[Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Durk Talsma
I wasn't able to jump in yesterday, but I've been following the aircraft 
selection disscussion closely. Below is a first attempt at compiling a new 
list based on the various suggestion made by everybody, and weighted by me 
based on my general impression of consensus. 

737-300             - 787

I think Jon Berndt suggested keeping the 737, but a few people suggested 
replacing it by the 787, which seems to be our most complete jetliner. I like 
to follow that suggestion. 

A-10

As far as I can see, nobody suggested replacing this aircraft. So I guess we 
keep it.

bf109               - A6M2 (Zero)
Suggested by Melchior, for ease of operations use. I think this is a good 
point. The release will be the first FlightGear hands-on experience for many 
people and we want to make sure that that first experience is as positive as 
possible by providing aircraft that have reasonably easy handling 
characteristics. Not including the bf109 for that reason is by no means a 
quality judgment of the aircraft itself. 

bo105
c172
c172p

Everybody seems to agree we keep these ones. 

c310                - SenecaII
c310u3a             - Beaver

I haven't been able to check whether the c310 and c310u3a are really two 
separate aircraft, or just two different directories with shared components. 
Anyhow, we unanimously agree that the c310 should be replaced by the Seneca. 
The suggested replacement above seems to satisfy a few additional requests to 
have the Beaver included as well. 

Citation-Bravo      - B1900D

This seems a reasonable replacement, in particular since the author of the 
Citation has indicated preferring that is is not part of the base aircraft 
selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is 
fired up in cold configuration, and has quite a complicated start-up 
procedure (things may have changed since I last checked). Complex procedures 
like these may intimidate first time users. 

f16                 - Lightning

Melchior reported that the f16 is broken. I haven't been able to test 
recently, but seem to recall similar problems about a year ago. Jon Berndt 
reported finding a possible cause, so chances are the reported problems might 
get fixed in time. Still, I would like to replace the F16 for other reasons: 
We need at least an AAR ready aircraft in the base package, and a carrier 
ready aircraft (these are two very prominent new AI features in this release 
that we want to showcase). So, how about replacing the f16 with the Ligntning 
(for AAR scenarios)?

j3cub

A few people have a suggested dropping the cub, but given its various 
qualities, I'd like to keep it. 

Hunter              - SeaHawk

As a few people suggested, we probably need a carrier ready aircraft, and the 
seahawk is advertised by the wiki carrier HOWTO as the easiest to master (and 
I can confirm that its doable. :-) ). 

p51d                - ()

We already have one other WWII fighter. Do we really want to have two, or do 
we want to have some other category of aircraft represented?

pa28-161            - pa24-250

A few people have suggested replacing the pa28-161 with the pa24-250. I 
haven't tried any of those recently, but would be open to the suggestion. 

Rascal              - Bochian  (or another glider)

Many people have suggested dropping the Rascal, for being too specific, and 
suggested we add a glider.

T38                 - Concorde ()

Even though the T38 is probably a category of its own, my general impression 
is that the broader class this aircraft belongs to (let's say: small 
high-powered jet powered and highy manouvreable) is a bit overrepresented 
(with the A10, [f16/lightning], and [Hunter/SeaHawk] being present.

Gerard Robin suggested adding the concorde, and there are some aspects of this 
proposal I like, asit is an altogether different category. However, when 
trying the condorde yesterday, I saw some performance issues (need to check 
again), and also found the 3D cockpit instruments to be a bit cartoonesque. 
This is probably a good candidate for future inclusion, but not quite there 
yet. 

ufo

Keep as a general exploration tool. Its fun as such. I think everybody 
agrees. :-)

wrightFlyer1903     - Osprey/ DragonFly/maybe another historic aircraft.

Most people suggested dropping the wright flyer. A few people suggested adding 
an ultralight. it would be nice to have a historic aircraft (as in a really 
old one). During the version number discussion, somebody suggested 
doing named releases. We could do this implicitly, by changing our choice 
of historic aircraft from release to release. So 0.9.10 would have been 
release wright in retrospect, and 0.9.11/V1.0 could become 
release bleriot. :-)

Okay, the update has become quite long, but I wanted to make sure to capture 
all my comments in one mail. I'd like to emphasize once more that dropping an 
aircraft from the list should *not* be considered a negative quality 
judgment. There are many additional 

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Durk Talsma wrote:
 I wasn't able to jump in yesterday, but I've been following the aircraft 
 selection disscussion closely. Below is a first attempt at compiling a new 
 list based on the various suggestion made by everybody, and weighted by me 
 based on my general impression of consensus. 
 
 737-300 - 787
 
 I think Jon Berndt suggested keeping the 737, but a few people suggested 
 replacing it by the 787, which seems to be our most complete jetliner. I like 
 to follow that suggestion. 
 
 A-10
 
 As far as I can see, nobody suggested replacing this aircraft. So I guess we 
 keep it.
Yes, it is very detailed and nice aircraft IMO.
 
 bf109   - A6M2 (Zero)
 Suggested by Melchior, for ease of operations use. I think this is a good 
 point. The release will be the first FlightGear hands-on experience for many 
 people and we want to make sure that that first experience is as positive as 
 possible by providing aircraft that have reasonably easy handling 
 characteristics. Not including the bf109 for that reason is by no means a 
 quality judgment of the aircraft itself. 
 
 bo105
 c172
 c172p
 
 Everybody seems to agree we keep these ones. 
 
 c310- SenecaII
 c310u3a - Beaver
 
 I haven't been able to check whether the c310 and c310u3a are really two 
 separate aircraft, or just two different directories with shared components. 
 Anyhow, we unanimously agree that the c310 should be replaced by the Seneca. 
 The suggested replacement above seems to satisfy a few additional requests to 
 have the Beaver included as well.
Sounds good

 
 Citation-Bravo  - B1900D
 
 This seems a reasonable replacement, in particular since the author of the 
 Citation has indicated preferring that is is not part of the base aircraft 
 selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is 
 fired up in cold configuration, and has quite a complicated start-up 
 procedure (things may have changed since I last checked). Complex procedures 
 like these may intimidate first time users.
Yes the startup of B19000D is complex but the aircraft got a tutorial for it
under the help menu.
 
 f16 - Lightning
 
 Melchior reported that the f16 is broken. I haven't been able to test 
 recently, but seem to recall similar problems about a year ago. Jon Berndt 
 reported finding a possible cause, so chances are the reported problems might 
 get fixed in time. Still, I would like to replace the F16 for other reasons: 
 We need at least an AAR ready aircraft in the base package, and a carrier 
 ready aircraft (these are two very prominent new AI features in this release 
 that we want to showcase). So, how about replacing the f16 with the Ligntning 
 (for AAR scenarios)?
I agree.
 
 j3cub
 
 A few people have a suggested dropping the cub, but given its various 
 qualities, I'd like to keep it.
Keep.
 
 Hunter  - SeaHawk
 
 As a few people suggested, we probably need a carrier ready aircraft, and the 
 seahawk is advertised by the wiki carrier HOWTO as the easiest to master (and 
 I can confirm that its doable. :-) ).
Well I think the A-6E is easier to land on carrier, but maybe I just have more
experience with it.
 
 p51d- ()
 
 We already have one other WWII fighter. Do we really want to have two, or do 
 we want to have some other category of aircraft represented?
 
 pa28-161- pa24-250
 
 A few people have suggested replacing the pa28-161 with the pa24-250. I 
 haven't tried any of those recently, but would be open to the suggestion. 
 
 Rascal  - Bochian  (or another glider)
 
 Many people have suggested dropping the Rascal, for being too specific, and 
 suggested we add a glider.
Indeed we want a glider to show off areotow, and I think bocian is a good
glider, however I have not flown the other gliders enough to comment on what
glider is best. However: the bocian is rather large (14 MB), very detailed 
textures.
 
 T38 - Concorde ()
 
 Even though the T38 is probably a category of its own, my general impression 
 is that the broader class this aircraft belongs to (let's say: small 
 high-powered jet powered and highy manouvreable) is a bit overrepresented 
 (with the A10, [f16/lightning], and [Hunter/SeaHawk] being present.
Considering the size of Concorde (18MB) I'm not sure this is a good idea.
 
 Gerard Robin suggested adding the concorde, and there are some aspects of 
 this 
 proposal I like, asit is an altogether different category. However, when 
 trying the condorde yesterday, I saw some performance issues (need to check 
 again), and also found the 3D cockpit instruments to be a bit cartoonesque. 
 This is probably a good candidate for future inclusion, but not quite there 
 yet. 
 
 ufo
 
 Keep as a general exploration tool. Its fun as such. I think everybody 
 agrees. :-)
 
 wrightFlyer1903 - Osprey/ 

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Vivian Meazza
Durk Talsma wrote:

 Sent: 06 December 2007 08:31
 To: flightgear-devel@lists.sourceforge.net
 Subject: [Flightgear-devel] Aircraft selection summary
 
 
 I wasn't able to jump in yesterday, but I've been following 
 the aircraft 
 selection disscussion closely. Below is a first attempt at 
 compiling a new 
 list based on the various suggestion made by everybody, and 
 weighted by me 
 based on my general impression of consensus. 
 
 737-300             - 787
 
 I think Jon Berndt suggested keeping the 737, but a few 
 people suggested 
 replacing it by the 787, which seems to be our most complete 
 jetliner. I like 
 to follow that suggestion. 
 
 A-10
 
 As far as I can see, nobody suggested replacing this 
 aircraft. So I guess we 
 keep it.
 
 bf109               - A6M2 (Zero)
 Suggested by Melchior, for ease of operations use. I think 
 this is a good 
 point. The release will be the first FlightGear hands-on 
 experience for many 
 people and we want to make sure that that first experience is 
 as positive as 
 possible by providing aircraft that have reasonably easy handling 
 characteristics. Not including the bf109 for that reason is 
 by no means a 
 quality judgment of the aircraft itself. 
 
 bo105
 c172
 c172p
 
 Everybody seems to agree we keep these ones. 
 
 c310                - SenecaII
 c310u3a             - Beaver
 
 I haven't been able to check whether the c310 and c310u3a are 
 really two 
 separate aircraft, or just two different directories with 
 shared components. 
 Anyhow, we unanimously agree that the c310 should be replaced 
 by the Seneca. 
 The suggested replacement above seems to satisfy a few 
 additional requests to 
 have the Beaver included as well. 
 
 Citation-Bravo      - B1900D
 
 This seems a reasonable replacement, in particular since the 
 author of the 
 Citation has indicated preferring that is is not part of the 
 base aircraft 
 selection. One minor concern is the ease-of-use issue. IIRC, 
 the B1900D is 
 fired up in cold configuration, and has quite a complicated 
 start-up 
 procedure (things may have changed since I last checked). 
 Complex procedures 
 like these may intimidate first time users. 
 
 f16                 - Lightning
 
 Melchior reported that the f16 is broken. I haven't been able to test 
 recently, but seem to recall similar problems about a year 
 ago. Jon Berndt 
 reported finding a possible cause, so chances are the 
 reported problems might 
 get fixed in time. Still, I would like to replace the F16 for 
 other reasons: 
 We need at least an AAR ready aircraft in the base package, 
 and a carrier 
 ready aircraft (these are two very prominent new AI features 
 in this release 
 that we want to showcase). So, how about replacing the f16 
 with the Ligntning 
 (for AAR scenarios)?
 
 j3cub
 
 A few people have a suggested dropping the cub, but given its various 
 qualities, I'd like to keep it. 
 
 Hunter              - SeaHawk
 
 As a few people suggested, we probably need a carrier ready 
 aircraft, and the 
 seahawk is advertised by the wiki carrier HOWTO as the 
 easiest to master (and 
 I can confirm that its doable. :-) ). 
 
 p51d                - ()
 
 We already have one other WWII fighter. Do we really want to 
 have two, or do 
 we want to have some other category of aircraft represented?
 
 pa28-161            - pa24-250
 
 A few people have suggested replacing the pa28-161 with the 
 pa24-250. I 
 haven't tried any of those recently, but would be open to the 
 suggestion. 
 
 Rascal              - Bochian  (or another glider)
 
 Many people have suggested dropping the Rascal, for being too 
 specific, and 
 suggested we add a glider.
 
 T38                 - Concorde ()
 
 Even though the T38 is probably a category of its own, my 
 general impression 
 is that the broader class this aircraft belongs to (let's say: small 
 high-powered jet powered and highy manouvreable) is a bit 
 overrepresented 
 (with the A10, [f16/lightning], and [Hunter/SeaHawk] being present.
 
 Gerard Robin suggested adding the concorde, and there are 
 some aspects of this 
 proposal I like, asit is an altogether different category. 
 However, when 
 trying the condorde yesterday, I saw some performance issues 
 (need to check 
 again), and also found the 3D cockpit instruments to be a bit 
 cartoonesque. 
 This is probably a good candidate for future inclusion, but 
 not quite there 
 yet. 
 
 ufo
 
 Keep as a general exploration tool. Its fun as such. I think 
 everybody 
 agrees. :-)
 
 wrightFlyer1903     - Osprey/ DragonFly/maybe another 
 historic aircraft.
 
 Most people suggested dropping the wright flyer. A few people 
 suggested adding 
 an ultralight. it would be nice to have a historic aircraft 
 (as in a really 
 old one). During the version number discussion, somebody suggested 
 doing named releases. We could do this implicitly, by 
 changing our choice 
 of historic aircraft from release to release. So 0.9.10 would 
 have 

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread SydSandy
On Thu, 06 Dec 2007 09:57:04 +0100
AnMaster [EMAIL PROTECTED] wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512
 
  Citation-Bravo  - B1900D
  
  This seems a reasonable replacement, in particular since the author of the 
  Citation has indicated preferring that is is not part of the base aircraft 
  selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is 
  fired up in cold configuration, and has quite a complicated start-up 
  procedure (things may have changed since I last checked). Complex 
  procedures 
  like these may intimidate first time users.
 Yes the startup of B19000D is complex but the aircraft got a tutorial for it
 under the help menu.

Ive recently added an autostart menu entry to all my aircraft for those who 
dont want to go through the startup procedure ... the Beaver should be ready by 
tomorrow night ...
Cheers

-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 08:30:42 Durk Talsma wrote:

 Most people suggested dropping the wright flyer. A few people suggested
 adding an ultralight. it would be nice to have a historic aircraft (as in a
 really old one). During the version number discussion, somebody suggested
 doing named releases. We could do this implicitly, by changing our choice
 of historic aircraft from release to release. So 0.9.10 would have been
 release wright in retrospect, and 0.9.11/V1.0 could become
 release bleriot. :-)

I think that was a very accurate summary of feelings so far, and agree with 
pretty much all of the suggested changes.  I also quite like the idea above, 
that we could cycle through the better historic models in each release... I'd 
like to highlight the Camel of course, but it really requires OSG to work 
properly, so maybe next release instead ;-)

One point which keeps cropping up is size.  While I fully agree that it's 
important to keep the base package to a reasonable size so that people aren't 
put off downloading FG, I also think that there's perhaps even a danger in 
not showing off FG quite enough.  Without wanting to get into tiresome my 
sim's better than yours comparisons, and definitely not wishing to follow 
suit like sheep, it's certainly valid to consider the download size of the 
FS-X and X-Plane demos...

Perhaps we just need lots of very nice screenshots in our release publicity to 
encourage people to explore the aircraft for download instead though ;-)

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Fabian Grodek
In general I agree with Durk.
The only issue is that if we drop the Citation we would end-up with no
bussiness jet class aircraft, which are high performance machines (compared
to props), easier to fly than an airliner (787), and with its
own limitations (as compared to fighters - F16). Also a Very Light Jet would
be popular nowadays, but I guess there is still no simulation model
available yet.
Fabian

On 12/6/07, Durk Talsma [EMAIL PROTECTED] wrote:

 I wasn't able to jump in yesterday, but I've been following the aircraft
 selection disscussion closely. Below is a first attempt at compiling a new
 list based on the various suggestion made by everybody, and weighted by me
 based on my general impression of consensus.

 737-300 - 787

 I think Jon Berndt suggested keeping the 737, but a few people suggested
 replacing it by the 787, which seems to be our most complete jetliner. I
 like
 to follow that suggestion.

 A-10

 As far as I can see, nobody suggested replacing this aircraft. So I guess
 we
 keep it.

 bf109 - A6M2 (Zero)
 Suggested by Melchior, for ease of operations use. I think this is a good
 point. The release will be the first FlightGear hands-on experience for
 many
 people and we want to make sure that that first experience is as positive
 as
 possible by providing aircraft that have reasonably easy handling
 characteristics. Not including the bf109 for that reason is by no means a
 quality judgment of the aircraft itself.

 bo105
 c172
 c172p

 Everybody seems to agree we keep these ones.

 c310 - SenecaII
 c310u3a - Beaver

 I haven't been able to check whether the c310 and c310u3a are really two
 separate aircraft, or just two different directories with shared
 components.
 Anyhow, we unanimously agree that the c310 should be replaced by the
 Seneca.
 The suggested replacement above seems to satisfy a few additional requests
 to
 have the Beaver included as well.

 Citation-Bravo - B1900D

 This seems a reasonable replacement, in particular since the author of the
 Citation has indicated preferring that is is not part of the base aircraft
 selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is
 fired up in cold configuration, and has quite a complicated start-up
 procedure (things may have changed since I last checked). Complex
 procedures
 like these may intimidate first time users.

 f16 - Lightning

 Melchior reported that the f16 is broken. I haven't been able to test
 recently, but seem to recall similar problems about a year ago. Jon Berndt
 reported finding a possible cause, so chances are the reported problems
 might
 get fixed in time. Still, I would like to replace the F16 for other
 reasons:
 We need at least an AAR ready aircraft in the base package, and a carrier
 ready aircraft (these are two very prominent new AI features in this
 release
 that we want to showcase). So, how about replacing the f16 with the
 Ligntning
 (for AAR scenarios)?

 j3cub

 A few people have a suggested dropping the cub, but given its various
 qualities, I'd like to keep it.

 Hunter - SeaHawk

 As a few people suggested, we probably need a carrier ready aircraft, and
 the
 seahawk is advertised by the wiki carrier HOWTO as the easiest to master
 (and
 I can confirm that its doable. :-) ).

 p51d - ()

 We already have one other WWII fighter. Do we really want to have two, or
 do
 we want to have some other category of aircraft represented?

 pa28-161 - pa24-250

 A few people have suggested replacing the pa28-161 with the pa24-250. I
 haven't tried any of those recently, but would be open to the suggestion.

 Rascal - Bochian (or another glider)

 Many people have suggested dropping the Rascal, for being too specific,
 and
 suggested we add a glider.

 T38 - Concorde ()

 Even though the T38 is probably a category of its own, my general
 impression
 is that the broader class this aircraft belongs to (let's say: small
 high-powered jet powered and highy manouvreable) is a bit overrepresented
 (with the A10, [f16/lightning], and [Hunter/SeaHawk] being present.

 Gerard Robin suggested adding the concorde, and there are some aspects of
 this
 proposal I like, asit is an altogether different category. However, when
 trying the condorde yesterday, I saw some performance issues (need to
 check
 again), and also found the 3D cockpit instruments to be a bit
 cartoonesque.
 This is probably a good candidate for future inclusion, but not quite
 there
 yet.

 ufo

 Keep as a general exploration tool. Its fun as such. I think everybody
 agrees. :-)

 wrightFlyer1903 - Osprey/ DragonFly/maybe another historic aircraft.

 Most people suggested dropping the wright flyer. A few people suggested
 adding
 an ultralight. it would be nice to have a historic aircraft (as in a
 really
 old one). During the version number discussion, somebody suggested
 doing named releases. We could do this implicitly, by changing our
 choice
 of historic aircraft from release to release. So 0.9.10 would 

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Georg Vollnhals
AnMaster schrieb:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 Durk Talsma wrote:
   
 I wasn't able to jump in yesterday, but I've been following the aircraft 
 selection disscussion closely. Below is a first attempt at compiling a new 
 list based on the various suggestion made by everybody, and weighted by me 
 based on my general impression of consensus. 

 737-300 - 787

 I think Jon Berndt suggested keeping the 737, but a few people suggested 
 replacing it by the 787, which seems to be our most complete jetliner. I 
 like 
 to follow that suggestion. 
 
As I would say, most developers and active users of FlightGear are more
interested in smaller aircraft or helicopters than in airliners, at
least if we count the new developed aircrafts. At least for Germany,
this might be vice versa. If I check the interests of  known
flightsimmers (fellows, friends and neighbours) most of them like
sim-flying airliners - only a few very seriously online.
So we should be very careful what to present to new users. And although
i really dislike the 2D panel of the 737 (HHS is developing a 3D panel,
but this is an option for the next release) *the very nice 787 has one
problem here which makes it UNUSABLE:
*Activating the autopilot ie. with altitude hold it runs into very
serious oscillations around the pitch axis - you really get sea-sick. I
am not sure where I read that another user had the same problems
(Forum?  list?). It seems to be a problem of faster running PCs.
It would be a good idea if as many people as possible would test the 787
before choosing it. If it is only a local problem here, ok then we
should take the 787. A pity, as the 737 does not show the capabilities
of the actual FlightGear version, but then the 737 is the only airline
we could choose  :-(

Georg EDDW

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[Flightgear-devel] 737-300

2007-12-06 Thread Innis Cunningham

Hi All
I guess I would not be defending myself if I did not stick up for the
737-300 since I did the 3d model for it.
The thing is the 737 is still the most popular commercial jet in service
with the worlds airlines while the 787 has not yet flowen a commercial
mile.
I wonder if new people to flightgear might not find it a bit strange that
there is no 737 in the base package.
Nearly as strange as finding no Cessna 172.

Cheers
Innis

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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Ladislav Michnovič
2007/12/6, Innis Cunningham [EMAIL PROTECTED]:

  Hi All
 I guess I would not be defending myself if I did not stick up for the
 737-300 since I did the 3d model for it.
 The thing is the 737 is still the most popular commercial jet in service
 with the worlds airlines while the 787 has not yet flowen a commercial
 mile.

Indeed. I flown with 737-300 month ago with my favourite Skyeurope airlines.
Is it possible that you create a plane model with the logo of the
company for FG?
I have no idea how to write models for FG. Thanks.
 Regards Ladislav

 I wonder if new people to flightgear might not find it a bit strange that
 there is no 737 in the base package.
 Nearly as strange as finding no Cessna 172.

 Cheers
 Innis

 
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Re: [Flightgear-devel] 737-300

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Well without a 3D cockpit I don't think it would fit in the base package.
Basically the lack of a decent cockpit would put off users.

/AnMaster

Innis Cunningham wrote:
 Hi All
 I guess I would not be defending myself if I did not stick up for the
 737-300 since I did the 3d model for it.
 The thing is the 737 is still the most popular commercial jet in service
 with the worlds airlines while the 787 has not yet flowen a commercial
 mile.
 I wonder if new people to flightgear might not find it a bit strange that
 there is no 737 in the base package.
 Nearly as strange as finding no Cessna 172.
 
 Cheers
 Innis
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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

AnMaster wrote:
 Well without a 3D cockpit I don't think it would fit in the base package.
 Basically the lack of a decent cockpit would put off users.

I really liked the 737, but unfortunately it's been completely unusable
for me since I got a wide screen display. The panel is made for 4:3
aspect ratio and with 16:10 I only get very narrow front window, too far
up. Cannot even see the runway.

I hope the 3d cockpit version is making progress, since it's a very nice
plane and it's indeed missing.

Nine
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Re: [Flightgear-devel] ***SPAM*** Re: Aircraft selection summary

2007-12-06 Thread alexis bory
AnMaster wrote:

  As a few people suggested, we probably need a carrier ready
  aircraft, and the seahawk is advertised by the wiki carrier HOWTO
  as the easiest to master (and I can confirm that its doable. :-) ).

  Well I think the A-6E is easier to land on carrier, but maybe I just
  have more experience with it.

The Seahawk is cool to land too.

May I add that the A-6E needs still a lot of things ? I'd prefer to
continue to work on it before we reconsider if it's place is in there
or not.

Alexis


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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Willie Fleming
On Thursday 06 December 2007 11:06:18 Stefan Seifert wrote:
 AnMaster wrote:
  Well without a 3D cockpit I don't think it would fit in the base package.
  Basically the lack of a decent cockpit would put off users.

 I really liked the 737, but unfortunately it's been completely unusable
 for me since I got a wide screen display. The panel is made for 4:3
 aspect ratio and with 16:10 I only get very narrow front window, too far
 up. Cannot even see the runway.

 I hope the 3d cockpit version is making progress, since it's a very nice
 plane and it's indeed missing.

Who, if anyone is working on this?

 I have some engineering notes and drawings that would be of interest.
All panel layouts etc

---
Best Regards
Willie Fleming

[EMAIL PROTECTED]
 Nine

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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Georg Vollnhals
Innis Cunningham schrieb:
 Hi All
 I guess I would not be defending myself if I did not stick up for the
 737-300 since I did the 3d model for it.
 The thing is the 737 is still the most popular commercial jet in service
 with the worlds airlines while the 787 has not yet flowen a commercial
 mile.
 I wonder if new people to flightgear might not find it a bit strange that
 there is no 737 in the base package.
 Nearly as strange as finding no Cessna 172.

 Cheers
 Innis

 
Hi Innis,
if we choose the 737 this should be done before the release:

1. Put the aircraft onto earth. It hovers over the runway.
2. Add an entry to the aircraft help how to get back to the 2D panel
once lost (ie. if an unexperienced user looks to the side with the
mouse. I am pretty sure, someone starting with FG is lost!)
3. If possible, blind the cockpit windows. Compared to our high
standard aircraft it is boring to look into the empty  aircraft.

Regards
Georg

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I tested this and found it to be true, the 787's autopilot is broken. However
the 737's cockpit is uggly. Hm can either of those be fixed before release?

/AnMaster

Georg Vollnhals wrote:
 As I would say, most developers and active users of FlightGear are more
 interested in smaller aircraft or helicopters than in airliners, at
 least if we count the new developed aircrafts. At least for Germany,
 this might be vice versa. If I check the interests of  known
 flightsimmers (fellows, friends and neighbours) most of them like
 sim-flying airliners - only a few very seriously online.
 So we should be very careful what to present to new users. And although
 i really dislike the 2D panel of the 737 (HHS is developing a 3D panel,
 but this is an option for the next release) *the very nice 787 has one
 problem here which makes it UNUSABLE:
 *Activating the autopilot ie. with altitude hold it runs into very
 serious oscillations around the pitch axis - you really get sea-sick. I
 am not sure where I read that another user had the same problems
 (Forum?  list?). It seems to be a problem of faster running PCs.
 It would be a good idea if as many people as possible would test the 787
 before choosing it. If it is only a local problem here, ok then we
 should take the 787. A pity, as the 737 does not show the capabilities
 of the actual FlightGear version, but then the 737 is the only airline
 we could choose  :-(
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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Georg Vollnhals
Willie Fleming schrieb:
 On Thursday 06 December 2007 11:06:18 Stefan Seifert wrote:
   
 AnMaster wrote:
 
 Well without a 3D cockpit I don't think it would fit in the base package.
 Basically the lack of a decent cockpit would put off users.
   
 I really liked the 737, but unfortunately it's been completely unusable
 for me since I got a wide screen display. The panel is made for 4:3
 aspect ratio and with 16:10 I only get very narrow front window, too far
 up. Cannot even see the runway.

 I hope the 3d cockpit version is making progress, since it's a very nice
 plane and it's indeed missing.

 
 Who, if anyone is working on this?

  I have some engineering notes and drawings that would be of interest.
 All panel layouts etc

 ---
 Best Regards
 Willie Fleming

   
Hi Willie,

HHS is working on it - he is regularly scanning this mailing list, so I
hope he will see your post.
He once posted an Alpha-Alpha release just as an early preview and it
was very promising.
If you could work together ...
Regards
Georg

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Re: [Flightgear-devel] 737-300

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Georg Vollnhals wrote:
 Willie Fleming schrieb:
 On Thursday 06 December 2007 11:06:18 Stefan Seifert wrote:
   
 AnMaster wrote:
 
 Well without a 3D cockpit I don't think it would fit in the base package.
 Basically the lack of a decent cockpit would put off users.
   
 I really liked the 737, but unfortunately it's been completely unusable
 for me since I got a wide screen display. The panel is made for 4:3
 aspect ratio and with 16:10 I only get very narrow front window, too far
 up. Cannot even see the runway.
Ah that explains what cause the problems for me too.

 I hope the 3d cockpit version is making progress, since it's a very nice
 plane and it's indeed missing.

 
 Who, if anyone is working on this?

  I have some engineering notes and drawings that would be of interest.
 All panel layouts etc

 ---
 Best Regards
 Willie Fleming

   
 Hi Willie,
 
 HHS is working on it - he is regularly scanning this mailing list, so I
 hope he will see your post.
 He once posted an Alpha-Alpha release just as an early preview and it
 was very promising.
 If you could work together ...
 Regards
 Georg
 
If I remember correctly HHS said he was currently very busy (something about
getting a new job), but I may have mixed that up with someone else.

/AnMaster
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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Anders Gidenstam

On Thu, 6 Dec 2007, Georg Vollnhals wrote:


if we choose the 737 this should be done before the release:

1. Put the aircraft onto earth. It hovers over the runway.


Hi,

You could try this patch. I made these local changes quite some time ago 
so I'm not certain if it is still the right adjustment. It should put the 
3d model in sync with the FDM model.


Cheers,

Anders
--
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/Index: 737.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/737-300/737.xml,v
retrieving revision 1.2
diff -u -r1.2 737.xml
--- 737.xml 15 Jan 2007 12:50:44 -  1.2
+++ 737.xml 6 Dec 2007 11:29:41 -
@@ -31,9 +31,9 @@
 z  70 /z
 /location
 location name=VRP unit=IN
-x 0 /x
+x 355.9 /x
 y 0 /y
-z 0 /z
+z 18 /z
 /location
 /metrics
 
Index: Models/737-300.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/737-300/Models/737-300.xml,v
retrieving revision 1.1
diff -u -r1.1 737-300.xml
--- Models/737-300.xml  16 Feb 2006 11:00:22 -  1.1
+++ Models/737-300.xml  6 Dec 2007 11:29:42 -
@@ -3,10 +3,12 @@
 PropertyList
 
  path737-300.ac/path
+!--
  offsets
z-m1.45/z-m
pitch-deg0.2/pitch-deg
  /offsets
+--
  !--
   model
   pathAircraft/gages/Models/test.xml/path
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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 06 December 2007:
 2. Add an entry to the aircraft help how to get back to the 2D panel
 once lost (ie. if an unexperienced user looks to the side with the
 mouse. I am pretty sure, someone starting with FG is lost!)

Maybe turn the 2D panel into a 2.5D panel. (That is: map the flat
panel onto a face in 3D space, like the pc7 does.) Then one could
look around and never have the panel disappear while being able
to look through the floor.

It would probably be a good idea to fix the autoslats, which
prevent meaningful starting in air.

m.

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Re: [Flightgear-devel] F-16

2007-12-06 Thread Jon S. Berndt
 There has been some discussion of the F-16 working badly. I took 
 another look at it over lunch. I think I have found one bug 
 (which is not to say, the only bug). There are several 
 integrators used in the control laws. These should have wind-up 
 protection set up (which they don't). But, apart from that, 
 there's an even worse possible source of problems. As I recall, 
 on the real F-16, the integrators do not integrate while the 
 aircraft is on the ground (while WOW is true). In the JSBSim F16 
 model, if a controller (joystick) is hardover while the aircraft 
 is on the ground, that would cause the channel to saturate and 
 become difficult or impossible to fly. So, a switch needs to be 
 set up to keep the integrators from integrating while the nose 
 gear is on the ground. That's what a quick fifteen minute look 
 seems to indicate, anyhow.

 Jon

There's definitely something going on with the F16 at rest on the ground.
The control surfaces take uncommanded non-zero postions (up to the stops)
immediately upon initialization. I'm taking a closer look.

Jon



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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread gerard robin
On jeu 6 décembre 2007, Durk Talsma wrote:
 I wasn't able to jump in yesterday, but I've been following the aircraft
 selection disscussion closely. Below is a first attempt at compiling a new
 list based on the various suggestion made by everybody, and weighted by me
 based on my general impression of consensus.

 737-300             - 787

 I think Jon Berndt suggested keeping the 737, but a few people suggested
 replacing it by the 787, which seems to be our most complete jetliner. I
 like to follow that suggestion.

 A-10

 As far as I can see, nobody suggested replacing this aircraft. So I guess
 we keep it.

 bf109               - A6M2 (Zero)
 Suggested by Melchior, for ease of operations use. I think this is a good
 point. The release will be the first FlightGear hands-on experience for
 many people and we want to make sure that that first experience is as
 positive as possible by providing aircraft that have reasonably easy
 handling
 characteristics. Not including the bf109 for that reason is by no means a
 quality judgment of the aircraft itself.

 bo105
 c172
 c172p

 Everybody seems to agree we keep these ones.

 c310                - SenecaII
 c310u3a             - Beaver

 I haven't been able to check whether the c310 and c310u3a are really two
 separate aircraft, or just two different directories with shared
 components. Anyhow, we unanimously agree that the c310 should be replaced
 by the Seneca. The suggested replacement above seems to satisfy a few
 additional requests to have the Beaver included as well.

 Citation-Bravo      - B1900D

 This seems a reasonable replacement, in particular since the author of the
 Citation has indicated preferring that is is not part of the base aircraft
 selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is
 fired up in cold configuration, and has quite a complicated start-up
 procedure (things may have changed since I last checked). Complex
 procedures like these may intimidate first time users.

 f16                 - Lightning

 Melchior reported that the f16 is broken. I haven't been able to test
 recently, but seem to recall similar problems about a year ago. Jon Berndt
 reported finding a possible cause, so chances are the reported problems
 might get fixed in time. Still, I would like to replace the F16 for other
 reasons: We need at least an AAR ready aircraft in the base package, and a
 carrier ready aircraft (these are two very prominent new AI features in
 this release that we want to showcase). So, how about replacing the f16
 with the Ligntning (for AAR scenarios)?

 j3cub

 A few people have a suggested dropping the cub, but given its various
 qualities, I'd like to keep it.

 Hunter              - SeaHawk

 As a few people suggested, we probably need a carrier ready aircraft, and
 the seahawk is advertised by the wiki carrier HOWTO as the easiest to
 master (and I can confirm that its doable. :-) ).

 p51d                - ()

 We already have one other WWII fighter. Do we really want to have two, or
 do we want to have some other category of aircraft represented?

 pa28-161            - pa24-250

 A few people have suggested replacing the pa28-161 with the pa24-250. I
 haven't tried any of those recently, but would be open to the suggestion.

 Rascal              - Bochian  (or another glider)

 Many people have suggested dropping the Rascal, for being too specific, and
 suggested we add a glider.

 T38                 - Concorde ()

 Even though the T38 is probably a category of its own, my general
 impression is that the broader class this aircraft belongs to (let's say:
 small high-powered jet powered and highy manouvreable) is a bit
 overrepresented (with the A10, [f16/lightning], and [Hunter/SeaHawk] being
 present.

 Gerard Robin suggested adding the concorde, and there are some aspects of
 this proposal I like, asit is an altogether different category. However,
 when trying the condorde yesterday, I saw some performance issues (need to
 check again), and also found the 3D cockpit instruments to be a bit
 cartoonesque. This is probably a good candidate for future inclusion, but
 not quite there yet.

 ufo

 Keep as a general exploration tool. Its fun as such. I think everybody
 agrees. :-)

 wrightFlyer1903     - Osprey/ DragonFly/maybe another historic aircraft.

 Most people suggested dropping the wright flyer. A few people suggested
 adding an ultralight. it would be nice to have a historic aircraft (as in a
 really old one). During the version number discussion, somebody suggested
 doing named releases. We could do this implicitly, by changing our choice
 of historic aircraft from release to release. So 0.9.10 would have been
 release wright in retrospect, and 0.9.11/V1.0 could become
 release bleriot. :-)

 Okay, the update has become quite long, but I wanted to make sure to
 capture all my comments in one mail. I'd like to emphasize once more that
 dropping an aircraft from the list should *not* be 

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Melchior FRANZ
* gerard robin -- Thursday 06 December 2007:
 I have red that the choice in between a model A  and an other
 model B is to choose the easier to fly.
 
 Do you mean that FlightGear is a game (versus some other FS
 non free). I am feeling that we are loosing the base of the
 values we had when FlightGear came up, a SIMULATOR nothing else.

One of the usual simplifications. Don't know who you refer to, but
I for one didn't demand that they be easy to fly. I voiced my
doubts about the bf109 because it's too difficult to fly, which
is something entirely different. With the narrow gear it very
easily flips to the side and lands on the wing. The majority
of users will not recognize this as a wonderful simulation of
a hard to fly (in real life!) aircraft, but as an annoying bug
in the simulation. Maybe not the best advertisement for fgfs.
But maybe I'm too cautious.



 Or, for the future, the authors will develop every aircraft
 with a FDM c172 like.

Yeah, some polemic is always nice. I do that myself, so I can't
complain.  :-}

I was always for realism, the more the better. But I was never
for throwing the most difficult aircraft at newbies. They should
download the more challenging aircraft from the download site,
where, ideally, one should be able to read about important
characteristics. Not that every user of the distribution package
necessarily is a newbie. Might be experienced pilots, too, of course.

m.

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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Heiko Schulz
Hi,

Still working on the 3D-cockpit but a first release I
can give this week!

HHS
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Georg Vollnhals -- Thursday 06 December 2007:
  2. Add an entry to the aircraft help how to get
 back to the 2D panel
  once lost (ie. if an unexperienced user looks to
 the side with the
  mouse. I am pretty sure, someone starting with FG
 is lost!)
 
 Maybe turn the 2D panel into a 2.5D panel. (That is:
 map the flat
 panel onto a face in 3D space, like the pc7 does.)
 Then one could
 look around and never have the panel disappear while
 being able
 to look through the floor.
 
 It would probably be a good idea to fix the
 autoslats, which
 prevent meaningful starting in air.
 
 m.
 

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Re: [Flightgear-devel] gear control , again

2007-12-06 Thread Ron Jensen
On Wed, 2007-12-05 at 16:53 -0800, SydSandy wrote:
 Hi all ,
   In case I wasn't too clear previously   ,what i was proposing for the 
 gear lever lock was to add something like this to the controls.nas file ...
 
 var gearDown = func(v) {
   if(getprop(/controls/gear/gear-lever-lock))return;
 if (v  0) {
   setprop(/controls/gear/gear-down, 0);
 } elsif (v  0) {
   setprop(/controls/gear/gear-down, 1);
 }
 }  
 
 to enable gear lever locking , one would just add ...
 controls
   gear
   gear-lever-lock type=bool1/gear-lever-lock
   gear
 /controls
 
 This would stop accidental gear operation on equipped aircraft (and the old 
 ones with hand cranks )...
  
 IF this is another bad idea , I will just add a setlistener check on the 
 gear-down property...
 
 Gheers
 
 SydSandy [EMAIL PROTECTED]
 

Syd,

Have a(nother) look at the squatchswitch.nas file in the c182rg.  

I'm in favor of leaving the default controls.gearDown() simple, as
opposed to complicating it with a crude locking mechanism.  Aircraft
designers are free to re-bind it at need, the c182rg actually calls the
original gearDown function when the safety logic approves.

In most/all retractable gear aircraft it is possible to put the gear
control handle in the up position while on the ground, leaving gear
safety devices prevent the gear from moving.  This is generally a _bad_
_thing_ for a pilot to do.  In FlightGear currently, we give instant
negative, if unrealistic, feedback by droping the airframe to the
tarmac. Your proposed patch would unrealistically prevent the handle
from moving at all.  Your example also creates a fixed landing gear as
nothing ever clears or resets /controls/gear/gear-lever-lock.


Ron






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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Stuart Buchanan
--- gerard robin wrote:
 Nobody (but me) has talked   about the Concorde which is highly elaborated  
 why ?

Probably because few people on the -dev list take the time to fully get to grips
with it. 

As you say - it is a very complicated aircraft. Unfortunately that makes it
difficult to get to grips with, and quite specialized. 

Another reason to suggest that it shouldn't be included is that it is quite 
large
(IIRC 18MB?).

 Yes the bf109 is difficult to take off , but because FG is not a game the 
 author was right to do it.
 Our best choice should be to show that FG is a simulator (not a game), and 
 some real aircraft which were difficult to fly, are difficult to fly in FG.

From looking at the FG Forums, a lot of new users to FG don't have joysticks 
and
pedals, which really are required if you're going to successfully fly the bf109
and the other big taildraggers.

 Or, for the future, the authors will develop every aircraft with a FDM c172 
 like.

Why does everyone always gang up on the poor c172 ? :(

-Stuart


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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Heiko Schulz
Hi,

 we have the 777-200 ( not in CVS but GPL!)
We have Fred's A320, which is nice to fly and we have
the b1900d, which is really good and an airliner.

But it should be no problem, to fix the 787-autopilot:
there are some people quite good in tuning the
autopilot- that's something should be done in a short
time!

Regards
HHS
--- JOSHUA WILSON [EMAIL PROTECTED] schrieb:

 Georg Vollnhals wrote:
 
 As I would say, most developers and active users of
 FlightGear are more
 interested in smaller aircraft or helicopters than
 in airliners, at
 least if we count the new developed aircrafts. At
 least for Germany,
 this might be vice versa. If I check the interests
 of  known
 flightsimmers (fellows, friends and neighbours)
 most of them like
 sim-flying airliners - only a few very seriously
 online.
 So we should be very careful what to present to new
 users. And although
 i really dislike the 2D panel of the 737 (HHS is
 developing a 3D panel,
 but this is an option for the next release) *the
 very nice 787 has one
 problem here which makes it UNUSABLE:
 *Activating the autopilot ie. with altitude hold it
 runs into very
 serious oscillations around the pitch axis - you
 really get sea-sick. I
 am not sure where I read that another user had the
 same problems
 (Forum?  list?). It seems to be a problem of faster
 running PCs.
 It would be a good idea if as many people as
 possible would test the 787
 before choosing it. If it is only a local problem
 here, ok then we
 should take the 787. A pity, as the 737 does not
 show the capabilities
 of the actual FlightGear version, but then the 737
 is the only airline
 we could choose  :-(
 
 Georg EDDW
 
 I have run into the same problem with pitch
 oscillations, when my airspeed is excessive.  I
 suggest keeping below 250 knots indicated airspeed
 when below 10,000 feet msl. 

http://www.risingup.com/fars/info/part91-117-FAR.shtml
 Josh
 
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread JOSHUA WILSON
Georg Vollnhals wrote:

As I would say, most developers and active users of FlightGear are more
interested in smaller aircraft or helicopters than in airliners, at
least if we count the new developed aircrafts. At least for Germany,
this might be vice versa. If I check the interests of  known
flightsimmers (fellows, friends and neighbours) most of them like
sim-flying airliners - only a few very seriously online.
So we should be very careful what to present to new users. And although
i really dislike the 2D panel of the 737 (HHS is developing a 3D panel,
but this is an option for the next release) *the very nice 787 has one
problem here which makes it UNUSABLE:
*Activating the autopilot ie. with altitude hold it runs into very
serious oscillations around the pitch axis - you really get sea-sick. I
am not sure where I read that another user had the same problems
(Forum?  list?). It seems to be a problem of faster running PCs.
It would be a good idea if as many people as possible would test the 787
before choosing it. If it is only a local problem here, ok then we
should take the 787. A pity, as the 737 does not show the capabilities
of the actual FlightGear version, but then the 737 is the only airline
we could choose  :-(

Georg EDDW

I have run into the same problem with pitch oscillations, when my airspeed is 
excessive.  I suggest keeping below 250 knots indicated airspeed when below 
10,000 feet msl.  http://www.risingup.com/fars/info/part91-117-FAR.shtml
Josh
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread gerard robin
On jeu 6 décembre 2007, Stuart Buchanan wrote:
 --- gerard robin wrote:
  Nobody (but me) has talked   about the Concorde which is highly
  elaborated why ?

 Probably because few people on the -dev list take the time to fully get to
 grips with it.

 As you say - it is a very complicated aircraft. Unfortunately that makes it
 difficult to get to grips with, and quite specialized.

 Another reason to suggest that it shouldn't be included is that it is quite
 large (IIRC 18MB?).

  Yes the bf109 is difficult to take off , but because FG is not a game the
  author was right to do it.
  Our best choice should be to show that FG is a simulator (not a game),
  and some real aircraft which were difficult to fly, are difficult to fly
  in FG.
 
 From looking at the FG Forums, a lot of new users to FG don't have
  joysticks and

 pedals, which really are required if you're going to successfully fly the
 bf109 and the other big taildraggers.

  Or, for the future, the authors will develop every aircraft with a FDM
  c172 like.

 Why does everyone always gang up on the poor c172 ? :(

 -Stuart

Don't make me wrong  :) 

To me c172 become the best representative.
 
Learning to pilot on c172 (in reality or in FG)  is a pleasure
We could have a dream: 
every aircraft being so easy to fly.

FlightGear must have within the base package every difficulties from the 
easier to  the most difficult.
We must tell to the newbie a list of Aircraft with degree of difficulties  , i 
guess he must start with the c172.  
In reality does some pilot student start to learn to fly on an f18 or a 
mirage ? i don't think so.
FG is the same, and the talk with bf109 demonstrate that nice taildragger  
cannot be flown by anybody who is not experienced, which does not mean it 
must be OUT.
The high level   of FG need these Aircrafts  difficult to fly but real.

OR
like i said before we are on the same level of any others FS non free , with 
an advantage   to them they they have an eye candy with scenery.
We don't have it.

Regards



-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Hans Fugal
I agree, I think a business jet (or very light jet but we have none to
my knowledge) is an important class, at least compared to adding a
second twin prop.

On Dec 6, 2007 2:14 AM, Fabian Grodek [EMAIL PROTECTED] wrote:
 In general I agree with Durk.
 The only issue is that if we drop the Citation we would end-up with no
 bussiness jet class aircraft, which are high performance machines (compared
 to props), easier to fly than an airliner (787), and with its own
 limitations (as compared to fighters - F16). Also a Very Light Jet would be
 popular nowadays, but I guess there is still no simulation model available
 yet.
 Fabian




 On 12/6/07, Durk Talsma [EMAIL PROTECTED] wrote:
  I wasn't able to jump in yesterday, but I've been following the aircraft
  selection disscussion closely. Below is a first attempt at compiling a new
  list based on the various suggestion made by everybody, and weighted by me
  based on my general impression of consensus.
 
  737-300 - 787
 
  I think Jon Berndt suggested keeping the 737, but a few people suggested
  replacing it by the 787, which seems to be our most complete jetliner. I
 like
  to follow that suggestion.
 
  A-10
 
  As far as I can see, nobody suggested replacing this aircraft. So I guess
 we
  keep it.
 
  bf109 - A6M2 (Zero)
  Suggested by Melchior, for ease of operations use. I think this is a good
  point. The release will be the first FlightGear hands-on experience for
 many
  people and we want to make sure that that first experience is as positive
 as
  possible by providing aircraft that have reasonably easy handling
  characteristics. Not including the bf109 for that reason is by no means a
  quality judgment of the aircraft itself.
 
  bo105
  c172
  c172p
 
  Everybody seems to agree we keep these ones.
 
  c310 - SenecaII
  c310u3a - Beaver
 
  I haven't been able to check whether the c310 and c310u3a are really two
  separate aircraft, or just two different directories with shared
 components.
  Anyhow, we unanimously agree that the c310 should be replaced by the
 Seneca.
  The suggested replacement above seems to satisfy a few additional requests
 to
  have the Beaver included as well.
 
  Citation-Bravo - B1900D
 
  This seems a reasonable replacement, in particular since the author of the
  Citation has indicated preferring that is is not part of the base aircraft
  selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is
  fired up in cold configuration, and has quite a complicated start-up
  procedure (things may have changed since I last checked). Complex
 procedures
  like these may intimidate first time users.
 
  f16 - Lightning
 
  Melchior reported that the f16 is broken. I haven't been able to test
  recently, but seem to recall similar problems about a year ago. Jon Berndt
  reported finding a possible cause, so chances are the reported problems
 might
  get fixed in time. Still, I would like to replace the F16 for other
 reasons:
  We need at least an AAR ready aircraft in the base package, and a carrier
  ready aircraft (these are two very prominent new AI features in this
 release
  that we want to showcase). So, how about replacing the f16 with the
 Ligntning
  (for AAR scenarios)?
 
  j3cub
 
  A few people have a suggested dropping the cub, but given its various
  qualities, I'd like to keep it.
 
  Hunter - SeaHawk
 
  As a few people suggested, we probably need a carrier ready aircraft, and
 the
  seahawk is advertised by the wiki carrier HOWTO as the easiest to master
 (and
  I can confirm that its doable. :-) ).
 
  p51d - ()
 
  We already have one other WWII fighter. Do we really want to have two, or
 do
  we want to have some other category of aircraft represented?
 
  pa28-161 - pa24-250
 
  A few people have suggested replacing the pa28-161 with the pa24-250. I
  haven't tried any of those recently, but would be open to the suggestion.
 
  Rascal - Bochian (or another glider)
 
  Many people have suggested dropping the Rascal, for being too specific,
 and
  suggested we add a glider.
 
  T38 - Concorde ()
 
  Even though the T38 is probably a category of its own, my general
 impression
  is that the broader class this aircraft belongs to (let's say: small
  high-powered jet powered and highy manouvreable) is a bit overrepresented
  (with the A10, [f16/lightning], and [Hunter/SeaHawk] being present.
 
  Gerard Robin suggested adding the concorde, and there are some aspects of
 this
  proposal I like, asit is an altogether different category. However, when
  trying the condorde yesterday, I saw some performance issues (need to
 check
  again), and also found the 3D cockpit instruments to be a bit
 cartoonesque.
  This is probably a good candidate for future inclusion, but not quite
 there
  yet.
 
  ufo
 
  Keep as a general exploration tool. Its fun as such. I think everybody
  agrees. :-)
 
  wrightFlyer1903 - Osprey/ DragonFly/maybe another historic aircraft.
 
  Most people suggested 

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Stuart Buchanan wrote:
 --- gerard robin wrote:
 Nobody (but me) has talked   about the Concorde which is highly elaborated  
 why ?
 
 Probably because few people on the -dev list take the time to fully get to 
 grips
 with it. 
 
 As you say - it is a very complicated aircraft. Unfortunately that makes it
 difficult to get to grips with, and quite specialized. 
I wrote some guides for some common operations with the autopilot in concorde:
http://rage.kuonet.org/~anmaster/flightgear/guides/concorde/

Hope that helps.

 
 Another reason to suggest that it shouldn't be included is that it is quite 
 large
 (IIRC 18MB?).
 
 Yes the bf109 is difficult to take off , but because FG is not a game the 
 author was right to do it.
 Our best choice should be to show that FG is a simulator (not a game), and 
 some real aircraft which were difficult to fly, are difficult to fly in FG.
 
From looking at the FG Forums, a lot of new users to FG don't have joysticks 
and
 pedals, which really are required if you're going to successfully fly the 
 bf109
 and the other big taildraggers.
And for the Concorde due to stupid key mapping. Ctrl-M is mapped to menu,
prevents rudder (enter) as Ctrl-M is the code for Enter as well.
 
 Or, for the future, the authors will develop every aircraft with a FDM c172 
 like.
 
 Why does everyone always gang up on the poor c172 ? :(
 
 -Stuart
 
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=dLl9
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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Robin van Steenbergen
Heiko Schulz schreef:
 Hi,

 Still working on the 3D-cockpit but a first release I
 can give this week!

 HHS
Screenshots? Will that be an actual -300 cockpit (with EFIS and separate 
engine gauges) instead of the current 'NG-like' cockpit gauges?

I do think there aren't enough decent airliners in the FG branch, which 
may be putting off current MSFS users because of the lack of accurate 
airliner sims (like the Level-D 767-300ER or PMDG 737-800). FG does 
provide enough opportunities to do system simulation through Nasal 
scripting, but the current panel engine is still somewhat limited in 
doing vector ('glass') cockpits.

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

AJ MacLeod schrieb:
 One point which keeps cropping up is size.  While I fully agree that it's 
 important to keep the base package to a reasonable size so that people aren't 
 put off downloading FG, I also think that there's perhaps even a danger in 
 not showing off FG quite enough.  Without wanting to get into tiresome my 
 sim's better than yours comparisons, and definitely not wishing to follow 
 suit like sheep, it's certainly valid to consider the download size of the 
 FS-X and X-Plane demos...

As we've got enough planes now we could offer a starter set in the
base package and offer additional, themes aircraft pacages (+ the
possibility to download individual planes)

We could have a figher package, a comercial jet package, etc. pp.

This gives us the best of both worlds: a slim base package as well as
packs with selections of great planes (there even a 40+ MB AN2 would
have a place as it's only aditional).

CU,
Christian

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread John Denker
On 12/06/2007 04:22 AM, AJ MacLeod wrote:

 One point which keeps cropping up is size.  

We may be able to have this cake and eat it to;  see below.

 While I fully agree that it's 
 important to keep the base package to a reasonable size so that people aren't 
 put off downloading FG, I also think that there's perhaps even a danger in 
 not showing off FG quite enough.  Without wanting to get into tiresome my 
 sim's better than yours comparisons, and definitely not wishing to follow 
 suit like sheep, it's certainly valid to consider the download size of the 
 FS-X and X-Plane demos...
 
 Perhaps we just need lots of very nice screenshots in our release publicity 
 to 
 encourage people to explore the aircraft for download instead though ;-)

It might help to have some sort of download-on-demand feature.

In particular, fgfs --show-aircraft would show *all* known aircraft,
with perhaps some indication of whether they had already been 
downloaded or not.  The first use of a not-yet-downloaded aircraft
would cause it to be automagically downloaded, assuming a network
connection is available.

Then the base package can be quite small, containing just the
name, thumbnail, and short description for each aircraft, plus
the full model for a verrry small number of aircraft.

If you want to go the whole nine yards, you could a tool analogous
to Debian deselect which shows the menu of what is available
and what is selected, and allows downloading of new things and/or
purging of old things.

This is a pretty serious user-interface issue, because it is
completely unreasonable to expect users to download new aircraft
when they don't know what's available.  Showing them a menu of
what's available makes a huge difference.


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[Flightgear-devel] wiki.flightgear.org cannot create thumbnails anymore

2007-12-06 Thread alexis bory
Hi Simon,

Instead of a nice thumbnail, we now have this message after uploading a 
new image.

Error creating thumbnail: sh: 
/hermes/web10/b2504/pow.hellosimon/htdocs/flightgear_wiki/bin/ulimit.sh: 
/bin/bash: bad interpreter: Permission denied

Examples can be found on the Aircraft page or on the A-10 page:

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Aircraft
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Fairchild_A-10


Thanks,

Alexis

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 18:27:06 John Denker wrote:
 It might help to have some sort of download-on-demand feature.
 Then the base package can be quite small, containing just the
 name, thumbnail, and short description for each aircraft, plus
 the full model for a verrry small number of aircraft.
Actually, I've often thought that this would be a nice feature.  Not one that 
belongs in fgfs though (IMO), but in fgrun.  I don't think that 
having --show-aircraft display non-installed aircraft would be useful, for 
example.

 This is a pretty serious user-interface issue, because it is
 completely unreasonable to expect users to download new aircraft
 when they don't know what's available.  Showing them a menu of
 what's available makes a huge difference.
I think we already do this far better than either MSFS or X-Plane, since 
(largely due to the free/OSS nature of FG and most of our models) practically 
all available aircraft for FGFS are available directly from the downloads 
page (complete with thumbnail!)

But I would definitely love to see an aircraft download  install feature in 
fgrun...

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Sounds like a great idea. I would suggest using libcurl for the download (if you
don't have a better idea). Some key features needed for making this good:
* Update list of available aircrafts (when new are added to website).
* Find updates for already installed aircrafts (bug fixes and such)
* Ability to both install and remove aircrafts in a clean way.
* Show images of not yet downloaded aircrafts.
* Be able to only show aircrafts that work with the installed fgfs (for example:
osg/plib, version...)

However I find it hard to belive we could get this done in time for the release.

A simpler version on the other hand could probably be done in time, but then if
we later decide to add the rest we would have to consider backward compatibility
of the system.

Regards,

Arvid Norlander

John Denker wrote:
 It might help to have some sort of download-on-demand feature.
 
 In particular, fgfs --show-aircraft would show *all* known aircraft,
 with perhaps some indication of whether they had already been 
 downloaded or not.  The first use of a not-yet-downloaded aircraft
 would cause it to be automagically downloaded, assuming a network
 connection is available.
 
 Then the base package can be quite small, containing just the
 name, thumbnail, and short description for each aircraft, plus
 the full model for a verrry small number of aircraft.
 
 If you want to go the whole nine yards, you could a tool analogous
 to Debian deselect which shows the menu of what is available
 and what is selected, and allows downloading of new things and/or
 purging of old things.
 
 This is a pretty serious user-interface issue, because it is
 completely unreasonable to expect users to download new aircraft
 when they don't know what's available.  Showing them a menu of
 what's available makes a huge difference.
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Version: GnuPG v1.4.7 (GNU/Linux)

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=9BXB
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 19:05:35 AnMaster wrote:
 However I find it hard to belive we could get this done in time for the
 release.

I don't think anyone was suggesting (or would suggest) that goal!  For one 
thing, nobody has actually said they would write the code, and such a feature 
would almost certainly require changes in infrastructure in the website and 
extensive testing...

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Curtis Olson
On Dec 6, 2007 1:04 PM, AJ MacLeod  wrote:

 Actually, I've often thought that this would be a nice feature.  Not one
 that
 belongs in fgfs though (IMO), but in fgrun.  I don't think that
 having --show-aircraft display non-installed aircraft would be useful, for
 example.


Supposedly, OSG has a feature (or add on?) that will transparently download
a model and it's subparts from a remote web site if it can't be found
locally.  I don't know if that's been incorporated into OSG, but at one
point Don Burns said he was polishing it up.

Regards,

Curt.
-- 
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Re: [Flightgear-devel] wiki.flightgear.org cannot create thumbnails anymore

2007-12-06 Thread Simon Hollier
Hi Alex,

On Dec 6, 2007 2:03 PM, alexis bory [EMAIL PROTECTED] wrote:

 Hi Simon,

 Instead of a nice thumbnail, we now have this message after uploading a
 new image.

 Error creating thumbnail: sh:
 /hermes/web10/b2504/pow.hellosimon/htdocs/flightgear_wiki/bin/ulimit.sh:
 /bin/bash: bad interpreter: Permission denied



Thanks for reporting - I'll take a look at it.

-- 
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread tat . michy
Hi there,

 On 12/06/2007 04:22 AM, AJ MacLeod wrote:
 It might help to have some sort of download-on-demand feature.

I think this is a good idea. I once thought about introducing such feature
to the GUI launcher on Mac OS, but it was not that easy since there's no unifi
ed aircraft package description that contains compatible fgfs version, image t
humbnail, and description unless I make such list myself. 

If there exist unified aircraft package description (maybe in xml, or in rss c
apable format), GUI launcher or fgfs itself can show and download available ai
rcraft by referring to package descriptions from some designated site(s).

The items needed for the description can be:
- aircraft name
- aircraft version, or last updated date
- aircraft status (experiment, unstable, stable... whatever in the same fashio
n)
- compatible fgfs version
- thumbnail image URL
- package URL
- list of package contents (for uninstalling, this can be embedded in a packag
e itself)

Though GUI launcher might be able to access the CVS to show and get the latest
 
aircraft info, it is not compatible to aircraft that are not in CVS. so having
 a unified 
aircraft package and/or package description is better, I think.

Best,

Tat



Tat
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

AJ MacLeod wrote:
 On Thursday 06 December 2007 19:05:35 AnMaster wrote:
 However I find it hard to belive we could get this done in time for the
 release.
 
 I don't think anyone was suggesting (or would suggest) that goal!  For one 
 thing, nobody has actually said they would write the code, and such a feature 
 would almost certainly require changes in infrastructure in the website and 
 extensive testing...
I could code it during xmas, however it would be in the language I know best: C#
for mono using GTK#.

I would not be able to integrate the feature with either fgrun or fgfs directly.
It would be a stand alone program. If you wanted: a fgfs protocol (using nasal
maybe) + C# daemon.

This however I expect a lot of people would object to. So I guess it is no point
in doing it.

Regards

AnMaster
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Curtis Olson wrote:
 On Dec 6, 2007 1:04 PM, AJ MacLeod  wrote:
 
 Actually, I've often thought that this would be a nice feature.  Not one
 that
 belongs in fgfs though (IMO), but in fgrun.  I don't think that
 having --show-aircraft display non-installed aircraft would be useful, for
 example.
 
 
 Supposedly, OSG has a feature (or add on?) that will transparently download
 a model and it's subparts from a remote web site if it can't be found
 locally.  I don't know if that's been incorporated into OSG, but at one
 point Don Burns said he was polishing it up.
I object to transparent download behind your back. As AJ suggested on IRC:
AJ call it background sneaky transfer system

/AnMaster
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Curtis Olson
On Dec 6, 2007 1:38 PM, AnMaster  wrote:

 I object to transparent download behind your back. As AJ suggested on IRC:
 AJ call it background sneaky transfer system


Honestly, this is a weak point.  An application has a lot of power and can
do a lot of things over the network, to the local file system, to your
personal files, etc.   An application can do these things sneakily or in an
open and straightforward manner.  How about a windows application that goes
and diddles with your registry or .dll's without telling you?  How about an
applications that goes and writes dot files in your home directory without
saying anything?

Many people are doing essentially a low-tech version of this same
remote/ondemand download idea for scenery using terrasync.  I've never
heard of anyone refer to terrasync as doing something sneaky behind your
back.

How do you guys get through life without running a web browser which oh my
downloads things that aren't already in your cache!

Curt.
-- 
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http://baron.flightgear.org/%7Ecurt/
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 19:19:55 Curtis Olson wrote:
 Supposedly, OSG has a feature (or add on?) that will transparently download
 a model and it's subparts from a remote web site if it can't be found
 locally.  I don't know if that's been incorporated into OSG, but at one
 point Don Burns said he was polishing it up.

It does sound interesting (I'm imagining seeing custom aircraft paint 
schemes/liveries or even models on MP), but I know I'd personally be very 
wary of such a feature.

I'm much happier with the idea of deliberate choice by the user to download 
and install something clearly defined, with a clearly advertised file size 
etc.  It's something that I can't see myself ever using anyway (CVS is fine 
by me) but it's definitely something that would really help out some of our 
decidedly non computer-literate users.

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Tatsuhiro Nishioka
AnMaster, 

 I could code it during xmas, however it would be in the language I know best
: C#
 for mono using GTK#.
 
 I would not be able to integrate the feature with either fgrun or fgfs direc
tly.
 It would be a stand alone program. If you wanted: a fgfs protocol (using nas
al
 maybe) + C# daemon.

It doesn't have to be embedded in fgfs or fgrun, but can be a separated progra
m
like yours or GUI launcher on each platform at this moment as long as the pack
age description is properly defined.

So I guess what we need to discuss is not the program itself but the format of
 description.
I'd like to help on this. I also want to make some sample description and samp
le program
of this feature on Mac OS X if I have some spare time at around the end of thi
s year.

Best,

Tat


Tat
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



Tatsuhiro Nishioka wrote:
 AnMaster, 
 
 I could code it during xmas, however it would be in the language I know best
 : C#
 for mono using GTK#.

 I would not be able to integrate the feature with either fgrun or fgfs direc
 tly.
 It would be a stand alone program. If you wanted: a fgfs protocol (using nas
 al
 maybe) + C# daemon.
 
 It doesn't have to be embedded in fgfs or fgrun, but can be a separated progra
 m
 like yours or GUI launcher on each platform at this moment as long as the pack
 age description is properly defined.
 
 So I guess what we need to discuss is not the program itself but the format of
  description.
 I'd like to help on this. I also want to make some sample description and samp
 le program
 of this feature on Mac OS X if I have some spare time at around the end of thi
 s year.
 
Client requesting an xml file from server seems the best way to go.

A draft of format:
aircrafts
  aircraft
name short=A-10Fairchild-Republic A-10 Thunderbolt II/name
download href=path/to/archive /
thumbnail href=path/to/tumbnail /
works-with
  version0.9.11/version
  version0.9.12/version
/works-with
description
  Blah blah blah. Blah blah!br /
  blah blah.
/description
  /aircraft
  aircraft
name short=LightningEnglish Electric Lightning/name
download href=path/to/archive /
thumbnail href=path/to/tumbnail /
works-with
  version0.9.10/version
  version0.9.11/version
  version0.9.12/version
/works-with
description
  Something here. Whatever. blah.
/description
  /aircraft
/aircrafts

Description could maybe allow some limited html (br /, h1/2/3..., a and
maybe a few more)?

Version information may need a better format. Maybe blacklisting versions. Maybe
osg/plib info. Maybe other stuff too.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 20:05:47 Curtis Olson wrote:
 Honestly, this is a weak point.  An application has a lot of power and can
 do a lot of things over the network, to the local file system, to your
 personal files, etc.
Which is why I suggest being cautious about monitoring the capabilities that 
FG has to ensure that it isn't too easily used in a malicious manner.  I wish 
people would stop pasting single sentences out of IRC conversations into 
mailing lists - they're always taken out of context and end up saying 
something slightly different to what they did originally :-\

The BSTS comment was simply a passing, and not particularly good play on MS' 
BITS in response to someone else's comment about such a feature being 
MS-like.  It wasn't a great rallying cry in the war against file transfer :-)

 Many people are doing essentially a low-tech version of this same
 remote/ondemand download idea for scenery using terrasync.  I've never
 heard of anyone refer to terrasync as doing something sneaky behind your
 back.
That's because it isn't.  I don't use it myself - I choose the scenery 
sections I want and download them manually.  But terrasync is completely 
optional and not built into fgfs - just like fgrun, which is where I was 
suggesting this kind of capability would be best situated.

 How do you guys get through life without running a web browser which oh
 my downloads things that aren't already in your cache!
By being reasonably careful about which websites I visit, which web browser I 
use and by disabling javascript,flash et al by default (the noscript 
extension to firefox makes this practical to assign on a site-by-site basis.)

Nobody is suggesting that downloading stuff is too dangerous to be 
considered - indeed I was the first to voice my support for John's idea!  My 
opinion is just that users should have the best possible idea of exactly 
what, when and how much they are downloading.

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

After some discussion on IRC (AJ pointed out that plural of aircraft is
aircraft, and andy noted that PropertyList may be a more fg-style top node), I
suggest that either change the top node to something else, or call it
PropertyList and go the whole way and make it simgear style PropertyList and
change subnodes to be fg compatible too.

Regards,

Arvid Norlander

AnMaster wrote:
 
 
 Tatsuhiro Nishioka wrote:
 AnMaster, 
 
 I could code it during xmas, however it would be in the language I know best
 : C#
 for mono using GTK#.

 I would not be able to integrate the feature with either fgrun or fgfs direc
 tly.
 It would be a stand alone program. If you wanted: a fgfs protocol (using nas
 al
 maybe) + C# daemon.
 It doesn't have to be embedded in fgfs or fgrun, but can be a separated 
 progra
 m
 like yours or GUI launcher on each platform at this moment as long as the 
 pack
 age description is properly defined.
 
 So I guess what we need to discuss is not the program itself but the format 
 of
  description.
 I'd like to help on this. I also want to make some sample description and 
 samp
 le program
 of this feature on Mac OS X if I have some spare time at around the end of 
 thi
 s year.
 
 Client requesting an xml file from server seems the best way to go.
 
 A draft of format:
 aircrafts
   aircraft
 name short=A-10Fairchild-Republic A-10 Thunderbolt II/name
 download href=path/to/archive /
 thumbnail href=path/to/tumbnail /
 works-with
   version0.9.11/version
   version0.9.12/version
 /works-with
 description
   Blah blah blah. Blah blah!br /
   blah blah.
 /description
   /aircraft
   aircraft
 name short=LightningEnglish Electric Lightning/name
 download href=path/to/archive /
 thumbnail href=path/to/tumbnail /
 works-with
   version0.9.10/version
   version0.9.11/version
   version0.9.12/version
 /works-with
 description
   Something here. Whatever. blah.
 /description
   /aircraft
 /aircrafts
 
 Description could maybe allow some limited html (br /, h1/2/3..., a and
 maybe a few more)?
 
 Version information may need a better format. Maybe blacklisting versions. 
 Maybe
 osg/plib info. Maybe other stuff too.
 
 Regards,
 
 Arvid Norlander

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Re: [Flightgear-devel] wiki.flightgear.org cannot create thumbnails anymore

2007-12-06 Thread Simon Hollier
On Dec 6, 2007 2:24 PM, Simon Hollier [EMAIL PROTECTED] wrote:

 Hi Alex,

 On Dec 6, 2007 2:03 PM, alexis bory [EMAIL PROTECTED] wrote:

  Hi Simon,
 
  Instead of a nice thumbnail, we now have this message after uploading a
  new image.
 
  Error creating thumbnail: sh:
  /hermes/web10/b2504/pow.hellosimon/htdocs/flightgear_wiki/bin/ulimit.sh:
 
  /bin/bash: bad interpreter: Permission denied
 


 Thanks for reporting - I'll take a look at it.


This appears to have been fixed, although some recent images may need to be
uploaded again if you receive an error message for the thumbnail.

I'm guessing my web host (Powweb - who I'm less than fond of) is cracking
down on shell scripts, though Mediawiki seems to run fine without the ulimit
shell script.

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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Heiko Schulz
 
--- Robin van Steenbergen [EMAIL PROTECTED]
schrieb:

 Heiko Schulz schreef:
  Hi,
 
  Still working on the 3D-cockpit but a first
 release I
  can give this week!
 
  HHS
 Screenshots? Will that be an actual -300 cockpit
 (with EFIS and separate 
 engine gauges) instead of the current 'NG-like'
 cockpit gauges?
 
 I do think there aren't enough decent airliners in
 the FG branch, which 
 may be putting off current MSFS users because of the
 lack of accurate 
 airliner sims (like the Level-D 767-300ER or PMDG
 737-800). FG does 
 provide enough opportunities to do system simulation
 through Nasal 
 scripting, but the current panel engine is still
 somewhat limited in 
 doing vector ('glass') cockpits.


Hi

A screenshot here:
http://www.hoerbird.net/boeing737-300.3dcockpit1.jpg

I have still trouble with perfomance, but I  have a
too old pc anyway ...

That's why the developement is very slow and now cause
of looking for a new job I will not really have the
time to go one. So I will try this weekend to fix some
things and maybe let commit it.  I also changed the
exterior model - it has now the real dimensions of a
737-300.
I also changed the offset-position of the aircraft- it
matches now to the contact points. ( no floating above
ground!)

I also improved the AP with adding the Vertical Speed
Hold.

The Overhead Panel has to be fixed and finished, the
VOR-instrument has to be done and still a lot of other
things.

But the fdm of the 737 done here by Dave Culp is one
of the best we have, I was really surprised that it
can be flew exactly after the checklists and
procedures which can be found on several sites in the
web!

Thanks
David!

Hopefully I can do it this week...
Regards
HHS


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Re: [Flightgear-devel] 737-300

2007-12-06 Thread gerard robin
On jeu 6 décembre 2007, Heiko Schulz wrote:


 Hi

 A screenshot here:
 http://www.hoerbird.net/boeing737-300.3dcockpit1.jpg

 I have still trouble with perfomance, but I  have a
 too old pc anyway ...

 That's why the developement is very slow and now cause
 of looking for a new job I will not really have the
 time to go one. So I will try this weekend to fix some
 things and maybe let commit it.  I also changed the
 exterior model - it has now the real dimensions of a
 737-300.
 I also changed the offset-position of the aircraft- it
 matches now to the contact points. ( no floating above
 ground!)

 I also improved the AP with adding the Vertical Speed
 Hold.

 The Overhead Panel has to be fixed and finished, the
 VOR-instrument has to be done and still a lot of other
 things.

 But the fdm of the 737 done here by Dave Culp is one
 of the best we have, I was really surprised that it
 can be flew exactly after the checklists and
 procedures which can be found on several sites in the
 web!

 Thanks
 David!

 Hopefully I can do it this week...
 Regards
 HHS



Woua,

Who said that 737 was dead :)

Thanks Heiko

Cheers



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http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Innis Cunningham



 
 Hi
 
 A screenshot here:
 http://www.hoerbird.net/boeing737-300.3dcockpit1.jpg
 
 I have still trouble with perfomance, but I  have a
 too old pc anyway ...
 
 That's why the developement is very slow and now cause
 of looking for a new job I will not really have the
 time to go one. So I will try this weekend to fix some
 things and maybe let commit it.  I also changed the
 exterior model - it has now the real dimensions of a
 737-300.
 I also changed the offset-position of the aircraft- it
 matches now to the contact points. ( no floating above
 ground!)
 
 I also improved the AP with adding the Vertical Speed
 Hold.
 
 The Overhead Panel has to be fixed and finished, the
 VOR-instrument has to be done and still a lot of other
 things.
 
 But the fdm of the 737 done here by Dave Culp is one
 of the best we have, I was really surprised that it
 can be flew exactly after the checklists and
 procedures which can be found on several sites in the
 web!
 
 Thanks
 David!
 
 Hopefully I can do it this week...
 Regards
 HHS
 Thanks HHS for the 3D cockpit other people many months
ago were going to do one and I have a part completed one
in my local copy.
But yours looks much better and I don't have the time at the moment
to work on it.

Thanks
Cheers
Innis
 

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Re: [Flightgear-devel] dual head problem

2007-12-06 Thread jean pellotier
Guillaume CHAUVAT a écrit :
 I have the same bug, FG/OSG always opens on the :0 display, although 
 my $DISPLAY has an other value. I think it's not due to OSG itself, 
 because osgviewer has not this bug.
 Guillaume
 
I tryed using a camera view in preference.xml, like the files john sent 
to me, just added :

camera
host-name type=string/host-name
display0/display
screen1/screen
shear-x0/shear-x
shear-y-2/shear-y
width800/width
height600/height
fullscreen type=boolfalse/fullscreen
  /camera --

in the rendering section of preference.xml.
it works, it make me a view splitted between the two screens.

But I still don't know if it's possible to start FG-OSG from the second 
screen (using DISPLAY setting or in preference.xml) as it never did for 
me, and how to configure a static view in a camera section (like the 
boomer view while flying the KC-135).
To finish, i've got some issues using dual view with clickable panels:
I was unable to start the lightning, none of the clickable element 
worked, even tab that should call a menu did not work.
with the pa24-250 it's different: automatique pilot contol and the radio 
panel are working, but none of the other switchs (still working with 
keyboard shortcut).
I can join my Xorg.conf and other pc information if that helps

jean


.



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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread LeeE
On Thursday 06 December 2007 19:49, Tatsuhiro Nishioka wrote:
 I could code it during xmas, however it would be in the language
 I know best

 : C#
 :
 for mono using GTK#.

 I would not be able to integrate the feature with either fgrun or
 fgfs directly.

 It would be a stand alone program. If you wanted: a fgfs protocol
 (using nasal

 maybe) + C# daemon.

 It doesn't have to be embedded in fgfs or fgrun, but can be a
 separated program like yours or GUI launcher on each platform at
 this moment as long as the pack age description is properly defined. 

 So I guess what we need to discuss is not the program itself but
 the format of description.
 I'd like to help on this. I also want to make some sample
 description and samp le program
 of this feature on Mac OS X if I have some spare time at around the
 end of thi s year.

 Best,

 Tat

I'd like to suggest at this point is that if anyone has an idea for a 
new FG add-on feature they should think about making it 
a 'distributed' prog that doesn't necessarily have to run on the same 
system as FG.

Now that multi-core cpus are mainstream we have to accept that FG's 
current architecture is obsolete.

No intention to upset anyone but that's the facts.

LeeE

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Re: [Flightgear-devel] 737-300

2007-12-06 Thread Jon S. Berndt
 Hi
 
 A screenshot here:
 http://www.hoerbird.net/boeing737-300.3dcockpit1.jpg


Wow. OK, that is sweet.


 But the fdm of the 737 done here by Dave Culp is one
 of the best we have, I was really surprised that it
 can be flew exactly after the checklists and
 procedures which can be found on several sites in the
 web!
 
 Regards
 HHS


The 737 is ubiquitous and better yet from my perspective, there's a lot of
good information about its flight characteristics. So, it is one aircraft
that can potentially be modeled with a higher degree of realism. Granted,
there are other airliner models that are very nice, too.

So, regardless of which aircraft are specifically included in the next
release, I think the discourse here is also valuable for discussing where
some of the models can be improved.

Jon

Jon S. Berndt
Development Coordinator
JSBSim Project
www.JSBSim.org 



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[Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-06 Thread dave perry
Hi All,

Would anyone object to setting all the turbulence values in 
Preferences.xml to 0.0 for this release?

Even the small values set by Preferences.xml cause increasing 
oscillations for most JSBSim autopilots in APR mode because the 500 ft. 
agl boundary turbulence is 0.1.  This is true for  the c172p with the 
kap140 autopilot and the SenecaI with the AltimaticIIIc autopilot.  
Setting turbulence = 0.0 from fgrun will not zero these values.  Using 
--turbulence=0.0 on the command line will result in all the turbulence 
values being zero.

-Dave Perry

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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-06 Thread Curtis Olson
On Dec 6, 2007 9:07 PM, dave perry  wrote:

 Would anyone object to setting all the turbulence values in
 Preferences.xml to 0.0 for this release?

 Even the small values set by Preferences.xml cause increasing
 oscillations for most JSBSim autopilots in APR mode because the 500 ft.
 agl boundary turbulence is 0.1.  This is true for  the c172p with the
 kap140 autopilot and the SenecaI with the AltimaticIIIc autopilot.
 Setting turbulence = 0.0 from fgrun will not zero these values.  Using
 --turbulence=0.0 on the command line will result in all the turbulence
 values being zero.


I'll put in my vote for zeroing these out in the preferences.xml file.  If
someone wants interesting weather they can just enable the real time metar.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-06 Thread Laurence Vanek
Curtis Olson wrote:
 On Dec 6, 2007 9:07 PM, dave perry  wrote:

 Would anyone object to setting all the turbulence values in
 Preferences.xml to 0.0 for this release?

 Even the small values set by Preferences.xml cause increasing
 oscillations for most JSBSim autopilots in APR mode because the
 500 ft.
 agl boundary turbulence is 0.1 .  This is true for  the c172p with the
 kap140 autopilot and the SenecaI with the AltimaticIIIc autopilot.
 Setting turbulence = 0.0 from fgrun will not zero these values.  Using
 --turbulence=0.0 on the command line will result in all the
 turbulence
 values being zero.


 I'll put in my vote for zeroing these out in the preferences.xml 
 file.  If someone wants interesting weather they can just enable the 
 real time metar.

 Regards,

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
 

   
This change doesnt exactly affect the weather but is a temp hack until 
JSBsim developers adjust the modeling of turbulence.  I donot see this 
issue with the other FDM.  Calling for METAR or not is irrelevant I 
believe.  I was calling for METAR on my test flights this evening, got 
real weather but no turb.



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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-06 Thread Laurence Vanek
dave perry wrote:
 Hi All,

 Would anyone object to setting all the turbulence values in 
 Preferences.xml to 0.0 for this release?

 Even the small values set by Preferences.xml cause increasing 
 oscillations for most JSBSim autopilots in APR mode because the 500 ft. 
 agl boundary turbulence is 0.1.  This is true for  the c172p with the 
 kap140 autopilot and the SenecaI with the AltimaticIIIc autopilot.  
 Setting turbulence = 0.0 from fgrun will not zero these values.  Using 
 --turbulence=0.0 on the command line will result in all the turbulence 
 values being zero.

 -Dave Perry


   
Dave -

Input from a humble user. I can confirm this on the cvs OSG version. 
Interestingly, the turbulence sliders in the weather conditions window 
of the gui all show no turb but only the command line invocation 
--turbulence=0.0 seems to actually set it to zero (--turbulence=0.0 set 
in the ~/.fgfsrc file does not do it).

Although I like realistic flight my ILS approaches we very unstable with 
the turb values given in the Preferences.xml file when near the approach 
end of the runway.



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Re: [Flightgear-devel] dual head problem

2007-12-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

jean pellotier wrote:
 Guillaume CHAUVAT a écrit :
 I have the same bug, FG/OSG always opens on the :0 display, although 
 my $DISPLAY has an other value. I think it's not due to OSG itself, 
 because osgviewer has not this bug.
 Guillaume
 
 I tryed using a camera view in preference.xml, like the files john sent 
 to me, just added :
 
 camera
 host-name type=string/host-name
 display0/display
 screen1/screen
 shear-x0/shear-x
 shear-y-2/shear-y
 width800/width
 height600/height
 fullscreen type=boolfalse/fullscreen
   /camera --
 
 in the rendering section of preference.xml.
 it works, it make me a view splitted between the two screens.
 
 But I still don't know if it's possible to start FG-OSG from the second 
 screen (using DISPLAY setting or in preference.xml) as it never did for 
 me, and how to configure a static view in a camera section (like the 
 boomer view while flying the KC-135).
 To finish, i've got some issues using dual view with clickable panels:
 I was unable to start the lightning, none of the clickable element 
 worked, even tab that should call a menu did not work.
 with the pa24-250 it's different: automatique pilot contol and the radio 
 panel are working, but none of the other switchs (still working with 
 keyboard shortcut).
 I can join my Xorg.conf and other pc information if that helps
The fact that input events don't work from the second view is a known issue, 
complicated
by support for old-style (SceneView) and new-style (osgViewer)window system
management inside our OSG code. Fortunately we'll be able to abandon the former 
quite
soon, which should make it easier to fix bugs in the latter.

Tim
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Version: GnuPG v1.4.7 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-06 Thread Melchior FRANZ
* Laurence Vanek -- Friday 07 December 2007:
 Although I like realistic flight my ILS approaches we very unstable with 
 the turb values given in the Preferences.xml file [...]

But, but ... some have just told us that we shouldn't make it too
easy, or fgfs will be perceived as a toy. So I'd rather turn the
values *up*.

m.  :-P

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