Re: [Flightgear-devel] When can we have roads like this

2004-11-17 Thread Martin Spott
Norman Vine wrote:

 The thing to remember is that PostGIS is just a normal PostGRES 
 extension module so you still have the power of a general purpose 
 relational DB to use.

Correct, but the solution by referring from PostGIS shapes to BLOBs that
contain the raster data is far not as smart as a 'native' storage
method for geo-referenced raster data would be.

I wonder (and I'l love to know because I assume there _is_ a strong
reason) why the creators of the OpenGIS specs didn't cover raster data
but only shapes (and their metadata) instead. That doesn't make sense
to me because the need for a standard interface to raster data appears
to be as urgent as the interface to vector data. Right ?
If you'd agree to call PostGIS as sort of an implementation of
shapefile in a database, the analogue geotiff in a database would
be nice, too. To other spatially enabled database servers cover
raster data as well ?

Martin.
-- 
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RE: [Flightgear-devel] When can we have roads like this

2004-11-17 Thread Norman Vine
Norman Vine wrote:
 
 Martin Spott writes:
  
  Norman Vine wrote:
  
   I would suggest adding them to a PostGIS database which when 
   appropriately indexed has *quick* respones.
   http://postgis.refractions.net
  
  Is there a converter which generates SQL-scripts for PostGIS similar to
  'shp2pgsql' ? 
 
 see ogr2ogr utility that comes with GDAL 
 to convert from tiger to shape

Actually it looks as if ogr2ogr can now go directly from tiger to pgsql 

$ ogr2ogr
Usage: ogr2ogr [-skipfailures] [-append] [-update] [-f format_name]
   [-select field_list] [-where restricted_where]
   [-spat xmin ymin xmax ymax] [-preserve_fid] [-fid FID]
   [-a_srs srs_def] [-t_srs srs_def] [-s_srs srs_def]
   [[-dsco NAME=VALUE] ...] dst_datasource_name
   src_datasource_name
   [-lco NAME=VALUE] [-nln name] [-nlt type] layer [layer ...]]

 -f format_name: output file format name, possible values are:
 -f ESRI Shapefile
 -f TIGER
 -f S57
 -f MapInfo File
 -f DGN
 -f Memory
 -f GML
 -f PostgreSQL


If you have troubles ask over on the GDAL or PostGIS lists

[EMAIL PROTECTED]
[EMAIL PROTECTED]

Cheers

Norman

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Re: [Flightgear-devel] When can we have roads like this

2004-11-17 Thread Martin Spott
Norman Vine wrote:

 Actually it looks as if ogr2ogr can now go directly from tiger to pgsql 

Thanks for the hint - I'll start building GDAL right now,

Martin.
-- 
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RE: [Flightgear-devel] When can we have roads like this

2004-11-17 Thread Norman Vine
Martin Spott writes:
 
 Norman Vine wrote:
 
  The thing to remember is that PostGIS is just a normal PostGRES 
  extension module so you still have the power of a general purpose 
  relational DB to use.
 
 Correct, but the solution by referring from PostGIS shapes to BLOBs that
 contain the raster data is far not as smart as a 'native' storage
 method for geo-referenced raster data would be.
 
 I wonder (and I'l love to know because I assume there _is_ a strong
 reason) why the creators of the OpenGIS specs didn't cover raster data
 but only shapes (and their metadata) instead. That doesn't make sense
 to me because the need for a standard interface to raster data appears
 to be as urgent as the interface to vector data. Right ?
 If you'd agree to call PostGIS as sort of an implementation of
 shapefile in a database, the analogue geotiff in a database would
 be nice, too. To other spatially enabled database servers cover
 raster data as well ?

This is a popular topic of discussion that is often answerd by 

(1)  BLOB storage is inherently different then Table Storage 

(2) Reprojection of Raster Data is usually *much* more expensive 
 then Vector data and isn't handled by any GIS enabled DB that 
 I am currently aware of.  

 ReProjection capability is a requirement, in fact sort of a definition of  
 the OpenGIS spec. 

For reprojection one can use gdalwarp but I reccomend using OSSIM
esp if one has access to a network or cluster or want an interactive tool
instead of 'batch' mode only. 

I hope to have a lot more to say about networked Raster enabled GIS 
DataBases in a few months :-)

Cheers

Norman




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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Martin Spott
Melchior FRANZ wrote:

 It isn't anywhere in the scenery yet -- just in cvs. You have to add
 it yourself, or replace the saratoga with it. I added this in file
 $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
 OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90

Thanks, Melchior. This has a funny effect here: After starting FG, I
see the BO105 sitting _below_ the flight deck right on the water
surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
placed properly on the flight deck (man, what a small bird, what a
large carrier ),

Martin.
-- 
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--

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Re: [Flightgear-devel] When can we have roads like this

2004-11-17 Thread Martin Spott
Norman Vine wrote:

 (2) Reprojection of Raster Data is usually *much* more expensive 
  then Vector data and isn't handled by any GIS enabled DB that 
  I am currently aware of.

Hmmm, how would any DB-based map-server do the job ? Simply by
referring to BLOBs in the DB as you already described ? Is OSSIM
developing into part of a common use, maybe sort of 'standard'
approach.

 I hope to have a lot more to say about networked Raster enabled GIS 
 DataBases in a few months :-)

Oh, nice. Is there any chance to track your way which leads you to this
goal ?

Martin.
-- 
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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Vivian Meazza
Martin Spott wrote
 Melchior FRANZ wrote:
 
  It isn't anywhere in the scenery yet -- just in cvs. You have to add
  it yourself, or replace the saratoga with it. I added this in file
  $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
  OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90
 
 Thanks, Melchior. This has a funny effect here: After starting FG, I
 see the BO105 sitting _below_ the flight deck right on the water
 surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
 placed properly on the flight deck (man, what a small bird, what a
 large carrier ),
 

I would think that a side effect of putting Nimitz in the scenery. Remember,
YASim gear doesn't 'see' the deck right now. You will only get the proper
effects by using a JBsim aircraft. Mathias is doing some work for YASim. But
it's not ready yet.

Try using it as it was designed, and you should see what I mean.

Regards

Vivian 




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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Melchior FRANZ
* Vivian Meazza -- Tuesday 16 November 2004 18:06:
 Melchior FRANZ wrote:
  OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90
 
 It should work just with the ai... /ai stuff in my earlier post.

Yes. Changed that now.



 Mathias has put all the necessary stuff here:
 
 ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
 
 The code that he sent me works well, but I haven't tried it from that
 location yet.

I applied all the stuff and it worked very well. My first carrier landing
with the FA-18A succeeded already. The gear code is great! It's fun to
taxi over slopes and actually see the aircraft follow them, rather than
strangely sliding up with the nose gear below ground. And the FA-18 is
very well done and has a nice cockpit with nice night lighting.

The only problems I've encountered:

* not really surprisingly, the carrier doesn't replay in replay mode.
  When I watched my landing in replay, the carrier had already moved
  along. Tricky to fix.
* I observed one segfault that I hadn't seen before. The bt, however, didn't
  look like it had anything to do with the new code. I haven't saved the core
  file but will do so if I run into that problem again.

Now I hope that I will soon be able to land the bo105 realistically
on slight slopes ...

m.

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Vivian Meazza


Melchior FRANZ wrote

  Mathias has put all the necessary stuff here:
 
  ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
 
  The code that he sent me works well, but I haven't tried it from that
  location yet.
 
 I applied all the stuff and it worked very well. My first carrier landing
 with the FA-18A succeeded already. The gear code is great! It's fun to
 taxi over slopes and actually see the aircraft follow them, rather than
 strangely sliding up with the nose gear below ground. And the FA-18 is
 very well done and has a nice cockpit with nice night lighting.
 
 The only problems I've encountered:
 
 * not really surprisingly, the carrier doesn't replay in replay mode.
   When I watched my landing in replay, the carrier had already moved
   along. Tricky to fix.

This seems to be the case for all AI objects. Fixing it is certainly beyond
me.

 * I observed one segfault that I hadn't seen before. The bt, however,
 didn't
   look like it had anything to do with the new code. I haven't saved the
 core
   file but will do so if I run into that problem again.

This is a new fault, and may be related to the new code, but Erik reported a
segfault as well, so any help you can give in running it down would be
welcome. We have to solve the problem before the code can be committed to
CVS.

 
 Now I hope that I will soon be able to land the bo105 realistically
 on slight slopes ...
 

Mathias is working on it, but he's been diverted to real work for a while!

We should be able to land the Hunter or Seahawk on Nimitz soonish,
unrealistic but fun.

Back to projector landing sights 

Regards,

Vivian  



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Giles Robertson
This is probably unrelated, but with the 0.9.6 win32 binaries, if you
start up with a large FOV (?90), then until you reset, 3d-cockpits are
unusable.

Giles Robertson

-Original Message-
From: Martin Spott [mailto:[EMAIL PROTECTED] 
Sent: 17 November 2004 09:29
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
data/Data/AI

Melchior FRANZ wrote:

 It isn't anywhere in the scenery yet -- just in cvs. You have to add
 it yourself, or replace the saratoga with it. I added this in file
 $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
 OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90

Thanks, Melchior. This has a funny effect here: After starting FG, I
see the BO105 sitting _below_ the flight deck right on the water
surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
placed properly on the flight deck (man, what a small bird, what a
large carrier ),

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are
!

--

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Re: [Flightgear-devel] nasal?

2004-11-17 Thread Boris Koenig
Ampere K. Hardraade wrote:
On November 16, 2004 09:56 pm, Curtis L. Olson wrote:
Andy Ross wrote:
Sure:
http://plausible.org/nasal/flightgear.html
This should probably move to the FlightGear site, I suppose.
Ahhh, thanks for the url ... it's been too long since the last time I
looked at nasal.  I can copy it into the source/docs-mini/ directory.

Looking through the webpages, I'm still having difficulties understanding how 
OOP is done on nasal.
It's pretty straight-forward and there are even examples at
plausible.org:
http://www.plausible.org/nasal/sample.html

-
Boris


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Re: [Flightgear-devel] Switching from 2D panel - 3D panel - 2D panel (was: Re: [Flightgear-cvslogs] CVS: data/Data/AI)

2004-11-17 Thread Boris Koenig
Giles Robertson wrote:
This is probably unrelated, but with the 0.9.6 win32 binaries, if you
start up with a large FOV (?90), then until you reset, 3d-cockpits are
unusable.
I can confirm something that seems related: if I switch from 2D panel
mode to 3D panel mode and use the mouse to change the perspective, I
don't seem to be able to switch back to the 2D panel mode without
having to reset the current 'situation' - tried it with different
panels, seems to be a common problem.
Can anybody else confirm that ?

Boris
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[Flightgear-devel] local build problems with latest CVS

2004-11-17 Thread Boris Koenig
Building yesterday's CVS version, I get the following errors
(clean checkout):
-8---8---8---8---8---8---8---8---8---8---8---8--
../../src/Main/libMain.a(fg_commands.o)(.bss+0x0):/usr/local/include/simgear/props/props.hxx:336: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0):/usr/local/include/simgear/threads/SGThread.hxx:129: 
first defined here
../../src/Main/libMain.a(fg_init.o)(.bss+0x0):/usr/local/include/simgear/structure/callback.hxx:35: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Aircraft/libAircraft.a(aircraft.o)(.bss+0x0):/usr/local/include/c++/3.3/iostream:77: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Cockpit/libCockpit.a(cockpit.o)(.bss+0x0):/usr/local/include/c++/3.3/iostream:77: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Cockpit/libCockpit.a(hud_ladr.o)(.bss+0x0):flightgear/source.orig/src/Cockpit/hud.hxx:318: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Cockpit/libCockpit.a(panel.o)(.bss+0x0):/usr/local/include/c++/3.3/bits/stl_tree.h:288: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Cockpit/libCockpit.a(panel_io.o)(.bss+0x0): In function 
`SGPropertyNode_ptr* 
std::__uninitialized_copy_aux__gnu_cxx::__normal_iteratorSGPropertyNode_ptr 
const*, std::vectorSGPropertyNode_ptr, 
std::allocatorSGPropertyNode_ptr  , 
SGPropertyNode_ptr*(__gnu_cxx::__normal_iteratorSGPropertyNode_ptr 
const*, std::vectorSGPropertyNode_ptr, 
std::allocatorSGPropertyNode_ptr  , 
__gnu_cxx::__normal_iteratorSGPropertyNode_ptr const*, 
std::vectorSGPropertyNode_ptr, std::allocatorSGPropertyNode_ptr  , 
SGPropertyNode_ptr*, __false_type)':
/usr/local/include/c++/3.3/bits/stl_uninitialized.h:83: multiple 
definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Cockpit/built_in/libBuilt_in.a(FGMagRibbon.o)(.bss+0x0):flightgear/source.orig/src/Cockpit/built_in/FGMagRibbon.hxx:35: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/GUI/libGUI.a(gui_funcs.o)(.bss+0x0):/usr/local/include/c++/3.3/iostream:77: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/GUI/libGUI.a(mouse.o)(.bss+0x0):/usr/local/include/c++/3.3/iostream:77: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Input/libInput.a(input.o)(.bss+0x0):/usr/local/include/c++/3.3/bits/vector.tcc:223: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
../../src/Model/libModel.a(panelnode.o)(.bss+0x0):/usr/local/include/c++/3.3/bits/vector.tcc:223: 
multiple definition of `color_nodes'
../../src/Main/libMain.a(main.o)(.bss+0x0): first defined here
collect2: ld returned 1 exit status
make[2]: *** [fgfs] Error 1

-8---8---8---8---8---8---8---8---8---8---8---8--
-
Boris
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Re: [Flightgear-devel] local build problems with latest CVS

2004-11-17 Thread Boris Koenig
Boris Koenig wrote:
Building yesterday's CVS version, I get the following errors
(clean checkout):
 [...]
Please disregard this for the moment, it seems to be building now -
obviously I had to explicitly specify the other SimGear version
(keeping different versions of FG, SimGear etc. around).
Will report back when things are working (or not).

Boris
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Re: [Flightgear-devel] Switching from 2D panel - 3D panel -2Dpanel (was: Re: [Flightgear-cvslogs] CVS: data/Data/AI)

2004-11-17 Thread Boris Koenig
Curtis L. Olson wrote:
Giles Robertson wrote:
I think that's a result of the standard problem that if you move the
view with the mouse in 2d panel mode, you can't see the panel, and it
can be very difficult to get back to the original location; resetting
resets the viewpoints back to normal, and the panel reappears.
would it then be sufficient to reset the panel-location per default
when switching back to 2D panel mode ?

Do you get any actual graphical corruption (which is what I get - all
triangles seem to be drawn to infinity - everything comes from a point
at the centre of the screen)
To be honest: I don't care for such problems anymore ;-)
With the ATI Rage 128 that gives me a better framerate than
my nvidia GeForce4 I keep seeing graphical corruption every
now and then - but mostly it's either cockpit-specific (e.g. A320)
or specific to certain environment settings, so I simply try
to avoid using those features that seem to cause such problems.

In mouse-pans-view mode, you can simply left-click to recenter the view, 
then you can get the 2d panel back.  As it stands, the 2d panel isn't 
displayed when you pan the view.
Thanks, I will try that - but I think it would make sense to recenter
the view automatically when switching back to 2D mode ?
-
Boris
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[Flightgear-devel] TaxiDraw-0.2.3 released

2004-11-17 Thread David Luff
I've put TaxiDraw-0.2.3 up at
http://www.nottingham.ac.uk/~eazdluf/taxidraw.html.

This is purely a bug-fix release - there is another version in the works
with some more features.  Changes from 0.2.2 to 0.2.3 are:

* Heliports can now be loaded and saved in both X-Plane and FlightGear
format.

* A bug that could result in bogus tower viewpoints (code 14) being written
during X-Plane format save or export has been fixed.

* A bug that could result in displaced-threshold or stopway lengths being
shortened by a foot has been fixed (thanks to Martin Spott for finding
this).

Cheers - Dave


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Re: [Flightgear-devel] TaxiDraw-0.2.3 released

2004-11-17 Thread Martin Spott
David Luff wrote:
 I've put TaxiDraw-0.2.3 up at
 http://www.nottingham.ac.uk/~eazdluf/taxidraw.html.

IRIX binary is here:

  ftp://ftp.uni-duisburg.de/FlightGear/Devel/taxidraw-0.2.3-IRIX.bz2

I can confirm the stopway length bug to be fixed,

Martin.
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Re: [Flightgear-devel] TaxiDraw-0.2.3 released

2004-11-17 Thread Erik Hofman
Martin Spott wrote:
David Luff wrote:
I've put TaxiDraw-0.2.3 up at
http://www.nottingham.ac.uk/~eazdluf/taxidraw.html.

IRIX binary is here:
  ftp://ftp.uni-duisburg.de/FlightGear/Devel/taxidraw-0.2.3-IRIX.bz2
Thanks!
Erik
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Mathias Frhlich
On Mittwoch 17 November 2004 10:29, Martin Spott wrote:
 Melchior FRANZ wrote:
  It isn't anywhere in the scenery yet -- just in cvs. You have to add
  it yourself, or replace the saratoga with it. I added this in file
  $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
  OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90

 Thanks, Melchior. This has a funny effect here: After starting FG, I
 see the BO105 sitting _below_ the flight deck right on the water
 surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
 placed properly on the flight deck (man, what a small bird, what a
 large carrier ),
It is thought to work with the ai configuration Vivian was talking about.
That means you need to apply the carrier-data.diff from

ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/

as well as put the nimitz_demo.xml into the Data/AI/ directory.
But then, YASim's physics cannot yet 'see' the carrier deck. Changing YASim 
and the others to see the ground cache is one of the next steps.

You will only be able to taxi on the carrier's deck with that 
JSBSim-dropin.tar.gz from the same ftp location.

Greetings

  Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-17 Thread Mathias Frhlich


On Dienstag 16 November 2004 18:25, Martin Spott wrote:
 into CVS is the addition of the Nimitz - no change to any FDM yet.
 Did I miss a mail ?
True.
There are many things to do.
I would like to have the basic infrastructure in flightgears cvs. This way I 
can add the code safely to JSBSim's cvs, work on an update to YASim, etc ...

But up to now, Erik gets a segfault.
That is a showstopper, not only in Erik's eyes ...
I want to know what the cause is.

   Greetings

  Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Mathias Fröhlich
On Mittwoch 17 November 2004 11:29, Melchior FRANZ wrote:
 I applied all the stuff and it worked very well. My first carrier landing
 with the FA-18A succeeded already. The gear code is great! It's fun to
 taxi over slopes and actually see the aircraft follow them, rather than
 strangely sliding up with the nose gear below ground. And the FA-18 is
 very well done and has a nice cockpit with nice night lighting.

 The only problems I've encountered:

 * not really surprisingly, the carrier doesn't replay in replay mode.
   When I watched my landing in replay, the carrier had already moved
   along. Tricky to fix.
:)
I observed that too.
From my point of view, do one by one ...
But help is allways welcome :)

 * I observed one segfault that I hadn't seen before. The bt, however,
 didn't look like it had anything to do with the new code. I haven't saved
 the core file but will do so if I run into that problem again.
If you see that again, could you please try to find out where that happens?
Thanks!

 Now I hope that I will soon be able to land the bo105 realistically
 on slight slopes ...
Stay tuned :)

Greetings

Mathias

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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Melchior FRANZ
* Mathias Fröhlich -- Wednesday 17 November 2004 21:42:
 On Mittwoch 17 November 2004 11:29, Melchior FRANZ wrote:
  * I observed one segfault that I hadn't seen before. The bt, however,
  didn't look like it had anything to do with the new code. I haven't saved
  the core file but will do so if I run into that problem again.
 If you see that again, could you please try to find out where that happens?
 Thanks!

Sure. Actually, I do know where it happened. I checked the backtrace, and
wasn't thrilled: It was at program exit when freeing property nodes. That's
why I didn't really attribute it to the new changes, although I hadn't seen
that before. It was a failure not to save the core file, but I had run fgfs
in gdb, and this doesn't produce them automatically. Have tried to reproduce
the segfault, but it didn't happen again yet.

m.

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[Flightgear-devel] FlightGear build break: Mac OS X

2004-11-17 Thread ima . sudonim
With CVS src from 2100 GMT Wednesday, 17 XI 2004,
network/ATC-inputs.cxx
requires
#ifdef __APPLE__
#include fcntl.h
#endif
before:
#include ATC-Inputs.hxx
to build flightgear successfully.
I'd appreciate it if someone with developer authority could make this 
small change.

Otherwise constants like O_RDWR are not defined.   This might be 
required for other BSD unix variants, I am not sure.

Thanks!
Ima
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Martin Spott
Mathias Fr??hlich wrote:

 You will only be able to taxi on the carrier's deck with that 
 JSBSim-dropin.tar.gz from the same ftp location.

Well, this statement appears to be maybe mostly, but not entirely
correct  ;-)  Apparently different rules apply when you put the carrier
into the scenery:

  http://document.ihg.uni-duisburg.de/bitmap/FGFS/Carrier_01.jpg

Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Mathias Frhlich
On Mittwoch 17 November 2004 22:20, Martin Spott wrote:
 Mathias Fr??hlich wrote:
  You will only be able to taxi on the carrier's deck with that
  JSBSim-dropin.tar.gz from the same ftp location.

 Well, this statement appears to be maybe mostly, but not entirely
 correct  ;-)  Apparently different rules apply when you put the carrier
 into the scenery:

   http://document.ihg.uni-duisburg.de/bitmap/FGFS/Carrier_01.jpg
That's when you put that carrier statically into the scenery.
Then it is in the scenery branch and SSGTRAV_HOT is set in the traversal mask.
This is not true for AI models. And a AI carrier will be an AI model.

But nice pic anyway :)
Did you manage to take off? 

Greetings

 Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Mathias Fröhlich

Hi,

On Mittwoch 17 November 2004 21:52, Melchior FRANZ wrote:
 Sure. Actually, I do know where it happened. I checked the backtrace, and
 wasn't thrilled: It was at program exit when freeing property nodes. That's
 why I didn't really attribute it to the new changes, although I hadn't seen
 that before. It was a failure not to save the core file, but I had run fgfs
 in gdb, and this doesn't produce them automatically. Have tried to
 reproduce the segfault, but it didn't happen again yet.
Ok, thanks!

Mathias

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[Flightgear-devel] Nasal

2004-11-17 Thread Vance Souders








I'm working on a new cockpit for the T6; the T6's
altimeter displays barometric pressure in both inches HG and MB. I want to add
a small amount of script that converts from the HG reading in the property tree
to MB for the gauge (I need this for the texture translation). After looking
at the docs, it's not clear to me where this code should reside. Can I
put script code directly in the gauge's XML file (I've tried this
and it doesn't seem to work)? 



Thanks,

Vance






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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Martin Spott
Mathias Fr??hlich wrote:
 On Mittwoch 17 November 2004 22:20, Martin Spott wrote:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Carrier_01.jpg
[...]
 Did you manage to take off? 

With a BO105 it's pretty easy, it is feasible with the C172 but for the
TSR-2 the strip is too short. I was too lazy to shift the starting
position to the beginning of the 'runway', otherwise it _might_ have
worked out. So I crashed into the sea 

Martin.
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Re: [Flightgear-devel] Nasal

2004-11-17 Thread Boris Koenig
Vance Souders wrote:
I'm working on a new cockpit for the T6; the T6's altimeter displays 
barometric pressure in both inches HG and MB.  I want to add a small 
amount of script that converts from the HG reading in the property tree 
to MB for the gauge (I need this for the texture translation).  After 
looking at the docs, it's not clear to me where this code should 
reside.  Can I put script code directly in the gauge's XML file (I've 
tried this and it doesn't seem to work)? 
Actually, the instrument definitions themselves cannot yet contain
Nasal statements, at least that's what I learnt about 3 weeks ago
when I made a quick stab at another new instrument, I was also somewhat
surprised but found my assumptions confirmed when I looked into the
source code - so, in that regard FG is currently somehwat inconsistent,
because it doesn't seem to support Nasal scripts in any PropertyList
file.
As a workaround you could simply place that script into a separate
nasal module and put that into the Nasal sub folder, so that it gets
automatically loaded - you can then refer to the code in that module
by using the file's name (without extension) to access
functions/objects.
For debugging purposes it might be helpful to use print statements
in order to see whether a function is actually called.
-
Boris
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Re: [Flightgear-devel] Nasal

2004-11-17 Thread Roy Vegard Ovesen
On Thursday 18 November 2004 00:06, Vance Souders wrote:
 I'm working on a new cockpit for the T6; the T6's altimeter displays
 barometric pressure in both inches HG and MB.  I want to add a small amount
 of script that converts from the HG reading in the property tree to MB for
 the gauge (I need this for the texture translation).  After looking at the
 docs, it's not clear to me where this code should reside.  Can I put script
 code directly in the gauge's XML file (I've tried this and it doesn't seem
 to work)?

Yes you can put nasal scripts in the action tags of the gauge's xml file:

  action
...
commandnasal/command
 script![CDATA[
   # Your nasal script for converting from InHG to mBar.
 ]]   
 /script
   /binding
  /action


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Roy Vegard Ovesen

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[Flightgear-devel] Stall warning

2004-11-17 Thread Matthew Law
I just tried this on a freshly updated CVS build:

Take off in the 172 (I used the c172r-3d) and climb to say, 2500'.  Trim
the aircraft and with the wings level, pull the power back to idle.
Hold the nose up to allow the speed to decay and enter the stall.  The
stall warner goes off as expected at about the right speed, IMO.

Now drop the nose a little and let the air speed build to above Vs still
with idle power.  I repeatably get the stall warner to well over
70kt indicated.  Are other people seeing this?  Is it normal? (I've never
just dunked the nose on a 150 or 152, but I'm sure the stall warning
would go as soon as the flow re-attached to the wing...

I tried looking in the property tree to see what the fdm was using but I
didn't manage to sustain the attitude and airspeed without a joystick
I'm afraid.


All the best,

Matthew

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Re: [Flightgear-devel] Stall warning

2004-11-17 Thread David Megginson
On Thu, 18 Nov 2004 00:05:33 +, Matthew Law
[EMAIL PROTECTED] wrote:

 Now drop the nose a little and let the air speed build to above Vs still
 with idle power.  I repeatably get the stall warner to well over
 70kt indicated.  Are other people seeing this?  Is it normal? (I've never
 just dunked the nose on a 150 or 152, but I'm sure the stall warning
 would go as soon as the flow re-attached to the wing...

... or at least when you go below the angle of attack that the stall
horn is set to.  That does seem strange -- you shouldn't hear it even
if you have got yourself into an accelerated stall somehow, because
stall horns don't tend to actually know about loss of laminar flow.


All the best,


David

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Mathias Frhlich
On Donnerstag 18 November 2004 00:32, Martin Spott wrote:
 With a BO105 it's pretty easy, it is feasible with the C172 but for the
 TSR-2 the strip is too short. I was too lazy to shift the starting
 position to the beginning of the 'runway', otherwise it _might_ have
 worked out. So I crashed into the sea 
... wait until the c172 gets a launchbar :)

   Greetings

  Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Arnt Karlsen
On Thu, 18 Nov 2004 08:15:43 +0100, Mathias wrote in message 
[EMAIL PROTECTED]:

 On Donnerstag 18 November 2004 00:32, Martin Spott wrote:
  With a BO105 it's pretty easy, it is feasible with the C172 but for
  the TSR-2 the strip is too short. I was too lazy to shift the
  starting position to the beginning of the 'runway', otherwise it
  _might_ have worked out. So I crashed into the sea 
 .. wait until the c172 gets a launchbar :)

..and for the TSR-2, a nuke AB?  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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