Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hi thom.

while I can fully appreciate that people enjoy the 3D fps games (I'm quite a 
fan of Sarah and Shades myself), i do also think that it's very much worth 
exploring the accessibility of as wide a variety of game types as 
possible, - including the 2D platformer.

while there are some great 3D fps audio games, -- and hopefully, with 
the Gma engine more on the way, there aren't many 2D side scrolling 
platformers -- only Superliam and Tarzan Jr come to mind, and while both 
are great games (Liam's voice acting is highly! amusing), I believe they've 
only scratched the surface of what's possible in audio 2D platformers, 
particularly with respect to the vertical axiss and exploration.

It would deffinately imho be a good thing if as well as Monti, the likes of 
Mega man, Marrio, Castlevania and Prince of persia could be created in 
audio, - perhaps leading the way to creating some of the more 
complicated Y axiss games like Turrican or Metroid.

You also mention double Dragon in the list, so perhaps your engine could 
also create 2D walk along beat em ups like Streets of rage, Final fight or 
Golden Axe, which is another game genre that hasn't yet been converted into 
audio.

So personally, I'd advise going for the 2D game developement in the name of 
increased diversity, and bringing classics into audio, though as Charles 
says, if your engine could work both ways that'd be great, - though I 
expect that would be a much more difficult proposition from a programming 
point of view.

Btw, I highly approve of your starwars game idea, it actually reminds me of 
the Super starwars games on the Snes, - some of my favourites. I 
particularly enjoyed the ability to use certain cheat codes so that I could 
do crazy things, such as taking out Darth Vader and the emperor with Wickit 
the E-wock or chuey, or having Han solo go through Yoda's training on 
Dagobar.

Beware the grue!

Dark. 


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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread Dark
Hi Damien.

Being English myself, I always calculate game prices in pounds before I 
decide to buy or not. Personally, thirty pounds is about the upper limit of 
what I'd be willing to pay for a game. I've bought a couple for 25 or so 
(the Bavisoft twin pack worked out at around that), and I've bought one 
(Pinball Xtreme), at about 28, but thirty would deffinately be at the upper 
end of what I would pay.

Personally, I'd advise you work out the price in pounds first, then convert 
it into dollars and round down. Obviously it's completely up to you, but I 
myself would prefer a charge of about 20, or at most 25 pounds, -- being 
35 or 45 dollars respectively.

Of course, your game buying policy might be different, but I just thought 
that as another British bloke buying audio games I'd let you know my 
thoughts.

all the best,

Dark.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 8:36 PM
Subject: Re: [Audyssey] bomb blaster then?


there is a sticky situation when it comes to prices. i am british, therefore
my home currency is pounds. if i charge £30, i feel that the americans are
being treated unfairly, but if i charge $30, then i wouldn't be getting the
equivalent of what i would usually be getting.

regards,

damien




- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 7:19 PM
Subject: Re: [Audyssey] bomb blaster then?


 and as the gmae comes nearer to release, perhaps a trailor. and of course
 a
 freebie demo of course. i am guessing a price of $25/$30, or pounds,
 though
 dollars will be better, because i we might not be able to afford it
 hehehehehe.
 thanks.



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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread william lomas
hi

well we arent all going to get the same price if you that concerned  
just release for free, lol
will

On 16 Apr 2007, at 08:31, Dark wrote:

 Hi Damien.

 Being English myself, I always calculate game prices in pounds  
 before I
 decide to buy or not. Personally, thirty pounds is about the upper  
 limit of
 what I'd be willing to pay for a game. I've bought a couple for 25  
 or so
 (the Bavisoft twin pack worked out at around that), and I've bought  
 one
 (Pinball Xtreme), at about 28, but thirty would deffinately be at  
 the upper
 end of what I would pay.

 Personally, I'd advise you work out the price in pounds first, then  
 convert
 it into dollars and round down. Obviously it's completely up to  
 you, but I
 myself would prefer a charge of about 20, or at most 25 pounds,  
 -- being
 35 or 45 dollars respectively.

 Of course, your game buying policy might be different, but I just  
 thought
 that as another British bloke buying audio games I'd let you know my
 thoughts.

 all the best,

 Dark.
 - Original Message -
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 8:36 PM
 Subject: Re: [Audyssey] bomb blaster then?


 there is a sticky situation when it comes to prices. i am british,  
 therefore
 my home currency is pounds. if i charge £30, i feel that the  
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be  
 getting the
 equivalent of what i would usually be getting.

 regards,

 damien




 - Original Message -
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 7:19 PM
 Subject: Re: [Audyssey] bomb blaster then?


 and as the gmae comes nearer to release, perhaps a trailor. and of  
 course
 a
 freebie demo of course. i am guessing a price of $25/$30, or pounds,
 though
 dollars will be better, because i we might not be able to afford it
 hehehehehe.
 thanks.



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You  
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread shaun everiss
both really, older games with side scrolers, in terms of playability though fps 
would be better.
At 02:31 p.m. 16/04/2007, you wrote:
Hi all,
Over the weekend I've been doing allot of thinking about the Monty game 
engine which I had design to be generic enough to be applied to new 
side-scrollers. However, it seams that many of you are really into the 
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted 
gaming market and has produced some of the most popular games of all 
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to 
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person 
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be 
very popular, and for the most part many sighted games are usually some 
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would 
you like me to continue to produce side-scrollers using the Monty 2D 
game engine, or update the Monty engine to support more 3D FPS styles of 
play.
If we go with side-scrollers I can concieve of many clones of classic 
side-scrollers like Double Dragon, Mario, Megaman, etc being produced. 
In addition since there is more or less an engine I could create new 
interesting side-scrollers like a Star Wars one where you explore the 
death star kill storm troopers, gather items for points, and battle it 
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that 
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. 
Obviously things are more realistic, and navigation is harder to get 
since we visually can't see it. Though, it seams games like Sarah and 
SOD are hugely popular, and I'm uncertain as to which type of style the 
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



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[Audyssey] audiogames.net homepage RSS feed.

2007-04-16 Thread Luke Yelavich
Hi all
Anybody know what happened to audiogames.net's front page RSS feed? It 
used to be there, but it has been removed.

Thanks
-- 
Luke Yelavich
GPG key: 0xD06320CE 
 (http://www.themuso.com/themuso-gpg-key.txt)
Email  MSN: [EMAIL PROTECTED]
Jabber: [EMAIL PROTECTED]

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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
so what are you suggesting, that i make it 30 of whatever currency? so if 
someone pays in dollars they pay $30, or if they pay in pounds they also pay 
£30?

regards,

damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 3:11 AM
Subject: Re: [Audyssey] bomb blaster then?


Hi Damien,
How about setting your prices depending on the persons country or currency?
You are right that since the Brittish pound currently has a higher
exchange rate than the dollar some gamers may not want to pay the extra
exchange rate to equalise things. Then, again if that is your price to
be of value you may have to do what you have to do.




damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british, 
 therefore
 my home currency is pounds. if i charge £30, i feel that the americans are
 being treated unfairly, but if i charge $30, then i wouldn't be getting 
 the
 equivalent of what i would usually be getting.

 regards,

 damien



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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Luke Yelavich
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote:
 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game 
 engine which I had design to be generic enough to be applied to new 
 side-scrollers. However, it seams that many of you are really into the 
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.

Having played both side scrollers and FPS games in audio and visually, 
I'd personally say side scrollers, as it is often quite difficult to get 
a user emerced in an audio FPS game, without having to go through a 
tutorial of some kind, or asking for help. I also believe that 
constantly having to check available options in an FPS game slows the 
game play down somewhat. Visual FPS games sometimes have 
interfaces/dialogs that need to be read, but especially when it comes to 
weapons/powers to be used, in visual games, it is possible simply to 
toggle through the available items, or press a number to jump directly 
to a particular item.

As has also previously been said, there is still much to be explored 
when it comes to side scrollers., yet at the same time, there is 
probably also just as much to be explored in FPS games, particularly 
when it comes to navigation. If a simple weapon/power toggle option was 
in place, as mentioned above, and there was less of a reliance on menus, 
I think the gameplay would flow a little more, and make the game more 
emersive.

My two cents.
-- 
Luke Yelavich
GPG key: 0xD06320CE 
 (http://www.themuso.com/themuso-gpg-key.txt)
Email  MSN: [EMAIL PROTECTED]
Jabber: [EMAIL PROTECTED]

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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread william lomas
hi

that might be the best way. either   way one or the other country  
will ahve to pay more so just say 30 pounds for example equals what,  
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera  
and then if it is of a high enough quality we can take a vote perhaps  
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight  
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?  
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they  
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or  
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the  
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the  
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be  
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You  
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Davy Kager
I don't have a favourite genre, I just have things that I absolutely hate 
(like bop-it style parts in games). For example, I really like to shoot 
around in SOD with most of the cheats turned on, but I like Super Liam and 
Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's 
many stuff that you have to take care of, a full 3D environment could be too 
big. Try to be original and don't always look at those mainstream things.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.


Hi all,
Over the weekend I've been doing allot of thinking about the Monty game
engine which I had design to be generic enough to be applied to new
side-scrollers. However, it seams that many of you are really into the
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted
gaming market and has produced some of the most popular games of all
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
very popular, and for the most part many sighted games are usually some
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would
you like me to continue to produce side-scrollers using the Monty 2D
game engine, or update the Monty engine to support more 3D FPS styles of
play.
If we go with side-scrollers I can concieve of many clones of classic
side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
In addition since there is more or less an engine I could create new
interesting side-scrollers like a Star Wars one where you explore the
death star kill storm troopers, gather items for points, and battle it
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
Obviously things are more realistic, and navigation is harder to get
since we visually can't see it. Though, it seams games like Sarah and
SOD are hugely popular, and I'm uncertain as to which type of style the
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



___
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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
hi will,

£30 is around $55 or $60.

regards,

damien



- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 8:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Casey
I love some of the classic side scroller games, but I also like the fPS 
games. I think at least for the short term I'd like some side strollers, 
especially if they were based the classics!


Casey



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 10:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


Hi all,
Over the weekend I've been doing allot of thinking about the Monty game
engine which I had design to be generic enough to be applied to new
side-scrollers. However, it seams that many of you are really into the
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted
gaming market and has produced some of the most popular games of all
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
very popular, and for the most part many sighted games are usually some
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would
you like me to continue to produce side-scrollers using the Monty 2D
game engine, or update the Monty engine to support more 3D FPS styles of
play.
If we go with side-scrollers I can concieve of many clones of classic
side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
In addition since there is more or less an engine I could create new
interesting side-scrollers like a Star Wars one where you explore the
death star kill storm troopers, gather items for points, and battle it
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
Obviously things are more realistic, and navigation is harder to get
since we visually can't see it. Though, it seams games like Sarah and
SOD are hugely popular, and I'm uncertain as to which type of style the
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



___
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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread Charles Rivard
I hope I'm not missing the point, here, but here's my thinking on the 
potential cost of a game for people in different countries.  Actually, are 
they paying more depending on which country they reside in?  No, because 
different forms of money are worth different amounts.  Which is heavier.  A 
pound of marshmallows? or a pound of mercury.  Now, which takes up more 
space?  See what I mean?  Now, he's not going to charge a cubic foot of 
whatever your currency is.  He's going to charge what amounts to a certain 
value.  If a pound is worth fifty cents in American money, and the developer 
lives in America, he's going to charge 2 pounds, or $1 in American money 
because a pound is worth half as much as an American dollar.  If a person in 
the UK earns 2 pounds per hour, and an American earns $1 doing the same job, 
then there's no problem.  Everyone seems to be basing the potential price of 
a game on the numbers rather than the value.  If the game costs $30 in 
American money, should someone in the UK get it for 30 pounds, which is a 50 
percent discount, because 30 equals 30?  No.  It should cost the equivalent 
of $30 in American money, whether it is 60, 90, or however many of your 
units of money it takes.


- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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Re: [Audyssey] issue 50 in HTML?

2007-04-16 Thread Ron Schamerhorn
Hi

  I suppose also should make them available as text files on Audyssey.org 
for interested people.

Ron

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 9:54 PM
Subject: Re: [Audyssey] issue 50 in HTML?


Hi Phil,
Thanks for that info. In that case it should not be to hard getting them
up on Audyssey.org at some future date.


Phil Vlasak wrote:
 Hi Tom,
 the audyssey mags are in html on the audio-games.net site.
 phil



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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
i'm confused.

does that mean that i should charge £30 which means americans should have to 
pay $60? or should i charge £30, $30, C$30, A$30, or whatever

regards,

damien



- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:00 PM
Subject: Re: [Audyssey] bomb blaster then?


I hope I'm not missing the point, here, but here's my thinking on the
potential cost of a game for people in different countries.  Actually, are
they paying more depending on which country they reside in?  No, because
different forms of money are worth different amounts.  Which is heavier.  A
pound of marshmallows? or a pound of mercury.  Now, which takes up more
space?  See what I mean?  Now, he's not going to charge a cubic foot of
whatever your currency is.  He's going to charge what amounts to a certain
value.  If a pound is worth fifty cents in American money, and the developer
lives in America, he's going to charge 2 pounds, or $1 in American money
because a pound is worth half as much as an American dollar.  If a person in
the UK earns 2 pounds per hour, and an American earns $1 doing the same job,
then there's no problem.  Everyone seems to be basing the potential price of
a game on the numbers rather than the value.  If the game costs $30 in
American money, should someone in the UK get it for 30 pounds, which is a 50
percent discount, because 30 equals 30?  No.  It should cost the equivalent
of $30 in American money, whether it is 60, 90, or however many of your
units of money it takes.


- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread Neo
Just set a price, say 30 or 25 pounds, and charge the equivalent in every 
currency. So Americans would have to pay 60 or 55 respectively. The problem 
is that if you set a price that seems too high to most people, that you 
might get less sales, but that's a different story and it's up to you. :-)
Lukas
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 5:05 PM
Subject: Re: [Audyssey] bomb blaster then?


i'm confused.

does that mean that i should charge £30 which means americans should have to
pay $60? or should i charge £30, $30, C$30, A$30, or whatever

regards,

damien



- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:00 PM
Subject: Re: [Audyssey] bomb blaster then?


I hope I'm not missing the point, here, but here's my thinking on the
potential cost of a game for people in different countries.  Actually, are
they paying more depending on which country they reside in?  No, because
different forms of money are worth different amounts.  Which is heavier.  A
pound of marshmallows? or a pound of mercury.  Now, which takes up more
space?  See what I mean?  Now, he's not going to charge a cubic foot of
whatever your currency is.  He's going to charge what amounts to a certain
value.  If a pound is worth fifty cents in American money, and the developer
lives in America, he's going to charge 2 pounds, or $1 in American money
because a pound is worth half as much as an American dollar.  If a person in
the UK earns 2 pounds per hour, and an American earns $1 doing the same job,
then there's no problem.  Everyone seems to be basing the potential price of
a game on the numbers rather than the value.  If the game costs $30 in
American money, should someone in the UK get it for 30 pounds, which is a 50
percent discount, because 30 equals 30?  No.  It should cost the equivalent
of $30 in American money, whether it is 60, 90, or however many of your
units of money it takes.


- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread Dark
Hmmm Damien, the notion of paying the same amount in pounds and dollars 
seems extremely strange to me, - not the least because using Paypal, 
it's possible to pay in either currency.

While bomb blaster I'm sure will be a great game and well worth paying for, 
given the choice i'd much rather pay 18 pounds - that would be thirty 
dollars, than thirty pounds.

Personally, I'd say either you just give the game a price in dollars (they 
instantly convert to pounds and can be paid into your bank so no trouble), 
or, you give two relative prices based on the exchange rate, - eg 30 
dollars or 18 pounds, or (if you think your game is worth thirty pounds), 
thirty pounds or 55 dollars, the way Asabat software (also in the uk) have 
done.

I don't personally see why there's such a major hastle going on over this 
sort of issue.

More to the point is how much the game is actually worth (in pounds or 
dollars).

All the best,

Dark.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:05 PM
Subject: Re: [Audyssey] bomb blaster then?


i'm confused.

does that mean that i should charge £30 which means americans should have to
pay $60? or should i charge £30, $30, C$30, A$30, or whatever

regards,

damien



- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:00 PM
Subject: Re: [Audyssey] bomb blaster then?


I hope I'm not missing the point, here, but here's my thinking on the
potential cost of a game for people in different countries.  Actually, are
they paying more depending on which country they reside in?  No, because
different forms of money are worth different amounts.  Which is heavier.  A
pound of marshmallows? or a pound of mercury.  Now, which takes up more
space?  See what I mean?  Now, he's not going to charge a cubic foot of
whatever your currency is.  He's going to charge what amounts to a certain
value.  If a pound is worth fifty cents in American money, and the developer
lives in America, he's going to charge 2 pounds, or $1 in American money
because a pound is worth half as much as an American dollar.  If a person in
the UK earns 2 pounds per hour, and an American earns $1 doing the same job,
then there's no problem.  Everyone seems to be basing the potential price of
a game on the numbers rather than the value.  If the game costs $30 in
American money, should someone in the UK get it for 30 pounds, which is a 50
percent discount, because 30 equals 30?  No.  It should cost the equivalent
of $30 in American money, whether it is 60, 90, or however many of your
units of money it takes.


- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 

Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
well i don't know yet. it's only just started development. it may be that in 
the end it's free if i can't get all the systems implemented into it.
i was just giving 30 as an example, that's not my set price.

regards,

damien



- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:35 PM
Subject: Re: [Audyssey] bomb blaster then?


Hmmm Damien, the notion of paying the same amount in pounds and dollars
seems extremely strange to me, - not the least because using Paypal,
it's possible to pay in either currency.

While bomb blaster I'm sure will be a great game and well worth paying for,
given the choice i'd much rather pay 18 pounds - that would be thirty
dollars, than thirty pounds.

Personally, I'd say either you just give the game a price in dollars (they
instantly convert to pounds and can be paid into your bank so no trouble),
or, you give two relative prices based on the exchange rate, - eg 30
dollars or 18 pounds, or (if you think your game is worth thirty pounds),
thirty pounds or 55 dollars, the way Asabat software (also in the uk) have
done.

I don't personally see why there's such a major hastle going on over this
sort of issue.

More to the point is how much the game is actually worth (in pounds or
dollars).

All the best,

Dark.
- Original Message - 
From: damien c. sadler - head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:05 PM
Subject: Re: [Audyssey] bomb blaster then?


i'm confused.

does that mean that i should charge £30 which means americans should have to
pay $60? or should i charge £30, $30, C$30, A$30, or whatever

regards,

damien



- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:00 PM
Subject: Re: [Audyssey] bomb blaster then?


I hope I'm not missing the point, here, but here's my thinking on the
potential cost of a game for people in different countries.  Actually, are
they paying more depending on which country they reside in?  No, because
different forms of money are worth different amounts.  Which is heavier.  A
pound of marshmallows? or a pound of mercury.  Now, which takes up more
space?  See what I mean?  Now, he's not going to charge a cubic foot of
whatever your currency is.  He's going to charge what amounts to a certain
value.  If a pound is worth fifty cents in American money, and the developer
lives in America, he's going to charge 2 pounds, or $1 in American money
because a pound is worth half as much as an American dollar.  If a person in
the UK earns 2 pounds per hour, and an American earns $1 doing the same job,
then there's no problem.  Everyone seems to be basing the potential price of
a game on the numbers rather than the value.  If the game costs $30 in
American money, should someone in the UK get it for 30 pounds, which is a 50
percent discount, because 30 equals 30?  No.  It should cost the equivalent
of $30 in American money, whether it is 60, 90, or however many of your
units of money it takes.


- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 

Re: [Audyssey] bomb blaster then?

2007-04-16 Thread Charles Rivard
Whatever country you live in, figure the price of the product.  Then charge 
the customer the amount of his or her currency to equal that value
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 10:05 AM
Subject: Re: [Audyssey] bomb blaster then?


i'm confused.

does that mean that i should charge £30 which means americans should have to
pay $60? or should i charge £30, $30, C$30, A$30, or whatever

regards,

damien



- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:00 PM
Subject: Re: [Audyssey] bomb blaster then?


I hope I'm not missing the point, here, but here's my thinking on the
potential cost of a game for people in different countries.  Actually, are
they paying more depending on which country they reside in?  No, because
different forms of money are worth different amounts.  Which is heavier.  A
pound of marshmallows? or a pound of mercury.  Now, which takes up more
space?  See what I mean?  Now, he's not going to charge a cubic foot of
whatever your currency is.  He's going to charge what amounts to a certain
value.  If a pound is worth fifty cents in American money, and the developer
lives in America, he's going to charge 2 pounds, or $1 in American money
because a pound is worth half as much as an American dollar.  If a person in
the UK earns 2 pounds per hour, and an American earns $1 doing the same job,
then there's no problem.  Everyone seems to be basing the potential price of
a game on the numbers rather than the value.  If the game costs $30 in
American money, should someone in the UK get it for 30 pounds, which is a 50
percent discount, because 30 equals 30?  No.  It should cost the equivalent
of $30 in American money, whether it is 60, 90, or however many of your
units of money it takes.


- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 2:35 AM
Subject: Re: [Audyssey] bomb blaster then?


hi

that might be the best way. either   way one or the other country
will ahve to pay more so just say 30 pounds for example equals what,
40 dollars i guess but not sure

why not in my view, get the game worked on, show us trailer etcetera
and then if it is of a high enough quality we can take a vote perhaps
on how much one would be prepared to pay in his or her currencty
will

On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight
interactive wrote:

 so what are you suggesting, that i make it 30 of whatever currency?
 so if
 someone pays in dollars they pay $30, or if they pay in pounds they
 also pay
 £30?

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 3:11 AM
 Subject: Re: [Audyssey] bomb blaster then?


 Hi Damien,
 How about setting your prices depending on the persons country or
 currency?
 You are right that since the Brittish pound currently has a higher
 exchange rate than the dollar some gamers may not want to pay the
 extra
 exchange rate to equalise things. Then, again if that is your price to
 be of value you may have to do what you have to do.




 damien c. sadler - head of x-sight interactive wrote:
 there is a sticky situation when it comes to prices. i am british,
 therefore
 my home currency is pounds. if i charge £30, i feel that the
 americans are
 being treated unfairly, but if i charge $30, then i wouldn't be
 getting
 the
 equivalent of what i would usually be getting.

 regards,

 damien



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


___
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Re: [Audyssey] bomb blaster then?

2007-04-16 Thread Dark
well that's fare enough, In general if I enjoy something that someone's 
made, I have no objections to paying for it provided I think the price is 
reasonable, - and the vast majority of audio games are imho most 
reasonably priced.

by the same tocan, I've made donations to some of my favourite sites such as 
Project aon, simply because I like their stuff and appreciate the work 
they've put in.

when i've got some dosh together for example, I'll be donating to the Secret 
world chronical because I xzthink it's a great series.

So, even if you put the game out for free, I'd recommend you allow people to 
donate if they wish, - this is also something I think people like 
Lighttech should considder especially for band with costs etc.

On a severely Ot-ish side note, any fans of realistic fantasy, superhero's, 
and general surreal weerdness would probably enjoy the Secret world 
chronical. Please go to:

http://www.secretworldchronicle.com/

 to find all the Pod casts that make up the series.

Beware the Grue!

dark.
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 5:07 PM
Subject: Re: [Audyssey] bomb blaster then?


well i don't know yet. it's only just started development. it may be that in
the end it's free if i can't get all the systems implemented into it.
i was just giving 30 as an example, that's not my set price.

regards,

damien




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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Ken the Crazy
There are lots of FPS games out there--I'd love to see more side scrollers 
because if I want action, all I have to do is go forward in the game and 
find some, where in an FPS game you have to look through all kinds of rooms 
and maybe find a new one once in a while.  I like FPS games, but I do wish 
there were more side scrollers.  There is an Atari game I used to like where 
the Adats ran toward your base and you were in a ship, and enemy ships were 
all around.  It was a side scroller, but you could go up and down a little 
to shoot the ships which were not all positioned the same vertically.  Also, 
you had to stop the ship's horizontal movement and go down to restock 
weapons at the base.  Sometimes, the star wars theme song would play and 
you'd be going very fast and shooting faster too, and it only took one hit 
to blow up a ship instead of the ten it usually took.  I miss that game, 
even though I never really could play it well as a blind person.  Also, I'd 
like to be able to play Donkey Kong, and though I know it's not a side 
scroller, frogger.  Qbert would be interesting too.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 10:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Ken the Crazy
Side strollers?  Boy you're spell checker scrhrhrhrhrhrhrhrhewed you up that 
time!  Hehe haha!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Casey [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 10:29 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


I love some of the classic side scroller games, but I also like the fPS
 games. I think at least for the short term I'd like some side strollers,
 especially if they were based the classics!


 Casey



 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 15, 2007 10:31 PM
 Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hi ken.

If I can wrap my head around audio game maker, audio Donkey kong (or 
something like), is one game I have a pretty well thought out idea for, 
however whether or not it'll be possible for me to do will depend upon the 
Agm.

Beware the grue!

Dark. 


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hmmm, I'm slightly confused. in what way are 3D fps games inherently more 
advanced than side scrollers?

surely, how advanced, aka how complex a game is, depends upon many other 
factors than it's design?

an Fps game could be as Symple as Dyna man or Packman talks (though stil 
most fun), and in the main
stream markit, side scrollers have done some amazingly complex things, -  
like Veutiful Jo on the Gc which allows you to slowdown and speed up time I 
believe.

but as has been said, the Fps style has been explored a lot more in audio 
than the side scrolling style thus far.

Beware the grue!

Dark.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 5:15 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


Hi Thomas.

Always more, more and more FPS (3D games.) These are more realistic, and you
can make more advanced games.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 15-04-2007
 16:22




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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Charles Rivard
Ah.  A piece for Audyssey issue 51!

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 10:23 AM
Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


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Re: [Audyssey] mud clients.

2007-04-16 Thread Niko C
Monkeyterm is not the best client. Mushclient is the best one thAT I know 
of. THere is a plugin that interfases with jfw and I'm pretty sure one can 
be built to interfase with window eyes and Sapi. It has better trigger 
support, it is more stable and you can just do way more with it! The only 
sound pack that randylaptop.com has for you is the pack for godwars2 which 
in it self is not a good mud.

- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 11:47 AM
Subject: Re: [Audyssey] mud clients.


 monkey term is the best client.
 with interfaces to jaws, window eyes and microsoft sapi.
 you can even make a mud that's not on the website speak. the url is
 www.randylaptop.com
 goto the mudding section. then mud client setup. install monkeyterm and 
 the
 library. have a look at the mud sound packs section. it has an xml file 
 with
 accompanying sounds (optional) you can choose an xml file, or find out how
 to make a mud that you like speak. i can help you on that one.
 e-mail me offlist if you need further help.
 thanks.



 ___
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 visit
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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
go fps all the way!

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 9:12 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Ouch, that's tough. I like both actually.



 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 15, 2007 10:31 PM
 Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 I am using the free version of SPAMfighter for private users.
 It has removed 8271 spam emails to date.
 Paying users do not have this message in their emails.
 Get the free SPAMfighter here: http://www.spamfighter.com/len



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Re: [Audyssey] mud clients.

2007-04-16 Thread Allison Mervis
Where does one get this jfw plugin? Thanks!
Allison

- Original Message - 
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:37 PM
Subject: Re: [Audyssey] mud clients.


 Monkeyterm is not the best client. Mushclient is the best one thAT I know
 of. THere is a plugin that interfases with jfw and I'm pretty sure one can
 be built to interfase with window eyes and Sapi. It has better trigger
 support, it is more stable and you can just do way more with it! The only
 sound pack that randylaptop.com has for you is the pack for godwars2 which
 in it self is not a good mud.

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 11:47 AM
 Subject: Re: [Audyssey] mud clients.


 monkey term is the best client.
 with interfaces to jaws, window eyes and microsoft sapi.
 you can even make a mud that's not on the website speak. the url is
 www.randylaptop.com
 goto the mudding section. then mud client setup. install monkeyterm and
 the
 library. have a look at the mud sound packs section. it has an xml file
 with
 accompanying sounds (optional) you can choose an xml file, or find out 
 how
 to make a mud that you like speak. i can help you on that one.
 e-mail me offlist if you need further help.
 thanks.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
Let me name a fiew side-scrollers:
Dark destroyer
Trupanum
Alian outback
(Which I don't even know if you can call those real side-scrollers.)
Super Liam
Danger City
Montizuma's Revenge
Parts of pipe2 blast chamber and clasic pipe.
Tarsan Jr.

FPS games:
shades of doom
gtc
quake
Really can't think of too many more
Monkey Business
Sara.
Yeah, that's pretty much it.

You all say we don't have enough side-scrolers. We need to get with the 
picture. It's past the 1990s. Games need to be more complex. Noone makes 
side-scrollers anymore. Sighted people don't buy them and neither would I. 
Sure you see people find an old side-scroller and want to play it but that's 
not what sells on the shelves and I think that people need to realize that a 
quick and easy game isn't always the way to go.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 12:23 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi thom.

 while I can fully appreciate that people enjoy the 3D fps games (I'm quite 
 a
 fan of Sarah and Shades myself), i do also think that it's very much worth
 exploring the accessibility of as wide a variety of game types as
 possible, - including the 2D platformer.

 while there are some great 3D fps audio games, -- and hopefully, with
 the Gma engine more on the way, there aren't many 2D side scrolling
 platformers -- only Superliam and Tarzan Jr come to mind, and while 
 both
 are great games (Liam's voice acting is highly! amusing), I believe 
 they've
 only scratched the surface of what's possible in audio 2D platformers,
 particularly with respect to the vertical axiss and exploration.

 It would deffinately imho be a good thing if as well as Monti, the likes 
 of
 Mega man, Marrio, Castlevania and Prince of persia could be created in
 audio, - perhaps leading the way to creating some of the more
 complicated Y axiss games like Turrican or Metroid.

 You also mention double Dragon in the list, so perhaps your engine could
 also create 2D walk along beat em ups like Streets of rage, Final fight or
 Golden Axe, which is another game genre that hasn't yet been converted 
 into
 audio.

 So personally, I'd advise going for the 2D game developement in the name 
 of
 increased diversity, and bringing classics into audio, though as Charles
 says, if your engine could work both ways that'd be great, - though I
 expect that would be a much more difficult proposition from a programming
 point of view.

 Btw, I highly approve of your starwars game idea, it actually reminds me 
 of
 the Super starwars games on the Snes, - some of my favourites. I
 particularly enjoyed the ability to use certain cheat codes so that I 
 could
 do crazy things, such as taking out Darth Vader and the emperor with 
 Wickit
 the E-wock or chuey, or having Han solo go through Yoda's training on
 Dagobar.

 Beware the grue!

 Dark.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
why?
- Original Message - 
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 11:40 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 go fps all the way!

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 9:12 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Ouch, that's tough. I like both actually.



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 15, 2007 10:31 PM
 Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Niko C
I'm a teen and that game does not sound appealing to me at all! COme on you 
guys. THink business and think of your target audience and give to that 
target audience.
Most people who play good quality games are either teens or yong adaults. 
You'd make money off of selling them fighting games and gang rpgs and army 
games. These are games I'd like to see. And I'm sure other teens would like 
to see these games as well. I'm surprised games like monkey business and 
tarsan jr sell. The game play is alright but I have to be honest, if I go up 
to a person in my school or a person in college, they'[re not going to find 
those games appealing. I'm telling you what I'd like and I'm telling you 
what would make you money.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 9:23 AM
Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


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Re: [Audyssey] mud clients.

2007-04-16 Thread Niko C
send me a private mail and I'lll send it too. I'll try and get it up on my 
site in a little and post the URL but untill then just ask for it. I did not 
make it.

- Original Message - 
From: Allison Mervis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 3:49 PM
Subject: Re: [Audyssey] mud clients.


 Where does one get this jfw plugin? Thanks!
 Allison

 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 6:37 PM
 Subject: Re: [Audyssey] mud clients.


 Monkeyterm is not the best client. Mushclient is the best one thAT I know
 of. THere is a plugin that interfases with jfw and I'm pretty sure one 
 can
 be built to interfase with window eyes and Sapi. It has better trigger
 support, it is more stable and you can just do way more with it! The only
 sound pack that randylaptop.com has for you is the pack for godwars2 
 which
 in it self is not a good mud.

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 11:47 AM
 Subject: Re: [Audyssey] mud clients.


 monkey term is the best client.
 with interfaces to jaws, window eyes and microsoft sapi.
 you can even make a mud that's not on the website speak. the url is
 www.randylaptop.com
 goto the mudding section. then mud client setup. install monkeyterm and
 the
 library. have a look at the mud sound packs section. it has an xml file
 with
 accompanying sounds (optional) you can choose an xml file, or find out
 how
 to make a mud that you like speak. i can help you on that one.
 e-mail me offlist if you need further help.
 thanks.



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Re: [Audyssey] mud clients.

2007-04-16 Thread Orin
What muds, then, do you think are good?

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[Audyssey] MushClient Plugin Information

2007-04-16 Thread Orin
Hi all,

The place to get the MushClient plugin is:

http://www.allinaccess.com

Okay guys, now what I love about MushClient is that I can set the JFW 
plugin to startup on every mud I go on. I don't even have to go to 
MushClient if I wanted to, just press enter on the XML file, and jaws 
starts speaking, plus the triggers, etc that you've activated will start 
up as well when the mud starts.


To get that up and running: File, global options, and it should be 
self-explanatory from there as I don't know what the text exactly says. 
There is a brows button, and then you go to where you saved the JFW.XML 
file or whatever you called the JFW Plugin.

Also Niko, just wondering what muds you think are good? True, GW2 is 
boring because it's all combat, well, like most other muds really. Now 
if we could play BattleTech, that's a very different combat and wouldn't 
mind playing that mud at all.

Anyway. Enjoy MushClient; it's now totally free!



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Re: [Audyssey] MushClient Plugin Information

2007-04-16 Thread david
I would like to know where to get Mush Client.  A mud I recommend 
is Miriani.  It's a space game and it's very good.  Go ! 
http://www.toastsoft.net.  It's self-explanatory from there.
David

 - Original Message -
From: Orin [EMAIL PROTECTED]
To: gamers@audyssey.org
Date sent: Mon, 16 Apr 2007 18:33:33 -0400
Subject: [Audyssey] MushClient Plugin Information

Hi all,

The place to get the MushClient plugin is:

http://www.allinaccess.com

Okay guys, now what I love about MushClient is that I can set the 
JFW
plugin to startup on every mud I go on.  I don't even have to go 
to
MushClient if I wanted to, just press enter on the XML file, and 
jaws
starts speaking, plus the triggers, etc that you've activated 
will start
up as well when the mud starts.


To get that up and running: File, global options, and it should 
be
self-explanatory from there as I don't know what the text exactly 
says.
There is a brows button, and then you go to where you saved the 
JFW.XML
file or whatever you called the JFW Plugin.

Also Niko, just wondering what muds you think are good? True, GW2 
is
boring because it's all combat, well, like most other muds 
really.  Now
if we could play BattleTech, that's a very different combat and 
wouldn't
mind playing that mud at all.

Anyway.  Enjoy MushClient; it's now totally free!



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Re: [Audyssey] mud clients.

2007-04-16 Thread James Homuth
When I used Mushclient regularly, I didn't bother with a JFW plugin 
but roled my own script for it. Actualy, it's the same script I use 
for the default Windows telnet interface. It's amazing how well, with 
a little tweek to Mushclient here and there, that script works. Of 
course, since all my games of choice have long since closed, I 
haven't bothered using any MUD client in almost a year. But it's 
still kicking around on here.
At 05:49 PM 4/16/2007, you wrote:
Where does one get this jfw plugin? Thanks!
Allison

- Original Message -
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:37 PM
Subject: Re: [Audyssey] mud clients.


  Monkeyterm is not the best client. Mushclient is the best one thAT I know
  of. THere is a plugin that interfases with jfw and I'm pretty sure one can
  be built to interfase with window eyes and Sapi. It has better trigger
  support, it is more stable and you can just do way more with it! The only
  sound pack that randylaptop.com has for you is the pack for godwars2 which
  in it self is not a good mud.
 
  - Original Message -
  From: aaron danvers-jukes [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, April 15, 2007 11:47 AM
  Subject: Re: [Audyssey] mud clients.
 
 
  monkey term is the best client.
  with interfaces to jaws, window eyes and microsoft sapi.
  you can even make a mud that's not on the website speak. the url is
  www.randylaptop.com
  goto the mudding section. then mud client setup. install monkeyterm and
  the
  library. have a look at the mud sound packs section. it has an xml file
  with
  accompanying sounds (optional) you can choose an xml file, or find out
  how
  to make a mud that you like speak. i can help you on that one.
  e-mail me offlist if you need further help.
  thanks.
 
 
 
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  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
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Re: [Audyssey] MushClient Plugin Information

2007-04-16 Thread James Homuth
GW2 was boring before it was GW2. I played one of the original 
Godwars MUDs. Hell, I was an imm on one of the originals. It was 
still boring. Now, it's boring2.
At 06:33 PM 4/16/2007, you wrote:
Hi all,

The place to get the MushClient plugin is:

http://www.allinaccess.com

Okay guys, now what I love about MushClient is that I can set the JFW
plugin to startup on every mud I go on. I don't even have to go to
MushClient if I wanted to, just press enter on the XML file, and jaws
starts speaking, plus the triggers, etc that you've activated will start
up as well when the mud starts.


To get that up and running: File, global options, and it should be
self-explanatory from there as I don't know what the text exactly says.
There is a brows button, and then you go to where you saved the JFW.XML
file or whatever you called the JFW Plugin.

Also Niko, just wondering what muds you think are good? True, GW2 is
boring because it's all combat, well, like most other muds really. Now
if we could play BattleTech, that's a very different combat and wouldn't
mind playing that mud at all.

Anyway. Enjoy MushClient; it's now totally free!



___
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Re: [Audyssey] MushClient Plugin Information

2007-04-16 Thread Orin
david wrote:
 I would like to know where to get Mush Client.  A mud I recommend 
 is Miriani.  It's a space game and it's very good.  Go ! 
 http://www.toastsoft.net.  It's self-explanatory from there.
 David

   
 - Original Message -
 From: Orin [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Date sent: Mon, 16 Apr 2007 18:33:33 -0400
 Subject: [Audyssey] MushClient Plugin Information
 

   
 Hi all,
 

   
 The place to get the MushClient plugin is:
 

   
 http://www.allinaccess.com
 

   
 Okay guys, now what I love about MushClient is that I can set the 
 
 JFW
   
 plugin to startup on every mud I go on.  I don't even have to go 
 
 to
   
 MushClient if I wanted to, just press enter on the XML file, and 
 
 jaws
   
 starts speaking, plus the triggers, etc that you've activated 
 
 will start
   
 up as well when the mud starts.
 


   
 To get that up and running: File, global options, and it should 
 
 be
   
 self-explanatory from there as I don't know what the text exactly 
 
 says.
   
 There is a brows button, and then you go to where you saved the 
 
 JFW.XML
   
 file or whatever you called the JFW Plugin.
 

   
 Also Niko, just wondering what muds you think are good? True, GW2 
 
 is
   
 boring because it's all combat, well, like most other muds 
 
 really.  Now
   
 if we could play BattleTech, that's a very different combat and 
 
 wouldn't
   
 mind playing that mud at all.
 

   
 Anyway.  Enjoy MushClient; it's now totally free!
 



   
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 You can visit
   
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

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 any subscription changes via the web.

   
MushClient is located at, http://www.mushclient.com



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Re: [Audyssey] mud clients.

2007-04-16 Thread Orin


Yep. Those were GWSE, right? Just to let you guys know, the Galaxy Web 
fans out there, that there's a new one in development called slipgate 
legacy found at www.slipgatelegacy.com. It's gonna be pretty cool.

James Homuth wrote:
 When I used Mushclient regularly, I didn't bother with a JFW plugin 
 but roled my own script for it. Actualy, it's the same script I use 
 for the default Windows telnet interface. It's amazing how well, with 
 a little tweek to Mushclient here and there, that script works. Of 
 course, since all my games of choice have long since closed, I 
 haven't bothered using any MUD client in almost a year. But it's 
 still kicking around on here.
 At 05:49 PM 4/16/2007, you wrote:
   
 Where does one get this jfw plugin? Thanks!
 Allison

 - Original Message -
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 6:37 PM
 Subject: Re: [Audyssey] mud clients.


 
 Monkeyterm is not the best client. Mushclient is the best one thAT I know
 of. THere is a plugin that interfases with jfw and I'm pretty sure one can
 be built to interfase with window eyes and Sapi. It has better trigger
 support, it is more stable and you can just do way more with it! The only
 sound pack that randylaptop.com has for you is the pack for godwars2 which
 in it self is not a good mud.

 - Original Message -
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 11:47 AM
 Subject: Re: [Audyssey] mud clients.


   
 monkey term is the best client.
 with interfaces to jaws, window eyes and microsoft sapi.
 you can even make a mud that's not on the website speak. the url is
 www.randylaptop.com
 goto the mudding section. then mud client setup. install monkeyterm and
 the
 library. have a look at the mud sound packs section. it has an xml file
 with
 accompanying sounds (optional) you can choose an xml file, or find out
 how
 to make a mud that you like speak. i can help you on that one.
 e-mail me offlist if you need further help.
 thanks.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
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Yep. Those were GWSE, right? Just to let you guys know, the Galaxy Web 
fans out there, that there's a new one in development called slipgate 
legacy found at www.slipgatelegacy.com. It's gonna be pretty cool.



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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Phil Vlasak
Hi Teenager,
That was a parody.
I post them from time to time and it is not a game either planned or in 
progress.
smiles,
Phil

- Original Message - 
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 7:06 PM
Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


 I'm a teen and that game does not sound appealing to me at all! COme on 
 you
 guys. THink business and think of your target audience and give to that
 target audience.
 Most people who play good quality games are either teens or yong adaults.
 You'd make money off of selling them fighting games and gang rpgs and army
 games. These are games I'd like to see. And I'm sure other teens would 
 like
 to see these games as well. I'm surprised games like monkey business and
 tarsan jr sell. The game play is alright but I have to be honest, if I go 
 up
 to a person in my school or a person in college, they'[re not going to 
 find
 those games appealing. I'm telling you what I'd like and I'm telling you
 what would make you money.

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 9:23 AM
 Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] MushClient Plugin Information

2007-04-16 Thread James Homuth
I just knew someone was going to recommend a Star Conquest ripoff. 
The game wasn't that great in its original form. And guess what? The 
last time I bothered with it it was still in its original form and 
still not that great.
At 06:57 PM 4/16/2007, you wrote:
david wrote:
  I would like to know where to get Mush Client.  A mud I recommend
  is Miriani.  It's a space game and it's very good.  Go !
  http://www.toastsoft.net.  It's self-explanatory from there.
  David
 
 
  - Original Message -
  From: Orin [EMAIL PROTECTED]
  To: gamers@audyssey.org
  Date sent: Mon, 16 Apr 2007 18:33:33 -0400
  Subject: [Audyssey] MushClient Plugin Information
 
 
 
  Hi all,
 
 
 
  The place to get the MushClient plugin is:
 
 
 
  http://www.allinaccess.com
 
 
 
  Okay guys, now what I love about MushClient is that I can set the
 
  JFW
 
  plugin to startup on every mud I go on.  I don't even have to go
 
  to
 
  MushClient if I wanted to, just press enter on the XML file, and
 
  jaws
 
  starts speaking, plus the triggers, etc that you've activated
 
  will start
 
  up as well when the mud starts.
 
 
 
 
  To get that up and running: File, global options, and it should
 
  be
 
  self-explanatory from there as I don't know what the text exactly
 
  says.
 
  There is a brows button, and then you go to where you saved the
 
  JFW.XML
 
  file or whatever you called the JFW Plugin.
 
 
 
  Also Niko, just wondering what muds you think are good? True, GW2
 
  is
 
  boring because it's all combat, well, like most other muds
 
  really.  Now
 
  if we could play BattleTech, that's a very different combat and
 
  wouldn't
 
  mind playing that mud at all.
 
 
 
  Anyway.  Enjoy MushClient; it's now totally free!
 
 
 
 
 
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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Charles Rivard
Firstly, his post was a spoof, sent in fun.  Secondly, are the students you 
would approach blind?, or can they see to play games loaded with graphics. 
Games like Monkey Business sell to blind people because they are good games, 
they are challenging, and they can be played with no sighted assistance.

- Original Message - 
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:06 PM
Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


 I'm a teen and that game does not sound appealing to me at all! COme on 
 you
 guys. THink business and think of your target audience and give to that
 target audience.
 Most people who play good quality games are either teens or yong adaults.
 You'd make money off of selling them fighting games and gang rpgs and army
 games. These are games I'd like to see. And I'm sure other teens would 
 like
 to see these games as well. I'm surprised games like monkey business and
 tarsan jr sell. The game play is alright but I have to be honest, if I go 
 up
 to a person in my school or a person in college, they'[re not going to 
 find
 those games appealing. I'm telling you what I'd like and I'm telling you
 what would make you money.

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 9:23 AM
 Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Ron Schamerhorn
Perhaps in your opinion.  Not everyone in the sighted gaming world likes 
sports for example but EA keeps putting them out.  So while your view does 
count for yourself, you don't speak for everyone.

Ron
Audyssey Editor

- Original Message - 
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 7:06 PM
Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


I'm a teen and that game does not sound appealing to me at all! COme on you
guys. THink business and think of your target audience and give to that
target audience.
Most people who play good quality games are either teens or yong adaults.
You'd make money off of selling them fighting games and gang rpgs and army
games. These are games I'd like to see. And I'm sure other teens would like
to see these games as well. I'm surprised games like monkey business and
tarsan jr sell. The game play is alright but I have to be honest, if I go up
to a person in my school or a person in college, they'[re not going to find
those games appealing. I'm telling you what I'd like and I'm telling you
what would make you money.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 9:23 AM
Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy,
Yeah, both is an exceptable answer. The purpose here is merely to obtain 
weather the engine should be developed more for 3D FPS style games in 
mind or if I could use this existing engine to continue producing 2D 
arcade and side-scroller games.
It just seams to me 3D FPS shooters are much more popular than 
side-scrollers, but that could simply be do to a lack of availability of 
them in the blind market.
Certainly side-scrollers like Megaman, Double dragon, Mario, where 
adictive in their day, but I've gotten a number of complaints from those 
wanting new, as in newer sighted trends, instead of reproducing game 
classics that have fallen out of fassion witht the sighted market which 
has played them to death, but have never been available for us.


Yohandy wrote:
 Ouch, that's tough. I like both actually.
   


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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Yohandy
hahahahahaha! Oh man that was great. That was only a joke. Lol. Phil has an 
unlimited supply of them it seems.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 7:06 PM
Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


 I'm a teen and that game does not sound appealing to me at all! COme on 
 you
 guys. THink business and think of your target audience and give to that
 target audience.
 Most people who play good quality games are either teens or yong adaults.
 You'd make money off of selling them fighting games and gang rpgs and army
 games. These are games I'd like to see. And I'm sure other teens would 
 like
 to see these games as well. I'm surprised games like monkey business and
 tarsan jr sell. The game play is alright but I have to be honest, if I go 
 up
 to a person in my school or a person in college, they'[re not going to 
 find
 those games appealing. I'm telling you what I'd like and I'm telling you
 what would make you money.

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 9:23 AM
 Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Mich,
Yeah, FPS games like SOD are fun, but there is allot of work that goes 
into one of those games let alone allot of them.
For a small company like USA Games it is quicker to produce two or three 
side-scrollers than one FPS game.


Mich wrote:
 hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New 
 Liskeard Ontario Canada.
   


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark,
Yeah, doing both in the same engine isn't a good idea as I spelled out 
in another email just a while ago.
There is a huge number of side-scrollers that never made it to 
accessible production, haven't been explored, but then again there isn't 
much room for randomness in side-scrollers.
You basically know when you get to area x that the giant you fought the 
last time is there, but then again the same is true for most FPS games 
so lack of random locations of things is not that big a deal I suppose.


Dark wrote:
 Hi thom.

 while I can fully appreciate that people enjoy the 3D fps games (I'm quite a 
 fan of Sarah and Shades myself), i do also think that it's very much worth 
 exploring the accessibility of as wide a variety of game types as 
 possible, - including the 2D platformer.

 while there are some great 3D fps audio games, -- and hopefully, with 
 the Gma engine more on the way, there aren't many 2D side scrolling 
 platformers -- only Superliam and Tarzan Jr come to mind, and while both 
 are great games (Liam's voice acting is highly! amusing), I believe they've 
 only scratched the surface of what's possible in audio 2D platformers, 
 particularly with respect to the vertical axiss and exploration.

 It would deffinately imho be a good thing if as well as Monti, the likes of 
 Mega man, Marrio, Castlevania and Prince of persia could be created in 
 audio, - perhaps leading the way to creating some of the more 
 complicated Y axiss games like Turrican or Metroid.

 You also mention double Dragon in the list, so perhaps your engine could 
 also create 2D walk along beat em ups like Streets of rage, Final fight or 
 Golden Axe, which is another game genre that hasn't yet been converted into 
 audio.

 So personally, I'd advise going for the 2D game developement in the name of 
 increased diversity, and bringing classics into audio, though as Charles 
 says, if your engine could work both ways that'd be great, - though I 
 expect that would be a much more difficult proposition from a programming 
 point of view.

 Btw, I highly approve of your starwars game idea, it actually reminds me of 
 the Super starwars games on the Snes, - some of my favourites. I 
 particularly enjoyed the ability to use certain cheat codes so that I could 
 do crazy things, such as taking out Darth Vader and the emperor with Wickit 
 the E-wock or chuey, or having Han solo go through Yoda's training on 
 Dagobar.

 Beware the grue!

 Dark. 


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Mich
hi tom well I do understand how much work go's in to putting out the games 
and I am not knocking the work that usa games does or any other gaming 
companies for that madder. I was just simply stating my opinion of what 
sorts of games I would like to see more of. I would how ever like to see a 
super mario brothers game though for the blind since I remember quite well 
playing that for hours when I had my sight. from Mich Verrier from New 
Liskeard Ontario Canada.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 8:21 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Mich,
 Yeah, FPS games like SOD are fun, but there is allot of work that goes
 into one of those games let alone allot of them.
 For a small company like USA Games it is quicker to produce two or three
 side-scrollers than one FPS game.


 Mich wrote:
 hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New
 Liskeard Ontario Canada.



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Re: [Audyssey] mud clients.

2007-04-16 Thread Niko C
Check out aardwolf at aardmud.org.

- Original Message - 
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:55 PM
Subject: Re: [Audyssey] mud clients.


 When I used Mushclient regularly, I didn't bother with a JFW plugin
 but roled my own script for it. Actualy, it's the same script I use
 for the default Windows telnet interface. It's amazing how well, with
 a little tweek to Mushclient here and there, that script works. Of
 course, since all my games of choice have long since closed, I
 haven't bothered using any MUD client in almost a year. But it's
 still kicking around on here.
 At 05:49 PM 4/16/2007, you wrote:
Where does one get this jfw plugin? Thanks!
Allison

- Original Message -
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:37 PM
Subject: Re: [Audyssey] mud clients.


  Monkeyterm is not the best client. Mushclient is the best one thAT I 
  know
  of. THere is a plugin that interfases with jfw and I'm pretty sure one 
  can
  be built to interfase with window eyes and Sapi. It has better trigger
  support, it is more stable and you can just do way more with it! The 
  only
  sound pack that randylaptop.com has for you is the pack for godwars2 
  which
  in it self is not a good mud.
 
  - Original Message -
  From: aaron danvers-jukes [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, April 15, 2007 11:47 AM
  Subject: Re: [Audyssey] mud clients.
 
 
  monkey term is the best client.
  with interfaces to jaws, window eyes and microsoft sapi.
  you can even make a mud that's not on the website speak. the url is
  www.randylaptop.com
  goto the mudding section. then mud client setup. install monkeyterm 
  and
  the
  library. have a look at the mud sound packs section. it has an xml 
  file
  with
  accompanying sounds (optional) you can choose an xml file, or find out
  how
  to make a mud that you like speak. i can help you on that one.
  e-mail me offlist if you need further help.
  thanks.
 
 
 
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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Niko C
I know it was a joke. lol I'm not trying to go off on anyone just giving 
tips. And to answer your question, both sighted and blind. But you know, a 
blind game can be good as well. Being an audio game or a video game doesn't 
not have any effect on the story line of the game. What about an audio game 
where you are poilce and you have to stop gang members from taking over the 
city. Or even better yet, maybe you are in a gang and you have to build up 
traid and keep corners and fight to keep your territorry and make as much 
money as possible. Of course it wouldn't be for kids but it would make for 
an interesting game. I'm talking serious gang stuff though. Not just 
fighting because you are in a gang. But dealing with real decisions that 
real gangs have to deal with.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 5:33 PM
Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


 Firstly, his post was a spoof, sent in fun.  Secondly, are the students 
 you
 would approach blind?, or can they see to play games loaded with graphics.
 Games like Monkey Business sell to blind people because they are good 
 games,
 they are challenging, and they can be played with no sighted assistance.

 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 6:06 PM
 Subject: Re: [Audyssey] Montezuma's Revenge side stroller game


 I'm a teen and that game does not sound appealing to me at all! COme on
 you
 guys. THink business and think of your target audience and give to that
 target audience.
 Most people who play good quality games are either teens or yong adaults.
 You'd make money off of selling them fighting games and gang rpgs and 
 army
 games. These are games I'd like to see. And I'm sure other teens would
 like
 to see these games as well. I'm surprised games like monkey business and
 tarsan jr sell. The game play is alright but I have to be honest, if I go
 up
 to a person in my school or a person in college, they'[re not going to
 find
 those games appealing. I'm telling you what I'd like and I'm telling you
 what would make you money.

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 9:23 AM
 Subject: [Audyssey] Montezuma's Revenge side stroller game


 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
  The game comes complete with a full range of baby products, bottles,
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the
 stroller in double and triple styles.

 smiles,
 Phil


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Yohandy
I don't see anything wrong with sidescrollers myself. I'd love to play an 
accessible version of super mario. I love that game. in fact I have a super 
nintendo here and still play it from time to time. I actually memorized the 
layout of many of the levels, especially in super mario world. I'm able to 
complete the first two worlds. Not bad for a blind person. grin.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 8:15 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Yohandy,
 Yeah, both is an exceptable answer. The purpose here is merely to obtain
 weather the engine should be developed more for 3D FPS style games in
 mind or if I could use this existing engine to continue producing 2D
 arcade and side-scroller games.
 It just seams to me 3D FPS shooters are much more popular than
 side-scrollers, but that could simply be do to a lack of availability of
 them in the blind market.
 Certainly side-scrollers like Megaman, Double dragon, Mario, where
 adictive in their day, but I've gotten a number of complaints from those
 wanting new, as in newer sighted trends, instead of reproducing game
 classics that have fallen out of fassion witht the sighted market which
 has played them to death, but have never been available for us.


 Yohandy wrote:
 Ouch, that's tough. I like both actually.



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It has removed 8540 spam emails to date.
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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Shaun,
I don't know. FPS games I tend to be more difficult to master just 
because you have to determine the layout of the mazes, and I've noticed 
audio discriptions of the layouts isn't always up to the task.
A classic example here when I first started playing Sarah I didn't have 
a clue that the snoring sound was a door. Even now knowing it I have 
troubles entering and exiting them adding to allot of personal frustration.
Oh, I like Sarah well enough to be sure, but I see areas where 
navigation could be improved some.


shaun everiss wrote:
 both really, older games with side scrolers, in terms of playability though 
 fps would be better.
   


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Luke,
Yeah, weapon toggles and power toggles are very easy to create. 
Although, menus have never bothered me much.
I'm right now interested in seeing which style of play is both easier 
and more desirable by blind gamers. As has been pointed out 
side-scrollers have not been explored much in our community, and 
naivagation is much easier to acomplish.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Davy,
My thoughts exactly. The Bop It style game such as Bop It, ESP Whoop 
Ass, Spanker, etc are ok for a rainy day, but I loose interest after a 
couple of rounds.
You are correct full 3D FPS engines are a serious complication for a 
single developer. It can be done, but it is usually a huge project.
The side-scroller games can typically be made much much faster 
especially with a substantial  amount of code already written.

Davy Kager wrote:
 I don't have a favourite genre, I just have things that I absolutely hate 
 (like bop-it style parts in games). For example, I really like to shoot 
 around in SOD with most of the cheats turned on, but I like Super Liam and 
 Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's 
 many stuff that you have to take care of, a full 3D environment could be too 
 big. Try to be original and don't always look at those mainstream things.
   


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Re: [Audyssey] mud clients.

2007-04-16 Thread david
James, I would like a copy of the script please.
David

 - Original Message -
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 16 Apr 2007 18:55:41 -0400
Subject: Re: [Audyssey] mud clients.

When I used Mushclient regularly, I didn't bother with a JFW 
plugin
but roled my own script for it.  Actualy, it's the same script I 
use
for the default Windows telnet interface.  It's amazing how well, 
with
a little tweek to Mushclient here and there, that script works.  
Of
course, since all my games of choice have long since closed, I
haven't bothered using any MUD client in almost a year.  But it's
still kicking around on here.
At 05:49 PM 4/16/2007, you wrote:
Where does one get this jfw plugin? Thanks!
Allison

- Original Message -
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:37 PM
Subject: Re: [Audyssey] mud clients.


 Monkeyterm is not the best client.  Mushclient is the best one 
thAT I know
 of.  THere is a plugin that interfases with jfw and I'm pretty 
sure one can
 be built to interfase with window eyes and Sapi.  It has better 
trigger
 support, it is more stable and you can just do way more with it! 
The only
 sound pack that randylaptop.com has for you is the pack for 
godwars2 which
 in it self is not a good mud.

 - Original Message -
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 11:47 AM
 Subject: Re: [Audyssey] mud clients.


 monkey term is the best client.
 with interfaces to jaws, window eyes and microsoft sapi.
 you can even make a mud that's not on the website speak.  the 
url is
 www.randylaptop.com
 goto the mudding section.  then mud client setup.  install 
monkeyterm and
 the
 library.  have a look at the mud sound packs section.  it has an 
xml file
 with
 accompanying sounds (optional) you can choose an xml file, or 
find out
 how
 to make a mud that you like speak.  i can help you on that one.
 e-mail me offlist if you need further help.
 thanks.



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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Soren,
I certainly don't have any issues with developing full 3D FPS games, but 
they do pose some access issues for some accessible gamers. Here is an 
example of the kinds of concerns I would have.
In the SW game I've been drafting you have to enter the hutt palace 
through the basement level. Ok, once you are in there are two exits out 
of the basement. A stone door which is locked and nearly imposible to 
cut through, or you can exit via the Rancor's den. Not hard, you say.
 Well, if you choose to exit through the Rancor's den you have to  fight 
the Rancor, and then force jump to the ledge above where you will find a 
door that is not locked where they drop prisoners and slaves in to the 
den to be eaten. Well, I've been thinking over and over how to signify 
to the player where to exit from without making it to obvious, but give 
enough info to let them know they have to leap up to find exits, or jump 
down to find secret areas, etc.
 There is nothing like this in the accessible games market, and I do 
wonder if this is to complex for the average gamer.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Ken,
Well, more complex side-scrollers have more directions than just going 
forward such as climbing up or down, and moving left and right. However, 
even then the navigation is pretty easy.
As far as the game you mentioned it was
Star Wars Empire Strikes Back, (ESB,) and one of my childhood favorites.
ESB wasn't a side-scroller, but a fun game all the same. That is an 
example of a fun game I could quickly build with the 2D game engine and 
put out in two or three months.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Ken,
Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the 
levels were the same, and basically you did is jump over barrells until 
you reached the top of the screen where you could fight Donkey Kong himself.
After you knocked him down the game would start over only harder and it 
would add invisible barrels or flames etc.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Niko,
Actually, Dark Destroyer, Troopenum, Aliens In the Outback, Judgement 
Day, and other similar games are what is are called virtical scrollers. 
The idea that items are falling from the sky and you have to shoot them 
before they hit or land. Those types of games have trully been driven 
into the ground.
Super Liam is a side-scroller, but lacks some of the more complex 
elements of newer side-scrollers or the complexity found in some of the 
classics.
Contrary to popular thinking side-scrollers are still being produced 
such as Mario and Megaman which are a little more updated, better made 
than NES 1, series but still exist.
It just happens the FPS games like Resident Evil happen to get more 
coverage, and perhaps sighted trends and desired have changed over the 
passed few years.
Since this is a research project your opinions are valuable to me, but I 
would just like to say FPS games are light years more difficult to 
produce so going FPS all the way might not be possible unless you want 
games to come out over long periods of time.



Niko C wrote:
 Let me name a fiew side-scrollers:
 Dark destroyer
 Trupanum
 Alian outback
 (Which I don't even know if you can call those real side-scrollers.)
 Super Liam
 Danger City
 Montizuma's Revenge
 Parts of pipe2 blast chamber and clasic pipe.
 Tarsan Jr.

 FPS games:
 shades of doom
 gtc
 quake
 Really can't think of too many more
 Monkey Business
 Sara.
 Yeah, that's pretty much it.

 You all say we don't have enough side-scrolers. We need to get with the 
 picture. It's past the 1990s. Games need to be more complex. Noone makes 
 side-scrollers anymore. Sighted people don't buy them and neither would I. 
 Sure you see people find an old side-scroller and want to play it but that's 
 not what sells on the shelves and I think that people need to realize that a 
 quick and easy game isn't always the way to go.
   


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Re: [Audyssey] Montezuma's Revenge side stroller game

2007-04-16 Thread Thomas Ward
Lol! That is a good one. Hmmm... I wonder how easy it would be getting 
those strollers up on th e invisible platforms.
They hover above some nasty drop offs, and the only way to access them 
is by giving one good leap on to them. Imagine taking a stroller along. 
Woo, not fun. Grin.


Phil Vlasak wrote:
 Games We'd Like to Play,
 by Phil Vlasak
 Montezuma's Revenge  side stroller game
 Do you wonder how it will be playing a game with little kids in tow?
 Now you can with this new Side stroller game,
 Imagine exploring the temples of Montezuma's  with a little baby in a 
 stroller or baby carriage!
 Here it cry and cry until you give it a bottle.
 Imagine stopping every twenty minutes to change its diaper!
   The game comes complete with a full range of baby products, bottles, 
 diapers, baby powder, booster and car seats.
 And wait until your kid gets hold of those door keys, gulp!
 The game is perfect for Moms, Dads and caregivers of all kinds!
 And when you complete the game on the single stroller level, try the 
 stroller in double and triple styles.

 smiles,
 Phil 


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark,
Yes, side-scrollers can have some advanced elements, and unique 
challenges of there own. Case in point platforms that vanish or move so 
you have to time your jumps to get them just in time.
In the Smirf's side-scroller I can remember you would have a drop off to 
jump over. jumping over wasn't the worst part. As you did bats would 
dive at you and contacting them would kill you. So the jump and the bats 
together made that trap kind of tough to cross successfully every time.
As for the bit about FPS games

inherently more advanced it is true to some degree. Shades of Doom is light 
years more complex and probably has better replay value than Monty. However, 
Monty is not designed to do those things. Instead the idea is to compete fore 
scores, and for good old fun and entertainment without allot of additional 
complexity. 
One thing that escapes allot of gamers attention FPS games like Resident Evil, 
great game, take way way more work to produce.
A game like Resident evil would take a dev like me a good three or four years 
to produce on my current schedule.




Dark wrote:
 Hmmm, I'm slightly confused. in what way are 3D fps games inherently more 
 advanced than side scrollers?

 surely, how advanced, aka how complex a game is, depends upon many other 
 factors than it's design?

 an Fps game could be as Symple as Dyna man or Packman talks (though stil 
 most fun), and in the main
 stream markit, side scrollers have done some amazingly complex things, -  
 like Veutiful Jo on the Gc which allows you to slowdown and speed up time I 
 believe.

 but as has been said, the Fps style has been explored a lot more in audio 
 than the side scrolling style thus far.

 Beware the grue!

 Dark.
   


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark,
Good point about virtical scrolling. SL is a grat FPS game, but being 
able to climb things is one area that was left out.
In Ledgend of Kage you could climb up vines or trees to fight enemies 
above you or jump down to the grass to fight enemies on the ground. In 
the castle Kage could fight enemies on the ground floor and work his way 
up to the top of the  wall to fight one of the miner bosses.
These are classic side-scroller elements blind side-scrollers don't have.
As far as complexity goes good side-scrollers had just much advance play 
or complexity in areas as FPS games. Anyone here try fighting Drakula in 
Castlevania?
Well let me just say if you killed him he could transform and come at 
you in another shape until you finally destroyed him. Among his other 
powers was apparation and casting fire balls at you from all different 
directions. He was hard to beat.


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Mich,
Yeah, I know. Just wanted everyone to know in advance that FPS games 
while desirable are a step above side-scroller in complexity to create.


Mich wrote:
 hi tom well I do understand how much work go's in to putting out the games 
 and I am not knocking the work that usa games does or any other gaming 
 companies for that madder. I was just simply stating my opinion of what 
 sorts of games I would like to see more of. I would how ever like to see a 
 super mario brothers game though for the blind since I remember quite well 
 playing that for hours when I had my sight. from Mich Verrier from New 
 Liskeard Ontario Canada.
   


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[Audyssey] Target audience was side stroller game

2007-04-16 Thread Thomas Ward
Hi Niko,
First, I'd just like to point out that Phil's message was just a joke.
Second, the purpose of my initial email was to find out what the target 
audience wants to play. As it happens the target market isn't sighted 
teens or young adults, but blind gamers of any age.
Third, you clearly mentioned you are ateen. As such your opinion is 
important because it announces to me what teens are interrested in 
today, but it doesn't speak for those of us who are in an older age group.
Keep in mind your teen friends might considder me an old fart, because I 
am 30 years old anhd grew up playing Packman, Galaxian, Mario Brothers, 
Double Dragon, long before all this Grand Theft Audo, Resident Evil, etc 
games existed or was even imagined.
Since I am older than you and have different values and ideas about 
games should be I don't have any interest in games that deal with gang 
warfare, oor committing crimes like selling drugs, raping people, or 
robbing people, etc.
Bottom line I want to have games that has some reasonable values, and I 
can't take pleasure in a game where you joina gang and carry out gang 
related stuff. There is nothing good or clean about it.
A game like Monkey Business apeals to me for exactly the reason it is 
clean entertainment and I don't have to do anything in the game that 
goes against my own personal values and beliefs.
Forth, this is clearly my own personal view, but as I get older I have 
to wonder what society is teaching our children through tv, radio,  and 
games. No a gamer playing Grand Theft Audo might not go out and do it, 
but it does say something about your conscience. If you can actively do 
it in a game then in a ssilent way you are saying doing those things is ok.


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Re: [Audyssey] mud clients.

2007-04-16 Thread James Homuth
Been there, done that, got the t-shirt. Sent it back, too.
At 10:00 PM 4/16/2007, you wrote:
Check out aardwolf at aardmud.org.

- Original Message -
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 4:55 PM
Subject: Re: [Audyssey] mud clients.


  When I used Mushclient regularly, I didn't bother with a JFW plugin
  but roled my own script for it. Actualy, it's the same script I use
  for the default Windows telnet interface. It's amazing how well, with
  a little tweek to Mushclient here and there, that script works. Of
  course, since all my games of choice have long since closed, I
  haven't bothered using any MUD client in almost a year. But it's
  still kicking around on here.
  At 05:49 PM 4/16/2007, you wrote:
 Where does one get this jfw plugin? Thanks!
 Allison
 
 - Original Message -
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 6:37 PM
 Subject: Re: [Audyssey] mud clients.
 
 
   Monkeyterm is not the best client. Mushclient is the best one thAT I
   know
   of. THere is a plugin that interfases with jfw and I'm pretty sure one
   can
   be built to interfase with window eyes and Sapi. It has better trigger
   support, it is more stable and you can just do way more with it! The
   only
   sound pack that randylaptop.com has for you is the pack for godwars2
   which
   in it self is not a good mud.
  
   - Original Message -
   From: aaron danvers-jukes [EMAIL PROTECTED]
   To: Gamers Discussion list gamers@audyssey.org
   Sent: Sunday, April 15, 2007 11:47 AM
   Subject: Re: [Audyssey] mud clients.
  
  
   monkey term is the best client.
   with interfaces to jaws, window eyes and microsoft sapi.
   you can even make a mud that's not on the website speak. the url is
   www.randylaptop.com
   goto the mudding section. then mud client setup. install monkeyterm
   and
   the
   library. have a look at the mud sound packs section. it has an xml
   file
   with
   accompanying sounds (optional) you can choose an xml file, or find out
   how
   to make a mud that you like speak. i can help you on that one.
   e-mail me offlist if you need further help.
   thanks.
  
  
  
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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy,
It seams to me the issue of side-scroller vs FPS seams to be drawn along 
age boundries.
All of us who played classic Nentendo games or remember them have no 
quoms about new side-scrollers.
I don't see anything wrong with them either as I played them all through 
my childhood.
I think it is safe to say most of us like FPS games, but the younger 
croud seams more interrested in FPS because that is what their peers are 
playing. They haven't aged to the point the older croud has gotten to 
that point in life where peer's opinions don't matter that much. When 
you reach age 30 being cool or in such and such a croud just doesn't matter.



Yohandy wrote:
 I don't see anything wrong with sidescrollers myself. I'd love to play an 
 accessible version of super mario. I love that game. in fact I have a super 
 nintendo here and still play it from time to time. I actually memorized the 
 layout of many of the levels, especially in super mario world. I'm able to 
 complete the first two worlds. Not bad for a blind person. grin.

   


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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy,
For the sake of discussion I think when talking about some of these 
games such as Donkey Kong it is important to tell others what version is 
being discussed. Donkey Kong I was talking about was the original Atari 
classic.
The newer Donkey Kongs like DK Country and DK 64 had allot more added to 
them.
In terms of fun DK Country and DK 64 were awesome, and the original game 
is a bit boring in comparison.



Yohandy wrote:
 Well, I know that the donkey kongs I plays such as donkey kong country 1 2 
 and 3 for the Super nintendo were nothing like that. I still have those as 
 well.




 -

 For an amazing video gaming site containing original soundtracks, game art, 
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Monday, April 16, 2007 10:05 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


   
 Hi Ken,
 Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the
 levels were the same, and basically you did is jump over barrells until
 you reached the top of the screen where you could fight Donkey Kong 
 himself.
 After you knocked him down the game would start over only harder and it
 would add invisible barrels or flames etc.


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[Audyssey] regestering Sarah

2007-04-16 Thread Janet.denton
Hey all! It's Janet here. I downloaded the sarah game, and I was wondering
how to regester it. I'd appreciate the help.

Happy gaming

Janet

[EMAIL PROTECTED]

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Re: [Audyssey] mud clients.

2007-04-16 Thread shaun everiss
can you send me said script please?
At 10:55 a.m. 17/04/2007, you wrote:
When I used Mushclient regularly, I didn't bother with a JFW plugin 
but roled my own script for it. Actualy, it's the same script I use 
for the default Windows telnet interface. It's amazing how well, with 
a little tweek to Mushclient here and there, that script works. Of 
course, since all my games of choice have long since closed, I 
haven't bothered using any MUD client in almost a year. But it's 
still kicking around on here.
At 05:49 PM 4/16/2007, you wrote:
Where does one get this jfw plugin? Thanks!
Allison

- Original Message -
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:37 PM
Subject: Re: [Audyssey] mud clients.


  Monkeyterm is not the best client. Mushclient is the best one thAT I know
  of. THere is a plugin that interfases with jfw and I'm pretty sure one can
  be built to interfase with window eyes and Sapi. It has better trigger
  support, it is more stable and you can just do way more with it! The only
  sound pack that randylaptop.com has for you is the pack for godwars2 which
  in it self is not a good mud.
 
  - Original Message -
  From: aaron danvers-jukes [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, April 15, 2007 11:47 AM
  Subject: Re: [Audyssey] mud clients.
 
 
  monkey term is the best client.
  with interfaces to jaws, window eyes and microsoft sapi.
  you can even make a mud that's not on the website speak. the url is
  www.randylaptop.com
  goto the mudding section. then mud client setup. install monkeyterm and
  the
  library. have a look at the mud sound packs section. it has an xml file
  with
  accompanying sounds (optional) you can choose an xml file, or find out
  how
  to make a mud that you like speak. i can help you on that one.
  e-mail me offlist if you need further help.
  thanks.
 
 
 
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Re: [Audyssey] Target audience was side stroller game

2007-04-16 Thread ian and riggs
hi tom although i have never had sight i am 23 years old and i also like the 
games that side scroll the directions are easeyer to remember
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 4:12 AM
Subject: [Audyssey] Target audience was side stroller game


 Hi Niko,
 First, I'd just like to point out that Phil's message was just a joke.
 Second, the purpose of my initial email was to find out what the target
 audience wants to play. As it happens the target market isn't sighted
 teens or young adults, but blind gamers of any age.
 Third, you clearly mentioned you are ateen. As such your opinion is
 important because it announces to me what teens are interrested in
 today, but it doesn't speak for those of us who are in an older age group.
 Keep in mind your teen friends might considder me an old fart, because I
 am 30 years old anhd grew up playing Packman, Galaxian, Mario Brothers,
 Double Dragon, long before all this Grand Theft Audo, Resident Evil, etc
 games existed or was even imagined.
 Since I am older than you and have different values and ideas about
 games should be I don't have any interest in games that deal with gang
 warfare, oor committing crimes like selling drugs, raping people, or
 robbing people, etc.
 Bottom line I want to have games that has some reasonable values, and I
 can't take pleasure in a game where you joina gang and carry out gang
 related stuff. There is nothing good or clean about it.
 A game like Monkey Business apeals to me for exactly the reason it is
 clean entertainment and I don't have to do anything in the game that
 goes against my own personal values and beliefs.
 Forth, this is clearly my own personal view, but as I get older I have
 to wonder what society is teaching our children through tv, radio,  and
 games. No a gamer playing Grand Theft Audo might not go out and do it,
 but it does say something about your conscience. If you can actively do
 it in a game then in a ssilent way you are saying doing those things is 
 ok.


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