Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Sarah
I like archade games so the copter game might be great!
- Original Message - 
From: Mike Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, May 31, 2006 3:51 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


Che:

I think football and then kick boxing. War battles or ships is not a
interest of mine. Really am looking forward to the release of rail racer

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: Wednesday, May 31, 2006 5:25 PM
To: Gamers Discussion list
Subject: [Audyssey] New Blind Adrenaline game survey

  Booga booga kids,
  As I wind down the beta programming for Rail Racer, I am considering
gathering resources for the next release from Blind Adrenaline.
 Here are the three games I am considering at this point:
1.   Kickboxer - A fighting game where two players meet over the internet to

beat each others brains out.  Like rail racer, this game allows use of the
mouse or joystick to input various combinations against your opponent.  For
instance to pull off a roundhouse kick, you may need to move your controller

left, then right and hit the second button.  There will be lots of combos
like this that willl need to be mastered to be an effective fighter.

2. Head to Head football - A football simulation allowing two players to go
at it on the gridiron.  This also will be internet ready, and will include
season results posted to the web, so we can hold tournaments and the like.
Besides a full playlist to simulate coaching, I plan on including the
ability to control individual players to some extent during a play.
  The way I envision it, folks can set up their own leagues, and play an
entire season of NFL football, with any teams not claimed by humans being
played by the computer.

3. Gunship - A helicopter fighting simulation modeled after the Apache A64
attack helicopter.  The Apache is currently the baddest helicopter on the
planet, capable of holding a large amount of various missiles for tank
killing, troop slaying, and target bombing.  In addition the Apache has one
of the most advanced targeting systems known to man with the TADS system,
and all of this will be integrated into the simulation, along with the
fearsome chain gun mounted on the front of the chopper.

  I am curious what players out there are most interested in of these three
games.
  The games are pretty much listed in ascending order of complexity, and
therefore development time, with Gunship being far more complex than the
other two games.  If I go with Gunship, you can expect an extended wait on
the release of the simulation, as I used to be a hard core flight simulation

player when I could see, and I plan on bringing a high level of intensity to

this game.
  Please let me know what you think, and which game you would prefer.
  Thanks,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com


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[Audyssey] This is for Jim

2006-06-01 Thread Glenna
My partner and I were playing skunk, and we had to stop in the middle of the 
game! We set the points for 300 and one of were almost at 300 and we had to 
quit! Is there anyway you could put a save the game feature in there, like you 
do for a lot of your games? Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread shaun everiss
there is flight commander and starbase defender.
The programmer for the latter title said he was really bussy but that 
if he had around 6 weeks it would be finnished.
I havn't mannaged to contact the other one he could not be reached.
Its a shame, both of those would really have rocked.
At 11:42 AM 6/1/2006, you wrote:
I can think of at least two attempts to make a flight-style game for us.
Neither one of them was ever completed. I hope somebody eventually pulls
that off for us. Even a two-dimensional space arcade game like Asteroids or
a neat action space trading/combat game would be great.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message -
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, May 31, 2006 7:36 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


  Hey Che and all.
 
  Boy that is a tough choice, however I think it would be cool to see the
  copter game, so far as I know there are no flying games out there for us,
  but I agree you might have to work up to that one.
 
  Best regards,
 
  Tom
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
  Behalf Of Che
  Sent: Wednesday, May 31, 2006 3:25 PM
  To: Gamers Discussion list
  Subject: [Audyssey] New Blind Adrenaline game survey
 
 
   Booga booga kids,
   As I wind down the beta programming for Rail Racer, I am considering
  gathering resources for the next release from Blind Adrenaline.  Here are
  the three games I am considering at this point:
  1.   Kickboxer - A fighting game where two players meet over the internet
  to
 
  beat each others brains out.  Like rail racer, this game allows use of the
  mouse or joystick to input various combinations against your opponent.
  For
  instance to pull off a roundhouse kick, you may need to move your
  controller
 
  left, then right and hit the second button.  There will be lots of combos
  like this that willl need to be mastered to be an effective fighter.
 
  2. Head to Head football - A football simulation allowing two players to
  go
  at it on the gridiron.  This also will be internet ready, and will include
  season results posted to the web, so we can hold tournaments and the like.
  Besides a full playlist to simulate coaching, I plan on including the
  ability to control individual players to some extent during a play.
   The way I envision it, folks can set up their own leagues, and play an
  entire season of NFL football, with any teams not claimed by humans being
  played by the computer.
 
  3. Gunship - A helicopter fighting simulation modeled after the Apache A64
  attack helicopter.  The Apache is currently the baddest helicopter on the
  planet, capable of holding a large amount of various missiles for tank
  killing, troop slaying, and target bombing.  In addition the Apache has
  one
  of the most advanced targeting systems known to man with the TADS system,
  and all of this will be integrated into the simulation, along with the
  fearsome chain gun mounted on the front of the chopper.
 
   I am curious what players out there are most interested in of these three
  games.
   The games are pretty much listed in ascending order of complexity, and
  therefore development time, with Gunship being far more complex than the
  other two games.  If I go with Gunship, you can expect an extended wait on
  the release of the simulation, as I used to be a hard core flight
  simulation
 
  player when I could see, and I plan on bringing a high level of intensity
  to
 
  this game.
   Please let me know what you think, and which game you would prefer.
   Thanks,
   Che
  Blind Adrenaline Simulations
  Games by one of us, for all of us. http://www.blindAdrenaline.com
 
 
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread shaun everiss
Hmmm then only nfl and even that may be to tough.
I think all you have is bricks, cards and stuff like that.
At 11:21 AM 6/1/2006, you wrote:
I want family friendly non violent stuff.

Devona
[EMAIL PROTECTED]
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread shaun everiss
I would like a flight sim bassed on the flight simulators, not combat 
although I would like those to, but airlines, jets and other planes.
Sighted have this you could also add your own aircrafts in.
At 12:47 PM 6/1/2006, you wrote:
Man, if I had known how popular the copter idea was I would have made my
copter idea a long time ago. Grin.
Ah, well, I am currently booked for the next two years or so on projects.


Liam Erven wrote:
  duuude.  number 3, number 3!
  I'm really in to the whole copter thing after reading rainbow six.
 


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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Mich Verrier
hi i to like the idea of a kick boxing game.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: will [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 31, 2006 6:38 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


 hi

 i'd prefer kick boxing so we can see the techniques develop over time that
 you are working on
 i.e. start smallw ork up and make the third idea later on
 just my views
 will

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 31, 2006 11:27 PM
 Subject: Re: [Audyssey] New Blind Adrenaline game survey


 duuude.  number 3, number 3!
 I'm really in to the whole copter thing after reading rainbow six.

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 31, 2006 5:24 PM
 Subject: [Audyssey] New Blind Adrenaline game survey


  Booga booga kids,
  As I wind down the beta programming for Rail Racer, I am considering
 gathering resources for the next release from Blind Adrenaline.
 Here are the three games I am considering at this point:
 1.   Kickboxer - A fighting game where two players meet over the 
 internet
 to
 beat each others brains out.  Like rail racer, this game allows use of
 the
 mouse or joystick to input various combinations against your opponent.
 For
 instance to pull off a roundhouse kick, you may need to move your
 controller
 left, then right and hit the second button.  There will be lots of 
 combos
 like this that willl need to be mastered to be an effective fighter.

 2. Head to Head football - A football simulation allowing two players to
 go
 at it on the gridiron.  This also will be internet ready, and will
 include
 season results posted to the web, so we can hold tournaments and the
 like.
 Besides a full playlist to simulate coaching, I plan on including the
 ability to control individual players to some extent during a play.
  The way I envision it, folks can set up their own leagues, and play an
 entire season of NFL football, with any teams not claimed by humans 
 being
 played by the computer.

 3. Gunship - A helicopter fighting simulation modeled after the Apache
 A64
 attack helicopter.  The Apache is currently the baddest helicopter on 
 the
 planet, capable of holding a large amount of various missiles for tank
 killing, troop slaying, and target bombing.  In addition the Apache has
 one
 of the most advanced targeting systems known to man with the TADS 
 system,
 and all of this will be integrated into the simulation, along with the
 fearsome chain gun mounted on the front of the chopper.

  I am curious what players out there are most interested in of these
 three
 games.
  The games are pretty much listed in ascending order of complexity, and
 therefore development time, with Gunship being far more complex than the
 other two games.  If I go with Gunship, you can expect an extended wait
 on
 the release of the simulation, as I used to be a hard core flight
 simulation
 player when I could see, and I plan on bringing a high level of 
 intensity
 to
 this game.
  Please let me know what you think, and which game you would prefer.
  Thanks,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com


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[Audyssey] voice commands

2006-06-01 Thread allan thompson
Hello list,
I think someone was already talking about this subject, but I wanted to ask 
more generally.
Before losing my sight, I played this game called Bridge commander. It was a 
trek game and the cool thing about it was that you could hook up a mic headset 
that came with the game. When you played, your character sat in the captains 
chair and you could input commands to your crew thru two methods which was 
either thru menus and keyboard, or thru voice commands. In that particular 
game, you would give a menu heading, such as navigation or engineering. then 
you would speak  one of the options that was listed on that menu such as warp 
five, or damage report etc and so forth. After a while, you knew the menu's so 
well you didn't need to see what the options were, you could just give an order 
and make it so.
 It was very nifty.
Another game I played was called Socom navy seals I think. It was a ps 2 title 
and it had the same kind of voice command. What was neat about socom was that 
you controlled a team of four men and you could give commands like blue team, 
recon or red team bang and clear. 
I guess after all that, I was wondering how hard it would it be to implament 
that kind of voice control into a game, and would it be possible within the 
blind community?
It would be  neat to be able to control some functions on an apache copter with 
voice commands, or to give plays to a football quarterback or whatever the 
situation would warrent.
thanks
 
The truth will set you free...
Jesus of Nazareth  33 AD 
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread allan thompson
HI,
Actually, a game pad controller would be just fine in my book for the 
kickboxing game. I am not too sure about the whole mouse combo thing. Played 
a game which used a mouse for fighting called die by the sword, and while it 
was interesting, most everyone I knew used the basic joystick or gamepad 
controls for the game.

The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 5:46 AM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


Hi Che.

I also say number 3! It could be very cool if you can make the game in
surround sound.

It would also be cool with a fighting game, but I think these types of games
must be controled by the keyboard. Not the mouse.

Best regards Søren.

E-mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.frip.dk/slj
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 12:24 AM
Subject: [Audyssey] New Blind Adrenaline game survey


  Booga booga kids,
  As I wind down the beta programming for Rail Racer, I am considering
 gathering resources for the next release from Blind Adrenaline.
 Here are the three games I am considering at this point:
 1.   Kickboxer - A fighting game where two players meet over the internet
 to
 beat each others brains out.  Like rail racer, this game allows use of the
 mouse or joystick to input various combinations against your opponent.
 For
 instance to pull off a roundhouse kick, you may need to move your
 controller
 left, then right and hit the second button.  There will be lots of combos
 like this that willl need to be mastered to be an effective fighter.

 2. Head to Head football - A football simulation allowing two players to
 go
 at it on the gridiron.  This also will be internet ready, and will include
 season results posted to the web, so we can hold tournaments and the like.
 Besides a full playlist to simulate coaching, I plan on including the
 ability to control individual players to some extent during a play.
  The way I envision it, folks can set up their own leagues, and play an
 entire season of NFL football, with any teams not claimed by humans being
 played by the computer.

 3. Gunship - A helicopter fighting simulation modeled after the Apache A64
 attack helicopter.  The Apache is currently the baddest helicopter on the
 planet, capable of holding a large amount of various missiles for tank
 killing, troop slaying, and target bombing.  In addition the Apache has
 one
 of the most advanced targeting systems known to man with the TADS system,
 and all of this will be integrated into the simulation, along with the
 fearsome chain gun mounted on the front of the chopper.

  I am curious what players out there are most interested in of these three
 games.
  The games are pretty much listed in ascending order of complexity, and
 therefore development time, with Gunship being far more complex than the
 other two games.  If I go with Gunship, you can expect an extended wait on
 the release of the simulation, as I used to be a hard core flight
 simulation
 player when I could see, and I plan on bringing a high level of intensity
 to
 this game.
  Please let me know what you think, and which game you would prefer.
  Thanks,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 31-05-2006



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Re: [Audyssey] internet versus computer play

2006-06-01 Thread allan thompson
Hi Tom,
I thought everyone in the world loved internet play but I guess I was wrong. 
I don't have anything against internet play, and to those who like it, more 
power to them, but for myself, I just want to sit down when I have the time 
and play with someone right in the room with me, or on a one and one game 
against the computer.
A game would have to be a real mind blowing  must play or in a genre I enjoy 
to get me to think about an over the net play.
thanks
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 5:41 AM
Subject: Re: [Audyssey] internet versus computer play


 Hi, Allan.
 That's one of the major reasons my games don't have online play in them.
 I don't really have time to find people who are up to play against. A
 majority of the time I play a quick game when I get up, or one before I
 go to bed and here and there if I have a free moment.
 In those cases facing off with a computer is easier. Although, I do
 believe an online game would be more challenging.



   Allan wrote:
  I find myself  wanting to play when I want to against
 the computer and not have to worry about other people schedules. But 
 thats
 my opinion of course.
 end quote



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Re: [Audyssey] internet versus computer play

2006-06-01 Thread Charles Rivard
If there is nobody in the room with you, well, that's Internet play.  Now, 
there is.


- Original Message - 
From: allan thompson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 4:00 AM
Subject: Re: [Audyssey] internet versus computer play


 Hi Tom,
 I thought everyone in the world loved internet play but I guess I was 
 wrong.
 I don't have anything against internet play, and to those who like it, 
 more
 power to them, but for myself, I just want to sit down when I have the 
 time
 and play with someone right in the room with me, or on a one and one game
 against the computer.
 A game would have to be a real mind blowing  must play or in a genre I 
 enjoy
 to get me to think about an over the net play.
 thanks
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 5:41 AM
 Subject: Re: [Audyssey] internet versus computer play


 Hi, Allan.
 That's one of the major reasons my games don't have online play in them.
 I don't really have time to find people who are up to play against. A
 majority of the time I play a quick game when I get up, or one before I
 go to bed and here and there if I have a free moment.
 In those cases facing off with a computer is easier. Although, I do
 believe an online game would be more challenging.



   Allan wrote:
  I find myself  wanting to play when I want to against
 the computer and not have to worry about other people schedules. But
 thats
 my opinion of course.
 end quote



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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Phil Vlasak
Hi Che,
Since I worked on a kick boxing game for DOS named Red Dragon Kickboxing, I 
vote for the Kickboxer  game.
We did not have mouse or game pad support but I thought we had a cool 
keyboard layout.
To punch at your opponents head we used the
insert, home, and page up keys for left center and right.
For body punches we used the delete, end, and page down keys for left, 
center and right.
For kicks we used the left and right arrow key for left and right kicks.
And the up and down arrow keys moved you closer or away from your opponent.
Easy to learn and easy to use.
And to block your opponent, each of their kicks or punches had a distinctive 
yell and sound and if you wanted to block a right punch to your head you hit 
the right punch key.
Lots of people liked the simplicity and ease of learning these key combos.
Of course you could also add control or shift varieties to these moves since 
all the punches and blocks could be done with the right hand.
The on-line play feature would make it a game with great replay value.
Smiles,
Phil

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 31, 2006 6:24 PM
Subject: [Audyssey] New Blind Adrenaline game survey


  Booga booga kids,
  As I wind down the beta programming for Rail Racer, I am considering
 gathering resources for the next release from Blind Adrenaline.
 Here are the three games I am considering at this point:
 1.   Kickboxer - A fighting game where two players meet over the internet 
 to
 beat each others brains out.  Like rail racer, this game allows use of the
 mouse or joystick to input various combinations against your opponent. 
 For
 instance to pull off a roundhouse kick, you may need to move your 
 controller
 left, then right and hit the second button.  There will be lots of combos
 like this that willl need to be mastered to be an effective fighter.

 2. Head to Head football - A football simulation allowing two players to 
 go
 at it on the gridiron.  This also will be internet ready, and will include
 season results posted to the web, so we can hold tournaments and the like.
 Besides a full playlist to simulate coaching, I plan on including the
 ability to control individual players to some extent during a play.
  The way I envision it, folks can set up their own leagues, and play an
 entire season of NFL football, with any teams not claimed by humans being
 played by the computer.

 3. Gunship - A helicopter fighting simulation modeled after the Apache A64
 attack helicopter.  The Apache is currently the baddest helicopter on the
 planet, capable of holding a large amount of various missiles for tank
 killing, troop slaying, and target bombing.  In addition the Apache has 
 one
 of the most advanced targeting systems known to man with the TADS system,
 and all of this will be integrated into the simulation, along with the
 fearsome chain gun mounted on the front of the chopper.

  I am curious what players out there are most interested in of these three
 games.
  The games are pretty much listed in ascending order of complexity, and
 therefore development time, with Gunship being far more complex than the
 other two games.  If I go with Gunship, you can expect an extended wait on
 the release of the simulation, as I used to be a hard core flight 
 simulation
 player when I could see, and I plan on bringing a high level of intensity 
 to
 this game.
  Please let me know what you think, and which game you would prefer.
  Thanks,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com


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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Ivan Fegundez
I just wzant to but in, and say that I think hes . There is no gzames like a
flit sim, and IT WOOOULD BE COOL AS HELL.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
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Re: [Audyssey] internet versus computer play

2006-06-01 Thread allan thompson
Hi Charles,
Your right. If someone is playing  internet play,  your opponent could be 
any where in the world, or even in the other room right next door, smile.
Actually, if I think about it, if your victim...I mean opponent is on a lap 
top with a wireless, they could still be in the same room and yet play on 
the internet multiplayer function of a game. Interesting...




The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 8:56 AM
Subject: Re: [Audyssey] internet versus computer play


 If there is nobody in the room with you, well, that's Internet play.  Now,
 there is.


 - Original Message - 
 From: allan thompson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 4:00 AM
 Subject: Re: [Audyssey] internet versus computer play


 Hi Tom,
 I thought everyone in the world loved internet play but I guess I was
 wrong.
 I don't have anything against internet play, and to those who like it,
 more
 power to them, but for myself, I just want to sit down when I have the
 time
 and play with someone right in the room with me, or on a one and one game
 against the computer.
 A game would have to be a real mind blowing  must play or in a genre I
 enjoy
 to get me to think about an over the net play.
 thanks
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 5:41 AM
 Subject: Re: [Audyssey] internet versus computer play


 Hi, Allan.
 That's one of the major reasons my games don't have online play in them.
 I don't really have time to find people who are up to play against. A
 majority of the time I play a quick game when I get up, or one before I
 go to bed and here and there if I have a free moment.
 In those cases facing off with a computer is easier. Although, I do
 believe an online game would be more challenging.



   Allan wrote:
  I find myself  wanting to play when I want to against
 the computer and not have to worry about other people schedules. But
 thats
 my opinion of course.
 end quote



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Re: [Audyssey] internet versus computer play

2006-06-01 Thread Thomas Ward
Hi, Allan.
Well, I don't have anything in particular against internet play either, 
but my beaf will always be finding someone to play against at the time I 
am ready to play as aposed to when someone else is ready.
I also am not sure if our comunity is actually large enough for huge rpg 
or other type games where it takes 10 or more people to have a cool tank 
game, fighter game, etc where people team up and fight as a unit/team 
against each other.
I really like stand alone games as I can tend to play them anytime, and 
take them with me on the road on a laptop etc.


allan thompson wrote:
 Hi Tom,
 I thought everyone in the world loved internet play but I guess I was wrong. 
 I don't have anything against internet play, and to those who like it, more 
 power to them, but for myself, I just want to sit down when I have the time 
 and play with someone right in the room with me, or on a one and one game 
 against the computer.
 A game would have to be a real mind blowing  must play or in a genre I enjoy 
 to get me to think about an over the net play.
 thanks
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 5:41 AM
 Subject: Re: [Audyssey] internet versus computer play


   
 Hi, Allan.
 That's one of the major reasons my games don't have online play in them.
 I don't really have time to find people who are up to play against. A
 majority of the time I play a quick game when I get up, or one before I
 go to bed and here and there if I have a free moment.
 In those cases facing off with a computer is easier. Although, I do
 believe an online game would be more challenging.



 
   Allan wrote:
  I find myself  wanting to play when I want to against
 the computer and not have to worry about other people schedules. But 
 thats
 my opinion of course.
 end quote

   
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Thomas Ward
Hi.
I agree. I've been experimenting allot with mouse game input, and I am 
not overly thrilled with using it. I know that Che  wants people to move 
on play like the sighted do, but my beaf is not that it is hard to use I 
just don't like the interface with it. I feel much more at home with a 
keyboard, or often times a joystick. Mice I don't like using because it 
feels weird.


allan thompson wrote:
 HI,
 Actually, a game pad controller would be just fine in my book for the 
 kickboxing game. I am not too sure about the whole mouse combo thing. Played 
 a game which used a mouse for fighting called die by the sword, and while it 
 was interesting, most everyone I knew used the basic joystick or gamepad 
 controls for the game.

 The truth will set you free...
 Jesus of Nazareth  33 AD
   


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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread david
I doubt that we will ever see those games released. I mean, they've been 
talked about for years now, and nothing's happened.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 31, 2006 10:21 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


 there is flight commander and starbase defender.
 The programmer for the latter title said he was really bussy but that
 if he had around 6 weeks it would be finnished.
 I havn't mannaged to contact the other one he could not be reached.
 Its a shame, both of those would really have rocked.
 At 11:42 AM 6/1/2006, you wrote:
I can think of at least two attempts to make a flight-style game for us.
Neither one of them was ever completed. I hope somebody eventually pulls
that off for us. Even a two-dimensional space arcade game like Asteroids 
or
a neat action space trading/combat game would be great.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message -
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, May 31, 2006 7:36 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


  Hey Che and all.
 
  Boy that is a tough choice, however I think it would be cool to see the
  copter game, so far as I know there are no flying games out there for 
  us,
  but I agree you might have to work up to that one.
 
  Best regards,
 
  Tom
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
  On
  Behalf Of Che
  Sent: Wednesday, May 31, 2006 3:25 PM
  To: Gamers Discussion list
  Subject: [Audyssey] New Blind Adrenaline game survey
 
 
   Booga booga kids,
   As I wind down the beta programming for Rail Racer, I am considering
  gathering resources for the next release from Blind Adrenaline.  Here 
  are
  the three games I am considering at this point:
  1.   Kickboxer - A fighting game where two players meet over the 
  internet
  to
 
  beat each others brains out.  Like rail racer, this game allows use of 
  the
  mouse or joystick to input various combinations against your opponent.
  For
  instance to pull off a roundhouse kick, you may need to move your
  controller
 
  left, then right and hit the second button.  There will be lots of 
  combos
  like this that willl need to be mastered to be an effective fighter.
 
  2. Head to Head football - A football simulation allowing two players 
  to
  go
  at it on the gridiron.  This also will be internet ready, and will 
  include
  season results posted to the web, so we can hold tournaments and the 
  like.
  Besides a full playlist to simulate coaching, I plan on including the
  ability to control individual players to some extent during a play.
   The way I envision it, folks can set up their own leagues, and play an
  entire season of NFL football, with any teams not claimed by humans 
  being
  played by the computer.
 
  3. Gunship - A helicopter fighting simulation modeled after the Apache 
  A64
  attack helicopter.  The Apache is currently the baddest helicopter on 
  the
  planet, capable of holding a large amount of various missiles for tank
  killing, troop slaying, and target bombing.  In addition the Apache has
  one
  of the most advanced targeting systems known to man with the TADS 
  system,
  and all of this will be integrated into the simulation, along with the
  fearsome chain gun mounted on the front of the chopper.
 
   I am curious what players out there are most interested in of these 
  three
  games.
   The games are pretty much listed in ascending order of complexity, and
  therefore development time, with Gunship being far more complex than 
  the
  other two games.  If I go with Gunship, you can expect an extended wait 
  on
  the release of the simulation, as I used to be a hard core flight
  simulation
 
  player when I could see, and I plan on bringing a high level of 
  intensity
  to
 
  this game.
   Please let me know what you think, and which game you would prefer.
   Thanks,
   Che
  Blind Adrenaline Simulations
  Games by one of us, for all of us. http://www.blindAdrenaline.com
 
 
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  Checked by AVG Free Edition.
  Version: 7.1.394 / Virus Database: 268.8.0/353 - Release Date: 
  31/05/2006
 
 


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Re: [Audyssey] voice commands

2006-06-01 Thread Thomas Ward
Hi, Allan.
Sure it is possible. Those games you mentioned include the Microsoft 
SAPI dictation libraries in the project, and had some set commands you 
could voice to the game.
I would  do it, but I can not get SAPI to work with my games as the 5.0 
libs don't like .net to well.
I'd have to switch over to C++ to probably get something like that going.


allan thompson wrote:
 Hello list,
 I think someone was already talking about this subject, but I wanted to ask 
 more generally.
 Before losing my sight, I played this game called Bridge commander. It was a 
 trek game and the cool thing about it was that you could hook up a mic 
 headset that came with the game. When you played, your character sat in the 
 captains chair and you could input commands to your crew thru two methods 
 which was either thru menus and keyboard, or thru voice commands. In that 
 particular game, you would give a menu heading, such as navigation or 
 engineering. then you would speak  one of the options that was listed on that 
 menu such as warp five, or damage report etc and so forth. After a while, you 
 knew the menu's so well you didn't need to see what the options were, you 
 could just give an order and make it so.
  It was very nifty.
 Another game I played was called Socom navy seals I think. It was a ps 2 
 title and it had the same kind of voice command. What was neat about socom 
 was that you controlled a team of four men and you could give commands like 
 blue team, recon or red team bang and clear. 
 I guess after all that, I was wondering how hard it would it be to implament 
 that kind of voice control into a game, and would it be possible within the 
 blind community?
 It would be  neat to be able to control some functions on an apache copter 
 with voice commands, or to give plays to a football quarterback or whatever 
 the situation would warrent.
 thanks
  
 The truth will set you free...
 Jesus of Nazareth  33 AD 
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[Audyssey] About the next issue

2006-06-01 Thread Ron Schamerhorn
Hi everyone,

  Just wanted you all to know I haven't forgotten about releasing the next 
issue.  I'm awaiting another contribution or two, and also personally life 
has been rather up and down the last couple of weeks.  Rest assured I intend 
to send it out tomorrow afternoon at the latest.  Hope you can all bare with 
me for this delay.

Ron
Audyssey Editor


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Re: [Audyssey] About the next issue

2006-06-01 Thread Charles Rivard
Sort of like the saying goes, from Field of Dreams, If you edit it, it 
will come.  Hopefully, the personal life has more ups than downs in the 
future.  Thanks.


- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Thursday, June 01, 2006 9:48 AM
Subject: [Audyssey] About the next issue


 Hi everyone,

  Just wanted you all to know I haven't forgotten about releasing the next
 issue.  I'm awaiting another contribution or two, and also personally life
 has been rather up and down the last couple of weeks.  Rest assured I 
 intend
 to send it out tomorrow afternoon at the latest.  Hope you can all bare 
 with
 me for this delay.

 Ron
 Audyssey Editor


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 visit
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Ron Schamerhorn
I would think we will.  We have to keep in mind that accessible games 
haven't had the years of development compared to mainstream games.  It's 
also not like there is a team of devs working on a given project with the 
exception of all in play, and their focus doesn't seem to be in that 
direction.  Thus those who are interested in bringing us such titles are 
more or less one person shows.
  This brings to mind one interesting question for the devs here.  How long 
would you say it takes for a game from concept to finished product?


Ron
Audyssey Editor

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 12:28 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


I doubt that we will ever see those games released. I mean, they've been
talked about for years now, and nothing's happened.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 31, 2006 10:21 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


 there is flight commander and starbase defender.
 The programmer for the latter title said he was really bussy but that
 if he had around 6 weeks it would be finnished.
 I havn't mannaged to contact the other one he could not be reached.
 Its a shame, both of those would really have rocked.
 At 11:42 AM 6/1/2006, you wrote:
I can think of at least two attempts to make a flight-style game for us.
Neither one of them was ever completed. I hope somebody eventually pulls
that off for us. Even a two-dimensional space arcade game like Asteroids
or
a neat action space trading/combat game would be great.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message -
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, May 31, 2006 7:36 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


  Hey Che and all.
 
  Boy that is a tough choice, however I think it would be cool to see the
  copter game, so far as I know there are no flying games out there for
  us,
  but I agree you might have to work up to that one.
 
  Best regards,
 
  Tom
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
  On
  Behalf Of Che
  Sent: Wednesday, May 31, 2006 3:25 PM
  To: Gamers Discussion list
  Subject: [Audyssey] New Blind Adrenaline game survey
 
 
   Booga booga kids,
   As I wind down the beta programming for Rail Racer, I am considering
  gathering resources for the next release from Blind Adrenaline.  Here
  are
  the three games I am considering at this point:
  1.   Kickboxer - A fighting game where two players meet over the
  internet
  to
 
  beat each others brains out.  Like rail racer, this game allows use of
  the
  mouse or joystick to input various combinations against your opponent.
  For
  instance to pull off a roundhouse kick, you may need to move your
  controller
 
  left, then right and hit the second button.  There will be lots of
  combos
  like this that willl need to be mastered to be an effective fighter.
 
  2. Head to Head football - A football simulation allowing two players
  to
  go
  at it on the gridiron.  This also will be internet ready, and will
  include
  season results posted to the web, so we can hold tournaments and the
  like.
  Besides a full playlist to simulate coaching, I plan on including the
  ability to control individual players to some extent during a play.
   The way I envision it, folks can set up their own leagues, and play an
  entire season of NFL football, with any teams not claimed by humans
  being
  played by the computer.
 
  3. Gunship - A helicopter fighting simulation modeled after the Apache
  A64
  attack helicopter.  The Apache is currently the baddest helicopter on
  the
  planet, capable of holding a large amount of various missiles for tank
  killing, troop slaying, and target bombing.  In addition the Apache has
  one
  of the most advanced targeting systems known to man with the TADS
  system,
  and all of this will be integrated into the simulation, along with the
  fearsome chain gun mounted on the front of the chopper.
 
   I am curious what players out there are most interested in of these
  three
  games.
   The games are pretty much listed in ascending order of complexity, and
  therefore development time, with Gunship being far more complex than
  the
  other two games.  If I go with Gunship, you can expect an extended wait
  on
  the release of the simulation, as I used to be a hard core flight
  simulation
 
  player when I could see, and I plan on bringing a high level of
  intensity
  to
 
  this game.
   Please let me know what you think, and which game you would prefer.
   Thanks,
   Che
  Blind Adrenaline Simulations
  Games by one of us, for all of us. http://www.blindAdrenaline.com
 
 
  

Re: [Audyssey] About the next issue

2006-06-01 Thread Ron Schamerhorn
I mainly wanted to let folks know about the reason for the delay.  but I 
think it will prove a good one.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 12:55 PM
Subject: Re: [Audyssey] About the next issue


Sort of like the saying goes, from Field of Dreams, If you edit it, it
will come.  Hopefully, the personal life has more ups than downs in the
future.  Thanks.


- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Thursday, June 01, 2006 9:48 AM
Subject: [Audyssey] About the next issue


 Hi everyone,

  Just wanted you all to know I haven't forgotten about releasing the next
 issue.  I'm awaiting another contribution or two, and also personally life
 has been rather up and down the last couple of weeks.  Rest assured I
 intend
 to send it out tomorrow afternoon at the latest.  Hope you can all bare
 with
 me for this delay.

 Ron
 Audyssey Editor


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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




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[Audyssey] Touch the cute little mouse

2006-06-01 Thread Che
  Thomas wrote:
I know that Che  wants people to move
on play like the sighted do, but my beaf is not that it is hard to use I
just don't like the interface with it. I feel much more at home with a
keyboard, or often times a joystick. Mice I don't like using because it
feels weird.
  end quote

  Actually, the use of the mouse has nothing at all to do with how the 
sighted play.  I just wanted people to have the option of more subtle 
control of the racer than the keyboard affords.  Racing with the keyboard is 
like tapdancing with combat boots, it just doesn't allow the amount of 
control necessary to turn consistent low lap times.
  The mouse may feel weird now, but imagine how a keyboard or joystick would 
feel if you weren't used to them.
  Either way you choose to play, keyboard, joystick or mouse, you have the 
option with rail racer, but I hope folks will at least give the mouse an 
honest shot, as myself and most of the testers of Rail Racer use the mouse 
for flying down the track.
  Come on, touch the monolith.
  Later taters,
  Che 


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Re: [Audyssey] internet versus computer play

2006-06-01 Thread allan thompson
Hi Tom,
I agree with you completely. Although certain games, such as rpg's could be 
implimented just as easily as MUD's. In those situations, you could play 
alone or work with others as you see fit since the game play is not 
regulated to a linear mission. On the other hand, if a game is made 
specifically for the idea that everyone must start at the same time instead 
of impromptu gatherings that could be a problem. So I think the community 
might be too small for certain types of games, but  I think those MUD's out 
there prove that there is enough out there for  those who want to deal with 
it..
What do you think?
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 12:23 PM
Subject: Re: [Audyssey] internet versus computer play


 Hi, Allan.
 Well, I don't have anything in particular against internet play either,
 but my beaf will always be finding someone to play against at the time I
 am ready to play as aposed to when someone else is ready.
 I also am not sure if our comunity is actually large enough for huge rpg
 or other type games where it takes 10 or more people to have a cool tank
 game, fighter game, etc where people team up and fight as a unit/team
 against each other.
 I really like stand alone games as I can tend to play them anytime, and
 take them with me on the road on a laptop etc.


 allan thompson wrote:
 Hi Tom,
 I thought everyone in the world loved internet play but I guess I was 
 wrong.
 I don't have anything against internet play, and to those who like it, 
 more
 power to them, but for myself, I just want to sit down when I have the 
 time
 and play with someone right in the room with me, or on a one and one game
 against the computer.
 A game would have to be a real mind blowing  must play or in a genre I 
 enjoy
 to get me to think about an over the net play.
 thanks
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 5:41 AM
 Subject: Re: [Audyssey] internet versus computer play



 Hi, Allan.
 That's one of the major reasons my games don't have online play in them.
 I don't really have time to find people who are up to play against. A
 majority of the time I play a quick game when I get up, or one before I
 go to bed and here and there if I have a free moment.
 In those cases facing off with a computer is easier. Although, I do
 believe an online game would be more challenging.




   Allan wrote:
  I find myself  wanting to play when I want to against
 the computer and not have to worry about other people schedules. But
 thats
 my opinion of course.
 end quote


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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread allan thompson
It's full of Stars
Lol, honestly Che, if we want to consider the broadening of horizons, then 
consider the merits of a race. You go as fast as possible around and around 
and around and around and around again in a circle. Noone goes anywhere, and 
there is a chance you might blow up or crash and die as one tries to go 
around the circle faster than all the other people who are going around in a 
circle. I would have hoped  that the human race had developed something more 
interesting by now...smile
Just kidding man. My whole point about the mouse was that for a fighting 
game, it wouldn't really work all that well. Considering that I had already 
used a fighting game that utilized the mouse before when I could see, I 
found it to be not as effective or intuitive as just pushing some buttons or 
moving a stick or pad around.
As for racing with a mouse, I don't think it would be that bad, but I would 
be the last person to ask about it since I could never understand the whole 
racing thing.
I believe that the mouse can be effective in gaming for the blind and 
visually impaired, but I don't think it has to be implemented in every 
single game just because it is there.
Well, that is my answer to life, the universe and video games which is right 
around 42.

The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 1:58 PM
Subject: [Audyssey] Touch the cute little mouse


  Thomas wrote:
 I know that Che  wants people to move
 on play like the sighted do, but my beaf is not that it is hard to use I
 just don't like the interface with it. I feel much more at home with a
 keyboard, or often times a joystick. Mice I don't like using because it
 feels weird.
  end quote

  Actually, the use of the mouse has nothing at all to do with how the
 sighted play.  I just wanted people to have the option of more subtle
 control of the racer than the keyboard affords.  Racing with the keyboard 
 is
 like tapdancing with combat boots, it just doesn't allow the amount of
 control necessary to turn consistent low lap times.
  The mouse may feel weird now, but imagine how a keyboard or joystick 
 would
 feel if you weren't used to them.
  Either way you choose to play, keyboard, joystick or mouse, you have the
 option with rail racer, but I hope folks will at least give the mouse an
 honest shot, as myself and most of the testers of Rail Racer use the mouse
 for flying down the track.
  Come on, touch the monolith.
  Later taters,
  Che


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Re: [Audyssey] games people play

2006-06-01 Thread meeping necdet
What is this room? How do I get to it? What time will it start bst?

Thanks,

Damien


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[Audyssey] winged animals - Re: voice commands

2006-06-01 Thread Charles Rivard
Well, ever had buffalo wings?  No wonder those animals can't fly.  Sheesh!


- Original Message - 
From: allan thompson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 11:43 AM
Subject: Re: [Audyssey] voice commands


 Hi tom,
 Well, that is unfortunate. I was  kind of excited there for a second and I
 had dreams of playing stfc without touching the keyboard, but oh well.
 perhaps one day  all of that  microsoft stuff will finally work together 
 in
 some futuristic flawless fashion. and also in that day, I will buy stock 
 in
 umbrellas  because pigs will have grown wings, smile
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 12:32 PM
 Subject: Re: [Audyssey] voice commands


 Hi, Allan.
 Sure it is possible. Those games you mentioned include the Microsoft
 SAPI dictation libraries in the project, and had some set commands you
 could voice to the game.
 I would  do it, but I can not get SAPI to work with my games as the 5.0
 libs don't like .net to well.
 I'd have to switch over to C++ to probably get something like that going.


 allan thompson wrote:
 Hello list,
 I think someone was already talking about this subject, but I wanted to
 ask more generally.
 Before losing my sight, I played this game called Bridge commander. It
 was a trek game and the cool thing about it was that you could hook up a
 mic headset that came with the game. When you played, your character sat
 in the captains chair and you could input commands to your crew thru two
 methods which was either thru menus and keyboard, or thru voice 
 commands.
 In that particular game, you would give a menu heading, such as
 navigation or engineering. then you would speak  one of the options that
 was listed on that menu such as warp five, or damage report etc and so
 forth. After a while, you knew the menu's so well you didn't need to see
 what the options were, you could just give an order and make it so.
  It was very nifty.
 Another game I played was called Socom navy seals I think. It was a ps 2
 title and it had the same kind of voice command. What was neat about
 socom was that you controlled a team of four men and you could give
 commands like blue team, recon or red team bang and clear.
 I guess after all that, I was wondering how hard it would it be to
 implament that kind of voice control into a game, and would it be
 possible within the blind community?
 It would be  neat to be able to control some functions on an apache
 copter with voice commands, or to give plays to a football quarterback 
 or
 whatever the situation would warrent.
 thanks

 The truth will set you free...
 Jesus of Nazareth  33 AD
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Re: [Audyssey] games people play

2006-06-01 Thread Ron Schamerhorn
it's the chat on Thursdauys at 9:00 and saturday at 3:00 E.S.T.  itps on
http://www.for -the-people.com

  Registration is free, and khope it works for all

HTH
Ron

- Original Message - 
From: meeping necdet [EMAIL PROTECTED]
To: 'Ivan Fegundez' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Thursday, June 01, 2006 2:39 PM
Subject: Re: [Audyssey] games people play


What is this room? How do I get to it? What time will it start bst?

Thanks,

Damien


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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Thomas Ward
Hi, Che.
As it happens most of my testing on RR was done with the mouse, but one 
thing I notice  the mouse movement was so sudden one second I was at 0 
lean and then at say 50 or something like that. It might offer more 
suddle control, but you have to be an expert at moving it properly else 
you lean, spin, whatever at an insane rate. I tend not to like games 
that require that much hand coordination just to play it.
As an input device the mouse works, in some games it might be the best 
method, but not for every game.
The other problem I noticed with the mouse if you have little desk space 
you need to pull the mouse one direction to gain more clearence, and wam 
it leans the wrong direction, slows the raicer down, etc. It's not a 
device for a 1 by 1 foot area for sure.



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Re: [Audyssey] winged animals - Re: voice commands

2006-06-01 Thread allan thompson
lol, I know exactly why buffalos cant fly. We cut off their wings and eat 
them! At least I am able to ground a herd of them for life, smile
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 2:46 PM
Subject: [Audyssey] winged animals - Re: voice commands


 Well, ever had buffalo wings?  No wonder those animals can't fly.  Sheesh!


 - Original Message - 
 From: allan thompson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 11:43 AM
 Subject: Re: [Audyssey] voice commands


 Hi tom,
 Well, that is unfortunate. I was  kind of excited there for a second and 
 I
 had dreams of playing stfc without touching the keyboard, but oh well.
 perhaps one day  all of that  microsoft stuff will finally work together
 in
 some futuristic flawless fashion. and also in that day, I will buy stock
 in
 umbrellas  because pigs will have grown wings, smile
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 12:32 PM
 Subject: Re: [Audyssey] voice commands


 Hi, Allan.
 Sure it is possible. Those games you mentioned include the Microsoft
 SAPI dictation libraries in the project, and had some set commands you
 could voice to the game.
 I would  do it, but I can not get SAPI to work with my games as the 5.0
 libs don't like .net to well.
 I'd have to switch over to C++ to probably get something like that 
 going.


 allan thompson wrote:
 Hello list,
 I think someone was already talking about this subject, but I wanted to
 ask more generally.
 Before losing my sight, I played this game called Bridge commander. It
 was a trek game and the cool thing about it was that you could hook up 
 a
 mic headset that came with the game. When you played, your character 
 sat
 in the captains chair and you could input commands to your crew thru 
 two
 methods which was either thru menus and keyboard, or thru voice
 commands.
 In that particular game, you would give a menu heading, such as
 navigation or engineering. then you would speak  one of the options 
 that
 was listed on that menu such as warp five, or damage report etc and so
 forth. After a while, you knew the menu's so well you didn't need to 
 see
 what the options were, you could just give an order and make it so.
  It was very nifty.
 Another game I played was called Socom navy seals I think. It was a ps 
 2
 title and it had the same kind of voice command. What was neat about
 socom was that you controlled a team of four men and you could give
 commands like blue team, recon or red team bang and clear.
 I guess after all that, I was wondering how hard it would it be to
 implament that kind of voice control into a game, and would it be
 possible within the blind community?
 It would be  neat to be able to control some functions on an apache
 copter with voice commands, or to give plays to a football quarterback
 or
 whatever the situation would warrent.
 thanks

 The truth will set you free...
 Jesus of Nazareth  33 AD
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Thomas Ward
Hi, Ron.

Ron Schamerhorn wrote:
This brings to mind one interesting question for the devs here.  How long
would you say it takes for a game from concept to finished product?
End Quote

Well, allot depends on how much time the developer has to work on the 
games without the rest of life such as family, work, holidays, etc. 
Another factor to look at is complexity involved. A strategy game takes 
much longer to code than a arcade shoot-em-up just because the AI has to 
be fine tuned, and there is lots of situations to look at.
As a developer I can give you realistic time frames of what I was able 
to do. In general I spent about 20 hours a week on coding my games. Of 
course, that number is flexable as I had allot go on this past year that 
bounced that number around some, but average was say 20.
I began Final Conflict in May 2004. It is now June 2006, and it is just 
drawing to a conclusion for 1.0. So just over 2 years on that project 
alone. Some of the delays were experimentation, rewriting entire 
sections of code I messed up on, etc plus I  wrote and rewrote the AI 
many times to get it to the level it is now.
Montezuma's Revenge however is moving at light speed compared to STFC. I 
began rewriting the engine from scratch on March 7 2006 and less than 
three months I have the first level completed, and about ready to test. 
The other levels should go allot faster as the basic engine is there, 
and probably needs some shake down. I can easily see it being finished 
in less than a year. Say 8 months from start to finish as long as I am 
able to continue at current rate.
Games like Raceway will take much longer do to the math and physics 
involved in the engine. James North fortunately has allot of the code 
there in one form or another, but he had one engine, rewrote it partly 
in another language, and I will likely do a from scratch rewrite on it, 
which will take longer to get it all on the same page. It's a mess to be 
frank about it.
In short your answer depends on complexity. Say 6 to 8 months or less 
for a arcade shoot-em-up and longer for simulation games and strategy 
style games.


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Re: [Audyssey] internet versus computer play

2006-06-01 Thread Thomas Ward
Hi, Allan.
Yeah, allot depends on style of game. I can see allot of two player 
games being popular with a internet and AI play like chess for example.
I could email you and say hey, Allan. I am off on saturday and am free 
all day. You want to play chess? You could email back and say yeah, 
I'll be on at 3.
I could start the server, mail you my, ip and at 3 you and I would be 
facing off in chess. Perhaps chatting with msn or aim on the side.
Games like top speed do have internet play, and one problem I noticed 
with it is people have to post somewhere that they are on with a server, 
connect here at time x, and play. That is kind of a hastle and one 
reason I haven't yet done it yet.


allan thompson wrote:
 Hi Tom,
 I agree with you completely. Although certain games, such as rpg's could be 
 implimented just as easily as MUD's. In those situations, you could play 
 alone or work with others as you see fit since the game play is not 
 regulated to a linear mission. On the other hand, if a game is made 
 specifically for the idea that everyone must start at the same time instead 
 of impromptu gatherings that could be a problem. So I think the community 
 might be too small for certain types of games, but  I think those MUD's out 
 there prove that there is enough out there for  those who want to deal with 
 it..
 What do you think?
 The truth will set you free...
 Jesus of Nazareth  33 AD
   


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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Thomas Ward
Hi, Che.
As for using the mouse to cast spells that would be different. I did try 
something at one time similar in a template Star Wars game where you had 
to use the mouse to move the saber. That was actually cool as you could 
spin  the saber, swing left and right, as well as do slashing attacks, 
etc. In that instance the mouse is a much more effective input device.
As far as thinking out of the box I'd need more explanation. Allot of us 
are recreating the classics because we like those games when we could 
see and they are now unaccessible.
For example, I was a huge Atari fan and miss games like Pitfall. When 
James was getting rid of Montezuma's Revenge I naturally picked up the 
project so I could have an accessible arcade game that was like Pitfall 
and the original Montezuma's Revenge.
As far as thinking out of the box I'd certainly like to see new and 
interesting games. However, there is so many classics that have never 
been accessible to some of us it would take a slew of accessible game 
devs to write them to be accessible. Smile.


Che wrote:
   Hi Allan,
   I think you may come over to the dark side once you see how I plan on 
 implementing the mouse in this fighting game.
   There will be some very complex combinations in the kickboxing game, 
 dependant not only on location of the mouse, but also on speed.  The faster 
 the mouse is moved, the harder you hit your opponent.
   I think this kind of system would be great for casting spells in a fantasy 
 role playing game, with the more complex spells being very hard and exacting 
 to pull off.
   For instance, to turn yourself invisible, the invisibility spell would 
 require you to draw a figure 8 with your mouse inside of two seconds.  This 
 kind of thing would take much practice for the harder spells of course, but 
 easier spells like making food from wood for instance, might only require a 
 quick left to right movement.
   These are the kinds of possibilities I am talking about, and as far as I 
 know, nothing even approaching this has been done in the blind gaming world.
   Except for a handful of games, it doesn't seem most developers are 
 thinking outside the box, just making games that are audio derivatives of 
 what has come before without pushing the envelope in any significant way.
   I think Lords of the Galaxy is a pretty original game, and it has real 
 possibilities, but as I have stated before it is never going to reach a wide 
 audience until the serious documentation problems are dealt with, and that 
 is a real shame, because with some additional features and modifications, 
 that game could be a real classic.
   If you want to check out a game for the sighted that is going to turn the 
 gaming world on its ear, check out Spore by Electronic arts.  Just do a 
 search for Spore review on google.  Now that is what I call thinking outside 
 the box.  This is the kind of game that makes me long to be able to see, 
 just so I can mess around with it.
   Now where did I place that towel...

   Later,
   Che
   


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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Che
  Hi Thomas,
  As stated in the instructions for the game, you need to turn your mouse 
sensitivity down to minimum in the control panel, this will allow smoother 
control.
  By picking up the mouse and re centering it when needed, you can use a 
very small amount of desk space.  The area my mouse is on is only about 8 by 
10 inches, and I have no trouble.
  Keep in mind that in rail racer, you do not lean if you are not in a turn, 
so you can move your mouse to prepare for the next turn at any time without 
slowing down.  For instance, if a right turn is coming up, you can move your 
mouse to the far left of your area in preparation for the turn, and have 
plenty of room.  Even the longest turn can be taken without moving the mouse 
more than 4 inches.
  Glad to know about these problems with the mouse though, as I can include 
a section on mouse handling in the tips section.
  Later,
  Che
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 3:45 PM
Subject: Re: [Audyssey] Touch the cute little mouse


 Hi, Che.
 As it happens most of my testing on RR was done with the mouse, but one
 thing I notice  the mouse movement was so sudden one second I was at 0
 lean and then at say 50 or something like that. It might offer more
 suddle control, but you have to be an expert at moving it properly else
 you lean, spin, whatever at an insane rate. I tend not to like games
 that require that much hand coordination just to play it.
 As an input device the mouse works, in some games it might be the best
 method, but not for every game.
 The other problem I noticed with the mouse if you have little desk space
 you need to pull the mouse one direction to gain more clearence, and wam
 it leans the wrong direction, slows the raicer down, etc. It's not a
 device for a 1 by 1 foot area for sure.



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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread allan thompson
Let me adjust my babel fish...
I will of course try the games you put out. I am not a racing fan so this is 
why I haven't bothered to much with  rail racer, but I did try that  mouse 
demo put out a while back by what's his name, Jim? John? I am sorry I forgot 
his name, but I didn't forget his demo. The thing was  very cool, and I 
admit that the mouse can be used in diffrent and interesting ways. I am just 
wondering if in your attempt to  use the technology,young grasshopper,  you 
will lose the fun factor in the game, which has been fun approved with other 
more useful devices such as gamepads and joysticks etc and so forth.
I found that a game can be complex as long as the way to control the game is 
easy. This is why I love games like civilization, and lately stfc, which 
makes it easy to  walk away from and easy to return to  if needed.
Now please excuse me, I have to build a tower out of mashed potatoes, smile


The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 3:12 PM
Subject: Re: [Audyssey] Touch the cute little mouse


  Hi Allan,
  I think you may come over to the dark side once you see how I plan on
 implementing the mouse in this fighting game.
  There will be some very complex combinations in the kickboxing game,
 dependant not only on location of the mouse, but also on speed.  The 
 faster
 the mouse is moved, the harder you hit your opponent.
  I think this kind of system would be great for casting spells in a 
 fantasy
 role playing game, with the more complex spells being very hard and 
 exacting
 to pull off.
  For instance, to turn yourself invisible, the invisibility spell would
 require you to draw a figure 8 with your mouse inside of two seconds. 
 This
 kind of thing would take much practice for the harder spells of course, 
 but
 easier spells like making food from wood for instance, might only require 
 a
 quick left to right movement.
  These are the kinds of possibilities I am talking about, and as far as I
 know, nothing even approaching this has been done in the blind gaming 
 world.
  Except for a handful of games, it doesn't seem most developers are
 thinking outside the box, just making games that are audio derivatives of
 what has come before without pushing the envelope in any significant way.
  I think Lords of the Galaxy is a pretty original game, and it has real
 possibilities, but as I have stated before it is never going to reach a 
 wide
 audience until the serious documentation problems are dealt with, and that
 is a real shame, because with some additional features and modifications,
 that game could be a real classic.
  If you want to check out a game for the sighted that is going to turn the
 gaming world on its ear, check out Spore by Electronic arts.  Just do a
 search for Spore review on google.  Now that is what I call thinking 
 outside
 the box.  This is the kind of game that makes me long to be able to see,
 just so I can mess around with it.
  Now where did I place that towel...

  Later,
  Che

 - Original Message - 
 From: allan thompson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 1:36 PM
 Subject: Re: [Audyssey] Touch the cute little mouse


 It's full of Stars
 Lol, honestly Che, if we want to consider the broadening of horizons, 
 then
 consider the merits of a race. You go as fast as possible around and
 around
 and around and around and around again in a circle. Noone goes anywhere,
 and
 there is a chance you might blow up or crash and die as one tries to go
 around the circle faster than all the other people who are going around 
 in
 a
 circle. I would have hoped  that the human race had developed something
 more
 interesting by now...smile
 Just kidding man. My whole point about the mouse was that for a fighting
 game, it wouldn't really work all that well. Considering that I had
 already
 used a fighting game that utilized the mouse before when I could see, I
 found it to be not as effective or intuitive as just pushing some buttons
 or
 moving a stick or pad around.
 As for racing with a mouse, I don't think it would be that bad, but I
 would
 be the last person to ask about it since I could never understand the
 whole
 racing thing.
 I believe that the mouse can be effective in gaming for the blind and
 visually impaired, but I don't think it has to be implemented in every
 single game just because it is there.
 Well, that is my answer to life, the universe and video games which is
 right
 around 42.

 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 1:58 PM
 Subject: [Audyssey] Touch the cute little mouse


  Thomas wrote:
 I know that Che  wants people to move
 on play like the sighted do, but 

Re: [Audyssey] voice commands

2006-06-01 Thread shaun everiss
I actually pulled all sfx for bridge commander and although i havn't 
actually played the game the story and other sfx are top notch 
down  to radio noise etc.
At 10:50 PM 6/1/2006, you wrote:
Hello list,
I think someone was already talking about this subject, but I wanted 
to ask more generally.
Before losing my sight, I played this game called Bridge commander. 
It was a trek game and the cool thing about it was that you could 
hook up a mic headset that came with the game. When you played, your 
character sat in the captains chair and you could input commands to 
your crew thru two methods which was either thru menus and keyboard, 
or thru voice commands. In that particular game, you would give a 
menu heading, such as navigation or engineering. then you would 
speak  one of the options that was listed on that menu such as warp 
five, or damage report etc and so forth. After a while, you knew the 
menu's so well you didn't need to see what the options were, you 
could just give an order and make it so.
  It was very nifty.
Another game I played was called Socom navy seals I think. It was a 
ps 2 title and it had the same kind of voice command. What was neat 
about socom was that you controlled a team of four men and you could 
give commands like blue team, recon or red team bang and clear.
I guess after all that, I was wondering how hard it would it be to 
implament that kind of voice control into a game, and would it be 
possible within the blind community?
It would be  neat to be able to control some functions on an apache 
copter with voice commands, or to give plays to a football 
quarterback or whatever the situation would warrent.
thanks

The truth will set you free...
Jesus of Nazareth  33 AD
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Re: [Audyssey] games people play

2006-06-01 Thread Ivan Fegundez
Like i sed, look for the chat robot.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Thomas Ward
Hi, Allan.
The Mouse Demo game was put out by James North. As it happens I have 
taken control of that project when I took over Monty.
I do plan at some point to upgrade the engine, and make it in to some 
kind of monster arcade game.


allan thompson wrote:
 Let me adjust my babel fish...
 I will of course try the games you put out. I am not a racing fan so this is 
 why I haven't bothered to much with  rail racer, but I did try that  mouse 
 demo put out a while back by what's his name, Jim? John? I am sorry I forgot 
 his name, but I didn't forget his demo. The thing was  very cool, and I 
 admit that the mouse can be used in diffrent and interesting ways. I am just 
 wondering if in your attempt to  use the technology,young grasshopper,  you 
 will lose the fun factor in the game, which has been fun approved with other 
 more useful devices such as gamepads and joysticks etc and so forth.
 I found that a game can be complex as long as the way to control the game is 
 easy. This is why I love games like civilization, and lately stfc, which 
 makes it easy to  walk away from and easy to return to  if needed.
 Now please excuse me, I have to build a tower out of mashed potatoes, smile
   


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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Che
  Well Allan, the mouse isn't a requirement at all.  You can play Rail Racer 
with the keyboard, and we have a couple of testers that have done just that 
quite successfully.
  I just don't want people to think that because they haven't used the mouse 
before to play a game, that they can't use the mouse.
  I just ask that folks try the mouse for a bit.  If they don't like it, the 
keyboard is ready to go.
  Like I stated before though, the vast majority of the testers are using 
the mouse, and really enjoying it, myself included.
  Later,
  Che

- Original Message - 
From: allan thompson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 5:27 PM
Subject: Re: [Audyssey] Touch the cute little mouse


 Let me adjust my babel fish...
 I will of course try the games you put out. I am not a racing fan so this 
 is
 why I haven't bothered to much with  rail racer, but I did try that  mouse
 demo put out a while back by what's his name, Jim? John? I am sorry I 
 forgot
 his name, but I didn't forget his demo. The thing was  very cool, and I
 admit that the mouse can be used in diffrent and interesting ways. I am 
 just
 wondering if in your attempt to  use the technology,young grasshopper, 
 you
 will lose the fun factor in the game, which has been fun approved with 
 other
 more useful devices such as gamepads and joysticks etc and so forth.
 I found that a game can be complex as long as the way to control the game 
 is
 easy. This is why I love games like civilization, and lately stfc, which
 makes it easy to  walk away from and easy to return to  if needed.
 Now please excuse me, I have to build a tower out of mashed potatoes, 
 smile


 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 3:12 PM
 Subject: Re: [Audyssey] Touch the cute little mouse


  Hi Allan,
  I think you may come over to the dark side once you see how I plan on
 implementing the mouse in this fighting game.
  There will be some very complex combinations in the kickboxing game,
 dependant not only on location of the mouse, but also on speed.  The
 faster
 the mouse is moved, the harder you hit your opponent.
  I think this kind of system would be great for casting spells in a
 fantasy
 role playing game, with the more complex spells being very hard and
 exacting
 to pull off.
  For instance, to turn yourself invisible, the invisibility spell would
 require you to draw a figure 8 with your mouse inside of two seconds.
 This
 kind of thing would take much practice for the harder spells of course,
 but
 easier spells like making food from wood for instance, might only require
 a
 quick left to right movement.
  These are the kinds of possibilities I am talking about, and as far as I
 know, nothing even approaching this has been done in the blind gaming
 world.
  Except for a handful of games, it doesn't seem most developers are
 thinking outside the box, just making games that are audio derivatives of
 what has come before without pushing the envelope in any significant way.
  I think Lords of the Galaxy is a pretty original game, and it has real
 possibilities, but as I have stated before it is never going to reach a
 wide
 audience until the serious documentation problems are dealt with, and 
 that
 is a real shame, because with some additional features and modifications,
 that game could be a real classic.
  If you want to check out a game for the sighted that is going to turn 
 the
 gaming world on its ear, check out Spore by Electronic arts.  Just do a
 search for Spore review on google.  Now that is what I call thinking
 outside
 the box.  This is the kind of game that makes me long to be able to see,
 just so I can mess around with it.
  Now where did I place that towel...

  Later,
  Che

 - Original Message - 
 From: allan thompson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 1:36 PM
 Subject: Re: [Audyssey] Touch the cute little mouse


 It's full of Stars
 Lol, honestly Che, if we want to consider the broadening of horizons,
 then
 consider the merits of a race. You go as fast as possible around and
 around
 and around and around and around again in a circle. Noone goes anywhere,
 and
 there is a chance you might blow up or crash and die as one tries to go
 around the circle faster than all the other people who are going around
 in
 a
 circle. I would have hoped  that the human race had developed something
 more
 interesting by now...smile
 Just kidding man. My whole point about the mouse was that for a fighting
 game, it wouldn't really work all that well. Considering that I had
 already
 used a fighting game that utilized the mouse before when I could see, I
 found it to be not as effective or intuitive as just pushing some 
 buttons
 or
 moving a stick or pad around.
 As for 

Re: [Audyssey] games people play

2006-06-01 Thread Phil Vlasak
Hi Damien,
Unfortunately the Thursday Night game chat will be from
2 am to 4 am Friday morning UK time.
That is why we set up the Saturday chat which will be from
8 PM to 10 PM Saturday night UK time.
Phil



- Original Message - 
From: meeping necdet [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 01, 2006 5:31 PM
Subject: Re: [Audyssey] games people play


 What time will it be in the UK?

 Thanks,

 Damien


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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Thomas Ward
Hi.
It takes a while to write a fully working game. One thing I did forget 
to mention is game engines in general. If you have a basic set of 
functions, classes, bla ready to go that speeds up development time as well.
When I started monty my audio class was originally for STFC, but since 
it could not handle the complexity of Monty I largely expanded it. I 
have since copied it to my other game projects, and as I build upon that 
one file all of my games are getting updated at once, and all have the 
ease of use, reliable tested code, from that class.
I also have a math library for math related functions, etc. As I build 
upon that file with necessary math functions and calculations naturally 
all I need to do is attach it to my next game project and don't hav to 
reinvent the wwheel.
That is what developing reusable libraries and engines is all about.  
Make it once, update it, and all your games run from that basic set of code.
When you start out fresh there is added time creating all that stuff.


Charles Rivard wrote:
 This sort of insight is very interesting to me.  Thanks for sharing.  Maybe 
 it will give gamers some idea of why there aren't more games than there are?
   


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[Audyssey] dragon woreors

2006-06-01 Thread Ivan Fegundez
Hi guys,  I was wandering, I have a littel  room to put some things yall
want in dragon woreors, what do yall want in the game? What are you
expecting?

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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[Audyssey] How many hours to create a game

2006-06-01 Thread Phil Vlasak
Hi Folks,
Tom said he worked 20 hours per week and it took about 100 weeks totaling 
2000 hours.
That is almost exactly what me and Carl calculated we spent on our DOS 
games.
But with two single guys each working about 80 hours per week that was 160 
hours per week total it usually took us about 12 weeks to finish a game.
So living with your parents who did the cooking, cleaning, shopping, mail 
reading etc. does make a big difference in the hours you can spend on game 
development.
Phil

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 7:24 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


 This sort of insight is very interesting to me.  Thanks for sharing. 
 Maybe
 it will give gamers some idea of why there aren't more games than there 
 are?


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 2:04 PM
 Subject: Re: [Audyssey] New Blind Adrenaline game survey


 Hi, Ron.

 Ron Schamerhorn wrote:
 This brings to mind one interesting question for the devs here.  How long
 would you say it takes for a game from concept to finished product?
 End Quote

 Well, allot depends on how much time the developer has to work on the
 games without the rest of life such as family, work, holidays, etc.
 Another factor to look at is complexity involved. A strategy game takes
 much longer to code than a arcade shoot-em-up just because the AI has to
 be fine tuned, and there is lots of situations to look at.
 As a developer I can give you realistic time frames of what I was able
 to do. In general I spent about 20 hours a week on coding my games. Of
 course, that number is flexable as I had allot go on this past year that
 bounced that number around some, but average was say 20.
 I began Final Conflict in May 2004. It is now June 2006, and it is just
 drawing to a conclusion for 1.0. So just over 2 years on that project
 alone. Some of the delays were experimentation, rewriting entire
 sections of code I messed up on, etc plus I  wrote and rewrote the AI
 many times to get it to the level it is now.
 Montezuma's Revenge however is moving at light speed compared to STFC. I
 began rewriting the engine from scratch on March 7 2006 and less than
 three months I have the first level completed, and about ready to test.
 The other levels should go allot faster as the basic engine is there,
 and probably needs some shake down. I can easily see it being finished
 in less than a year. Say 8 months from start to finish as long as I am
 able to continue at current rate.
 Games like Raceway will take much longer do to the math and physics
 involved in the engine. James North fortunately has allot of the code
 there in one form or another, but he had one engine, rewrote it partly
 in another language, and I will likely do a from scratch rewrite on it,
 which will take longer to get it all on the same page. It's a mess to be
 frank about it.
 In short your answer depends on complexity. Say 6 to 8 months or less
 for a arcade shoot-em-up and longer for simulation games and strategy
 style games.


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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread allan thompson
Hi tom,
Oh ok, I couldn't remember the guys name but I am glad you got the mouse 
demo and plan to do something with it.
later
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 7:25 PM
Subject: Re: [Audyssey] Touch the cute little mouse


 Hi, Allan.
 The Mouse Demo game was put out by James North. As it happens I have
 taken control of that project when I took over Monty.
 I do plan at some point to upgrade the engine, and make it in to some
 kind of monster arcade game.


 allan thompson wrote:
 Let me adjust my babel fish...
 I will of course try the games you put out. I am not a racing fan so this 
 is
 why I haven't bothered to much with  rail racer, but I did try that 
 mouse
 demo put out a while back by what's his name, Jim? John? I am sorry I 
 forgot
 his name, but I didn't forget his demo. The thing was  very cool, and I
 admit that the mouse can be used in diffrent and interesting ways. I am 
 just
 wondering if in your attempt to  use the technology,young grasshopper, 
 you
 will lose the fun factor in the game, which has been fun approved with 
 other
 more useful devices such as gamepads and joysticks etc and so forth.
 I found that a game can be complex as long as the way to control the game 
 is
 easy. This is why I love games like civilization, and lately stfc, which
 makes it easy to  walk away from and easy to return to  if needed.
 Now please excuse me, I have to build a tower out of mashed potatoes, 
 smile



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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Che
  Yah, these are good things to know.
  Remember also that you can pick your mouse up slightly and move it without 
moving the cursor.
  An optical mouse has to be within a quarter inch of a surface to function, 
and a ball mouse obviously won't work as soon as the ball loses contact with 
the surface.
  On the 90 degree turns, where your max lean is 45 degrees, I don't move 
the mouse more than an inch and a half.
  If you are having to move more than this, I may have to build in the 
ability to scale your mouse movements down.
  This is all good to know, because as you suggested, I used the mouse 
extensively when I could see, and it became second nature to me.  I will 
definately have to create a section in the instructions dealing with proper 
mouse usage.  For instance, your wrist should stay planted on your desk, 
while you move the mouse by rotating your hand back and forth.
  Also, when you need to pick the mouse up and move it over to afford more 
space, you should simply apply upward pressure with your thumb, tilting the 
mouse a bit and sliding it over, again keeping the wrist planted.
  I will include more tips like this on the rail racer instructions and tips 
page.
  Later,
  Che 


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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Ivan Fegundez
Hi,  What is the mous demo? sari for the vary vary vary vary vary vary vary
vary dumb question!

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
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To join viea email, pleas  send a blank email at:
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Re: [Audyssey] mouse demo

2006-06-01 Thread Ivan Fegundez
Yeh, want to know the same thing. Sari if there is messpellngs, jaws just
ran out of time. I have the demo.

Thanks
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Re: [Audyssey] rail racer mouse

2006-06-01 Thread Che
  I personally have the three button logiTech cordless mouse, and it works 
great, plus you can easily store it in a drawer when you aren't using it. 
You can get the logiTech cordless keyboard and mouse combo for around 30 
bucks.
  BTW, if you use amazon.com for shopping, be sure and check out 
amazon.com/access as it takes out all the extraneous crap like graphics, so 
you can get right to what you need.
  Later,
  Che

- Original Message - 
From: Mike Maslo [EMAIL PROTECTED]
To: 'Ivan Fegundez' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Thursday, June 01, 2006 7:14 PM
Subject: [Audyssey] rail racer mouse


 Che:

 Just was wondering what type of mouse you would recommend to use for a
 laptop?? I am definitely purchasing the game at the time beta rolls out 
 and
 want to order my mouse today.

 I always want to try new things and have used the mouse in the past a 
 little
 bit.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Ivan Fegundez
 Sent: Thursday, June 01, 2006 6:59 PM
 To: gamers discussion list
 Subject: [Audyssey] dragon woreors

 Hi guys,  I was wandering, I have a littel  room to put some things yall
 want in dragon woreors, what do yall want in the game? What are you
 expecting?

 Thanks
 Ivan owner-moderator for e-ray games mailing list.
 IF YOU HAVE not  joined my e-ray group, go to:
 www.yahoogroups.com
 To join viea email, pleas  send a blank email at:
 [EMAIL PROTECTED]


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Re: [Audyssey] dragon woreors

2006-06-01 Thread Che
  Ivan,  how about a detailed description of what this game is about, and 
how it will be played?  The last info you gave us about it was very vague.
  Giving folks more info about the game will help pique interest.
  Also, what are you using to program the game?
  Later,
  Che 


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Re: [Audyssey] dragon woreors

2006-06-01 Thread Richard Bennett
sorry, but had to laugh at this post. I wasn't going to say anything, but 
just had to laugh. Ivan, you never told anyone what Dragon Warriors was 
about, so how will someone know what is already in your game and what is 
not in your game?
BEAN 


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Re: [Audyssey] dragon woreors

2006-06-01 Thread Phil Vlasak
Hi Ivan,
In dragon worriers

I want
some dragon woryers
and some  Dragon worriers.
 and especially
some Dragon warriors.
I think the last is the correct spelling.
smiles,
Phil



- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 9:29 PM
Subject: Re: [Audyssey] dragon woreors


 sorry, but had to laugh at this post. I wasn't going to say anything, but
 just had to laugh. Ivan, you never told anyone what Dragon Warriors was
 about, so how will someone know what is already in your game and what is
 not in your game?
 BEAN


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Re: [Audyssey] dragon woreors

2006-06-01 Thread Ivan Fegundez
Um, I told you the gole  in a message i sent on sunday.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] dragon woreors

2006-06-01 Thread Ivan Fegundez
Um, sari about the spelling, yeh, sucks, oh well, dont know how to use spell
check.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] dragon woreors

2006-06-01 Thread Ivan Fegundez
I did. Look for the post I sent on sunday.

Thanks
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IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
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Re: [Audyssey] dragon woreors

2006-06-01 Thread Richard Bennett
I don't think I got that e-mail. Some of my e-mails aren't always coming 
through, not only from this list, but from other lists that I am on. Oh-well 
then.
BEAN 


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[Audyssey] Fw: e ray games up date

2006-06-01 Thread Ivan Fegundez
Hi guys, below is the message telling what the gole of the game will be.

 Well, the mane gole of the game, is to make itthroo all 15 levels,
with
 out killing yourself. It will be a ardkade game, and you are a dragon, and
 you halve  to kill you're enemeys.  If you want more info, pleas let  me
 know.

 Thanks
 Ivan owner-moderator for e-ray games mailing list.
 IF YOU HAVE not  joined my e-ray group, go to:
 www.smartgroups.com
 To join pleas let me know you want to join by send me a email at:
 [EMAIL PROTECTED]



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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Richard Sherman
Hi,
Just to put my two cents worth in. I am all for the chopper simulation.

There is a game called Comanche which I believe used an Apache copter and 
had various missions like you are describing. I did some research before 
sending out this email and found that they are currently up to Comanche 4.

Whichever game you wish to develop first is just fine with me. Keep up the 
great work.

Rich 
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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Ivan Fegundez
Now! that! Is! My! Man! I! Am! All! For! The! Chopper! Game! 3! 3! 3! 3! 3!
3! 3! 3! 3! 3! 3! 3! 3! 3! 3!

Thanks
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To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] dragon woreors

2006-06-01 Thread Ivan Fegundez
Hi guys, I ment beta testers, not bea testers, if any one is intrested,
well, you know what to do.

Thanks
Ivan owner-moderator for e-ray games mailing list.
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www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] dragon warriors

2006-06-01 Thread Alex K
Hi ivan,
To use the outlook Express spellchecker, press F7 or you can find it in the
Tools menu. Note: If you don't have Microsoft Word installed, the
spellchecker will be unavailable, as OE relies on the MS Word spellchecker
to function.


Alex K
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ivan Fegundez
Sent: Thursday, June 01, 2006 8:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dragon woreors

Um, sari about the spelling, yeh, sucks, oh well, dont know how to use spell
check.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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[Audyssey] MK Deception

2006-06-01 Thread Che
  Hey, I assume you can play MK Deception as a blind player?
  Thanks,
  Che

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Re: [Audyssey] internet versus computer play

2006-06-01 Thread Brandon Cole
yeah. I've done that. And then when ya beat the sighted folk, they won't 
believe you when you say you're blind.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 9:42 PM
Subject: Re: [Audyssey] internet versus computer play


 Online play is one of the most enjoyable things in games for sighted. You
 guys should try playing MK deception online. it totally rocks, especially
 because you can voice chat while fighting.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 5:09 PM
 Subject: Re: [Audyssey] internet versus computer play


 Hi, Allan.
 Yeah, allot depends on style of game. I can see allot of two player
 games being popular with a internet and AI play like chess for example.
 I could email you and say hey, Allan. I am off on saturday and am free
 all day. You want to play chess? You could email back and say yeah,
 I'll be on at 3.
 I could start the server, mail you my, ip and at 3 you and I would be
 facing off in chess. Perhaps chatting with msn or aim on the side.
 Games like top speed do have internet play, and one problem I noticed
 with it is people have to post somewhere that they are on with a server,
 connect here at time x, and play. That is kind of a hastle and one
 reason I haven't yet done it yet.


 allan thompson wrote:
 Hi Tom,
 I agree with you completely. Although certain games, such as rpg's could
 be
 implimented just as easily as MUD's. In those situations, you could play
 alone or work with others as you see fit since the game play is not
 regulated to a linear mission. On the other hand, if a game is made
 specifically for the idea that everyone must start at the same time
 instead
 of impromptu gatherings that could be a problem. So I think the 
 community
 might be too small for certain types of games, but  I think those MUD's
 out
 there prove that there is enough out there for  those who want to deal
 with
 it..
 What do you think?
 The truth will set you free...
 Jesus of Nazareth  33 AD



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 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006
 


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Re: [Audyssey] internet versus computer play

2006-06-01 Thread Dave
Hi,
I don't know about our community being big enough, but i like on some 
sighted games you can just join. How i invision this is you hook up to 
somewhere and your given a choice, good guys or bad guys. Now you don't see 
how the game is progressing until you join, but say your joining a fighter 
battle and the good guy's have been ambushed and are losing. You join as a 
good guy, suddenly your showing up as a friendly on good guy radar and your 
instantly right in the middle of the action.
Dave.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 12:23 PM
Subject: Re: [Audyssey] internet versus computer play


 Hi, Allan.
 Well, I don't have anything in particular against internet play either,
 but my beaf will always be finding someone to play against at the time I
 am ready to play as aposed to when someone else is ready.
 I also am not sure if our comunity is actually large enough for huge rpg
 or other type games where it takes 10 or more people to have a cool tank
 game, fighter game, etc where people team up and fight as a unit/team
 against each other.
 I really like stand alone games as I can tend to play them anytime, and
 take them with me on the road on a laptop etc.


 allan thompson wrote:
 Hi Tom,
 I thought everyone in the world loved internet play but I guess I was 
 wrong.
 I don't have anything against internet play, and to those who like it, 
 more
 power to them, but for myself, I just want to sit down when I have the 
 time
 and play with someone right in the room with me, or on a one and one game
 against the computer.
 A game would have to be a real mind blowing  must play or in a genre I 
 enjoy
 to get me to think about an over the net play.
 thanks
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 5:41 AM
 Subject: Re: [Audyssey] internet versus computer play



 Hi, Allan.
 That's one of the major reasons my games don't have online play in them.
 I don't really have time to find people who are up to play against. A
 majority of the time I play a quick game when I get up, or one before I
 go to bed and here and there if I have a free moment.
 In those cases facing off with a computer is easier. Although, I do
 believe an online game would be more challenging.




   Allan wrote:
  I find myself  wanting to play when I want to against
 the computer and not have to worry about other people schedules. But
 thats
 my opinion of course.
 end quote


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Re: [Audyssey] MK Deception

2006-06-01 Thread Yohandy
Definitely. There are enough sound effects in the game to allow that. I 
can't wait till the release of Armageddon. it'll allow you to customize 
fatalities. that'll rock.



- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 11:07 PM
Subject: [Audyssey] MK Deception


  Hey, I assume you can play MK Deception as a blind player?
  Thanks,
  Che

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Re: [Audyssey] Touch the cute little mouse

2006-06-01 Thread Yohandy
Multiplayer is what gives a game its replay value. I think you'll sell even 
more that way.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 11:09 PM
Subject: Re: [Audyssey] Touch the cute little mouse


  No sir, Rail Racer will not include online play.  However, if I sell
 enough units, I may consider releasing a multiplayer pack later on for 
 those
 that are interested.
  Later,
  Che

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 9:53 PM
 Subject: Re: [Audyssey] Touch the cute little mouse


I have a question.
 Will rail racer include online play?

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 8:15 PM
 Subject: Re: [Audyssey] Touch the cute little mouse


  Yah, these are good things to know.
  Remember also that you can pick your mouse up slightly and move it
 without
 moving the cursor.
  An optical mouse has to be within a quarter inch of a surface to
 function,
 and a ball mouse obviously won't work as soon as the ball loses contact
 with
 the surface.
  On the 90 degree turns, where your max lean is 45 degrees, I don't move
 the mouse more than an inch and a half.
  If you are having to move more than this, I may have to build in the
 ability to scale your mouse movements down.
  This is all good to know, because as you suggested, I used the mouse
 extensively when I could see, and it became second nature to me.  I will
 definately have to create a section in the instructions dealing with
 proper
 mouse usage.  For instance, your wrist should stay planted on your desk,
 while you move the mouse by rotating your hand back and forth.
  Also, when you need to pick the mouse up and move it over to afford 
 more
 space, you should simply apply upward pressure with your thumb, tilting
 the
 mouse a bit and sliding it over, again keeping the wrist planted.
  I will include more tips like this on the rail racer instructions and
 tips
 page.
  Later,
  Che


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Re: [Audyssey] internet versus computer play

2006-06-01 Thread Yohandy
Oh yeah! hahahaha! that's always fun.
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 01, 2006 11:10 PM
Subject: Re: [Audyssey] internet versus computer play


 yeah. I've done that. And then when ya beat the sighted folk, they won't
 believe you when you say you're blind.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 9:42 PM
 Subject: Re: [Audyssey] internet versus computer play


 Online play is one of the most enjoyable things in games for sighted. You
 guys should try playing MK deception online. it totally rocks, especially
 because you can voice chat while fighting.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 01, 2006 5:09 PM
 Subject: Re: [Audyssey] internet versus computer play


 Hi, Allan.
 Yeah, allot depends on style of game. I can see allot of two player
 games being popular with a internet and AI play like chess for example.
 I could email you and say hey, Allan. I am off on saturday and am free
 all day. You want to play chess? You could email back and say yeah,
 I'll be on at 3.
 I could start the server, mail you my, ip and at 3 you and I would be
 facing off in chess. Perhaps chatting with msn or aim on the side.
 Games like top speed do have internet play, and one problem I noticed
 with it is people have to post somewhere that they are on with a server,
 connect here at time x, and play. That is kind of a hastle and one
 reason I haven't yet done it yet.


 allan thompson wrote:
 Hi Tom,
 I agree with you completely. Although certain games, such as rpg's 
 could
 be
 implimented just as easily as MUD's. In those situations, you could 
 play
 alone or work with others as you see fit since the game play is not
 regulated to a linear mission. On the other hand, if a game is made
 specifically for the idea that everyone must start at the same time
 instead
 of impromptu gatherings that could be a problem. So I think the
 community
 might be too small for certain types of games, but  I think those MUD's
 out
 there prove that there is enough out there for  those who want to deal
 with
 it..
 What do you think?
 The truth will set you free...
 Jesus of Nazareth  33 AD



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 any subscription changes via the web.


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006



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Re: [Audyssey] dragon warriors

2006-06-01 Thread Sarah
Ther e is a stand alone spel checker you can download from a site for OE.
- Original Message - 
From: Alex K [EMAIL PROTECTED]
To: 'Ivan Fegundez' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Thursday, June 01, 2006 7:29 PM
Subject: Re: [Audyssey] dragon warriors


Hi ivan,
To use the outlook Express spellchecker, press F7 or you can find it in the
Tools menu. Note: If you don't have Microsoft Word installed, the
spellchecker will be unavailable, as OE relies on the MS Word spellchecker
to function.


Alex K



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ivan Fegundez
Sent: Thursday, June 01, 2006 8:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dragon woreors

Um, sari about the spelling, yeh, sucks, oh well, dont know how to use spell
check.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006



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Re: [Audyssey] dragon woreors

2006-06-01 Thread Christopher Bartlett
Ivan, the messages I have seen are vague and don't explain 
much.  Let's try it this way.  Here's a list o specific questions 
that should help structure the information for all of us.

1.  What is the setting of the story line behind Dragon Warriors?  Is 
this high fantasy, alternate history, science fiction, what?

2.  Tell me more about the dragons.  Are these the magical creatures 
of LeGuin, the evil servants of the Dark Lord of Tolkien, the 
friendly dragons of Perne or something different?

3.  Who are the enemies that we will be fighting?

4.  Will the dragon warriors be able to fly?

5.  What kind of weaponry do they have, a breath weapon, claws, bite, 
tail, other weapons?

6.  Will dragons be able to cast magic spells or use mind powers in 
some fashion?

7.  What is the physical setting of the game, i.e. a temple, a dragon 
cave, a battlefield or something else?

8.  What kind of sound environment are you going to create?  Is this 
to be a full 3d game, a side-scroller, a turn-based game, what?

9.  Will players have choices in creating their dragon warriors, or 
are the characters pregenerated?

10.  What game controls do you expect people to use, i.e. keyboard, 
mouse, gamepad/other game controller, joystick?

That's ten specific questions that should give us all a better idea 
what you're shooting for, which will in turn allow us to make 
detailed suggestions.

Chris Bartlett



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