Re: [Audyssey] If it ain't broke

2009-02-05 Thread Jim Kitchen

Hi Thomas,

If! I could find code for force feedback, I would probably put a little bit in 
to Mach 1 tts for when you get off into the marbles and or hit the wall.  I 
definitely would not want much more than that.  But at this point it is a moot 
point as I have never been able to find that code.

BFN

Jim

What Do Fish Say When They Hit a Concrete Wall? Dam!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] work around for realtech hd cards

2009-02-05 Thread Trouble

Your mac book is the reason you don't see these problems.
Even your version of windows runs better then most..

At 04:16 AM 2/4/2009, you wrote:

Hi Shaun and all,

Quick question for you.

I'm running a realtech hd card here in a laptop, have never edited the
ini files for any gma games, and receive no popping/crackling/laggy
behaviour with gtc lw or sod as yet.  Is that normal?

Fi, my realtech hd is inside a core 2 duo 2.4 ghz macbook pro with 2
gb of ram, and I boot into windows native for gaming, although I've
also seen the sound support perform without any of the mentioned
issues under virtualisation.

Just throwing my experiences into the mix to try and narrow down what
causes it I guess.

Cheers
Scott

On 2/4/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi.
 This may help someone so I post it here.
 this is to fix the issue with the realtech hd cards that come in most new
 laptops and desktops.
 Although I can't fix every game with this card I can fix the gma ones, this
 applies to gtc lw and sod.
 edit the sounds.ini in the dorectory the game is loaded in.
 set sound buffers to 20, and then software buffers to 1.
 Advantages.
 faster and more responsive, at least on duel core systems with 2gb ram.
 Disadvantages.
 you don't get the cool hd audio effects.
 However you get rid of the crackles, weird interpritations, etc.
 the only way to really fix this is to update the drivers of the hd card
 however at least on my laptop this caused accessive crackling and 
lockups to

 the point where sound did not work right.
 If you have a desktop I strongly recomend you ditch the hd card, and get
 something that actually works, better yet something that is not hd audio or
 realtech.


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Tim
trouble
Verizon FIOS support tech
Never offend people with style when you can offend them with substance.
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Re: [Audyssey] work around for realtech hd cards

2009-02-05 Thread Scott Chesworth
hehe, you might have a point there Trouble. So far I've been very
happy with how windows runs on this thing. No doubt it has its quirks
though like any other system, I'm just not using windows heavily
enough to discover what goes wrong.

Anyway, I'll keep the Apple fan boy side of myself on a leash on this list lol.

On 2/5/09, Trouble troub...@columbus.rr.com wrote:
 Your mac book is the reason you don't see these problems.
 Even your version of windows runs better then most..

 At 04:16 AM 2/4/2009, you wrote:
Hi Shaun and all,

Quick question for you.

I'm running a realtech hd card here in a laptop, have never edited the
ini files for any gma games, and receive no popping/crackling/laggy
behaviour with gtc lw or sod as yet.  Is that normal?

Fi, my realtech hd is inside a core 2 duo 2.4 ghz macbook pro with 2
gb of ram, and I boot into windows native for gaming, although I've
also seen the sound support perform without any of the mentioned
issues under virtualisation.

Just throwing my experiences into the mix to try and narrow down what
causes it I guess.

Cheers
Scott

On 2/4/09, shaun everiss shau...@xtra.co.nz wrote:
  Hi.
  This may help someone so I post it here.
  this is to fix the issue with the realtech hd cards that come in most
  new
  laptops and desktops.
  Although I can't fix every game with this card I can fix the gma ones,
  this
  applies to gtc lw and sod.
  edit the sounds.ini in the dorectory the game is loaded in.
  set sound buffers to 20, and then software buffers to 1.
  Advantages.
  faster and more responsive, at least on duel core systems with 2gb ram.
  Disadvantages.
  you don't get the cool hd audio effects.
  However you get rid of the crackles, weird interpritations, etc.
  the only way to really fix this is to update the drivers of the hd card
  however at least on my laptop this caused accessive crackling and
 lockups to
  the point where sound did not work right.
  If you have a desktop I strongly recomend you ditch the hd card, and get
  something that actually works, better yet something that is not hd audio
  or
  realtech.
 
 
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 trouble
 Verizon FIOS support tech
 Never offend people with style when you can offend them with substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora


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Re: [Audyssey] Entombed Error Message...

2009-02-05 Thread Trenton Matthews

I just downloaded the latest version of En-tombed as well, and it seems 
that when either your character or any of the enemies tries to heal when 
using espeak voices, it crashes.
Will get error message when it happens again.
Trenton, the T Man!

On 2/1/2009 7:09 PM, Dakotah Rickard wrote:
 Greets, all.

 Recently installed the latest Entombed Alpha.

 I received the following error message:

 Microsoft.Xna.Framework
 Error loading Content\title. This file was compiled using the wrong
 version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
 PrepareStream(System.IO.Stream, System.String)

 What am I missing?

 Thanks.

 Signed:
 Dakotah Rickard

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[Audyssey] windows frots under xp

2009-02-05 Thread Liam Erven
I wanted to play some games in frots today.  however, jaws will not read the
screen propperly.  the screen fills up with text, and doesnt appear to
scroll down.  Anyone have this problem, and what can I do to fix it if
anything?
 
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[Audyssey] DirectX for Mac?

2009-02-05 Thread Thomas Ward

Hi,
This question is for those gamers using Mac OS X. Recently I read on a 
web site there is a port of DirectX 9 for Mac OS X. However, when I 
tried to google for more information about it I came up empty. I don't 
know if this is a fully integrated component of Mac OS leopard, an 
optional add on, or a discontinued product, but I was wondering if any 
of you Mac users can shed some light on this for me. Reason I am asking 
if there is indeed a DirectX port for Mac OS X it is possible I might be 
able to port my games to Mac easier than I thought. However, without any 
confirmation there is a DirectX for Mac, no documentation, etc that 
makes it pretty difficult to establish if I can easily port my games or not.
Basically, my thinking here is this. I know that the MDX libraries I use 
are basically nothing more than C-Sharp and Visual Basic wrapper classes 
for the core C++ based DirectX libraries. So if there were Mac specific 
ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a 
posability installing the managed wrappers to Mac os would allow me to 
target the Mac platform. This needs testing of course, but before I do 
anything I need to confirm if Mac OS Leopard ships with or has a DirectX 
9 update.

Thanks.

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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Scott Chesworth
Hi,

In answer to the actual question here, I have no clue.  I've just been
googling too, and have come up with nothing significant.  Just thought
I'd reply to say that I'd be happy to help out wherever I can if you
don't have a mac there to test on.  I'm far from a coding genius as
you probably gathered from my first post to the list, but I'm fairly
savvy with mac OS.  If there's anything I can do to check this out for
you now, or any testing etc needing to be done at a later date, feel
free to give me a shout on or off list.

hth
Scott

On 2/6/09, Thomas Ward thomasward1...@gmail.com wrote:
   Hi,
 This question is for those gamers using Mac OS X. Recently I read on a
 web site there is a port of DirectX 9 for Mac OS X. However, when I
 tried to google for more information about it I came up empty. I don't
 know if this is a fully integrated component of Mac OS leopard, an
 optional add on, or a discontinued product, but I was wondering if any
 of you Mac users can shed some light on this for me. Reason I am asking
 if there is indeed a DirectX port for Mac OS X it is possible I might be
 able to port my games to Mac easier than I thought. However, without any
 confirmation there is a DirectX for Mac, no documentation, etc that
 makes it pretty difficult to establish if I can easily port my games or not.
 Basically, my thinking here is this. I know that the MDX libraries I use
 are basically nothing more than C-Sharp and Visual Basic wrapper classes
 for the core C++ based DirectX libraries. So if there were Mac specific
 ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then there is a
 posability installing the managed wrappers to Mac os would allow me to
 target the Mac platform. This needs testing of course, but before I do
 anything I need to confirm if Mac OS Leopard ships with or has a DirectX
 9 update.
 Thanks.

 ---
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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Thomas Ward

Hi Scott,
I do know there use to be one, but don't know if it still exists. one of 
the games I have, Star Trek Elite Force II, gives a list of Mac OS X 
specifications which are as follows.


Mac OS 10.1 or better.
DirectX 9.
A G3 processor or better.
256 MB of ram.
1 GB of hard drive space.

So based on that list of system requirements obviously there once was a 
version of DirectX for Mac. however, those system requirements are about 
6 years out of date. The G3 is an old processor and Mac OS 10.1 is 
fairly old too. So what I need to determin is if the newer Intel based 
MacBooks and Mac OS 10.5 still have a DirectX 9 installed or that can be 
installed.

Thanks.

Scott Chesworth wrote:

Hi,

In answer to the actual question here, I have no clue.  I've just been
googling too, and have come up with nothing significant.  Just thought
I'd reply to say that I'd be happy to help out wherever I can if you
don't have a mac there to test on.  I'm far from a coding genius as
you probably gathered from my first post to the list, but I'm fairly
savvy with mac OS.  If there's anything I can do to check this out for
you now, or any testing etc needing to be done at a later date, feel
free to give me a shout on or off list.

hth
Scott



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Re: [Audyssey] windows frots under xp

2009-02-05 Thread Michael Feir
I've been looking for a solution to that problem a long time. No luck on my 
end so far. A while ago, I contacted the developer. Mr. Kinder doesn't feel 
he has the time to try and address our problem. It has something to do with 
how the text is displayed. He thought that it might help if somebody made a 
version of the interpreter which displayed text in terminal or console mode. 
I'd certainly be ecstatic if somebody figures out how to make an interpreter 
which could handle all forms of Zcode and Zblorb games and displayed the 
text so that it was friendly to screenreaders. Sadly, I don't think we'll 
get much help from the skilled programmers in the if community.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 05, 2009 7:12 PM
Subject: [Audyssey] windows frots under xp


I wanted to play some games in frots today.  however, jaws will not read 
the

screen propperly.  the screen fills up with text, and doesnt appear to
scroll down.  Anyone have this problem, and what can I do to fix it if
anything?

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list,
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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Draconis Entertainment

Hi TOm,

There are some flaky attempts to use DirectX via Wine on Mac OS X, but  
everything I've heard is that it is extremely unstable.  It's possible  
that as far back as 10.1 that Microsoft was providing DirectX for Mac,  
I'm not sure.  They were offering INternet Explorer for Mac and such  
around that time frame, which is of course long gone.


On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:


Hi,
This question is for those gamers using Mac OS X. Recently I read on  
a web site there is a port of DirectX 9 for Mac OS X. However, when  
I tried to google for more information about it I came up empty. I  
don't know if this is a fully integrated component of Mac OS  
leopard, an optional add on, or a discontinued product, but I was  
wondering if any of you Mac users can shed some light on this for  
me. Reason I am asking if there is indeed a DirectX port for Mac OS  
X it is possible I might be able to port my games to Mac easier than  
I thought. However, without any confirmation there is a DirectX for  
Mac, no documentation, etc that makes it pretty difficult to  
establish if I can easily port my games or not.
Basically, my thinking here is this. I know that the MDX libraries I  
use are basically nothing more than C-Sharp and Visual Basic wrapper  
classes for the core C++ based DirectX libraries. So if there were  
Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc  
then there is a posability installing the managed wrappers to Mac os  
would allow me to target the Mac platform. This needs testing of  
course, but before I do anything I need to confirm if Mac OS Leopard  
ships with or has a DirectX 9 update.

Thanks.

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.

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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Scott Chesworth
Tom,

Just been googling more, been using this as an excuse to avoid doing
any real work so thanks hehe.  All I'm turning up is the various
solutions for running Windows on a mac, which is of course no use to
you.  Crossover games looked like it maybe had some potential, but
it's a comercial product and going on what I've heard about the rest
of the crossover products I doubt it's accessible.  The Wine and
Darwine projects might be worth reading up on, it's an open source
solution, you could maybe offer a download to a precompiled version
with any tweaks necessary to run your stuff to make it a little more
eligant and a little less hassle for the gamers.  If it's an easy
install for them, it's no different from having to have .net framework
or whatever.  DirectX support is there in both of these, some good
some bad reports, mostly the bad ones I just skimmed through seem to
be based around graphics performance.  Of course, people saying sound
support is ok is one thing, but most of the time the people saying
that aren't relying on good sound performance to play a game like we
do.  In any case, if you get a spare few mins, google for darwine
project and wine project and have a read... there might be something
usable for you.

Re your startrek game listing DirectX on the specs, I have a theory.
If my memory isn't failing (this happens, a lot lol) I seem to recall
Microsoft putting out DirectX support for OS9.  In the beginning of OS
X loads of popular stuff like this was either hurredly ported over or
tweaked to run in classic mode, I reckon that's why you're reading
what you're reading on that game box.  Classic mode is dead and buried
now as far as I know, along with the directX support as far as I can
tell.

hmmm, sorry I can't help more.  If crossover games wine or darwine
looks like it might move things along for you in any way though, give
me a shout if you want me to install and test a few existing titles on
the macbook.

Scott

On 2/6/09, Draconis Entertainment gene...@draconisentertainment.com wrote:
 Hi TOm,

 There are some flaky attempts to use DirectX via Wine on Mac OS X, but
 everything I've heard is that it is extremely unstable.  It's possible
 that as far back as 10.1 that Microsoft was providing DirectX for Mac,
 I'm not sure.  They were offering INternet Explorer for Mac and such
 around that time frame, which is of course long gone.

 On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:

  Hi,
 This question is for those gamers using Mac OS X. Recently I read on
 a web site there is a port of DirectX 9 for Mac OS X. However, when
 I tried to google for more information about it I came up empty. I
 don't know if this is a fully integrated component of Mac OS
 leopard, an optional add on, or a discontinued product, but I was
 wondering if any of you Mac users can shed some light on this for
 me. Reason I am asking if there is indeed a DirectX port for Mac OS
 X it is possible I might be able to port my games to Mac easier than
 I thought. However, without any confirmation there is a DirectX for
 Mac, no documentation, etc that makes it pretty difficult to
 establish if I can easily port my games or not.
 Basically, my thinking here is this. I know that the MDX libraries I
 use are basically nothing more than C-Sharp and Visual Basic wrapper
 classes for the core C++ based DirectX libraries. So if there were
 Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc
 then there is a posability installing the managed wrappers to Mac os
 would allow me to target the Mac platform. This needs testing of
 course, but before I do anything I need to confirm if Mac OS Leopard
 ships with or has a DirectX 9 update.
 Thanks.

 ---
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 .
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Re: [Audyssey] windows frots under xp

2009-02-05 Thread Robert Montowski

I was not able to get Win Frotz to work under my XP home at all.
I did get Win Frotz TTS to work..and it seems to work quite well.
I am currently playing station fall.
Man does this bring back fond memories of days gone by.
Robert


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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Thomas Ward

Hi Josh,
That makes sense. It is completely possible the games I am speaking of, 
Elite Force and Elite force II, are making reference to using DirectX 
via wine or Darwin. Although, they don't mention wine or darwin 
specifically chanses are good that is what they meant. I can find 
absolutely no definative evidence, passed or present, of a DirectX for 
Mac OS. However, what I have found out, after some extensive googling, 
that the Elite Force games are playable under Linux via wine and DirectX 
with some dificulty. So I am assuming here that wine is required for 
those games to run on Mac as well.
Since I want to natively support Mac OS I guess I have to use SDL, 
PyGame, or SDLDotNet, to really natively support Mac OS myself. As you 
say using wine for games is extremely flaky. I've tried it with some 
accessible games, and it is a pain to get working. Even if you do the 
games suck under wine.


Draconis Entertainment wrote:

Hi Tom,

There are some flaky attempts to use DirectX via Wine on Mac OS X, but 
everything I've heard is that it is extremely unstable.  It's possible 
that as far back as 10.1 that Microsoft was providing DirectX for Mac, 
I'm not sure.  They were offering INternet Explorer for Mac and such 
around that time frame, which is of course long gone.


On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:


Hi,
This question is for those gamers using Mac OS X. Recently I read on a 
web site there is a port of DirectX 9 for Mac OS X. However, when I 
tried to google for more information about it I came up empty. I don't 
know if this is a fully integrated component of Mac OS leopard, an 
optional add on, or a discontinued product, but I was wondering if any 
of you Mac users can shed some light on this for me. Reason I am 
asking if there is indeed a DirectX port for Mac OS X it is possible I 
might be able to port my games to Mac easier than I thought. However, 
without any confirmation there is a DirectX for Mac, no documentation, 
etc that makes it pretty difficult to establish if I can easily port 
my games or not.
Basically, my thinking here is this. I know that the MDX libraries I 
use are basically nothing more than C-Sharp and Visual Basic wrapper 
classes for the core C++ based DirectX libraries. So if there were Mac 
specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc then 
there is a posability installing the managed wrappers to Mac os would 
allow me to target the Mac platform. This needs testing of course, but 
before I do anything I need to confirm if Mac OS Leopard ships with or 
has a DirectX 9 update.

Thanks.

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Re: [Audyssey] windows frots under xp

2009-02-05 Thread dark

The newer version of windows frotz doesn't seem as useable as the old one.

Personally, I use winfrotz tts or streight winfrotz, - though weerdly as 
it's based on a slightly older version, winfrotz tts seems much more stable 
and has much fewer problems playing games like the old infocom ones.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 06, 2009 12:12 AM
Subject: [Audyssey] windows frots under xp


I wanted to play some games in frots today.  however, jaws will not read 
the

screen propperly.  the screen fills up with text, and doesnt appear to
scroll down.  Anyone have this problem, and what can I do to fix it if
anything?

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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Trenton Matthews

Hello Tom and Josh,
Here is the web site to the official MacDX home page:
http://macdx.coderus.com/
This may help you both out, hopefully.
FYI:  Site was found by doing a Live! search.

Trenton, the T Man!
On 2/5/2009 8:41 PM, Thomas Ward wrote:
 Hi Josh,
 That makes sense. It is completely possible the games I am speaking 
 of, Elite Force and Elite force II, are making reference to using 
 DirectX via wine or Darwin. Although, they don't mention wine or 
 darwin specifically chanses are good that is what they meant. I can 
 find absolutely no definative evidence, passed or present, of a 
 DirectX for Mac OS. However, what I have found out, after some 
 extensive googling, that the Elite Force games are playable under 
 Linux via wine and DirectX with some dificulty. So I am assuming here 
 that wine is required for those games to run on Mac as well.
 Since I want to natively support Mac OS I guess I have to use SDL, 
 PyGame, or SDLDotNet, to really natively support Mac OS myself. As you 
 say using wine for games is extremely flaky. I've tried it with some 
 accessible games, and it is a pain to get working. Even if you do the 
 games suck under wine.

 Draconis Entertainment wrote:
 Hi Tom,

 There are some flaky attempts to use DirectX via Wine on Mac OS X, 
 but everything I've heard is that it is extremely unstable.  It's 
 possible that as far back as 10.1 that Microsoft was providing 
 DirectX for Mac, I'm not sure.  They were offering INternet Explorer 
 for Mac and such around that time frame, which is of course long gone.

 On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:

 Hi,
 This question is for those gamers using Mac OS X. Recently I read on 
 a web site there is a port of DirectX 9 for Mac OS X. However, when 
 I tried to google for more information about it I came up empty. I 
 don't know if this is a fully integrated component of Mac OS 
 leopard, an optional add on, or a discontinued product, but I was 
 wondering if any of you Mac users can shed some light on this for 
 me. Reason I am asking if there is indeed a DirectX port for Mac OS 
 X it is possible I might be able to port my games to Mac easier than 
 I thought. However, without any confirmation there is a DirectX for 
 Mac, no documentation, etc that makes it pretty difficult to 
 establish if I can easily port my games or not.
 Basically, my thinking here is this. I know that the MDX libraries I 
 use are basically nothing more than C-Sharp and Visual Basic wrapper 
 classes for the core C++ based DirectX libraries. So if there were 
 Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc 
 then there is a posability installing the managed wrappers to Mac os 
 would allow me to target the Mac platform. This needs testing of 
 course, but before I do anything I need to confirm if Mac OS Leopard 
 ships with or has a DirectX 9 update.
 Thanks.

 ---
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