Re: [Flightgear-devel] [PATCH] shutdown engine on fuel shortage

2006-03-19 Thread Markus Barenhoff
· AJ MacLeod [EMAIL PROTECTED] wrote:

 On Saturday 18 March 2006 23:34, Jon S. Berndt wrote:
 Markus - I've got your patch. I hope to take a look and implement this
 shortly - might be a day or two. Email me if I forget.

 I've quite possibly missed something - but was pretty sure (and others have 
 also confirmed) that this functionality is already present in JSBSim?

 I didn't do anything fancy with the Lightning regarding fuel handling, and 
 its 
 engines stopped when there was no fuel left in any of the tanks (all too 
 common an occurrance with the Lightning IRL too :-)


mmm as far as i understood the code the variable Starved is supposed to
be set true, if there is not enough fuel. the only place where this
variable is set, was in FGEnginge::ConsumeFuel(). The the function
simply returned if TanksWithFuel==0, without setting Starved anywhere ... 

cu markus

-- 
Markus Barenhoff - phone: +49-40-39991368 - cell: +49-173-7215776
Stellinger Chaussee 26c - D-22529 Hamburg - Germany - Earth
url: http://www.alios.org/ -  mail: [EMAIL PROTECTED]
pgpkey: 0xAE7C7759 fp: 79 64 AA D9 B7 16 F5 06  6A 88 5F A9 4D 49 45 BB


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[Flightgear-devel] Carrier Stuff

2006-03-19 Thread Vivian Meazza
Hi,

We now have some more eye candy in our carrier models: working catapult
strop, holdback, and JBDs (Jet Blast Deflectors). The catapult tracks have
also been lengthened to tae into account the new locations of the holdbacks
on the Seahawk and A4F. Some screenshots:

http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk-JBD.jpg 
http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk-JBD.jpg 
http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk-on-cat.jpg 
http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk_strop.jpg 
http://myweb.tiscali.co.uk/vmeazza/FlightGear/catapult_bridle-drop1.jpg 

You can see the strop dropping away from the aircraft on launch.

The last 3 screen shots were produced by Gerard Robin.

All JBDs work together, this is technically incorrect, and JBD #3 interferes
with cat #4. For this reason JBD #3 is inactivated atm. Mathias and I are
working on this. We should have the JBD raised only for the active cat in
due course.

Vivian



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Re: [Flightgear-devel] Carrier Stuff

2006-03-19 Thread Georg Vollnhals

Vivian Meazza schrieb:

Hi,

We now have some more eye candy in our carrier models: working catapult
strop, holdback, and JBDs (Jet Blast Deflectors). The catapult tracks have
  

To the carrier team:

thank you very much for your phantastic work and improvements. The 
screenshots look very promising.

Will try it this evening!
Regards
Georg EDDW


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Re: [Flightgear-devel] Possible FG Bug

2006-03-19 Thread Georg Vollnhals

Thank you (Melchior?),
after an actual new CVS build and data download all works right with the 
GUI styles :-)

Georg EDDW


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[Flightgear-devel] FG multiplayer

2006-03-19 Thread Justin Smithies
Ok trying out this multiplayer stuff and im connecting like this.

--multiplay=out,10,mpserver02.flightgear.org,5002 
--multiplay=in,10,192.168.1.3,5002

Can somebody humour me and put there aircraft on runway 16 at EGPD.
Just so i can see if i can actually see the other aircraft and that my 
firewall is correctly open.
I'll leave my aircraft on runway 24 @ EGPD so i can see the other end.

Thanks in advance for your help,
Justin Smithies


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[Flightgear-devel] Re: Possible FG Bug

2006-03-19 Thread Melchior FRANZ
* Georg Vollnhals -- Sunday 19 March 2006 12:37:
 Thank you (Melchior?),

For what? You used an obsolete, half-updated CVS version and it didn't
work. You updated (what you should have done before complaining in the
first place) and it worked. Old story. Never gets boring.  :-}

I only fixed the crash that people with broken installations would see.
(And they almost deserved it.)

m.


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[Fwd: Re: [Flightgear-devel] Re: Possible FG Bug]

2006-03-19 Thread Georg Vollnhals



 Original-Nachricht 
Betreff:Re: [Flightgear-devel] Re: Possible FG Bug
Datum:  Sun, 19 Mar 2006 14:41:45 +0100
Von:Georg Vollnhals [EMAIL PROTECTED]
An: flightgear-devel@lists.sourceforge.net
Referenzen: 	[EMAIL PROTECTED] [EMAIL PROTECTED] 
[EMAIL PROTECTED]




Melchior FRANZ schrieb:

* Georg Vollnhals -- Sunday 19 March 2006 12:37:

Thank you (Melchior?),


For what? You used an obsolete, half-updated CVS version and it didn't
work. You updated (what you should have done before complaining in the
first place) and it worked. Old story. Never gets boring.  :-}

I only fixed the crash that people with broken installations would see.
(And they almost deserved it.)

m.

Melchior, that is *not* true! This is always the first thing I do when 
there is a fault.
I updated last week *every* day as I had holidays and was at home, the 
last update before my *possible* error report was some hours old.

What was the fault or not, I don't know.
It is true, I did not now the new command feature, but it did not work 
until my last CVS update this morning. And it was always SimGear, 
FlightGear and FlightGear data CVS updates.


The only reason might be a wrong local update, I build a complete 
*fresh* update this morning what always means big work.


Otherwise I update (under Cygwin) with cvs update -d -P

Thank you anyway :-)
Regards
Georg




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[Flightgear-devel] Re: [Fwd: Re: Possible FG Bug]

2006-03-19 Thread Melchior FRANZ
* Georg Vollnhals -- Sunday 19 March 2006 14:43:
*  Melchior FRANZ schrieb:
  You used an obsolete, half-updated CVS version and it didn't
  work. You updated (what you should have done before complaining in the
  first place) and it worked.

 Melchior, that is *not* true! This is always the first thing I do when 
 there is a fault.

Well, sorry then. But I didn't change anything between your crash and your
success. The fix was for a different problem: a crash that would happen
if a /sim/gui/ node didn't exist. And that one existed since ages and does
still (preferences.xml), so this can neither explain your problem, nor your
later success. Anyway, the important thing is that it works again.  :-)

m.


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Re: [Flightgear-devel] Re: Possible FG Bug

2006-03-19 Thread Georg Vollnhals

Melchior FRANZ schrieb:

* Georg Vollnhals -- Sunday 19 March 2006 12:37:

Thank you (Melchior?),


For what? You used an obsolete, half-updated CVS version and it didn't
work. You updated (what you should have done before complaining in the
first place) and it worked. Old story. Never gets boring.  :-}

I only fixed the crash that people with broken installations would see.
(And they almost deserved it.)

m.

Melchior, that is *not* true! This is always the first thing I do when 
there is a fault.
I updated last week *every* day as I had holidays and was at home, the 
last update before my *possible* error report was some hours old.

What was the fault or not, I don't know.
It is true, I did not now the new command feature, but it did not work 
until my last CVS update this morning. And it was always SimGear, 
FlightGear and FlightGear data CVS updates.


The only reason might be a wrong local update, I build a complete 
*fresh* update this morning what always means big work.


Otherwise I update (under Cygwin) with cvs update -d -P

Thank you anyway :-)
Regards
Georg


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RE: [Flightgear-devel] [PATCH] shutdown engine on fuel shortage

2006-03-19 Thread Jon S. Berndt
The patch has been incorporated into JSBSim and has been committed to JSBSim
CVS. Thanks, Markus.

Jon



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[Flightgear-devel] Accepted flightgear 0.9.9-2 (source i386) (fwd)

2006-03-19 Thread Vassilii Khachaturov
Since various people were talking about the debian package on the
flightgear lists, I'm taking the liberty to crosspost the notification
from the debian packaging system here.

Vassilii

-- Forwarded message --
Date: Sun, 19 Mar 2006 06:17:13 -0800
From: Ove Kaaven [EMAIL PROTECTED]
To: debian-devel-changes@lists.debian.org
Subject: Accepted flightgear 0.9.9-2 (source i386)

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Format: 1.7
Date: Sun, 19 Mar 2006 06:47:39 -0500
Source: flightgear
Binary: flightgear
Architecture: source i386
Version: 0.9.9-2
Distribution: unstable
Urgency: low
Maintainer: Ove Kaaven [EMAIL PROTECTED]
Changed-By: Ove Kaaven [EMAIL PROTECTED]
Description:
 flightgear - Flight Gear Flight Simulator
Closes: 356598
Changes:
 flightgear (0.9.9-2) unstable; urgency=low
 .
   * Apply patch from Martin Michlmayr and upstream CVS for
 g++ 4.1 build failure. Closes: #356598.
 (Martin also reported a link failure, but I see no reason
 that should happen in a clean build, and upstream doesn't
 seem to have had that kind of issue either, so he probably
 just got a misbuild from his experimentations.)
   * Build-Depend on libalut-dev, and simgear 0.3.9-3.
Files:
 7a6fac8a96423ddf6be4409838998798 812 games extra flightgear_0.9.9-2.dsc
 5b31c8d837baad8974a83eacc50a3fa8 20292 games extra flightgear_0.9.9-2.diff.gz
 c7bf76ced4aa9d170ad4eb86b804e0ce 1739060 games extra 
flightgear_0.9.9-2_i386.deb

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.2 (GNU/Linux)

iD8DBQFEHVW1A+GMa4PlEQ8RAhJgAJ4kGA5NOMVDKhGaaDkGppFU7N/VrgCgziK7
9uFiWYAWPB6tBciHVD1I4D4=
=LCli
-END PGP SIGNATURE-


Accepted:
flightgear_0.9.9-2.diff.gz
  to pool/main/f/flightgear/flightgear_0.9.9-2.diff.gz
flightgear_0.9.9-2.dsc
  to pool/main/f/flightgear/flightgear_0.9.9-2.dsc
flightgear_0.9.9-2_i386.deb
  to pool/main/f/flightgear/flightgear_0.9.9-2_i386.deb




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Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Vassilii Khachaturov
 Multiplayer is only for airplanes, not for helicopters. Just look

:-))

 at the list of transferred properties in MultiPlayer/multiplaymgr.cxx.
 No rotors there -- nothing helicopter related, but lots of other stuff.

Yes, you are right, no /rotors/... there. Can you (or whatever other
patching powers that be that are responsible for the MultiPlayer/...
stuff (Mathias?)) please add the helicopter properties to the list in the
CVS? Note that, following the last packet format change, the server will
not have to be updated when you do it.

V.



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[Flightgear-devel] THANKS for everyone who contributed to the AI-based MP smoothing!

2006-03-19 Thread Vassilii Khachaturov
Yesterday I finally got time to try out the new AI-based smoothing
of the multiplayer aircraft. (You may have noticed this from the relevant
bug reports). The (relatively minor) bugs aside, the way it is now
is an amazing improvement (over the old (jerky) movement), and will be one
of the crown jewels of the next fg release IMHO. Thanks to everyone
who contributed to this feature development/testing/debugging/... !

As a consequence of the feature, maybe the 10Hz update frequency we
suggest at the moment for the --multiplay option
in README.multiplayer can be lowered (or is it no longer a perceived
problem with the current server's policy of only relaying the traffic
packets from the local area)?

V.



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[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Vassilii Khachaturov -- Sunday 19 March 2006 16:22:
 Yes, you are right, no /rotors/... there. Can you (or whatever other
 patching powers that be that are responsible for the MultiPlayer/...
 stuff (Mathias?)) please add the helicopter properties 

I let the MP masters do that if they feel like it. I just wonder what
we are going to do with n1 and n2 for 10 turbines. Will these 20
properties somehow affect MP animations? Ideally, it should be up to
the aircraft to decide which properties it sends, but it looks as if
this is planned.

m.


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Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Mathias Fröhlich
On Sunday 19 March 2006 16:37, Melchior FRANZ wrote:
 * Vassilii Khachaturov -- Sunday 19 March 2006 16:22:
  Yes, you are right, no /rotors/... there. Can you (or whatever other
  patching powers that be that are responsible for the MultiPlayer/...
  stuff (Mathias?)) please add the helicopter properties

 I let the MP masters do that if they feel like it. I just wonder what
 we are going to do with n1 and n2 for 10 turbines. Will these 20
 properties somehow affect MP animations? Ideally, it should be up to
 the aircraft to decide which properties it sends, but it looks as if
 this is planned.
Yes, I fully agree.

That n* where just there when I got the prevous attempts to transmit some 
properties.

I did not (yet?) get to the point where this is negotiated with the aircraft 
configuration.
There is also something missing for that. Oliver Schröder had some very nice 
ideas and partly code for the protocol together with his server 
implementation. So the protocol would negotiate property-id's with the feeder 
flightgear instance. That way we could even eliminate this current 
'hardcoding'.

I was waiting for his code to integrate this stuff then. Sadly I have not 
heared much from him during the past few weeks.

Also we have since a few weeks again and again a 'pending release' , I wanted 
initially just have a more or less stable packet format established before we 
push out a next release.

Melchior,
I wonder why the bo is not able to fly without properties :).
Seriously: Which ones do you need?

greetings

 Mathias



-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]


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[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Mathias Fröhlich -- Sunday 19 March 2006 16:51:
 I wanted initially just have a more or less stable packet format
 established before we push out a next release.

That's understandable.



 I wonder why the bo is not able to fly without properties :).

Oh, it *is* flyable. Too well in fact. And that's the problem.
The real one wouldn't fly with only one rotor blade. (Although
one-blade helicopters exist -- the Bo102 and the Bo103 had only
one!) (BTW: it's not only one blade, but all four blades on the
same spot.)



 Seriously: Which ones do you need?

Oh, *lots*. It really depends on how many are acceptable. There's
only one helicopter, so it should probably not use up too many.
Crucial are:

  rotors/main/rpm
  rotors/tail/rpm

This will get standing rotor, rotor disk and sound(?) right. But it
won't move the single (non-rotor-disk) blades, and won't bend/flap
them (looks cheesy on parked/starting helicopter). For this we'd
currently need:

  rotors/main/blade1_pos
  rotors/main/blade2_pos
  rotors/main/blade3_pos
  rotors/main/blade4_pos

  rotors/main/blade1_flap
  rotors/main/blade2_flap
  rotors/main/blade3_flap
  rotors/main/blade4_flap

  rotors/tail/blade1_pos
  rotors/tail/blade2_pos

For MP we should really only transmit blade position, flap, and
incidence angle once and use that for all blades, but for that we'd
need nasal, and MP aircraft don't have nasal yet (except on my disk,
and only once per MP model, not per instance). And the question is
if the blade positions are transmitted often enough at all to look
acceptable. Nice to have but only about as necessary as the tail
hook would be the doors, and the variant. But those depend very
much on the model and wouldn't be usable by other helicopters, so
I'd leave that for now. These are mostly cosmetics and not really
worth it:

  rotors/main/blade1_incidence
  rotors/main/blade2_incidence
  rotors/main/blade3_incidence
  rotors/main/blade4_incidence

  rotors/tail/blade1_incidence
  rotors/tail/blade1_incidence

Note also, that the rotor names depend on the bo105 settings and
aren't necessarily usable by other helicopters. But this is good
enough until the aircraft are responsible for their properties.

In other words, the first two groups would be nice for now, but could
be reduced to just 5 with some nasal support (which we don't have
currently).

m.


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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
 Report in follow ups any errors or problems you might encounter.

I tried to use the aoss wrapper library to have teamspeak (that uses OSS)
to co-exist with other sound producers on my machine (such as Flightgear).
Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there,
here's what the ALSA_OSS_DEBUG=1 gave me:
/home/vassilii/junk/TeamSpeak2RC2/TeamSpeak.bin
Opened PCM dsp0 for stream 0 (result = 0)
Opened PCM dsp0 for stream 1 (result = -22)
open(/dev/dsp, 2, 1074853148) - 17
ioctl(17, SNDCTL_DSP_RESET)
ioctl(17, SNDCTL_DSP_SETDUPLEX)
ioctl(17, SNDCTL_DSP_GETCAPS, 0x43eff168) - [12800]
ioctl(17, SNDCTL_DSP_SETFRAGMENT, 0x43eff16c[3000c])
ioctl(17, SNDCTL_DSP_SETFMT, 0x43eff168[16]) - [16]
ioctl(17, SNDCTL_DSP_CHANNELS, 0x43eff178[1]) - [1]
ioctl(17, SNDCTL_DSP_SPEED, 0x43eff16c[22050]) - [22050]
dsp ioctl error = -22
close(17) - 0

(The dmix-enabling .asoundrc is attached, it does work when I
use multiple non-TS clients together :-), albeit it's a bit cheesy
(e.g., when an mplayer is started standalone on a crunching video,
the sound is choppy if the .asoundrc is there).

A kind soul over at the Teamspeak IRC channel pointed me over to
http://gentoo-wiki.com/HOWTO_ALSA_and_TeamSpeak_on_amd64
but the symptoms described there didn't fully match (as
I don't have period_time or period_size set in my .asoundrc,
grep period /usr/share/alsa/alsa.conf gives no matches either,
and I don't have an /etc/asound.conf at all). I didn't try
to see if the alsa-oss patch they detail might work nevertheless;
anyway, out of the box, I find it impossible to use TS *and*
sound-enabled FG on the same machine with a cheesy audio card
without hardware mixing support (like mine) at the same time.
Maybe I should wait until ts begin using asound on linux...
or maybe somebody could create an H323-based open solution
to use instead, by just configuring some existing servers out there
(I hope there are some) --- since gnomemeeting, e.g., does have
a native ALSA backend.

Vassilii



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Martin Spott
Julien Pierru wrote:

 I added a Teamspeak server on my machine. [...]

Regarding the information I managed to gather, Teamspeak is commercial
software and the sound is considered to be of noticeable lower quality
compared with known VoIP setups.

I know I won't prevent people from using their favourite communication
tools, but if the above information is correct then I personally think
Teamspeak should _not_ be blessed by _any_ sort of officially stated
relation to the FlightGear project.

Regards,
Martin.
-- 
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--


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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
I recognize that Teamspeak is not perfect(it is free by the way) but so far this is the only real mean of voice communication we have. This is definitely not what we want to officially use in the future, but in the mean time it is a decent alternative, or until someone directs me to a more performant tool.
Julien


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
  I added a Teamspeak server on my machine. [...]

 Regarding the information I managed to gather, Teamspeak is commercial
 software and the sound is considered to be of noticeable lower quality
 compared with known VoIP setups.

 I know I won't prevent people from using their favourite communication
 tools, but if the above information is correct then I personally think
 Teamspeak should _not_ be blessed by _any_ sort of officially stated
 relation to the FlightGear project.


I fully agree with the above, and think that we should have our own GPL
voice communication capability within FG. However, I find it all right
to try out flying and talking via such an application (even if it is
only free as in beer and not free as in freedom), in order to
realize exactly what our requirements for the voice comm features
should be. Hadn't Julien initially said that he had set up the server
for this testing only, I wouldn't have bothered using it.

Vassilii



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
Exactly Vassilii that was the idea as a testing tool for what we will need to either find or develop to use with FG.We have to start somewhere.Julien.


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
  until someone directs me to a more
 performant tool.

You've asked for it, so please excuse me... Try looking
at the asterisk.org open source PBX; it will work with
existing clients (such as Gnomemeeting) and it'll be
possible to use open source libs to connect to it from
within FG or a companion application if we so choose.

I have really no idea how large your setup hassle is going
to be, how much of a resource hog the server will be relatively
to the TeamSpeak, etc.

V.



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[Flightgear-devel] 737 model

2006-03-19 Thread Jon S. Berndt
I noticed that the 737 model (the flight model definition file) differs from
the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The
changes need to go to the source, else they risk being eventually lost. I'm
not sure which is more recent.

Jon



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
First problem with it, it doesn't run on windoze by the look of itNot that I am running windoze but most FG users do.Julien.


Re: [Flightgear-devel] 737 model

2006-03-19 Thread Vassilii Khachaturov
 I noticed that the 737 model (the flight model definition file) differs from
 the one in JSBSim CVS. Did someone edit the copy in FlightGear CVS? The
 changes need to go to the source, else they risk being eventually lost. I'm
 not sure which is more recent.

Are you talking about the data/Aircraft/737*/Models/*xml files?
I am not the one who changed them, but I must say, that, while I
was aware that the source/src/FDM/JSBSim subdirs are all coming
from the JSBSim CVS and should be updated there, the data/...
thing is new to me. Maybe you should add a banner to each file you
have there, or maybe such banner should be added on the next
JSBSim-FG import, to each file, signifying the way the bugs/patches
should go?

Vassilii



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
 First problem with it, it doesn't run on windoze by the look of itNot
 that I am running windoze but most FG users do.

Who? Asterisk?? But you only need to set it up at the server, the windows
clients with voip capabilities are plenty. Also for the Macs.
BTW, I've just learned that gnomemeeting has changed its name and is
now called ekiga, integrating both H323 and SIP capabilities;
I'm going to upgrade my version now :-)

V



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RE: [Flightgear-devel] 737 model

2006-03-19 Thread Jon S. Berndt
 Are you talking about the data/Aircraft/737*/Models/*xml files?
 I am not the one who changed them, but I must say, that, while I
 was aware that the source/src/FDM/JSBSim subdirs are all coming
 from the JSBSim CVS and should be updated there, the data/...
 thing is new to me. Maybe you should add a banner to each file you
 have there, or maybe such banner should be added on the next
 JSBSim-FG import, to each file, signifying the way the bugs/patches
 should go?

Sorry - the data path prefix may be my own. There just seems to be
significant differences in the two 737 models and I'm not sure why. I am
referring to the Aircraft/737-300/737.xml file.

Jon



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[Flightgear-devel] Hotspots

2006-03-19 Thread Paul Surgeon
I'm having some problems with hotspots that I can't figure out.
I've looked at several of the FG aircraft and can't figure out what the 
problem is. My code looks like this :

snip
  backgroundAircraft/737-300/Panels/transparent-bg.rgb/background
  w512/w
  h1024/h

  instruments
instrument
  namepanel hotspots/name
  x0/x
  y0/y
  w512/w
  h1024/h
  w-base512/w-base
  h-base1024/h-base

  actions
action
  nameNav Lights/name
  button0/button
  x0/x
  y0/y
  w50/w
  h50/h
snip

The hotspots show in the right location when I press Ctrl-C however the 
actions are triggered with an offset. It's like having two overlapping 
rectangles - one is the visual hotspot and the other the receiving hotspot.
Any ideas?

Thanks
Paul


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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Frank Olaf

Julien Pierru wrote:
I'm trying to find some kind of documentation for it, but can't find 
any, this is horrible...

Try http://www.voip-info.org/wiki/index.php?page=Asterisk

--
Frank Olaf Sem-Jacobsen



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
BTW, for installing asterisk you might prefer to use pre-packaged version
supplied by your favourite linux distro (Debian, e.g., features several
asterisk-related pkgs).



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Martin Spott
Julien Pierru wrote:

 Exactly Vassilii that was the idea as a testing tool for what we will need
 to either find or develop to use with FG.
 We have to start somewhere.

I agree entirely, I just wanted to prevent Teamspeak to be officially
promoted as 'the' communication protocol/software for FlightGear.

There are two nice OpenSource PBX solutions: Asterisk and OpenPBX, a
fork of Asterisk which grew out of concerns over Asterisk being
controlled by a single company.
I once had an Asterisk-1.0.x server up and running but never announced
it to the public because 1.2.0 was soon to be released back these days
- afterwards I never set up a 1.2.x server 

I think for the purpose of communication for FlightGear MP, both
Asterisk and OpenPBX will do the job. If time permits you'd probably
want to have a look at OpenPBX once the 0.2 release is out. I _suspect_
there will be better conference support for OpenPBX because the
fathers of Asterisk at Digium always tried to firmly couple conference
support to the presence of one of their interface boards 

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
 want to have a look at OpenPBX once the 0.2 release is out. I _suspect_
 there will be better conference support for OpenPBX because the
 fathers of Asterisk at Digium always tried to firmly couple conference
 support to the presence of one of their interface boards 

That would suck if it's still true for the current asterisk --
we certainly need a voip-based conferencing only, with no need to
install any hardware into the server...

V



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
Apparently if i read correctly the doc for both Asterisk and openPBX there is no need for special hardware. I'm still a bit fuzzy on how the whole thing works though, does it have a server you connect to? Martin you seem to know a bit about it, can you enlighten me and maybe if i choose to do so help me setup such a system/server...
Regards,Julien


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
This looks WAY too complicated for what we need it to do.


Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-19 Thread Olaf Flebbe
Hi,You may try the patch (ATC.diff) I sent a few days ago. I would be interested if this would fix it. I wonder if you see any of the diagnostics . already known in the output.Olaf
2006/3/18, Chris Metzler [EMAIL PROTECTED]:
On Fri, 17 Mar 2006 19:19:19 +0100Melchior FRANZ wrote: * Melchior FRANZ -- Thursday 09 March 2006 19:43:  (A) tower.cxx/AI Probably not yet fixed, but it has become *very* rare. I'll keep Olaf
 informed next time it happens.I think it still happens to me on about one out of every 20approaches or so.Happened to me night before last.


[Flightgear-devel] Re: Teamspeak server

2006-03-19 Thread Pigeon
 I tried to use the aoss wrapper library to have teamspeak (that uses OSS)
 to co-exist with other sound producers on my machine (such as Flightgear).
 Unfortunately, it didn't work. For you ALSA/Teamspeak gurus out there,
 here's what the ALSA_OSS_DEBUG=1 gave me:


I need to wrap teamspeak to use alsa for another reason, and yeah i
noticed aoss doesn't work with it.

I ended up running artsd -a alsa -D , and then use artsdsp
with teamspeak, and it worked. Perhaps you could try that too.


Pigeon.



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Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Martin Spott
Vassilii Khachaturov wrote:
 want to have a look at OpenPBX once the 0.2 release is out. I _suspect_
 there will be better conference support for OpenPBX because the
 fathers of Asterisk at Digium always tried to firmly couple conference
 support to the presence of one of their interface boards 
 
 That would suck if it's still true for the current asterisk --

There _is_ a conference tool app_conference for Asterisk that works
without hardware, but it is, as you could expect, not - h - very
much 'promoted' by the principal Asterisk supporters  :-)

They claim that accurate timing and synchronisation between multiple
channels would not be possible without the use of one of their
interferace cards which then would serve as clock reference, so
app_meetme requires one of their boards. I think with NTP these
days any desired accuracy of time reference should be poosible:

  http://www.voip-info.org/wiki-Asterisk+app_conference

From reading some changelogs I remember there is a conference
application developed right _in_ OpenPBX which is independent from
hardware   h, look here:

  
http://trac.openpbx.org/cgi-bin/trac.cgi/browser/openpbx/trunk/apps/conference/

I can't wait to put such a server in use once a release is available
but I'm not sure if I will have enough time to spend on this,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] FlightGear photo scenery

2006-03-19 Thread Frederic Bouvier
Justin Smithies wrote:

 I cant get anything from this url Rob ?

try http://mellonroot.acomp.usf.edu/~phoenix

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make

2006-03-19 Thread Martin Spott
Hello Curt,

Curtis L. Olson wrote:

 I've added a very short entry in our events section on the FG web site.  
 Feel free to expand on that a little bit if you like and send me the 
 results.  Or if you are happy with the current text we can just leave it 
 alone.

Thank you for adding the notice. I know, my response is a bit late -
but I thought: Better late than never  :-)

I've been digging through lots of entries on my personal TODO for days
now and once I got back to the LinuxTag publicity task I'll send an
update to you. We expect our boot layout being presented to us this
monday - this will tell us wihch sort of display we will be able to
arrange.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #612 - 15 msgs

2006-03-19 Thread syd sandy



Message: 3
From: Paul Surgeon [EMAIL PROTECTED]
To: flightgear-devel@lists.sourceforge.net
Date: Sun, 19 Mar 2006 20:48:34 +0200
Subject: [Flightgear-devel] Hotspots
Reply-To: flightgear-devel@lists.sourceforge.net

I'm having some problems with hotspots that I can't figure out.
I've looked at several of the FG aircraft and can't figure out what the 
problem is. My code looks like this :


snip
  backgroundAircraft/737-300/Panels/transparent-bg.rgb/background
  w512/w
  h1024/h

  instruments
instrument
  namepanel hotspots/name
  x0/x
  y0/y
  w512/w
  h1024/h
  w-base512/w-base
  h-base1024/h-base

  actions
action
  nameNav Lights/name
  button0/button
  x0/x
  y0/y
  w50/w
  h50/h
snip

The hotspots show in the right location when I press Ctrl-C however the 
actions are triggered with an offset. It's like having two overlapping 
rectangles - one is the visual hotspot and the other the receiving hotspot.

Any ideas?

Thanks
Paul


  

Hi Paul ,
Just a guess since I dont know what else is in the file , but I think it 
should be :


 instruments
   instrument
 namepanel hotspots/name
 x256/x
 y512/y
 w512/w
 h1024/h
 w-base512/w-base
 h-base1024/h-base



:  the panel 'instrument' should be centered ... its not placed by the 
bottom left corner like actions are

Syd


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Re: [Flightgear-devel] Re: Teamspeak server

2006-03-19 Thread Vassilii Khachaturov
 I need to wrap teamspeak to use alsa for another reason, and yeah i
 noticed aoss doesn't work with it.

ah, your USB mic at the other device?

 I ended up running artsd -a alsa -D , and then use artsdsp
 with teamspeak, and it worked. Perhaps you could try that too.

grrr Thanks. I will do it, but not now in the middle of the night when
everybody is around... the solution has drawbacks, too --- I deliberately
use a castrated windowing environment instead of KDE when working on the
FG, to avoid the performance penalties that come with KDE, and that
includes all the artsd footprint, too... Also, it'll create an audible
nasty delay, I guess. So far, artsd has been the nastiest, heaviest, and
crashiest of the audio daemons I tried, but the last time I checked was
over a year ago.

V



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Re: [Flightgear-devel] nasal infinite loop?

2006-03-19 Thread Josh Babcock
Josh Babcock wrote:

 I originally had the above tied to sim/current-view/view-number, but it
sim/current-view/field-of-view

sorry,
Josh


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Re: [Flightgear-devel] nasal infinite loop?

2006-03-19 Thread Josh Babcock
Josh Babcock wrote:
 Josh Babcock wrote:
 
 
I originally had the above tied to sim/current-view/view-number, but it
 
 sim/current-view/field-of-view
 
 sorry,
 Josh
 
Whoops, correction. I *did* have it tied to view-number, and that is
what was causing it not to work (but not crash). I now have it working
right, the way I originally intended, but failed to type correctly.
Anyway, still crashes when tied to sim/current-view. Not sure why, but I
got my stuff working.

Later,
Josh


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[Flightgear-devel] Re: Re: Teamspeak server

2006-03-19 Thread Pigeon
 ah, your USB mic at the other device?

indeed :)

 grrr Thanks. I will do it, but not now in the middle of the night when
 everybody is around... the solution has drawbacks, too --- I deliberately
 use a castrated windowing environment instead of KDE when working on the
 FG, to avoid the performance penalties that come with KDE, and that
 includes all the artsd footprint, too... Also, it'll create an audible
 nasty delay, I guess. So far, artsd has been the nastiest, heaviest, and
 crashiest of the audio daemons I tried, but the last time I checked was
 over a year ago.

I'm on debian testing and i have the libarts1 installed, and I
don't think it depends on any kde things... I don't use kde anyway...



Pigeon.



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[Flightgear-devel] Re: nasal infinite loop?

2006-03-19 Thread Melchior FRANZ
* Josh Babcock -- Monday 20 March 2006 04:17:
 OK, I seem to have made nasal produce an infinite loop. 
[...]
 setlistener(sim/current-view, adjustViewTarget);
[...]
 Program received signal SIGSEGV, Segmentation fault.

Allowing recursion was intentional, because recursion is *good*.
But not if it leads to crashes or runaway processes. So I'm now
blocking listener re-entry per property. (One could allow a
certain recursion depth if necessary.)

m.


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[Flightgear-devel] Re: easyxml.cxx tweak

2006-03-19 Thread Phil Cazzola




I guess my problem was EOL characters. I 
randos2unix and it
fixed my probelm.

Is this a known item?

Phil


  - Original Message - 
  From: 
  Phil 
  Cazzola 
  To: flightgear-devel@lists.sourceforge.net 
  
  Sent: Friday, March 17, 2006 12:27 
  AM
  Subject: RE: easyxml.cxx tweak 
  
  
  Sorry forthe slow reply. Looks like I 
  accidently disabled messages when I added cvs-logs.
  
  Without increasing the buffer size I get an exit 
  (not a crash).
  
  JSB kicks out this message:
  
  Fatal error: unclosed tokenat line 480, 
  column 26(received from SimGear XML 
  Parser)ESC[2m 
  [cfg file spec v2.0]
  
  
  
  Just some more info.
  
  snip
  
  I'm running a cygwin build. 
  
  
  Phil
  
  


[Flightgear-devel] Re: easyxml.cxx tweak

2006-03-19 Thread Melchior FRANZ
* Phil Cazzola -- Monday 20 March 2006 08:37:
 I guess my problem was EOL characters.  I ran dos2unix and it
 fixed my probelm.
 
 Is this a known item?

I'd say it is known not to be a problem. We have 119 XML files with
silly MSDOS line terminators in the Aircraft/ directory alone, and
those cause no problems.

m.


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