Re: [Audyssey] Derek the Claric

2011-04-21 Thread william lomas
wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:

 Hi where do you download this game from? many thanks. from Mich.
 - Original Message - From: The Addictor kenwdow...@neo.rr.com
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, April 20, 2011 11:36 PM
 Subject: [Audyssey] Derek the Claric
 
 
 Well, I just got done beating this new platform game, and I have some 
 comments.
 First, a keystroke to turn off certain descriptions like jump gap would be 
 helpful.Second, does this come from the same guy that made Battle Zone? If 
 you need voice acting for the game, there are tons of us on list who would 
 do it.  Since there aren't that many voices, in the demo at least, I could 
 provide enough characterization for it, though I'd leave the sphere's voice 
 just the way it is.
 Third--well, other than a bit too much verbosity and hard to understand 
 synthesized voices I liked the game.
 
 Ken Downey
 The Addictor
 www.TheAddictor.com
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[Audyssey] Thoughts on Tarzan Junior

2011-04-21 Thread The Addictor
Well, I started playing TJ around nine, and it's about 2:20.  There are some 
interesting levels as those of you who have played it know.  But I've finally 
found a disturbing sound.  Never before have I heard such a creepy sound as 
when the tigers eat Tarzan.  Also, when he falls into the river I imagine 
falling--and what a dive it would be too, until you hit that cold water.  Ouch!
I think the only thing that could have made this game even better would have 
been two things: a human voice announcing scoring and levels, and analog jumps. 
 That game was a bit ahead of its time I think.  Hey Tom, could you put 
swinging vines like that in Mota?
Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Implementing graphic in games with andwithoutsidedassistence

2011-04-21 Thread Thomas Ward
Hi Dark,

Yeah, well, that's just the minimum specs. The truth is that's not
including apps such as Goldwav, Soundforge, Photoshop, etc that need
CPU power and ram of their own. Most experts recommend at least a 2
GHZ processor, 2 GB of ram, and a video card with 256 of video ram
just for a basic office machine running Windows 7. As most computers
in offices aren't that up to date companies are going to have to shell
out quite a lot of money to upgrade both hardware and software.

So anyway, I definitely understand your position. Unfortunately, I
don't think Microsoft will be changing their habits any time soon.
They have their ajenda to totally rewrite the user interface for
everything which totally ups the learning curve for anyone who is
blind and uses a screen reader, or even if it isn't hard to learn it
upsets your own personal organisation etc.

For instance, I  have a friend who has to use Microsoft office 2010.
Well, he was using MS Office 2003 previously so the jump from 2003 to
2010 was something like jumping butt naked in a frozen lake as far as
the user interface goes it was that much of a shock. He had no
experience with menu ribbons, the way things are reordered on the
screen, and he has been constantly cussing and complaining about it
ever since. The problem is he can't find what he's looking for half
the time where with Office 2003 or earlier he can tell you exactly
where to find it without looking at it. It is these sorts of
unnecessary user interface changes that I think will eventually turn
people off of Microsoft products if they aren't careful.

This is where the open source community is quickly filling that gap.
For Windows 7 users someone created Classic Shell which is a nice
little third-party patch to force Windows 7 to go back to looking more
or less like Windows XP. If you really hate Office 2010 there is Open
Office 3.3 which uses a classic MS Office look and feel. The only
drawback is it doesn't support the new docx format of 2007/2010, but
every Office format up to 2003 is supported. So it does make a great
alternative for MS Office for most users. My only complaint is Windows
screen readers don't support it where the Linux and I believe the Mac
screen reader does.

Anyway, my basic point is there are cheaper freely available products
that are slowly but surely  over taking Microsoft products on their
own platform. One of the big reasons is Microsoft's new inovations are
backfiring and simply are ticking people off. What Microsoft hasn't
quite figured out is that what people want is stability, reliability,
plus long term support. That's why XP was such a success. It was
designed in 2001, but it is being maintained and supported clear upto
the present day. Three service packs later there are both blind and
sighted people who refuse to give it up because it has reached a point
were it is very stable, reliable, etc and most people are of the if
it ain't broke don't fix it opinion. That's hurting Microsoft's big
plans I think.

Cheers!


On 4/21/11, dark d...@xgam.org wrote:
 Hi Tom.

 Ouch! those specs aren't nice, though i will admit that sinse I find out
 about classic shell I'm less apprehensive of the point when I need to
 upgrade to windows 7.

 part of my issue, as well as the 3D graphical stupidity, is also that
 microsoft seem to have an obsession with ordering your desktop and other
 menues according to their! criteria, eg, most recently used this,
 recommended that, standard the other.

 I stil use the classic menue in windows xp, not because the standard one is
 less accessible, but simply because it's far easier to organize in the way
 that I desire.

 For instance, the only shortcuts I have on the desktop itself are programs i
 use a lot and have keys to, like winamp, ms word and outlook express
 (certainly not games), while in my programs menue I have a hole bunch of
 folders and subfolders for different hings.

 For instance, I have an audiogames folder, with the games indexed by
 developer, so that if I want to play shades of doom or gma tank commander,
 even if I haven't played it for ages, i know just where to find it.

 The same goes for my favourites, where I have folders of links for all sorts
 of subjects from audiogames to online games, to sf resources, to useful bits
 of software and philosophy books online.

 The last thing I want is some ms specific arrangement messing all this
 organization up or requiring me to change a system which i've used now for
 about the last ten years.

 So, that's why I hope that by the time it comes to upgrade, ms will have
 sorted their act out, sinse while I could go mac or linux, sinse I only
 really use the computer for specific things all of which I've got favourite
 programs for most of which are windows specific (not to mention
 compatibility with games etc), I'm not sure how much bennifit I'd personally
 get from changing os.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Angela Lerma

I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap would 
be helpful.Second, does this come from the same guy that made Battle 
Zone? If you need voice acting for the game, there are tons of us on 
list who would do it.  Since there aren't that many voices, in the demo 
at least, I could provide enough characterization for it, though I'd 
leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to understand 
synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Mich
I wonder where  to just get the game lol never mind the documentation lol. 
from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap would 
be helpful.Second, does this come from the same guy that made Battle 
Zone? If you need voice acting for the game, there are tons of us on 
list who would do it.  Since there aren't that many voices, in the demo 
at least, I could provide enough characterization for it, though I'd 
leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to understand 
synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Bouncing hopping and stopping

2011-04-21 Thread Oriol Gómez
Dark,
the problem is that these things require physics. surface friction,
speed, gravity (if you're in the air) etc.
Most bilnd people have never studied physics, and some of them don't
even bother to look at easy premade physics functions.
So this is really the main sisue. I have been looking through racing
game programming tutorials etc so I can learn the physics I never took
at school, but haven't had time to  code anything simple yet.

hth

On 4/21/11, dark d...@xgam.org wrote:
 Hi.

 Once again I've been playing a game people will know, the very original
 super marrio brothers game, (actually the version released on the Snes with
 super mario all stars which has improved graphics, sfx and music, but the
 mechanics and game are stil just the same as the Nes).

 One factor which (having not played marrio for a while), I am having to get
 used to again, is Marrio's less than precise jumps. not only are his jumps
 analogue, eg, you get more distance with a run up, and more distance
 depending upon how long you hold the button, but also, Mario is not the most
 reliable at stopping or controlling his moves in the air.

 When bouncing off enemies, or jumping  a gap with a run, I'm having to
 re-learn the way you need to hit the opposite direction to stop marrio
 skidding along.

 While playing marrio, I found myself trying to considder which elements
 could be shown in an audio game.

 Pits of varying distance?  no problem. ledges of variable hight, ---
 -possibly slightly more complex but doable. Enemy position walking at you,
 falling on you etc?  for most enemies no trouble (though the clockwise
 or anticlockwise swinging fire chains in bowser's castles may be
 problematic).

 however, one element is stil not doable, namely the fact that Mario needs to
 take just as much account of things vertically above or below, and that his
 chief method of killing enemies,  jumping up above them and stomping on
 their heads, would not really be easy to do in audio.

 However, one element which seems completely missing from any and all audio
 games, is this business of stopping distance.

 Whether it's sarah, Angela carter or the agent in shades of doom, everyone
 seems to be able to stop on an instant, whether their running along or
 jumping.

 This doesn't just count 2D games either, as in many 3D or first person
 games, moves like sliding sideways to avoid attacks or ducking and rolling
 are very common.

 Then, there is the question of surface. Ice climbers, Mega man, Marrio 2,
 and about a hundred other platform games (including original dokey kong if I
 remember correctly), employ various factors to change your characters
 stopping distance or walking speed.

 These could be conveyer belts moving in one direction or another (even some
 walk along beat em ups like double dragon and streets of rage had these),
 ice to make you slip further when jumping or not stop so quickly when
 walking, winds or fans blowing you about and making you do longer jumps,
 quick sand or mud to slow you down, turning cog wheels to walk or jump on
 (some of the most evil ledge jumping puzles I know in turrican or castle
 vania involved these).

 The same goes for 3D games too, indeed in tenchu stealth assassin, you had
 gravel which you had to walk tthrough softly to avoid making a noise, while
 you could walk at normal speed on grass.

 I find it quite strange that racing games like topspeed have done a lot for
 stopping distance and different surface, but none of the audio 2D or 3d
 games as yet have.

 it just strikes me this is a very easy factor to play with in audio, ---
 simply by altering the sound of your characters' steps, and I find it a
 litle perplexing as to why nobody has yet, which is why I'm bringing it up
 here.

 Obviously, if mota's mechanics and traps are already designed so this sort
 of thing won't fit in fair enough, but maybe anyone who is working on a 2D
 or 3D action game could considder this.

 Beware the Grue!

 Dark.
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Re: [Audyssey] Bouncing hopping and stopping

2011-04-21 Thread dark
While I see your point here Oriol, I'm less certain it actually requires 
that! much realistic physics at all the way a racing game would.


Take a game like ice climbers. You jump about five times your characters' 
own hight but only one block to either side.


You have three basic functions, walking, jumping and swinging your hammer 
and that is it, sinse the game is incredibly simple, in fact I doubt there 
is an overall physics engine there at all.


yet, it uses the conveyer belts idea, as well as ledges moving at different 
speeds to create complex situations as a challenge to the player, simply I 
believe by tracking different movement wrates wrelative to the characters' 
walking speed.


I'm not suggesting a full blown physics engine here, just that monkeying 
around with surfaces your char walks on might be a fun addition to games.


Beware the Grue!

Dark. 



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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Shiny protector

Wow, Derik the Clerik... I'm going to check on the audio games.net forum...
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:27 AM
Subject: Re: [Audyssey] Derek the Claric


I wonder where  to just get the game lol never mind the documentation lol. 
from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone? If you need voice acting for the game, there are tons of 
us on list who would do it.  Since there aren't that many voices, in 
the demo at least, I could provide enough characterization for it, 
though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Quentin C Playroom

2011-04-21 Thread burakyuksek

Yeah,
You are doing the register process on the client. Here is the link:
http://www.sendspace.com/file/3l3lt0
If the link is broken, please let me know and I will refresh it.
Thanks.
saygilar sevgiler.
- Original Message - 
From: John Snowling johnsnowl...@btinternet.com

To: games gamers@audyssey.org
Sent: Tuesday, April 19, 2011 4:54 PM
Subject: [Audyssey] Quentin C Playroom



Hi all.

I went to the Website for the Quentin c's playroom but was unable to 
download the client.


I tried the links but was getting 404 errors.

If someone has the client could they put it on drop box for me.

Secondly in order to create an account for this service do you do that via 
the client?


Thanks.

From John.



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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Mich
I checked on there and didn't see it listid. at least not under there find a 
game combobox. from Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 7:33 AM
Subject: Re: [Audyssey] Derek the Claric


Wow, Derik the Clerik... I'm going to check on the audio games.net 
forum...
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:27 AM
Subject: Re: [Audyssey] Derek the Claric


I wonder where  to just get the game lol never mind the documentation lol. 
from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone? If you need voice acting for the game, there are tons of 
us on list who would do it.  Since there aren't that many voices, in 
the demo at least, I could provide enough characterization for it, 
though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] drone

2011-04-21 Thread Darren Duff
Right, but if some one has it they can drop box it. By the way... I am
assuming of course that it's ok to pass this along without breaking any
rules. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Curt Taubert
Sent: Wednesday, April 20, 2011 9:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drone

Unfortunately I don't think you can find it anymore.  I got it a long time
ago from another game list.
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 20, 2011 6:08 PM
Subject: Re: [Audyssey] drone


 Where did you find drone? I would like to have a copy of this game. 
 Haven't
 played it in adges!

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Curt Taubert
 Sent: Wednesday, April 20, 2011 2:50 PM
 To: Gamers Discussion list
 Subject: [Audyssey] drone

 This is for those who may play Drone.  I used the email from the 
 instructions to write my question but, since the game is real old I 
 guess the email address has been long gone too.  Anyway, when it gets 
 to where you have to answer an equation to have your endurance maxed, 
 when I hit y, instead of the equation I get some kind of file not 
 found error.


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Re: [Audyssey] Derek the Claric

2011-04-21 Thread dark
It's not listed mich because I haven't yet written a game entry (or even 
some news), about it, that'll wait until I've tried it myself.


However, a topic and links were posted on the forum, see 
http://forum.audiogames.net/viewtopic.php?id=5137 for details.


I'm actually off to try it myself now.

Hth.

Beware the grue!

dark.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 1:20 PM
Subject: Re: [Audyssey] Derek the Claric


I checked on there and didn't see it listid. at least not under there find 
a game combobox. from Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 7:33 AM
Subject: Re: [Audyssey] Derek the Claric


Wow, Derik the Clerik... I'm going to check on the audio games.net 
forum...
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:27 AM
Subject: Re: [Audyssey] Derek the Claric


I wonder where  to just get the game lol never mind the documentation 
lol. from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have 
some comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone? If you need voice acting for the game, there are tons 
of us on list who would do it.  Since there aren't that many voices, 
in the demo at least, I could provide enough characterization for 
it, though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Bouncing hopping and stopping

2011-04-21 Thread Dean Masters
Monkey Business has quicksand to drag you down. It has high grass but I 
don't remember if that slows you down or if it just hides the coins.

Dean

- Original Message - 
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:46 PM
Subject: [Audyssey] Bouncing hopping and stopping


| Hi.
|
| Once again I've been playing a game people will know, the very original 
super marrio brothers game, (actually the version released on the Snes with 
super mario all stars which has improved graphics, sfx and music, but the 
mechanics and game are stil just the same as the Nes).
|
| One factor which (having not played marrio for a while), I am having to 
get used to again, is Marrio's less than precise jumps. not only are his 
jumps analogue, eg, you get more distance with a run up, and more distance 
depending upon how long you hold the button, but also, Mario is not the most 
reliable at stopping or controlling his moves in the air.
|
| When bouncing off enemies, or jumping  a gap with a run, I'm having to 
re-learn the way you need to hit the opposite direction to stop marrio 
skidding along.
|
| While playing marrio, I found myself trying to considder which elements 
could be shown in an audio game.
|
| Pits of varying distance?  no problem. ledges of variable 
hight, --- -possibly slightly more complex but doable. Enemy position 
walking at you, falling on you etc?  for most enemies no trouble (though 
the clockwise or anticlockwise swinging fire chains in bowser's castles may 
be problematic).
|
| however, one element is stil not doable, namely the fact that Mario needs 
to take just as much account of things vertically above or below, and that 
his chief method of killing enemies,  jumping up above them and stomping 
on their heads, would not really be easy to do in audio.
|
| However, one element which seems completely missing from any and all audio 
games, is this business of stopping distance.
|
| Whether it's sarah, Angela carter or the agent in shades of doom, everyone 
seems to be able to stop on an instant, whether their running along or 
jumping.
|
| This doesn't just count 2D games either, as in many 3D or first person 
games, moves like sliding sideways to avoid attacks or ducking and rolling 
are very common.
|
| Then, there is the question of surface. Ice climbers, Mega man, Marrio 2, 
and about a hundred other platform games (including original dokey kong if I 
remember correctly), employ various factors to change your characters 
stopping distance or walking speed.
|
| These could be conveyer belts moving in one direction or another (even 
some walk along beat em ups like double dragon and streets of rage had 
these), ice to make you slip further when jumping or not stop so quickly 
when walking, winds or fans blowing you about and making you do longer 
jumps, quick sand or mud to slow you down, turning cog wheels to walk or 
jump on (some of the most evil ledge jumping puzles I know in turrican or 
castle vania involved these).
|
| The same goes for 3D games too, indeed in tenchu stealth assassin, you had 
gravel which you had to walk tthrough softly to avoid making a noise, while 
you could walk at normal speed on grass.
|
| I find it quite strange that racing games like topspeed have done a lot 
for stopping distance and different surface, but none of the audio 2D or 3d 
games as yet have.
|
| it just strikes me this is a very easy factor to play with in audio, ---  
simply by altering the sound of your characters' steps, and I find it a 
litle perplexing as to why nobody has yet, which is why I'm bringing it up 
here.
|
| Obviously, if mota's mechanics and traps are already designed so this sort 
of thing won't fit in fair enough, but maybe anyone who is working on a 2D 
or 3D action game could considder this.
|
| Beware the Grue!
|
| Dark.
| ---
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Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-21 Thread Trouble
code factory dropped there games when they went making screen readers 
for cell phones.
And just because a company is not around don't mean the copy right is 
not good. They can last for years.


At 09:58 PM 4/20/2011, you wrote:

Hello all,
Let me say this. If people are distributing software from Bancroft, 
hay do they not do anything about it? Because we have not heard from 
them in 6 years. With Code Factory it is a lot less amount of time, 
maybe a year or 2, so this means that their company is still up and 
may be running, thus having control of their copyright status.


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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
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Re: [Audyssey] Implementing graphic in games with and withoutsidedassistence

2011-04-21 Thread Trouble
Don't think they will listen, because the next move Microsoft is 
going towards is touch screen and forget the keyboard.

Just like with them sloughing off accessibility.
At 10:56 PM 4/20/2011, you wrote:

Yep.

When I bought my first xp desktop in 2005, I got a middle of the 
road graphics card on the advice of the nice local place who were 
building my pc, who told me that high end was only necessary to run 
uba 3D games, but low end would drag down everything.


Now, as Tom said, the basic spec for windows has gone up a lot, 
another reason why I'm sticking to xp for the time being, sinse 
hopefuly by the time I need to upgrade, enough people (as I've heard 
those very up in the It services markit say), will be narked with 
the fancy, flashy, system intensive interface enough to force ms to 
give some sort of alternative.


In fairness I'm not just talking about visually impared people here, 
I have friends who are equally annoyed with it, also ironically, I 
do know some people who say they find it too! complex and confusing 
and want something simpler as in previous versions of windows.


I've already heard of an open source alternative called classic 
shell which converts much of the windows 7 and vista gui to look 
like, and resemble the xp model, maybe ms will actually listen,  
though I admit this is probably a very remote possibility sinse ms 
and listen are two different things.


Beware the grue!

Dark.

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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

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Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-21 Thread Trouble

They do have a site and always have.
http://www.codefactory.es/en/products.asp?id=415#getithttp://www.codefactory.es/
Seems that some of you are way out of the loop!
At 11:23 PM 4/20/2011, you wrote:

Hi,
There is absolutely nothing to suggest tis. Not only do they have no site of
which to speak but there is no way of purchasing Code Factory games. So:

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Sent: Wednesday, April 20, 2011 8:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

Hello all,
Let me say this. If people are distributing software from Bancroft, hay
do they not do anything about it? Because we have not heard from them in
6 years. With Code Factory it is a lot less amount of time, maybe a year
or 2, so this means that their company is still up and may be running,
thus having control of their copyright status.

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Re: [Audyssey] Bouncing hopping and stopping

2011-04-21 Thread Thomas Ward
Hi Oriol,

Yes, that's exactly the problem in a nutshell. As you correctly
pointed out most amateur developers, blind and sighted alike, don't
have the background math and physics skills required to add such a
degree of realism to their games. Even if you do have the skills it is
just one more complexity you need to worry about when programming. So
that's basically why you don't see things like this in Q9, Super Liam,
Mysteries of the Ancients, etc.

On 4/21/11, Oriol Gómez ogomez@gmail.com wrote:
 Dark,
 the problem is that these things require physics. surface friction,
 speed, gravity (if you're in the air) etc.
 Most blind people have never studied physics, and some of them don't
 even bother to look at easy premade physics functions.
 So this is really the main issue. I have been looking through racing
 game programming tutorials etc so I can learn the physics I never took
 at school, but haven't had time to  code anything simple yet.

 hth

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Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-21 Thread Alfredo_The_Music_maker
The question is, do they always update their site, like give us a 
Christmas greening and things like that?


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Re: [Audyssey] Bouncing hopping and stopping

2011-04-21 Thread dark
Indeed, I'd forgotten about the quick sand, though generally I find monkey 
business so problematic in terms of navigation i don't play it much.


Beware the grue!

Dark.
- Original Message - 
From: Dean Masters dwmast...@earthlink.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:46 PM
Subject: Re: [Audyssey] Bouncing hopping and stopping



Monkey Business has quicksand to drag you down. It has high grass but I
don't remember if that slows you down or if it just hides the coins.

Dean

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:46 PM
Subject: [Audyssey] Bouncing hopping and stopping


| Hi.
|
| Once again I've been playing a game people will know, the very original
super marrio brothers game, (actually the version released on the Snes 
with

super mario all stars which has improved graphics, sfx and music, but the
mechanics and game are stil just the same as the Nes).
|
| One factor which (having not played marrio for a while), I am having to
get used to again, is Marrio's less than precise jumps. not only are his
jumps analogue, eg, you get more distance with a run up, and more distance
depending upon how long you hold the button, but also, Mario is not the 
most

reliable at stopping or controlling his moves in the air.
|
| When bouncing off enemies, or jumping  a gap with a run, I'm having to
re-learn the way you need to hit the opposite direction to stop marrio
skidding along.
|
| While playing marrio, I found myself trying to considder which elements
could be shown in an audio game.
|
| Pits of varying distance?  no problem. ledges of variable
hight, --- -possibly slightly more complex but doable. Enemy position
walking at you, falling on you etc?  for most enemies no trouble 
(though
the clockwise or anticlockwise swinging fire chains in bowser's castles 
may

be problematic).
|
| however, one element is stil not doable, namely the fact that Mario 
needs

to take just as much account of things vertically above or below, and that
his chief method of killing enemies,  jumping up above them and 
stomping

on their heads, would not really be easy to do in audio.
|
| However, one element which seems completely missing from any and all 
audio

games, is this business of stopping distance.
|
| Whether it's sarah, Angela carter or the agent in shades of doom, 
everyone

seems to be able to stop on an instant, whether their running along or
jumping.
|
| This doesn't just count 2D games either, as in many 3D or first person
games, moves like sliding sideways to avoid attacks or ducking and rolling
are very common.
|
| Then, there is the question of surface. Ice climbers, Mega man, Marrio 
2,
and about a hundred other platform games (including original dokey kong if 
I

remember correctly), employ various factors to change your characters
stopping distance or walking speed.
|
| These could be conveyer belts moving in one direction or another (even
some walk along beat em ups like double dragon and streets of rage had
these), ice to make you slip further when jumping or not stop so quickly
when walking, winds or fans blowing you about and making you do longer
jumps, quick sand or mud to slow you down, turning cog wheels to walk or
jump on (some of the most evil ledge jumping puzles I know in turrican or
castle vania involved these).
|
| The same goes for 3D games too, indeed in tenchu stealth assassin, you 
had
gravel which you had to walk tthrough softly to avoid making a noise, 
while

you could walk at normal speed on grass.
|
| I find it quite strange that racing games like topspeed have done a lot
for stopping distance and different surface, but none of the audio 2D or 
3d

games as yet have.
|
| it just strikes me this is a very easy factor to play with in audio, ---
simply by altering the sound of your characters' steps, and I find it a
litle perplexing as to why nobody has yet, which is why I'm bringing it up
here.
|
| Obviously, if mota's mechanics and traps are already designed so this 
sort

of thing won't fit in fair enough, but maybe anyone who is working on a 2D
or 3D action game could considder this.
|
| Beware the Grue!
|
| Dark.
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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Shiny protector

Go to general discussion and search there. It is called Erik the Cleric.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 1:20 PM
Subject: Re: [Audyssey] Derek the Claric


I checked on there and didn't see it listid. at least not under there find 
a game combobox. from Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 7:33 AM
Subject: Re: [Audyssey] Derek the Claric


Wow, Derik the Clerik... I'm going to check on the audio games.net 
forum...
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:27 AM
Subject: Re: [Audyssey] Derek the Claric


I wonder where  to just get the game lol never mind the documentation 
lol. from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have 
some comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone? If you need voice acting for the game, there are tons 
of us on list who would do it.  Since there aren't that many voices, 
in the demo at least, I could provide enough characterization for 
it, though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] top speed 3

2011-04-21 Thread djc
Actually they do work but you have to modify a couple of lines to make them
work. The info on what to do is in their manual. I modified all the cars I
have and they all work just fine.


*** REPLY SEPARATOR  ***

On 4/20/2011 at 11:45 PM jason wrote:

Hello is there going to be a patch for top speed 3 I noticed with allot 
of vehicles which were made for the game do not work with the new 
release so I hope they make a patch for this problem so all the new 
tracks and cars work.

On 4/20/2011 12:45 PM, Curt Taubert wrote:
 Could someone please give me the sight to get Top Speed 3?

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This is Jason known as BlindFury


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[Audyssey] A mark of excellence in a developer.

2011-04-21 Thread Christopher Bartlett
Over on the Entombed list, there has been a wave of discussions concerning
different ways to cheat in playing Entombed to increase your party size,
bring items from game into another, etc.  Now mind you, there's a paid-for
cheat that does some of these things, but clever players have figured out
different ways to spoof the game.

 

Now, I have used these cheats to increase the replay value of the game, to
experiment with character combinations I might not choose in the game as
intended.  I have enjoyed the results and they have added significantly to
the replay value of Entombed while we wait for upgrades.

 

This morning, I read a message from the game developer Jason Allen.  I
expected it to be at best luke-warm on the subject.  Instead he says
basically that it's awesome people have been finding ways around the limits
imposed on the game and that he's considering adding capabilities into the
actual game to mimic some of the cheats.  Here's a developer who is taking a
player-driven phenomenon, recognizing the underlying message of directions
of development we'd like to see, and embracing it.  To me, this is a mark of
excellence and flexibility.

 

I tell this story not to chastise any developers, but to provide positive
feedback in the larger blind gaming community for this kind of creative
thinking and relationship developed between game creators and their fans.
This earns loyalty, trust and respect, even when the rest of life means that
a developer has no time to devote to the game we're playing and breathlessly
awaiting new developments in.  Anyone considering becoming a game developer
(which I am) would do well to look at this example of engagement and take
its lessons to heart.

 

Thank you and I'm off the soap box now.

 

Chris Bartlett

 

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Re: [Audyssey] Implementing graphic in games with and withoutsidedassistence

2011-04-21 Thread Pitermach
Actually, windows 8 is in early alpha stages and I know a blind user who's 
testing it. Narrator actually is taking on some apple concepts of screen 
navigation, so who knows. Maybe ms will continue it.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 4:03 PM
Subject: Re: [Audyssey] Implementing graphic in games with and 
withoutsidedassistence



Don't think they will listen, because the next move Microsoft is going 
towards is touch screen and forget the keyboard.

Just like with them sloughing off accessibility.
At 10:56 PM 4/20/2011, you wrote:

Yep.

When I bought my first xp desktop in 2005, I got a middle of the road 
graphics card on the advice of the nice local place who were building my 
pc, who told me that high end was only necessary to run uba 3D games, but 
low end would drag down everything.


Now, as Tom said, the basic spec for windows has gone up a lot, another 
reason why I'm sticking to xp for the time being, sinse hopefuly by the 
time I need to upgrade, enough people (as I've heard those very up in the 
It services markit say), will be narked with the fancy, flashy, system 
intensive interface enough to force ms to give some sort of alternative.


In fairness I'm not just talking about visually impared people here, I 
have friends who are equally annoyed with it, also ironically, I do know 
some people who say they find it too! complex and confusing and want 
something simpler as in previous versions of windows.


I've already heard of an open source alternative called classic shell 
which converts much of the windows 7 and vista gui to look like, and 
resemble the xp model, maybe ms will actually listen,  
though I admit this is probably a very remote possibility sinse ms and 
listen are two different things.


Beware the grue!

Dark.

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Re: [Audyssey] well, what can I say? I'm impressed.

2011-04-21 Thread Tom Randall
Hey Clemant and all.

Thanks for this initial review of MK.  I am really pleased to hear this, as
the MK games I have, mk deception for ps2 mk unchained for psp which is the
same thing and mk armageddon for ps2 are some of the games I play the least,
I don't dislike them in any way I just have other games that I like more and
only so much time for gaming.  Sounds like this new one really has some
really good improvements, I will definitely be picking up a copy sometime
fairly soon, I could actually afford to get it now but I will probably pick
up that SC for my psp instead if gamestop has a copy.  My psp library is
much weaker and in more need of improvement than is my ps3 library.  Anyhow
I look forward to your full review when you get your hands on a copy of MK9.

Game on.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, April 20, 2011 10:04 PM
To: Gamers Discussion list; brandonsl...@freelists.org
Subject: [Audyssey] well, what can I say? I'm impressed.


Skeptical, yet hopeful. That's what I always was about MK 9. Those of 
you who know me will know that I've been an MK fan for a long time, 
until the more recent games. I liked them at first, but when I 
started getting deeper into the fighting game sceen, I realized why a 
lot of people didn't like them compared to other fighters or even the 
older MK games. I had the chance to play it briefly today, only for 
about 2 hours... but I got the general drift, and this short review 
will give the impressions I got. I don't have the game yet myself.. 
but when I do, more detail will be forthcoming!

Gameplay:
This is a bit of an interesting point. I didn't like MK Vs. DC. The 
controls felt very sluggish, and the combos just didn't cooperate... 
and there were a lot of glitches I found playing against other 
fighting game players, as well as a lot of infinites. When I played 
MK 9, I actually initially didn't like the engine all that much. I 
found the combo timing way too lenient... you could press three 
buttons in rapid succession and have the third hit of the combo half 
a second later, which means the controls are not in sync with the hit 
animations and attacks. But after a while, you got used to it... and 
it became more of a challenge to not press them to quickly in case 
your opponent was blocking. In that case, you got punished because 
they blocked your attack andcountered while you were still halfway 
through the combo. Characters this time did feel quite different to 
me, which is something I've wanted in an MK game for a long time. 
Subtle things like uppercuts having different properties for 
characters, certain characters better at a closer range than 
others... those have never been existent in a fighting game til now, 
and I was pleased to see it. As someone who puts countless hours into 
fighting games, MK always got stale because the characters were 
always so similar. And... that super meter. Really need to watch 
that. There are three bars of it, and you can use those to perform 
enhanced specials aka super street fighter 4 x-specials, breakers 
with two bars full or an x-ray attack with 3 bars. X-rays were the 
one thing I didn't like... because as much fun to watch as they were, 
they interrupted the pace of the game, and they do way, way too much damage.

Sound:
The music could still have more variety. I won't lie... but for 
Mortal Kombat music, it's quite good. Voice acting is also 
surprisingly well-done this time around, unlike in MK Vs. DC. Nice to 
hear characters saying a few things I can understand.. even though 
there's still a lot of gibberish mixed in.

Final thoughts... as I said. I'm impressed, as are many people from 
the fighting game fanbase. But in all honesty, MK made the comeback I 
hoped it would. It's been a long time since I had fun with an MK 
game, but this one sure did it for me... expect a more detailed 
review when I get my copy of the game!


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[Audyssey] last 2 questions about Drone

2011-04-21 Thread Curt Taubert
1, How do you get the necklace?  2, what do you put in for the guy that 
weighs at least 1000 pounds? 



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[Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Christopher Bartlett
Ok, I have to come clean.  I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams.  The drudgery that is most programming has turned me away
from this love.

 

Recently while pondering a challenge in playing RSW, (retro starweb) I
decided that programming was going to be my only solution, other than
waiting for the developer to create the text-based client.  In checking out
the current programming landscape, I discovered Python, which I had known
about in a sort of oh, this exists and is scriptish, kind of way.  But in
investigating further, I found a language I could very much fall in love
with, given some proper resources to learn from.

 

So, to those of you who program out there, if any of you use Python, can you
steer me to resources where I can learn the language, and get some nudges on
algorithm development?  The possible pay-off is that I may end up throwing
my hat into the games blind people can play development ring, and more devs
is a good thing, right?

 

Chris Bartlett

 

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[Audyssey] Trucker Question for Jim

2011-04-21 Thread Sylvester Thomas
Greetings Truckers!  because of the discussion on Trucker lately I thought I 
would blow the dust off my Kenworth and go Truckin! My question to Jim is 
Firstly Thanks for all you do for the Blind gaming community.  I wondered if in 
Trucker there is a file that shows your previously played game stats?  I have 
seen people post scores from Golf, Puppy 1 and such and wondered if Trucker had 
a similar file.  Thanks and Take Care, Ten 4 good buddy. Sly
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[Audyssey] sapi issue

2011-04-21 Thread Karl Belanger
Hi all,

I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, and
neither of them will work. When I cycle through voices in games such as Jim
Kitchen's, when cycling past these voices, the games crash. Does anyone know
of a way to remove or at least disable these voices?

Karl

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-21 Thread shaun everiss

true, though the stock cards will mostly do for most things these days.

I go out of my way for a good video card. Because if the op is 
mostly graphic. Then I want something to handle it and do it fast. 
That way leaves more room for my stuff to run just as fast!


At 05:30 PM 4/20/2011, you wrote:
Well one thing no one has got yet is the fact that the blind won't 
always have the best graphics.
In fact when buying a computer I am always trying for the lowest 
crappiest, buggyest and cheapist card I can get.

Ok so by default we may get stock graphics weather it be 128 256 512 etc.
But you can be assured no one is gona go out of their way to get a 
good graphics card.
In fact I always start any of my systems off by either installing 
the windows graphics drivers or cutting out most of the visual 
configs on the card.

Its needed, but only for windows to boot really.
At 02:44 a.m. 21/04/2011, you wrote:

Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Milos,

 I agree with everything that Thomas said about us adding graphics to our
 games.  Maybe one exception, the people at All In Play and I 
think Che have

 graphics along with access in their on line card games.  Of course a card
 game and putting cards on the screen is so much more simple 
than full time

 action graphics.

 BFN

  Jim

 A picture is worth a thousand words, but it uses up three 
thousand times the

 memory.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-21 Thread shaun everiss

hmmm you are probably right.
I have stock graphics that comes with the systems I use and mostly 
these are quite fast.

I'd probably get midrange dedicated sound and graphics if I could though.


Hi Shaun,

Well, then it will come as a big surprise to you that the better the
graphics card the better Jaws, Window-Eyes, Hal, etc will work with
it. You really do need that extra memory etc if you are dealing with
offscreen models and all the other stuff that screen readers use. Plus
these days starting with Windows Vista and Windows 7 you definitely
don't want the cheapest, most low-end, video card because all that 3d
graphics for Windows arrow requires a pretty decent video card. The
more memory on the video card to handle Windows arrow the less
physical ram has to be used to handle the new desktop environment,
graphics, and animation. Which, unfortunately, is exactly the problem
with your opinion.

You and a lot of others believe since you can't see it that you don't
need a high-end video card. Why does it matter? Why do I need it? I
can't see it so buy the cheapest thing on the market. The problem with
that opinion/attitude is that its based on some eronious assumption
that it doesn't matter, but it does matterfor a lot of reasons.

Windows, inparticular, is a highly graphical operating system. It was
designed for the sighted market therefore requires a fairly decent
video card, lots of ram, and processor power. Windows 7 especially is
extremely graphical, and a lot of people, including companies, have to
replace a lot of their XP era video cards just to run it because the
level of detail and animations in the graphics technology has changed
that much since XP. The rule of thumb is the more ram etc you have on
the video card the better if you plan to run Windows 7, because you
need it for all the new graphics. And if you are thinking you'll just
turn it off you can't. You are limited how much you can turn down/off
in Windows 7 compared to XP.

I'd like to say this was limited to Windows 7, but I can't. Truth is
thanks to Microsoft's drive to market Windows with the most realistic
graphics and animation possible other developers like Apple and linux
are slowly cranking up the graphicaal content of their desktops as
well. Ubuntu Linux 11 apparently has a new desktop theme/environment
called Unity. I don't know much about it, but it is suppose to be a
lot more graphical than previous Ubuntu desktop versions. This ups the
system requirements somewhat because now they are trying to compete
with Microsoft for the flashiest, most graphical, most awesome looking
desktop U.I. All that spells out high-end video card for sighted and
for the blind to run it. That has nothing to do with weather you can
actually see it or not.


On 4/20/11, shaun everiss sm.ever...@gmail.com wrote:
 Well one thing no one has got yet is the fact that the blind won't
 always have the best graphics.
 In fact when buying a computer I am always trying for the lowest
 crappiest, buggyest and cheapist card I can get.
 Ok so by default we may get stock graphics weather it be 128 256 512 etc.
 But you can be assured no one is gona go out of their way to get a
 good graphics card.
 In fact I always start any of my systems off by either installing the
 windows graphics drivers or cutting out most of the visual configs on the
 card.
 Its needed, but only for windows to boot really.

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Re: [Audyssey] Derek the Claric

2011-04-21 Thread shaun everiss
yeah I like it to though you really need some way to unlock wall 
switches since if you have not unlocked slam you can't open things.

Speech was total crap but the 8 bit sfx were not a big issue.
Loading them all up is fine but without a loadingm essage i assumed 
the game was not doing anything, things semi locked and the game then loaded.

I could even do some of the general voices.

Well, I just got done beating this new platform game, and I have 
some comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone?  If you need voice acting for the game, there are tons 
of us on list who would do it.  Since there aren't that many voices, 
in the demo at least, I could provide enough characterization for 
it, though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Implementing graphic in games with and withoutsidedassistence

2011-04-21 Thread shaun everiss

its a pitty ribbons can't be turned off to in such things as office.
Yes the i3 my brother uses is cool and yeah I only use it to keep it 
updated and don't have to

do much bar search for things but then its not mine.
If it was I think I would have done some  major system fiddling ages 
ago though I like bits of the interface.



Hi Dark,

Definitely. There are a lot of people who are turned off by the
high-end graphics and animation in Windows 7. Including me, because I
have to have a pretty high-end computer just to run the OS let alone
any apps. Then, because of all that 3d Windows Arrow interface that 3
GHZ system with 2 GB of ram etc runs no better than a 1 GHZ system
with 512 MB of ram with XP just because of the extra bloat. Here is a
nice little comparison for you.

Windows XP  500 MHZ processor, 128 MB ram, and 1 GB free hard
drive space. That's the initial system requirements for the OS as I
recall. Here is Windows 7.

Windows 7  1 GHZ processor, 1 GB ram, and at least 4 GB hard drive
space. Which is way more than XP in terms of basic specs. It requires
four times the hard drive space, twice the processor power, and 10
times the memory. Talk about bloat!

This is one reason my wife and I are looking at open source
alternitives. Even though Ubuntu is looking at more graphics intensive
user interfaces like Unity you still have the option to turn it off
and use the classic desktop if you want to. Plus they have a XUbuntu
version that was designed for low-end machines and low memory
environments. So I think Linux has the right idea here.


For new Windows users the only option is something like Classic Shell.
I've tried it and it is a really nice piece of software. It basically
gives you options to turn off Windows Arrow, a lot of the animations,
use classic folder views, use classic start menu, etc which is 100
times more accessible than the defaults you get with Windows 7. Plus
by turning off all that graphical garbage the OS runs better too.
H..I wonder why?

Cheers!

On 4/20/11, dark d...@xgam.org wrote:
 Yep.

 When I bought my first xp desktop in 2005, I got a middle of the road
 graphics card on the advice of the nice local place who were 
building my pc,

 who told me that high end was only necessary to run uba 3D games, but low
 end would drag down everything.

 Now, as Tom said, the basic spec for windows has gone up a lot, another
 reason why I'm sticking to xp for the time being, sinse hopefuly 
by the time

 I need to upgrade, enough people (as I've heard those very up in the It
 services markit say), will be narked with the fancy, flashy, system
 intensive interface enough to force ms to give some sort of alternative.

 In fairness I'm not just talking about visually impared people here, I have
 friends who are equally annoyed with it, also ironically, I do know some
 people who say they find it too! complex and confusing and want something
 simpler as in previous versions of windows.

 I've already heard of an open source alternative called classic shell which
 converts much of the windows 7 and vista gui to look like, and resemble the
 xp model, maybe ms will actually listen,  though I admit this is
 probably a very remote possibility sinse ms and listen are two different
 things.

 Beware the grue!

 Dark.


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Re: [Audyssey] sapi issue

2011-04-21 Thread shaun everiss

well carl these are 5.1, I was told that 5.1 voices wouldn't work.
I was also told somewhere that it would mangle sapi requiring a 
reformat to fix.
You should be able to remove the voices from add remove programs 
though in xp at least with a regedit you could remove them from the 
voice list in the speech engines section but I have forgotten how, i 
had to do that once on a system I mangled.
Though it took half an hour which is how long it would take me to 
reformat and restore from the network drive.

And since I keep that updated and backups every 6 months well.


Hi all,

I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, and
neither of them will work. When I cycle through voices in games such as Jim
Kitchen's, when cycling past these voices, the games crash. Does anyone know
of a way to remove or at least disable these voices?

Karl

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Re: [Audyssey] Implementing graphic in games with and withoutsidedassistence

2011-04-21 Thread shaun everiss
well I know there was some argument with current screen manufacturers 
earlier about ms taking over reader markets and saying it would only 
work with ms stuf.

Narater, well what good is it.
nvda is a glorified narater at any rate.
It will do about 99% of all programs that have coman controls in fact 
with those that use all the ms stuff it runs closer to full use of 
all the features than comercial readers do.

ANd it doesn't care what graphics card you have.

Actually, windows 8 is in early alpha stages and I know a blind user 
who's testing it. Narrator actually is taking on some apple concepts 
of screen navigation, so who knows. Maybe ms will continue it.

- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 4:03 PM
Subject: Re: [Audyssey] Implementing graphic in games with and 
withoutsidedassistence



Don't think they will listen, because the next move Microsoft is 
going towards is touch screen and forget the keyboard.

Just like with them sloughing off accessibility.
At 10:56 PM 4/20/2011, you wrote:

Yep.

When I bought my first xp desktop in 2005, I got a middle of the 
road graphics card on the advice of the nice local place who were 
building my pc, who told me that high end was only necessary to 
run uba 3D games, but low end would drag down everything.


Now, as Tom said, the basic spec for windows has gone up a lot, 
another reason why I'm sticking to xp for the time being, sinse 
hopefuly by the time I need to upgrade, enough people (as I've 
heard those very up in the It services markit say), will be narked 
with the fancy, flashy, system intensive interface enough to force 
ms to give some sort of alternative.


In fairness I'm not just talking about visually impared people 
here, I have friends who are equally annoyed with it, also 
ironically, I do know some people who say they find it too! 
complex and confusing and want something simpler as in previous 
versions of windows.


I've already heard of an open source alternative called classic 
shell which converts much of the windows 7 and vista gui to look 
like, and resemble the xp model, maybe ms will actually listen, 
 though I admit this is probably a very remote possibility 
sinse ms and listen are two different things.


Beware the grue!

Dark.

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trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
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Re: [Audyssey] Implementing graphic in games with and withoutsidedassistence

2011-04-21 Thread shaun everiss
its a pitty ms are not apple, its been something I have been thinking 
of for a while even though they are a bit expensive.
I have to much to switch to  mac invested in windows, though if I did 
it all over again I'd have mac, maybe linux, and maybe some old 
probably semi alegal windows for gaming or whatever heck I may have 
just skipped this os alltogether.
Though since I have invested in upgrades to use 7 with some systems 
here I can't see myself moving any time soon.

I don't care for touchscreens either.

Don't think they will listen, because the next move Microsoft is 
going towards is touch screen and forget the keyboard.

Just like with them sloughing off accessibility.
At 10:56 PM 4/20/2011, you wrote:

Yep.

When I bought my first xp desktop in 2005, I got a middle of the 
road graphics card on the advice of the nice local place who were 
building my pc, who told me that high end was only necessary to run 
uba 3D games, but low end would drag down everything.


Now, as Tom said, the basic spec for windows has gone up a lot, 
another reason why I'm sticking to xp for the time being, sinse 
hopefuly by the time I need to upgrade, enough people (as I've 
heard those very up in the It services markit say), will be narked 
with the fancy, flashy, system intensive interface enough to force 
ms to give some sort of alternative.


In fairness I'm not just talking about visually impared people 
here, I have friends who are equally annoyed with it, also 
ironically, I do know some people who say they find it too! complex 
and confusing and want something simpler as in previous versions of windows.


I've already heard of an open source alternative called classic 
shell which converts much of the windows 7 and vista gui to look 
like, and resemble the xp model, maybe ms will actually listen, 
 though I admit this is probably a very remote possibility 
sinse ms and listen are two different things.


Beware the grue!

Dark.

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Re: [Audyssey] top speed 3

2011-04-21 Thread jason
Ohok DJC thanks for tellingme I will take a look at the mannual to get 
that information thanks again.


On 4/21/2011 11:53 AM, djc wrote:

Actually they do work but you have to modify a couple of lines to make them
work. The info on what to do is in their manual. I modified all the cars I
have and they all work just fine.


*** REPLY SEPARATOR  ***

On 4/20/2011 at 11:45 PM jason wrote:


Hello is there going to be a patch for top speed 3 I noticed with allot
of vehicles which were made for the game do not work with the new
release so I hope they make a patch for this problem so all the new
tracks and cars work.

On 4/20/2011 12:45 PM, Curt Taubert wrote:

Could someone please give me the sight to get Top Speed 3?

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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Willem

The tutorial in the helpfile is a good place to start.

Also just running the interpreter and typing commands is - a good way to 
learn Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:20 PM
Subject: [Audyssey] Python resources, possibly somewhat o/t


Ok, I have to come clean.  I love the intellectual puzzle-solving aspects 
of

programming, and used to be a pretty hot algorithm designer in class
programming teams.  The drudgery that is most programming has turned me 
away

from this love.



Recently while pondering a challenge in playing RSW, (retro starweb) I
decided that programming was going to be my only solution, other than
waiting for the developer to create the text-based client.  In checking 
out

the current programming landscape, I discovered Python, which I had known
about in a sort of oh, this exists and is scriptish, kind of way.  But in
investigating further, I found a language I could very much fall in love
with, given some proper resources to learn from.



So, to those of you who program out there, if any of you use Python, can 
you
steer me to resources where I can learn the language, and get some nudges 
on

algorithm development?  The possible pay-off is that I may end up throwing
my hat into the games blind people can play development ring, and more 
devs

is a good thing, right?



   Chris Bartlett



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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Christopher Bartlett
Yes.  I'm looking for something that addresses creation of traditional data
structures, or tells me about how Python does them better.  For instance for
game creation, one needs an efficient way of grouping game data into objects
that control in-game things like characters, ships, terrain, etc.  I see
some ways of doing these things, but not knowing about Python's code
optimization strategy, I don't know which are most efficient and which are
easiest to write in the language.  I've looked at a fair bit of the tutorial
and done some specific searching.

Are any of the typical resources available in accessible formats other than
e-books?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Thursday, April 21, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t

The tutorial in the helpfile is a good place to start.

Also just running the interpreter and typing commands is - a good way to 
learn Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:20 PM
Subject: [Audyssey] Python resources, possibly somewhat o/t


 Ok, I have to come clean.  I love the intellectual puzzle-solving aspects 
 of
 programming, and used to be a pretty hot algorithm designer in class
 programming teams.  The drudgery that is most programming has turned me 
 away
 from this love.



 Recently while pondering a challenge in playing RSW, (retro starweb) I
 decided that programming was going to be my only solution, other than
 waiting for the developer to create the text-based client.  In checking 
 out
 the current programming landscape, I discovered Python, which I had known
 about in a sort of oh, this exists and is scriptish, kind of way.  But in
 investigating further, I found a language I could very much fall in love
 with, given some proper resources to learn from.



 So, to those of you who program out there, if any of you use Python, can 
 you
 steer me to resources where I can learn the language, and get some nudges 
 on
 algorithm development?  The possible pay-off is that I may end up throwing
 my hat into the games blind people can play development ring, and more 
 devs
 is a good thing, right?



Chris Bartlett



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 list,
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[Audyssey] a good publicity opportunity

2011-04-21 Thread Michael Feir
ot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com
Hello everyone. I've been in contact with a producer fror The
Accessible Channel here in Canada. They want to do a brief segment on
blind gaming and I'll be their guest. They'd like permition from any
developers interested in having their games featured. The lady's name
is Rennata Lopez and she'd like any developers to email her saying
that their games may be used in the segment.

-- 
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com
ot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com
Hello everyone. I've been in contact with a producer fror The
Accessible Channel here in Canada. They want to do a brief segment on
blind gaming and I'll be their guest. They'd like permition from any
developers interested in having their games featured. The lady's name
is Rennata Lopez and she'd like any developers to email her saying
that their games may be used in the segment. You can email her at:
renn...@pyman.com

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Re: [Audyssey] sapi issue

2011-04-21 Thread Trouble

Think Mary and Mike are sappi4, because vista and win7 both use sappi 5.1

At 04:35 PM 4/21/2011, you wrote:

well carl these are 5.1, I was told that 5.1 voices wouldn't work.
I was also told somewhere that it would mangle sapi requiring a 
reformat to fix.
You should be able to remove the voices from add remove programs 
though in xp at least with a regedit you could remove them from the 
voice list in the speech engines section but I have forgotten how, i 
had to do that once on a system I mangled.
Though it took half an hour which is how long it would take me to 
reformat and restore from the network drive.

And since I keep that updated and backups every 6 months well.


Hi all,

I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, and
neither of them will work. When I cycle through voices in games such as Jim
Kitchen's, when cycling past these voices, the games crash. Does anyone know
of a way to remove or at least disable these voices?

Karl

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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Trouble

Try python.org

At 03:20 PM 4/21/2011, you wrote:

Ok, I have to come clean.  I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams.  The drudgery that is most programming has turned me away
from this love.



Recently while pondering a challenge in playing RSW, (retro starweb) I
decided that programming was going to be my only solution, other than
waiting for the developer to create the text-based client.  In checking out
the current programming landscape, I discovered Python, which I had known
about in a sort of oh, this exists and is scriptish, kind of way.  But in
investigating further, I found a language I could very much fall in love
with, given some proper resources to learn from.



So, to those of you who program out there, if any of you use Python, can you
steer me to resources where I can learn the language, and get some nudges on
algorithm development?  The possible pay-off is that I may end up throwing
my hat into the games blind people can play development ring, and more devs
is a good thing, right?



Chris Bartlett



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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] sapi issue

2011-04-21 Thread Karl Belanger
Still, they somehow got on my system, they don't work, and I want to get
them off or at least disable them. Any help is appreciated.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, April 21, 2011 6:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sapi issue

Think Mary and Mike are sappi4, because vista and win7 both use sappi 5.1

At 04:35 PM 4/21/2011, you wrote:
well carl these are 5.1, I was told that 5.1 voices wouldn't work.
I was also told somewhere that it would mangle sapi requiring a 
reformat to fix.
You should be able to remove the voices from add remove programs 
though in xp at least with a regedit you could remove them from the 
voice list in the speech engines section but I have forgotten how, i 
had to do that once on a system I mangled.
Though it took half an hour which is how long it would take me to 
reformat and restore from the network drive.
And since I keep that updated and backups every 6 months well.

Hi all,

I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, and
neither of them will work. When I cycle through voices in games such as
Jim
Kitchen's, when cycling past these voices, the games crash. Does anyone
know
of a way to remove or at least disable these voices?

Karl

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trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

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To subscribe or info: http://www.freelists.org/webpage/blindeudora   


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Re: [Audyssey] sapi issue

2011-04-21 Thread Karl Belanger
Fixed it! Found the registry keys that represented the voices in the control
panel and deleted them.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, April 21, 2011 6:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sapi issue

Think Mary and Mike are sappi4, because vista and win7 both use sappi 5.1

At 04:35 PM 4/21/2011, you wrote:
well carl these are 5.1, I was told that 5.1 voices wouldn't work.
I was also told somewhere that it would mangle sapi requiring a 
reformat to fix.
You should be able to remove the voices from add remove programs 
though in xp at least with a regedit you could remove them from the 
voice list in the speech engines section but I have forgotten how, i 
had to do that once on a system I mangled.
Though it took half an hour which is how long it would take me to 
reformat and restore from the network drive.
And since I keep that updated and backups every 6 months well.

Hi all,

I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, and
neither of them will work. When I cycle through voices in games such as
Jim
Kitchen's, when cycling past these voices, the games crash. Does anyone
know
of a way to remove or at least disable these voices?

Karl

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trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

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To subscribe or info: http://www.freelists.org/webpage/blindeudora   


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[Audyssey] win board?

2011-04-21 Thread Curt Taubert
Hi all, I was in the play room observing the chess beta game that was just 
added.  I asked someone in their If you could play against a bot because it 
says you can add bots at the beginning.  I told him I wanted to practice 
against them.  He told me you can't play that game against the bot, that if 
I wanted to practice to try something like win board.  When I went to the 
audio games sight and found it, I found out that it had none for the home 
page.  When I entered on download, it took me to the freedom scientific 
sight. 



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Re: [Audyssey] sapi issue

2011-04-21 Thread Curt Taubert
They were also on sapi 5 for windows xp.  Unfortunately sapi is the only way 
I can use them on Vista.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 5:03 PM
Subject: Re: [Audyssey] sapi issue



Think Mary and Mike are sappi4, because vista and win7 both use sappi 5.1

At 04:35 PM 4/21/2011, you wrote:

well carl these are 5.1, I was told that 5.1 voices wouldn't work.
I was also told somewhere that it would mangle sapi requiring a reformat 
to fix.
You should be able to remove the voices from add remove programs though in 
xp at least with a regedit you could remove them from the voice list in 
the speech engines section but I have forgotten how, i had to do that once 
on a system I mangled.
Though it took half an hour which is how long it would take me to reformat 
and restore from the network drive.

And since I keep that updated and backups every 6 months well.


Hi all,

I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, 
and
neither of them will work. When I cycle through voices in games such as 
Jim
Kitchen's, when cycling past these voices, the games crash. Does anyone 
know

of a way to remove or at least disable these voices?

Karl

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Re: [Audyssey] Possible WWE Roster

2011-04-21 Thread Jim Kitchen

Hi Jason,

Oh cool, thanks, that is nice to know that an RKO is just a DDT.  And I always 
thought that the sharp shooter was just a Boston crab.

The Iron Sheik used the camel clutch.  Sergeant Slaughter used the cobra 
clutch.  For the camel clutch you are squatting and sitting on the man's back, 
his arms are on your thighs and you are pulling up and back on his chin.  For 
the cobra clutch you have hold of the man's wrist and pull it across and up 
against the other side of his neck.  You then slide your other arm up under his 
arm and put it against the other side of his neck and squeeze thus cutting off 
the circulation through the carotid arteries.

BFN

Jim

Stress is when you wake up screaming and you realize you haven't gone to sleep 
yet

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Re: [Audyssey] the fun of slot machines - Re: USA Blackjack

2011-04-21 Thread Jim Kitchen

Hi Charles,

Yep, not being able to see how close I had come to winning etc was why I quit 
playing slot machines when my sight was gone.  I moved on to the black jack 
tables.  The dealers were always great about announcing their up card and my 
cards.  But I do like playing my slot machine game even though it is not real 
money.

BFN

Jim

Full house bar and grille Liquor in the front Poker in the rear

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-21 Thread Jim Kitchen


Hi Eleanor,

I'm sorry that I forgot to mention that all of the 7-128 games have graphics.

BFN

Jim

Meep, Meep, (and picture a cloud of smoke...)

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Re: [Audyssey] jim kitchen's nfl football

2011-04-21 Thread Jim Kitchen

Hi Thomas,

As I do not create classes or anything like that, a simple text file is the 
easiest way to write and retrieve data, it is just

Open homer.cfg For Output As #1
Print #1, nv(1)
Close #1

Open homer.cfg For Input As #1
Input #1, nv(1)
Close #1

or like 


Open homerrec.txt For Output As #1
Print #1,  Homer on a Harley  record file  By Jim Kitchen 
tp$ =  Record number of buses jumped successfully
tp$ = tp$ + Str$(sbj)
Print #1, tp$
tp$ =  on  + Date$
Print #1, tp$
tp$ =  By  + r$
Print #1, tp$
Close #1

But for binary files there is more to it, like building strings etc because you 
can not just write a string to or in a binary file.

Open homer.rec For Binary Access Read As #1
Get #1, , rnb
Get #1, , lorn
For x = 1 To lorn
Get #1, , ln
rn$ = rn$ + Chr$(ln)
Next x
Get #1, , RecMonth
Get #1, , RecDay
Get #1, , RecYear
Close #1

Open homer.rec For Binary Access Write As #1
Put #1, , sbj
lorn = Len(r$)
Put #1, , lorn
For x = 1 To lorn
ln = Asc(Mid$(r$, x, 1))
Put #1, , ln
Next x
dt$ = Date$
RecMonth = Val(Mid$(dt$, 1, 2))
RecDay = Val(Mid$(dt$, 4, 2))
RecYear = Val(Mid$(dt$, 7, 4))
Put #1, , RecMonth
Put #1, , RecDay
Put #1, , RecYear
Close #1

But I go through the hassle of binary files so that one can not as easily edit 
the record files etc.

BFN

Jim

Binary Choir = 1”1”1”1”1”1”1”1”1

j...@kitchensinc.net
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Re: [Audyssey] USA Blackjack

2011-04-21 Thread Jim Kitchen

Hi Thomas,

Thank you very much.  You know though that there is a vast variety of people and I 
guess that some just happen to be very up tight about anything sexual.  But like you 
said, and I tell them, just don't play those games. grin

BFN

- Original Message -
Hi Jim,

Well, for what it is  worth I like the adult games too. I don't get
why anyone would give you any heat over them. If someone is offended
by Tripple J Shooter, Spanker, whatever they don't have to play it.
Why make a fuss?

Cheers!


Jim

Always be safe, seine and consensual.

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Re: [Audyssey] USA Blackjack

2011-04-21 Thread Jim Kitchen

Hi Jason,

Awesome Homer is going to be more appropriate for all ages.  I will have to see 
what kind of idea I can come up with after that for another adult game.

BFN

Jim

Do infants enjoy infancy as much as adults enjoy adultery?

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Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-21 Thread Jim Kitchen

Hi Dakotah,

Yeah, I also stop a few times during the day for fuel.  However if the price is 
good, I fill up and if it isn't I just buy a gallon.  Still takes the same 
amount of time.  But if I need fuel, I then need to buy it at the high price.

BFN

Jim

The only time you have too much fuel is when you're on fire.

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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-21 Thread Jim Kitchen

Hi Thomas,

Yep, can't win for trying.  But when I win the mega millions, I will hire a 
chauffeur-ette, cook, maid etc. grin

BFN

- Original Message -
Hi Jim,

Ahem...You are quite right. Sounds like a losing battle wouldn't you say?

Cheers!


On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

However without a wife and kids or family, you now have to do all of the
cooking, cleaning, laundry, shopping, running errands, finding things,
reading snail mail etc and stress management all. for yourself and that all
takes time.  So I think that it is a trade off. grin

BFN

 Jim

confucious say: man who fight with wife all day, get no piece at night.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---


Jim

confucious say: woman who cook carrots and peas in same pot, not sanitary.

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Re: [Audyssey] sapi issue

2011-04-21 Thread Trouble

You should see them in add/remove programs.

At 06:05 PM 4/21/2011, you wrote:

Still, they somehow got on my system, they don't work, and I want to get
them off or at least disable them. Any help is appreciated.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, April 21, 2011 6:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sapi issue

Think Mary and Mike are sappi4, because vista and win7 both use sappi 5.1

At 04:35 PM 4/21/2011, you wrote:
well carl these are 5.1, I was told that 5.1 voices wouldn't work.
I was also told somewhere that it would mangle sapi requiring a
reformat to fix.
You should be able to remove the voices from add remove programs
though in xp at least with a regedit you could remove them from the
voice list in the speech engines section but I have forgotten how, i
had to do that once on a system I mangled.
Though it took half an hour which is how long it would take me to
reformat and restore from the network drive.
And since I keep that updated and backups every 6 months well.

Hi all,

I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, and
neither of them will work. When I cycle through voices in games such as
Jim
Kitchen's, when cycling past these voices, the games crash. Does anyone
know
of a way to remove or at least disable these voices?

Karl

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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Greg Wocher

On 4/21/2011 3:20 PM, Christopher Bartlett wrote:

Ok, I have to come clean.  I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams.  The drudgery that is most programming has turned me away
from this love.



Recently while pondering a challenge in playing RSW, (retro starweb) I
decided that programming was going to be my only solution, other than
waiting for the developer to create the text-based client.  In checking out
the current programming landscape, I discovered Python, which I had known
about in a sort of oh, this exists and is scriptish, kind of way.  But in
investigating further, I found a language I could very much fall in love
with, given some proper resources to learn from.



So, to those of you who program out there, if any of you use Python, can you
steer me to resources where I can learn the language, and get some nudges on
algorithm development?  The possible pay-off is that I may end up throwing
my hat into the games blind people can play development ring, and more devs
is a good thing, right?



 Chris Bartlett



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Hello,
I know that there is a big zip file from the empowerment zone website.  
It contains a whole lot of documentation on python.  I cant remember the 
exact link to download it though.  Iam sorry.

Greg W.

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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Trouble

Just what is on the web and they do it in modules so look at game.pi

At 05:52 PM 4/21/2011, you wrote:

Yes.  I'm looking for something that addresses creation of traditional data
structures, or tells me about how Python does them better.  For instance for
game creation, one needs an efficient way of grouping game data into objects
that control in-game things like characters, ships, terrain, etc.  I see
some ways of doing these things, but not knowing about Python's code
optimization strategy, I don't know which are most efficient and which are
easiest to write in the language.  I've looked at a fair bit of the tutorial
and done some specific searching.

Are any of the typical resources available in accessible formats other than
e-books?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Thursday, April 21, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t

The tutorial in the helpfile is a good place to start.

Also just running the interpreter and typing commands is - a good way to
learn Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:20 PM
Subject: [Audyssey] Python resources, possibly somewhat o/t


 Ok, I have to come clean.  I love the intellectual puzzle-solving aspects
 of
 programming, and used to be a pretty hot algorithm designer in class
 programming teams.  The drudgery that is most programming has turned me
 away
 from this love.



 Recently while pondering a challenge in playing RSW, (retro starweb) I
 decided that programming was going to be my only solution, other than
 waiting for the developer to create the text-based client.  In checking
 out
 the current programming landscape, I discovered Python, which I had known
 about in a sort of oh, this exists and is scriptish, kind of way.  But in
 investigating further, I found a language I could very much fall in love
 with, given some proper resources to learn from.



 So, to those of you who program out there, if any of you use Python, can
 you
 steer me to resources where I can learn the language, and get some nudges
 on
 algorithm development?  The possible pay-off is that I may end up throwing
 my hat into the games blind people can play development ring, and more
 devs
 is a good thing, right?



Chris Bartlett



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 list,
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[Audyssey] I just receaved my Logitech F510 Rumble Gamepad and have a few questions.

2011-04-21 Thread Mich
Hi all. I just received my Logitech F510 Rumble Gamepad   and have a few 
questions. 1 can some one please send me a description of the buttons left to 
right? I have found the direction sticks and the button that looks like a plus 
witch I assume is your up down left and right button.that is on the left  there 
are also 4 buttons on the right side. I am not sure what these would be for. 
also there are 2 buttons on the back on the left and right. and there are 2 
buttons in the middle that look rectangular and like little lines. I also just 
to be safe ordered the same controller but the 710 moddle. it looks the same 
but has a few extra buttons. I would also like to know if I need to install the 
cd's that came with these controllers?each of them have cords atached to them.  
or is this a case of plug and play? many thanks. from Mich. 
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[Audyssey] freedom games

2011-04-21 Thread Jack F
Hi does anyone have the freedom games?

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Re: [Audyssey] freedom games

2011-04-21 Thread Curt Taubert

Hi Jack, you can find them at
www.themillionweb.net
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Thursday, April 21, 2011 7:40 PM
Subject: [Audyssey] freedom games



Hi does anyone have the freedom games?

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Re: [Audyssey] well, what can I say? I'm impressed.

2011-04-21 Thread Clement Chou
The psp version of soul calibur IV isn't exactly the greatest... no 
gameplay problems, but in terms of content, with no arcade or story 
mode, you can really only do quick matches and go through the 
gauntlet mode which is basically like the tower of lost souls.


At 10:21 AM 21/04/2011, you wrote:

Hey Clemant and all.

Thanks for this initial review of MK.  I am really pleased to hear this, as
the MK games I have, mk deception for ps2 mk unchained for psp which is the
same thing and mk armageddon for ps2 are some of the games I play the least,
I don't dislike them in any way I just have other games that I like more and
only so much time for gaming.  Sounds like this new one really has some
really good improvements, I will definitely be picking up a copy sometime
fairly soon, I could actually afford to get it now but I will probably pick
up that SC for my psp instead if gamestop has a copy.  My psp library is
much weaker and in more need of improvement than is my ps3 library.  Anyhow
I look forward to your full review when you get your hands on a copy of MK9.

Game on.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, April 20, 2011 10:04 PM
To: Gamers Discussion list; brandonsl...@freelists.org
Subject: [Audyssey] well, what can I say? I'm impressed.


Skeptical, yet hopeful. That's what I always was about MK 9. Those of
you who know me will know that I've been an MK fan for a long time,
until the more recent games. I liked them at first, but when I
started getting deeper into the fighting game sceen, I realized why a
lot of people didn't like them compared to other fighters or even the
older MK games. I had the chance to play it briefly today, only for
about 2 hours... but I got the general drift, and this short review
will give the impressions I got. I don't have the game yet myself..
but when I do, more detail will be forthcoming!

Gameplay:
This is a bit of an interesting point. I didn't like MK Vs. DC. The
controls felt very sluggish, and the combos just didn't cooperate...
and there were a lot of glitches I found playing against other
fighting game players, as well as a lot of infinites. When I played
MK 9, I actually initially didn't like the engine all that much. I
found the combo timing way too lenient... you could press three
buttons in rapid succession and have the third hit of the combo half
a second later, which means the controls are not in sync with the hit
animations and attacks. But after a while, you got used to it... and
it became more of a challenge to not press them to quickly in case
your opponent was blocking. In that case, you got punished because
they blocked your attack andcountered while you were still halfway
through the combo. Characters this time did feel quite different to
me, which is something I've wanted in an MK game for a long time.
Subtle things like uppercuts having different properties for
characters, certain characters better at a closer range than
others... those have never been existent in a fighting game til now,
and I was pleased to see it. As someone who puts countless hours into
fighting games, MK always got stale because the characters were
always so similar. And... that super meter. Really need to watch
that. There are three bars of it, and you can use those to perform
enhanced specials aka super street fighter 4 x-specials, breakers
with two bars full or an x-ray attack with 3 bars. X-rays were the
one thing I didn't like... because as much fun to watch as they were,
they interrupted the pace of the game, and they do way, way too much damage.

Sound:
The music could still have more variety. I won't lie... but for
Mortal Kombat music, it's quite good. Voice acting is also
surprisingly well-done this time around, unlike in MK Vs. DC. Nice to
hear characters saying a few things I can understand.. even though
there's still a lot of gibberish mixed in.

Final thoughts... as I said. I'm impressed, as are many people from
the fighting game fanbase. But in all honesty, MK made the comeback I
hoped it would. It's been a long time since I had fun with an MK
game, but this one sure did it for me... expect a more detailed
review when I get my copy of the game!


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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Kai

Greetings Christopher et al.

Here's the link to the aforementioned file on Python from The Empowerment 
Zone. I cannot, however, vouch for the viability of the content, since I 
neither use nor plan to use Python.


http://www.empowermentzone.com/pyth_doc.zip

Kai

- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 21, 2011 12:20 PM
Subject: [Audyssey] Python resources, possibly somewhat o/t


Ok, I have to come clean.  I love the intellectual puzzle-solving aspects 
of

programming, and used to be a pretty hot algorithm designer in class
programming teams.  The drudgery that is most programming has turned me 
away

from this love.



Recently while pondering a challenge in playing RSW, (retro starweb) I
decided that programming was going to be my only solution, other than
waiting for the developer to create the text-based client.  In checking 
out

the current programming landscape, I discovered Python, which I had known
about in a sort of oh, this exists and is scriptish, kind of way.  But in
investigating further, I found a language I could very much fall in love
with, given some proper resources to learn from.



So, to those of you who program out there, if any of you use Python, can 
you
steer me to resources where I can learn the language, and get some nudges 
on

algorithm development?  The possible pay-off is that I may end up throwing
my hat into the games blind people can play development ring, and more 
devs

is a good thing, right?



   Chris Bartlett



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Re: [Audyssey] sapi issue

2011-04-21 Thread Thomas Ward
Hi,

No, that is not correct. Windows XP ships with SAPI 5.1. Windows Vista
ships with SAPI 5.3, and Windows 7 ships with 5.4. Honestly, please,
do a little research before passing on incorrect information like
this.

As for Mike, Mary, and Sam they are available for SAPI 4.0, 5.0, and
5.1, but were discontinued and rendered incompatible with 5.3 and
later.

Thanks.

On 4/21/11, Trouble troub...@columbus.rr.com wrote:
 Think Mary and Mike are sappi4, because vista and win7 both use sappi 5.1

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Re: [Audyssey] sapi issue

2011-04-21 Thread Thomas Ward
Hi Karl,

That's not too good. SAPI 5.1 voices like Mike, Mary, and Sam aren't
compatible with 5.3 and 5.4 and let's hope they didn't overwrite any
critical files or you are screwed. The only way I know of to remove
them is to edit the registry with regedit and remove the voices from
your list of SAPI 5 voices. That is assuming you don't have an entry
in Programs and Features.

HTH

On 4/21/11, Karl Belanger karl.belan...@comcast.net wrote:
 Hi all,

 I have gotten Microsoft Mike and Marry voices on my Windows 7 machine, and
 neither of them will work. When I cycle through voices in games such as Jim
 Kitchen's, when cycling past these voices, the games crash. Does anyone know
 of a way to remove or at least disable these voices?

 Karl

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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Thomas Ward
Hi Christopher,

Well, the nice thing about Python is there are a lot of online
resources. Before you do anything I think you should read the free
tutorials, wiki, etc over on
www.python.org
to get a beginner to intermediate education on Python. The
tutorials/programming guides are written at a beginner level, and I
highly recommend them for new programmers like yourself.

Once you get some programming experience under your belt you might
want to look at the PyGame website
www.pygame.org
which is a Python wrapper for LibSDL. This will get you started on
game programming adding sounds, music, and event driven input to your
projects.

However, with that said a bit of wisdom/advice from an old hand at
programming. I'm not sure what your expecations are here, but I'd like
to point out some advantages and disadvantages you will encounter with
the Python language. I hope to give you a somewhat realistic and
balanced look at it from a gaming perspective.

On the plus side Python is easy to learn, is cross-platform, and there
are a number of simple APIs like PyGame available to help you quickly
get up and running with game programming. Python is generally a
scripting language, but it can design anything from a simple script
all the way up to full blown applications. All of this makes Python
look good on the surface.

On the down side Python is still a runtime language that requires an
interpreter or runtime environment to run. As a result if you are
thinking about creating high performance games that have to update 40
to 60 times a second Python is going to exicute and run very slow. It
was never designed to handle high performance applications like Shades
of Doom, Mysteries of the Ancients, etc. For something like that you
really need a triditional language like C++ to get the most
performance out of your CPU power and memory.

Second, some of the APIs like PyGame aren't the best APIs available
for game developers. PyGame is decent if you are going to produce a
football game like Jim's NFL, Star Trek Final Conflict, or something
like that, but if you are thinking of something like Shades of Doom or
Mysteries of the Ancients forget it. PyGame's audio API, SDL Mixer,
doesn't have very realistic virtual 3d audio, doesn't really have any
DSP effects to speak of, and there are certainly better alternatives
out there for C/C++ programmers. If you want only keyboard access
PyGame is fine, but if you want advanced Joystick support like force
feedback and things like that again no go. PyGame just doesn't have
that kind of support yet.

Finally, there is the issue of using Python as a springboard to other
programming languages. I don't know about your plans so I'm just
shooting from the hip here, but a lot of people want to try Python
before moving onto something else after they get good at it. The
problem is that you are going to have to start over from scratch if
you use Python and switch to Java, C#, C++, whatever because you
didn't learn much as it relates to other programming languages. In
fact, it has been my personal opinion for a long time Python teaches
programmers bad habits that make it difficult to adapt to other
languages later on.

For instance, Python is a non typed language. That means that when
declaring functions and variables you don't have to initialize it with
an explicit data type like integer, float, double, char, etc. While
this is very nice for newbies, perhaps less confusing, its
none-the-less a very bad habbit to get into. Especially, considering
most programming languages require an explicit data type, and you
should learn to do that from the beginning rather than learning
something like Python and have to start over learning what you should
have learned from the beginning. In other words what I'm saying I
think Python takes too many shortcuts that gives you a less than
aduquit education in programming techniques and theory.

As I said, I don't know about your long term plans here but I'll end
on this note. If you want to be an amateur game developer go with
Python. However, ifyou want to be a pro, write really pro level games,
then you have got to take the bull by the horns and learn something a
bit more advanced than Python.

HTH



On 4/21/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Ok, I have to come clean.  I love the intellectual puzzle-solving aspects of
 programming, and used to be a pretty hot algorithm designer in class
 programming teams.  The drudgery that is most programming has turned me away
 from this love.



 Recently while pondering a challenge in playing RSW, (retro starweb) I
 decided that programming was going to be my only solution, other than
 waiting for the developer to create the text-based client.  In checking out
 the current programming landscape, I discovered Python, which I had known
 about in a sort of oh, this exists and is scriptish, kind of way.  But in
 investigating further, I found a language I could very much fall in love
 with, given some 

Re: [Audyssey] I just receaved my Logitech F510 Rumble Gamepad and have a few questions.

2011-04-21 Thread Thomas Ward
Hi Mich,

If you want all the advanced features of the controllers such as force
feedback rumble support and so on definitely install the cds. That's
what they are there for. Although, windows 7 has a pnp driver its just
a generic driver and doesn't have the custom profilers, force
feedback, and other advanced support for your controller.

HTH




On 4/21/11, Mich mi...@eastlink.ca wrote:
 Hi all. I just received my Logitech F510 Rumble Gamepad   and have a few
 questions. 1 can some one please send me a description of the buttons left
 to right? I have found the direction sticks and the button that looks like a
 plus witch I assume is your up down left and right button.that is on the
 left  there are also 4 buttons on the right side. I am not sure what these
 would be for. also there are 2 buttons on the back on the left and right.
 and there are 2 buttons in the middle that look rectangular and like little
 lines. I also just to be safe ordered the same controller but the 710
 moddle. it looks the same but has a few extra buttons. I would also like to
 know if I need to install the cd's that came with these controllers?each of
 them have cords atached to them.  or is this a case of plug and play? many
 thanks. from Mich.
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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-21 Thread Thomas Ward
Hi,

No, you don't. As I said any defensive actions will be automatic. Here
is an example.

Let's assume you are playing a match of Eve Torres vs Brie Bella. If
Brie Bellla tries a missile dropkick there will be an internal
calculation/roll of stats to determine if she successfully performed
the move or not. If not it might say something like, Eve deftly steps
aside and Brie Bella, finding nobody home, hits the mat hard. Now, it
looks like Eve is back in control of this match.

Behind the scenes, so to speak, all that is happening is a stat check
to see if a move succeeds or fails. If it succeeds Brie Bella pulls
off a stunning dropkick to Eve Torres. If it fails it will print some
message of a ddefensive play on your part like deftly stepping out of
the way, breaking loose of a hold, kicking out of apin, whatever.

P.S.

I'm glad Eve kicked Nikki Bella's butt last Monday night on raw. Let's
see if she gets her title back from Brie Bella at Extreme Rules.

Cheers!

On 4/20/11, Shiny protector muhamme...@googlemail.com wrote:

 I didn't mean in a menu. I just meant did you have to press a certain key?

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Re: [Audyssey] Possible WWE Roster

2011-04-21 Thread Thomas Ward
Hi Jim,

No, the Sharpshooter is a reverse figure four leglock. Its not a Boston Crab.

By the way, in case you wonder where the name RKO comes from it is
Randy Orton's initials. Randy r, Kevin K, Orton O. The RKO. Grin.

FYI, Randy's match Monday night was awesome. I'm glad to see him kick
CM Punk's rear again. CM Punk is one of those heels you love to hate.
Lol!

Cheers!

On 4/21/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Jason,

 Oh cool, thanks, that is nice to know that an RKO is just a DDT.  And I
 always thought that the sharp shooter was just a Boston crab.

 The Iron Sheik used the camel clutch.  Sergeant Slaughter used the cobra
 clutch.  For the camel clutch you are squatting and sitting on the man's
 back, his arms are on your thighs and you are pulling up and back on his
 chin.  For the cobra clutch you have hold of the man's wrist and pull it
 across and up against the other side of his neck.  You then slide your other
 arm up under his arm and put it against the other side of his neck and
 squeeze thus cutting off the circulation through the carotid arteries.

 BFN

  Jim

 Stress is when you wake up screaming and you realize you haven't gone to
 sleep yet

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] problum configuring the usb controler

2011-04-21 Thread Mich
Hi tom and all. I looked at the users guide for mota under the section about 
joysticks. I am having a bit of trouble configuring the different buttons on 
the controller. the controller is your standard button controller with the 4 
round buttons on the right side the plus sign button on the left and 4 
little buttons in the middle. and then there are the 2 different joy sticks 
that move forward and back and left and right. the problem I am having is I 
get in to the part of the menu were it says configure joystick and I say yes 
then it says press a button to draw weapon and to walk and all of that. that 
is the issue I am having problems with is how to configure these buttons for 
this. any help you can give me regarding this would be grate from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 22, 2011 1:02 AM
Subject: Re: [Audyssey] I just receaved my Logitech F510 Rumble Gamepad and 
have a few questions.




Hi Mich,

If you want all the advanced features of the controllers such as force
feedback rumble support and so on definitely install the cds. That's
what they are there for. Although, windows 7 has a pnp driver its just
a generic driver and doesn't have the custom profilers, force
feedback, and other advanced support for your controller.

HTH




On 4/21/11, Mich mi...@eastlink.ca wrote:

Hi all. I just received my Logitech F510 Rumble Gamepad   and have a few
questions. 1 can some one please send me a description of the buttons 
left
to right? I have found the direction sticks and the button that looks 
like a

plus witch I assume is your up down left and right button.that is on the
left  there are also 4 buttons on the right side. I am not sure what 
these

would be for. also there are 2 buttons on the back on the left and right.
and there are 2 buttons in the middle that look rectangular and like 
little

lines. I also just to be safe ordered the same controller but the 710
moddle. it looks the same but has a few extra buttons. I would also like 
to
know if I need to install the cd's that came with these controllers?each 
of
them have cords atached to them.  or is this a case of plug and play? 
many

thanks. from Mich.
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Re: [Audyssey] problum configuring the usb controler

2011-04-21 Thread Thomas Ward
Hi Mich,

Its actually very simple. You start by enabling joystick support.
Hopefully once you do that it will initialize and plug and play the
device you have enabling it for use with the game. Now, you go into
configure joystick and select an action you want to map. Let's assume
here you select fire weapon. You press enter on that and it will ask
you to press a button to map. You pick up your joystick and press the
button you want to map to the fire control. It will asign it to your
joystick profiler, and then take you back to the configure menu. If
that does not happen then there could be a problem with your joystick.

One common issue I've been getting from users using the F510 and F710
is they don't have the controller correctly configured for
DirectInput. Instead, sometimes the controller ships with XInput by
default, and you simply have to flip the switch on the front over to
DirectInput. Since MOTA still uses DirectInput 8 instead of XInput if
you have it set to XInput it won't work.

Another is if you just installed the device make sure to reboot before
configuring it. Sometimes it doesn't detect it right off, and you have
to try again.

HTH


On 4/22/11, Mich mi...@eastlink.ca wrote:
 Hi tom and all. I looked at the users guide for mota under the section about
 joysticks. I am having a bit of trouble configuring the different buttons on
 the controller. the controller is your standard button controller with the 4
 round buttons on the right side the plus sign button on the left and 4
 little buttons in the middle. and then there are the 2 different joy sticks
 that move forward and back and left and right. the problem I am having is I
 get in to the part of the menu were it says configure joystick and I say yes
 then it says press a button to draw weapon and to walk and all of that. that
 is the issue I am having problems with is how to configure these buttons for
 this. any help you can give me regarding this would be grate from Mich.

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Re: [Audyssey] problum configuring the usb controler

2011-04-21 Thread Kai

Greetings Thom et al.

I just reposted my overview of the F510, but it doesn't seem to be going 
through on my end. Is that true for the rest of you?


Kai


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 10:47 PM
Subject: Re: [Audyssey] problum configuring the usb controler



Hi Mich,

Its actually very simple. You start by enabling joystick support.
Hopefully once you do that it will initialize and plug and play the
device you have enabling it for use with the game. Now, you go into
configure joystick and select an action you want to map. Let's assume
here you select fire weapon. You press enter on that and it will ask
you to press a button to map. You pick up your joystick and press the
button you want to map to the fire control. It will asign it to your
joystick profiler, and then take you back to the configure menu. If
that does not happen then there could be a problem with your joystick.

One common issue I've been getting from users using the F510 and F710
is they don't have the controller correctly configured for
DirectInput. Instead, sometimes the controller ships with XInput by
default, and you simply have to flip the switch on the front over to
DirectInput. Since MOTA still uses DirectInput 8 instead of XInput if
you have it set to XInput it won't work.

Another is if you just installed the device make sure to reboot before
configuring it. Sometimes it doesn't detect it right off, and you have
to try again.

HTH


On 4/22/11, Mich mi...@eastlink.ca wrote:
Hi tom and all. I looked at the users guide for mota under the section 
about
joysticks. I am having a bit of trouble configuring the different buttons 
on
the controller. the controller is your standard button controller with 
the 4

round buttons on the right side the plus sign button on the left and 4
little buttons in the middle. and then there are the 2 different joy 
sticks
that move forward and back and left and right. the problem I am having is 
I
get in to the part of the menu were it says configure joystick and I say 
yes
then it says press a button to draw weapon and to walk and all of that. 
that
is the issue I am having problems with is how to configure these buttons 
for

this. any help you can give me regarding this would be grate from Mich.


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gamers-unsubscr...@audyssey.org.

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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All messages are archived and can be searched and read at
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