Re: [Audyssey] out of comms artifacts in miriani?

2008-04-07 Thread Stefen Hudson
Too rare, in my opinion.

--
From: Tj [EMAIL PROTECTED]
Sent: Sunday, April 06, 2008 9:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] out of comms artifacts in miriani?

 way way way rare.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 06, 2008 8:16 PM
 Subject: [Audyssey] out of comms artifacts in miriani?


 Hi

 So, I'm hoping to be out of comms this week (I'm going with a friend 
 who's
 on spring break, so he'll be on about 16 hours a day etc).

 So when we get out of comms, how popular are out of comms artifacts (a
 flat heavy object, that claw, the chip, etc)? 1 in every 20? 30? Etc.
 We're grabbing my surveyer on the way there, so not sure. Its 3700 ly
 out...we had, um, well his electricity went out last night and bye bye
 voyager. anyway. Was just curious how long I need to stay out there in
 order to get that receiver thing?


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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Re: [Audyssey] superdeakout

2008-04-07 Thread Cory
hahha
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 06, 2008 5:02 AM
Subject: Re: [Audyssey] superdeakout


 Thom da bomb?  Hmm.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 8:14 PM
 Subject: Re: [Audyssey] superdeakout


 yea! you da bomb!
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 12:18 AM
 Subject: Re: [Audyssey] superdeakout


 Hi,
 Dan has released a patch for each game that unlocks them and makes them
 full games. Before I post them I am planning on making a new setup and
 installer for all of the games so that they will be the full version
 without requiring the patch files.

 constantine (on laptop) wrote:
 Ah, I thought I'd heard those games were converted to free games; but I
 have
 a question. What would we do about the registering part? Or were the
 games
 free to begin with? I heard some games, not sure which company, were
 converted from being paid games to free games- but without recoding the
 game, how would that work?

 thanks




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Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-07 Thread jeh
Hi Tomas,

I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a 
pretty long time to make games like that.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 3:01 PM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?


 Hi,
 Yeah, I've heard that a lot from gamers. There doesn't seam to be a real
 demand for strategy style games as many blind gamers just aren't
 interested in that sort of thing. They express a desire for good but
 simplar games to play.
 One of the reasons STFC was written the way it was is because I didn't
 have a lot of Star Trek effects to speak of when I created STFC 1.x.
 However, in the past year I have come across a huge boat load of Star
 Trek effects including bridge ambience, weapons, warp engine effects,
 etc. Amung these effects I have the official sound of a moving Borg
 cube. So if I decide to go with this style of game play you will be able
 to actually hear ship x engines passing by or approaching you.
 I also have the official Star Trek TNG bridge ambience so it would be
 extremely authentic sounding for the gamer when I do STFC 2.


 kelby carlson wrote:
 I'd definitely like to see STFC 2 be along something of those
 lines.  Sounds very enjoyable if you ask me.  I'm bad at
 turn-based strategy, but would probably be able to get the hang
 of this easier.

 Kelby



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hi claudio.

I'm always willing to donate, but at the moment I'm slightly uncertain as to 
whether my donations would be helpful or not. suppose I were to donate the 
money, - and it turned out you got stuck in the language and couldn't 
develope games, or the games you developed weren't of a quality I'd wish to 
pay for.

If lighttech asked me for a donation I'd do it like a shot, sinse I love 
their stuff, and if I could help preserve it and create more by providing 
money,  well and good.

while I understand that you can't provide games yet because of your lack of 
a language, perhaps some more information would help. What I want to know 
is:

1: what types of game do you have in mind developing. You've said you want 
to make games for windows and mobile phones,  sinse I only have a Pc, 
I'm interested in the windows stuff, so what sort of stuff would it be, 
would it be self-voicing? What genre?

2: Your age and commitment. If you expect us to invest in your potential as 
a games developer, you need to impress us with your commitment. Will you be 
too busy with school work to create games? will you not be able to stick 
through the long developement process in order to finish off your games?

3: Your actual ability and passed acheivements. You are learning basic, but 
do you know anything else about programming? did you write your own website?

Sorry if this seems harsh, I'm just trying to honestly spell out for you 
what I'd need to know before I'd considder giving money,  even $54 to a 
potential developer of audio games.

good luck.

Beware the Grue!

Dark. 


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Re: [Audyssey] dan's games

2008-04-07 Thread jeh
yes,
I think it is. haven't tried yet.

- Original Message - 
From: Chrissy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 06, 2008 9:15 PM
Subject: Re: [Audyssey] dan's games


 hi josh
 how do you install this one?
 in the site it says to extract into games subdirectory. when I do it wants
 to replace a file by the same name?
 is that the procedure for patching into full version?

 thanks in advance
 chrissy


 - Original Message - 
 From: jeh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 2:21 AM
 Subject: [Audyssey] dan's games


 Hi,

 ok that's what I get for not reading the entire website. I found the
 patches
 on his site.

 Josh



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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello dark!

quote
1: what types of game do you have in mind developing. You've said you want
to make games for windows and mobile phones,  sinse I only have a Pc,
I'm interested in the windows stuff, so what sort of stuff would it be,
would it be self-voicing? What genre?

Yes, the games are self voicing and the genre is racing.
I'm thinking of making a game such as rail racer but with another backgrund 
and another goal.

but before the racing game is here i have in mind to create little games for 
free.

2: Your age and commitment. If you expect us to invest in your potential as
a games developer, you need to impress us with your commitment. Will you be
too busy with school work to create games? will you not be able to stick
through the long developement process in order to finish off your games?

Why?
Is develope a game a stress?
Now!
I'll take the time that I have that i want invest!
Develope games is my hobby, and if i have to do with shool, i doo it and if 
i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
I make that what i want and whenever i want do it!

3: Your actual ability and passed acheivements. You are learning basic, but
do you know anything else about programming? did you write your own website?

I learning basic 4 ppc and I know how hard it is to make a game.
I am currently learning this language and I am happy with it.
And a racing game would be possible with this language!
But I say it here!
I'll take the time that i need!!
And if i have other things to do, i make a break, and if i have time, i'll 
continiu with developing my projekt!
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Yohandy
Man your answers to questions do not impress me. Also here's something else. 
If you don't have money, how will you invest in sound effects and voice 
talent for your games?

- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:01 AM
Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you want
 to make games for windows and mobile phones,  sinse I only have a Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another 
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games 
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential 
 as
 a games developer, you need to impress us with your commitment. Will you 
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and 
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic, 
 but
 do you know anything else about programming? did you write your own 
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time, i'll
 continiu with developing my projekt!
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
As lighttech have certainly proved, it's possible to create games using free 
sounds and volunteer voices I think, but I'm afraid your answers to the 
other questions thus far Claudio I don't find particularly convincing at the 
moment.

Beware the Grue!

Dark.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 3:16 PM
Subject: Re: [Audyssey] we need your help!


 Man your answers to questions do not impress me. Also here's something 
 else.
 If you don't have money, how will you invest in sound effects and voice
 talent for your games?

 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:01 AM
 Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you 
 want
 to make games for windows and mobile phones,  sinse I only have a Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential
 as
 a games developer, you need to impress us with your commitment. Will you
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic,
 but
 do you know anything else about programming? did you write your own
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time, 
 i'll
 continiu with developing my projekt!
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Johandi!
For the voice I se two possibilitys:
1. I take a synthetick language like sapi or 2. I'll record it with my 
voice.
And for the sound effects I'll know enuck people who help me.
 Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Dark,
Yeah, these are exactly the kinds of questions I have as well. It is not 
so much the money that bothers me but if he will be able to stick with 
it, and bring something to the community of high quality and something i 
would personally enjoy.
Claudio is pretty mum about his projects and ideas which is fair, but I 
can't see investing unless I know more about his games and ideas, and if 
he will be able to finish what he starts.

Dark wrote:
 Hi claudio.

 I'm always willing to donate, but at the moment I'm slightly uncertain as to 
 whether my donations would be helpful or not. suppose I were to donate the 
 money, - and it turned out you got stuck in the language and couldn't 
 develope games, or the games you developed weren't of a quality I'd wish to 
 pay for.

 If lighttech asked me for a donation I'd do it like a shot, sinse I love 
 their stuff, and if I could help preserve it and create more by providing 
 money,  well and good.

 while I understand that you can't provide games yet because of your lack of 
 a language, perhaps some more information would help. What I want to know 
 is:

 1: what types of game do you have in mind developing. You've said you want 
 to make games for windows and mobile phones,  sinse I only have a Pc, 
 I'm interested in the windows stuff, so what sort of stuff would it be, 
 would it be self-voicing? What genre?

 2: Your age and commitment. If you expect us to invest in your potential as 
 a games developer, you need to impress us with your commitment. Will you be 
 too busy with school work to create games? will you not be able to stick 
 through the long developement process in order to finish off your games?

 3: Your actual ability and passed acheivements. You are learning basic, but 
 do you know anything else about programming? did you write your own website?

 Sorry if this seems harsh, I'm just trying to honestly spell out for you 
 what I'd need to know before I'd considder giving money,  even $54 to a 
 potential developer of audio games.

 good luck.

 Beware the Grue!

 Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,
If I might can I offer a bit of advice? As a new developer your 
reputation is at stake, and the last thing you want to do is give your 
customer base a wrong impression of you. Coming out and asking for money 
to get started is, well, not a great way to incurrage investers into 
your new game company. This is by no means a flame, but I want you to 
think of a couple of points below just for some consideration.

1. As a result of being a totally new programmer you have no history 
with the blind gaming community. No one has had a chance to sample any 
game titles from you, seen how well you program, if you make interesting 
games, etc. In short you haven't had a real opertunity to prove yourself 
to everyone.
2. When you ask a community such as ours to pay for the Basic 4PPC 
compiler it says to a lot of us you aren't going to be able to license 
quality music and sounds for your games. I have spent almost $300 on 
sound effects and music for my Tomb Hunter games so far and that is six 
times the price of that single compiler. Granted I was helped by selling 
Montezuma's Return, but the fact of the matter is if you want 
professional high quality sound effects you need a lot more cash than 
the $54 for the Basic 4PPC compiler. That puts a lot of doubt in my mind 
if you are  finantially equipped to do production quality audio games.
3. I apologise if this seams sinical, but there are lots of free 
alternatives out there such as C++, Java, Visual C#, etc with a huge 
amount of free documentation out there for free. Every time I have 
attempted to interest you in a more low cost solution you say, that 
isn't for me. Ok, that is fine, but think of this. The fact of the 
matter is you don't have the money to invest in Basic 4PPC, and maybe it 
is time you look at more low cost solutions to get your feet wet in 
programming. To quote an Americanism, beggers can't be choosy.
4. As a fellow programmer I can see you are really struggling to 
understand something as simple as Visual Basic. As programming languages 
goes VB  is an extremely easy programming language to learn, and if you 
can't grasp a language like Visual Basic your definitly not ready for 
full production games. Visual Basic is called that because it is a basic 
language, light on syntax, rules, and lacks more of the advanced 
features of C Style languages. It is very very basic.
5. Every time I begin taking on a programming student I incurrage them 
to learn a C or C style language. Have you ever stopped to ask yourself 
if there might be a practical reason for that?
Besides my own personal preference for C style languages like C++, C#, 
and Java there is a very practical reason for choosing as I do. The 
professional game world uses C++ for the majority of games, code 
examples, and is filled with C++ programmers. If you were wishing to 
join a mainstream game development list for help you would litterally 
have to speak their language. In this case showing a code example in C++ 
or similar would get the most help.
For example, not long ago I got and read a book on advanced A.I. systems 
for computers. Guess what?
The entire book was full of
code examples in C++. Had I not had even a basic grasp of the language I 
would have gotten nothing out of the book. As I have had both experience 
writing and reading C++ source the code examples were of help to me. If 
I was only a Basic programmer I wouldn't have gotten anything out of it.
6. I really do not mean this harshly, but many of us on this list are 
going through financial difficulties ourselves. Here in the U.S.A. the 
country is going through a financial period of massive inflation. The 
value of the American dollar is falling, gas prices have sky-rocketed 
out of control, utility bills have gone up, basic house hold needs have 
gone up in price, and everyone I personally know is in a bit of a 
financial crunch of one kind or another. Whoever takes office in 2009 is 
going to have one dandy of an economic mess to clean up after 8 years of 
what boils down to incompitence and mismanagement of physical 
responcibilities.
Anyway, to the point with things as they are I don't know of anyone who 
has money to spend on donations or investments in an unknown company 
without a really good reason to do so. Things are tight enough as it is 
for some of us in the U.S.A. let alone spending out an extra $54 we 
could use for public transpertation or something else that is a necessity.

Claudio wrote:
 Hello all!
 Currently I am learning basic 4ppc and i am very happy to say it gooes 
 on!
 I am looking forward and i am thinking that it is possible for me to create 
 games with this  language!
 Thanks also to Louis Bryand for his very helpfull emails and for his help.
 We only have one problem that might very inpossible.
 The mony!
 If you have the energi to make things and if your only problem is the mony 
 it is a very grand opstakle!
 Again guys, if anyone here is willing to help me and if 

Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,

Quote
I'm thinking of making a game such as rail racer but with another 
background.
End quote

Ok, are you going to have multiplayer or single player game play. For me 
the major feature of Rail Racer is the fact it has really good 
multiplayer racing support. If you are going to do that how good is 
Basic 4PPC's networking APIs for games?

Quote
Is develope a game a stress
End quote

It certainly canbe if you have commercial products for sale and you have 
to offer technical support, product keys, and deal with customers who 
want this or that done the day before yesterday.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Thomas!
I feel you all need an example from what i can do.
But how?
I can't begin programanythings before i don't have the invironment.
Regards, Claudio. 

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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,

Quote
For the voice I se two possibilitys:
1. I take a synthetick language like sapi or 2. I'll record it with my
voice.

End quote

Correct if I am wrong but your native language is German? If you are 
going to be making games globally then you will likely want to use a 
Sapi voice which is of good quality that is more or less clear and 
unaccented for your products. If your personal English and accent is not 
clear it could effect the over all end user experience.
For example, Playing In the Darks racing game is an ok racing game. 
However, the one thing that killed it for me was the voice files for the 
directions, menus, and things. The guys accent clearly wasn't American 
which was a bit jarring to me, and I personally wasn't too  fond of his 
voice. In hind sight Eloquence would have been preferable over the voice 
that was used.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Thomas!
First of all, c or c++ is niot a language to beginn!!!
The code is very hard to understand and if you dont have very huge 
knofledges in programming you wuldn't understand it.
And for Vb I wuldn't program in it because i don't can create games for 
mobile fones!!!
Basic 4ppc is one of the easist way to program games or software for the 
windows mobile fones.
And now Thomas, I completely understand about what do you talk.
You mean:
Why musst i spend for a company where i don't know wich games they 
produce?
You're completely right and I think that this is the wrong way for starting 
a new company.
I also look for another possibility to continiuing with basic4ppc because i 
think this is the best language for programming mobile fones.
 And for Java, I definitely wuldn't learn this language!
And now, i try to explayn why:
For three monts ago i began to look for a good language for me.
I have read several little tutorials and I have ask me:
What's the right language for you?
Wich language do you learn fast and wich language is not to hard for you?
I read, I search and I've fund.
Basic4ppc, that language for me.
And as i have heared that i also can support programs for windows mobile 
fones i was very happy and i'll start to learn.
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Ok Thomas, i'll take dectalk, sapi or so.

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Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-07 Thread Dakotah Rickard
Oh. I love strategy games. I wish there were more of them. Sound RTS had a
good popular acclaim...at any rate, Thomas, where did you get your star trek
Effects?
Signed:
Dakotah Rickard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of jeh
Sent: Monday, April 07, 2008 09:22
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC 2 was LW sound packs?

Hi Tomas,

I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a 
pretty long time to make games like that.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 3:01 PM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?


 Hi,
 Yeah, I've heard that a lot from gamers. There doesn't seam to be a real
 demand for strategy style games as many blind gamers just aren't
 interested in that sort of thing. They express a desire for good but
 simplar games to play.
 One of the reasons STFC was written the way it was is because I didn't
 have a lot of Star Trek effects to speak of when I created STFC 1.x.
 However, in the past year I have come across a huge boat load of Star
 Trek effects including bridge ambience, weapons, warp engine effects,
 etc. Amung these effects I have the official sound of a moving Borg
 cube. So if I decide to go with this style of game play you will be able
 to actually hear ship x engines passing by or approaching you.
 I also have the official Star Trek TNG bridge ambience so it would be
 extremely authentic sounding for the gamer when I do STFC 2.


 kelby carlson wrote:
 I'd definitely like to see STFC 2 be along something of those
 lines.  Sounds very enjoyable if you ask me.  I'm bad at
 turn-based strategy, but would probably be able to get the hang
 of this easier.

 Kelby



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Re: [Audyssey] podcast on miriani?

2008-04-07 Thread Dakotah Rickard
Someone moved you.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Saturday, April 05, 2008 00:00
To: Gamers Discussion list
Subject: Re: [Audyssey] podcast on miriani?

Hi,

I think it probably would be worth it. i've just started playing it, and i 
haven't got a clue what i'm doing. I was standing on the landing pad where 
you first start the game yesterday when I logged in, but I logged in 
tonight, and found myself in the control room of a star ship. What do u 
think happened?

Thanks

Aiden
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 5:33 AM
Subject: [Audyssey] podcast on miriani?


 Hi, all

 I'm curious to know, would doing a podcast on miriani be worth it? I mean,

 who here hasn't played it and, furthermore, for those that do play it, do 
 you think a podcast would help those who don't get a better understanding 
 of how you play it? And also, help those who've never played a mud before 
 get the basics of one?

 thanks

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
Hi Claudio, go easy on the exclamation marks lol.

Claudio wrote:

|| Hello dark!
|| 
|| quote
|| 1: what types of game do you have in mind developing. You've said
|| you want 
|| to make games for windows and mobile phones,  sinse I only have
|| a Pc, 
|| I'm interested in the windows stuff, so what sort of stuff would it
|| be, 
|| would it be self-voicing? What genre?
|| 
|| Yes, the games are self voicing and the genre is racing.
|| I'm thinking of making a game such as rail racer but with another
|| backgrund and another goal.
|| 
|| but before the racing game is here i have in mind to create little
|| games for free.
|| 
|| 2: Your age and commitment. If you expect us to invest in your
|| potential as 
|| a games developer, you need to impress us with your commitment. Will
|| you be too busy with school work to create games? will you not be
|| able to stick through the long developement process in order to
|| finish off your games? 
|| 
|| Why?
|| Is develope a game a stress?
|| Now!
|| I'll take the time that I have that i want invest!
|| Develope games is my hobby, and if i have to do with shool, i doo it
|| and if 
|| i have freetime i develope my games.
|| I am not like Thomas who bui games from other developers!
|| I make that what i want and whenever i want do it!
|| 
|| 3: Your actual ability and passed acheivements. You are learning
|| basic, but do you know anything else about programming? did you
|| write your own website? 
|| 
|| I learning basic 4 ppc and I know how hard it is to make a game.
|| I am currently learning this language and I am happy with it.
|| And a racing game would be possible with this language!
|| But I say it here!
|| I'll take the time that i need!!
|| And if i have other things to do, i make a break, and if i have
|| time, i'll continiu with developing my projekt!
|| Regards, Claudio.
|| 
|| 
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Re: [Audyssey] we need your help!

2008-04-07 Thread Marco Steinebach - Mardy
Hi all,
 First of all, c or c++ is niot a language to beginn!!!
hm, hm, in my opinion you should understand one of the most popular
languages like c++, delphi, java, or vb ...
At the moment I have'nt looked at Basic4PPC, but can you create games
for both platforms, Windows cE and standard windows?
If not, how many of us have a mobile device to play games on it? And
if you plan to create games for mobile use, why not under symbian?
Yes, yes, the money, but before you have not a game ready, there is
no chance to sell your games.

Best regards
Marco
Mar-dy Team
www.mar-dy.com

 The code is very hard to understand and if you dont have very huge 
 knofledges in programming you wuldn't understand it.
 And for Vb I wuldn't program in it because i don't can create games for
 mobile fones!!!
 Basic 4ppc is one of the easist way to program games or software for the
 windows mobile fones.
 And now Thomas, I completely understand about what do you talk.
 You mean:
 Why musst i spend for a company where i don't know wich games they 
 produce?
 You're completely right and I think that this is the wrong way for starting
 a new company.
 I also look for another possibility to continiuing with basic4ppc because i
 think this is the best language for programming mobile fones.
  And for Java, I definitely wuldn't learn this language!
 And now, i try to explayn why:
 For three monts ago i began to look for a good language for me.
 I have read several little tutorials and I have ask me:
 What's the right language for you?
 Wich language do you learn fast and wich language is not to hard for you?
 I read, I search and I've fund.
 Basic4ppc, that language for me.
 And as i have heared that i also can support programs for windows mobile
 fones i was very happy and i'll start to learn.
 Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
thanks tom,

I was feeling a litle bit like one of the dragons from Dragon's den there 
looking at a potential idea to invest in ;D. (appologies if Dragon's den 
hasn't made it to the Us yet).

I have been known to donate to things before, such as project.aon, and a 
couple of audio book sites (see my recent post to the otteasy list), because 
I like their stuff. It's therefore not beyond the bounds of possibility that 
I'd donate to a game dev,  but only if they can provide me with 
appropriate reasons,  so the ball is in your court now Claudio.

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
To quote both spok and Davros, -- Fascinating!

If I ever get the time and energy to actually learn programming languages 
myself (and things being what they are with my phd and some other pretty 
awful matters in my life at the moment, that seems quite a big if), I'll 
bear this in mind.

Interesting about the economic situation in the Us, I gathered from the 
finance updates on classic fm that things weren't good,  but I didn't 
know this was affecting people on an individual level,  bbut I'd better 
stop here before this gets political.

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
I must admit, I disagree with you here tom.

It's probably something to do with being English and getting lots of 
american films, tv etc, but I have no problem with accents so long as the 
speech is understandable.

One of my very best friends is russian, and though she's lived in the uk 
sinse she was twelve, she stil has a noticeable russian accent,   
actually if I ever need a female barbarian warrior for a game I was going to 
ask for her voice tallents (a roll she'd fulfill very well, though slightly 
type cast, lol!).

Obviously there is situational type casting,  afterall if your yee old 
arthurian England knight is speaking with a German accent, there's something 
wrong, but generally I don't mind.

In fact,  appologies for saying, but i find American accents in very 
Arthurian or tolkeen like fantasy slightly incongruous. Not off putting, ---  
I'd just prefer an English accent in that context given the choice sinse it 
seems to go with the genre for me,  the way a very English cowboy in the 
old west would just sound wrong.

I fully agree with you on the clarity issue though, if an accent is so 
pronounced as to be unclear to non-natives of that accent, it's not going to 
be great in an audiogame.

beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 4:14 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



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[Audyssey] word scramble games

2008-04-07 Thread jeh
Hi,

Anyone plan on making a word scramble game where you unscramble the words 
and phrases? back in the DOS days in the 90s vipgames had one and I liked it 
lots.

Josh



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
That's indeed a point Marko,  as I said, I don't have a mobile phone, or 
at least not an accessible sterrio one I could play games on,  again, 
because of the high price and my financial inadequacy.

Beware the Grue!

Dark.
- Original Message - 
From: Marco Steinebach - Mardy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 5:39 PM
Subject: Re: [Audyssey] we need your help!


 Hi all,
 First of all, c or c++ is niot a language to beginn!!!
 hm, hm, in my opinion you should understand one of the most popular
 languages like c++, delphi, java, or vb ...
 At the moment I have'nt looked at Basic4PPC, but can you create games
 for both platforms, Windows cE and standard windows?
 If not, how many of us have a mobile device to play games on it? And
 if you plan to create games for mobile use, why not under symbian?
 Yes, yes, the money, but before you have not a game ready, there is
 no chance to sell your games.

 Best regards
 Marco
 Mar-dy Team
 www.mar-dy.com

 The code is very hard to understand and if you dont have very huge
 knofledges in programming you wuldn't understand it.
 And for Vb I wuldn't program in it because i don't can create games for
 mobile fones!!!
 Basic 4ppc is one of the easist way to program games or software for the
 windows mobile fones.
 And now Thomas, I completely understand about what do you talk.
 You mean:
 Why musst i spend for a company where i don't know wich games they
 produce?
 You're completely right and I think that this is the wrong way for 
 starting
 a new company.
 I also look for another possibility to continiuing with basic4ppc because 
 i
 think this is the best language for programming mobile fones.
  And for Java, I definitely wuldn't learn this language!
 And now, i try to explayn why:
 For three monts ago i began to look for a good language for me.
 I have read several little tutorials and I have ask me:
 What's the right language for you?
 Wich language do you learn fast and wich language is not to hard for 
 you?
 I read, I search and I've fund.
 Basic4ppc, that language for me.
 And as i have heared that i also can support programs for windows mobile
 fones i was very happy and i'll start to learn.
 Regards, Claudio.


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[Audyssey] super deekout

2008-04-07 Thread jeh
Hi,

When I patch the game, and then I press register, it still says that it is 
an eight day trial. So, are the patches faulty and I only have an eight day 
trial or what?

Josh



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[Audyssey] games for cell phones

2008-04-07 Thread jeh
Hi thomas,

It would be cool if eventually games would be cross-platform then we could 
play them on nokia cell phones and other smart phones and windows mobile and 
symbian phones and PDAs.



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Re: [Audyssey] word scramble games

2008-04-07 Thread Thomas Ward
Hi,
Actually, 7128 makes a very good Word Scramble game called Crambles. It 
comes with the 7128 Gameboo.k

jeh wrote:
 Hi,

 Anyone plan on making a word scramble game where you unscramble the words 
 and phrases? back in the DOS days in the 90s vipgames had one and I liked it 
 lots.

 Josh



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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Marco!
That's your oppinion, but my opinnion is another..
The games I create will run also on the pc.
 And, I know several good languages for symbian but they are to hard to 
learn and i wuldn't learn these.
I am happy whit that language, and i will see that i can get it on a legal 
way!!!
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
Dragon's Den rules! And I believe it has made it to the US. OK, off topic 
here, so not going to post anymore on UK TV programs...

Dark wrote:

|| thanks tom,
||
|| I was feeling a litle bit like one of the dragons from Dragon's den
|| there looking at a potential idea to invest in ;D. (appologies if
|| Dragon's den hasn't made it to the Us yet).
||
|| I have been known to donate to things before, such as project.aon,
|| and a couple of audio book sites (see my recent post to the otteasy
|| list), because I like their stuff. It's therefore not beyond the
|| bounds of possibility that I'd donate to a game dev,  but only
|| if they can provide me with appropriate reasons,  so the ball is
|| in your court now Claudio.
||
|| Beware the Grue!
||
|| Dark.
||
||
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||
|| __ NOD32 3007 (20080407) Information __
||
|| This message was checked by NOD32 antivirus system.
|| http://www.eset.com

James Scholes
E-Mail:[EMAIL PROTECTED]
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Skype:james.scholes
AOL Instant Messenger:JamesScholes000
http://www.jamesscholes.com 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Dark,
Well, my issue with accented English was more to do with clarity rather 
than to do with acting and context. By all means if you have need of a 
Russian spy like in a James Bond type setting get a Russian to play the 
part  as it will sound more authentic. If you are doing a game on World 
War II and you need a person to play the part of a German officer then 
by all means get someone with a Germanic accent. Accent really depends 
on the type of story or setting being told.
One of my friends, Silvia, was from Germany, and she was pretty clear. 
Her English was very clear and her accent was not very strong. However, 
I did meet others in college who had very broken English and a very 
thick accent of their native language and it was difficult to always 
piece there words together with the accent and broken English. That 
would not be good in a game.

Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of 
 american films, tv etc, but I have no problem with accents so long as the 
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk 
 sinse she was twelve, she stil has a noticeable russian accent,   
 actually if I ever need a female barbarian warrior for a game I was going to 
 ask for her voice tallents (a roll she'd fulfill very well, though slightly 
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee old 
 arthurian England knight is speaking with a German accent, there's something 
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very 
 Arthurian or tolkeen like fantasy slightly incongruous. Not off putting, ---  
 I'd just prefer an English accent in that context given the choice sinse it 
 seems to go with the genre for me,  the way a very English cowboy in the 
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so 
 pronounced as to be unclear to non-natives of that accent, it's not going to 
 be great in an audiogame.

 beware the Grue!

 Dark.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello guis!
As i have sayed in a previous post, the games will run on windows mobile 
fones, and also on the pc.
Regards, Claudio. 


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Re: [Audyssey] super deekout

2008-04-07 Thread Dark
No Josh, the patch works absolutely fine, it just has no effect on the trial 
indication program, you'll still have the full version of the game even 
though it says your running a demo when you click register.
Just to provee, it my super deakout demo timer has expired,  but the 
game stil works fine!

beware the Grue!

Dark.
- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 6:28 PM
Subject: [Audyssey] super deekout


 Hi,

 When I patch the game, and then I press register, it still says that it is
 an eight day trial. So, are the patches faulty and I only have an eight 
 day
 trial or what?

 Josh



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Agreed tom, clarity is very necessary, and I've certainly encountered people 
with such accents at my un (though as I said, not counting my russian 
friend).

In fact, I would not use someone with a highly pronounced newcastle accent 
(a jordy accent as it's known up here), in a game because unless your used 
to it, it can be slightly uninteligeable.

My main disagreement was with your example of topspeed 2 as being unclear 
and unatmospheric,  personally I didn't have a problem with the voice in 
the game, and I actually felt the european English gave things a nice 
Grandprix type atmosphere, sinse I personally always associate motorracing 
with continental europe.

the fact that I'm utterly pants at racing was my main obstacle in topspeed 
2.
I also didn't find the accent there unclear at all.

Obviously though, there's going to be a fair amount of individuality in 
this, and I will admit I generally prefer humans to synths,  unless they 
are very bad human voices, or very good synths such as the scansoft voices.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 6:41 PM
Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going 
 to
 ask for her voice tallents (a roll she'd fulfill very well, though 
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee 
 old
 arthurian England knight is speaking with a German accent, there's 
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off 
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse 
 it
 seems to go with the genre for me,  the way a very English cowboy in 
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going 
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Dragons den doth indeed rock!

Might I suggest that it's just for this sort of situation that the oteasy 
list exists. You can sign up at http://groups.google.com/group/otessey/ and 
then feel free to chin wag about Dragons den, Tv programs or indeed anything 
else!

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,
That is definitly a quandry. Honestly though I believe you are the first 
developer I know of that comes asking for hand outs and donations before 
he has learned to program. That makes it impossible for anyone to judge 
your skills as a programmer, game developer, and businessman. Without 
those things few people are probably willing to lay the money on the line.
I do have a question and it might be a personal one so feel free to 
answer or not answer at your descression. Why is it that you can not 
raise the money yourself?

Claudio wrote:
 Hello Thomas!
 I feel you all need an example from what i can do.
 But how?
 I can't begin programanythings before i don't have the invironment.
 Regards, Claudio. 

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Re: [Audyssey] we need your help!

2008-04-07 Thread Ryan Smith
Hi,
I see you want to create games for mobile phones, but I do suggest
trying VB.. and yes I looked into Basic4PPC, and it requires some
framework to be installed. Not everybody wants to do that..keep that
in mind...

-Ryan

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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi Dark. Did Light-tech have games that you can freely download so you could 
decide whether to support them or not? Are you a game developer and what did 
it take to get your stuff off the ground? Maybe giving suggestions to 
someone like Claudio would help instead of being so critical? I started out 
having the same issues as Claudio, but managed because I saved up for the 
language after trying it out, and because of my persistence to keep Mobile 
game development coming I have plenty of visitors and few donators, though I 
am grateful for what I do get! .

Now, Claudio, how old are you? If you are over 18, you could buy the 
language with a credit card. I'll see about donating sometime to you in a 
month or so as money here for me is quite low. HTH.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 7:39 AM
Subject: Re: [Audyssey] we need your help!


 As lighttech have certainly proved, it's possible to create games using 
 free
 sounds and volunteer voices I think, but I'm afraid your answers to the
 other questions thus far Claudio I don't find particularly convincing at 
 the
 moment.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 3:16 PM
 Subject: Re: [Audyssey] we need your help!


 Man your answers to questions do not impress me. Also here's something
 else.
 If you don't have money, how will you invest in sound effects and voice
 talent for your games?

 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:01 AM
 Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you
 want
 to make games for windows and mobile phones,  sinse I only have a 
 Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential
 as
 a games developer, you need to impress us with your commitment. Will you
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic,
 but
 do you know anything else about programming? did you write your own
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time,
 i'll
 continiu with developing my projekt!
 Regards, Claudio.


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Re: [Audyssey] super deekout

2008-04-07 Thread Thomas Ward
Hi Josh,
No. The patches are fine. You don't even need to run register because 
the patch  turns off the expiration for the demos.

jeh wrote:
 Hi,

 When I patch the game, and then I press register, it still says that it is 
 an eight day trial. So, are the patches faulty and I only have an eight day 
 trial or what?

 Josh



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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi. Basic4ppc's networking capability is as good as any other language. You 
can also do Multithreaded games, as Showdown for the Pocket PC was done. 
I've written a very accessible IRC Client for the Pocket PC and plan on 
porting it over to the Icon and BraillePlus on Linux once I learn the 
Network API of Python. Also my games will be updated sometime this summer 
with multiplayer Internet and Bluetooth support so users around the world 
using Pocket PC'S and Smartphones running Windows Mobile can chat and play 
games. HTH.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:06 AM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 I'm thinking of making a game such as rail racer but with another
 background.
 End quote

 Ok, are you going to have multiplayer or single player game play. For me
 the major feature of Rail Racer is the fact it has really good
 multiplayer racing support. If you are going to do that how good is
 Basic 4PPC's networking APIs for games?

 Quote
 Is develope a game a stress
 End quote

 It certainly canbe if you have commercial products for sale and you have
 to offer technical support, product keys, and deal with customers who
 want this or that done the day before yesterday.



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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi Dark and all, I just received this email and take my last message back, 
you responded in the message below. Claudio they have good points. Maybe we 
can look at another language for you that is free and do something together? 
It'll take time, but I want to see more games out there for Mobile 
platforms. HTH.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 7:49 AM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 If I might can I offer a bit of advice? As a new developer your
 reputation is at stake, and the last thing you want to do is give your
 customer base a wrong impression of you. Coming out and asking for money
 to get started is, well, not a great way to incurrage investers into
 your new game company. This is by no means a flame, but I want you to
 think of a couple of points below just for some consideration.

 1. As a result of being a totally new programmer you have no history
 with the blind gaming community. No one has had a chance to sample any
 game titles from you, seen how well you program, if you make interesting
 games, etc. In short you haven't had a real opertunity to prove yourself
 to everyone.
 2. When you ask a community such as ours to pay for the Basic 4PPC
 compiler it says to a lot of us you aren't going to be able to license
 quality music and sounds for your games. I have spent almost $300 on
 sound effects and music for my Tomb Hunter games so far and that is six
 times the price of that single compiler. Granted I was helped by selling
 Montezuma's Return, but the fact of the matter is if you want
 professional high quality sound effects you need a lot more cash than
 the $54 for the Basic 4PPC compiler. That puts a lot of doubt in my mind
 if you are  finantially equipped to do production quality audio games.
 3. I apologise if this seams sinical, but there are lots of free
 alternatives out there such as C++, Java, Visual C#, etc with a huge
 amount of free documentation out there for free. Every time I have
 attempted to interest you in a more low cost solution you say, that
 isn't for me. Ok, that is fine, but think of this. The fact of the
 matter is you don't have the money to invest in Basic 4PPC, and maybe it
 is time you look at more low cost solutions to get your feet wet in
 programming. To quote an Americanism, beggers can't be choosy.
 4. As a fellow programmer I can see you are really struggling to
 understand something as simple as Visual Basic. As programming languages
 goes VB  is an extremely easy programming language to learn, and if you
 can't grasp a language like Visual Basic your definitly not ready for
 full production games. Visual Basic is called that because it is a basic
 language, light on syntax, rules, and lacks more of the advanced
 features of C Style languages. It is very very basic.
 5. Every time I begin taking on a programming student I incurrage them
 to learn a C or C style language. Have you ever stopped to ask yourself
 if there might be a practical reason for that?
 Besides my own personal preference for C style languages like C++, C#,
 and Java there is a very practical reason for choosing as I do. The
 professional game world uses C++ for the majority of games, code
 examples, and is filled with C++ programmers. If you were wishing to
 join a mainstream game development list for help you would litterally
 have to speak their language. In this case showing a code example in C++
 or similar would get the most help.
 For example, not long ago I got and read a book on advanced A.I. systems
 for computers. Guess what?
 The entire book was full of
 code examples in C++. Had I not had even a basic grasp of the language I
 would have gotten nothing out of the book. As I have had both experience
 writing and reading C++ source the code examples were of help to me. If
 I was only a Basic programmer I wouldn't have gotten anything out of it.
 6. I really do not mean this harshly, but many of us on this list are
 going through financial difficulties ourselves. Here in the U.S.A. the
 country is going through a financial period of massive inflation. The
 value of the American dollar is falling, gas prices have sky-rocketed
 out of control, utility bills have gone up, basic house hold needs have
 gone up in price, and everyone I personally know is in a bit of a
 financial crunch of one kind or another. Whoever takes office in 2009 is
 going to have one dandy of an economic mess to clean up after 8 years of
 what boils down to incompitence and mismanagement of physical
 responcibilities.
 Anyway, to the point with things as they are I don't know of anyone who
 has money to spend on donations or investments in an unknown company
 without a really good reason to do so. Things are tight enough as it is
 for some of us in the U.S.A. let alone spending out an extra $54 we
 could use for public transpertation or something else that is a 

Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Ryan!
I know that the people who wants play my games musst install the framework 
but I think if the people wants games for the mobile, they musst work a bit.
Sorry, but the costomer can't say yes yes, the developer do that all for 
me.
A bit bit musst the costomer also work...
Regards, Claudio. 


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Re: [Audyssey] word scramble games

2008-04-07 Thread louis
If you are looking for such games, check out http://www.BrailleSoft.net. 
Currently the games I support run on Pocket PC and Windows Mobile 
Smartphones. I am learning Python for Linux development, and am looking into 
a nice solution for Symbian-based Smartphones. HTH.

- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:16 AM
Subject: [Audyssey] word scramble games


 Hi,

 Anyone plan on making a word scramble game where you unscramble the words
 and phrases? back in the DOS days in the 90s vipgames had one and I liked 
 it
 lots.

 Josh



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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi. Basic4ppc does allow support for standard Windows. Currently, I'm 
looking into Symbian development as well as Linux development. I'm giving 
Java a try since it runs on those 2 platforms, however I hear Java on 
Symbian sucks? . HTH.

- Original Message - 
From: Marco Steinebach - Mardy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 9:39 AM
Subject: Re: [Audyssey] we need your help!


 Hi all,
 First of all, c or c++ is niot a language to beginn!!!
 hm, hm, in my opinion you should understand one of the most popular
 languages like c++, delphi, java, or vb ...
 At the moment I have'nt looked at Basic4PPC, but can you create games
 for both platforms, Windows cE and standard windows?
 If not, how many of us have a mobile device to play games on it? And
 if you plan to create games for mobile use, why not under symbian?
 Yes, yes, the money, but before you have not a game ready, there is
 no chance to sell your games.

 Best regards
 Marco
 Mar-dy Team
 www.mar-dy.com

 The code is very hard to understand and if you dont have very huge
 knofledges in programming you wuldn't understand it.
 And for Vb I wuldn't program in it because i don't can create games for
 mobile fones!!!
 Basic 4ppc is one of the easist way to program games or software for the
 windows mobile fones.
 And now Thomas, I completely understand about what do you talk.
 You mean:
 Why musst i spend for a company where i don't know wich games they
 produce?
 You're completely right and I think that this is the wrong way for 
 starting
 a new company.
 I also look for another possibility to continiuing with basic4ppc because 
 i
 think this is the best language for programming mobile fones.
  And for Java, I definitely wuldn't learn this language!
 And now, i try to explayn why:
 For three monts ago i began to look for a good language for me.
 I have read several little tutorials and I have ask me:
 What's the right language for you?
 Wich language do you learn fast and wich language is not to hard for 
 you?
 I read, I search and I've fund.
 Basic4ppc, that language for me.
 And as i have heared that i also can support programs for windows mobile
 fones i was very happy and i'll start to learn.
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Man, I tried playing around with VB for Mobile development as well as C++ 
and had no luck with the SDKS and such. Somehow the .NET Framework was a bit 
nicer to me? I might give it a try though again and see what happens. 
Microsoft programming languages, especially for an IDE can be quite 
expensive, and doesn't have the close community that Basic4ppc or Python or 
Java have.

- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 11:42 AM
Subject: Re: [Audyssey] we need your help!


 Hello Ryan!
 I know that the people who wants play my games musst install the framework
 but I think if the people wants games for the mobile, they musst work a 
 bit.
 Sorry, but the costomer can't say yes yes, the developer do that all for
 me.
 A bit bit musst the costomer also work...
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Ryan,
Basic 4PPC is based on the Microsoft .NET Framework. The compact 
framework to be exact. This already ships with newer versions of Windows 
Mobile and CE. In addition the full .Net Framework, version 3.0, ships 
with Windows Vista and Windows Server 2008.
Anyway, I said all that to make you aware that in the future these 
technologies are going to be already present on most systems. For 
Windows XP and older versions of Windows Mobile yes you will have to add 
in those frameworks but it is a one time install.

Ryan Smith wrote:
 Hi,
 I see you want to create games for mobile phones, but I do suggest
 trying VB.. and yes I looked into Basic4PPC, and it requires some
 framework to be installed. Not everybody wants to do that..keep that
 in mind...

 -Ryan

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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hi Louis!
Yes, java runs on mac and also on linux.
But the java language is pretty hard to learn!
If you have time, then gife it a look.
But if not, leet it be!
Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread Cara Quinn
   Agreed, because I want to know more about it, so go there and talk  
talk talk!  lol!

Have an awesome day y'all!…

Smiles,

Cara  :)


On Apr 7, 2008, at 11:08 AM, Dark wrote:

 Dragons den doth indeed rock!

 Might I suggest that it's just for this sort of situation that the  
 oteasy
 list exists. You can sign up at http://groups.google.com/group/otessey/ 
  and
 then feel free to chin wag about Dragons den, Tv programs or indeed  
 anything
 else!

 Beware the Grue!

 Dark.


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[Audyssey] In regard to claudio

2008-04-07 Thread Andy
Hi.  As there are several posts I agree with on this matter, I'll 
just roll it into a separate thread rather than bombarding the 
list with replies.

I myself do not own a mobile phone.  Though I have a linux PDA we 
probably know what it is...  Braille+!

Anyways.  I aggreee with Thomas.  Try a free compiler.  Or 
people, go ahead, shoot me for saying this, but if basic 4 ppc is 
similar to that of the QBASIC or GWBASIC language for DOS (also 
runs on windows in a command prompt), I'd recommend trying that 
out first.  I actually used to own a braille lite 2000 and made 
some cool apps with it.  However, I kept getting errors like:
line 45 of uno.src is too long

Huh? There was no line 45 in the file, so I gave it up rather 
quickly and from that point just screwed any developing stuff.  
However, that language was BlazieBasic (louis worked in it), and 
imfo qbasic is similar to that of the standard basic.  So if that 
basic 4 ppc is similar to qbasic (syntax, statements etc), then 
tffy qbasic.  It's free ed I found a good tutorial, just google 
qbasic programming, and you've got something to practice with 
until people donate (i won't personally because, basically with 
what everyone said), so give it a look.  VisualBasic6 isn't sold 
anymore (i do not think it is) so downloading vb6 from somewhere 
isn't exactly legal.  Although eBay might have it, and the syntax 
isn't bad.  I should really pick it up somewhere (we own a copy 
ryan uses it), I should probably start too lol.

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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Claudio.

I'm really sorry that you think I'm not on your side. The programming side 
of things is up to you, as far as I'm concerned. I'm very ready to donate 
the money,  if you can just convince me on the points I mentioned.

I sdeffinately wish you good luck with developing games whatever route you 
choose.

Beware the Grue!

Dark.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 7:44 PM
Subject: Re: [Audyssey] we need your help!


 Hello Louis!
 I am only 15 years old!
 I can't get any creditcards the legal way.
 I am happy that only person is on my side.
 Most of the people here try to bring me on another site or to bring me on
 another programming language but that don't works with me.
 I'll try to become this language on another way if the donate don't works.
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hello Louis.

I will admit, i'm not a game developer, and so probably in one sense I 
cannot give suggestions, but I am a post graduate student living on limited 
income who has freely donated to several projects in the passed.

I'm really sorry if what I said sounded harsh. I would most deffinately 
considder donating some money to claudio, if he can answer the points I 
mention.

If for example he'd been in a computer class at his school, already coded 
his own website, had some very clear design ideas for games, even if only in 
the drawing board stage.

I'm really sorry if what I said sounded harsh, I was just trying to make 
clear to claudio what he'd have to do in order to convince me to give him my 
money,  and if he can come up with those answers, the offer is very much 
stil there.

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Charles Rivard
Ever just skip over Emails from people who you don't understand because of 
the way they try to convey their ideas?  I think this is the same principle. 
There are people who live in Phoenix, Arizona, who I would never use to 
create voice files for any game I produce because, frankly, I cannot 
understand them.  They would say, for example, You go store for buy stuff 
me for?  What they meant was Would you go to the store to buy stuff for 
me?  And they use such a heavy Mexican accent, and they ask their question 
so fast, there's no way I knew what they said.  There's no way I would even 
contemplate having people pay for a game I produce if it sounded like this.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:03 AM
Subject: Re: [Audyssey] we need your help!


I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going 
 to
 ask for her voice tallents (a roll she'd fulfill very well, though 
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee old
 arthurian England knight is speaking with a German accent, there's 
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off 
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse 
 it
 seems to go with the genre for me,  the way a very English cowboy in 
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going 
 to
 be great in an audiogame.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 4:14 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



 ---
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 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date:
 06/04/2008 11:12




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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Darc!
I have allready ansvered your questions.
1. Have i don't ansvered it enuck exact for you?
or 2. have you don't read it?
If the first point is right let me know and i'll try it again!!!
Best regards, Claudio.

---
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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
H, I've only ever once or twice encountered E-mails from people who 
write with that kind of syntax, usually it's easy enough to tell in writing 
I find,  though not necessarily in speech due to accent.

In fact, at the moment in a story i'm writing I'm coming up with the speech 
patterns for an alien with very different senses and concepts to a 
human,  which is fun!

Then again,  I was introduced to golum at a very young age, lol!

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:38 PM
Subject: Re: [Audyssey] we need your help!


 Ever just skip over Emails from people who you don't understand because of
 the way they try to convey their ideas?  I think this is the same 
 principle.
 There are people who live in Phoenix, Arizona, who I would never use to
 create voice files for any game I produce because, frankly, I cannot
 understand them.  They would say, for example, You go store for buy stuff
 me for?  What they meant was Would you go to the store to buy stuff for
 me?  And they use such a heavy Mexican accent, and they ask their 
 question
 so fast, there's no way I knew what they said.  There's no way I would 
 even
 contemplate having people pay for a game I produce if it sounded like 
 this.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:03 AM
 Subject: Re: [Audyssey] we need your help!


I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee 
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse
 it
 seems to go with the genre for me,  the way a very English cowboy in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 4:14 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date:
 06/04/2008 11:12




 ---
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 If you have any questions or concerns regarding the 

Re: [Audyssey] In regard to claudio

2008-04-07 Thread Claudio
Hello Andi!
I also have allready got Vb6 from my father!
He has fund it in his old materials fro!


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Re: [Audyssey] we need your help!

2008-04-07 Thread Charles Rivard
What is meant by being utterly pants?  That's one I've never heard before. 
Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 11:05 AM
Subject: Re: [Audyssey] we need your help!


 Agreed tom, clarity is very necessary, and I've certainly encountered 
 people
 with such accents at my un (though as I said, not counting my russian
 friend).

 In fact, I would not use someone with a highly pronounced newcastle accent
 (a jordy accent as it's known up here), in a game because unless your used
 to it, it can be slightly uninteligeable.

 My main disagreement was with your example of topspeed 2 as being unclear
 and unatmospheric,  personally I didn't have a problem with the voice 
 in
 the game, and I actually felt the european English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate motorracing
 with continental europe.

 the fact that I'm utterly pants at racing was my main obstacle in topspeed
 2.
 I also didn't find the accent there unclear at all.

 Obviously though, there's going to be a fair amount of individuality in
 this, and I will admit I generally prefer humans to synths,  unless 
 they
 are very bad human voices, or very good synths such as the scansoft 
 voices.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:41 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as 
 the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was 
 going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse
 it
 seems to go with the genre for me,  the way a very English cowboy in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not 
 going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



 ---
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date:
 06/04/2008 11:12




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Re: [Audyssey] we need your help!

2008-04-07 Thread Marco Steinebach - Mardy
Hi Claudio,
 I am happy that only person is on my side.
 Most of the people here try to bring me on another site or to bring me on
 another programming language but that don't works with me.
;-), I don't want to bring you to somewhere, do what ever you want,
what ever you can, but don't expect to much!
Let me summarize:
This language is to hard, this language I don't want, I do not want to
learn much but please give me your money ...

Best regards
Marco



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hello claudio.

yes I read your answers, but I'd stil appreciate some more information on 
those points please.

Beware the grue!

Dark.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:38 PM
Subject: Re: [Audyssey] we need your help!


 Hello Darc!
 I have allready ansvered your questions.
 1. Have i don't ansvered it enuck exact for you?
 or 2. have you don't read it?
 If the first point is right let me know and i'll try it again!!!
 Best regards, Claudio.

 ---
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 If you want to leave the list, send E-mail to 
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date: 
 06/04/2008 11:12

 


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Re: [Audyssey] TJ Patch

2008-04-07 Thread Chrissy
Hi all,
still no luck getting the patch to recognize the Tarzan game.
I have uninstalled and even downloaded the entire game again and then 
installed new.
It still says that it cannot find tarzan installed , when I try to run the 
patch.

How else but to execute the patch do you get it to unlock to full mode? Am I 
not doing soemthing right, does the patch expire?

thanks in advance

chrissy



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[Audyssey] Word Scrambling Games

2008-04-07 Thread Damien Sadler
Hi Josh,
We are currently working on a pack of games to do with numbers, words and 
letters. The Word Scrambler is already completed, but there are various other 
games that we will be completing before the whole pack is released.
Thanks.
Regards,
Damien


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Re: [Audyssey] In regard to claudio

2008-04-07 Thread Andy
There's lots of books (one of which I have: visual basics 6 for 
dummies), the book has some major humor.  I have it in electronic 
format but thing is I'm pretty sure it's not legal--it might be 
though, I'll have to check.





 - Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 7 Apr 2008 21:37:03 +0200
Subject: Re: [Audyssey] In regard to claudio

Hello Andi!
I also have allready got Vb6 from my father!
He has fund it in his old materials fro!


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the list,
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Re: [Audyssey] we need your help!

2008-04-07 Thread Ryan Smith
Hi,
I have to agree with Dark. His website, not to be mean to Claudio, is
good, but was using a CMS, where no coding is necessary. (Not that
this means much, CMS's are awesome). And that there is no evidence of
at least a storyline. I have a person in mind, who expected people to
donate, showing no coding capability, not even attempts, but just
trying to steal code, and re-name it for this person. Just a warning
Claudio, this person got flamed on blogs, email, etc, on his bad
decisions, by taking coding, not even using money wisely, etc. Not
that you are like this Claudio, but I'm sure a simple storyboard of
a game will convince more people otherwise. Good Luck all the way
though!
-Ryan

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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Pants equals bad, smelly and generally rubbish. I suspect this is an 
englishism, the way ornary is strictly Us.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:46 PM
Subject: Re: [Audyssey] we need your help!


 What is meant by being utterly pants?  That's one I've never heard 
 before.
 Thanks.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 11:05 AM
 Subject: Re: [Audyssey] we need your help!


 Agreed tom, clarity is very necessary, and I've certainly encountered
 people
 with such accents at my un (though as I said, not counting my russian
 friend).

 In fact, I would not use someone with a highly pronounced newcastle 
 accent
 (a jordy accent as it's known up here), in a game because unless your 
 used
 to it, it can be slightly uninteligeable.

 My main disagreement was with your example of topspeed 2 as being unclear
 and unatmospheric,  personally I didn't have a problem with the voice
 in
 the game, and I actually felt the european English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate 
 motorracing
 with continental europe.

 the fact that I'm utterly pants at racing was my main obstacle in 
 topspeed
 2.
 I also didn't find the accent there unclear at all.

 Obviously though, there's going to be a fair amount of individuality in
 this, and I will admit I generally prefer humans to synths,  unless
 they
 are very bad human voices, or very good synths such as the scansoft
 voices.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:41 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as
 the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the 
 uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was
 going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in 
 very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice 
 sinse
 it
 seems to go with the genre for me,  the way a very English cowboy 
 in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not
 going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



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Re: [Audyssey] Word Scrambling Games

2008-04-07 Thread Dark
Hi Damien.

I'm really a fan of wword deffinition games,  like the clues in 
crossword puzles. I know there's that talking crosswords thing from aph, but 
I've never managed to get any of their games to run (I always encounter 
errors), could you considder including a deffinition based game in the pack?

Either a full on crossword, or your given X amount of letters and a 
deffinitional clue and need to work out the word.
***


Distance from earth equals one astronomical unit:

answer is sun.

Perhaps with the ability to create your own puzles along those lines,   
that would be cool!

Beware the Grue!
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 07, 2008 9:01 PM
Subject: [Audyssey] Word Scrambling Games


 Hi Josh,
 We are currently working on a pack of games to do with numbers, words and 
 letters. The Word Scrambler is already completed, but there are various 
 other games that we will be completing before the whole pack is released.
 Thanks.
 Regards,
 Damien


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hmmm marko that's a tad Extreme I think.

as i said, i'd like some more proof of claudio's abilities and such,   
but I wouldn't be so dismissive, afterall while I understand from Tom's 
posts the different languages have their strengths and weaknesses, as well 
as comonalities to other languages, there does seem to be a degree of 
preference involved.

My friend who's a pro software designer for example, loves and sings the 
praises of java, while someone else I know is a big purl fan.

if Claudio wrote a great game in basic, --- fair enough.

Beware the Grue!

Dark.
- Original Message - 
From: Marco Steinebach - Mardy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:48 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 I am happy that only person is on my side.
 Most of the people here try to bring me on another site or to bring me on
 another programming language but that don't works with me.
 ;-), I don't want to bring you to somewhere, do what ever you want,
 what ever you can, but don't expect to much!
 Let me summarize:
 This language is to hard, this language I don't want, I do not want to
 learn much but please give me your money ...

 Best regards
 Marco



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Re: [Audyssey] TJ Patch

2008-04-07 Thread Thomas Ward
Hi Chrissy,
Not sure what the problem is but you aren't the first to have problems 
with the patch installing incorrectly. If you like before I reupload 
Tarzan JR to my web site I can make a new setup/installer for the game 
with the patch already included in the game so you can just install it 
and forget about the patch. How would that sound?

Chrissy wrote:
 Hi all,
 still no luck getting the patch to recognize the Tarzan game.
 I have uninstalled and even downloaded the entire game again and then 
 installed new.
 It still says that it cannot find tarzan installed , when I try to run the 
 patch.

 How else but to execute the patch do you get it to unlock to full mode? Am I 
 not doing soemthing right, does the patch expire?

 thanks in advance

 chrissy



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[Audyssey] Word Scrambling Games

2008-04-07 Thread Damien Sadler
Hi Dark,
Hmm, that would be an interesting game to create, but I've no idea where to 
start with that if I'm really honest. I'm struggling with that and anagrams.
Thanks.
Regards,
Damien


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Ryan!That's a good idea with the storry line.
But i don't want say ah, i create the best racing game and then i become 
problems with that or the other things and culdn't finish the game.
I don't want say to much because I am not sure what's possible and wat's 
not.
Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
CMS's are not ausum, if you've payed for a website then do some work and 
code at least some of it yourself, but yeah, getting off-topic with this so 
yeah...

Ryan Smith wrote:

|| Hi,
|| I have to agree with Dark. His website, not to be mean to Claudio, is
|| good, but was using a CMS, where no coding is necessary. (Not that
|| this means much, CMS's are awesome). And that there is no evidence of
|| at least a storyline. I have a person in mind, who expected people to
|| donate, showing no coding capability, not even attempts, but just
|| trying to steal code, and re-name it for this person. Just a warning
|| Claudio, this person got flamed on blogs, email, etc, on his bad
|| decisions, by taking coding, not even using money wisely, etc. Not
|| that you are like this Claudio, but I'm sure a simple storyboard of
|| a game will convince more people otherwise. Good Luck all the way
|| though!
|| -Ryan
||
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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,

Quote
First of all, c or c++ is niot a language to beginn!!
End quote

That is very true, but I feel you have completely missed my point as to 
why it is important that you know C++ even if you never plan to use it. 
My disagreement is not with you using Basic 4PPC. I've been doing some 
research into it, and indeed it is very much a beginners language and 
seams easy enough to understand. I can understand and can clearly see 
why you like the language.
My point, though, was that most game documentation, quality game 
documentation, from real professionals is all written in C++ examples. 
If you insist on only using a Basic level language then your 
documentation and programming growth will be stunted and limitted to 
that Basic level knowledge.
For example, let us say some day you ask me to help you get a good book 
or tutorial on game math and physics. Knowing you want all samples and 
explanations to be written for Basic 4PPC I wouldn't be able to help you 
as there is not a huge library of resources on the subject, and I am 
certainly not going to translate everything into that programming 
language for one user.
However, if you were skilled, at least knew C++, I could give you a 
number of game books on the same subject. One of the ones I use all the 
time is Programming Math and Physics by Wendy Staller. Yes, the entire 
book uses C++ all the way through the book to explain the various 
formulas and functions. I am skilled in C++ so can ttranslate everything 
into whatever language I need to use. It has opened many doors for my 
programming education that otherwise would have been closed off for me.

Quote
The code is very hard to understand and if you dont have very huge
knofledges in programming you wuldn't understand it.
End quote

Yes and no. It is true that C++ can be frustrating and  difficult to 
learn for a new programmer. However, as for the part you need to have 
huge knowledge in programming to understand it that is completely false 
from my point of view. When I was in college around 1997 or 1998 when I 
took C++ I was very new to programming. I didn't know anything in 
programming other than the 12 week course I had on Visual Basic 5 the 
quarter before. The difference between you and I was I wasn't a quitter. 
I didn't look at it the first day and say this is too hard and quit. I 
will admit it was rough, but I learned it with little to no programming 
experience behind me.
Just to give you an idea of how much I got thrown at me the college 
course I took was held three days a week, for four hours a day, over a 
12 week period. In short I got the entire C++ programming language 
thrown at me in the span of three months on a schedule with other 
classes and homework piled on top of it. Even with all that I learned 
the C++ language and completed the course with high grades. It may have 
been difficult, but it wasn't as bad as you make it sound.
This might sound harsh, but I don't intend it to be taken that way. I've 
just heard a lot of this is too hard, that is too hard, I can't do it 
attitude with not a lot of effort on your part. If you really want to 
know what hard feels like take a full schedule of classes at your local 
college plus learn C++ at the same time with the same schedule I 
described above. I garentee you would have a completely different 
attitude on the subject. Learning the programming language with a full 
schedule, plus keeping your grades up, is not as easy as taking on a 
programming language in your free time if and when you feel like working 
on it.
Cheers.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
 then you will likely want
 | to use a Sapi voice which is of good quality that is more or less
 | clear and unaccented for your products. If your personal English
 | and accent is not clear it could effect the over all end user
 | experience.
 | For example, Playing In the Darks racing game is an ok racing
 | game. However, the one thing that killed it for me was the voice
 | files for the directions, menus, and things. The guys accent
 | clearly wasn't American which was a bit jarring to me, and I
 | personally wasn't too  fond of his voice. In hind sight Eloquence
 | would have been preferable over the voice that was used.
 |
 |
 |
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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Marco!
quote

This language is to hard, this language I don't want, I do not want to
learn much but please give me your money ...
end quote

This is definitely not what i want!
I say yes, that is to hard, this is to hard... yes!
But I have now fund a programming language that is good for me and where i 
learn now.
and for the donate,

 I don't say gife me your mony!
If there are people who want help me and donate to me i'm happy but if not I 
akzept that.
If my mail has lookslike that, i'm sorry.
If anyone here is willing to spend, they can but they don't musst!!!

Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
that's fair enough Claudio, and I certainly think caution is a good 
idea,  but at the same time, some info on some of your ideas would be 
helpful to know.

beware the Grue!

Dark.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 9:56 PM
Subject: Re: [Audyssey] we need your help!


 Hello Ryan!That's a good idea with the storry line.
 But i don't want say ah, i create the best racing game and then i become
 problems with that or the other things and culdn't finish the game.
 I don't want say to much because I am not sure what's possible and wat's
 not.
 Regards, Claudio.


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-07 Thread Thomas Ward
Hi,
Well, the majority of my sound libraries came from some Star Trek sound 
and theme cds I purchased for Windows 95. They had a Next Generation, 
DS9, and Voyager disk that came with full motion vidios, wav files, 
pictures, icons, etc. They were there so you could create desktop themes 
for Windows 95/98.
There were some sounds I acquired from the internet, and of course 
included them in my Trek sound libraries.
Other sounds I got through other resources I'd rather not disclose how I 
obtained them. People might not be exactly happy with how I obtained them.

Dakotah Rickard wrote:
 Oh. I love strategy games. I wish there were more of them. Sound RTS had a
 good popular acclaim...at any rate, Thomas, where did you get your star trek
 Effects?
 Signed:
 Dakotah Rickard
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Dark,

Quote
My main disagreement was with your example of topspeed 2 as being unclear
and unatmospheric,  personally I didn't have a problem with the voice in
the game, and I actually felt the European English gave things a nice
Grandprix type atmosphere, sinse I personally always associate motorracing
with continental Europe.
End quote

Ah, I didn't mean to convey that the voice was unclear in Topspeed. What 
I meant by using that example was that for me the accents were totally 
wrong for a racing game. You are European so you expect a European 
accent for racing. I, however, am an American and am use to the Nascar 
announcers, commintators, etc so I utterly hated the foreign accent and 
lack of Nascar feel to the speech in  Topspeed.
Getting more to the topic Claudio is German and plans to make such a 
Racing game. Well, I would not be able to get able to get into his games 
if they were heavily accented with speech that wasn't my native accents. 
Especially, for me a game that is an American sport.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi,
Cool. I figured it probably had some network support since .Net 3.0 and 
3.5 has a quite well documented and good socket programming API for 
multiuser applications.
I've been looking into .Net's network API as it would be nice to have a 
special track in Raceway that could allow for one on one racing. It 
would not effect your season standings  and stats, but only allow for 
more free form racing between friends.

[EMAIL PROTECTED] wrote:
 Hi. Basic4ppc's networking capability is as good as any other language. You 
 can also do Multithreaded games, as Showdown for the Pocket PC was done. 
 I've written a very accessible IRC Client for the Pocket PC and plan on 
 porting it over to the Icon and BraillePlus on Linux once I learn the 
 Network API of Python. Also my games will be updated sometime this summer 
 with multiplayer Internet and Bluetooth support so users around the world 
 using Pocket PC'S and Smartphones running Windows Mobile can chat and play 
 games. HTH.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi,
Well, I am pretty skilled with Java, but I haven't had any opertunity to 
do anything with Java on a Symbian operated cell phone.
Though, whenever I finally get my Java based games off the ground 
perhaps I will try out a few applications for Symbian phones to see how 
it works.


[EMAIL PROTECTED] wrote:
 Hi. Basic4ppc does allow support for standard Windows. Currently, I'm 
 looking into Symbian development as well as Linux development. I'm giving 
 Java a try since it runs on those 2 platforms, however I hear Java on 
 Symbian sucks? . HTH.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,
Sorry, but I have to beg to disagree with you. Statistics show that more 
professional developers would choose Java over C++ or other languages. 
It is fairly easy to learn, has an extremely designed object oriented 
mottle, and is less error prone than other programming languages. Just 
because you, yourself, are not able to instantly understand my little 
Java Hello World program I sent you doesn't mean it isn't easy to learn 
and use if you don't put your mind to it instead of complaining about 
it. Remember nothing worth while comes easy if you aren't willing to put 
the effort into it.
Anyway, as I do not want to offend you with mmy thoughts and opinions 
perhaps I should stop here, and close on this topic.
Cheers.

Claudio wrote:
Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] Word Scrambling Games

2008-04-07 Thread Dark
Hmmm, well if you figure it out let me know.

It struck me as something relatively symple,  a mix of Jim's hangman and 
trivia games,  but I know that in programming what looks symple often 
isn't.

hay, maybe jim could also look into creating such a game!

Beware the Grue!

Dark.
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 07, 2008 9:32 PM
Subject: [Audyssey] Word Scrambling Games


 Hi Dark,
 Hmm, that would be an interesting game to create, but I've no idea where 
 to start with that if I'm really honest. I'm struggling with that and 
 anagrams.
 Thanks.
 Regards,
 Damien


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 06/04/2008 11:12

 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hmmm tom, I recently met a girl who's heavily into motor racing, and she 
said though England does have some tracks,  most races do indeed go on 
in france and Germany, which is probably where I got the association from.

given that the topspeed crew are dutch I believe though, this is probably 
just their perspective on things as well.

As I said, I'm personally not in favor of us accents in fantasy games, sinse 
it feels very inappropriate to the setting for me, but as you pointed out 
all this is incredibly relative anyway, and the main question is about 
clarity, --- upon which we both agree I think.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:17 PM
Subject: Re: [Audyssey] we need your help!


 Hi Dark,

 Quote
 My main disagreement was with your example of topspeed 2 as being unclear
 and unatmospheric,  personally I didn't have a problem with the voice 
 in
 the game, and I actually felt the European English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate motorracing
 with continental Europe.
 End quote

 Ah, I didn't mean to convey that the voice was unclear in Topspeed. What
 I meant by using that example was that for me the accents were totally
 wrong for a racing game. You are European so you expect a European
 accent for racing. I, however, am an American and am use to the Nascar
 announcers, commintators, etc so I utterly hated the foreign accent and
 lack of Nascar feel to the speech in  Topspeed.
 Getting more to the topic Claudio is German and plans to make such a
 Racing game. Well, I would not be able to get able to get into his games
 if they were heavily accented with speech that wasn't my native accents.
 Especially, for me a game that is an American sport.


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Re: [Audyssey] TJ Patch

2008-04-07 Thread Chrissy
hi
that would be awesome if you could do that!
that would totally rock, thanx so much!will you let us know when it's up ?

a grateful
chrissy


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:24 PM
Subject: Re: [Audyssey] TJ Patch


 Hi Chrissy,
 Not sure what the problem is but you aren't the first to have problems
 with the patch installing incorrectly. If you like before I reupload
 Tarzan JR to my web site I can make a new setup/installer for the game
 with the patch already included in the game so you can just install it
 and forget about the patch. How would that sound?

 Chrissy wrote:
 Hi all,
 still no luck getting the patch to recognize the Tarzan game.
 I have uninstalled and even downloaded the entire game again and then
 installed new.
 It still says that it cannot find tarzan installed , when I try to run 
 the
 patch.

 How else but to execute the patch do you get it to unlock to full mode? 
 Am I
 not doing soemthing right, does the patch expire?

 thanks in advance

 chrissy



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Re: [Audyssey] we need your help!

2008-04-07 Thread Jeremy Gilley
could of not said it better myself.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:49 AM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 If I might can I offer a bit of advice? As a new developer your
 reputation is at stake, and the last thing you want to do is give your
 customer base a wrong impression of you. Coming out and asking for money
 to get started is, well, not a great way to incurrage investers into
 your new game company. This is by no means a flame, but I want you to
 think of a couple of points below just for some consideration.

 1. As a result of being a totally new programmer you have no history
 with the blind gaming community. No one has had a chance to sample any
 game titles from you, seen how well you program, if you make interesting
 games, etc. In short you haven't had a real opertunity to prove yourself
 to everyone.
 2. When you ask a community such as ours to pay for the Basic 4PPC
 compiler it says to a lot of us you aren't going to be able to license
 quality music and sounds for your games. I have spent almost $300 on
 sound effects and music for my Tomb Hunter games so far and that is six
 times the price of that single compiler. Granted I was helped by selling
 Montezuma's Return, but the fact of the matter is if you want
 professional high quality sound effects you need a lot more cash than
 the $54 for the Basic 4PPC compiler. That puts a lot of doubt in my mind
 if you are  finantially equipped to do production quality audio games.
 3. I apologise if this seams sinical, but there are lots of free
 alternatives out there such as C++, Java, Visual C#, etc with a huge
 amount of free documentation out there for free. Every time I have
 attempted to interest you in a more low cost solution you say, that
 isn't for me. Ok, that is fine, but think of this. The fact of the
 matter is you don't have the money to invest in Basic 4PPC, and maybe it
 is time you look at more low cost solutions to get your feet wet in
 programming. To quote an Americanism, beggers can't be choosy.
 4. As a fellow programmer I can see you are really struggling to
 understand something as simple as Visual Basic. As programming languages
 goes VB  is an extremely easy programming language to learn, and if you
 can't grasp a language like Visual Basic your definitly not ready for
 full production games. Visual Basic is called that because it is a basic
 language, light on syntax, rules, and lacks more of the advanced
 features of C Style languages. It is very very basic.
 5. Every time I begin taking on a programming student I incurrage them
 to learn a C or C style language. Have you ever stopped to ask yourself
 if there might be a practical reason for that?
 Besides my own personal preference for C style languages like C++, C#,
 and Java there is a very practical reason for choosing as I do. The
 professional game world uses C++ for the majority of games, code
 examples, and is filled with C++ programmers. If you were wishing to
 join a mainstream game development list for help you would litterally
 have to speak their language. In this case showing a code example in C++
 or similar would get the most help.
 For example, not long ago I got and read a book on advanced A.I. systems
 for computers. Guess what?
 The entire book was full of
 code examples in C++. Had I not had even a basic grasp of the language I
 would have gotten nothing out of the book. As I have had both experience
 writing and reading C++ source the code examples were of help to me. If
 I was only a Basic programmer I wouldn't have gotten anything out of it.
 6. I really do not mean this harshly, but many of us on this list are
 going through financial difficulties ourselves. Here in the U.S.A. the
 country is going through a financial period of massive inflation. The
 value of the American dollar is falling, gas prices have sky-rocketed
 out of control, utility bills have gone up, basic house hold needs have
 gone up in price, and everyone I personally know is in a bit of a
 financial crunch of one kind or another. Whoever takes office in 2009 is
 going to have one dandy of an economic mess to clean up after 8 years of
 what boils down to incompitence and mismanagement of physical
 responcibilities.
 Anyway, to the point with things as they are I don't know of anyone who
 has money to spend on donations or investments in an unknown company
 without a really good reason to do so. Things are tight enough as it is
 for some of us in the U.S.A. let alone spending out an extra $54 we
 could use for public transpertation or something else that is a necessity.

 Claudio wrote:
 Hello all!
 Currently I am learning basic 4ppc and i am very happy to say it gooes
 on!
 I am looking forward and i am thinking that it is possible for me to 
 create
 games with this  language!
 Thanks also to Louis Bryand for his very helpfull emails and 

Re: [Audyssey] we need your help!

2008-04-07 Thread Cory
why? do! you! use so many exclemations! just a question!
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 12:02 PM
Subject: Re: [Audyssey] we need your help!


 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] TJ Patch

2008-04-07 Thread Cory
hmm, you put it in the folder of the game?
- Original Message - 
From: Chrissy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 12:56 PM
Subject: Re: [Audyssey] TJ Patch


 Hi all,
 still no luck getting the patch to recognize the Tarzan game.
 I have uninstalled and even downloaded the entire game again and then
 installed new.
 It still says that it cannot find tarzan installed , when I try to run the
 patch.

 How else but to execute the patch do you get it to unlock to full mode? Am 
 I
 not doing soemthing right, does the patch expire?

 thanks in advance

 chrissy



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Re: [Audyssey] TJ Patch

2008-04-07 Thread Chrissy
it does not go in a folder, you just run it.
But I was desperate so tried and run it from the game folder too, no luck 
still.

chrissy


- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 3:20 AM
Subject: Re: [Audyssey] TJ Patch


 hmm, you put it in the folder of the game?
 - Original Message - 
 From: Chrissy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 12:56 PM
 Subject: Re: [Audyssey] TJ Patch


 Hi all,
 still no luck getting the patch to recognize the Tarzan game.
 I have uninstalled and even downloaded the entire game again and then
 installed new.
 It still says that it cannot find tarzan installed , when I try to run 
 the
 patch.

 How else but to execute the patch do you get it to unlock to full mode? 
 Am
 I
 not doing soemthing right, does the patch expire?

 thanks in advance

 chrissy



 ---
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Re: [Audyssey] we need your help!

2008-04-07 Thread Charles Rivard
Are you saying that if we both know a commonly used language, and I were to 
need help with something I could not grasp in language B, you could give an 
example in language A, I would understand how it works, and could then write 
it in language B more easily?  This makes sense.  Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 2:01 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 First of all, c or c++ is niot a language to beginn!!
 End quote

 That is very true, but I feel you have completely missed my point as to
 why it is important that you know C++ even if you never plan to use it.
 My disagreement is not with you using Basic 4PPC. I've been doing some
 research into it, and indeed it is very much a beginners language and
 seams easy enough to understand. I can understand and can clearly see
 why you like the language.
 My point, though, was that most game documentation, quality game
 documentation, from real professionals is all written in C++ examples.
 If you insist on only using a Basic level language then your
 documentation and programming growth will be stunted and limitted to
 that Basic level knowledge.
 For example, let us say some day you ask me to help you get a good book
 or tutorial on game math and physics. Knowing you want all samples and
 explanations to be written for Basic 4PPC I wouldn't be able to help you
 as there is not a huge library of resources on the subject, and I am
 certainly not going to translate everything into that programming
 language for one user.
 However, if you were skilled, at least knew C++, I could give you a
 number of game books on the same subject. One of the ones I use all the
 time is Programming Math and Physics by Wendy Staller. Yes, the entire
 book uses C++ all the way through the book to explain the various
 formulas and functions. I am skilled in C++ so can ttranslate everything
 into whatever language I need to use. It has opened many doors for my
 programming education that otherwise would have been closed off for me.

 Quote
 The code is very hard to understand and if you dont have very huge
 knofledges in programming you wuldn't understand it.
 End quote

 Yes and no. It is true that C++ can be frustrating and  difficult to
 learn for a new programmer. However, as for the part you need to have
 huge knowledge in programming to understand it that is completely false
 from my point of view. When I was in college around 1997 or 1998 when I
 took C++ I was very new to programming. I didn't know anything in
 programming other than the 12 week course I had on Visual Basic 5 the
 quarter before. The difference between you and I was I wasn't a quitter.
 I didn't look at it the first day and say this is too hard and quit. I
 will admit it was rough, but I learned it with little to no programming
 experience behind me.
 Just to give you an idea of how much I got thrown at me the college
 course I took was held three days a week, for four hours a day, over a
 12 week period. In short I got the entire C++ programming language
 thrown at me in the span of three months on a schedule with other
 classes and homework piled on top of it. Even with all that I learned
 the C++ language and completed the course with high grades. It may have
 been difficult, but it wasn't as bad as you make it sound.
 This might sound harsh, but I don't intend it to be taken that way. I've
 just heard a lot of this is too hard, that is too hard, I can't do it
 attitude with not a lot of effort on your part. If you really want to
 know what hard feels like take a full schedule of classes at your local
 college plus learn C++ at the same time with the same schedule I
 described above. I garentee you would have a completely different
 attitude on the subject. Learning the programming language with a full
 schedule, plus keeping your grades up, is not as easy as taking on a
 programming language in your free time if and when you feel like working
 on it.
 Cheers.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Charles, i think I et what tom is trying to say here, sinse similar things 
happened when I was studdying formal logic.

suppose I wanted to show you the meaning of an opperator called star,   
an opperator being something like the english not, and, if, or etc.

Take these examples:

1 Star two equals 3.

Or the second example:

Jack not star jill equals jack.

One example here is in the context of maths, another in the context of 
english, but they both show the function of star in logic,  that being 
and.

I think this is how programming books give examples in one language which 
help people learn another,  afterall if you knew nothing about numbers, 
my first example wouldn't make much sense to you.

appologies to everyone if I've utterly confused people here, and even more 
appologies to tom if I'm uba wrong on this point about programming 
languages.

Beware the Grue!

Dark.




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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi Thomas, Could you possibly send me your Hello World program? I am 
interested and want to see what Java looks like, and compare it to the 
versions that claim to support Symbian. Thanks.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 2:38 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 Sorry, but I have to beg to disagree with you. Statistics show that more
 professional developers would choose Java over C++ or other languages.
 It is fairly easy to learn, has an extremely designed object oriented
 mottle, and is less error prone than other programming languages. Just
 because you, yourself, are not able to instantly understand my little
 Java Hello World program I sent you doesn't mean it isn't easy to learn
 and use if you don't put your mind to it instead of complaining about
 it. Remember nothing worth while comes easy if you aren't willing to put
 the effort into it.
 Anyway, as I do not want to offend you with mmy thoughts and opinions
 perhaps I should stop here, and close on this topic.
 Cheers.

 Claudio wrote:
 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] out of comms artifacts in miriani?

2008-04-07 Thread constantine (on laptop)
How rare?


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 2:14 AM
Subject: Re: [Audyssey] out of comms artifacts in miriani?


 Too rare, in my opinion.

 --
 From: Tj [EMAIL PROTECTED]
 Sent: Sunday, April 06, 2008 9:19 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] out of comms artifacts in miriani?

 way way way rare.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 06, 2008 8:16 PM
 Subject: [Audyssey] out of comms artifacts in miriani?


 Hi

 So, I'm hoping to be out of comms this week (I'm going with a friend
 who's
 on spring break, so he'll be on about 16 hours a day etc).

 So when we get out of comms, how popular are out of comms artifacts (a
 flat heavy object, that claw, the chip, etc)? 1 in every 20? 30? Etc.
 We're grabbing my surveyer on the way there, so not sure. Its 3700 ly
 out...we had, um, well his electricity went out last night and bye bye
 voyager. anyway. Was just curious how long I need to stay out there in
 order to get that receiver thing?


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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Re: [Audyssey] we need your help!

2008-04-07 Thread constantine (on laptop)
Wo there, sister.

I think that comment about Thomas was a tad to harsh.

Anyway, it looks interesting- what kind of racing do you have in mind?


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:01 AM
Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you want
 to make games for windows and mobile phones,  sinse I only have a Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another 
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games 
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential 
 as
 a games developer, you need to impress us with your commitment. Will you 
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and 
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic, 
 but
 do you know anything else about programming? did you write your own 
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time, i'll
 continiu with developing my projekt!
 Regards, Claudio.


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 07/04/2008 8:56 AM

 


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Re: [Audyssey] out of comms artifacts in miriani?

2008-04-07 Thread constantine (on laptop)
Well, I plan to go quite far. maybe about 15 to 20 k ly out.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 06, 2008 10:19 PM
Subject: Re: [Audyssey] out of comms artifacts in miriani?


 way way way rare.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 06, 2008 8:16 PM
 Subject: [Audyssey] out of comms artifacts in miriani?


 Hi

 So, I'm hoping to be out of comms this week (I'm going with a friend 
 who's
 on spring break, so he'll be on about 16 hours a day etc).

 So when we get out of comms, how popular are out of comms artifacts (a
 flat heavy object, that claw, the chip, etc)? 1 in every 20? 30? Etc.
 We're grabbing my surveyer on the way there, so not sure. Its 3700 ly
 out...we had, um, well his electricity went out last night and bye bye
 voyager. anyway. Was just curious how long I need to stay out there in
 order to get that receiver thing?


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 07/04/2008 8:56 AM

 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Jose Lomeli
Yes, Can you please send me your hello world program too? Thanks
Jose Lomeli
Email:
[EMAIL PROTECTED]
Website:
http://joselomeli93.blind-planet.com
Windows XP Home user.
JAWS For Windows 8.0 user.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 4:47 PM
Subject: Re: [Audyssey] we need your help!


 Hi Thomas, Could you possibly send me your Hello World program? I am
 interested and want to see what Java looks like, and compare it to the
 versions that claim to support Symbian. Thanks.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 2:38 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 Sorry, but I have to beg to disagree with you. Statistics show that more
 professional developers would choose Java over C++ or other languages.
 It is fairly easy to learn, has an extremely designed object oriented
 mottle, and is less error prone than other programming languages. Just
 because you, yourself, are not able to instantly understand my little
 Java Hello World program I sent you doesn't mean it isn't easy to learn
 and use if you don't put your mind to it instead of complaining about
 it. Remember nothing worth while comes easy if you aren't willing to put
 the effort into it.
 Anyway, as I do not want to offend you with mmy thoughts and opinions
 perhaps I should stop here, and close on this topic.
 Cheers.

 Claudio wrote:
 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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 1/5/2008
 11:46 AM




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Re: [Audyssey] we need your help!

2008-04-07 Thread jason
This subject is quite interesting where are the parents in these situations. 
I am surprised that they have this much time to spare, thinkng being a 
teenager you the individual would be going out and listening to movies 
hanging out with friends or just being a teen oh well good luck in your game 
experimenting and Ryan, Claudio and all other developers out there.

Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 5:38 PM
Subject: Re: [Audyssey] we need your help!


 Ever just skip over Emails from people who you don't understand because of
 the way they try to convey their ideas?  I think this is the same 
 principle.
 There are people who live in Phoenix, Arizona, who I would never use to
 create voice files for any game I produce because, frankly, I cannot
 understand them.  They would say, for example, You go store for buy stuff
 me for?  What they meant was Would you go to the store to buy stuff for
 me?  And they use such a heavy Mexican accent, and they ask their 
 question
 so fast, there's no way I knew what they said.  There's no way I would 
 even
 contemplate having people pay for a game I produce if it sounded like 
 this.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:03 AM
 Subject: Re: [Audyssey] we need your help!


I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee 
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse
 it
 seems to go with the genre for me,  the way a very English cowboy in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 4:14 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



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 06/04/2008 11:12




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Re: [Audyssey] we need your help!

2008-04-07 Thread jason
I wonder if that means being strapped which means in translation broke.

Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, April 07, 2008 4:17 PM
Subject: Re: [Audyssey] we need your help!


 Pants equals bad, smelly and generally rubbish. I suspect this is an
 englishism, the way ornary is strictly Us.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:46 PM
 Subject: Re: [Audyssey] we need your help!


 What is meant by being utterly pants?  That's one I've never heard
 before.
 Thanks.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 11:05 AM
 Subject: Re: [Audyssey] we need your help!


 Agreed tom, clarity is very necessary, and I've certainly encountered
 people
 with such accents at my un (though as I said, not counting my russian
 friend).

 In fact, I would not use someone with a highly pronounced newcastle
 accent
 (a jordy accent as it's known up here), in a game because unless your
 used
 to it, it can be slightly uninteligeable.

 My main disagreement was with your example of topspeed 2 as being 
 unclear
 and unatmospheric,  personally I didn't have a problem with the 
 voice
 in
 the game, and I actually felt the european English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate
 motorracing
 with continental europe.

 the fact that I'm utterly pants at racing was my main obstacle in
 topspeed
 2.
 I also didn't find the accent there unclear at all.

 Obviously though, there's going to be a fair amount of individuality in
 this, and I will admit I generally prefer humans to synths,  unless
 they
 are very bad human voices, or very good synths such as the scansoft
 voices.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:41 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as
 the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the
 uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was
 going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in
 very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice
 sinse
 it
 seems to go with the genre for me,  the way a very English cowboy
 in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not
 going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Ryan Smith
Hi,
Surprisingly I make alot of time. Where I spend most of my developing
on Sunday's, where I am free the entire day, I usually have the spare
couple of minutes to check my email for Audyssey.

-Ryan

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Re: [Audyssey] A new sound pack for SoundRTS

2008-04-07 Thread jason
Hello is this the soundpack that was released quite some time ago or is this 
a new one that was just released?

Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: robjoy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 06, 2008 8:37 AM
Subject: Re: [Audyssey] A new sound pack for SoundRTS


 You can try downloading it until it works, but for your convenience i've
 also uploaded it to mediafire.
 http://www.mediafire.com/?ymj7dd4ekny

 Rob

 shaun everiss wrote:
 the file came to me corrupted.
 could you put it on mediafire or something?
 The file came to me corrupt and I had issues of getting the whole file, 
 the thing  kept disconnecting.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Cara Quinn
   Claudio, with all due respect, just because something may be  
difficult for you, yourself to learn, doesn't mean that it is  
necessarily the same for everyone else.

smiles,

Cara  :)


On Apr 7, 2008, at 12:02 PM, Claudio wrote:

 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread shaun everiss
wow you seem to be stuck with this approach.
I started programming with java script, html and freepascal about 3 years ago 
for a year.
I even got c# to start doing things.
The reason I quit in the end was I kept forgetting my stuff, where things were, 
etc.
And at first the idea of programming sounded glorious, I could actually make 
software.
The reality of it is its hard as hell, not to discurrage you or anything but it 
can be boring and frustrating especially if you don't know what you are doing.
And I guess programming aint my thing.
NOt to say that at some point it may be.
One day I may actually try java, mainly because I use the runtimes of sun and 
they are for the most part accessible and quite fast.
There is not a tonn of hard drive space taken up by the resource kits I need.
at least 4gb if I had all the visual studio express files, at least 2 gb for 
resource kits, dx9 and xact, sapi5, and 4.
dx8, dot net 1 2 3 and 3.5.
I decided not to bother, wasting a good 10gb on just programming aah nope.
At 03:37 a.m. 8/04/2008, you wrote:
Hello Thomas!
First of all, c or c++ is niot a language to beginn!!!
The code is very hard to understand and if you dont have very huge 
knofledges in programming you wuldn't understand it.
And for Vb I wuldn't program in it because i don't can create games for 
mobile fones!!!
Basic 4ppc is one of the easist way to program games or software for the 
windows mobile fones.
And now Thomas, I completely understand about what do you talk.
You mean:
Why musst i spend for a company where i don't know wich games they 
produce?
You're completely right and I think that this is the wrong way for starting 
a new company.
I also look for another possibility to continiuing with basic4ppc because i 
think this is the best language for programming mobile fones.
 And for Java, I definitely wuldn't learn this language!
And now, i try to explayn why:
For three monts ago i began to look for a good language for me.
I have read several little tutorials and I have ask me:
What's the right language for you?
Wich language do you learn fast and wich language is not to hard for you?
I read, I search and I've fund.
Basic4ppc, that language for me.
And as i have heared that i also can support programs for windows mobile 
fones i was very happy and i'll start to learn.
Regards, Claudio. 


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Re: [Audyssey] podcast on miriani?

2008-04-07 Thread shaun everiss
Although I don't play much theese days it is a good idea to stay in your ship.
and ships go to the garage after the first shutdown of the ship.
Stranding a player is allowed, so staying in your  ship is a good idea unless 
you want want to be moved around.
The polocy at the time I played said you could be moved anywhere as long as you 
were not out of coms range, or had a ship to go back to where ever.
Ofcause that doesn't garantee you can be left on  some alien world outside 
known space though.
I played with one friend when I was new and aparently there can be some nasty 
characters on the game.
Like you the first time I just quit the game and then found myself in a 
different place.
People can also shoot you with stun guns in the game.
For a week or so when you are new you do get some protection, but a week is all 
you get.
Another warning is that if you hear on scanners that a fight is going on, 
mostly at sector 24 don't go there unless you want to rumble.
Some people just practice and don't want people around them, someone almost 
blew me out of space, and once I got in the middle of a fight, and had to 
retreat.
Do not shoot plannets or stations or space infrastructure unless you want a 
missle to get you.

At 04:06 a.m. 8/04/2008, you wrote:
Someone moved you.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Saturday, April 05, 2008 00:00
To: Gamers Discussion list
Subject: Re: [Audyssey] podcast on miriani?

Hi,

I think it probably would be worth it. i've just started playing it, and i 
haven't got a clue what i'm doing. I was standing on the landing pad where 
you first start the game yesterday when I logged in, but I logged in 
tonight, and found myself in the control room of a star ship. What do u 
think happened?

Thanks

Aiden
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 5:33 AM
Subject: [Audyssey] podcast on miriani?


 Hi, all

 I'm curious to know, would doing a podcast on miriani be worth it? I mean,

 who here hasn't played it and, furthermore, for those that do play it, do 
 you think a podcast would help those who don't get a better understanding 
 of how you play it? And also, help those who've never played a mud before 
 get the basics of one?

 thanks

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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