flash Player 9.0.16 and Huge SWFs Hi all, I looked around for any chatter about this, but didn't find anything... Is anyone having problems loading large swfs (dimension wise) from a movie running in Flash Player 9? I have an application that loads a few large swfs (7000x500 and 9975x500) at runtime. The application is published for FP6/AS2 and works fine in Flash Player 6.0.47 through Flash Player 8.0.24. I am still investigating this, but when I load the 9975x500 swf into the app in FP 9.0.16 in IE6/Win the player crashes and exits (right click gives me browser menu instead of Flash player menu) immediately after the MovieClip.loadMovie(). FP 9.0.16 under FF1.5/Win just hangs at the same point. The 7000x500 SWF seems to be fine. The SWF is exported from Illustrator CS2. If I export the swf at a smaller size and scale it up after I load it, then it works fine. I will probably use this workaround, but I like to know why things are happening. I will try to build a simplified test case that demonstrates this. Any thoughs would be appreciated. Thanks. --- matthew donadio ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ NOD32 1.1668 (20060719) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How to embed metadata in SWF files?
If you are loading one movie to another use following technique: Main movie Main movie variable defined: Var testVar:String = Hello world; External movie loaded to level 1: External movie variable defined: Var testVar:String = Hello world - external; Now let's load external movie to level 1: Trace(_level0.testVar) prints Hello world; Trace(_root.testVar) prints Hello world - external; Trace(_level1.testVar) prints Hello world - external; Then same external movie we'll load to some mc called container_mc which located on the main movie timeline: Trace(_level0.testVar) prints Hello world; Trace(_root.testVar) prints Hello world; Trace(_root.container_mc.testVar) prints Hello world - external; Trace(_level0.container_mc.testVar) prints Hello world - external; Hope it will help you to undestand Flash scope Igor V. aka The Helmsman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rifled Cloaca Sent: Wednesday, July 19, 2006 5:29 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] How to embed metadata in SWF files? Are you simply opening the SWF file directly, or loading it into a wrapper SWF? If you're loading it directly... it's just _root.var1 _root.var2 ... If you're loading it into a wrapper, like so: _root.myClip.loadMovie(path/to/my/movie.swf); once it loads, you'll be able to access the data with: _root.myClip.var1 _root.myClip.var2 ... Make sure your movie has loaded. Use the MovieClipLoader class and assign an onLoad handler to access the variables. -rc On 7/18/06, Jeff Stearns [EMAIL PROTECTED] wrote: I don't have any problems getting variable assignments into the SWF file. I have problems accessing their values when I'm playing the movie. The SWF contains some ActionScript in frame 1 which sets variables like title=My First Movie, year=2006. But how can my Flash player access those variables when it loads and plays the movie? Are they in some oddball namespace like _root.somethingOrOther thx, jeff On Jul 18, 2006, at 3:11 PM, Rifled Cloaca wrote: Or you could create a SWF using MTASC or the Flash IDE, and replace the variables after it is published like this guy does: http://www.neurofuzzy.net/2005/01/27/swf-recombination/ On 7/16/06, Mike Britton [EMAIL PROTECTED] wrote: I would build a wrapper MovieClip class extension for your compiled SWF, and use LocalConnection to send/receive the values. That is, use LocalConnection in both the compiled swfs and in the wrapper. The wrapper is the receiver and the compiled clips are the broadcasters. http://www.osflash.org/localconnection hth, Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript Application Framework
I started this thread for a simple reason, love or loath Ruby what has been developed here has enabled several of my clients to deploy excellent web applications with a significantly reduced investment of time with no aparent compromise on functionality. I think thats great. I wish the same could be done for AS. I feel that making the job of the Flash/Flex developer as easy as posible will enable us all to concentrate on the parts of our applications which are unique and require special attention. It is very easy to make use of Ruby on Rails. it took me just a few hours to get an application runinng with it with no prior knowledge. I am looking at ARP and Carngorm at the moment and they are not proving easy to use and I am a highly experienced AS developer. I have also started looking at Flex. . . If there proves to be a way that we as a comunity can make developing easier we should invest the time. I would contribute for sure. So what do you think is missing? Is there something we could do or is it as easy as it gets? On 7/20/06, Weyert de Boer [EMAIL PROTECTED] wrote: As it ends up, his comments were fueled solely by his dislike for Ruby's syntax, which has nothing to do with whether or not Ruby on Rails is deserving of the attention and praise it is getting. I don't see why my dislike of Ruby's syntax has anything to do with this. I won't bother explain my issues with Ruby itself. It looks like you think I dislike RoR too, I haven't said it, probably I expressed myself badly. I will post this to the flashcoders myself, so you won't be bothered to do so yourself. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
Check the Flash docs... It's explained ;-) mcRoundedRect.scale9Grid = new Rectangle(x1, y1, x2, y2); Marcos Neves a écrit : How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript Application Framework
I am looking at ARP and Carngorm at the moment and they are not proving easy to use and I am a highly experienced AS developer. I have also started looking at Flex. . . Did you have a look at haXe ? http://haxe.org It has builtin remoting for communicating with Flash. The idea is that you can program both your website and your Flash movies in haXe. This is great since you can share some code between your flash client and server. A lot of tutorials are available there : http://haxe.org/doc Nicolas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript Application Framework
Have you ever built anything in haXe? If so how did you find the experience? On 7/20/06, Nicolas Cannasse [EMAIL PROTECTED] wrote: I am looking at ARP and Carngorm at the moment and they are not proving easy to use and I am a highly experienced AS developer. I have also started looking at Flex. . . Did you have a look at haXe ? http://haxe.org It has builtin remoting for communicating with Flash. The idea is that you can program both your website and your Flash movies in haXe. This is great since you can share some code between your flash client and server. A lot of tutorials are available there : http://haxe.org/doc Nicolas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript Application Framework
Have you ever built anything in haXe? If so how did you find the experience? Disclaimer : I'm the haXe author I have been building several websites and flash games with haXe and its predecessor (our in-house language MotionTypes). The less I can say is that using it has been tremendously boosting our productivity and increased the quality of our code. Nicolas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as3: weird package problem
Thanks for replying, sounds like a pretty good hack to me, thanks! -Meinte On 7/19/06, John Giotta [EMAIL PROTECTED] wrote: Hey Meinte, What I've just done is set the file and path then just lowercased the drive letter. Windows C: drive - SET ASFILE=%~dp0TestClass.as SET ASFILE=%ASFILE:C:\=c:\% Then I just used %ASFILE% in the mxmlc call. C:\Program Files\Flex SDK\bin\mxmlc.exe -benchmark=true -creator=John Giotta -debug=true -file-specs %ASFILE% - John P.S. this is a hack since I'm dealing with C: drive on my machine. In the meantime, I hope to find a better solution. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[FlashCoders] Memory builds up
Hello, I have a few very simple lines of code on _root, frame 1 (it's the only frame in the main timeline): -- var ballID:Number = 0; _root.onEnterFrame = createBall; function createBall():Void { var mc:MovieClip = _root.attachMovie(ball, ball + ballID, 100 + ballID++); mc._x = random(550); mc._y = random(400); } -- ball is the linkage ID of a simple vector circle in the library. The ball movieclip has 10 frames (with only 1 keyframe on frame 1) and at the last frame it says this.removeMovieClip(); I run the swf and it soon builds up memory, from 6.8M to 10M. It will probably go up more if I leave it open. Why?? The balls are created and destroyed just fine on the screen. What is happening and the memory builds up? This is a test regarding a big optimization attempt for a big game project I'm finishing up, where the game slows down significantly after 30min of play. I started with the very basics and I see that even in this simple example there is problem with the memory. Am I missing something here? Thanks a lot, Dimitrios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] Memory builds up
Hi, how about if you leaving it running for longer? The memory might go up, but should go down once in a while when the garbage collection kicks in. Minimizing the window might trigger it. I tried your example, but i see no alarming memory build up. greetz Hans On 7/20/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hello, I have a few very simple lines of code on _root, frame 1 (it's the only frame in the main timeline): -- var ballID:Number = 0; _root.onEnterFrame = createBall; function createBall():Void { var mc:MovieClip = _root.attachMovie(ball, ball + ballID, 100 + ballID++); mc._x = random(550); mc._y = random(400); } -- ball is the linkage ID of a simple vector circle in the library. The ball movieclip has 10 frames (with only 1 keyframe on frame 1) and at the last frame it says this.removeMovieClip(); I run the swf and it soon builds up memory, from 6.8M to 10M. It will probably go up more if I leave it open. Why?? The balls are created and destroyed just fine on the screen. What is happening and the memory builds up? This is a test regarding a big optimization attempt for a big game project I'm finishing up, where the game slows down significantly after 30min of play. I started with the very basics and I see that even in this simple example there is problem with the memory. Am I missing something here? Thanks a lot, Dimitrios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [FlashCoders] Memory builds up
I tried your example, but i see no alarming memory build up. I can confirm this, no speedy memory increase, only 500kb in about 5 min. Bernard On 7/20/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hello, I have a few very simple lines of code on _root, frame 1 (it's the only frame in the main timeline): -- var ballID:Number = 0; _root.onEnterFrame = createBall; function createBall():Void { var mc:MovieClip = _root.attachMovie(ball, ball + ballID, 100 + ballID++); mc._x = random(550); mc._y = random(400); } -- ball is the linkage ID of a simple vector circle in the library. The ball movieclip has 10 frames (with only 1 keyframe on frame 1) and at the last frame it says this.removeMovieClip(); I run the swf and it soon builds up memory, from 6.8M to 10M. It will probably go up more if I leave it open. Why?? The balls are created and destroyed just fine on the screen. What is happening and the memory builds up? This is a test regarding a big optimization attempt for a big game project I'm finishing up, where the game slows down significantly after 30min of play. I started with the very basics and I see that even in this simple example there is problem with the memory. Am I missing something here? Thanks a lot, Dimitrios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript Application Framework
I see. I will have a good look at haXe as well. I like the idea but am a bit worried about the amount of time I would have to invest to gain enough understanding to build an application. How long would you imagin it might take to for me to get started? On 7/20/06, Nicolas Cannasse [EMAIL PROTECTED] wrote: Have you ever built anything in haXe? If so how did you find the experience? Disclaimer : I'm the haXe author I have been building several websites and flash games with haXe and its predecessor (our in-house language MotionTypes). The less I can say is that using it has been tremendously boosting our productivity and increased the quality of our code. Nicolas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] slide a movieclip with photo(loaded by xml)
Hello. Im doing a test loading from xml information to load into one movie clip one photo and having a number menu. When i press one of those numbers a function subAppear makes the movieclip slide from the top. Wht i dont understand is that he loads the photo, but the function doesnt work..i tried to test the function without loading the xml and the function works good..but when i load the xml..it doesnt..any help? Thanks in advance...and here is the code from the function and the function that creates the buttons Jose Maria function subAppear(mc:MovieClip, val:Number, target:Number):Void { mc.onEnterFrame = function() { if (target-this._y0.2 this._alpha99) { this._y = target; delete this.onEnterFrame; } if (this._alpha101) { this._alpha += val; } if (this._ytarget) { this._y -= (this._y-target)/4; } }; } function createPhotofolio():Void { for (i=0; iphotoMenu.length; i++) { newBut = _root.attachMovie(but, but+i, 999+i); newBut._x = 33+(newBut._width+5)*i; newBut._y = 380; newBut.txt.text = [i+1]; newBut.link = photoMenu[i].firstChild.firstChild; newBut.onRelease = function() { loadMovie(this.link, imagem_mc); subAppear(imagem_mc, (i+3), 95); }; } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript Application Framework
I see. I will have a good look at haXe as well. I like the idea but am a bit worried about the amount of time I would have to invest to gain enough understanding to build an application. How long would you imagin it might take to for me to get started? Very quickly, especially if you have some AS2 or Java knowledge. haXe offers the same Flash API as AS2, so people having experience in flash programming are not lost. You can read a quick introduction to haXe article that was published on ActionScript.com : http://www.actionscript.com/Article/tabid/54/ArticleID/haxe/Default.aspx Nicolas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] slide a movieclip with photo(loaded by xml)
When 'this.link' loads into imagem_mc, any existing properties and methods of imagem_mc are destroyed because 'this.link' replaces imagem_mc. Immediately after loading the MovieClip, you call subAppear which assigns the onEnterFrame handler. This handler is destroyed when the MovieClip loads so you don't see your animation working. Here are your options: 1) use MovieClipLoader and then use the onLoadInit event to evoke subAppear when the movie has completely loaded or 2) nest imagem_mc inside a wrapper MovieClip and assign the onEnterFrame handler to that wrapper. The first option is the better option as it's just neater and also because I think it's fair to assume you only want the animation to happen once the MovieCLip has loaded anyway. HTH Adrian On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote: Hello. Im doing a test loading from xml information to load into one movie clip one photo and having a number menu. When i press one of those numbers a function subAppear makes the movieclip slide from the top. Wht i dont understand is that he loads the photo, but the function doesnt work..i tried to test the function without loading the xml and the function works good..but when i load the xml..it doesnt..any help? Thanks in advance...and here is the code from the function and the function that creates the buttons Jose Maria function subAppear(mc:MovieClip, val:Number, target:Number):Void { mc.onEnterFrame = function() { if (target-this._y0.2 this._alpha99) { this._y = target; delete this.onEnterFrame; } if (this._alpha101) { this._alpha += val; } if (this._ytarget) { this._y -= (this._y-target)/4; } }; } function createPhotofolio():Void { for (i=0; iphotoMenu.length; i++) { newBut = _root.attachMovie(but, but+i, 999+i); newBut._x = 33+(newBut._width+5)*i; newBut._y = 380; newBut.txt.text = [i+1]; newBut.link = photoMenu[i].firstChild.firstChild; newBut.onRelease = function() { loadMovie(this.link, imagem_mc); subAppear(imagem_mc, (i+3), 95); }; } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
No so clearly Julien, if(I create a rectangle with exact the same size of my sprite, it throw me that error. I bust make it at least 1 pixel small. It´s not on the docs :\ On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Check the Flash docs... It's explained ;-) mcRoundedRect.scale9Grid = new Rectangle(x1, y1, x2, y2); Marcos Neves a écrit : How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flv stops playing after undefined numbers of seconds (through firewall)
Hi list, i have an flv that plays from behind a firewall. Tested locally the flv plays great (from a personal edition of the fcs), however from the external fcs through the firewall, the first few seconds seem to come through and then i get a (dump from the log): onStatus called: (191883 ms) clientid: 146516672 description: Stopped playing H07-20060215Notitieblok_versie4_audiovideo_282kbps384K. code: NetStream.Play.Stop level: status Scope:[type Function] onStatus called: (192118 ms) level: status code: NetStream.Buffer.Flush Scope:[type Function] I'm playing it from flashcomserver 1.5. The weird thing though is that it only happens with some videos, others play fine. This would lead to a conclusion that there is something wrong with the vids, however as said they play from a local version of the fcs and through standalone flvplayers as well. Any ideas would be very much appreciated:) greetz Hans ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] scale9grid how to
Marcos, If you made the rectangle the same size as your sprite - there would be no scale9 to speak of. It has to be smaller than the mc. You know how it works from implementing it in the IDE, so you know that there must be outside area that is left untouched, the interior does the scaling. - e.d. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: No so clearly Julien, if(I create a rectangle with exact the same size of my sprite, it throw me that error. I bust make it at least 1 pixel small. It´s not on the docs :\ On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Check the Flash docs... It's explained ;-) mcRoundedRect.scale9Grid = new Rectangle(x1, y1, x2, y2); Marcos Neves a écrit : How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] scale9grid how to
If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] scale9grid how to
Does any body can tell me what´s wrong with this code? The problem is that the scale9grid is not doing his job. The bt.swf embed has size of 100x22. But the trace at the end ignores it´s size. Why? Where scale9grid should be applied to work? I try many sprites but none work. package { import flash.display.Sprite; import flash.display.StageScaleMode; import flash.geom.Rectangle; import mx.core.MovieClipAsset; import flash.display.MovieClip; public class BtFlash extends Sprite { [Embed(source=bt.swf)] private var btClass:Class; public function BtFlash() { var bt:MovieClipAsset = new btClass(); addChild(bt); var mc:Sprite = new Sprite(); mc.graphics.beginFill(0); var rect:Rectangle = new Rectangle(6, 2, 70, 18); mc.graphics.drawRect(rect.x - 1, rect.y - 1, rect.width + 2, rect.height + 2); mc.graphics.endFill(); bt.addChild(mc); bt.scale9Grid = rect; trace(bt.width); trace(width); } } } On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Marcos, If you made the rectangle the same size as your sprite - there would be no scale9 to speak of. It has to be smaller than the mc. You know how it works from implementing it in the IDE, so you know that there must be outside area that is left untouched, the interior does the scaling. - e.d. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: No so clearly Julien, if(I create a rectangle with exact the same size of my sprite, it throw me that error. I bust make it at least 1 pixel small. It´s not on the docs :\ On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Check the Flash docs... It's explained ;-) mcRoundedRect.scale9Grid = new Rectangle(x1, y1, x2, y2); Marcos Neves a écrit : How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] scale9grid how to
This is the bt.swf http://neves.bs2.com.br/as3/bt.swf As you can imagine, I´m trying to scale only inside the black wire rectangle using the scale9grid. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Does any body can tell me what´s wrong with this code? The problem is that the scale9grid is not doing his job. The bt.swf embed has size of 100x22. But the trace at the end ignores it´s size. Why? Where scale9grid should be applied to work? I try many sprites but none work. package { import flash.display.Sprite; import flash.display.StageScaleMode; import flash.geom.Rectangle; import mx.core.MovieClipAsset; import flash.display.MovieClip; public class BtFlash extends Sprite { [Embed(source=bt.swf)] private var btClass:Class; public function BtFlash() { var bt:MovieClipAsset = new btClass(); addChild(bt); var mc:Sprite = new Sprite(); mc.graphics.beginFill(0); var rect:Rectangle = new Rectangle(6, 2, 70, 18); mc.graphics.drawRect(rect.x - 1, rect.y - 1, rect.width + 2, rect.height + 2); mc.graphics.endFill(); bt.addChild(mc); bt.scale9Grid = rect; trace(bt.width); trace(width); } } } On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Marcos, If you made the rectangle the same size as your sprite - there would be no scale9 to speak of. It has to be smaller than the mc. You know how it works from implementing it in the IDE, so you know that there must be outside area that is left untouched, the interior does the scaling. - e.d. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: No so clearly Julien, if(I create a rectangle with exact the same size of my sprite, it throw me that error. I bust make it at least 1 pixel small. It´s not on the docs :\ On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Check the Flash docs... It's explained ;-) mcRoundedRect.scale9Grid = new Rectangle(x1, y1, x2, y2); Marcos Neves a écrit : How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] scale9grid how to
Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv stops playing after undefined numbers of seconds (through firewall)
Are you stopping the Video after the NetStream.Play.Stop status code is fired? I ask because in most cases NetStream.Play.Stop will actually fire before actual playback is done. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] Memory builds up
Hm, You are right. Well, it went up from 6.8 to 10 to me as I said but it doesn't go further up. And it decreases from time to time. Ok thanks guys, I feel much better now. I was like what the heck?! Thanks :) Dimitrios - Original Message - From: Bernard Visscher [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Thursday, July 20, 2006 12:42 PM Subject: RE: [FlashCoders] Memory builds up I tried your example, but i see no alarming memory build up. I can confirm this, no speedy memory increase, only 500kb in about 5 min. Bernard On 7/20/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hello, I have a few very simple lines of code on _root, frame 1 (it's the only frame in the main timeline): -- var ballID:Number = 0; _root.onEnterFrame = createBall; function createBall():Void { var mc:MovieClip = _root.attachMovie(ball, ball + ballID, 100 + ballID++); mc._x = random(550); mc._y = random(400); } -- ball is the linkage ID of a simple vector circle in the library. The ball movieclip has 10 frames (with only 1 keyframe on frame 1) and at the last frame it says this.removeMovieClip(); I run the swf and it soon builds up memory, from 6.8M to 10M. It will probably go up more if I leave it open. Why?? The balls are created and destroyed just fine on the screen. What is happening and the memory builds up? This is a test regarding a big optimization attempt for a big game project I'm finishing up, where the game slows down significantly after 30min of play. I started with the very basics and I see that even in this simple example there is problem with the memory. Am I missing something here? Thanks a lot, Dimitrios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com
Re: [Flashcoders] flv stops playing after undefined numbers of seconds (through firewall)
Hi, no i'm not, i processed the flv's with a metadata injector and inspect the time and duration flags in the video. greetz Hans On 7/20/06, John Giotta [EMAIL PROTECTED] wrote: Are you stopping the Video after the NetStream.Play.Stop status code is fired? I ask because in most cases NetStream.Play.Stop will actually fire before actual playback is done. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] scale9grid how to
Make your rectangle a mc. In the Library, right-click on the mc, choose properties should be a checkbox @ bottom to enable scale9 you should see dashed rules appear in mc preview in Library 2x click into, drag the rules around to set up your scale9 On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to
RE: [Flashcoders] scale9grid how to
I used that two. You call the scale9 function when? I call it when I want the graphic to scale - that was just an excerpt from a class I wrote, you would want to add paramters like X,Y,height,Width of the graphic, and the name of the scale9 movie clip in the library. How do you know when it need to be updated? I don't understand the nature of that question. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 9:24 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive:
[Flashcoders] flash color shift
hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
You call scale inside the X,Y,height,Width assessors, right? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? I call it when I want the graphic to scale - that was just an excerpt from a class I wrote, you would want to add paramters like X,Y,height,Width of the graphic, and the name of the scale9 movie clip in the library. How do you know when it need to be updated? I don't understand the nature of that question. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 9:24 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com
RE: [Flashcoders] flash color shift
No Actionscript in your question, this should probably be on the Flashnewbie list, but Are you sure there is no compression going on from Photoshop? If I remember, .jpgs exported from Photoshop or Fireworks have about 80% compression by default. Make sure your settings for the .jpg are at 100% (Highest Quality). Also, in your publish, be sure you have no compression setting on the .jpgs - change the quality to 100%. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of i_bang Sent: Thursday, July 20, 2006 10:03 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flash color shift hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Form Help Needed, Please
Hi: I've got a form that just does not send. Can someone please look at my code? I placed the FLA, SWF, HTML and ASP files in a zip located at: www.d-mag.org/testform/sent_out.zip Could you also email reply back to me directly as well? [EMAIL PROTECTED] Thank you, Loren ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] scale9grid how to
No. All my example was, was a custom function that emulates a scale9 like how it works in Flash 8. It just positions and scales 9 graphics - that's all. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 10:02 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to You call scale inside the X,Y,height,Width assessors, right? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? I call it when I want the graphic to scale - that was just an excerpt from a class I wrote, you would want to add paramters like X,Y,height,Width of the graphic, and the name of the scale9 movie clip in the library. How do you know when it need to be updated? I don't understand the nature of that question. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 9:24 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the
Re: [Flashcoders] How to embed metadata in SWF files?
I'm pretty sure Flash 9 has built in metadata capabilities, although I've never used them and I'm not aware of any way to access them from Actionscript code. Here's some of the arguments you can use with mxmlc. -metadata.contributor name -metadata.creator name -metadata.date text -metadata.description text -metadata.language code -metadata.localized-description text lang -metadata.localized-title title lang -metadata.publisher name -metadata.title text Of course, it's probably Flash 9 only. On 7/20/06, The Helmsman [EMAIL PROTECTED] wrote: If you are loading one movie to another use following technique: Main movie Main movie variable defined: Var testVar:String = Hello world; External movie loaded to level 1: External movie variable defined: Var testVar:String = Hello world - external; Now let's load external movie to level 1: Trace(_level0.testVar) prints Hello world; Trace(_root.testVar) prints Hello world - external; Trace(_level1.testVar) prints Hello world - external; Then same external movie we'll load to some mc called container_mc which located on the main movie timeline: Trace(_level0.testVar) prints Hello world; Trace(_root.testVar) prints Hello world; Trace(_root.container_mc.testVar) prints Hello world - external; Trace(_level0.container_mc.testVar) prints Hello world - external; Hope it will help you to undestand Flash scope Igor V. aka The Helmsman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rifled Cloaca Sent: Wednesday, July 19, 2006 5:29 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] How to embed metadata in SWF files? Are you simply opening the SWF file directly, or loading it into a wrapper SWF? If you're loading it directly... it's just _root.var1 _root.var2 ... If you're loading it into a wrapper, like so: _root.myClip.loadMovie(path/to/my/movie.swf); once it loads, you'll be able to access the data with: _root.myClip.var1 _root.myClip.var2 ... Make sure your movie has loaded. Use the MovieClipLoader class and assign an onLoad handler to access the variables. -rc On 7/18/06, Jeff Stearns [EMAIL PROTECTED] wrote: I don't have any problems getting variable assignments into the SWF file. I have problems accessing their values when I'm playing the movie. The SWF contains some ActionScript in frame 1 which sets variables like title=My First Movie, year=2006. But how can my Flash player access those variables when it loads and plays the movie? Are they in some oddball namespace like _root.somethingOrOther thx, jeff On Jul 18, 2006, at 3:11 PM, Rifled Cloaca wrote: Or you could create a SWF using MTASC or the Flash IDE, and replace the variables after it is published like this guy does: http://www.neurofuzzy.net/2005/01/27/swf-recombination/ On 7/16/06, Mike Britton [EMAIL PROTECTED] wrote: I would build a wrapper MovieClip class extension for your compiled SWF, and use LocalConnection to send/receive the values. That is, use LocalConnection in both the compiled swfs and in the wrapper. The wrapper is the receiver and the compiled clips are the broadcasters. http://www.osflash.org/localconnection hth, Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com
RE: [Flashcoders] flash color shift
Probably saving out of photoshop in CMYK, need RGB, CMYK will look right in ps, but changes colors bringing into the RGB Flash world. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of i_bang Sent: Thursday, July 20, 2006 9:03 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flash color shift hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Accessing Vertices of Geometries
hi. i have a component that allows me to draw geometric shapes on it; rectangle, polygon, line, etc... the coordinates of each shape are stored in an array and passed back to javascript. i have a new requirement whereby i need to allow the user to select the vertices of each shape and move them to change the shape. the exact same functionality that you can do with the rectangle tool in the flash IDE. has anyone done this before or can point me in the right direction on how to get started? thank you. -- matt. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash color shift
Import your psd! You can keep your layers too. A+ Geoffrey Holland a écrit : Probably saving out of photoshop in CMYK, need RGB, CMYK will look right in ps, but changes colors bringing into the RGB Flash world. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of i_bang Sent: Thursday, July 20, 2006 9:03 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flash color shift hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- === Éric Thibault Programmeur analyste Réseau de valorisation de l'enseignement Université Laval, pavillon Félix-Antoine Savard Québec, Canada Tel.: 656-2131 poste 18015 Courriel : [EMAIL PROTECTED] === Avis relatif à la confidentialité / Notice of Confidentiality / Advertencia de confidencialidad http://www.rec.ulaval.ca/lce/securite/confidentialite.htm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
Marco, If I remember well, you must publish your fla in order to test your scale9 grid. You can't preview the results within the flash editor and the scale9 guides (the 4 black dashed lines) are just visual helpers. But, you can easily apply a scale9 grid to any movieclip at runtime, even if you haven't previously enabled scale9 in the movieclip properties... Here is a .fla file to illustrate this: http://www.vignali.net/julien/scale9.fla Hope it helps Julien Vignali Marcos Neves a écrit : That I did eric, how can I test to see if works? If I scale at the scene, It doesn´t works. When I export the swf, neither. On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Make your rectangle a mc. In the Library, right-click on the mc, choose properties should be a checkbox @ bottom to enable scale9 you should see dashed rules appear in mc preview in Library 2x click into, drag the rules around to set up your scale9 On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to How can I use programaticlly scale9grid to don´t deform a roundRect when scaled? I´know how it works at design time on flash. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription
Re: [Flashcoders] flash color shift
Under View Proof Setup, choose 'Monitor RGB' - this will give you a better representation fo what the image will look like in browsers and Flash. Colour correct the image to look as you want then save out your jpg ready for import into Flash. Now, back to ActionScript... :) HTH Adrian On 7/20/06, i_bang [EMAIL PROTECTED] wrote: hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] flash color shift
If the PS document is defiantly RGB, check the embedded colour profile, probably set to adobe 1998, use the convert to profile command to change it to SRGB before you export to Flash, you may notice some slight changes after the conversion, if so re-colour as necessary, save out again with the new profile and import into flash, should be fine. Hope this helps -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Geoffrey Holland Sent: 20 July 2006 15:28 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] flash color shift Probably saving out of photoshop in CMYK, need RGB, CMYK will look right in ps, but changes colors bringing into the RGB Flash world. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of i_bang Sent: Thursday, July 20, 2006 9:03 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flash color shift hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ All new Yahoo! Mail The new Interface is stunning in its simplicity and ease of use. - PC Magazine http://uk.docs.yahoo.com/nowyoucan.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Re: BitmapData.draw() peculiarity
Im interested, do you have a quick example of this. Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John VanHorn Sent: 19 July 2006 15:29 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Re: BitmapData.draw() peculiarity ok, luckily a friend had an answer for me. if any body is curious, you can offset the negative space by passing a transformation matrix as a param to the draw() method. On 7/18/06, John VanHorn [EMAIL PROTECTED] wrote: has anyone tried to use the BitmapData.draw() method to draw a movieclip that has content in the negative coordinate space? it seems like no matter what i do, i can only get the draw() method to start from the point 0,0 in a movie clip, when i need it to start at say -20,-20. even passing the clipRect param to the method does not do what you would expect. am i missing something here? any solutions or workarounds would be appreciated. -- John Van Horn [EMAIL PROTECTED] -- John Van Horn [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash color shift
thanks a lot Adrian !!! good solution! it works!! Under View Proof Setup, choose 'Monitor RGB' - this will give you a better representation fo what the image will look like in browsers and Flash. Colour correct the image to look as you want then save out your jpg ready for import into Flash. Now, back to ActionScript... :) HTH Adrian On 7/20/06, i_bang [EMAIL PROTECTED] wrote: hi! anyone know how can i keep the quality of a image with a photoshop profile in flash? now when i import the jpg file into flash the color of the image changes a lot, it´s more lighter than the original, what can i do?? thanks a lot!! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] popoulating FLV files with metaData from encoder
Hey, anyone knkow how to get the metaData into the flv through the encoder, seems to be blank ? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: BitmapData.draw() peculiarity
sure... say you have a movie clip named contentMc, with the reg point in the center. that would mean that the upper left most content within that movie clip would have a negative _x and _y, say -50,-50. if you use: bmpObject.draw(contentMc), it will only draw a bitmap starting at 0,0so you would only get the content in the bottom right quadrant of contentMc. one of the params you can pass the draw() method is a transformation matrix. so if you used: bmpObject.draw(contentMc, new Matrix(1,0,0,1,50,50)); it would start drawing the bitmap from -50,-50 within contentMc. the last 2 params of the matrix are the amount of offset. On 7/20/06, jim [EMAIL PROTECTED] wrote: Im interested, do you have a quick example of this. Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John VanHorn Sent: 19 July 2006 15:29 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Re: BitmapData.draw() peculiarity ok, luckily a friend had an answer for me. if any body is curious, you can offset the negative space by passing a transformation matrix as a param to the draw() method. On 7/18/06, John VanHorn [EMAIL PROTECTED] wrote: has anyone tried to use the BitmapData.draw() method to draw a movieclip that has content in the negative coordinate space? it seems like no matter what i do, i can only get the draw() method to start from the point 0,0 in a movie clip, when i need it to start at say -20,-20. even passing the clipRect param to the method does not do what you would expect. am i missing something here? any solutions or workarounds would be appreciated. -- John Van Horn [EMAIL PROTECTED] -- John Van Horn [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- John Van Horn [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] popoulating FLV files with metaData from encoder
Hi, yes, type: metaData into the flv in google and its the first hit:) greetz Hans On 7/20/06, sam rolfe [EMAIL PROTECTED] wrote: Hey, anyone knkow how to get the metaData into the flv through the encoder, seems to be blank ? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] popoulating FLV files with metaData from encoder
I've had no trouble retrieving metaData from flv's that were created using the encoder. What are you trying to do? - Marc At 09:46 AM 7/20/2006, you wrote: Hey, anyone knkow how to get the metaData into the flv through the encoder, seems to be blank ? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] slide a movieclip with photo(loaded by xml)
Something like this? because it doesnt work...it remains the problem... //create an instance of MovieClipLoader var myMCL = new MovieClipLoader(); myMCL.onLoadInit = function (targetMC) { subAppear(targetMC, (i+3), 95); } function createTreeMenu():Void { for (i=0; imainMenus.length; i++) { newBut = _root.attachMovie(but, but+i, 999+i); newBut._x = 33+(newBut._width+5)*i; newBut._y = 380; newBut.txt.text = [i+1]; newBut.link = mainMenus[i].firstChild.firstChild; subAppearX(imagemp_mc, (i+3), 344); newBut.onRelease = function() { loadMovie(this.link, imagem_mc); myMCL.loadClip(imagem_mc); }; } } sorry for my dullness...maybe with a event listener?hummm On 7/20/06, Adrian Park [EMAIL PROTECTED] wrote: When 'this.link' loads into imagem_mc, any existing properties and methods of imagem_mc are destroyed because 'this.link' replaces imagem_mc. Immediately after loading the MovieClip, you call subAppear which assigns the onEnterFrame handler. This handler is destroyed when the MovieClip loads so you don't see your animation working. Here are your options: 1) use MovieClipLoader and then use the onLoadInit event to evoke subAppear when the movie has completely loaded or 2) nest imagem_mc inside a wrapper MovieClip and assign the onEnterFrame handler to that wrapper. The first option is the better option as it's just neater and also because I think it's fair to assume you only want the animation to happen once the MovieCLip has loaded anyway. HTH Adrian On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote: Hello. Im doing a test loading from xml information to load into one movie clip one photo and having a number menu. When i press one of those numbers a function subAppear makes the movieclip slide from the top. Wht i dont understand is that he loads the photo, but the function doesnt work..i tried to test the function without loading the xml and the function works good..but when i load the xml..it doesnt..any help? Thanks in advance...and here is the code from the function and the function that creates the buttons Jose Maria function subAppear(mc:MovieClip, val:Number, target:Number):Void { mc.onEnterFrame = function() { if (target-this._y0.2 this._alpha99) { this._y = target; delete this.onEnterFrame; } if (this._alpha101) { this._alpha += val; } if (this._ytarget) { this._y -= (this._y-target)/4; } }; } function createPhotofolio():Void { for (i=0; iphotoMenu.length; i++) { newBut = _root.attachMovie(but, but+i, 999+i); newBut._x = 33+(newBut._width+5)*i; newBut._y = 380; newBut.txt.text = [i+1]; newBut.link = photoMenu[i].firstChild.firstChild; newBut.onRelease = function() { loadMovie(this.link, imagem_mc); subAppear(imagem_mc, (i+3), 95); }; } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
Thanks Julien, Your example open my mind. Now I know that scale9grid is not powerfull as I thought. Here some conclusions that I found based on some tests: It doesn´t work with bitmap You can´t have movieClip inside it, only shapes. Nested MC with 9grid doesn´t work. The gradient fill or bitmap fill scale as if 9grid doesn´t exists. Textfields too. :( Resuming, there are so restrictions that it became almost useless. Very sorry. :( But thanks every one for the hand. :) On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Marco, If I remember well, you must publish your fla in order to test your scale9 grid. You can't preview the results within the flash editor and the scale9 guides (the 4 black dashed lines) are just visual helpers. But, you can easily apply a scale9 grid to any movieclip at runtime, even if you haven't previously enabled scale9 in the movieclip properties... Here is a .fla file to illustrate this: http://www.vignali.net/julien/scale9.fla Hope it helps Julien Vignali Marcos Neves a écrit : That I did eric, how can I test to see if works? If I scale at the scene, It doesn´t works. When I export the swf, neither. On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Make your rectangle a mc. In the Library, right-click on the mc, choose properties should be a checkbox @ bottom to enable scale9 you should see dashed rules appear in mc preview in Library 2x click into, drag the rules around to set up your scale9 On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: If it gets too messy, you can also roll your own scale 9 function for graphics - that's what I did since I'm building for Flash 7. It's pretty easy actually. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Wednesday, July 19, 2006 4:34 PM To: Flashcoders mailing list Subject: [Flashcoders] scale9grid how to
RE: [Flashcoders] scale9grid how to
I'm curious how you originally intended to use 9-slice scaling - the uses I would have for 9-slice would be interface component backgrounds and so forth, for which it would be far from useless. If you tell us what you're trying to do, perhaps we can suggest an alternate approach? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 2:09 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to Thanks Julien, Your example open my mind. Now I know that scale9grid is not powerfull as I thought. Here some conclusions that I found based on some tests: It doesn´t work with bitmap You can´t have movieClip inside it, only shapes. Nested MC with 9grid doesn´t work. The gradient fill or bitmap fill scale as if 9grid doesn´t exists. Textfields too. :( Resuming, there are so restrictions that it became almost useless. Very sorry. :( But thanks every one for the hand. :) On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Marco, If I remember well, you must publish your fla in order to test your scale9 grid. You can't preview the results within the flash editor and the scale9 guides (the 4 black dashed lines) are just visual helpers. But, you can easily apply a scale9 grid to any movieclip at runtime, even if you haven't previously enabled scale9 in the movieclip properties... Here is a .fla file to illustrate this: http://www.vignali.net/julien/scale9.fla Hope it helps Julien Vignali Marcos Neves a écrit : That I did eric, how can I test to see if works? If I scale at the scene, It doesn´t works. When I export the swf, neither. On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Make your rectangle a mc. In the Library, right-click on the mc, choose properties should be a checkbox @ bottom to enable scale9 you should see dashed rules appear in mc preview in Library 2x click into, drag the rules around to set up your scale9 On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 8:48 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to And how it can be done?
RE: [Flashcoders] ActionScript Application Framework
James, Rails and Flex work very well together. Maybe you should consider following that career path - a Flex/Rails developer. Jesse Warden has gone that way and loves it. http://www.recentrambles.com/pragmatic/view/31 BLITZ | Steven Sacks - 310-551-0200 x209 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
I´m using for interface components too. I import a png button and align the guides to my needs. But it doesn´t work. I found an ugly workaround for this. Textfields and movieClips inside would be good too. On 7/20/06, Tom Lee [EMAIL PROTECTED] wrote: I'm curious how you originally intended to use 9-slice scaling - the uses I would have for 9-slice would be interface component backgrounds and so forth, for which it would be far from useless. If you tell us what you're trying to do, perhaps we can suggest an alternate approach? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 2:09 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to Thanks Julien, Your example open my mind. Now I know that scale9grid is not powerfull as I thought. Here some conclusions that I found based on some tests: It doesn´t work with bitmap You can´t have movieClip inside it, only shapes. Nested MC with 9grid doesn´t work. The gradient fill or bitmap fill scale as if 9grid doesn´t exists. Textfields too. :( Resuming, there are so restrictions that it became almost useless. Very sorry. :( But thanks every one for the hand. :) On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Marco, If I remember well, you must publish your fla in order to test your scale9 grid. You can't preview the results within the flash editor and the scale9 guides (the 4 black dashed lines) are just visual helpers. But, you can easily apply a scale9 grid to any movieclip at runtime, even if you haven't previously enabled scale9 in the movieclip properties... Here is a .fla file to illustrate this: http://www.vignali.net/julien/scale9.fla Hope it helps Julien Vignali Marcos Neves a écrit : That I did eric, how can I test to see if works? If I scale at the scene, It doesn´t works. When I export the swf, neither. On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Make your rectangle a mc. In the Library, right-click on the mc, choose properties should be a checkbox @ bottom to enable scale9 you should see dashed rules appear in mc preview in Library 2x click into, drag the rules around to set up your scale9 On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 = t.topLeft_mc._height; y3 = h-t.bottomLeft_mc._height; w1 = t.topLeft_mc._width; w2 = w-(t.topLeft_mc._width + t.topRight_mc._width); w3 = t.topRight_mc._width; h1 = t.topRight_mc._height; h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height); h3 = t.bottomRight_mc._height; t.topLeft_mc._x = x1; t.topLeft_mc._y = y1; t.topCenter_mc._x = x2; t.topCenter_mc._y = y1; t.topCenter_mc._width = w2; t.topRight_mc._x = x3; t.topRight_mc._y = y1; t.centerLeft_mc._x = x1; t.centerLeft_mc._y = y2; t.centerLeft_mc._height = h2; t.center_mc._x = x2; t.center_mc._y = y2; t.center_mc._width = w2; t.center_mc._height = h2; t.centerRight_mc._x = x3; t.centerRight_mc._y = y2; t.centerRight_mc._height = h2; t.bottomLeft_mc._x = x1; t.bottomLeft_mc._y = y3; t.bottomCenter_mc._x = x2; t.bottomCenter_mc._y = y3; t.bottomCenter_mc._width = w2; t.bottomRight_mc._x = x3; t.bottomRight_mc._y = y3; return t; }; Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL
RE: [Flashcoders] Accessing Vertices of Geometries
What version of the Flash Player are you targeting? The basic idea would be to put a button at each vertex, use startDrag and stopDrag to enable drag-drop on those buttons, and redraw the shape on mouseMove during drag actions, getting the new coordinates from the button locations. The specifics would vary depending on Player version. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Thursday, July 20, 2006 10:40 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Accessing Vertices of Geometries hi. i have a component that allows me to draw geometric shapes on it; rectangle, polygon, line, etc... the coordinates of each shape are stored in an array and passed back to javascript. i have a new requirement whereby i need to allow the user to select the vertices of each shape and move them to change the shape. the exact same functionality that you can do with the rectangle tool in the flash IDE. has anyone done this before or can point me in the right direction on how to get started? thank you. -- matt. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] scale9grid how to
If you must use a bitmap, you might look into the Splice9 JSFL extension at http://www.brajeshwar.com/downloads/jsfl/splice9/. This extension is an author-time solution to the problem. If possible, however, I would suggest converting your PNGs to vectors. With the filters now available in Flash, there isn't much that you can do with bitmaps that you can't do with vectors. Also, vectors often yield smaller file sizes, and scale without degradation. Instead of putting textfields and movieclips inside the 9-sliced movieclip, how about putting them on top of it? You might consider using the 9-sliced clip as a background layer, and then controlling the width and height of the textfields separately. Some unique effects can be achieved by 9-slicing multiple movieclips and then stacking them. Additionally, you can put multiple shapes in the same movieclip on different layers and all the shapes will be affected by scale9grid. Also, you can use a 9-sliced movieclip as a mask for another movieclip, which could contain a textfield. With a creative combination of techniques, you should be able to achieve the desired result. You may not be able to do it with 9-slice alone, however. -tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 2:56 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to I´m using for interface components too. I import a png button and align the guides to my needs. But it doesn´t work. I found an ugly workaround for this. Textfields and movieClips inside would be good too. On 7/20/06, Tom Lee [EMAIL PROTECTED] wrote: I'm curious how you originally intended to use 9-slice scaling - the uses I would have for 9-slice would be interface component backgrounds and so forth, for which it would be far from useless. If you tell us what you're trying to do, perhaps we can suggest an alternate approach? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 2:09 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to Thanks Julien, Your example open my mind. Now I know that scale9grid is not powerfull as I thought. Here some conclusions that I found based on some tests: It doesn´t work with bitmap You can´t have movieClip inside it, only shapes. Nested MC with 9grid doesn´t work. The gradient fill or bitmap fill scale as if 9grid doesn´t exists. Textfields too. :( Resuming, there are so restrictions that it became almost useless. Very sorry. :( But thanks every one for the hand. :) On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Marco, If I remember well, you must publish your fla in order to test your scale9 grid. You can't preview the results within the flash editor and the scale9 guides (the 4 black dashed lines) are just visual helpers. But, you can easily apply a scale9 grid to any movieclip at runtime, even if you haven't previously enabled scale9 in the movieclip properties... Here is a .fla file to illustrate this: http://www.vignali.net/julien/scale9.fla Hope it helps Julien Vignali Marcos Neves a écrit : That I did eric, how can I test to see if works? If I scale at the scene, It doesn´t works. When I export the swf, neither. On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Make your rectangle a mc. In the Library, right-click on the mc, choose properties should be a checkbox @ bottom to enable scale9 you should see dashed rules appear in mc preview in Library 2x click into, drag the rules around to set up your scale9 On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and height parameters. Then in the function, do some calculations. Something like this (this example attaches the scale 9 clip from the library): private function scale9():MovieClip { t = this.target_mc.attachMovie(scale9graphic , scale9graphic_mc, theDepth); t._x = x; t._y = y; x1 = 0; x2 = t.topLeft_mc._width; x3 = w-(t.topLeft_mc._width); y1 = 0; y2 =
[Flashcoders] Speed up Datagrids
I've created an RIA application that depends heavily upon the Enhanced Datagrid. I like the datagrid quite a bit, however, each time a window opens, it can take upwards of 10 seconds for the datagrid to instantiate, and this is testing with small bits of data (Nothing more than 40 records). I load the data by using the .dataProvider method which comes back from the server very quickly. Most of my datagrids only have 1 to 4 columns, so the column sizes are not the problem. Yes, a lot of them have cell renderers which I'm putting in a checkbox, button or image. Once the datagrid loads, it runs very well. I just don't think the user is going to like waiting 10 to 15 seconds everytime they open a window in flash that has a datagrid. Does anyone have any successful strategies for speeding up the datagrid component? Does anyone know if the List component is faster than the datagrid component for showing simple data? Thanks, Doug Coning FORUM Solutions Senior Web Software Developer This e-mail and any attachment(s) are intended for the specified recipient(s) only and are legally protected. If you have received this communication in error, please reply to sender's e-mail address with notification of the error and then destroy this message in all electronic and physical forms. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
I found some workarounds at design time. But i´m still can´t use [Embed] to include my vector or bitmap and use it as scale9grid. Perhaps there´s some implications that I can´t see, to Macromedia didn´t implement that. Some unique effects can be achieved by 9-slicing multiple movieclips and then stacking them. Also, you can use a 9-sliced movieclip as a mask for another movieclip, which could contain a textfield. I´m curious about how to do that! On 7/20/06, Tom Lee [EMAIL PROTECTED] wrote: If you must use a bitmap, you might look into the Splice9 JSFL extension at http://www.brajeshwar.com/downloads/jsfl/splice9/. This extension is an author-time solution to the problem. If possible, however, I would suggest converting your PNGs to vectors. With the filters now available in Flash, there isn't much that you can do with bitmaps that you can't do with vectors. Also, vectors often yield smaller file sizes, and scale without degradation. Instead of putting textfields and movieclips inside the 9-sliced movieclip, how about putting them on top of it? You might consider using the 9-sliced clip as a background layer, and then controlling the width and height of the textfields separately. Some unique effects can be achieved by 9-slicing multiple movieclips and then stacking them. Additionally, you can put multiple shapes in the same movieclip on different layers and all the shapes will be affected by scale9grid. Also, you can use a 9-sliced movieclip as a mask for another movieclip, which could contain a textfield. With a creative combination of techniques, you should be able to achieve the desired result. You may not be able to do it with 9-slice alone, however. -tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 2:56 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to I´m using for interface components too. I import a png button and align the guides to my needs. But it doesn´t work. I found an ugly workaround for this. Textfields and movieClips inside would be good too. On 7/20/06, Tom Lee [EMAIL PROTECTED] wrote: I'm curious how you originally intended to use 9-slice scaling - the uses I would have for 9-slice would be interface component backgrounds and so forth, for which it would be far from useless. If you tell us what you're trying to do, perhaps we can suggest an alternate approach? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Thursday, July 20, 2006 2:09 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] scale9grid how to Thanks Julien, Your example open my mind. Now I know that scale9grid is not powerfull as I thought. Here some conclusions that I found based on some tests: It doesn´t work with bitmap You can´t have movieClip inside it, only shapes. Nested MC with 9grid doesn´t work. The gradient fill or bitmap fill scale as if 9grid doesn´t exists. Textfields too. :( Resuming, there are so restrictions that it became almost useless. Very sorry. :( But thanks every one for the hand. :) On 7/20/06, Julien Vignali [EMAIL PROTECTED] wrote: Marco, If I remember well, you must publish your fla in order to test your scale9 grid. You can't preview the results within the flash editor and the scale9 guides (the 4 black dashed lines) are just visual helpers. But, you can easily apply a scale9 grid to any movieclip at runtime, even if you haven't previously enabled scale9 in the movieclip properties... Here is a .fla file to illustrate this: http://www.vignali.net/julien/scale9.fla Hope it helps Julien Vignali Marcos Neves a écrit : That I did eric, how can I test to see if works? If I scale at the scene, It doesn´t works. When I export the swf, neither. On 7/20/06, eric dolecki [EMAIL PROTECTED] wrote: Make your rectangle a mc. In the Library, right-click on the mc, choose properties should be a checkbox @ bottom to enable scale9 you should see dashed rules appear in mc preview in Library 2x click into, drag the rules around to set up your scale9 On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: Should someone give an example of how to use scale9grid in flash authoring? I bitmap fill a rectangle with a checker pattern. The corners should have no deformation, but it´s having. On 7/20/06, Marcos Neves [EMAIL PROTECTED] wrote: I used that two. You call the scale9 function when? How do you know when it need to be updated? On 7/20/06, Merrill, Jason [EMAIL PROTECTED] wrote: Well, what I did is make 9 parts to my graphic, topLeft_mc topCenter_mc topRight_mc centerLeft_mc center_mc etc. Then, put those in a movieClip with the respective instance names. Then pass that clip to a scale function, also pass width and
Re: [Flashcoders] ActionScript Application Framework
After nearly two years of working in ActionScript, my company decided that Flash development was too painful and just not worth the effort. This happened just about the time that I was actually getting the hang of things. In any case, I was the last Flash(AS2) Developer left here... I'm in full support for building an app-development framework around Flash/AS2 and/or AS3, which would make life easier for AS2 devs like me, and make the decision to chose Flash as a development platform easier for a mid-sized team than it currently is. While I have little(none actually) idea about Ruby and Rails, I'll read up soon... I would love to get started before my Flash skills actually get rusted away. - Ujjwal PS: Is there a troll feature on mailing lists? On 7/21/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: James, Rails and Flex work very well together. Maybe you should consider following that career path - a Flex/Rails developer. Jesse Warden has gone that way and loves it. http://www.recentrambles.com/pragmatic/view/31 BLITZ | Steven Sacks - 310-551-0200 x209 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] modify sample rate in MP3 header?
I've been using Flash to play back bird songs from amy website. By generating some MP3's at half or quarter speed (with commensurate drop in pitch) I can demonstrate some fascinating detail in bird songs that's otherwise missed by the human ear. Now if I could just modify the MP3 headers on-the-fly (with server side file manipulation), I could let Flash slow down any MP3's without having to generate and store separate versions of the sound file on the server. Anybody know of tools to modify MP3 header info on the fly? Sort of like creating thumbnails of images using PHP? Marc Hoffman ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript Application Framework
and where does your company decided to move for ? 2006/7/20, Ujjwal Kabra [EMAIL PROTECTED]: After nearly two years of working in ActionScript, my company decided that Flash development was too painful and just not worth the effort. This happened just about the time that I was actually getting the hang of things. In any case, I was the last Flash(AS2) Developer left here... I'm in full support for building an app-development framework around Flash/AS2 and/or AS3, which would make life easier for AS2 devs like me, and make the decision to chose Flash as a development platform easier for a mid-sized team than it currently is. While I have little(none actually) idea about Ruby and Rails, I'll read up soon... I would love to get started before my Flash skills actually get rusted away. - Ujjwal PS: Is there a troll feature on mailing lists? On 7/21/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: James, Rails and Flex work very well together. Maybe you should consider following that career path - a Flex/Rails developer. Jesse Warden has gone that way and loves it. http://www.recentrambles.com/pragmatic/view/31 BLITZ | Steven Sacks - 310-551-0200 x209 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- João Carlos ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] slide a movieclip with photo(loaded by xml)
I'm thinking more like this (using your most recent code as a starting point)... //create an instance of MovieClipLoader var myMCL = new MovieClipLoader(); // register this as a listener myMCL.addListener(this); // define function to handle onLoadInit event function onLoadInit( targetMC:MovieClip ):Void { subAppear(targetMC, (i+3), 95); } function createTreeMenu():Void { for (i=0; imainMenus.length; i++) { newBut = _root.attachMovie(but, but+i, 999+i); newBut._x = 33+(newBut._width+5)*i; newBut._y = 380; newBut.txt.text = [i+1]; newBut.link = mainMenus[i].firstChild.firstChild; subAppearX(imagemp_mc, (i+3), 344); newBut.onRelease = function() { // load the clip myMCL.loadClip( this.link, imagem_mc ); }; } } I haven't tested this code but it should get you close to what you're after. Note that you should use loadMovie OR MovieClipLoader - not both for the same task. A. On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote: Something like this? because it doesnt work...it remains the problem... //create an instance of MovieClipLoader var myMCL = new MovieClipLoader(); myMCL.onLoadInit = function (targetMC) { subAppear(targetMC, (i+3), 95); } function createTreeMenu():Void { for (i=0; imainMenus.length; i++) { newBut = _root.attachMovie(but, but+i, 999+i); newBut._x = 33+(newBut._width+5)*i; newBut._y = 380; newBut.txt.text = [i+1]; newBut.link = mainMenus[i].firstChild.firstChild; subAppearX(imagemp_mc, (i+3), 344); newBut.onRelease = function() { loadMovie(this.link, imagem_mc); myMCL.loadClip(imagem_mc); }; } } sorry for my dullness...maybe with a event listener?hummm On 7/20/06, Adrian Park [EMAIL PROTECTED] wrote: When 'this.link' loads into imagem_mc, any existing properties and methods of imagem_mc are destroyed because 'this.link' replaces imagem_mc. Immediately after loading the MovieClip, you call subAppear which assigns the onEnterFrame handler. This handler is destroyed when the MovieClip loads so you don't see your animation working. Here are your options: 1) use MovieClipLoader and then use the onLoadInit event to evoke subAppear when the movie has completely loaded or 2) nest imagem_mc inside a wrapper MovieClip and assign the onEnterFrame handler to that wrapper. The first option is the better option as it's just neater and also because I think it's fair to assume you only want the animation to happen once the MovieCLip has loaded anyway. HTH Adrian On 7/20/06, Jose Maria Barros [EMAIL PROTECTED] wrote: Hello. Im doing a test loading from xml information to load into one movie clip one photo and having a number menu. When i press one of those numbers a function subAppear makes the movieclip slide from the top. Wht i dont understand is that he loads the photo, but the function doesnt work..i tried to test the function without loading the xml and the function works good..but when i load the xml..it doesnt..any help? Thanks in advance...and here is the code from the function and the function that creates the buttons Jose Maria function subAppear(mc:MovieClip, val:Number, target:Number):Void { mc.onEnterFrame = function() { if (target-this._y0.2 this._alpha99) { this._y = target; delete this.onEnterFrame; } if (this._alpha101) { this._alpha += val; } if (this._ytarget) { this._y -= (this._y-target)/4; } }; } function createPhotofolio():Void { for (i=0; iphotoMenu.length; i++) { newBut = _root.attachMovie(but, but+i, 999+i); newBut._x = 33+(newBut._width+5)*i; newBut._y = 380; newBut.txt.text = [i+1]; newBut.link = photoMenu[i].firstChild.firstChild; newBut.onRelease = function() { loadMovie(this.link, imagem_mc); subAppear(imagem_mc, (i+3), 95); }; } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or
[Flashcoders] Flash and SSL/HTTP Basic Authentication
hi. i'm looking to learn more about how well flash plays with SSL and HTTP Basic Authentication. my understanding is that the flash player doesn't implement SSL and that all certificate verification is determined by the browser. but browsers may handle that differently. can anyone share their experiences or point me in the right direction where i can learn more? thanks. -- matt. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash and SSL/HTTP Basic Authentication
With SSL, you need to use POST to send info, since Flash uses the browser's POST transport for it, so the browser handles the encryption. If you're using PHP and Sessions, you need to set your session_cache_limiter in your PHP.INI (or using ini_set) from none to public or private, or nothing will work. Also, with the OBJECT/EMBED tag, you need to change the macromedia pluginspage URL from http:// to https:// or you will get a security warning. -rc On 7/20/06, Matthew Ganz [EMAIL PROTECTED] wrote: hi. i'm looking to learn more about how well flash plays with SSL and HTTP Basic Authentication. my understanding is that the flash player doesn't implement SSL and that all certificate verification is determined by the browser. but browsers may handle that differently. can anyone share their experiences or point me in the right direction where i can learn more? thanks. -- matt. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash and SSL/HTTP Basic Authentication
I've had good luck with SSL and HTTP Basic across all platforms. As you say, it is handled by the browser. I have run into problems using Flash's WebService components over secure connections when testing within the IDE. If you're testing on a web server, you should be fine. -tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Thursday, July 20, 2006 5:23 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash and SSL/HTTP Basic Authentication hi. i'm looking to learn more about how well flash plays with SSL and HTTP Basic Authentication. my understanding is that the flash player doesn't implement SSL and that all certificate verification is determined by the browser. but browsers may handle that differently. can anyone share their experiences or point me in the right direction where i can learn more? thanks. -- matt. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Bar Codes
Hello, Does anybody have experience with generating barcodes. From what I've read it's as easy as embedding a barcode font and voila. But I can't match up to the example I have from the client. Any help or direction appreciated. Thanks, -d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Bar Codes
If you are building a web application, I've used Java based (servlet) software that will return a JPEG image from a GET request this was from http://www.idautomation.com. I'm sure there are PHP versions of the same thing. I'm not sure how you would generate this in a standalone Flash app. Hope this helps, August On 7/20/06, Dan Wade [EMAIL PROTECTED] wrote: Hello, Does anybody have experience with generating barcodes. From what I've read it's as easy as embedding a barcode font and voila. But I can't match up to the example I have from the client. Any help or direction appreciated. Thanks, -d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - August Gresens Technical Director Black Hammer Productions, NYC [EMAIL PROTECTED] - ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] system security
Hi http://www.laurentcuchet.fr I got a serious problem with flash player 9 and security I got 2 level 1. _level0 with a textfield ³titre² 2. _level1 with a textfield egal of the level 0 ³titre² IN LOCAL IT READ IN ExTERNAL IT DOESNT WORK ... An idea ? Thank you ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] modify sample rate in MP3 header?
I don't believe it's possible like that. MP3 doesn't store samplerate in the headers it's all over the place. Just test with a simple mp3, delete the first mb with a texteditor now it will play the remaining mp3 with the correct sample rate. Bernard -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Marc Hoffman Verzonden: donderdag 20 juli 2006 22:06 Aan: Flashcoders mailing list Onderwerp: [Flashcoders] modify sample rate in MP3 header? I've been using Flash to play back bird songs from amy website. By generating some MP3's at half or quarter speed (with commensurate drop in pitch) I can demonstrate some fascinating detail in bird songs that's otherwise missed by the human ear. Now if I could just modify the MP3 headers on-the-fly (with server side file manipulation), I could let Flash slow down any MP3's without having to generate and store separate versions of the sound file on the server. Anybody know of tools to modify MP3 header info on the fly? Sort of like creating thumbnails of images using PHP? Marc Hoffman ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Radiobutton groupName issue *URGENT*
Hey, I just worked with radiobutton group for first time (at least for 2 years). Had some problems on how to access the radioGroup object itself. Finally used var radiogroup = eval(myradioButton.groupName) and then added to it the event listener. Problem is, to make it work I had to include the path to the movieclip containing the radiobutton, like this var radiogroup = eval(path +.+myradioButton.groupName). So I understand the radiobuttongroup object belongs to the _parent.myradioButton movieclip. In your case it seems that you get multiple radiobutton groups, one for each movieclip. You have to find some other way to do it. Alberto -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mike Boutin Sent: Wednesday, July 19, 2006 8:35 PM To: Flashcoders mailing list Subject: [Flashcoders] Radiobutton groupName issue *URGENT* I am creating multiple movieclips with 1 radiobutton in each. I want them all the tie into 1 radiobutton Group, but the follow code doesnt seem to work. Can anyone tell me what im doing wrong and how to go about fixing it? I created a test case to show exactly what im trying to do... import mx.controls.RadioButton; for (var i =0; i10; i++){ var mc:MovieClip = this.createEmptyMovieClip(rbHolder_+i, this.getNextHighestDepth()); var rb = mc.createClassObject(RadioButton, rb_+i, mc.getNextHighestDepth(), {label:rb_+i, groupName:configGroup}); mc._y = i * 20; trace(Group Name: +rb.groupName); } Mike Boutin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Radiobutton groupName issue *URGENT*
yup - seems like a scoping issue... if all the radiobutton mcw were nested in a larger, single mc, they could all register with the radiobutton groupname that is defined in that single mc. in theory. e.d. On 7/20/06, Alberto Florentin [EMAIL PROTECTED] wrote: Hey, I just worked with radiobutton group for first time (at least for 2 years). Had some problems on how to access the radioGroup object itself. Finally used var radiogroup = eval(myradioButton.groupName) and then added to it the event listener. Problem is, to make it work I had to include the path to the movieclip containing the radiobutton, like this var radiogroup = eval(path +.+myradioButton.groupName). So I understand the radiobuttongroup object belongs to the _parent.myradioButton movieclip. In your case it seems that you get multiple radiobutton groups, one for each movieclip. You have to find some other way to do it. Alberto -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mike Boutin Sent: Wednesday, July 19, 2006 8:35 PM To: Flashcoders mailing list Subject: [Flashcoders] Radiobutton groupName issue *URGENT* I am creating multiple movieclips with 1 radiobutton in each. I want them all the tie into 1 radiobutton Group, but the follow code doesnt seem to work. Can anyone tell me what im doing wrong and how to go about fixing it? I created a test case to show exactly what im trying to do... import mx.controls.RadioButton; for (var i =0; i10; i++){ var mc:MovieClip = this.createEmptyMovieClip(rbHolder_+i, this.getNextHighestDepth()); var rb = mc.createClassObject(RadioButton, rb_+i, mc.getNextHighestDepth(), {label:rb_+i, groupName:configGroup}); mc._y = i * 20; trace(Group Name: +rb.groupName); } Mike Boutin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Radiobutton groupName issue *URGENT*
Thanks for all the posts. Yes this is what i ended up doing, i just figured there might be a way around it.. thanks again! Mike eric dolecki wrote: yup - seems like a scoping issue... if all the radiobutton mcw were nested in a larger, single mc, they could all register with the radiobutton groupname that is defined in that single mc. in theory. e.d. On 7/20/06, Alberto Florentin [EMAIL PROTECTED] wrote: Hey, I just worked with radiobutton group for first time (at least for 2 years). Had some problems on how to access the radioGroup object itself. Finally used var radiogroup = eval(myradioButton.groupName) and then added to it the event listener. Problem is, to make it work I had to include the path to the movieclip containing the radiobutton, like this var radiogroup = eval(path +.+myradioButton.groupName). So I understand the radiobuttongroup object belongs to the _parent.myradioButton movieclip. In your case it seems that you get multiple radiobutton groups, one for each movieclip. You have to find some other way to do it. Alberto -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mike Boutin Sent: Wednesday, July 19, 2006 8:35 PM To: Flashcoders mailing list Subject: [Flashcoders] Radiobutton groupName issue *URGENT* I am creating multiple movieclips with 1 radiobutton in each. I want them all the tie into 1 radiobutton Group, but the follow code doesnt seem to work. Can anyone tell me what im doing wrong and how to go about fixing it? I created a test case to show exactly what im trying to do... import mx.controls.RadioButton; for (var i =0; i10; i++){ var mc:MovieClip = this.createEmptyMovieClip(rbHolder_+i, this.getNextHighestDepth()); var rb = mc.createClassObject(RadioButton, rb_+i, mc.getNextHighestDepth(), {label:rb_+i, groupName:configGroup}); mc._y = i * 20; trace(Group Name: +rb.groupName); } Mike Boutin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map
Hi I'm trying to detect the latitude and longitude of the cursor as the user moves their mouse around a map. Should be straightforward I thought - if I use LatLonRect data and then calculate based on _xmouse and _ymouse data and the height and width of the movieClip containing the map, I should be able to do this right? Weird problem is that flash reports the _height and _width of the movieclip incorrectly. I have a movieClip mapTable_mc in which there is a map named map The actual dimensions of the movieClip (and also the map) are 400 X 300 pixels. trace(mapTable_mc._height) …output is 1280 trace(mapTable_mc._width) …output is 1280 Trace mapTable_mc.map._height …output is 1280 Trace mapTable_mc.map._width …output is 1280 Height and width are not only incorrect but also the same as each other! If I trace _xmouse and _ymouse values, they are exacly as expected. Can anyone shed any light? David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map
The actual dimensions of the movieClip (and also the map) are 400 X 300 pixels. Sorry, that was a typo - they are actually 500 X 400 pixels. David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map
When flash calculates _width and _height, it also includes things inside the movieclip which may be invisible, or masked out. Try this simple example: On the stage, create an empty movie clip A which contains two square movieclips B and C, which are placed next to each other This code will produce the same output 4 times: trace(A._width); A.B._visible = false; trace(A._width); A.C._visible = false; trace(A._width); A._visible = false; trace(A._width); Not sure if this is related exactly to your problem, but I've had issues with _width _height before, and this is usually the cause. -David R On 7/20/06, Dave Wood [EMAIL PROTECTED] wrote: The actual dimensions of the movieClip (and also the map) are 400 X 300 pixels. Sorry, that was a typo - they are actually 500 X 400 pixels. David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Customised date chooser
Hi, Has anyone extended the DateChooser component so that it's easy to jump across years as well as months? Also, any tips/gotchas would be nice as well, if you've played with this. I just thought I'd ask before I went and did it myself. Thanks in advance. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Flashcoders Digest, Vol 18, Issue 55
Thank you for your email. I will be out of the office Friday, 7/21. If you need any assistance, please contact Paul Sternglass at [EMAIL PROTECTED] or 914-614-0046. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Can I assign a Class to the main timeline?
Hello guys: I'm new to the list. I've been using Flash for several years now, and I'm coding in AS2 since last year. I can create Classes with no problems. I usually extend my classes and other original Flash classes. I usually extend the MovieClip class and assign the class to a Symbol in the Library using the Linkage dialog box. So, most of my MovieClips instead of having code on a keyframe, they have a class assigned to them. Now the question is.. is there a way I can do the same, but with the main Timeline? I mean, I want my main timeline (which already supports all the members [properties and methods] of the MovieClip class ) to behave according to a certain Class that I write and that is an extension of the MovieClip class. Is this possible? where can I tell flash to associate a certain Class to the main timeline instead of a Symbol on the Library? Any documentation on this? Thanks in advance! JulianG ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map
Hi David When flash calculates _width and _height, it also includes things inside the movieclip which may be invisible, or masked out. Good thought, but no, the movieclip contains nothing beyond the area covered by the map instance. Note that it wsan't just the clip containing the map the gave the strange values, but also of the map itself. Cheers David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Can I assign a Class to the main timeline?
You might want to try this, below the contructor of the Application-class. This will be come the class associated with the main class. Seems to work for me. /** * Constructor * * @paramtimelineThe timeline */ public function Application( target ) { super(); // target.__proto__ = __proto__; target.__constructor__ = com.Application( com.Application ); this = com.Application( target ); com.Application( target ); } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] MySpace to boost Player 9 adoption rate
MySpace.com is now requiring Flash Player 9 in order to view the site. http://www.tiara.org/blog/?p=222 Awesome. Watch that adoption rate shoot right up. -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Can I assign a Class to the main timeline?
Nice trick. But this seems to work as well but simpler. class com.Application{ public function Application( target ) { target.__proto__ = __proto__; this = com.Application( target ); } } - Original Message - From: Weyert de Boer [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, July 20, 2006 8:31 PM Subject: Re: [Flashcoders] Can I assign a Class to the main timeline? You might want to try this, below the contructor of the Application-class. This will be come the class associated with the main class. Seems to work for me. /** * Constructor * * @paramtimelineThe timeline */ public function Application( target ) { super(); // target.__proto__ = __proto__; target.__constructor__ = com.Application( com.Application ); this = com.Application( target ); com.Application( target ); } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scale9grid how to
Here are my thoughts. Based on the image you passed on in one of your previous postings, it looks like you are building a drop down list component. I would assume that you wanted slice9 so you could scale the component in the X direction for longer strings. Is this a correct assumption? You might want to break your image into three (3) columns. Col 1 would be an image from the left edge of the image to just right of the first black line. The second would be a single pixel column between the left and right black lines. The third column would be from just to the left of the right black line to the right edge of the image. With these three graphics you can build a X scaled component of any width. Simply replicate the single pixel column to create a text area the size you need. Use the BitmapData class to build the image and simply dump the resulting image in to a MC. This is but one example of the power held by imaging code new to Flash 8 ( copyPixels() for example ) Charles P. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com