[Audyssey] Star Trek Mush

2011-06-26 Thread The Addictor
So I had the thought, I wonder if there's a star Trek mud out there.  Here's 
the link.  They don't have a sound pack, so we'll just have to come up with one.
tkhasi.betterbox.net port 4342
Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread shaun everiss
well to be honest I have not bothered with the curser though I 
wouldn't mind if I knew what that was to.

I use it for what it can read without it which is most things.
At 03:55 p.m. 26/06/2011, you wrote:
I think I'd use NVDA a lot more if I actually knew what the 
equivalent of the Jaws cursor was for that screen reader. Is there 
even a cursor? I didn't find any reference of it in the 
documentation. Please write off list if you guys know as this is getting OT.


- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 11:04 PM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Mich,

When you mean you sometimes use NVDA are you talking about ESpeak
which is the default synth that comes with NVDA?

The reason I ask is I now use NVDA full time, and have been using it
regularly since about April on my Windows computer. I no longer use
Window-Eyes or Jaws, and telling me speech settings in NVDA would work
for me. It would be easier than locating my comercial screen reader
cds and installing them just to test speech settings.

On 6/25/11, Mich mi...@eastlink.ca wrote:

Hi well I don't use any other synth other then elequence for jaws and some
times will use nvda if i need to. hth. from Mich.


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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Angela Lerma

I like Tom.  He's great and the rate is great for me too.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 7:28 PM
Subject: [Audyssey] MOTA Voice Output



Hi all,

As I am now in the process of finalizing things in Mysteries of the
Ancients for 1.0 release candidate 1 I would like to get your input on
a few issues I have set aside until now. One of these issues is the
matter of speech output for the game.

As you all know back around beta 18 I rerecorded all the speech clips
using Scansoft Tom's voice. Some have pointed out that the speech rate
is way too fast for them, and they want me to rerecord the speech
clips at a slower rate. I would certainly do so if I could figure out
what is a comfortable speech rate for the majority of players out
there. Its a bit hard for me to personally judge that is I tend to
listen to speech at a faster rate anyway. However, I'd be willing to
give it a try if people are still interested in me slowing the speech
rate down.

Others are just unhappy of the fact that I switched voices let alone
speech rate. I gather quite a lot of you liked Acapella Heather, and
many of you would rather see her return to the final release rather
than Scansoft Tom. Again this is certainly doable if this is what the
majority of you want. Either way I'm going to have to rerecord and
update some voice clips.

Finally, there is a third group asking for Sapi 5 support in the game.
While I'm not completely against the idea I'd like to point out that
doing so would require quite a bit of time rewriting all of the speech
code to use Sapi 5 rather than prerecorded speech as the game wasn't
developed with Sapi output in mind. Though, it is possible.

My concerns with Sapi are this. First, that not everyone owns a high
quality Sapi TTS voice, and therefore some users wouldn't have the
same quality of experience as some of us with better voices like the
ATT, Scansoft, or Cepstral voices to use.Second, I'm working with
Blind Games Brazil and others to make Mysteries of the Ancients
available to foreign non-English speaking markets. Its just easier to
do that when someone can record the necessary speech clips, and drop
them in the speech folder.  Finally, last but not least, after we are
done with the Windows release I'm going to pport the game to Mac OS
and Linux and it will be easier if the game isn't tied to anything
platform specific like Sapi 5.

So as I currently see it I can either rerecord Scansoft Tom, restore
the original Acapela Heather clips, or I can record new ones using an
Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or
opinions?

Cheers!

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Pitermach
I'd personally really love to see Heather return because she seems to be a 
better voice than Tom, to me anyway. And it fits more with a female 
character, though judging by what people already wrote in the thread i'm in 
the minority here that think so... heck, i'm even the first one  to say so. 
As  for thae rte, it's fine for me, but for a new user it may be slightly 
too fast.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 1:28 AM
Subject: [Audyssey] MOTA Voice Output



Hi all,

As I am now in the process of finalizing things in Mysteries of the
Ancients for 1.0 release candidate 1 I would like to get your input on
a few issues I have set aside until now. One of these issues is the
matter of speech output for the game.

As you all know back around beta 18 I rerecorded all the speech clips
using Scansoft Tom's voice. Some have pointed out that the speech rate
is way too fast for them, and they want me to rerecord the speech
clips at a slower rate. I would certainly do so if I could figure out
what is a comfortable speech rate for the majority of players out
there. Its a bit hard for me to personally judge that is I tend to
listen to speech at a faster rate anyway. However, I'd be willing to
give it a try if people are still interested in me slowing the speech
rate down.

Others are just unhappy of the fact that I switched voices let alone
speech rate. I gather quite a lot of you liked Acapella Heather, and
many of you would rather see her return to the final release rather
than Scansoft Tom. Again this is certainly doable if this is what the
majority of you want. Either way I'm going to have to rerecord and
update some voice clips.

Finally, there is a third group asking for Sapi 5 support in the game.
While I'm not completely against the idea I'd like to point out that
doing so would require quite a bit of time rewriting all of the speech
code to use Sapi 5 rather than prerecorded speech as the game wasn't
developed with Sapi output in mind. Though, it is possible.

My concerns with Sapi are this. First, that not everyone owns a high
quality Sapi TTS voice, and therefore some users wouldn't have the
same quality of experience as some of us with better voices like the
ATT, Scansoft, or Cepstral voices to use.Second, I'm working with
Blind Games Brazil and others to make Mysteries of the Ancients
available to foreign non-English speaking markets. Its just easier to
do that when someone can record the necessary speech clips, and drop
them in the speech folder.  Finally, last but not least, after we are
done with the Windows release I'm going to pport the game to Mac OS
and Linux and it will be easier if the game isn't tied to anything
platform specific like Sapi 5.

So as I currently see it I can either rerecord Scansoft Tom, restore
the original Acapela Heather clips, or I can record new ones using an
Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or
opinions?

Cheers!

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[Audyssey] Mota Issue

2011-06-26 Thread Angela Lerma
Hi,

I downloaded the Windows x86 version of Mota and am having much difficulty 
playing it on my 64-bit system.  It just freezes up and will not respond after 
I try turning on the laser site.  Why would this be?  I even unloaded my NVDA 
before playing.  

Angela
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[Audyssey] Anybody play Achaea?

2011-06-26 Thread The Addictor
I found a very interesting, very different mud called Achaea.  It's so weird 
and complex I can't wrap my head around it yet, but that's certainly preferable 
to the typical hack and slash style game.  This game does seem promising, and 
its creators pride themselves in its depth.  I'll let you know my progress in 
the game as I go on.

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Mota Issue

2011-06-26 Thread Thomas Ward
Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?

On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
 Hi,

 I downloaded the Windows x86 version of Mota and am having much difficulty
 playing it on my 64-bit system.  It just freezes up and will not respond
 after I try turning on the laser site.  Why would this be?  I even unloaded
 my NVDA before playing.

 Angela
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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Charles,

Yeah, it looks so far like most of the replies are ok with the current
voice rate as well. There was one or two suggestions forHeather, one
or two in favor of slowing it down, but the majority seem to be in
favor of keeping it as is. At least as things stands now.

On 6/25/11, Charles Rivard woofer...@sbcglobal.net wrote:
 That's a bugger.  Like I said earlier, for me, it's perfect the way it is
 currently set.

 ---
 Security is not the absence of danger.  It is the presence of the Lord.

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Re: [Audyssey] Battleship / New Client Release

2011-06-26 Thread Shane Lowe

ryan, your amazing!

- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 16, 2011 2:49 AM
Subject: Re: [Audyssey] Battleship / New Client Release



Hi,

Got the same error message you did. What I did to fix it was I went to 
the

desktop, right clicked on the rs games icon, and selected run as
administrator.

Give it a try and see if it helps.

HTH.
rich
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

Sent: Thursday, June 16, 2011 12:37 AM


having a prob with the new client. after installing, i tried to run
it. this is the result.

Errors occurred
The logfile 'C:\Program Files\RS Games Client\rsg.exe.log' could not be
opened:
[Errno 13] Permission denied: 'C:\\Program Files\\RS Games
Client\\rsg.exe.log'

dallas


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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark

Hi Tom.

Personally i'm afraid I'm quite happy with tom, but then again I wasn't 
unhappy with heather.


As I said before, if we were discussing this a good while back in Mota 
windows developement, I'd have gone for sapi, sinse imho it makes the game 
smaller, insures that people can use whatever wrate is comfortable for them, 
allows use of any good synth a person wants and has access to, and also 
opens the possibility for things like inputting names on a scoreboard.


However, it seems silly to rejigger things at this stage of developement 
just for a voice.


to be brutally honest Tom, at the moment what I personally want most from 
Mota is simply more of the game, more levels, maybe these trophies etc, 
rather than a digression about speech methods which to me, sinse you've 
already decided to use a prerecorded synth just seems more time on the 
project for litle gain.


Myself, I'm afraid I'd just recommend you create the actual game and if 
people don't like the speech, - tough!


As I said, I myself am relatively indifferent to what synth you use provided 
it is clear and understandable and provided it doesn't take time away from 
the games' release.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA Feedback

2011-06-26 Thread dark

Hi Tom.

Actually, from my point of view you released mota at something like half 
past eleven at night, thus I had no chance to download, play or try the game 
yesterday.


I'm just having a backup session at the moment, but when that is done I'll 
give the game a try.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 4:11 AM
Subject: [Audyssey] MOTA Feedback



Hi all,

I released MOTA beta20 at 4:00 PM, and I still haven't gotten any
feedback on it. I was just wondering if anyone downloaded it, had a
chance to play, and if so what were your thoughts?

The reason I ask is I think I've just about got everything stable for
the Windows platform, and I'd like to confirm that everything is
working well. In a case like that positive feedback as in, everything
runs smoothly etc, is just as helpful to a developer as bugs and
error reports. Knowing everything is working smoothly will allow me to
turn my attention to other things like adding levels, user
registration, etc rather than fixing bugs and so on.

Cheers!

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark

Hi tom.

For voice wrate, in the podcast I made about complex games for electronic 
soop last year, I play both entombed and time of conflict using Scansoft 
daniel at the sapi wrate which is comfortable for me: 
http://www.sendspace.com/file/3c6ifd


While I have had comments about the wrate I use orphius in Hal, nobody has 
complained yet that daniel in that podcast was too fast, so I'd assume it is 
comfortable for everyone.


In the windows control panel this is using scansoft daniel as the default 
voice with wrate set to 65 percent if that helps.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 4:40 AM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Charles,

Maybe. However, not every speech program uses the same settings when
passing a speech rate to something like Scansoft Tom. One might have a
range from 1 to 100 and another might have a range from 1 to 10.
Setting Text Aloud to maybe 3 might be 30% in a screen reader, and
setting it to 4 might be 40% in a screen reader. Problem is I can't
set it to something in between  like 35% which would be the happy
medium between those rates.

On 6/25/11, Charles Rivard woofer...@sbcglobal.net wrote:

From someone who uses Scansoft Tom for everything that I do not use JAWS
with Eloquence for, I like the speech of MOTA just as it currently is. 
One
thing to consider, though, is that speakers of other languages might find 
it
not to their liking.  If you do slow it down, I wouldn't slow it down 
very
much.  Just thinking out loud, but I wonder if you could get a feel for 
how

fast other gamers would like the speech set  by having them send you a
sample of the speech rate they use, either by a number that you would be
familiar with or in an audio sample.

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak

Hi Thomas,
I prefer Acapella Heather to Scansoft Tom,  but I think you said she had 
more

trouble pronouncing words correctly.
When I use Text Aloud to record the voices in my games I often have to 
separate words to syllables to have them spoken better.

For example,
screwdriver.
to
screw driver.
You could record each voice in three different speeds, and put the result on 
your web site for a vote.

I was comfortable at the speed you recorded her in the earlier version.

Phil



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[Audyssey] Star Conquest

2011-06-26 Thread mike maslo
Here are the two links for both mush client sound pack and vip mud's

 

http://dl.dropbox.com/u/10069521/john.rar

http://dl.dropbox.com/u/10069521/StarConquestmushpack.zip

 

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Casey Mathews
For me personally, I like the voice as it is in beta 20. Then again, 
I've been listening to speech for years, and am used to it at a high 
rate. I also think the game is very responsive, and have had no trouble 
with it.



On 6/25/2011 7:28 PM, Thomas Ward wrote:

Hi all,

As I am now in the process of finalizing things in Mysteries of the
Ancients for 1.0 release candidate 1 I would like to get your input on
a few issues I have set aside until now. One of these issues is the
matter of speech output for the game.

As you all know back around beta 18 I rerecorded all the speech clips
using Scansoft Tom's voice. Some have pointed out that the speech rate
is way too fast for them, and they want me to rerecord the speech
clips at a slower rate. I would certainly do so if I could figure out
what is a comfortable speech rate for the majority of players out
there. Its a bit hard for me to personally judge that is I tend to
listen to speech at a faster rate anyway. However, I'd be willing to
give it a try if people are still interested in me slowing the speech
rate down.

Others are just unhappy of the fact that I switched voices let alone
speech rate. I gather quite a lot of you liked Acapella Heather, and
many of you would rather see her return to the final release rather
than Scansoft Tom. Again this is certainly doable if this is what the
majority of you want. Either way I'm going to have to rerecord and
update some voice clips.

Finally, there is a third group asking for Sapi 5 support in the game.
While I'm not completely against the idea I'd like to point out that
doing so would require quite a bit of time rewriting all of the speech
code to use Sapi 5 rather than prerecorded speech as the game wasn't
developed with Sapi output in mind. Though, it is possible.

My concerns with Sapi are this. First, that not everyone owns a high
quality Sapi TTS voice, and therefore some users wouldn't have the
same quality of experience as some of us with better voices like the
ATT, Scansoft, or Cepstral voices to use.Second, I'm working with
Blind Games Brazil and others to make Mysteries of the Ancients
available to foreign non-English speaking markets. Its just easier to
do that when someone can record the necessary speech clips, and drop
them in the speech folder.  Finally, last but not least, after we are
done with the Windows release I'm going to pport the game to Mac OS
and Linux and it will be easier if the game isn't tied to anything
platform specific like Sapi 5.

So as I currently see it I can either rerecord Scansoft Tom, restore
the original Acapela Heather clips, or I can record new ones using an
Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or
opinions?

Cheers!

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www.webfriendlyhelp.com


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Re: [Audyssey] Star Conquest

2011-06-26 Thread Nick Helms
Thx! I've never used vip mud with a dounspack. How do I load the pack
within VIP?
thanks again!


On 6/26/11, mike maslo mmaslo1...@swbell.net wrote:
 Here are the two links for both mush client sound pack and vip mud's



 http://dl.dropbox.com/u/10069521/john.rar

 http://dl.dropbox.com/u/10069521/StarConquestmushpack.zip



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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Yohandy
MOTA is tiny compared to mainstream games. you guys should really stop 
complaining about size lol. on the PSN store, a new game just came out 
called Infamous 2. the game's download's 15 gigabytes. now tell me after 
reading that that MOTA's a large download.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 9:04 AM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Tom.

Personally i'm afraid I'm quite happy with tom, but then again I wasn't 
unhappy with heather.


As I said before, if we were discussing this a good while back in Mota 
windows developement, I'd have gone for sapi, sinse imho it makes the game 
smaller, insures that people can use whatever wrate is comfortable for 
them, allows use of any good synth a person wants and has access to, and 
also opens the possibility for things like inputting names on a 
scoreboard.


However, it seems silly to rejigger things at this stage of developement 
just for a voice.


to be brutally honest Tom, at the moment what I personally want most from 
Mota is simply more of the game, more levels, maybe these trophies etc, 
rather than a digression about speech methods which to me, sinse you've 
already decided to use a prerecorded synth just seems more time on the 
project for litle gain.


Myself, I'm afraid I'd just recommend you create the actual game and if 
people don't like the speech, - tough!


As I said, I myself am relatively indifferent to what synth you use 
provided it is clear and understandable and provided it doesn't take time 
away from the games' release.


Beware the grue!

Dark.

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark,

While I understand it looks like a lot of work for little gain its a
lot bigger than just Mysteries of the Ancients here. As I said in a
news letter a while back I'm building a voice library using Scansoft
Tom for all of my games, using the same voice, speech rate, etc and if
I build that library now every single game is going to have the same
issue as we are having now. Its better to resolve the issue right here
and now rather than wait until say Raceway is released only to find
people are still unable to use the games effectively because Tom is to
fast, they don't like the voice, whatever. You are focusing just on
this one game when I am thinking of the production of all of the USA
Games products that will use Scansoft Tom now and in the future. You
can think of MOTA is a testbed for what we will be using in our future
games. Which I might add are eventually going to be ported
cross-platform to Linux and probably Mac which requires some sort of
cross-platform speech output system. Obviously, Sapi isn't
cross-platform, but the method I have chosen certainly is.

That said, if I am getting complaints that the speech is too fast I
need to at least try and find a speech rate that is comfortable for
the majority of users. That's what I'm trying to do now. A week give
or take rerecording voice clips isn't a huge deal breaker.

 On 6/26/11, dark d...@xgam.org wrote:
 Hi Tom.

 Personally i'm afraid I'm quite happy with tom, but then again I wasn't
 unhappy with heather.

 As I said before, if we were discussing this a good while back in Mota
 windows developement, I'd have gone for sapi, sinse imho it makes the game
 smaller, insures that people can use whatever wrate is comfortable for them,
 allows use of any good synth a person wants and has access to, and also
 opens the possibility for things like inputting names on a scoreboard.

 However, it seems silly to rejigger things at this stage of developement
 just for a voice.

 to be brutally honest Tom, at the moment what I personally want most from
 Mota is simply more of the game, more levels, maybe these trophies etc,
 rather than a digression about speech methods which to me, sinse you've
 already decided to use a prerecorded synth just seems more time on the
 project for litle gain.

 Myself, I'm afraid I'd just recommend you create the actual game and if
 people don't like the speech, - tough!

 As I said, I myself am relatively indifferent to what synth you use provided
 it is clear and understandable and provided it doesn't take time away from
 the games' release.

 Beware the grue!

 Dark.


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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil,

Yes, the reason I stopped using Heather is the Acapella engine has
difficulty pronouncing various words. For example, I'd try to get
Heather to say Centaur and it would say something totally off the
wall. I'd then break it into two different words like cent and
tore,and Heather would say something close to Centaur but you could
here where I broke the word into two different words. There were other
weird problems like you might have a word like torch and she'd say
tork. It took me forever to try and get her to say torch correctly.
Finally, I gave it up because the voice was a pain to get to work
correctly.

As for speech rate here is the funny thing. Acapella Heather and
Scansoft Tom were recorded at the same rate. That is according to the
Text Aloud settings. However, at that same rate Tom does sound faster
or more clipped so I think each TTS voice/engine handles those
settings differently.

On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I prefer Acapella Heather to Scansoft Tom,  but I think you said she had
 more
 trouble pronouncing words correctly.
 When I use Text Aloud to record the voices in my games I often have to
 separate words to syllables to have them spoken better.
 For example,
 screwdriver.
 to
 screw driver.
 You could record each voice in three different speeds, and put the result on
 your web site for a vote.
 I was comfortable at the speed you recorded her in the earlier version.

 Phil



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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Charles Rivard

Tom who?  I just had to ask.

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:30 AM
Subject: Re: [Audyssey] MOTA Voice Output



I like Tom.  He's great and the rate is great for me too.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 7:28 PM
Subject: [Audyssey] MOTA Voice Output



Hi all,

As I am now in the process of finalizing things in Mysteries of the
Ancients for 1.0 release candidate 1 I would like to get your input on
a few issues I have set aside until now. One of these issues is the
matter of speech output for the game.

As you all know back around beta 18 I rerecorded all the speech clips
using Scansoft Tom's voice. Some have pointed out that the speech rate
is way too fast for them, and they want me to rerecord the speech
clips at a slower rate. I would certainly do so if I could figure out
what is a comfortable speech rate for the majority of players out
there. Its a bit hard for me to personally judge that is I tend to
listen to speech at a faster rate anyway. However, I'd be willing to
give it a try if people are still interested in me slowing the speech
rate down.

Others are just unhappy of the fact that I switched voices let alone
speech rate. I gather quite a lot of you liked Acapella Heather, and
many of you would rather see her return to the final release rather
than Scansoft Tom. Again this is certainly doable if this is what the
majority of you want. Either way I'm going to have to rerecord and
update some voice clips.

Finally, there is a third group asking for Sapi 5 support in the game.
While I'm not completely against the idea I'd like to point out that
doing so would require quite a bit of time rewriting all of the speech
code to use Sapi 5 rather than prerecorded speech as the game wasn't
developed with Sapi output in mind. Though, it is possible.

My concerns with Sapi are this. First, that not everyone owns a high
quality Sapi TTS voice, and therefore some users wouldn't have the
same quality of experience as some of us with better voices like the
ATT, Scansoft, or Cepstral voices to use.Second, I'm working with
Blind Games Brazil and others to make Mysteries of the Ancients
available to foreign non-English speaking markets. Its just easier to
do that when someone can record the necessary speech clips, and drop
them in the speech folder.  Finally, last but not least, after we are
done with the Windows release I'm going to pport the game to Mac OS
and Linux and it will be easier if the game isn't tied to anything
platform specific like Sapi 5.

So as I currently see it I can either rerecord Scansoft Tom, restore
the original Acapela Heather clips, or I can record new ones using an
Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or
opinions?

Cheers!

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak

Hi Thomas,
I am just not a fan of Scansoft Tom, as I think the voice is of lesser 
quality than some of the others.
I noticed that some of the voices had  larger download sizes and most of 
the time, the larger the download the clearer the voice sounded to me.
I suspect that some of the voices were either recorded or converted to a 
lower bit rate.
Originally they had 8 and 16 bit rates on the voices but recently I noticed 
some 24 bit  that sounded much clearer.

If you are going to stay with Tom, I do have a few suggestions.
I think the main problem in understanding the voice is that the words are 
blended together too much.

You could try increasing the pause between words from the Text Aloud menu.
Or you could add a punctuation mark between some of the words.
In  Actions_Selection2.wav
You have him saying
Climb Up: up arrow.
but it sounds like
climb upup parrow.
A colon does not pause the voice as much as a comma does.
I suggest adding commas in between words to make a sentence like this 
clearer.

such as,
climb, up, up, arrow.
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:28 PM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Phil,

Yes, the reason I stopped using Heather is the Acapella engine has
difficulty pronouncing various words. For example, I'd try to get
Heather to say Centaur and it would say something totally off the
wall. I'd then break it into two different words like cent and
tore,and Heather would say something close to Centaur but you could
here where I broke the word into two different words. There were other
weird problems like you might have a word like torch and she'd say
tork. It took me forever to try and get her to say torch correctly.
Finally, I gave it up because the voice was a pain to get to work
correctly.

As for speech rate here is the funny thing. Acapella Heather and
Scansoft Tom were recorded at the same rate. That is according to the
Text Aloud settings. However, at that same rate Tom does sound faster
or more clipped so I think each TTS voice/engine handles those
settings differently.



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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark,

Thanks. That does help somewhat. That said, though, I don't think
every voice handles speech settings the same. For instance, I set Tom
to 65% in the Windows control panel and it sounded a lot faster than
Daniel. So perhaps that voice is just geared for speed, or it is the
way the voice speaks. Tom doesn't seem to pause between words the same
way another voice does and it sounds faster and more abrupt if that
make sense.

On 6/26/11, dark d...@xgam.org wrote:
 Hi tom.

 For voice wrate, in the podcast I made about complex games for electronic
 soop last year, I play both entombed and time of conflict using Scansoft
 daniel at the sapi wrate which is comfortable for me:
 http://www.sendspace.com/file/3c6ifd

 While I have had comments about the wrate I use orphius in Hal, nobody has
 complained yet that daniel in that podcast was too fast, so I'd assume it is
 comfortable for everyone.

 In the windows control panel this is using scansoft daniel as the default
 voice with wrate set to 65 percent if that helps.

 Beware the Grue!

 Dark.

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil,

I think you are right. I was relistening to various voice clips
earlier and I don't think it is the speech rate, but the fact Tom
doesn't seem to pause between words the way a human would. A human
usually takes a short breath between words, inserting a little pause
there, where Tom tends to run it all together. So Climb Up: Up Arrow
sounds like one endless string of words or sounds without a proper
pause between them. Heather on the other hand is set to the same
speech rate, but she pauses between words making it clearer to hear.
So I think I might be better off using a different Sapi voice that
pauses properly between words.

Cheers!


On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I am just not a fan of Scansoft Tom, as I think the voice is of lesser
 quality than some of the others.
  I noticed that some of the voices had  larger download sizes and most of
 the time, the larger the download the clearer the voice sounded to me.
 I suspect that some of the voices were either recorded or converted to a
 lower bit rate.
 Originally they had 8 and 16 bit rates on the voices but recently I noticed
 some 24 bit  that sounded much clearer.
 If you are going to stay with Tom, I do have a few suggestions.
 I think the main problem in understanding the voice is that the words are
 blended together too much.
 You could try increasing the pause between words from the Text Aloud menu.
 Or you could add a punctuation mark between some of the words.
 In  Actions_Selection2.wav
 You have him saying
 Climb Up: up arrow.
 but it sounds like
 climb upup parrow.
 A colon does not pause the voice as much as a comma does.
 I suggest adding commas in between words to make a sentence like this
 clearer.
 such as,
 climb, up, up, arrow.
 Phil

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Willem Venter
Hi Thomas. I don't think the voice is the problem. Now you know that
pauses are a problem, simply handle the problem. There isn't such a
thing as a perfect voice.

On 6/26/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Phil,

 I think you are right. I was relistening to various voice clips
 earlier and I don't think it is the speech rate, but the fact Tom
 doesn't seem to pause between words the way a human would. A human
 usually takes a short breath between words, inserting a little pause
 there, where Tom tends to run it all together. So Climb Up: Up Arrow
 sounds like one endless string of words or sounds without a proper
 pause between them. Heather on the other hand is set to the same
 speech rate, but she pauses between words making it clearer to hear.
 So I think I might be better off using a different Sapi voice that
 pauses properly between words.

 Cheers!


 On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I am just not a fan of Scansoft Tom, as I think the voice is of lesser
 quality than some of the others.
  I noticed that some of the voices had  larger download sizes and most of
 the time, the larger the download the clearer the voice sounded to me.
 I suspect that some of the voices were either recorded or converted to a
 lower bit rate.
 Originally they had 8 and 16 bit rates on the voices but recently I
 noticed
 some 24 bit  that sounded much clearer.
 If you are going to stay with Tom, I do have a few suggestions.
 I think the main problem in understanding the voice is that the words are
 blended together too much.
 You could try increasing the pause between words from the Text Aloud menu.
 Or you could add a punctuation mark between some of the words.
 In  Actions_Selection2.wav
 You have him saying
 Climb Up: up arrow.
 but it sounds like
 climb upup parrow.
 A colon does not pause the voice as much as a comma does.
 I suggest adding commas in between words to make a sentence like this
 clearer.
 such as,
 climb, up, up, arrow.
 Phil

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Charles Rivard
Any way to include punctuation that will cause a pause and denote 
inflection?  It's a personal thing, but I like Tom's lack of an accent over 
those that pronounce enter as enTuh, or far as fah.  That just bugs 
the heck out of me.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Phil,

I think you are right. I was relistening to various voice clips
earlier and I don't think it is the speech rate, but the fact Tom
doesn't seem to pause between words the way a human would. A human
usually takes a short breath between words, inserting a little pause
there, where Tom tends to run it all together. So Climb Up: Up Arrow
sounds like one endless string of words or sounds without a proper
pause between them. Heather on the other hand is set to the same
speech rate, but she pauses between words making it clearer to hear.
So I think I might be better off using a different Sapi voice that
pauses properly between words.

Cheers!


On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I am just not a fan of Scansoft Tom, as I think the voice is of lesser
quality than some of the others.
 I noticed that some of the voices had  larger download sizes and most of
the time, the larger the download the clearer the voice sounded to me.
I suspect that some of the voices were either recorded or converted to a
lower bit rate.
Originally they had 8 and 16 bit rates on the voices but recently I 
noticed

some 24 bit  that sounded much clearer.
If you are going to stay with Tom, I do have a few suggestions.
I think the main problem in understanding the voice is that the words are
blended together too much.
You could try increasing the pause between words from the Text Aloud 
menu.

Or you could add a punctuation mark between some of the words.
In  Actions_Selection2.wav
You have him saying
Climb Up: up arrow.
but it sounds like
climb upup parrow.
A colon does not pause the voice as much as a comma does.
I suggest adding commas in between words to make a sentence like this
clearer.
such as,
climb, up, up, arrow.
Phil


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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark

Hi Tom.

I understand that you are sorting stuff for the future, however I thought 
this situation was resolved anyway when you announced several months ago you 
were using tom.


I don't want to be insulting or make lite of all the work you've done, sinse 
it is a considderable amount, but at this stage I personally just! would 
like to play Mota, as a game.


For the last five or so betas I've felt the engine etc was working very well 
(accepting the test release of 19), particularly when analogue jumps were 
added.


i understand your logic for using mota to test things like cross platform 
components vs direct x,  even though for myself I'm afraid I don't care 
too much about cross platform compatibility sinse I'll be using windows for 
the forseeable future,  this isn't to say it's a bad idea, it's just not 
something I can be too excited about myself.


however, at this stage in the procedings, after what seems months of 
tweaking the game, the engine, the audio output and just about everything 
else, I really! am quite impatient just to play the rest of the game! sinse 
what we have had has now developed into something extremely good. As you 
know I'm a huge fan of progressing audio gamers' perspectives on side 
scrollers, thus what I personally think would be best is just to have more 
mota to play.


I'm afraid regarding this voice issue, my personal opinion is that sinse it 
isn't broken, no need to take time to fix it.


I'm sorry if this seems harsh, I'd just hate to see mota sidetracked into 
yet another digression of testing when it seems the release is so close.


Beware the grue!

Dark. 



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[Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Che

  Hey all.
 tonight on ESPN Classic, they will be airing the documentary The King 
of Kong about professional game players and the quest for the highest 
score ever on Donkey Kong.
  This may sound silly to some, but it has gotten very good reviews 
from most film critics.
  should be interesting, I haven't seen it yet myself, but from what I 
have read, its very well done.
it comes on at 9 eastern Sunday night June 26 on ESPN classic.   Not 
sure about other services, check your listings, but  if you have A T and 
T uverse, its channel 603.

  Enjoy,
Che


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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
Most odd, though I have noticed daniel's default speed is rather slow 
anyway. This combined with a slow reaction speed is why I don't use it for 
general hal use and stick to orphius alan.


Beware the grue!

Dark. 



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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Pitermach

See, this is when I wish I was in the US. lol
- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 11:02 PM
Subject: [Audyssey] documentary about the donkey kong world champion



  Hey all.
 tonight on ESPN Classic, they will be airing the documentary The King of 
Kong about professional game players and the quest for the highest score 
ever on Donkey Kong.
  This may sound silly to some, but it has gotten very good reviews from 
most film critics.
  should be interesting, I haven't seen it yet myself, but from what I 
have read, its very well done.
it comes on at 9 eastern Sunday night June 26 on ESPN classic.   Not sure 
about other services, check your listings, but  if you have A T and T 
uverse, its channel 603.

  Enjoy,
Che


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__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak

Hi Thomas,
I think its the way they trim silence off the recordings.
Tom is probably trimmed shorter than Heather.
Text aloud does have a feature that extends the pauses between words.
The tag is  {{Pause=.5}} for half a second
Try tom on this sentence:
Climb {{Pause=.2}}Up {{Pause=.5}}Up {{Pause=.2}}Arrow.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 3:38 PM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Phil,

I think you are right. I was relistening to various voice clips
earlier and I don't think it is the speech rate, but the fact Tom
doesn't seem to pause between words the way a human would. A human
usually takes a short breath between words, inserting a little pause
there, where Tom tends to run it all together. So Climb Up: Up Arrow
sounds like one endless string of words or sounds without a proper
pause between them. Heather on the other hand is set to the same
speech rate, but she pauses between words making it clearer to hear.
So I think I might be better off using a different Sapi voice that
pauses properly between words.

Cheers!


On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I am just not a fan of Scansoft Tom, as I think the voice is of lesser
quality than some of the others.
 I noticed that some of the voices had  larger download sizes and most of
the time, the larger the download the clearer the voice sounded to me.
I suspect that some of the voices were either recorded or converted to a
lower bit rate.
Originally they had 8 and 16 bit rates on the voices but recently I
noticed
some 24 bit  that sounded much clearer.
If you are going to stay with Tom, I do have a few suggestions.
I think the main problem in understanding the voice is that the words are
blended together too much.
You could try increasing the pause between words from the Text Aloud
menu.
Or you could add a punctuation mark between some of the words.
In  Actions_Selection2.wav
You have him saying
Climb Up: up arrow.
but it sounds like
climb upup parrow.
A colon does not pause the voice as much as a comma does.
I suggest adding commas in between words to make a sentence like this
clearer.
such as,
climb, up, up, arrow.
Phil


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1388 / Virus Database: 1513/3727 - Release Date: 06/26/11




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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Ron Schamerhorn
Be neat if someone were able to record it.

- Original Message - 
From: Pitermach piterm...@gmail.com
To: blindadrenal...@gmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, June 26, 2011 5:06 PM
Subject: Re: [Audyssey] documentary about the donkey kong world champion


See, this is when I wish I was in the US. lol
- Original Message - 
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 11:02 PM
Subject: [Audyssey] documentary about the donkey kong world champion


   Hey all.
  tonight on ESPN Classic, they will be airing the documentary The King of
 Kong about professional game players and the quest for the highest score
 ever on Donkey Kong.
   This may sound silly to some, but it has gotten very good reviews from
 most film critics.
   should be interesting, I haven't seen it yet myself, but from what I
 have read, its very well done.
 it comes on at 9 eastern Sunday night June 26 on ESPN classic.   Not sure
 about other services, check your listings, but  if you have A T and T
 uverse, its channel 603.
   Enjoy,
 Che


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET Smart Security, version of virus
 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Thomas Ward
Hi Che,

That sounds cool. Unfortunately, I don't think I will be able to watch
it tonight because my wife and I have to get up early to take our son
to summer camp tomorrow. Too bad they didn't schedule the program for
next Sunday.

On 6/26/11, Che blindadrenal...@gmail.com wrote:
Hey all.
   tonight on ESPN Classic, they will be airing the documentary The King
 of Kong about professional game players and the quest for the highest
 score ever on Donkey Kong.
This may sound silly to some, but it has gotten very good reviews
 from most film critics.
should be interesting, I haven't seen it yet myself, but from what I
 have read, its very well done.
 it comes on at 9 eastern Sunday night June 26 on ESPN classic.   Not
 sure about other services, check your listings, but  if you have A T and
 T uverse, its channel 603.
Enjoy,
 Che


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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Willem,

Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines. They all have their pros and cons. That said, I'm
experimenting with Tom, and the problem with not pausing between words
is difficult to fix. I can insert commas between words as Phil
suggested, but that makes too much of a pause.

Personally, I think the most realistic voices out there are the Ivona
voices, and I might give Amy or Jenifer  a try in the next private
beta. I recently purchased those voices for use with Speech-Dispatcher
on Linux and they would sound awesome in a game like MOTA since they
are so human sounding.

On 6/26/11, Willem Venter dwill...@gmail.com wrote:
 Hi Thomas. I don't think the voice is the problem. Now you know that
 pauses are a problem, simply handle the problem. There isn't such a
 thing as a perfect voice.

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi phil,

Ok, I tried it and the pauses are way to long. The voice is also very
very choppy when I do that.

On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I think its the way they trim silence off the recordings.
 Tom is probably trimmed shorter than Heather.
 Text aloud does have a feature that extends the pauses between words.
 The tag is  {{Pause=.5}} for half a second
 Try tom on this sentence:
 Climb {{Pause=.2}}Up {{Pause=.5}}Up {{Pause=.2}}Arrow.

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark,

Yeah, I noticed that myself. Scansoft Daniel seems to talk and respond
slower than say Scansoft Tom. That's why in a game like SoundRTS most
people are comfortable with the speech rate/settings as he is not too
fast or too slow for most people. I'd use Daniel, but his voice is
just wrong for a game like MOTA. Perhaps Ivona Amy would sound better
as I love her voice.

On 6/26/11, dark d...@xgam.org wrote:
 Most odd, though I have noticed daniel's default speed is rather slow
 anyway. This combined with a slow reaction speed is why I don't use it for
 general hal use and stick to orphius alan.

 Beware the grue!

 Dark.


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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak

Hi Thomas,
the .2 of a second and .5 of a second pauses were just a guess.
You could reduce them to .1 and .3 and try it again.
Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow.



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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark,

Well, I thought that the voice situation was resolved too, but that
was before we got numerous requests that Scansoft Tom sounds to fast,
people can't understand it, or just don't like the voice. So we are
considering our options and alternatives before we release 1.0 rc1.
The reason I want to do so is that once I finalize release candidate 1
development will be frozen. Nothing short of a blue screen of death
will get me to change the voice, keyboard commands, or anything else.
That's basically 1.0 in a nutshell. The difference between a release
candidate and the actual 1.0 release will be last minute bug fixes or
any other late breaking developments that  might need fixed or
addressed before the 1.0 final release.

As for your comments I definitely understand your frustration and
desire to see the game completed at last. However, I think you are
overlooking the fact that is precisely what I am doing right now. You
are not seeing the big picture here, and the stages of development the
game has gone through so far.

What I mean by that is strictly speaking for the last two-and-a-half
years I have not been developing Mysteries of the Ancients so much as
I have been designing and programming the Genesis 3D engine and in
order to test that I had to put some basic game code in place, create
a couple levels, etc to make sure it all worked. In that sense
Mysteries of the Ancients beta 1 through beta 20 are nothing more or
less than a shell or testbed application used to test various
components like input, audio, threading, etc contained in the game
engine. So with that in mind what you have really been testing all
along is not Mysteries of the Ancients, the game, but Mysteries of the
Ancients, the testbed app, which is there to test Genesis 3D.
Now, that beta 20 is out and we are heading for release candidate 1
what I am doing is going in creating the game, finalizing things, and
will put out 12 levels of action and adventure I'm sure everyone will
enjoy. I'm no longer working on the engine and am fully working on the
game. One of those things I want to do is get the best speech output,
music, sounds, game levels, etc. In other words revamp and finalize
everything between now and August.

HTH

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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil,

Yeah, I already tried that. I made each pause as low as 0.1 between
words and it was too choppy. Given there were no complaints with
Heather I'm going to either go back to her for this release, or I
might use something like Ivona Kendra, Jenifer, or Amy as all of those
are superior Sapi voices Either way I have decided to drop Scansoft
Tom..

On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 the .2 of a second and .5 of a second pauses were just a guess.
 You could reduce them to .1 and .3 and try it again.
 Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow.



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Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Charles,
Yeah, you are right. accents and inflection is a personal thing. I
myself am an American but I love using the UK voices.

Right now as I type this e-mail I am using Ivona Amy which sounds
extremly human for a TTS voice. However, I suspect you might not like
her because she is a British/UK voice, and says everything with a UK
accent. Yet for me that is part of the charm and why I tossed down $45
for the voice. For me personally it would be the ideal voice for MOTA
for a number of reasons.

First, I like the voice so would be comfortable with it personally.
Second,all of the Tomb Raider games are from a British point of view,
given Lara Croft is British, so Amy would fit right into the Tomb
Raider/Tomb Hunter thing just nicely. Finally, it is an extremely high
quality voice and I have yet to find voices that actually sound as
human or realistic as Joey, Kendra, Amy, Brian, etc which Ivona
produces.

HTH


On 6/26/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Any way to include punctuation that will cause a pause and denote
 inflection?  It's a personal thing, but I like Tom's lack of an accent over
 those that pronounce enter as enTuh, or far as fah.  That just bugs
 the heck out of me.

 ---
 Security is not the absence of danger.  It is the presence of the Lord.

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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Bob Montowski

I am pretty sure this documentary is available at NetFlix.


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[Audyssey] Rail Racer online problems

2011-06-26 Thread Brice Mellen
Okay here is my issue, everytime I try to go online on rail racer it says
Couldn't not establish a connection please check your firewall settings.

I checked my firewall settings, and rail Racer is not being blicked, so
there is no reason I shouldn't be able to play online, kinda bumming me out,
iv had this game for a long time and haven't even been able to play online.

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Re: [Audyssey] Rail Racer online problems

2011-06-26 Thread shaun everiss

well I had some issue with some hardware and my licence has gone cooko.
Trying to activate has a 404 in fact brousing some of the railracer 
pages in the site has 404 the only reason I don't ask che is because 
I don't have the right address the last one being c...@blindadrenaline.com

At 01:30 p.m. 27/06/2011, you wrote:

Okay here is my issue, everytime I try to go online on rail racer it says
Couldn't not establish a connection please check your firewall settings.

I checked my firewall settings, and rail Racer is not being blicked, so
there is no reason I shouldn't be able to play online, kinda bumming me out,
iv had this game for a long time and haven't even been able to play online.

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Re: [Audyssey] Rail Racer online problems

2011-06-26 Thread Che

Hi Bryce,
  Sorry for the trouble with online racing.
  Since starting the card room at Blind adrenaline, RR has taken a 
backseat given my limited amount of time to devote to the various projects.
  I had hoped to have RR 2.0 out by this time this year, but a couple 
of issues have set me back.
  Right now, the online server is down as I prepare for the new release 
of RR, and I hope very soon to have the RR email list and online racing 
community active, where folks can share tracks, arrange races, and bet 
their race winnings against each other in racing competitions.
  Thanks for your patience, and if you need to email me off list, my 
email address is:

blindadrenal...@gmail.com
  Later,
che

On 6/26/2011 8:30 PM, Brice Mellen wrote:

Okay here is my issue, everytime I try to go online on rail racer it says
Couldn't not establish a connection please check your firewall settings.

I checked my firewall settings, and rail Racer is not being blicked, so
there is no reason I shouldn't be able to play online, kinda bumming me out,
iv had this game for a long time and haven't even been able to play online.

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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Che

  Hi all,
 I am going to get the audio of this documentary and make it available 
to folks one way or another.
  I have recorded it, but want to get a sighty to take a look at a 
couple parts to determine what is going on so I can let folks know.

  I will update on this in a day or two.
 Thanks
che


On 6/26/2011 8:09 PM, Bob Montowski wrote:

I am pretty sure this documentary is available at NetFlix.


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Re: [Audyssey] Rail Racer online problems

2011-06-26 Thread Yohandy

Hey Che,
What features will RR 2.0 contain? Also, will this be a free or paid 
upgrade? Or will it be an entirely new and revamped game?



- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 11:20 PM
Subject: Re: [Audyssey] Rail Racer online problems



Hi Bryce,
  Sorry for the trouble with online racing.
  Since starting the card room at Blind adrenaline, RR has taken a 
backseat given my limited amount of time to devote to the various 
projects.
  I had hoped to have RR 2.0 out by this time this year, but a couple of 
issues have set me back.
  Right now, the online server is down as I prepare for the new release of 
RR, and I hope very soon to have the RR email list and online racing 
community active, where folks can share tracks, arrange races, and bet 
their race winnings against each other in racing competitions.
  Thanks for your patience, and if you need to email me off list, my email 
address is:

blindadrenal...@gmail.com
  Later,
che

On 6/26/2011 8:30 PM, Brice Mellen wrote:

Okay here is my issue, everytime I try to go online on rail racer it says
Couldn't not establish a connection please check your firewall settings.

I checked my firewall settings, and rail Racer is not being blicked, so
there is no reason I shouldn't be able to play online, kinda bumming me 
out,
iv had this game for a long time and haven't even been able to play 
online.


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[Audyssey] usa games interactive

2011-06-26 Thread michael barnes

Hey, Thomas.
I remember the other day you had told me that you would upload the two 
text base wrestling games to your website.
I have not seen them on there yet.  I was wondering if you would please 
send me the original copy of both games to my email?  Or upload them to 
sendspace or dropbox.
Then I will be able to play the old version of these games and then 
when you update them with today's superstars I'll get them aswell.

Thanks Thomas for your time.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Rail Racer online problems

2011-06-26 Thread Brice Mellen
Okay, no problem, makes sense. Can't wait for new release.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Sunday, June 26, 2011 10:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Rail Racer online problems

Hi Bryce,
   Sorry for the trouble with online racing.
   Since starting the card room at Blind adrenaline, RR has taken a 
backseat given my limited amount of time to devote to the various projects.
   I had hoped to have RR 2.0 out by this time this year, but a couple 
of issues have set me back.
   Right now, the online server is down as I prepare for the new release 
of RR, and I hope very soon to have the RR email list and online racing 
community active, where folks can share tracks, arrange races, and bet 
their race winnings against each other in racing competitions.
   Thanks for your patience, and if you need to email me off list, my 
email address is:
blindadrenal...@gmail.com
   Later,
che

On 6/26/2011 8:30 PM, Brice Mellen wrote:
 Okay here is my issue, everytime I try to go online on rail racer it says
 Couldn't not establish a connection please check your firewall settings.

 I checked my firewall settings, and rail Racer is not being blicked, so
 there is no reason I shouldn't be able to play online, kinda bumming me
out,
 iv had this game for a long time and haven't even been able to play
online.

 ---
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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread shaun everiss

thanks che.
I'd like to hear this.
At 03:22 p.m. 27/06/2011, you wrote:

  Hi all,
 I am going to get the audio of this documentary and make it 
available to folks one way or another.
  I have recorded it, but want to get a sighty to take a look at a 
couple parts to determine what is going on so I can let folks know.

  I will update on this in a day or two.
 Thanks
che


On 6/26/2011 8:09 PM, Bob Montowski wrote:

I am pretty sure this documentary is available at NetFlix.


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Re: [Audyssey] Rail Racer online problems

2011-06-26 Thread shaun everiss

Good to know you are working on rr2.
My I suggest a slight improvement to the licence.
In dvd audio extracter when you brought the game you had to get your 
id to generate a licence.

When you brought your game you got a licence added to your account.
More coppies = more licences for more systems.
You could download the licence to your system and run it.
Although you couldn't use the same licence on multipul systems you 
could reassign the licence for such things as machine id changing due 
to  format or hardware change or put it on a new system but you could 
only do one system at a time.
I am not sure if it checks for things but if it does if a machine is 
already using a licence and you only have one licence to start with 
then you can't use another machine without reassigning.

At 03:20 p.m. 27/06/2011, you wrote:

Hi Bryce,
  Sorry for the trouble with online racing.
  Since starting the card room at Blind adrenaline, RR has taken a 
backseat given my limited amount of time to devote to the various projects.
  I had hoped to have RR 2.0 out by this time this year, but a 
couple of issues have set me back.
  Right now, the online server is down as I prepare for the new 
release of RR, and I hope very soon to have the RR email list and 
online racing community active, where folks can share tracks, 
arrange races, and bet their race winnings against each other in 
racing competitions.
  Thanks for your patience, and if you need to email me off list, 
my email address is:

blindadrenal...@gmail.com
  Later,
che

On 6/26/2011 8:30 PM, Brice Mellen wrote:

Okay here is my issue, everytime I try to go online on rail racer it says
Couldn't not establish a connection please check your firewall settings.

I checked my firewall settings, and rail Racer is not being blicked, so
there is no reason I shouldn't be able to play online, kinda bumming me out,
iv had this game for a long time and haven't even been able to play online.

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Re: [Audyssey] documentary about Arcade game Donkey Kong!

2011-06-26 Thread Sylvester Thomas
Greetings Gamers!  I just happen to have the DVD of this Excellent 
Documentary about 2 gamers going for the world high score on the eighties 
arcade video game Donkey Kong. The title of this douc is  King of 
Kong:Pocket full of Quarters,  Here it is not described for any interested. 
Enjoy!

 Sly
File Name: King of Kong, A Fist full of quarters Non DVS.mp3
Size: 75.74MB |

Download Link:
http://www.sendspace.com/file/ft4xd0


- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:24 PM
Subject: Re: [Audyssey] documentary about the donkey kong world champion



Be neat if someone were able to record it.

- Original Message - 
From: Pitermach piterm...@gmail.com

To: blindadrenal...@gmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, June 26, 2011 5:06 PM
Subject: Re: [Audyssey] documentary about the donkey kong world champion


See, this is when I wish I was in the US. lol
- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 11:02 PM
Subject: [Audyssey] documentary about the donkey kong world champion



  Hey all.
 tonight on ESPN Classic, they will be airing the documentary The King 
of

Kong about professional game players and the quest for the highest score
ever on Donkey Kong.
  This may sound silly to some, but it has gotten very good reviews from
most film critics.
  should be interesting, I haven't seen it yet myself, but from what I
have read, its very well done.
it comes on at 9 eastern Sunday night June 26 on ESPN classic.   Not sure
about other services, check your listings, but  if you have A T and T
uverse, its channel 603.
  Enjoy,
Che


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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Jacob Kruger
I presume this article/page is about this video - think you can also at least 
see/listen to a trailer on it as well:
http://www.moviefone.co.uk/2011/03/17/donkey-kong-world-champion-documentary/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message ---

Subject: [Audyssey] documentary about the donkey kong world champion
   From: Che blindadrenal...@gmail.com
   Date: Sun, 26 Jun 2011 16:02:46 -0500
 To: Gamers Discussion list gamers@audyssey.org

   Hey all.
  tonight on ESPN Classic, they will be airing the documentary The King 
of Kong about professional game players and the quest for the highest 
score ever on Donkey Kong.
   This may sound silly to some, but it has gotten very good reviews 
from most film critics.
   should be interesting, I haven't seen it yet myself, but from what I 
have read, its very well done.
it comes on at 9 eastern Sunday night June 26 on ESPN classic.   Not 
sure about other services, check your listings, but  if you have A T and 
T uverse, its channel 603.
   Enjoy,
Che


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.