Re: [Audyssey] Golf

2009-04-14 Thread Jim Kitchen

Hi Charles,

I know, I also found out that Maria From The Bronx made one heck of a hard 
Flintstones trivia file.  I also thought that I would do well and didn't.  
Still fun though.

BFN

Jim

confucious say: he who live in stone house, should not throw glasses.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Playing Legend of the Red Dragon

2009-04-14 Thread Ann

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this is a 
big long shot. But, does anyone know of any places where one can telnet 
to and still play the legend of the Red Dragon game? Thinking about muds 
and the like has reminded me that I used to love playing the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, which 
is legend of the green Dragon, but they are Java based,and don't look 
very accessible for screen readers. It would be nice to find an online 
version that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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[Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward

Hello everyone,
As many of you know I have been spending a little time the last couple 
weeks just working on the cross platform Genesis Engine so that when 
Mysteries of the Ancients is finished I can jump in and begin work on 
some new titles with it. Anyway, while working last night I had some 
thoughts about gathering target information.
The first way is I could have you press a single key like d to gett the 
distance and direction to the enemy. Obviously that is quick and simple, 
but you might get a lot of extra information you might not want at the 
time. For example, it might say something like this.


Enemy 1
Below and to the left
Distance 15 meters

As a gamer I can see the value of using different keyboard commands 
depending on what specific information you need. For example you might 
press shift+d for direction and control+d for distance. That way you can 
get absolutely the information you need/want without hearing the entire 
message. Any thoughts on this?

Smile.


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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Casey Mathews
I would like having more keyboard commands for extra control. In this case I 
think more is better, even though it would make the game slightly more 
difficult.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 14, 2009 11:31 AM
Subject: [Audyssey] Getting target distance and direction.



Hello everyone,
As many of you know I have been spending a little time the last couple 
weeks just working on the cross platform Genesis Engine so that when 
Mysteries of the Ancients is finished I can jump in and begin work on some 
new titles with it. Anyway, while working last night I had some thoughts 
about gathering target information.
The first way is I could have you press a single key like d to gett the 
distance and direction to the enemy. Obviously that is quick and simple, 
but you might get a lot of extra information you might not want at the 
time. For example, it might say something like this.


Enemy 1
Below and to the left
Distance 15 meters

As a gamer I can see the value of using different keyboard commands 
depending on what specific information you need. For example you might 
press shift+d for direction and control+d for distance. That way you can 
get absolutely the information you need/want without hearing the entire 
message. Any thoughts on this?

Smile.


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Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com



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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread shaun everiss
I like the first option.
the only thing though, is you really need to set it for single enemy only, I 
don't want a big list unless it is a list ofcause then I select one lock it, 
etc.
in sod and other such games for example depending on the direction I know when 
it is in front and definately with the drum allert know when its behind.
I know if its aproximitly in front of me i should hit it.
Saying it that I do then use the distance key for shortrange weapons and 
sometimes longrange weapons.
I would have a key that would tell me that info on you system and maybe have 
some sort of lock on thing where you get in range of it and it of you.
Although in sod night of parasite, etc its possible to get in a position where 
the enemy can see you but you are not in a position to fire back, ie something 
is blocking even though you could be about in range.
At 03:31 a.m. 15/04/2009, you wrote:
Hello everyone,
As many of you know I have been spending a little time the last couple weeks 
just working on the cross platform Genesis Engine so that when Mysteries of 
the Ancients is finished I can jump in and begin work on some new titles with 
it. Anyway, while working last night I had some thoughts about gathering 
target information.
The first way is I could have you press a single key like d to gett the 
distance and direction to the enemy. Obviously that is quick and simple, but 
you might get a lot of extra information you might not want at the time. For 
example, it might say something like this.

Enemy 1
Below and to the left
Distance 15 meters

As a gamer I can see the value of using different keyboard commands depending 
on what specific information you need. For example you might press shift+d for 
direction and control+d for distance. That way you can get absolutely the 
information you need/want without hearing the entire message. Any thoughts on 
this?
Smile.


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Re: [Audyssey] Playing Legend of the Red Dragon

2009-04-14 Thread The Kolesar Brothers
Hi Ann, from Ron and Leader Dog Boz.
tel net out to telnet gameland.darktech.org 24
ENJOY
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: Ann tate...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 14, 2009 10:15 AM
Subject: [Audyssey] Playing Legend of the Red Dragon


Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this is a
big long shot. But, does anyone know of any places where one can telnet
to and still play the legend of the Red Dragon game? Thinking about muds
and the like has reminded me that I used to love playing the old LORD game.

There are a few online versions of LORD,not talking about LOTGD, which
is legend of the green Dragon, but they are Java based,and don't look
very accessible for screen readers. It would be nice to find an online
version that was playable.

Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward

Hi,
Yeah, one thing I didn't mention earlier is that the distance/direction 
command or commands would be only for the currently selected target. I 
am using a targeting system similar to GMA Tank Commander. You would use 
the n key to cycle through the available targets in firing range, and 
use the distance/direction commands to find out where the target is in 
relation to you. This seams to me the most accessible way to do it in a 
full 3d environment.
Obviously, I will have a targeting beep to help line things up, but I 
figure some players might need some frequent verbal feedback as well.


shaun everiss wrote:
 I like the first option.
 the only thing though, is you really need to set it for single enemy 
only, I don't want a big list unless it is a list ofcause then I select 
one lock it, etc.
 in sod and other such games for example depending on the direction I 
know when it is in front and definately with the drum allert know when 
its behind.

 I know if its aproximitly in front of me i should hit it.
 Saying it that I do then use the distance key for shortrange weapons 
and sometimes longrange weapons.
 I would have a key that would tell me that info on you system and 
maybe have some sort of lock on thing where you get in range of it and 
it of you.
 Although in sod night of parasite, etc its possible to get in a 
position where the enemy can see you but you are not in a position to 
fire back, ie something is blocking even though you could be about in range.



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Re: [Audyssey] Playing Legend of the Red Dragon

2009-04-14 Thread Anthony Vitale

Hi Ann,
My name is Tony and I am old enough to recognize the Lord game.  A 
friend of mine was a computer geek before they were called that and 
he somehow got me a copy of the game to play on my computer at 
home.  As the dos program got further and further buried under 
windows it stoped working.  I still have a copy I saved but I don't 
think it will play on my present version (XP). If any one finds it 
for you I wouldn't mind if you let me know.  I am going to give my 
home copy a try again and see if I can get it setup to work again, 
not very hopeful though.  If you find something out write in your 
subject as Lord game and I'll know not to deliete it.

thanks write me
Tony

At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this is 
a big long shot. But, does anyone know of any places where one can 
telnet to and still play the legend of the Red Dragon game? Thinking 
about muds and the like has reminded me that I used to love playing 
the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, 
which is legend of the green Dragon, but they are Java based,and 
don't look very accessible for screen readers. It would be nice to 
find an online version that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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Re: [Audyssey] Playing Legend of the Red Dragon

2009-04-14 Thread Anthony Vitale

Hi Ann,
don't know if I made myself clear , well anyway I have a copy of the 
old lord game I saved from way back wen.  One. don't know if I can 
get it to work, two. If I can I would be willing to send it by e-mail 
If I can get it to transfer .

that's all
later Tony


At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this is 
a big long shot. But, does anyone know of any places where one can 
telnet to and still play the legend of the Red Dragon game? Thinking 
about muds and the like has reminded me that I used to love playing 
the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, 
which is legend of the green Dragon, but they are Java based,and 
don't look very accessible for screen readers. It would be nice to 
find an online version that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread The Kolesar Brothers
Now tom this sounds promising. With a little practice  I think you would be 
able to manage this type of system.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 14, 2009 2:12 PM
Subject: Re: [Audyssey] Getting target distance and direction.


Hi,
Yeah, one thing I didn't mention earlier is that the distance/direction
command or commands would be only for the currently selected target. I
am using a targeting system similar to GMA Tank Commander. You would use
the n key to cycle through the available targets in firing range, and
use the distance/direction commands to find out where the target is in
relation to you. This seams to me the most accessible way to do it in a
full 3d environment.
Obviously, I will have a targeting beep to help line things up, but I
figure some players might need some frequent verbal feedback as well.

shaun everiss wrote:
  I like the first option.
  the only thing though, is you really need to set it for single enemy
only, I don't want a big list unless it is a list ofcause then I select
one lock it, etc.
  in sod and other such games for example depending on the direction I
know when it is in front and definately with the drum allert know when
its behind.
  I know if its aproximitly in front of me i should hit it.
  Saying it that I do then use the distance key for shortrange weapons
and sometimes longrange weapons.
  I would have a key that would tell me that info on you system and
maybe have some sort of lock on thing where you get in range of it and
it of you.
  Although in sod night of parasite, etc its possible to get in a
position where the enemy can see you but you are not in a position to
fire back, ie something is blocking even though you could be about in range.


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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward

Hi Lukas,
Good point. One thing to keep in mind here is because we are dealing 
with an actual 3d environment, not just 3d audio, that is definitely 
going to add complexity to my future titles.
For example, targeting is going to be a bit more complex then most 
accessible game players are certainly use to. Depending on if the enemy 
is above, below, or level with you your weapon has to be raised or 
lowered in addition to facing the target. Lining up a target can be 
tricky, and I hope the additional complexity there doesn't throw too 
many people off.
Another area of complexity is just navigation itself. I don't know how 
many times I've read complaints from gamers who have difficulty with a 
game such as Shades of Doom, Sarah, or Teraformers. Well, if they are 
having difficulty with a 2d level layout adding a full 3d level layout 
is going to be more difficult for them. Not only will they have the 
typical north, south, east, and west directions but have to climb up and 
down on ropes, vines, ladders, staircases, whatever as well. Thus moving 
around is not only more realistic, but much harder to present in an 
audio only format.
Let's say you want to give the player a really tricky room. Maybe you 
need to skale a wall to get to a lever that releases a trap door in the 
floor. Once you climb up there, pull the lever, jump back to the floor, 
you can open the trap door and descent into a room below the one you are 
in to get the gold and gems hidden there. Sounds cool here, but imagine 
trying to let the gamer know all that with audio only. Especially, if 
you can't just skale straight up the wall, and instead have to climb 
left and right looking for handholds to pull yourself up to the lever. 
That's not easy to clearly communicate to a totally blind player.

Smile.

Lukás Hosnedl wrote:

Hi,
yeah, I would definitely prefer the second, more involved way for 
separate commands for each particular piece of information, and maybe 
one overal review command to get a view of the entire situation, maybe 
when the game is paused, or you are simply in no immediate danger of 
being killed while listening to the long list of the various enemy's 
positions. :-D
I don't mind a more complex and detailed interface to control the 
game, even if it's not common among the blind gaming community yet and 
requires a steeper learning curve and more getting used to than is 
usual, if only it can provide me with exactly what I need effectively 
and quickly. It wasn't probably even needed to include a more thorough 
targetting or other systems in games like SOD, GTC, etc, since they 
aren't as complex as you probably intend to make your ffuture 
creations. But I do certainly think that an engine like Genesis 3D, 
with all its potential and usage possibilities, should definitely 
handle targetting and information presentation in general in such a 
proficient way.

Lukas



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Re: [Audyssey] Playing Legend of the Red Dragon

2009-04-14 Thread Ron Schamerhorn
Hi Tony

  Just wondering if yo u got my email I sent you the other day?

Ron

- Original Message - 
From: Anthony Vitale avital...@prodigy.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 14, 2009 2:47 PM
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
don't know if I made myself clear , well anyway I have a copy of the
old lord game I saved from way back wen.  One. don't know if I can
get it to work, two. If I can I would be willing to send it by e-mail
If I can get it to transfer .
that's all
later Tony


At 09:15 AM 4/14/2009, you wrote:
Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this is
a big long shot. But, does anyone know of any places where one can
telnet to and still play the legend of the Red Dragon game? Thinking
about muds and the like has reminded me that I used to love playing
the old LORD game.

There are a few online versions of LORD,not talking about LOTGD,
which is legend of the green Dragon, but they are Java based,and
don't look very accessible for screen readers. It would be nice to
find an online version that was playable.

Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread James Dietz
How about an option where your radar/scope targets the closest enemy
automatically? While playing Tank Commander I often found myself
wanting to destroy another target while forgetting that n was the
key to switch (either that or I'd need to switch through too many
before I found my mark). This would make things more intuitive
(depending on how it's implemented).

On 4/14/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lukas,
 Good point. One thing to keep in mind here is because we are dealing
 with an actual 3d environment, not just 3d audio, that is definitely
 going to add complexity to my future titles.
 For example, targeting is going to be a bit more complex then most
 accessible game players are certainly use to. Depending on if the enemy
 is above, below, or level with you your weapon has to be raised or
 lowered in addition to facing the target. Lining up a target can be
 tricky, and I hope the additional complexity there doesn't throw too
 many people off.
 Another area of complexity is just navigation itself. I don't know how
 many times I've read complaints from gamers who have difficulty with a
 game such as Shades of Doom, Sarah, or Teraformers. Well, if they are
 having difficulty with a 2d level layout adding a full 3d level layout
 is going to be more difficult for them. Not only will they have the
 typical north, south, east, and west directions but have to climb up and
 down on ropes, vines, ladders, staircases, whatever as well. Thus moving
 around is not only more realistic, but much harder to present in an
 audio only format.
 Let's say you want to give the player a really tricky room. Maybe you
 need to skale a wall to get to a lever that releases a trap door in the
 floor. Once you climb up there, pull the lever, jump back to the floor,
 you can open the trap door and descent into a room below the one you are
 in to get the gold and gems hidden there. Sounds cool here, but imagine
 trying to let the gamer know all that with audio only. Especially, if
 you can't just skale straight up the wall, and instead have to climb
 left and right looking for handholds to pull yourself up to the lever.
 That's not easy to clearly communicate to a totally blind player.
 Smile.

 Lukás Hosnedl wrote:
 Hi,
 yeah, I would definitely prefer the second, more involved way for
 separate commands for each particular piece of information, and maybe
 one overal review command to get a view of the entire situation, maybe
 when the game is paused, or you are simply in no immediate danger of
 being killed while listening to the long list of the various enemy's
 positions. :-D
 I don't mind a more complex and detailed interface to control the
 game, even if it's not common among the blind gaming community yet and
 requires a steeper learning curve and more getting used to than is
 usual, if only it can provide me with exactly what I need effectively
 and quickly. It wasn't probably even needed to include a more thorough
 targetting or other systems in games like SOD, GTC, etc, since they
 aren't as complex as you probably intend to make your ffuture
 creations. But I do certainly think that an engine like Genesis 3D,
 with all its potential and usage possibilities, should definitely
 handle targetting and information presentation in general in such a
 proficient way.
 Lukas


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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Valiant8086
Hi.
and ctrl+shift+d for both in a row, wow, the possibilities! That actually 
sounds reasonable to me, just using d with modifyers for direction and distance 
and such.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Tuesday, April 14, 2009 11:31 AM
  Subject: [Audyssey] Getting target distance and direction.


  Hello everyone,
  As many of you know I have been spending a little time the last couple 
  weeks just working on the cross platform Genesis Engine so that when 
  Mysteries of the Ancients is finished I can jump in and begin work on 
  some new titles with it. Anyway, while working last night I had some 
  thoughts about gathering target information.
  The first way is I could have you press a single key like d to gett the 
  distance and direction to the enemy. Obviously that is quick and simple, 
  but you might get a lot of extra information you might not want at the 
  time. For example, it might say something like this.

  Enemy 1
  Below and to the left
  Distance 15 meters

  As a gamer I can see the value of using different keyboard commands 
  depending on what specific information you need. For example you might 
  press shift+d for direction and control+d for distance. That way you can 
  get absolutely the information you need/want without hearing the entire 
  message. Any thoughts on this?
  Smile.


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Re: [Audyssey] killing muds

2009-04-14 Thread Valiant8086
Hi.
I just pointed one out, another is wolfpaw, you're always pkillable. Another is 
godwars 2, you're only killable on certain planes, and you are generally on 
those planes.
  - Original Message - 
  From: Nick Helms 
  To: Gamers Discussion list 
  Sent: Monday, April 13, 2009 1:52 PM
  Subject: Re: [Audyssey] killing muds


  do  you  guys  know  of  ny  good pure  PK muds?

  On 4/13/09, Valiant8086 valiant8...@lavabit.com wrote:
   RP Killing, hmm, that'd be SWGI. Starwars galactic insites. I can't remember
   the host and port.
 - Original Message -
 From: Lindsay Cowell
 To: gamers@audyssey.org
 Sent: Sunday, April 12, 2009 2:55 AM
 Subject: [Audyssey] killing muds
  
  
 Hi folks,
  
 i'm in the mood for playing a mud with a lot of rp killing in it, any
   suggestions?
  
 Lindsay Cowell
  
  
  
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Re: [Audyssey] Playing Legend of the Red Dragon

2009-04-14 Thread Shadow Dragon
You can find this game online at gamemastersrealm.com. Also it is possible 
to run locally if that's your thing, so you can play around with your stats 
and configure other things. The problem is its still copyrighted software 
and still being sold, so you'd have to buy your own copy from gameport to do 
that.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 12:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
My name is Tony and I am old enough to recognize the Lord game.  A friend 
of mine was a computer geek before they were called that and he somehow 
got me a copy of the game to play on my computer at home.  As the dos 
program got further and further buried under windows it stoped working.  I 
still have a copy I saved but I don't think it will play on my present 
version (XP). If any one finds it for you I wouldn't mind if you let me 
know.  I am going to give my home copy a try again and see if I can get it 
setup to work again, not very hopeful though.  If you find something out 
write in your subject as Lord game and I'll know not to deliete it.

thanks write me
Tony

At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this is a big 
long shot. But, does anyone know of any places where one can telnet to and 
still play the legend of the Red Dragon game? Thinking about muds and the 
like has reminded me that I used to love playing the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, which is 
legend of the green Dragon, but they are Java based,and don't look very 
accessible for screen readers. It would be nice to find an online version 
that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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[Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Ann

Hi folks,


I just tried to sign up for Gamemaster's realm and got sent a password 
that does not work. I've typed it in, copied and pasted it, and no luck. 
It has a left parenthesis, (, in it, which may be the problem.



Who can I contact about this?

Thanks.

~Ann





Shadow Dragon wrote:
You can find this game online at gamemastersrealm.com. Also it is 
possible to run locally if that's your thing, so you can play around 
with your stats and configure other things. The problem is its still 
copyrighted software and still being sold, so you'd have to buy your 
own copy from gameport to do that.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 12:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
My name is Tony and I am old enough to recognize the Lord game.  A 
friend of mine was a computer geek before they were called that and 
he somehow got me a copy of the game to play on my computer at home.  
As the dos program got further and further buried under windows it 
stoped working.  I still have a copy I saved but I don't think it 
will play on my present version (XP). If any one finds it for you I 
wouldn't mind if you let me know.  I am going to give my home copy a 
try again and see if I can get it setup to work again, not very 
hopeful though.  If you find something out write in your subject as 
Lord game and I'll know not to deliete it.

thanks write me
Tony

At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this is 
a big long shot. But, does anyone know of any places where one can 
telnet to and still play the legend of the Red Dragon game? Thinking 
about muds and the like has reminded me that I used to love playing 
the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, 
which is legend of the green Dragon, but they are Java based,and 
don't look very accessible for screen readers. It would be nice to 
find an online version that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Shadow Dragon
The odd thing is that most BBS's usually give you the opportunity to change 
your password initially to something you might remember more easily. Sadly I 
don't know the sysop's email, so you might have to sign up again. If you 
were feeling particularly enterprising, you could try to look up a few old 
BBS doors on google. The sysop of gamemasters realm has a site full of old 
doors, and his email is also listed there somewhere.


--
From: Ann tate...@gmail.com
Sent: Tuesday, April 14, 2009 4:34 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of 
the Red Dragon



Hi folks,


I just tried to sign up for Gamemaster's realm and got sent a password 
that does not work. I've typed it in, copied and pasted it, and no luck. 
It has a left parenthesis, (, in it, which may be the problem.



Who can I contact about this?

Thanks.

~Ann



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Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread shaun everiss
hmm in gtc the first target is always selected and new targets are announced, 
and you can hit n at that point to cycle if you wish.
At 06:12 a.m. 15/04/2009, you wrote:
Hi,
Yeah, one thing I didn't mention earlier is that the distance/direction 
command or commands would be only for the currently selected target. I am 
using a targeting system similar to GMA Tank Commander. You would use the n 
key to cycle through the available targets in firing range, and use the 
distance/direction commands to find out where the target is in relation to 
you. This seams to me the most accessible way to do it in a full 3d 
environment.
Obviously, I will have a targeting beep to help line things up, but I figure 
some players might need some frequent verbal feedback as well.

shaun everiss wrote:
 I like the first option.
 the only thing though, is you really need to set it for single enemy only, I 
 don't want a big list unless it is a list ofcause then I select one lock it, 
 etc.
 in sod and other such games for example depending on the direction I know 
 when it is in front and definately with the drum allert know when its behind.
 I know if its aproximitly in front of me i should hit it.
 Saying it that I do then use the distance key for shortrange weapons and 
 sometimes longrange weapons.
 I would have a key that would tell me that info on you system and maybe have 
 some sort of lock on thing where you get in range of it and it of you.
 Although in sod night of parasite, etc its possible to get in a position 
 where the enemy can see you but you are not in a position to fire back, ie 
 something is blocking even though you could be about in range.


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Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Anthony Vitale

Ann,
don't want to simplify this too much but just try removing or leaving 
off the bad (.

Tony


At 05:34 PM 4/14/2009, you wrote:

Hi folks,


I just tried to sign up for Gamemaster's realm and got sent a 
password that does not work. I've typed it in, copied and pasted it, 
and no luck. It has a left parenthesis, (, in it, which may be the problem.



Who can I contact about this?

Thanks.

~Ann





Shadow Dragon wrote:
You can find this game online at gamemastersrealm.com. Also it is 
possible to run locally if that's your thing, so you can play 
around with your stats and configure other things. The problem is 
its still copyrighted software and still being sold, so you'd have 
to buy your own copy from gameport to do that.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 12:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
My name is Tony and I am old enough to recognize the Lord game.  A 
friend of mine was a computer geek before they were called that 
and he somehow got me a copy of the game to play on my computer at home.
As the dos program got further and further buried under windows it 
stoped working.  I still have a copy I saved but I don't think it 
will play on my present version (XP). If any one finds it for you 
I wouldn't mind if you let me know.  I am going to give my home 
copy a try again and see if I can get it setup to work again, not 
very hopeful though.  If you find something out write in your 
subject as Lord game and I'll know not to deliete it.

thanks write me
Tony

At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this 
is a big long shot. But, does anyone know of any places where one 
can telnet to and still play the legend of the Red Dragon game? 
Thinking about muds and the like has reminded me that I used to 
love playing the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, 
which is legend of the green Dragon, but they are Java based,and 
don't look very accessible for screen readers. It would be nice 
to find an online version that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Anthony Vitale


Ann,
here is the original documentation I found in my LORD file.
You can download LORD or Planets: TEOS from the following BBS's.  They SHOULD
all have the latest versions!

If a NET address is listed, (like FIDO) you can FREQ either game with the
magic names of LORD and PLANETS.

MAIN FREQ SUPPORT BBS:

** Field Of Dreams BBS 1:3406/13  (Seth Able does NOT run this BBS, but you
   can Netmail him here (to SETH ABLE) )

Seth Ables BBS:  (Tech support)

The Darkside  (503) 838-6171 (Multi-node) (Not in FIDO at this time)

For all RIP related complaints or comments, send to

PAULAND BBS -- the Grave of Dead RIPpers' Society
(504)383-2864   FIDO -- 1:3800/34

Distribution Sites in America  Canada:

The EDge (206) 984-1461   14.4k
No Quarter  (306) 584-7428 14.4 FIDO: 1:140/142 (or 103)
Dungeons Of Darkness (416) 389-3986
The LIttle Bit BBS (817) 447-9207
The Arcanum BBS (919) 535-4258 14.4k  (Roanoke Rapids, NC)
Dimension Y? (408) 226-6150
Max's 304 (817) 428-6824   2400
Treasure Chest (317) 662-6330 (Marion, IN)
InterComm (702) 359-2666  6 node, all ZyXEL 19200 FIDO: 1:213/830
WingMan BBS (603) 888-0889 FIDO: 1:132/616 (Nashua, NH)
Berkshire County Fire Board (413) 448-6292 9600 FIDO: 1:321/233
BloodStone Barony (206) 778-2910  (2400)
Attack BBS (303) 665-2183 14.4k
The King's Castle (307) 235-1335 (Casper, WY)
British Isles (604) 572-4887 14.4k (BC)
MaGe ToWeR (415) 347-6151
Death's Kiss (916) 729-5095 14.4k
Hooper Connections (402) 654-2102 9600
The Mobius Continuum (303) 224-4421 19600
NCC-1701-D (313) 582-8832 14.4k
Sunlight Through The Shadows (Home of STTS Elec. Mag) (214) 620-8793 14.4k
Hooper Connections  (402) 654-2102 SGA-NET-30:402/0  ChaosNET-25:564/100
The Lizards Lair (919) 537-8248 14.4 v32 v42 (Roanoke Rapids, NC)
Cavern BBS (817) 836-4809 14.4k. (China Springs, TX)
Fantastic Fiction Forum (315) 455-2170 24k via Zoom V-fast modem
The Psych Ward (503) 397-6243
Fly By Night BBS (206) 290-6763 14.4k
The Black Sun BBS (703) 289-6413
Night Sider Central HQ 1 (905) 453-8856 USR 16.8 DS (Ontario, Canada)
The Black LEGION BBS   Hollis, NH (603) 465-3663  14.4K
The Board Of The GHODS  Mont Vernon, NH (603) 672-4847 2400Baud
The Netherworld BBS (601) 362-5094 9600 Baud Fido address 1:3632/52
NWIS BBS (316) 262-1829, Zoom 24K bps.
Fireburners BBS (503) 336-1039 1:152/105
The Hidden Fortress BBS (413)731-8166  14.4K
Dark Ph!ber (601) 924-6890
The Continuum (606) 272-6196
The Starduster (817) 444-7263 38,400 FIDO 1:130/511 ITC: 85:841/0
The Puppy Mill (405) 947-7877 14.4k
Crystal Palace (916) 784-2061 14.4k
StarBase BBS (405) 737-7554
Dragon Realms (618) 483-6900


Israel Support Site:

Eilat On-Line BBS 972-737-6045 (14.4k)
FIDO 2:405/708 or/and 50:854/200 Hub.


Australia Support Site:

Hunter Connection BBS  Holodeck  BBSsu
Hunter Connection BBS  Holodeck BBS
3:622/403  3:622/420
Ph +61-49-57-1801  +61-49-56-2605



At 05:34 PM 4/14/2009, you wrote:







Hi folks,


I just tried to sign up for Gamemaster's realm and got sent a 
password that does not work. I've typed it in, copied and pasted it, 
and no luck. It has a left parenthesis, (, in it, which may be the problem.



Who can I contact about this?

Thanks.

~Ann





Shadow Dragon wrote:
You can find this game online at gamemastersrealm.com. Also it is 
possible to run locally if that's your thing, so you can play 
around with your stats and configure other things. The problem is 
its still copyrighted software and still being sold, so you'd have 
to buy your own copy from gameport to do that.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 12:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
My name is Tony and I am old enough to recognize the Lord game.  A 
friend of mine was a computer geek before they were called that 
and he somehow got me a copy of the game to play on my computer at home.
As the dos program got further and further buried under windows it 
stoped working.  I still have a copy I saved but I don't think it 
will play on my present version (XP). If any one finds it for you 
I wouldn't mind if you let me know.  I am going to give my home 
copy a try again and see if I can get it setup to work again, not 
very hopeful though.  If you find something out write in your 
subject as Lord game and I'll know not to deliete it.

thanks write me
Tony

At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this 
is a big long shot. But, does anyone know of any places where one 
can telnet to and still play the legend of the Red Dragon game? 
Thinking about muds and the like has reminded me that I used to 
love playing the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, 
which is legend of the green Dragon, but they are Java based,and 
don't look very 

Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Ann

Hi,


Good advice, and not to simplified at all, but I've already tried doing 
that, and I even tried turning the ( in to a nine, but no luck.



~Ann



Anthony Vitale wrote:

Ann,
don't want to simplify this too much but just try removing or leaving 
off the bad (.

Tony


At 05:34 PM 4/14/2009, you wrote:

Hi folks,


I just tried to sign up for Gamemaster's realm and got sent a 
password that does not work. I've typed it in, copied and pasted it, 
and no luck. It has a left parenthesis, (, in it, which may be the 
problem.



Who can I contact about this?

Thanks.

~Ann





Shadow Dragon wrote:
You can find this game online at gamemastersrealm.com. Also it is 
possible to run locally if that's your thing, so you can play around 
with your stats and configure other things. The problem is its still 
copyrighted software and still being sold, so you'd have to buy your 
own copy from gameport to do that.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 12:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
My name is Tony and I am old enough to recognize the Lord game.  A 
friend of mine was a computer geek before they were called that and 
he somehow got me a copy of the game to play on my computer at home.
As the dos program got further and further buried under windows it 
stoped working.  I still have a copy I saved but I don't think it 
will play on my present version (XP). If any one finds it for you I 
wouldn't mind if you let me know.  I am going to give my home copy 
a try again and see if I can get it setup to work again, not very 
hopeful though.  If you find something out write in your subject as 
Lord game and I'll know not to deliete it.

thanks write me
Tony

At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know this 
is a big long shot. But, does anyone know of any places where one 
can telnet to and still play the legend of the Red Dragon game? 
Thinking about muds and the like has reminded me that I used to 
love playing the old LORD game.


There are a few online versions of LORD,not talking about LOTGD, 
which is legend of the green Dragon, but they are Java based,and 
don't look very accessible for screen readers. It would be nice to 
find an online version that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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If you want to 

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Thomas Ward

Hi James,
Like I said I've been trying to design a targeting system similar to 
that of GTC. If there are no currently selected targets, and there is an 
enemy in range, the game will automatically default to that target. You 
can use the n key to track or target other enemies that come in to 
attack range if you want. When you kill an enemy it will automatically 
attempt to site another enemy in range, or if there is nothing else to 
target it will not solect anything. I don't think its going to be too 
difficult to use.

Smile.

James Dietz wrote:

How about an option where your radar/scope targets the closest enemy
automatically? While playing Tank Commander I often found myself
wanting to destroy another target while forgetting that n was the
key to switch (either that or I'd need to switch through too many
before I found my mark). This would make things more intuitive
(depending on how it's implemented).

On 4/14/09, Thomas Ward thomasward1...@gmail.com wrote:
  

Hi Lukas,
Good point. One thing to keep in mind here is because we are dealing
with an actual 3d environment, not just 3d audio, that is definitely
going to add complexity to my future titles.
For example, targeting is going to be a bit more complex then most
accessible game players are certainly use to. Depending on if the enemy
is above, below, or level with you your weapon has to be raised or
lowered in addition to facing the target. Lining up a target can be
tricky, and I hope the additional complexity there doesn't throw too
many people off.
Another area of complexity is just navigation itself. I don't know how
many times I've read complaints from gamers who have difficulty with a
game such as Shades of Doom, Sarah, or Teraformers. Well, if they are
having difficulty with a 2d level layout adding a full 3d level layout
is going to be more difficult for them. Not only will they have the
typical north, south, east, and west directions but have to climb up and
down on ropes, vines, ladders, staircases, whatever as well. Thus moving
around is not only more realistic, but much harder to present in an
audio only format.
Let's say you want to give the player a really tricky room. Maybe you
need to skale a wall to get to a lever that releases a trap door in the
floor. Once you climb up there, pull the lever, jump back to the floor,
you can open the trap door and descent into a room below the one you are
in to get the gold and gems hidden there. Sounds cool here, but imagine
trying to let the gamer know all that with audio only. Especially, if
you can't just skale straight up the wall, and instead have to climb
left and right looking for handholds to pull yourself up to the lever.
That's not easy to clearly communicate to a totally blind player.
Smile.

Lukás Hosnedl wrote:


Hi,
yeah, I would definitely prefer the second, more involved way for
separate commands for each particular piece of information, and maybe
one overal review command to get a view of the entire situation, maybe
when the game is paused, or you are simply in no immediate danger of
being killed while listening to the long list of the various enemy's
positions. :-D
I don't mind a more complex and detailed interface to control the
game, even if it's not common among the blind gaming community yet and
requires a steeper learning curve and more getting used to than is
usual, if only it can provide me with exactly what I need effectively
and quickly. It wasn't probably even needed to include a more thorough
targetting or other systems in games like SOD, GTC, etc, since they
aren't as complex as you probably intend to make your ffuture
creations. But I do certainly think that an engine like Genesis 3D,
with all its potential and usage possibilities, should definitely
handle targetting and information presentation in general in such a
proficient way.
Lukas
  

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You can make changes or update 

Re: [Audyssey] Getting target distance and direction.

2009-04-14 Thread Charles Rivard

I'll be interested in giving this a try in the future.

---
Gun control only controls the guns of lawful citizens while placing them in 
control of the unlawful ones.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 14, 2009 7:06 PM
Subject: Re: [Audyssey] Getting target distance and direction.


Hi James,
Like I said I've been trying to design a targeting system similar to
that of GTC. If there are no currently selected targets, and there is an
enemy in range, the game will automatically default to that target. You
can use the n key to track or target other enemies that come in to
attack range if you want. When you kill an enemy it will automatically
attempt to site another enemy in range, or if there is nothing else to
target it will not solect anything. I don't think its going to be too
difficult to use.
Smile.

James Dietz wrote:

How about an option where your radar/scope targets the closest enemy
automatically? While playing Tank Commander I often found myself
wanting to destroy another target while forgetting that n was the
key to switch (either that or I'd need to switch through too many
before I found my mark). This would make things more intuitive
(depending on how it's implemented).

On 4/14/09, Thomas Ward thomasward1...@gmail.com wrote:


Hi Lukas,
Good point. One thing to keep in mind here is because we are dealing
with an actual 3d environment, not just 3d audio, that is definitely
going to add complexity to my future titles.
For example, targeting is going to be a bit more complex then most
accessible game players are certainly use to. Depending on if the enemy
is above, below, or level with you your weapon has to be raised or
lowered in addition to facing the target. Lining up a target can be
tricky, and I hope the additional complexity there doesn't throw too
many people off.
Another area of complexity is just navigation itself. I don't know how
many times I've read complaints from gamers who have difficulty with a
game such as Shades of Doom, Sarah, or Teraformers. Well, if they are
having difficulty with a 2d level layout adding a full 3d level layout
is going to be more difficult for them. Not only will they have the
typical north, south, east, and west directions but have to climb up and
down on ropes, vines, ladders, staircases, whatever as well. Thus moving
around is not only more realistic, but much harder to present in an
audio only format.
Let's say you want to give the player a really tricky room. Maybe you
need to skale a wall to get to a lever that releases a trap door in the
floor. Once you climb up there, pull the lever, jump back to the floor,
you can open the trap door and descent into a room below the one you are
in to get the gold and gems hidden there. Sounds cool here, but imagine
trying to let the gamer know all that with audio only. Especially, if
you can't just skale straight up the wall, and instead have to climb
left and right looking for handholds to pull yourself up to the lever.
That's not easy to clearly communicate to a totally blind player.
Smile.

Lukás Hosnedl wrote:


Hi,
yeah, I would definitely prefer the second, more involved way for
separate commands for each particular piece of information, and maybe
one overal review command to get a view of the entire situation, maybe
when the game is paused, or you are simply in no immediate danger of
being killed while listening to the long list of the various enemy's
positions. :-D
I don't mind a more complex and detailed interface to control the
game, even if it's not common among the blind gaming community yet and
requires a steeper learning curve and more getting used to than is
usual, if only it can provide me with exactly what I need effectively
and quickly. It wasn't probably even needed to include a more thorough
targetting or other systems in games like SOD, GTC, etc, since they
aren't as complex as you probably intend to make your ffuture
creations. But I do certainly think that an engine like Genesis 3D,
with all its potential and usage possibilities, should definitely
handle targetting and information presentation in general in such a
proficient way.
Lukas


---
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All messages are archived 

[Audyssey] bah! humbug!

2009-04-14 Thread Stephen
Hi, I was wondering if anyone was able to help with the puzzle in 
this adventure game?
I'm stuck at the combination door where you have to press buttons to 
form the numbers to open the door.
It's not as simple as typing 1059 on a keypad and pressing enter, 
there's some formula you need to follow.

the game can be had at www.grahamcluley.com
the game is called humbug and there is a solution provided, but the 
solution doesn't really help because the combination is random with 
each new game.

I really hope someone can help me out here
Thanks.


---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bah! humbug!

2009-04-14 Thread Shadow Dragon
I got stuck here as well at one point. Was definitely an interesting game. 
That man eating fish got me so many times I can't even count them. I think 
the solution gives you a very basic sort of hint on how to get the 
combination, but I think there's a trick to it and I could never figure it 
out. It had something to do with a timed event if I remember right.


--
From: Stephen whocr...@internode.on.net
Sent: Tuesday, April 14, 2009 8:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] bah! humbug!

Hi, I was wondering if anyone was able to help with the puzzle in this 
adventure game?
I'm stuck at the combination door where you have to press buttons to form 
the numbers to open the door.
It's not as simple as typing 1059 on a keypad and pressing enter, there's 
some formula you need to follow.

the game can be had at www.grahamcluley.com
the game is called humbug and there is a solution provided, but the 
solution doesn't really help because the combination is random with each 
new game.

I really hope someone can help me out here
Thanks.


---
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Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Shadow Dragon
Hmm. Its weird that gameport would allow this. I wonder if they're older 
versions of lord? Seth Able sold both LORD and LORD2 to gameport a while 
back and gameport still distributes it as shareware.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 7:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend 
of the Red Dragon




Ann,
here is the original documentation I found in my LORD file.
You can download LORD or Planets: TEOS from the following BBS's.  They 
SHOULD

all have the latest versions!

If a NET address is listed, (like FIDO) you can FREQ either game with the
magic names of LORD and PLANETS.

MAIN FREQ SUPPORT BBS:

** Field Of Dreams BBS 1:3406/13  (Seth Able does NOT run this BBS, but 
you

   can Netmail him here (to SETH ABLE) )

Seth Ables BBS:  (Tech support)

The Darkside  (503) 838-6171 (Multi-node) (Not in FIDO at this time)

For all RIP related complaints or comments, send to

PAULAND BBS -- the Grave of Dead RIPpers' Society
(504)383-2864   FIDO -- 1:3800/34

Distribution Sites in America  Canada:

The EDge (206) 984-1461   14.4k
No Quarter  (306) 584-7428 14.4 FIDO: 1:140/142 (or 103)
Dungeons Of Darkness (416) 389-3986
The LIttle Bit BBS (817) 447-9207
The Arcanum BBS (919) 535-4258 14.4k  (Roanoke Rapids, NC)
Dimension Y? (408) 226-6150
Max's 304 (817) 428-6824   2400
Treasure Chest (317) 662-6330 (Marion, IN)
InterComm (702) 359-2666  6 node, all ZyXEL 19200 FIDO: 1:213/830
WingMan BBS (603) 888-0889 FIDO: 1:132/616 (Nashua, NH)
Berkshire County Fire Board (413) 448-6292 9600 FIDO: 1:321/233
BloodStone Barony (206) 778-2910  (2400)
Attack BBS (303) 665-2183 14.4k
The King's Castle (307) 235-1335 (Casper, WY)
British Isles (604) 572-4887 14.4k (BC)
MaGe ToWeR (415) 347-6151
Death's Kiss (916) 729-5095 14.4k
Hooper Connections (402) 654-2102 9600
The Mobius Continuum (303) 224-4421 19600
NCC-1701-D (313) 582-8832 14.4k
Sunlight Through The Shadows (Home of STTS Elec. Mag) (214) 620-8793 14.4k
Hooper Connections  (402) 654-2102 SGA-NET-30:402/0  ChaosNET-25:564/100
The Lizards Lair (919) 537-8248 14.4 v32 v42 (Roanoke Rapids, NC)
Cavern BBS (817) 836-4809 14.4k. (China Springs, TX)
Fantastic Fiction Forum (315) 455-2170 24k via Zoom V-fast modem
The Psych Ward (503) 397-6243
Fly By Night BBS (206) 290-6763 14.4k
The Black Sun BBS (703) 289-6413
Night Sider Central HQ 1 (905) 453-8856 USR 16.8 DS (Ontario, Canada)
The Black LEGION BBS   Hollis, NH (603) 465-3663  14.4K
The Board Of The GHODS  Mont Vernon, NH (603) 672-4847 2400Baud
The Netherworld BBS (601) 362-5094 9600 Baud Fido address 1:3632/52
NWIS BBS (316) 262-1829, Zoom 24K bps.
Fireburners BBS (503) 336-1039 1:152/105
The Hidden Fortress BBS (413)731-8166  14.4K
Dark Ph!ber (601) 924-6890
The Continuum (606) 272-6196
The Starduster (817) 444-7263 38,400 FIDO 1:130/511 ITC: 85:841/0
The Puppy Mill (405) 947-7877 14.4k
Crystal Palace (916) 784-2061 14.4k
StarBase BBS (405) 737-7554
Dragon Realms (618) 483-6900


Israel Support Site:

Eilat On-Line BBS 972-737-6045 (14.4k)
FIDO 2:405/708 or/and 50:854/200 Hub.


Australia Support Site:

Hunter Connection BBS  Holodeck  BBSsu
Hunter Connection BBS  Holodeck BBS
3:622/403  3:622/420
Ph +61-49-57-1801  +61-49-56-2605



At 05:34 PM 4/14/2009, you wrote:







Hi folks,


I just tried to sign up for Gamemaster's realm and got sent a password 
that does not work. I've typed it in, copied and pasted it, and no luck. 
It has a left parenthesis, (, in it, which may be the problem.



Who can I contact about this?

Thanks.

~Ann





Shadow Dragon wrote:
You can find this game online at gamemastersrealm.com. Also it is 
possible to run locally if that's your thing, so you can play around with 
your stats and configure other things. The problem is its still 
copyrighted software and still being sold, so you'd have to buy your own 
copy from gameport to do that.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 12:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
My name is Tony and I am old enough to recognize the Lord game.  A 
friend of mine was a computer geek before they were called that and he 
somehow got me a copy of the game to play on my computer at home.
As the dos program got further and further buried under windows it 
stoped working.  I still have a copy I saved but I don't think it will 
play on my present version (XP). If any one finds it for you I wouldn't 
mind if you let me know.  I am going to give my home copy a try again 
and see if I can get it setup to work again, not very hopeful though. 
If you find something out write in your subject as Lord game and I'll 
know not to deliete it.

thanks write me
Tony

At 09:15 AM 

Re: [Audyssey] bah! humbug!

2009-04-14 Thread Stephen
I need to work out which numbers should be switched on, thats all I 
need to do, the combination I need to enter is 1059, does anyone know 
which buttons need to be lit up so that I can enter each of these numbers?


At 02:12 PM 15/04/2009, you wrote:
I got stuck here as well at one point. Was definitely an interesting 
game. That man eating fish got me so many times I can't even count 
them. I think the solution gives you a very basic sort of hint on 
how to get the combination, but I think there's a trick to it and I 
could never figure it out. It had something to do with a timed event 
if I remember right.


--
From: Stephen whocr...@internode.on.net
Sent: Tuesday, April 14, 2009 8:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] bah! humbug!

Hi, I was wondering if anyone was able to help with the puzzle in 
this adventure game?
I'm stuck at the combination door where you have to press buttons 
to form the numbers to open the door.
It's not as simple as typing 1059 on a keypad and pressing enter, 
there's some formula you need to follow.

the game can be had at www.grahamcluley.com
the game is called humbug and there is a solution provided, but the 
solution doesn't really help because the combination is random with 
each new game.

I really hope someone can help me out here
Thanks.


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Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Anthony Vitale


Ann,
I sent an e-mail earlier with with some of the old 
documentation.  Don't know if you saw it , really don't remember what 
the title was but it may help if you can find it.



At 09:05 PM 4/14/2009, you wrote:

Hi,


Good advice, and not to simplified at all, but I've already tried 
doing that, and I even tried turning the ( in to a nine, but no luck.



~Ann



Anthony Vitale wrote:

Ann,
don't want to simplify this too much but just try removing or 
leaving off the bad (.

Tony


At 05:34 PM 4/14/2009, you wrote:

Hi folks,


I just tried to sign up for Gamemaster's realm and got sent a 
password that does not work. I've typed it in, copied and pasted 
it, and no luck. It has a left parenthesis, (, in it, which may be the problem.



Who can I contact about this?

Thanks.

~Ann





Shadow Dragon wrote:
You can find this game online at gamemastersrealm.com. Also it is 
possible to run locally if that's your thing, so you can play 
around with your stats and configure other things. The problem is 
its still copyrighted software and still being sold, so you'd 
have to buy your own copy from gameport to do that.


--
From: Anthony Vitale avital...@prodigy.net
Sent: Tuesday, April 14, 2009 12:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Playing Legend of the Red Dragon


Hi Ann,
My name is Tony and I am old enough to recognize the Lord 
game.  A friend of mine was a computer geek before they were 
called that and he somehow got me a copy of the game to play on 
my computer at home.
As the dos program got further and further buried under windows 
it stoped working.  I still have a copy I saved but I don't 
think it will play on my present version (XP). If any one finds 
it for you I wouldn't mind if you let me know.  I am going to 
give my home copy a try again and see if I can get it setup to 
work again, not very hopeful though.  If you find something out 
write in your subject as Lord game and I'll know not to deliete it.

thanks write me
Tony

At 09:15 AM 4/14/2009, you wrote:

Hi folks,

Okay, a blast from the gaming past, so to speak. LOL! I know 
this is a big long shot. But, does anyone know of any places 
where one can telnet to and still play the legend of the Red 
Dragon game? Thinking about muds and the like has reminded me 
that I used to love playing the old LORD game.


There are a few online versions of LORD,not talking about 
LOTGD, which is legend of the green Dragon, but they are Java 
based,and don't look very accessible for screen readers. It 
would be nice to find an online version that was playable.


Thanks if anyone has any advice.

~Ann
Thanks.

~Ann

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Re: [Audyssey] bah! humbug!

2009-04-14 Thread Stephen
btw, I have the solution, I'll paste in the bit about the buttons in 
case anyone else can help


(the door is opened by entering the digits that the aardvark wrote on 
the wall (random each time). To enter a digit you must turn on only 
the segments in that digit. Push the segment button to turn it on (or 
off). When all of the correct segments are lit, then push button 7 to 
'enter' it. Read the LCD display to make sure its right.)


(this puzzle has been particularly problematical for visually 
impaired and blind players of Humbug, because it is much simpler to 
solve if you can see the segments being lit up on the screen. It may 
help to know how the segments are arranged to build up the numbers:


4 - Top bar
3 - Left side upper vertical
5 - Right side upper vertical
2 - Centre bar
1 - Left side lower vertical
6 - Right side lower vertical
0 - Bottom bar

So to create an LCD 4, press 2, 3, 5, 6, and then 7 to transfer this 
to the LCD itself.)

This solution was obtained from http://www.grahamcluley.com/humsol.html

At 02:12 PM 15/04/2009, you wrote:
I got stuck here as well at one point. Was definitely an interesting 
game. That man eating fish got me so many times I can't even count 
them. I think the solution gives you a very basic sort of hint on 
how to get the combination, but I think there's a trick to it and I 
could never figure it out. It had something to do with a timed event 
if I remember right.


--
From: Stephen whocr...@internode.on.net
Sent: Tuesday, April 14, 2009 8:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] bah! humbug!

Hi, I was wondering if anyone was able to help with the puzzle in 
this adventure game?
I'm stuck at the combination door where you have to press buttons 
to form the numbers to open the door.
It's not as simple as typing 1059 on a keypad and pressing enter, 
there's some formula you need to follow.

the game can be had at www.grahamcluley.com
the game is called humbug and there is a solution provided, but the 
solution doesn't really help because the combination is random with 
each new game.

I really hope someone can help me out here
Thanks.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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