Re: [Flightgear-devel] Replay system

2011-03-31 Thread Peter Brown

On Mar 31, 2011, at 11:01 AM, Robert wrote:

 Hi everyone,
 
 I'd like to share some thoughts with you on how we can improve the replay 
 system.
 Right now only the last minute is recorded at full precision. After that 
 minute we get a precision of 1 fps. And after 10 minutes we get a precision 
 of 1 frame per 10 seconds (please correct me. this number may be wrong).
 Due to linear interpolation the motion of the plane become jagged (hope you 
 understand what I mean here).
 Also due to the loss of precision fast rotations of the plane look just 
 incorrect in the replays (reversed direction of the rotation).
 
 FIRST SOLUTION:
 Streaming the replay data to the hard disc drive always at full precision.
 This is probably the best solution as:
 We don't need much RAM to save a whole flight (we just need a stream buffer).
 We get full precision.
 We solve the reversed rotaton problem.
 We still should use linear interpolation here as it is faster than monotone 
 hermite spline:
 
 SECOND SOLUTION:
 To solve the jagged motion problem I thought of implementing another 
 interpolator.
 The monotone Hermite spline interpolator. It has the benefits that it does 
 not oscillate in comparison to the Catmull Rom interpolator.
 The downside to this solution is that the problem of incorrect (reversed) 
 rotation cannot be solved.
 Also we will need to feed the hermite spline interpolator with 4 replay 
 frames instead of 2 used in the linear interpolator.
 
 
 p.s. I also thought that it woud be nice if the nearest tower would be 
 automatically computed in replays (as it is done in x-plane), so you don't 
 have to enter the airport code every time.
 
 What do you think?
 

Just as additional info, this was how the precision was explained to me last 
year :

http://sourceforge.net/mailarchive/message.php?msg_id=24790011


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Re: [Flightgear-devel] Special Request

2011-03-30 Thread Peter Brown

On Mar 30, 2011, at 6:06 PM, J. Holden wrote:

 Hey everyone,
 
 There is a lot of custom scenery I've contributed just sitting on the 
 mapserver.
 
 Due to some problems it seems as contributions in the scenery department have 
 fallen off recently, despite some great recent work with adding buildings to 
 New York City, and a new contributor adding important skyscrapers from across 
 the world.
 
 I've just determined again I can't compile these areas myself.
 
 Can someone with TerraGear please download and compile at least one of these 
 scenery areas?
 
 The Pacific Northwest (Portland/Seattle) is most interesting to me, there are 
 8 square degrees(!) of good quality land cover data including some intriguing 
 mountainous terrain.
 
 However, Rio de Janeiro, Hong Kong, Toronto, and Connecticut/Rhode 
 Island/Vermont would also be greatly appreciated.
 
 There are a couple other areas as well I can't remember, I think Phoenix.
 
 Let me know if you have the ability to compile these scenery areas. I would 
 greatly appreciate this and happily host a download link.
 
 Yours
 John
 

There would be a few hundred votes for this to happen if anyone were to ask.  
I'd like to see the revised airports too, but I'd appreciate the scenery!

Peter


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Re: [Flightgear-devel] C172 panel

2011-03-24 Thread Peter Brown

On Mar 24, 2011, at 12:11 PM, Curtis Olson wrote:

 Funny (?) story.  A friend of mine was part of a flying club a few years ago. 
  The club decided they wanted to expand their fleet and so they found a 
 relatively inexpensive piper super cruiser.  The guy selling it was an old 
 farmer from a remote rural area.  After they bought it, they came to discover 
 that the guy never bothered to get his pilots license because he just flew it 
 around his farm (!!!)  Also, he never bothered to get his AP either, but he 
 did all the maintenance himself.  He never worried too much about the FAA and 
 figured he was so remote he wasn't bothering anyone else with his hobby.
 
 So by the time they got done pulling all the John Deer (tractor) parts off 
 the airplane the cost at least doubled for them to get it fully certified and 
 air worthy again in the eyes of the FAA. :-)
 
 Curt.


He obviously understood flying better than most.

Peter :)
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Re: [Flightgear-devel] where is a rotating beacon defined?

2011-03-15 Thread Peter Brown

On Mar 15, 2011, at 11:19 AM, Harry Campigli wrote:

 At WRR Bali, there is a steel tower with a rotating lamp beacon light in the 
 middle of one of the taxi ways, It should be a bit to the west.
 
 So i thought I would move it, but nothing seems to work. and I find nothing 
 defined at the position of the tower if I park the plane on it. How is it 
 defined and where?
 
 If I look in Navaids/apt.dat I find
 14 -08.744474  115.166221  131 0 ATC Tower
 15 -08.745233  115.168918 358.00 park Large
 15 -08.745573  115.174384 358.00 park Small
 15 -08.745843  115.166773 358.00 terminal Narrowbody
 15 -08.745430  115.163368 358.00 terminal Widebody
 18 -08.744965  115.176491 1 BCN
 19 -08.748054  115.154752 1 WS
 19 -08.746995  115.180026 1 WS
 
 
 I expected an edit of this line was required
 
 18 -08.744965  115.176491 1 BCN
 
 
 But neither this line or ATC Tower line effects it.  Same with the WRR 
 position in the World Scenery?
 
 Theres no evidence of these passenger terminals on screen either but thats 
 another issue.
 
 
 
 
 -- 
 Regards Harry

Probably in the Scenery/Objects folder.


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Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-03 Thread Peter Brown

On Jan 27, 2011, at 3:21 AM, Erik Hofman wrote:

 The Bronco has been updated last week and should work properly (I tested
 it), granted .. not in fgrun.
 
 The Fokker50-Denim file seems to be outdated and superseded by the
 livery selection system. Will update that soon.
 
 Erik
 


Erik, I updated the Bronco slightly if you want to take a look.

Either file:
http://www.mediafire.com/file/1nmskhm0wfk1x21/OV10%2020110303.tgz
http://www.mediafire.com/file/5xmhdnin6lk21fg/OV10%2020110303.zip

Changes:
GPS works in the black pony.
All models have canopy doors open and shut via c.
All models have a pitot tube instead of that knife looking segment face.
Better panel hotspot mapping on the black pony.
Was not able to consolidate much yet. That will happen at some point.

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Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-03 Thread Peter Brown

On Mar 3, 2011, at 12:10 PM, Peter Brown wrote:
 
 
 Erik, I updated the Bronco slightly if you want to take a look.
 
 
 Changes:
 GPS works in the black pony.
 All models have canopy doors open and shut via c.
 All models have a pitot tube instead of that knife looking segment face.
 Better panel hotspot mapping on the black pony.
 Was not able to consolidate much yet. That will happen at some point.
 
 Pete

Erik,  I fumbled and exceeded the text space in help in the Black Pony set 
file.

There are new folders complete :
http://www.mediafire.com/file/zo967hk164bjkzq/OV10%2020110303.zip
or
http://www.mediafire.com/file/5u4p9833h4xjl9j/OV10%2020110303.tgz


Or replace existing text at Line 615 to 619 in  OV10_BlkPony-set.xml with only 
this :

   text
The North American/Rockwell OV-10 Bronco was designed for the forward air 
control, light attack, observation and utility roles.  This model represents an 
OV-10A of the U.S. Air Force's 601st Tactical Control Wing, based at Sembach 
Airbase, Germany from about 1976 to 1984.  Similarly equipped versions were 
also based in Korea at that time.

Some unusual features of the OV-10 are that the cockpit is entered from the 
right side, and that each wing has 4 small spoilers for roll assist.  When 
flying the OV-10 be careful of using idle power.  If the power levers are 
brought all the way to the idle stop the propellers will go into flat pitch, 
and they act as speed brakes as well as spoilers for one-third of the wing.  
Land with the levers just above idle.
   /text


I apologize to anyone who already downloaded it.

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Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Peter Brown

On Feb 27, 2011, at 10:08 AM, Oliver Fels wrote:

 Vivian Meazza wrote:
 Exactly the answer to be expected. Note the association concept.
 Shouldn't have asked.
 
 In the same sense as FlightProSim did not ask to use the IP of others and 
 violate their license?
 
 Oliver
 

No, not in your twisted logic.  FG is not creating income based upon others 
work.  FG is representing the environment and aircraft created in a realistic 
manner.
A proper analogy would be for FPS to sell the associated livery for a profit. 
 Which if you hadn't brought this up would have been the case.  …not a bad idea.

Peter


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Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Peter Brown

On Feb 27, 2011, at 11:13 AM, Oliver Fels wrote:

 Am Sonntag, 27. Februar 2011, um 16:23:47 schrieb Peter Brown:
 On Feb 27, 2011, at 10:08 AM, Oliver Fels wrote:
 
 No, not in your twisted logic.  FG is not creating income based upon others
 work.  FG is representing the environment and aircraft created in a
 realistic manner. A proper analogy would be for FPS to sell the
 associated livery for a profit.  Which if you hadn't brought this up
 would have been the case.  …not a bad idea.
 
 FlightGear is distributing trademarked items by providing all means of 
 infrastructure to do so - multiplayer servers, download facilities (web 
 server, GIT server, scenery database, etc.) and spreads them into the world.
 From a legal standpoint there is no denying that at least the owners of the 
 aforementioned distribution channels are violating trademarking rights. With 
 the full knowledge of the infringement now.
 
 The trademark owner has the full right to define who does what with his items 
 and trying to hide the violation from him is in no way better as if 
 FlightProSim is trying to hide that they are violating the aircraft owners 
 rights.
 It is not a question of commercial or not but a question whether people stick 
 to the values and borders defined by legislation. And of personal moral.
 
 Oliver
 

By this definition FG would cease to exist. 
Legislation does not define values, and commercial trademarks are just that, 
commercial.  The purpose of enforcing them is to protect their _commercial_ 
business.  It has nothing to do with personal moral, unless you direct it in 
that manner.

Peter


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Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Peter Brown

On Feb 26, 2011, at 5:44 PM, Gene Buckle wrote:

 On Sat, 26 Feb 2011, Gary Neely wrote:
 
 There's a saying in English about bearding the lion in his den. It's
 probably better to stay beneath the lion's radar.
 
 Especially considering the rather top-heavy population of fuzzy bunnies we 
 have around here. :D
 
 g.
 
 --

ROFLMAO

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Re: [Flightgear-devel] Fwd: Modeling and integrating the Cessna UC 78 Bobcat

2011-02-25 Thread Peter Brown

On Feb 25, 2011, at 10:27 AM, David Van Mosselbeen wrote:

 
 I forward this as it seems the flightgear-flightmodel isn't much active,
 and dunno if there's still some life in there.
 
  Original Message 
 Subject: Modeling and integrating the Cessna UC 78 Bobcat
 Date: Fri, 25 Feb 2011 16:14:59 +0100
 From: David Van Mosselbeen dvanmosselbeen@sun.pinguin.local
 To: flightgear-flightmo...@lists.sourceforge.net
 
 Hi all!
 
 I have modeled the Cessna UC 78 Bobcat with Blender (2.56) some time ago.
 It's still a wip, very low poly and not textured yet and it should be
 improved. You can find some screenshots here [1] [2] [3]. For the interest
 of learning blender and in the hope to find a practical path in my learn
 curve, i would like to integrate this in FGFS. Didn't found this aircraft
 in the repo and somehow, i hope nobody is modeling and integrating this
 one
 ;) Or if so please give a sign asap and will try some other one.
 
 [1]
 http://dvm.zapto.org:8080/~dvanmosselbeen/gallery/galleries/My_Blender_3d_stuff/cessna-uc-78-bobcat_0001.jpg
 [2]
 http://dvm.zapto.org:8080/~dvanmosselbeen/gallery/galleries/My_Blender_3d_stuff/cessna-uc-78-bobcat_0002.jpg
 [3]
 http://dvm.zapto.org:8080/~dvanmosselbeen/gallery/galleries/My_Blender_3d_stuff/cessna-uc-78-bobcat_0003.jpg
 
 Thanks,
 Kind regards,
 David Van Mosselbeen
 

David, the Bobcat's a neat old plane.
Did you complete just the model or build a complete model with fdm, so it's a 
flying model?

Peter




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Re: [Flightgear-devel] Default Aircraft Candiates

2011-02-20 Thread Peter Brown

On Feb 20, 2011, at 11:16 AM, Harry Campigli wrote:

 Two things cross my mind, whilst I know the designers strive to model the 
 true aerodynamics in the fdm.
 
 1- how many fly these sims on realistic hardware?  Would many even go as far 
 as a set of imitation yoke and pedals?
 
 2- I have spent some time in F28s set up for airport navaid calibration 
 surveys in the past, No pax and no bags or cargo, not a lot of fuel onboard, 
 and I have to tell you that aeroplane could really go!, those pilots could 
 and would throw that thing all over the sky. There was never any hint of that 
 performance riding in an F28 on normal passenger service. I suspect most 
 people would run FG airliners without full weight and slack tanks which 
 vastly alters the power to weight ratio of the aircraft.
 
 
 Harry
 
 

This is very true.  I've not explored the parameters of the 777 in FG, but if 
you fly the MD-81 with no passengers, 1200 lbs of fuel and crew weight, it is 
extremely different than flying with standard fuel load and passengers.  Enough 
so that you can land, and take off, from the Nimitz.  This is not as 
far-fetched as one may think.

A good friend of mine is a 757 and 767 driver.  Most takeoffs are all reduced 
power takeoffs, per airline spec's.  He did a deadhead trip (empty) the other 
day, and just because he could as the captain, he choose to do a max power 
takeoff.  He said you're doing 80 kts before you take a breath, and he was 
pulling the nose up through 30 degrees before deciding to pull the power back, 
as it just kept accelerating.  The aircraft are built to the airline 
specifications, but within FAA parameters.

The FAA specifies that at maximum gross weight the aircraft must be able to 
climb out over a 50 ft obstacle one engine (after V1).  This means if you lose 
all other power and you've passed V1 (decision speed), you must be able to get 
over that tree that FG scenery planted just beyond the threshold.  So now add 
back in the rest of the engines, dump the fuel and kick all the passengers off. 
 Like Harry said, a passenger will never see any hint of the true performance.

Airlines all have route planners, and provide a full flight chart to the pilots 
for each flight.  This provides them with the best case for time and fuel burn. 
 Accelerate at x power.  Climb out rate, speed, and duration.  Fuel burns to 
climb, cruise and descend.  Descent rate, speed, power setting. This is all 
calculated on all factors - passenger load, fuel load, temperature, altitude, 
wind, etc.  This is how the modern pilot tells you how many minutes to landing. 
 It's not about 30 minutes, it's 27 minutes to touchdown.  This is all planned 
out by the flight department before departure.

Peter

 
 
 
 
 
 On Sun, Feb 20, 2011 at 8:16 PM, George Patterson 
 george.patter...@gmail.com wrote:
 On Sun, Feb 20, 2011 at 10:49 PM, syd adams adams@gmail.com wrote:
 Like we couldn't see this coming ;) 
 
 As for the 777 , unrealistic according to who ? I'm not against
 changing  it as one of the default aircraft , there are a lot of other
 great choices now , but I do get annoyed with these claims by armchair
 pilots who read it somewhere or saw it on youtube
 have you piloted one  of these in real life ? If so , what could be
 improved ? When I get FACTS from REAL pilots , I tend to be all ears ,
 there are too many self proclaimed experts to take everything I hear
 as fact. I've done a huge amount of research on that aircraft , but
 have never flown one  , so I can't say with certainty how accurate the
 FDM is myself , but still
 I'd rather hear how it could fixed rather than a hazy '(the FDM is
 terribly unrealistic)
 
 
 While I am not a real world pilot, I also get annoyed at the subjective 
 Blah is broken where blah is a feature on a particular aircraft. Better 
 is an objective cruise speed of the aircraft at x,000 feet is 500 knots 
 when it should  be 520 knots.
 
 Note: I have plucked those figures out of the air for the discussion. 
 However, the first statement is open to arguement and the next question of 
 what and how is blah broken. The second example can be responded to as yes 
 you are right the FDM is a little out or No, it's correct as cruise 
 alttiude of air craft should be no higher than y,000 feet.
 
 As I deal with vauge user reports with as little information to go on as The 
 Internet is broken, I am all for as much information as can be provided. 
 Which application... the list goes on.
 
 Jack,
 
 I know you meant well but stating that an aircraft could be replaced with 
 another isn't particularly helpful without naming a successor. It help as 
 other can then agree with your or say that something else is more worthy. I 
 think this discussion comes up every time a new release gets close.
 
 Regards
 
 
 George
 
 
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Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread Peter Brown
This is getting ludicrous.
I guess there won't be complaints about The Forum anymore.

Move on, before you kill FG by removing all content that encourages 
someone to use it.
There are other discussions more worthy of your expertise. 
Beating this one over and over again will only drive each of you 
further away from the reason you're here.

Curt said it, Gene said it, others stated it.  FG uses logos, it's part of the 
environment.  It's part of the texture world.
Curt's not worried about any issues arising from it, take some comfort there 
and leave it be.
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Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-01-27 Thread Peter Brown

On Jan 27, 2011, at 3:21 AM, Erik Hofman wrote:

 On Tue, 2011-01-25 at 19:06 -0700, dave perry wrote:
 I have tried to load several AC that did not load with filed to load 
 file name errors.  So I did a survey of the entire up-to-date 
 fgdata.  I used an up-to-date fgrun and went through all the AC.
 
 The following do not load even to the viewer in fgrun:
 737-100, 737-300, AG-14, Airwave Xtreme 150, CRJ-200, DC-8-63, Fairchild 
 Metroliner, Fooker50-Denim, Jaguar, Late-29, marchetti, MIG-29 Fulcrum, 
 Mirage F1, North American OV-10A USAFE Bronco, Short Empire, x24b, and 
 Zepphelin NT07 multiplayer copilot.
 
 The Bronco has been updated last week and should work properly (I tested
 it), granted .. not in fgrun.
 
 The Fokker50-Denim file seems to be outdated and superseded by the
 livery selection system. Will update that soon.
 
 Erik
 


Erik,

Thanks for repairing that link in the model file in the OV10_USAFE.
While it runs as many use it, the folder needs to be cleaned up. Mr. Perry was 
correct in an Effects file was removed/missing/etc, and obviously a path was 
still lingering.

If I get a chance I'll try to sort through it all and lighten it up.

Peter
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[Flightgear-devel] Carrier Altitude

2011-01-25 Thread Peter Brown
In attempting to place an item on the ocean surface, I came to realize that 
it's not the Nimitz that is hovering above MSL, it's that the ocean surface 
is about 7 meters below MSL.  I was going to suggest simply dropping the 
carriers to match, but then looking around I discovered that it was not 
constant, as the ocean surface is different from front to back of the Nimitz.

So the ocean surface is not flat.  Where it meets the terrain north of the 
Golden Gate Bridge the water is at zero MSL.  It then slopes down as it you 
head out to sea, to -8.72 meters below sea level, before starting to come back 
up again.  I did not continue out to see if it continues to rise and fall, or 
if it's purely a dip in this area.  This is different from the ocean surface 
being curved to match the earth, as it actually has a dip, at least in this 
spot.

See screenshots -

Terrain intersection north of Golden Gate
[URL=http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2011-01-24at102804PM.png][IMG]http://i512.photobucket.com/albums/t325/barefootr/th_Screenshot2011-01-24at102804PM.png[/IMG][/URL]

At the Nimtiz
[URL=http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2011-01-24at100253PM.png][IMG]http://i512.photobucket.com/albums/t325/barefootr/th_Screenshot2011-01-24at100253PM.png[/IMG][/URL]

West of Nimitz
[URL=http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2011-01-24at103120PM.png][IMG]http://i512.photobucket.com/albums/t325/barefootr/th_Screenshot2011-01-24at103120PM.png[/IMG][/URL]

Anyone know why?  Or, more importantly, can we set the carriers at an altitude 
appropriate for their default location, so they are no longer hovering?  I'd 
prefer to do it globally so everyone was at the same altitude.  

Thanks,
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Re: [Flightgear-devel] Carrier Altitude

2011-01-25 Thread Peter Brown

On Jan 25, 2011, at 1:13 PM, Curtis Olson wrote:

 Quick explanation: the world is curved (oblate spheroid) so if in order to 
 have an ocean that measures zero MSL at all points, it would have to be 
 curved.  To do this perfectly requires a *lot* of polygons.  We have been 
 using large polygons for the ocean so that leads to some errors depending on 
 where you are within the polygon.  Near the verticies will be pretty 
 accurate, near the middle could be off by a few meters.
 
 Regards,
 
 Curt.
 
 

Curt,
Does it not seem a bit odd to have a divot like this?  I expected if 
flat then the polys would only go down until the mid-span of the ocean surface 
and then it would rise back up to meet the terrain again. 

Either way, can I suggest we lower the carriers to a closer approximation of 
altitude, at least at their default AI locations?

Thanks,
Peter


 
 On Tue, Jan 25, 2011 at 11:57 AM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 In attempting to place an item on the ocean surface, I came to realize that 
 it's not the Nimitz that is hovering above MSL, it's that the ocean 
 surface is about 7 meters below MSL.  I was going to suggest simply dropping 
 the carriers to match, but then looking around I discovered that it was not 
 constant, as the ocean surface is different from front to back of the Nimitz.
 
 So the ocean surface is not flat.  Where it meets the terrain north of the 
 Golden Gate Bridge the water is at zero MSL.  It then slopes down as it you 
 head out to sea, to -8.72 meters below sea level, before starting to come 
 back up again.  I did not continue out to see if it continues to rise and 
 fall, or if it's purely a dip in this area.  This is different from the ocean 
 surface being curved to match the earth, as it actually has a dip, at least 
 in this spot.
 
 See screenshots -
 
 Terrain intersection north of Golden Gate
 [URL=http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2011-01-24at102804PM.png][IMG]http://i512.photobucket.com/albums/t325/barefootr/th_Screenshot2011-01-24at102804PM.png[/IMG][/URL]
 
 At the Nimtiz
 [URL=http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2011-01-24at100253PM.png][IMG]http://i512.photobucket.com/albums/t325/barefootr/th_Screenshot2011-01-24at100253PM.png[/IMG][/URL]
 
 West of Nimitz
 [URL=http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2011-01-24at103120PM.png][IMG]http://i512.photobucket.com/albums/t325/barefootr/th_Screenshot2011-01-24at103120PM.png[/IMG][/URL]
 
 Anyone know why?  Or, more importantly, can we set the carriers at an 
 altitude appropriate for their default location, so they are no longer 
 hovering?  I'd prefer to do it globally so everyone was at the same 
 altitude.  
 
 Thanks,
 Peter
 
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Re: [Flightgear-devel] Carrier Altitude

2011-01-25 Thread Peter Brown

On Jan 25, 2011, at 2:20 PM, John Denker wrote:

 On 01/25/2011 12:14 PM, Curtis Olson wrote:
 How about having carriers do a terrain height check and follow the polygon
 curvature of the FlightGear world?
 
 Call it a feature.
 
 The real ocean has swells.  They make carrier flight operations
 considerably more interesting.
 

Sounds great.  How does it get implemented?

Peter

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Re: [Flightgear-devel] Carrier Altitude

2011-01-25 Thread Peter Brown

On Jan 25, 2011, at 2:14 PM, Curtis Olson wrote:

 On Tue, Jan 25, 2011 at 1:00 PM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 
 I expected if flat then the polys would only go down until the mid-span of 
 the ocean surface and then it would rise back up to meet the terrain again. 
 
 Isn't that what is happening?
  

I don't believe so, as it's no where near mid-span.  If the distance was 
shorter I'll call it a super-long negative swell(swale?), but the distance 
between the points shown in the images is longer than that. I'll do some more 
research in different locations.

That said, I was looking for information about it so that the carrier could be 
at actual sea level, or ocean surface rather than hovering above it.  If the 
height-adjust is possible, that'd be a great solution if it kept in sync across 
MP.

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Re: [Flightgear-devel] Carrier Altitude

2011-01-25 Thread Peter Brown

On Jan 25, 2011, at 2:55 PM, Vivian Meazza wrote:

 Is there a problem with maintaining vertical sync with MPCarrier? If there is 
 please file a report here:
  
 http://code.google.com/p/flightgear-bugs/issues/list
  
 Vivian
  


No Vivian,

Curt suggested that carriers do a terrain height check and follow the polygon 
curvature of the FlightGear world.
Not knowing if there was something in place to maintain sync with vertical 
change, I commented that that would be a great idea if possible.

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Re: [Flightgear-devel] Carrier Altitude

2011-01-25 Thread Peter Brown

On Jan 25, 2011, at 1:13 PM, Curtis Olson wrote:

 Quick explanation: the world is curved (oblate spheroid) so if in order to 
 have an ocean that measures zero MSL at all points, it would have to be 
 curved.  To do this perfectly requires a *lot* of polygons.  We have been 
 using large polygons for the ocean so that leads to some errors depending on 
 where you are within the polygon.  Near the verticies will be pretty 
 accurate, near the middle could be off by a few meters.
 
 Regards,
 
 Curt.
 


I don't know how big the tiles are, but I ran a ground vehicle due west from 
the Golden Gate Bridge to see what the variation was.  It may just be that the 
first tile is out of whack?   From terrain edge out to 21 miles it goes down 
and back up.   From 21.2 miles out to 100 miles it's totally flat.

Ocean surface as compared to 0 MSL :
Golden Gate Bridge : 0
Terrain edge/Ocean start/End of channel : 0
Nimitz : -7m MSL
17 Miles out : -7m MSL
21.1 miles out : -3.7 MSL - At vertical wall, assuming Tile edge
21.2 miles out : 0 MSL - Up on new tile(?)
70 miles out : 0 MSL
100 miles out : 0 MSL

Screenshots of locations with lat/lon:
http://s512.photobucket.com/albums/t325/barefootr/Flightgear/Sea%20Level%20West%20from%20SFO/

Peter
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Re: [Flightgear-devel] Add screenshot dialog, to select directory

2011-01-17 Thread Peter Brown

On Jan 17, 2011, at 11:44 AM, Gijs de Rooy wrote:

 Hi Melchior,
 
 I was about to send an email to the mailing list asking for feedback, so 
 thanks for saving 
 my three minutes :)
  
 Cheers and once again sorry!
 Gijs
 

Gijs,
You probably know better than I, but do most folks use or need a 
FlightGear specified screen capture utility?
 Perhaps I look at it another way, but even if it has one I think I'd still use 
my computer's screen capture utility.  

Just an opinion - :)
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Re: [Flightgear-devel] Add screenshot dialog, to select directory

2011-01-17 Thread Peter Brown

On Jan 17, 2011, at 1:35 PM, Csaba Halász wrote:

 On Mon, Jan 17, 2011 at 6:40 PM, Peter Brown
 smoothwater...@adelphia.net wrote:
 
 You probably know better than I, but do most folks use or need a FlightGear
 specified screen capture utility?
 
 Yes.
 
  Perhaps I look at it another way, but even if it has one I think I'd still
 use my computer's screen capture utility.
 
 A built-in screenshot function does have some advantages. For example,
 it can temporarily hide the menu bar, can be bound to a joystick
 button, can be triggered from nasal and more such goodies. At least
 theoretically it could also produce a single image for a multi-display
 setup.
 
 I personally don't need a dialog for it, though.
 
 -- 
 Cheers,
 Csaba/Jester
 

I see, makes more sense if someone takes constant shots. 
One the great little tidbits someone already committed was an autohide menu 
bar.  Although a minor enhancement, I find that to be very nice.

Thanks,
Peter


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Re: [Flightgear-devel] Magnetic North

2011-01-16 Thread Peter Brown
Unfortunately most of the users are not using or able to create individual 
Terrain builds.  If I could without taking computer courses I would, just to 
make use of those 213 airfield updates!  :) :)

…trying to be patient.
Peter :)


On Jan 16, 2011, at 4:23 PM, Martin Spott wrote:

 John Denker wrote:
 
 FG is still using airport data that hasn't been updated since 2008.
 
 Depends on your particular definition of FG. To be precise, the file
 at:
 
  http://mapserver.flightgear.org/apt.dat.gz
 
 contains 213 airfield updates (currently) which have been merged over
 the time, which can be used in individual Terrain builds (by importing
 this file) and which are shown on the 'mapserver.flightgear.org' web
 map.  Here's the list of the updated fields:
 
  http://mapserver.flightgear.org/Apt.Dat.txt
 
 
 Additionally, there are a couple of airfields already modified in the
 Terrain you get via TerraSync, but it's just a small number.
 
 Cheers,
   Martin.
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[Flightgear-devel] Towable Object Idea

2011-01-09 Thread Peter Brown
I have an idea to run by you all, and I encourage your input or comment and 
perhaps to spike anyone's interest.

The idea is to create liftable and moveable mp objects, using the current 
aerotow feature, primarily for helicopter usage.   While I am not knowledgeable 
enough to create it, it's been in the back of mind since Curt suggested 
demonstrating the Aircrane at a Simulator event by building a virtual tower 
some time ago.

My thought would be create a number of simple objects, with the simplest FDM 
attached to them.  To start these could simply be blocks, although this could 
expand to pipes/tower sections/etc.  Each would use the 'pick' animation 
feature to bind the aerotow property to lock on and unlock the tow cable.  This 
should get around requiring a second user to lock onto the tow aircraft.  One 
would get within the 60m preset distance of the towable object and then click 
on it to attach the cable.  Lift it, move it, set it anywhere, and click on it 
to un-attach it.

To work in mp appears to be a slightly bigger issue.  While it would be ideal 
from a mp standpoint to have 5-10 simplistic objects hosted on each mpserver, I 
assume that may not be very feasible.  The ideal program would include some 
minor nasal timers and listeners that would default the object back to the 
default spawn location, say after 12 hours since last move.  This would ensure 
it doesn't get lost or dropped in an un-retreiveable location.

I ran the whole idea by a model builder, and he suggested perhaps having an 
object spawn other objects, such as how ordnance is dropped from an aircraft.  
Here's his thoughts -

 I think your plan could work. I think it would be desirable to have
the objects be pseudo-aircraft like the jeep, etc., with dummy FDMs
and as simplified as possible, then each can have a nasal system
running on it containing custom code to handle special situations like
resets, etc., taking this off any server requirements and placing it
totally on the number of objects on MP. But each object would be a
player-run MP vehicle with all the usual MP resources etc. and its own
FG client I presume. So a better system might have one object that
spawns other objects rather like ordinance, and then monitor/update
them via nasal routines. That way only one MP 'player' need be on for
all the objects, and the nasal running on the master object would
manage all sub-objects and deal with special interactions. I'm not
totally sure this is all possible, but I'll wager it is. Probably one
of the FG gurus can think of a better way.


I don't know if anyone has considered the possibilities of having generic 
mp-objects, but without them transmitting data as if an mp-user.  If this was 
possible, it would not be a stretch for one of the FG community to provide a 
server that hosted these semi-static mp-objects.

All of the ideas presented here may not be needed to achieve the base goal, but 
I believe there is a value to the Flightgear mp environment if it is 
achievable.  (Without going into more tangents, I believe this could also open 
the door for other Flightgear enhancements)

I would appreciate meaningful comments.
Thanks,
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Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Peter Brown

On Jan 7, 2011, at 1:13 PM, syd adams wrote:

 Yes, the two lines of code I added just write the mouse xy movement to
 properties.With nasal I have to calculate the movement,which is done
 in the mouse code already.I've set up the Aerostar so I can click and
 slide the throttle,mixture and propeller levers in pairs, or
 Shift-drag to move each lever individually,by dragging the mouse up
 and down.
 

This is an excellent addition!


 
 On Friday, January 7, 2011, Heiko Schulz aeitsch...@yahoo.de wrote:
 
 Hi,
 
 Can you explain it a bit more detailed?
 Is this the same as the manual which you move with the mouse in the 
 B1900d-cockpit?
 
 Cheers
 Heiko
 
 Hi guys.
 Is there any interest in mouse acceleration properties,
 besides myself ?
  I,ve added it locally , and have mouse drag pedestal
 controls in the Aerostar .
 
 The calculation is already done in the code,
 FGMouseInput.cxx , so
 I've simply written each to a property:
 
 At line 317:
   if (x != m.x) {
 int delta = x - m.x;
 
fgSetInt(/devices/status/mice/mouse/accel-x,
 delta);
 for (unsigned int i = 0; i 
 mode.x_bindings[modifiers].size(); i++)
 
 mode.x_bindings[modifiers][i]-fire(double(delta),
 double(xsize));
   }
   if (y != m.y) {
 int delta = y - m.y;
 
 fgSetInt(/devices/status/mice/mouse/accel-y, -1 * delta);
 for (unsigned int i = 0; i 
 mode.y_bindings[modifiers].size(); i++)
 
 mode.y_bindings[modifiers][i]-fire(double(delta),
 double(ysize));
   }
 
 I figured there was no point doing a patch for 2 lines of
 code , and
 if no one else sees a use for it , it's easy to do with
 nasal...
 Cheers
 
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[Flightgear-devel] Fwd: Fwd: Generic Autopilot works by location?

2011-01-04 Thread Peter Brown
Thought this went to the list.

Begin forwarded message:

 From: Peter Brown smoothwater...@adelphia.net
 Date: January 4, 2011 11:58:58 AM EST
 To: Curtis Olson curtol...@gmail.com
 Subject: Re: [Flightgear-devel] Fwd: Generic Autopilot works by location?
 
 
 On Jan 4, 2011, at 11:38 AM, Curtis Olson wrote:
 
 I skimmed through that message but haven't had a chance for a detailed read 
 through.  It seemed rather complicated to get to the point where the bug is 
 tickled.  I was hoping I could just run ./fgfs --aircraft=someaircraft 
 --airport=someairport and then pull up the autopilot settings dialog and see 
 that things were broken?  But it seems like it's much more complicated than 
 that to tickle the bug?
 
 Curt.
 
 aircraft = MD-81
 airport = KBTV
 --prop:/autopilot/target-tracking/enable=1
 
 Pull up autopilot settings and attempt to change. 
 If unable to change heading, alt hold, or speed to user setting, change 
 /autopilot/target-tracking/target-root = '/ai/models/aircraft[0]' (string) to 
 any number besides [0].  AP should then work.
 This can be done sitting on the runway.
 
 Peter
 





 
 
 On Tue, Jan 4, 2011 at 10:27 AM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 Curt,
 
 I assume you saw the prior email I sent directly with the screen shots 
 included?  If that's what you are referring to then yes, I agree it's 
 strange, but I am unable to narrow it down further due to my lack of 
 programming knowledge.
 
 Thanks,
 Peter
 
 On Jan 4, 2011, at 11:23 AM, Curtis Olson wrote:
 
 Hi Peter,
 
 I haven't had a chance to follow through and try to replicate what you are 
 seeing, but it is strange if there is a link between the hud and the 
 autopilot like that.  I'm not sure I've ever played around with target 
 tracking?  I've never seen a lock on in flightgear, but I haven't played 
 around with some of the military features much that some of the guys are 
 developing.  It seems really strange though if nothing else?
 
 If you can condense this down somehow and still feel there is a real 
 problem once you've played with it more, let me know.  I can't vouch for 
 how much time I'll have, but I hate having weird obscure bugs lingering 
 around.  If too many of them stack up you can end up with an intractable 
 mess.
 
 Thanks,
 
 Curt.
 
 
 On Mon, Jan 3, 2011 at 5:44 PM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 Curt,
 
 In working it more and more, my general feeling is threefold -
 
 1 - it's likely a case of my not understanding completely how it the AP, 
 HUD, and Target tracking are/were integrated.  Meaning that while I assume 
 target tracking allows you to actually lock on to another a/c, most pilots 
 use it as a form of tracking other aircraft, as a visual reference.  It 
 appears that this is no longer there in the current git, but that may 
 change when Tat creates a 2.2 build.
 
 2 - I have found that once I enable the target tracking, the autopilot is 
 unchangeable _unless_ I change the mp[x] to at least [8] (at Moffett 
 Field), and then I can change the autopilot numbers to my preference.  Once 
 I've done that, I can change the tracking [x] back to any number with no 
 change to the autopilot.  At this point none of this matters with the 
 current git files, as enabling target tracking does not bring up the 
 tracking rings on the HUD.  Multiplayers on hand while trying this on 
 different aircraft were in the teens.
 
 3 - I have not tried it, but my assumption is now that this same method 
 will work everywhere, provided I keep the current files from git.  Why the 
 target tracking is not affected at the northern and southern latitudes is 
 completely unknown.  Outside of KSFO all the other airports had no 
 multiplayers within range.
 
 
 So long and short is that seems to be pretty isolated to me.
 Something changed along the way, for using 
 --prop:/autopilot/target-tracking/enable=1 for tracking ring display did 
 not use to be a problem, and still isn't a problem for another mac user 
 using Tat's snapshot.  But obviously it does in what I have set up 
 currently, so now that I know the workaround to get it working I can use it.
 
 Sorry for taking up your time.
 Peter
 
 
 
 On Jan 3, 2011, at 2:37 PM, Curtis Olson wrote:
 
  Hi Peter,
 
  I can't think of any reason the basic autopilot functionality would be 
  tied to a particular location.  Could you provide a specific aircraft and 
  airport (i.e. command line options) that tickle this bug?  Perhaps it's 
  something with your local build?  Perhaps it's something really obscure 
  that no one else has noticed?
 
  Thanks,
 
  Curt.
 
 
 
 
 
 -- 
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 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/
 
 
 
 
 
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[Flightgear-devel] Fwd: Generic Autopilot works by location?

2011-01-03 Thread Peter Brown
 
 Hey all,
 I am finding the Generic Autopilot either works as expected, or loads with 
 unchangeable data, depending on spawn location.
 I seem to recall some discussion about a location dependent bug, but I 
 thought it was related to weather. (?)
 
 FlightGear v2.0 8/21/2010 snapshot from Tat's site.
 
 Any aircraft without a purpose built AP seems to be affected, based on the 
 number I've tested, but for these locations listed I was using the popular 
 MD-81 from Gary Neely's website.
 Airports to the north and to the south are working, where the middle area is 
 not.
 
 Working locations tested:
 To the south - Kathmandu, Nepal,  San Antonio, TX; Orlando, FL, and Key West, 
 FL
 To the north - Rost, Norway; Montreal, QC
 
 Non-working locations seem to be anything across the middle third -
 Burlington, VT (just across the border from Montreal)
 Atlanta, GA
 Charles De Gaulle, Paris, France
 EHAM
 KSFO
 
 What I don't know yet is if this related to latitude/longitude, the airport 
 itself, or something outside of that. But the data at the moment presents 
 itself as a lat/lon issue.
 
 In a non-working location bad data consists of a default speed in the 13,000 
 range, alt hold in the 33,000 range, and headings from 130 - 550 degrees.  
 These values can not be changed by the user.  Often the headings and speed 
 values are constantly climbing.
 A valid working location typically loads with 0 for heading and speed, and a 
 single digit value for altitude hold.  These are then changeable.
 
 Can anyone enlighten me on it?
 
 Thank you,
 Peter Brown



Does no one have information on the Generic Autopilot only working above or 
below certain latitudes?  


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Re: [Flightgear-devel] Fwd: Generic Autopilot works by location?

2011-01-03 Thread Peter Brown

On Jan 3, 2011, at 2:37 PM, Curtis Olson wrote:

 Hi Peter,
 
 I can't think of any reason the basic autopilot functionality would be tied 
 to a particular location.  Could you provide a specific aircraft and airport 
 (i.e. command line options) that tickle this bug?  Perhaps it's something 
 with your local build?  Perhaps it's something really obscure that no one 
 else has noticed?
 
 Thanks,
 
 Curt.
 
 
 On Mon, Jan 3, 2011 at 1:28 PM, Peter Brown wrote:
 
  Hey all,
  I am finding the Generic Autopilot either works as expected, or loads with 
  unchangeable data, depending on spawn location.
  I seem to recall some discussion about a location dependent bug, but I 
  thought it was related to weather. (?)
 
  FlightGear v2.0 8/21/2010 snapshot from Tat's site.
 
  Any aircraft without a purpose built AP seems to be affected, based on the 
  number I've tested, but for these locations listed I was using the popular 
  MD-81 from Gary Neely's website.
  Airports to the north and to the south are working, where the middle area 
  is not.
 
  Working locations tested:
  To the south - Kathmandu, Nepal,  San Antonio, TX; Orlando, FL, and Key 
  West, FL
  To the north - Rost, Norway; Montreal, QC
 
  Non-working locations seem to be anything across the middle third -
  Burlington, VT (just across the border from Montreal)
  Atlanta, GA
  Charles De Gaulle, Paris, France
  EHAM
  KSFO
 
  What I don't know yet is if this related to latitude/longitude, the airport 
  itself, or something outside of that. But the data at the moment presents 
  itself as a lat/lon issue.
 
  In a non-working location bad data consists of a default speed in the 
  13,000 range, alt hold in the 33,000 range, and headings from 130 - 550 
  degrees.  These values can not be changed by the user.  Often the headings 
  and speed values are constantly climbing.
  A valid working location typically loads with 0 for heading and speed, and 
  a single digit value for altitude hold.  These are then changeable.
 
  Can anyone enlighten me on it?
 
  Thank you,
  Peter Brown
 
 
 
 Does no one have information on the Generic Autopilot only working above or 
 below certain latitudes?
 
 
 
 -- 
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 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/
 
 

I will put together more information.

Thank you,
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[Flightgear-devel] Generic Autopilot works by location?

2010-12-31 Thread Peter Brown
Hey all,
I am finding the Generic Autopilot either works as expected, or loads with 
unchangeable data, depending on spawn location.
I seem to recall some discussion about a location dependent bug, but I thought 
it was related to weather. (?)

FlightGear v2.0 8/21/2010 snapshot from Tat's site.

Any aircraft without a purpose built AP seems to be affected, based on the 
number I've tested, but for these locations listed I was using the popular 
MD-81 from Gary Neely's website.
Airports to the north and to the south are working, where the middle area is 
not.

Working locations tested:
To the south - Kathmandu, Nepal,  San Antonio, TX; Orlando, FL, and Key West, FL
To the north - Rost, Norway; Montreal, QC

Non-working locations seem to be anything across the middle third -
Burlington, VT (just across the border from Montreal)
Atlanta, GA
Charles De Gaulle, Paris, France
EHAM
KSFO

What I don't know yet is if this related to latitude/longitude, the airport 
itself, or something outside of that. But the data at the moment presents 
itself as a lat/lon issue.

In a non-working location bad data consists of a default speed in the 13,000 
range, alt hold in the 33,000 range, and headings from 130 - 550 degrees.  
These values can not be changed by the user.  Often the headings and speed 
values are constantly climbing.
A valid working location typically loads with 0 for heading and speed, and a 
single digit value for altitude hold.  These are then changeable.

Can anyone enlighten me on it?

Thank you,
Peter Brown
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[Flightgear-devel] More flightprosim offshoots

2010-12-29 Thread Peter Brown


http://www.airbusflightsimulator.com/index.html
http://www.airbusflightsimulator.com/buy-flight-simulator.html
http://www.airbusflightsimulator.com/flight-simulator-planes.html

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[Flightgear-devel] Do Shader animations support Conditions?

2010-12-23 Thread Peter Brown
I was attempting to install a few shaders, based on internal or external view, 
but I have not been able to make it work.
Can someone let me know if you can use a condition in a shader animation ?

Thanks,
Peter


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Re: [Flightgear-devel] productwiki.com another flightgear page

2010-12-15 Thread Peter Brown

On Dec 15, 2010, at 2:23 PM, Citronnier - Alexis Bory wrote:

 Hi all
 
 I did (mid october) a flightgear page on Productwiki site.
 
 Product wiki is an intersting site where you can describe and rewiew any 
 product on a wiki basis. So feel free to improve the page and add review.
 Since the creation, additional links appeared on the Product manuals 
 (click see all on the right column).
 
 
 http://www.productwiki.com/flightgear-flight-simulator/
 
 Alexis
 

Based on what I saw when following the link, I might suggest that it's not a 
good way to promote FlightGear, since it's not for sale.  There are an Amazon 
and Ebay link on the site main stage as someplace to buy FlightGear, which 
purely takes the potential user away from what FlightGear is and exposes them 
to Flight Simulators that are commercial and available to purchase.

Peter


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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Peter Brown
On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote:On Fri, 10 Dec 2010, Alexander Barrett wrote:Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet?If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the owners for many years.I would also suggest that if you've got a Facebook account that you spend some time searching within "Flight simulator". Look for the "proflightsim" phony box art to locate their pages and report them as a scam to FB. I've opened "THIS IS A SCAM" discussions on many of the pages. The most entertaining of the threads has unfortunately, been deleted. (I'm not sure how insulting it is when someone yells, "You Zero Affiliate!", but it was pretty damn funny.) It appears that the sock-puppet hurling those "insults" has also been removed from FB, so it does do SOME good to report this crap to them.Thanks!g.Just to add some new info -	The flightsim guys (people?) just registered and has public a new website, "Flightgear.us". It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal as the address, although hosted by a company in Burlington, MA USA as listed below -They are getting more aggressive - and this is direct attack to deceive. It's dated today, 12/13/10.	Domain Name: FLIGHTGEAR.USDomain ID: D31250901-USSponsoring Registrar: TUCOWS INC.Registrar URL (registration services): whois.opensrs.orgDomain Status: clientTransferProhibitedDomain Status: clientUpdateProhibitedRegistrant ID: TU3QYDFLMBM80CNQRegistrant Name: alon zurRegistrant Organization: alon zurRegistrant Address1: bakat 5Registrant City: tel avivRegistrant State/Province: NARegistrant Postal Code: 742311Registrant Country: IsraelRegistrant Country Code: ILRegistrant Phone Number: +1.0527121996Registrant Email:Registrant Application Purpose: P1Registrant Nexus Category: C11Administrative Contact ID: TUFR67AUOLT2AJG0Administrative Contact Name: alon zurAdministrative Contact Organization: alon zurAdministrative Contact Address1: bakat 5Administrative Contact City: tel avivAdministrative Contact State/Province: NAAdministrative Contact Postal Code: 742311Administrative Contact Country: IsraelAdministrative Contact Country Code: ILAdministrative Contact Phone Number: +1.0527121996Administrative Contact Email:Administrative Application Purpose: P1Administrative Nexus Category: C11Billing Contact ID: TUNWMNRK7UTC4GYUBilling Contact Name: alon zurBilling Contact Organization: alon zurBilling Contact Address1: bakat 5Billing Contact City: tel avivBilling Contact State/Province: NABilling Contact Postal Code: 742311Billing Contact Country: IsraelBilling Contact Country Code: ILBilling Contact Phone Number: +1.0527121996Billing Contact Email:Billing Application Purpose: P1Billing Nexus Category: C11Technical Contact ID: TUUXA6GBSLBMPAOXTechnical Contact Name: K.L. PetersonTechnical Contact Organization: StartLogicTechnical Contact Address1: 70 Blanchard RoadTechnical Contact City: BurlingtonTechnical Contact State/Province: MATechnical Contact Postal Code: 01803Technical Contact Country: United StatesTechnical Contact Country Code: USTechnical Contact Phone Number: +1.8007258064Technical Contact Facsimile Number: +1.7812726550Technical Contact Email:Technical Application Purpose: P1Technical Nexus Category: C11Name Server: NS1.STARTLOGIC.COMName Server: NS2.STARTLOGIC.COMCreated by Registrar: TUCOWS INC.Last Updated by Registrar: TUCOWS INC.Domain Registration Date: Sun Dec 12 09:40:10 GMT 2010Domain Expiration Date: Sun Dec 11 23:59:59 GMT 2011Domain Last Updated Date: Sun Dec 12 09:40:12 GMT 2010 Whois database was last updated on: Mon Dec 13 21:40:58 GMT 2010 --
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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Peter Brown

On Dec 13, 2010, at 7:08 PM, Victhor wrote:

 The individual responsible for the page put this there:
 1.Sponsoring a child - many kids in our world that aren't able to get
 even the basic stuff, like food, simple health care, and school.
 I never knew they were going _that_ far in dubious marketing tactics.
 

The individual(s) are good at their internet game in respect to advertising.  I 
would guess that someone is working at this a good portion of each week to make 
it happen.  From a marketing standpoint the author knows how to sound 
legitimate, obviously without a conscience or morals.

See the first page results of this google search :  
http://www.google.com/search?client=safarirls=enq=flight+pro+simie=UTF-8oe=UTF-8
At least 95% of the results are some form of theirs.  Everything from Is it a 
hoax? to considered one of the top flight simulators available to the public 
for quite some time.

I suggested Flightgear beat him at his own game back in March -
As much as I'd hope what you say would be true, realistically there is 
not much of a downside for this guy.  Everyday people make purchases without 
knowing all the facts, and for more money buying online than locally.  (Ebay 
can be a good example)  From his side of it, unless someone or group is willing 
to take it through the legal process, any sale he gets is free money to him.  
And if someone does take to court, does anyone know what to expect for an 
outcome?  Would it be more than a simple stop order?  If not, he's already 
stolen money from unknowning customers, so he's still ahead of the game.

While I truly hope this group, or multiple groups can get together and bring 
him to task for his wrongs, publication of FlightGear.org as a BETTER 
simulator, which also happens to be FREE, and by the way, that other simulator 
is just a copy of ours that you have to pay for may be the best way to be 
combative.  Go on the offense, publicize the heck out of it.  Encourage users 
to post more youtube videos, publish your own, make sure every website page has 
the best language for the google bots to promote FlightGear.org as better, with 
free being a side benefit.

And Curt got the FB page going and many people have expended effort and funds 
of their own to try to combat his tactics.  But, I don't see this as a 
short-term turnaround.  This may be long road to righteousness, and with help 
from other sites that have already posted statements, and a continued and solid 
facebook showing, FG may triumph.

The second thing to consider, is how to stop the next guy from doing the same 
thing.

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Re: [Flightgear-devel] New release

2010-12-11 Thread Peter Brown
 
 
 
 Seconly, do we want to maintain our current aircraft selection, or do we want 
 to include a (partially) updated selection from our git repository, or 
 -alternatively- do we want to strip the entire selection down to just single 
 aircraft, and make the others downloadable from our main website. 
 
 Hi Durk,
 
 I think the current system of a selection of the best of category is much 
 better than stripping down to one aircraft.
 
 Cheers - Dave


Agreed.  FG needs to make a presentation to the new user upon first visit, and 
the 10 included should wet their appetite for more.  Having only 1 may turn 
them away.

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Re: [Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-29 Thread Peter Brown
Did you try simply using this version?

http://macflightgear.sourceforge.net/wp-content/uploads/TaxiDraw/Taxidraw.cvs-bin-20090416.tgz


On Jun 28, 2010, at 1:31 AM, Andrew Gillanders wrote:

 Before building TaxiDraw, I had to install new versions of wxWidgets  
 (2.8.11, from http://prdownloads.sourceforge.net/wxwindows/ 
 wxMac-2.8.11.tar.gz), libcurl (7.19.4, from http:// 
 www.opensource.apple.com/source/curl/curl-57/) and libtool (2.2.8,  
 from http://ftp.gnu.org/gnu/libtool/libtool-2.2.8.tar.gz). These  
 compiled and installed straight out of the box - nothing to fix for  
 them.
 
 There were a couple of minor issues with TaxiDraw to get it to  
 compile. The makefiles did not define the AR and LIBTOOL symbols  
 correctly. Secondly, in src/Main/PreferenceDialog.cpp on lines 252  
 and 255, the argument for the call to SetValue was changed from  
 'oss.str()' to 'wxString(oss.str().c_str(), wxConvUTF8)'.
 
 All this was done using the usual ./configure and make commands. The  
 executable launches, but does not respond to the mouse.
 
 Andrew
 
 On 27/06/2010, at 11:59 PM, James Turner wrote:
 
 
 On 27 Jun 2010, at 13:07, Andrew Gillanders wrote:
 
 do some work on AI networks, and the wiki says that there are
 necessary code changes in TaxiDraw that went in after that build was
 done. I was able to get the code from cvs and build everything, but
 it isn't running correctly.
 
 I haven't tried to build TaxiDraw in years - can you remind me  
 (given that I'm on Mac 10.6, and have FlightGear building), what I  
 need to grab (and from where), the approximate build steps, and  
 what does / doesn't work for you?
 
 Hopefully then I can make some more intelligent statements about  
 where the problem might be.
 
 James
 
 
 
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Re: [Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-24 Thread Peter Brown
Below are some newer Mac sources.

On Jan 2, 2010, at 4:01 AM, Peter Brown wrote:
 Tat,
 
 Have you compiled any more recent versions of TaxiDraw than my 0.3.2 release 
 that I think James Turner did?
 

Yes, I have the App bundle (intel only, OS X 10.5 or later) as of mid Aug. last 
year.
The last change was made on Apr-15-2009 in CVS repository so this is the latest 
one.

Now it's available at:
http://macflightgear.sourceforge.net/wp-content/uploads/TaxiDraw/Taxidraw.cvs-bin-20090416.tgz

If you want to build it yourself, then the patch is available at:
http://macflightgear.sourceforge.net/wp-content/uploads/TaxiDraw/TaxiDraw-MacOSX.diff
This patch is to fix a compilation error (related to wxWidgets, IIRC).



On Jun 24, 2010, at 5:00 PM, James Turner wrote:

 
 On 24 Jun 2010, at 17:04, HB-GRAL wrote:
 
 I am running the Tiger binaries (v0.32) from James Turner:
 http://homepage.mac.com/zakalawe/.Public/taxidraw-0.3.2.dmg
 
 Wow, those still exist?!
 
 I guess I should do an updated build - I had long forgotten those binaries 
 existed!
 
 James
 
 
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Re: [Flightgear-devel] mpmap ILS data

2010-04-08 Thread Peter Brown

On Apr 8, 2010, at 8:08 AM, David Megginson wrote:

 On Wed, Apr 7, 2010 at 10:06 PM, Peter Brown
 smoothwater...@adelphia.net wrote:
 
 Perhaps this has been brought up before, but I see that the ILS beam data 
 for each airport on the mpmap is derived from the runway alignment (as 
 verified in taxidraw).  This doesn't allow for magnetic deviation, and 
 therefore all the course headings are incorrect.  Makes it tough to line up 
 with the ILS, unless you pull info from an outside source (airnav, 
 flightaware, etc) for each arrival airport.
 
 Example at KBTV, runway 15 -
 mpmap ILS course 130.92 degrees
 Flightaware ILS approach plate, 146 degrees.
 
 I'm not familiar with mpmap, but that's not a problem for FlightGear
 itself - the localizer directions are all specified in
 Navaids/nav.dat.gz in degrees true, independently of any runways they
 might be associated with (not all localizers are attached to a runway,
 and even when they are, the direction might be 10 degrees off from the
 runway).  Here's the example for BTV (where I've flown the localizer
 in real life as well as in FlightGear):
 
 12  44.4652 -073.14009400342 11030  18   0.000 IVOE KBTV 33  
 DME-ILS
 
 But then, the vast majority of runways don't have localizers.  Perhaps
 the map is just trying to show an extended runway centreline, and the
 person who designed the app mixed up magentic and true heading.  The
 Airports/apt.dat.gz file does give runway headings in degrees true,
 not degrees magentic, so there's no need to mess around with magnetic
 deviation.
 
 
 All the best,
 
 
 David
 
 

David, yes, as I have as well.  The localizer for 33 as you listed above is on 
a 326 heading per the approach plate, but the mpmap shows ILS data as the 
runway heading in degrees - as if for users to use as the ILS data.  I'm not 
sure what the 342 in the navaid file is referring to unless it's elevation?... 
elev. is 335, course is 326.  (ref: 
http://flightaware.com/resources/airport/BTV/IAP/ILS_DME+RWY+33/pdf)
I believe James is correct in that it's probably a question for Pigeon, whom I 
believe created and maintains the mpmap data.


James,
You are correct as well, in real life you don't shoot an approach without the 
plate.  (Okay..., you shouldn't...)   :)  ButFG does have to walk that thin 
line between sim and reality, and until users get to the point of full reality 
immersion, they will use the data presented to them for ease of use (if nothing 
else).  While I enjoy FG immensely due to all of the developers work, I doubt 
I'll be strapping on an approach plate until I'm sitting in a full blown 
simulator cockpit with the door shut.  :)

So, I guess I'll see if Pigeon responds about perhaps re-formatting the mpmap 
code to use actual approach headings instead of runway headings.  For anyone 
that isn't aware of the data presented, I recommend you take a look.  It has 
more info than you may realize, and it helps the user find airports, navaids, 
and more.  Airport data includes the degree of GS (for those rare abnormally 
high approaches), localizer frequency, and if a CAT 1,2, or 3 approach.  For 
most of the users this is a wealth of information.

A side benefit is from an ATC point of view for FG events, you can visually see 
how well the pilots are flying the localizer.

Peter :)




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Re: [Flightgear-devel] mpmap ILS data

2010-04-08 Thread Peter Brown

On Apr 8, 2010, at 1:29 PM, David Megginson wrote:

 On Thu, Apr 8, 2010 at 11:32 AM, Peter Brown
 smoothwater...@adelphia.net wrote:
 
 David, yes, as I have as well.  The localizer for 33 as you listed above is 
 on a 326 heading per the approach plate, but the mpmap shows ILS data as the 
 runway heading in degrees - as if for users to use as the ILS data.  I'm not 
 sure what the 342 in the navaid file is referring to unless it's 
 elevation?... elev. is 335, course is 326.  (ref: 
 http://flightaware.com/resources/airport/BTV/IAP/ILS_DME+RWY+33/pdf)
 
 The plates give the heading in degrees magnetic; the data file gives
 it in degrees true.  That's still a degree off (BTV is 15W, IIRC), but
 it's pretty close, and nav.data.gz may be based on old data.
 
 
 All the best,
 
 
 David
 

I see.  So that brings us back to magnetic vs true, as I was originally 
referring to.  But, that's somewhat irrevelant as it _appears_ the mpmap is 
sourcing the data from the actual runway placement.  My opinion is there should 
be an data file with the correct info to be displayed, and it seems logical for 
it to be the navaid file, but we'd need to add a line if they want to keep the 
true heading.

Thanks,
Peter
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Re: [Flightgear-devel] mpmap ILS data

2010-04-08 Thread Peter Brown

On Apr 8, 2010, at 4:09 PM, Martin Spott wrote:

 Peter Brown wrote:
 
 I see.  So that brings us back to magnetic vs true, as I was
 originally referring to.  But, that's somewhat irrevelant as it
 _appears_ the mpmap is sourcing the data from the actual runway
 placement.
 
   or from the navaids.
 
 My opinion is there should be an data file with the
 correct info to be displayed, and it seems logical for it to be the
 navaid file, but we'd need to add a line if they want to keep the
 true heading.
 
 They are certainly going to keep the true heading in the navaid file,
 because the magnetic heading is changing permanently and therefore is a
 moving target. The navaids collection is meant to place the navaids at
 their proper location in an unambiguous way - which obviously is the
 true heading.
 
 BTW, feel free to use this service if your're looking for slightly more
 complete airfield data:
 
  
 http://mapserver.flightgear.org/ms?Service=WFSVersion=1.0.0request=GetFeatureTypename=apt_airfieldMaxFeatures=1Filter=FilterPropertyIsEqualToPropertyNameicao/PropertyNameLiteralKBTV/Literal/PropertyIsEqualTo/Filter
 
   still processing.
 
 Cheers,
   Martin.
 -- 

I have no reason to take it out, but I see no reason to not compile a list of 
approach plate data that the mpmap can retrieve usable data from either, if you 
don't want to add it to the navaids file.
Is there any reason not to?

Peter
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Re: [Flightgear-devel] mpmap ILS data

2010-04-08 Thread Peter Brown

On Apr 8, 2010, at 4:58 PM, David Megginson wrote:

 On Thu, Apr 8, 2010 at 2:00 PM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 
 I see.  So that brings us back to magnetic vs true, as I was originally 
 referring to.  But, that's somewhat irrevelant as it _appears_ the mpmap is 
 sourcing the data from the actual runway placement.  My opinion is there 
 should be an data file with the correct info to be displayed, and it seems 
 logical for it to be the navaid file, but we'd need to add a line if they 
 want to keep the true heading.
 
 Again, I haven't used mpmap, but are you certain it is trying to
 display an ILS localizer, and not just an extended runway centreline?
 You're right, of course, that it might have messed up true vs.
 magnetic (especially if the developer was working somewhere with very
 little  magvar, and wouldn't have noticed during testing).  Our files
 list actual runway headings in degrees true as well, so the only thing
 I can think is that the developer just took the runway *number* and
 converted it to a heading.
 
 
 All the best,
 
 
 David
 

No, I'm not sure of any of it.  I was thinking I had posed it as a question 
whose answer was readily available - I wasn't trying to debate it if that's how 
it came across.  I like functionality that the majority of users find useful, 
since I classify myself as one of those. :)  My guess is that as Martin said, 
he/she probably is grabbing data from the navaids file.


To show you what mpmap provides, here's a few links.  Note the two heading info 
boxes when you have the ILS beam on - as if to display Runway heading and 
Approach heading, since the first info box also lists the runway number, ILS 
CAT #, and GS degrees.

http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2010-04-08at50447PM.png

http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2010-04-08at50447PM.png

http://s512.photobucket.com/albums/t325/barefootr/?action=viewcurrent=Screenshot2010-04-08at50518PM.png

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Re: [Flightgear-devel] mpmap ILS data

2010-04-08 Thread Peter Brown

On Apr 8, 2010, at 5:23 PM, Martin Spott wrote:

 
 If you're in need of a human-readable one-shot database table dump,
 please let me know.
 
 Cheers,
   Martin.
 -- 

That'd be great, send it my way.

Peter

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[Flightgear-devel] Fwd: mpmap ILS approach data

2010-04-08 Thread Peter Brown
First email never arrived to the list
Might be a question for Pigeon, rather than apt.dat or nav.dat


Begin forwarded message:

 From: Peter Brown pe...@smoothwatersports.com
 Date: April 4, 2010 10:36:05 AM EDT
 To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
 Subject: mpmap ILS approach data
 
 Perhaps this has been brought up before, but I see that the ILS beam data 
 for each airport on the mpmap is derived from the runway alignment in 
 taxidraw.  This doesn't allow for magnetic deviation, and therefore all the 
 course headings are incorrect.  
 
 Example at KBTV, runway 15 -
 mpmap ILS course 130.92 degrees
 Flightaware ILS approach plate, 146 degrees.
 
 KJFK, runway 31L -
 mpmap ILS course; 301 degrees
 Flightaware ILS approach plate; 315 degrees.
 
 I have not looked at the 850 airport format, but is there a way in any of the 
 apt.dat data to specify ILS approach data accurately?  Currently the heading 
 data is misleading - it would be better to not have it shown than have it 
 incorrect in my opinion.
 
 Thanks!
 Peter
 

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[Flightgear-devel] mpmap ILS data

2010-04-07 Thread Peter Brown
Perhaps this has been brought up before, but I see that the ILS beam data for 
each airport on the mpmap is derived from the runway alignment (as verified in 
taxidraw).  This doesn't allow for magnetic deviation, and therefore all the 
course headings are incorrect.  Makes it tough to line up with the ILS, unless 
you pull info from an outside source (airnav, flightaware, etc) for each 
arrival airport.

Example at KBTV, runway 15 -
mpmap ILS course 130.92 degrees
Flightaware ILS approach plate, 146 degrees.

KJFK, runway 31L -
mpmap ILS course; 301 degrees
Flightaware ILS approach plate; 315 degrees.

I have not looked at the 850 airport format, but is there a way in any of the 
apt.dat or nav data to specify ILS approach data accurately?  Or is this a 
question for Pigeon, to see about using a different data list?  Currently the 
heading data is misleading - it would be better to not have it shown than have 
it incorrect in my opinion.

Thanks!
Peter

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Re: [Flightgear-devel] Issue with default starting scenario

2010-04-06 Thread Peter Brown

On Apr 6, 2010, at 7:06 PM, James Turner wrote:

 
 On 6 Apr 2010, at 20:35, Martin Spott wrote:
 
 Except in the case of an accident or mechanical failure, you would
 *never* be sitting on the threshold with your engine off, especially
 at a big airport like KSFO (unless you wanted to give your plane and
 yourself a 747-sized colon exam).  I think that  option #1 is ideal
 for new users, but option #2 would be OK if we want to distinguish
 ourselves from MSFS by making things more difficult.
 
 Indeed, a valid point !
 
 I've started creating some properties under /sim/realism (mostly booleans for 
 the moment), with the expectation that at some point we can create a GUI, and 
 also use some Nasal to batch-configure the individual settings for different 
 applications - flight trainer, game mode, kiosk, etc, etc. I'd be happy to 
 add a /sim/realism/start-parked and /sim/realism/start-dark (though the 
 latter involves aircraft designer help to hook the optional autostart 
 functions of each aircraft).
 
 My concern is touching the dreaded position init code, which is already 
 baroque and complex. There's also the question of guessing a parking position 
 when we don't have parking stand data - eg picking a point some distance away 
 from the runway centerline (runway width * 5, maybe?), level with the 
 threshold - but like all heuristics, this one has problems.
 
 Regards,
 James
 
 


In terms of simplicity, I would like to offer a suggestion of using one (or 
more) of the parking positions at airports with (current) parking positions.  
If the user spawns at an airport without any preset parking positions, a 
position of  :: 90 degrees to the runway and nose at runway edge ::  should 
work for _most_ airports, until that airport is improved and gets a parking 
position.

James suggestion of a multiplier can work, but I would suggest no more then 
(width*1) from the runway.  Too many small airports would drop you in the woods 
at a greater multiplier.

Peter


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Re: [Flightgear-devel] Issue with default starting scenario

2010-04-06 Thread Peter Brown

On Apr 6, 2010, at 7:27 PM, David Megginson wrote:

 On Tue, Apr 6, 2010 at 7:06 PM, James Turner zakal...@mac.com wrote:
 
 My concern is touching the dreaded position init code, which is already 
 baroque and complex. There's also the question of guessing a parking 
 position when we don't have parking stand data - eg picking a point some 
 distance away from the runway centerline (runway width * 5, maybe?), level 
 with the threshold - but like all heuristics, this one has problems.
 
 OK, here's my suggestion: *all* aircraft start with the runway
 threshold with the engine idling, unless the user has overridden that.
 Engine on/off is a decision that it doesn't make sense leaving to
 individual aircraft designers, since it's a cross-cutting user
 experience question.
 
 
 All the best,
 
 
 David
 

From a user's point of view, I disagree wholeheartedly.  The individual 
aircraft designer should have complete control of the aircraft's state when it 
spawns.
Until it's a collision issue, why force aircraft to spawn running?  Spawning 
non-running in more realistic, no matter where it spawns.
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Re: [Flightgear-devel] Issue with default starting scenario

2010-04-06 Thread Peter Brown

On Apr 6, 2010, at 8:05 PM, David Megginson wrote:

 On Tue, Apr 6, 2010 at 7:34 PM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 
 In terms of simplicity, I would like to offer a suggestion of using one (or 
 more) of the parking positions at airports with (current) parking positions. 
  If the user spawns at an airport without any preset parking positions, a 
 position of  :: 90 degrees to the runway and nose at runway edge ::  should 
 work for _most_ airports, until that airport is improved and gets a parking 
 position.
 
 James suggestion of a multiplier can work, but I would suggest no more then 
 (width*1) from the runway.  Too many small airports would drop you in the 
 woods at a greater multiplier.
 
 I realize I'm flogging a dead horse (and won't be offended if people
 tune out), but I just want to mention planes will very rarely be
 parked close to the runway, to avoid accidents if someone gets blown
 off the runway, ground-loops, etc.  A plane parked near the runway
 with fuel in its tanks could make a deadly fireball out of what would
 otherwise be a bit of gear damage, a few broken runway lights, or (at
 worse) a bent wing.
 
 I have seen exceptions, mainly at private and uncertified airports
 (e.g. farm strips), but normally planes are parked with their noses
 against a taxiway, not the runway (or otherwise, a safe distance away
 on a field or apron).
 
 
 All the best,
 
 
 David
 
You are absolutely correct David, but to bridge the gap between doing an actual 
pre-flight on the overnight apron, and flying in FlightGear, I suggested it as 
a way to not load in directly on the runway, which seemed to be your point.  
(It was just a short time ago I had issues with runway offsets that spawned me 
in the water at KSFO, or the woods at other airports)  I've never had the 
opportunity to fly at a FlightSafety facility...I wonder where they spawn.  :)

Cheers,
Peter
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[Flightgear-devel] Route Man / AP

2010-04-02 Thread Peter Brown
Quick question for James I think - when the route manager passes the last 
listed nav point, the AP doesn't disengage, it turns west  (from the east 
coast).  This is a default heading to KSFO or some other pre-determined home ?

Thanks,
Peter



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[Flightgear-devel] C1 C2

2010-04-01 Thread Peter Brown
Does anyone have information on aircraft displayed as C1 and C2 on the mpmap?

These two user names were on the Salt Flats for quite a long time, using a jeep 
as an aircraft, 5 ft off the deck.  They have now been repositioned in 
Virginia, at 36.61231, -79.341052, both as C172p's, and about 3300 feet.  (Just 
off 02 Departure path from KDAN)

The reason I ask is while I didn't notice it quite as much with the jeeps, if 
you fly near the 172's it will stall any helicopter flight, as my framerate 
when from 30+ to 1.  From more of a distance you will see the fv drop when 
looking at them, but as you get close it kills it, even with a j3 cub.  Is 
someone testing some extremely high polygon count aircraft, or what's going on? 
 ORLY hurts my frame rate, but nothing like these two 172's do.

Thanks,
Peter



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Re: [Flightgear-devel] C1 C2

2010-04-01 Thread Peter Brown

On Apr 1, 2010, at 5:32 PM, Csaba Halász wrote:

 On Thu, Apr 1, 2010 at 8:14 PM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 Does anyone have information on aircraft displayed as C1 and C2 on the mpmap?
 
 These two user names were on the Salt Flats for quite a long time, using a 
 jeep as an aircraft, 5 ft off the deck.  They have now been repositioned in 
 Virginia, at 36.61231, -79.341052, both as C172p's, and about 3300 feet.  
 (Just off 02 Departure path from KDAN)
 
 The reason I ask is while I didn't notice it quite as much with the jeeps, 
 if you fly near the 172's it will stall any helicopter flight, as my 
 framerate when from 30+ to 1.  From more of a distance you will see the fv 
 drop when looking at them, but as you get close it kills it, even with a j3 
 cub.  Is someone testing some extremely high polygon count aircraft, or 
 what's going on?  ORLY hurts my frame rate, but nothing like these two 172's 
 do.
 
 No matter how high poly count the other side uses, you will only see
 the c172p from your local FG copy. That is, these two should be just
 the stock c172p. They certainly don't kill my FPS, here.
 
 -- 
 Csaba/Jester

I understand that, so I don't understand why it's happening.  I can fly around 
KSFO with 40 a/c, but if I fly within 1/2 mile of these two it drops.
Apparently you flew up them and didn't have any issue?

None-the-less.who/what/why are they there?  Someone running a longevity 
test on the server?

Peter
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Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Peter Brown
As much as I'd hope what you say would be true, realistically there is not much 
of a downside for this guy.  Everyday people make purchases without knowing all 
the facts, and for more money buying online than locally.  (Ebay can be a good 
example)  From his side of it, unless someone or group is willing to take it 
through the legal process, any sale he gets is free money to him.  And if 
someone does take to court, does anyone know what to expect for an outcome?  
Would it be more than a simple stop order?  If not, he's already stolen money 
from unknowning customers, so he's still ahead of the game.

While I truly hope this group, or multiple groups can get together and bring 
him to task for his wrongs, publication of FlightGear.org as a BETTER 
simulator, which also happens to be FREE, and by the way, that other simulator 
is just a copy of ours that you have to pay for may be the best way to be 
combative.  Go on the offense, publicize the heck out of it.  Encourage users 
to post more youtube videos, publish your own, make sure every website page has 
the best language for the google bots to promote FlightGear.org as better, with 
free being a side benefit.

I say this for it seems that marketing is his game, although purely a sham.  
Let's beat him at it, honestly.

my .02 worth.
Peter

On Mar 17, 2010, at 8:38 AM, Jon S. Berndt wrote:

 I think this is exactly true. And what happens to this guy when more and more 
 people start finding out that they have paid money for something they could 
 have gotten for free?
  
 Jon
  
  
 From: Curtis Olson [mailto:curtol...@gmail.com] 
 
 The guy is building his business on a charade ... and that is a hard thing to 
 keep up long term.  He has to spend a large percentage of his time 
 maintaining his charade, covering his tracks, etc.  I can't even remember my 
 own forum password half the time ... and this guy has to remember a bunch of 
 user names and passwords.  He probably has sticky notes all over his monitor. 
  Maybe he's really good at that sort of thing and will have some leeching 
 success, but it's a shaky business model that could come crashing down around 
 him at any time.  He's always going to be looking over his shoulder ... 
 hoping he doesn't inadvertently swindle the wrong person in the wrong country 
 ... hoping the major publications don't catch on to him ... hoping if 
 something does go wrong he can duck into the shadows and re-emerge somewhere 
 else ... reality has a way of catching up with these guys eventually.
  
 Curt.
 -- 
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[Flightgear-devel] Instant Replay, and it's recording of A/C parameters

2010-03-16 Thread Peter Brown
As I have not been able to find any doc's or forum topics expounding on it, 
could someone explain a few things to me about Instant Replay?

First off, what parameters are logged by it, or what defines if a parameter is 
logged by it?  ie, thrust reverser use do not replay, but flaps do.   This 
doesn't seem to be by model builder choice (?), unless Instant Replay is tied 
into multi-player parameters?

Secondly, in using it to test a few modifications, I found this 
sort-of-an-issue.  I say sort-of, for it would be rare for someone to find it.  
Took me 2 years.
- If you start FG, and attempt to use Instant Replay with the default 
90 second timeframe in _less than 60 seconds Sim time_, FG will crash with a 
CullVisitor~nan nan nan error.
- And so, if you start FG and set the replay time for a shorter period 
than sim time, it will work.
makes sense, other than it shouldn't crash FG.
But, if you wait for the Sim clock in the property browser to reach 60 
seconds, you can enter _ANY_ duration into the replay time menu (200 seconds 
for example), and the replay function will simply drop you back at the spawn 
location until the clock counts down to your spawn and movement time.

So, why won't it do that under 60 seconds?

I only found the issue since I was attempting to see what I could make work in 
replay.  So, it's not really an issue, but thought I'd pass it along.  If 
someone can fill me in on the first question about what is or can be tied into 
the replay function for aircraft parameters, that would be great.

Thanks,
Peter

ref: tested senario in 2 aircraft and the mibs, to ensure consistency.
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Re: [Flightgear-devel] multiple --generic record/playback errors

2010-03-15 Thread Peter Brown
As noted by John in February, but I did not see it addressed in this thread, is 
the chase view issue in 2.0.  (chase view does not follow heading, and if you 
select chase while in a turn the viewpoint holds that angle until you leave the 
viewpoint)  I sincerely hope it's not a feature, as there are multiple user 
complaints about it using v2.0.

Was it corrected somewhere and I missed it?

Thanks,
Peter

On Feb 9, 2010, at 5:23 PM, John Denker wrote:

 
 =
 
 Now for the not-so-good news.
 
 The chase views are still messed up.
 
 Do we think the cause will be another float versus
 double issue?  I checked the names in playback.xml
 and didn't find any obvious problem children beyond
 latitude and longitude.  What am I missing?
 
 
 
 



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Re: [Flightgear-devel] Web Site

2010-03-06 Thread Peter Brown
Very Nice!  Clean, Integrated very well.  


On Mar 6, 2010, at 7:07 AM, Pete Morgan wrote:

 
 Here's an idea
 
 http://fg-aircraft.appspot.com/idea/
 
 Am not a graphic designer ;-(
 
 pete


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Re: [Flightgear-devel] ILS paths and info missing from mpmap

2010-02-24 Thread Peter Brown
Thank you.

On Feb 24, 2010, at 5:58 AM, Pigeon wrote:

 
 Hi all again,
 
   Found the problem and I believe I have fixed it.
 
   Let me know if there's anything still missing.
 
   Thanks.
 
 
 Pigeon.
 
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Re: [Flightgear-devel] ILS paths and info missing from mpmap

2010-02-24 Thread Peter Brown
I found it's only when searching Fix or Airways.  All other searches work 
properly.

On Feb 24, 2010, at 3:12 PM, Pigeon wrote:

 
 I'm getting this error now when I use nav tab and search all -
 
 Database error: Couldn't execute statement SELECT * FROM fg_fix WHERE
 -73.0316162109375;, errno: 7, errmsg: ERROR: argument of WHERE must be
 type boolean, not type numeric
 
 Different location :
 Database error: Couldn't execute statement SELECT * FROM fg_fix WHERE
 -73.48068237304688;, errno: 7, errmsg: ERROR: argument of WHERE must be
 type boolean, not type numeric
 
   Thanks. Fixed. Something went wrong when I was doing some new
 change in the code. I've reverted it for now. Sorry for the problems.
 
 
 Pigeon.
 
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Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-23 Thread Peter Brown
Just to make available some more images if anyone wants to create splashes from 
them, I found a few of these to have nice lighting effects with the setting sun.

http://s512.photobucket.com/albums/t325/barefootr/FlightGear%20Screen%20Shots/

Peter

On Feb 19, 2010, at 7:47 AM, John Denker wrote:

 On 02/19/2010 01:48 AM, Erik Hofman wrote:
 I've created a new set of splash screens based on the images Durk 
 created about two weeks ago.
 Does anyone have any objections to committing them or does anybody have 
 other possible splash screens to choose from?
 
 http://home.telfort.nl/sp004798/emh/Splash1.png
 http://home.telfort.nl/sp004798/emh/Splash2.png
 http://home.telfort.nl/sp004798/emh/Splash3.png
 http://home.telfort.nl/sp004798/emh/Splash4.png
 http://home.telfort.nl/sp004798/emh/Splash5.png
 
 
 1) This is important.  It is always nice to make a good first
 impression.  The splash screen is the first thing a new user
 sees.
 
 2) The composition of the pictures is nice and artistic.
 
 3) The resolution is not sufficient to survive zooming to
 fit a large HD screen.  Jaggies appear in the image.  The
 jaggies are particularly noticeable along sharp edges, 
 such as the leading edge of aircraft, and on the lettering.
 
 Obvious options include
 -- Shipping hi-res and low-res versions of each image.
 -- Shipping some images hi-res and other images low-res.
 -- Shipping only hi-res images and scaling them down 
  on the fly when running on a screen with fewer pixels.
 -- Over a *small* range of sizes, don't zoom at all, but
  rather show a less-than-fullscreen image in the middle
  of the screen, surrounded by tasteful wallpaper.
 
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Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-23 Thread Peter Brown
It's the Fouga Magister, from GRTux's site.

It is not included in the base package, but like Dave Culp's and Gary Neely's 
aircraft, IMHO ...some of the best models designed for FlightGear and used by 
many in FlightGear... are not included in the base package.  While some may 
disagree with me on this, I believe that promotion of any sort should be the 
best it can be.  

I think these images are great -

   http://www.sablonier.ch/flightgear/splash/typosplash05.jpg
 
 http://www.sablonier.ch/flightgear/splash/typosplash06.jpg
 http://www.sablonier.ch/flightgear/splash/typosplash07.jpg


And no offense to the creator, but I don't think these provide any advertising 
excitement at all -
http://home.telfort.nl/sp004798/emh/Splash5.png
http://home.telfort.nl/sp004798/emh/Splash4.png

Peter

On Feb 23, 2010, at 6:46 PM, Martin Spott wrote:

 Peter Brown wrote:
 
 Just to make available some more images if anyone wants to create
 splashes from them, I found a few of these to have nice lighting
 effects with the setting sun.
 
 http://s512.photobucket.com/albums/t325/barefootr/FlightGear%20Screen%20Shots/
 
 Is this really one of FlightGear's aircraft ? I'm unable to identify
 such variant.
 
 Cheers,
   Martin.
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Re: [Flightgear-devel] ILS paths and info missing from mpmap

2010-02-22 Thread Peter Brown
Martin,

Sorry, I listed mpmap in the title as Willie mentioned.See this thread 
for more info:
http://www.flightgear.org/forums/viewtopic.php?f=2t=6967p=64343hilit=ils+missing#p64343

KBTV is my most recent case of disappearing info on mpmap.

Peter


On Feb 22, 2010, at 6:35 AM, Martin Spott wrote:

 SWShuttle wrote:
 
 Many airports, and the number seems to be growing daily, have lost
 the airport ILS display.  Both projected localizer beams and
 frequency info boxes have disappeared.
 
 What are you actually talking about ?
 
   Martin.
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Re: [Flightgear-devel] ILS paths and info missing from mpmap

2010-02-22 Thread Peter Brown
True, not sure who started the thread - but they were not explicit in the 
description.
Thanks for looking.

Peter


On Feb 22, 2010, at 4:13 PM, Pigeon wrote:

 
 Sorry, I listed mpmap in the title as Willie mentioned.See this
 thread for more info:
 http://www.flightgear.org/forums/viewtopic.php?f=2t=6967p=64343hilit=ils+missing#p64343
 
 KBTV is my most recent case of disappearing info on mpmap.
 
   Thanks for the link. I'm looking into the problem.
 
   BTW, in the forum post the term mapserver is used, which would be
 confusing because most people would think of mapserver.flightgear.org
 
 
 Pigeon.
 
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Re: [Flightgear-devel] memory hemorrhage

2010-02-04 Thread Peter Brown
Not sure if I am using different scenery than John was/is, but while I have 
slightly reduced frame rates at the airport or pointed towards the terminal (20 
+), flying around Manhattan or the area does not affect my rate from a normal 
of 30-40.

This is on a Macbook Pro, intel c2d, 3gb usable ram, and Tat's 2.0.0-pre3.

Peter

On Feb 4, 2010, at 6:03 AM, Martin Spott wrote:

 Hi Tim,
 
 Tim Moore wrote:
 
 I haven't looked at NYC in a while, but our urban areas tend to get
 clobbered, particularly when the scenery guys strut their stuff for a new
 release.
 
 The vast majority of the changes I've recently pushed to the Base
 Backage CVS had either been moving/sorting files between directories or
 updating files in order to reflect the past ambient colour change. Very
 few 'new' files have been added, mostly lightweight stuff and, as far
 as I remember, none of these affect the NYC area.
 
 BTW, even the forementioned 'new' stuff has been around on the usual
 download locations either at http://scenemodels.flightgear.org/; or
 via TerraSync (the NYC Scenery hasn't been part of the Base Package
 anyway). Therefore I'm unable to identify a reasonable cause why recent
 changes from the Scenery department should be having a noticeable
 impact in terms of runtime performance, you might have to go finding
 another culprit  :-)
 
 The ideal would be to coalesce all the buildings in a city block into one
 model with one texture.
 
 We're doing our best to prevent this 
 Actually one could think of adding a preprocessing stage between the
 'raw' ressources (Terrain and AC3D models) and the FlightGear runtime
 environment by collapsing 1x1 degree or smaller area tiles into a
 single Scenery file of a format to be choosen, but as long as
 Sim-/FlightGear doesn't provide the infrastructure to deal with this
 flavour of Scenery (including all the animation stuff and the like), I
 don't see us getting there too soon.
 
 Cheers,
   Martin.
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[Flightgear-devel] Chat color

2010-02-04 Thread Peter Brown
Not sure if it's just Tat's color choice or in all versions, but the chat text 
color that appears with the Mac 2.0.0-pre3 is still purple, which is very hard 
to read on screen.
I assume it's due to the ambient color changes that happened after 1.9.1.

We discussed it in the forums back it was just CVS versions.
http://www.flightgear.org/forums/viewtopic.php?f=2t=6508p=55597hilit=chat+color#p55597

Peter



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Re: [Flightgear-devel] Chat color

2010-02-04 Thread Peter Brown
Good idea.

On Feb 4, 2010, at 1:08 PM, Victhor wrote:

 Add a dialog where you can choose the chat text color. :)
 On Thu, Feb 4, 2010 at 5:08 PM, Peter Brown smoothwater...@adelphia.net 
 wrote:
 Not sure if it's just Tat's color choice or in all versions, but the chat 
 text color that appears with the Mac 2.0.0-pre3 is still purple, which is 
 very hard to read on screen.
 I assume it's due to the ambient color changes that happened after 1.9.1.
 
 No. It was a deliberate change:
 http://cvs.flightgear.org/viewvc/data/Nasal/screen.nas?r1=1.52r2=1.53
 screen.nas: better color?
 I am not saying it is - I use yellow :)
 
 
 
 
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Re: [Flightgear-devel] Threshold bug when using custom scenery enable

2010-02-02 Thread Peter Brown
Sorry about the duplicate email, looks like the first email finally showed up 
from a week ago.

Yves,  as you said, KSFO is part of the default scenery.  I'm not following 
your thought on the forum thread.  As far as I can tell this issue has nothing 
to do with an airport check.  I provided data to show the issue/bug.

The issue, to paraphrase, is that when using Martin Spott's recommendation that 
those using terrasync should also use 
--prop:/sim/paths/use-custom-scenery-data=true, causes a spawn issue.  If you 
noticed in the data provided, this is an issue with not only an early 2.0.0 
release, but also with 1.9.1.

Syd- thanks for providing a path on tower data for custom-scenery.

Peter.


On Feb 2, 2010, at 4:55 AM, HB-GRAL wrote:

 Peter Brown schrieb:
 Changing tower height in apt.dat file does not affect viewpoint.
 
 Peter,
 
 Changes of properties like viewpoint in apt.dat takes no effect.
 
 Using a wide range of custom scenery is also not a good starting point 
 for debugging a release like the pre-alpha on OSX. But KSFO is part of 
 the default scenery, yes.
 
 There is a recent thread about new airports in Scenery Enhancement. 
 You can use this also for posting airport checks or updates.
 http://www.flightgear.org/forums/viewtopic.php?f=5t=6749
 
 Thanks - Yves
 
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Re: [Flightgear-devel] Threshold bug when using custom scenery enable

2010-02-02 Thread Peter Brown
Thanks again Syd.  As Martin said, displacements must be zero, unless it is 
known to have a displaced threshold or stopway.

Runway spawn issue:
Many of the threshold.xml files have offsets, which cause the crash on spawn at 
airports like KSFO, where it drops you in the water short of 28R.
91 meters short, to be exact.
Both Scenery/Airports/ and Scenery-TerraSync/Airports have this offset.  At 
JFK it was 1000 meters.

  threshold
  lon-122.357141284717/lon
  lat37.6135315946418/lat
  rwy28R/rwy
  hdg-deg297.90/hdg-deg
  displ-m91/displ-m
  stopw-m0/stopw-m
/threshold

Tower viewpoint issue:

twr.xml files are incorrect, showing either sub-terrain viewpoints or ground 
zero viewpoints.

KJFK:
twr
  lon-73.781647001/lon
  lat40.64341/lat
  elev-m0.00/elev-m
/twr

Proper elevation should be 87.78 meters.  KSLC is off by 1300 meters.

Who or how can these files be corrected?  (I am assuming they were 
auto-generated)

Thanks,
Peter


On Jan 31, 2010, at 5:58 PM, Peter Brown wrote:

 Hey guys,
 
 I'm finding an issue using --prop:/sim/paths/use-custom-scenery-data=true
 
 Thresholds on a number of test airports are off by a large degree, and the 
 tower viewpoint is an issue at some.  When use-custom-scenery-data=false 
 spawn locations and tower viewpoints are correct.  
 Test photos are linked here:
 http://s512.photobucket.com/albums/t325/barefootr/Flightgear/Threshold%20Bug/
 
 KSFO spawns you in the water off 28R.  Tower viewpoint appears correct.
 


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[Flightgear-devel] Fwd: Threshold bug when using custom scenery enable

2010-02-01 Thread Peter Brown
 First email disappeared, so I'm sending again -

 Hey guys,
 
 I'm finding an issue using --prop:/sim/paths/use-custom-scenery-data=true
 
 Thresholds on a number of test airports are off by a large degree, and the 
 tower viewpoint is an issue at some.  When use-custom-scenery-data=false 
 spawn locations and tower viewpoints are correct.  
 Test photos are linked here:
 http://s512.photobucket.com/albums/t325/barefootr/Flightgear/Threshold%20Bug/
 
 KSFO spawns you in the water off 28R.  Tower viewpoint appears correct.
 KSLC appears to spawn same as normal, but tower viewpoint is far underground. 
  Changing tower height in apt.dat file does not affect viewpoint.
 KBTV spawns off the end of runway 33, similar to KSFO.  Tower viewpoint 
 appears correct.
 KJFK spawns far off the end of 31L, and tower viewpoint is at zero (0) 
 altitude.  (Tower height is 320' in apt.dat, and shows correct when 
 --prop:/sim/paths/use-custom-scenery-data=false)
 
 Oddly, other runway spawn locations appear to be unaffected.
 Issue has tested valid so far using:
  - Mac OS 10.6.2 (Snow Leopard) and Tat's 2.0.0-pre1(273)
  - Mac OS 10.4.11 and Tat's 2.0.0-pre1(273)
 
 Anyone know what's going on?
 
 Thanks,
 Peter


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Re: [Flightgear-devel] Fwd: Threshold bug when using custom scenery enable

2010-02-01 Thread Peter Brown

On Feb 1, 2010, at 12:25 PM, Heiko Schulz wrote:

 Hi,
 
 
 First email disappeared, so I'm sending
 again -
 
 Hey guys,
 I'm finding an issue
 using --prop:/sim/paths/use-custom-scenery-data=true
 Thresholds on a number of test airports are off
 by a large degree, and the tower viewpoint is an issue at
 some.  When use-custom-scenery-data=false spawn
 locations and tower viewpoints are correct.
  Test photos are linked
 here:http://s512.photobucket.com/albums/t325/barefootr/Flightgear/Threshold%20Bug/
 
 
 
 KSFO spawns you in the water off 28R.  Tower viewpoint
 appears correct.KSLC appears to spawn same as
 normal, but tower viewpoint is far underground.
  Changing tower height in apt.dat file does not affect
 viewpoint.KBTV spawns off the end of runway 33,
 similar to KSFO.  Tower viewpoint appears
 correct.KJFK spawns far off the end of 31L, and
 tower viewpoint is at zero (0) altitude.  (Tower height
 is 320' in apt.dat, and shows correct
 when --prop:/sim/paths/use-custom-scenery-data=false)
 Oddly, other runway spawn locations appear to be
 unaffected.Issue has tested valid so far
 using: - Mac OS 10.6.2 (Snow Leopard) and
 Tat's 2.0.0-pre1(273) - Mac OS 10.4.11
 and Tat's 2.0.0-pre1(273)
 Anyone know what's going on?
 Thanks,Peter
 
 
 maybe this helps:
 http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg24424.html
 
 


Thanks Heiko.
In reading your link -

It appears that Alex created a patch as stated here:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg24826.html

But that was November, so perhaps the patch is not working or included in Tat's 
2.0.0 pre1(273) ?
The thread did not mention the tower viewpoint bug, which is also evident.

Peter


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[Flightgear-devel] Threshold bug when using custom scenery enable

2010-02-01 Thread Peter Brown
Hey guys,

I'm finding an issue using --prop:/sim/paths/use-custom-scenery-data=true

Thresholds on a number of test airports are off by a large degree, and the 
tower viewpoint is an issue at some.  When use-custom-scenery-data=false spawn 
locations and tower viewpoints are correct.  
Test photos are linked here:
http://s512.photobucket.com/albums/t325/barefootr/Flightgear/Threshold%20Bug/

KSFO spawns you in the water off 28R.  Tower viewpoint appears correct.
KSLC appears to spawn same as normal, but tower viewpoint is far underground.  
Changing tower height in apt.dat file does not affect viewpoint.
KBTV spawns off the end of runway 33, similar to KSFO.  Tower viewpoint appears 
correct.
KJFK spawns far off the end of 31L, and tower viewpoint is at zero (0) 
altitude.  (Tower height is 320' in apt.dat, and shows correct when 
--prop:/sim/paths/use-custom-scenery-data=false)

Oddly, other runway spawn locations appear to be unaffected.
Issue has tested valid so far using:
 - Mac OS 10.6.2 (Snow Leopard) and Tat's 2.0.0-pre1(273)
 - Mac OS 10.4.11 and Tat's 2.0.0-pre1(273)

Anyone know what's going on?

Thanks,
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Re: [Flightgear-devel] Bugs: b1900d

2010-01-22 Thread Peter Brown
Pete,
Just as a point of reference - I've been shooting approaches recently with the 
1900, and I can enter text in the  AP boxes without issue. Did so yesterday 
enroute to EDDF. 

I do not have oscillations during turns, selecting new heading or not. 

As I do not use AP to shoot an ILS I've not seen the other issues. 

Peter
--Original Message--
From: Pete Morgan
To: FlightGear developers discussions
ReplyTo: FlightGear developers discussions
Subject: [Flightgear-devel] Bugs: b1900d
Sent: Jan 22, 2010 3:01 AM

## AutoPilot Dialog
The IAS and CRS text entry show floats instead on integers. This makes 
entering new text doffocult and determining current text sometimes 
impossible. eg CRS = 112.12 IAS=156.12


## Heading hold
On selecting a new heading, the aircraft oscillates throught the turn, 
until oscillating and getting more violent. Sometimes depending on speed 
it will crash the aircraft.

## Altitude Select
Selecting a new altitude causes the nose to bounce a few times.


## ILS
On the turn to final, there is oscillation just before it lines up with 
the runway.

When the glide scope is captured, the aircraft jerks violently







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Re: [Flightgear-devel] Bugs: b1900d

2010-01-22 Thread Peter Brown
Hey Pete,

I understand now what you're saying.  You are correct, in the aircraft Flight 
Director you would not have a decimal point.  This was a decision by the 
builder of that aircraft for FG use, it's not an issue with Flightgear.  (And 
the builder likely just pathed the heading to the AP)  FG's generic AP flys 
point to point, which is less than whole numbers.

 But, to solve your issue, when you first open up the AP dialog box you can 
change all the starting numbers to whole numbers.  Then if you are using the 
left and right arrow buttons to change your course, everything will then remain 
as whole numbers.

Keep in mind that as close the FG developers get towards a completely realistic 
experience, Flightgear is not Flight Safety International.  The simulators here 
are a development from years of dedication by a number of people in an open 
source environment, and the cost to folks like you and me that use that 
simulator is the price of a computer and internet connection.  On the other 
hand, Flight Safety (and other training facilities) has arguably the best full 
motion simulators on the market, and here's some old 2008 pricing if someone is 
fully qualified to add a type rating to your credentials -

MD-87/88
Initial Type Rating, $10,500

B-737-200
Intitial Type Rating, $7,000

A320
Initial Type Rating, $12,200

Citation I/II/VII/Bravo
Initial Type Rating, $11,040

Challenger 601
Initial Type Rating, $21,840

I think Flightgear is a great deal!

Hope that helps,
Peter


On Jan 22, 2010, at 3:47 PM, Pete Morgan wrote:

 Peter Brown wrote:
 I guess I'm missing your point Pete.
  
 
 Please take a look at this snapshot and you cannot see that the CRS is 
 clearly  at 113.947, however only the .937 is visible.
 http://imgur.com/6vlVE
 
 I didn't know that the non integer numbers were accepted, or indeed edge 
 cases where required. Should this be the case then the b1009d is the only 
 autopilot that is correct, as none of the other present the .decimal part.
 
 Also looking at the flightdeck images of real aircraft, I have never observed 
 a NAV Hold button for example with .decimals, they are all 0-360.
 
 The bug to fix is to show the integer only imho, and am trying to navigate 
 the way through the nasal code to see where It occurs to fix it.
 
 kind regards
 pete
 
 
 
 The AP will hold 12.34, just like it will hold 156.12 IAS if you desire.  If 
 you are saying it should _only_ accept an integer, such as 12 and 156, 
 than you are being too critical.  As the pilot you can enter the integer you 
 need.
 
 Peter
 
 
 On Jan 22, 2010, at 10:34 AM, Pete Morgan wrote:
 
  
 Peter Brown wrote:

 Pete,
 Just as a point of reference - I've been shooting approaches recently with 
 the 1900, and I can enter text in the  AP boxes without issue. Did so 
 yesterday enroute to EDDF. 
 Di you enter a heading of 12.34 degrees, no. My issue is that only integers 
 are required, same as a real autopilot.

 I do not have oscillations during turns, selecting new heading or not. As 
 I do not use AP to shoot an ILS I've not seen the other issues. Peter
 --Original Message--
 From: Pete Morgan
 To: FlightGear developers discussions
 ReplyTo: FlightGear developers discussions
 Subject: [Flightgear-devel] Bugs: b1900d
 Sent: Jan 22, 2010 3:01 AM
 
 ## AutoPilot Dialog
 The IAS and CRS text entry show floats instead on integers. This makes 
 entering new text doffocult and determining current text sometimes 
 impossible. eg CRS = 112.12 IAS=156.12
 
 
 ## Heading hold
 On selecting a new heading, the aircraft oscillates throught the turn, 
 until oscillating and getting more violent. Sometimes depending on speed 
 it will crash the aircraft.
 
 ## Altitude Select
 Selecting a new altitude causes the nose to bounce a few times.
 
 
 ## ILS
 On the turn to final, there is oscillation just before it lines up with 
 the runway.
 
 When the glide scope is captured, the aircraft jerks violently
 
 
 
 
 
 
 
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Re: [Flightgear-devel] SoundSystem on MacOS

2010-01-20 Thread Peter Brown
Erik,
The sound on the MacOS does still have a glitch when changing views. If you 
have a good patch to try I'd be more than happy to test it.  
If you recall, its most typical in fly by or tower view, and if you adjust your 
viewpoint in any direction the sound is corrected. 
It will never happen in cockpit view, and rarely in chase or helicopter views, 
but is regular in the rest. 
Peter

--Original Message--
From: Erik Hofman
To: FlightGear developers discussions
ReplyTo: FlightGear developers discussions
Subject: Re: [Flightgear-devel] SoundSystem on MacOS
Sent: Jan 20, 2010 9:02 AM

Erik Hofman wrote:
 I have read a report an bad doppler for MacOS then asked for some 
 information but got no reply.
 If this problem still persists could the MacOS users try this patch?

Never mind this patch contains an error so I've put it in CVS. If it's 
wrong please tell me and I'll remove it again.

Erik

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Re: [Flightgear-devel] Nominations for Aircraft Selection in theFlightGear 2.0 Release

2010-01-17 Thread Peter Brown
I'll place a vote after some thought, but I'd like to mention there are a few 
aircraft that don't really fit the existing categories, but yet are excellent 
aircraft to represent FG. 
- Large multi-engine (or historic airliner) : Lockheed L1049h Constellation
- Seaplane : Grumman Goose (there's more to this aircraft than meets the eye, 
and it shouldn't compete with the excellent Beaver)
- Carrier Aircraft : T-2C or F-4N (while the F-14 is carrier capable, Dave Culp 
has some excellent aircraft that don't fit the omnipowerful jet fighter 
category)

I'm sure keeping the number to 14 isn't an easy choice. 
Peter

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-Original Message-
From: Durk Talsma d.tal...@xs4all.nl
Date: Sun, 17 Jan 2010 14:09:47 
To: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Nominations for Aircraft Selection in the
FlightGear 2.0 Release

Hi All,

It looks like this is becoming a bit of an annual tradition: With each new 
major release, we are evaluating which aircraft we wish to highlight by 
including them in the base package. Due to time constrains, we have fallen a 
bit behind with the release process this year. Nevertheless, the process is 
still in motion, and we expect a release real soon (I've mentioned a target 
date to the people directly involved, but just to keep the tension on, I'm not 
yet going to announce that publically yet :-) )

Just as a reminder: Last year's FlightGear 1.9.1 came out with the following 
selection of aircraft:

Airliner: Boeing 777-200
World War II Fighter: A6M2  Zero
Small TurboProp : b1900d
Helicopter  : bo105
Small Prop  : Cessna 172p
Small Business Jet  : Cessna Citation X
Ultralight  : Moyes Dragonfly
Aerotowing Capable / Seaplane   : DeHavilland Dhc2
Omnipowerful Jet Fighter: F-14b
Light Prop  : Piper j3cub
Light Twin Prop : SenecaII
Historic Warbird: Sopwidth Camel
Not of this Earth   : UFO
Airship : Zeppelin-NT


Generally, I think that this is a pretty cool selection, but a lot of aircraft 
development has been going on last year, so there are probably a few of the 
existing aircraft that we might want to swap. In particular the airliner has 
seen a lot of development, and I know that Syd Adam's wasn't too thrilled 
about having the Boeing 777-200 in the base package last year. 

Please note that we want to keep the selection down to approximately the same 
number as we have now (which is 14), and have each of the current categories 
represented. So, basically if one new aircraft enters the base package, an 
existing one should go. 


Let the votes begin. :-)

Cheers,
Durk

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Re: [Flightgear-devel] Nominations for Aircraft Selection intheFlightGear 2.0 Release

2010-01-17 Thread Peter Brown
As Syd (and others) changed their license, does that remove the b1900, Beaver, 
and others from the list as well, or do those fall under a grandfather clause?


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-Original Message-
From: Heiko Schulz aeitsch...@yahoo.de
Date: Sun, 17 Jan 2010 22:01:05 
To: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Nominations for Aircraft Selection in
theFlightGear 2.0 Release

Hi Peter,

I'll place a vote after some thought, but I'd like to mention there are a 
few aircraft that don't really fit the existing categories, but yet are 
excellent aircraft to represent FG. 
- Large multi-engine (or historic airliner) : Lockheed L1049h Constellation
- Seaplane : Grumman Goose (there's more to this aircraft than meets the 
eye, and it shouldn't compete with the excellent Beaver)
- Carrier Aircraft : T-2C or F-4N (while the F-14 is carrier capable, Dave 
Culp has some excellent aircraft that don't fit the omnipowerful jet 
fighter category)

I'm sure keeping the number to 14 isn't an easy choice. 
Peter

Sent from Smooth Water Sports, your Malibu Boat Dealer


I'm sure it is easy, then the aircrafts has to be:

-under GNU GPL to fit into the Base package (So David Culp's aircrafts can't be 
included)

-in CVS already - the Lockheed Lockheed L1049h  (the h-version!)is not yet 
included into CVS!

My problem is the airliner part. The 777 hasn't been updated since Syd decided 
to change the licence. And the AP isn't working anymore in CVS-version.
I don't see any alternatives. The 737-300 is still WIP and has only the old 
2d-panel working.
The 787 hasn't been updated as well in CVS.
The A380 hasn't been updated in CVS.

Maybe the 747-400, but this is still WIP, and not yet really functional 
compared to the other aircrafts in the base package.

I vote for No Airliners for this release! 

Cheers
HHS



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Re: [Flightgear-devel] Some bugs

2009-12-24 Thread Peter Brown

On Dec 24, 2009, at 4:33 AM, Erik Hofman wrote:

 Peter Brown wrote:
 -the sound is fine in the cockpit and a few views, but from the tower 
 viewpoint (listen to a flyby) and from the model viewpoint (I think there 
 are 3 actually), the sound is corrupted.  While I don't know why, what I did 
 discover was if you moved your location one step in any direction (up or 
 down, left or right), the sound returned to normal.  This is one step from 
 the default viewpoint, such as tower, model, fly-by, etc.
 
 I don't notice this behavior: what version of OpenAL are you using and 
 could you describe 'corrupted' some more?
 
 Erik
 
 
Erik, if you point out a path to me I'll look, but I don't know where to look 
to check the version of OpenAL.  The CVS I'm using was compiled by Tat on the 
Mac FG site he hosts.  If I could describe more accurately I would say that it 
sounded like the hz was way off, so instead of a recognizable sound wav it is 
more of a ugly solid tone.  If you are using the tower viewpoint and the a/c 
flys by, the tone still changes as it goes by, but from one solid tone to 
another.

Thanks,
Peter
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Re: [Flightgear-devel] Some bugs

2009-12-24 Thread Peter Brown

On Dec 24, 2009, at 5:14 AM, James Turner wrote:

 
 On 24 Dec 2009, at 06:36, Peter Brown wrote:
 
 -the route manager sometimes will open with 36000 feet in the hold altitude 
 box, and 7240 kts in the hold speed box.  Any attempt to change them will 
 default back to these amounts.  I am trying to see if relates to any 
 particular aircraft, but to date it's been pretty random.
 
 That is very odd, some uninitialized values or similar. Though 36000 is a bit 
 specific. Is it always these exact values, each time?
 
 Anyone else ever seen this?
 
 Regards,
 James

James,

First off, (it was late last night) let me correct my statement.  I am 
referring to the generic autopilot, not the course manager.  It does not seem 
to have any correlation to the course manager.

I'm finding it more specific.
Example A -
Aircraft : AD-6, F-4N, A-3D, RA-5
Airport : KGFL
Runway : 30
Heading bug : 130.94
True Heading : unreadable due to it flipping.  Click on the box and sometimes I 
will get 116.835, the other times I can get 344.532
Alt Hold : 18 - This is unchangable
Speed Hold : 120 - This is unchangable

I'm not flying each model right now, but previously all other parameters would 
work (wing leveler, pitch hold, VS hold, etc)
So I was thinking it was a jsb relation, but then I tried these same aircraft 
at KPBG and they work fine.  Can it be a navaid issue?

The issue will carry forward with you.  If you change airports using the 
location menu, the issue will stay, but the numbers will change.
If you quit and restart at another airport (that doesn't have an issue such as 
KPBG) then it works fine.

I just tried Gary Buckaroo Neeley's new MD-81, which is a very good yasim fdm 
but has no other interference as a test bed, and it displays the same data 
issues in Autopilot.

Seems like random airports where this shows up.  KBGR and KPBG it works fine, 
but KALB it's there.
KALB
Aircraft : dh2w, MD-81, 777-200ER
Heading bug : 114.421
True Heading : 265.842, or 100.613, depending when you click the box.
Alt Hold : 18, unchangable
Speed hold : 120, unchangable

So that's interesting - the Beaver and MD-81 has no autopilot, and while I 
don't fly the 777, I assume it does(?). 

Hope that helps,
Peter



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Re: [Flightgear-devel] Some bugs

2009-12-24 Thread Peter Brown

On Dec 24, 2009, at 11:37 AM, Peter Brown wrote:

 
 On Dec 24, 2009, at 5:14 AM, James Turner wrote:
 
 
 On 24 Dec 2009, at 06:36, Peter Brown wrote:
 
 -the route manager sometimes will open with 36000 feet in the hold altitude 
 box, and 7240 kts in the hold speed box.  Any attempt to change them will 
 default back to these amounts.  I am trying to see if relates to any 
 particular aircraft, but to date it's been pretty random.
 
 That is very odd, some uninitialized values or similar. Though 36000 is a 
 bit specific. Is it always these exact values, each time?
 
 Anyone else ever seen this?
 
 Regards,
 James
 
 James,
 
 First off, (it was late last night) let me correct my statement.  I am 
 referring to the generic autopilot, not the course manager.  It does not seem 
 to have any correlation to the course manager.
 
 I'm finding it more specific.
 Example A -
 Aircraft : AD-6, F-4N, A-3D, RA-5
 Airport : KGFL
 Runway : 30
 Heading bug : 130.94
 True Heading : unreadable due to it flipping.  Click on the box and sometimes 
 I will get 116.835, the other times I can get 344.532
 Alt Hold : 18 - This is unchangable
 Speed Hold : 120 - This is unchangable
 
 I'm not flying each model right now, but previously all other parameters 
 would work (wing leveler, pitch hold, VS hold, etc)
 So I was thinking it was a jsb relation, but then I tried these same aircraft 
 at KPBG and they work fine.  Can it be a navaid issue?
 
 The issue will carry forward with you.  If you change airports using the 
 location menu, the issue will stay, but the numbers will change.
 If you quit and restart at another airport (that doesn't have an issue such 
 as KPBG) then it works fine.
 
 I just tried Gary Buckaroo Neeley's new MD-81, which is a very good yasim 
 fdm but has no other interference as a test bed, and it displays the same 
 data issues in Autopilot.
 
 Seems like random airports where this shows up.  KBGR and KPBG it works fine, 
 but KALB it's there.
 KALB
 Aircraft : dh2w, MD-81, 777-200ER
 Heading bug : 114.421
 True Heading : 265.842, or 100.613, depending when you click the box.
 Alt Hold : 18, unchangable
 Speed hold : 120, unchangable
 
 So that's interesting - the Beaver and MD-81 has no autopilot, and while I 
 don't fly the 777, I assume it does(?). 
 
 Hope that helps,
 Peter
 

James, 3 more notes -

At KJFK in either Gerard's Fouga Magister, or the Senecall - these are more 
typical numbers that I referred to initially.
Heading Bug : 249.177
True Heading : 236.009, but every few seconds it jumps to something else and 
then comes back.  Can't click it fast enough to catch the other heading.
Alt hold : 36, unchangeable.  This is the most common number - 36 or 36000.
Speed hold : 8246.  unchangeable. This is the most common number here - 7246 or 
8246. 

At KJFK in the KC-135
Heading bug : 249.165
True heading : 235.997 or 275.767, this one jumps just long enough to click and 
catch the 275.767 - otherwise unchangeable.
Alt hold : 36, unchangeable. 
Speed hold : 8245.  unchangeable.

Peter
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[Flightgear-devel] Some bugs

2009-12-23 Thread Peter Brown
Passing along some random information in case anyone recognizes the issues.

In a CVS from 12/13 -
-all starts show a spawn location off the coast of Nigeria, quite often with a 
different call sign, and the google we don't have imagery for zoom at this 
level default.  If you zoom out you find the location, and then the a/c symbol 
disappears.  If you refresh the browser your call sign will show up in the 
correct location.  This happens every time, without fail.  Once refreshed it 
works fine.

-the sound is fine in the cockpit and a few views, but from the tower viewpoint 
(listen to a flyby) and from the model viewpoint (I think there are 3 
actually), the sound is corrupted.  While I don't know why, what I did discover 
was if you moved your location one step in any direction (up or down, left or 
right), the sound returned to normal.  This is one step from the default 
viewpoint, such as tower, model, fly-by, etc.

-the route manager sometimes will open with 36000 feet in the hold altitude 
box, and 7240 kts in the hold speed box.  Any attempt to change them will 
default back to these amounts.  I am trying to see if relates to any particular 
aircraft, but to date it's been pretty random.

Hope that helps -
Peter


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Re: [Flightgear-devel] Generic autopilot issues

2009-12-22 Thread Peter Brown
James,

From what I've read, and like the original, your route manager uses the 
airport center point as the destination.  What is the reason for selecting a 
runway?  If the destination point is center-runway of the specified runway, 
I'm not sure of the benefit over center-airport.  Like you mentioned I would 
tend to break off to enter a manual approach.
An option to consider :
At the moment if I were to choose a runway, my preference would be to have the 
destination point be the turn-in point for an ils approach, for both ils 
equipped and non- precision approach equipped airports. (The documentation 
would need to reflect the difference in points so the user realized it)
Just a thought-
Peter
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-Original Message-
From: James Turner zakal...@mac.com
Date: Tue, 22 Dec 2009 14:10:25 
To: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Generic autopilot issues


On 21 Dec 2009, at 18:55, Curtis Olson wrote:

 What do you think would be a sensible course of action, in the situation you 
 describe? Even if I choose not to add the departure airport for in-air route 
 activation, there's no guarantee that the first route waypoint is where you 
 actually want to be going.
 
 Conceptually, including the starting point in the route seems like it could 
 always be problematic.The airport location is some random point on the 
 airport grounds (probably the average of the center points of the runways.)  
 Even if you haven't taken off yet, it would be possible in some circumstances 
 to not fly close to the center of the airport on take off.  Then you would 
 get routed back to the starting point before you could continue on to the 
 next way point.  I think we are just getting lucky when we fly close enough 
 to the center of the airport in most situations for most runways to satisfy 
 the route manager and it clicks on to the next waypoint.  The KSFO airport 
 layout is very friendly in this regards, but other airports like DFW and DEN 
 are more sprawling.

That's really an orthogonal issue - I only use the airport location if you 
neglect to specify a runway. For using these features as a flight planning 
tool, the first waypoint is my departure runway, which sequences when you cross 
the threshold / midpoint (not perfectly, I have a known bug to fix in that 
area). Adding the *destination* airport as a waypt seems useful, even if no 
runway is selected, because it yields a useful trip distance estimate (and 
hence, ETA), and I assume people can thus navigate to the vicinity of their 
destination, and conduct whatever kind of approach they like.

A few things that will certainly help:
 - not adding the departure airport if no runway is selected
 - not adding the departure airport for an in-air route activation

I'll do these today (hopefully) - I already fixed the GPS - autopilot drive, 
and have been doing some reading and testing with the generic autopilot XML, 
dialog and code. There's quite a few things behaving strangely (especially in 
the Alphajet), and I don't think most of them are my fault - famous last words! 
- but I'm getting to grips with it.

Will post back here once I have some more definite conclusions, especially 
regarding why heading hold is being so strange.

Incidentally, the PID parameters in the generic autopilot are pretty bad for 
the alphajet (and many other aircraft, I guess). It'd be lovely if there was a 
way to tune the response rates for a particular aircraft, but still inherit the 
basic controller structure (i.e the control laws) from the generic definition. 
I don't suppose the Autopilot XML loading code could cope with that?

Regards,
James


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[Flightgear-devel] TaxiDraw

2009-12-21 Thread Peter Brown
Three quick TaxiDraw questions for someone in the know -

There is no information in the TaxiDraw wiki regarding runway and taxiway 
smoothness, but there is a roughness box as a surface parameter in Taxidraw.  
I am trying to determine if this is on a 0-1 range, as I have only seen 
existing values of about .25.  The second item is that it does not appear to 
accept roughness data for taxiways or aprons, only runways.  Anyone know if 
this is true, and if so, can it modified to accept a rough taxiway surface?

The last question is regarding TaxiDraw itself.  I was told that the WED.app 
would not work with FG due to FG not being able to recognize curved shapes (and 
perhaps more?).  Although TaxiDraw is a great simple tool, it lacks functions 
and tools for efficient design speed.  I assume it's a very low priority, but 
at best I'm looking to entice additional airport use from the users and at 
minimum correct the layouts.  Does anyone know what the future holds for this?

Thanks,
Peter Brown



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Re: [Flightgear-devel] Autopilot broken, Eric maybe?

2009-12-21 Thread Peter Brown
One note on using route manager - in a 12/13 CVS - if includes the departure 
airport as a waypoint automatically.  If you activate it on the ground it 
will move past it on the takeoff roll and proceed to the next waypoint.  If you 
don't activate it until in the air it will circle back to the departure airport 
as the first waypoint.

Peter

On Dec 21, 2009, at 12:17 PM, James Turner wrote:

 
 On 21 Dec 2009, at 16:33, Heiko Schulz wrote:
 
 There were major changes on the GPS and Route-Manager since August (3 Months 
 ago already!)
 
 So this has affected the the use of the autopilot as well. 
 All aircrafts using the generic Autopilot-panel are affected, but not those 
 with an own written flightdirector like Syds Aircrafts (Citation Bravo works 
 perfect) or with own configured autopilots like the senecaII, c172p, 
 PA24-250.
 
 True-Heading can be used with the DTO-Mode in the GPS-menu in the Menubar.
 
 I think James can tell more!
 
 The issue / feature here is that the route-manager code has 'always' (for 
 years, at least) directly set /autopilot/settings/true-heading-deg based on 
 its internal route-following logic. Personally I don't think it's a great 
 feature, but people do use it (the route manager) in conjunction with the 
 generic autopilot dialog to quickly navigate between waypoints. When I broke 
 the feature by accident, it was noticed, and people asked for the feature 
 back.
 
 As far as I know, the old route-manager code behaved much the same as my code 
 does now - but it sounds as if you disagree?
 
 For the record, my perception is that entering a value in the generic 
 autopilot dialog for 'true heading' has never worked, because the value would 
 **always** be over-written by the route manager. 
 
 What *has* changed is that the value now actually comes from the GPS code, 
 not the route-manager. Both are equally 'generic' (just like the autopilot 
 itself), it was just simpler from a code design perspective to handle the 
 autopilot interaction in the GPS code, and keep the route-manager separated.
 
 Does this fit with what you're seeing?
 
 Regards,
 James
 
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Re: [Flightgear-devel] Autopilot broken, Eric maybe?

2009-12-21 Thread Peter Brown
James, this is what I've found too.  Perhaps I don't understand the proper 
setup method, but I tend to clean it up as well.  Sometimes I get a FL value, 
others times the point adds with a zero altitude. (or two dep. airport 
waypoints, one with each altitude)

It may be a result of most times the route manager loads with the departure 
airport already listed.  For the time being configure it to not load a depature 
airport on opening?
Peter

On Dec 21, 2009, at 1:51 PM, Curtis Olson wrote:

 On Mon, Dec 21, 2009 at 12:43 PM, James Turner zakal...@mac.com wrote:
 It is not my intention, or expectation, that many aircraft should need to be 
 changed at all. Aircraft that used the old gps or route-manager directly will 
 need changes (eg, the 787, and Concorde INS code, but that's non-functional 
 anyway) but my *intention* was always that most aircraft, whether using the 
 generic autopilot, or a customised XML autopilot, would work exactly as 
 before.
 
 With the aircraft I test with, that's what I see - the C172, the Seneca, the 
 B1900 and, to a lesser degree, the 777-200 (though it has some other 
 problems). I guess the problem may be, that all of those aircraft have quite 
 well developed, non-generic autopilots.
 
 Aside from the GPS setting true-heading-hold when it shouldn't, what problems 
 are people seeing with heading-hold and nav1-hold?
 
 Please let me know the specific aircraft, steps to reproduce, expected 
 behaviour and actual behaviour. I will assume people are testing with latest 
 data/ and FG/SG sources.
 
 Hi James,
 
 The one aircraft I enjoy flying is the Alphajet ... that uses the generic 
 autopilot/route manager system.  My one comment with the new route manager is 
 that I've had some variability in the results of building a route.  Maybe I'm 
 not understanding the interface correctly, but sometimes my starting airport 
 gets added, even when I'm in the air.  Sometimes it gets in there twice.  
 After creating a route, I always need to go in and manually clean up 
 extraneous stuff before I get what I hoped for.  (Sorry for using the word 
 always, maybe I should say I feel like I always have to go fix the route 
 manually.) :-P
 
 Curt.
 -- 
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Re: [Flightgear-devel] --metar and --enable-real-weather-fetch

2009-12-20 Thread Peter Brown
As a separate issue:  With rare exceptions, the largest visibility
you will see reported in a metar is 10SM (in the US) or  (meters,
elsewhere).

This is a problem for real-weather fetch, because the _reported_
visibility can be significantly less than the _real_ visibility.

I have tried to think of a heuristic to solve this problem, 
without success.  Sometimes a report of 10SM means 10SM and 
no more, but sometimes it means unlimited visibility.
[...]
The FG scenery looks nice when the visibility is unlimited.
It would be a shame to stumble into a situation where typical
users were stuck with 10SM visibility instead of the really
real visibility.
[...]
The bold solution would be to map 10SM and  meters to
unlimited visibility ... but I'm not bold enough to recommend
that. 

From a users viewpoint, 10SM on a monitor looks like less to the eye than 10SM 
looking out the window. It would be a disservice to the scenery to run the 
risk of unlimited visibility being presented as 10SM. 
IMHO there is no choice other than the bold solution- anything reported as 10SM 
= unlimited, and 9.99 and less is actual. 

Peter Brown
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Re: [Flightgear-devel] --metar and --enable-real-weather-fetch

2009-12-20 Thread Peter Brown
I'll take a look at those links, thanks. 
My impression is that a good percentage of users are not to the point of using 
metar, and apparently may use unlimited all the time. I don't know if there is 
any data to support that, but I've not seen a low frame rate outside of ksfo. 
Of the other hand its a way to weed out the gamer...
Just thoughts I'm sure were considered before. 

Peter Brown
--Original Message--
From: Melchior FRANZ
To: flightgear-devel@lists.sourceforge.net
ReplyTo: FlightGear developers discussions
Subject: Re: [Flightgear-devel] --metar and --enable-real-weather-fetch
Sent: Dec 20, 2009 4:38 PM

* Peter Brown -- Sunday 20 December 2009:
 IMHO there is no choice other than the bold solution- anything reported as
 10SM = unlimited, and 9.99 and less is actual. 

And so guaranteeing the lowest possible frame rate? Sounds like a truly bad
idea. The whole thing has been discussed before. (Threads Flying over an
island and Estimating visibility). Thomas FOERSTER announced that he'd
use some Bayesian analysis to get a formula from various available parameters,
such as temperatures, air pressure etc.

  
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15710.html
  
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15843.html
  
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15851.html

In any case, if someone writes a heuristic, then this does *not* belong
into SGMetar but FGMetar. Unless the weather subsystem is the next which
is going to be ruined ...

m.

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Re: [Flightgear-devel] --metar and --enable-real-weather-fetch

2009-12-20 Thread Peter Brown
I was not suggesting that FG did want to weed anyone out, but as someone new to 
the list, I'm gaining knowledge and a better viewpoint with each discussion. I 
appreciate your response Melchior, and I hope you don't take my responses as 
being arrogant. 
Peter


--Original Message--
From: Melchior FRANZ
To: flightgear-devel@lists.sourceforge.net
ReplyTo: FlightGear developers discussions
Subject: Re: [Flightgear-devel] --metar and --enable-real-weather-fetch
Sent: Dec 20, 2009 5:18 PM

I had looked at some research papers at that time, which were about
estimating visibility from other, measurable factors. I stopped when
Thomas announced his solution. My original idea was a simple formula,
based on the idea that:

 - visibility is derived from humidity (high humidity - low visibility
   due to water drops)
 - higher temperature decreases visibility (molecule movements)
 - higher wind speeds decrease visibility (more dust blown up)
 - higher AGL increases visibility (no dust)
 - smog was hard to estimate, as there was no reliable way to find out
   if there are bigger cities nearby (checking for distance of next
   airport with concrete runway of a certain minimum length might
   work); ground material might have an influence, but isn't very
   reliable

All that would have to consider that METAR is weather at station level.

This wouldn't have to be very accurate. Simple variability was already
an improvement, while randomness was not acceptable (same weather should
yield same visibility for MP or sync'ed machines).



* Peter Brown -- Sunday 20 December 2009:
 Of the other hand its a way to weed out the gamer...

One of FlightGear's main goals is realism, not to weed out *any* kind
of user. Maybe you are wrong here?!

m.

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Re: [Flightgear-devel] Braking Power - rate of deceleration

2009-12-19 Thread Peter Brown
Hi Ron,

I did find the bindings and nasal properties as you mentioned here, but thank 
you for the additional explanations.  For the time being I'm going to look at 
some more normalized braking forces per aircraft based on the following 
criteria.
- individual aircraft average landing weights per mfg specs.
- mfg published runway landing distances, per std FAR's (3 degree glideslope 
over 50' obstacle)
- FG user using keyboard braking

One thing I may ask about as well is the ability to write a rain condition into 
it, with reduced braking effect.  Most mfg's publish landing distances for both 
wet and dry surfaces.  What I don't know is if you can extrapolate rain from 
live metar or not.

If I find that it can be accomplished with a little time per aircraft than I 
may just post it in the forum as available for users to add on if they like, or 
show them how to adjust it for their favorite models.

Peter

On Dec 19, 2009, at 11:41 AM, Ron Jensen wrote:

 
 Peter,
 
 Brakes are applied (like most controls) by setting the correct
 properties in /controls, in this case controls/gear/brake-left
 controls/gear/brake-right and controls/gear/brake-parking.  Most of
 these properties are normalized so 0.0 = 0% braking and 1.0 = 100%
 braking.  The keyboard b key sets both brakes to 1.0 in 1/2 second.
 The , and . keys individually set left or right brakes to 1.0 in 1/2
 second.  This 1/2 second value may be changed by editing
 $FG_ROOT/Nasal/controls.nas.  Look for, and edit, the line that says
 
  var fullBrakeTime = 0.5;
 
 See also:
 http://wiki.flightgear.org/index.php/Property_browser
 http://wiki.flightgear.org/index.php/Property_Tree
 
 The amount of braking force per wheel can be adjusted per aircraft in
 the flight dynamics model (FDM) for that aircraft.   This is a deep and
 complex subject, though.
 
 Ron
 
 
 
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Re: [Flightgear-devel] Braking Power - rate of deceleration

2009-12-19 Thread Peter Brown
Even better.

Thanks Ron, I'll take a look at that.

Peter

On Dec 19, 2009, at 12:57 PM, Ron Jensen wrote:

 On Sat, 2009-12-19 at 12:07 -0500, Peter Brown wrote:
 Hi Ron,
 
 I did find the bindings and nasal properties as you mentioned here,
 but thank you for the additional explanations.  For the time being I'm
 going to look at some more normalized braking forces per aircraft
 based on the following criteria.
 - individual aircraft average landing weights per mfg specs.
 - mfg published runway landing distances, per std FAR's (3 degree glideslope 
 over 50' obstacle)
 - FG user using keyboard braking
 
 Controlling the amount of braking applied from the keyboard may be a
 good thing, however some joystick bindings do interesting things to the
 brakes to give differential braking effects.  I actually have two axises
 assigned as toe brakes on my rudder pedals.  Point being this won't be a
 generic solution.
 
 One thing I may ask about as well is the ability to write a rain
 condition into it, with reduced braking effect.  Most mfg's publish
 landing distances for both wet and dry surfaces.  What I don't know is
 if you can extrapolate rain from live metar or not.
 
 Simulating braking coefficients by limiting /controls/gear/brake-* isn't
 the best way to go. For JSBSim aircraft static friction coefficients for
 each gear can be adjusted on the fly by changing
 fdm/jsbsim/gear/unit[*]/static_friction_coeff.  I'm pretty sure yasim
 has something similar...
 
 If I find that it can be accomplished with a little time per aircraft
 than I may just post it in the forum as available for users to add on
 if they like, or show them how to adjust it for their favorite models.
 
 Peter
 
 
 Ron
 
 
 
 
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Re: [Flightgear-devel] Braking Power - rate of deceleration

2009-12-19 Thread Peter Brown
Ron,

Take a look at this and see if you think this would be a good route to go with 
this.
The time and subjective part of course is the number of landings needed to dial 
in the aircraft model.

Mfg reports that I am aware of seem to publish landing distances on both dry 
and wet surfaces using a std FAR approach (50' ht over threshold, 3 degree 
slope, published weight, and a Vapp=1.3Vso)

- Once I have flown enough landings to determine bp (braking power) and wbp 
(wet braking power) percentages of the FG base 1 value that closely matches 
the published figures, put that in a formula including metar rain and snow.  I 
don't know how to code it yet, but this is the formula in laymen terms.  (built 
on a single weight basis) These are the parameters from a yasim fdm.

gear/gear[1]/gear-friction-factor='x'(float), where as: x = BP-((BP-WBP) * 
(greater value, rain-norm or snow-norm or snow-cover))
gear/gear[2]/gear-friction-factor='x'(float), where as: x = BP-((BP-WBP) * 
(greater value, rain-norm or snow-norm or snow-cover))
/environment/metar/snow-cover='false'(bool) (assuming 
snow-cover=True to have value of 1, or no braking ability)
/environment/metar/rain-norm='0'(double)
/environment/metar/snow-norm='0'(double)

Example : 
If :
Test results for dry surface = .750 
Test results for dry surface = .500
Metar Rain-norm value = .675
Metar Snow-norm value = .110
Metar Snow-cover value = false
Then:
/gear-friction-factor= .750-((.750-.500)*.675)
So braking power applied to model:
 /gear-friction-factor=.58125

If it works then the file could be used for any model, once the wet-to-dry 
braking range is found, which as mentioned would be the most time consuming and 
somewhat subjective part.

Peter

On Dec 19, 2009, at 12:57 PM, Ron Jensen wrote:

 Simulating braking coefficients by limiting /controls/gear/brake-* isn't
 the best way to go. For JSBSim aircraft static friction coefficients for
 each gear can be adjusted on the fly by changing
 fdm/jsbsim/gear/unit[*]/static_friction_coeff.  I'm pretty sure yasim
 has something similar...
 
 



Peter Brown
FG Farmboy

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[Flightgear-devel] Braking Power - rate of deceleration

2009-12-18 Thread Peter Brown
Hey all.

Does anyone know of a way to provide more realistic braking power?  The 
deceleration rate seems to be an across-the-board-standard between all 
aircraft, and from a user point of view I'm not sure it takes weight, mass, or 
any other physical attribute into account.  All I know is if you pushed your 
toes into the firewall hard enough to slow down that fast, the tires would 
either shred or catch on fire.  I've looked around for a way to apply partial 
brakes, even such as bindings for b to apply 50% brakes, and Ctrl b can apply 
100% brakes.  But with my limited knowledge I can't find what provides the 
brakes to begin with.

Has this been discussed before?

Thanks,
Peter


Peter Brown
FG Farmboy


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Re: [Flightgear-devel] Glide slope (ILS) range

2009-12-18 Thread Peter Brown

 
 Worrying about GS service volume seems off-scale
 unimportant relative to other issues.  For starters,
 Stansted has a reversible ILS.  The code to handle
 reversible ILSs in FG has been broken for years, and
 actually got worse recently.
 
 The code to make it possible to fly at airports with
 reversible ILSs has been available for a long time.
 
 


From a user's point of view, and don't this wrong for I'm not sure of the long 
term goals, but if success includes attracting users and retaining them then 
the little details such as this will enhance that aspect more than some other 
things. Realistic flight performance, including operations within the airport 
radius are typically high in value to a user.

This isn't to take the side of someone complaining about not getting the 
glideslope at full volume until 7 miles, he should be well on his way with a 
standard decent rate out of the turn point.  I think the 10 mile minimum should 
work fine, until it gets enhanced to extend to a trickle out point, which is 
the ideal.  (And often 20 miles)

Is there a published list somewhere of the major issues that the developers  
contributors are striving to correct, enhance, add, etc?

Thanks,
Peter

Peter Brown
FG Farmboy

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Re: [Flightgear-devel] --config nav.dat

2009-12-18 Thread Peter Brown
To further that thought, I'd like to request dates added above the first line 
of airport data in each apt.dat file. I've tested info lines added to my 
apt.dat file and CVS FG has not had any issue reading the data.  I do need to 
verify older versions will be able to still access it correctly. 
!--Updated layout 12/18/09, Peter Brown --
 In revising taxiways and layouts I find it to be helpful, and feel it may be 
in this case as well. 

Thanks,
Peter

Sent from Smooth Water Sports, your Malibu Boat Dealer

-Original Message-
From: syd adams adams@gmail.com
Date: Fri, 18 Dec 2009 16:42:45 
To: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] --config nav.dat

Maybe we could add a KSFO.dat , KHAF.dat, etc, somewhere in the
Scenery/ section as a start...
Its something I've always hoped for , anyway :)
Cheers

On 12/18/09, John Denker j...@av8n.com wrote:
 Extended LOC volumes are fairly common.
 Extended GS volumes are not so common, but
 definitely exist.

 If anybody wants an example of an approach that
 does require an extended service volume for the
 GS (and LOC) ... take a look at KIAH ILS RWY 26R

   http://204.108.4.16/d-tpp/0912/05461IL26R.PDF

 ===

 The interesting wrinkle is that the current FG
 apt.dat does not know that these navaids have
 extended service volumes.

 4  30.00716100 -095.36220300 91 11155  18 269.949 IOND KIAH 26R
 ILS-cat-III
 6  30.00828100 -095.33396100 91 11155  10  300269.949 IOND KIAH 26R GS
 12  30.00599400 -095.36231900 84 11155  18   1.700 IOND KIAH 26R
 DME-ILS

 From time to time I hear someone recommend let
 Robin take care of it upstream.

 That's fine as a long-term strategy, but it doesn't
 work in the short term, especially given how rarely
 FG updates its copy.  Also it is inconsistent with
 the way FG handles other things, notably the very
 powerful

   --config

 option that can be used on the command line or in the
 .fgfsrc file.

 AFAICT the --config option is presently not, alas,
 powerful enough to update the navaid database.

 Suggestion:  It would be nice to have a configurable
 _list_ of filenames to scan for navaid data:
   nav.dat nav-2.dat et cetera.

 That way users could maintain short supplemental
 files that would
   a) tide them over during the oh-so-long time that
it takes to get updates into the official nav.dat
   b) preserve the supplemental information across
updates of the official file.
   c) not require the user to unpack and edit the
big official file.  Conventional patch
utilities do not perform well on this task.

 Some cleverness needs to be applied to distinguish
 the case where a navaid is being _replaced_ versus
 the case where a navaid with a similar name is being
 simply _added_.  A simple + and - convention
 should suffice.

 Similar remarks apply to apt.dat but that's more
 complicated.  I haven't thought about the details.
 Adding and subtracting on an airport-by-airport
 basis (as opposed to line-by-line) would be better
 than nothing.


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Re: [Flightgear-devel] Curt's airfield with dual view fron the rascal

2009-12-17 Thread Peter Brown
I would assume he must be on the FG-devel mailing list?

Peter  

Peter Brown
FG Farmboy

On Dec 17, 2009, at 10:35 AM, Martin Spott wrote:

 Alexis Bory - xiii wrote:
 
 http://flightprosim.com/screenshots/SNAG-0281.jpg
 
 In the meantime the link has already been replaced with another
 screenshot - still based on copyrighted material 
 Holy cow, I'm impressed to see this guy is managing to to drop one
 clanger after another  :-)
 
   Martin.
 -- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
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