Re: [Audyssey] Learning VisualBasic

2006-10-31 Thread Thomas Ward
Hi Damien,
If it is VS.NET 2002 don't even bother installing it. It is 
unaccessible, the IDE totally sucks, and it uses a very very old .NET 
framework that isn't supported any longer.
VS.NET 2003 is ok, it works well enough with Jaws 7 and Window Eyes 5, 
but the only reason I can think of against it is that it still uses .NET 
Framework 1.1. Now, days developers are in the process of migrating from 
1.0/1.1 to 2.0 which is supported in VS.NET 2005.
One thing I can say in favor of 2003 was that the debugger wasn't so 
chatty and didn't interrupt Jaws and Window Eyes with constant error 
windows if you typed in a wrong function, misspelled a variable, or 
similar offence.




x-sight interactive wrote:
 well, i know that, tried to tell the school, they wouldn't listen, they keep
 using supernova because they have people working for dolphin computer access
 who used to go to the college and it was just down the road, blah blah blah,
 freedom scientific are in the usa so it'd be harder to get support, blah
 blah blah, we don't have enough money, blah blah blah, so i can't really
 control what the school does, i can only control my computer. the school
 have given me access to their vs.net discs, with it being a network license,
 but i don't know whether they've updated it from that end, but i have jfw
 7.0 on my system, so would 2003 or 2002 work with that or is it still not
 worth installing that version?
 and how can i check which version i have before installing it?

 thanks.
   


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Re: [Audyssey] Learning VisualBasic

2006-10-31 Thread shaun everiss
Our country is devided.
People in the south get jaws, people in the north get hal.
And there is a fight to use either reader.
I have both.
Mainly because I had hal for school and got jaws later.
At 06:27 PM 10/31/2006, x-sight interactive wrote:
well, i know that, tried to tell the school, they wouldn't listen, they keep
using supernova because they have people working for dolphin computer access
who used to go to the college and it was just down the road, blah blah blah,
freedom scientific are in the usa so it'd be harder to get support, blah
blah blah, we don't have enough money, blah blah blah, so i can't really
control what the school does, i can only control my computer. the school
have given me access to their vs.net discs, with it being a network license,
but i don't know whether they've updated it from that end, but i have jfw
7.0 on my system, so would 2003 or 2002 work with that or is it still not
worth installing that version?
and how can i check which version i have before installing it?

thanks.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 12:35 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Oh, I see. Well, I recommend putting on VS.NET Express 2005.  VS.NET
 2003 was known for huge crashes and VS.NET 2002 was worse.
 If they are using Super Nova it was no wonder the IDE sucked. Super Nova
 isn't known for supporting Visual Studio anything very well. For that
 you need Jaws 7 or Window Eyes 5.5 or later to be effective.


 x-sight interactive wrote:
  it wasn't actually my computer i tried it on it was one of the college's
  that i go to.
 
  they run windows xp service pack 2 and supernova (what??? yuck!!! lol)
as
  their screenreader. i don't know what the versions are for the ide and
the
  net stuff, it wasn't 2005 express though they bought a proper license
for
  it. could've been 2003.
 
  regards,
 
  damien
 


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Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Jim Kitchen
Hi Damien

In DirectX there is a function to have it wait for the wave file to finish 
playing.  It looks something like

wave1.Play DSBPLAY_DEFAULT
Do
DoEvents
Loop While wave1.GetStatus = DSBSTATUS_PLAYING

There is also a function just to check to see if it is still playing so that 
your game can be doing other things in the mean time.

And here is my Hello World VB6 program

x = MsgBox( Hello World , 1,  )

You may want to put a 

end
unload me

Just so that the program finishes correctly.

HTH

BFN

 Jim

Anything simple is stated in the most complicated manner.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread x-sight interactive
unload me? that's strange lol, so what's the difference between end and
unload me then?

regards,

damien




- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: x-sight interactive Gamers@audyssey.org
Sent: Monday, October 30, 2006 9:11 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Damien

 In DirectX there is a function to have it wait for the wave file to finish
playing.  It looks something like

 wave1.Play DSBPLAY_DEFAULT
 Do
 DoEvents
 Loop While wave1.GetStatus = DSBSTATUS_PLAYING

 There is also a function just to check to see if it is still playing so
that your game can be doing other things in the mean time.

 And here is my Hello World VB6 program

 x = MsgBox( Hello World , 1,  )

 You may want to put a

 end
 unload me

 Just so that the program finishes correctly.

 HTH

 BFN

  Jim

 Anything simple is stated in the most complicated manner.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Liam Erven
You may want to ge tonthe agdev list and discuss this.  
To answer your question however, unload me  runs the unload event of the
form which let's you clean up what ever messes you've made.


-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED] 
Sent: Monday, October 30, 2006 4:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Learning VisualBasic

unload me? that's strange lol, so what's the difference between end and
unload me then?

regards,

damien




- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: x-sight interactive Gamers@audyssey.org
Sent: Monday, October 30, 2006 9:11 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Damien

 In DirectX there is a function to have it wait for the wave file to 
 finish
playing.  It looks something like

 wave1.Play DSBPLAY_DEFAULT
 Do
 DoEvents
 Loop While wave1.GetStatus = DSBSTATUS_PLAYING

 There is also a function just to check to see if it is still playing 
 so
that your game can be doing other things in the mean time.

 And here is my Hello World VB6 program

 x = MsgBox( Hello World , 1,  )

 You may want to put a

 end
 unload me

 Just so that the program finishes correctly.

 HTH

 BFN

  Jim

 Anything simple is stated in the most complicated manner.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien,
Well, in my experience learning from a person doesn't work as well as 
reading programming books and working through them on a purely beginner 
to advance level of learning. Books can fill in so much more than any 
one person. That includes college profs which only have an hour or so 
each day to cover the high-points. It is the books themselves that hold 
the goodies.


x-sight interactive wrote:
 wow, sounds cool.
 just godda understand it all now. i have this guy trying very hard to teach
 me c but i just don't get it. i'm not giving up this time ...

 regards,

 damien
   


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Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Oh, I see. Well, I recommend putting on VS.NET Express 2005.  VS.NET 
2003 was known for huge crashes and VS.NET 2002 was worse.
If they are using Super Nova it was no wonder the IDE sucked. Super Nova 
isn't known for supporting Visual Studio anything very well. For that 
you need Jaws 7 or Window Eyes 5.5 or later to be effective.


x-sight interactive wrote:
 it wasn't actually my computer i tried it on it was one of the college's
 that i go to.

 they run windows xp service pack 2 and supernova (what??? yuck!!! lol) as
 their screenreader. i don't know what the versions are for the ide and the
 net stuff, it wasn't 2005 express though they bought a proper license for
 it. could've been 2003.

 regards,

 damien
   


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Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien,
Unload Me is used to unload the active form. If the form happens to be 
the main form the game will close.


x-sight interactive wrote:
 unload me? that's strange lol, so what's the difference between end and
 unload me then?

 regards,

 damien
   


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Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread x-sight interactive
well, i know that, tried to tell the school, they wouldn't listen, they keep
using supernova because they have people working for dolphin computer access
who used to go to the college and it was just down the road, blah blah blah,
freedom scientific are in the usa so it'd be harder to get support, blah
blah blah, we don't have enough money, blah blah blah, so i can't really
control what the school does, i can only control my computer. the school
have given me access to their vs.net discs, with it being a network license,
but i don't know whether they've updated it from that end, but i have jfw
7.0 on my system, so would 2003 or 2002 work with that or is it still not
worth installing that version?
and how can i check which version i have before installing it?

thanks.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 12:35 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Oh, I see. Well, I recommend putting on VS.NET Express 2005.  VS.NET
 2003 was known for huge crashes and VS.NET 2002 was worse.
 If they are using Super Nova it was no wonder the IDE sucked. Super Nova
 isn't known for supporting Visual Studio anything very well. For that
 you need Jaws 7 or Window Eyes 5.5 or later to be effective.


 x-sight interactive wrote:
  it wasn't actually my computer i tried it on it was one of the college's
  that i go to.
 
  they run windows xp service pack 2 and supernova (what??? yuck!!! lol)
as
  their screenreader. i don't know what the versions are for the ide and
the
  net stuff, it wasn't 2005 express though they bought a proper license
for
  it. could've been 2003.
 
  regards,
 
  damien
 


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.






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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi,
I can say from previous experience paperback programming books do not 
scan well, and do not make it in any sense through the scanning process. 
It is better to buy the programming books through a online vender like 
Safari rather than scan them.

Jude DaShiell wrote:
 If you can get a scanner and bought beginning programming language books 
 that aren't available, why not check for them on bookshare.org?  If you 
 don't find them why not consider becoming a bookshare.org volunteer and 
 uploading those scanned books.  They'll go through a proofreading process 
 and be made available eventually to the whole bookshare.org membership. 
 It's $50.00 for the first year's membership but if you scan books or do 
 other volunteer work, your next year's membership will be cut in cost by 
 the credits you've earned.
   


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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
ok guys you win. i'm still using autoit for now, but i've given up comaudio.
it broke on my system and philip bennefall's having problems with it. i
can't get it to work at all on mine.

i did actually try at one point with msvs.net and the ide was terrible -
kept hanging on my system. so all i have now is msvs6. so yes, i'm currently
trying to learn dx myself and am beginning to understand it. however there
are still basic concepts i don't know how to code in vb, like how to make it
wait, how to create arrays, how to use timers, position forms, if i can sort
all that out i may just switch from autoit altogether, don't know yet.

regards,

damien





- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 25, 2006 12:38 PM
Subject: Re: [Audyssey] Learning VisualBasic


 Quintin:

 Autoit  is an excelent language to get your feet web.  However, if you are
 serious about doing anything serious, your best bet is to learn a language
 like c sharp or vb.  I'm a very big vb fan, and I know me and Tom will
 disagree.  But, it's what works for me, and it's what I can teach people
on
 the best.  Grnated, my dot net stuff is rusty, but I'm still learning, and
 I've found all I need to know to get dx to work fairly well.  However, Tom
 is right in that there is not a lot out there for beginner programmers.  I
 really really do not like autoit though.  There is much better out there.
I
 won't write a whole list of the things I don't like, just know that I
 dislike it greatly.  Hahaha.

 Liam

 -Original Message-
 From: Quinten Pendle [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, October 25, 2006 5:28 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Learning VisualBasic

 Hi Thomas
 Where can one find the agdev-newbies list to subscribe to it?
 Also, what do you think of AutoIT as a programming language?
 The little that I saw of it, looked quite good.
 Best regards
 Quinten Pendle
 PENDLE PRO
 Klerksdorp, South Africa

 Tel:  +27 (0) 83 395 4593
 Email:
 [EMAIL PROTECTED]
 MSN:
 [EMAIL PROTECTED]
 Skype:
 ahakimbo
 Website:
 www.pendlepro.com


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Wednesday, October 25, 2006 10:51 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Learning VisualBasic


 Hi Robin,
 In the future posts like this should probably go over to the agdev-newbies
 list where we discuss such issues like this more in depth.
 However, since I am writing this email anyway. I will answer as many
 questions as I can, and I have a few questions of my own.

 /Snip
  I'd like to learn how to write programs and games in VB.
 End Snip

 Is there any special reason you decided to go for Visual Basic rather than
 say C#, called  C-Sharp.
 I highly recommend going with C-Sharp over VB for the primary reason many
 things are better documented and supported. One of these important areas
in
 particular to you will  be DirectX. While you can use MS DirectX in VB
games
 Microsoft does not officially support it, and do not

 provide code samples, instructions, etc on writing games in VB .NET 2005.

 Snip
   1. Is it possible to write good games in VB?
 End Snip

 Yes, but you will find that good and reliable documentation for newbies is
 extremely lacking. Visual Basic became famous among amature and rapid

 application developers during the 90's but it's popularity is on the
 decline. Most of the VB croud have switched to C-Sharp.
 Just some historical background when DirectX 7 and 8 came out Microsoft
 unvailed it with VB 6.0 examples etc and offered newbies a simple basic
 language with a good set of multimedia libraries for developing games and
 other amature home wrote applications.
 In 2001 Microsoft converted all there Visual Studio languages to the .NET
 Framework furthering increasing the power of the languages as well as a
 universal development platform, and unvailed a new rapid development
 language C#, called C-Sharp, which had many improvements over VB, used C++
 style coding conventions, reused allot of concepts from Java, and became a
 very new and innovative language. Now, it is rising in popularity, and in
 some areas has passed up VB in popularity among amature programmers.
 In 2003 when Microsoft DirectX 9.0 was unvailed to the world the
 documentation was for C++ and C-Sharp users, and VB devs were left in the
 cold documentation and support wise.
 Since I know both C-Sharp and VB as well as DirectX I know I could get
 DirectX up and running in no time in VB, but for a newby I don't see that
 happening without good samples and training.

 Snip
   2. Where can I find the toolbox?
 End Snip

 Press control+w then press the letter x. Your screen reader should land
you
 on the toolbox area of the screen. Keep in mind there is two columns

 in the toolbox window. There is one side which sets the type of tools you
 wish to view

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
ya know? i really, really, really admire them people that can understand
languages like c. visual basic and autoit are, what, 3 lines, if that, to
write a simple hello world program. in c it's 85 lines, half of which i
don't have a clue what they all mean, such as:

HINSTANCE hInstance,
  HINSTANCE hPrevInstance,
  LPSTR lpCmdLine,
int nShowCmd

that hardly makes sense at all to me. those aren't even the start headers. i
can make out little bits, like CMDLine is for command line parameters, etc,
but most of it is half another language altogether, whereas
#include GUIConstants.au3
GUICreate(Hello World!)
GUISetState()
is a lot easier to understand. that's why i started with autoit. maybe i'm
just far too impatient *grin*

regards,

damien





- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 26, 2006 3:04 PM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Liam,
 No change isn't always bad, and in this case I feel it was about to
 happen sooner or later. As I understand it from what I have heard from
 Microsoft on the subject was that many VB programmers in the field
 bombarded MS with requests to update the language and include more
 features present in more powerful languages such as C++ and Java. These
 days it is unreasonable to not have a good oop design present in a
 programming language. Especially, seeing as all the really popular
 languages like C++, Java, Python, etc have a good oop design and are
 more popular than non-oop languages.
 Strictly speaking from my personal opinion and experiences when I was a
 student in college they started us out on VB 5. Oh, I was happy as a
 clam to be able to write something constructive, Mr. Programmer, and
 all. However, as time went on I got in to more complex languages like
 C++ and Java, and with them came more complex advanced concepts, new
 design conventions, and so on. Once I learned, grasped, and understood
 the advantages of what C++ and Java had to offer VB 5 seamed like a
 joke, or a toy language for kids.
 I mean I was really impressed with a simple subject like class
 inheritence. How you could start out with a master class let's say
 starship, put all your major variables and functions in there, and then
 begin branching out, and create more and more specialised classes which
 inherit the more generalised classes.  With the creation of one instance
 of an object you have access to not only the specialised class you have
 access to variables and functions to everything that specialised class
 was derived from. Even cooler you wrote the variables and functions
 once, but everytime you create an instance of an object which points to
 that class those variables are duplicated in memory for the specific use
 of that object without having to write them over again for that item,
 object, character, you are storing data for.
 I guess to sum it up I learned oop design, and I couldn't live without
 it. I found languages without oop design to be backward, outdated, and
 really the hard way of doing things.
 Liam Erven wrote:
  Jim.  It's much much different.  There's many major differences than in
vb6.
  I was surprised to find out you could program in vb6 like you would in
an
  older form of basic, but the whole system is much much different now.
  Change isn't always bad.  I'm really enjoying this new version quite a
lot.
 


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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion,
Actually, a Hello World type program can be written in C++ in 6 lines as 
long as you are writing a text program without all the Windows Win32 
junk with it. It would look like this.

#include iostream
int main()
{
std::cout  Hello world!  endl;
return 0;
}

So saying you have to have 85 lines to write a Hello World program in 
C++ simply isn't true. However, what you seam to be getting confused 
about is the Microsoft Win32 API. That is responcible for handling 
Windows, buttons, listboxes, and other Windows controls. If you count 
the Win32 API and want Hello World to appear in it's  own window rather 
than in a text window than 85 is probably about right.
To understand the stuff you are talking about such as HINSTANCE you need 
to understand the Win32 API. For example, HINSTANCE hInstance is an 
object that is often used to control the current handle of the active 
window. The HINSTANCE hPrevInstance is the previous instance, of the 
window handle and so on. The

  LPSTR lpCmdLine is a string used to process commandline parameters that might 
be externally passed to the application.


\
x-sight interactive wrote:
 ya know? i really, really, really admire them people that can understand
 languages like c. visual basic and autoit are, what, 3 lines, if that, to
 write a simple hello world program. in c it's 85 lines, half of which i
 don't have a clue what they all mean, such as:

 HINSTANCE hInstance,
   HINSTANCE hPrevInstance,
   LPSTR lpCmdLine,
 int nShowCmd

 that hardly makes sense at all to me. those aren't even the start headers. i
 can make out little bits, like CMDLine is for command line parameters, etc,
 but most of it is half another language altogether, whereas
 #include GUIConstants.au3
 GUICreate(Hello World!)
 GUISetState()
 is a lot easier to understand. that's why i started with autoit. maybe i'm
 just far too impatient *grin*

 regards,

 damien





 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 26, 2006 3:04 PM
 Subject: Re: [Audyssey] Learning VisualBasic


   
 Hi Liam,
 No change isn't always bad, and in this case I feel it was about to
 happen sooner or later. As I understand it from what I have heard from
 Microsoft on the subject was that many VB programmers in the field
 bombarded MS with requests to update the language and include more
 features present in more powerful languages such as C++ and Java. These
 days it is unreasonable to not have a good oop design present in a
 programming language. Especially, seeing as all the really popular
 languages like C++, Java, Python, etc have a good oop design and are
 more popular than non-oop languages.
 Strictly speaking from my personal opinion and experiences when I was a
 student in college they started us out on VB 5. Oh, I was happy as a
 clam to be able to write something constructive, Mr. Programmer, and
 all. However, as time went on I got in to more complex languages like
 C++ and Java, and with them came more complex advanced concepts, new
 design conventions, and so on. Once I learned, grasped, and understood
 the advantages of what C++ and Java had to offer VB 5 seamed like a
 joke, or a toy language for kids.
 I mean I was really impressed with a simple subject like class
 inheritence. How you could start out with a master class let's say
 starship, put all your major variables and functions in there, and then
 begin branching out, and create more and more specialised classes which
 inherit the more generalised classes.  With the creation of one instance
 of an object you have access to not only the specialised class you have
 access to variables and functions to everything that specialised class
 was derived from. Even cooler you wrote the variables and functions
 once, but everytime you create an instance of an object which points to
 that class those variables are duplicated in memory for the specific use
 of that object without having to write them over again for that item,
 object, character, you are storing data for.
 I guess to sum it up I learned oop design, and I couldn't live without
 it. I found languages without oop design to be backward, outdated, and
 really the hard way of doing things.
 Liam Erven wrote:
 
 Jim.  It's much much different.  There's many major differences than in
   
 vb6.
   
 I was surprised to find out you could program in vb6 like you would in
   
 an
   
 older form of basic, but the whole system is much much different now.
 Change isn't always bad.  I'm really enjoying this new version quite a
   
 lot.
   
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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion,

Snip
There are still basic concepts i don't know how to code in vb, like how 
to make it
wait, how to create arrays, how to use timers, position forms...
End Snip

When you mean make it wait are you waiting on a certain sound to finish, 
wait for a Windows message cue, or what exactly do you need to know 
about waiting.
As far as arrays goes any VB book has good documentation on how to 
create an array. They are actually quite easy to work with.
As far as timers goes those are easy as well. Select one from the 
toolbox, place it on your form, and go in to it's properties. Name it, 
set it for how many cycles per second you want it to update, and press 
enter on the timer control and VB will nicely create the function for 
you. From that point just put code in it like any other function that 
needs to be updated every so many times per second. All you need to do 
from that point is enable or disable the timer in another function like 
GameTimer.Enabled = True.
As far as potioning forms I don't see you needing to fool with Forms 
much. The only major form you will have to deal with is the main form 
where your game code will go.


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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion,

Snip
i did actually try at one point with msvs.net and the ide was terrible -
kept hanging on my system.
End Snip

Hmmm... Which version of the IDE did you have? Also what versions of 
Windows are you running, screen reader, and when was the last time your 
computer has had a good reformat and reinstall of Windows. Visual Studio 
2005 Express shouldn't be locking up unless your Windows is messed up or 
there is something incompatible on your machine.
Smile.


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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
wow, sounds cool.
just godda understand it all now. i have this guy trying very hard to teach
me c but i just don't get it. i'm not giving up this time ...

regards,

damien


- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 30, 2006 4:07 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Damion,
 Actually, a Hello World type program can be written in C++ in 6 lines as
 long as you are writing a text program without all the Windows Win32
 junk with it. It would look like this.

 #include iostream
 int main()
 {
 std::cout  Hello world!  endl;
 return 0;
 }

 So saying you have to have 85 lines to write a Hello World program in
 C++ simply isn't true. However, what you seam to be getting confused
 about is the Microsoft Win32 API. That is responcible for handling
 Windows, buttons, listboxes, and other Windows controls. If you count
 the Win32 API and want Hello World to appear in it's  own window rather
 than in a text window than 85 is probably about right.
 To understand the stuff you are talking about such as HINSTANCE you need
 to understand the Win32 API. For example, HINSTANCE hInstance is an
 object that is often used to control the current handle of the active
 window. The HINSTANCE hPrevInstance is the previous instance, of the
 window handle and so on. The

   LPSTR lpCmdLine is a string used to process commandline parameters that
might be externally passed to the application.


 \
 x-sight interactive wrote:
  ya know? i really, really, really admire them people that can understand
  languages like c. visual basic and autoit are, what, 3 lines, if that,
to
  write a simple hello world program. in c it's 85 lines, half of which i
  don't have a clue what they all mean, such as:
 
  HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
  int nShowCmd
 
  that hardly makes sense at all to me. those aren't even the start
headers. i
  can make out little bits, like CMDLine is for command line parameters,
etc,
  but most of it is half another language altogether, whereas
  #include GUIConstants.au3
  GUICreate(Hello World!)
  GUISetState()
  is a lot easier to understand. that's why i started with autoit. maybe
i'm
  just far too impatient *grin*
 
  regards,
 
  damien
 
 
 
 
 
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, October 26, 2006 3:04 PM
  Subject: Re: [Audyssey] Learning VisualBasic
 
 
 
  Hi Liam,
  No change isn't always bad, and in this case I feel it was about to
  happen sooner or later. As I understand it from what I have heard from
  Microsoft on the subject was that many VB programmers in the field
  bombarded MS with requests to update the language and include more
  features present in more powerful languages such as C++ and Java. These
  days it is unreasonable to not have a good oop design present in a
  programming language. Especially, seeing as all the really popular
  languages like C++, Java, Python, etc have a good oop design and are
  more popular than non-oop languages.
  Strictly speaking from my personal opinion and experiences when I was a
  student in college they started us out on VB 5. Oh, I was happy as a
  clam to be able to write something constructive, Mr. Programmer, and
  all. However, as time went on I got in to more complex languages like
  C++ and Java, and with them came more complex advanced concepts, new
  design conventions, and so on. Once I learned, grasped, and understood
  the advantages of what C++ and Java had to offer VB 5 seamed like a
  joke, or a toy language for kids.
  I mean I was really impressed with a simple subject like class
  inheritence. How you could start out with a master class let's say
  starship, put all your major variables and functions in there, and then
  begin branching out, and create more and more specialised classes which
  inherit the more generalised classes.  With the creation of one
instance
  of an object you have access to not only the specialised class you have
  access to variables and functions to everything that specialised class
  was derived from. Even cooler you wrote the variables and functions
  once, but everytime you create an instance of an object which points to
  that class those variables are duplicated in memory for the specific
use
  of that object without having to write them over again for that item,
  object, character, you are storing data for.
  I guess to sum it up I learned oop design, and I couldn't live without
  it. I found languages without oop design to be backward, outdated, and
  really the hard way of doing things.
  Liam Erven wrote:
 
  Jim.  It's much much different.  There's many major differences than
in
 
  vb6.
 
  I was surprised to find out you could program in vb6 like you would in
 
  an
 
  older form of basic, but the whole system is much much different now.
  Change

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
it wasn't actually my computer i tried it on it was one of the college's
that i go to.

they run windows xp service pack 2 and supernova (what??? yuck!!! lol) as
their screenreader. i don't know what the versions are for the ide and the
net stuff, it wasn't 2005 express though they bought a proper license for
it. could've been 2003.

regards,

damien


- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 30, 2006 4:34 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Damion,

 Snip
 i did actually try at one point with msvs.net and the ide was terrible -
 kept hanging on my system.
 End Snip

 Hmmm... Which version of the IDE did you have? Also what versions of
 Windows are you running, screen reader, and when was the last time your
 computer has had a good reformat and reinstall of Windows. Visual Studio
 2005 Express shouldn't be locking up unless your Windows is messed up or
 there is something incompatible on your machine.
 Smile.


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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread x-sight interactive
waiting for sounds to finish most of the time. i don't know of any other
time i'd need to make it wait. but when i say creating forms i'm talking
about making general programs also. oh, so a timer is just like a control, i
see. in autoit you have the sleep function for it waiting, the TimerInit
function to initialise a timer,k the TimerDiff function to work out the time
on the timer, but, well, maybe i should stick to vb for making game
programs, at least for the moment, if i'm to get some fun out of it without
getting frustrated with c *smile*

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 30, 2006 4:31 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Damion,

 Snip
 There are still basic concepts i don't know how to code in vb, like how
 to make it
 wait, how to create arrays, how to use timers, position forms...
 End Snip

 When you mean make it wait are you waiting on a certain sound to finish,
 wait for a Windows message cue, or what exactly do you need to know
 about waiting.
 As far as arrays goes any VB book has good documentation on how to
 create an array. They are actually quite easy to work with.
 As far as timers goes those are easy as well. Select one from the
 toolbox, place it on your form, and go in to it's properties. Name it,
 set it for how many cycles per second you want it to update, and press
 enter on the timer control and VB will nicely create the function for
 you. From that point just put code in it like any other function that
 needs to be updated every so many times per second. All you need to do
 from that point is enable or disable the timer in another function like
 GameTimer.Enabled = True.
 As far as potioning forms I don't see you needing to fool with Forms
 much. The only major form you will have to deal with is the main form
 where your game code will go.


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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread shaun everiss
hmm.
I did programm structures.
Although I havn't seen actual c here is my translation.
instance.
An instance is the current thing running at that time, and previous instances 
ofcause.
And well commands and interupts.
Its not all of it but I did 2 programming courses and I well I have some 
knowledge.
But mail me off list I may attempt to learn all the studio things.
We will see.
At 02:43 PM 10/30/2006, x-sight interactive wrote:
ya know? i really, really, really admire them people that can understand
languages like c. visual basic and autoit are, what, 3 lines, if that, to
write a simple hello world program. in c it's 85 lines, half of which i
don't have a clue what they all mean, such as:

HINSTANCE hInstance,
  HINSTANCE hPrevInstance,
  LPSTR lpCmdLine,
int nShowCmd

that hardly makes sense at all to me. those aren't even the start headers. i
can make out little bits, like CMDLine is for command line parameters, etc,
but most of it is half another language altogether, whereas
#include GUIConstants.au3
GUICreate(Hello World!)
GUISetState()
is a lot easier to understand. that's why i started with autoit. maybe i'm
just far too impatient *grin*

regards,

damien





- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 26, 2006 3:04 PM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Liam,
 No change isn't always bad, and in this case I feel it was about to
 happen sooner or later. As I understand it from what I have heard from
 Microsoft on the subject was that many VB programmers in the field
 bombarded MS with requests to update the language and include more
 features present in more powerful languages such as C++ and Java. These
 days it is unreasonable to not have a good oop design present in a
 programming language. Especially, seeing as all the really popular
 languages like C++, Java, Python, etc have a good oop design and are
 more popular than non-oop languages.
 Strictly speaking from my personal opinion and experiences when I was a
 student in college they started us out on VB 5. Oh, I was happy as a
 clam to be able to write something constructive, Mr. Programmer, and
 all. However, as time went on I got in to more complex languages like
 C++ and Java, and with them came more complex advanced concepts, new
 design conventions, and so on. Once I learned, grasped, and understood
 the advantages of what C++ and Java had to offer VB 5 seamed like a
 joke, or a toy language for kids.
 I mean I was really impressed with a simple subject like class
 inheritence. How you could start out with a master class let's say
 starship, put all your major variables and functions in there, and then
 begin branching out, and create more and more specialised classes which
 inherit the more generalised classes.  With the creation of one instance
 of an object you have access to not only the specialised class you have
 access to variables and functions to everything that specialised class
 was derived from. Even cooler you wrote the variables and functions
 once, but everytime you create an instance of an object which points to
 that class those variables are duplicated in memory for the specific use
 of that object without having to write them over again for that item,
 object, character, you are storing data for.
 I guess to sum it up I learned oop design, and I couldn't live without
 it. I found languages without oop design to be backward, outdated, and
 really the hard way of doing things.
 Liam Erven wrote:
  Jim.  It's much much different.  There's many major differences than in
vb6.
  I was surprised to find out you could program in vb6 like you would in
an
  older form of basic, but the whole system is much much different now.
  Change isn't always bad.  I'm really enjoying this new version quite a
lot.
 


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Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread shaun everiss
well damon.
I will at some point get the entire visual studio express dotnet.
I will probably dabble in vc# and probably vwd.
I will have everything though and well I'll see
How far I will get.
At 02:12 PM 10/30/2006, x-sight interactive wrote:
ok guys you win. i'm still using autoit for now, but i've given up comaudio.
it broke on my system and philip bennefall's having problems with it. i
can't get it to work at all on mine.

i did actually try at one point with msvs.net and the ide was terrible -
kept hanging on my system. so all i have now is msvs6. so yes, i'm currently
trying to learn dx myself and am beginning to understand it. however there
are still basic concepts i don't know how to code in vb, like how to make it
wait, how to create arrays, how to use timers, position forms, if i can sort
all that out i may just switch from autoit altogether, don't know yet.

regards,

damien





- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 25, 2006 12:38 PM
Subject: Re: [Audyssey] Learning VisualBasic


 Quintin:

 Autoit  is an excelent language to get your feet web.  However, if you are
 serious about doing anything serious, your best bet is to learn a language
 like c sharp or vb.  I'm a very big vb fan, and I know me and Tom will
 disagree.  But, it's what works for me, and it's what I can teach people
on
 the best.  Grnated, my dot net stuff is rusty, but I'm still learning, and
 I've found all I need to know to get dx to work fairly well.  However, Tom
 is right in that there is not a lot out there for beginner programmers.  I
 really really do not like autoit though.  There is much better out there.
I
 won't write a whole list of the things I don't like, just know that I
 dislike it greatly.  Hahaha.

 Liam

 -Original Message-
 From: Quinten Pendle [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, October 25, 2006 5:28 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Learning VisualBasic

 Hi Thomas
 Where can one find the agdev-newbies list to subscribe to it?
 Also, what do you think of AutoIT as a programming language?
 The little that I saw of it, looked quite good.
 Best regards
 Quinten Pendle
 PENDLE PRO
 Klerksdorp, South Africa

 Tel:  +27 (0) 83 395 4593
 Email:
 [EMAIL PROTECTED]
 MSN:
 [EMAIL PROTECTED]
 Skype:
 ahakimbo
 Website:
 www.pendlepro.com


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Wednesday, October 25, 2006 10:51 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Learning VisualBasic


 Hi Robin,
 In the future posts like this should probably go over to the agdev-newbies
 list where we discuss such issues like this more in depth.
 However, since I am writing this email anyway. I will answer as many
 questions as I can, and I have a few questions of my own.

 /Snip
  I'd like to learn how to write programs and games in VB.
 End Snip

 Is there any special reason you decided to go for Visual Basic rather than
 say C#, called  C-Sharp.
 I highly recommend going with C-Sharp over VB for the primary reason many
 things are better documented and supported. One of these important areas
in
 particular to you will  be DirectX. While you can use MS DirectX in VB
games
 Microsoft does not officially support it, and do not

 provide code samples, instructions, etc on writing games in VB .NET 2005.

 Snip
   1. Is it possible to write good games in VB?
 End Snip

 Yes, but you will find that good and reliable documentation for newbies is
 extremely lacking. Visual Basic became famous among amature and rapid

 application developers during the 90's but it's popularity is on the
 decline. Most of the VB croud have switched to C-Sharp.
 Just some historical background when DirectX 7 and 8 came out Microsoft
 unvailed it with VB 6.0 examples etc and offered newbies a simple basic
 language with a good set of multimedia libraries for developing games and
 other amature home wrote applications.
 In 2001 Microsoft converted all there Visual Studio languages to the .NET
 Framework furthering increasing the power of the languages as well as a
 universal development platform, and unvailed a new rapid development
 language C#, called C-Sharp, which had many improvements over VB, used C++
 style coding conventions, reused allot of concepts from Java, and became a
 very new and innovative language. Now, it is rising in popularity, and in
 some areas has passed up VB in popularity among amature programmers.
 In 2003 when Microsoft DirectX 9.0 was unvailed to the world the
 documentation was for C++ and C-Sharp users, and VB devs were left in the
 cold documentation and support wise.
 Since I know both C-Sharp and VB as well as DirectX I know I could get
 DirectX up and running in no time in VB, but for a newby I don't see that
 happening without good samples and training.

 Snip
   2. Where can I find the toolbox?
 End Snip

Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi,
Yeah, Jaws 4 definately won't cut it. You should at least have Jaws 6 or 
7 for Visual Studio 2005 or Window Eyes  5.0 or better. I hear Window 
Eyes 6 beta 1 has some improvements with 2005 so it is possible Jaws 8 
beta does as well.

Jim Kitchen wrote:
 Hi Thomas,

 Yeah, not only don't I have the system requirements, but after I said that 
 maybe I should check out VB 2005 I remembered that I bet that the version of 
 JFW that I am running 4.02 probably will not work with anything newer than 
 VB6.
   


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Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi Ron,
Assuming you have the proper training materials you should be able to 
pick up either C#, (C-Sharp,) or VB.NET rather quickly using the Express 
compilers from Microsoft.
I highly recommend the beginner books like Learning VB.NET, Learning 
C#.NET, and the In a Nutshell series from O'reilly because they start 
you out from a absolutely newby and talk you through very simple basic 
programs, explaining everything, and work your way up to more complex 
things.
Your first program might be a simple text program that displays Hello 
World or your name, and by chapter 13 or so you will be designing 
Windows forms and Windows based applications. In the chapters from 1 to 
13 they don't consentrate on complex things but discuss each concept 
such what is a variable, what is a class, what is an object, how to use  
loops, if statements, perform math operations, and so on.
The time it takes depends on how fast you grasp each chapter and 
concept, and how fast you go through the training materials. I'd say on 
average 6 months to a year before you can really right your first game 
like a space invaders shoot-m-up or so.
For this effort I really should write a free, open source, shoot-m-up 
game in C#.NET or VB.NET and post it on USA Games where people could 
have something to look at.

Ron Schamerhorn wrote:
 Greetings

   I was just wondering if either express editions of C# or VB# would be okay 
 for a non-programmer such as myself.  For playing around with and what sort 
 of learning curve, in time and such would I be looking at?
   I'm actually quite interested in learning how to program.

 Ron 


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Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread shaun everiss
I have used pascal and java script.
I was origionally planning on using vb but I may just learn c#.
This doesn't mean ofcause that I won't get all the bits and pieces.
At 02:13 PM 10/26/2006, Ken the Crazy wrote:
me too--but I can't even begin to understand vb2005--maybe it's just that I 
am using express?  All I know is there are too many things on screen at 
once, and it couldn't upgrade the wrecking ball from vb6 for me--so unless I 
can learn vb.net I'm sticking with vb6.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Liam Erven Gamers@audyssey.org
Sent: Wednesday, October 25, 2006 9:20 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Liam,

 I'm with you.  Visual Basic, DirectX and the sapi5 TTS is what works for 
 me as well.

 BFN

 Jim

 I am using BASIC, because I don't want to be C-sick.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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 No virus found in this incoming message.
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 10/24/2006

 


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Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread Jim Kitchen
Hi Thomas,

Are you sure that one can not program in Visual Basic 2003, 2004, 2005 etc the 
same way as one does in Visual Basic 6?  I mean I have always been told that 
one can not program in Visual Basic 6 as one did in GW Basic, Quick Basic etc, 
but it sure works for me. grin

BFN

 Jim

I tried snorting Coke once but the ice cubes got stuck in my nose.

[EMAIL PROTECTED]
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(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread Liam Erven
Jim.  It's much much different.  There's many major differences than in vb6.
I was surprised to find out you could program in vb6 like you would in an
older form of basic, but the whole system is much much different now.  
Change isn't always bad.  I'm really enjoying this new version quite a lot.
 

-Original Message-
From: Jim Kitchen [mailto:[EMAIL PROTECTED] 
Sent: Thursday, October 26, 2006 5:20 AM
To: Thomas Ward
Subject: Re: [Audyssey] Learning VisualBasic

Hi Thomas,

Are you sure that one can not program in Visual Basic 2003, 2004, 2005 etc
the same way as one does in Visual Basic 6?  I mean I have always been told
that one can not program in Visual Basic 6 as one did in GW Basic, Quick
Basic etc, but it sure works for me. grin

BFN

 Jim

I tried snorting Coke once but the ice cubes got stuck in my nose.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread Thomas Ward
Hi Liam,
I hear you there. I also have the problem with the error Window as well. 
It is not just related to VB.NET but all the IDEs have that particular 
problem with screen readers.I find it down right frustrating to say the 
least!
The visual IDES have always done error checking, but in 2005 the 
debugger seams to be fanatical about its error checking. It pops a 
Window up for just about any miner infraction or miner mistake. If the 
screen reader could scream it would be screaming at me.
The best solution I have found is to write my code out side of the 
VB.NET CS.NET IDE in a text editor of my choice, debug, and compile, in 
the IDE.

Liam Erven wrote:
 The issue I have is the error windows that pop up and get in the way.  I
 can't make them stop, but I end up working around them.
   


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[Audyssey] Learning VisualBasic

2006-10-25 Thread Robin Kipp
Hello all,
I'd like to learn how to write programs and games in VB. I just downloaded 
Microsoft VisualBasic 2005 Express and I'm just confused because it's so 
complex. I wanted to use the tutorial that shows you how to create a small 
browser, but I got stuck because I couldn't find the toolbox. Now I have some 
questions: 1. Is it possible to write good games in VB? 2. Where can I find the 
toolbox? 3. Is it a good idea to create a webbrowser at first? 3. Where can I 
find a good VB tutorial that explains all or at least most of all the features 
and how to use them? 4. Is there someone here who can program in VB and who 
could give me some lessons? Thanks for help! Robin.


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Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Robin,
In the future posts like this should probably go over to the 
agdev-newbies list where we discuss such issues like this more in depth.
However, since I am writing this email anyway. I will answer as many 
questions as I can, and I have a few questions of my own.

/Snip
 I'd like to learn how to write programs and games in VB.
End Snip

Is there any special reason you decided to go for Visual Basic rather 
than say C#, called  C-Sharp.
I highly recommend going with C-Sharp over VB for the primary reason 
many things are better documented and supported. One of these important 
areas in particular to you will  be DirectX. While you can use MS 
DirectX in VB games Microsoft does not officially support it, and do not 
provide code samples, instructions, etc on writing games in VB .NET 2005.

Snip
  1. Is it possible to write good games in VB?
End Snip

Yes, but you will find that good and reliable documentation for newbies 
is extremely lacking. Visual Basic became famous among amature and rapid 
application developers during the 90's but it's popularity is on the 
decline. Most of the VB croud have switched to C-Sharp.
Just some historical background when DirectX 7 and 8 came out Microsoft 
unvailed it with VB 6.0 examples etc and offered newbies a simple basic 
language with a good set of multimedia libraries for developing games 
and other amature home wrote applications.
In 2001 Microsoft converted all there Visual Studio languages to the 
.NET Framework furthering increasing the power of the languages as well 
as a universal development platform, and unvailed a new rapid 
development language C#, called C-Sharp, which had many improvements 
over VB, used C++ style coding conventions, reused allot of concepts 
from Java, and became a very new and innovative language. Now, it is 
rising in popularity, and in some areas has passed up VB in popularity 
among amature programmers.
In 2003 when Microsoft DirectX 9.0 was unvailed to the world the 
documentation was for C++ and C-Sharp users, and VB devs were left in 
the cold documentation and support wise.
Since I know both C-Sharp and VB as well as DirectX I know I could get 
DirectX up and running in no time in VB, but for a newby I don't see 
that happening without good samples and training.

Snip
  2. Where can I find the toolbox?
End Snip

Press control+w then press the letter x. Your screen reader should land 
you on the toolbox area of the screen. Keep in mind there is two columns 
in the toolbox window. There is one side which sets the type of tools 
you wish to view, and the other side is the actual tools themselves. For 
your first experience with this I would say arrow up to have it show all 
tools, and then you can tab in to the tools and view the entire list.
Obviously, later on you may want to customise your view as there are 
only certain types of tools you need for certain projects.

Snip
  3. Is it a good idea to create a webbrowser at first?
End Snip

No. Any seasoned developer will tell you that you need to start out 
extremely basic. For example my very very first program I wrote as a 
student was a text program which did nothing more than display my name 
on the screen. Some use hello world, your name, or whatever but the idea 
is to get you use to structures of programming, understanding functions, 
variables, data types, etc. Unless you know the basic termonology and 
use for things in a program you can not begin to write one.
So first advice keep it simple stupid. Your first batch of programs are 
going to be lame, boring, throw away, projects, but worth the practice.

Snip
  3. Where can I find a good VB tutorial that explains all or at least most of 
 all the features and how to use them?
End Snip

Well, I am very fond of recommending
http://safari.oreilly.com
which has books on just about any programming topic you can research for 
$20.00 US monthly.
 if you are going to do VB I suggest reading something like VB .NET In a 
Nutshell by O'reilly and Associates.

Snip
  4. Is there someone here who can program in VB and who could give me some 
 lessons? Thanks for 
End Snip

I know enough of VB .NET to get you started in designing games, but 
unfortunately I have a rather tight schedule aready and can't take on a 
student at this point in my life other than ocational pointers such as 
this email from time to time.
Smile.


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Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Quinten Pendle
Hi Thomas
Where can one find the agdev-newbies list to subscribe to it?
Also, what do you think of AutoIT as a programming language?
The little that I saw of it, looked quite good.
Best regards
Quinten Pendle
PENDLE PRO
Klerksdorp, South Africa
 
Tel:  +27 (0) 83 395 4593
Email:
[EMAIL PROTECTED]
MSN:
[EMAIL PROTECTED]
Skype:
ahakimbo
Website:
www.pendlepro.com


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Wednesday, October 25, 2006 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Learning VisualBasic


Hi Robin,
In the future posts like this should probably go over to the 
agdev-newbies list where we discuss such issues like this more in depth.
However, since I am writing this email anyway. I will answer as many 
questions as I can, and I have a few questions of my own.

/Snip
 I'd like to learn how to write programs and games in VB.
End Snip

Is there any special reason you decided to go for Visual Basic rather 
than say C#, called  C-Sharp.
I highly recommend going with C-Sharp over VB for the primary reason 
many things are better documented and supported. One of these important 
areas in particular to you will  be DirectX. While you can use MS 
DirectX in VB games Microsoft does not officially support it, and do not

provide code samples, instructions, etc on writing games in VB .NET
2005.

Snip
  1. Is it possible to write good games in VB?
End Snip

Yes, but you will find that good and reliable documentation for newbies 
is extremely lacking. Visual Basic became famous among amature and rapid

application developers during the 90's but it's popularity is on the 
decline. Most of the VB croud have switched to C-Sharp.
Just some historical background when DirectX 7 and 8 came out Microsoft 
unvailed it with VB 6.0 examples etc and offered newbies a simple basic 
language with a good set of multimedia libraries for developing games 
and other amature home wrote applications.
In 2001 Microsoft converted all there Visual Studio languages to the 
.NET Framework furthering increasing the power of the languages as well 
as a universal development platform, and unvailed a new rapid 
development language C#, called C-Sharp, which had many improvements 
over VB, used C++ style coding conventions, reused allot of concepts 
from Java, and became a very new and innovative language. Now, it is 
rising in popularity, and in some areas has passed up VB in popularity 
among amature programmers.
In 2003 when Microsoft DirectX 9.0 was unvailed to the world the 
documentation was for C++ and C-Sharp users, and VB devs were left in 
the cold documentation and support wise.
Since I know both C-Sharp and VB as well as DirectX I know I could get 
DirectX up and running in no time in VB, but for a newby I don't see 
that happening without good samples and training.

Snip
  2. Where can I find the toolbox?
End Snip

Press control+w then press the letter x. Your screen reader should land 
you on the toolbox area of the screen. Keep in mind there is two columns

in the toolbox window. There is one side which sets the type of tools 
you wish to view, and the other side is the actual tools themselves. For

your first experience with this I would say arrow up to have it show all

tools, and then you can tab in to the tools and view the entire list.
Obviously, later on you may want to customise your view as there are 
only certain types of tools you need for certain projects.

Snip
  3. Is it a good idea to create a webbrowser at first?
End Snip

No. Any seasoned developer will tell you that you need to start out 
extremely basic. For example my very very first program I wrote as a 
student was a text program which did nothing more than display my name 
on the screen. Some use hello world, your name, or whatever but the idea

is to get you use to structures of programming, understanding functions,

variables, data types, etc. Unless you know the basic termonology and 
use for things in a program you can not begin to write one.
So first advice keep it simple stupid. Your first batch of programs are 
going to be lame, boring, throw away, projects, but worth the practice.

Snip
  3. Where can I find a good VB tutorial that explains all or at least 
 most of all the features and how to use them?
End Snip

Well, I am very fond of recommending
http://safari.oreilly.com
which has books on just about any programming topic you can research for

$20.00 US monthly.
 if you are going to do VB I suggest reading something like VB .NET In a

Nutshell by O'reilly and Associates.

Snip
  4. Is there someone here who can program in VB and who could give me 
 some lessons? Thanks for
End Snip

I know enough of VB .NET to get you started in designing games, but 
unfortunately I have a rather tight schedule aready and can't take on a 
student at this point in my life other than ocational pointers such as 
this email from time to time.
Smile

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Liam Erven
Quintin:

Autoit  is an excelent language to get your feet web.  However, if you are
serious about doing anything serious, your best bet is to learn a language
like c sharp or vb.  I'm a very big vb fan, and I know me and Tom will
disagree.  But, it's what works for me, and it's what I can teach people on
the best.  Grnated, my dot net stuff is rusty, but I'm still learning, and
I've found all I need to know to get dx to work fairly well.  However, Tom
is right in that there is not a lot out there for beginner programmers.  I
really really do not like autoit though.  There is much better out there.  I
won't write a whole list of the things I don't like, just know that I
dislike it greatly.  Hahaha.

Liam

-Original Message-
From: Quinten Pendle [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, October 25, 2006 5:28 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Learning VisualBasic

Hi Thomas
Where can one find the agdev-newbies list to subscribe to it?
Also, what do you think of AutoIT as a programming language?
The little that I saw of it, looked quite good.
Best regards
Quinten Pendle
PENDLE PRO
Klerksdorp, South Africa
 
Tel:  +27 (0) 83 395 4593
Email:
[EMAIL PROTECTED]
MSN:
[EMAIL PROTECTED]
Skype:
ahakimbo
Website:
www.pendlepro.com


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Wednesday, October 25, 2006 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Learning VisualBasic


Hi Robin,
In the future posts like this should probably go over to the agdev-newbies
list where we discuss such issues like this more in depth.
However, since I am writing this email anyway. I will answer as many
questions as I can, and I have a few questions of my own.

/Snip
 I'd like to learn how to write programs and games in VB.
End Snip

Is there any special reason you decided to go for Visual Basic rather than
say C#, called  C-Sharp.
I highly recommend going with C-Sharp over VB for the primary reason many
things are better documented and supported. One of these important areas in
particular to you will  be DirectX. While you can use MS DirectX in VB games
Microsoft does not officially support it, and do not

provide code samples, instructions, etc on writing games in VB .NET 2005.

Snip
  1. Is it possible to write good games in VB?
End Snip

Yes, but you will find that good and reliable documentation for newbies is
extremely lacking. Visual Basic became famous among amature and rapid

application developers during the 90's but it's popularity is on the
decline. Most of the VB croud have switched to C-Sharp.
Just some historical background when DirectX 7 and 8 came out Microsoft
unvailed it with VB 6.0 examples etc and offered newbies a simple basic
language with a good set of multimedia libraries for developing games and
other amature home wrote applications.
In 2001 Microsoft converted all there Visual Studio languages to the .NET
Framework furthering increasing the power of the languages as well as a
universal development platform, and unvailed a new rapid development
language C#, called C-Sharp, which had many improvements over VB, used C++
style coding conventions, reused allot of concepts from Java, and became a
very new and innovative language. Now, it is rising in popularity, and in
some areas has passed up VB in popularity among amature programmers.
In 2003 when Microsoft DirectX 9.0 was unvailed to the world the
documentation was for C++ and C-Sharp users, and VB devs were left in the
cold documentation and support wise.
Since I know both C-Sharp and VB as well as DirectX I know I could get
DirectX up and running in no time in VB, but for a newby I don't see that
happening without good samples and training.

Snip
  2. Where can I find the toolbox?
End Snip

Press control+w then press the letter x. Your screen reader should land you
on the toolbox area of the screen. Keep in mind there is two columns

in the toolbox window. There is one side which sets the type of tools you
wish to view, and the other side is the actual tools themselves. For

your first experience with this I would say arrow up to have it show all

tools, and then you can tab in to the tools and view the entire list.
Obviously, later on you may want to customise your view as there are only
certain types of tools you need for certain projects.

Snip
  3. Is it a good idea to create a webbrowser at first?
End Snip

No. Any seasoned developer will tell you that you need to start out
extremely basic. For example my very very first program I wrote as a student
was a text program which did nothing more than display my name on the
screen. Some use hello world, your name, or whatever but the idea

is to get you use to structures of programming, understanding functions,

variables, data types, etc. Unless you know the basic termonology and use
for things in a program you can not begin to write one.
So first advice keep it simple stupid. Your first batch of programs

Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Jim Kitchen
Hi Liam,

I'm with you.  Visual Basic, DirectX and the sapi5 TTS is what works for me as 
well.

BFN

 Jim

I am using BASIC, because I don't want to be C-sick.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi,
You can find the agdev-newbies list home page at
http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-newbies
where you can setup your account info for the list, view archives, and 
so on.
As for AutoIt it's not technically a programming language but a tool 
kit. Personally, I am not very fond of it. If you are serious about real 
programming high-quality games you need a fully qualified
programming language like C++, C-Sharp, or even VB with Microsoft 
DirectX used for your music, sounds, input, and optionally graphics.
I don't know how far you wish to go with this, but if you want to write 
games of the quality of Tank Commander, Shades of Doom, or any other 
games like it or better than go with a real programming language.

Quinten Pendle wrote:
 Hi Thomas
 Where can one find the agdev-newbies list to subscribe to it?
 Also, what do you think of AutoIT as a programming language?
 The little that I saw of it, looked quite good.
 Best regards
 Quinten Pendle
 PENDLE PRO
 Klerksdorp, South Africa
  
 Tel:  +27 (0) 83 395 4593
 Email:
 [EMAIL PROTECTED]
 MSN:
 [EMAIL PROTECTED]
 Skype:
 ahakimbo
 Website:
 www.pendlepro.com
   


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Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Christian,
Like I was saying in the last post VB.NET seams to be less documented in 
some areas than C-Sharp. Fortunately, the .NET languages are so similar 
that what you learn in C-Sharp will apply to VB.NET and VB.NET concepts 
will apply to C-Sharp.
The difference is of course the structure of the programs, sintacs, etc...
The key reason to the .NET frameworks success is that all of the .NET 
supported languages use the same set of libraries, namespaces, classes, 
etc for performing programming tasks.
For example, in C style languages like C-Sharp they use allot of 
punctuation symbols like braces, brackets, and so on. Where in VB style 
languages they use less punctuation say it out right like End If, End 
Sub, End Function, End While, and so on where a brace would end that 
same block of code in C-Sharp.
I'm not certain as to why this is, but I know many in the agdev comunity 
seam to feel comfortable with VB for the simple reason everything is 
more-or-less plane english like End If to end an If statement, End 
Function to mark the end of a Function block, and so on. However, I have 
been programming for about 10years, and most programming languages such 
as Java, Perl, C-Sharp, C, C++, etc are unlike VB and use braces, 
brackets, and so on to mark the start and end of a block, and I have 
never had a problem in figuring out where a block of code start and stops.


Christian wrote:
 Hi Thomas and all,
 I would also be very interested in this since I am currently learning Visual 
 Basic 2005 just for accessible games. If i don't find much of that 
 documentaiton i might switch language before i have completed this one.
 Many thanks,
 Christian
   


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Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Jim and all,
For purposes of this discussion for the newbies I think we should make a 
destinction between VB, meaning VB 6 and before, and VB.NET meaning 
2002, 2003, and 2005.
The primary reason  for this destinction is that VB 6 and earlier were 
not primarily concerned with object oriented design concepts although it 
did have some. In VB.NET 2002 and later Microsoft adopted a Java-style 
object oriented design for VB.NET, C-Sharp, C++.NET, and that through 
old VB programmers for a loop. Suddenly, they had to relearn how to 
program using an Java-style object oriented design rather than the way 
they had been doing things.
For those of us who had worked with Java the idea everything was based 
on an oop design was no big deal. The concepts were simple, and got on 
with learning on how it was to be written.
Another point to make a destinction is in VB 6 we often imported Win32 
dll files in our projects, and in VB.NET we depend heavily on the .NET 
Framework and not the Win32 API directly.
In short Microsoft made several drastic changes between VB 6 and VB.NET 
2002 and later which in many ways almost made VB.NET a completely 
different language except for the common language coding conventions, etc.

Jim Kitchen wrote:
 Hi Liam,

 I'm with you.  Visual Basic, DirectX and the sapi5 TTS is what works for me 
 as well.

 BFN
   


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Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Liam Erven
I just sat down and pounded out a quick guess the number game in vb dot net.
It's very easy to use when you break it down and figgure out each window.
I am not planning on upgrading any of my games to dot net though.  

 

-Original Message-
From: Ken the Crazy [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, October 25, 2006 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Learning VisualBasic

me too--but I can't even begin to understand vb2005--maybe it's just that I
am using express?  All I know is there are too many things on screen at
once, and it couldn't upgrade the wrecking ball from vb6 for me--so unless I
can learn vb.net I'm sticking with vb6.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Liam Erven Gamers@audyssey.org
Sent: Wednesday, October 25, 2006 9:20 AM
Subject: Re: [Audyssey] Learning VisualBasic


 Hi Liam,

 I'm with you.  Visual Basic, DirectX and the sapi5 TTS is what works for 
 me as well.

 BFN

 Jim

 I am using BASIC, because I don't want to be C-sick.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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