RE: [Flashcoders] weird class could not be loaded.

2006-09-05 Thread Adrian Ionut Beschea
It happened to me as well. 
Is the date&time of your computer screwed up ? Usually when flash compiles 
classes, it saves them as .aso files. If the class file is actually older, then 
he skips the compiling I think. Deleting the aso files should do the trick. 
That's the only explanation I could come up with. 


Mike Keesey <[EMAIL PROTECTED]> wrote: What's the path? Is the class name 
actually "myClass"?

¯
Mike Keesey
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Christian Pugliese
> Sent: Tuesday, September 05, 2006 2:31 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] weird class could not be loaded.
> 
> Ok, this is driving me nuts...
> 
> Everything is working and ok: path, declaration, the fla compiles
> alright...
> but when i check the syntax on the .as where i'm importing the class,
i
> get the following error:
> - The class or interface 'myClass' could not be loaded.
> 
> again, the classpath and declaration is ok... anybody already got
> something like this?? is this a bug? is this an ufo?
> 
> cheers
> 
> 
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Re: [FlashCoders] XRay _global tree

2006-09-05 Thread John Grden

Hey Dimitrios, I'd have to take a look at the "why" - I'm not sure why
recursion isn't working for you or why you can start your search from
_global.com

let me know:

1.  what version of the interface you're using (are you using the latest
Flex version?)
2.  what version of connector

Is it possible to get a copy of your files for testing?  I'll sign whatever
NDA you've got

Thanks,
jpg

On 9/5/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:


Hello,

I've just downloaded the latest version of Xray.

Why can't I take a snapshot of _global.com for example?
When I type _global.com and then press the snapshot button,
it reverts to _level0. Same thing happens with everything else,
like _global.com.zefxis.solarwind.applications.ActionManager.

So, I can only take snapshots from _global
or _level0, plus the recursive option doesn't always work.

Any clues? Couldn't find anything at the blitz help page.


Dimtrios
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Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)

2006-09-05 Thread Marc Hoffman

Hey Kurt,

Good to hear from you, too. I still have your old emails :)

Your menu would be useful to me if it allowed a cascade of full-width 
menu bars as in this gif:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



It only needs to go three levels deep (as in the gif) but must 
highlight the selected menu items so the user can readily see the 
path to the current content.


Have you done any work on the menu that might lend itself to such an 
application?


Thanks and regards,

Marc


At 07:30 PM 9/5/2006, you wrote:

Marc, this may be of use, though it's a little dated.

I've probably got better code ast my office that I just haven't 
uploaded yet, but maybe it will get you started...


http://www.mrkurt.biz/kurtsmenu.html

hope that helps.

Kurt

PS > it's good to see you're still out there.  I recall emailing you 
at least 5 years ago!


At 07:23 PM 9/5/2006, you wrote:

[Still looking for the menu I need -- I'd sure appreciate if 
someone on the list has a clue for me.  thanks!]


I know this should be searchable, but I'm really not finding what I 
need in the archives or Google.


I need to find or create a horizontal drop-down menu that expands 
up to three tiers high. Each tier is a differently-colored bar the 
full width of the stage and contains text links. Links change color 
on rollover. Bars descend on mouseclick, not on rollover. They have 
a smooth tweening motion, not just an instant drop-down. Clicked 
links retain their rollover color so that if a user gets to the 
third tier, there would be a highlighted link in each level showing 
the user what path they'd taken. This should be xml-based. I'm 
happy to pay for something that will save me a day's scripting, but 
it has to fit the above parameters or be easily adaptable.


Here's an example of the menu expanced to all three tiers:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



Thanks,
Marc


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Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)

2006-09-05 Thread Kurt Dommermuth

Marc, this may be of use, though it's a little dated.

I've probably got better code ast my office that I just haven't uploaded 
yet, but maybe it will get you started...


http://www.mrkurt.biz/kurtsmenu.html

hope that helps.

Kurt

PS > it's good to see you're still out there.  I recall emailing you at 
least 5 years ago!


At 07:23 PM 9/5/2006, you wrote:

[Still looking for the menu I need -- I'd sure appreciate if someone on 
the list has a clue for me.  thanks!]


I know this should be searchable, but I'm really not finding what I need 
in the archives or Google.


I need to find or create a horizontal drop-down menu that expands up to 
three tiers high. Each tier is a differently-colored bar the full width of 
the stage and contains text links. Links change color on rollover. Bars 
descend on mouseclick, not on rollover. They have a smooth tweening 
motion, not just an instant drop-down. Clicked links retain their rollover 
color so that if a user gets to the third tier, there would be a 
highlighted link in each level showing the user what path they'd taken. 
This should be xml-based. I'm happy to pay for something that will save me 
a day's scripting, but it has to fit the above parameters or be easily 
adaptable.


Here's an example of the menu expanced to all three tiers:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



Thanks,
Marc


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Re: [Flashcoders] OT: Recommendations for a credit-cardprocessingservice for a subscription-based Flash app

2006-09-05 Thread matt stuehler

Marcelo, André,

Thanks again for your advice. I think I'm convinced - I'll definitely
give PayPal a closer look. It sounds like its a good solution.

André - thanks for the offer to help. I may take you up on that once I
get going!

Cheers to all,
Matt Stuehler

On 9/5/06, André Goliath <[EMAIL PROTECTED]> wrote:

that´s right.

for example on my page, (www.software-and-solutons.de > SQLite, scroll down
"Get a license now" ) you ahve the choice to either log in
or pay via CC.

The nice thing about paypal are the IPM (isntant payment notifications):
They call a PHP/ASP/whatever script on your server
as soon as a new payment arrived, you get full transaction and status
details and can store them in your DB.

it´s quite well documentated here[1].

I can help you out with some PHP-code off-list for the basic API if
neccessary.

Regards,

André


[1] https://www.paypal.com/IntegrationCenter/ic_home.html leads to
https://www.paypal.com/IntegrationCenter/ic_documentation.html


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de
Moraes Serpa
Sent: Tuesday, September 05, 2006 1:08 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Recommendations for a
credit-cardprocessingservice for a subscription-based Flash app

>For one - it looks like the buyers need to have a PayPal account,

Not anymore. You can now pay with you cc without creating a paypal account.
So it also answers you last question. Do a little research, you should find
something.

> Even the little guys (37signals Basecamp
and Backpack, FreshBooks, etc..)

I've got a backpack basic plan and I was "forced" to pay with my cc. I wish
they accepted paypal! Paypal is not unprofessional! It's a secure, fast and
convenient way to handle money.






On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:
>
> Marcelo, André,
>
> Many thanks for responses!
>
> I've done a bit of research on PayPal, and it doesn't seem too great.
>
> For one - it looks like the buyers need to have a PayPal account,
> which is a big inconvenience for them. If I needed to create a PayPal
> account before I could buy something, I'd just decide that it's not
> worth it.
>
> Two - it seems unprofessional. None of the subscription-based services
> that I subscribe to use it. Even the little guys (37signals Basecamp
> and Backpack, FreshBooks, etc..)
>
> Is there a way to use PayPal that doesn't require buyers to have a
> PayPal account, and is transparent to them?
>
> Cheers,
> Matt
>
> On 9/4/06, André Goliath <[EMAIL PROTECTED]> wrote:
> > >> Paypal maybe?
> >
> > That´s what I was going to suggest.
> >
> > They integrate very nice into your webpage, can handle subscriptions and
> > have good developer support and API documentation
> > while are not too expensive.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
> de
> > Moraes Serpa
> > Sent: Monday, September 04, 2006 5:22 PM
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] OT: Recommendations for a credit-card
> > processingservice for a subscription-based Flash app
> >
> > Paypal maybe?
> >
> > On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:
> > >
> > > All,
> > >
> > > I'm thinking about turning a few of the Flash-based web-apps I've
> > > developed into a subscription-based service, which means that I'll
> > > need to set up some sort of credit-card processing service that
> > > handles recurring payments.
> > >
> > > Do you have any advice about the best way to do this? Recommended
> > > vendors, or vendors to be avoided? Suggestions and pitfalls to avoid,
> > > etc.?
> > >
> > > I googled "credit-card processing", and got a million hits (along with
> > > many vendors that seem shady), so I'm hoping to separate the wheat
> > > from the chaff...
> > >
> > > Many thanks in advance!
> > > Matt Stuehler
> > > ___
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Re: [Flashcoders] HitArea insanity

2006-09-05 Thread Haikal Saadh
The 4th line of code... That is assigning the attached clip to the 
hitArea of the class the code belongs to. (A class that extends UIComponent)


Latcho wrote:

you just showed us the simple attaching of a movieclip from the lib...

Haikal Saadh wrote:

Hello.

I'm having some problems with hitTest();

Even though I've assigned a hitArea that's actually smaller than the 
area of a certain component, the actual hitArea seems to be the 
rectangle containing everything that's visible in the component. What 
gives? Have I misunderstood something?


Here's the code that assigns the hitArea:

   //trace("Loading hit area: " + __hitArea);
   hitAreaClip = attachMovie(__hitArea, "_hitAreaClip", depth++);
   hitAreaClip._visible = false;
   hitArea = hitAreaClip;  // make this component's hitArea be 
this just loadeded clip.


__ hitArea gets set as the property 'hitAreaSkin' at authortime.
Any ideas?



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--
Haikal Saadh
Applications Programmer
ICT Resources, TALSS
QUT Kelvin Grove

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[Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)

2006-09-05 Thread Marc Hoffman
[Still looking for the menu I need -- I'd sure appreciate if someone 
on the list has a clue for me.  thanks!]


I know this should be searchable, but I'm really not finding what I 
need in the archives or Google.


I need to find or create a horizontal drop-down menu that expands up 
to three tiers high. Each tier is a differently-colored bar the full 
width of the stage and contains text links. Links change color on 
rollover. Bars descend on mouseclick, not on rollover. They have a 
smooth tweening motion, not just an instant drop-down. Clicked links 
retain their rollover color so that if a user gets to the third tier, 
there would be a highlighted link in each level showing the user what 
path they'd taken. This should be xml-based. I'm happy to pay for 
something that will save me a day's scripting, but it has to fit the 
above parameters or be easily adaptable.


Here's an example of the menu expanced to all three tiers:
http://www.dartfrogmedia.com/images/menuExample_MH060903a.gif 



Thanks,
Marc  



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RE: [Flashcoders] Changing the Volume of a loaded FLV

2006-09-05 Thread kariminal
Ya - maybe I did not state the problem well,

So, 

video_snd = new Sound( )
video_snd.volume = 0

changes the audio volume of the whole movie. I am having issues controlling
the levels of just the video.

I know that 

video_snd = new Sound( some_mc )
video_snd.volume = 0

Would change the volume of 'some_mc' only, this does not work with my flv
player.

any ideas why?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Corban
Baxter
Sent: 05 September 2006 21:53
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Changing the Volume of a loaded FLV

hey karim,

this should be no problem. You should be able to use this...

sndLvl = 80;
myFLV.volume = sndLvl;

On 9/5/06, kariminal <[EMAIL PROTECTED]> wrote:
>
> I am having some issues adjusting the volume of a external FLV. The 
> sound object only seems to me effective when I don't specify a target.
>
> Ideally, I would like to adjust adjust the level of the FLV, instead 
> of global sound levels:
>
> video_snd = new Sound( )
>
> Anyone got any ideas for this one?
>
>
>
> - karim
>
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-- 
Corban Baxter
http://www.projectx4.com
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RE: [Flashcoders] weird class could not be loaded.

2006-09-05 Thread Mike Keesey
What's the path? Is the class name actually "myClass"?

―
Mike Keesey
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Christian Pugliese
> Sent: Tuesday, September 05, 2006 2:31 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] weird class could not be loaded.
> 
> Ok, this is driving me nuts...
> 
> Everything is working and ok: path, declaration, the fla compiles
> alright...
> but when i check the syntax on the .as where i'm importing the class,
i
> get the following error:
> - The class or interface 'myClass' could not be loaded.
> 
> again, the classpath and declaration is ok... anybody already got
> something like this?? is this a bug? is this an ufo?
> 
> cheers
> 
> 
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RE: [Flashcoders] Grab GPS to XML to Flash

2006-09-05 Thread Wade Arnold
I have done this with a dll to a garmin and then used zink to connect to the
DLL. Search the zink forums there are plenty of posts. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Recker
Sent: Saturday, February 04, 2006 5:55 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Grab GPS to XML to Flash

Is there any commercial software out there that can grab GPS 
coordinates from within a Pocket PC and create an XML file that can be 
read by Flash? Thanks.

Stephen

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RE: [Flashcoders] International Address to Map position

2006-09-05 Thread Wade Arnold
http://developer.yahoo.com/maps/flash/asGettingStarted.html

I have just used it in US, Canada, and Europe and it seems to work well. 

Wade



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of clark slater
Sent: Thursday, February 02, 2006 6:17 PM
To: [FlashCoders]
Subject: [Flashcoders] International Address to Map position

Hey Folks,

I'm working on an application that has a requirement for generating a world
map showing outlets for a particular product. There are *lots* of outlets
and they are updated very frequently so the spec is that the map should be
able to render a new outlet in the correct location on the world map based
on address only.

Anyone done this before and care to offer any suggestions? Right now I am
thinking I will need to acquire a db of city/long/lat or else find a public
webservice that accepts an international address and returns long/lat info.
Then I'm thinking I'll just need a scale map in my swf that approximates to
the long/lat grid so can place the new outlet in the right position.

Any advice or tales of woe appreciated.

Clark
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[FlashCoders] XRay _global tree

2006-09-05 Thread Dimitrios Bendilas
Hello,

I've just downloaded the latest version of Xray.

Why can't I take a snapshot of _global.com for example?
When I type _global.com and then press the snapshot button,
it reverts to _level0. Same thing happens with everything else,
like _global.com.zefxis.solarwind.applications.ActionManager.

So, I can only take snapshots from _global
or _level0, plus the recursive option doesn't always work.

Any clues? Couldn't find anything at the blitz help page.


Dimtrios
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[Flashcoders] weird class could not be loaded.

2006-09-05 Thread Christian Pugliese

Ok, this is driving me nuts...

Everything is working and ok: path, declaration, the fla compiles alright...
but when i check the syntax on the .as where i'm importing the class, i 
get the following error:

- The class or interface 'myClass' could not be loaded.

again, the classpath and declaration is ok... anybody already got 
something like this?? is this a bug? is this an ufo?


cheers


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Re: [Flashcoders] Changing the Volume of a loaded FLV

2006-09-05 Thread Patrick Matte
You need to attachAudio on your target.

nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
video.attachVideo(ns);
this.attachAudio(ns);
mySound = new Sound(this);



Le 05/09/06 16:47, « kariminal » <[EMAIL PROTECTED]> a écrit :

> I am having some issues adjusting the volume of a external FLV. The sound
> object only seems to me effective when I don't specify a target.
> 
> Ideally, I would like to adjust adjust the level of the FLV, instead of
> global sound levels:
> 
> video_snd = new Sound( )
> 
> Anyone got any ideas for this one?
> 
> 
> 
> - karim
> 
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[Flashcoders] JOBS: Flash platform, gaming, Bunchball

2006-09-05 Thread Rajat Paharia

Hey there,

Bunchball has raised some venture funding and we're ready to grow our team!
I've included the descriptions of the people we're looking for below, so
check them out and please forward this on to anyone else you know that might
be interested. We're looking for great people who can get excited about
building a next-generation gaming company that's innovating in technology,
distribution and business models, all on the Flash Platform.

The job descriptions can also be found at
http://www.bunchball.com/about/jobs.html


best, - rajat
--
Rajat Paharia
[EMAIL PROTECTED]
http://www.bunchball.com
http://www.rootburn.com


Jobs at Bunchball

*Keywords:* *social, gaming, distributed, casual, cutting-edge, flash
platform, social networks, communities, sisu! *

*Bunchball is social gaming* - we're bringing multi-player casual gaming to
social networks, communities, and websites of all sizes. We're building a
small team of 10x people – people who can run fast, think creatively, and go
deep in one area but contribute everywhere. We're looking for people with *
sisu*  - you can be counted on to do
whatever needs to be done. We care less about your years of experience and
more about what you can do and why you love to do it. You'll have lots of
responsibility, interesting challenges, and a significant impact. And fun,
don't forget fun.

We're venture funded so we can even pay you.

Our founders have worked at IDEO, Philips, IBM Research, Commerce One and
the MIT Media Lab and we have great
advisorsfrom companies
including Flickr/Yahoo, Six Apart, IMVU and Halcyon Worlds.
We're building a great team, a finely honed experimentation and execution
machine, and we want you to be part of it.

Send resumes, portfolios, links to blogs, websites, etc. to
[EMAIL PROTECTED]
All positions are full-time and on-site somewhere between Redwood Shores, CA
and Mountain View, CA.

*Software Engineer (back-end)
*

*Flash Game Designer/Developer
*

*Flash Client Engineer *

*Web Designer/Graphic Designer
*

*Business Development/Sales *

*Office Manager  *



Software Engineer (back-end)
You will own the entire Bunchball server infrastructure, including our
multi-player gaming infrastructure, our website, and future initiatives.
You'll interface directly with product management, client and game
developers, and offshore development teams. You'll constantly be on the
lookout for new ways to design and build high-performance, scalable,
low-cost infrastructure, so we'll expect you to be on top of efforts like
Red5  and services like Amazon's
EC2.


*Requirements:*

  - Experience writing high-performance, web-related software with
  Java/C++
  - Experience with a web application language such as PHP, Perl, Python
  or Ruby
  - Expert in object-oriented frameworks and design
  - Expert in client/server networked applications
  - In-depth knowledge of Unix, Windows, MySQL, web servers, application
  servers
  - Ability to write clean, coherent code
  - Ability to manage offshore teams
  - Thrive on developing innovative ideas and executing them
  - Ability to understand and master new technologies quickly
  - Strong communication skills and a willingness to learn and to teach

*Desired but not required:*

  - Building highly scalable enterprise systems
  - Knowledge of Adobe Flash and ActionScript
  - Knowledge of Flash server products (Flash Media Server, Flex Data
  Services, Red5)
  - AJAX and other "rich web" techniques
  - Experience with JBoss
  - Knowledge of Drupal or other CMS



Flash Game Designer/Developer
You will own Bunchball's game library. Your job will be to specify and
create new games on the Bunchball platform, to manage external teams
developing games to the Bunchball platform, and to act as liaison to the
Bunchball developer community. You get to make games for a living. How cool
is that?

*Requirements:*

  - Strong background in game design and development – you should be
  able to design and implement all parts of a game.
  - Expert developer in Macromedia Flash
  - Ability to write clean, coherent object-oriented code
  - Strong graphic abilities
  - Thrive on developing innovative ideas and executing them
  - Strong communication skills and a willingness to learn and to teach
  - Ability to manage onshore and offshore teams
  - A love of games

*Desired but not required:*

  - Experience with ActionScript 3.0 and Flex 2
  - Experience with Flash Lite
  - Knowledge of Flash server products (Flash Media Server, Flex Data
  Services)



*Flash Client Engineer *
You will own Bunch

Re: [Flashcoders] Changing the Volume of a loaded FLV

2006-09-05 Thread Corban Baxter

hey karim,

this should be no problem. You should be able to use this...

sndLvl = 80;
myFLV.volume = sndLvl;

On 9/5/06, kariminal <[EMAIL PROTECTED]> wrote:


I am having some issues adjusting the volume of a external FLV. The sound
object only seems to me effective when I don't specify a target.

Ideally, I would like to adjust adjust the level of the FLV, instead of
global sound levels:

video_snd = new Sound( )

Anyone got any ideas for this one?



- karim

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Re: [Flashcoders] XML Issues : English to Kazakh

2006-09-05 Thread Ron Wheeler
What encoding are you using in the XML file? Have you told everyone who 
needs to know?


Ron

Flash Mel wrote:

I've been working on a projects that requires to translations of
content: one in English the other in Kazakh.  I thought it would be
fairly easy to switch out the English language text with the Kazakh
translation, but instead, when I preview the movie I get ex'ed out
squares where text should be.

Does anyone know what the problem could be?  I've never had to do
multiple translations of a site.  I have my input field set to
embedded Cryllic characters but its still not showing up.  Is it the
way the xml file is encoded?

Thanks!

fM
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[Flashcoders] Changing the Volume of a loaded FLV

2006-09-05 Thread kariminal
I am having some issues adjusting the volume of a external FLV. The sound
object only seems to me effective when I don't specify a target. 

Ideally, I would like to adjust adjust the level of the FLV, instead of
global sound levels:

video_snd = new Sound( ) 

Anyone got any ideas for this one?



- karim

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Re: [Flashcoders] Slow performance of Flash 7 content in Flash Player 9

2006-09-05 Thread Peter Hall

> Does anyone have any solid information about the performance of SWFs
> published as Flash 7 when playing in Flash Player 9?

Peter Hall did.


My comments were "informed speculation" :-)
A Flash Player engineer would be able to answer this more concretely.

Peter
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Re: [Flashcoders] Slow performance of Flash 7 content in Flash Player 9

2006-09-05 Thread John Dowdell

Aaron Haines wrote:

Does anyone have any solid information about the performance of SWFs
published as Flash 7 when playing in Flash Player 9?


Peter Hall did.


There seems to be some anecdotal evidence that it runs very slowly and we
are seeing some eveidence of this.


How can others see this too? A link to a particular SWF would be fine, 
but more direct would be a description of how others could make a small 
file to test a particular function. If other people can see it too, then 
we can make some progress.



Generally, new Players must play old content at least as well. There are 
some particular features which may not follow this rule (security 
requirements are one prominent exception), but the public Developer 
Releases are for identifying and addressing any such degradations. I'd 
still like to learn what you're seeing, thanks.


jd






--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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[Flashcoders] XML Issues : English to Kazakh

2006-09-05 Thread Flash Mel

I've been working on a projects that requires to translations of
content: one in English the other in Kazakh.  I thought it would be
fairly easy to switch out the English language text with the Kazakh
translation, but instead, when I preview the movie I get ex'ed out
squares where text should be.

Does anyone know what the problem could be?  I've never had to do
multiple translations of a site.  I have my input field set to
embedded Cryllic characters but its still not showing up.  Is it the
way the xml file is encoded?

Thanks!

fM
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RE: [Flashcoders] Migrating Large AS2 Project (~20 thousand lines)

2006-09-05 Thread Robert Stuttaford
Just checking in on this ... I've now asked these questions on FlexCoders, 
FlashCoders, and the Flash 9 Alpha Preview website forum.
Does anyone have any suggestions about where I could ask/look next? Perhaps I'm 
just jumping the gun here? Is there any official
channel for feedback? The ones listed on labs.adobe.com are FlashCoders mailing 
list and the forum.

I have more observations on the Flash 9 Alpha. 

There doesn't seem to be a way to get Bitmaps and Sounds from library? I've 
tried giving them linkage class names but attempting to
instantiate them gives me grief.

For instanced movieclips that's on the stage at design time, if you want to be 
able to refer to them as first class objects, you
firstly have to make the class dynamic, and secondly manually assign those 
objects before it works:

public dynamic ThingClass extends Sprite {
private var thing : MovieClip;
public function ThingClass () {
thing = MovieClip( getChildByName( "thing" ) );
thing.x = 200;
}
}

The way it used to be:

public ThingClass extends Sprite {
private var thing : MovieClip;
public function ThingClass () {
thing.x = 200;
}
}

Here's the rest of my previous post:

After searching through my local copy of months' worth of flex coders list 
digests, I was unable to find anything conclusive on the
questions below. I checked there because it's the one community with AS3 
experience. I've posted these questions to both the
FlexCoders mailing list and the Flash 9 Alpha Preview forums. This is a set of 
Flash 9 Alpha Preview questions. I'd REALLY
appreciate any input from those in the know, especially the Adobe guys :-).

I have an 18 000 line AS2 project, spanning about 6 logical SWF files (one of 
these is actually a skin slot, of which there are
currently 21 unique skin SWFs). About 1/3 of the codebase is on a to-spec 
in-house UI component library, another 1/3 on pure
services and business logic stuff, and the final 1/3 on gaming UI. In building 
this over the last year, I have relied heavily on a
couple things:

- Using (fla_file)_exclude.xml files.
   To control where compiled classes are stored as so to control 
   file sizes to optimise for preloading and caching. I check where 
   classes are compiled by using Debug > List Variables in the test player.

- One class for many different library items.
   Eg. single-action buttons which have a common class and a delegate 
   event handler. Used alot in media files for various actions.

I now have the mammoth task of converting all of this to AS3. I am currently 
using Flex Builder to edit code and read the reference
docs and Flash 9 Alpha to compile the SWFs. I am using Flash 9 because of the 
layout-heavy nature of the project. I assume it's ok
to use Flash 9 Alpha for beta-level production code as the AS3 compiler is 
already in production (in Flex Builder 2). The majority
of changes in Flash 9, again I assume, will be in how it allows you to do the 
sort of thing I currently need help with.

My questions:

Is it possible to control where classes are compiled to?
How do I see what classes are compiled into a SWF? Debug > Variables no longer 
works, and no SWF decompiler vendors have quite made
it to AS3 :) If I had my choice, I'd like to list which classes I DO want in 
the SWF, not the ones I DO NOT want. Easier to cut and
paste from one list to the other.

It seems that if a class is not specified for an exported library item, one is 
generated. Is it not perhaps a good idea to be able
to specify the super class for this generated class along with the new class's 
name, saving me from having to write boiler-plate
copies of the class in question? I have various places where I use the same 
class (one is used well over 80 times across all the
files). I'd really love to avoid 80 classes looking like:

package com.example.view {
  import com.example.view.BasicButton;
  public class OkButton extends BasicButton {} }

The UI library 1/3 of my codebase obviously has alot of windows-forms-menus-etc 
style stuff. I'd like to reduce the maintenance of
this by rebuilding it using the Flex Framework. Is it possible to load Flex 
SWFs into vanilla AS3 SWFs and have them interoperate
happily? It's purely the UI stuff I'll be using.

Hope this isn't too much to ask in one go :)

Thanks,
Robert

-- 
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Re: [Flashcoders] Slow performance of Flash 7 content in Flash Player9

2006-09-05 Thread Johannes Nel

i am under the impression that the string performance increases are avm2
only.

On 9/5/06, Peter Hall <[EMAIL PROTECTED]> wrote:


In general, swf7 content should be the same or faster in FP8/9 than in
FP7. AVM2 is completely separate from AVM1, but some aspects are
shared. For example the incremental garbage collector, which was
introduced in FP8. It's *possible* that certain apps on certain
systems might appear to run slower, because of how they consume memory
and how that affects the GC, but this would apply to FP8 as well as 9.

Strings are stored and managed differently in AVM2, and I'm not sure
if that code change is shared with AVM1. This is supposedly an overall
performance improvement, vastly reducing memory usage when you do a
lot of string concatenation, but might be slightly slower in a few
cases.

When people discuss performance, they are usually talking about
rendering. As far as I am aware, this has hardly changed, with the
exception of new (optional) features, such as bitmap caching.

Peter



On 9/5/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
> Yes, that's what he's saying.
>
> On 05/09/06, Aaron Haines <[EMAIL PROTECTED]> wrote:
> >
> > No, I just mean playing a SWF published as Flash 7 in the F9 player.
> >
> > So if the F9 player is actually two players 8 and 9 as you say then
when you
> > play a F7 SWF in FP9 it should actually be the same as playing it in
FP8?
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
Johannes Nel
> > Sent: 05 September 2006 17:06
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] Slow performance of Flash 7 content in
Flash
> > Player9
> >
> > no, we don't have this problem and afaik player 9 is basically two
players 8
> > and 9 with their respective vm's. or do you mean loading player 7/8
content
> > into a 9 movie?
> >
> > On 9/5/06, Aaron Haines <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi
> > >
> > > Does anyone have any solid information about the performance of SWFs
> > > published as Flash 7 when playing in Flash Player 9?
> > >
> > > There seems to be some anecdotal evidence that it runs very slowly
and
> > > we are seeing some eveidence of this.
> > > I heard somewhere that FP9 runs F7 content in emulation which
accounts
> > > for the slow speed.
> > >
> > > Is this really true?
> > > Has anyone else had similar problems?
> > >
> > > Thanks
> > > Aaron.
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> > >
> >
> >
> >
> > --
> > j:pn
> > http://www.lennel.org
> > ___
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RE: [Flashcoders] Flv or frame-by-frame pngs?

2006-09-05 Thread Merrill, Jason
For load time, export the animation to .swf (Maya, Swift3d do this - max
too with a plugin I think).  Much smaller than several bitmaps.
However, much more processor intensive than bitmap sequences, so it's a
tradeoff - depends on if you want textures, lighting, etc.  If it needs
to be fairly detailed, preload a bitmap sequence instead of using a
vector .swf.

Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
 
 
 

>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
>>Sent: Tuesday, September 05, 2006 12:24 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] Flv or frame-by-frame pngs?
>>
>>Hi!
>>
>>I am going to build a Flash site with 3D rendered models that moves.
Which
>>is the smoothes way to display these 3D clips? Like frame-by-frame
pngs or
>>as an flv or swf?
>>
>>I am concerned about CPU and loading time.
>>
>>Thanks in advance!
>>
>>Ellen
>>
>>___
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Re: [Flashcoders] Slow performance of Flash 7 content in Flash Player9

2006-09-05 Thread Peter Hall

In general, swf7 content should be the same or faster in FP8/9 than in
FP7. AVM2 is completely separate from AVM1, but some aspects are
shared. For example the incremental garbage collector, which was
introduced in FP8. It's *possible* that certain apps on certain
systems might appear to run slower, because of how they consume memory
and how that affects the GC, but this would apply to FP8 as well as 9.

Strings are stored and managed differently in AVM2, and I'm not sure
if that code change is shared with AVM1. This is supposedly an overall
performance improvement, vastly reducing memory usage when you do a
lot of string concatenation, but might be slightly slower in a few
cases.

When people discuss performance, they are usually talking about
rendering. As far as I am aware, this has hardly changed, with the
exception of new (optional) features, such as bitmap caching.

Peter



On 9/5/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:

Yes, that's what he's saying.

On 05/09/06, Aaron Haines <[EMAIL PROTECTED]> wrote:
>
> No, I just mean playing a SWF published as Flash 7 in the F9 player.
>
> So if the F9 player is actually two players 8 and 9 as you say then when you
> play a F7 SWF in FP9 it should actually be the same as playing it in FP8?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel
> Sent: 05 September 2006 17:06
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Slow performance of Flash 7 content in Flash
> Player9
>
> no, we don't have this problem and afaik player 9 is basically two players 8
> and 9 with their respective vm's. or do you mean loading player 7/8 content
> into a 9 movie?
>
> On 9/5/06, Aaron Haines <[EMAIL PROTECTED]> wrote:
> >
> > Hi
> >
> > Does anyone have any solid information about the performance of SWFs
> > published as Flash 7 when playing in Flash Player 9?
> >
> > There seems to be some anecdotal evidence that it runs very slowly and
> > we are seeing some eveidence of this.
> > I heard somewhere that FP9 runs F7 content in emulation which accounts
> > for the slow speed.
> >
> > Is this really true?
> > Has anyone else had similar problems?
> >
> > Thanks
> > Aaron.
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
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> >
>
>
>
> --
> j:pn
> http://www.lennel.org
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Re: [Flashcoders] Flv or frame-by-frame pngs?

2006-09-05 Thread ellen . sundh
Aha, I guess some clips would need to be controlled. Is it good to mix flv
and PNGs? Someone mentioned flvs could be a problem if you want to sync
sound, is that right?

The PNG-solutiuon is bigger in file size, right?

Ellen

> Would the user need to control the movement (rotation?) - if so, I might
> opt
> with PNGS and target frames. Otherwise I would go with the FLV (rotation
> or
> whatever is not able to be controlled by the user).
>
> - e.d.
>
> On 9/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> Hi!
>>
>> I am going to build a Flash site with 3D rendered models that moves.
>> Which
>> is the smoothes way to display these 3D clips? Like frame-by-frame pngs
>> or
>> as an flv or swf?
>>
>> I am concerned about CPU and loading time.
>>
>> Thanks in advance!
>>
>> Ellen
>>
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Re: [Flashcoders] Flv or frame-by-frame pngs?

2006-09-05 Thread eric dolecki

Would the user need to control the movement (rotation?) - if so, I might opt
with PNGS and target frames. Otherwise I would go with the FLV (rotation or
whatever is not able to be controlled by the user).

- e.d.

On 9/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


Hi!

I am going to build a Flash site with 3D rendered models that moves. Which
is the smoothes way to display these 3D clips? Like frame-by-frame pngs or
as an flv or swf?

I am concerned about CPU and loading time.

Thanks in advance!

Ellen

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[Flashcoders] Flv or frame-by-frame pngs?

2006-09-05 Thread ellen . sundh
Hi!

I am going to build a Flash site with 3D rendered models that moves. Which
is the smoothes way to display these 3D clips? Like frame-by-frame pngs or
as an flv or swf?

I am concerned about CPU and loading time.

Thanks in advance!

Ellen

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Re: [Flashcoders] Slow performance of Flash 7 content in Flash Player9

2006-09-05 Thread Scott Hyndman

Yes, that's what he's saying.

On 05/09/06, Aaron Haines <[EMAIL PROTECTED]> wrote:


No, I just mean playing a SWF published as Flash 7 in the F9 player.

So if the F9 player is actually two players 8 and 9 as you say then when you
play a F7 SWF in FP9 it should actually be the same as playing it in FP8?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: 05 September 2006 17:06
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Slow performance of Flash 7 content in Flash
Player9

no, we don't have this problem and afaik player 9 is basically two players 8
and 9 with their respective vm's. or do you mean loading player 7/8 content
into a 9 movie?

On 9/5/06, Aaron Haines <[EMAIL PROTECTED]> wrote:
>
> Hi
>
> Does anyone have any solid information about the performance of SWFs
> published as Flash 7 when playing in Flash Player 9?
>
> There seems to be some anecdotal evidence that it runs very slowly and
> we are seeing some eveidence of this.
> I heard somewhere that FP9 runs F7 content in emulation which accounts
> for the slow speed.
>
> Is this really true?
> Has anyone else had similar problems?
>
> Thanks
> Aaron.
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RE: [Flashcoders] Slow performance of Flash 7 content in Flash Player9

2006-09-05 Thread Aaron Haines

No, I just mean playing a SWF published as Flash 7 in the F9 player.

So if the F9 player is actually two players 8 and 9 as you say then when you
play a F7 SWF in FP9 it should actually be the same as playing it in FP8?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: 05 September 2006 17:06
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Slow performance of Flash 7 content in Flash
Player9

no, we don't have this problem and afaik player 9 is basically two players 8
and 9 with their respective vm's. or do you mean loading player 7/8 content
into a 9 movie?

On 9/5/06, Aaron Haines <[EMAIL PROTECTED]> wrote:
>
> Hi
>
> Does anyone have any solid information about the performance of SWFs 
> published as Flash 7 when playing in Flash Player 9?
>
> There seems to be some anecdotal evidence that it runs very slowly and 
> we are seeing some eveidence of this.
> I heard somewhere that FP9 runs F7 content in emulation which accounts 
> for the slow speed.
>
> Is this really true?
> Has anyone else had similar problems?
>
> Thanks
> Aaron.
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RE: [Flashcoders] OT: Recommendations for a credit-cardprocessingservice for a subscription-based Flash app

2006-09-05 Thread André Goliath
that´s right.

for example on my page, (www.software-and-solutons.de > SQLite, scroll down
"Get a license now" ) you ahve the choice to either log in
or pay via CC.

The nice thing about paypal are the IPM (isntant payment notifications):
They call a PHP/ASP/whatever script on your server
as soon as a new payment arrived, you get full transaction and status
details and can store them in your DB.

it´s quite well documentated here[1].

I can help you out with some PHP-code off-list for the basic API if
neccessary.

Regards,

André


[1] https://www.paypal.com/IntegrationCenter/ic_home.html leads to
https://www.paypal.com/IntegrationCenter/ic_documentation.html


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de
Moraes Serpa
Sent: Tuesday, September 05, 2006 1:08 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Recommendations for a
credit-cardprocessingservice for a subscription-based Flash app

>For one - it looks like the buyers need to have a PayPal account,

Not anymore. You can now pay with you cc without creating a paypal account.
So it also answers you last question. Do a little research, you should find
something.

> Even the little guys (37signals Basecamp
and Backpack, FreshBooks, etc..)

I've got a backpack basic plan and I was "forced" to pay with my cc. I wish
they accepted paypal! Paypal is not unprofessional! It's a secure, fast and
convenient way to handle money.






On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:
>
> Marcelo, André,
>
> Many thanks for responses!
>
> I've done a bit of research on PayPal, and it doesn't seem too great.
>
> For one - it looks like the buyers need to have a PayPal account,
> which is a big inconvenience for them. If I needed to create a PayPal
> account before I could buy something, I'd just decide that it's not
> worth it.
>
> Two - it seems unprofessional. None of the subscription-based services
> that I subscribe to use it. Even the little guys (37signals Basecamp
> and Backpack, FreshBooks, etc..)
>
> Is there a way to use PayPal that doesn't require buyers to have a
> PayPal account, and is transparent to them?
>
> Cheers,
> Matt
>
> On 9/4/06, André Goliath <[EMAIL PROTECTED]> wrote:
> > >> Paypal maybe?
> >
> > That´s what I was going to suggest.
> >
> > They integrate very nice into your webpage, can handle subscriptions and
> > have good developer support and API documentation
> > while are not too expensive.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
> de
> > Moraes Serpa
> > Sent: Monday, September 04, 2006 5:22 PM
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] OT: Recommendations for a credit-card
> > processingservice for a subscription-based Flash app
> >
> > Paypal maybe?
> >
> > On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:
> > >
> > > All,
> > >
> > > I'm thinking about turning a few of the Flash-based web-apps I've
> > > developed into a subscription-based service, which means that I'll
> > > need to set up some sort of credit-card processing service that
> > > handles recurring payments.
> > >
> > > Do you have any advice about the best way to do this? Recommended
> > > vendors, or vendors to be avoided? Suggestions and pitfalls to avoid,
> > > etc.?
> > >
> > > I googled "credit-card processing", and got a million hits (along with
> > > many vendors that seem shady), so I'm hoping to separate the wheat
> > > from the chaff...
> > >
> > > Many thanks in advance!
> > > Matt Stuehler
> > > ___
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Re: [Flashcoders] Slow performance of Flash 7 content in Flash Player 9

2006-09-05 Thread Johannes Nel

no, we don't have this problem and afaik player 9 is basically two players 8
and 9 with their respective vm's. or do you mean loading player 7/8 content
into a 9 movie?

On 9/5/06, Aaron Haines <[EMAIL PROTECTED]> wrote:


Hi

Does anyone have any solid information about the performance of SWFs
published as Flash 7 when playing in Flash Player 9?

There seems to be some anecdotal evidence that it runs very slowly and we
are seeing some eveidence of this.
I heard somewhere that FP9 runs F7 content in emulation which accounts for
the slow speed.

Is this really true?
Has anyone else had similar problems?

Thanks
Aaron.
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[Flashcoders] Slow performance of Flash 7 content in Flash Player 9

2006-09-05 Thread Aaron Haines
Hi
 
Does anyone have any solid information about the performance of SWFs
published as Flash 7 when playing in Flash Player 9?
 
There seems to be some anecdotal evidence that it runs very slowly and we
are seeing some eveidence of this.
I heard somewhere that FP9 runs F7 content in emulation which accounts for
the slow speed.
 
Is this really true?
Has anyone else had similar problems?
 
Thanks
Aaron.
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Re: [Flashcoders] Vob to FLV without Sound

2006-09-05 Thread Count Schemula

Quicktime Animation is a lossless format.

MPEG-4 and MPEG-1 are compressed.

MPEG-4 in particular seems to crush the blacks, so you loose all your
shadow detail.

MPEG-1 has to be certain specified sizes as well.

You are skipping a whole compression step.

The file will be large though.

I've used Virtual Dub before, it's simple but quality was good.

On 9/5/06, Sönke Rohde <[EMAIL PROTECTED]> wrote:

I will have look at VOB to Quicktime Animation to FLV.
What is your resource you can say that this way promises the best quality?

Cheers,
Sönke


Count Schemula schrieb:
> Type "VOB quicktime" in google, a bunch of stuff came up.
>
> The "best quality" will come from:
>
> VOB -> Quicktime Animation -> FLV
>
> Handbrake would be:
>
> VOB -> .mp4 -> FLV
>
> And some of your other ideas are:
>
> VOB -> MPEG-1 -> FLV
>
> VOB is already compressed MPEG-2, so you want to skip any intermediate
> compression step, especially MPEG-1, with it rigid format structure
> and wacky audio of its own.
>
> On 9/4/06, Sönke Rohde <[EMAIL PROTECTED]> wrote:
>> Hi Count,
>> Thanks for the link. I tried handbrake but I get the error that no
>> title is
>> found:
>>
>> C:\Downloads\flash_video\HandBrake-0.7.0-cygwin>HBTest.exe -f mp4 -i
>> VTS_02_1.vob -o test.mp4
>> grep: /proc/cpuinfo: No such file or directory
>> HandBrake 0.7.0 (2005110400) - http://handbrake.m0k.org/
>> 1 CPU detected
>> Opening VTS_02_1.vob...
>> No title found.
>> HandBrake has exited.
>>
>> Perhaps it's not working because it's only recently ported to Windows?
>> I guess my command looks right.
>>
>> Anyway I am open for other possibilities. What I am looking for is a
>> workflow to encode from VOB to FLV with the best possible quality
>> targeting
>> Flash Player 8 with video codec VP6.
>> Any input is appreciated.
>>
>> Cheers,
>> Sönke
>>
>>
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf
>> > Of Count Schemula
>> > Sent: Sunday, September 03, 2006 3:17 PM
>> > To: Flashcoders mailing list
>> > Subject: Re: [Flashcoders] Vob to FLV without Sound
>> >
>> > There is a handbrake for Windows.
>> >
>> > http://prdownloads.sourceforge.net/tivo-mplayer/HandBrake-0.7.
>> > 0-cygwin.zip?download
>> >
>> > On 9/3/06, Sönke Rohde <[EMAIL PROTECTED]> wrote:
>> > >
>> > > > Sönke Rohde wrote:
>> > > > > Hi,
>> > > > >
>> > > > > Thanks for clearing this up but I expected Squeeze to
>> > > > handle this internaly.
>> > > > > Does anybody know a solution where video and audio of
>> > Vob-files are
>> > > > > converted together?
>> > > > >
>> > > > > Thanks,
>> > > > > Sönke
>> > > > >
>> > > > >
>> > > >
>> > > > Well this is a little bit of a 2 step process, but you could use
>> > > > "handbrake" if you are on a mac, and convert the VOB to MP4 (with
>> > > > audio), then squeeze it into the FLV.
>> > >
>> > > Thanks for the hint but I need a windows tool.
>> > >
>> > > Cheers,
>> > > Sönke
>> > >
>> > > ___
>> > > Flashcoders@chattyfig.figleaf.com
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>> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>> > >
>> >
>> >
>> > --
>> > count_schemula
>> >
>> > http://www.thelargeglass.com/flashNo0b/";>files for No0bs
>> > ___
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[Flashcoders] 3 multilingual / unicode questions

2006-09-05 Thread Mendelsohn, Michael
1. Is there a way of *regionally* distinguishing within a language i.e.,
English-UK or English-US, aside from just getting  the "en" from
System.capabilities.language?

2. Why is it that when you specify the text box as a unicode font, then
publish, you can see the non-English characters, but when you embed
ranges of the font, the text no longer appears on the stage, even if you
add that font to the library.  And, seems like a bug: Why can't you
change the font of text boxes once the document is made to be
multilingual with the strings panel?

3. Can a Flash file developed using the Strings Panel in version 8 be
published for the 7 player?

Thanks!

- Michael M.

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RE: [Flashcoders] Scope question: class, movieclip, & webservice result

2006-09-05 Thread Merrill, Jason
>>Have you tried attaching the .target to wsResult.onResult? 

Ah, good idea, I was attaching to wsResult.  Thanks I'll give that a
try.

Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
 
 
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Re: [Flashcoders] Scope question: class, movieclip, & webservice result

2006-09-05 Thread Mark Winterhalder

I'm not familiar with WebService, so please excuse me if I'm way off.
Have you tried attaching the .target to wsResult.onResult? AFAIK
functions are always dynamic. Alternatively, you could keep it in a
local var, it could be accessed by wsResult.onResult if you declare it
where you currently do.

So, either:

wsResult.onResult = function () {
  arguments.callee.target.whatever();
};
wsResult.onResult.target = this.target;

or:

var target = this.target;
wsResult.onResult = function () {
  target.whatever();
};

The first option is preferable.

HTH,
Mark



On 9/5/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:

My question can be found in the 2 comments in the code below.  Thanks
for considering:

import mx.services.*;

class Whatever{
private var target_mc:MovieClip;
private var button_mc:MovieClip;
private var proj_ws:WebService;

public function TestScope(target:MovieClip,
buttonMC:MovieClip,
ws:WebService){
target_mc = target;
button_mc = buttonMC;
proj_ws = ws;
setActions();
}

private function setActions():Void{
button_mc.webservice = proj_ws;
button_mc.target = target_mc;
button_mc.onRelease = function(){
var wsResult:Object =
this.webservice.doSomething();
wsResult.target = this.target;/*thought I could
attach
   this prop,
guess not.*/
wsResult.onResult = function(){
/*  I want to do something like

this.target.gotoAndPlay("someframe");  here
or basically, use the target_mc scope from the
constructor.
I tried using Delegate and other options,
couldn't figure out
a good option.  Ideas on how to redesign this?
*/
}
}
}

}


Thanks,

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions


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[Flashcoders] Scope question: class,movieclip, & webservice result

2006-09-05 Thread Merrill, Jason
My question can be found in the 2 comments in the code below.  Thanks
for considering:

import mx.services.*;

class Whatever{
private var target_mc:MovieClip;
private var button_mc:MovieClip;
private var proj_ws:WebService;

public function TestScope(target:MovieClip, 
buttonMC:MovieClip, 
ws:WebService){
target_mc = target;
button_mc = buttonMC;
proj_ws = ws;
setActions();
}

private function setActions():Void{
button_mc.webservice = proj_ws;
button_mc.target = target_mc;
button_mc.onRelease = function(){
var wsResult:Object =
this.webservice.doSomething();
wsResult.target = this.target;/*thought I could
attach 
   this prop,
guess not.*/
wsResult.onResult = function(){
/*  I want to do something like

this.target.gotoAndPlay("someframe");  here
or basically, use the target_mc scope from the
constructor.
I tried using Delegate and other options,
couldn't figure out 
a good option.  Ideas on how to redesign this?
*/
}
}
}

}


Thanks,

Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
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[Flashcoders] BUG, unloadClip and then instanceof show false for movieClip

2006-09-05 Thread Martin Weiser
Hello, i know loading jpg, to movieClips changes them little bit (well 
_url changed totally :-) , but i hoped that instanceof should work anyway,

it does'nt:

var mcl:MovieClipLoader = new MovieClipLoader();
function ff() {
  mcl.unloadClip(b);
//toutputs false after unloadClip or removing clip (removemovieClip)
  trace(b instanceof MovieClip);
  
mcl.loadClip("http://www.universetoday.com/am/uploads/looking_down_on_earth.jpg";, 
b);

  /*
  MCL.unloadClip(__target);
  */
}
function onMouseDown() {
  ff();
}

\
i think it should work

please any comment?

Martin
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Re: [Flashcoders] Text background

2006-09-05 Thread Michael Stuhr

Mike Cobb schrieb:

-

Hi!

I've got a tricky problem which I want to put to the list: Does anyone 
know any way to style a chunk of text with a background colour?


I've got a dynamic multi-line textfield bringing in html text. Flash has 
no CSS support for background-color, so I would like to find a 
workaround for adding a background to portions of text.


Flash 8, AS2


FP9 or better AS3 is your friend then.[1]
or shall i say should be your friend :-)
AS2 or more precisely the FP8 interpreting bytecode is way too slow (and textextend is 
waywayway too buggy)to give you precise coordinates. this would only work for a small mount 
of text (which is definately not enough for your task, i guess), and your text has to be 
monospaced (which in this case *is* what you want).
you than would have to calc each characters position/coords based on a given width and 
height, well ... you see, ugly solution.



micha


[1] don't have a link @ hand, but it's in the docs. look for TextField or similar, you 
should find some more classes nearby, which can do that for you.

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Re: [Flashcoders] OT: Recommendations for a credit-card processingservice for a subscription-based Flash app

2006-09-05 Thread Marcelo de Moraes Serpa

For one - it looks like the buyers need to have a PayPal account,


Not anymore. You can now pay with you cc without creating a paypal account.
So it also answers you last question. Do a little research, you should find
something.


Even the little guys (37signals Basecamp

and Backpack, FreshBooks, etc..)

I've got a backpack basic plan and I was "forced" to pay with my cc. I wish
they accepted paypal! Paypal is not unprofessional! It's a secure, fast and
convenient way to handle money.






On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:


Marcelo, André,

Many thanks for responses!

I've done a bit of research on PayPal, and it doesn't seem too great.

For one - it looks like the buyers need to have a PayPal account,
which is a big inconvenience for them. If I needed to create a PayPal
account before I could buy something, I'd just decide that it's not
worth it.

Two - it seems unprofessional. None of the subscription-based services
that I subscribe to use it. Even the little guys (37signals Basecamp
and Backpack, FreshBooks, etc..)

Is there a way to use PayPal that doesn't require buyers to have a
PayPal account, and is transparent to them?

Cheers,
Matt

On 9/4/06, André Goliath <[EMAIL PROTECTED]> wrote:
> >> Paypal maybe?
>
> That´s what I was going to suggest.
>
> They integrate very nice into your webpage, can handle subscriptions and
> have good developer support and API documentation
> while are not too expensive.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
de
> Moraes Serpa
> Sent: Monday, September 04, 2006 5:22 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] OT: Recommendations for a credit-card
> processingservice for a subscription-based Flash app
>
> Paypal maybe?
>
> On 9/4/06, matt stuehler <[EMAIL PROTECTED]> wrote:
> >
> > All,
> >
> > I'm thinking about turning a few of the Flash-based web-apps I've
> > developed into a subscription-based service, which means that I'll
> > need to set up some sort of credit-card processing service that
> > handles recurring payments.
> >
> > Do you have any advice about the best way to do this? Recommended
> > vendors, or vendors to be avoided? Suggestions and pitfalls to avoid,
> > etc.?
> >
> > I googled "credit-card processing", and got a million hits (along with
> > many vendors that seem shady), so I'm hoping to separate the wheat
> > from the chaff...
> >
> > Many thanks in advance!
> > Matt Stuehler
> > ___
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Re: [Flashcoders] RE: Images stay on memory forever?

2006-09-05 Thread Dimitrios Bendilas

Hi Dave,

I had already replied you a few days ago, but I think the message went under 
a "digest" title,

so you must have missed it.

So again, thanks!
I downloaded your example and played around with it.
I don't know for flash 4, but with flash 8 it was the fact that the images
were loaded and not attached that caused the memory to free.

So I experimented a lot and I now know that Flash will not free memory
of images that were attached via attachMovie, even if you removeMovieClip,
or you send its timeline it to an empty frame or pray all night long.

If anyone does not agree with this, please let me know what you know,
I've been working on this 12h/day for the past week, but this still
doesn't make sense to me, so I could probably be missing something.

Dave, thanks again!

Regards,

Dimitrios




- Original Message - 
From: "dave matthews" <[EMAIL PROTECTED]>

To: 
Sent: Sunday, September 03, 2006 8:04 PM
Subject: [Flashcoders] RE: Images stay on memory forever?



here ya go Dimitrios,

 Posted a working example - Flash 4 .fla included - we do mobile.
 http://www.davidmatthews.com/dad/mem_usage_example.zip ---watch the
word wrap in the URL---

 Tested in player 9 and works correctly.

good luck,
Dave Matthews
--snip---

Do you have an working example you can shared >maybe?
Thanks a million!
Dimitrios

- Original Message -
From: "dave matthews" 
To: 
Sent: Friday, September 01, 2006 4:14 PM
Subject: [Flashcoders] RE: Images stay on memory forever?

hi Dimitrios,

 Try using hard coded symbol_clips instead of the dynamically attached 
movies, because frame 2+ is going to contain whatever exists on keyframe 
one of the code created attached movie.


 For example, using an IDE target_clip symbol with the first occupied 
keyframe and the target in frame 5 will  require the command 
"target_clip, goto (key)frame5" and loadmovie content.jpg into 
replacable_target_movieclip_symbol actually exists only on frame5.  The 
loaded content.jpg can be eliminated from the player by sending the 
target_clip/timeline to empty keyframe1, which is a known to be an empty 
keyframe...  thus no 'load_target' no content that replaced the 
'load_target.


 Placing attached movieclips on different levels is more complex since we 
have no way to create truly empty keyframes on dynamic timelines... i 
think... :)


we'll get it working,
Dave Matthews




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Re: [Flashcoders] getURL and IE 6.0.

2006-09-05 Thread Adrian Ionut Beschea
yep, this is exactly what it should do :) 
In my current setup (win xp sp2) ie6 keeps opening new  windows. Someone on 
this list said on his machine there's no problem though. 


Latcho <[EMAIL PROTECTED]> wrote: So you mean to say that "aaa" opens a 
'_blank' window and will after 
that keep the reference "aaa" so you can reuse the identifier string to 
point to that window ?
if so, nice, thanks

Adrian Ionut Beschea wrote:
> not all popups are blocked. 
> it depends on what you getURL to. If it's just a script, or a web page, the 
> browser won't block it, if it's a javascript call, then you're on for 
> problems. 
>
> Try this : 
> test_btn.onRelease = getThatURL;
> function getThatURL() {
> getURL("http://www.yahoo.com","aaa";);
> }
>
>
> Latcho  wrote: and that string id'd window would be a popup... and popups are 
> blocked
>
> Adrian Ionut Beschea wrote:
>   
>> It opens a new window
>> That's what the second argument in getURL is for. You can give it _self, 
>> _blank, _parent, _top but you can also give it a string  to identify the 
>> window. 
>>
>>
>>
>> Jim Berkey  wrote: >I need the browser to open a new window  but if I press 
>> my button
>>   
>> 
>>> multiple times I want to get to that same  window.
>>>
>>> 
>>>   
>> Ahhh, an interesting concept. I'm surprised that it works in Firefox. Does 
>> it open a new browser with window, or a new tab? Maybe when tabbed IE 7 is 
>> out this would be possible?
>>
>>
>>
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Re: [Flashcoders] getURL and IE 6.0.

2006-09-05 Thread Latcho
So you mean to say that "aaa" opens a '_blank' window and will after 
that keep the reference "aaa" so you can reuse the identifier string to 
point to that window ?

if so, nice, thanks

Adrian Ionut Beschea wrote:
not all popups are blocked. 
it depends on what you getURL to. If it's just a script, or a web page, the browser won't block it, if it's a javascript call, then you're on for problems. 

Try this : 
test_btn.onRelease = getThatURL;

function getThatURL() {
getURL("http://www.yahoo.com","aaa";);
}


Latcho <[EMAIL PROTECTED]> wrote: and that string id'd window would be a 
popup... and popups are blocked

Adrian Ionut Beschea wrote:
  

It opens a new window
That's what the second argument in getURL is for. You can give it _self, _blank, _parent, _top but you can also give it a string  to identify the window. 




Jim Berkey  wrote: >I need the browser to open a new window  but if I press my 
button
  


multiple times I want to get to that same  window.


  

Ahhh, an interesting concept. I'm surprised that it works in Firefox. Does it 
open a new browser with window, or a new tab? Maybe when tabbed IE 7 is out 
this would be possible?



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Re: [Flashcoders] getURL and IE 6.0.

2006-09-05 Thread Adrian Ionut Beschea
not all popups are blocked. 
it depends on what you getURL to. If it's just a script, or a web page, the 
browser won't block it, if it's a javascript call, then you're on for problems. 

Try this : 
test_btn.onRelease = getThatURL;
function getThatURL() {
getURL("http://www.yahoo.com","aaa";);
}


Latcho <[EMAIL PROTECTED]> wrote: and that string id'd window would be a 
popup... and popups are blocked

Adrian Ionut Beschea wrote:
> It opens a new window
> That's what the second argument in getURL is for. You can give it _self, 
> _blank, _parent, _top but you can also give it a string  to identify the 
> window. 
>
>
>
> Jim Berkey  wrote: >I need the browser to open a new window  but if I press 
> my button
>   
>> multiple times I want to get to that same  window.
>>
>> 
>
>
> Ahhh, an interesting concept. I'm surprised that it works in Firefox. Does it 
> open a new browser with window, or a new tab? Maybe when tabbed IE 7 is out 
> this would be possible?
>
>
>
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[Flashcoders] Text background

2006-09-05 Thread Mike Cobb

-

Hi!

I've got a tricky problem which I want to put to the list: Does anyone 
know any way to style a chunk of text with a background colour?


I've got a dynamic multi-line textfield bringing in html text. Flash has 
no CSS support for background-color, so I would like to find a 
workaround for adding a background to portions of text.


Flash 8, AS2

Any ideas?



--
-
Mike Cobb
Creative Director
HMC Interactive
-
Tel: + 44 (0)845 20 11 462
Mob: + 44 (0)785 52 54 743
Web: http://www.hmcinteractive.co.uk
-
Grosvenor House, Belgrave Lane,
Plymouth, PL4 7DA, UK.
-

I've got a new e-mail address: [EMAIL PROTECTED]
Please update your address book. Thanks.

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SV: [Flashcoders] Problem with parsing Webservice result correctly!

2006-09-05 Thread Martin Baltzer Hennelund
Hmm...got another project where flash interprets ArrayOfString perfectly, which 
makes me believe that the problem is on the server side...just don't now where 
to look...

Anyway if I should follow your advice I assume that it will cause some problems 
server side since the developer would need to return a XMLNode instead of an 
Array right?

Well I will try it out...

Thanks a lot

/Martin



-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Stefan Thurnherr
Sendt: 4. september 2006 13:00
Til: Flashcoders mailing list
Emne: Re: [Flashcoders] Problem with parsing Webservice result correctly!

Might be that you need to explicitely indicate that ArrayOfString is
an array (in XML terms: a sequence), i.e.:

[...]
   
 
   feild1
   feild2
 
   
[...]

In our experience Flash can only successfully populate an Array if
that "sequence" indication is there.

HTH,
 stefan.


On 9/4/06, Martin Baltzer Hennelund <[EMAIL PROTECTED]> wrote:
> Hi
>
> Thanks for your effort but I don't think that this could help all though its 
> really interesting :-)
>
> Cheers
> Martin
>
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Merrill, Jason
> Sendt: 1. september 2006 13:50
> Til: Flashcoders mailing list
> Emne: RE: [Flashcoders] Problem with parsing Webservice result correctly!
>
> Also, if this helps:
>
> http://www.sephiroth.it/tutorials/flashPHP/webServiceConnector/
>
> Here is the WSDL is uses:
>
> http://www.xmethods.net/sd/2001/BabelFishService.wsdl
>
>
> Jason Merrill
> Bank of America
> Learning & Organization Effectiveness - Technology Solutions
>
>
>
>
>
>
> >>-Original Message-
> >>From: [EMAIL PROTECTED] [mailto:flashcoders-
> >>[EMAIL PROTECTED] On Behalf Of Merrill, Jason
> >>Sent: Friday, September 01, 2006 7:38 AM
> >>To: Flashcoders mailing list
> >>Subject: RE: [Flashcoders] Problem with parsing Webservice result
> correctly!
> >>
> >>Be sure you wait for the result from the webservice and then try to
> >>access the data.   I had the same problem in a recent thread (C# .NET
> >>and Webservices) and realized I needed to be sure I not only waited
> for
> >>the method to load, but also waited for the webservice method to
> finish.
> >>Was a duh moment for me. Then I could use the result as an object in
> >>Flash, even a very complex one:
> >>
> >>var thisEffect:String = Obj.Content.Topics[i].Images[n].Effect;
> >>
> >>So it definitely is supported and works, you may just not have waited
> >>long enough for the result?
> >>
> >>Jason Merrill
> >>Bank of America
> >>Learning & Organization Effectiveness - Technology Solutions
> >>
> >>
> >>
> >>
> >>
> >>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Martin Baltzer Hennelund
> Sent: Friday, September 01, 2006 5:27 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Problem with parsing Webservice result
> >>correctly!
> 
> Hi,
> 
> Flash apparently fails to correctly parse a webservice function that
> returns a class/Object/Struct (Using Csharp to create the
> webservice).
> 
> The following is returned from the service when hitting it in IE and
> >>is
> perfectly fine.
> 
> 
> http://www.w3.org/2001/XMLSchema";
> xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance";
> xmlns="http://XXX/";>
> 
> ArrayOfString
> 
> feild1
> feild2
> 
> 
> 
> 
> The reply is equal to a class/Object with the name "WsReply" with
> two
> public fields one called "type" which is of type string and the
> second
> "ArrayOfString" which is an array of strings.
> 
> But when the reply is parsed by Flash (mx.services.WebService) it
> >>looses
> the values inside the array even though the array is correctly
> >>populated
> with two fields (And it is a real array).
> 
> When I do a for...in trace on the onResult object I get the
> following
> 
> ArrayOfString: undefined,undefined
> type: ArrayOfString
> 
> Anyone know why this is happening? When I read the Webservice
> documentation it seems like flash should support classes/Objects as
> a
> webservice return type???
> 
> Thanks a lot in advance
> Martin Baltzer
> 
> Heres my very simple code for reference:)
> 
> /
> import mx.services.Log;
> import mx.services.WebService;
> 
> class dk.xxx.test.TestWS {
> 
> 
>    public function TestWS() {
> 
> 
> var wsLog:Log = new Log(Log.NONE);
> wsLog.onLog = function(txt) {
> trace("wsLog:" + txt);
> 
> };
> 
> var myService:WebService = new
> WebService("http://.com/Service.asmx?WSDL";, wsLog);
> 
> 

Re: [Flashcoders] getURL and IE 6.0.

2006-09-05 Thread Latcho

and that string id'd window would be a popup... and popups are blocked

Adrian Ionut Beschea wrote:

It opens a new window
That's what the second argument in getURL is for. You can give it _self, _blank, _parent, _top but you can also give it a string  to identify the window. 




Jim Berkey <[EMAIL PROTECTED]> wrote: >I need the browser to open a new window  
but if I press my button
  

multiple times I want to get to that same  window.





Ahhh, an interesting concept. I'm surprised that it works in Firefox. Does it 
open a new browser with window, or a new tab? Maybe when tabbed IE 7 is out 
this would be possible?



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Re: [Flashcoders] Vob to FLV without Sound

2006-09-05 Thread Latcho

VOB -> virtualdub frame host/server  -> flv
or best quality with a file is VOB -> YUV(*) or uncompressed -> flv

for example http://www.free-codecs.com/download/HuffYUV.htm [codec]

regards:latcho

Sönke Rohde wrote:

I will have look at VOB to Quicktime Animation to FLV.
What is your resource you can say that this way promises the best 
quality?


Cheers,
Sönke


Count Schemula schrieb:

Type "VOB quicktime" in google, a bunch of stuff came up.

The "best quality" will come from:

VOB -> Quicktime Animation -> FLV

Handbrake would be:

VOB -> .mp4 -> FLV

And some of your other ideas are:

VOB -> MPEG-1 -> FLV

VOB is already compressed MPEG-2, so you want to skip any intermediate
compression step, especially MPEG-1, with it rigid format structure
and wacky audio of its own.

On 9/4/06, Sönke Rohde <[EMAIL PROTECTED]> wrote:

Hi Count,
Thanks for the link. I tried handbrake but I get the error that no 
title is

found:

C:\Downloads\flash_video\HandBrake-0.7.0-cygwin>HBTest.exe -f mp4 -i
VTS_02_1.vob -o test.mp4
grep: /proc/cpuinfo: No such file or directory
HandBrake 0.7.0 (2005110400) - http://handbrake.m0k.org/
1 CPU detected
Opening VTS_02_1.vob...
No title found.
HandBrake has exited.

Perhaps it's not working because it's only recently ported to Windows?
I guess my command looks right.

Anyway I am open for other possibilities. What I am looking for is a
workflow to encode from VOB to FLV with the best possible quality 
targeting

Flash Player 8 with video codec VP6.
Any input is appreciated.

Cheers,
Sönke


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Count Schemula
> Sent: Sunday, September 03, 2006 3:17 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Vob to FLV without Sound
>
> There is a handbrake for Windows.
>
> http://prdownloads.sourceforge.net/tivo-mplayer/HandBrake-0.7.
> 0-cygwin.zip?download
>
> On 9/3/06, Sönke Rohde <[EMAIL PROTECTED]> wrote:
> >
> > > Sönke Rohde wrote:
> > > > Hi,
> > > >
> > > > Thanks for clearing this up but I expected Squeeze to
> > > handle this internaly.
> > > > Does anybody know a solution where video and audio of
> Vob-files are
> > > > converted together?
> > > >
> > > > Thanks,
> > > > Sönke
> > > >
> > > >
> > >
> > > Well this is a little bit of a 2 step process, but you could use
> > > "handbrake" if you are on a mac, and convert the VOB to MP4 (with
> > > audio), then squeeze it into the FLV.
> >
> > Thanks for the hint but I need a windows tool.
> >
> > Cheers,
> > Sönke
> >
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>
> --
> count_schemula
>
> http://www.thelargeglass.com/flashNo0b/";>files for No0bs
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Re: [Flashcoders] HitArea insanity

2006-09-05 Thread Latcho

you just showed us the simple attaching of a movieclip from the lib...

Haikal Saadh wrote:

Hello.

I'm having some problems with hitTest();

Even though I've assigned a hitArea that's actually smaller than the 
area of a certain component, the actual hitArea seems to be the 
rectangle containing everything that's visible in the component. What 
gives? Have I misunderstood something?


Here's the code that assigns the hitArea:

   //trace("Loading hit area: " + __hitArea);
   hitAreaClip = attachMovie(__hitArea, "_hitAreaClip", depth++);
   hitAreaClip._visible = false;
   hitArea = hitAreaClip;  // make this component's hitArea be 
this just loadeded clip.


__ hitArea gets set as the property 'hitAreaSkin' at authortime.
Any ideas?



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Re: [Flashcoders] printing from context menu

2006-09-05 Thread Martin Weiser
try to swotch off focusRect property ( i think it is global, see in the 
docs)


MW

Hans Wichman wrote:

Hi list,
if i right click my flash content and print it, it prints correctly 
except

for the textfields: they get a green background?
A clue anyone?
grtz
Hans
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[Flashcoders] printing from context menu

2006-09-05 Thread Hans Wichman

Hi list,
if i right click my flash content and print it, it prints correctly except
for the textfields: they get a green background?
A clue anyone?
grtz
Hans
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[Flashcoders] HitArea insanity

2006-09-05 Thread Haikal Saadh

Hello.

I'm having some problems with hitTest();

Even though I've assigned a hitArea that's actually smaller than the 
area of a certain component, the actual hitArea seems to be the 
rectangle containing everything that's visible in the component. What 
gives? Have I misunderstood something?


Here's the code that assigns the hitArea:

   //trace("Loading hit area: " + __hitArea);
   hitAreaClip = attachMovie(__hitArea, "_hitAreaClip", depth++);
   hitAreaClip._visible = false;
   hitArea = hitAreaClip;  // make this component's hitArea be this 
just loadeded clip.


__ hitArea gets set as the property 'hitAreaSkin' at authortime.
Any ideas?

--
Haikal Saadh
Applications Programmer
ICT Resources, TALSS
QUT Kelvin Grove

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