[Flashcoders] Robert McLaughlin/BRAD/Bombardier is out of the office.
I will be out of the office starting 07/06/2012 and will not return until 07/23/2012. Please contact andrew.luck...@aero.bombardier.com (514) 344-6621 x4-6606 for any pressing issues. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Robert McLaughlin/BRAD/Bombardier is out of the office.
I will be out of the office starting 05/02/2012 and will not return until 05/08/2012. Please contact andrew.luck...@aero.bombardier.com (514) 344-6621 x4-6606 for any pressing issues. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Robert McLaughlin/BRAD/Bombardier is out of the office.
I will be out of the office starting 02/22/2012 and will not return until 02/27/2012. Please contact andrew.luck...@aero.bombardier.com (514) 344-6621 x4-6606 for any pressing issues. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Robert McLaughlin/BRAD/Bombardier is out of the office.
I will be out of the office starting 02/16/2012 and will not return until 02/20/2012. Please contact andrew.luck...@aero.bombardier.com (514) 344-6621 x4-6606 for any pressing issues. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Robert McLaughlin/BRAD/Bombardier is out of the office.
I will be out of the office starting 02/10/2012 and will not return until 02/13/2012. Please contact andrew.luck...@aero.bombardier.com (514) 344-6621 x4-6606 for any pressing issues. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Caught In My Own Infinite Loop (Robert Henry)
John, no solution for your scenario - just a designer who hacks my way through. Question: Why would you want to create and destroy vs just building once for all menus per user session and toggle visibility of the desired tier. Historically visibility should also manage the hit state of the object. For me, from my limited and dated perspective, the building and destroying and infinitely looping class sounds cumbersome, load heavy and possibly unnecessary. I am likely way off base, but would like to know the reasoning and advantages of the approach as i am re-learning Flash and trying to get current - so go easy on me please ;) Does your data change during the session or scale dramatically? On Aug 21, 2011, at 12:00 PM, flashcoders- requ...@chattyfig.figleaf.com wrote: 1. Caught In My Own Infinite Loop (John Polk) -- Message: 1 Date: Sat, 20 Aug 2011 10:27:07 -0700 (PDT) From: John Polk j.pol...@yahoo.com Subject: [Flashcoders] Caught In My Own Infinite Loop To: Flash List flashcoders@chattyfig.figleaf.com Message-ID: 1313861227.44778.yahoomail...@web122201.mail.ne1.yahoo.com Content-Type: text/plain; charset=us-ascii Hi; I have a class menu that calls another class submenu to instantiate a submenu of items when a menu item is rolled over. This process loops for as many sublevels exist. The problem comes when I want to destroy them. For example, if someone is at the first item of the second level and out pops the third level, then the user rolls out of the second level back to the first. In this case, the third level should be destroyed. The problem is that I have no way to communicate to my infinitely looping class that we've regressed a level. The same problem occurs when the user is at the second level on the first item and scrolls to the second. At the first item, a third level of items will pop out (assuming such exist) but they won't be destroyed when the user scrolls to the second item of the second level because I have no way to communicate with my infinitely looping script what transpired. I need a way to add these levels as children of a class that somehow gets called every time the infinitely looping class gets called yet doesn't start from a fresh slate each time so that I can keep track of all the levels and their associated children being added to the stage. I hope that was clear :-} TIA, John -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Robert McLaughlin/BRAD/Bombardier is out of the office.
I will be out of the office starting 07/07/2011 and will not return until 07/19/2011. Please contact andrew.luck...@aero.bombardier.com (514) 344-6621 x68974 for any issues. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Changing display index on the stage
Hi, //Assumes mc1 is on the stage and has linkage set to mc1 var mc2:MovieClip = new MovieClip(); addChild(mc2); addChild(mc1); hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of natalia Vikhtinskaya Sent: Wednesday, May 05, 2010 10:17 AM To: Flash Coders List Subject: [Flashcoders] Changing display index on the stage Hi Is it possible to have mc1 manually placed on stage be over mc2 created dynamically mc2=new MovieClip(); addChild(mc2) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Equivalent of setCharAt to change a character in a string
Does this not work for you? // Change the first instance only var myPattern:RegExp = /sh/; // Change all instances //var myPattern:RegExp = /sh/g; var str:String = She sells seashells by the seashore.; trace(str.replace(myPattern, sch)); // She sells seaschells by the seashore. Hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 8:50 AM To: 'Flash Coders List' Subject: [Flashcoders] Equivalent of setCharAt to change a character in a string Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Equivalent of setCharAt to change a character in a string
Ah yes. I missed that part. How about this moderately less simple one using Kenneth's suggestion? function swapCharAt(s:String, index:Number, char:String ):String{ var ptrn:RegExp = new RegExp((.{+index+}).(.*)); return( (s).replace(ptrn, $1+char+$2) ); } trace( swapCharAt(Flash, 2, e) ); hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 10:32 AM To: Flash Coders List Subject: Re: [Flashcoders] Equivalent of setCharAt to change a character in a string Thanks Robert - yes I am able to replace patterns but just wondered If simple way to change a particular character in a string based on the character index? Thanks Paul Sent from my iPhone On 14 Jul 2009, at 18:10, Robert Leisle b...@headsprout.com wrote: Does this not work for you? // Change the first instance only var myPattern:RegExp = /sh/; // Change all instances //var myPattern:RegExp = /sh/g; var str:String = She sells seashells by the seashore.; trace(str.replace(myPattern, sch)); // She sells seaschells by the seashore. Hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 8:50 AM To: 'Flash Coders List' Subject: [Flashcoders] Equivalent of setCharAt to change a character in a string Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] ReferenceError: Error #1065 issue
Thanks Mario! I actually found the solution to this. It was my own mistake, of course. I've got a base level swf loading in a child swf which contains the super class and subclass mentioned below. Turns out the loading swf also uses the super class, and I hadn't recompiled it in the process. It was loading the older version of the super class into memory first, so the updated definition compiled into the child swf was not being used. Thanks again for your response, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mario Sent: Saturday, June 20, 2009 4:52 PM To: Flash Coders List Subject: Re: [Flashcoders] ReferenceError: Error #1065 issue If you override that function like so, does it compile (to make sure the override is correct) and do you see the trace (to make sure the call is correct)? override protected function mthGetPDataTag(stgInput:String) :String { trace('call worked') return ''; } -- Mario Gonzalez http://onedayitwillmake.com Senior Developer | WDDG.com Leisle wrote: Hi list, This should be simple, but for some reason refuses to cooperate. I'm working in AS3, CS3. I've got a super class (HsSegment) and a subclass (HsSegment_qtd1), both are public. In the super class are the definitions for many methods, including this definition: protected function mthGetPDataTag(stgInput:String):String { //...Do stuff and return a String... } In the subclass I've got the call to this method: var stgEg:String = mthGetPDataTag(stgInput); When testing in the IDE this works fine. When testing in the browser I get a runtime error, ReferenceError: Error #1065: Variable hs.segments.classes:HsSegment_qtd1::mthGetPDataTag is not defined. I've googled and found plenty of questions around this, but no answers, other than 'make your classes public', which they are. The other methods in the super class are defined and called essentially this same way and work fine in both IDE and browser. What makes this one special? What am I missing? Any help is appreciated. Thanks, Bob ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Information from ESET NOD32 Antivirus, version of virus signature database 4172 (20090619) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ReferenceError: Error #1065 issue
Hi list, This should be simple, but for some reason refuses to cooperate. I'm working in AS3, CS3. I've got a super class (HsSegment) and a subclass (HsSegment_qtd1), both are public. In the super class are the definitions for many methods, including this definition: protected function mthGetPDataTag(stgInput:String):String { //...Do stuff and return a String... } In the subclass I've got the call to this method: var stgEg:String = mthGetPDataTag(stgInput); When testing in the IDE this works fine. When testing in the browser I get a runtime error, ReferenceError: Error #1065: Variable hs.segments.classes:HsSegment_qtd1::mthGetPDataTag is not defined. I've googled and found plenty of questions around this, but no answers, other than 'make your classes public', which they are. The other methods in the super class are defined and called essentially this same way and work fine in both IDE and browser. What makes this one special? What am I missing? Any help is appreciated. Thanks, Bob ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] swf paths...
Hi Maurice, How about sending it in as a URL variable when you load preloader.swf into the html page? In the HTML: object . param name=movie value=swf/preloader.swf?path=swf/ / ... embed src=swf/preloader.swf?path=swf/ .../ /object Then in preloader.swf: var ojtParams:Object = this.loaderInfo.parameters; var swfPath:String = ojtParams.path; hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice sallave Sent: Wednesday, June 03, 2009 1:30 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] swf paths... Hello! First time on here, so thanks for any advice. I'm pulling in a preloader.swf file into an html file that sits at root swf/preloader.swf. All my swf's are located in a swf directory that gets preloaded into this preloader.swf - simple enough. I'd like to try to keep my server as clean as possible without having to hard-code the path into the preloader.swf file and don't want to use flashvars as a way of referencing my targeted path. Is there another way of doing this? Of course if I put the html file inside the swf directory, everything works, but it defeats the purpose of keeping my server organized. I hope this makes sense and again thanks in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] swf paths...
Here's another version: var str:String = http://www.yourDomain.com/dir1/dir2/dir3/preloader.swf;; var intFirst:int = str.indexOf(.com/) +5; var intLast:int = str.lastIndexOf(/)+1; var intPathLen:int = intLast - intFirst; // var serverName:String = str.substr( 0, intFirst ); var directoryPath:String = str.substr( intFirst, intPathLen ); var fileName:String = str.substr( intLast ); // trace( serverName: +serverName, \ndirectoryPath: +directoryPath, \nfileName: +fileName ); Cheers, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice sallave Sent: Wednesday, June 03, 2009 3:11 PM To: Flash Coders List Subject: Re: [Flashcoders] swf paths... Thanks for the replies. I'll be looking into both. kind of been playing around with this as well: str = _url; slash = str.lastIndexOf(/); str = str.substring(slash+1, str.length); dot = str.lastIndexOf(.); filename = str.substring(0, dot); directoryLocation = _url.split(filename + .swf).join(); and setting it to frame 1. On Wed, Jun 3, 2009 at 2:15 PM, Robert Leisle b...@headsprout.com wrote: Hi Maurice, How about sending it in as a URL variable when you load preloader.swf into the html page? In the HTML: object . param name=movie value=swf/preloader.swf?path=swf/ / ... embed src=swf/preloader.swf?path=swf/ .../ /object Then in preloader.swf: var ojtParams:Object = this.loaderInfo.parameters; var swfPath:String = ojtParams.path; hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice sallave Sent: Wednesday, June 03, 2009 1:30 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] swf paths... Hello! First time on here, so thanks for any advice. I'm pulling in a preloader.swf file into an html file that sits at root swf/preloader.swf. All my swf's are located in a swf directory that gets preloaded into this preloader.swf - simple enough. I'd like to try to keep my server as clean as possible without having to hard-code the path into the preloader.swf file and don't want to use flashvars as a way of referencing my targeted path. Is there another way of doing this? Of course if I put the html file inside the swf directory, everything works, but it defeats the purpose of keeping my server organized. I hope this makes sense and again thanks in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Getting attributes out of a node with : in it
Check out the Namespace class, as it applies to XML, in the Flash docs. There's also a good explanation in this tutorial by Lee Brimelow: http://gotoandlearn.com/play?id=65 hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki Sent: Monday, February 09, 2009 10:37 AM To: Flash Coders List Subject: [Flashcoders] Getting attributes out of a node with : in it For example I have a node like so: yweather:condition text=Partly Cloudy code=30 temp=34 date=Mon, 09 Feb 2009 12:56 pm EST/ How can I get into that node to pull attributes out? The : in the node name is screwing my up at the moment. Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] help stopping an external clip on as3
Hi Gustavo, Try this: var mc:MovieClip = myLoader.content as MovieClip; mc.stop(); or MovieClip(myLoader.content).stop(); Either one should work. hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gustavo Duenas Sent: Friday, January 16, 2009 10:43 AM To: Flash Coders List Subject: [Flashcoders] help stopping an external clip on as3 Ok Coders I have a loader which loads a external movieclip, and I want it to stop when I say, but unfortunately all my efforts are useless I've been using. in some frame. myLoader.stop(); and nothing or myLoader.stop; and is the same...any ideas? every time is the same error, someone(there is no reference to stop() in the display library???) knows how to stop it? Gustavo D. Gustavo A. Duenas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] What REALLY causes an IOError?
Hi all, I am trying to drill deeper into Flash player IOError handling in AS3, in order to distinguish different types of load failures when loading child swfs and data into a parent swf. For instance, I need to know, and react differently to, loads errors where the file is missing altogether vs. loads where severe network congestion mid-load interrupts a load after a part of the file has been received. Can anyone offer some deeper information on exactly what initial condition(s) triggers an IOError event? Is it time-based (no bytes loaded in N ms), a reaction to a server response, something else? I've been googling and reading through Adobe docs all morning and haven't seen anything deeper than the often repeated, but largely unhelpful Adobe line: FlashR Player dispatches an IOErrorEvent object when an error causes a send or load operation to fail. I'm looking for more depth than that. A definition of error and the criteria used to decide the load was a failure, for instance, would be a good start. Any info. or directions to look would be greatly appreciated. Thanks, Bob ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] getting loader to work with security policy...
Hi Boyd, Yes, you'll need to do import flash.system.Security; to use the loadPolicyFile method. Also, in your crossdomain.xml, you'll need to include allow-access-from domain=www.boyd-speer.com/, or allow-access-from domain=*.boyd-speer.com/ The way it is coded now will only allow the specific domain, http://boyd-speer.com. Any differences to that (www, dev, etc.) will cause a mismatch and the domain will not be allowed. Hth, Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BOYD SPEER Sent: Tuesday, September 09, 2008 11:24 AM To: Flash Coders List Subject: [Flashcoders] getting loader to work with security policy... I'm having some diffuculty getting a loader object to call a php script that puts some data into the database (mysql) and returns a string. I placed a crossdomain.xml doc on the website at the level of the .swf. but can't seem to verify whether the policy doc is loaded or not. In AS3 do I have to do something like: import flash.security.* to enable the code: var loader:URLLoader = new URLLoader(); loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR,securityErrorListe ner); Security.loadPolicyFile(http://www.boyd-speer.com/autoinfo/Irish/src/crossd omain.xml); loader.addEventListener(Event.COMPLETE,loadcomplete); loader.load(request); function loadcomplete(evt:Event):void { fscommand(loadcompleted...); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Re: How to avoid little blink while loading another movie
You could also load the SecondLine.swf slightly before you actually want to display it, but delay adding it to the display list until you do want to display it. var myUILoader:UILoader=new UILoader(); myUILoader.height=23.6; myUILoader.move(-17,-1); myUILoader.source=SecondLine.swf; Then at the moment it should be displayed do this: removeChild(mc_FirstLine); // ( OR mc_FirstLine.visible=false; ) addChild(myUILoader); hth, Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian Sent: Tuesday, September 02, 2008 11:21 AM To: Flash Coders List Subject: Re: [Flashcoders] Re: How to avoid little blink while loading another movie Hi, Presumably the blink is caused by the delay between your loading movie being called and you setting its state to visible=false. You can resolve that in a few ways: 1. have the swf you load in already be visible=false, pre-set in the external file. 2. load the swf off-stage coordinates and then move it to the stage only after you set visible=false 3. set the alpha of the loading clip to zero, load the child then set visible to false and restore the alpha as needed Hope this helps, maybe someone else has a better solution. anuj sharma wrote: I am sorry i forgot to mention i am using UILoader componenet for loading that external SWF , if you guys have any other container in mind for this purpose i would be happy to use that. Thanks Anuj On Tue, Sep 2, 2008 at 11:01 AM, anuj sharma [EMAIL PROTECTED] wrote: Hi All I am building a simple tween movie in which a line just goes from left to right and as soon as it reaches the end point I need to call external swf file and need to make the already running tween movie invisible. Everything is working fine except when i reach at the end of the movie and calling external swf file , it shows a little blink (for a fraction of second) to signify that something external has been loaded. I do not want my aaplication to show that it is loading some external files. Can i avoid that fraction of second of delay (blink showing unloading and loading movies). Here's my code which i used at the end of my first tween movie. import fl.containers.UILoader; mc_FirstLine.visible=false; var myUILoader:UILoader=new UILoader(); myUILoader.height=23.6; myUILoader.move(-17,-1); myUILoader.source=SecondLine.swf; addChild(myUILoader); Please let me know if we can , any help and suggestions will be highly appreciated. Thanks Anuj ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] ColorPicker.selectedValue to #hex?
Hi Jason, Is something like this what you need? function dec2hex(input):String { var hex:Number; var stgHex:String = uint(input).toString(16); while (stgHex.length 6){ stgHex = 0+stgHex; } stgHex = 0x+stgHex; return stgHex; } function hex2dec(input):String { return String(uint(input)); } // test run var decColor:Number = 102; var hexColor:String = dec2hex(decColor); trace(hex: +hexColor); trace(dec: +hex2dec(hexColor)); hth, Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Thursday, July 24, 2008 10:47 AM To: Flash Coders List Subject: [Flashcoders] ColorPicker.selectedValue to #hex? How can I translate the ColorPicker.selectedValue to a 6 digit hex number? i.e. if the color selected is, 66, if I trace ColorPicker.selectedColor, traces 102. I tried gooling for an Actionscript hex converter, but didn't come up with anything. Thanks. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] E4X filtering strange behaviour
Hi Jason, This works for me: var testXML:XML = data topics topic title=Coldplays New Album / topic title=The Dark Knight / topic title=Arrested Development: The Movie / /topics /data; var re:RegExp = new RegExp(searchInput.text, g); var xmlListSearch:XMLList = testXML.topics.topic.(re[test](@title)); trace(result: +xmlListSearch.toXMLString()); Hth, Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Monday, July 21, 2008 12:27 PM To: Flash Coders List Subject: RE: [Flashcoders] E4X filtering strange behaviour OK, so this is almost there, but not quite. If I do as Kenneth suggested (and this should be able to be reproduced), var testXML:XML = data topics topic title=Coldplays New Album / topic title=The Dark Knight / topic title=Arrested Development: The Movie / /topics /data; var re:RegExp = new RegExp(^+searchInput.text); var xmlListSearch:XMLList = testXML.topics.topic.(re[test](@title)); trace(result: +xmlListSearch.toXMLString()); (Assuming there is a TextInput text field on the stage and a function run when a button is clicked to run the regex search), if I enter the search term, The, it only returns the second node containing The Dark Knight, not the third topic node, which has a The in it's title attribute as well. If I put Dark, it doesn't return anything. So it seems it's only searching nodes where the search term is the first item. How can I modify the regular expression above to find all nodes containing an element of the search term? Thanks, Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] smooth animation
Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] smooth animation
Hi all Thank you for the feedbacks and pointers to possible trouble spots. At this point I am getting info on the client's hardware but I suspect I'll be back with a url for other opinions :/ well it is Friday at least :) robert On Jun 6, 2008, at 9:12 AM, Zeh Fernando wrote: It depends on what's the actual problem. Allow smoothing won't help you unless you're talking about REAL slow (subpixel) moving or transformations like rotation and scale. Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc - is a given. But other than that, if the thing still looks choppy, the bottleneck is most probably with image rendering - that'll depend on area used, blending modes, your framerate, whether there's something else on top or below the image, what's using cacheAsBitmap and what's not, whether you have filters, etc. And on that case, allow smoothing would actually make the thing worse. So I'd say, find the bottleneck and attack it. There's no magic trick. You have to know your enemy. Trying to solve rendering issues with different tweening extensions won't give you any positive result, and the contrary is also true. So those aren't really tricks; it's more about doing the thing right from the start. There's a lot of combinations that will really drag the player performance down. Zeh robert wrote: Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Firefox popup blocker and flash 9
This is probably not what your client wants to hear but the question has to be asked. Isn't Firefox popup blocker there for a reason? When blocking is active there is a message when a popup is attempted. Users have the choice to block or not, or to white-list your popups. I recommend allowing them that choice. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Wade Sent: Wednesday, May 28, 2008 4:22 PM To: Flash Coders List Subject: [Flashcoders] Firefox popup blocker and flash 9 I'm having problems with Fireox blocking my popup windows. I've tried everything I can think of. It seems to happen on Windows running Firefox but I can't replicate the issue on all machines I've tested(it works on most machines but not all). Here is the class I'm using: package { import flash.external.ExternalInterface; public class URLUtil{ protected static const WINDOW_OPEN_FUNCTION : String = window.open; public static function openWindow(url : String, window : String = _blank, features : String = ) : void { ExternalInterface.call(WINDOW_OPEN_FUNCTION, url, window, features); } } } //being called this way function recholder1Release(event:MouseEvent) { URLUtil.openWindow(res1link); } Any ideas? TIA, -D ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Why isn't my TextField multiline? AS2
Hi Alistair, Try adding this to your code: tmpField.wordWrap = true; Hth, Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alistair Colling Sent: Wednesday, May 07, 2008 10:03 AM To: Flash Coders List Subject: [Flashcoders] Why isn't my TextField multiline? AS2 Hi there, thanks for checking this. I'm generating a textfield from within a custom class but I can't seem to make it multiline, I can see the border of the textfield is the right size my text only appears on the first line and also my carriage returns \r are having no effect. I've tried a number of options for properties of the textfield but I cant seem to get it to work. Any suggestions thankfully received this is taking lots of time for a simple thing! Cheers, Ali Here's the code from within my class: var oline:MovieClip = mainMC.monkey.bubble.outline var tmpBox:MovieClip = mainMC.monkey.bubble.createEmptyMovieClip (text_mc, 1); var tmpField:TextField = tmpBox.createTextField(my_txt, 1, oline._x, oline._y, oline._width, oline._height); tmpField.selectable = false; tmpField.border = true; tmpField.embedFonts = true; tmpField.type = dynamic; tmpField.multiline = true; tmpField.text = Q.monkeyStr; tmpField.setTextFormat(myM); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS3 For loop proplem
Hi SJM, It looks like you're setting the persistent var, _mcName, to equal each _summaryElement[i].sumImg in turn as the loop progresses. That means that when the loop is finished, the value for _mcName will be a reference to _summaryElement[4].sumImg, the last clip being loaded. Since your loop undoubtedly runs faster than the loading process, what your imgLoadComplete handler is actually doing is this, _summaryElement[4].sumImg.addChild(ev.target.content). It wouldn't be surprising if you looked at the contents of _summaryElement[4].sumImg and found that all the images are added to its display list as each load completes. I would either get rid of the persistent var and find a way to use an ID number to link the loaded images and the containers, OR add this line to your loadImage method, _mcName.addChild(imageLoader);, and forget the event listener (at least for doing the addChild). Hth, Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, May 06, 2008 9:54 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] AS3 For loop proplem This code should load a MovieClip from the library 5 times, place each on the stage and then load a different image into each one Instead it loads the 5 MovieClips from the library, places them on the stage and then only loads the image into the last (5th) MovieClip, whats going wrong? this code will not run as its stripped var itemList:XMLList = locationInfo.item; for (var i = 0; i itemList.length(); i++) // Loops through 5 times { _summaryElement[i] = loadLibrary(summaryContainer); // Load our MovieClip from the library loadImage(images/ + i + .jpg, _summaryElement[i].sumImg); // Should load image into _summaryElement[i].sumImg which is a blank placeholder movieclip } function loadImage(filename:String, mcName:MovieClip):void { _mcName = mcName; // Contains MovieClip object (object 1 through 5) var imageLoader:Loader = new Loader(); var imageURL:URLRequest = new URLRequest(filename); imageLoader.load (imageURL); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadComplete); } function imgLoadComplete(ev:Event):void { _mcName.addChild(ev.target.content); // This should add the loaded image into the placeholder movieclip for each of the 5 MovieClips } SJM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] A simple question for getting Object info.
Hi ACE, This works: var bookList:Object = { BOOK1:{isbn:155209328X,Price:$19.95.,Title:This is Book1 Title}, BOOK2:{isbn:0072231726,Price:$24.95.,Title:This is Book2 Title} }; for (var book:* in bookList) { trace(book); for (var i:* in bookList[book]) { trace(\t+i+: +bookList[book][i]); } } /*Output: BOOK1 Price: $19.95. isbn: 155209328X Title: This is Book1 Title BOOK2 Price: $24.95. isbn: 0072231726 Title: This is Book2 Title */ Hth, Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ACE Flash Sent: Friday, May 02, 2008 2:12 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] A simple question for getting Object info. Hi there, I could use for... in script to retrieve BOOK1, BOOK2 as below. Do you know how can I retrieve all data inside of {} for BOOK1, BOOK2? I tried to use for..each..in script... but I could only get the OBJECT. Thank you var bookList:Object = { BOOK1:{isbn:155209328X,Price:$19.95.,Title:This is Book1 Title}, BOOK2:{isbn:0072231726,Price:$24.95.,Title:This is Book2 Title} }; for (var bok:* in bookList) { trace(bok); } //for each (var bok:* in bookList) { //trace(bok); //} ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Need Help from Techies
I'm not entirely understanding what the problem is, but a JSFL script is good for going thru timelines and can be used to evaluate what is where. or Distribute to layers should separate them out? On Apr 25, 2008, at 5:17 PM, [EMAIL PROTECTED] wrote: Hi All, I have a problem that I cannot seem to solve. The problem is that I deleted three small symbol buttons from the main interface of a flash document template. Now, I visibly see their placeholder, but I cannot find the location of the placeholder for deletion. I need to delete the placeholder because it is visibly unappealing. Any suggestions? All responses are greatly appreciated. Thanx, Shara ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reloading Dynamic Text
you may need to include a random digit to prevent caching especially if mid is the same value each time the function attempts to load the php page. var rand:Number = Math.floor(Math.random() * 100) loadVariablesNum(live_flash.php?mid=+mid+r=+rand, 0, GET); On Apr 19, 2008, at 12:43 PM, Scott Wilhelm (HireAWebGeek.com) wrote: Hello: I'm trying to update a dynamic text field that is being loaded with variables brought in from a php file loaded in within a setinterval function...for some reason though, it will not update the text field, even though I have the it in the function...I'm, using AS2... This is the script I have so far: setInterval(updatescoreboard(), 1000, ); function updatescoreboard() { loadVariablesNum(live_flash.php?mid=+mid, 0, GET); _level0.t1s.text = t1s; } Any ideas/suggestions to get this to work? Thanks, Scott ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reloading Dynamic Text
somehow i don't think your sendAndLoad is correct. does the value for mid change at all when the interval is reached? until then, this code should be able to update the textfield as the output from the php changes. function reloadPHP() { loadVariables(fl_url, _root); } rand = Math.floor(Math.random() * 100); fl_url = live_flash.php?mid=+mid+r=+rand; // set the intervals for calling the php page counter = setInterval(reloadPHP, 1); // continuous loop to update the textfield from the _root value this.onEnterFrame = function():Void { _level0.t1s.text = t1s; } On Apr 19, 2008, at 5:46 PM, Scott Wilhelm (HireAWebGeek.com) wrote: I'm starting to get somewhere. The problem I'm running into is that the script will reload so fast for a while, and then it seems to timeout. Here's my code. Can someone please tell me what I'm doing wrong? ~~ rand = Math.floor(Math.random() * 100); fl_url = live_flash.php?mid=+mid+r=+rand; time = 1; counter = setInterval(reloadPHP(), time, ); function reloadPHP(){ clearInterval(counter); sendAndLoad(fl_url,GET); loadVariables(fl_url, _root); counter = setInterval(reloadPHP(), time); } ~~ Thanks! Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Wilhelm (HireAWebGeek.com) Sent: Saturday, April 19, 2008 3:43 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Reloading Dynamic Text Hello: I'm trying to update a dynamic text field that is being loaded with variables brought in from a php file loaded in within a setinterval function...for some reason though, it will not update the text field, even though I have the it in the function...I'm, using AS2... This is the script I have so far: setInterval(updatescoreboard(), 1000, ); function updatescoreboard() { loadVariablesNum(live_flash.php?mid=+mid, 0, GET); _level0.t1s.text = t1s; } Any ideas/suggestions to get this to work? Thanks, Scott ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Double lines from PHP
no idea what your form data in php looks like, but you could probably use nl2br in there and the output (xml?) doesn't include \n or \r but simply br as needed. Anyway I think on Windows you get a \r\n combo. for flash, you need to strip out the \r. then \n remains and as far as I recall for AS2, the \n is still interpreted regardless of htmlText. so finally you need to strip out the \n and replace that with br. On Apr 18, 2008, at 10:08 AM, Elia Morling wrote: Thanks, but it didn't work. :( - Original Message - From: Muzak [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, April 18, 2008 5:37 PM Subject: Re: [Flashcoders] Double lines from PHP str.split(\n).join(); - Original Message - From: Elia Morling [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, April 18, 2008 3:55 PM Subject: [Flashcoders] Double lines from PHP I'm sending some form data from PHP to flash and all line feeds turn out to be double lines in flash. I'm using a textfield and htmlText. I tried to conver chr(13) and chr(10) to br but it doesn't work. I also tried turning chr(13) to chr(10) and vice versa without luck. Any ideas? Elia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: php forum
PHP Builder is pretty great. There is even a section code critique which is helpful. http://phpbuilder.com/board/ On Apr 17, 2008, at 10:53 AM, Jer Brand wrote: The open forum/programmers symposium on arstechnica.com is a pretty good resource for most languages including PHP, though they tend to have an anti-Flash slant on occasion. On Thu, Apr 17, 2008 at 11:40 AM, Glen Pike [EMAIL PROTECTED] wrote: Not sure, I usually look at the PHP manual online and sift through the comments, but have never used any lists. Experts Exchange sometimes throws up PHP results, but you are supposed to have a subscription - last time I googled, you could look at the answers in Googles Cached pages without having to pay for subscription. If you are using CakePHP there is good support / mailing lists for that - they have a Google group, so I would have a look around for similar groups just for PHP, etc. Sorry if that's not much help. Glen Lehr, Theodore M (N-SGIS) wrote: Sorry - I meant something like this where I can turn to when I have a problem -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike Sent: Thursday, April 17, 2008 10:45 AM To: Flash Coders List Subject: Re: [Flashcoders] OT: php forum Phorum - this is okay, easy to customise the look when you find the template folder, header, footer css PHPBB - horrible to integrate with - tried doing a system to automatically add new users for a CMS to the forum and had to rewrite large chunks of code - does not separate code from SQL from content. The people from Wordpress were working on a system called BBPress - looked promising, but have not tried it out. HTH Lehr, Theodore M (N-SGIS) wrote: Anyone know of a good php forum? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically changing FLV framerate
Depends on the length of your video, but might be more efficient to render the video at an alternative speed. Not exactly the same as your case, but this is especially better when doing something like playing the movie backwards, that is, do a separate and complete rendering of the movie that displays as if playing backwards. Maybe you might have luck along those lines. On Apr 8, 2008, at 11:17 PM, Sajid Saiyed wrote: Hi, Does anyone know a way to dynamically change the framerate of a FLV file? I want to simulate fast forward and rewind (with different speeds). I am able to change the framerate of the flash movie but that does not affect the FLV thats playing in the Video component :( Any suggestions please? -- sajid ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Interfaces
On Apr 1, 2008, at 1:19 PM, Omar Fouad wrote: list, I've been reading tons of books and I still can't get the concept of Interfaces. Can someone explain it with an easy example for me? Help will be really appreciated. This guy's example gave me a good foothold. Maybe it will help: http://labs.thesedays.com/2006/12/03/composition-over-inheritance-a-real-life-example/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Button addEventListener is cancelled out by my Timerfunction.
Hi Vlado, It looks like your button is probably on the timeline rather than make instantiated with code. Make sure your button exists before you do the addEventListener() on frame 25. Also, do you maybe have a key frame in the button layer at frame 65? If so, each key frame creates a new instance of the button and any properties of the new instance will have the default values until you reset them. To avoid the problem you described, just remove the key frames and give your button a continuous, uninterrupted layer for the whole length of the time line that you need it. hth Bob Leisle Headsprout Software Engineering www.headsprout.com Where kids learn to read! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vlado Krempl Sent: Monday, February 25, 2008 5:13 AM To: Flash Coders List Subject: [Flashcoders] Button addEventListener is cancelled out by my Timerfunction. Timeline problem: As soon as my pauseTimeline function is called on frame 65, my button infoONEbtn doesn't register on frame 65. And after frame 65, my button doesn't work unless I call the addEventlistener again on frame 66. Is there a way around this?? I have this code on frame 10 function pauseTimeline(howLong:Number):void { stop(); var t:Timer = new Timer (howLong, 1); t.addEventListener( TimerEvent.TIMER, function(evt:TimerEvent):void { play(); } ); t.start(); } then this code on frame 25 //infoONEbutton infoONEbtn.addEventListener(MouseEvent.MOUSE_UP, infoONESCENE); function infoONESCENE(evt:MouseEvent) { gotoAndPlay(infoONE); } this code on frame 65 pauseTimeline(3000); Thankyou for bothering with my simple problems. Vlado Please consider the environment before printing this e-mail. The contents of this message should be treated as COMMERCIAL IN CONFIDENCE unless otherwise specified in the message and is intended solely for the use of the individual or entity to whom it is addressed. If you have received this email in error please notify the sender. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RangeError: Error #2006: The supplied index is out ofbounds.
Hi Anuj, According to Flash Help files for getChildAt(), this error is generated by getChildAt() when, RangeError - Throws if the index does not exist in the child list. Either your aa variable is not evaluating correctly inside the function or there is no child object at depth index 0 when the function is called. Hth, Bob Leisle Headsprout Software Engineering www.headsprout.com Where kids learn to read! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of anuj sharma Sent: Monday, February 25, 2008 1:20 PM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] RangeError: Error #2006: The supplied index is out ofbounds. Hi Guys I am making an Auto-Arrange button and clicking on which arranges all the children of the container( which are on the main stage) in the tile format. Basically on clicking, I manually move those child on the stage to particular coordinates as shown in my code. I have pasted my code below. My problem is that as soon as i click on the auto arrange button I am getting error RangeError: Error #2006: The supplied index is out of bounds.. Please let me know what i am doing wrong and i will appreciate if you let me know how would i fix this Thanks a lot guys Anuj **CODE** var aa:Number=0; var xcoord:Number=-300; var ycoord:Number=-200; var xcoord1:Number=450; var xcoord2:Number=850; var xcoord3:Number=1250; var ycoord1:Number=350; var ycoord2:Number=650; //Button Listener btn_AA.addEventListener(MouseEvent.CLICK,autoArrange); function autoArrange(event:MouseEvent):void { if(container.getChildAt(aa)!=null) { container.getChildAt(aa).x=xcoord; container.getChildAt(aa).y=ycoord; //Arrange Second container.getChildAt(aa+1).x=xcoord+xcoord1; container.getChildAt(aa+1).y=ycoord; //Arrange Third container.getChildAt(aa+2).x=xcoord+ xcoord2; container.getChildAt(aa+2).y=ycoord; //Arrange Forth container.getChildAt(aa+3).x=xcoord+xcoord3; container.getChildAt(aa+3).y=ycoord; //Arrange Fifth container.getChildAt(aa+4).x=xcoord; container.getChildAt(aa+4).y=ycoord+ycoord1; //Arrange Sixth container.getChildAt(aa+5).x=xcoord+xcoord1; container.getChildAt(aa+5).y=ycoord+ycoord1; //Arrange Seventh container.getChildAt(aa+6).x=xcoord+ xcoord2; container.getChildAt(aa+6).y=ycoord+ycoord1; //Arrange Eight container.getChildAt(aa+7).x=xcoord+xcoord3; container.getChildAt(aa+7).y=ycoord+ycoord1; //Arrange Ninth container.getChildAt(aa+8).x=xcoord; container.getChildAt(aa+8).y=ycoord+ycoord2; //Arrange Tenth container.getChildAt(aa+9).x=xcoord+xcoord1; container.getChildAt(aa+9).y=ycoord+ycoord2; //Arrange Eleventh container.getChildAt(aa+10).x=xcoord+ xcoord2; container.getChildAt(aa+10).y=ycoord+ycoord2; } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] on exit/close event
Putting an onPreUnload javascript function in the page's Body tag might be more reliable. As I understand it, this function was conceived to force what you want to happen to go to completion before the page is actually closed. -- Bob Hadsell Date: Wed, 12 Dec 2007 13:17:16 -0500 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] on exit/close event I don't believe Flash has anything for that (which makes my life difficult too). We use the onClose event when we can, but that's the best we've come up with. -Andy On Dec 12, 2007 12:49 PM, Andrew Sinning [EMAIL PROTECTED] wrote: In AS2, is there an event that gets triggered when the user closes the browser window or navigates away from the page containing the Flash movie? My experience with the javascript onClose event in browsers is that it's not reliable across platforms and browsers. My goal is to cache the current state of the user's interaction, and I'd rather not do this continuously, but I guess I'll probably have to pick the most important places to do this if I can't catch an onClose. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ i’m is proud to present Cause Effect, a series about real people making a difference. http://im.live.com/Messenger/IM/MTV/?source=text_Cause_Effect___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Digest.
I attempted to use the control panel provided in the re-instatement email for this as well, but I'm still receiving the individual emails... Kindly, Robert N. Redmond [EMAIL PROTECTED] -- http://www.designerprogrammer.com -- c. 917.673.3257 p. 845.284.2849 f. 866.292.9213 -- 80 Nardin Road Lake Peekskill, NY 10537 USA -- imAOL therbox imYAHOO designeprogrammer -- You are inside. Go outside! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash contact form backend
Many people replied instantly and many thanks for that because we visited those links and got more ideas. What we eventually implemented is (flash) on submit click --- var my_lv:LoadVars = new LoadVars(); my_lv.Name = ta_firstName.text; my_lv.Surname = ta_lastName.text; my_lv.send(emailFormValues.php, frmEmail, POST); --- and PHP --- !DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd; html xmlns=http://www.w3.org/1999/xhtml; head meta http-equiv=Content-Type content=text/html; charset=iso-8859-1 / titlePrint all GET and POST values/title /head body ?php foreach ( $_REQUEST as $key = $value ) { $body .= $key . . = . . $value; } $to = [EMAIL PROTECTED]; $subject = Test; $headers = From: [EMAIL PROTECTED] . X-Mailer: php; if (mail($to, $subject, $body, $headers)) { echo(pMessage successfully sent!/p); } else { echo(pMessage delivery failed.../p); } ? /body /html --- frmEmail is an iframe in html 1x1 pixel who will load the and exectute the php script and allow the flash form to move to the 2nd frame Cheers 2 all, Robert From: eric e. dolecki [EMAIL PROTECTED] Reply-To: flashcoders@chattyfig.figleaf.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] flash contact form backend Date: Thu, 13 Sep 2007 12:00:23 -0400 http://www.kirupa.com/developer/actionscript/flash_php_email.htm On 9/13/07, robert nikolic [EMAIL PROTECTED] wrote: I have a flash contact form, and I'm struggling to implement a proper backend code to be able to send it to an email recipient. Could anyone help with an example, many thanks, Robert _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _ Don't just search. Find. Check out the new MSN Search! http://search.msn.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 Sound = wtf
Yeah sound was a bit of code, test, re-read documentation, trail, and error process. I ended up creating an internal class called tSound (light class with 2 members) that contained a Sound and a SoundChannel that is used in a SoundManager for individual sounds. I used the SoundMixer to control global sound. You alway have to instantiate a new SoundTransform when you want to manipulate either the volume or the pan for an individual sound or the SoundMixer itself. Which I don't like. I haven't implemented converting ByteArrays to Sounds as I haven't the need for it. My next step is adding positional sound when I get the chance to. Just wanted to put my 2 cents in. Cheers, R. EECOLOR wrote: Maybe this is a project you would like to check out? http://code.google.com/p/popforge/ Greetz Erik On 9/13/07, Andreas Rønning [EMAIL PROTECTED] wrote: I didn't mean hacking was wrong by any stretch, but i am not a hacker. I simply don't have the time / budget to get in-depth on that level. Imagine what these hacker types (Andrè Michelle in particular) could do if the API natively supported the things they now hack to do? I don't really think the things Michelle does is special in terms of audio programming, but it IS special in a Flash context because of how limited the API is. It's a moan about how truly awesome Flash audio could've been with some direct way to affect audio and an orderly way to manage it i suppose? I'll write up a feature request myself. Good to hear more people want the same :) - A ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash contact form backend
I have a flash contact form, and I'm struggling to implement a proper backend code to be able to send it to an email recipient. Could anyone help with an example, many thanks, Robert _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] long dash
how about just buying a math font and embedding it? http://www.adobe.com/type/browser/P/P_1423.html On Aug 23, 2007, at 1:07 PM, natalia Vikhtinskaya wrote: But how that help to show: 1/3 of 9 with horizontal line? 2007/8/23, Hershell Bryant [EMAIL PROTECTED]: Will your design allow you to just create a movieclip with a solid fill instead of a line? You could give it some small constant dimension in Y to suit your idea of line thickness, and then you have full control over its length in X. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of natalia Vikhtinskaya Sent: Thursday, August 23, 2007 11:38 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] long dash Maybe anybody know how to show 1/3, 1/7.. with horizontal line. I thought that maybe I can use long dash and three text areas.. But it will not work if I should to show 1/3 of 9 but with horizontal line. I seems no solution? 2007/8/23, Alan MacDougall [EMAIL PROTECTED]: natalia Vikhtinskaya wrote: Hi I thought it simple but that does not work.I am trying to show long dash c=a mdash; b txt.html=true; txt.htmlText=c; But that does not work. What am I doing wrong? Thanks in advance Flash actually only displays a few HTML entities: lt; gt; quot; amp; (I think) and one other that I forget. If you want to use any other special characters, use the code appropriate to your encoding style. In ASCII, for example, it's symbol 151, which you can enter in Windows with alt-0151. In Unicode, I think it's \u8212, but don't quote me. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Timeline instance problem
On Aug 6, 2007, at 2:22 AM, Muzak wrote: My problem comes down to that much of the code is dealing with defining code for different events for movie clips in my movie. But a lot of these movie clips have not yet appeared on the timeline when the movie start, and when the constructor for main_mc is run. Don't use the constructor to get things done. Use the MovieClip.onLoad method. beautiful and so obvious. for the longest time i had been using onEnterFrame or setinterval in my constructors... you made my day, thank you ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Runtime shared library loading problem
I think that the issue is that the file (SWF) loading is taking place relative to the url of the root clip. There are various ways to see network traffic, including Live HTTP Headers (plugin for Firefox), Wireshark (network packet sniffer), there's also an addon for IE that does HTTP monitoring although I can't think of its name off the top of my head. These could confirm the full paths that are being requested. You should be able to dynamically find the current base url in actionscript, although its not too pretty as I recall. You could also just pass in the based URL and parse it internally to normalize for the different paths; or if possible just use absolute urls and/or server-relative urls. Hi, I have a flash movieclip container that I use to load all my swf files. I use SWFObject to load this flash container inside the html file and I pass my swf filename as a variable. This works fine as long as my swf files do not contain objects that need to be loaded at runtime. When I have such objects, they do not seem to get loaded. If I load my swf file directly using SWFObject and specify base param to indicate the path to the runtime files, it works fine. The problem happens only when I load my swf file through a container. Any help would be really appreciated. Thanks Kannan -- Robert r. Sanders Chief Technologist iPOV (334) 821-5412 www.ipov.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tips and advice for online bugtracking
On Jul 10, 2007, at 5:33 AM, Marcelo Wolfgang wrote: Hi all, I have the type of problem I hate the most when developing flash. My swf works fine locally, but it doesn't work at all on the web. And I'm about as clueless one can be about debuggin this kind of problem. So... can anyone spare some advices? Probably totally old school, but you could put a textarea component on the root of your movie. call it debug_tf. when you want to trace as you might locally, just do: // trace(xml loaded...); _level0.debug_tf.text += xml loaded...\n; fancy it up by adding a tiny button that can show or hide the textbox. I don't know how well this would work in AS3 but works fine in AS2. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] adapt architecture to facilitate switching component sets
Sounds to me that your over complicating a bit. What you probably could do is provide a base set of classes for you model/data and then one or more adapters to add the needed conversion to and from framework specifics. In general I think that while ease of reuse is a great idea, you aren't going to be able to achieve it 100% anyway, so its best to find a compromise between ease of use and ease of reuse (amongst other considerations). In general it seems to be that actually switching a UI framework is a major undertaking to begin with (they usually have all sorts of changes required not just of the model code but also of the skins, graphics, etc) that it is usually best to pick one and stick with it until or unless it becomes less painful to switch than to keep using the existing framework. Hans Wichman wrote: Hi, we are looking into using another component set than the v2 architecture. However we don't want to switch over and over again, and frankly as the architecture developer I dont want anything to do with components at all. So I was thinking about a setup where I write component interfaces such as IComboBox and a set of wrappers such as V2ComboBoxAdapter implements IComboBox. Next a designer creates a view, and puts something in his view like (im making it up as I'm typing) : getComboBox (id:String):IComboBox { return AbstractFactory.create (V2Adapters.COMBO_BOX, _root.cbPersons); } In terms of being independent of my views, I can just start putting an app together and if the designer dude wants to skin it differently or use a whole other component set he is free to do so, even mix and match is an option. The main thing I'm wondering about is whether I'm gruesomely overcomplicating things and just causing a heckload of work for no good reason other than that I am not familiar with a single very good component set that satisfies all the designer needs (I'm not saying they don't exist, I'm saying I don't have enough experience in any of them to make a wellformed decision, and don't really have the time to test them one by one:)). Hope this makes any sense! greetz JC ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: AW: [Flashcoders] Turn image around effect?
Maybe it is some variation of the pageflip: http://www.iparigrafika.hu:16080/pageflip/ On Jun 29, 2007, at 4:12 AM, Jiri Heitlager | dadata.org wrote: Hmmm, i would also really like to know how they did that. It seems to be running in as2 FP8, so that probably rules out papervision. Maybe it is done by Sandt, but I cant figure out how. But then again it could also be done by using mask, couldn't it. Jiri Matthias Dittgen wrote: have you tried to contact their developer directly? ;-) 2007/6/29, Peter Oliver Geller [EMAIL PROTECTED]: But when you use the image distortion effect (Bitmap Data) with a two image flip, it´s tricky to program your mask on the point of intersection where the image turns around, because on that moment you display the front and backside and I think group94 use another type of technique which is definitely easier. Hmm or you can really simple do a gradient alpha flow on the two images in an inversely direction? Thanks Peter -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Cedric Muller Gesendet: Freitag, 29. Juni 2007 11:40 An: flashcoders@chattyfig.figleaf.com Betreff: Re: AW: [Flashcoders] Turn image around effect? maybe by creating the illusion of only one image that is front and back ?? My guess is that there are two images flipped in the same time: one from visible to invisible and the other one from invisible to visible hth, Cedric I know the card flip effect, but I think its more like the effect Jesse Graupmann posted. The question is how ja shows the image backside??? I have no idea how to combine the image distortion to switch from front to backside and vice versa? Any ideas? Peter -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Pedro Taranto Gesendet: Donnerstag, 28. Juni 2007 19:37 An: flashcoders@chattyfig.figleaf.com Betreff: Re: [Flashcoders] Turn image around effect? Card Flip Effect: http://pixelfumes.blogspot.com/2006/07/business-card-flip-effect- class-with. html --Pedro Taranto Peter Geller escreveu: Hi list, can somebody give me an answer how this turn around effect was made when you click on the speech bubble? http://www.ja-ik-doe-mee.be/ Or is it done with a visual flatted 3D Image made with http://www.flashsandy.org/ ? Another nice technique which interests me is used on this side: http://lab.mathieu-badimon.com/ same technique? Maybe some of you have a link for me how this is done? Thanks a lot Peter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] DHTML over flash, Mac issue
Hi everyone, I¹m wondering if anyone ever created a web site using animated dhtml to hide a flash movie? We did a prototype that is working pretty well under PC. But when it come to MAC it break. Any idea how to fix it? Thks ROBERT GOSSELIN DÉVELOPPEUR FLASH SENIOR SID LEE514.282.2200 # 619 CRÉATIVITÉ COMMERCIALE SIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] DHTML over flash, Mac issue
That is exactly what is happening, it flickers. In firefox, safari, it dosen't work at all. I also read everywhere that there is no way to fix that. Is that right? Le 28/06/07 16:01, « Phil Chung » [EMAIL PROTECTED] a écrit : Can you describe exactly how it breaks? I know there is an issue with Safari on Mac where the dhtml element flickers when placed on top of flash (for an example, go to www.adobe.com, open one of the dropdown menus at the top and roll over the items that are overlaying the Flash element). That's a Safari bug so there isn't much that can be done (though i believe its supposed to be fixed in Safari 3). There are also issues on FireFox and Safari on Mac where if you hover over dhtml elements overlaying Flash elements, the swf will still receive mouse events. Depending on the situation, you may be able to work around this, but its ugly at best. Phil -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Gosselin, Robert Sent: Thursday, June 28, 2007 1:52 PM To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] DHTML over flash, Mac issue Hi everyone, I¹m wondering if anyone ever created a web site using animated dhtml to hide a flash movie? We did a prototype that is working pretty well under PC. But when it come to MAC it break. Any idea how to fix it? Thks ROBERT GOSSELIN DÉVELOPPEUR FLASH SENIOR SID LEE514.282.2200 # 619 CRÉATIVITÉ COMMERCIALE SIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.9.10/876 - Release Date: 6/28/2007 10:56 AM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ROBERT GOSSELIN DÉVELOPPEUR FLASH SENIOR SID LEE514.282.2200 # 619 CRÉATIVITÉ COMMERCIALE SIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] loading xml into flash in spanish(desperate)
how about in your xml using the html codes: ñ = #241; é = #233; so señor is se#241;or also I think the texboxes would need to embed characters for ñ and é. On Jun 25, 2007, at 11:50 AM, Gustavo Duenas wrote: I'm still stuck on this... would somebody help me, I don't know why this flash apparently doesn't want to read the xml from the attributes, I changed the xml into utf-8 and nothing, I also set up _sans in the css and nothing, does anyone knows how can I finally convince this flash to show my spanish characters as ñ and the é (tildes)...thanks Everyhting is ok, but the spanish characters. this is quite disturbing because I speak spanish. Gustavo this is my code: ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Robert Jakobsson is out of the office.
I will be out of the office starting 2007-06-15 and will not return until 2007-06-25. I will respond to your message when I return. Best regards Robert Jakobsson ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] getBytes...() works only local, not online (except when imgs are cached)
I'm certain some of the real coders on this list can optimize this or point out its faults but it worked for me on a few projects: // iterate thru a list of items for loading len = items.length _count = len + 1; for (var i:Number = 0; i len; i++) { loadItem(items[i]); } function loadItem(swf) { // do the MCL thing and in your onLoadProgress function // get the current amount loaded and calculate the difference loaded between each time // onLoadProgress fires (assuming you are using MovieClipLoader). Then call a // function like below which adds that difference to the amounts of all items loaded // which results in the total percentage. } _loadedtotal = 0; function updatePercentage(per:Number) { // then calculate that number as a percentage of 5 items (_count): _loadedtotal += per; var allpercentage:Number = Math.floor(_loadedtotal/(_count * 100) * 100); } On Jun 15, 2007, at 9:53 AM, Helios Pregioni Bayma wrote: Yeah, but the client wants to show % of all images togheter. Like if I have 5 images (20kb, 40kb, 10kb, 10kb, 20kb) and swf has loaded 10kb of the first image the loader shows 10% loaded, cause it´s 10kb of 100kb of all images not showing any other information. If there´s no way to do it, I can say it to the client and change, use the way you said. If there´s a way, let me know. Thanks! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How do I get rid of enhanced stroke?
Recent versions of illustrator create enhanced strokes even if there is no enhancement. Save the file as a lower version (Flash 8 to Flash MX) then open it up and save again to your current version. The strokes should resolve themselves. With Flash CS3 this problem is fixed I think. google enhanced stroke flash for some hints. On Jun 13, 2007, at 8:56 AM, Alistair Colling wrote: Thanks Zeh and Giles, that's really helpful. I realise this isn't the place for non-codey questions now so I'll keep my posts strictly AS-related. Thanks again :) Ali On 13 Jun 2007, at 16:32, Giles Taylor wrote: Just ignore them! They are just warnings that you will lose the enhanced stroke effects and the swf will work fine. Giles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alistair Colling Sent: 13 June 2007 16:02 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] How do I get rid of enhanced stroke? Hi there, I've received some graphics in an FLA from a designer and they use enhanced stroke. I need to get rid of this as I'm publishing to Flash Player 6 and I am getting compiler errors because of this. I've tried doing this by breaking the images apart but the enhanced stroke still remains. Converting the image to a bitmap looks bad as the image has diagonal lines . Any suggestions on how to do this very gratefully received, Thanks! Ali ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] another stupid XML question
for me i'd parse the entire xml in one go when the swf is loading. In parsing, save each subsection of the xml data into an array. When the button needs it, simply access the array. this is not a stupid question because I've seen similar scenarios in which the xml was completely reloaded only to target the desired subsection of the xml. You might consider going to FlashNewbies for help: http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie On Jun 9, 2007, at 10:17 AM, ben deroo wrote: hi, small sample: ankematheve concept image path=images/a1.jpg br=413 ho=550 thumbpath= thumbnails/a1.jpg thumbwidth=56 thumbheight=75/image image path=images/vue.jpg br=550 ho=309 thumbpath= thumbnails/vue.jpg thumbwidth=56 thumbheight=75/image /concept details image path=images/a1.jpg br=413 ho=550 thumbpath= thumbnails/a1.jpg thumbwidth=56 thumbheight=75/image image path=images/a2.jpg br=550 ho=413 thumbpath= thumbnails/a2.jpg thumbwidth=56 thumbheight=75/image /details /ankematheve I'd like to be able to load and /or replace sections of this xml file. meaning: when I click a button on stage, i'd like thumbnails(that code has allready been done) to appear from the concept node. when I click another button on stage, i'd like that content to be removed (deleted from the stage, but not from the xml file ofcourse) and be replaced by content from the details node. yup, I feel stupid, but that's ok! Ben ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] border styles for TextArea component
John -- Your postings led me to look into this further. I found the answer in this livedocs item, Using ActionScript to draw Button skins: http://tinyurl.com/282gze You'll see from the Comments at the end that the AS code didn't seem to work. This might be because the instructions are ambiguous on which type of new symbol (named ButtonSkin) to create; it works OK with ButtonSkin created as a movie clip. The second Comment gives a link that is very useful, dealing with all the quirky terms for button states. (It turns out that a button that has focus is in emphasized states; a button that has been made to toggle on is in the true states; toggle off puts the button in false states, a perverse term because this is the state buttons are normally in.) The key to controlling the settable features of RectBorder is lineStyle. The three parameters in the example (additionally parameters can follow these) are thickness for line width (0 would be hairline), 0 for line color (black; any other color would be 0xrrggbb hexadecimal terms), and 100 for alpha. -- Bob Hadsell From: john robinson [EMAIL PROTECTED] Reply-To: flashcoders@chattyfig.figleaf.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] border styles for TextArea component Date: Wed, 2 May 2007 13:46:18 -0400 Thanks! I'm looking into RectBorder now and creating my own RectBorder class. I've got it working following the example below (though I'm using F8, not CS3) but now I have a new issue... http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/ wwhelp.htm?context=LiveDocs_Partsfile=3504.html The width I want is actually hairline. Easy enough using the RectBorder example above. Now I need to be able to change the color of that border at runtime. Anyone? Thanks again, John On May 2, 2007, at 1:29 PM, Hairy Dog Digital wrote: There is no size or width property for the RectBorder, which is what the TextArea component uses for the border. You would have to do a custom skin or theme. If this is only for this one project, you can copy the skin elements into your library. Here is the info from livedocs: http://tinyurl.com/3acnln. Of course, this is just one approach and it is optimized for doing it with a single FLA file. If you are working across multiple FLAs you may want to take a different approach. -Original Message- From: john robinson [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 02, 2007 11:24 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] border styles for TextArea component Hello all - I'm using the TextArea component in Flash 8. I need to give the component a border that is 1 pixel wide. I've found that using setStyle (borderStyle, solid) gives me a solid border but it is wider than I need. Can anyone give me a hint as to how to change the width of the border? Thanks! John ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _ More photos, more messages, more storageget 2GB with Windows Live Hotmail. http://imagine-windowslive.com/hotmail/?locale=en-usocid=TXT_TAGHM_migration_HM_mini_2G_0507 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] MovieClip.loadMovie(), unloadMovie() and attachMovie()
ej -- Another possible approach is to use MovieClipLoader() with createEmptyMovieClip() and loadClip() to create a child movieclip nested within a parent movieclip. I posted steps for doing this on May 1, in response to the posting dynamic image loading in mc. -- Bob Hadsell From: ej [EMAIL PROTECTED] Reply-To: flashcoders@chattyfig.figleaf.com To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] MovieClip.loadMovie(), unloadMovie() and attachMovie() Date: Wed, 9 May 2007 21:44:52 + (UTC) I am rather new to Flash and ActionScript. I think maybe I am not quite understanding how I should properly being using these functions and hoping someone can enlighten me. I am trying to write a general sort of player. I have an empty MovieClip placeholder on the stage (let's call it 'mc') I want to be able to load content into and then replace with other content. Sometimes what I want to load in an external SWF file, and sometimes I want to load a MovieClip that is within the library of my top-level movie. I don't have any problem doing this: mc.loadMovie('myMovie.swf'); // detect end of that movie, then: mc.unloadMovie(); mc.loadMovie('myMovie.swf'); // just run same one again So, mc is still there after unloadMovie() and I can load and play the same thing again using the same stage instacne. I also don't have any problem doing this: mc.attachMovie('myLinkIdentifier', 'myInstanceName', mc.getNextHighestDepth()); // detect end of that movie, then: mc.attachMovie('myLinkIdentifier', 'myInstanceName', mc.getNextHighestDepth()); (I realize the code above is creating more instance on top of one another and using up more memory. That's fine - I have seen the animation example (Tofu Hunter) that came with it. The important part is that I can still attach a symbol after having already done so.) What I can't seem to get working the way I would expect is to be able to load a SWF, then unload it, then attach a library MovieClip symbol to the same placeholder. Something like this: mc.loadMovie('myMovie.swf'); // detect end of that movie, then: mc.unloadMovie(); mc.attachMovie('myLinkIdentifier', 'myInstanceName', mc.getNextHighestDepth()); Maybe there's some logical reason to not be able to do this, but I guess I'm just not seeing it. Can someone please explain this in a little more detail? Thanks, -ej ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _ More photos, more messages, more storageget 2GB with Windows Live Hotmail. http://imagine-windowslive.com/hotmail/?locale=en-usocid=TXT_TAGHM_migration_HM_mini_2G_0507 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Robert Jakobsson is out of the office.
I will be out of the office starting 2007-05-10 and will not return until 2007-05-14. I will respond to your message when I return. Best regards Robert Jakobsson ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] specific filter
The Color Transform class that became available in Flash 8 might be a good approach for changing at least some components of a move clip (changing color and/or alpha property). -- Bob Hadsell From: Prince Zain [EMAIL PROTECTED] Reply-To: flashcoders@chattyfig.figleaf.com To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] specific filter Date: Mon, 7 May 2007 13:35:38 +0530 Hi, Is there any filter that can change only the specific color in the given movieclip. Any help is greatly appreciated. Thax regards, Xian. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _ Exercise your brain! Try Flexicon. http://games.msn.com/en/flexicon/default.htm?icid=flexicon_hmemailtaglineapril07 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash 8 OSX - Classpath woes
You can recreate a new test class that lives in classes directory? I don't think it is an issue, but what is the line-endings setting of the documents and document encoding? In PHP, there was some weird bug that if the document encoding was UTF-8 with BOM (Byte order mark) then PHP engine would throw all kinds of errors. On May 6, 2007, at 10:57 AM, Steven Sacks wrote: Thanks Wagner. Unfortunately, that's not the issue. These files were built on my Windows box (not on a network drive) and packaged up in an MXP. Also, this is a brand new install of the trial version of Flash 8 for OSX, so deleting the ASO wouldn't (and didn't) help. :( ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Animating Character Movement
Try the State Pattern. I have successfully used this in a line of games I did for a client. The Quick and Dirty explanation: Each state knows what it needs to do. On a change state the old state exits and the new state enters. On an update (onEnterFrame) the state is handled (it does what it needs to accomplish). Any state can be interrupted to go into another state. Each state implements an interface. In my games I had a hierarchical state pattern (states within states) and the root state was in the game manager which held all the game logic methods that states could use to accomplish whatever task they wanted. More info (cleaner and clearer) here: http://www.ai-junkie.com/architecture/state_driven/tut_state1.html Ciao, Rob. James Marsden wrote: Hey Dan, I've had a bit of a struggle with this too. I've tried a few ways of doing it, but have settled on having all state/animations in a MovieClip on the first frame of the character MovieClip, and then functions to show and hide whichever animations you need eg: turnRightFromLeft() { paddleLeftMC.visible = false; idleLeftMC.visible = false; idleRightMC.visible = false idleCentre.gotoAndPlay(turnRightFromLeft); // at the end of this animation, it calls back to set 'paddleRightMC.visible = true'; } It's quite long winded, and you still need a state machine to work out which functions you need to call, but the other ways I tried were vastly more complex, and introducing a new animation at a later date was a real headache. HTH, James Holth, Daniel C. wrote: Hello, I'm working on an project where the user uses the arrows keys to move a guy in a kayak left and right across the screen. I have 6 total animations set up: Paddling Left, Idle Facing Left, Turning Left to Right, Paddling Right, Idle Facing Right, and Turning Right To Left. I've never programmed a moving character before, so I'm looking for some tips on the best way to program this sort of thing. I started to create a pseudo-state pattern using a 6 switch statement to figure out what state the character is currently in and responding accordingly when the user presses a key. This seems rather tedious though, and I figured there must be a better way of doing this. I think the part I'm having the most trouble with is the 'turning states'. Any feedback greatly appreciated! I can post some of my current code if it helps, but I really haven't gotten anywhere productive with it yet. Thanks! Daniel Holth I.S. Programmer This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2: generating new instances dynamically?
I associate my AS2 classes to my library symbols through Object.registerClass(LibraryID, ClassName). Where: LibraryID is an identifier in the FLA of a movie clip. ClassName is a class that eventually extends a Movieclip. I have a RegisterClasses singleton that is the first thing that is called before I start my application manager. I just change the code in RegisterClasses if I have a different version of a particular class and if I compile with MTASC I don't have to open up the FLA. When attaching a movie clip I just use the attachMovie method and if I wanted to pass arguments to the constructor I would use the 4th argument and pass an object. The object members are equivalent to members of the class. For example passing {something:value} in the method gives the class a member called something when the constructor hits. Just wanted to add my way too! Ciao, Rob. Muzak wrote: To be honest, I've always found that alot of hassle just to attach a movieclip. I've never bought into the createClassObject/createObject-way used by the v2 component framework either. If all you're after is the correct type when using attachMovie, do the following. private var customClip:CustomClip private function onLoad() { var mc:CustomClip = CustomClip(this.attachMovie(CustomClip, customClip, this.getNextHighestDepth())); // calling non-existing method - throws error mc.someMethod(); } Doesn't get any easier than that if you ask me. Of course, in AS3 attachMovie is gone and we can just use: var mc:CustomClip = new CustomClip(); ;-) regards, Muzak - Original Message - From: Matthias Dittgen [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, May 03, 2007 9:43 AM Subject: Re: [Flashcoders] AS2: generating new instances dynamically? This discussion is very interesting, so I would like to offer my approach of attaching/construction of visual classes. I am open for optimization hints. I am using something like this: 1) THE CLASS EXTENDING MOVIECLIP class com.path.MyVisual extends MovieClip { public static var _SYMBOL_NAME:String = __Packages.com.path.MyVisual; public static var _SYMBOL_OWNER:Function = MyVisual; public static var _SYMBOL_LINKED = Object.registerClass(_SYMBOL_NAME,_SYMBOL_OWNER); private var __width:Number; private var __text:String; public static function create(target:MovieClip, initObject:Object, depth:Number, name:String):MyVisual { depth = (depth!=undefined?depth:target.getNextHighestDepth()); name = (name!=undefined?name:myVisual+depth); return MyVisual(target.attachMovie(MyVisual._SYMBOL_NAME, name, depth, initObject)); } public static function createInitObject(width:Number, text:String):Object { return { __width: width, __text: text}; } private function MyVisual() { // I can use __width and __text here, if I like so. } } 2) THE CONSTRUCTION OF AN INSTANCE I use the static create/createInitObject methods. The latter gives me its signature when the editor supports code completion. This way, it feels like a constructor and I get the correct type returned: var mv:MyVisual = MyVisual.create(this, MyVisual.createInitObject(200, Hello World)); Have fun, Matthias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Syntax for dynamically calling a function
You could do something like this: class Something { method1(); method2(a_number:Number); } Somewhere else: var method_str:String = method1; var sm:Something = new Something(); sm[method_str](); // Will call method1 class method sm[method2](0x09F911029D74E35BD84156C5635688C0); // Also works ;-) Ciao, Rob. Alistair Colling wrote: Hi there, I want to call a function but want to able to call it dynamically so a string that is passed will determine which function is called. My reason for this is I have an interface with a number of buttons that have different labels but that look the same and need to call different functions. I was going to make one button and duplicate it then name it so it will call a function depending on what it's name is. My code would go something like this: ///inside 'button' MC named 'pictures' var label:String = this._name this.onPress = function(){ //want to call function from here, dictated by the name of the MC, not sure of this sytanx this._parent.label() } main timeline function pictures(){ //to be called from pictures button onPress event } /// Any suggestions much appreciated! Ali ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com --No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.6.2/781 - Release Date: 4/30/2007 9:14 AM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Any good XML api out there?
Ever tried XML2Object? Check it out: http://www.sephiroth.it/file_detail.php?id=129 The only draw back is if there is only one element it won't put it into an array but an object. To resolve this I throw it into an array to unify use: if(!object.xml_element.length) { object.xml_element = new Array(object.xml_element); } Ciao, Rob. Johannes Nel wrote: xpath statement to get all the artist names ./root/track/artist/text() On 5/3/07, Johan Nyberg [EMAIL PROTECTED] wrote: Hi, what I need is basically a class that puts all the data in an associative array, or numeric, depending on if I'm storing values for individual nodes, or a mothernode. Now I find there is a lot of looping going on every time I have to parse a XML, and XPath seems more like the thing you want to use if you're looking for specific data inside the XML - I just want to put all the data in an Array or Object... For example: root track name/name artist/artist /track track name/name artist/artist /track /root I would like it like this: root[track[n][artist]] Regards, /Johan -- Johan Nyberg Web Guide Partner Sergels Torg 12, 8 tr 111 57 Stockholm 070 - 407 83 00 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash / Java Communication with ExternalInterface
I'm not sure if this will help you but on my current project I have a Oracle / Java back end and I created some servlets to process and return XML to the Flash client for processing. Although for this project I am using AS3, what I use is equivalent to LoadVars. Servlets execute within the Web server’s process space and they persist between calls so they can keep state information as well. If anyone has anything to add or another suggestion I would be interested to know. Ciao, Rob. Alain Rousseau wrote: Hi All, we're at a point in a project where we need good communication between Flash and Java. ATM we are using SWT Flash and it's FSCommand handling. I would like to go a bit further to be able to send complex objects via ExternalInterface. I know there is Javaflash (HYPERLINK http://www.osflash.org/javaflash/http://www.osflash.org/javaflash/) out there but the official website is so slow and it seems to be still in beta. Basically, we are using Flash as GUI for a Java backend. We'll need to send back and forth some complex objects. We are currently exploring the possiblity of using XML to send values. What solution would be the best ? Meaning which one gets the fastest response, stability and extendability. Are there any other options or howto's than FSCommand ? any link or tips are welcome. Or is Javaflash stable enough for use in a commercial App ? Thanks in advance ! Alain No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.467 / Virus Database: 269.6.2/785 - Release Date: 2007-05-02 14:16 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Implications of using GPL'ed libraries?
GPL means you have to release source to your game. LGPL - well since it was written or C type langs. there is some (heated) debate about how to define linking in the context of dynamic languages; I've seen recently that there seems to be a creative commons license that explicitly says modification to code must be shared, code that just calls library functions doesn't. Henry Cooke wrote: Hey folks, I'm looking at using some GPL licensed code (Flade, to be specific) in a game I'm building for my employers. However, I can't find a clear answer anywhere as to what that implies for our source: does anyone know if using GPL licensed libraries means that we would have to release the source to our game? Or just the library, if I modify it? Or not at all? I assume compiling a SWF constitutes creating a binary version, but are we technically distributing it if it's loaded from a web server? Any insights would be greatly appreciated. Henry Addendum for Free Software people: I'm not trying to circumvent the GPL here, just trying to understand the implications to my employer. Personally, I think open source is a fantastically good thing. I just need to know if I'm going to have to convince my bosses of that ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Implications of using GPL'ed libraries?
It has always been the FSF's position that dynamically linking applications to libraries creates a single work derived from both the library code and the application code. The GPL requires that all derivative works be licensed under the GPL, an effect which can be described as hereditary. So, if an application links to a library licensed under the GPL, the application too must be licensed under the GPL. By contrast, libraries licensed under the GNU Lesser General Public License (LGPL) may be linked to proprietary applications. Source: http://www.gnu.org/licenses/lgpl-java.html FSF == Free Software Foundation If you have to go the GPL route, you can tell your employers that all the code is in the SWF anyway, making it available just takes away an extra step from the process of acquiring the code. This has some good FAQs: http://www.gnu.org/licenses/gpl-faq.html Good Luck, Rob. Henry Cooke wrote: Hey folks, I'm looking at using some GPL licensed code (Flade, to be specific) in a game I'm building for my employers. However, I can't find a clear answer anywhere as to what that implies for our source: does anyone know if using GPL licensed libraries means that we would have to release the source to our game? Or just the library, if I modify it? Or not at all? I assume compiling a SWF constitutes creating a binary version, but are we technically distributing it if it's loaded from a web server? Any insights would be greatly appreciated. Henry Addendum for Free Software people: I'm not trying to circumvent the GPL here, just trying to understand the implications to my employer. Personally, I think open source is a fantastically good thing. I just need to know if I'm going to have to convince my bosses of that ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Implications of using GPL'ed libraries?
Yeah for this instance (Action Script) if you extend a class in the licensed library then that extension must be available to all who ask for it. Robert Sanders wrote: GPL means you have to release source to your game. LGPL - well since it was written or C type langs. there is some (heated) debate about how to define linking in the context of dynamic languages; I've seen recently that there seems to be a creative commons license that explicitly says modification to code must be shared, code that just calls library functions doesn't. Henry Cooke wrote: Hey folks, I'm looking at using some GPL licensed code (Flade, to be specific) in a game I'm building for my employers. However, I can't find a clear answer anywhere as to what that implies for our source: does anyone know if using GPL licensed libraries means that we would have to release the source to our game? Or just the library, if I modify it? Or not at all? I assume compiling a SWF constitutes creating a binary version, but are we technically distributing it if it's loaded from a web server? Any insights would be greatly appreciated. Henry Addendum for Free Software people: I'm not trying to circumvent the GPL here, just trying to understand the implications to my employer. Personally, I think open source is a fantastically good thing. I just need to know if I'm going to have to convince my bosses of that ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.6.2/781 - Release Date: 4/30/2007 9:14 AM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Implications of using GPL'ed libraries?
Does it say anywhere in the GPL that requested code has to be commented and readable? :-) Anyway the link I posted earlier should apply to all languages similar to JAVA considering LGPL: http://www.gnu.org/licenses/lgpl-java.html The way I interpret it, libraries would have to be loaded as an extra SWF to be on the safe side I see it the same way. R. Mark Winterhalder wrote: On 5/2/07, Robert Brisita [EMAIL PROTECTED] wrote: If you have to go the GPL route, you can tell your employers that all the code is in the SWF anyway, making it available just takes away an extra step from the process of acquiring the code. Uhm... I really don't think that can be decompiled qualifies as making code publicly available. Local vars and comments aside, the same would be true for Java and lots of other languages. Frankly, I think there is a good possibility the author intended the lib to be used the way you want to, and just chose the GPL as a generic open source license without giving the implications any thought. A short mail should clear things up, and a positive reply could be taken as permission (the author can license his code to anybody any way s/he pleases). So just mail the author, describe what you want to do, and ask nicely if it's OK. Generally, I would like some more clarity on the LGPL in regards to SWFs. The way I interpret it, libraries would have to be loaded as an extra SWF to be on the safe side, but I can't imagine this is the intention of most of the authors. Mark ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Implications of using GPL'ed libraries?
Cool. his position is that he doesn't want to place any restrictions on the way people use his work, short of passing it off as their own Yeah, understand that. A BSD license would have been better or one of the newer CC licenses. Permission from the author rules all though, right? From my interpretation you are correct. I'm trying to do everything by the book. As we should all do when handling commercial products. R. Henry Cooke wrote: Thanks guys. I emailed the author earlier today and got a nice, positive response - you were right, Mark, his position is that he doesn't want to place any restrictions on the way people use his work, short of passing it off as their own ;) I'm just trying to be super-careful here, because there's some IP issues, and the client are a fairly large, public organisation, so I'm trying to do everything by the book. Permission from the author rules all though, right? Obviously, I'm going to make sure he gets credit and there's a clear line between our work and his etc etc... Thanks again, h. On 02/05/07, Mark Winterhalder [EMAIL PROTECTED] wrote: On 5/2/07, Robert Brisita [EMAIL PROTECTED] wrote: If you have to go the GPL route, you can tell your employers that all the code is in the SWF anyway, making it available just takes away an extra step from the process of acquiring the code. Uhm... I really don't think that can be decompiled qualifies as making code publicly available. Local vars and comments aside, the same would be true for Java and lots of other languages. Frankly, I think there is a good possibility the author intended the lib to be used the way you want to, and just chose the GPL as a generic open source license without giving the implications any thought. A short mail should clear things up, and a positive reply could be taken as permission (the author can license his code to anybody any way s/he pleases). So just mail the author, describe what you want to do, and ask nicely if it's OK. Generally, I would like some more clarity on the LGPL in regards to SWFs. The way I interpret it, libraries would have to be loaded as an extra SWF to be on the safe side, but I can't imagine this is the intention of most of the authors. Mark ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Forms between JSP and Flash
If memory serves me right try this: ? $xml = success; print xml=$xml; ? $xml is a variable that holds the data and xml will be the member of the LoadVars instance in flash when the onLoad event is triggered. Quick Example: class Test { var lv:LoadVars = new some method { ... lv.onLoad = Delegate.create(this, response); lv.load(a_php_url, lv, method); ... } response(success:Boolean) { trace(lv.xml); } } That should work. Regards, Rob. Helmut Granda wrote: Hello all, Im using to reading variables from PHP like this ? echo form=success; ? but I'm having some issues trying to read the same variables from JSP. If I access the file from within the browser I can see the variables but in flash with loadVars it shows as Undefined. Anyone knows if the information has to be treated different? TIA. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2: generating new instances dynamically?
If it is a movie clip you want to instantiate then you have to use: _root.attachMovie(libraryID, instanceName, depth); The class associated with it will construct and the onLoad event will trigger if it is being listened to. Ciao, Rob. sebastian chedal wrote: Hello Flashcoders, Sorry to bother you with another simple AS2 questions, I'm making good progress but I am stumped with one simple thing. I have one class/object that I want to use to generate copies [instances] of another class. The second class is an object in the library with an ID and an assosiated *.as file [in the linkage panel]. The code is: = //PostModel.as import com.blabla.PostView; class com.blabla.PostModel { public function createPost (__id) { var newPost = new PostView (__id); } } = When I run this code, the class doesn't construct an instance... What am I missing? If I need to call the Library Identifyer instead, how would I do that? I don't want to attach the PostView to the PostModel class, I just want to create instances of them and attach them to _root [or some other MC in the timeline]. Thanks!! Seb. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] CrossDomain and Forms
Search for an example of a crossdomain.xml, which would sit on the root directory of your website. Hope this helps, Rob. Helmut Granda wrote: Is there anyway to go around the crossdomain for testing purposes besides testing locally (from flash IDE)? final files will be at Form: subdomain.zzz.com Processing form: differentsubdomain.zzz.com Testing is being done at yyy.com and of course me being at yyy.com dont have access tot xxx.com and I dont want to send files and be like, test it if it fails send it back, then 5 minutes later ask for the file again and so forth. TIA ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] CrossDomain and Forms
The crossdomain.xml has to be on the server with the data you want to access. You could also you LocalConnection to get around it. Helmut Granda wrote: but the crossdomain.xml has to be in the client's machine not on my testing server. is that correct? On 5/1/07, Robert Brisita [EMAIL PROTECTED] wrote: Search for an example of a crossdomain.xml, which would sit on the root directory of your website. Hope this helps, Rob. Helmut Granda wrote: Is there anyway to go around the crossdomain for testing purposes besides testing locally (from flash IDE)? final files will be at Form: subdomain.zzz.com Processing form: differentsubdomain.zzz.com Testing is being done at yyy.com and of course me being at yyy.com dont have access tot xxx.com and I dont want to send files and be like, test it if it fails send it back, then 5 minutes later ask for the file again and so forth. TIA ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Wave effect
This is MAC only. :) That's funny. Michael Stuhr wrote: Parvaiz Patel schrieb: Hi, Anybody knows how to create the wave effect shown in (http://www.mandchou.com/) at the bottom for dynamically loaded images. Pls let me know. Thanks regards, PP This is MAC only. micha *sorry couldn't resist. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Pile of Objects Physics
Cheers for the site: http://lab.polygonal.de/ It has some great topics. I'm sure I'll refer to this site over and over again. Ciao, Rob. Joe Cutting wrote: Tom, Robert, Thanks for this. I've seen Fisix but was put off by the rather nebulous we can negotiate licensing terms for commercial projects. Glad to hear you've used flade successfully. The version number (0.2 alpha) and lack of documentation were a concern but I'll have another look. For those interested the other avenues I found were this guy (http://lab.polygonal.de/category/physics/) who has a great engine in development for a year or so but doesn't look like he's distributing it and Erin Catto (http://www.gphysics.com/) who has a freeware engine but its in C++ and would need translating. Many thanks for all your advice Joe Just a quick note: Flade is AS2 and is no longer in development. APE is AS3 by the creator of Flade (Alex Cove). Fisix is AS3 by another group. Tom Gooding wrote: I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support 9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
Don't know if this helps you but I'll mention it for the sake of knowledge. You could also use: _global.setTimeout(scope, function_str, milliseconds) Works like setInterval and it will return an ID but it will only run once then kill itself. Ciao, Rob. Danny Kodicek wrote: Is a new intervalID always one greater than the most recent intervalID? AFAIK, yes. That is, will this always work to ensure you only ever have one interval running at a time? Again, AFAIK, yes.. but at the same time it limits your to only ever have one interval, no matter where. For instance you won't be able to have 2 instances of the same class run an interval at the same time, which might not be what you're after. If you want to manage intervals better than the built in way (which is non-existant), google for setInterval manager and I'm sure something useful will turn up. Here's one I just found: http://www.ny-dev.com/forums/f184/interval-manager-552/ As a general rule, I don't use them at all, but I was just interested to find a solution that didn't involve having to keep track of all intervals in use. When working in Director, I've in the past wrapped timeout objects (the Lingo equivalent of intervals) in my own objects to improve the functionality, and that's probably what I'd do in Flash too if I were to use them. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Class for movie - best practice question
One way: In the same directory as your SWF. Have a main class with a static function that takes in a movie clip. In your FLA put code in Frame 1 like: MainClass.main(this); The this is the root movie clip. The static function main will pass it around to who ever needs it in your application. It depends how you want to handle it but this is a starting point. Hope this helps, Rob. Johan Nyberg wrote: Hi, just wanted to know if there is a best practice when creating a class for the mother movie (i.e. the flash-movie itself). Is this the way to go? var mother:MyFabFlashApp = new MyFabFlashApp(); ..or is there a better way? Seems kind of a stupid question, but I wanted to put it anyway in case I've missed something. ;-) I'veput my main code on the first frame of the _root timeline for too long, and want to move it into a class. Regards, /Johan Nyberg ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] setInterval woes
pulling the data every time that frame comes up. Is this called on a timeline with many frames and no stop()? If so, I think you are setting a completely new interval on each loop of the frames. If you want this thing to fire once each minute put it somewhere outside of this loop of frames and call the setInterval I don't know how your project is set up but alternative is to check if the interval exists and don't spawn a new one, something like: frame 1: if (_global.initLoop == undefined) { _global.initLoop = setInterval(intervalLoop, 6); } this way your setInterval is called once and will do its thing every minute and independent of the timeline activity. On Apr 20, 2007, at 5:34 AM, Michael King wrote: Hey all, Some of you may remember my problems with visually mapping streaming data before. I ended up needing them as separate clips to provide individual roll-over support with the ability to add links in a future revision. Well, now that I have it performing better, I'm breaking down the information into intervals of 1 minute bursts. What I'm trying to do is use setInterval to have it pull the data once per minute. The problem is, when I use setInterval as documented, it waits the first minute, does its thing, but then it ignores the interval after that, pulling the data every time that frame comes up. Here's the relevant bit of code: function intervalLoop() { xmlData = new XML(); xmlData.load(wddx.php); xmlData.onLoad = function () { wddx = new Wddx(); _root.wddxObj = wddx.deserialize(this); delete(xmlData); } for (j=0; j _root.lines.length; j++) { trace(Deleting clip: + _root.lines[j][pen]._name); _root.lines[j][pen].removeMovieClip(); delete(_root.lines[j][pen]); delete(_root.lines[j][timestamp]); _root.lines.splice(j,1); } for (var i in _root.wddxObj) { _root.counter++; date_now = new Date(); pen = createEmptyMovieClip(curve_ + i + _mc, 2 + _root.counter); trace(Added clip: + pen._name); pen.lineStyle(1.5,0xFF6600); container = {pen: pen, timestamp: date_now}; _root.lines.push(container); dest_long = _root.wddxObj[i][long]; dest_lat = _root.wddxObj[i][lat]; site = _root.wddxObj[i][site]; src_long = _root.locations[site][long]; src_lat = _root.locations[site][lat]; curvePoint(pen, src_long, src_lat, dest_long, dest_lat); } } setInterval(intervalLoop, 6); Thanks, ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Finding the height and width of the VISIBLE area of a masked SWF
With your second explanation, the problem you are having is clearer. About a year ago, I developed an application where I had a container that loaded SWFs from other developers. I contacted all the developers with the dimensions and the FPS the SWF container is being built on and sent them an API to communicate with the container. It made my life a little easier. The problem was that some developers didn't conform to the API or read the docs, which led to last minute phone conferences to explain how to use the API, but that is besides the point. Because you have no control of those properties, I believe there isn't a viable fix other than getting the loaded SWF dimensions from the movieclip reference. From what I remember; if the SWF you are loading is built at a faster FPS than your container they will run slower and the loaded SWF may not account for that. Example; your container is 12 FPS and the loaded SWF is 24 FPS, the loaded SWF will run at 12 FPS. They might not be checking the current FPS and adjust their parameters for time based movement. The only other thing I can think of, but I haven't dealt with was changing the scale mode of the stage to showAll or exactFit. I am not sure this will help though and this will affect the container SWF as well. Let me know if you do figure this out another way, I would be interesting to know. Cheers, Rob. matt stuehler wrote: Claus, That's a great suggestion - the best answers are often the overlooked, obvious ones. But I don't think so - in the original SWFs, the masks aren't movieclips - they're just fills. So, I don't know how you'd check their width or height. The key thing about the application is that I won't know anything about the SWFs that are being loaded. My app should simply load a swf into a container movieclip, then attempt to scale it to fit the stage, and center it. Ordinarily, I can just check the container._width and container._height to accomplish this. But I've tested a few SWFs that weren't working properly, and that's when I discovered that they were using masks, which throws off the _width and _height. I can't assume that the SWFs will use a movieclip as a mask. Thanks again for your advice. Cheers, Matt On 4/18/07, Claus Wahlers [EMAIL PROTECTED] wrote: I'd like to be able to find the VISIBLE height and width of those SWFs; however _width and _height return the size of ALL the masked content. Can't you just check the width/height of the mask? Cheers, Claus. -- claus wahlers côdeazur brasil http://codeazur.com.br/ http://wahlers.com.br/claus/blog/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Compiler chokes when using a class method as event handler
The compiler says: **Error** Deck.as: There is no method with the name 'setDepthTo'. this.setDepthTo(DepthManager.kTop); And from your code I don't see it either: this.setDepthTo or this.filters. When you say it works do you mean it compiles ok or that onPress the card acts the way it should visually? Took a quick look at UIComponent and didn't see them there either.. I wouldn't be surprised if you traced those two calls and they would be undefined. Hope this helps, Rob. Alexander Farber wrote: Hello, I'm trying to create a v2 component representing a deck of playing cards and I have a problem, which I believe is very common, but I can't find a solution on the net yet. My code is simple and is listed completely at the bottom. And the problem is, that when I assign an event handler to each (child) card MC in my cards_array this way (is it called closure?) in the Deck.createChildren(), then it works ok: card.onPress = function() { this.setDepthTo(DepthManager.kTop); this.filters = _parent.shadow_array; } But when I try to move the code above into a separate method of the parent Deck class like this: card.onPress = raiseCard; or even: card.onPress = Delegate.create(card, raiseCard); Then the compiler will complain - even though I believe the scope (the card) is correct - and the Deck.as won't compile: **Error** Deck.as: There is no method with the name 'setDepthTo'. this.setDepthTo(DepthManager.kTop); What is the workaround here? Thank you Regards Alex class Deck extends UIComponent { static var symbolName:String = 'Deck'; static var symbolOwner:Object = Deck; var className:String = 'Deck'; private var bb_mc:MovieClip; private var cards_array:Array; var shadow_array:Array; function Deck() { } private function init():Void { super.init(); bb_mc.unloadMovie(); shadow_array = [ new DropShadowFilter(0, 90, 0x00, 0.30, 10, 10, 1, 1, false, false, false) ]; cards_array = []; } private function createChildren():Void { for (var i:Number = 0; i = 32; i++) { var card_name:String = 'card_' + (i + 1) + '_mc'; var card:MovieClip = cards_array[i] = this.createChildAtDepth(i, DepthManager.kTop); //card.onPress = raiseCard; //card.onPress = Delegate.create(card, raiseCard); card.onPress = function() { trace('CLICKED CARD: ' + _width + ' x ' + _height + ' @ ' + _x + ', ' + _y + ' ' + _rotation); this.setDepthTo(DepthManager.kTop); this.filters = _parent.shadow_array; } } size(); } function raiseCard():Void { trace('CLICKED CARD: ' + _width + ' x ' + _height + ' @ ' + _x + ', ' + _y + ' ' + _rotation); this.setDepthTo(DepthManager.kTop); // XXX PROBLEM this.filters = _parent.shadow_array; } private function size():Void { super.size(); //if (! (this.__width 0 this.__height 0) //return; for (var i:Number = 0; i = 32; i++) { var card:MovieClip = cards_array[i]; card._x = Math.floor(Math.random() * (this.__width - card._width)); card._y = Math.floor(Math.random() * (this.__height - card._height)); card._rotation = Math.floor(Math.random() * 10 - 5); } invalidate(); } private function draw():Void { super.draw(); } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] poll on editors/IDe
I'm using BBedit! On Apr 8, 2007, at 9:31 AM, Ron Wheeler wrote: This is my list so far. FlashDevelop Flexbuilder SciTe Flash Eclipse with Flex SDK Eclipse with ASDT Eclipse with FDT Eclipse with HXDT Eclipse with EHX SEPY Actionscript editor Flash 9 IDE Flash 8 IDE Vim Notepad++ EditPlus with ActionScript profile TextMate Thanks to all who added to the list. Ron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] re: createTextField
On Apr 6, 2007, at 10:06 AM, leolea wrote: Try adding: mytext.embedFonts = true; Also, put an empty dynamic textfield (offstage), select the font mysilkscreen and embed the characters you need. Should do it. I always thought adding a textfield to the stage was absurd so I've created a movieclip with a textfield and then added a linkage id to that. The textfield needn't be wide or tall. then instead of createTextField just do attachMovie: var tb1:MovieClip = this.attachMovie('mytextbox_mc', tb1, this.getNextHighestDepth()); tb1.text_tf._width = 200; tb1.text_tf.multiline = true; tb1.text_tf.wordWrap = true; tb1.text_tf.autoSize = true; tb1.text_tf.text = 'Maecenas pellentesque cursus est. ...'; tb1._x = 300; tb1._y = 100; I never had to apply TextFormat but I suspect it shouldn't be a problem. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] sync flv with swf
Im just guessing but how about getting a percentage played of the swf using currentframe and totalframes, then using that number to target the matching playhead position in the flv. On Apr 4, 2007, at 6:02 AM, Ellen Sundh wrote: Hi! I have an identical movie in a swf file and as a flv. They loaddifferently but I was wondering if there is a way to match the frames so that the flv goes to the same frame in the movie as the swf? The only option I can think is doing it by hand, frame by frame. Are there any other solutions? Thanks in advance! Ellen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Dealing with size of a multi languages site
Thanks Alain. Le 22/03/07 07:50, « Alain Rousseau » [EMAIL PROTECTED] a écrit : Hi Robert, You should look into shared librairies for your fonts as it will spread the weight of the fonts over multiple files. For possible solution I'd recommend going over http://www.muzakdeezign.com/flashcoders/ and search for font shared library Lots of discussion on the subject ! Good luck ! Alain Gosselin, Robert wrote: HI, I am building a site where we must include 6 different languages in it. I am doing this by using the i18n method and everything work perfectly. What would be the best way of dealing with the embedded fonts in my project? What is the best method for saving size of my swf? Right now I am doing some test and the swf is [EMAIL PROTECTED] heavy. Thanks ROBERT GOSSELIN SENIOR FLASH DEVELOPER SID LEE514.282.2200 # 619 COMMERCIAL CREATIVITYSIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ROBERT GOSSELIN DÉVELOPPEUR FLASH SENIOR SID LEE514.282.2200 # 619 CRÉATIVITÉ COMMERCIALE™ SIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Dealing with size of a multi languages site
HI, I am building a site where we must include 6 different languages in it. I am doing this by using the i18n method and everything work perfectly. What would be the best way of dealing with the embedded fonts in my project? What is the best method for saving size of my swf? Right now I am doing some test and the swf is [EMAIL PROTECTED] heavy. Thanks ROBERT GOSSELIN SENIOR FLASH DEVELOPER SID LEE514.282.2200 # 619 COMMERCIAL CREATIVITYSIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash training suggestions
Might take a look at the lynda.com, may get you enough to get up to speed for the other class and you can pick what your looking for. GBY, -R -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Friday, March 09, 2007 2:44 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash training suggestions Resending as this bounced the first time I tried (so if you already saw this, sorry!): I'm looking for some suggestions on Flash training classes. My Flash devel knowledge is in a somewhat interesting state in that I know the basics and some advanced parts of AS2 programming, but don't really know much at all about using Flash itself (timeline, creating UI objects in the FLA, etc). I've found a few training courses that I could go to, but the ones that look useful to me (the more advanced programming ones) have prereqs of the simpler classes, where most of the material is stuff I already know, with just a few things that I don't. For instance, this class: http://www.trainsimple.com/courses/advanceddesign.html has a lot of things I'd like to learn (Tween, extending MovieClip) but has prereqs requiring both basic AS knowledge which I have and basic Flash design stuff (Rich Content Creation), which I don't have. I don't know if I'd be able to get the company to have me take more than one training course in the near term, and for what I'm doing the advanced class would be much more useful, but I'm not sure if I would have trouble in it due to not knowing the design stuff. Has anyone here been in a similar situation and found training that was helpful without duplicating a lot of what you already knew? Does anyone have any suggestions on training courses that would be good, or even just training companies that people have found to be good? Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to read variables from file into an array.
I don't mean to derail this topic, but I have read about JSON so would this be an ideal spot for it? On Mar 7, 2007, at 7:50 AM, Hairy Dog Digital wrote: Why TEXT and not XML? -Original Message- From: Steve Abaffy [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 07, 2007 10:42 AM To: Flash Subject: [Flashcoders] How to read variables from file into an array. Hello, All the information I have found on this seems to indicate that the file is read as one big chunk into variable pairs. So if the file contains Var1=Something1 and Var2=Something2 these are split up by the system into var1 and var2 with their associated values. However what I would like to do is I have records for home listings all in a TEXT file. So my records look like Mls=123456 Price=123456 Bedrooms=4 Bath=2.5 Sqft=1200 Mls=988765 Price=654466 Bedrooms=3 Bath=1.5 Sqft=955 Etc.. I would like to read this into an Array_MLS(), Array_Price etc... but can no information on how to do this. Any help would be great. Thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Unsubscribe
and me please [EMAIL PROTECTED] From: Grigoras, Vasile [EMAIL PROTECTED] Reply-To: flashcoders@chattyfig.figleaf.com To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Unsubscribe Date: Thu, 1 Mar 2007 12:29:00 -0500 [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jarret Franklin Sent: Thursday, March 01, 2007 6:52 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: RE: [Flashcoders] Subscription problems ...and me, please unsubscribe... [EMAIL PROTECTED] = From: Matthew Bryson [EMAIL PROTECTED] Date: 2007/02/28 Wed PM 12:40:31 CST To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Subscription problems and me... Unsubscribe [EMAIL PROTECTED] From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Subscription problems Date: Wed, 28 Feb 2007 14:32:42 -0300 pease Unsubscribe me too [EMAIL PROTECTED] - Original Message - From: Kristal Dale [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, February 28, 2007 1:21 PM Subject: Re: [Flashcoders] Subscription problemsAgain, I too have tried to unsubscribe (5+ times), no confirmation email is sent.This is a helpful list, but getting every email in my inbox is a real annoyance. Until the unsubscribe is fixed on this list, please honor the unsubscribe requests from email.Unsubscribe [EMAIL PROTECTED]Thanks.--- Joe [EMAIL PROTECTED] wrote: Sorry to jump on the bandwagon but since nothing is being done, I would like to point out that my subscription has been altered from web-only to individual emails. I have tried to unsubscribe on a few occasions and no confirmation email has been sent despite figleaf saying it has. I apologise for the annoyance to regular people on this board, but none of us have a choice since nobody seems to be listening to our requests.So this is a call for help... Please, admin, unsubscribe me - since I don't seem to be able to through your website!Thanks... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcodersBrought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcodersBrought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _ Invite your mail contacts to join your friends list with Windows Live Spaces. It's easy! http://spaces.live.com/spacesapi.aspx?wx_action=createwx_url=/friends.aspxmkt=en-us___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Jarret Franklin [EMAIL PROTECTED] www.jfmediaMD.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _ Don't just search. Find. Check out the new MSN Search! http://search.msn.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash exe and Vista
David, In truth it never came up in all of our testing. http://www.multidmedia.com/support/developers/technotes/?action=showid= 19 But now I have something else to keep me awake at night. -Robb -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Townsend Sent: Monday, February 26, 2007 3:55 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash exe and Vista Robb, Just out of interest, how were you able to overcome the ntdll.dll issue that is common with zinc? I used to love using zinc but as far as I know they still haven't come up with a proper working solution for the problem. I had the horrible experience of sending a product to manufacturing (luckily a short run of 2000) and then getting a constant stream of complaints from users who were unable to use it on win2k and a few other OS's. Thanks, David Townsend Mobile: 0403 055 383 The Australian Imagery Company Address: PO Box 5075, Sandhurst East, Vic 3550 Phone: (03) 54442340 - Fax: (03) 54442341 Email: [EMAIL PROTECTED] Web: http://www.australianimagery.com.au -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Akerson Sent: Tuesday, 27 February 2007 6:31 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash exe and Vista I just finished a large Flash CD project that started out as a SWF Studio build, but Switched over the Using MDMs Zinc 2.5 after some initial testing with Vista. http://www.multidmedia.com/ This got around the locking up and Admin access issues with SWFStudio. The syntax is fairly similar between the 2 applications and I was able to re-code the entire wrapper portion in a couple of days. Robb Akerson Ratchet Inc. Minneapolis Minnesota -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Townsend Sent: Sunday, February 25, 2007 11:35 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash exe and Vista Heya All, Apparently Northcode are working on an update to make the system work with Vista, from memory there is something in the forum about it. mProjector (www.screentime.com) does apparently work fine with Vista, although they do not appear to have done a full and complete test as yet (they just haven't had any problems reported). I am in the same boat as you. I use SWF Studio but I have to have a working version for Vista before I can publish, so the present situation is very frustrating. David Townsend Mobile: 0403 055 383 The Australian Imagery Company Address: PO Box 5075, Sandhurst East, Vic 3550 Phone: (03) 54442340 - Fax: (03) 54442341 Email: [EMAIL PROTECTED] Web: http://www.australianimagery.com.au -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer Sent: Monday, 26 February 2007 2:11 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash exe and Vista I already sent them an email to them. Let's see what they come back with. I start to wonder if they planning to release a new version at all... There's still no flash 9 support + the website has not been updated for ages. Robin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, 26 February 2007 12:45 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash exe and Vista Get in touch with northcode: http://www.northcode.com/support.php http://www.northcode.com/forums/index.php http://www.northcode.com/forums/showthread.php?t=7852highlight=vista MDM Zinc is supposed to work on Vista, but I haven't been able to test it yet. http://www.multidmedia.com/support/developers/technotes/?action=showid= 58 regards, Muzak - Original Message - From: Robin Burrer [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, February 26, 2007 1:54 AM Subject: [Flashcoders] Flash exe and Vista Hi there, I'm using swf studio as a swf wrapper. Unfortunately swf studio has not been updated for vista yet. As a result you have to have administrator rights to run the flash app. Even more annoying is the fact that if you just run the application by double-clicking the exe (or through an autorun file on a CD-ROM) the exe won't start but will still be listed in the task manager. This means that you manually have to quit the application in the task manager before you can start the exe as an administrator. The worst thing about this whole issue is that Microsoft didn't think it was necessary to inform the user in any way when he tries to run a legacy exe. No error message - nothing. The app just won't start. So my question is: Are there any workarounds yet? Do other swf wrapper tools already work with vista? I came up with this idea of creating a vista compatible windows form application. This application would then open
RE: [Flashcoders] Flash exe and Vista
I just finished a large Flash CD project that started out as a SWF Studio build, but Switched over the Using MDMs Zinc 2.5 after some initial testing with Vista. http://www.multidmedia.com/ This got around the locking up and Admin access issues with SWFStudio. The syntax is fairly similar between the 2 applications and I was able to re-code the entire wrapper portion in a couple of days. Robb Akerson Ratchet Inc. Minneapolis Minnesota -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Townsend Sent: Sunday, February 25, 2007 11:35 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash exe and Vista Heya All, Apparently Northcode are working on an update to make the system work with Vista, from memory there is something in the forum about it. mProjector (www.screentime.com) does apparently work fine with Vista, although they do not appear to have done a full and complete test as yet (they just haven't had any problems reported). I am in the same boat as you. I use SWF Studio but I have to have a working version for Vista before I can publish, so the present situation is very frustrating. David Townsend Mobile: 0403 055 383 The Australian Imagery Company Address: PO Box 5075, Sandhurst East, Vic 3550 Phone: (03) 54442340 - Fax: (03) 54442341 Email: [EMAIL PROTECTED] Web: http://www.australianimagery.com.au -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer Sent: Monday, 26 February 2007 2:11 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash exe and Vista I already sent them an email to them. Let's see what they come back with. I start to wonder if they planning to release a new version at all... There's still no flash 9 support + the website has not been updated for ages. Robin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, 26 February 2007 12:45 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash exe and Vista Get in touch with northcode: http://www.northcode.com/support.php http://www.northcode.com/forums/index.php http://www.northcode.com/forums/showthread.php?t=7852highlight=vista MDM Zinc is supposed to work on Vista, but I haven't been able to test it yet. http://www.multidmedia.com/support/developers/technotes/?action=showid= 58 regards, Muzak - Original Message - From: Robin Burrer [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, February 26, 2007 1:54 AM Subject: [Flashcoders] Flash exe and Vista Hi there, I'm using swf studio as a swf wrapper. Unfortunately swf studio has not been updated for vista yet. As a result you have to have administrator rights to run the flash app. Even more annoying is the fact that if you just run the application by double-clicking the exe (or through an autorun file on a CD-ROM) the exe won't start but will still be listed in the task manager. This means that you manually have to quit the application in the task manager before you can start the exe as an administrator. The worst thing about this whole issue is that Microsoft didn't think it was necessary to inform the user in any way when he tries to run a legacy exe. No error message - nothing. The app just won't start. So my question is: Are there any workarounds yet? Do other swf wrapper tools already work with vista? I came up with this idea of creating a vista compatible windows form application. This application would then open an alert popup window, which informs the user that the application which is about to be launched (my flash exe) requires administrator rights. It would then prompt the user to Run the application as an administrator, start the flash exe and quit. Not sure if this is possible though ... Any thoughts? Robin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.4/702 - Release Date: 2/25/2007 3:16 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software
Re: [Flashcoders] 3d question
This tutorial is pretty easy to understand and well documented : http://www.kirupa.com/developer/actionscript/3dindex.htm Good luck! Le 14/02/07 13:35, « Patrick Matte | BLITZ » [EMAIL PROTECTED] a écrit : If you just wanna have some movieclips moving around in 3D space with depth sorting, try my set of AS2 classes. http://labs.blitzagency.com/?p=68 Theres a download link with the source for all the examples. The code is not well documented but its pretty straight forward... I'm working on the AS3 version right now but its not ready yet. BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dani Bacon Sent: Wednesday, February 14, 2007 6:51 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] 3d question well there are http://www.flashsandy.org/ and http://www.osflash.org/papervision3d On 14/02/07, Gustavo Duenas [EMAIL PROTECTED] wrote: Hi Guys, does anyone knows the way to move a 2d object(vector based) in 3d, rotating axis x y and z, using action script course I don't know probably is a dumb question...I'm using flash 8, actionscript 2...and by the way do you know also how can I have actionscript 3 in my flash 8? Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ROBERT GOSSELIN DÉVELOPPEUR FLASH SID LEE514.282.2200 # 619 CRÉATIVITÉ COMMERCIALE SIDLEE.COM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] (no subject)
hi ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] path to upper level folder
I think this is what you want: with this swf inside folder1-html: mc.loadMovie('../folder_with_images/image1.jpg') On Jan 31, 2007, at 8:27 AM, natalia Vikhtinskaya wrote: I have two folders.Each of them has html with swf. Swf loads images. www - folder_with_images - folder1-html and swf - folder2-html and swf Is it possible to have relative path in swf to to the folder with images? 2007/1/31, Merrill, Jason [EMAIL PROTECTED]: Swf and html are in the same folder. I need to have folder_with_images available for two folders folder_with_images available for two folders _folder_with_images _folder1, _folder2 folder 1 and 2 have swf and html and I want to loaded images to both swf. OK, I'm thorouoghly confused as to what your setup is - something got lost in translation there. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q:Preloader when TOTAL size of assets not known
You might also use a double percentage: e.g. one view showing loading for each file as a % (if you wanted) and the other simply showing a % of the number of files. Depending on you setup it also shouldn't be too difficult to write something server side to do something like scan the XML and insert file sizes into it (or report them via a second channel). [EMAIL PROTECTED] wrote: Hi Using a XML config file to load in a number of image assets. i was wondering what approach is best taken when you want to create some type of a 'percent loaded' display, not knowing the combined total size of all assets... Is there an easy solution to this without 'faking' it or hardcoding the total size? Perhaps using PHP on the back end? Thanks [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ...all improvisation is life in search of a style. - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Robert r. Sanders Chief Technologist iPOV (334) 821-5412 www.ipov.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash IE OCX error
I get the same thing from time to time, but it is very random and I have not been able to narrow it down. It is a rather rare occurrence for me, so I have just been living with it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arindam Dhar Sent: Wednesday, January 24, 2007 4:37 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash IE OCX error yes, i did reinstall numerous times, not helping :-( Geoff Stearns [EMAIL PROTECTED] wrote: have you tried uninstalling the plugin (using the adobe uninstaller) and then reinstalling it? On Jan 22, 2007, at 3:36 AM, Arindam Dhar wrote: hi, I have encountered flash ocx error many times which just appears without any hint after which I have no other option but to close the relevent browser. This is what exactly i get in the error popup, Internet explorer encountered a problem with addon and needs to close. The following add-on running when this problem occured file : Flash9.ocx company : adobe systems incorporated Description : Adobe flash player 9 Has anyone faced this or has any explanation and solution? thanks, Arindam - Real people. Real questions. Real answers. Share what you know. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Yahoo! Movies - Search movie info and celeb profiles and photos. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash on osx thru parallels/bootcamp
Thank you for your tips. I'm sorry I think I wasn't clear. Initially I ran a .swf in Parallels and the performance was incredible which ignited my interest to what else Parallels could do. I was thinking of using the Flash IDE for PC on my Mac via Parallels, that way the OS X doesn't need to invoke Rosetta. So while waiting for comments last night I installed Flash IDE for PC (trial version) on my Parallels and it does fell pretty snappy. Only problem so far is my Parallels didn't have some projects' fonts installed and I needed to copy over the class files because the IDE couldn't find them on the Mac/PC shared directory. At this point I've only attempted to publish some projects but not start up anything new. I was just curious if anyone else had done that and had any comments. On Jan 24, 2007, at 6:23 AM, Andy Herrman wrote: I haven't tried it at all, so I may be way off here, but: If you're having performance problems, try playing around with the VM settings in Parallels. Specifically, take a look at how much RAM parallels is giving to the VM. If that value is too low then the virtual machine won't have enough RAM to use, so it will end up thrashing (paging stuff back and forth to disk). This can cause serious performance problems. Try upping the RAM and see if that helps. I assume you're running XP in the virtual machine. I want to say you should give it at least 512MB of ram, though if you're running a lot of things other than Parallels and only have a gig or so of RAM in your machine then you may not have that much to spare. You'll have to experiment. -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: flash on osx thru parallels/bootcamp
On Jan 24, 2007, at 1:37 PM, Steven Sacks | BLITZ wrote: Have you tried FlashDevelop for Windows or TextMate for Mac? Yes, I really like TextMate and enjoying this 30-day trial. Now I'm using BBedit which is good but not well suited for actionscripting. Anyway my main curiosity is to see how the IDE handles since I still need to go in an manage symbols and etc. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Running Flash Application on a local network
Look up the FlashPlayerTrust files. I wrote a NullSoft Install script that simply created a trust file for drive letter it was launched from and then loaded the default web browser on the local html file (which in turn referenced the SWF). If you are just running an SWF you might try one of the SWF to EXE converters, I am not familiar with them,but I believe they handle the security issues for you. vipin chandran wrote: This is a flat network share and the html file will be accessed from within the LAN. Locally everything is working fine, but when i share the folder and try to access the file, content is not loading (xml). I am using normal XML class for loading the xml. The client machine may not have an internet connection, so the settings manager may not help. I am looking for a way of hard coding the stuff which you are doing with the online settings manager. Any help friends? Thanks `vipin On 1/23/07, eugen pflüger [EMAIL PROTECTED] wrote: i had this problem too. i couldnt get really behind this issue but i know how to avoid this problem and get your files loaded. you need to set the security settings for your pc: http://www.macromedia.com/support/documentation/en/flashplayer/help/ settings_manager04.html the clients computer needs to have an internet connection to do this. you then choose the folder of your project and then add this to the list. or as i did, you add the main hard disk folder (/). i know this is a hacky solution and i never could understand why this has to be this way. this security restrictions shouldnt happen if you choose use only local files. but that didnt work in my case. hope it helps. eugen Am 23.01.2007 um 03:28 schrieb JulianG: are you using an HTTP server on the host computer? or just opening the HTML/SWF file using a network share? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Robert r. Sanders Chief Technologist iPOV (334) 821-5412 www.ipov.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash on osx thru parallels/bootcamp
Hi I'm curious if anyone is using Flash IDE on OS X, but doing it thru Parallels. I'm on a Mac Book Pro with 2.33 GHz core duos and it feels like the same speed to publish on this or my old powerbook. I really noticed a difference when I ran a swf (it was only the flash player though). Just curious if I should alter my work style! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: speech recognition in Flash?
BOYD SPEER wrote: I did a childrens' project in Director some time ago in which I used a speech recognition engine (it came with Dragon Naturally Speaking software) in concert with the Windows animated wizard. now I would like to translate it into Flash. Can the Windows wizard (Active-X - I think) be made to work in Flash? And can a speech recognition engine be used to compare spoken words to a word list? Thanks for any info.. -Boyd ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com There are some wrappers for Flash that allow you to convert your flash into an EXE (which runs locally); I believe some allow you to hook into external controls in this manner. If you want web based then your options are: 1. Try and embed the ActiveX into a page and then use javascript to communicate with the Flash 'applet'; probably has licensing issue(s) as well as technical issues. 2. Use a server-side backend; the downside here is that since Flash compresses mic. input into a proprietary format there may not be a way to get it out into a format usable to your recognition engine. -- Robert r. Sanders Chief Technologist iPOV (334) 821-5412 www.ipov.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com