Re: [Audyssey] New Blind Adrenaline game survey
I like archade games so the copter game might be great! - Original Message - From: Mike Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 31, 2006 3:51 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey Che: I think football and then kick boxing. War battles or ships is not a interest of mine. Really am looking forward to the release of rail racer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Wednesday, May 31, 2006 5:25 PM To: Gamers Discussion list Subject: [Audyssey] New Blind Adrenaline game survey Booga booga kids, As I wind down the beta programming for Rail Racer, I am considering gathering resources for the next release from Blind Adrenaline. Here are the three games I am considering at this point: 1. Kickboxer - A fighting game where two players meet over the internet to beat each others brains out. Like rail racer, this game allows use of the mouse or joystick to input various combinations against your opponent. For instance to pull off a roundhouse kick, you may need to move your controller left, then right and hit the second button. There will be lots of combos like this that willl need to be mastered to be an effective fighter. 2. Head to Head football - A football simulation allowing two players to go at it on the gridiron. This also will be internet ready, and will include season results posted to the web, so we can hold tournaments and the like. Besides a full playlist to simulate coaching, I plan on including the ability to control individual players to some extent during a play. The way I envision it, folks can set up their own leagues, and play an entire season of NFL football, with any teams not claimed by humans being played by the computer. 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 attack helicopter. The Apache is currently the baddest helicopter on the planet, capable of holding a large amount of various missiles for tank killing, troop slaying, and target bombing. In addition the Apache has one of the most advanced targeting systems known to man with the TADS system, and all of this will be integrated into the simulation, along with the fearsome chain gun mounted on the front of the chopper. I am curious what players out there are most interested in of these three games. The games are pretty much listed in ascending order of complexity, and therefore development time, with Gunship being far more complex than the other two games. If I go with Gunship, you can expect an extended wait on the release of the simulation, as I used to be a hard core flight simulation player when I could see, and I plan on bringing a high level of intensity to this game. Please let me know what you think, and which game you would prefer. Thanks, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] This is for Jim
My partner and I were playing skunk, and we had to stop in the middle of the game! We set the points for 300 and one of were almost at 300 and we had to quit! Is there anyway you could put a save the game feature in there, like you do for a lot of your games? Glenna Glenna Burgess Windows Messenger screen name, earthmother122 AIM Screen Name, earthmother122 Yahoo Messenger Screen Name, earthmother122 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
there is flight commander and starbase defender. The programmer for the latter title said he was really bussy but that if he had around 6 weeks it would be finnished. I havn't mannaged to contact the other one he could not be reached. Its a shame, both of those would really have rocked. At 11:42 AM 6/1/2006, you wrote: I can think of at least two attempts to make a flight-style game for us. Neither one of them was ever completed. I hope somebody eventually pulls that off for us. Even a two-dimensional space arcade game like Asteroids or a neat action space trading/combat game would be great. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 31, 2006 7:36 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey Hey Che and all. Boy that is a tough choice, however I think it would be cool to see the copter game, so far as I know there are no flying games out there for us, but I agree you might have to work up to that one. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Wednesday, May 31, 2006 3:25 PM To: Gamers Discussion list Subject: [Audyssey] New Blind Adrenaline game survey Booga booga kids, As I wind down the beta programming for Rail Racer, I am considering gathering resources for the next release from Blind Adrenaline. Here are the three games I am considering at this point: 1. Kickboxer - A fighting game where two players meet over the internet to beat each others brains out. Like rail racer, this game allows use of the mouse or joystick to input various combinations against your opponent. For instance to pull off a roundhouse kick, you may need to move your controller left, then right and hit the second button. There will be lots of combos like this that willl need to be mastered to be an effective fighter. 2. Head to Head football - A football simulation allowing two players to go at it on the gridiron. This also will be internet ready, and will include season results posted to the web, so we can hold tournaments and the like. Besides a full playlist to simulate coaching, I plan on including the ability to control individual players to some extent during a play. The way I envision it, folks can set up their own leagues, and play an entire season of NFL football, with any teams not claimed by humans being played by the computer. 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 attack helicopter. The Apache is currently the baddest helicopter on the planet, capable of holding a large amount of various missiles for tank killing, troop slaying, and target bombing. In addition the Apache has one of the most advanced targeting systems known to man with the TADS system, and all of this will be integrated into the simulation, along with the fearsome chain gun mounted on the front of the chopper. I am curious what players out there are most interested in of these three games. The games are pretty much listed in ascending order of complexity, and therefore development time, with Gunship being far more complex than the other two games. If I go with Gunship, you can expect an extended wait on the release of the simulation, as I used to be a hard core flight simulation player when I could see, and I plan on bringing a high level of intensity to this game. Please let me know what you think, and which game you would prefer. Thanks, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 31/05/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 5/31/2006 ___ Gamers
Re: [Audyssey] New Blind Adrenaline game survey
Hmmm then only nfl and even that may be to tough. I think all you have is bricks, cards and stuff like that. At 11:21 AM 6/1/2006, you wrote: I want family friendly non violent stuff. Devona [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 5/31/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
I would like a flight sim bassed on the flight simulators, not combat although I would like those to, but airlines, jets and other planes. Sighted have this you could also add your own aircrafts in. At 12:47 PM 6/1/2006, you wrote: Man, if I had known how popular the copter idea was I would have made my copter idea a long time ago. Grin. Ah, well, I am currently booked for the next two years or so on projects. Liam Erven wrote: duuude. number 3, number 3! I'm really in to the whole copter thing after reading rainbow six. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 5/31/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
hi i to like the idea of a kick boxing game. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: will [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 6:38 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey hi i'd prefer kick boxing so we can see the techniques develop over time that you are working on i.e. start smallw ork up and make the third idea later on just my views will - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 11:27 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey duuude. number 3, number 3! I'm really in to the whole copter thing after reading rainbow six. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 5:24 PM Subject: [Audyssey] New Blind Adrenaline game survey Booga booga kids, As I wind down the beta programming for Rail Racer, I am considering gathering resources for the next release from Blind Adrenaline. Here are the three games I am considering at this point: 1. Kickboxer - A fighting game where two players meet over the internet to beat each others brains out. Like rail racer, this game allows use of the mouse or joystick to input various combinations against your opponent. For instance to pull off a roundhouse kick, you may need to move your controller left, then right and hit the second button. There will be lots of combos like this that willl need to be mastered to be an effective fighter. 2. Head to Head football - A football simulation allowing two players to go at it on the gridiron. This also will be internet ready, and will include season results posted to the web, so we can hold tournaments and the like. Besides a full playlist to simulate coaching, I plan on including the ability to control individual players to some extent during a play. The way I envision it, folks can set up their own leagues, and play an entire season of NFL football, with any teams not claimed by humans being played by the computer. 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 attack helicopter. The Apache is currently the baddest helicopter on the planet, capable of holding a large amount of various missiles for tank killing, troop slaying, and target bombing. In addition the Apache has one of the most advanced targeting systems known to man with the TADS system, and all of this will be integrated into the simulation, along with the fearsome chain gun mounted on the front of the chopper. I am curious what players out there are most interested in of these three games. The games are pretty much listed in ascending order of complexity, and therefore development time, with Gunship being far more complex than the other two games. If I go with Gunship, you can expect an extended wait on the release of the simulation, as I used to be a hard core flight simulation player when I could see, and I plan on bringing a high level of intensity to this game. Please let me know what you think, and which game you would prefer. Thanks, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] voice commands
Hello list, I think someone was already talking about this subject, but I wanted to ask more generally. Before losing my sight, I played this game called Bridge commander. It was a trek game and the cool thing about it was that you could hook up a mic headset that came with the game. When you played, your character sat in the captains chair and you could input commands to your crew thru two methods which was either thru menus and keyboard, or thru voice commands. In that particular game, you would give a menu heading, such as navigation or engineering. then you would speak one of the options that was listed on that menu such as warp five, or damage report etc and so forth. After a while, you knew the menu's so well you didn't need to see what the options were, you could just give an order and make it so. It was very nifty. Another game I played was called Socom navy seals I think. It was a ps 2 title and it had the same kind of voice command. What was neat about socom was that you controlled a team of four men and you could give commands like blue team, recon or red team bang and clear. I guess after all that, I was wondering how hard it would it be to implament that kind of voice control into a game, and would it be possible within the blind community? It would be neat to be able to control some functions on an apache copter with voice commands, or to give plays to a football quarterback or whatever the situation would warrent. thanks The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
HI, Actually, a game pad controller would be just fine in my book for the kickboxing game. I am not too sure about the whole mouse combo thing. Played a game which used a mouse for fighting called die by the sword, and while it was interesting, most everyone I knew used the basic joystick or gamepad controls for the game. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:46 AM Subject: Re: [Audyssey] New Blind Adrenaline game survey Hi Che. I also say number 3! It could be very cool if you can make the game in surround sound. It would also be cool with a fighting game, but I think these types of games must be controled by the keyboard. Not the mouse. Best regards Søren. E-mail MSN: [EMAIL PROTECTED] Webside: http://www.frip.dk/slj - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 12:24 AM Subject: [Audyssey] New Blind Adrenaline game survey Booga booga kids, As I wind down the beta programming for Rail Racer, I am considering gathering resources for the next release from Blind Adrenaline. Here are the three games I am considering at this point: 1. Kickboxer - A fighting game where two players meet over the internet to beat each others brains out. Like rail racer, this game allows use of the mouse or joystick to input various combinations against your opponent. For instance to pull off a roundhouse kick, you may need to move your controller left, then right and hit the second button. There will be lots of combos like this that willl need to be mastered to be an effective fighter. 2. Head to Head football - A football simulation allowing two players to go at it on the gridiron. This also will be internet ready, and will include season results posted to the web, so we can hold tournaments and the like. Besides a full playlist to simulate coaching, I plan on including the ability to control individual players to some extent during a play. The way I envision it, folks can set up their own leagues, and play an entire season of NFL football, with any teams not claimed by humans being played by the computer. 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 attack helicopter. The Apache is currently the baddest helicopter on the planet, capable of holding a large amount of various missiles for tank killing, troop slaying, and target bombing. In addition the Apache has one of the most advanced targeting systems known to man with the TADS system, and all of this will be integrated into the simulation, along with the fearsome chain gun mounted on the front of the chopper. I am curious what players out there are most interested in of these three games. The games are pretty much listed in ascending order of complexity, and therefore development time, with Gunship being far more complex than the other two games. If I go with Gunship, you can expect an extended wait on the release of the simulation, as I used to be a hard core flight simulation player when I could see, and I plan on bringing a high level of intensity to this game. Please let me know what you think, and which game you would prefer. Thanks, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 31-05-2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
Hi Tom, I thought everyone in the world loved internet play but I guess I was wrong. I don't have anything against internet play, and to those who like it, more power to them, but for myself, I just want to sit down when I have the time and play with someone right in the room with me, or on a one and one game against the computer. A game would have to be a real mind blowing must play or in a genre I enjoy to get me to think about an over the net play. thanks The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:41 AM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. That's one of the major reasons my games don't have online play in them. I don't really have time to find people who are up to play against. A majority of the time I play a quick game when I get up, or one before I go to bed and here and there if I have a free moment. In those cases facing off with a computer is easier. Although, I do believe an online game would be more challenging. Allan wrote: I find myself wanting to play when I want to against the computer and not have to worry about other people schedules. But thats my opinion of course. end quote ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
If there is nobody in the room with you, well, that's Internet play. Now, there is. - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 4:00 AM Subject: Re: [Audyssey] internet versus computer play Hi Tom, I thought everyone in the world loved internet play but I guess I was wrong. I don't have anything against internet play, and to those who like it, more power to them, but for myself, I just want to sit down when I have the time and play with someone right in the room with me, or on a one and one game against the computer. A game would have to be a real mind blowing must play or in a genre I enjoy to get me to think about an over the net play. thanks The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:41 AM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. That's one of the major reasons my games don't have online play in them. I don't really have time to find people who are up to play against. A majority of the time I play a quick game when I get up, or one before I go to bed and here and there if I have a free moment. In those cases facing off with a computer is easier. Although, I do believe an online game would be more challenging. Allan wrote: I find myself wanting to play when I want to against the computer and not have to worry about other people schedules. But thats my opinion of course. end quote ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
Hi Che, Since I worked on a kick boxing game for DOS named Red Dragon Kickboxing, I vote for the Kickboxer game. We did not have mouse or game pad support but I thought we had a cool keyboard layout. To punch at your opponents head we used the insert, home, and page up keys for left center and right. For body punches we used the delete, end, and page down keys for left, center and right. For kicks we used the left and right arrow key for left and right kicks. And the up and down arrow keys moved you closer or away from your opponent. Easy to learn and easy to use. And to block your opponent, each of their kicks or punches had a distinctive yell and sound and if you wanted to block a right punch to your head you hit the right punch key. Lots of people liked the simplicity and ease of learning these key combos. Of course you could also add control or shift varieties to these moves since all the punches and blocks could be done with the right hand. The on-line play feature would make it a game with great replay value. Smiles, Phil - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 6:24 PM Subject: [Audyssey] New Blind Adrenaline game survey Booga booga kids, As I wind down the beta programming for Rail Racer, I am considering gathering resources for the next release from Blind Adrenaline. Here are the three games I am considering at this point: 1. Kickboxer - A fighting game where two players meet over the internet to beat each others brains out. Like rail racer, this game allows use of the mouse or joystick to input various combinations against your opponent. For instance to pull off a roundhouse kick, you may need to move your controller left, then right and hit the second button. There will be lots of combos like this that willl need to be mastered to be an effective fighter. 2. Head to Head football - A football simulation allowing two players to go at it on the gridiron. This also will be internet ready, and will include season results posted to the web, so we can hold tournaments and the like. Besides a full playlist to simulate coaching, I plan on including the ability to control individual players to some extent during a play. The way I envision it, folks can set up their own leagues, and play an entire season of NFL football, with any teams not claimed by humans being played by the computer. 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 attack helicopter. The Apache is currently the baddest helicopter on the planet, capable of holding a large amount of various missiles for tank killing, troop slaying, and target bombing. In addition the Apache has one of the most advanced targeting systems known to man with the TADS system, and all of this will be integrated into the simulation, along with the fearsome chain gun mounted on the front of the chopper. I am curious what players out there are most interested in of these three games. The games are pretty much listed in ascending order of complexity, and therefore development time, with Gunship being far more complex than the other two games. If I go with Gunship, you can expect an extended wait on the release of the simulation, as I used to be a hard core flight simulation player when I could see, and I plan on bringing a high level of intensity to this game. Please let me know what you think, and which game you would prefer. Thanks, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
I just wzant to but in, and say that I think hes . There is no gzames like a flit sim, and IT WOOOULD BE COOL AS HELL. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
Hi Charles, Your right. If someone is playing internet play, your opponent could be any where in the world, or even in the other room right next door, smile. Actually, if I think about it, if your victim...I mean opponent is on a lap top with a wireless, they could still be in the same room and yet play on the internet multiplayer function of a game. Interesting... The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 8:56 AM Subject: Re: [Audyssey] internet versus computer play If there is nobody in the room with you, well, that's Internet play. Now, there is. - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 4:00 AM Subject: Re: [Audyssey] internet versus computer play Hi Tom, I thought everyone in the world loved internet play but I guess I was wrong. I don't have anything against internet play, and to those who like it, more power to them, but for myself, I just want to sit down when I have the time and play with someone right in the room with me, or on a one and one game against the computer. A game would have to be a real mind blowing must play or in a genre I enjoy to get me to think about an over the net play. thanks The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:41 AM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. That's one of the major reasons my games don't have online play in them. I don't really have time to find people who are up to play against. A majority of the time I play a quick game when I get up, or one before I go to bed and here and there if I have a free moment. In those cases facing off with a computer is easier. Although, I do believe an online game would be more challenging. Allan wrote: I find myself wanting to play when I want to against the computer and not have to worry about other people schedules. But thats my opinion of course. end quote ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
Hi, Allan. Well, I don't have anything in particular against internet play either, but my beaf will always be finding someone to play against at the time I am ready to play as aposed to when someone else is ready. I also am not sure if our comunity is actually large enough for huge rpg or other type games where it takes 10 or more people to have a cool tank game, fighter game, etc where people team up and fight as a unit/team against each other. I really like stand alone games as I can tend to play them anytime, and take them with me on the road on a laptop etc. allan thompson wrote: Hi Tom, I thought everyone in the world loved internet play but I guess I was wrong. I don't have anything against internet play, and to those who like it, more power to them, but for myself, I just want to sit down when I have the time and play with someone right in the room with me, or on a one and one game against the computer. A game would have to be a real mind blowing must play or in a genre I enjoy to get me to think about an over the net play. thanks The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:41 AM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. That's one of the major reasons my games don't have online play in them. I don't really have time to find people who are up to play against. A majority of the time I play a quick game when I get up, or one before I go to bed and here and there if I have a free moment. In those cases facing off with a computer is easier. Although, I do believe an online game would be more challenging. Allan wrote: I find myself wanting to play when I want to against the computer and not have to worry about other people schedules. But thats my opinion of course. end quote ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
Hi. I agree. I've been experimenting allot with mouse game input, and I am not overly thrilled with using it. I know that Che wants people to move on play like the sighted do, but my beaf is not that it is hard to use I just don't like the interface with it. I feel much more at home with a keyboard, or often times a joystick. Mice I don't like using because it feels weird. allan thompson wrote: HI, Actually, a game pad controller would be just fine in my book for the kickboxing game. I am not too sure about the whole mouse combo thing. Played a game which used a mouse for fighting called die by the sword, and while it was interesting, most everyone I knew used the basic joystick or gamepad controls for the game. The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
I doubt that we will ever see those games released. I mean, they've been talked about for years now, and nothing's happened. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 10:21 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey there is flight commander and starbase defender. The programmer for the latter title said he was really bussy but that if he had around 6 weeks it would be finnished. I havn't mannaged to contact the other one he could not be reached. Its a shame, both of those would really have rocked. At 11:42 AM 6/1/2006, you wrote: I can think of at least two attempts to make a flight-style game for us. Neither one of them was ever completed. I hope somebody eventually pulls that off for us. Even a two-dimensional space arcade game like Asteroids or a neat action space trading/combat game would be great. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 31, 2006 7:36 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey Hey Che and all. Boy that is a tough choice, however I think it would be cool to see the copter game, so far as I know there are no flying games out there for us, but I agree you might have to work up to that one. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Wednesday, May 31, 2006 3:25 PM To: Gamers Discussion list Subject: [Audyssey] New Blind Adrenaline game survey Booga booga kids, As I wind down the beta programming for Rail Racer, I am considering gathering resources for the next release from Blind Adrenaline. Here are the three games I am considering at this point: 1. Kickboxer - A fighting game where two players meet over the internet to beat each others brains out. Like rail racer, this game allows use of the mouse or joystick to input various combinations against your opponent. For instance to pull off a roundhouse kick, you may need to move your controller left, then right and hit the second button. There will be lots of combos like this that willl need to be mastered to be an effective fighter. 2. Head to Head football - A football simulation allowing two players to go at it on the gridiron. This also will be internet ready, and will include season results posted to the web, so we can hold tournaments and the like. Besides a full playlist to simulate coaching, I plan on including the ability to control individual players to some extent during a play. The way I envision it, folks can set up their own leagues, and play an entire season of NFL football, with any teams not claimed by humans being played by the computer. 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 attack helicopter. The Apache is currently the baddest helicopter on the planet, capable of holding a large amount of various missiles for tank killing, troop slaying, and target bombing. In addition the Apache has one of the most advanced targeting systems known to man with the TADS system, and all of this will be integrated into the simulation, along with the fearsome chain gun mounted on the front of the chopper. I am curious what players out there are most interested in of these three games. The games are pretty much listed in ascending order of complexity, and therefore development time, with Gunship being far more complex than the other two games. If I go with Gunship, you can expect an extended wait on the release of the simulation, as I used to be a hard core flight simulation player when I could see, and I plan on bringing a high level of intensity to this game. Please let me know what you think, and which game you would prefer. Thanks, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 31/05/2006 ___ Gamers mailing
Re: [Audyssey] voice commands
Hi, Allan. Sure it is possible. Those games you mentioned include the Microsoft SAPI dictation libraries in the project, and had some set commands you could voice to the game. I would do it, but I can not get SAPI to work with my games as the 5.0 libs don't like .net to well. I'd have to switch over to C++ to probably get something like that going. allan thompson wrote: Hello list, I think someone was already talking about this subject, but I wanted to ask more generally. Before losing my sight, I played this game called Bridge commander. It was a trek game and the cool thing about it was that you could hook up a mic headset that came with the game. When you played, your character sat in the captains chair and you could input commands to your crew thru two methods which was either thru menus and keyboard, or thru voice commands. In that particular game, you would give a menu heading, such as navigation or engineering. then you would speak one of the options that was listed on that menu such as warp five, or damage report etc and so forth. After a while, you knew the menu's so well you didn't need to see what the options were, you could just give an order and make it so. It was very nifty. Another game I played was called Socom navy seals I think. It was a ps 2 title and it had the same kind of voice command. What was neat about socom was that you controlled a team of four men and you could give commands like blue team, recon or red team bang and clear. I guess after all that, I was wondering how hard it would it be to implament that kind of voice control into a game, and would it be possible within the blind community? It would be neat to be able to control some functions on an apache copter with voice commands, or to give plays to a football quarterback or whatever the situation would warrent. thanks The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] About the next issue
Hi everyone, Just wanted you all to know I haven't forgotten about releasing the next issue. I'm awaiting another contribution or two, and also personally life has been rather up and down the last couple of weeks. Rest assured I intend to send it out tomorrow afternoon at the latest. Hope you can all bare with me for this delay. Ron Audyssey Editor ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] About the next issue
Sort of like the saying goes, from Field of Dreams, If you edit it, it will come. Hopefully, the personal life has more ups than downs in the future. Thanks. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Thursday, June 01, 2006 9:48 AM Subject: [Audyssey] About the next issue Hi everyone, Just wanted you all to know I haven't forgotten about releasing the next issue. I'm awaiting another contribution or two, and also personally life has been rather up and down the last couple of weeks. Rest assured I intend to send it out tomorrow afternoon at the latest. Hope you can all bare with me for this delay. Ron Audyssey Editor ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
I would think we will. We have to keep in mind that accessible games haven't had the years of development compared to mainstream games. It's also not like there is a team of devs working on a given project with the exception of all in play, and their focus doesn't seem to be in that direction. Thus those who are interested in bringing us such titles are more or less one person shows. This brings to mind one interesting question for the devs here. How long would you say it takes for a game from concept to finished product? Ron Audyssey Editor - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 12:28 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey I doubt that we will ever see those games released. I mean, they've been talked about for years now, and nothing's happened. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 10:21 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey there is flight commander and starbase defender. The programmer for the latter title said he was really bussy but that if he had around 6 weeks it would be finnished. I havn't mannaged to contact the other one he could not be reached. Its a shame, both of those would really have rocked. At 11:42 AM 6/1/2006, you wrote: I can think of at least two attempts to make a flight-style game for us. Neither one of them was ever completed. I hope somebody eventually pulls that off for us. Even a two-dimensional space arcade game like Asteroids or a neat action space trading/combat game would be great. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 31, 2006 7:36 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey Hey Che and all. Boy that is a tough choice, however I think it would be cool to see the copter game, so far as I know there are no flying games out there for us, but I agree you might have to work up to that one. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Wednesday, May 31, 2006 3:25 PM To: Gamers Discussion list Subject: [Audyssey] New Blind Adrenaline game survey Booga booga kids, As I wind down the beta programming for Rail Racer, I am considering gathering resources for the next release from Blind Adrenaline. Here are the three games I am considering at this point: 1. Kickboxer - A fighting game where two players meet over the internet to beat each others brains out. Like rail racer, this game allows use of the mouse or joystick to input various combinations against your opponent. For instance to pull off a roundhouse kick, you may need to move your controller left, then right and hit the second button. There will be lots of combos like this that willl need to be mastered to be an effective fighter. 2. Head to Head football - A football simulation allowing two players to go at it on the gridiron. This also will be internet ready, and will include season results posted to the web, so we can hold tournaments and the like. Besides a full playlist to simulate coaching, I plan on including the ability to control individual players to some extent during a play. The way I envision it, folks can set up their own leagues, and play an entire season of NFL football, with any teams not claimed by humans being played by the computer. 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 attack helicopter. The Apache is currently the baddest helicopter on the planet, capable of holding a large amount of various missiles for tank killing, troop slaying, and target bombing. In addition the Apache has one of the most advanced targeting systems known to man with the TADS system, and all of this will be integrated into the simulation, along with the fearsome chain gun mounted on the front of the chopper. I am curious what players out there are most interested in of these three games. The games are pretty much listed in ascending order of complexity, and therefore development time, with Gunship being far more complex than the other two games. If I go with Gunship, you can expect an extended wait on the release of the simulation, as I used to be a hard core flight simulation player when I could see, and I plan on bringing a high level of intensity to this game. Please let me know what you think, and which game you would prefer. Thanks, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com
Re: [Audyssey] About the next issue
I mainly wanted to let folks know about the reason for the delay. but I think it will prove a good one. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 12:55 PM Subject: Re: [Audyssey] About the next issue Sort of like the saying goes, from Field of Dreams, If you edit it, it will come. Hopefully, the personal life has more ups than downs in the future. Thanks. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Thursday, June 01, 2006 9:48 AM Subject: [Audyssey] About the next issue Hi everyone, Just wanted you all to know I haven't forgotten about releasing the next issue. I'm awaiting another contribution or two, and also personally life has been rather up and down the last couple of weeks. Rest assured I intend to send it out tomorrow afternoon at the latest. Hope you can all bare with me for this delay. Ron Audyssey Editor ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Touch the cute little mouse
Thomas wrote: I know that Che wants people to move on play like the sighted do, but my beaf is not that it is hard to use I just don't like the interface with it. I feel much more at home with a keyboard, or often times a joystick. Mice I don't like using because it feels weird. end quote Actually, the use of the mouse has nothing at all to do with how the sighted play. I just wanted people to have the option of more subtle control of the racer than the keyboard affords. Racing with the keyboard is like tapdancing with combat boots, it just doesn't allow the amount of control necessary to turn consistent low lap times. The mouse may feel weird now, but imagine how a keyboard or joystick would feel if you weren't used to them. Either way you choose to play, keyboard, joystick or mouse, you have the option with rail racer, but I hope folks will at least give the mouse an honest shot, as myself and most of the testers of Rail Racer use the mouse for flying down the track. Come on, touch the monolith. Later taters, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
Hi Tom, I agree with you completely. Although certain games, such as rpg's could be implimented just as easily as MUD's. In those situations, you could play alone or work with others as you see fit since the game play is not regulated to a linear mission. On the other hand, if a game is made specifically for the idea that everyone must start at the same time instead of impromptu gatherings that could be a problem. So I think the community might be too small for certain types of games, but I think those MUD's out there prove that there is enough out there for those who want to deal with it.. What do you think? The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 12:23 PM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. Well, I don't have anything in particular against internet play either, but my beaf will always be finding someone to play against at the time I am ready to play as aposed to when someone else is ready. I also am not sure if our comunity is actually large enough for huge rpg or other type games where it takes 10 or more people to have a cool tank game, fighter game, etc where people team up and fight as a unit/team against each other. I really like stand alone games as I can tend to play them anytime, and take them with me on the road on a laptop etc. allan thompson wrote: Hi Tom, I thought everyone in the world loved internet play but I guess I was wrong. I don't have anything against internet play, and to those who like it, more power to them, but for myself, I just want to sit down when I have the time and play with someone right in the room with me, or on a one and one game against the computer. A game would have to be a real mind blowing must play or in a genre I enjoy to get me to think about an over the net play. thanks The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:41 AM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. That's one of the major reasons my games don't have online play in them. I don't really have time to find people who are up to play against. A majority of the time I play a quick game when I get up, or one before I go to bed and here and there if I have a free moment. In those cases facing off with a computer is easier. Although, I do believe an online game would be more challenging. Allan wrote: I find myself wanting to play when I want to against the computer and not have to worry about other people schedules. But thats my opinion of course. end quote ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
It's full of Stars Lol, honestly Che, if we want to consider the broadening of horizons, then consider the merits of a race. You go as fast as possible around and around and around and around and around again in a circle. Noone goes anywhere, and there is a chance you might blow up or crash and die as one tries to go around the circle faster than all the other people who are going around in a circle. I would have hoped that the human race had developed something more interesting by now...smile Just kidding man. My whole point about the mouse was that for a fighting game, it wouldn't really work all that well. Considering that I had already used a fighting game that utilized the mouse before when I could see, I found it to be not as effective or intuitive as just pushing some buttons or moving a stick or pad around. As for racing with a mouse, I don't think it would be that bad, but I would be the last person to ask about it since I could never understand the whole racing thing. I believe that the mouse can be effective in gaming for the blind and visually impaired, but I don't think it has to be implemented in every single game just because it is there. Well, that is my answer to life, the universe and video games which is right around 42. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 1:58 PM Subject: [Audyssey] Touch the cute little mouse Thomas wrote: I know that Che wants people to move on play like the sighted do, but my beaf is not that it is hard to use I just don't like the interface with it. I feel much more at home with a keyboard, or often times a joystick. Mice I don't like using because it feels weird. end quote Actually, the use of the mouse has nothing at all to do with how the sighted play. I just wanted people to have the option of more subtle control of the racer than the keyboard affords. Racing with the keyboard is like tapdancing with combat boots, it just doesn't allow the amount of control necessary to turn consistent low lap times. The mouse may feel weird now, but imagine how a keyboard or joystick would feel if you weren't used to them. Either way you choose to play, keyboard, joystick or mouse, you have the option with rail racer, but I hope folks will at least give the mouse an honest shot, as myself and most of the testers of Rail Racer use the mouse for flying down the track. Come on, touch the monolith. Later taters, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] games people play
What is this room? How do I get to it? What time will it start bst? Thanks, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] winged animals - Re: voice commands
Well, ever had buffalo wings? No wonder those animals can't fly. Sheesh! - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 11:43 AM Subject: Re: [Audyssey] voice commands Hi tom, Well, that is unfortunate. I was kind of excited there for a second and I had dreams of playing stfc without touching the keyboard, but oh well. perhaps one day all of that microsoft stuff will finally work together in some futuristic flawless fashion. and also in that day, I will buy stock in umbrellas because pigs will have grown wings, smile The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 12:32 PM Subject: Re: [Audyssey] voice commands Hi, Allan. Sure it is possible. Those games you mentioned include the Microsoft SAPI dictation libraries in the project, and had some set commands you could voice to the game. I would do it, but I can not get SAPI to work with my games as the 5.0 libs don't like .net to well. I'd have to switch over to C++ to probably get something like that going. allan thompson wrote: Hello list, I think someone was already talking about this subject, but I wanted to ask more generally. Before losing my sight, I played this game called Bridge commander. It was a trek game and the cool thing about it was that you could hook up a mic headset that came with the game. When you played, your character sat in the captains chair and you could input commands to your crew thru two methods which was either thru menus and keyboard, or thru voice commands. In that particular game, you would give a menu heading, such as navigation or engineering. then you would speak one of the options that was listed on that menu such as warp five, or damage report etc and so forth. After a while, you knew the menu's so well you didn't need to see what the options were, you could just give an order and make it so. It was very nifty. Another game I played was called Socom navy seals I think. It was a ps 2 title and it had the same kind of voice command. What was neat about socom was that you controlled a team of four men and you could give commands like blue team, recon or red team bang and clear. I guess after all that, I was wondering how hard it would it be to implament that kind of voice control into a game, and would it be possible within the blind community? It would be neat to be able to control some functions on an apache copter with voice commands, or to give plays to a football quarterback or whatever the situation would warrent. thanks The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] games people play
it's the chat on Thursdauys at 9:00 and saturday at 3:00 E.S.T. itps on http://www.for -the-people.com Registration is free, and khope it works for all HTH Ron - Original Message - From: meeping necdet [EMAIL PROTECTED] To: 'Ivan Fegundez' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 01, 2006 2:39 PM Subject: Re: [Audyssey] games people play What is this room? How do I get to it? What time will it start bst? Thanks, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Hi, Che. As it happens most of my testing on RR was done with the mouse, but one thing I notice the mouse movement was so sudden one second I was at 0 lean and then at say 50 or something like that. It might offer more suddle control, but you have to be an expert at moving it properly else you lean, spin, whatever at an insane rate. I tend not to like games that require that much hand coordination just to play it. As an input device the mouse works, in some games it might be the best method, but not for every game. The other problem I noticed with the mouse if you have little desk space you need to pull the mouse one direction to gain more clearence, and wam it leans the wrong direction, slows the raicer down, etc. It's not a device for a 1 by 1 foot area for sure. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] winged animals - Re: voice commands
lol, I know exactly why buffalos cant fly. We cut off their wings and eat them! At least I am able to ground a herd of them for life, smile The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 2:46 PM Subject: [Audyssey] winged animals - Re: voice commands Well, ever had buffalo wings? No wonder those animals can't fly. Sheesh! - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 11:43 AM Subject: Re: [Audyssey] voice commands Hi tom, Well, that is unfortunate. I was kind of excited there for a second and I had dreams of playing stfc without touching the keyboard, but oh well. perhaps one day all of that microsoft stuff will finally work together in some futuristic flawless fashion. and also in that day, I will buy stock in umbrellas because pigs will have grown wings, smile The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 12:32 PM Subject: Re: [Audyssey] voice commands Hi, Allan. Sure it is possible. Those games you mentioned include the Microsoft SAPI dictation libraries in the project, and had some set commands you could voice to the game. I would do it, but I can not get SAPI to work with my games as the 5.0 libs don't like .net to well. I'd have to switch over to C++ to probably get something like that going. allan thompson wrote: Hello list, I think someone was already talking about this subject, but I wanted to ask more generally. Before losing my sight, I played this game called Bridge commander. It was a trek game and the cool thing about it was that you could hook up a mic headset that came with the game. When you played, your character sat in the captains chair and you could input commands to your crew thru two methods which was either thru menus and keyboard, or thru voice commands. In that particular game, you would give a menu heading, such as navigation or engineering. then you would speak one of the options that was listed on that menu such as warp five, or damage report etc and so forth. After a while, you knew the menu's so well you didn't need to see what the options were, you could just give an order and make it so. It was very nifty. Another game I played was called Socom navy seals I think. It was a ps 2 title and it had the same kind of voice command. What was neat about socom was that you controlled a team of four men and you could give commands like blue team, recon or red team bang and clear. I guess after all that, I was wondering how hard it would it be to implament that kind of voice control into a game, and would it be possible within the blind community? It would be neat to be able to control some functions on an apache copter with voice commands, or to give plays to a football quarterback or whatever the situation would warrent. thanks The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
Hi, Ron. Ron Schamerhorn wrote: This brings to mind one interesting question for the devs here. How long would you say it takes for a game from concept to finished product? End Quote Well, allot depends on how much time the developer has to work on the games without the rest of life such as family, work, holidays, etc. Another factor to look at is complexity involved. A strategy game takes much longer to code than a arcade shoot-em-up just because the AI has to be fine tuned, and there is lots of situations to look at. As a developer I can give you realistic time frames of what I was able to do. In general I spent about 20 hours a week on coding my games. Of course, that number is flexable as I had allot go on this past year that bounced that number around some, but average was say 20. I began Final Conflict in May 2004. It is now June 2006, and it is just drawing to a conclusion for 1.0. So just over 2 years on that project alone. Some of the delays were experimentation, rewriting entire sections of code I messed up on, etc plus I wrote and rewrote the AI many times to get it to the level it is now. Montezuma's Revenge however is moving at light speed compared to STFC. I began rewriting the engine from scratch on March 7 2006 and less than three months I have the first level completed, and about ready to test. The other levels should go allot faster as the basic engine is there, and probably needs some shake down. I can easily see it being finished in less than a year. Say 8 months from start to finish as long as I am able to continue at current rate. Games like Raceway will take much longer do to the math and physics involved in the engine. James North fortunately has allot of the code there in one form or another, but he had one engine, rewrote it partly in another language, and I will likely do a from scratch rewrite on it, which will take longer to get it all on the same page. It's a mess to be frank about it. In short your answer depends on complexity. Say 6 to 8 months or less for a arcade shoot-em-up and longer for simulation games and strategy style games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
Hi, Allan. Yeah, allot depends on style of game. I can see allot of two player games being popular with a internet and AI play like chess for example. I could email you and say hey, Allan. I am off on saturday and am free all day. You want to play chess? You could email back and say yeah, I'll be on at 3. I could start the server, mail you my, ip and at 3 you and I would be facing off in chess. Perhaps chatting with msn or aim on the side. Games like top speed do have internet play, and one problem I noticed with it is people have to post somewhere that they are on with a server, connect here at time x, and play. That is kind of a hastle and one reason I haven't yet done it yet. allan thompson wrote: Hi Tom, I agree with you completely. Although certain games, such as rpg's could be implimented just as easily as MUD's. In those situations, you could play alone or work with others as you see fit since the game play is not regulated to a linear mission. On the other hand, if a game is made specifically for the idea that everyone must start at the same time instead of impromptu gatherings that could be a problem. So I think the community might be too small for certain types of games, but I think those MUD's out there prove that there is enough out there for those who want to deal with it.. What do you think? The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Hi, Che. As for using the mouse to cast spells that would be different. I did try something at one time similar in a template Star Wars game where you had to use the mouse to move the saber. That was actually cool as you could spin the saber, swing left and right, as well as do slashing attacks, etc. In that instance the mouse is a much more effective input device. As far as thinking out of the box I'd need more explanation. Allot of us are recreating the classics because we like those games when we could see and they are now unaccessible. For example, I was a huge Atari fan and miss games like Pitfall. When James was getting rid of Montezuma's Revenge I naturally picked up the project so I could have an accessible arcade game that was like Pitfall and the original Montezuma's Revenge. As far as thinking out of the box I'd certainly like to see new and interesting games. However, there is so many classics that have never been accessible to some of us it would take a slew of accessible game devs to write them to be accessible. Smile. Che wrote: Hi Allan, I think you may come over to the dark side once you see how I plan on implementing the mouse in this fighting game. There will be some very complex combinations in the kickboxing game, dependant not only on location of the mouse, but also on speed. The faster the mouse is moved, the harder you hit your opponent. I think this kind of system would be great for casting spells in a fantasy role playing game, with the more complex spells being very hard and exacting to pull off. For instance, to turn yourself invisible, the invisibility spell would require you to draw a figure 8 with your mouse inside of two seconds. This kind of thing would take much practice for the harder spells of course, but easier spells like making food from wood for instance, might only require a quick left to right movement. These are the kinds of possibilities I am talking about, and as far as I know, nothing even approaching this has been done in the blind gaming world. Except for a handful of games, it doesn't seem most developers are thinking outside the box, just making games that are audio derivatives of what has come before without pushing the envelope in any significant way. I think Lords of the Galaxy is a pretty original game, and it has real possibilities, but as I have stated before it is never going to reach a wide audience until the serious documentation problems are dealt with, and that is a real shame, because with some additional features and modifications, that game could be a real classic. If you want to check out a game for the sighted that is going to turn the gaming world on its ear, check out Spore by Electronic arts. Just do a search for Spore review on google. Now that is what I call thinking outside the box. This is the kind of game that makes me long to be able to see, just so I can mess around with it. Now where did I place that towel... Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Hi Thomas, As stated in the instructions for the game, you need to turn your mouse sensitivity down to minimum in the control panel, this will allow smoother control. By picking up the mouse and re centering it when needed, you can use a very small amount of desk space. The area my mouse is on is only about 8 by 10 inches, and I have no trouble. Keep in mind that in rail racer, you do not lean if you are not in a turn, so you can move your mouse to prepare for the next turn at any time without slowing down. For instance, if a right turn is coming up, you can move your mouse to the far left of your area in preparation for the turn, and have plenty of room. Even the longest turn can be taken without moving the mouse more than 4 inches. Glad to know about these problems with the mouse though, as I can include a section on mouse handling in the tips section. Later, Che - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 3:45 PM Subject: Re: [Audyssey] Touch the cute little mouse Hi, Che. As it happens most of my testing on RR was done with the mouse, but one thing I notice the mouse movement was so sudden one second I was at 0 lean and then at say 50 or something like that. It might offer more suddle control, but you have to be an expert at moving it properly else you lean, spin, whatever at an insane rate. I tend not to like games that require that much hand coordination just to play it. As an input device the mouse works, in some games it might be the best method, but not for every game. The other problem I noticed with the mouse if you have little desk space you need to pull the mouse one direction to gain more clearence, and wam it leans the wrong direction, slows the raicer down, etc. It's not a device for a 1 by 1 foot area for sure. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Let me adjust my babel fish... I will of course try the games you put out. I am not a racing fan so this is why I haven't bothered to much with rail racer, but I did try that mouse demo put out a while back by what's his name, Jim? John? I am sorry I forgot his name, but I didn't forget his demo. The thing was very cool, and I admit that the mouse can be used in diffrent and interesting ways. I am just wondering if in your attempt to use the technology,young grasshopper, you will lose the fun factor in the game, which has been fun approved with other more useful devices such as gamepads and joysticks etc and so forth. I found that a game can be complex as long as the way to control the game is easy. This is why I love games like civilization, and lately stfc, which makes it easy to walk away from and easy to return to if needed. Now please excuse me, I have to build a tower out of mashed potatoes, smile The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 3:12 PM Subject: Re: [Audyssey] Touch the cute little mouse Hi Allan, I think you may come over to the dark side once you see how I plan on implementing the mouse in this fighting game. There will be some very complex combinations in the kickboxing game, dependant not only on location of the mouse, but also on speed. The faster the mouse is moved, the harder you hit your opponent. I think this kind of system would be great for casting spells in a fantasy role playing game, with the more complex spells being very hard and exacting to pull off. For instance, to turn yourself invisible, the invisibility spell would require you to draw a figure 8 with your mouse inside of two seconds. This kind of thing would take much practice for the harder spells of course, but easier spells like making food from wood for instance, might only require a quick left to right movement. These are the kinds of possibilities I am talking about, and as far as I know, nothing even approaching this has been done in the blind gaming world. Except for a handful of games, it doesn't seem most developers are thinking outside the box, just making games that are audio derivatives of what has come before without pushing the envelope in any significant way. I think Lords of the Galaxy is a pretty original game, and it has real possibilities, but as I have stated before it is never going to reach a wide audience until the serious documentation problems are dealt with, and that is a real shame, because with some additional features and modifications, that game could be a real classic. If you want to check out a game for the sighted that is going to turn the gaming world on its ear, check out Spore by Electronic arts. Just do a search for Spore review on google. Now that is what I call thinking outside the box. This is the kind of game that makes me long to be able to see, just so I can mess around with it. Now where did I place that towel... Later, Che - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 1:36 PM Subject: Re: [Audyssey] Touch the cute little mouse It's full of Stars Lol, honestly Che, if we want to consider the broadening of horizons, then consider the merits of a race. You go as fast as possible around and around and around and around and around again in a circle. Noone goes anywhere, and there is a chance you might blow up or crash and die as one tries to go around the circle faster than all the other people who are going around in a circle. I would have hoped that the human race had developed something more interesting by now...smile Just kidding man. My whole point about the mouse was that for a fighting game, it wouldn't really work all that well. Considering that I had already used a fighting game that utilized the mouse before when I could see, I found it to be not as effective or intuitive as just pushing some buttons or moving a stick or pad around. As for racing with a mouse, I don't think it would be that bad, but I would be the last person to ask about it since I could never understand the whole racing thing. I believe that the mouse can be effective in gaming for the blind and visually impaired, but I don't think it has to be implemented in every single game just because it is there. Well, that is my answer to life, the universe and video games which is right around 42. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 1:58 PM Subject: [Audyssey] Touch the cute little mouse Thomas wrote: I know that Che wants people to move on play like the sighted do, but
Re: [Audyssey] voice commands
I actually pulled all sfx for bridge commander and although i havn't actually played the game the story and other sfx are top notch down to radio noise etc. At 10:50 PM 6/1/2006, you wrote: Hello list, I think someone was already talking about this subject, but I wanted to ask more generally. Before losing my sight, I played this game called Bridge commander. It was a trek game and the cool thing about it was that you could hook up a mic headset that came with the game. When you played, your character sat in the captains chair and you could input commands to your crew thru two methods which was either thru menus and keyboard, or thru voice commands. In that particular game, you would give a menu heading, such as navigation or engineering. then you would speak one of the options that was listed on that menu such as warp five, or damage report etc and so forth. After a while, you knew the menu's so well you didn't need to see what the options were, you could just give an order and make it so. It was very nifty. Another game I played was called Socom navy seals I think. It was a ps 2 title and it had the same kind of voice command. What was neat about socom was that you controlled a team of four men and you could give commands like blue team, recon or red team bang and clear. I guess after all that, I was wondering how hard it would it be to implament that kind of voice control into a game, and would it be possible within the blind community? It would be neat to be able to control some functions on an apache copter with voice commands, or to give plays to a football quarterback or whatever the situation would warrent. thanks The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 5/31/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] games people play
Like i sed, look for the chat robot. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Hi, Allan. The Mouse Demo game was put out by James North. As it happens I have taken control of that project when I took over Monty. I do plan at some point to upgrade the engine, and make it in to some kind of monster arcade game. allan thompson wrote: Let me adjust my babel fish... I will of course try the games you put out. I am not a racing fan so this is why I haven't bothered to much with rail racer, but I did try that mouse demo put out a while back by what's his name, Jim? John? I am sorry I forgot his name, but I didn't forget his demo. The thing was very cool, and I admit that the mouse can be used in diffrent and interesting ways. I am just wondering if in your attempt to use the technology,young grasshopper, you will lose the fun factor in the game, which has been fun approved with other more useful devices such as gamepads and joysticks etc and so forth. I found that a game can be complex as long as the way to control the game is easy. This is why I love games like civilization, and lately stfc, which makes it easy to walk away from and easy to return to if needed. Now please excuse me, I have to build a tower out of mashed potatoes, smile ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Well Allan, the mouse isn't a requirement at all. You can play Rail Racer with the keyboard, and we have a couple of testers that have done just that quite successfully. I just don't want people to think that because they haven't used the mouse before to play a game, that they can't use the mouse. I just ask that folks try the mouse for a bit. If they don't like it, the keyboard is ready to go. Like I stated before though, the vast majority of the testers are using the mouse, and really enjoying it, myself included. Later, Che - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:27 PM Subject: Re: [Audyssey] Touch the cute little mouse Let me adjust my babel fish... I will of course try the games you put out. I am not a racing fan so this is why I haven't bothered to much with rail racer, but I did try that mouse demo put out a while back by what's his name, Jim? John? I am sorry I forgot his name, but I didn't forget his demo. The thing was very cool, and I admit that the mouse can be used in diffrent and interesting ways. I am just wondering if in your attempt to use the technology,young grasshopper, you will lose the fun factor in the game, which has been fun approved with other more useful devices such as gamepads and joysticks etc and so forth. I found that a game can be complex as long as the way to control the game is easy. This is why I love games like civilization, and lately stfc, which makes it easy to walk away from and easy to return to if needed. Now please excuse me, I have to build a tower out of mashed potatoes, smile The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 3:12 PM Subject: Re: [Audyssey] Touch the cute little mouse Hi Allan, I think you may come over to the dark side once you see how I plan on implementing the mouse in this fighting game. There will be some very complex combinations in the kickboxing game, dependant not only on location of the mouse, but also on speed. The faster the mouse is moved, the harder you hit your opponent. I think this kind of system would be great for casting spells in a fantasy role playing game, with the more complex spells being very hard and exacting to pull off. For instance, to turn yourself invisible, the invisibility spell would require you to draw a figure 8 with your mouse inside of two seconds. This kind of thing would take much practice for the harder spells of course, but easier spells like making food from wood for instance, might only require a quick left to right movement. These are the kinds of possibilities I am talking about, and as far as I know, nothing even approaching this has been done in the blind gaming world. Except for a handful of games, it doesn't seem most developers are thinking outside the box, just making games that are audio derivatives of what has come before without pushing the envelope in any significant way. I think Lords of the Galaxy is a pretty original game, and it has real possibilities, but as I have stated before it is never going to reach a wide audience until the serious documentation problems are dealt with, and that is a real shame, because with some additional features and modifications, that game could be a real classic. If you want to check out a game for the sighted that is going to turn the gaming world on its ear, check out Spore by Electronic arts. Just do a search for Spore review on google. Now that is what I call thinking outside the box. This is the kind of game that makes me long to be able to see, just so I can mess around with it. Now where did I place that towel... Later, Che - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 1:36 PM Subject: Re: [Audyssey] Touch the cute little mouse It's full of Stars Lol, honestly Che, if we want to consider the broadening of horizons, then consider the merits of a race. You go as fast as possible around and around and around and around and around again in a circle. Noone goes anywhere, and there is a chance you might blow up or crash and die as one tries to go around the circle faster than all the other people who are going around in a circle. I would have hoped that the human race had developed something more interesting by now...smile Just kidding man. My whole point about the mouse was that for a fighting game, it wouldn't really work all that well. Considering that I had already used a fighting game that utilized the mouse before when I could see, I found it to be not as effective or intuitive as just pushing some buttons or moving a stick or pad around. As for
Re: [Audyssey] games people play
Hi Damien, Unfortunately the Thursday Night game chat will be from 2 am to 4 am Friday morning UK time. That is why we set up the Saturday chat which will be from 8 PM to 10 PM Saturday night UK time. Phil - Original Message - From: meeping necdet [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 01, 2006 5:31 PM Subject: Re: [Audyssey] games people play What time will it be in the UK? Thanks, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
Hi. It takes a while to write a fully working game. One thing I did forget to mention is game engines in general. If you have a basic set of functions, classes, bla ready to go that speeds up development time as well. When I started monty my audio class was originally for STFC, but since it could not handle the complexity of Monty I largely expanded it. I have since copied it to my other game projects, and as I build upon that one file all of my games are getting updated at once, and all have the ease of use, reliable tested code, from that class. I also have a math library for math related functions, etc. As I build upon that file with necessary math functions and calculations naturally all I need to do is attach it to my next game project and don't hav to reinvent the wwheel. That is what developing reusable libraries and engines is all about. Make it once, update it, and all your games run from that basic set of code. When you start out fresh there is added time creating all that stuff. Charles Rivard wrote: This sort of insight is very interesting to me. Thanks for sharing. Maybe it will give gamers some idea of why there aren't more games than there are? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] dragon woreors
Hi guys, I was wandering, I have a littel room to put some things yall want in dragon woreors, what do yall want in the game? What are you expecting? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] How many hours to create a game
Hi Folks, Tom said he worked 20 hours per week and it took about 100 weeks totaling 2000 hours. That is almost exactly what me and Carl calculated we spent on our DOS games. But with two single guys each working about 80 hours per week that was 160 hours per week total it usually took us about 12 weeks to finish a game. So living with your parents who did the cooking, cleaning, shopping, mail reading etc. does make a big difference in the hours you can spend on game development. Phil - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 7:24 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey This sort of insight is very interesting to me. Thanks for sharing. Maybe it will give gamers some idea of why there aren't more games than there are? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 2:04 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey Hi, Ron. Ron Schamerhorn wrote: This brings to mind one interesting question for the devs here. How long would you say it takes for a game from concept to finished product? End Quote Well, allot depends on how much time the developer has to work on the games without the rest of life such as family, work, holidays, etc. Another factor to look at is complexity involved. A strategy game takes much longer to code than a arcade shoot-em-up just because the AI has to be fine tuned, and there is lots of situations to look at. As a developer I can give you realistic time frames of what I was able to do. In general I spent about 20 hours a week on coding my games. Of course, that number is flexable as I had allot go on this past year that bounced that number around some, but average was say 20. I began Final Conflict in May 2004. It is now June 2006, and it is just drawing to a conclusion for 1.0. So just over 2 years on that project alone. Some of the delays were experimentation, rewriting entire sections of code I messed up on, etc plus I wrote and rewrote the AI many times to get it to the level it is now. Montezuma's Revenge however is moving at light speed compared to STFC. I began rewriting the engine from scratch on March 7 2006 and less than three months I have the first level completed, and about ready to test. The other levels should go allot faster as the basic engine is there, and probably needs some shake down. I can easily see it being finished in less than a year. Say 8 months from start to finish as long as I am able to continue at current rate. Games like Raceway will take much longer do to the math and physics involved in the engine. James North fortunately has allot of the code there in one form or another, but he had one engine, rewrote it partly in another language, and I will likely do a from scratch rewrite on it, which will take longer to get it all on the same page. It's a mess to be frank about it. In short your answer depends on complexity. Say 6 to 8 months or less for a arcade shoot-em-up and longer for simulation games and strategy style games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Hi tom, Oh ok, I couldn't remember the guys name but I am glad you got the mouse demo and plan to do something with it. later The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 7:25 PM Subject: Re: [Audyssey] Touch the cute little mouse Hi, Allan. The Mouse Demo game was put out by James North. As it happens I have taken control of that project when I took over Monty. I do plan at some point to upgrade the engine, and make it in to some kind of monster arcade game. allan thompson wrote: Let me adjust my babel fish... I will of course try the games you put out. I am not a racing fan so this is why I haven't bothered to much with rail racer, but I did try that mouse demo put out a while back by what's his name, Jim? John? I am sorry I forgot his name, but I didn't forget his demo. The thing was very cool, and I admit that the mouse can be used in diffrent and interesting ways. I am just wondering if in your attempt to use the technology,young grasshopper, you will lose the fun factor in the game, which has been fun approved with other more useful devices such as gamepads and joysticks etc and so forth. I found that a game can be complex as long as the way to control the game is easy. This is why I love games like civilization, and lately stfc, which makes it easy to walk away from and easy to return to if needed. Now please excuse me, I have to build a tower out of mashed potatoes, smile ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Yah, these are good things to know. Remember also that you can pick your mouse up slightly and move it without moving the cursor. An optical mouse has to be within a quarter inch of a surface to function, and a ball mouse obviously won't work as soon as the ball loses contact with the surface. On the 90 degree turns, where your max lean is 45 degrees, I don't move the mouse more than an inch and a half. If you are having to move more than this, I may have to build in the ability to scale your mouse movements down. This is all good to know, because as you suggested, I used the mouse extensively when I could see, and it became second nature to me. I will definately have to create a section in the instructions dealing with proper mouse usage. For instance, your wrist should stay planted on your desk, while you move the mouse by rotating your hand back and forth. Also, when you need to pick the mouse up and move it over to afford more space, you should simply apply upward pressure with your thumb, tilting the mouse a bit and sliding it over, again keeping the wrist planted. I will include more tips like this on the rail racer instructions and tips page. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Hi, What is the mous demo? sari for the vary vary vary vary vary vary vary vary dumb question! Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mouse demo
Yeh, want to know the same thing. Sari if there is messpellngs, jaws just ran out of time. I have the demo. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer mouse
I personally have the three button logiTech cordless mouse, and it works great, plus you can easily store it in a drawer when you aren't using it. You can get the logiTech cordless keyboard and mouse combo for around 30 bucks. BTW, if you use amazon.com for shopping, be sure and check out amazon.com/access as it takes out all the extraneous crap like graphics, so you can get right to what you need. Later, Che - Original Message - From: Mike Maslo [EMAIL PROTECTED] To: 'Ivan Fegundez' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 01, 2006 7:14 PM Subject: [Audyssey] rail racer mouse Che: Just was wondering what type of mouse you would recommend to use for a laptop?? I am definitely purchasing the game at the time beta rolls out and want to order my mouse today. I always want to try new things and have used the mouse in the past a little bit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ivan Fegundez Sent: Thursday, June 01, 2006 6:59 PM To: gamers discussion list Subject: [Audyssey] dragon woreors Hi guys, I was wandering, I have a littel room to put some things yall want in dragon woreors, what do yall want in the game? What are you expecting? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
Ivan, how about a detailed description of what this game is about, and how it will be played? The last info you gave us about it was very vague. Giving folks more info about the game will help pique interest. Also, what are you using to program the game? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
sorry, but had to laugh at this post. I wasn't going to say anything, but just had to laugh. Ivan, you never told anyone what Dragon Warriors was about, so how will someone know what is already in your game and what is not in your game? BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
Hi Ivan, In dragon worriers I want some dragon woryers and some Dragon worriers. and especially some Dragon warriors. I think the last is the correct spelling. smiles, Phil - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 9:29 PM Subject: Re: [Audyssey] dragon woreors sorry, but had to laugh at this post. I wasn't going to say anything, but just had to laugh. Ivan, you never told anyone what Dragon Warriors was about, so how will someone know what is already in your game and what is not in your game? BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
Um, I told you the gole in a message i sent on sunday. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
Um, sari about the spelling, yeh, sucks, oh well, dont know how to use spell check. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
I did. Look for the post I sent on sunday. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
I don't think I got that e-mail. Some of my e-mails aren't always coming through, not only from this list, but from other lists that I am on. Oh-well then. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Fw: e ray games up date
Hi guys, below is the message telling what the gole of the game will be. Well, the mane gole of the game, is to make itthroo all 15 levels, with out killing yourself. It will be a ardkade game, and you are a dragon, and you halve to kill you're enemeys. If you want more info, pleas let me know. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.smartgroups.com To join pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
Hi, Just to put my two cents worth in. I am all for the chopper simulation. There is a game called Comanche which I believe used an Apache copter and had various missions like you are describing. I did some research before sending out this email and found that they are currently up to Comanche 4. Whichever game you wish to develop first is just fine with me. Keep up the great work. Rich ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
Now! that! Is! My! Man! I! Am! All! For! The! Chopper! Game! 3! 3! 3! 3! 3! 3! 3! 3! 3! 3! 3! 3! 3! 3! 3! Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
Hi guys, I ment beta testers, not bea testers, if any one is intrested, well, you know what to do. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon warriors
Hi ivan, To use the outlook Express spellchecker, press F7 or you can find it in the Tools menu. Note: If you don't have Microsoft Word installed, the spellchecker will be unavailable, as OE relies on the MS Word spellchecker to function. Alex K -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ivan Fegundez Sent: Thursday, June 01, 2006 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] dragon woreors Um, sari about the spelling, yeh, sucks, oh well, dont know how to use spell check. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] MK Deception
Hey, I assume you can play MK Deception as a blind player? Thanks, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
yeah. I've done that. And then when ya beat the sighted folk, they won't believe you when you say you're blind. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 9:42 PM Subject: Re: [Audyssey] internet versus computer play Online play is one of the most enjoyable things in games for sighted. You guys should try playing MK deception online. it totally rocks, especially because you can voice chat while fighting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:09 PM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. Yeah, allot depends on style of game. I can see allot of two player games being popular with a internet and AI play like chess for example. I could email you and say hey, Allan. I am off on saturday and am free all day. You want to play chess? You could email back and say yeah, I'll be on at 3. I could start the server, mail you my, ip and at 3 you and I would be facing off in chess. Perhaps chatting with msn or aim on the side. Games like top speed do have internet play, and one problem I noticed with it is people have to post somewhere that they are on with a server, connect here at time x, and play. That is kind of a hastle and one reason I haven't yet done it yet. allan thompson wrote: Hi Tom, I agree with you completely. Although certain games, such as rpg's could be implimented just as easily as MUD's. In those situations, you could play alone or work with others as you see fit since the game play is not regulated to a linear mission. On the other hand, if a game is made specifically for the idea that everyone must start at the same time instead of impromptu gatherings that could be a problem. So I think the community might be too small for certain types of games, but I think those MUD's out there prove that there is enough out there for those who want to deal with it.. What do you think? The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
Hi, I don't know about our community being big enough, but i like on some sighted games you can just join. How i invision this is you hook up to somewhere and your given a choice, good guys or bad guys. Now you don't see how the game is progressing until you join, but say your joining a fighter battle and the good guy's have been ambushed and are losing. You join as a good guy, suddenly your showing up as a friendly on good guy radar and your instantly right in the middle of the action. Dave. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 12:23 PM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. Well, I don't have anything in particular against internet play either, but my beaf will always be finding someone to play against at the time I am ready to play as aposed to when someone else is ready. I also am not sure if our comunity is actually large enough for huge rpg or other type games where it takes 10 or more people to have a cool tank game, fighter game, etc where people team up and fight as a unit/team against each other. I really like stand alone games as I can tend to play them anytime, and take them with me on the road on a laptop etc. allan thompson wrote: Hi Tom, I thought everyone in the world loved internet play but I guess I was wrong. I don't have anything against internet play, and to those who like it, more power to them, but for myself, I just want to sit down when I have the time and play with someone right in the room with me, or on a one and one game against the computer. A game would have to be a real mind blowing must play or in a genre I enjoy to get me to think about an over the net play. thanks The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:41 AM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. That's one of the major reasons my games don't have online play in them. I don't really have time to find people who are up to play against. A majority of the time I play a quick game when I get up, or one before I go to bed and here and there if I have a free moment. In those cases facing off with a computer is easier. Although, I do believe an online game would be more challenging. Allan wrote: I find myself wanting to play when I want to against the computer and not have to worry about other people schedules. But thats my opinion of course. end quote ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] MK Deception
Definitely. There are enough sound effects in the game to allow that. I can't wait till the release of Armageddon. it'll allow you to customize fatalities. that'll rock. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 11:07 PM Subject: [Audyssey] MK Deception Hey, I assume you can play MK Deception as a blind player? Thanks, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Multiplayer is what gives a game its replay value. I think you'll sell even more that way. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 11:09 PM Subject: Re: [Audyssey] Touch the cute little mouse No sir, Rail Racer will not include online play. However, if I sell enough units, I may consider releasing a multiplayer pack later on for those that are interested. Later, Che - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 9:53 PM Subject: Re: [Audyssey] Touch the cute little mouse I have a question. Will rail racer include online play? - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 8:15 PM Subject: Re: [Audyssey] Touch the cute little mouse Yah, these are good things to know. Remember also that you can pick your mouse up slightly and move it without moving the cursor. An optical mouse has to be within a quarter inch of a surface to function, and a ball mouse obviously won't work as soon as the ball loses contact with the surface. On the 90 degree turns, where your max lean is 45 degrees, I don't move the mouse more than an inch and a half. If you are having to move more than this, I may have to build in the ability to scale your mouse movements down. This is all good to know, because as you suggested, I used the mouse extensively when I could see, and it became second nature to me. I will definately have to create a section in the instructions dealing with proper mouse usage. For instance, your wrist should stay planted on your desk, while you move the mouse by rotating your hand back and forth. Also, when you need to pick the mouse up and move it over to afford more space, you should simply apply upward pressure with your thumb, tilting the mouse a bit and sliding it over, again keeping the wrist planted. I will include more tips like this on the rail racer instructions and tips page. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] internet versus computer play
Oh yeah! hahahaha! that's always fun. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 11:10 PM Subject: Re: [Audyssey] internet versus computer play yeah. I've done that. And then when ya beat the sighted folk, they won't believe you when you say you're blind. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 9:42 PM Subject: Re: [Audyssey] internet versus computer play Online play is one of the most enjoyable things in games for sighted. You guys should try playing MK deception online. it totally rocks, especially because you can voice chat while fighting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 01, 2006 5:09 PM Subject: Re: [Audyssey] internet versus computer play Hi, Allan. Yeah, allot depends on style of game. I can see allot of two player games being popular with a internet and AI play like chess for example. I could email you and say hey, Allan. I am off on saturday and am free all day. You want to play chess? You could email back and say yeah, I'll be on at 3. I could start the server, mail you my, ip and at 3 you and I would be facing off in chess. Perhaps chatting with msn or aim on the side. Games like top speed do have internet play, and one problem I noticed with it is people have to post somewhere that they are on with a server, connect here at time x, and play. That is kind of a hastle and one reason I haven't yet done it yet. allan thompson wrote: Hi Tom, I agree with you completely. Although certain games, such as rpg's could be implimented just as easily as MUD's. In those situations, you could play alone or work with others as you see fit since the game play is not regulated to a linear mission. On the other hand, if a game is made specifically for the idea that everyone must start at the same time instead of impromptu gatherings that could be a problem. So I think the community might be too small for certain types of games, but I think those MUD's out there prove that there is enough out there for those who want to deal with it.. What do you think? The truth will set you free... Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon warriors
Ther e is a stand alone spel checker you can download from a site for OE. - Original Message - From: Alex K [EMAIL PROTECTED] To: 'Ivan Fegundez' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 01, 2006 7:29 PM Subject: Re: [Audyssey] dragon warriors Hi ivan, To use the outlook Express spellchecker, press F7 or you can find it in the Tools menu. Note: If you don't have Microsoft Word installed, the spellchecker will be unavailable, as OE relies on the MS Word spellchecker to function. Alex K -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ivan Fegundez Sent: Thursday, June 01, 2006 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] dragon woreors Um, sari about the spelling, yeh, sucks, oh well, dont know how to use spell check. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon woreors
Ivan, the messages I have seen are vague and don't explain much. Let's try it this way. Here's a list o specific questions that should help structure the information for all of us. 1. What is the setting of the story line behind Dragon Warriors? Is this high fantasy, alternate history, science fiction, what? 2. Tell me more about the dragons. Are these the magical creatures of LeGuin, the evil servants of the Dark Lord of Tolkien, the friendly dragons of Perne or something different? 3. Who are the enemies that we will be fighting? 4. Will the dragon warriors be able to fly? 5. What kind of weaponry do they have, a breath weapon, claws, bite, tail, other weapons? 6. Will dragons be able to cast magic spells or use mind powers in some fashion? 7. What is the physical setting of the game, i.e. a temple, a dragon cave, a battlefield or something else? 8. What kind of sound environment are you going to create? Is this to be a full 3d game, a side-scroller, a turn-based game, what? 9. Will players have choices in creating their dragon warriors, or are the characters pregenerated? 10. What game controls do you expect people to use, i.e. keyboard, mouse, gamepad/other game controller, joystick? That's ten specific questions that should give us all a better idea what you're shooting for, which will in turn allow us to make detailed suggestions. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.