[Flightgear-devel] New aircraft - have fun!

2006-01-08 Thread Torsten Dreyer
Hi everybody,

i made a new aircraft and placed it here:

http://www.t3r.de/fg/ogel/

It's name is ogeL. 

ogeL? 

Well - look yourself and with a little imagination...

Stay young!

Greetings, Torsten

(Comments, bugreports etc. are welcome)


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Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Torsten Dreyer
I tried the same approach as everyone else: get as close to the original as 
possible. 
What makes a model of a kids toy different from a model of a A380, a Cub, a 
747 or a PA28? 
But to keep it safe, I will send a description and a link to my model and to 
flightgear to Lego and ask for permission to use it. I don't think this 
should be an issue, since this is noncommercial and nonprofit.
I will post my request and the answer (if I get one) here.

Any objections, Curt?

Greetings, Torsten

Am Montag 09 Januar 2006 06:34 schrieb George Patterson:
 On Sun, 2006-01-08 at 23:21 +0100, Christian Mayer wrote:
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  Torsten Dreyer schrieb:
   Hi everybody,
  
   i made a new aircraft and placed it here:
  
   http://www.t3r.de/fg/ogel/
  
   It's name is ogeL.
  
   ogeL?
 
  LOL!
 
  (I hope that the official ynapmoc ogeL doesn't have a plane that looks
  very similar - not even for olpuD, as that might cause trouble even with
  a revered name)
 
  CU,
  Christian

 The studs are probably just different enough to avoid that issue. The
 real ogeL blocks are solid rather than cylindrical and uses less polys.
 There are quite a few different generic plastic block companies so I
 don't see it as an issue. But your opinion may vary, but in the end it
 is up to Curt as to whether it becomes official or not.


 Regards

 George




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-- 

Herzlichen Gruß

Torsten Dreyer


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Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Torsten Dreyer

 ..hang on a sec: Did you make ogeL, or did Lego?  Extend this a bit, and
 ask whether we can legally model the A380, the Wright Flyer etc.

 ..the test is, who made it.  Inspiration can legally come from
 anywhere, even from Microsoft.  ;o)
 We're wise to document all the details, however.
Oh - that one is clear: 
I did all the 3d modeling starting with a blank page using a real Lego toy on 
my desk to check the dimensions. My girlfriend created the logo on vertical 
tail.
But this way or that way - if Lego does not want us to use my model we won't. 
The best way is to ask. And I will do right that and let you know the result.

Until then: enjoy it, it's fun!

Torsten


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Re: [Flightgear-devel] New aircraft - have fun!

2006-01-13 Thread Torsten Dreyer
Hi,
I have just put a new version of ogel to
http://www.t3r.de/fg/ogel/
and there are now two versions available:
one is for FG v 0.9.9 and before using the old JSBSim Code and one is for 
current FG CVS with new JSBSim with the 2.x config-files. 
Also, I put into the XML files the GPL header and the used by permission 
statement with the reference number of the permission.

And I just saw, that ogeL made it into CVS - thanks, Curt! 
Would anyone with CVS please update to the latest version? Please use the 
content of

http://www.t3r.de/fg/ogel/ogel-jsbsim-2.x.tar.gz

Thanks, Torsten

Am Freitag 13 Januar 2006 04:50 schrieb dene maxwell:
 Hi,
 when will ogel be available on the FG a/c downloads?
 will it run ok in FGv098a?
 cheers
 Dene


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Re: [Flightgear-devel] Comanche (pa24-250) ready for cvs

2006-01-22 Thread Torsten Dreyer
Damn - you made it before I got my Seneca ready ;-)

Torsten

Am Sonntag 22 Januar 2006 17:20 schrieb Dave Perry:
 I have modeled N7764P, the comanche 250 I co-own with 2 other Seagate
 engineers.  In the process of doing this model, I have also improved,
 worked on, or added instruments, etc. to Instruments-3d.  In particular,
 I fixed the adf so the azimuth card is tied to the correct property and
 also added TO, From, and out-of range indicators to the 3d vor.  I also
 added a manifold pressure gage and a pa24-250 asi (using digital photos
 of the actual asi as the starting textures.   The panel layout is from
 photos of the actual panel.  I used an edit of a digital photo to make
 the texture for the fuel selector and since there is only one fuel
 quantity gage that is connected to the selected tank, I modeled this as
 well.  Had my first try at using nasal to make this work.  I was quite
 surprised that yasim would allow me to get the clean stall correct, the
 flaps down, gear down stall correct, and the cruise speeds correct at
 various altitudes.  The one area that I want to improve with help from
 experienced yasim people is the match of low manifold pressure
 performance.  See the README in the pa24-250 folder for more details
 (once it is in cvs).

 So ... how do I get this AC added to cvs?  I don't have a web page where
 I can leave the files.

 Dave P.


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[Flightgear-devel] JSBSim crashes when referring to undefined property

2006-02-03 Thread Torsten Dreyer
Hi,

the new JSBSim code crashes when referring to an undefined property in the 
function element. 

Example:
   function NAME=foo
description
  This one will crash fg
/description
product
   propertyaero/function/bar/property
   propertyaero/qbar-area/property
!--   other stuff --
   
This is no proplem when you have a working config file, but is no fun while 
developing a new model :-( 
I think a message like 

function name=xyz referring to undefined property aero/function/bar

and a more or less graceful shutdown of fg should be more developer 
friendly ;-)


(gdb) bt
#0  SGPropertyNode::getDoubleValue (this=0x0) at props.cxx:1130
#1  0x08195e71 in JSBSim::FGFunction::GetValue (this=0xb042a98)
at FGFunction.cpp:138
#2  0x08195e71 in JSBSim::FGFunction::GetValue (this=0xb04b000)
at FGFunction.cpp:138
#3  0x083ca1a5 in copyProperties (in=0xb0427a8, out=0xb6fcb70)
at props_io.cxx:579
#4  0x083ca0bd in copyProperties (in=0xb04f718, out=0xb6fcb10)
at props_io.cxx:609
#5  0x083ca0bd in copyProperties (in=0xac51af8, out=0xb6fbd90)
at props_io.cxx:609
#6  0x083ca0bd in copyProperties (in=0xa3ca8a8, out=0xb6f73b0)
at props_io.cxx:609
#7  0x083ca0bd in copyProperties (in=0xa38b850, out=0xb6f7338)
at props_io.cxx:609
#8  0x083ca0bd in copyProperties (in=0x88622e8, out=0xb64cb78)
at props_io.cxx:609
#9  0x08069cb2 in FGGlobals::saveInitialState (this=0x8862160)
at globals.cxx:212
#10 0x0806517c in fgInitSubsystems () at fg_init.cxx:1848
#11 0x08054244 in fgIdleFunction () at main.cxx:869
#12 0x40058878 in glutMainLoop () at freeglut_main.c:1116
#13 0x08051a66 in fgMainInit (argc=2, argv=0xbffaa8c4) at main.cxx:1007

greetings, Torsten


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Re: [Flightgear-devel] Seneca model is still under construction

2006-02-15 Thread Torsten Dreyer
 Looking forward to flying it. Will it have a version compatible with
 FGv098a?
Currently only the CVS version is supporting the JSBSim 2.0 config file 
format. So the config file has to be backported to the old file format. This 
is possible, but I will use my time to get it in the air first. 
Sorry...

Torsten


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Re: [Flightgear-devel] Question: using params in 3d model?

2006-02-18 Thread Torsten Dreyer
 Nope. They work differently. You have to use normal model animations
 like rotate, spin, and translate based on properties. 3D instruments are
 no different than flaps, landing gear or any other model part. The only
 apparent difference is that they are typically (but not necessarily)
 stored in a different file for reusability.
OK - so how can I reuse an external RPM model to get their animations from 
different properties? I need this for quite a few instruments:
RPM, fuel qty, alternator amps, CHT, EGT, oil temp, Overboost indicator
doubling the xml files and replacing a string is not a big deal, but not a 
very elegant way I think.

Torsten


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Re: [Flightgear-devel] 3d instruments

2006-02-19 Thread Torsten Dreyer


 was it 10 or 12 engines???

oups - was 12...



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Re: [Flightgear-devel] English Electric Lightning

2006-03-06 Thread Torsten Dreyer
 Hi

 AJ and I have been doing a bit more work on this model. The exterior is now
 (nearly) as good as the interior. Hmm, perhaps not :-)

Nice one! 

Here you can get the feeling of how to fly it

http://www.thundercity.com/



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Re: [Flightgear-devel] BF109

2006-03-23 Thread Torsten Dreyer
   The compass on the BF109 is 180degrees off

   Julien

 Man ... that's gonna be a hard one to fix.
there is a rumour going on that the magnetic field of the earth is about to 
swap. I did not know flightgear is already simulating this!

Torsten


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[Flightgear-devel] XML Schema for configuration files

2006-03-28 Thread Torsten Dreyer
Hi all,

I'd like to have a XML schema for editing aircraft configuration files and 
whould start one, if there is nobody working on this yet.
I know JSBSim has one and I use it a lot when editing the JSBSim files since 
it makes editing a lot easier and produces less errors (if you have a capable 
xml editor). 

Is there anybody working on this or is it already available?

Greetings, Torsten



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[Flightgear-devel] XML Schema for YASim, or: a GUI to build YASim aircraft

2006-04-10 Thread Torsten Dreyer
Hi,

inspired by the XML Schema delivered with JSBSim, I started to write on for 
YASim (and I have in mind to create one for the other config files, too).

First, for those who do not know what the hack is a XML schema and what do I 
need it for?

A schema is some kind of a formal description of the structure a xml-file 
should/could/must have. There are parsers, that can validate a xml-file 
against a schema file and tell you, if your creation is valid or not and what 
is wrong with it. 
Sounds boring, but: it is very interesting, if you use a schema capable 
xml-editor (vi and notepad are not, sorry). With the help of the xml-schema 
you can edit xml-files with all the goodies you know from modern IDE, like 
detecting syntax errors while you type, drop-down lists of valid choises of 
elements, context-help items and so on. It prevent you from putting things 
into wrong places e.g. if you try to put a piston-engine under a wing 
element or assign a capacity attribute to a gear element.
It also does some nice pretty-printing, indenting, auto-closing tags etc. 
etc.

My favorite editor is XMLSpy, but that is my personal view.

To build the schema, I merged the README.yasim and the information I got from 
the YASim-sourcecode from cvs. Almost all documentation in the schema is 
copy-and-pasted from the README.yasim.

Here are some screenshots while working on a file using XMLSpy:
(sorry, the mouse-pointer and the text-carret are not visible)

http://www.t3r.de/fg/XMLSchema/XMLSchema1.jpg
This is while hovering the cursor over the chord attribute of a wing 
element, while the caret is on the incidence attribute. You see the balloon 
help for the chord attribute in yellow and the description of the 
incidence attribute in the lower right corner. In the upper right, you see 
the model of the wing element, what attributes are allowed and what 
elements may be contained.

http://www.t3r.de/fg/XMLSchema/XMLSchema2.jpg
This one shows a complaint about a type in the compression attribute of a 
gear element. I typed zero comma one instead of the correct zero point 
one.  Compression is defined as a float-value (see upper right corner) so a 
comma is invalid.

http://www.t3r.de/fg/XMLSchema/XMLSchema3.jpg
Here I add an element to the cruise tag. After typing the opening , a 
dropdownlist with the valid elements appear together with a short help for 
the tag.

http://www.t3r.de/fg/XMLSchema/XMLSchema4.jpg
I selected the solve-weight tag and because idx and weight are declared 
as mandatory, they automatically appear in the editor. The tag is still 
marked bad, because the values of the attributes are invalid.

This is just a little teaser, not a complete howto about editing xml files, so 
I stop here. 

The schema is downloadable here:
http://www.t3r.de/fg/XMLSchema/YASim.xsd

a documentation of the schema is here (boring mashine-generated stuff):
http://www.t3r.de/fg/XMLSchema/docs/YASim/YASim.xsd.html

and a tarball of the schema with the documentation is here:
http://www.t3r.de/fg/XMLSchema/YASim-schema-0.1.tar.gz

Thanks for reading this long post.

Torsten


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[Flightgear-devel] A SenecaII for FlightGear: first version available

2006-04-24 Thread Torsten Dreyer
Hi all,

it's been a while, since I announced the model for a Seneca. It is a *LOT* 
more work, than I expected it to be so it took a lot longer than I thought. 
But I think I can show you what I have so far:

http://www.t3r.de/fg/seneca/

The site gives you a something to look at and a downloadable version.
This should be considered a before-pre-alpha-preview release with lots of 
work-in-progress and under-construction items. But there is also a lot to see 
already.
If anybody wants to give it a try, I whould be happy to get some comments.

Greetings, Torsten


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Re: [Flightgear-devel] A SenecaII for FlightGear: first version available

2006-04-26 Thread Torsten Dreyer
 Looks great, flies good.  I managed some pretty landings after I got a
 feel for it.  Is it supposed to pitch down so violently when the flaps
 deploy, though?
No, that has to be improved

 The instrument panel is outstanding, does (will) the white dial on the
 airspeed indicator move to give KCAS or TAS?
Yes, there is an object in the airspeed indicator model and the texture is 
complete. I will give it a blister and a hotspot to turn it. Should be ready 
soon.

Torsten


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Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Torsten Dreyer
 Are such mirrors used in Civil Aviation A/C too?
Yep, those that are towing sailplanes sometimes have a mirror. 
That should be an interesting thing for multiplayer: one pilot flying the 
towing plane and one is in the sailplane.

Torsten


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Re: [Flightgear-devel] A SenecaII for FlightGear: first version available

2006-05-08 Thread Torsten Dreyer
 There is an entry in SenecaII-jsbsim.xml controlling pitch due to flaps.
 I changed the signs and it pitches up, but way too much.
Yep - the flap behaviour is crap - I'm working on an improved FDM config. Have 
to get deeper in my old aerodynamics books for that...

 So the TAS dial is manually operated then?
Thats how it works in reality.  You look on your outside air temperature 
indicator (will be there in the next version) and your altimeter, place your 
pressure altitude above the oat on the white TAS-dial and the needle points 
to your TAS.

The latest version on my web site already has a working TAS-dial.

Greetings, Torsten


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[Flightgear-devel] thumbnail.jpg for ogel aircraft

2006-05-08 Thread Torsten Dreyer
Hi,

I made a thumbnail image for the aircraft download page for my ogel aircraft. 
It is here: 

http://www.t3r.de/fg/ogel/thumbnail.jpg

Anybody out there who commits this to cvs?

Thanks, Torsten


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[Flightgear-devel] Seneca II updated

2006-05-18 Thread Torsten Dreyer
Hi,

I spent some time on the Seneca II model. 
The update is available here

http://www.t3r.de/fg/seneca/

Changes:
- improved JSBSim FDM, performance data are now close to the POH data
- made the engines supercharged
- minor changes to airframe 3d model (doors may be opened, cowlings remodeled 
etc.)
- added fuel flow gauge
- added piper style OAT gauge (you need to pitch up your view to see it)
- added circuit breaker panel (3d model only, still not clickable and not yet 
animated)
- added propeller-feather when rpm control is below 0.1 (but propeller is not 
yet feathering)
- added functionality to gma340 audio panel
- started lighting of instruments for night flying
- things I don't remember

I hope you like it!

enjoy and happy landings, 

Torsten



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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Torsten Dreyer
Hi Georg
 thank you for the latest update of your Seneca II. It is not only a
 wonderful artwork with many details outside and inside (like the
 headphone on the right seat :-) ) and a wonderful 3d-panel but also very
 valuable from the real pilot proven aspect.
Thanks
 If I am not wrong - I just did one landing with the new Seneca II -
 you also fixed the flap setting behaviour problem.
Correct, my first attempt to get the fdm config was feeding datcom+ with the 
geometric dimensions of the aircraft without validating the output of datcom. 
Now I used this output and merged it with some calculated values for drag and 
lift coefficients and some experience with the real thing. 
For example I removed the pitch due to flaps factor and adjusted lift due 
to flaps and drag due to flaps. When setting flaps now with a trimmed 
aircraft, you may notice a little nose up for a few seconds before you go 
straight again. 

Oh and when you fly, don't forget to close the cowl flaps (use the menu 
Seneca-Open/Close cowl flaps) after your climb. You will get approx. 10 
knots more cruise speed.
 Alone to fly this aircraft is a big joy but when I combined it with the
 new outstanding really unbelievable *Paris* scenery (screenshots on the
 German FG forum) I got a very strong simulated flying experience.
Got a URL?
 This just as a little feedback from a Seneca II fan :-)
Very appreciated!


Happy landings, 

Torsten


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[Flightgear-devel] Icing

2006-05-19 Thread Torsten Dreyer
Hi,

I am experimenting with structural icing and am hacking on a little nasal 
script that checks outside temperature and dewpoint to guess if the aircraft 
is currently in a potential icing area and pack some ice on the surfaces.
To get ice on the wings one thing is needed besides low temperatures: water. 
Any idea to find out, if the aircraft is currently within clouds (usually 
made of water)? Or even better what type of cloud, to guess the severity of 
icing? 

I tried /environment/visibility, but that stays to whatever is visibility on 
ground. Is there another property for current visibility?

Thanks, Torsten


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Re: [Flightgear-devel] Re: Patch to add ... to menu bar

2006-05-20 Thread Torsten Dreyer
 Anyone else tried it and decided whether this is a good idea or not? I've
 gotten quite used to it since it's been on my machine ;)
I like it - good idea.

Torsten


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Re: [Flightgear-devel] Patch request to Environment/environment_mgr.cxx

2006-05-22 Thread Torsten Dreyer
 .._which_ fdm?  Or all of them???
I currently use JSBSim. For drag due to ice, just add 

function name=aero/coefficient/CDice_wing
  description
Drag due to ice on wing
  /description
  product
propertyaero/qbar-area/property
table
  independentVar/property/of/ice/on/wing-norm/independentVar
  tableData
0.1 0.036
   ... to be continued
/function

and likewise for decreasing lift

 ..clear air icing too?   :o)
mother nature is full of surprises...

Torsten


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[Flightgear-devel] Seneca II updated

2006-05-30 Thread Torsten Dreyer
Hi,

here is my version 0.3 of the PA34-200T Seneca II.

http://www.t3r.de/fg/seneca/

Changes:
Added structural icing
Added Dave Perry's wonderful prop-disc animation 
Animated and clickable circuitbreaker panel (still electrical nonfunction)
Switchpanel: magneto switches operational (and required!)
Annunciator panel updated, fuelpump light ok, testbutton working
Awful hack to propeller to throttle RPM to 1000 on idle
Switchpanel: fuel pump switches and primer working
Fuel selectors: clickable and animated

Screenshots, details about the icing implementation and a checklist can be 
found at the mentioned URL.

What's next?
- I am preparing a more detailed HOWTO about flying this Seneca - some kind 
of virtual typerating
- On my next flight, I will pick some sound samples (gear warning, stall 
warning, circuit breaker popping, electric fuelpumps etc.)
- Add some ice animations to the wings, windshield glass etc.

Happy landings,

Torsten


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Re: [Flightgear-devel] Seneca II updated

2006-05-30 Thread Torsten Dreyer
If you want do see and feel the ice in action:

disable real weather fetch,

goto Menu-Weather Conditions and create a nasty november day in 
Hamburg/EDDH/HAM:

on ground 1degc, dewpoint 0degc
at 3000ft -6degc, dewpoint -6degc
at 6000ft -10degc, dewpoint -10degc
at 9000ft -15degc, dewpoint -15degc

goto Menu-Clouds
Layer 0: 500ft broken, thickness 500ft
Layer 1: 1000ft overcast, thickness 7000ft

climb and maintain 6000ft, fly some of your favorite holdings. Watch the 
temperature probe in the upper right corner of your front window. It will 
show a growing white layer (yes, its ice). And watch your Airspeed indicator. 
When airspeed drops below 100knots, hit the Surface Deice button for a 
second (green control light goes on for 6 seconds and boots are infated) and 
see the airspeed increase again.

Enjoy, Torsten





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Re: [Flightgear-devel] Seneca II updated

2006-06-01 Thread Torsten Dreyer
 Keep up the good work - can we expect to see this in CVS soon? I'm lazy and
 much prefer cvs up to faffing about with tarballs...
I am not in the position to put this into CVS but I like the idea to have it 
there. 
May I kindly ask for a volunteer CVS janitor to check it in?

Thanks, Torsten


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Re: [Flightgear-devel] [OT] First flight lesson

2006-06-03 Thread Torsten Dreyer
 following the tradition of reporting on the progress of the respective
 pilot's license on flightgear-devel, today it's my turn as today I had
 my very first flight lesson for the Sport Pilot's License for very light
I can imagine the wide grin in your face ;-)
Congratulations and welcome to the sky!

Torsten


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Re: [Flightgear-devel] Seneca II updated

2006-06-04 Thread Torsten Dreyer
 Very nice! Can you fix this link though? I get a 403 error.
 http://www.t3r.de/fg/seneca/SenecaII.dcm
fixed - sorry.


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Re: [Flightgear-devel] Seneca II updated

2006-06-05 Thread Torsten Dreyer
 Thanks, I've been looking for a good DATCOM+ example to help me
 understand the program.
Yep, datcom is not really self explanatory :-(
I learned a lot by using the examples from Bill's page
http://www.holycows.net/datcom/
together with the users's manual USAF_DATCOM_UM.pdf, also linked on Bill's 
page.

Torsten


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[Flightgear-devel] change mouse pointer over panel hotspot

2006-06-08 Thread Torsten Dreyer
Hi,

is it possible to have a different mousepointer over a panel hotspot, like 
e.g. a hand instead of the arrow to show the user that clicking here will do 
something?

I have no idea how to do this, but I think I whould like it.

Greetings, Torsten



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Re: [Flightgear-devel] Some question about panels and a big thank you

2006-06-09 Thread Torsten Dreyer
 BTW I know I should read more closely the archives (because I am sure I can
 find the answer there) but is there a way to place a 3D object in front of
 a xml panel or not ? Pleeese :D
You can mix 2d panels with 3d models. Look at the aircraft with 3d cockpits 
like maybe b1900d or SenecaII.

Torsten


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Torsten Dreyer
 $ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch

 - full throttle
 - climb to 8000 ft
 - 90 degree bank
 - pull stick fully back
   amazingly: you don't bleed off speed, but *accelerate*
 - at ~1630 kt (after that the speed decreases) 0 degree bank and
   90 degree pitch up
 - climb to 163000 ft in no time

 m.  :-)

just tried this on a seneca in reality. 
Didn't work. 
Reality could be so disappointing...

Torsten

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Re: [Flightgear-devel] DATCOM+

2006-08-10 Thread Torsten Dreyer
 What are sensible mach/alt pairs to use? I am assuming that sea level
 and approach speed are one, and cruising speed and altitude are another.
 What else? Do I even need to define more than one?
You should be fine with one alt/mach pair. I did not find any significant 
differences in the coefficients when running on more than one pair and 
playing with the LOOP.

 In the BODY section, will it use ZU and ZL to calculate the area if I
 give it R, or do I need to specify S to get good area rule calculations?
The user manual says for S, P and R: 
Only one variable is required. If one variable is input the other two are 
computed from it, assuming a circular cross-section (Page 34 of the pdf)
So using ZU, ZL and R should be ok if your (the aircraft's) body is anything 
like a tube and the cross section is more or less circular.

Do you have a copy of the USAF_DATCOM_UM.pdf? It's on Bill's page
http://www.holycows.net/datcom/
This is  a lot to read but you will find many answers in there.

 More questions to follow ...
looking forward...


Torsten

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Re: [Flightgear-devel] Ideal/best joystick, yoke, and pedal hardware for FlightGear?

2006-08-23 Thread Torsten Dreyer
 Question: what is the very best joystick, yoke, and rudder pedal
 hardware available for FlightGear?  Preferably USB based.

My best experience with simulation hardware was in a ELITE FNPT II simulator
(www.flyelite.ch) with forcefeedback yoke and pedals and a nice stack of fake 
king com/nav/autopilot and a real GNS430 in simulation mode. 
They sell their controls separately and they should be working with fg. I was 
not able to persuade the flightschool that just bought that nifty toy to kick 
out the windows based original software by a linux based flightgear 
installation, so I was not able to check this out.

Torsten

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Re: [Flightgear-devel] Small Bug in COM1 (Cessna C-172)?

2006-11-02 Thread Torsten Dreyer
There seems to be a float/rounding issue somewhere in the property system. I 
noticed this too, when modeling the Seneca. I did some debugging and found 
that some values - probably 911.00 is one of these - are converted to a float 
of 910.9 so the display shows 910.99. Same with 700 
(shows 699.99) 710 (shows 709.99) etc.

You can work around this issue by entering 911.001. But I think this is a bug 
that should be fixed. I try to look into this again in the next week.

Torsten

Am Donnerstag, 2. November 2006 11:16 schrieb Holger Wirtz:
 Hi,

 I don't know if this really an error and if this is known...

 When I use the menu for setting the radio frequncies and write 911.00
 in the standby field I get on the display in the cockpit 910.99. In the
 properties the right frequency (911.00) is submitted. Only in the
 cockpit there is the wrong one.

 Ok - I know that 911.00 Mhz is not an official frequency...

 Regards, Holger

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Torsten Dreyer

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[Flightgear-devel] Update for SenecaII Aircraft

2006-11-05 Thread Torsten Dreyer
Hi all

on my last flight in IMC at night I saw the effect of strobelights flashing 
while flying in clouds: It's like having a bright white flashing hull around 
the aircraft. Human performance manuals says, this can lead to vertigo, so 
one better switch off strobes while in clouds at night. 

I have attached a small patch for the SenecaII aircraft implementing this 
(just the flashing, not the vertigo of course). It basically adds a 
semitransparent sphere-object with an emmissive surface  around the aircraft 
that is only visible after sunset within clouds when the strobes flashes. 
Looks pretty real on my screen.
Also added are hotspot panels for VOR2 and the altimeter.

Clipped into this mail is also a patch for environment_mgr.cxx that binds the 
visibility-property of the SGSky object to a property 
named /envirionment/effective_visibility-m. This property is needed to decide 
if the aircraft is within clouds or not. I use this property also for the 
structural icing code.

May I kindly ask any of the CVS writer to check this in?

Thanks - Torsten


--- snip ---
Index: environment_mgr.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Environment/environment_mgr.cxx,v
retrieving revision 1.24
diff -u -p -r1.24 environment_mgr.cxx
--- environment_mgr.cxx 27 Jul 2006 14:28:51 -  1.24
+++ environment_mgr.cxx 5 Nov 2006 12:19:16 -
@@ -86,6 +86,8 @@ FGEnvironmentMgr::bind ()
   fgTie(/environment/visibility-m, _environment,
FGEnvironment::get_visibility_m, FGEnvironment::set_visibility_m);
   fgSetArchivable(/environment/visibility-m);
+  fgTie(/environment/effective_visibility-m, thesky,
+   SGSky::get_visibility );
   fgTie(/environment/temperature-sea-level-degc, _environment,
FGEnvironment::get_temperature_sea_level_degc,
FGEnvironment::set_temperature_sea_level_degc);
@@ -206,6 +208,7 @@ void
 FGEnvironmentMgr::unbind ()
 {
   fgUntie(/environment/visibility-m);
+  fgUntie(/environment/effective_visibility-m);
   fgUntie(/environment/temperature-sea-level-degc);
   fgUntie(/environment/temperature-degc);
   fgUntie(/environment/dewpoint-sea-level-degc);

--- snip ---


SenecaII-0.4-update.tar.gz
Description: application/tgz
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[Flightgear-devel] Submodels?

2006-11-13 Thread Torsten Dreyer
It's better to be on the ground and wish you were flying, 
than be flying and wishing to be on ground...

http://www.airliners.net/open.file?id=1134244

Torsten

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[Flightgear-devel] SenecaII: update available

2006-11-23 Thread Torsten Dreyer
Hi all,

here is (yet) another brandnew update for the Seneca:

http://www.t3r.de/fg/seneca/SenecaII-2006.11.23.tar.bz2

or linked to from the corresponding page
http://www.t3r.de/fg/seneca/

Changes:
- Fixed bug in HSI, wrong deflection of glideslope indicator and transparency 
issue
- Added Roberto Inzerillo's nice nose gear and animations, new main gear

Thanks to Roberto for his beautiful gear model and animation code!

Greetings, Torsten

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[Flightgear-devel] Some documentation for the SenecaII

2006-11-23 Thread Torsten Dreyer
Hi

I am currently working on some documentation for the SenecaII aircraft to make 
it usable for those who have no idea why this beast is not doing what they 
want.

First, there is a little reference for the instruments and controls:

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Seneca_II_Panel_Reference

And a little HOWTO about flying the Seneca with many screenshots. This is not 
complete yet. There is a VFR part for basics and I will add an IFR part with 
some procedures in the near future and a part for single engine flying later 
on.

The url for the HOWTO is
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Seneca_II_HOWTO

If there are some dumb typos or some nonsens sentences, please feel free to 
place a correction.

I hope this is of some use.

Greetings, Torsten

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[Flightgear-devel] OSG issue 'transparent SenecaII' fixed

2006-11-28 Thread Torsten Dreyer
I have fixed the transparent SenecaII to work with the osg and plib versions 
of fg.

The problem was that the prop-discs were using the same material as many other 
surfaces. The prop-discs get partly transparent by texture and by animation 
dependend of the rpm. That made other surfaces transparent, too (what is 
wrong).

I have set the surface material of the prop discs to a otherwise unused 
material and the false transparency of rest of the aircraft is gone.

I think this is a bug in osg rendering that should be fixed and the following 
patch is just a workaround.

The patch was diffed to the current cvs version of SenecaII.ac.

Can someone apply the patch, please?

Greetings, Torsten

Index: SenecaII.ac
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/SenecaII/Models/SenecaII.ac,v
retrieving revision 1.1.2.1
diff -u -p -r1.1.2.1 SenecaII.ac
--- SenecaII.ac 25 Nov 2006 17:56:51 -  1.1.2.1
+++ SenecaII.ac 28 Nov 2006 12:01:38 -
@@ -81277,7 +81277,7 @@ numvert 4
 0 0.965 -0.965
 numsurf 1
 SURF 0x30
-mat 12
+mat 1
 refs 4
 3 0 1
 2 1 1
@@ -81296,7 +81296,7 @@ numvert 4
 0 -0.965 -0.965
 numsurf 1
 SURF 0x30
-mat 12
+mat 1
 refs 4
 0 0 1
 1 1 1

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[Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Torsten Dreyer
Hi,

I just noticed, that the outside air temperature indicator of the SenecaII was 
relocated due to a patch applied a few days ago.

May I kindly ask to revert this patch to SenecaII.xml because of two reasons:
1. The indicator is now not longer attached to anything and it looks a bit odd 
to see it flow free within the cockpit.
2. The airspeed indicator is *NOT* there in the original aircraft, but in the 
upper right corner of the pilot's front window (see 
http://www.t3r.de/fg/oat-probe.jpg for proof). One have to move the head to 
see it and I whould prefer to have it in the original location in the model, 
too. 

Torsten

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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Torsten Dreyer
 Could you please either
 (A) mention the file name and (if necessary) revision number, *or*
 (B) submit a patch that reverts whatever you want reverted
I choose (A)
Filename: SenecaII.xml
Current revision: 1.3
Requested revision: 1.2

The comment in the Log says:
...snip...
Tom Markowitz:
...snip...
3. SenecaII\Models\SenecaII.xml changed to relocate the OAT thermometer down 
to lower part of windshield just right of the center post.  Now the 
instrument panel does not have to be moved to monitor the outside 
temperature.  Icing was experienced between Calgary and Edmonton at -10 
degrees centrigrade. Airspeed was dropping together with loss of altitude. 
This icing occurred  without any pilot setup.  De-icers restored the proper 
flight dynamics.
...snip...

Sorry if my request was not clear. 

tnx - torsten (the riddler)

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[Flightgear-devel] nasal problems on dual core cpu/64 bit linux

2006-12-06 Thread Torsten Dreyer
Hi,

i have just installed fg on a new hardware running linux x86_64 on a dual core 
pentium. SimGear and FlightGear built from current cvs with pre osg. 

Basic setup is running - the default 172 is ok (with stunning 100fps). But 
with the Seneca, I get nasal errors, some reproducable, some at random. 

This one is reproducable:

foo = aircraft.light.new( /sim/model/lights/foo, 0.5, 0.3 );
foo.interval = 0.1;
foo.switch( 1 );

produces the error message
Nasal runtime error: function/method call invoked on uncallable object
 at some/path/foo.nas, line 3

For a test, I have included the foo.nas to the default c172p and get the error 
here, too.

I have the same setup on my old machine (i386 single processor) and get no 
errors.

Is there an issue with 64 bit linux or dual core/smp that I am not aware of?

Torsten

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Re: [Flightgear-devel] nasal problems on dual core cpu/64 bit linux

2006-12-06 Thread Torsten Dreyer

 Heh, that's a bug in aircraft.nas that I introduced two days ago(?)
 and that I fixed yesterday (both branches). Just update.
I should have updated not only the source, but the data on both machines :-/

 BTW: foo.interval = 0.1;  isn't necessary any more. It doesn't even
 exist. There's now no polling any more, but a listener attached to
 the switch property. This guarantees instant action. And the loop
 does now only run when blinking is enabled, which saves a few cycles.

 The interface remains the same.
Good to know.

Tnx, Torsten

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Re: [Flightgear-devel] nasal problems on dual core cpu/64 bit linux

2006-12-06 Thread Torsten Dreyer
   var foo = aircraft.light.new(/sim/model/foo/light,
[0.05, 0.05, 0.05, 0.05, 0.05, 1.0]);
Das klingt plausibel.

Ich hatte vor etlichen Monaten mal einen Patch für einen bug in limits.nas 
gepostet. Hat offenbar niemanden interessiert:

Index: limits.nas
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Generic/limits.nas,v
retrieving revision 1.2
diff -u -p -r1.2 limits.nas
--- limits.nas  15 Feb 2006 22:53:23 -  1.2
+++ limits.nas  6 Dec 2006 12:09:37 -
@@ -55,7 +55,7 @@ checkFlaps = func {

 checkGear = func {
   airspeed = getprop(velocities/airspeed-kt);
-  max_gear = cmdarg().getValue();
+   max_gear = getprop( limits/max-gear-extension-speed );

   if ((max_gear != nil) and (airspeed  max_gear))
   {






Ohne den Patch ist max_gear immer 0 und es gibt immer Mecker beim fahren des 
Fahrwerks. Vielleicht magst Du den einpflegen?

Gruß, Torsten

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[Flightgear-devel] patch for Systems/pitot.cxx due to reality experience

2006-12-06 Thread Torsten Dreyer
Hi,

some days ago I was flying and experienced pitot icing due to malfunction of 
the pitot heat :-(
The malfunction was clearly noticable at the airspeed indicator which dropped 
to zero within a few seconds.
What happened? 
The forward facing pitot tube was blocked by ice. The total pressure in the 
tube relieved and dropped to static pressure.

Our implementation just stops calculation of the pitot/total pressure if the 
serviceable flag is false. That keeps the static pressure at the (constant) 
last calculated value and you don't see any changes at the airspeed indicator 
unless you change you altitude. I have attached a tiny patch, that pumps the 
current pressure thru a lowpass to target for static pressure. Toggeling 
the /systems/pitot/serviceable flag in flight now makes the airspeed 
indicator look like what I saw in the airplane some time ago.

The next release of the SenecaII will have functional pitot-icing and 
deicing...

Torsten

Index: pitot.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Systems/pitot.cxx,v
retrieving revision 1.9
diff -u -p -r1.9 pitot.cxx
--- pitot.cxx	17 Jul 2006 18:14:31 -	1.9
+++ pitot.cxx	6 Dec 2006 14:57:05 -
@@ -92,6 +92,10 @@ PitotSystem::update (double dt)
 v = 0.0;
 double q = 0.5 * r * v * v; // dynamic
 _total_pressure_node-setDoubleValue((p + q) * PSFTOINHG);
+} else {
+_total_pressure_node-setDoubleValue(fgGetLowPass(
+_total_pressure_node-getDoubleValue(),
+_pressure_node-getDoubleValue(), dt ));
 }
 }
 
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Re: [Flightgear-devel] nasal problems on dual core cpu/64 bit linux

2006-12-06 Thread Torsten Dreyer

 Nope, I'm running FlightGear on a x86_64 Ubuntu Edgy on a Core 2 Duo
 without problem.  As Melchior pointed out, this was just a plain old
 script bug.

Problem solved by a cvs up for the data package and fixing the script bug. 
Thanks for helping

Torsten

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Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Torsten Dreyer
You know how it is to crash into a cow?

Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko Schulz:
 Ähm...

 Well - that's someting I missed. Sorry, maybe it's an
 bug, but I see this as a feature!
 That's like in Real!


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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-10 Thread Torsten Dreyer
Hi,

looks like toolsoptionsdialog.cpp does not know anything about 
wxNotebookSizer. That one comes from wxwidgets. 
- wxwidgets installed?
- header files in include path?

Googleing for wxNotebookSizer finds some pages saying this class is 
deprecated. Maybe it has been removed in the latest version of wxwidgets.
Grep thru the header files of wxwidgets is see if it is still there. If not, 
get an older version.

Hope this helps, 

Torsten

Am Montag, 11. Dezember 2006 00:13 schrieb Chris Wilkinson:
 Hi there,

 I'm wanting to improve the taxiways and aprons for YBBN/BNE (they
 are a dogs breakfast by default), to allow accurate placing of some
 models (aprons are wrong size/shape, taxiways offset too far from
 real thing to make object placement accurate)...

 Working through the ./configure script for the cvs version of
 taxidraw I've managed to install all the required -devel stuff,
 but when I go to make the project it gets reasonably far thru,
 then stops with errors in the Dialogs section...

 Making all in Dialogs
 make[2]: Entering directory `/home/chrisw/TaxiDraw/src/Dialogs'
 if g++ -DPACKAGE_NAME=\\ -DPACKAGE_TARNAME=\\ -DPACKAGE_VERSION=\\
 -DPACKAGE_STRING=\\ -DPACKAGE_BUGREPORT=\\ -DPACKAGE=\TaxiDraw\
 -DVERSION=\0.3.2\ -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1
 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1
 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1
 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DSTDC_HEADERS=1 -DHAVE_FCNTL_H=1
 -DHAVE_GETOPT_H=1 -DHAVE_MALLOC_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STDLIB_H=1
 -DHAVE_SYS_PARAM_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_SYS_TIME_H=1
 -DHAVE_SYS_TIMEB_H=1 -DHAVE_UNISTD_H=1 -DHAVE_VALUES_H=1
 -DTIME_WITH_SYS_TIME=1 -DRETSIGTYPE=void -DHAVE_VPRINTF=1 -DHAVE_FTIME=1
 -DHAVE_GETTIMEOFDAY=1 -DHAVE_TIMEGM=1 -DHAVE_MEMCPY=1 -DHAVE_BCOPY=1
 -DHAVE_MKTIME=1 -DHAVE_STRSTR=1 -DHAVE_RAND=1 -DHAVE_MKFIFO=1
 -DHAVE_RANDOM=1 -DHAVE_DRAND48=1 -DHAVE_SETITIMER=1 -DHAVE_GETITIMER=1
 -DHAVE_SIGNAL=1 -DHAVE_GETRUSAGE=1  -I. -I. -I../../src
 -I/usr/lib/wx/include/gtk2-unicode-release-2.7 -I/usr/include/wx-2.7
 -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES -D__WXGTK__  -g -O2
 -I/usr/lib/wx/include/gtk2-unicode-release-2.7 -I/usr/include/wx-2.7
 -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES -D__WXGTK__ -MT toolsoptionsdlg.o
 -MD -MP -MF .deps/toolsoptionsdlg.Tpo -c -o toolsoptionsdlg.o
 toolsoptionsdlg.cpp; \
 then mv -f .deps/toolsoptionsdlg.Tpo .deps/toolsoptionsdlg.Po; else
 rm -f .deps/toolsoptionsdlg.Tpo; exit 1; fi
 toolsoptionsdlg.cpp: In member function ‘void
 TDToolsOptionsDlg::CreateControls()’:
 toolsoptionsdlg.cpp:104: error: ‘wxNotebookSizer’ was not declared in
 this scope
 toolsoptionsdlg.cpp:104: error: ‘itemNotebook3Sizer’ was not declared in
 this scope
 toolsoptionsdlg.cpp:104: error: expected type-specifier before
 ‘wxNotebookSizer’
 toolsoptionsdlg.cpp:104: error: expected `;' before ‘wxNotebookSizer’
 make[2]: *** [toolsoptionsdlg.o] Error 1
 make[2]: Leaving directory `/home/chrisw/TaxiDraw/src/Dialogs'
 make[1]: *** [all-recursive] Error 1
 make[1]: Leaving directory `/home/chrisw/TaxiDraw/src'
 make: *** [all-recursive] Error 1

 I've tried using the 0.3.2 stable release, but that fails the make much
 earlier

 Does anyone have any pointers as to fixing this compile error?

 Kind regards,

 Chris Wilkinson, Brisbane, Australia.

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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-12 Thread Torsten Dreyer
 Does anyone else on this list have SUSE 10.1 and the same troubles
 I do? I've read elsewhere that SUSE is not too friendly with source
 that might compile happily on fedora/debian/gentoo etc...
I have just set up a new suse 10.1 installation. I have SimGear, FlightGear, 
TerraGear compiled from cvs, TaxiDraw went without complaints. FGSD does not 
compile on my system because of nonworking FLTK/FLU on 64bit linux.

It takes some time to get all you required packages installed. Maybe you want 
to start with a FlightGear installation from source. A good description for 
the suse distro is on 
http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSUSE_10.1

Torsten

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Re: [Flightgear-devel] radials

2007-01-04 Thread Torsten Dreyer
   among other FAA documents which use the phrase inbound radial
   without the slightest hesitation.


 There are many other instances where you need to know one thing
 when taking the written test, and need to know something quite
 different for flying in the real world.  Unless otherwise specified,
 you can assume what I say comes from the real-world point of view.

Well - at least on the eastern side of the atlantic, where I do instrument 
flights in real world, the 090 radial is always EAST of the station, the 270 
radial is WEST of the station. 
A controller advice proceed on radial 090 or intercept radial 090 always 
means you shall fly exactly east (magnetic) of the station and fly away from 
it. 
If you are requested to fly on radial 090 *inbound*, you are expected to be 
east of the station and fly *to* it on a track of 270.
So the radial tells you where you are (or should be) and the word inbound 
gives the direction to fly. If omitted, fly in the direction of the radial 
and if present use the opposite direction.
That is my experience from the written test, my flight training and my 
real-world flying. 

greetings outbound, Torsten

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Re: [Flightgear-devel] location-in-air ... magnetic bearings from the reference

2007-01-04 Thread Torsten Dreyer
 That's a good point.  I consider it a bug in what I've written.
 The canonical behavior is to use the magnetic deviation at the
 /reference/ point.  Can somebody give me a hint how to obtain
 the deviation at the location of arbitrary navaids and airports?
The magnetic variation is calculated in SimGear for the present position in 
calc_magvar() file coremag.cxx and I don't know of any mag-variation 
information in our database. You will never get any data for deviation, since 
that is specific for the aircraft.

A dirty hack might be to relocate to the new position using the true bearing, 
reading the magnetic-variation property for the new position thereafter and 
relocate again using the new variation.

Greetings, Torsten

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Re: [Flightgear-devel] location-in-air ... magnetic bearings from the reference

2007-01-05 Thread Torsten Dreyer

 A dirty hack might be to relocate to the new position using the true
 bearing, reading the magnetic-variation property for the new position
 thereafter and relocate again using the new variation.
Less dirty and more correct should be:
relocate to the position of the fix, grab the magnetic variation and calculate 
the transporter coordinates using bearing and distance. Relocate again to 
these coordinates. You can safely call this position magnetic bearing from 
XYZ, distance NN Miles. 

Torsten

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Re: [Flightgear-devel] ? cockpit lighting ?

2007-01-08 Thread Torsten Dreyer
Hi Stuart
 I have never actually been in one, let alone at night, so could you answer
 a couple of questions for me:
You definitely missed something in life, especially at night ;-) 

 1) Presumably the panel itself is lit from behind as it is implemented
 currently. Is that correct?
here http://commons.wikimedia.org/wiki/Image:Cessna_182_P_Skylane_Cockpit.jpg 
is a cockpit photo. At the artificial horizon for example are two round 
knobs: the black one below is for adjusting the horizon symbol and the 
metal-like one above is the instrument light, that illuminates the 
instruments from outside. There is one on the top left corner of the airspeed 
indicator (top left instrument), too. On can see the notch where the light 
comes out. Looks like every round instrument has such a light source. The 
engine instruments are backlit.

 2) Do you have any reference for where the nav, panel, landling light
 switches are located in the c182?

 3) Am I correct in thinking that any light to see the flaps, yoke etc is a
 reflection of the panel light, and therefore very low intensity? The
 easiest way to implement this will be with a low-intensity emissive light
 source on the objects.
Correct

 4) Is the flap indicator illuminated from behind like the instruments, or
 does it also rely on the panel light reflection?
No internal light, it's just seen by panel and cockpit light reflection.

Martin is a skilled skylane pilot, maybe he has some nice cockpit photos to 
share?

Greetings, Torsten

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Re: [Flightgear-devel] broken radios : KX 165 on Seneca II

2007-01-11 Thread Torsten Dreyer
 On the Seneca II model, the KX 165 radios are broken.

  -- When I try to tune 116.0 I get 116.99
  -- When I try to tune 111.7 I get 111.69
  -- But you can't just say everything is off by 0.01 MHz, because
   if I put in 116.01, I get 116.01.  The 116.0 result is skipped,
   i.e. avoided!

 I imagine that somewhere in the backend somebody is doing a floor() when
 they should be doing a round().  Or some such.
That's a known bug and I have no Idea how to get rid of it.Have been digging 
into the source and no result (yet).
As a workaround, I added this to my .fgfsrc

--prop:/instrumentation/comm/frequencies/selected-mhz=126.8501
--prop:/instrumentation/comm/frequencies/standby-mhz=124.2201
--prop:/instrumentation/comm[1]/frequencies/selected-mhz=121.8001
--prop:/instrumentation/comm[1]/frequencies/standby-mhz=132.1201
--prop:/instrumentation/nav/frequencies/selected-mhz=111.5001
--prop:/instrumentation/nav/frequencies/standby-mhz=113.1001
--prop:/instrumentation/nav[1]/frequencies/selected-mhz=113.1001
--prop:/instrumentation/nav[1]/frequencies/standby-mhz=115.1001
--prop:/instrumentation/dme/frequencies/selected-mhz=115.8001

Torsten

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Re: [Flightgear-devel] c182 revision version?

2007-01-11 Thread Torsten Dreyer
 I stumbled across this http://www.airliners.net/open.file/0644140/L/
 It's a night shot of the real 182P panel. Maybe you're interested.
Nice one. Look at the attitude indicator!

Torsten

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[Flightgear-devel] JSBSim version in cvs HEAD

2007-01-12 Thread Torsten Dreyer
is there a specific reason, why there is the new version of JSBSim only in 
PRE_OSG_PLIB_20061029 and not in HEAD?

Torsten

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Re: [Flightgear-devel] c182 revision version?

2007-01-17 Thread Torsten Dreyer
 To be honest: I've never ever seen a real 182RG in the wild. As an
 aircraft of similar class the Centurion RG is much more likely to
 'occur',
Here is one that I flew a few years ago - so the DO exist! This one even has a 
supercharged engine (but forgot about the details)

http://www.flugzeugbilder.de/show.php?id=511946

Torsten

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Re: [Flightgear-devel] c182 revision version?

2007-01-17 Thread Torsten Dreyer

 Here is one that I flew a few years ago - so the DO exist! This one even
 has a supercharged engine (but forgot about the details)

 http://www.flugzeugbilder.de/show.php?id=511946
Same bird (just a little muddy), another shot

http://www.airliners.net/open.file/0554462/L/

with a good view on the gear.

Torsten


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Re: [Flightgear-devel] c182 revision version?

2007-01-17 Thread Torsten Dreyer
 This airplane had a gear issue one time while he was flying and he wasn't
 confident (or even hopeful) that the gear were down and locked.  So he
 declared an emergency and it must not have been a very busy day at KMSP
 (the local international airport) so they had him fly down there to land. 
 They lined up the fire trucks and he said they had so much equipment out
 there, they could have had the fire out before he stopped sliding. 
 Thankfully the gear did hold up on the landing so everything was fine.  He
 flew back to his home airport with the gear down the whole way.
Being a firefighter can be sooo disappointing...
Found this
http://www.aaib.gov.uk/publications/bulletins/february_2000/cessna_500732.cfm
concerning gear failure and the shown 182RG. 

Torsten

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Torsten Dreyer
 Is there a programmer's guide to nasal and xml?
http://wiki.flightgear.org/ has a lot
http://www.plausible.org/nasal is good for nasal
the Docs dircectory of the fg installation
And of course - source code is the best documentation ;-)

Nice models - I am looking forward to a klingon vessel!

Torsten

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Re: [Flightgear-devel] ident from phantom DME ... and some questions

2007-01-28 Thread Torsten Dreyer
 In the real world, some VOR stations and even some localizers
 have a colocated DME station ... but there are plenty that
 don't.
And there are standalone DME stations without a VOR.

 The DME has its own Morse ident, with a distinctive higher pitch.
And IIRC the VOR ident repeats every 10 seconds, the DME ident repeats every 
30 seconds.
 I hereby offer to write the code to fix this ... but only
 if somebody asks me to.
May I kindly ask?

 On several occasions in the past I have sent in patches
 to solve specific problems, but in all cases such contributions
 have been ignored.  Consider for example my patch to hsi.xml.
 Nobody said good patch, let's commit or bad patch, try again
 or even responded to my HSI bug report in any way.
This is a well known  feature on this list :-) I think the CVS admins are 
doing a very good job scanning this list for patches, checking them out and 
submitting them and I am sure this is sometimes not an easy job. It is also 
easy to overlook a submitted patch when the list is very busy.

I would love to have a bugtracker (stop searching, there is none) but thats 
only a small part of the solution. We still need somebody who looks after the 
submitted bugs and patches. I have no solution for that. 

IMHO:
   -- What are people supposed to do when they find a bug?
ask if it really is a bug, ask if someone else is up to it, if not: fix it and 
submit a patch.
   -- Is it considered rude to submit a patch?
nope
   -- Is there a bug tracker somewhere?  I wasn't able to find one.
none
   -- Are we supposed to take seriously the list on the wiki site?
   http://wiki.flightgear.org/flightgear_wiki/index.php?title=Bugs
  It doesn't seem to be very complete.
I wish these were the only bugs :-)
quote It makes no claim to be a complete list, or even to be particularly 
accurate./quote
Noticed the little [edit] in the upper right corner? You might go ahead and 
make this a perfect list of known bugs (and hopefully fixes). It's a wiki.
   -- Anything else that folks ought to know?
Aviation is lifelong learning :-)


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Re: [Flightgear-devel] hsi.xml now responds to serviceable flag (or lack thereof)

2007-01-31 Thread Torsten Dreyer
 The hsi now responds correctly to simulated failure as commanded
 by the heading indicator item on the instrument failure popup.

 My handiwork can be found at
  http://www.av8n.com/fly/fgfs/hsi.xml.htm
  http://www.av8n.com/fly/fgfs/hsi.diff

 I have not checked other hsi-like instruments to see if they
 suffer from the same bug.  Somebody else should do this, please.

Hi John,

I just checked you patch to hsi.xml where you tied the rotation of the compass 
rose to the heading of the heading-indicator.
This leads to a drift of the compass rose due to precession and internal 
errors as one can see in Instrumentation/heading_indicator.cxx
This is ok for a standard directional gyro, but the hsi implemented here is a 
slaved gyro since there is no way to correct the compass rose.

I agree, that the hsi does not respond to the serviceable flag from the 
heading indicator and there is no way to fail the 2d instrument, but I think 
your patch make things worse, since it makes the instrument unusable after 
some time. This is unrealistic.

A better solution might be to wrap the transformation into a condition that 
checks the servicable flag and leave the driving property at the original 
value.

I suggest to not commit the patch since it is not a bug but a missing feature.

Torsten

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Re: [Flightgear-devel] hsi.xml now responds to serviceable flag (or lack thereof)

2007-01-31 Thread Torsten Dreyer
 Did you /observe/ such drift, or is it just a theory?
Observation.


 I see no evidence of this.
I do: 
- starting fg with a c182
- opening property browser
- browsing to /instrumentation/heading-indicator
- observing properties indicated-heading-deg and offset-deg
- opening second property browser
- browsing to /orientation
- observing property heading-magnetic-deg

One can see, that offset-deg is constantly decreasing/getting more negative 
showing that the indicated-heading-deg is showing heading with an offset.

The same happens with c310u3a. 

I agree, that the property binding should change 
from /orientation/heading-magnetic-deg to another property but that's only 
one piece of the action. Just renaming it in the hsi.xml introduces a 
drifting gyro where it should not.

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Re: [Flightgear-devel] hsi.xml now responds to serviceable flag (or lack thereof)

2007-01-31 Thread Torsten Dreyer
Am Mittwoch, 31. Januar 2007 20:13 schrieb John Denker:
 For a properly-slaved DG or HSI or similar instrument, we
 shouldn't be looking at /instrumentation/heading-indicator/*.
 That's wrong.
 However, it is also wrong to look at /orientation/*.
d'accord


 There is a third way, the correct way:
/instrumentation/heading-indicator-fg/
 especially
/instrumentation/heading-indicator-fg/indicated-heading-deg
sounds plausible though the HeadingIndicatorFG lacks some realism, too. It has 
no way to fail the flux gate or manually switch from slave to free mode and 
use a manual adjust.

 I believe the following patch suffices to bring the c182 and
 c182rg up to full performance.
   http://www.av8n.com/fly/fgfs/hsi-etc.diff
As you said - this one needs patching of all aircraft that uses the hsi. It 
should be thoroughly tested.


 One thing that I have *not* done but which might make sense
 as a migration strategy would be to create a  new hsi+.xml
 file in parallel with the old hsi.xml file, since there
 are about a dozen aircraft that depend on hsi.xml and would
 break if they were forced to switch from heading-indicator
 to heading-indicator-fg without proper preparation.  Then,
 once the preparation is made (such as providing proper power
 to the HSI), we can deprecate the old hsi.xml.

 Or does somebody have a better migration strategy?
Not me - maybe anyone else?

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Re: [Flightgear-devel] Updated c182rg model

2007-02-07 Thread Torsten Dreyer
Am Dienstag, 6. Februar 2007 23:11 schrieb Stuart Buchanan:
 There are still a number of problems
 - Transparency issues with the windshield - wing/fuselage disappears when
 seen through two surfaces.
Hi Stuart,

I had the same problem with the Seneca and now use a select animation for the 
windows and hide them when the view is from inside:
animation
typeselect/type
object-nameWindows/object-name
condition
not-equals
property/sim/current-view/view-number/property
value0/value
/not-equals
/condition
/animation

Greetings, Torsten

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Re: [Flightgear-devel] [OT]: Range of radios

2007-02-13 Thread Torsten Dreyer
Am Dienstag, 13. Februar 2007 15:31 schrieb Holger Wirtz:
 power... What I need is a simple number which should describe the
 maximum range og a COM1. For example 5 km? oder 20 km???
No such constant number. It highly depends on
- elevation of the ground station
- height above ground of the aircraft
- terrain
IIRC there is a rough approximation for the range of a VOR: 
range in NM equals 1.2 times sqrt( altitude in feet)
That leads to
50 NM at 2000ft 
75 NM at 4000ft
120 NM at FL100
170 NM at FL 200

I live some 10 NM from EDDH with nearly undisturbed line of sight and the 
tower is barely receivable with an icom handheld. So I think starting with a 
range of 10 NM on ground is reasonable.

Greetings, Torsten

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Re: [Flightgear-devel] Flying at/for LinuxTag

2007-06-02 Thread Torsten Dreyer
Hi,

after three great days at the Linuxtag I am back home again, leaving the rest 
of the crowd behind for the last day of Linuxtag.

I heard so many
- Thank you for your excellent work
- Keep working, this is great
- I can't believe it's OpenSource and free!
and I want to relay these to the list and everybody who did not manage to come 
to Berlin.

We shared a booth with Linux-Gamers.org which made our place one of the 
coolest and most active on the site (my personal view of course).

Some pictures of our setup are here:

http://www.t3r.de/fg/lt2007/01.jpg
http://www.t3r.de/fg/lt2007/02.jpg
http://www.t3r.de/fg/lt2007/03.jpg
http://www.t3r.de/fg/lt2007/04.jpg
http://www.t3r.de/fg/lt2007/05.jpg
http://www.t3r.de/fg/lt2007/06.jpg
http://www.t3r.de/fg/lt2007/07.jpg
http://www.t3r.de/fg/lt2007/08.jpg
http://www.t3r.de/fg/lt2007/dragonfly_an225.jpg

The Dragonfly microlight in the last pic is a new a/c model created while 
sitting in the hotel-bar during the evenings enjoying the Berlin-beer ;-) 
Yes - it will be on CVS soon.

Flying with the multiplayer option was just great and made Tempelhof a very 
crowded place to fly - Thanks every pilot for your support.

I Hope to be in the team for LinuxTag 2008!

Torsten


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[Flightgear-devel] New Aircraft: Dragonfly - Linuxtag edition

2007-06-04 Thread Torsten Dreyer
Hi all,

as promised the Dragonfly that was created during Linuxtag 2007 is in CVS 
(thanks, Martin!).

The Dragonfly is a microlight aircraft built by Bill Moyes.

It is pure fun to fly and due to it's slow flying speed it is ideal for 
scenery discovery and training flights.

Have fun and please report problems (and maybe success)

Torsten

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Re: [Flightgear-devel] groundspeed property ...

2007-06-08 Thread Torsten Dreyer
 I know I could use the groundspeed property myself, but would like to know
 if anyone else could make use of it .
Yes - maybe for a gps and animation of spinning wheels on ground

Torsten

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Re: [Flightgear-devel] improved HSI ADF(RMI) : double-shafted needle

2007-07-08 Thread Torsten Dreyer
Hi,

  The FG HSI instrument now has a double-shafted ADF(RMI) needle,
  as shown here:
http://www.av8n.com/fly/fgfs/RMI.jpg
  which is more nearly like a real-world HSI/ADF(RMI).

interesting. Is this modeled after a real instrument? I have never seen a HSI 
containing a ADF indicator, just plain HSI for the VOR/ILS indicator (like 
KI525) and on the other hand the RMI with a VOR and ADF needle (like KI228).

Torsten

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Re: [Flightgear-devel] Airport Mods

2007-07-29 Thread Torsten Dreyer
 Please tell me I'm wrong, and that there is a straightforward way of
 getting fixed airport data into FG.
At least not totally wrong ;-)
To the windsock like all other objects is just a object that is placed in the 
*.stg file located in your scenery directory. Taxidraw tells you what stg 
files are involved. Just search for these files and modify them according to 
your needs.

That was the easy part.

Changing the airport layout is changing the scenery layout and that means 
regenerating the tile for that part of the world. You need all the TerraGear 
toolchain for that, including elevation and vmap data.
It's not undoable (I succeeded once: http://www.t3r.de/fg/scenery/ ), but it 
takes some time to set everything up...

Good luck

Torsten

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[Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
There is a bug in JSBSim causing multiengine aircraft with counterrotating 
props suffer from excessive yaw when engines are running. Significant aileron 
deflection is required to fly straight and level. 

I tracked down that issue and finally came to FGPropeller.cpp line 198:

  vH(eX) = Ixx*omega*Sense;

If I understand correctly, this is some kind of force along the rotating axis 
of the propeller and it should not be multiplied with Sense (unless someone 
mounts a wrong propeller...)

Making the line

  vH(eX) = Ixx*omega;

removes the unwanted yaw and creates symmetrical forces and moments.

The only aircrafts using counterrotating props are the P-38L and the SenecaII. 
All others should not be affected by this patch.

Greetings, Torsten


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Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
 If the rotational rates (returned by the function GetPQR()) are zero -
 that is, at steady state - the angular momentum (vH) parameter will add
 *nothing* to the total moment (vMn). The angular momentum introduces
 gyroscopic effects.

 If the effect is too strong, it could be that the Ixx value for the
 propeler/engine shaft is too large. In that case, the angular momentum
 calculated would be too large and would cause the aircraft to behave
 erratically when manuevering.
Maybe I am wrong, but shouldnt these effects from the left engine compensate 
those from the right engine if both are rotating in opposite directions?

 Can you tell more about the conditions in your test, and more about the
 problem?
I will try :-)
When you start the SenecaII and give full throttle on ground with parking 
brakes set, the aircraft turns slowly to the left (because the brakes are to 
weak - thats another story). 
When you fly the aircraft with full throttle with wings level, a slight 
aileron deflection to the right is needed (approx. 0.05) to keep the wings 
level. When you idle the engines, no aileron is needed to keep the wings 
level.

I put some debug code into FGPropulsion.cpp:
for (i=0; inumEngines; i++) {
cout  computing engine   i  \n;
Engines[i]-Calculate();
vForces  += Engines[i]-GetBodyForces();  // sum body frame forces
vMoments += Engines[i]-GetMoments(); // sum body frame moments
cout  Forces:   Engines[i]-GetBodyForces()  \n;
cout  Moments:   Engines[i]-GetMoments()  \n;
cout  finished with engine   i  \n\n;
}

and FGPropeller.cpp:
  vMn = fdmex-GetPropagate()-GetPQR()*vH + vTorque*Sense;
cout  PQR:   fdmex-GetPropagate()-GetPQR()  \n;
cout  vH(eX):   vH(eX)  \n;
cout  vMn:   vMn  \n;

And the output for the Seneca is

computing engine 0
PQR: -0.00243528 , -0.000488289 , -0.0360579
vH(eX): 508.722
vMn: -376.628 , -18.3435 , 0.248403
Forces: 819.428 , 0 , 0
Moments: -376.628 , -529.63 , 4889.5
finished with engine 0

computing engine 1
PQR: -0.00243528 , -0.000488289 , -0.0360579
vH(eX): -508.722
vMn: -376.628 , 18.3435 , -0.248403
Forces: 819.428 , 0 , 0
Moments: -376.628 , -492.943 , -4889.5
finished with engine 1

and the P-38L says:
computing engine 0
PQR: 0.000489925 , 3.41744e-05 , -0.00822598
vH(eX): -3114.13
vMn: -6748.41 , 25.6167 , 0.106423
Moments: 3071.39 , 0 , 0
Moments: -6748.41 , -2090.55 , 25605.2
finished with engine 0

computing engine 1
PQR: 0.000489925 , 3.41744e-05 , -0.00822598
vH(eX): 3114.13
vMn: -6748.41 , -25.6167 , -0.106423
Moments: 3071.39 , 0 , 0
Moments: -6748.41 , -3126.87 , -25605.2
finished with engine 1


As you can see, the moments second values are different on the second value, 
because PQR is not zero.

Both aircraft are sitting on ground, parking brake set, full throttle.

I hope this helps

Torsten

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Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
  May be i don't understand your remark, and i could be wrong,
 
  but all aircraft propeller have not the same rotation direction ,
  some are CCWon the same aircraft
  some are CW  on others  aircraft.
Correct - and some aircraft have both of it: one CW and one CCW.
 
  Sure there is no problem with P-38L one propeller is given
   sense -1 /sense
  The other is given
   sense 1 /sense
 
  so, Sense could be -1 or 1 which is significant for the propeller effect.
 
  it is very important to keep in that calculation the Sense.
Yes - also true.

 In addition to, if these effect seems to be more than you espect it is
 possible to reduce the value with  p_factor /p_factor  with zero there
 is no effect.
Since the engines of the P-38L and the Seneca are turning in opposite 
directions, the p-factor of both propellers are compensating each other. 
Thats why aircraft with counterrotating props are made: they are easier to 
fly!

Try yourself: Get the P-38L in the air and fly full throttle straight and 
level, open the property-browser for controls/flight. I need a right aileron 
deflection to keep the wings level. If I reduce power to idle, the aircraft 
turns sharply to the right with that aileron setting. 
This should not happen on aircraft with counterrotating props.


Torsten





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Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
 explained the Seneca's behavior to me. Perhaps someone who has flown a
 counterrotating twin can weigh in.
The Seneca POH says:
  Counter-rotation of the propellers provides balanced thrust during takeoff 
and climb and eliminates the `critical engine` in single engine flight.

Not that much of information, but it is true: I get my feet out of the pedals 
after the gear has left the runway and you don't need your hands either to 
compensate any bank or yaw.

- It's a good idea to be ready to jump in if one engine fails, of course ;-) 

Greetings, Torsten

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Re: [Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp

2007-08-09 Thread Torsten Dreyer

 I just tried  FG rebuilt with  that update, with P-38L  when pushing the
 throttle and pulling and pushing  the aircraft  reaction is
 better the aircraft heading is now close to be stable.
Same here with the Seneca. And debugging the moments shows that they are now 
symmetrical as desired. Cutting either one of the engines gives the equal yaw 
for both sides - perfect.
I think, thats it!

Thanks your help,

Torsten

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[Flightgear-devel] ATC Chatter live

2007-10-02 Thread Torsten Dreyer
Hi all,

if you like some extra level of reality, tune your browser to 
http://www.liveatc.net/ where you get live atc from interesting places like 
KJFK, EHAM, LSZH, VHHH and many others.

Enjoy - Torsten

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Re: [Flightgear-devel] piston aircraft pre-flight engine runup

2007-10-05 Thread Torsten Dreyer
Hi Drew

I just posted a patch on the JSBSim list to model this. I've been missing this 
for a long time. So at least aircraft that use the JSBSim FDM should see this 
feature soon ;-)

Greetings, Torsten

 In real life flying of the Cessna 172/152/150, you run the engine up to
 1700 rpm then check the health of each ignition system by switching off the
 left then right magnetos in turn and watch for a corresponding drop in rpm
 (typically 50-75 rpm). This drop in revs does not seem to be simulated in
 FG in any piston engined aircraft that I have tried.
 This is not a complaint, just an observation. Can this be simulated in FG
 (or am I just a silly old pedant).

 Kind regards,
 Drew

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Re: [Flightgear-devel] Patch for Instruments-3d/ai/ai.xml

2007-10-10 Thread Torsten Dreyer
Hi

any objections to commit this to CVS?

Torsten

Am Donnerstag, 27. September 2007 13:17 schrieb Torsten Dreyer:
 Hi

 please find attached a patch for the 3d artificial horizon. It enables the
 movement of the reference bar like the 2d instrument and corrects the wrong
 display of pitch.

 The original version already has a reference bar object in the .ac file
 called bezel, but it is not bound to a animation. And the pitch is
 indicated approx. 25% low so a pitch of +10deg is indicated as approx.
 7deg.

 Can someone please verify that it is not only working for my installation
 and probably commit this?

 Thanks, Torsten

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Re: [Flightgear-devel] bad high altitude engine behavior ?

2007-10-19 Thread Torsten Dreyer
 I have a bug report I've been looking at for JSBSim that was filed by a
 user here.

 http://sourceforge.net/tracker/index.php?func=detailaid=1739190group_id=1
9 399atid=119399

 I'm wondering if this behavior can be duplicated by anyone else with the
 current revision of FlightGear with the latest JSBSim code that is in
 FlightGear cvs.

Sort of - yes.
The pa24-250 uses yasim, the c182 uses jsbsim. I just had a look at the jsbsim 
aircraft. 
Kicking the aircraft to 100.000 ft with the --altitude=10 commandline arg
the engine of the c182 was spinning at high rpm with no indicated manifold 
pressure at full throttle. 
I did the same with the SenecaII, tried an air start of the engines and after 
some time hitting the starter button, the engines spun up to max rpm and no 
indicated manifold pressure at full throttle.
I reenabled the debug message in doEnginePower telling the computed engine 
power. For the SenecaII with supercharged engines, it reports Power = 0 
with engine spinning and for the c182rg (no supercharger) reports Power = 
10.9 with full throttle.

I don't know if these values are correct or reasonable. I will check next time 
I get a clearance for FL1000 with the Seneca...

Does our atmosphere model the stratosphere?

Torsten

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Re: [Flightgear-devel] bad high altitude engine behavior ?

2007-10-19 Thread Torsten Dreyer
 Well, I'm not sure what happens if we go directly to 100Kft. I'm curious
 about behavior that is more normal. That is, if you start from an
 airport, or if you initialize at a reasonable altitude, then what happens?
 I don't think the engine model should allow one to climb to 100,000'. The
 c-172 engine model can't power the aircraft very high.
I only get the Seneca up to some 24,000ft 
the c172p and the 182rg stop climb at rouhgly 11,000ft
No chance to reach 100,000ft with a normal procecure.
IMHO the FGPiston model is ok and you should close the bug report.

Torsten

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Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-24 Thread Torsten Dreyer
 The Seneca is special in that it attaches listeners to YASim
 internal properties, which are updated multiple times per
 frame, unlike most other listeners, which run *at most* once
 per frame, but actually very rarely.
Oh - wasn't it using JSBSim as fdm!?

 I hope that the stuttering is fixed for all. And in any case
 should the Seneca fix its listener use. For example, by using
 on-change-only listeners, or using a simple loop which checks
 the interesting values once per frame. I'm available for
 consulting if necessary.  :-)
I am working on this and have removed most of the frequent-update listeners in 
my local copy. I will have it ready for cvs soon after some more testing 
here.

At least my listener-loaded-code was not *that* bad: It helped Durk to track 
the stutter-bug. Now that I know it is found, I can safely remove this 
bug-showing-feature in the Seneca-code ;-)

Thanks all for the great work!

Torsten

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Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-25 Thread Torsten Dreyer
 C-like in many ways.  Probably the biggest barrier for most people is
 going to be getting their development system setup properly so they can
 compile their new code additions or changes.
I sort of disagree here. Setting up a development system is not a big deal 
(even I managed to do it, so anybody else should be able to) but its not that 
easy to get your changes into the system. 
I am not complaining about this and I acknowledge that changing the internal 
program is a thing that has to be carefully reviewed. Writing some Nasal code 
usually does not affect the whole system and can be maintained for a single 
aircraft.
To make things easier for developers, can we think of a plug-in system for 
callbacks so a potential developer write a library that is linked in 
dynamically by the flightgear core?
I think having a plug-in system for compiled/binary extensions whould give us 
great flexibility without touching the flightgear-core to heavily. 

Torsten


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[Flightgear-devel] JSBSim atmosphere != FlightGear atmosphere?

2007-10-26 Thread Torsten Dreyer
Hi,

I just observed something I don't know if it's a bug or a feature:

Parking any JSBSim aircraft at KSFO and simulating global warming by setting 
the air-temperature to 45degC and dewpoint to 40degC and observing the 
properties
/environment/density-slugft3
and
/fdm/jsbsim/atmosphere/rho-slugs_ft3
one can see that there is a significant difference in the two densities of 
air. It looks like density-slugft3 is calculated correct as 0.00209 resulting 
in a higher density altitude and the rho-slugs_ft3 is still 0.002377 as the 
value for standard atmosphere. 

Since the rho-slugs_ft3 is used in the aerodynamic (qbar) and engine 
performance section hot and high conditions seem to be without any effect for 
JSBSim aircraft.

Is this correct or do I get something wrong?

Torsten

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Re: [Flightgear-devel] JSBSim atmosphere != FlightGear atmosphere?

2007-10-26 Thread Torsten Dreyer
 It's not a bug, as far as I remember. As I recall, JSBSim defaults to
 using its own standard atmosphere. You have to tell JSBSim to use the
 external atmosphere (external referring to the FlightGear atmosphere).
 At that point, FlightGear would supply basic atmospheric values, such as
 density, temperature, pressure, etc.  I don't think it's possible to add
 a bias or offset or adjustment to the JSBSim atmosphere itself, yet.
 Look at JSBSim.cxx to see what's going on with the atmosphere.

 So many planned features and upgrades, so little time ...
Thanks for the hint,
--prop:/environment/params/control-fdm-atmosphere=1
on the commandline does the job and it looks like it is working perfectly 
well. 

Is there any specific reason why this is turned off by default in 
preferences.xml?

Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread Torsten Dreyer
 Any pointers appreciated!
Try newmat11 instead of newmat10

Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread Torsten Dreyer
Am Dienstag, 6. November 2007 16:50 schrieb will Pink:
 Thanks for that that has solved must of the errors, I am have configured 11
 but I am getting the following error -

 apt_surface.cxx:359: error: 'ResVar' was not declared in this scope

 Is there something I need to adjust?
This is strange, since ResVar is declared in the very same method as a local 
variable, just 14 lines above.

Does your apt_surface.cxx look like this, starting at line 343?

 ColumnVector A = U.i() * M;
  ColumnVector Fitted = X * A;
  Real ResVar = sum_square(Y1) / (nobs-npred1);

  // get variances of estimates
  U = U.i(); DiagonalMatrix D; D  U * U.t();

Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread Torsten Dreyer
Am Dienstag, 6. November 2007 18:03 schrieb will Pink:
 Yeap exacty like it

  ColumnVector A = U.i() * M;
   ColumnVector Fitted = X * A;
   Real resVar = sum_square(Y1) / (nobs-npred1);

Nope! your resVar is lowercase and the compiler is complaining about an 
undeclared uppercase ResVar.

I just checked that ResVar is declared as uppercase in CVS and yours is 
lowercase. Maybe you have modified the file?

Try to checkout a fresh copy and try again.

Good luck, Torsten

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[Flightgear-devel] Merge JSBSim into 0.9.11?

2007-11-27 Thread Torsten Dreyer
Hi,

I think we should merge the latest JSBSim code into fg before releasing 
0.9.11. There are many fixes since the last merge and I'd love to have them 
in fg, too.

Torsten



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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Torsten Dreyer
Am Donnerstag, 29. November 2007 14:44 schrieb Hans Fugal:
 Is there not a way to sanity check the cloud cache size in the plib
 version before going ahead and segfaulting? Like notice that it's 0
 and set it to the lowest valid value. It seems that this would be a
 simple fix, and that there's really no excuse not to do it. Unless, of
 course, there is a real excuse...
This should do the trick: Instead of doing nothing when setting a new value to 
zero, the resolution and cacheSize is set to it's default value when trying 
to set it to zero.

It works on my copy, but maybe one of the screnegraph experts should comment 
this.

Torsten

Index: cloudfield.cxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/sky/cloudfield.cxx,v
retrieving revision 1.14.2.1
diff -u -p -r1.14.2.1 cloudfield.cxx
--- cloudfield.cxx  31 Jul 2007 01:19:11 -  1.14.2.1
+++ cloudfield.cxx  29 Nov 2007 15:18:13 -
@@ -80,6 +80,8 @@ int SGCloudField::get_CacheResolution(vo
 }

 void SGCloudField::set_CacheResolution(int resolutionPixels) {
+   if( resolutionPixels == 0 )
+   resolutionPixels = 64;
if(cacheResolution == resolutionPixels)
return;
cacheResolution = resolutionPixels;
@@ -97,10 +99,10 @@ int SGCloudField::get_CacheSize(void) {

 void SGCloudField::set_CacheSize(int sizeKb) {
// apply in rendering option dialog
+   if( sizeKb == 0 )
+   sizeKb = 1024;
if(last_cache_size == sizeKb)
return;
-   if(sizeKb == 0)
-   return;
if(sizeKb)
last_cache_size = sizeKb;
if(enable3D) {

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Re: [Flightgear-devel] Informal version number poll

2007-11-30 Thread Torsten Dreyer
 How about a quick, friendly, positive, informal thread here to do a poll on
 what what folks are thinking for the next version number.

Technically: 0.9.11 because it's a big step ahead, not a giant leap
Personal feeling: 0.10.0 with respect to 9/11
Marketing: Make it 0.10.0 and strip the leading zero so we get 10.0. That is 
an impressing version number and we can also call it FGFS-X - if we really 
want that ;-) 
I seriously think, that FlightGear has already passed the 1.0 state. Yes, 
there are missing features, but it does all it promises to do and it 
is -nearly- stable.

So my vote is: 10.0

Torsten

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Re: [Flightgear-devel] Seneca II tutorials - Torsten

2007-12-01 Thread Torsten Dreyer
 somehow it seems that the used joystick axis (knobs at the joystick) do
 not indicate the asked maximal value to the tutorial.
What do the properties 
/controls/engines/engine[n]/mixture
and
/controls/engines/engine[n]/propeller-pitch
indicate when you set your relevant joystick controls to maximum?

Just to have an idea, how tolerant the tutorial should be.
(A flight instructor whould say: mixture full rich is *full* rich, not 95% 
full rich...)

Torsten

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Re: [Flightgear-devel] Seneca II tutorials - Torsten

2007-12-02 Thread Torsten Dreyer
- Get the latest update from CVS
- Via the Menu call Help-Start Tutorial

Or

- Read this 
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Piper_PA34-200T_Seneca_II
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Seneca_II_Checklist
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Seneca_II_HOWTO
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Seneca_II_Panel_Reference

Enjoy 

Torsten


Am Samstag, 1. Dezember 2007 17:08 schrieb Fabian Grodek:
 Where can I find the tutorial?
 Fabian

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Re: [Flightgear-devel] [Fwd: Re: [Flightgear-users] Seneca II - couple of user comments]

2007-12-04 Thread Torsten Dreyer

 For the upcoming release, should we select a scaling factor for the
 adverse-aileron yaw in the c172p and SenecaII that result in the
 performance more similar to the pa28-161 and pa24-250 respectively?
For the SenecaII: Yes. 
I will work on that issue - hopefully today.

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Torsten Dreyer
Here is a nice shot over chicago...
No antialiasing, sorry...
http://www.t3r.de/fg/c172chicago.jpg

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
I have one, too

http://www.t3r.de/fg/screenshots/Seneca-SingleEngineApproachEDHL.jpg

showing a single engine approach with the SenecaII. Left engine is dead, prop 
feathered.
For the perfect aviator, there is a lot to complain about this image:
- above glideslope
- to fast
- rate of descent to high
But for the anxious: the pilot is still alive and had a safe landing ;)

I hope you like it.

BTW: would it be a good idea to create a screenshot area in the wiki, or would 
that blow up the database and the disk space on the server? We have now half 
a dozen of locations for screenshots and its hard to keep track of them all.

Torsten


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer

 I don't think, that we need a special area - there
 will be one on the official site and for that's
 enough.
Yes, sure. 
I was thinking about a pool to collect the images to be picked for the 
flightgear.org site. Not as an all-time-repository. 
Just an idea - not really important.

Maybe more important: will anybody out there have a white christmas? A slight 
chance here in northern germany...

Seasons greetings

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
 I have one, too
And one more, showing the Dragonfly microlight towing the FlightGear banner at 
Lelystad, EHLE. 
It has some nice shadows and shows our perfect implementation of the flatness 
of the Netherlands (sorry, Durk and Gijs ;-)

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
  I have one, too

 And one more, showing the Dragonfly microlight towing the FlightGear banner
 at Lelystad, EHLE.
 It has some nice shadows and shows our perfect implementation of the
 flatness of the Netherlands (sorry, Durk and Gijs ;-)

Oups - forgot the link. Here it is:
http://www.t3r.de/fg/screenshots/Dragonfly-TowingBannerEHLE.jpg

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