Re: [Flightgear-devel] plib release

2005-01-04 Thread Martin Spott
Curtis L. Olson wrote:

 We should try to get these and the alpha sort patch into Steve as soon 
 as possible. ^  ^^

This will be hard to swallow  ;-)

Martin.
-- 
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Oliver C. schrieb:
|
| Could you change the file format from *.tgz to *.tar.gz?
|
| I ask because *.tgz is used by Slackware as a package format (it's a
tar.gz
| file with a install script in it) and this is leading to confusion
| when you have Slackware *.tgz files and *.tgz files that are no Slackware
| packages on your harddrive.
|
| So file endings called *.tar.gz would be much better than *.tgz.
And what about *.zip?
Linux can easily unzip those and Windows users have the unzipper already
comming with their OS (when it is WinXP...)
CU,
Christian
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Oliver C.
On Tuesday 04 January 2005 11:37, Christian Mayer wrote:
 Oliver C. schrieb:
 | Could you change the file format from *.tgz to *.tar.gz?
 |
 | I ask because *.tgz is used by Slackware as a package format (it's a

 tar.gz

 | file with a install script in it) and this is leading to confusion
 | when you have Slackware *.tgz files and *.tgz files that are no Slackware
 | packages on your harddrive.
 |
 | So file endings called *.tar.gz would be much better than *.tgz.

 And what about *.zip?

 Linux can easily unzip those and Windows users have the unzipper already
 comming with their OS (when it is WinXP...)


Yes, but *.zip is not a free format.

Using *.zip would be like using *.mp3 instead of *.ogg


7zip or bzip2 would be acceptable, both are free like tar.gz.

Best Regards,
 Oliver C.




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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Oliver C. schrieb:
| On Tuesday 04 January 2005 11:37, Christian Mayer wrote:
|
|Oliver C. schrieb:
|| Could you change the file format from *.tgz to *.tar.gz?
||
|| I ask because *.tgz is used by Slackware as a package format (it's a
|
|tar.gz
|
|| file with a install script in it) and this is leading to confusion
|| when you have Slackware *.tgz files and *.tgz files that are no
Slackware
|| packages on your harddrive.
||
|| So file endings called *.tar.gz would be much better than *.tgz.
|
|And what about *.zip?
|
|Linux can easily unzip those and Windows users have the unzipper already
|comming with their OS (when it is WinXP...)
|
|
| Yes, but *.zip is not a free format.
Really? I thought at the beginning it was proprietary (sp?), but there
are enough free implementations now.
| Using *.zip would be like using *.mp3 instead of *.ogg
The problem with mp3 is that you have to pay royalties if you want to
distribute an encoder.
Is there anything similar with zip?
| 7zip or bzip2 would be acceptable, both are free like tar.gz.
The advantage of zip is that you don't need an extra program to unpack
it (if you've got WinXP or, probably, newer).
All other formats don't have that advantage.
But if zip is no option .tar.gz or .tgz are fine, as all usual unpackers
for Windows support these (compared to 7zip; bzip2 might be supported a
bit more)
CU,
Christian
PS: Does anybody know how to tell Enigmail to keep the quotations
started with an  and not to convert them to an |?
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Dave Martin
On Tuesday 04 Jan 2005 11:17, Oliver C. wrote:
 On Tuesday 04 January 2005 11:37, Christian Mayer wrote:
  Oliver C. schrieb:
  | Could you change the file format from *.tgz to *.tar.gz?
  |
  | I ask because *.tgz is used by Slackware as a package format (it's a
 
  tar.gz
 
  | file with a install script in it) and this is leading to confusion
  | when you have Slackware *.tgz files and *.tgz files that are no
  | Slackware packages on your harddrive.
  |
  | So file endings called *.tar.gz would be much better than *.tgz.
 
  And what about *.zip?
 
  Linux can easily unzip those and Windows users have the unzipper already
  comming with their OS (when it is WinXP...)

 Yes, but *.zip is not a free format.

 Using *.zip would be like using *.mp3 instead of *.ogg


 7zip or bzip2 would be acceptable, both are free like tar.gz.

 Best Regards,
  Oliver C.

Doesn't zip have a tendancy to do odd things with file permissions/ownership 
on occasion?

(It might just be my back luck of course ;-) )

Dave Martin

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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Martin Spott
Christian Mayer wrote:

 Linux can easily unzip those and Windows users have the unzipper already
 comming with their OS (when it is WinXP...)

But only then - and who wants WinXP without being forced to   !?  ;-)
On the other hand PowerArchiver for Windows easily handles .tar.gz or
.tgz files,

Martin.
-- 
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--

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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jon Stockill
Martin Spott wrote:
Christian Mayer wrote:

Linux can easily unzip those and Windows users have the unzipper already
comming with their OS (when it is WinXP...)

But only then - and who wants WinXP without being forced to   !?  ;-)
On the other hand PowerArchiver for Windows easily handles .tar.gz or
.tgz files,
As does winzip AFAICR.
--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Martin Spott schrieb:
 Christian Mayer wrote:
 
 
Linux can easily unzip those and Windows users have the unzipper already
comming with their OS (when it is WinXP...)
 
 
 But only then - and who wants WinXP without being forced to   !?  ;-)
 On the other hand PowerArchiver for Windows easily handles .tar.gz or
 .tgz files,

About any reasonable mainstream (de)compression tool for Windows can
handle .tgz or .tar.gz as well as .zip
Some can do .rar or .ace or ...

But the point is that there's allways an extra program required.

All versions before XP do allways need an extra program. So we can
choose what we want.

But with XP (which, by now, most of the Windows users use) you get an
decompression tool included in the Windows explorer. And that tool can
only handle .zip

BTW: of all Windows versions you only want to use 2000 or XP (= 2000.1).
The rest is either unstable (95, 98, ME) or doesn't run modern software (NT)

CU,
Christian
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jon Stockill
Christian Mayer wrote:
BTW: of all Windows versions you only want to use 2000 or XP (= 2000.1).
The rest is either unstable (95, 98, ME) or doesn't run modern software (NT)
This doesn't alter the fact that there are still a lot of perfectly 
capable systems out there running 98SE - they shouldn't be overlooked.

(Being someone who knows about computers results in being asked to fix 
them by friends  family)

--
Jon Stockill
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Martin Spott
Jon Stockill wrote:
 Martin Spott wrote:

 But only then - and who wants WinXP without being forced to   !?  ;-)
 On the other hand PowerArchiver for Windows easily handles .tar.gz or
 .tgz files,
 
 As does winzip AFAICR.

 but WinZip is commercial, isn't it !?

Martin.
-- 
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jon Stockill
Martin Spott wrote:
Jon Stockill wrote:
Martin Spott wrote:

But only then - and who wants WinXP without being forced to   !?  ;-)
On the other hand PowerArchiver for Windows easily handles .tar.gz or
.tgz files,
As does winzip AFAICR.

 but WinZip is commercial, isn't it !?
Yes, but it's a very common bit of software.
--
Jon Stockill
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
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Martin Spott schrieb:
 Jon Stockill wrote:
 
Martin Spott wrote:
 
 
But only then - and who wants WinXP without being forced to   !?  ;-)
On the other hand PowerArchiver for Windows easily handles .tar.gz or
.tgz files,

As does winzip AFAICR.
 
 
  but WinZip is commercial, isn't it !?

Yes. As well as WinRAR and WinACE. Now we've got the most common ones.
There are also a ton of others.

Personally I don't know any free ones (ok, I didn't do any excessive
research though).

That's why I prefer .zip. Then at least the WinXP users have a native,
free tool that works out of the box.

Jon Stockill schrieb:
 Christian Mayer wrote:

 BTW: of all Windows versions you only want to use 2000 or XP (= 2000.1).
 The rest is either unstable (95, 98, ME) or doesn't run modern
 software (NT)


 This doesn't alter the fact that there are still a lot of perfectly
 capable systems out there running 98SE - they shouldn't be overlooked.

And at work we've got still some Win95 computers running (for different
reasons though)

My basic message is: all Windows versions but XP must get a tool (and
that'll handle not only .zip but also the rest). WinXP and its
successors comes already with a tool - but that can only handle .zip.

If the planes are in .tgz *all* Windows users *must* get a decompression
tool. If the planes are in .zip a high percentage (but not all) of
Windows users do not need an extra tool.

 (Being someone who knows about computers results in being asked to fix
 them by friends  family)

I think that is a very common problem. But I have an excuse so that I
don't need to look to thoroughly: if you are using Windows it's your
problem, ask me again when you are running Linux... :)

CU,
Christian
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Erik Hofman
Christian Mayer wrote:
That's why I prefer .zip. Then at least the WinXP users have a native,
free tool that works out of the box.
tar and gzip come free out of the box on Unix.
We have to get (un)zip separately to get it working. It's either way and 
 I don't feel like giving windows users the benefit of the doubt (the 
number of windows _developers_ is frighteningly low compared to any UNIX 
flavor).

Erik
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Paul Surgeon
On Monday, 3 January 2005 23:43, Curtis L. Olson wrote:
Here's a preview of something I'd like to have working in time for the
0.9.8 release.  As we go forward it would be nice to have thumbnail
images for each aircraft.

It would be really nice if the level of development was listed as well as a 
brief description about the aircraft.
That would help people decide whether they really want to download the 
aircraft or not.

For example :
---
Development level : Beta
Description : This Airbus XYZ was built in 19xx.
2000 of them were build before production stopped in 19xx.
Please note that the hydraulic system is not fully operational at this stage.

Just an idea ...
Paul

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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Dave Martin
On Tuesday 04 Jan 2005 17:32, Erik Hofman wrote:
 Christian Mayer wrote:
  That's why I prefer .zip. Then at least the WinXP users have a native,
  free tool that works out of the box.

 tar and gzip come free out of the box on Unix.
 We have to get (un)zip separately to get it working. It's either way and
   I don't feel like giving windows users the benefit of the doubt (the
 number of windows _developers_ is frighteningly low compared to any UNIX
 flavor).

 Erik

How about a simple set of links on the same page to applications which can 
handle tar.gz on Windows.

Dave Martin

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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Martin Spott
Dave Martin wrote:

 How about a simple set of links on the same page to applications which can 
 handle tar.gz on Windows.

  ftp://ftp.uni-duisburg.de/Windows/Win32/apps/powarc61.exe

It's freeware,
Martin.
-- 
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, 1.1,

2005-01-04 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/FlightGear-0.9/data/Models/Weather
 In directory baron:/tmp/cvs-serv5714
 
 Modified Files:
   rain.ac rain.xml 
 Log Message:
 Model changes and add some select's.

Great idea, especially because there's no 'cigar' around the cockpit
anymore  ;-)

Martin.
-- 
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Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-04 Thread Martin Spott
Curtis L. Olson wrote:
 The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now 
 available for download and testing (source only.)

Looks fine to me - at least as far as I can tell after some traffic
pattern in the PC-7 

Martin.
-- 
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[Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Richard Hornby
Is there a guide to building 3d panels to go with existing FG a/c?

I have studied the file structures of  both the Hawker Hunter (pls bring
back the Skyhawk in 0.9.8!) and the C172 and they seem quite different.  Is
there more than one way of doing this?

And do I need any additional sw besides a hex editor, XML editor and the
GIMP?

Yours in anticipation of the deluge!

Rick

Physics is like sex; it has practical results, but that's not why you do
it.  R. Feynman



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Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote:
 Is there a guide to building 3d panels to go with existing FG a/c?

 I have studied the file structures of  both the Hawker Hunter (pls bring
 back the Skyhawk in 0.9.8!) and the C172 and they seem quite different.  Is
 there more than one way of doing this?

The C172p is a .ac format file while the hunter IIRC is a 3ds file.

 And do I need any additional sw besides a hex editor, XML editor and the
 GIMP?

Ideally you need a 3d modelling app too. Anything from the FOSS Blender to the 
quick and easy AC3d to behemoths like 3DS will work.

I'm working on one at the moment, possibly for the lightplanes. (mostly built 
with AC3D / GIMP etc).

Screenshot of my panel mocked-up 
http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg

Dave Martin


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[Flightgear-devel] fgrun

2005-01-04 Thread Richard Hornby



Hi Guys

You may want to consider this posting to the AVSIM 
forum for the new release or at least the Windoze version - IMHO the wrong 
placing of fgrun has caused a stream of red herrings includingone long one 
onOpenGL.
..

In reply to "Can't get FG to run on W2K" 
...

This is an issue with the file structure using the 
fgfs 0.9.6 windows executable. The structure needs to be like this:

%root%\bin\Win32\fgadmin, fgfs.exe, 
fgjs.exe, fgrun, glut32.dll, js_demo, OpenAL32.dll, OpenALwEAX, pthreadVC.dll, 
wrap_oal.dll, and various screen shots.

%root%\data\ ...

%root%\docs\ ...

You may find that fgrun is in the data folder, or 
in the root folder. Move it.

Now you should be able to open fgrun. It will 
usually open at the aircraft chooser. Go BACK to the previous page and 
ensure that the path to the executable is correct (in mine it is C:\Program 
Files\FlightGear\bin\Win32\fgfs.exe). Now make sure that the FG_ROOT path 
is correct - in mine it is C:\Program Files\FlightGear\data.

If there is no scenery listed, add BOTH C:\Program 
Files\FlightGear\Scenery AND C:\Program Files\FlightGear\data\Scenery. This will 
install the default SFO bay area scenery.

There is a space for the airports cache but I think 
this installs itself.

Once the file structure is set up as above then 
everything seems to work fine. It is worth persevering.

Best of luck!

R


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Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Richard Hornby
So I guess I would have to use the editor appropriate to the original
aircraft.  If a 3ds model, is there a basic editor which could take a 3ds
file, import, do the stuff, and re-export?  I do NOT have the time to learn,
or the cash to splash, on 3ds itself!

Cheers,

R

- Original Message -
From: Dave Martin [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Tuesday, January 04, 2005 8:22 PM
Subject: Re: [Flightgear-devel] 3d panels - newbie


 On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote:
  Is there a guide to building 3d panels to go with existing FG a/c?
 
  I have studied the file structures of  both the Hawker Hunter (pls bring
  back the Skyhawk in 0.9.8!) and the C172 and they seem quite different.
Is
  there more than one way of doing this?

 The C172p is a .ac format file while the hunter IIRC is a 3ds file.

  And do I need any additional sw besides a hex editor, XML editor and the
  GIMP?

 Ideally you need a 3d modelling app too. Anything from the FOSS Blender to
the
 quick and easy AC3d to behemoths like 3DS will work.

 I'm working on one at the moment, possibly for the lightplanes. (mostly
built
 with AC3D / GIMP etc).

 Screenshot of my panel mocked-up
 http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg

 Dave Martin


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Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
It is best to work with the native format of the model.

Updating a model using a different modeller may make it uneditable for the 
other current contributors.

However, for all I know, the Hunter / Seahawk may have been made in software 
other than 3DS and then exported. - In which case it would be best to get the 
original source files.

Dave Martin

On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote:
 So I guess I would have to use the editor appropriate to the original
 aircraft.  If a 3ds model, is there a basic editor which could take a 3ds
 file, import, do the stuff, and re-export?  I do NOT have the time to
 learn, or the cash to splash, on 3ds itself!

 Cheers,

 R

 - Original Message -
 From: Dave Martin [EMAIL PROTECTED]
 To: FlightGear developers discussions flightgear-devel@flightgear.org
 Sent: Tuesday, January 04, 2005 8:22 PM
 Subject: Re: [Flightgear-devel] 3d panels - newbie

  On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote:
   Is there a guide to building 3d panels to go with existing FG a/c?
  
   I have studied the file structures of  both the Hawker Hunter (pls
   bring back the Skyhawk in 0.9.8!) and the C172 and they seem quite
   different.

 Is

   there more than one way of doing this?
 
  The C172p is a .ac format file while the hunter IIRC is a 3ds file.
 
   And do I need any additional sw besides a hex editor, XML editor and
   the GIMP?
 
  Ideally you need a 3d modelling app too. Anything from the FOSS Blender
  to

 the

  quick and easy AC3d to behemoths like 3DS will work.
 
  I'm working on one at the moment, possibly for the lightplanes. (mostly

 built

  with AC3D / GIMP etc).
 
  Screenshot of my panel mocked-up
  http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg
 
  Dave Martin
 
 
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Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Richard Hornby
OK - thanks.  And by the way, your panel looks good! I see that AC3D will
import and export 3ds, and there is a 14 day free trial, so I guess I will
do that for now.

Thanks again,

R  :-)


- Original Message -
From: Dave Martin [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Tuesday, January 04, 2005 9:39 PM
Subject: Re: [Flightgear-devel] 3d panels - newbie


 It is best to work with the native format of the model.

 Updating a model using a different modeller may make it uneditable for the
 other current contributors.

 However, for all I know, the Hunter / Seahawk may have been made in
software
 other than 3DS and then exported. - In which case it would be best to get
the
 original source files.

 Dave Martin

 On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote:
  So I guess I would have to use the editor appropriate to the original
  aircraft.  If a 3ds model, is there a basic editor which could take a
3ds
  file, import, do the stuff, and re-export?  I do NOT have the time to
  learn, or the cash to splash, on 3ds itself!
 
  Cheers,
 
  R
 
  - Original Message -
  From: Dave Martin [EMAIL PROTECTED]
  To: FlightGear developers discussions
flightgear-devel@flightgear.org
  Sent: Tuesday, January 04, 2005 8:22 PM
  Subject: Re: [Flightgear-devel] 3d panels - newbie
 
   On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote:
Is there a guide to building 3d panels to go with existing FG a/c?
   
I have studied the file structures of  both the Hawker Hunter (pls
bring back the Skyhawk in 0.9.8!) and the C172 and they seem quite
different.
 
  Is
 
there more than one way of doing this?
  
   The C172p is a .ac format file while the hunter IIRC is a 3ds file.
  
And do I need any additional sw besides a hex editor, XML editor and
the GIMP?
  
   Ideally you need a 3d modelling app too. Anything from the FOSS
Blender
   to
 
  the
 
   quick and easy AC3d to behemoths like 3DS will work.
  
   I'm working on one at the moment, possibly for the lightplanes.
(mostly
 
  built
 
   with AC3D / GIMP etc).
  
   Screenshot of my panel mocked-up
   http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg
  
   Dave Martin
  
  
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RE: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Norman Vine
Martin Spott writes:
 
 Dave Martin wrote:
 
  How about a simple set of links on the same page to applications which can 
  handle tar.gz on Windows.
 
   ftp://ftp.uni-duisburg.de/Windows/Win32/apps/powarc61.exe


$ untarka
untarka v0.34: super untar + untar.Z + untar.gz
contains code (C) by [EMAIL PROTECTED] since 2003.01.28
This program is under GPL =2.0. There is NO WARRANTY. Use at your own risk!

Usage: untarka [-x] tarfile  to extract all files
   untarka -x tarfile fname ...  to extract selected files
   untarka -l tarfileto list archive contents
   untarka -hto display this help

Source code is in
$FlightGear / utils /fgadmin / src

Here is an executable
http://www.vso.cape.com/~nhv/files/untarka.exe

Cheers

Norman 

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Re: [Flightgear-devel] plib release

2005-01-04 Thread David Megginson
On Tue, 04 Jan 2005 15:57:17 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:

 Who is the keeper of this patch.  Can someone send it to me in as
 maintainer friendly a form as possible.  If this can default to off, but
 be enabled with some API call then I think we have a shot at getting it
 into plib cvs.

It looks like the original patch came from Themie Gouthas.  Here's
where Steve Baker makes it very (and rudely) clear that he's not
interested (from the Google cache, since the original page is timing
out):

http://www.google.ca/search?q=cache:pFqrOPmXkbcJ:www.geocrawler.com/archives/3/1868/2002/9/0/9628743/+%2Bplib+%2Balpha+sort+patchhl=enclient=firefox


All the best,


David

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Re: [Flightgear-devel] plib release

2005-01-04 Thread Curtis L. Olson
David Megginson wrote:
On Tue, 04 Jan 2005 15:57:17 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 

Who is the keeper of this patch.  Can someone send it to me in as
maintainer friendly a form as possible.  If this can default to off, but
be enabled with some API call then I think we have a shot at getting it
into plib cvs.
   

It looks like the original patch came from Themie Gouthas.  Here's
where Steve Baker makes it very (and rudely) clear that he's not
interested (from the Google cache, since the original page is timing
out):
http://www.google.ca/search?q=cache:pFqrOPmXkbcJ:www.geocrawler.com/archives/3/1868/2002/9/0/9628743/+%2Bplib+%2Balpha+sort+patchhl=enclient=firefox
 

Right, but in PM, Steve seems to have forgotten his original objections 
so I think we have a window of opportunity here if we can submit a 
reasonable looking patch.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Ioan Suciu
This is realy a big problem about FG project ;)
If a distro choosed to name the packages *.tgz we have to avoid that extension??
i'm a slak user and i hadn't met any problem with *.tgz files

The slack packages are gzipped tarballs whose filenames end with .tgz
rather than .tar.gz. They are constructed such that, when extracted
while in the root directory, their files go to their installed
locations. It is therefore possible (if inadvisable) to install
packages without Slackware's package tools, using only tar and gzip,
and making sure to run the doinst.sh script, if one was included in
the package.

mybe if Jon Stockill will make slack packages for aircafts this may be
a isue

IS

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Re: [Flightgear-devel] plib release

2005-01-04 Thread Erik Hofman
Curtis L. Olson wrote:
Right, but in PM, Steve seems to have forgotten his original objections 
so I think we have a window of opportunity here if we can submit a 
reasonable looking patch.

Well, here is the original:
http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff
I' not sure about the status of that patch right now (whether it still 
applies or not).

Erik
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jim Wilson
Oliver C. said:

 On Tuesday 04 January 2005 11:37, Christian Mayer wrote:
  Oliver C. schrieb:
  | Could you change the file format from *.tgz to *.tar.gz?
  |
  | I ask because *.tgz is used by Slackware as a package format (it's a
 
  tar.gz
 
  | file with a install script in it) and this is leading to confusion
  | when you have Slackware *.tgz files and *.tgz files that are no Slackware
  | packages on your harddrive.
  |
  | So file endings called *.tar.gz would be much better than *.tgz.
 
  And what about *.zip?
 
  Linux can easily unzip those and Windows users have the unzipper already
  comming with their OS (when it is WinXP...)
 
 
 Yes, but *.zip is not a free format.

That's not exactly true.  It would make sense I think to use zip for maximum
usability.

Best,

Jim


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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jim Wilson
Erik Hofman said:

 Christian Mayer wrote:
 
  That's why I prefer .zip. Then at least the WinXP users have a native,
  free tool that works out of the box.
 
 tar and gzip come free out of the box on Unix.
 We have to get (un)zip separately to get it working. It's either way and 
   I don't feel like giving windows users the benefit of the doubt (the 
 number of windows _developers_ is frighteningly low compared to any UNIX 
 flavor).
 

gzip extracts pkzip files.

Best,

Jim


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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jon Stockill
Ioan Suciu wrote:
This is realy a big problem about FG project ;)
If a distro choosed to name the packages *.tgz we have to avoid that extension??
i'm a slak user and i hadn't met any problem with *.tgz files
The slack packages are gzipped tarballs whose filenames end with .tgz
rather than .tar.gz. They are constructed such that, when extracted
while in the root directory, their files go to their installed
locations. It is therefore possible (if inadvisable) to install
packages without Slackware's package tools, using only tar and gzip,
and making sure to run the doinst.sh script, if one was included in
the package.
mybe if Jon Stockill will make slack packages for aircafts this may be
a isue
If there's no other method of managing these tarballs then it would 
actually make sense (it's really not a huge effort to change the path of 
the data so that the aircraft could be managed with the native slackware 
package tools). I suspect that we're working towards a more cross 
platform solution though, such that flightgear will manage the aircraft.

--
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jon Stockill
Jim Wilson wrote:
gzip extracts pkzip files.
[EMAIL PROTECTED]:~$ gunzip test.zip
gunzip: test.zip: unknown suffix -- ignored
No it doesn't
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Re: [Flightgear-devel] 3D instrument kit.

2005-01-04 Thread Jim Wilson
Dave Martin said:

 Hopefully, by the time I've finished, everyone will own 6800 class video 
 cards 
 to cope with all the polys (any maybe I'll own one too so I can finish the 
 models) ;-)

Those look fantastic!  Judging from the pictures, I don't think there will be
much trouble.  Sometimes you can cheat a bit and make something that is
physically incorrect but looks good in 3D.  Otherwise even with several
hundred vertices there won't be a problem with most cheap video cards.  The
textures and transparencies are more likely to hit the frame rates on the 32mb
cards.   Of course this wouldn't exactly be the case if you were modeling an
original SST cockpit with several dozens of instruments showing at once.  But
you are not so I wouldn't worry alot about it, so long as you are being
efficient.  It would be very nice to get some good 3D instrumentation into the
default c172.

Best,

Jim


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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread James Turner
On 4 Jan 2005, at 23:49, Jim Wilson wrote:
tar and gzip come free out of the box on Unix.
We have to get (un)zip separately to get it working. It's either way 
and
  I don't feel like giving windows users the benefit of the doubt (the
number of windows _developers_ is frighteningly low compared to any 
UNIX
flavor).

gzip extracts pkzip files.
Just to add an extra idea to the fire; many game engines [1] (and one 
bytecode computer language [2]) support reading data from compressed 
zip files (as certain datafiles in FG are already read from gzipped 
sources, I think). The code to do this can be as simple as a self 
contained, public-domain C file (that builds ontop of zlib), assuming 
only read-access is necessary. (If anyone wants the code, I can dig it 
out, we use it at my work for exactly this purpose)

Hence, in the future, these files could be downloaded and dropped into 
an aircraft folder directly (this works for other kinds of 'pluggable' 
things too, such as scenery). The only penalty is the time taken to 
decompress the zip data when it's read, but zip decompression is very 
fast.

Anyway, obviously not a priority, but it 'might be nice one day'
For some reason, I have never seen code to do this with the .tar.gz 
format, thought in principle it should work; the issue is that ZIPs 
have a table of contents that can be read without extracting all the 
files, whereas for a .tar.gz I think you'd have to uncompresss the 
whole contents and then start examining the tarball. But I know very 
little of how tars are structured internally.

HH
James
[1] - Quake 3 (not sure about doom) uses zip renamed to PK3, earlier 
versions used a custom WAD format which was essentially the same idea. 
CrystalSpace supports 'mounting' a .zip to access textures / meshes / 
etc from it

[2] - Java .jar files are zips with a magic file inside
--
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Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-04 Thread Jim Wilson
David Megginson said:

 On Sat, 1 Jan 2005 21:44:35 +, Dave Martin [EMAIL PROTECTED] wrote:
 
   http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_high
  .jpg.html
 
  The visual model is easy enough but the panel is a different matter.
 
 We can probably manage the left display.  The right display (moving
 map with elevation shading) would be extremely difficult, but it's
 appearing in so many planes that we'll have to bite the bullet some
 day.
 
  That kind of complexity of systems is probably impossible for a 3d cockpit
  (lack of usable font system?).
 
 The 3D part is easy -- there are relatively few moving parts to
 animate.  The challenge will be creating dynamic textures to show on
 the displays, and that's going to require rolling up our sleeves and
 doing a lot of C++ OpenGL coding.
 

Wouldn't it make sense to start with something like the atlas generated data?
 I mean, we'd probably want to cache it to disk anyway...dynamic updating of
that data could be added later.

Best,

Jim


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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jim Wilson
Jon Stockill said:

 Jim Wilson wrote:
 
  gzip extracts pkzip files.
 
 [EMAIL PROTECTED]:~$ gunzip test.zip
 gunzip: test.zip: unknown suffix -- ignored
 
 No it doesn't
 

gunzip -S .zip test.zip

Yes it does ;-)

Best,

Jim


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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jon Stockill
Jim Wilson wrote:
Jon Stockill said:

Jim Wilson wrote:

gzip extracts pkzip files.
[EMAIL PROTECTED]:~$ gunzip test.zip
gunzip: test.zip: unknown suffix -- ignored
No it doesn't

gunzip -S .zip test.zip
Yes it does ;-)
That only handles a single file in the archive - so it'd work with a 
.tar.zip file (where zip is used as the compression on a tar archive), 
but not on a zip archive which contains multiple files. You just get the 
error:

[EMAIL PROTECTED]:~$ gunzip -S .zip test.zip
gunzip: test.zip has more than one entry -- unchanged
--
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jim Wilson
Jim Wilson said:

 Jon Stockill said:
 
  Jim Wilson wrote:
  
   gzip extracts pkzip files.
  
  [EMAIL PROTECTED]:~$ gunzip test.zip
  gunzip: test.zip: unknown suffix -- ignored
  
  No it doesn't
  
 
 gunzip -S .zip test.zip
 
 Yes it does ;-)
 

Hmmm...think I had one of these: http://c2.com/cgi/wiki?BrainFart

Unzip is an archiver and runs on just about anything.  Comes with several
linux distributions as well.

Best,

Jim


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Re: [Flightgear-devel] plib release

2005-01-04 Thread Arnt Karlsen
On Tue, 04 Jan 2005 16:20:41 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:

 Erik Hofman wrote:
 
  Curtis L. Olson wrote:
 
  Right, but in PM, Steve seems to have forgotten his original 
  objections so I think we have a window of opportunity here if we
 can   submit a reasonable looking patch.
 
 
  Well, here is the original:
 
  http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff
 
  I' not sure about the status of that patch right now (whether it
  still  applies or not).

..what am I doing wrong here?  patch -p1  never failed me even 
when the kernel said use  patch -p0  .
[EMAIL PROTECTED]:/mnt/sda2/local/src/plib/src/ssg # patch -p1 
/mnt/sda2/local/src/Plib_ssgDList2-20020718.diff 
missing header for unified diff at line 3 of patch 
can't find file to patch at input line 3
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--
|--- /home/erik/src/CVS/fgfs/plib/src/ssg/ssgDList.cxx  Mon Sep  2
|15:39:40 2002 +++ ssgDList.cxx   Thu Jul 18 11:38:45 2002
--
File to patch: ssgDList.cxx
patching file ssgDList.cxx
Hunk #1 FAILED at 13.
Hunk #2 FAILED at 146.
Hunk #3 FAILED at 231.
3 out of 3 hunks FAILED -- saving rejects to file ssgDList.cxx.rej

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Roy Vegard Ovesen
On Wednesday 05 January 2005 01:47, Jim Wilson wrote:
 Jon Stockill said:
  Jim Wilson wrote:
   gzip extracts pkzip files.
 
  [EMAIL PROTECTED]:~$ gunzip test.zip
  gunzip: test.zip: unknown suffix -- ignored
 
  No it doesn't

 gunzip -S .zip test.zip

 Yes it does ;-)

[EMAIL PROTECTED]:~ gunzip -S .zip su27.zip
gunzip: su27.zip has more than one entry -- unchanged

No it doesn't ;-))

I'd guess that the aircraft archives would have more than one entry as well.

-- 
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Jim Wilson
Roy Vegard Ovesen said:

 On Wednesday 05 January 2005 01:47, Jim Wilson wrote:
  Jon Stockill said:
   Jim Wilson wrote:
gzip extracts pkzip files.
  
   [EMAIL PROTECTED]:~$ gunzip test.zip
   gunzip: test.zip: unknown suffix -- ignored
  
   No it doesn't
 
  gunzip -S .zip test.zip
 
  Yes it does ;-)
 
 [EMAIL PROTECTED]:~ gunzip -S .zip su27.zip
 gunzip: su27.zip has more than one entry -- unchanged
 
 No it doesn't ;-))
 
 I'd guess that the aircraft archives would have more than one entry as well.
 

Usually :-)  Yes, I realized this right after clicking the send button.  But
unzip does work.

Best,

Jim


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Re: [Flightgear-devel] plib release

2005-01-04 Thread Curtis L. Olson
Arnt Karlsen wrote:
On Tue, 04 Jan 2005 16:20:41 -0600, Curtis wrote in message 
[EMAIL PROTECTED]:

 

Erik Hofman wrote:
   

Curtis L. Olson wrote:
 

Right, but in PM, Steve seems to have forgotten his original 
objections so I think we have a window of opportunity here if we
   

can   submit a reasonable looking patch.
 

Well, here is the original:
http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff
I' not sure about the status of that patch right now (whether it
still  applies or not).
 

..what am I doing wrong here?  patch -p1  never failed me even 
when the kernel said use  patch -p0  .
[EMAIL PROTECTED]:/mnt/sda2/local/src/plib/src/ssg # patch -p1 
/mnt/sda2/local/src/Plib_ssgDList2-20020718.diff 
missing header for unified diff at line 3 of patch 
can't find file to patch at input line 3
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--
|--- /home/erik/src/CVS/fgfs/plib/src/ssg/ssgDList.cxx  Mon Sep  2
|15:39:40 2002 +++ ssgDList.cxx   Thu Jul 18 11:38:45 2002
--
File to patch: ssgDList.cxx
patching file ssgDList.cxx
Hunk #1 FAILED at 13.
Hunk #2 FAILED at 146.
Hunk #3 FAILED at 231.
3 out of 3 hunks FAILED -- saving rejects to file ssgDList.cxx.rej

 

I rarely manage to get the patch util to work [perfectly] which is one 
reason I like to avoid it.  Inevitably, something has changed somewhere 
which causes an odd hunk or two to fail ... you sometimes really have to 
pay attention to catch it on large source trees or with large patches.  
You might have to go in and try to apply it by hand since it's created 
against a version of plib that's 2.5 years old.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-04 Thread Dale E. Edmons

On Monday 03 January 2005 21:43, Curtis L. Olson wrote:
 

The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now
available for download and testing (source only.)
   http://www.flightgear.org
I ask as many people as possible to download the tarballs, build and
test.  The more problems we can catch now, the less problems our end
users will catch.
   

Haven't been able to run the current CVS.  I get no splash screen or 
anything then
   [1]+ Killed   fgfs

I've rebuilt plib, openal, simgear, and fgfs.
I'll try the v0.9.8-pre2 tarball next...
Dale
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