RE: [Flightgear-devel] changing aircraft

2003-03-12 Thread Michael Basler
Mehmet,

 [mailto:[EMAIL PROTECTED] Behalf Of Martin Dressler
 Sent: Wednesday, March 12, 2003 6:40 PM
 Did you tried  runfgfs.bat ''--aircraft=a4-yasim'' ?

just tried it and it works for me (as stated in the guide) from a command
shell. You have to open a command shell (cmd.exe in Win XP), first, and
change to the base directory (where runfgfs.bat is residing).

Regards, Michael

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[Flightgear-devel] Metakit update

2003-03-08 Thread Michael Basler

You may recall me (and other Cygwin users) having problems compiling Metakit
for some time. These were the issues: (i) I had to specify --with-tcl=no (no
big deal), (ii) I had to eleminate 30 lines of code from strings.cpp which
would not compile (ugly).

I contacted the author Jean-Claude Wippler about that and got an immediate
reply. He suggested an update to the current version 2.4.9.1. As he states,
version 2.4.3 which we provide with SimGear had some serious flaws.

I downloaded the recent version 2.4.9.1 from http://www.equi4.com/metakit/
and tried to build it (Cygwin, GCC3.2) and, voila, both problems are gone.
Moreover, I re-build all FlightGear on top of it and don't observe anything
wrong.

As a result, could we provide this recent version with Simgear?

Thanks, Michael

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RE: [Flightgear-devel] getting DME signal

2003-02-28 Thread Michael Basler
David,

 For the DME radio we have currently in FlightGear (which is not based
 on any particular real-world model), do this:

I'll try to include a paragraph on this in the next edition of Getting
Started (due sometime in spring). I think this is where it belongs.

Regards, Michael

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[Flightgear-devel] RE: [Flightgear-cvslogs] Base CVS update:FlightGear/FlightGear/Docs

2003-02-24 Thread Michael Basler

 Log Message:
 Add Carsten Hoefer's excellent flight tutorial to help system

Thanks, John!

I hope Carsten will find time to go on with it later.

Michael

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RE: [Flightgear-devel] RE: [Flightgear-cvslogs] Base CVS update:FlightGear/FlightGear/Docs

2003-02-24 Thread Michael Basler
Carsten,

 Does this mean, the document is also part of cvs?

Luckily, indeed. Plus, it certainly will become part of the next official
release (if you don't object, of course).

 Can anyone give me a hand on how to continue writing using cvs?
 Where do I have to send or put new chapters?

Instructions on how to get the CVS version of the base archive are at
http://rockfish.net/fg/.

The simplest way to submit changes would be to send them via mail to John
Check, [EMAIL PROTECTED], who maintains the base archive. Usually, he
reacts very quickly by adding the files.

Regards, Michael

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RE: [Flightgear-devel] Re : More on CVS

2003-02-20 Thread Michael Basler
Danie,

 it seems it downloads the whole base package through CVS.  Is there a way
 I can update only the files that have changed or are new to the
 repository.  Or will it by default download the whole base package the

This works the same way as described here for the code repository

http://www.flightgear.org/cvsResources/anoncvs.html ?

Regards, Michael

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RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler

 I have found the same problems. I think it is related to using
 gcc 3.2 on recent cygwin.

Thanks, Richard, good to know it's not just my fault.

 gcc 3.2 doesn't look in /usr/local/* by default, so you need to
 add it manually (set CXXFLAGS and LDFLAGS appropriately). There
 must be a simpler and more automated solution, but my knowledge
 of the auto tools is insufficient to fix it.

Curt, could you, please, fix this (shouldn't be hard for an expert, I
guess...).

BTW, is this a pure Cygwin problem or face GCC 3.2 based Linux distros the
same problem?

Thanks and regards, Michael

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RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler
Erik,

 Why should configure automatically add /usr/local/include to the search
 path and not (for example) /opt/include?

because Metakit and SimGear are installed there by default (withour any
additional --prefix option) - at least in my case.

Regards, Michael

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RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler
Bernie,

 There already is a --with-metakit=DIR option to configure.  Conversely you
 specify CPPFLAGS and LDFLAGS on the command line to configure thus:

Is there a similar option to tell FlightGear where to look for the Simgear
libs, as they hit the same problem? - I still would prefer having this
working by default without any options. The average user just types
./configure and sits back.

Regards, Michael

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RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler
Curt,

 Ok, looking in configure.ac, the --with-metakit=/path/to/metakit
 option simply adds the specified path to EXTRA_DIRS.  We used to add
 /usr/local to EXTRA_DIRS automatically, but this was removed because
 it was causing problems for gcc-3.x.  Question for those with gcc-3.x:
 does the --with-metakit=/path option also cause problems/warnings
 compiling?

This is strange, as I am using GCC 3.2 myself, and this obviously seems to
require adding /usr/local to the search path.

Maybe there's some difference between how Cygwin behaves and how some Linux
distros behave? Notably, it might be interseting to know how RedHat Linux
behaves, as Cygwin is maintained by RedHat.

Anyway, if you or anyone else sends me modified configre scripts for Simgear
and FlightGear both including /usr/local for searching for the Metakit and
Simgear libs, resp., I could test if they work (which doesn't imply them
necessarily to work on all other systems, of course).

BTW, is there a similar option --with-simgear=/path/to/simgear when building
FlightGear?

Regards, Michael

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RE: [Flightgear-devel] Re: Boeing 747 cockpit

2003-02-16 Thread Michael Basler
Melchior,

 Doesn't opengc depend on the freetype lib? And isn't that platform
 specific? I never got opengc compiled, because it asked for an obsolete
 freetype version, while I had only freetype2 installed. So all in all,
 point 2 doesn't really sound exciting to me.

I got it to compile under Cygwin once, and I think it did compile under
Linux once, too. But it was a real hassle (including the freetype stuff and
numerous patches which John helped me with). So, if anyone would step
forward with this, he definitely must do essential modifications with the
dependencies.

I must say that the result was quite impressive, though.

Regards, Michael

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[Flightgear-devel] Compile problem with Metakit

2003-02-14 Thread Michael Basler
Hi,

I am trying to re-build FlightGear with all the libs on a completely new
Cygwin system from scratch (mostly to learn all the annoyencies on the way
again and record the errors in the Getting Started).

The first one entered already while making Metakit. While compiling it I get



g++ -c -O2 -I../unix/../include -I../unix/../src -I.
../unix/../src/string.cpp
-DDLL_EXPORT -DPIC
../src/string.cpp: In function `int strcasecmp(const char*, const char*)':
../src/string.cpp:39: `int strcasecmp(const char*, const char*)' was
declared
   `extern' and later `static'
/usr/include/string.h:60: previous declaration of `int strcasecmp(const
char*,
   const char*)'
make: *** [string.o] Error 1



After consulting Google I found the problem is in no way new. It was
observed in Dec 2002 by Leo. The answer's from Norman Vine. He suggests
either to

replace the #if @ line 33 of string.cpp with

#if (!q4_MSVC  !q4_WATC) || ((defined(__CYGWIN__) || defined(__MINGW32__))
 __GNUC__  3)

or to comment out the whole function. The first one did not help for me, but
the seond one did (thanks, Norman).

However, I can't suggest this to my valued readers ;-) My guess is, all
Cygwin users (I've got the feeling there are essentially 3 of us) once for
all compiled Metakit and let it alone - as I did before.

Question: What can we do to improve this situation?

Btw, this is with a very recent Cygwin System (as of yesterday using GCC
3.2) with Simgear/Metakit CVS.

Thanks, Michael

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RE: [Flightgear-devel] Compile problem with Metakit

2003-02-14 Thread Michael Basler
Curt,

 Which version of metakit were you building?  Is this still problem
 with the most recent versions of metakit?  If not, has anyone reported
 this to the metakit author so this can at least get resolved in future
 versions?

This is Metakit 2.4.3. It came with the CVS archive, maybe 14 days ago (I
didn't update by purpose to avoid interference with, maybe, recent CVS
version errors; the version I have build with the old GCC 2.95n base
Cygwin).

Maybe I should indeed try to contact the author...

No one else seeing this error?

Thanks, Michael

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RE: [Flightgear-devel] Compile problem with Simgear

2003-02-14 Thread Michael Basler

Okay, here's problem #2.

Simgear doesn't configure as metakit is not found.

However, I was under the impression that the corrected metakit did make +
make install. At least, I ended up with a correct message about it being
installed. Moreover, there are

libmk4.a and libmk4.la

under /usr/lcoal/lib.

I looked into Simgear's config.log, and Simgear looks for

mk4,

instead (or is this just a short for libmk4.a?). Anyway, it is not found.
Will I have to add a path...? I never had to do that before.

Regards, Michael

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RE: [Flightgear-devel] GLXBadRenderRequest

2003-02-13 Thread Michael Basler
Rick,

 after all the sugestions and remaking SimGear and FlighGear I see
 an runway
 and Panel.

 Damn I'm excited...

 This may be a setup question that I can find in the help doc but...

I didn't follow the thread closely and don't know what exactly did the job
finally. But if you feel we should add a remark or comment or change
something in the Getting Started Guide, please let me know what you'd like
to have modified. I am still collecting material for the next edition.

Regards, Michael

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[Flightgear-devel] FlightGear vs. X/ Cygwin

2003-02-12 Thread Michael Basler
Hi,

I've been building FlightGear under Cygwin for quite a time now, and it
works great. I know I had to completely remove X Windows from Cygwin for
avoiding interference with FlightGear. I noticed problems included (at
least) incompatible opengl libs being linked against in case of X windows
being installed, but there may be more trouble hidden.

Now with time there's a growing number of alternative (in my case TeX
related) graphical programs requiring Cygwin's X server and X libs for
building. I understand the fathers of FlightGear don't want to port Flight
Gear to Cygwin's X port, which they may have good reason for.

I certainly could donate another 1 GB to a second Cygwin tree, which is
neither an elegant nor an effective solution, though.

Thus, here's my simple question: Would it be hard to modify FlightGear's
build system (i.e. the Cygwin part of it) to not link against Cygwin's X
libs in case they are installed?

Regards, Michael

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RE: [Flightgear-devel] FlightGear vs. X/ Cygwin

2003-02-12 Thread Michael Basler
Norman,

 I do not have Cygwin's X installed and I doubt if I ever will so I can not
 test
 any changes to the configure system to allow FGFS to work in a Cygwin X
 enviroment ,  but see this message for a WAG


http://seneca.me.umn.edu/pipermail/flightgear-devel/2002-November/013469.htm
l

I vaguely remember there was a discussian and that message... Obviously not
much came out of it at that time.

Actually, the number of apps ported to Cygwin/X seems to grow recently
(e.g., Lyx and Texmacs, only to name two TeX related programs which I'd
need), now that the Cygwin X server seems to be more or less stable.

Certainly, this is not an urgent problem, but one which has to be dealt with
at one point, IMHO. My understanding of the build system is not sufficient
to modify the scripts myself, but I'd be gladly help testing if anyone will
step forward with this.

Regards, Michael

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RE: [Flightgear-devel] FlightGear vs. X/ Cygwin

2003-02-12 Thread Michael Basler
William,

 all are following the latest CVS. Two are under Cygwin, and 1 on a
 linux system. One Cygwin system has the X packages installed, and run
 once or twice to verify it works. Since (very roughly) 6 weeks ago, it
 has been building (and running) without problems. That includes plib,
 SimGear, and FlightGear. A few months earlier I pulled a lot of hair
 getting the build working, with SimGear giving the most trouble. One
 thing that helped was the --without-x option to configure in all
 packages.

I already thought about a clean install of a very recent Cygwin with GC 3.2
(the hassle is I'll have to rearrange and rebuild anything, obviously).
Maybe I'll include X then and try to build all FG related stuff --without-x.

Thanks for the hint.

Regards, Michael

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RE: [Flightgear-devel] Partially Offtopic: Help open up the FSD protocol

2003-01-27 Thread Michael Basler
Mathew,

 The group is protected by an agreement, made between each
 developer and the
 group (as a whole) which prevents disclosure of privileged communications.

Neither my flying skills nor my spare time are sufficient for taking part in
Vatsim :-(

However, I know that there are a few competiting networks a la Vatsim
present or just emerging and I read several quite sharp debates (from
various parties) about stealing ideas, data, members from each other in
Newsgroups right now (instead of sharing services, members, controllers...).

While Vatsim certainly is a cool service with a huge member base and the
idea seems to be intriguing, I don't think this is the envirenment we want
for FG, isn't it?

If you can do it, I'd propose developing our own (albeit small) service. If
not more, than just a few controllers around KSFO as a proof of concept.

Regards, Michael

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RE: [Flightgear-devel] Performance analysis

2003-01-23 Thread Michael Basler
Curt,

 Does FS2002 ship with the entire world or do you need to download
 portions as add ons as various 3rd party groups make them?

FS200 comes with the whole World in the box. This includes all the main
rivers, lakes, streets (in Germany all Federal streets), coast lines, all
cities (down to perhaps 1000 inhabitants) and a basic mesh (differs I guess,
there are low res areas and high res areas). Resolution of low resolution
mesh may be 300 m (just an estimate, experts may correct me).

It comes with basic land use data which are quite rough but nonetheless give
a quite decent view as borders between tiles are invisible and there are no
noticeable repetitions.

You can buy/download add-on land use data, which are small (based on default
textures, they just tell forest is here and fields are there.) The default
textures provided with FS2002 are not photo-real but synthetic (but very
decent IMHO).

BTW, there are certains areas (i.e. in Germay) where streets/rivers
obviously are misplaced. This means if you buy a better high res mesh (whcih
are available) rivers will flow downhill etc. This is a well-known flaw.
Quite funny.

Regards, Michael

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RE: [Flightgear-devel] Performance analysis

2003-01-23 Thread Michael Basler
Dave,

 are available) rivers will flow downhill etc.

Sorry. Uphill. You guessed it ;-)

 I haven't done any rigorous back to back viewing, but taking off from
 Nottingham the roads, rivers and urban areas look uncannily identical in
 layout to Flightgear's (the Riley scenery).  I wouldn't be at all
 surprised
 to here they'd used the same data, at least for this area.

That's well possible. That artifact is obviously not present in the original
data. It's just that all the stuff like rivers, roads etc. is systematically
shifted by 200 m or so. Quite annoying in narrow canyons. BTW, the Grand
Canyon and otehr US canyons do not suffer from this but, as I said, several
German valleys do.

Unfortunately all the roads/rivers stuff is poorly documented in FS2002
(contrary to some other stuff), and it seems to be hard to correct.

Sincerely, Michael


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RE: [Flightgear-devel] Performance analysis

2003-01-23 Thread Michael Basler
David,

 If everything in MSFS is off by the same amount, then it may be a
 problem with Microsoft's spheroid code (or lack thereof).  I know that
 Norm did a lot of work to get the WGS84 stuff right in FlightGear, and
 I'm amazed by how often roads and rivers *do* end up at the bottoms of
 valleys and canyons, given the different resolutions of the data.

 If everything in MSFS is off by different amounts (i.e. sometimes a
 road is in the right place, sometimes it's 200m to the north, etc.)
 then we're probably dealing with a resolution problem in the data.  I
 think that vmap0 is nominally World Aeronautical Chart (WAC)
 resolution, 1:1,000,000; things will be off by a couple of hundred
 meters sometimes.

I think, neither nor. I didn't make a close investigation, but I US/Canadian
data seem to be (all?) correct (within a reasonable precision). The
surrounding of Vancouver has all canyons right (within a certain presision)
even after adding a better mesh.

I know, too, that all (as far as I know) German river/road data plus those
of at least some other European countries are off by around 200 m. All by
the same amount.

There's even an excellent commercial add-on Scenery for Southern Germany
available including a high resolution mesh from a famous third-party
developer since a few weeks. Even they were not able to correct rivers and
roads now but refer to a patch to be released sometime later.

Some German airports are misplaced a bit, too, btw. Makes for funny effects
where add-on developers use the correct data.

My take is MS just screwed up something in the calculation/conversion of
European scenery. Neither a problem with raw data nor with the general
procedure. Just my guess. Beta testing is mostly done in the US.

Regards, Michael

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RE: [Flightgear-devel] Animation glitches

2003-01-19 Thread Michael Basler
Curt,

 With recent code changes, I'm seeing a significant pause in the
 animation about every 2 seconds.  This is enough to create a break in
 the audio with every pause.  I don't think this is just my machine.
 Is any one else seeing this in the latest CVS?  If it's not just me,
 we need to track down where it is coming from because it is immensely
 annoying!

Not me. Neither animation nor sound pauses (at least none I can perceive). 

Regards, Michael

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RE: [Flightgear-devel] ANN: New Menu Bar; dialogs for clouds, winds, and air

2003-01-19 Thread Michael Basler
David,

 What versions of plib and G++ are you using?

PLIB CVS as of today. GCC 2.95.

Regards, Michael

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RE: [Flightgear-devel] Possible G++ 2.95 fix; checkboxes

2003-01-19 Thread Michael Basler
David,

I updated to the latest CVS and rebuilt, but it still dies in the dialogue
with OK etc..

Sorry, Michael

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RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Michael Basler
David,

 The translucent dialogs we've been using look very spiffy, but it
 turns out that they're not all that practical once you start using
 things like pop-up menus in combo boxes.  Take a look at the clouds
 dialog in the latest CVS (FlightGear and base package) to see why.

 How would people feel about going opaque?

I am not that definit on this one, maybe personally would leave it as is,
but as we are on this:

Could we draw the menu line over the full width, independent of resolution?
This is common for nearly all programs on all platforms I know.

We just would fill it with the main menu entries as far as they go. Perhaps
the Help menu (maybe including an About button with a link the Home page
and GPL) might be on the very right, but this is not mandatory.

PS: Are the recent CVS submits supposed to solve the OK/Cancel memory leak
issue?

Regards, Michael

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RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Michael Basler
David,

After getting recent CVS updates the menu crash is gone for me too. Great
Work you guys!

Regards, Michael

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RE: [Flightgear-devel] [OT] runways at LHBP?

2003-01-18 Thread Michael Basler
Tony,

  Anyone know any good ways of getting permission to get onto the flight
  deck for a commercial flight? (I'm not thinking of box cutters, BTW.)
  (Also, I'm not a pilot and don't know the crew.)

 It is illegal in the U.S. until after the flight.

It was legal in Germany before September, 11th. My younger son attended a
Lufthansa crew for a full day from Frankfurt to London Heathrow and back +
another flight within Germany in the cockpit. These were ordinary commercial
jet flights. You had to pay for it and there was a security check before,
but it worked. Pilots even gave quite a lot of explanations what's going on,
and he got headphones to follow traffic.

He's crazy for planes and needless to say it was *great*.

I wouldn't even dare to ask today anymore.

Regards, Michael

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RE: [Flightgear-devel] ANN: New Menu Bar; dialogs for clouds, winds, and air

2003-01-18 Thread Michael Basler
David,

 That looks like it's just program output.  Can you get a proper
 backtrace in gdb or some other debugger?

This would imply me knowing how to use it. I am not a programmer, just an
ordinary poor physicist...

I analyzed a core file with gdb once. However, FG doesn't dump a core file
today. Here's a file fgfs.exe.stackdump it creates:


Exception: STATUS_ACCESS_VIOLATION at eip=007251A7
eax=1925FB78 ebx=0003 ecx=0039 edx=19194DD0 esi=19194DD8
edi=17F81410
ebp=0022EC74 esp=0022EC20
program=G:\cygwin\usr\local\flightgear\BIN\fgfs.exe
cs=001B ds=0023 es=0023 fs=003B gs= ss=0023
Stack trace:
Frame Function  Args
0022EC74  007251A7  (19194BF0, 0001, 0022ECA4, 008CA36F)
0022ECA4  008CA3C8  (19194BF0, , 0001, 001D)
0022ECE4  008CADBC  (19194BF0, , 0001, 001D)
0022ED24  008CE6A4  (19194BF0, , 0001, 001D)
0022ED74  008C68BB  (19255768, , 0001, 0155)
0022EDC4  008C68BB  (1777DC70, , 0001, 0155)
0022EE14  008C5E57  (, 0001, 0155, 0119)
0022EFB4  0074DCF9  (1866B330, , 0001, 0155)
0022EFE4  0075776A  (, 0001, 0155, 0119)
0022F108  1000CE6A  (001206E6, 0202, , 01190155)
0022F134  77D37AD7  (1000C0E7, 001206E6, 0202, )
0022F19C  77D3CCD4  (, 1000C0E7, 001206E6, 0202)
0022F1CC  77D15CD6  (0823, 001206E6, 0202, )
0022F1EC  77D23346  (0823, 001206E6, 0202, )
0022F22C  5F0F2CCF  (001206E6, 0202, , 01190155)
0022F258  77D37AD7  (5F0F2AB6, 001206E6, 0202, )
End of stack trace (more stack frames may be present)


Can you tell me how to analyse this using gdb? (Which btw. is a graphical
fronent for Cygwin by default which, however, can be switched off.)

Regards, Michael









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RE: [Flightgear-devel] ANN: New Menu Bar; dialogs for clouds, winds, and air

2003-01-18 Thread Michael Basler
Curt, David

I already messed a bit around with gdb, but it always died. Mean issue was I
set --fg_root= instead of fg-root= :-(((

It now does run. However, after selecting the button in question, flightgear
never dies completely. Instead, it hangs infinitely. I had to kill it
manually.

The trace did not say much
$ where
__:
not
found
This: not found
__:
not
found
The: not found
http://www.cdrom.com/pub/infozip/doc/WHERE: not found
Note: not found
and: not found
/cygdrive/c/bin/where: 12: Syntax error: word unexpected (expecting ))
-

However, I made another run using the graphical GDB frontend. FG hangs
again, but I find from the graphical window it's in dialog.cxx, line 26
(something with the new GUI). Maybe this helps:

--
-   23-get_group(FGSubsystemMgr::INIT)-get_subsystem(gui);
-   24  gui-setCurrentWidget(info-widget);
-   25  for (int i = 0; i  info-bindings.size(); i++)
-   26  info-bindings[i]-fire();
-   27  gui-setCurrentWidget(0);
--

Regards, Michael

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RE: [Flightgear-devel] KSFO International Terminal

2003-01-17 Thread Michael Basler
David,

as an interim report, the guy with the FS98 add-on KSFO scenery did not
answer until now (but mail did not bounce either). I'll stay tuned, but
doubt he will... it's just been so long ago and he did never provide
upgrades for FS2000/2 .

I fear you'll have to find pictures and stuff somewhere else.

Regards, Michael

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RE: [Flightgear-devel] Roadmap/brain dump

2003-01-15 Thread Michael Basler
David,

 If any developers have buildings they'd like to share, that would be
 great; otherwise, I'll probably base any models on actual photos.

Just a quick update. I looked up (free) MSFS add-ons for KSFO, and I only
found one which was for FS98. Besides that, it was part of a former payware
package (airport 2000), which certianly wouldn't help us much.

I mailed the author (Aaron Seymour, I hope he's still well and on the net)
and will stay tuned if anything comes out of it.

If he agrees, we could also try our *.bgl loader on it...not sure if that
would work, though.

Regards, Michael

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RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Michael Basler
 [mailto:[EMAIL PROTECTED]]On Behalf Of David
 Megginson

 Even so, we probably need a prolonged 1.0beta period -- perhaps two
 months -- with a complete feature freeze.  When we all get bored not
 being able to create new features, we might actually start swatting
 bugs.  I agree that we need a proper GUI and more planes before then,
 and probably better weather as well.  I'd also like to clean up the
 file i/o and use more of plib's UL code throughout.

Wouldn't we require to have at least one airport (KFSO?) rendered with
reasonable 3D objects etc. (buildings, trees, taxi ways, gates...) at least
as a proof of concept we can do it?

AFAIK from glancing the list, all the general infrastructure is there. It's
just someone with enough time has to sit down and do it. Which would be a
worthy project, IMHO.

Regards, Michael

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RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Michael Basler
David,

David Megginson writes:
 Michael Basler writes:

   Wouldn't we require to have at least one airport (KFSO?) rendered with
   reasonable 3D objects etc. (buildings, trees, taxi ways,
 gates...) at least
   as a proof of concept we can do it?

 That's not a bad idea.  Everything is in place for it, including
 animated windsocks.

 Can anyone get me some good, high-res photos of the tower and the most
 prominent terminal buildings and hangars at KSFO?  I couldn't find
 much on the Web when I went looking a while back.

We also might look into what's already been done for FS2002 (or below). Even
if we can't get actual developers of (PD) add-on Scenery on board for
FlightGear, we might profit from their knowledge. I am pretty sure, there
are several developers of (free) add-ons with terminal maps and, maybe, even
bitmaps ready to use, which they *perhaps* might share with us. For
instance, there are quite detailed airports maps of gates available for a
tool called AFCAD (adding gates for AI planes - personally I never used it
myself, though).

Not sure if this approach will work, but might be worth a try. If you think
it's reasonable, I might check what's available for FS2002 from a few sites
I know and give you a digest.

Rgeards, Michael

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.html

2002-12-17 Thread Michael Basler
Christian,

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Christian
 Mayer

 This gives ma an idea:

 Render only the @ to a picture and include this picture instead of the
 real @ sign in the address. I think this should fool enough
 address-harvesters.

Sounds like a cool idea as I'll only have to make one little pic saving us
disk space/bandwidth. I'll see how it works out.

Thanks and regards
Michael

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.html

2002-12-17 Thread Michael Basler
Norman,

 [mailto:[EMAIL PROTECTED]]On Behalf Of Norman Vine
 Sent: Tuesday, December 17, 2002 8:09 PM
 To: [EMAIL PROTECTED]
 Why not just use ' at ' instead of '@'

 note spaces surrounding 'at'

Something similar already occured to me but I've dismissed it as being
to ugly. If those named there don't care I could implement it quickly of
course.

Regards, Michael

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.html

2002-12-16 Thread Michael Basler
Chrisitan,

 Well, I think even addresses like

   something @ something.com

 aren't save against spammers.

I guessed it.

 So far the best recepie is to convert the address to little pixel
 graphics and to include the images on the page.

...which 100 or so graphics you are going to create...? ... and to
maintain...?

I am open for constructive ideas, though, which (a) should be able to
implement via LaTeX without manual postediting of the HTML code (b) simple
to implement and maintain.

Regards, Michael

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.html

2002-12-16 Thread Michael Basler
Christian,

 Including images in LaTeX is no problem - that just leaves us with the
 problem how we are generating the images...

Exactly. Although the HTML converter might become a bit slow with 100+ pix.
Perhaps no serious problem.

 I'm sure that one of the Unix gurus knows a fast way to do that with a
 command line utility...

In this case I'd sure co-operate. But still: Adresses have to be maintained.

 PS: Could the math mode in LaTeX perhaps help? Or does it translate to
 an ordinary italic when the stff written in it is simple?

I tried this. It was still recognizable after conversion in the HTML. I
simply searched for my address (Ctrl-GF in IE) and it was found :-( I tried
several font changes etc. which all did not hide the address.

A clever sign for/aft the @ being invisible but masking the address might
help, too.

Regards, Michael

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: www/Docs/InstallGuide getstart.html

2002-12-16 Thread Michael Basler
Curt,

 Could you fake something as an equation:

   $ curt\@flightgear.org $

 latex2html would convert this to a graphic automatically ... although
 in equation mode you have to worry about things getting interpreted as
 equations and variables ...

Yes, latex2html does, but tex4ht which I use does not, at least not for
simple one-liners (which some consider an advantage). I might look into the
options if there's something hidden or if I can trick it into creating gifs.
It does for square roots and more complicated stuff.

The idea looks pretty indeed. I'll keep it, and when I'll find some time
I'll try once more to get latex2html running under MiKTeX (it is possible,
just non-trivial) or might even consider switching to fptex which is sort of
tetex for windows, which has some flaws, too, but comes with a pre-installed
latex2html (which last switch might be non-trivial as I need LaTeX for some
business stuff, though).

BTW, this problem does concern all addresses somewhere on the FlightGear
pages...

Thanks, Michael

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[Flightgear-devel] RE: [Flightgear-announce] Announce: Pre-built Win32 binaries for 0.9.1

2002-12-13 Thread Michael Basler
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Michael
 Basler

Please ignore that message sent in error to the announce list. Thanks,
Michael

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RE: [Flightgear-devel] 0.9.1 for Mac OS X

2002-12-12 Thread Michael Basler
Curt,

 I would suggest ignoring the 3d clouds for now.  They still need a lot
 of TLC before they will really be useful.

I for one would regret giving up on the 3d clouds, now. They look pretty,
there already went quite an amount of work and testing into the code, and I
fear it will soon become obsolete if now being switched off and no one
cares...

Just from my little user's POV.

Regards, Michael

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RE: [Flightgear-devel] terrasync

2002-12-05 Thread Michael Basler
Curt,

 That means I probably means I'm not going to have time to do it, so
 bear in mind that this discussion is going into a black hole unless
 someone else picks up the slack and has time to continue developing
 this.

We certainly have to accept this.

This said, it would be nice to find a way to enable normal Windows users
to run terrasync on a native Windows system (not being equipped with a
rsync.exe) without too much hassle. I for one would much regret if that
functionality were missing in the next official Windows binary port.
Besides, as several people already pointed out it's not just a neat feature
but even tangents design questions of FligthGear.

I think there were a few proposals, and perhaps experts can come to a
decision.

Regards, Michael

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RE: [Flightgear-devel] Cannot specify --aircraft in system.fgfsrc

2002-12-04 Thread Michael Basler
David,

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of David
 Megginson

 We were planning to drop system.fgfsrc -- I thought we already had,
 but I guess it's still lurking.  The processing order, from memory, is

   $FG_ROOT/preferences.xml
   $HOME/.fgfsrc
   command line

I don't fully understand this. Until now, system.fgfsrc was just the
equivalent of .fgfsrc on a Windows (and, maybe other) system. Contrary to
Unix, you can't name a file .fgfsrc under Windows. So what will Windows
users have to do?

Regards, Michael

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RE: [Flightgear-devel] Cannot specify --aircraft in system.fgfsrc

2002-12-04 Thread Michael Basler
David,

 The idea was that system.fgfsrc is system-wide, while .fgfsrc is
 per-user.  For Windows, perhaps we should look for fgfs.cfg in My
 Documents or wherever (is there any concept of separate user
 directories yet?).

Win XP and 2000 allow management of separate user directories under the
Documents and Settings path for saving specific settings and files, and you
can even login as a specific user. However, all this is less developed and
stringet compared to a Unix system. There is no unique direct equivalent of
a $HOME directory under Windows, though. Besides, older Windows variants
still in use don't have these directories.

Personally I've got most of my user's files just on a separate partition
(and all the FlightGear stuff on yet another partition and FS2002 on yet
another one and so on). From my POV the mechanism we had with just a single
system.fgfsrc in $FG_ROOT would be sufficient for most (all?) Windows users.
You still can allow and parse a .fgfsrc under $HOME for Unix users, though.

Regards, Michael

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RE: [Flightgear-devel] terrasync

2002-12-04 Thread Michael Basler
Andy,

 [mailto:[EMAIL PROTECTED]]On Behalf Of Andy Ross
 Sent: Wednesday, December 04, 2002 8:43 PM

 Doing a google on rsync cygwin pulled up this post that claims that
 it works normally out of the box.  You have to build it yourself, or
 did as of a year ago anyway.

http://www.cygwin.com/ml/cygwin-apps/2001-01/msg00021.html

rsync comes with Cygwin and can be installed via the installer. This way I
can run terrasync from a Cygwin bash shell (runs pretty well).

However, this would require any Windows user to install Cygwin first, which
I am sure not any user is fond of just for running the FlightGear binary.
And as Norman pointed out there is no native rsync delivered with Windows
(any flavor AFAIK).

One ugly solution might be to provide just the rsync.exe, but I don't know
if this works (it would require the cygwin dll, at least). Plus this might
cause licensing troubles.

Switching to http as Christian pointed out would be one clean solution,
although I can't judge how hard it's to realize.

Regards, Michael

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RE: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Michael Basler
Curt,

it works with Cygwin, and it is a really cool innonvative feature.

A couple of nits only:

- I still would suggest transferring this into FlightGear. I first had to
download and install gpc (do most Terragear users recall they did once?),
which might be annoying for beginners. Terrasync certainly does not make use
of it ;-)

- A more serious problem: Terrasync relies on external rsync + mkdir. At
present, I start FlightGear from the usual Windows batch (with proper
parameters of course), while I start Terrasync from within a Cygwin bash
thus having both in the (Cygwin) path.

However: We sure will ship this with the next official version of all
supported platforms, won't we? Thus we'll need a way to get this working
standalone under Windows. I may stay corrected, but standard windows comes
without both tools. Maybe one of the Windows gurus will suggest a solution
to this.

Otherwise, I am still perplexed how fluently this works! BTW, I am sitting
behind an ISDN line (well, 2xISDN, to be honest).

Finally: Please keep this a top secrect. Otherwise, I already foresee MS's
variant for FS2004:

Please register with PASSPORT before using our scenery.

Regards, Michael

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RE: [Flightgear-devel] Cygwin build problem with sprintf

2002-11-19 Thread Michael Basler
 [mailto:[EMAIL PROTECTED]]On Behalf Of Curtis L.
 Olson

  To Norman: Good fix.

Can we have this patch in the CVS? It still refuses to build under Cygwin.

Thanks and
Regards, Michael

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RE: [Flightgear-devel] Flying Tutorial

2002-11-18 Thread Michael Basler
Carsten, David

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of David

 It looks interesting -- I'll try to find time to read it in more
 detail.

If Carsten manages to get this written with time (and I am sure it will need
time) this will be a great addition to FlightGear and might buy us quite a
number of customers. The outline is quite promising, IMHO.

It might be usefeul if real pilots (no, I am not one, although I might
help, too) have a look into it from time to time.

 In the meantime, you asked for checklists.  Fortunately, I'm
 a fast typist, so here are the checklists for normal procedures in the
 1981 C172P, straight out of the POH (forgive any typos):

There are several checklists available (intended for use with MSFS, but
these are the real ones), including for Cessnas, from

http://www.flightsim.com/login.htm

Besides, they have complete manuals for several aircraft available
(including Cessnas, as I just checked, too). Obviously the makers don't
object against scanning them (or don't know about it...).

Beware: Despite the login/password thingy, basic use of the site is free.
However, if you're not a premium member (I am) you may need several attempts
to login at US peak use times. Carsten, if you run into trouble, just mail
me what you need and I can download it for you.

Regards, Michael

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 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of David
 Megginson
 Sent: Monday, November 18, 2002 3:50 AM
 To: [EMAIL PROTECTED]
 Subject: re: [Flightgear-devel] Flying Tutorial


 Carsten Höfer writes:

   As You will see it's only the structure of the tutorial, but it should
   give You the idea behind it. I would like You to read it and tell me
   Your opinion. Did I miss something? Is there a better order? Is anyone
   out there to write one of the sections?

 It looks interesting -- I'll try to find time to read it in more
 detail.  In the meantime, you asked for checklists.  Fortunately, I'm
 a fast typist, so here are the checklists for normal procedures in the
 1981 C172P, straight out of the POH (forgive any typos):


 PREFLIGHT INSPECTION

 (1) Cabin

 1. Pilot's Operating Handbook -- AVAILABLE IN THE AIRPLANE.
 2. Control Wheel Lock -- REMOVE.
 3. Ignition Switch -- OFF.
 4. Avionics Power Switch -- OFF.
 5. Master Switch -- ON.
 6. Fuel Quantity Indicators -- CHECK QUANTITY.
 7. Avionics Cooling Fan -- CHECK AUDIBLY FOR OPERATION.
 8. Master Switch -- OFF.
 9. Static Pressure Alternate Source Value (if installed) -- OFF.
 10. Baggage Door -- CHECK, lock with key if child's seat is to be
 occupied.


 (2) Empennage

 1. Rudder Gust Lock -- REMOVE.
 2. Tail Tie-Down -- DISCONNECT.
 3. Control Surfaces -- CHECK freedom of movement and security.


 (3) Right Wing Trailing Edge

 1. Aileron -- CHECK freedom of movement and security.


 (4) Right Wing

 1. Wing Tie-Down -- DISCONNECT.
 2. Main Wheel tire -- CHECK for proper inflation.
 3. Before the first flight of the day and after each refueling, use
sampler cup and drain small quantity of fuel from fuel tank sump
quick-drain valve to check for water, sediment, and proper fuel
grade.
 4. Fuel Quantity -- CHECK VISUALLY for desired level.
 5. Fuel Filler Cap -- SECURE.


 (5) Nose

 1. Engine Oil Level -- CHECK, do not operate with less than five
quarts.  Fill to seven quarts for extended flight.
 2. Before first flight of the day, and after each refueling, pull out
strainer drain knob for about four seconds to clear fuel strainer
of possible water and sediment.  Check strainer drain closed.  If
water is observed, the fuel system may contain additional water,
and further draining of the system at the strainer, fuel tank
sumps, and fuel selector value drain plug will be necessary.
 3. Propeller and Spinner -- CHECK for nicks and security.
 4. Landing Light(s) -- CHECK for condition and cleanliness.
 5. Carburetor Air Filter -- CHECK for restrictions by dust or other
foreign matter.
 6. Nose Wheel Strut and Tire -- CHECK for proper inflation.
 7. Nose Tie-Down -- DISCONNECT.
 8. Static Source Opening (left side of fuselage) -- CHECK for
stoppage.


 (6) Left Wing

 1. Main Wheel Tire -- CHECK for proper inflation.
 2. Before first flight of the day and after each refueling, use
sampler cup and drain small quantity of fuel from fuel tank sump
quick-drain value to check for water, sediment, and proper fuel
grade.
 3. Fuel Quantity -- CHECK VISUALLY for desired level.
 4. Fuel Filler Cap -- SECURE.


 (7) Left Wing Leading Edge

 1. Pitot Tue Cover -- REMOVE and check opening for stoppage.
 2. Fuel Tank Vent Opening -- CHECK for stoppage.
 3. Stall Warning Opening -- CHECK for stoppage.  To check the system,
place a clean handkerchief over the vent opening and apply suction:
a sound from the warning horn

RE: [Flightgear-devel] Flying Tutorial

2002-11-18 Thread Michael Basler
Sorry for the full quote... just happened.

Michael

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RE: [Flightgear-devel] Flying Tutorial

2002-11-18 Thread Michael Basler
David,

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of David
 Megginson

 Thanks.  I took a look, but couldn't find anything except
 FS2000/FS2002 checklists.  Where are the actual Cessna ones on the

The file names are

manc310.zip, manc185,zip, manc172 and so on, depending which you are looking
for. I entered cessna and manual into the search routine to find them.

Regards, Michael

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RE: [Flightgear-devel] Flying Tutorial

2002-11-18 Thread Michael Basler
David,

 These are short checklist collections for FS2000/2002.  You mentioned
 that there were actual scanned POH's available somewhere.  What I'm
 most interested in are the POH performance tables for various

Unfortunately you are right, I should have checked before. I thought they
would provide manual + checklist if they write manual + checklist :-(

It still might be helpful for what Carsten wants to do, though.

Sorry, Michael

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RE: [Flightgear-devel] Blender Status

2002-11-13 Thread Michael Basler
John,

 From: [EMAIL PROTECTED]
 [mailto:flightgear-devel-admin;flightgear.org]On Behalf Of John Check

 The current  gzipped cvs snapshot tarball is less than 40mb.
 How does this compare with other sims -demo- downloads?

From my (a user's) point of view 40 MB is not large today. People have to
and most people will understand that a full-featured Flight Simulator does
not fit onto a 1.44 FD. As John says, compare it to the X plane demo, which
a lot of people actually do download. Personally, I'd prefer not adding even
more hassle to the installation by having the newcomer decide which modules
to install.

Of course we might revise this point of view later anytime.  And, no, I
neither have a cable modem nor SDL (but ISDN).

I'd vote for adding a source/add-on package, though. This could include all
the stuff a normal user does not need (including the manual source stuff).

Regards, Michael

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RE: [Flightgear-devel] Blender Status

2002-11-12 Thread Michael Basler
David,

 I don't think that the base package is the right place, though, and
 the FlightGear CVS repository certainly isn't.  Any suggestions?
 Perhaps we need a new base-source CVS repository (we could put the
 original MDL files there as well).

IMHO this is a splended idea. This way we could shift the LaTeX/Picture
source files from documentation out of the base package, too. Would save
another 1 MB from the base repository. I guess very few, if any, people are
interested in these.

Regards, Michael

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RE: [Flightgear-devel] Clickable 3D panel

2002-11-05 Thread Michael Basler
Andy,

 Try the attached patch, which predicates the boxes on the
 /sim/panel-hotspots property.  I mapped a toggle event on this to a
 spare joystick button, and had fun. :)

Up until we'll have that pretty menu system soon ;-) would it be hard to
bind a spare key to this by default?

Sincerely, Michael

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RE: [Flightgear-devel] Clickable panel and zooming

2002-10-30 Thread Michael Basler
 From: [EMAIL PROTECTED]
 [mailto:flightgear-devel-admin;flightgear.org]On Behalf Of Curtis L.
 Olson

 So I would say go for it, people can always maintain their local
 overrides.  It's not like we are changing any core functionality here.

 You will never get a consensus for anything you put before the list,
 but if you want to do anything really radical it might make sense to
 have a little discussion first.

From a user's point of view, I am not against changing the default bindings,
but would propose making them at once (maybe after discussion where
required) and announcing all of them in a list. Given people are used to the
present bindings and given they are in the cheat sheet (not sure anyone's
using that...) I already see the posts like The s key does no longer work
for me as announced, what shall I do.

Besides: Wasn't someone working on a new GUI/menu system? Wouldn't it be a
good idea to couple implementations of modified keys to that of the new GUI?

Otherwise, I could imagine some better bindings and think it's a good idea
to make a general revision of the historically developed bindings (the
proposed change of x/X included). Given the new keys are readily accessible
in keyboard.xml, I could try to catch up with a new cheat sheen then as soon
as possible.

Regards, Michael

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RE: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread Michael Basler

 From: [EMAIL PROTECTED]
 [mailto:flightgear-devel-admin;flightgear.org]On Behalf Of Norman Vine
 So if you aren't comfortable hacking,  I suggest waiting a bit yet

Thanks, Norman, so I'll prefer to wait. As a close watcher of the scene you
might give a shout to the list when you think it's time to convert.

Regards, Michael

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RE: [Flightgear-devel] Internationalization

2002-10-03 Thread Michael Basler


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Erik Hofman

 Or to put it in other words: Time to sent in you localized files.
 (It it actually quite neat to see the menu in Dutch now ;-) )

I already sent John a German file strings-de.xml, which should show up in
the base package soon.

BTW, would it be hard to make laguage a start option before trying anything
more complicated?

Sincerely, Michael


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RE: [Flightgear-devel] Internationalization

2002-10-03 Thread Michael Basler

Frederic,

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Frederic
 Bouvier

 I made a french translation but unfortunately, accented characters
 ( e acute or a grave for instance ) are not present in the current
 font. I think the problem will show up for several languages.
 Should we have to provide a specific accented font for languages
 like nordic or french ?

Initially, I had this same problem with strings-de.xml. After a little
google search I found I have to add the encoding in the header, i.e.

?xml version=1.0 encoding=ISO-8859-1 ?

This does the job for me. I don't know if this same encoding works for you,
but a similar one should.

Sincerely, Michael

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[Flightgear-devel] Problem with panel initialization

2002-10-02 Thread Michael Basler

Hi,

I've been observing a problem with panel initialization for a couple of week
or so now. When I start the program I get the graphics screen with scenery
and stuff, but no panel. Moreover, I am unable to switch it on via Shift+P.
Only after I do a Reset does the panel appear and can be switched on/and
off via Shift+P.

This is a CVS build from today under Cygwin/WinXP. This may have started
around the time the 3D clouds were added, but not sure if it's related. Any
idea, what's broken here? Anyone else having this problem or is it only me?

Regards Michael

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RE: [Flightgear-devel] Internationalizing FlightGear.

2002-10-02 Thread Michael Basler


Okay, I made a German version of strings-en.xml which I called
strings-de.xml. I just submitted it to John asking him to install it under
/Translations in the base package.

Questing: Is the lates CVS version of FlightGear able to use it and how
should this be done?

Regards, Michael

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RE: [Flightgear-devel] Internationalizing FlightGear.

2002-10-02 Thread Michael Basler

Curt,

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Curtis L.
 Olson
 More work needs to be done, but you should be able to go into your
 prefernces.xml file and specify the strings-de.xml file instead of the
 strings-default.xml.

Thanks, this works, while it's not quite logical. The line above it states

 !-- this should not be touched, it defines the default
  translations strings --

so I'd never touch it ;-) Why not modify the next line to

 strings include=Translations/strings-de.xml/

which seems more logical to me but, unfortunately, does not dp the job.

Anyway, it's a good start.

Regards, Michael

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RE: [Flightgear-devel] Internationalizing FlightGear.

2002-10-01 Thread Michael Basler

Hi,

From a user's perspective, a clever solution might be having a menu entry
Language which defaults to English, but can be changed to French,
German... The selection would then select the proper xml files for diplaying
menu, messages etc. There are several programs having this, e.g. Ghostview
(Windows Postscript viewer front end based on Ghostscript) just to name an
example.

Would this be hard to realize in FlightGear?

Regards, Michael

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RE: [Flightgear-devel] Joystick files still contain bad names

2002-09-27 Thread Michael Basler

Julian,

 which is less than useful as discussed before.  Please could someone
 remove those lines, and could contributors please be careful not to
 include such lines in their contributions.

This was me :-( at a time when we did not yet completely figure where/how
the joystick is handled under windows. I thought it was removed already.

Could you forgive?

Very sorry, Michael

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RE: [Flightgear-devel] Still can't build devel CVS

2002-09-20 Thread Michael Basler

Curt,

  Did you check them in (should I do a CVS update and try again)?
  My last download was this morning.

 Yes, yes.

Are you sure you committed Norman's Simgear Makefile.am + configure.ac
changes which I re-sent you a few hours ago? I don't recall having seen the
corresponding CVS logs, but I might have missed them.

I'll try a recent CVS checkout myself again.

Regards, Michael

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RE: [Flightgear-devel] Re: 3d Clouds code

2002-09-19 Thread Michael Basler

Norman,

 Ah there was a typo in the Makefile.am

 'corrected' one attached

 SimGear/simgear/sky/clouds3d/Makefile.am

 Please 'report' back to the list as to how this works

Does not yet work. However the offending lines seem to be different, now.
This is the new result:

-

../../src/Airports/libAirports.a ../../src/Network/libNetwork.a
../../src/Networ
kOLK/libNetworkOLK.a ../../src/Objects/libObjects.a ../../src/Time/libTime.a
../
../src/Environment/libEnvironment.a
../../src/Input/libInput.a -lsgroute -lsgsky
 -lsgclouds3d -lsgephem -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -ls
gdeb
ug -lsgmagvar -lsgmisc -lsgxml -lsgserial  -lplibpu -lplibfnt -lplibnet -lpl
ibss
g -lplibsg -lplibul -lmk4 -lz -lpthread -lm  -lglut32 -lglu32 -lopengl32 -lu
ser3
2 -lgdi32 -lplibsl -lplibsm -lwinmm -lm
/usr/local/lib/libsgclouds3d.a(SkyContext.o): In function `_10SkyContext':
/usr/local/source/simgear/simgear/sky/clouds3d/SkyContext.cpp:57: undefined
refe
rence to `glInitialize'
/usr/local/lib/libsgclouds3d.a(SkyTextureState.o): In function
`SkyTextureState:
:Activate(void)':
/usr/local/source/simgear/simgear/sky/clouds3d/SkyTextureState.cpp:92:
undefined
 reference to `glActiveTextureARB'
/usr/local/source/simgear/simgear/sky/clouds3d/SkyTextureState.cpp:154:
undefine
d reference to `glActiveTextureARB'
collect2: ld returned 1 exit status
make[2]: *** [fgfs.exe] Error 1
-

Regrads, Michael

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RE: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Michael Basler

Roman,

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Roman

 maybe on windows all is OK and problem is related to linux?

Don't worry, on windows (cygwin), SimGear does not even compile - yet,
despite all the patches ;-) - I think Norman is working on that, though.

Regards, Michael

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RE: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Michael Basler

Norman,

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Norman Vine

 and put the tarball at
 http://rockfish.net/~nhv/fgfs/clouds.tgz

Thanks. Great work.

First the good news: SimGear does build now on my Cygwin system (with a host
of warnings in clouds3d, but still). The not so good ones are, FlightGear
compiles too, but final linking does not yet work.

This is the result:


Making all in Main
make[2]: Entering directory `/usr/local/source/flightgear/src/Main'
source='main.cxx' object='main.o' libtool=no \
depfile='.deps/main.Po' tmpdepfile='.deps/main.TPo' \
depmode=gcc /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  -I/usr/
loca
l/include -DPKGLIBDIR=\/usr/local/FlightGear/lib/FlightGear\ -g -O2 -c -o
main
.o `test -f main.cxx || echo './'`main.cxx
source='fg_commands.cxx' object='fg_commands.o' libtool=no \
depfile='.deps/fg_commands.Po' tmpdepfile='.deps/fg_commands.TPo' \
depmode=gcc /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  -I/usr/
loca
l/include -DPKGLIBDIR=\/usr/local/FlightGear/lib/FlightGear\ -g -O2 -c -o
fg_c
ommands.o `test -f fg_commands.cxx || echo './'`fg_commands.cxx
source='fg_init.cxx' object='fg_init.o' libtool=no \
depfile='.deps/fg_init.Po' tmpdepfile='.deps/fg_init.TPo' \
depmode=gcc /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  -I/usr/
loca
l/include -DPKGLIBDIR=\/usr/local/FlightGear/lib/FlightGear\ -g -O2 -c -o
fg_i
nit.o `test -f fg_init.cxx || echo './'`fg_init.cxx
fg_init.cxx: In function `void fgInitView()':
fg_init.cxx:666: no matching function for call to `FGViewer::get_LOCAL ()'
make[2]: *** [fg_init.o] Error 1
make[2]: Leaving directory `/usr/local/source/flightgear/src/Main'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/usr/local/source/flightgear/src'
make: *** [all-recursive] Error 1


regards, Michael



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RE: [Flightgear-devel] Clouds progress : screenshot - SOLVED!

2002-09-18 Thread Michael Basler

Norman,

 From: Norman Vine [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 18, 2002 11:59 PM

 OK attached find a new makefile.am for the clouds3d directory
 that should pick up exgl.c on Windows and hopefully will still
 work on other systems

This finally did the job. Now SimGear + FlightGear compiles under Cygwin.
The display ist not yet what I expect, but this is another story already.

Norman, you have done a marvellous job on this. I wouldn't count the hours
this took to resolve.

Can we get all this into the CVS so I could check it is in place tomorrow?
Thanks a lot.

Regards Michael

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RE: [Flightgear-devel] A real C172 cockpit

2002-07-16 Thread Michael Basler

Curt,

 I poked around for a few minutes but couldn't find a price on a full
 panel package ... did you find one or were you just commenting on the
 individual instrument prices?

Go to the online store any try to buy some of the stuff. Aside the basic
instruments (i/o circuit board, altimeter...), most of the stuff (switches,
cover) is not yet available (they say in fall).

Regards, Michael


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RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Michael Basler

David,

 What we need is conditions in materials.xml; for example, within a
 certain lat/lon rectangle, use a tumbled-down stone building for a
 barn; within another, use a North-American wooden barn; and so on.  We

Splended idea. Besides, it would set us ahead of MS FS, which (AFAIK)
basically does lack such a mechanism.

Regards, Michael

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RE: [Flightgear-devel] FlightXpress article - SuSE 8.0 is an old version

2002-06-06 Thread Michael Basler

Alex,

 I just went round to the SuSE booth and looked on a 8.0 demo computer.
 The packaged version is 0.7.8 which we released last summer, a year ago.
 Although they were mildly embarrassed when I pointed this out to them,

Even if the article still contains some truth, I might write a letter from
a reader like note to make this point clear.

Regards, Michael

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RE: [Flightgear-devel] Re: Parsing Lon/lat strings

2002-06-04 Thread Michael Basler

Hi,

 * Frederic Bouvier -- Tuesday 04 June 2002 07:47:
  PS: I am seeing all your messages as attachment. Is there
 something special
  with your
  mailer or is it me ( or Outlook ) ?

 This feature is brought to you by Micros~1 Outlock.
 It's a normal signed MIME-message, nothing special.

This isn't true. I am using Outlook to read the list, and James' messages
appear as normal signed MIME-messages.

Regards, Michael

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RE: [Flightgear-devel] Re: Parsing Lon/lat strings

2002-06-04 Thread Michael Basler

Melchior,

 And that proves that it is not an Outlook bug? Have you noticed
 that you are
 using MSO IMO, Build 9.0.2416 (9.0.2911.0), while Frederic is using
 MSO Express 6.00.2600.? Again: this is an Outlook bug. Period.

Despite the (irritating) naming, Outlook and Outlook Express are completely
different programs. They use completely different date storage file types
(and I suppose a completely different code base, despite a similar GUI).
Outlook is payware (comes with Office) while OE accompanies Windows/Internet
Explorer.

I was referring to Outlook. I should have checked it's actually OE, though.

Regards, Michael

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RE: [Flightgear-devel] Highres screen shot

2002-06-03 Thread Michael Basler

Erik,

 Could someone confirm that the highres screenshot is still working on
 Win32/Linux? I was in the mood for making another FlightGear poster and
 decided to take some highres snapshots, but it looks like it doesn't
 render the terrain (Irix).

You are right, there seems to be an issue. On a build from today's CVS under
Win32/Cygwin only the panel is shown.

Regards, Michael

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RE: [Flightgear-devel] Building on cygwin...

2002-06-02 Thread Michael Basler


 The cygwin is the lates from the web site with everything installed, I
 can compile/build things with it without any problems. My main problem
 is that plib requires glut to compile / build, which isn't in the cygwin
 installation. I have tried using mesa or freeglut but both of these fail
 to build and seem very broken, a pointer to a version of glut that works
 would be a great help.

1. By default, Cygwin installs only a minimum of packages excluding most of
the development stuff. Check that all these including the OpenGL package are
installed. (Unfortunately I don't have a complete list at hand.) I doin't
have the very latest version, but in my case Glut is included (chek for
glut.h under /usr/include/GL).

2. Do not install any X packages as X comes with its own OpenGL which
interferes with FlightGear stuff.

Otherwise Cygwin works very fine for me.

Regards, Michael

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RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Michael Basler

Arnt,

 Does the magazine ever mention http://eaa.org/ type planes?
 Geek fliers build their planes.  ;-)

No.

 ..how about flight dynamics in the review?

 ..I'm curious; this magazine reviews other sims flight dynamics,
 did they miss all our FDM's?

It's a 1 page review including 4 screen shots. There are no details on
flight dynamics. The author does not even mention/compare different FDMs.

 ..this is Micaels opinion, or the magazine review guy
 talking german and translated into english by Michael?

It's my (of course poor) translation. The magazine is German language
(actually Austria based).

 ..how about getting the text available?  German is ok.

I don't want to put a recent article online as it's a commercial magazine.
But I would be willing to scan and send it to everyone interested via PM.
Those interested just mail me (you're counted already). Unfortunately I lack
time for translating it in full.

Sincerely, Michael

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RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Michael Basler

To all those interested,

I don't know if it's worth the trouble, but I made a scan of the
FlightXpress article plus an ASCII (OCR) version plus an English translation
by myself (given I work as a technical translator for a living I just didn't
want to leave the job to a machine :-).

I will ask the journal for permission, and if they grant it we can put the
stuff onto the FG Website. Should they deny it, I'll send out the files to
those interested via PM.

Sincerely, Michael

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[Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Michael Basler

Dear developers,

I received the June issue of FlightXPress, a German language (actually THE
German language) language journal on Flight simulation
(http://www.flightxpress.de/) today.

To begin with: I've been reading FlightXPress for 2 years now and judge it
as a quite fair journal in general (contrary, for instance, to Computer
Pilot, who seem to write good reviews for good money). (The only real
shortcoming of the journal is bad final correction resulting in way too
numerous misspellings.)

This issue has a one page review on Flightgear written by a Marc Stoering
([EMAIL PROTECTED]) who seems to belong to the editors (not sure about
that). The test was done under Suse Linux 8.0 (which btw., gets good marks.)

Unfortunately the review on FG as such is negative. This are the main
points:

- Old-fashioned overall appearance (4 screenshots delivered, including KSFO
+ C172 panel), not to be compared with state-of-the art simulators

- Very few functions compared to other simulators

- Cockpits from yesterday

- Some good 3D effects (sunset...)

- Bad flight characteristics (sometimes planes react too sensitive,
sometimes too sluggish), much worse than X-Plane

- comparatively good frame rates

- Weather + Scenery disappointing

To be fair, they refer to the project as being free, open-source, multi
platform and sketch the way development is done.

Their summary: FlightGear is for a minority of technically advanced simmers
who are prepared to go into programming only, but not for the normal simmer.

Please: So far this was only a quotation. Don't beat me for it!

To add my personal impression as a user: First, I thought it was a bit
unfair to compare a project run by a handful of enthusiasts to a commercial
package produced my several dozens of paid full-time programmers with the
backing of a company like MS and their ressources. However, I recall a time
when FlightGear was in some respect quite close to the then recent MSFS (and
in some respect even better than it). I think this was around 4 years ago.
It's a matter of fact, that MS has created a real hit with FS2002 on the one
hand side while we might have lost some momentum.

This said, we might perhaps be better off re-thinking a few prorities than
just spitting on the guy who wrote this.

Okay, now you can beat me.

Regards, Michael

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RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-01 Thread Michael Basler

Cameron,

 What version of FG did he review?

That's (unfortunately) not explicitly stated, but from the screenshots I
suppose (based on the panels and the yellow/blue glider) it's 0.7.9. Someone
with Suse 8.0 might want to check what comes bundled.

 I think this is a fair characterization of FlightGear relative to the
 commercial PC flight sim offerings.  We all know the shortcomings of the
 current state of FG, and we're working to remove them -- all of the
 points listed above are being worked on.

:-)

For me as a mostly VFR pilot, the worst field at present is scenery (which
with elevated mesh did pioneer work once). Even a few airports/cities (KSFO,
LAX...) with proper buildings and trees would make a huge difference. I
regret this even more, as a few people started promising work into that
direction and got reasonable results, thus there doesn't seem to be a no-go.

 The main difference between FG and most other flight sims is that we're
 cross-platform, which takes a fair amount of work that these commercial
 outfits don't have to deal with.  I hope the review made note of that.

Yes, this point is clearly stated.

 But anyway, no press is bad press, IMO.  Maybe some people will read the
 review and want to help out -- I'm pretty sure the commercial flight
 sims can't say that.  ;-)

Unfortunately, this is only half true.  The number of add-on developers is
strongly dependent on the potential of a simulator. With FS2000, which was
horrible performace-wise, the numer of add-ons considerably dropped over
time.

FS2002 has such a potential that scenery/aircraft designers etc. are legion
now. Some people even have the opinion the add-ons make most of the value of
it. This includes developments like Pete Dawson's FSUIPC.dll which go pretty
deep into the base software. I still think it would be cool if we could find
a way to build a bridge for those guys to make their work available to us
(while I agree we should be careful to avoid licence conflicts).

Sincerely, Michael

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AW: [Flightgear-devel] enormous exe

2002-05-30 Thread Michael Basler

Keith,

 Something I've been wondering about.  
 The program that comes with the
 downloadable binary is about 4 megs.  
 The program that is built from cvs

The exe produced via CVS has numerous debugging information. Use

strip fgfs.exe

to cut it down to normal size. (BTW, this is in the manual.)

Regards, Michael

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AW: [Flightgear-devel] fgfs-base-0.7.10.zip

2002-05-15 Thread Michael Basler

Curt,

I think we should provide a .zip file for Win users. There sure are tools
for unpacking .tar.gz under Windows but it's just that: zip is for Win
what tar is for Unix. XP comes with native .zip support.

This said, I just packed an fgfs-base-0.7.10.zip, however I lack the
webspace for an upload either. But I'd be willing to upload it someplace.
Could you give me temporary write access to a certain place for ftp or
perhaps tell me an appropriate place for anon ftp?

Sincerely, Michael

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AW: [Flightgear-devel] Problem with final linking - Solved!

2002-04-23 Thread Michael Basler

Norman,

 Since 'X' has just VERY recently been added as an option to the
 Cygwin Installer the fallout from this has not hit the Cygwin list yet
 and having been 'toasted' once there over this issue I am hesitant
 to bring it up again

 So I have a suspicion that we will have to find our own way around
 this issue or we might have to run an X Server just to develop FGFS
 in a 'standard' Cygwin enviroment :-(

I don't expect anyone to deal with running FlightGear under Cygnus' X,
right? Besides, this sure isn't worth a lot of trouble with the Cygwin gang.
We just should keep in mind there's a problem and add a note in the proper
places (I'll do so in the next version of the Getting Started).

Sure, a better solution might be having the configure scripts detecting X
being installed in conjunction with Cygwin and spitting a corresonding
message. It souldn't be too hard (I recall at least the PLIB configure
script noted the X libs being found as such).

Regards, Michael

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[Flightgear-devel] Problem with final linking

2002-04-22 Thread Michael Basler

Hi,

could any one tell me why the most recent CVS of PLIB/Simgear/FlightGear
from today does not do the final linking? I don't recall having seen this on
the list before?

This is (a recently updated) Cygwin under Win XP.

Thanks and
Regards, Michael

--
make[2]: Entering directory `/usr/local/source/flightgear/src/Main'
c++ -DPKGLIBDIR=\/usr/local/FlightGear/lib/FlightGear\ -g -O2 -L/usr/local
/lib
 -o fgfs  main.o fg_commands.o fg_init.o fg_io.o fg_props.o fgfs.o globals.o
log
ger.o options.o splash.o viewer.o viewmgr.o location.o
../../src/Aircraft/libAir
craft.a ../../src/ATC/libATC.a  ../../src/Autopilot/libAutopilot.a
../..
/src/Cockpit/libCockpit.a   ../../src/Cockpit/built_in/libBuilt_in.a
../../s
rc/Controls/libControls.a   ../../src/FDM/libFlight.a
../../src/FDM/Ba
lloon/libBalloon.a  ../../src/FDM/JSBSim/libJSBSim.a
../../src/FDM/YA
Sim/libYASim.a  ../../src/FDM/JSBSim/filtersjb/libfiltersjb.a
../../src/FDM/La
RCsim/libLaRCsim.a  ../../src/FDM/UIUCModel/libUIUCModel.a
../../src/GUI/li
bGUI.a  ../../src/Model/libModel.a  ../../src/Navaids/libNavaids.a
../../sr
c/Scenery/libScenery.a  ../../src/Sound/libSound.a
../../src/Airports/libAi
rports.a ../../src/Network/libNetwork.a
../../src/NetworkOLK/lib
NetworkOLK.a../../src/Objects/libObjects.a  ../../src/Time/libTime.a
../../s
rc/WeatherCM/libWeatherCM.a
../../src/Input/libInput.a  -lsgroute -lsgsk
y -lsgephem -lsgtiming -lsgio -lsgscreen-lsgmath -lsgbucket -lsgdebu
g -l
sgmagvar -lsgmisc -lsgxml   -lsgserial  -lplibpu -lplibfnt -
lpli
bnet -lplibssg -lplibsg -lmk4 -lz   -lpthread -lm  -lglut32 -lgl
u32
-lopengl32 -luser32 -lgdi32 -lplibsl -lplibsm -lwinmm -lplibul -lm
Warning: resolving _glBlendFunc by linking to _glBlendFunc@8
Use --enable-stdcall-fixup to disable these warnings
Use --disable-stdcall-fixup to disable these fixups
Warning: resolving _glPopAttrib by linking to _glPopAttrib@0
Warning: resolving _glPushAttrib by linking to _glPushAttrib@4
Warning: resolving _glDisable by linking to _glDisable@4
Warning: resolving _glPopMatrix by linking to _glPopMatrix@0
Warning: resolving _glOrtho by linking to _glOrtho@48
Warning: resolving _glPushMatrix by linking to _glPushMatrix@0
Warning: resolving _glPixelStorei by linking to _glPixelStorei@8
Warning: resolving _glMatrixMode by linking to _glMatrixMode@4
Warning: resolving _glViewport by linking to _glViewport@16
Warning: resolving _glGetIntegerv by linking to _glGetIntegerv@8
Warning: resolving _glLoadIdentity by linking to _glLoadIdentity@0
/usr/local/lib/libsgscreen.a(screen-dump.o): In function
`sg_glDumpWindow(char c
onst *, int, int)':
/usr/local/source/simgear/simgear/screen/screen-dump.cxx:84: undefined
reference
 to `glFinish'
/usr/local/source/simgear/simgear/screen/screen-dump.cxx:86: undefined
reference
 to `glReadPixels'
/usr/local/lib/libsgscreen.a(tr.o): In function `trEndTile(_TRctx *)':
/usr/local/source/simgear/simgear/screen/tr.cxx:404: undefined reference to
`glF
lush'
/usr/local/source/simgear/simgear/screen/tr.cxx:418: undefined reference to
`glR
eadPixels'
/usr/local/source/simgear/simgear/screen/tr.cxx:437: undefined reference to
`glR
eadPixels'
/usr/local/lib/libsgscreen.a(tr.o): In function `trRasterPos3f(_TRctx *,
float,

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AW: [Flightgear-devel] Problem with final linking

2002-04-22 Thread Michael Basler

Marcel,

 You have exactly the same errors on screen as I reported friday in my
 openGL question :-) It seems to be a cygwin related problem.

Thank for keeping an eye on it.

I returend from opengl 1.1.06 to 1.1.05, but this did not yet help either.

Norman, I think you have close relations  to the cygwin crew. Could you
have a look upon this? Thanks a lot.

Regards, Michael

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AW: [Flightgear-devel] Problem report on release 0.7.9

2002-02-23 Thread Michael Basler

Hi,

For what it's worth: I made an extended test of several German/Austrian
airports after installing the most recent CVS version including Curt's
patch. These are the results:

Working (no mishap):

EDDM
LSZR
EDDS
EDDN
LOWI
LIBP
LSZS
LSPM

These require scenery packages e000n40 + e010n40. All these work fine. They
even include some quite spectacular airports like LSZS, LSPM with
considerably tilted runways.

On the other hand, the couple

CL77
LOWI

still does not work by producing a mishap. There must be something special
about them.  At least I know LOWI situated in a valley does not have a
strongly tilted runway. This is even more a pity as LOWI is quite a famous
and spectacular approach (I once had a chance to do it in a real simulator
:-).

Finally: Dave, your textured C172 is highly welcome. While I fortunately did
not have to see it from the inside most of the time, I hated that glider.

Sincerely, Michael

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AW: AW: [Flightgear-devel] FG/Opengc Interface

2002-02-23 Thread Michael Basler

Erik,

 It looks like the .sf.net domain sometimes doesn't work.
 Try uding opengc.sourceforge.net instead.

...which does not work either :-( But thanks for the hint, anyway. I'll try
again later; it should return sometime.

Regards, Michael

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[Flightgear-devel] Problem report on release 0.7.9

2002-02-22 Thread Michael Basler

Hi,

I just received a problem report from a German user on the released version
0.7.9 which I - unfortunately - was able to confirm in part.

1. Start at CL77 Santa Cruz leads to an immediate crash.

2. He reported a crash at Munich EDDM at start (e010n40 installed) which I
could not confirm.

3. However, Start at Innsbruck LOWI gave me an immediate crash, too.

BTW, starting from Munich I was not unable to see the alps. I did not fly
for long, but I know they can be seen in MSFS shortly after the start (given
proper visibility settings).

This is the released Windows binary 0.7.9 (which shouldn't matter, though)
and the default Cessna 172.

So, something seems to go wrong here. I recall a discussion on crash issues
on airports other than KSFO on the list, but thought that would have been
solved. I talked to Martion Spott, and he at least confirmed the problem
with the Cessna in LOWI.

Regards,
Michael

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[Flightgear-devel] Problem report on release 0.7.9

2002-02-22 Thread Michael Basler

Hi,

I just received a problem report from a German user on the released version
0.7.9 which I - unfortunately - was able to confirm in part.

1. Start at CL77 Santa Cruz leads to an immediate crash.

2. He reported a crash at Munich EDDM at start (e010n40 installed) which I
could not confirm.

3. However, Start at Innsbruck LOWI gave me an immediate crash, too.

BTW, starting from Munich I was not unable to see the alps. I did not fly
for long, but I know they can be seen in MSFS shortly after the start (given
proper visibility settings).

This is the released Windows binary 0.7.9 (which shouldn't matter, though)
and the default Cessna 172.

So, something seems to go wrong here. I recall a discussion on crash issues
on airports other than KSFO on the list, but thought that would have been
solved. I talked to Martion Spott, and he at least confirmed the problem
with the Cessna in LOWI.

Regards,
Michael

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AW: [Flightgear-devel] Problem report on release 0.7.9

2002-02-22 Thread Michael Basler

John,
...
  3. However, Start at Innsbruck LOWI gave me an immediate crash, too.

 OK. Has the NTSB been called to the scene[s], yet?

At least in Germany they do not handle software-related crashes, though...

To make it clear: The program starts with a crash already. Reset results in
the same situation.

So, can anyone confirm these or is it just me or Martin or that other guy
who asked...? BTW, according to him there are more of these dangerous
places. In case we'll be proven right I foresee more to follow in
complaining.

Regards, Michael

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AW: [Flightgear-devel] compiled binaries for 0.7.9

2002-02-18 Thread Michael Basler

Curt,

 Norman has resigned from the FlightGear project for now ... :-(

Bad news...

  I've put a Cygwin compiled one up at
 
  http://www.nottingham.ac.uk/~eazdluf/fgfs-win32-bin-0.7.9.zip
 

Curt, can we have an accompanying *.zip file of the base package for Win
users this time? I am convinced there are several of them who never heard
about .tar and .gz let alone what to do with it. Moreover, the free Windows
unpacker knowing about .tar.gz I suggested in the manual does cost money now
(there are sure alternative, but still).

In case you run into problems just tell me and I'll re-pack it.

Regards, Michael

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AW: [Flightgear-devel] Another documentation correction

2002-02-14 Thread Michael Basler

Andy,

 Oh, and a pedantic comment about the text: the use of the latin e.g.
 in the middle of English sentences is frowned upon as a matter of
 style.  In almost all cases, the colloquial for example will work
...

Thanks a lot. I'll print and keep this for future reference.

BTW, we sure wouldn't mind a native English co-author to the Guide. I am
sure the core developers have better to do, but just in case someone is
lurking. I can't hide I am an amateur only :-(

Regards, Michael

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AW: [Flightgear-devel] Gallery

2002-02-14 Thread Michael Basler


 On Thursday 14 February 2002 04:11 pm, John Check wrote:
  There are two pictures of the OpenGC glass cockpit project running
  with FlightGear at the FlightGear gallery page now:
 
  http://www.flightgear.org/Gallery/
 
  Curt.

 Now *thats* cool

Yes, it is.

According to the picture, it IS possible to have FG + OpenGC running on the
same machine (obviously at least one person had it :-). I always was under
the impression this requires 2 networked machines.

Perhaps someone could put together a simple readme for getting this running
after the release? (Or is it somewhere and I overlooked it.)

Thanks, Michael

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AW: [Flightgear-devel] plib can't find GL/gl.h

2002-02-12 Thread Michael Basler

Dear  Richard,

 I seem to remember that Cygwin does, or used to, leave the OpenGL
 headers in a tar.gz file in the root cygwin directory, which you then
 need to unpack manually.
 There is a readme in there as well explaining why, I can't remember the
 reason off the top of my head.

I did a complete clean install of Cygwin over X-mas after turning to Win XP.
I did not need to unpack anything manually. Just make sure you've installed
the Graphics package which includes OpenGL. Plus, perhaps you want top
check if you've got the most recent installer.

Best regards, Michael

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[Flightgear-devel] key bindings

2002-02-12 Thread Michael Basler

First: While updading documentation (Getting Started/Short reference) I
acknowledged the effort of having keyboard.xml now (instead of the former
mess in input.cxx). Could we remove the remaining very few bindings, too...?

Question: What the heck is Ctrl-R = Toggle winding-ccw?

Remark: Couldn't we bind F1 to the help (i.e. the help index page) as nearly
all programs do? At present F1 is load flight which could go either to
Shift-F1 or (preferred) to something different (I think f as well as F
are still free).

Regards, Michael

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[Flightgear-devel] Problem with help system

2002-02-12 Thread Michael Basler

There seems to be a minor problem with the help system in the recent CVS
version.

After proper editing, webrun.bat, when invoked manually, opens Internet
Explorer with the index.html page as it should. However from within the
program's help menu I get Help started in Netscape window and nothing more
happens.

I recall we had this long before, but I also recall it was resoled at some
point. Any ideas?

This is Win XP with yesterday's CVS of PLIB/SimGear/FlightGear/Base. The
relevant lines in webrun.bat are

---
rem or you can set HELP_DOC to a local file at a certain place
set FG_HELP_DOC=g:\cygwin\usr\local\flightgear\Docs\index.html

rem choose your browser
rem c:\Program Files\Netscape\Communicator\Program\netscape  %FG_HELP_DOC%
C:\Programme\Internet Explorer\iexplore  %FG_HELP_DOC%
---

Regards, Michael

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AW: [Flightgear-devel] Problem with help system

2002-02-12 Thread Michael Basler

Sorry for insisting on this, but it's a feature which seems to be broken (at
least for me):

Could somone under Windows check if he's able to open the help index page in
IE via the help menu entry in FlightGear? In this case I'll check what's
wrong with my system. Otherwise someone might want to have a look into the
code.

As I said, webrun.bat itself works fine after proper editing.

Regards, Michasel

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AW: [Flightgear-devel] Problem compiling recent Simgear CVS

2002-01-20 Thread Michael Basler

 -Ursprungliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]Im Auftrag von Julian Foad

 Until this is fixed properly, you can fix this by adding the line:

 AC_PREREQ(2.13)

 at the beginning of configure.in, just after the dnl ... lines
 which are comments.  At least, this works for me.

One million thanks, Julian, this fixed the case for me. Same goes for
FlightGear, as I detected a few minutes later.

Could someone responsible (Curt, Dave...) fix this in the CVS? Thanks a
lot.

Regards, Michael

--
Michael Basler, Jena, Germany
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  http://www.geocities.com/pmb.geo/




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AW: [Flightgear-devel] FlightGear TLE

2002-01-15 Thread Michael Basler

I like the new icon. As windows can't use png files directly as icons, I
converted it into a format Windows can use:

http://www.geocities.com/pmb.geo/fgfs-jims-icon.ico

Have fun!
Michael

--
Michael Basler, Jena, Germany
[EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/


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