Re: [Audyssey] Side-scrollers vs FPS games.
Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
Hi Damien. Being English myself, I always calculate game prices in pounds before I decide to buy or not. Personally, thirty pounds is about the upper limit of what I'd be willing to pay for a game. I've bought a couple for 25 or so (the Bavisoft twin pack worked out at around that), and I've bought one (Pinball Xtreme), at about 28, but thirty would deffinately be at the upper end of what I would pay. Personally, I'd advise you work out the price in pounds first, then convert it into dollars and round down. Obviously it's completely up to you, but I myself would prefer a charge of about 20, or at most 25 pounds, -- being 35 or 45 dollars respectively. Of course, your game buying policy might be different, but I just thought that as another British bloke buying audio games I'd let you know my thoughts. all the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 8:36 PM Subject: Re: [Audyssey] bomb blaster then? there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:19 PM Subject: Re: [Audyssey] bomb blaster then? and as the gmae comes nearer to release, perhaps a trailor. and of course a freebie demo of course. i am guessing a price of $25/$30, or pounds, though dollars will be better, because i we might not be able to afford it hehehehehe. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
hi well we arent all going to get the same price if you that concerned just release for free, lol will On 16 Apr 2007, at 08:31, Dark wrote: Hi Damien. Being English myself, I always calculate game prices in pounds before I decide to buy or not. Personally, thirty pounds is about the upper limit of what I'd be willing to pay for a game. I've bought a couple for 25 or so (the Bavisoft twin pack worked out at around that), and I've bought one (Pinball Xtreme), at about 28, but thirty would deffinately be at the upper end of what I would pay. Personally, I'd advise you work out the price in pounds first, then convert it into dollars and round down. Obviously it's completely up to you, but I myself would prefer a charge of about 20, or at most 25 pounds, -- being 35 or 45 dollars respectively. Of course, your game buying policy might be different, but I just thought that as another British bloke buying audio games I'd let you know my thoughts. all the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 8:36 PM Subject: Re: [Audyssey] bomb blaster then? there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:19 PM Subject: Re: [Audyssey] bomb blaster then? and as the gmae comes nearer to release, perhaps a trailor. and of course a freebie demo of course. i am guessing a price of $25/$30, or pounds, though dollars will be better, because i we might not be able to afford it hehehehehe. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
both really, older games with side scrolers, in terms of playability though fps would be better. At 02:31 p.m. 16/04/2007, you wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] audiogames.net homepage RSS feed.
Hi all Anybody know what happened to audiogames.net's front page RSS feed? It used to be there, but it has been removed. Thanks -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. Having played both side scrollers and FPS games in audio and visually, I'd personally say side scrollers, as it is often quite difficult to get a user emerced in an audio FPS game, without having to go through a tutorial of some kind, or asking for help. I also believe that constantly having to check available options in an FPS game slows the game play down somewhat. Visual FPS games sometimes have interfaces/dialogs that need to be read, but especially when it comes to weapons/powers to be used, in visual games, it is possible simply to toggle through the available items, or press a number to jump directly to a particular item. As has also previously been said, there is still much to be explored when it comes to side scrollers., yet at the same time, there is probably also just as much to be explored in FPS games, particularly when it comes to navigation. If a simple weapon/power toggle option was in place, as mentioned above, and there was less of a reliance on menus, I think the gameplay would flow a little more, and make the game more emersive. My two cents. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I don't have a favourite genre, I just have things that I absolutely hate (like bop-it style parts in games). For example, I really like to shoot around in SOD with most of the cheats turned on, but I like Super Liam and Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's many stuff that you have to take care of, a full 3D environment could be too big. Try to be original and don't always look at those mainstream things. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
hi will, £30 is around $55 or $60. regards, damien - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially if they were based the classics! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] issue 50 in HTML?
Hi I suppose also should make them available as text files on Audyssey.org for interested people. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:54 PM Subject: Re: [Audyssey] issue 50 in HTML? Hi Phil, Thanks for that info. In that case it should not be to hard getting them up on Audyssey.org at some future date. Phil Vlasak wrote: Hi Tom, the audyssey mags are in html on the audio-games.net site. phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
i'm confused. does that mean that i should charge £30 which means americans should have to pay $60? or should i charge £30, $30, C$30, A$30, or whatever regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:00 PM Subject: Re: [Audyssey] bomb blaster then? I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
Just set a price, say 30 or 25 pounds, and charge the equivalent in every currency. So Americans would have to pay 60 or 55 respectively. The problem is that if you set a price that seems too high to most people, that you might get less sales, but that's a different story and it's up to you. :-) Lukas - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 5:05 PM Subject: Re: [Audyssey] bomb blaster then? i'm confused. does that mean that i should charge £30 which means americans should have to pay $60? or should i charge £30, $30, C$30, A$30, or whatever regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:00 PM Subject: Re: [Audyssey] bomb blaster then? I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers
Re: [Audyssey] bomb blaster then?
Hmmm Damien, the notion of paying the same amount in pounds and dollars seems extremely strange to me, - not the least because using Paypal, it's possible to pay in either currency. While bomb blaster I'm sure will be a great game and well worth paying for, given the choice i'd much rather pay 18 pounds - that would be thirty dollars, than thirty pounds. Personally, I'd say either you just give the game a price in dollars (they instantly convert to pounds and can be paid into your bank so no trouble), or, you give two relative prices based on the exchange rate, - eg 30 dollars or 18 pounds, or (if you think your game is worth thirty pounds), thirty pounds or 55 dollars, the way Asabat software (also in the uk) have done. I don't personally see why there's such a major hastle going on over this sort of issue. More to the point is how much the game is actually worth (in pounds or dollars). All the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:05 PM Subject: Re: [Audyssey] bomb blaster then? i'm confused. does that mean that i should charge £30 which means americans should have to pay $60? or should i charge £30, $30, C$30, A$30, or whatever regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:00 PM Subject: Re: [Audyssey] bomb blaster then? I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] bomb blaster then?
well i don't know yet. it's only just started development. it may be that in the end it's free if i can't get all the systems implemented into it. i was just giving 30 as an example, that's not my set price. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:35 PM Subject: Re: [Audyssey] bomb blaster then? Hmmm Damien, the notion of paying the same amount in pounds and dollars seems extremely strange to me, - not the least because using Paypal, it's possible to pay in either currency. While bomb blaster I'm sure will be a great game and well worth paying for, given the choice i'd much rather pay 18 pounds - that would be thirty dollars, than thirty pounds. Personally, I'd say either you just give the game a price in dollars (they instantly convert to pounds and can be paid into your bank so no trouble), or, you give two relative prices based on the exchange rate, - eg 30 dollars or 18 pounds, or (if you think your game is worth thirty pounds), thirty pounds or 55 dollars, the way Asabat software (also in the uk) have done. I don't personally see why there's such a major hastle going on over this sort of issue. More to the point is how much the game is actually worth (in pounds or dollars). All the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:05 PM Subject: Re: [Audyssey] bomb blaster then? i'm confused. does that mean that i should charge £30 which means americans should have to pay $60? or should i charge £30, $30, C$30, A$30, or whatever regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:00 PM Subject: Re: [Audyssey] bomb blaster then? I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___
Re: [Audyssey] bomb blaster then?
Whatever country you live in, figure the price of the product. Then charge the customer the amount of his or her currency to equal that value - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:05 AM Subject: Re: [Audyssey] bomb blaster then? i'm confused. does that mean that i should charge £30 which means americans should have to pay $60? or should i charge £30, $30, C$30, A$30, or whatever regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:00 PM Subject: Re: [Audyssey] bomb blaster then? I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
Re: [Audyssey] bomb blaster then?
well that's fare enough, In general if I enjoy something that someone's made, I have no objections to paying for it provided I think the price is reasonable, - and the vast majority of audio games are imho most reasonably priced. by the same tocan, I've made donations to some of my favourite sites such as Project aon, simply because I like their stuff and appreciate the work they've put in. when i've got some dosh together for example, I'll be donating to the Secret world chronical because I xzthink it's a great series. So, even if you put the game out for free, I'd recommend you allow people to donate if they wish, - this is also something I think people like Lighttech should considder especially for band with costs etc. On a severely Ot-ish side note, any fans of realistic fantasy, superhero's, and general surreal weerdness would probably enjoy the Secret world chronical. Please go to: http://www.secretworldchronicle.com/ to find all the Pod casts that make up the series. Beware the Grue! dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 5:07 PM Subject: Re: [Audyssey] bomb blaster then? well i don't know yet. it's only just started development. it may be that in the end it's free if i can't get all the systems implemented into it. i was just giving 30 as an example, that's not my set price. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
There are lots of FPS games out there--I'd love to see more side scrollers because if I want action, all I have to do is go forward in the game and find some, where in an FPS game you have to look through all kinds of rooms and maybe find a new one once in a while. I like FPS games, but I do wish there were more side scrollers. There is an Atari game I used to like where the Adats ran toward your base and you were in a ship, and enemy ships were all around. It was a side scroller, but you could go up and down a little to shoot the ships which were not all positioned the same vertically. Also, you had to stop the ship's horizontal movement and go down to restock weapons at the base. Sometimes, the star wars theme song would play and you'd be going very fast and shooting faster too, and it only took one hit to blow up a ship instead of the ten it usually took. I miss that game, even though I never really could play it well as a blind person. Also, I'd like to be able to play Donkey Kong, and though I know it's not a side scroller, frogger. Qbert would be interesting too. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Side strollers? Boy you're spell checker scrhrhrhrhrhrhrhrhewed you up that time! Hehe haha! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Casey [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:29 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially if they were based the classics! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi ken. If I can wrap my head around audio game maker, audio Donkey kong (or something like), is one game I have a pretty well thought out idea for, however whether or not it'll be possible for me to do will depend upon the Agm. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hmmm, I'm slightly confused. in what way are 3D fps games inherently more advanced than side scrollers? surely, how advanced, aka how complex a game is, depends upon many other factors than it's design? an Fps game could be as Symple as Dyna man or Packman talks (though stil most fun), and in the main stream markit, side scrollers have done some amazingly complex things, - like Veutiful Jo on the Gc which allows you to slowdown and speed up time I believe. but as has been said, the Fps style has been explored a lot more in audio than the side scrolling style thus far. Beware the grue! Dark. - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 5:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Thomas. Always more, more and more FPS (3D games.) These are more realistic, and you can make more advanced games. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 15-04-2007 16:22 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
Ah. A piece for Audyssey issue 51! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:23 AM Subject: [Audyssey] Montezuma's Revenge side stroller game Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:12 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
why? - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:40 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:12 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
I'm a teen and that game does not sound appealing to me at all! COme on you guys. THink business and think of your target audience and give to that target audience. Most people who play good quality games are either teens or yong adaults. You'd make money off of selling them fighting games and gang rpgs and army games. These are games I'd like to see. And I'm sure other teens would like to see these games as well. I'm surprised games like monkey business and tarsan jr sell. The game play is alright but I have to be honest, if I go up to a person in my school or a person in college, they'[re not going to find those games appealing. I'm telling you what I'd like and I'm telling you what would make you money. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:23 AM Subject: [Audyssey] Montezuma's Revenge side stroller game Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
send me a private mail and I'lll send it too. I'll try and get it up on my site in a little and post the URL but untill then just ask for it. I did not make it. - Original Message - From: Allison Mervis [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:49 PM Subject: Re: [Audyssey] mud clients. Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
What muds, then, do you think are good? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] MushClient Plugin Information
Hi all, The place to get the MushClient plugin is: http://www.allinaccess.com Okay guys, now what I love about MushClient is that I can set the JFW plugin to startup on every mud I go on. I don't even have to go to MushClient if I wanted to, just press enter on the XML file, and jaws starts speaking, plus the triggers, etc that you've activated will start up as well when the mud starts. To get that up and running: File, global options, and it should be self-explanatory from there as I don't know what the text exactly says. There is a brows button, and then you go to where you saved the JFW.XML file or whatever you called the JFW Plugin. Also Niko, just wondering what muds you think are good? True, GW2 is boring because it's all combat, well, like most other muds really. Now if we could play BattleTech, that's a very different combat and wouldn't mind playing that mud at all. Anyway. Enjoy MushClient; it's now totally free! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] MushClient Plugin Information
I would like to know where to get Mush Client. A mud I recommend is Miriani. It's a space game and it's very good. Go ! http://www.toastsoft.net. It's self-explanatory from there. David - Original Message - From: Orin [EMAIL PROTECTED] To: gamers@audyssey.org Date sent: Mon, 16 Apr 2007 18:33:33 -0400 Subject: [Audyssey] MushClient Plugin Information Hi all, The place to get the MushClient plugin is: http://www.allinaccess.com Okay guys, now what I love about MushClient is that I can set the JFW plugin to startup on every mud I go on. I don't even have to go to MushClient if I wanted to, just press enter on the XML file, and jaws starts speaking, plus the triggers, etc that you've activated will start up as well when the mud starts. To get that up and running: File, global options, and it should be self-explanatory from there as I don't know what the text exactly says. There is a brows button, and then you go to where you saved the JFW.XML file or whatever you called the JFW Plugin. Also Niko, just wondering what muds you think are good? True, GW2 is boring because it's all combat, well, like most other muds really. Now if we could play BattleTech, that's a very different combat and wouldn't mind playing that mud at all. Anyway. Enjoy MushClient; it's now totally free! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
When I used Mushclient regularly, I didn't bother with a JFW plugin but roled my own script for it. Actualy, it's the same script I use for the default Windows telnet interface. It's amazing how well, with a little tweek to Mushclient here and there, that script works. Of course, since all my games of choice have long since closed, I haven't bothered using any MUD client in almost a year. But it's still kicking around on here. At 05:49 PM 4/16/2007, you wrote: Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] MushClient Plugin Information
GW2 was boring before it was GW2. I played one of the original Godwars MUDs. Hell, I was an imm on one of the originals. It was still boring. Now, it's boring2. At 06:33 PM 4/16/2007, you wrote: Hi all, The place to get the MushClient plugin is: http://www.allinaccess.com Okay guys, now what I love about MushClient is that I can set the JFW plugin to startup on every mud I go on. I don't even have to go to MushClient if I wanted to, just press enter on the XML file, and jaws starts speaking, plus the triggers, etc that you've activated will start up as well when the mud starts. To get that up and running: File, global options, and it should be self-explanatory from there as I don't know what the text exactly says. There is a brows button, and then you go to where you saved the JFW.XML file or whatever you called the JFW Plugin. Also Niko, just wondering what muds you think are good? True, GW2 is boring because it's all combat, well, like most other muds really. Now if we could play BattleTech, that's a very different combat and wouldn't mind playing that mud at all. Anyway. Enjoy MushClient; it's now totally free! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] MushClient Plugin Information
david wrote: I would like to know where to get Mush Client. A mud I recommend is Miriani. It's a space game and it's very good. Go ! http://www.toastsoft.net. It's self-explanatory from there. David - Original Message - From: Orin [EMAIL PROTECTED] To: gamers@audyssey.org Date sent: Mon, 16 Apr 2007 18:33:33 -0400 Subject: [Audyssey] MushClient Plugin Information Hi all, The place to get the MushClient plugin is: http://www.allinaccess.com Okay guys, now what I love about MushClient is that I can set the JFW plugin to startup on every mud I go on. I don't even have to go to MushClient if I wanted to, just press enter on the XML file, and jaws starts speaking, plus the triggers, etc that you've activated will start up as well when the mud starts. To get that up and running: File, global options, and it should be self-explanatory from there as I don't know what the text exactly says. There is a brows button, and then you go to where you saved the JFW.XML file or whatever you called the JFW Plugin. Also Niko, just wondering what muds you think are good? True, GW2 is boring because it's all combat, well, like most other muds really. Now if we could play BattleTech, that's a very different combat and wouldn't mind playing that mud at all. Anyway. Enjoy MushClient; it's now totally free! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. MushClient is located at, http://www.mushclient.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
Yep. Those were GWSE, right? Just to let you guys know, the Galaxy Web fans out there, that there's a new one in development called slipgate legacy found at www.slipgatelegacy.com. It's gonna be pretty cool. James Homuth wrote: When I used Mushclient regularly, I didn't bother with a JFW plugin but roled my own script for it. Actualy, it's the same script I use for the default Windows telnet interface. It's amazing how well, with a little tweek to Mushclient here and there, that script works. Of course, since all my games of choice have long since closed, I haven't bothered using any MUD client in almost a year. But it's still kicking around on here. At 05:49 PM 4/16/2007, you wrote: Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Yep. Those were GWSE, right? Just to let you guys know, the Galaxy Web fans out there, that there's a new one in development called slipgate legacy found at www.slipgatelegacy.com. It's gonna be pretty cool. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
Hi Teenager, That was a parody. I post them from time to time and it is not a game either planned or in progress. smiles, Phil - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 7:06 PM Subject: Re: [Audyssey] Montezuma's Revenge side stroller game I'm a teen and that game does not sound appealing to me at all! COme on you guys. THink business and think of your target audience and give to that target audience. Most people who play good quality games are either teens or yong adaults. You'd make money off of selling them fighting games and gang rpgs and army games. These are games I'd like to see. And I'm sure other teens would like to see these games as well. I'm surprised games like monkey business and tarsan jr sell. The game play is alright but I have to be honest, if I go up to a person in my school or a person in college, they'[re not going to find those games appealing. I'm telling you what I'd like and I'm telling you what would make you money. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:23 AM Subject: [Audyssey] Montezuma's Revenge side stroller game Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] MushClient Plugin Information
I just knew someone was going to recommend a Star Conquest ripoff. The game wasn't that great in its original form. And guess what? The last time I bothered with it it was still in its original form and still not that great. At 06:57 PM 4/16/2007, you wrote: david wrote: I would like to know where to get Mush Client. A mud I recommend is Miriani. It's a space game and it's very good. Go ! http://www.toastsoft.net. It's self-explanatory from there. David - Original Message - From: Orin [EMAIL PROTECTED] To: gamers@audyssey.org Date sent: Mon, 16 Apr 2007 18:33:33 -0400 Subject: [Audyssey] MushClient Plugin Information Hi all, The place to get the MushClient plugin is: http://www.allinaccess.com Okay guys, now what I love about MushClient is that I can set the JFW plugin to startup on every mud I go on. I don't even have to go to MushClient if I wanted to, just press enter on the XML file, and jaws starts speaking, plus the triggers, etc that you've activated will start up as well when the mud starts. To get that up and running: File, global options, and it should be self-explanatory from there as I don't know what the text exactly says. There is a brows button, and then you go to where you saved the JFW.XML file or whatever you called the JFW Plugin. Also Niko, just wondering what muds you think are good? True, GW2 is boring because it's all combat, well, like most other muds really. Now if we could play BattleTech, that's a very different combat and wouldn't mind playing that mud at all. Anyway. Enjoy MushClient; it's now totally free! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. MushClient is located at, http://www.mushclient.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
Firstly, his post was a spoof, sent in fun. Secondly, are the students you would approach blind?, or can they see to play games loaded with graphics. Games like Monkey Business sell to blind people because they are good games, they are challenging, and they can be played with no sighted assistance. - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:06 PM Subject: Re: [Audyssey] Montezuma's Revenge side stroller game I'm a teen and that game does not sound appealing to me at all! COme on you guys. THink business and think of your target audience and give to that target audience. Most people who play good quality games are either teens or yong adaults. You'd make money off of selling them fighting games and gang rpgs and army games. These are games I'd like to see. And I'm sure other teens would like to see these games as well. I'm surprised games like monkey business and tarsan jr sell. The game play is alright but I have to be honest, if I go up to a person in my school or a person in college, they'[re not going to find those games appealing. I'm telling you what I'd like and I'm telling you what would make you money. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:23 AM Subject: [Audyssey] Montezuma's Revenge side stroller game Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
Perhaps in your opinion. Not everyone in the sighted gaming world likes sports for example but EA keeps putting them out. So while your view does count for yourself, you don't speak for everyone. Ron Audyssey Editor - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 7:06 PM Subject: Re: [Audyssey] Montezuma's Revenge side stroller game I'm a teen and that game does not sound appealing to me at all! COme on you guys. THink business and think of your target audience and give to that target audience. Most people who play good quality games are either teens or yong adaults. You'd make money off of selling them fighting games and gang rpgs and army games. These are games I'd like to see. And I'm sure other teens would like to see these games as well. I'm surprised games like monkey business and tarsan jr sell. The game play is alright but I have to be honest, if I go up to a person in my school or a person in college, they'[re not going to find those games appealing. I'm telling you what I'd like and I'm telling you what would make you money. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:23 AM Subject: [Audyssey] Montezuma's Revenge side stroller game Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
hahahahahaha! Oh man that was great. That was only a joke. Lol. Phil has an unlimited supply of them it seems. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 7:06 PM Subject: Re: [Audyssey] Montezuma's Revenge side stroller game I'm a teen and that game does not sound appealing to me at all! COme on you guys. THink business and think of your target audience and give to that target audience. Most people who play good quality games are either teens or yong adaults. You'd make money off of selling them fighting games and gang rpgs and army games. These are games I'd like to see. And I'm sure other teens would like to see these games as well. I'm surprised games like monkey business and tarsan jr sell. The game play is alright but I have to be honest, if I go up to a person in my school or a person in college, they'[re not going to find those games appealing. I'm telling you what I'd like and I'm telling you what would make you money. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:23 AM Subject: [Audyssey] Montezuma's Revenge side stroller game Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers than one FPS game. Mich wrote: hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Yeah, doing both in the same engine isn't a good idea as I spelled out in another email just a while ago. There is a huge number of side-scrollers that never made it to accessible production, haven't been explored, but then again there isn't much room for randomness in side-scrollers. You basically know when you get to area x that the giant you fought the last time is there, but then again the same is true for most FPS games so lack of random locations of things is not that big a deal I suppose. Dark wrote: Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
hi tom well I do understand how much work go's in to putting out the games and I am not knocking the work that usa games does or any other gaming companies for that madder. I was just simply stating my opinion of what sorts of games I would like to see more of. I would how ever like to see a super mario brothers game though for the blind since I remember quite well playing that for hours when I had my sight. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:21 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers than one FPS game. Mich wrote: hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
Check out aardwolf at aardmud.org. - Original Message - From: James Homuth [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:55 PM Subject: Re: [Audyssey] mud clients. When I used Mushclient regularly, I didn't bother with a JFW plugin but roled my own script for it. Actualy, it's the same script I use for the default Windows telnet interface. It's amazing how well, with a little tweek to Mushclient here and there, that script works. Of course, since all my games of choice have long since closed, I haven't bothered using any MUD client in almost a year. But it's still kicking around on here. At 05:49 PM 4/16/2007, you wrote: Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
I know it was a joke. lol I'm not trying to go off on anyone just giving tips. And to answer your question, both sighted and blind. But you know, a blind game can be good as well. Being an audio game or a video game doesn't not have any effect on the story line of the game. What about an audio game where you are poilce and you have to stop gang members from taking over the city. Or even better yet, maybe you are in a gang and you have to build up traid and keep corners and fight to keep your territorry and make as much money as possible. Of course it wouldn't be for kids but it would make for an interesting game. I'm talking serious gang stuff though. Not just fighting because you are in a gang. But dealing with real decisions that real gangs have to deal with. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 5:33 PM Subject: Re: [Audyssey] Montezuma's Revenge side stroller game Firstly, his post was a spoof, sent in fun. Secondly, are the students you would approach blind?, or can they see to play games loaded with graphics. Games like Monkey Business sell to blind people because they are good games, they are challenging, and they can be played with no sighted assistance. - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:06 PM Subject: Re: [Audyssey] Montezuma's Revenge side stroller game I'm a teen and that game does not sound appealing to me at all! COme on you guys. THink business and think of your target audience and give to that target audience. Most people who play good quality games are either teens or yong adaults. You'd make money off of selling them fighting games and gang rpgs and army games. These are games I'd like to see. And I'm sure other teens would like to see these games as well. I'm surprised games like monkey business and tarsan jr sell. The game play is alright but I have to be honest, if I go up to a person in my school or a person in college, they'[re not going to find those games appealing. I'm telling you what I'd like and I'm telling you what would make you money. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:23 AM Subject: [Audyssey] Montezuma's Revenge side stroller game Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Shaun, I don't know. FPS games I tend to be more difficult to master just because you have to determine the layout of the mazes, and I've noticed audio discriptions of the layouts isn't always up to the task. A classic example here when I first started playing Sarah I didn't have a clue that the snoring sound was a door. Even now knowing it I have troubles entering and exiting them adding to allot of personal frustration. Oh, I like Sarah well enough to be sure, but I see areas where navigation could be improved some. shaun everiss wrote: both really, older games with side scrolers, in terms of playability though fps would be better. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Luke, Yeah, weapon toggles and power toggles are very easy to create. Although, menus have never bothered me much. I'm right now interested in seeing which style of play is both easier and more desirable by blind gamers. As has been pointed out side-scrollers have not been explored much in our community, and naivagation is much easier to acomplish. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Davy, My thoughts exactly. The Bop It style game such as Bop It, ESP Whoop Ass, Spanker, etc are ok for a rainy day, but I loose interest after a couple of rounds. You are correct full 3D FPS engines are a serious complication for a single developer. It can be done, but it is usually a huge project. The side-scroller games can typically be made much much faster especially with a substantial amount of code already written. Davy Kager wrote: I don't have a favourite genre, I just have things that I absolutely hate (like bop-it style parts in games). For example, I really like to shoot around in SOD with most of the cheats turned on, but I like Super Liam and Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's many stuff that you have to take care of, a full 3D environment could be too big. Try to be original and don't always look at those mainstream things. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
James, I would like a copy of the script please. David - Original Message - From: James Homuth [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 16 Apr 2007 18:55:41 -0400 Subject: Re: [Audyssey] mud clients. When I used Mushclient regularly, I didn't bother with a JFW plugin but roled my own script for it. Actualy, it's the same script I use for the default Windows telnet interface. It's amazing how well, with a little tweek to Mushclient here and there, that script works. Of course, since all my games of choice have long since closed, I haven't bothered using any MUD client in almost a year. But it's still kicking around on here. At 05:49 PM 4/16/2007, you wrote: Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Soren, I certainly don't have any issues with developing full 3D FPS games, but they do pose some access issues for some accessible gamers. Here is an example of the kinds of concerns I would have. In the SW game I've been drafting you have to enter the hutt palace through the basement level. Ok, once you are in there are two exits out of the basement. A stone door which is locked and nearly imposible to cut through, or you can exit via the Rancor's den. Not hard, you say. Well, if you choose to exit through the Rancor's den you have to fight the Rancor, and then force jump to the ledge above where you will find a door that is not locked where they drop prisoners and slaves in to the den to be eaten. Well, I've been thinking over and over how to signify to the player where to exit from without making it to obvious, but give enough info to let them know they have to leap up to find exits, or jump down to find secret areas, etc. There is nothing like this in the accessible games market, and I do wonder if this is to complex for the average gamer. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Ken, Well, more complex side-scrollers have more directions than just going forward such as climbing up or down, and moving left and right. However, even then the navigation is pretty easy. As far as the game you mentioned it was Star Wars Empire Strikes Back, (ESB,) and one of my childhood favorites. ESB wasn't a side-scroller, but a fun game all the same. That is an example of a fun game I could quickly build with the 2D game engine and put out in two or three months. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you could fight Donkey Kong himself. After you knocked him down the game would start over only harder and it would add invisible barrels or flames etc. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Niko, Actually, Dark Destroyer, Troopenum, Aliens In the Outback, Judgement Day, and other similar games are what is are called virtical scrollers. The idea that items are falling from the sky and you have to shoot them before they hit or land. Those types of games have trully been driven into the ground. Super Liam is a side-scroller, but lacks some of the more complex elements of newer side-scrollers or the complexity found in some of the classics. Contrary to popular thinking side-scrollers are still being produced such as Mario and Megaman which are a little more updated, better made than NES 1, series but still exist. It just happens the FPS games like Resident Evil happen to get more coverage, and perhaps sighted trends and desired have changed over the passed few years. Since this is a research project your opinions are valuable to me, but I would just like to say FPS games are light years more difficult to produce so going FPS all the way might not be possible unless you want games to come out over long periods of time. Niko C wrote: Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge side stroller game
Lol! That is a good one. Hmmm... I wonder how easy it would be getting those strollers up on th e invisible platforms. They hover above some nasty drop offs, and the only way to access them is by giving one good leap on to them. Imagine taking a stroller along. Woo, not fun. Grin. Phil Vlasak wrote: Games We'd Like to Play, by Phil Vlasak Montezuma's Revenge side stroller game Do you wonder how it will be playing a game with little kids in tow? Now you can with this new Side stroller game, Imagine exploring the temples of Montezuma's with a little baby in a stroller or baby carriage! Here it cry and cry until you give it a bottle. Imagine stopping every twenty minutes to change its diaper! The game comes complete with a full range of baby products, bottles, diapers, baby powder, booster and car seats. And wait until your kid gets hold of those door keys, gulp! The game is perfect for Moms, Dads and caregivers of all kinds! And when you complete the game on the single stroller level, try the stroller in double and triple styles. smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Yes, side-scrollers can have some advanced elements, and unique challenges of there own. Case in point platforms that vanish or move so you have to time your jumps to get them just in time. In the Smirf's side-scroller I can remember you would have a drop off to jump over. jumping over wasn't the worst part. As you did bats would dive at you and contacting them would kill you. So the jump and the bats together made that trap kind of tough to cross successfully every time. As for the bit about FPS games inherently more advanced it is true to some degree. Shades of Doom is light years more complex and probably has better replay value than Monty. However, Monty is not designed to do those things. Instead the idea is to compete fore scores, and for good old fun and entertainment without allot of additional complexity. One thing that escapes allot of gamers attention FPS games like Resident Evil, great game, take way way more work to produce. A game like Resident evil would take a dev like me a good three or four years to produce on my current schedule. Dark wrote: Hmmm, I'm slightly confused. in what way are 3D fps games inherently more advanced than side scrollers? surely, how advanced, aka how complex a game is, depends upon many other factors than it's design? an Fps game could be as Symple as Dyna man or Packman talks (though stil most fun), and in the main stream markit, side scrollers have done some amazingly complex things, - like Veutiful Jo on the Gc which allows you to slowdown and speed up time I believe. but as has been said, the Fps style has been explored a lot more in audio than the side scrolling style thus far. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Good point about virtical scrolling. SL is a grat FPS game, but being able to climb things is one area that was left out. In Ledgend of Kage you could climb up vines or trees to fight enemies above you or jump down to the grass to fight enemies on the ground. In the castle Kage could fight enemies on the ground floor and work his way up to the top of the wall to fight one of the miner bosses. These are classic side-scroller elements blind side-scrollers don't have. As far as complexity goes good side-scrollers had just much advance play or complexity in areas as FPS games. Anyone here try fighting Drakula in Castlevania? Well let me just say if you killed him he could transform and come at you in another shape until you finally destroyed him. Among his other powers was apparation and casting fire balls at you from all different directions. He was hard to beat. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Mich, Yeah, I know. Just wanted everyone to know in advance that FPS games while desirable are a step above side-scroller in complexity to create. Mich wrote: hi tom well I do understand how much work go's in to putting out the games and I am not knocking the work that usa games does or any other gaming companies for that madder. I was just simply stating my opinion of what sorts of games I would like to see more of. I would how ever like to see a super mario brothers game though for the blind since I remember quite well playing that for hours when I had my sight. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Target audience was side stroller game
Hi Niko, First, I'd just like to point out that Phil's message was just a joke. Second, the purpose of my initial email was to find out what the target audience wants to play. As it happens the target market isn't sighted teens or young adults, but blind gamers of any age. Third, you clearly mentioned you are ateen. As such your opinion is important because it announces to me what teens are interrested in today, but it doesn't speak for those of us who are in an older age group. Keep in mind your teen friends might considder me an old fart, because I am 30 years old anhd grew up playing Packman, Galaxian, Mario Brothers, Double Dragon, long before all this Grand Theft Audo, Resident Evil, etc games existed or was even imagined. Since I am older than you and have different values and ideas about games should be I don't have any interest in games that deal with gang warfare, oor committing crimes like selling drugs, raping people, or robbing people, etc. Bottom line I want to have games that has some reasonable values, and I can't take pleasure in a game where you joina gang and carry out gang related stuff. There is nothing good or clean about it. A game like Monkey Business apeals to me for exactly the reason it is clean entertainment and I don't have to do anything in the game that goes against my own personal values and beliefs. Forth, this is clearly my own personal view, but as I get older I have to wonder what society is teaching our children through tv, radio, and games. No a gamer playing Grand Theft Audo might not go out and do it, but it does say something about your conscience. If you can actively do it in a game then in a ssilent way you are saying doing those things is ok. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
Been there, done that, got the t-shirt. Sent it back, too. At 10:00 PM 4/16/2007, you wrote: Check out aardwolf at aardmud.org. - Original Message - From: James Homuth [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:55 PM Subject: Re: [Audyssey] mud clients. When I used Mushclient regularly, I didn't bother with a JFW plugin but roled my own script for it. Actualy, it's the same script I use for the default Windows telnet interface. It's amazing how well, with a little tweek to Mushclient here and there, that script works. Of course, since all my games of choice have long since closed, I haven't bothered using any MUD client in almost a year. But it's still kicking around on here. At 05:49 PM 4/16/2007, you wrote: Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, It seams to me the issue of side-scroller vs FPS seams to be drawn along age boundries. All of us who played classic Nentendo games or remember them have no quoms about new side-scrollers. I don't see anything wrong with them either as I played them all through my childhood. I think it is safe to say most of us like FPS games, but the younger croud seams more interrested in FPS because that is what their peers are playing. They haven't aged to the point the older croud has gotten to that point in life where peer's opinions don't matter that much. When you reach age 30 being cool or in such and such a croud just doesn't matter. Yohandy wrote: I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, For the sake of discussion I think when talking about some of these games such as Donkey Kong it is important to tell others what version is being discussed. Donkey Kong I was talking about was the original Atari classic. The newer Donkey Kongs like DK Country and DK 64 had allot more added to them. In terms of fun DK Country and DK 64 were awesome, and the original game is a bit boring in comparison. Yohandy wrote: Well, I know that the donkey kongs I plays such as donkey kong country 1 2 and 3 for the Super nintendo were nothing like that. I still have those as well. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:05 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you could fight Donkey Kong himself. After you knocked him down the game would start over only harder and it would add invisible barrels or flames etc. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] regestering Sarah
Hey all! It's Janet here. I downloaded the sarah game, and I was wondering how to regester it. I'd appreciate the help. Happy gaming Janet [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud clients.
can you send me said script please? At 10:55 a.m. 17/04/2007, you wrote: When I used Mushclient regularly, I didn't bother with a JFW plugin but roled my own script for it. Actualy, it's the same script I use for the default Windows telnet interface. It's amazing how well, with a little tweek to Mushclient here and there, that script works. Of course, since all my games of choice have long since closed, I haven't bothered using any MUD client in almost a year. But it's still kicking around on here. At 05:49 PM 4/16/2007, you wrote: Where does one get this jfw plugin? Thanks! Allison - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:37 PM Subject: Re: [Audyssey] mud clients. Monkeyterm is not the best client. Mushclient is the best one thAT I know of. THere is a plugin that interfases with jfw and I'm pretty sure one can be built to interfase with window eyes and Sapi. It has better trigger support, it is more stable and you can just do way more with it! The only sound pack that randylaptop.com has for you is the pack for godwars2 which in it self is not a good mud. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 11:47 AM Subject: Re: [Audyssey] mud clients. monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Target audience was side stroller game
hi tom although i have never had sight i am 23 years old and i also like the games that side scroll the directions are easeyer to remember - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 4:12 AM Subject: [Audyssey] Target audience was side stroller game Hi Niko, First, I'd just like to point out that Phil's message was just a joke. Second, the purpose of my initial email was to find out what the target audience wants to play. As it happens the target market isn't sighted teens or young adults, but blind gamers of any age. Third, you clearly mentioned you are ateen. As such your opinion is important because it announces to me what teens are interrested in today, but it doesn't speak for those of us who are in an older age group. Keep in mind your teen friends might considder me an old fart, because I am 30 years old anhd grew up playing Packman, Galaxian, Mario Brothers, Double Dragon, long before all this Grand Theft Audo, Resident Evil, etc games existed or was even imagined. Since I am older than you and have different values and ideas about games should be I don't have any interest in games that deal with gang warfare, oor committing crimes like selling drugs, raping people, or robbing people, etc. Bottom line I want to have games that has some reasonable values, and I can't take pleasure in a game where you joina gang and carry out gang related stuff. There is nothing good or clean about it. A game like Monkey Business apeals to me for exactly the reason it is clean entertainment and I don't have to do anything in the game that goes against my own personal values and beliefs. Forth, this is clearly my own personal view, but as I get older I have to wonder what society is teaching our children through tv, radio, and games. No a gamer playing Grand Theft Audo might not go out and do it, but it does say something about your conscience. If you can actively do it in a game then in a ssilent way you are saying doing those things is ok. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.