Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-04 Thread Kevin Newman

ew. Quark. Bleh!

On 2/4/11 1:14 AM, John R. Sweeney Jr wrote:

Mtropolis didn't fade into obscurity, it was purchased by Quark and was to
become part of QuarkImmedia. That became obscureŠ :)

And THAT's really showing my age. :P



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-04 Thread John R. Sweeney Jr
I know. The program from HELLŠ :)


on 2/4/11 9:51 AM, Kevin Newman at capta...@unfocus.com wrote:

 ew. Quark. Bleh!


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com



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RE: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Merrill, Jason
This appears to be a spam-bot post.  If anyone can ban this account, I vote for 
it.

mTropolis was a multimedia authoring tool that died way back in 1998, and had 
nothing to do with 3D.  

otakhi.com - broken, confusing, poorly done (fake?) website. 

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





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-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu
Sent: Thursday, February 03, 2011 12:56 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] current consensus of available Flash 3D engines?

If you like mTropolis, you will love oTakhi platform.

http://www.otakhi.com

It is mTropolis built for the web.
Objects and behavior can be published and shared.
Complex apps can be built using mostly drag and drop.

It surpasses mTropolis in may ways.
For instance, 3D game authoring (OGRE engine), client/server/p2p networking, 
extensive social networking features.

check out these video:

http://www.youtube.com/watch?v=S--kaOg6a4E
http://www.youtube.com/watch?v=iifby9CGgVM
http://www.youtube.com/watch?v=_-arW7O9HJM

mr.otakhi
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread steve lu
oTakhi platform is build using Mozilla and Ogre engines following 
mTropolis's Object-Oriented paradigm.


Essentially, it allows you to build web application using the same 
drag-n-drop ease you are so fond about mTropolis.


Each web app you built can be launched as stand-alone desktop applications.

You can also publish web app and objects you built to the oTakhi app 
store and charge money for it.

(otakhi.com is the store front.)

read this link for more details.

http://www.tomshardware.com/forum/241049-49-your-opinion-internet-software

This is not a spam... shoot me an email and I will personally answer all 
your questions.


mr.otakhi

Merrill, Jason wrote:

This appears to be a spam-bot post.  If anyone can ban this account, I vote for 
it.

mTropolis was a multimedia authoring tool that died way back in 1998, and had nothing to do with 3D.  

otakhi.com - broken, confusing, poorly done (fake?) website. 


 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 






___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu
Sent: Thursday, February 03, 2011 12:56 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] current consensus of available Flash 3D engines?

If you like mTropolis, you will love oTakhi platform.

http://www.otakhi.com

It is mTropolis built for the web.
Objects and behavior can be published and shared.
Complex apps can be built using mostly drag and drop.

It surpasses mTropolis in may ways.
For instance, 3D game authoring (OGRE engine), client/server/p2p networking, 
extensive social networking features.

check out these video:

http://www.youtube.com/watch?v=S--kaOg6a4E
http://www.youtube.com/watch?v=iifby9CGgVM
http://www.youtube.com/watch?v=_-arW7O9HJM

mr.otakhi
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References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: 
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Matt S.
I KNEW mTropolis sounded familiar!! I hate to admit this because it
reveals my age, but when I was in college I had a professor who was
obsessed with mTropolis and convinced it was the future of multimedia.
Needless to say it never unseated Director and faded into obscurity
pretty quickly, although Flash did an inside job on Director in the
end...

.m

On Thu, Feb 3, 2011 at 1:25 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
 This appears to be a spam-bot post.  If anyone can ban this account, I vote 
 for it.

 mTropolis was a multimedia authoring tool that died way back in 1998, and had 
 nothing to do with 3D.

 otakhi.com - broken, confusing, poorly done (fake?) website.

  Jason Merrill
  Instructional Technology Architect
  Bank of America  Global Learning





 ___


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu
 Sent: Thursday, February 03, 2011 12:56 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] current consensus of available Flash 3D engines?

 If you like mTropolis, you will love oTakhi platform.

 http://www.otakhi.com

 It is mTropolis built for the web.
 Objects and behavior can be published and shared.
 Complex apps can be built using mostly drag and drop.

 It surpasses mTropolis in may ways.
 For instance, 3D game authoring (OGRE engine), client/server/p2p networking, 
 extensive social networking features.

 check out these video:

 http://www.youtube.com/watch?v=S--kaOg6a4E
 http://www.youtube.com/watch?v=iifby9CGgVM
 http://www.youtube.com/watch?v=_-arW7O9HJM

 mr.otakhi
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 in litigation and as required by law.
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RE: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Merrill, Jason
 You can also publish web app and objects you built to the oTakhi app store 
 and charge money for it.
 This is not a spam...

OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is 
the very definition of spam. And no, I don't care to talk off-list to spammers. 
Unless your PRODUCT you posted about exports to .swf, this is not related to 
Flash, the purpose of this list. 

What's funny is how you're marketing this product off of mTropolis, an 
EXTREMELY obscure, EXTREMELY long dead software product which disappeared from 
the market over 10 years ago, and hardly anyone even purchased and used. (it 
was a cool product though, I used it for a short time back in the day, too bad 
it died - much better flowline metaphor than Authorware was)

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread steve lu

It is related to Flash, since flash is integral part of oTakhi.   See:

http://www.otakhi.com/owiki/index.php/Flash_Molecule

Both Flash and QT can be drag and droped to the workspace of oTakhi 
platform and become a scriptable part of the web app.



Merrill, Jason wrote:

You can also publish web app and objects you built to the oTakhi app store and 
charge money for it.
This is not a spam...
  


OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list. 


What's funny is how you're marketing this product off of mTropolis, an 
EXTREMELY obscure, EXTREMELY long dead software product which disappeared from 
the market over 10 years ago, and hardly anyone even purchased and used. (it 
was a cool product though, I used it for a short time back in the day, too bad 
it died - much better flowline metaphor than Authorware was)

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 




--
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Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. 
The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. 

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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Kerry Thompson
Jason Merrill wrote:

 What's funny is how you're marketing this product off of mTropolis, an 
 EXTREMELY obscure, EXTREMELY long dead software product which disappeared 
 from the market over 10 years ago, and hardly anyone even purchased and used.
---

When I was working for Disney in the mid-90s, we evaluated mTropolis.
It looked cool, but I had seen so many multimedia authoring systems
come and go (remember IconAuthor? iTribe?) I recommended against using
it until it had established a track record. I recommended a pretty
cool product instead--Director.

AFAIK, Disney never used mTropolis. They did use Director quite a bit,
though--at least up until 2005 or so.

Agreed--it's spam. This is a Flash/Flex list. Steve, please find
someplace else to peddle your wares. The response you've gotten so far
is mild compared to the flamethrowers we have stashed for just such an
occasion.

Cordially,

Kerry Thompson
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread steve lu


OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list. 


That was why this is a response to an existing thread in which someone 
mentioned mTropolis and not a new thread.


I mean to offer new information and option to the world of multi-media 
authoring.



Merrill, Jason wrote:

You can also publish web app and objects you built to the oTakhi app store and 
charge money for it.
This is not a spam...
  


OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list. 


What's funny is how you're marketing this product off of mTropolis, an 
EXTREMELY obscure, EXTREMELY long dead software product which disappeared from 
the market over 10 years ago, and hardly anyone even purchased and used. (it 
was a cool product though, I used it for a short time back in the day, too bad 
it died - much better flowline metaphor than Authorware was)

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 




--
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Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. 
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RE: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Merrill, Jason
 That was why this is a response to an existing thread in which someone 
 mentioned mTropolis and not a new thread.

Ironically, I believe it was me that mentioned mTropolis way back.  

I mean to offer new information and option to the world of multi-media 
authoring.

What you offer is a non-Flash related product you're trying to sell by posting 
on this list. Spam.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread steve lu

well, fyi, oTakhi Platform is free... (for first 20MB storage, that is.)

What are you complaining about?  The show is free!  by David Letterman


Merrill, Jason wrote:

That was why this is a response to an existing thread in which someone 
mentioned mTropolis and not a new thread.
  


Ironically, I believe it was me that mentioned mTropolis way back.  

  

I mean to offer new information and option to the world of multi-media 
authoring.
  


What you offer is a non-Flash related product you're trying to sell by posting 
on this list. Spam.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 




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RE: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Merrill, Jason
What are you complaining about?  The show is free!  by David Letterman

And so are telemarketer calls, junk mail, banner ads, leaflets, and 
infomercials. If you like, I'll call you at home tonight and spend an hour 
reading the Wikipedia page entries on Area codes to you.  That's free for you 
too, no charge.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Kerry Thompson
Jason Merrill wrote:

 If you like, I'll call you at home tonight and spend an hour reading the 
 Wikipedia page entries on Area codes to you.


He'll do it in a flash, too :-^|
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread steve lu
There is a huge difference between posting on a public forum and calling 
someone at home.

And the difference is where the user option lies.

My forum post is to provide information, it turns into a spam when the 
amount of information it provides

is reduced to 0 and becomes a war of words.

So, this is absolutely my last post.

Use oTakhi or not is your call it is just one more option to your 
tool set.




Merrill, Jason wrote:

What are you complaining about?  The show is free!  by David Letterman
  


And so are telemarketer calls, junk mail, banner ads, leaflets, and 
infomercials. If you like, I'll call you at home tonight and spend an hour 
reading the Wikipedia page entries on Area codes to you.  That's free for you 
too, no charge.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 




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RE: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Merrill, Jason
 Use oTakhi or not is your call it is just one more option to your tool 
 set.

...that you're blatantly and unapologetically trying to use this list to 
market.  This list is to ask and answer Flash questions, not market products.  
So you're right about one thing, we've gone on about this enough. 

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 



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attachments, and be advised that any review or dissemination of, or the taking 
of any action in reliance on, the information contained in or attached to this 
message is prohibited. 
Unless specifically indicated, this message is not an offer to sell or a 
solicitation of any investment products or other financial product or service, 
an official confirmation of any transaction, or an official statement of 
Sender. Subject to applicable law, Sender may intercept, monitor, review and 
retain e-communications (EC) traveling through its networks/systems and may 
produce any such EC to regulators, law enforcement, in litigation and as 
required by law. 
The laws of the country of each sender/recipient may impact the handling of EC, 
and EC may be archived, supervised and produced in countries other than the 
country in which you are located. This message cannot be guaranteed to be 
secure or free of errors or viruses. 

References to Sender are references to any subsidiary of Bank of America 
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Dave Watts
Hi, I'm the list admin.

 My forum post is to provide information, it turns into a spam when the
 amount of information it provides is reduced to 0 and becomes a war of words.

This list has a fairly narrow focus. It's about Flash coding. Posts
about how to use the Flash IDE are off-topic.

Information that is useful in one place or context, may well be noise
in another place. Unless this is a tool is something you use to write
ActionScript or MXML, this is not the place to be talking about it.
While we may not adhere to this high standard as well as we should, we
do try, and I don't want to start going in the other direction.

 So, this is absolutely my last post.

If you do this again, yes, this will be your last post. Please don't
do this again.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Kerry Thompson
Dave Watts wrote:

 Hi, I'm the list admin.

 If you do this again, yes, this will be your last post. Please don't
 do this again.

Bravo. Thank you, Dave.

And now, back to our regular programming.

Cordially,

Kerry Thompson
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Karl DeSaulniers



Sent from losPhone

On Feb 3, 2011, at 2:58 PM, Kerry Thompson al...@cyberiantiger.biz  
wrote:

And now, back to our regular programming.






Lol. like a bad episode of all my childNodes();

Karl
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread John R. Sweeney Jr
Mtropolis didn't fade into obscurity, it was purchased by Quark and was to
become part of QuarkImmedia. That became obscureŠ :)

And THAT's really showing my age. :P


Later,
John

on 2/3/11 12:40 PM, Matt S. at mattsp...@gmail.com wrote:

 I KNEW mTropolis sounded familiar!! I hate to admit this because it
 reveals my age, but when I was in college I had a professor who was
 obsessed with mTropolis and convinced it was the future of multimedia.
 Needless to say it never unseated Director and faded into obscurity
 pretty quickly, although Flash did an inside job on Director in the
 end...


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-15 Thread allandt bik-elliott (thefieldcomic.com)
unity also exports to wii and soon android (
http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html)
although sadly the much lauded support for iphone is now gone

these factors make it highly likely that unity will stick around for a bit
longer than the previous 3d web plugin efforts

a

On 14 April 2010 19:38, Merrill, Jason jason.merr...@bankofamerica.comwrote:

  Now I'd really like to get my hands on Lightwave or 3DS Max.

 Blender is free and almost as good and in some areas equal (and in a few
 areas, better than those tools).

 Lynda.com has some really great Blender tutorials which will get you
 over the Blender interface (which is not intuitive)


 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-15 Thread allandt bik-elliott (thefieldcomic.com)
ah and ps3 and xbox 360

On 15 April 2010 10:04, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 unity also exports to wii and soon android (
 http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html)
 although sadly the much lauded support for iphone is now gone

 these factors make it highly likely that unity will stick around for a bit
 longer than the previous 3d web plugin efforts

 a


 On 14 April 2010 19:38, Merrill, Jason jason.merr...@bankofamerica.comwrote:

  Now I'd really like to get my hands on Lightwave or 3DS Max.

 Blender is free and almost as good and in some areas equal (and in a few
 areas, better than those tools).

 Lynda.com has some really great Blender tutorials which will get you
 over the Blender interface (which is not intuitive)


 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-15 Thread Meinte van't Kruis
aaah Blender.. *shudders* It completely frustrated the hell out of me, in
terms
of UI and user experience.

but still once you know it.. I guess.. people do make cool things with it
and it is free.

On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

  Now I'd really like to get my hands on Lightwave or 3DS Max.

 Blender is free and almost as good and in some areas equal (and in a few
 areas, better than those tools).

 Lynda.com has some really great Blender tutorials which will get you
 over the Blender interface (which is not intuitive)


 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)



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Freelance Flash Platform Dev (mxml,actionscript,flex,air)

malatze
http://www.malatze.com/
http://blog.malatze.com/
http://www.linkedin.com/in/meinte
mei...@malatze.com
0617459744
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-15 Thread Glen Pike
The UI is a PITA in Blender, but once you get the hang of it, you can 
work faster and the cheat sheets you can find are useful.  My major 
grievance with Blender is why they don't make the save shortcut 
automatically save rather than showing a popup confirmation dialog under 
your mouse - we have lost hours of work because of that stupid idea and 
they still can't understand why people are frustrated by it.  The 
Blender UI design philosophy is cited somewhere in their website and 
it's basically learn if or go somewhere else which tends to be applied 
when you make a suggestion like CTRL+S should save, not prompt.


On 15/04/2010 10:54, Meinte van't Kruis wrote:

aaah Blender.. *shudders* It completely frustrated the hell out of me, in
terms
of UI and user experience.

but still once you know it.. I guess.. people do make cool things with it
and it is free.

On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason
jason.merr...@bankofamerica.com  wrote:

   

Now I'd really like to get my hands on Lightwave or 3DS Max.
 

Blender is free and almost as good and in some areas equal (and in a few
areas, better than those tools).

Lynda.com has some really great Blender tutorials which will get you
over the Blender interface (which is not intuitive)


Jason Merrill

Bank of  America  Global Learning
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)



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RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-15 Thread Merrill, Jason
Agreed - the UI is a pain, but there are tutorials out there and a book
or two.   Once you get over that, it's an amazing tool for what it does
for the price.  Probably in the top 5 or 10 of the all time most robust
feature-rich free applications out there (if there were such a list).


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen
Pike
Sent: Thursday, April 15, 2010 7:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?

The UI is a PITA in Blender, but once you get the hang of it, you can 
work faster and the cheat sheets you can find are useful.  My major 
grievance with Blender is why they don't make the save shortcut 
automatically save rather than showing a popup confirmation dialog under

your mouse - we have lost hours of work because of that stupid idea and 
they still can't understand why people are frustrated by it.  The 
Blender UI design philosophy is cited somewhere in their website and 
it's basically learn if or go somewhere else which tends to be applied

when you make a suggestion like CTRL+S should save, not prompt.

On 15/04/2010 10:54, Meinte van't Kruis wrote:
 aaah Blender.. *shudders* It completely frustrated the hell out of me,
in
 terms
 of UI and user experience.

 but still once you know it.. I guess.. people do make cool things with
it
 and it is free.

 On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason
 jason.merr...@bankofamerica.com  wrote:


 Now I'd really like to get my hands on Lightwave or 3DS Max.
  
 Blender is free and almost as good and in some areas equal (and in a
few
 areas, better than those tools).

 Lynda.com has some really great Blender tutorials which will get you
 over the Blender interface (which is not intuitive)


 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread Karl DeSaulniers

Well if Unity 3d is a good 3d program to use, then I am going to learn.
Just take a look at this. Wow.. nice functionality.

http://unity3d.com/gallery/live-demos/tropical-paradise

Karl


On Apr 11, 2010, at 12:51 PM, Karl DeSaulniers wrote:

That is what I plan on. Got the free version. Thanks for the input guys.

Karl

Sent from losPhone

On Apr 11, 2010, at 11:52 AM, David Hunter davehunte...@hotmail.com  
wrote:


I 100% agree. If the content looks really appealing and comes with  
a recommendation then I think people will be happy to install it.  
But it is something to bare in mind when discussing options with a  
client.



Date: Sun, 11 Apr 2010 17:20:52 +0200
Subject: Re: [Flashcoders] current consensus of available Flash 3D  
engines?

From: mei...@gmail.com
To: flashcoders@chattyfig.figleaf.com

from the website:
Unity supports three scripting languages: JavaScript, C#, and a  
dialect of

Python called Boo.
I'm sure more than 1% has it installed by now, I've seen more  
unity content
than silverlight content and unity is a bit older and I've read  
silverlight
is at about 60% in some countries, so my guess is that Unity may  
be around

the same numbers.

Anway.. I think those stats shouldn't be too important, I believe  
if the app
appeals enough(people see screenshots, vids of it), installation  
of unity

(which is the most painless plugin installation in my view) follows.

@Karl: No, Unity cannot be ported to Flash.. That would've made a  
good
april's fools joke tho ;). ps. the Unity tutorials are pretty good  
on their

website, just download the free version and dig in :).

cheers,
Meinte


On Sun, Apr 11, 2010 at 1:24 PM, David Hunter  
davehunte...@hotmail.comwrote:


I actually went to a unity meetup and demo the other week to  
check it out.
Very impressive, the quality is excellent and you can deliver  
across many
platforms easily (browser, desktop app, wii, iPhone). The problem  
with the
browser is less than 1% have the plugin installed compared to 98%  
for flash.
I think you can use a few different languages in it, pretty sure  
that
includes JavaScript. Check their website as there is plenty of  
info on

there.


From: k...@designdrumm.com
Subject: Re: [Flashcoders] current consensus of available Flash 3D

engines?

Date: Sun, 11 Apr 2010 03:59:38 -0500
To: flashcoders@chattyfig.figleaf.com

Hello,
Has anyone used Unity 3D?
Does anyone know if it can port to Flash?
I just received a copy and was curious.
Thanks,

Karl


On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:

don't forget Away3DLite(using in-build flash '3D' ) :

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d- 
engine-in-

flash

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d- 
engine-in-

flashwhich
doesnt have all the futures of 'full' 3d engines like Away3D or
Papervision,
but
can be appropriate on some 3d web projects where you dont really  
need

a full
feature set.

On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott
(thefieldcomic.com) 
alla...@gmail.com wrote:


awesome answer - thanks a lot guys

a

On 9 April 2010 16:07, Merrill, Jason  
jason.merr...@bankofamerica.com

wrote:



Second that for Papervision - though you should know Matt and I
are on
the same team - so we've discussed Papervision a lot  
together.  He's
right in his assessment.  If I did decide to drop PV3D, I'd  
probably

switch to Away3D.  To guess based on what I have read, and only
what I
have rolling around in my head as a general feel and no data to
back
this up (and I have only actually used Papervision), I would  
guess

rank them like this:

Robustness of features and possibilities (best being #1):

1. Papervision3D
2. Away3D
3. Sandy3D
4. Five3D (vector based - much smaller engine than the others,  
but

nice
small footprint)

From a performance perspective, my general feel/guess (best  
being

#1):


1. Away3D/Five3D
2. Papervision3D/Sandy3D


From an overall footprint size (lowest being #1):


1. Five3D
2. Away3D/ Sandy3D(?)/Papervision3D


From the perspective of overall documentation and support and
size of

user community, I would rank them (best being #1):

1. Papervision3D
2. Away3D/Sandy3D
3. Five3D

So overall, for general project needs (depending on what you are
doing),
I would rank them as (best being #1):
1. Papervision3D
2. Away3D
3. Sandy3D/Five3D

Athough from what I understand, Away3D is a really nice engine  
and

worth
looking into as well.


Jason Merrill

Bank of  America  Global Learning
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf  
Of Matt

Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available  
Flash 3D

engines?


I've used

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread Kerry Thompson
Karl DeSaulniers wrote:

 Well if Unity 3d is a good 3d program to use, then I am going to learn.
 Just take a look at this. Wow.. nice functionality.

Unity is good. Real good. They're doing a lot of things right over there.

Just to keep perspective, though, there are some downsides.

- Plug-in penetration is low
- It only does 3D
- For more complex apps, you need to go beyond the drag-and-drop stuff
and write code. I believe C# is the language of choice.
- It's relatively new. If you've been around a while, you have seen a
number of good technologies come and go. iTribe, mTropolis, Icon
Author, etc.

Of course, new apps sometimes succeed. Unity's main competition is
probably Director/Shockwave, which positions Unity very nicely. They
might make the cut--as I said, they have some Real Good People working
for them. The technology is there, and the marketing is making
inroads. Time will tell.

Cordially,

Kerry Thompson
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RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread David Hunter

There is another Unity 3D meetup coming up soon if anyone is interested and in 
London. Its on the 28th of April, 6pm at Bar Music Hall near Old Street. Here 
is the link if you want to sign up and attend. 
http://www.meetup.com/unity3dlondon/calendar/13162559/
Might see you there...

 Date: Wed, 14 Apr 2010 11:13:17 -0400
 Subject: Re: [Flashcoders] current consensus of available Flash 3D engines?
 From: al...@cyberiantiger.biz
 To: flashcoders@chattyfig.figleaf.com
 
 Karl DeSaulniers wrote:
 
  Well if Unity 3d is a good 3d program to use, then I am going to learn.
  Just take a look at this. Wow.. nice functionality.
 
 Unity is good. Real good. They're doing a lot of things right over there.
 
 Just to keep perspective, though, there are some downsides.
 
 - Plug-in penetration is low
 - It only does 3D
 - For more complex apps, you need to go beyond the drag-and-drop stuff
 and write code. I believe C# is the language of choice.
 - It's relatively new. If you've been around a while, you have seen a
 number of good technologies come and go. iTribe, mTropolis, Icon
 Author, etc.
 
 Of course, new apps sometimes succeed. Unity's main competition is
 probably Director/Shockwave, which positions Unity very nicely. They
 might make the cut--as I said, they have some Real Good People working
 for them. The technology is there, and the marketing is making
 inroads. Time will tell.
 
 Cordially,
 
 Kerry Thompson
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RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread Merrill, Jason
mTropolis - that brings back memories - that was a really really cool
app.  Too bad it died.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry
Thompson
Sent: Wednesday, April 14, 2010 11:13 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?

Karl DeSaulniers wrote:

 Well if Unity 3d is a good 3d program to use, then I am going to
learn.
 Just take a look at this. Wow.. nice functionality.

Unity is good. Real good. They're doing a lot of things right over
there.

Just to keep perspective, though, there are some downsides.

- Plug-in penetration is low
- It only does 3D
- For more complex apps, you need to go beyond the drag-and-drop stuff
and write code. I believe C# is the language of choice.
- It's relatively new. If you've been around a while, you have seen a
number of good technologies come and go. iTribe, mTropolis, Icon
Author, etc.

Of course, new apps sometimes succeed. Unity's main competition is
probably Director/Shockwave, which positions Unity very nicely. They
might make the cut--as I said, they have some Real Good People working
for them. The technology is there, and the marketing is making
inroads. Time will tell.

Cordially,

Kerry Thompson
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread Zeh Fernando
I'm not a unity3d dev, but from my point of view:

. Penetration is low but installation is easy. And the fact that a
first-time instalation don't usually need a browser restart is a huge plus;
since it's supposed to be used to more advanced experiences like games, I
think it's a small barrier of entry.

. It's not *that* new. It has been around for a few years and while it's
only gaining some mainstream attention now, it has already proven itself
quite capable for what it's trying to do.

. It uses a bunch of different languages, so it's not only C#.

IMO, for more advanced games (3d etc), Unity is not even a question.

Zeh

On Wed, Apr 14, 2010 at 11:13 AM, Kerry Thompson al...@cyberiantiger.bizwrote:

 Karl DeSaulniers wrote:

  Well if Unity 3d is a good 3d program to use, then I am going to learn.
  Just take a look at this. Wow.. nice functionality.

 Unity is good. Real good. They're doing a lot of things right over there.

 Just to keep perspective, though, there are some downsides.

 - Plug-in penetration is low
 - It only does 3D
 - For more complex apps, you need to go beyond the drag-and-drop stuff
 and write code. I believe C# is the language of choice.
 - It's relatively new. If you've been around a while, you have seen a
 number of good technologies come and go. iTribe, mTropolis, Icon
 Author, etc.

 Of course, new apps sometimes succeed. Unity's main competition is
 probably Director/Shockwave, which positions Unity very nicely. They
 might make the cut--as I said, they have some Real Good People working
 for them. The technology is there, and the marketing is making
 inroads. Time will tell.

 Cordially,

 Kerry Thompson
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread John R. Sweeney Jr
Yeah, it got sucked into Quark (argh). That was ONE bad product.


on 4/14/10 10:33 AM, Merrill, Jason at jason.merr...@bankofamerica.com
wrote:

 mTropolis - that brings back memories - that was a really really cool
 app.  Too bad it died.


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread Karl DeSaulniers

Now I'd really like to get my hands on Lightwave or 3DS Max.
Honestly.

Karl

Sent from losPhone

On Apr 14, 2010, at 10:48 AM, Zeh Fernando z...@zehfernando.com wrote:


I'm not a unity3d dev, but from my point of view:

. Penetration is low but installation is easy. And the fact that a
first-time instalation don't usually need a browser restart is a  
huge plus;
since it's supposed to be used to more advanced experiences like  
games, I

think it's a small barrier of entry.

. It's not *that* new. It has been around for a few years and while  
it's
only gaining some mainstream attention now, it has already proven  
itself

quite capable for what it's trying to do.

. It uses a bunch of different languages, so it's not only C#.

IMO, for more advanced games (3d etc), Unity is not even a question.

Zeh

On Wed, Apr 14, 2010 at 11:13 AM, Kerry Thompson al...@cyberiantiger.biz 
wrote:



Karl DeSaulniers wrote:

Well if Unity 3d is a good 3d program to use, then I am going to  
learn.

Just take a look at this. Wow.. nice functionality.


Unity is good. Real good. They're doing a lot of things right over  
there.


Just to keep perspective, though, there are some downsides.

- Plug-in penetration is low
- It only does 3D
- For more complex apps, you need to go beyond the drag-and-drop  
stuff

and write code. I believe C# is the language of choice.
- It's relatively new. If you've been around a while, you have seen a
number of good technologies come and go. iTribe, mTropolis, Icon
Author, etc.

Of course, new apps sometimes succeed. Unity's main competition is
probably Director/Shockwave, which positions Unity very nicely. They
might make the cut--as I said, they have some Real Good People  
working

for them. The technology is there, and the marketing is making
inroads. Time will tell.

Cordially,

Kerry Thompson
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RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-14 Thread Merrill, Jason
 Now I'd really like to get my hands on Lightwave or 3DS Max.

Blender is free and almost as good and in some areas equal (and in a few
areas, better than those tools).

Lynda.com has some really great Blender tutorials which will get you
over the Blender interface (which is not intuitive)


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)



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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Meinte van't Kruis
don't forget Away3DLite(using in-build flash '3D' ) :

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flashwhich
doesnt have all the futures of 'full' 3d engines like Away3D or Papervision,
but
can be appropriate on some 3d web projects where you dont really need a full
feature set.

On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 awesome answer - thanks a lot guys

 a

 On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.com
 wrote:

  Second that for Papervision - though you should know Matt and I are on
  the same team - so we've discussed Papervision a lot together.  He's
  right in his assessment.  If I did decide to drop PV3D, I'd probably
  switch to Away3D.  To guess based on what I have read, and only what I
  have rolling around in my head as a general feel and no data to back
  this up (and I have only actually used Papervision), I would guess
  rank them like this:
 
  Robustness of features and possibilities (best being #1):
 
  1. Papervision3D
  2. Away3D
  3. Sandy3D
  4. Five3D (vector based - much smaller engine than the others, but nice
  small footprint)
 
  From a performance perspective, my general feel/guess (best being #1):
 
  1. Away3D/Five3D
  2. Papervision3D/Sandy3D
 
  From an overall footprint size (lowest being #1):
 
  1. Five3D
  2. Away3D/ Sandy3D(?)/Papervision3D
 
  From the perspective of overall documentation and support and size of
  user community, I would rank them (best being #1):
 
  1. Papervision3D
  2. Away3D/Sandy3D
  3. Five3D
 
  So overall, for general project needs (depending on what you are doing),
  I would rank them as (best being #1):
  1. Papervision3D
  2. Away3D
  3. Sandy3D/Five3D
 
  Athough from what I understand, Away3D is a really nice engine and worth
  looking into as well.
 
 
  Jason Merrill
 
  Bank of  America  Global Learning
  Learning  Performance Solutions
 
  Join the Bank of America Flash Platform Community  and visit our
  Instructional Technology Design Blog
  (note: these are for Bank of America employees only)
 
 
 
 
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
  Perkins
  Sent: Friday, April 09, 2010 8:14 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] current consensus of available Flash 3D
  engines?
 
 
  I've used Papervision. It's not too hard to use once you get over the
  learning curve. It's very well documented - why I choose to use it over
  Away. There are books on Papervision and not any of the other ones, and
  I learn best with a paper book beside me.
 
  On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
   hey guys
  
   i'm currently researching 3d engines for a project that i might be
  working
   and i was wondering which, if any, of the 3d engines that people have
  used
   and which they value the most
  
   papervision, sandy and away 3d seem to be the most prominent choices
  and i'm
   leaning towards away 3d but i don't have enough information to really
  make
   an informed choice
  
   love to hear from you
  
   a
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  http://www.nudoru.com
 
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Meinte van't Kruis

Freelance Flash Platform Dev (mxml,actionscript,flex,air)

malatze
http://www.malatze.com/
http://blog.malatze.com/
http://www.linkedin.com/in/meinte
mei...@malatze.com
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Karl DeSaulniers

Hello,
Has anyone used Unity 3D?
Does anyone know if it can port to Flash?
I just received a copy and was curious.
Thanks,

Karl


On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:

don't forget Away3DLite(using in-build flash '3D' ) :

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- 
flash


http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- 
flashwhich
doesnt have all the futures of 'full' 3d engines like Away3D or  
Papervision,

but
can be appropriate on some 3d web projects where you dont really need  
a full

feature set.

On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott  
(thefieldcomic.com) 

alla...@gmail.com wrote:


awesome answer - thanks a lot guys

a

On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.com

wrote:


Second that for Papervision - though you should know Matt and I  
are on

the same team - so we've discussed Papervision a lot together.  He's
right in his assessment.  If I did decide to drop PV3D, I'd probably
switch to Away3D.  To guess based on what I have read, and only  
what I
have rolling around in my head as a general feel and no data to  
back

this up (and I have only actually used Papervision), I would guess
rank them like this:

Robustness of features and possibilities (best being #1):

1. Papervision3D
2. Away3D
3. Sandy3D
4. Five3D (vector based - much smaller engine than the others, but  
nice

small footprint)

From a performance perspective, my general feel/guess (best being  
#1):


1. Away3D/Five3D
2. Papervision3D/Sandy3D


From an overall footprint size (lowest being #1):


1. Five3D
2. Away3D/ Sandy3D(?)/Papervision3D

From the perspective of overall documentation and support and  
size of

user community, I would rank them (best being #1):

1. Papervision3D
2. Away3D/Sandy3D
3. Five3D

So overall, for general project needs (depending on what you are  
doing),

I would rank them as (best being #1):
1. Papervision3D
2. Away3D
3. Sandy3D/Five3D

Athough from what I understand, Away3D is a really nice engine and  
worth

looking into as well.


Jason Merrill

Bank of  America  Global Learning
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?


I've used Papervision. It's not too hard to use once you get over the
learning curve. It's very well documented - why I choose to use it  
over
Away. There are books on Papervision and not any of the other  
ones, and

I learn best with a paper book beside me.

On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:

hey guys

i'm currently researching 3d engines for a project that i might be

working
and i was wondering which, if any, of the 3d engines that people  
have

used

and which they value the most

papervision, sandy and away 3d seem to be the most prominent choices

and i'm
leaning towards away 3d but i don't have enough information to  
really

make

an informed choice

love to hear from you

a
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Meinte van't Kruis

Freelance Flash Platform Dev (mxml,actionscript,flex,air)

malatze
http://www.malatze.com/
http://blog.malatze.com/
http://www.linkedin.com/in/meinte
mei...@malatze.com
0617459744
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RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread David Hunter
I actually went to a unity meetup and demo the other week to check it out. Very 
impressive, the quality is excellent and you can deliver across many platforms 
easily (browser, desktop app, wii, iPhone). The problem with the browser is 
less than 1% have the plugin installed compared to 98% for flash. I think you 
can use a few different languages in it, pretty sure that includes JavaScript. 
Check their website as there is plenty of info on there.

 From: k...@designdrumm.com
 Subject: Re: [Flashcoders] current consensus of available Flash 3D engines?
 Date: Sun, 11 Apr 2010 03:59:38 -0500
 To: flashcoders@chattyfig.figleaf.com
 
 Hello,
 Has anyone used Unity 3D?
 Does anyone know if it can port to Flash?
 I just received a copy and was curious.
 Thanks,
 
 Karl
 
 
 On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:
 
 don't forget Away3DLite(using in-build flash '3D' ) :
 
 http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- 
 flash
 
 http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- 
 flashwhich
 doesnt have all the futures of 'full' 3d engines like Away3D or  
 Papervision,
 but
 can be appropriate on some 3d web projects where you dont really need  
 a full
 feature set.
 
 On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott  
 (thefieldcomic.com) 
 alla...@gmail.com wrote:
 
  awesome answer - thanks a lot guys
 
  a
 
  On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.com
  wrote:
 
  Second that for Papervision - though you should know Matt and I  
  are on
  the same team - so we've discussed Papervision a lot together.  He's
  right in his assessment.  If I did decide to drop PV3D, I'd probably
  switch to Away3D.  To guess based on what I have read, and only  
  what I
  have rolling around in my head as a general feel and no data to  
  back
  this up (and I have only actually used Papervision), I would guess
  rank them like this:
 
  Robustness of features and possibilities (best being #1):
 
  1. Papervision3D
  2. Away3D
  3. Sandy3D
  4. Five3D (vector based - much smaller engine than the others, but  
  nice
  small footprint)
 
  From a performance perspective, my general feel/guess (best being  
  #1):
 
  1. Away3D/Five3D
  2. Papervision3D/Sandy3D
 
  From an overall footprint size (lowest being #1):
 
  1. Five3D
  2. Away3D/ Sandy3D(?)/Papervision3D
 
  From the perspective of overall documentation and support and  
  size of
  user community, I would rank them (best being #1):
 
  1. Papervision3D
  2. Away3D/Sandy3D
  3. Five3D
 
  So overall, for general project needs (depending on what you are  
  doing),
  I would rank them as (best being #1):
  1. Papervision3D
  2. Away3D
  3. Sandy3D/Five3D
 
  Athough from what I understand, Away3D is a really nice engine and  
  worth
  looking into as well.
 
 
  Jason Merrill
 
  Bank of  America  Global Learning
  Learning  Performance Solutions
 
  Join the Bank of America Flash Platform Community  and visit our
  Instructional Technology Design Blog
  (note: these are for Bank of America employees only)
 
 
 
 
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
  Perkins
  Sent: Friday, April 09, 2010 8:14 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] current consensus of available Flash 3D
  engines?
 
 
  I've used Papervision. It's not too hard to use once you get over the
  learning curve. It's very well documented - why I choose to use it  
  over
  Away. There are books on Papervision and not any of the other  
  ones, and
  I learn best with a paper book beside me.
 
  On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
  hey guys
 
  i'm currently researching 3d engines for a project that i might be
  working
  and i was wondering which, if any, of the 3d engines that people  
  have
  used
  and which they value the most
 
  papervision, sandy and away 3d seem to be the most prominent choices
  and i'm
  leaning towards away 3d but i don't have enough information to  
  really
  make
  an informed choice
 
  love to hear from you
 
  a
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  --
  Matt Perkins
  
  http://www.nudoru.com
 
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 -- 
 Meinte van't Kruis
 
 Freelance

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Meinte van't Kruis
from the website:
Unity supports three scripting languages: JavaScript, C#, and a dialect of
Python called Boo.
I'm sure more than 1% has it installed by now, I've seen more unity content
than silverlight content and unity is a bit older and I've read silverlight
is at about 60% in some countries, so my guess is that Unity may be around
the same numbers.

Anway.. I think those stats shouldn't be too important, I believe if the app
appeals enough(people see screenshots, vids of it), installation of unity
(which is the most painless plugin installation in my view) follows.

@Karl: No, Unity cannot be ported to Flash.. That would've made a good
april's fools joke tho ;). ps. the Unity tutorials are pretty good on their
website, just download the free version and dig in :).

cheers,
Meinte


On Sun, Apr 11, 2010 at 1:24 PM, David Hunter davehunte...@hotmail.comwrote:

 I actually went to a unity meetup and demo the other week to check it out.
 Very impressive, the quality is excellent and you can deliver across many
 platforms easily (browser, desktop app, wii, iPhone). The problem with the
 browser is less than 1% have the plugin installed compared to 98% for flash.
 I think you can use a few different languages in it, pretty sure that
 includes JavaScript. Check their website as there is plenty of info on
 there.

  From: k...@designdrumm.com
  Subject: Re: [Flashcoders] current consensus of available Flash 3D
 engines?
  Date: Sun, 11 Apr 2010 03:59:38 -0500
  To: flashcoders@chattyfig.figleaf.com
 
  Hello,
  Has anyone used Unity 3D?
  Does anyone know if it can port to Flash?
  I just received a copy and was curious.
  Thanks,
 
  Karl
 
 
  On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:
 
  don't forget Away3DLite(using in-build flash '3D' ) :
 
  http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
  flash
 
  http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
  flashwhich
  doesnt have all the futures of 'full' 3d engines like Away3D or
  Papervision,
  but
  can be appropriate on some 3d web projects where you dont really need
  a full
  feature set.
 
  On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott
  (thefieldcomic.com) 
  alla...@gmail.com wrote:
 
   awesome answer - thanks a lot guys
  
   a
  
   On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.com
   wrote:
  
   Second that for Papervision - though you should know Matt and I
   are on
   the same team - so we've discussed Papervision a lot together.  He's
   right in his assessment.  If I did decide to drop PV3D, I'd probably
   switch to Away3D.  To guess based on what I have read, and only
   what I
   have rolling around in my head as a general feel and no data to
   back
   this up (and I have only actually used Papervision), I would guess
   rank them like this:
  
   Robustness of features and possibilities (best being #1):
  
   1. Papervision3D
   2. Away3D
   3. Sandy3D
   4. Five3D (vector based - much smaller engine than the others, but
   nice
   small footprint)
  
   From a performance perspective, my general feel/guess (best being
   #1):
  
   1. Away3D/Five3D
   2. Papervision3D/Sandy3D
  
   From an overall footprint size (lowest being #1):
  
   1. Five3D
   2. Away3D/ Sandy3D(?)/Papervision3D
  
   From the perspective of overall documentation and support and
   size of
   user community, I would rank them (best being #1):
  
   1. Papervision3D
   2. Away3D/Sandy3D
   3. Five3D
  
   So overall, for general project needs (depending on what you are
   doing),
   I would rank them as (best being #1):
   1. Papervision3D
   2. Away3D
   3. Sandy3D/Five3D
  
   Athough from what I understand, Away3D is a really nice engine and
   worth
   looking into as well.
  
  
   Jason Merrill
  
   Bank of  America  Global Learning
   Learning  Performance Solutions
  
   Join the Bank of America Flash Platform Community  and visit our
   Instructional Technology Design Blog
   (note: these are for Bank of America employees only)
  
  
  
  
  
   -Original Message-
   From: flashcoders-boun...@chattyfig.figleaf.com
   [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
   Perkins
   Sent: Friday, April 09, 2010 8:14 AM
   To: Flash Coders List
   Subject: Re: [Flashcoders] current consensus of available Flash 3D
   engines?
  
  
   I've used Papervision. It's not too hard to use once you get over the
   learning curve. It's very well documented - why I choose to use it
   over
   Away. There are books on Papervision and not any of the other
   ones, and
   I learn best with a paper book beside me.
  
   On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
   hey guys
  
   i'm currently researching 3d engines for a project that i might be
   working
   and i was wondering which, if any, of the 3d engines that people
   have
   used
   and which they value the most
  
   papervision, sandy and away 3d seem to be the most

RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread David Hunter
I 100% agree. If the content looks really appealing and comes with a 
recommendation then I think people will be happy to install it. But it is 
something to bare in mind when discussing options with a client.

 Date: Sun, 11 Apr 2010 17:20:52 +0200
 Subject: Re: [Flashcoders] current consensus of available Flash 3D engines?
 From: mei...@gmail.com
 To: flashcoders@chattyfig.figleaf.com
 
 from the website:
 Unity supports three scripting languages: JavaScript, C#, and a dialect of
 Python called Boo.
 I'm sure more than 1% has it installed by now, I've seen more unity content
 than silverlight content and unity is a bit older and I've read silverlight
 is at about 60% in some countries, so my guess is that Unity may be around
 the same numbers.
 
 Anway.. I think those stats shouldn't be too important, I believe if the app
 appeals enough(people see screenshots, vids of it), installation of unity
 (which is the most painless plugin installation in my view) follows.
 
 @Karl: No, Unity cannot be ported to Flash.. That would've made a good
 april's fools joke tho ;). ps. the Unity tutorials are pretty good on their
 website, just download the free version and dig in :).
 
 cheers,
 Meinte
 
 
 On Sun, Apr 11, 2010 at 1:24 PM, David Hunter davehunte...@hotmail.comwrote:
 
  I actually went to a unity meetup and demo the other week to check it out.
  Very impressive, the quality is excellent and you can deliver across many
  platforms easily (browser, desktop app, wii, iPhone). The problem with the
  browser is less than 1% have the plugin installed compared to 98% for flash.
  I think you can use a few different languages in it, pretty sure that
  includes JavaScript. Check their website as there is plenty of info on
  there.
 
   From: k...@designdrumm.com
   Subject: Re: [Flashcoders] current consensus of available Flash 3D
  engines?
   Date: Sun, 11 Apr 2010 03:59:38 -0500
   To: flashcoders@chattyfig.figleaf.com
  
   Hello,
   Has anyone used Unity 3D?
   Does anyone know if it can port to Flash?
   I just received a copy and was curious.
   Thanks,
  
   Karl
  
  
   On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:
  
   don't forget Away3DLite(using in-build flash '3D' ) :
  
   http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
   flash
  
   http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
   flashwhich
   doesnt have all the futures of 'full' 3d engines like Away3D or
   Papervision,
   but
   can be appropriate on some 3d web projects where you dont really need
   a full
   feature set.
  
   On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott
   (thefieldcomic.com) 
   alla...@gmail.com wrote:
  
awesome answer - thanks a lot guys
   
a
   
On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.com
wrote:
   
Second that for Papervision - though you should know Matt and I
are on
the same team - so we've discussed Papervision a lot together.  He's
right in his assessment.  If I did decide to drop PV3D, I'd probably
switch to Away3D.  To guess based on what I have read, and only
what I
have rolling around in my head as a general feel and no data to
back
this up (and I have only actually used Papervision), I would guess
rank them like this:
   
Robustness of features and possibilities (best being #1):
   
1. Papervision3D
2. Away3D
3. Sandy3D
4. Five3D (vector based - much smaller engine than the others, but
nice
small footprint)
   
From a performance perspective, my general feel/guess (best being
#1):
   
1. Away3D/Five3D
2. Papervision3D/Sandy3D
   
From an overall footprint size (lowest being #1):
   
1. Five3D
2. Away3D/ Sandy3D(?)/Papervision3D
   
From the perspective of overall documentation and support and
size of
user community, I would rank them (best being #1):
   
1. Papervision3D
2. Away3D/Sandy3D
3. Five3D
   
So overall, for general project needs (depending on what you are
doing),
I would rank them as (best being #1):
1. Papervision3D
2. Away3D
3. Sandy3D/Five3D
   
Athough from what I understand, Away3D is a really nice engine and
worth
looking into as well.
   
   
Jason Merrill
   
Bank of  America  Global Learning
Learning  Performance Solutions
   
Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)
   
   
   
   
   
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
   
   
I've used Papervision. It's not too hard to use once you get over the
learning

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Karl DeSaulniers

That is what I plan on. Got the free version. Thanks for the input guys.

Karl

Sent from losPhone

On Apr 11, 2010, at 11:52 AM, David Hunter davehunte...@hotmail.com  
wrote:


I 100% agree. If the content looks really appealing and comes with a  
recommendation then I think people will be happy to install it. But  
it is something to bare in mind when discussing options with a client.



Date: Sun, 11 Apr 2010 17:20:52 +0200
Subject: Re: [Flashcoders] current consensus of available Flash 3D  
engines?

From: mei...@gmail.com
To: flashcoders@chattyfig.figleaf.com

from the website:
Unity supports three scripting languages: JavaScript, C#, and a  
dialect of

Python called Boo.
I'm sure more than 1% has it installed by now, I've seen more unity  
content
than silverlight content and unity is a bit older and I've read  
silverlight
is at about 60% in some countries, so my guess is that Unity may be  
around

the same numbers.

Anway.. I think those stats shouldn't be too important, I believe  
if the app
appeals enough(people see screenshots, vids of it), installation of  
unity

(which is the most painless plugin installation in my view) follows.

@Karl: No, Unity cannot be ported to Flash.. That would've made a  
good
april's fools joke tho ;). ps. the Unity tutorials are pretty good  
on their

website, just download the free version and dig in :).

cheers,
Meinte


On Sun, Apr 11, 2010 at 1:24 PM, David Hunter davehunte...@hotmail.com 
wrote:


I actually went to a unity meetup and demo the other week to check  
it out.
Very impressive, the quality is excellent and you can deliver  
across many
platforms easily (browser, desktop app, wii, iPhone). The problem  
with the
browser is less than 1% have the plugin installed compared to 98%  
for flash.
I think you can use a few different languages in it, pretty sure  
that
includes JavaScript. Check their website as there is plenty of  
info on

there.


From: k...@designdrumm.com
Subject: Re: [Flashcoders] current consensus of available Flash 3D

engines?

Date: Sun, 11 Apr 2010 03:59:38 -0500
To: flashcoders@chattyfig.figleaf.com

Hello,
Has anyone used Unity 3D?
Does anyone know if it can port to Flash?
I just received a copy and was curious.
Thanks,

Karl


On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote:

don't forget Away3DLite(using in-build flash '3D' ) :

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
flash

http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-
flashwhich
doesnt have all the futures of 'full' 3d engines like Away3D or
Papervision,
but
can be appropriate on some 3d web projects where you dont really  
need

a full
feature set.

On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott
(thefieldcomic.com) 
alla...@gmail.com wrote:


awesome answer - thanks a lot guys

a

On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.com

wrote:



Second that for Papervision - though you should know Matt and I
are on
the same team - so we've discussed Papervision a lot together.   
He's
right in his assessment.  If I did decide to drop PV3D, I'd  
probably

switch to Away3D.  To guess based on what I have read, and only
what I
have rolling around in my head as a general feel and no data to
back
this up (and I have only actually used Papervision), I would  
guess

rank them like this:

Robustness of features and possibilities (best being #1):

1. Papervision3D
2. Away3D
3. Sandy3D
4. Five3D (vector based - much smaller engine than the others,  
but

nice
small footprint)

From a performance perspective, my general feel/guess (best  
being

#1):


1. Away3D/Five3D
2. Papervision3D/Sandy3D


From an overall footprint size (lowest being #1):


1. Five3D
2. Away3D/ Sandy3D(?)/Papervision3D


From the perspective of overall documentation and support and
size of

user community, I would rank them (best being #1):

1. Papervision3D
2. Away3D/Sandy3D
3. Five3D

So overall, for general project needs (depending on what you are
doing),
I would rank them as (best being #1):
1. Papervision3D
2. Away3D
3. Sandy3D/Five3D

Athough from what I understand, Away3D is a really nice engine  
and

worth
looking into as well.


Jason Merrill

Bank of  America  Global Learning
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of  
Matt

Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash  
3D

engines?


I've used Papervision. It's not too hard to use once you get  
over the
learning curve. It's very well documented - why I choose to use  
it

over
Away. There are books on Papervision and not any of the other
ones, and
I learn best with a paper book beside me

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-09 Thread Matt Perkins


I've used Papervision. It's not too hard to use once you get over the 
learning curve. It's very well documented - why I choose to use it over 
Away. There are books on Papervision and not any of the other ones, and 
I learn best with a paper book beside me.


On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:

hey guys

i'm currently researching 3d engines for a project that i might be working
and i was wondering which, if any, of the 3d engines that people have used
and which they value the most

papervision, sandy and away 3d seem to be the most prominent choices and i'm
leaning towards away 3d but i don't have enough information to really make
an informed choice

love to hear from you

a
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
   



--
Matt Perkins

http://www.nudoru.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-09 Thread Merrill, Jason
Second that for Papervision - though you should know Matt and I are on
the same team - so we've discussed Papervision a lot together.  He's
right in his assessment.  If I did decide to drop PV3D, I'd probably
switch to Away3D.  To guess based on what I have read, and only what I
have rolling around in my head as a general feel and no data to back
this up (and I have only actually used Papervision), I would guess
rank them like this:

Robustness of features and possibilities (best being #1):

1. Papervision3D
2. Away3D
3. Sandy3D
4. Five3D (vector based - much smaller engine than the others, but nice
small footprint)

From a performance perspective, my general feel/guess (best being #1):

1. Away3D/Five3D
2. Papervision3D/Sandy3D

From an overall footprint size (lowest being #1):

1. Five3D
2. Away3D/ Sandy3D(?)/Papervision3D

From the perspective of overall documentation and support and size of
user community, I would rank them (best being #1):

1. Papervision3D
2. Away3D/Sandy3D
3. Five3D

So overall, for general project needs (depending on what you are doing),
I would rank them as (best being #1):
1. Papervision3D
2. Away3D
3. Sandy3D/Five3D

Athough from what I understand, Away3D is a really nice engine and worth
looking into as well.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?


I've used Papervision. It's not too hard to use once you get over the 
learning curve. It's very well documented - why I choose to use it over 
Away. There are books on Papervision and not any of the other ones, and 
I learn best with a paper book beside me.

On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
 hey guys

 i'm currently researching 3d engines for a project that i might be
working
 and i was wondering which, if any, of the 3d engines that people have
used
 and which they value the most

 papervision, sandy and away 3d seem to be the most prominent choices
and i'm
 leaning towards away 3d but i don't have enough information to really
make
 an informed choice

 love to hear from you

 a
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



-- 
Matt Perkins

http://www.nudoru.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-09 Thread allandt bik-elliott (thefieldcomic.com)
awesome answer - thanks a lot guys

a

On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.comwrote:

 Second that for Papervision - though you should know Matt and I are on
 the same team - so we've discussed Papervision a lot together.  He's
 right in his assessment.  If I did decide to drop PV3D, I'd probably
 switch to Away3D.  To guess based on what I have read, and only what I
 have rolling around in my head as a general feel and no data to back
 this up (and I have only actually used Papervision), I would guess
 rank them like this:

 Robustness of features and possibilities (best being #1):

 1. Papervision3D
 2. Away3D
 3. Sandy3D
 4. Five3D (vector based - much smaller engine than the others, but nice
 small footprint)

 From a performance perspective, my general feel/guess (best being #1):

 1. Away3D/Five3D
 2. Papervision3D/Sandy3D

 From an overall footprint size (lowest being #1):

 1. Five3D
 2. Away3D/ Sandy3D(?)/Papervision3D

 From the perspective of overall documentation and support and size of
 user community, I would rank them (best being #1):

 1. Papervision3D
 2. Away3D/Sandy3D
 3. Five3D

 So overall, for general project needs (depending on what you are doing),
 I would rank them as (best being #1):
 1. Papervision3D
 2. Away3D
 3. Sandy3D/Five3D

 Athough from what I understand, Away3D is a really nice engine and worth
 looking into as well.


 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)





 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
 Perkins
 Sent: Friday, April 09, 2010 8:14 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] current consensus of available Flash 3D
 engines?


 I've used Papervision. It's not too hard to use once you get over the
 learning curve. It's very well documented - why I choose to use it over
 Away. There are books on Papervision and not any of the other ones, and
 I learn best with a paper book beside me.

 On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote:
  hey guys
 
  i'm currently researching 3d engines for a project that i might be
 working
  and i was wondering which, if any, of the 3d engines that people have
 used
  and which they value the most
 
  papervision, sandy and away 3d seem to be the most prominent choices
 and i'm
  leaning towards away 3d but i don't have enough information to really
 make
  an informed choice
 
  love to hear from you
 
  a
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 


 --
 Matt Perkins
 
 http://www.nudoru.com

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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