Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Clement Chou
Not too much in terms of tips for the game in general. Most of it is pretty 
self-explanatory. There are a lot of audio cues which you can take note of 
and use. I'd recommend going through the tutorial, which'll get you used to 
how things work. And with the particular fight, just use a lot of fireballs 
and flying kicks. go to gamefaqs.com, and find a few faqs and whatnot so you 
can learn his combo strings. After that, just play smart and don't mash 
randomly on buttons and go purely offensive. That'll get you killed... 
especially against two opponents.
- Original Message - 
From: Devin Prater r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 02, 2012 7:26 PM
Subject: [Audyssey] mortal kombat 9 (2011)


Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for 
this fight, and the game in general, from a blindness prospective? And, is 
there a way to use USB headphones with the ps3?

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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Yohandy
awesome! Since Clement alreadytackled your gameplay questions, I'll 
discuss headsets. You won't be able to use a regular PC-only USB headset, 
unless you buy adapters that'll work with your console. I haven't bought 
such devices, so I've no idea how well they might work. If what you want is 
game audio as well as voice chat capabilities going through the headset, 
then you should probably look around on Amazon or electronics stores. I have 
a turtle beach ear force wired headset, and it works quite well. there are 
many other options out there, triton headsets, wired and wireless headsets 
with and without surround sound, and so on. you should type in PS3, or Xbox 
360 headsets, and see what you can find. look at reviews as well, as they'll 
be quite useful in your decision making.


-Original Message- 
From: Devin Prater

Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for this 
fight, and the game in general, from a blindness prospective? And, is there 
a way to use USB headphones with the ps3?

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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Clement Chou
Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so you 
can plug it straight into your line in and use a headset through your 
speakers. lol That way you can record as well, so if you're stuck you can 
record your playing and anyone who knows how can correct and give you 
advice.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


awesome! Since Clement alreadytackled your gameplay questions, I'll 
discuss headsets. You won't be able to use a regular PC-only USB headset, 
unless you buy adapters that'll work with your console. I haven't bought 
such devices, so I've no idea how well they might work. If what you want 
is game audio as well as voice chat capabilities going through the 
headset, then you should probably look around on Amazon or electronics 
stores. I have a turtle beach ear force wired headset, and it works quite 
well. there are many other options out there, triton headsets, wired and 
wireless headsets with and without surround sound, and so on. you should 
type in PS3, or Xbox 360 headsets, and see what you can find. look at 
reviews as well, as they'll be quite useful in your decision making.


-Original Message- 
From: Devin Prater

Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for 
this fight, and the game in general, from a blindness prospective? And, is 
there a way to use USB headphones with the ps3?

---
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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Yohandy
that's of course assuming people are running Windows XP, which many aren't 
any longer. vista and above has made that whole thing super hard to do. 
recording's a nightmare now.


-Original Message- 
From: Clement Chou

Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so you
can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
advice.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


awesome! Since Clement alreadytackled your gameplay questions, I'll 
discuss headsets. You won't be able to use a regular PC-only USB headset, 
unless you buy adapters that'll work with your console. I haven't bought 
such devices, so I've no idea how well they might work. If what you want 
is game audio as well as voice chat capabilities going through the 
headset, then you should probably look around on Amazon or electronics 
stores. I have a turtle beach ear force wired headset, and it works quite 
well. there are many other options out there, triton headsets, wired and 
wireless headsets with and without surround sound, and so on. you should 
type in PS3, or Xbox 360 headsets, and see what you can find. look at 
reviews as well, as they'll be quite useful in your decision making.


-Original Message- 
From: Devin Prater

Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for 
this fight, and the game in general, from a blindness prospective? And, is 
there a way to use USB headphones with the ps3?

---
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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Devin Prater
Thanks for the info. I do have Windows Vista, and will soon be getting a Mac 
mini if that helps, with the headset thing. I would like to record, actually. 
I'm really surprised and quite ashamed that soni has 2 very useable USB slots 
on the ps3, but yet headsets that are regular USB headsets won't support them. 
I really think having a headset would help a lot in gameplay.

Sent from my iPod with gmail

On 03 Dec 2012, at 9:51 AM, Clement Chou chou.clem...@gmail.com wrote:

Not too much in terms of tips for the game in general. Most of it is pretty 
self-explanatory. There are a lot of audio cues which you can take note of and 
use. I'd recommend going through the tutorial, which'll get you used to how 
things work. And with the particular fight, just use a lot of fireballs and 
flying kicks. go to gamefaqs.com, and find a few faqs and whatnot so you can 
learn his combo strings. After that, just play smart and don't mash randomly on 
buttons and go purely offensive. That'll get you killed... especially against 
two opponents.
- Original Message - From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 02, 2012 7:26 PM
Subject: [Audyssey] mortal kombat 9 (2011)


 Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
 where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for this 
 fight, and the game in general, from a blindness prospective? And, is there a 
 way to use USB headphones with the ps3?
 ---
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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread shaun everiss

I still have xp, But yeah, everything is changing.
In fact I end up using a external recorderthese days.

At 04:15 p.m. 3/12/2012 -0500, you wrote:
that's of course assuming people are running Windows XP, which many 
aren't any longer. vista and above has made that whole thing super 
hard to do. recording's a nightmare now.


-Original Message- From: Clement Chou
Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so you
can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
advice.
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


awesome! Since Clement alreadytackled your gameplay questions, 
I'll discuss headsets. You won't be able to use a regular PC-only 
USB headset, unless you buy adapters that'll work with your 
console. I haven't bought such devices, so I've no idea how well 
they might work. If what you want is game audio as well as voice 
chat capabilities going through the headset, then you should 
probably look around on Amazon or electronics stores. I have a 
turtle beach ear force wired headset, and it works quite well. 
there are many other options out there, triton headsets, wired and 
wireless headsets with and without surround sound, and so on. you 
should type in PS3, or Xbox 360 headsets, and see what you can 
find. look at reviews as well, as they'll be quite useful in your 
decision making.


-Original Message- From: Devin Prater
Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story 
mode, to where LiuKang is fighting Skorpeon and QuanChi. Are there 
any tips for this fight, and the game in general, from a blindness 
prospective? And, is there a way to use USB headphones with the ps3?

---
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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread ryan chou
@yohandy can't you still do that on windows 7? I mean it does have a
stario mix too, so if your computer has a line in you can still record
that way

On 12/3/12, shaun everiss sm.ever...@gmail.com wrote:
 I still have xp, But yeah, everything is changing.
 In fact I end up using a external recorderthese days.

 At 04:15 p.m. 3/12/2012 -0500, you wrote:
that's of course assuming people are running Windows XP, which many
aren't any longer. vista and above has made that whole thing super
hard to do. recording's a nightmare now.

-Original Message- From: Clement Chou
Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so
 you
can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
advice.
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


awesome! Since Clement alreadytackled your gameplay questions,
I'll discuss headsets. You won't be able to use a regular PC-only
USB headset, unless you buy adapters that'll work with your
console. I haven't bought such devices, so I've no idea how well
they might work. If what you want is game audio as well as voice
chat capabilities going through the headset, then you should
probably look around on Amazon or electronics stores. I have a
turtle beach ear force wired headset, and it works quite well.
there are many other options out there, triton headsets, wired and
wireless headsets with and without surround sound, and so on. you
should type in PS3, or Xbox 360 headsets, and see what you can
find. look at reviews as well, as they'll be quite useful in your
decision making.

-Original Message- From: Devin Prater
Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story
mode, to where LiuKang is fighting Skorpeon and QuanChi. Are there
any tips for this fight, and the game in general, from a blindness
prospective? And, is there a way to use USB headphones with the ps3?
---
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You can

Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Clement Chou
True that. One of the reasons I'm glad to still be on xp... but evening if 
recording is a nightmare, listening isn't so bad right?
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 1:15 PM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


that's of course assuming people are running Windows XP, which many aren't 
any longer. vista and above has made that whole thing super hard to do. 
recording's a nightmare now.


-Original Message- 
From: Clement Chou

Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so 
you

can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
advice.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


awesome! Since Clement alreadytackled your gameplay questions, I'll 
discuss headsets. You won't be able to use a regular PC-only USB headset, 
unless you buy adapters that'll work with your console. I haven't bought 
such devices, so I've no idea how well they might work. If what you want 
is game audio as well as voice chat capabilities going through the 
headset, then you should probably look around on Amazon or electronics 
stores. I have a turtle beach ear force wired headset, and it works quite 
well. there are many other options out there, triton headsets, wired and 
wireless headsets with and without surround sound, and so on. you should 
type in PS3, or Xbox 360 headsets, and see what you can find. look at 
reviews as well, as they'll be quite useful in your decision making.


-Original Message- 
From: Devin Prater

Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for 
this fight, and the game in general, from a blindness prospective? And, 
is there a way to use USB headphones with the ps3?

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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Clement Chou
Well, with a mac it'll be easier, probably. And yeah, that kinda surprises 
me too... because conversely, any old USB mic works. The rock band mics work 
for voice chat. lol
- Original Message - 
From: Devin Prater r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 2:13 PM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


Thanks for the info. I do have Windows Vista, and will soon be getting a 
Mac mini if that helps, with the headset thing. I would like to record, 
actually. I'm really surprised and quite ashamed that soni has 2 very 
useable USB slots on the ps3, but yet headsets that are regular USB 
headsets won't support them. I really think having a headset would help a 
lot in gameplay.


Sent from my iPod with gmail

On 03 Dec 2012, at 9:51 AM, Clement Chou chou.clem...@gmail.com wrote:

Not too much in terms of tips for the game in general. Most of it is 
pretty self-explanatory. There are a lot of audio cues which you can take 
note of and use. I'd recommend going through the tutorial, which'll get 
you used to how things work. And with the particular fight, just use a lot 
of fireballs and flying kicks. go to gamefaqs.com, and find a few faqs and 
whatnot so you can learn his combo strings. After that, just play smart 
and don't mash randomly on buttons and go purely offensive. That'll get 
you killed... especially against two opponents.

- Original Message - From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 02, 2012 7:26 PM
Subject: [Audyssey] mortal kombat 9 (2011)


Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for 
this fight, and the game in general, from a blindness prospective? And, 
is there a way to use USB headphones with the ps3?

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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Yohandy
Well I have Vista not 7, and Vista does not allow one to unmute the mic 
while having stereo mix enabled. you can only have 1 device enabled at any 
one time, which is crazy if you ask me. not sure if 7 has these limitations. 
perhaps it's not even the OS, but the sound card on my PC. I just don't know




-Original Message- 
From: ryan chou

Sent: Monday, December 03, 2012 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

@yohandy can't you still do that on windows 7? I mean it does have a
stario mix too, so if your computer has a line in you can still record
that way

On 12/3/12, shaun everiss sm.ever...@gmail.com wrote:

I still have xp, But yeah, everything is changing.
In fact I end up using a external recorderthese days.

At 04:15 p.m. 3/12/2012 -0500, you wrote:

that's of course assuming people are running Windows XP, which many
aren't any longer. vista and above has made that whole thing super
hard to do. recording's a nightmare now.

-Original Message- From: Clement Chou
Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so
you
can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
advice.
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)



awesome! Since Clement alreadytackled your gameplay questions,
I'll discuss headsets. You won't be able to use a regular PC-only
USB headset, unless you buy adapters that'll work with your
console. I haven't bought such devices, so I've no idea how well
they might work. If what you want is game audio as well as voice
chat capabilities going through the headset, then you should
probably look around on Amazon or electronics stores. I have a
turtle beach ear force wired headset, and it works quite well.
there are many other options out there, triton headsets, wired and
wireless headsets with and without surround sound, and so on. you
should type in PS3, or Xbox 360 headsets, and see what you can
find. look at reviews as well, as they'll be quite useful in your
decision making.

-Original Message- From: Devin Prater
Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story
mode, to where LiuKang is fighting Skorpeon and QuanChi. Are there
any tips for this fight, and the game in general, from a blindness
prospective? And, is there a way to use USB headphones with the ps3?
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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Yohandy
listening? no. plug in some speakers and crank it up. hahaha. I'm sure you 
meant something else, but I'm not getting ya. lol



-Original Message- 
From: Clement Chou

Sent: Monday, December 03, 2012 6:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

True that. One of the reasons I'm glad to still be on xp... but evening if
recording is a nightmare, listening isn't so bad right?
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 1:15 PM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


that's of course assuming people are running Windows XP, which many aren't 
any longer. vista and above has made that whole thing super hard to do. 
recording's a nightmare now.


-Original Message- 
From: Clement Chou

Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so 
you

can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
advice.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


awesome! Since Clement alreadytackled your gameplay questions, I'll 
discuss headsets. You won't be able to use a regular PC-only USB headset, 
unless you buy adapters that'll work with your console. I haven't bought 
such devices, so I've no idea how well they might work. If what you want 
is game audio as well as voice chat capabilities going through the 
headset, then you should probably look around on Amazon or electronics 
stores. I have a turtle beach ear force wired headset, and it works quite 
well. there are many other options out there, triton headsets, wired and 
wireless headsets with and without surround sound, and so on. you should 
type in PS3, or Xbox 360 headsets, and see what you can find. look at 
reviews as well, as they'll be quite useful in your decision making.


-Original Message- 
From: Devin Prater

Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to 
where LiuKang is fighting Skorpeon and QuanChi. Are there any tips for 
this fight, and the game in general, from a blindness prospective? And, 
is there a way to use USB headphones with the ps3?

---
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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Clement Chou
Well, what I meant was when you said Vista and 7 have made the recording 
through stereo mix a problem... I was talking about the fact that even if 
recording may be a pain, listening is still easily done if you want to use 
headphones. Just plug speakers into the computer and run headphones through 
the speakers. Easy enough right? And... I know for a fact 7 does allow 
unmuting the mic and stereo mix at the same time. The way to do it is a bit 
more convoluded than in xp, but it's still there... it might just be your 
sound card. I know my laptop has the same problem. 



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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread Yohandy
oh that shouldn't be a problem. you can even use headphones splitters and 
the like if you so wish. maybe the sound carde is the big issue. nothing I 
can do as this is a laptop. I did plan to upgrade to Windows 8 at some point 
in the future, so we'll see what happens then.




-Original Message- 
From: Clement Chou

Sent: Monday, December 03, 2012 8:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Well, what I meant was when you said Vista and 7 have made the recording
through stereo mix a problem... I was talking about the fact that even if
recording may be a pain, listening is still easily done if you want to use
headphones. Just plug speakers into the computer and run headphones through
the speakers. Easy enough right? And... I know for a fact 7 does allow
unmuting the mic and stereo mix at the same time. The way to do it is a bit
more convoluded than in xp, but it's still there... it might just be your
sound card. I know my laptop has the same problem.


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[Audyssey] mortal kombat 9 (2011)

2012-12-02 Thread Devin Prater
Hi all. I now have Mortal kombat 9. I have gotten, in the story mode, to where 
LiuKang is fighting Skorpeon and QuanChi. Are there any tips for this fight, 
and the game in general, from a blindness prospective? And, is there a way to 
use USB headphones with the ps3?
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Re: [Audyssey] Mortal Kombat online tournament tomorrow or Sunday.anyone interested?

2012-09-01 Thread Liam Erven
Would play, but am a little shaky on how to actually get connected to
everyone and stuff. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, August 31, 2012 9:29 PM
To: Gamers Discussion list
Subject: [Audyssey] Mortal Kombat online tournament tomorrow or
Sunday.anyone interested?

We can do this on either platform. What do you guys say? no money or
anything like that on the line, just bragging rights and a little fun. I'll
try to get some of my friends involved. I don't know many people on xbox
though, so if 360 wins, then it'll most likely be people from this community
and maybe someone on my friends list will want to play, not sure. I'll hold
the tourney on whichever platform gets more votes from now till tomorrow
evening. I'm thinking of having it at 8PM Eastern. whenever we have these
they're usually lots of fun, so feel fre to join! just let me know on here
if you're interested and I'll start counting votes. if we don't get enough
people, then I'll hold the tourney on Sunday, same time. the plan is to try
and get the room maxed out, which we've never done. feel free to contact me
here or privately with your answer, and if possible include a windows live
or skype username to make setting things up a lot easier.







--
I've been a Bing Rewards member for 6 months. In that time, I've won several
$5 amazon gift cards, Microsoft Points, etc, simply by browsing the web. The
best, not to mention easiest rewards program I've ever tried. If you wish to
check it out, please follow this link. thanks!
http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856
231A1




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Re: [Audyssey] Mortal Kombat online tournament tomorrow or Sunday. anyone interested?

2012-09-01 Thread Pitermach
I'd join, but the problem is 8PM eastern is like 2 in the morning. 
Considering I'm starting school this week I'd rather not stay up that 
late, especially seeing the TV's down stairs... and I can't plug in 
headphones into it.

On 9/1/2012 4:28 AM, Yohandy wrote:
We can do this on either platform. What do you guys say? no money or 
anything like that on the line, just bragging rights and a little fun. 
I'll try to get some of my friends involved. I don't know many people 
on xbox though, so if 360 wins, then it'll most likely be people from 
this community and maybe someone on my friends list will want to play, 
not sure. I'll hold the tourney on whichever platform gets more votes 
from now till tomorrow evening. I'm thinking of having it at 8PM 
Eastern. whenever we have these they're usually lots of fun, so feel 
fre to join! just let me know on here if you're interested and I'll 
start counting votes. if we don't get enough people, then I'll hold 
the tourney on Sunday, same time. the plan is to try and get the room 
maxed out, which we've never done. feel free to contact me here or 
privately with your answer, and if possible include a windows live or 
skype username to make setting things up a lot easier.








--
I've been a Bing Rewards member for 6 months. In that time, I've won 
several $5 amazon gift cards, Microsoft Points, etc, simply by 
browsing the web. The best, not to mention easiest rewards program 
I've ever tried. If you wish to check it out, please follow this link. 
thanks!
http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 






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Re: [Audyssey] Mortal Kombat online tournament tomorrow or Sunday. anyone interested?

2012-09-01 Thread shaun everiss

I don't have a console and time differences are just bad here.
if the tournies could be recorded maybe with some sort of comentator 
just for the heck of it then uploaded I'd listen gladly


At 10:11 a.m. 1/09/2012 +0200, you wrote:
I'd join, but the problem is 8PM eastern is like 2 in the morning. 
Considering I'm starting school this week I'd rather not stay up 
that late, especially seeing the TV's down stairs... and I can't 
plug in headphones into it.

On 9/1/2012 4:28 AM, Yohandy wrote:
We can do this on either platform. What do you guys say? no money 
or anything like that on the line, just bragging rights and a 
little fun. I'll try to get some of my friends involved. I don't 
know many people on xbox though, so if 360 wins, then it'll most 
likely be people from this community and maybe someone on my 
friends list will want to play, not sure. I'll hold the tourney on 
whichever platform gets more votes from now till tomorrow evening. 
I'm thinking of having it at 8PM Eastern. whenever we have these 
they're usually lots of fun, so feel fre to join! just let me know 
on here if you're interested and I'll start counting votes. if we 
don't get enough people, then I'll hold the tourney on Sunday, same 
time. the plan is to try and get the room maxed out, which we've 
never done. feel free to contact me here or privately with your 
answer, and if possible include a windows live or skype username to 
make setting things up a lot easier.








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I've ever tried. If you wish to check it out, please follow this link. thanks!
http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 






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[Audyssey] Mortal Kombat online tournament tomorrow or Sunday. anyone interested?

2012-08-31 Thread Yohandy
We can do this on either platform. What do you guys say? no money or 
anything like that on the line, just bragging rights and a little fun. I'll 
try to get some of my friends involved. I don't know many people on xbox 
though, so if 360 wins, then it'll most likely be people from this community 
and maybe someone on my friends list will want to play, not sure. I'll hold 
the tourney on whichever platform gets more votes from now till tomorrow 
evening. I'm thinking of having it at 8PM Eastern. whenever we have these 
they're usually lots of fun, so feel fre to join! just let me know on here 
if you're interested and I'll start counting votes. if we don't get enough 
people, then I'll hold the tourney on Sunday, same time. the plan is to try 
and get the room maxed out, which we've never done. feel free to contact me 
here or privately with your answer, and if possible include a windows live 
or skype username to make setting things up a lot easier.








--
I've been a Bing Rewards member for 6 months. In that time, I've won several 
$5 amazon gift cards, Microsoft Points, etc, simply by browsing the web. The 
best, not to mention easiest rewards program I've ever tried. If you wish to 
check it out, please follow this link. thanks!

http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1




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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-08 Thread Tom Randall
All this is great, thanks much.  Will write something up when I have a bit of 
time maybe this weekend.

Game on.

Tom
On Dec 7, 2011, at 7:50 PM, Yohandy wrote:

 third option down. also I think I messed up the instructions on unlimited 
 meter. down twice, x, down right x.
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-07 Thread Tom Randall
Hey Yohandy and all.

This is great, just what I need.  One thing though, where on the menu is 
practice mode?

Thanks much.

Tom
On Dec 5, 2011, at 11:43 AM, Yohandy wrote:

 auto block: pause game, go down once X, right X to turn it on
 full meter: down twice, X, right X
 
 - Original Message - From: Tom Randall kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 12:13 PM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
 
 
 Hi again.
 
 I too am interested in whatever tips you can give on the settings you 
 mention and on the MK menus in general.  Unfortunately because of the way 
 that the menus are shown, in particular the color contrast my wife cannot 
 read them well at all so my knowledge of the MK menus is real real limited.  
 Fortunately this seems to be limited to the MK menus as she can read most 
 other menus for the PS3 just fine.
 
 Game on.
 
 Tom
 
 On Dec 5, 2011, at 7:19 AM, Yohandy wrote:
 
 Hey Tom,
 I totally agree. in fact, don't just beat the AI, but beat the thing on the 
 hardest setting possible in the game, and do it consistently. Also a very 
 important thing is, learn everything about your particular character of 
 choice. For example my character is scorpion, and I'm always looking to 
 learn new things for him. Learn their main strengths and weaknesses. their 
 ranges. what's safe on block and what isn't, what are their combos. what 
 can you string together and what moves will do the most massive amount of 
 damage? Practice mode is real useful for this type of thing. there's a 
 setting that'll force the CPU opponent to autoblock, and another setting 
 that'll give you unlimited meter. 2 extremely useful options that should be 
 used to train and get better at the game. if the AI can block it, so can 
 anyone else. and best thing of all you can do is, go online. a lot. against 
 totally random people. after a few beatings, you'll start noticing 
 improvements. hahaha
 
 
 
 
 
 
 - Original Message - From: Tom Randall kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 8:40 AM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
 300theeasyway.
 
 
 Hey Yohandy.
 
 Oh I understand it is hard to explain.  Pretty much what I tell people 
 looking to get into mainstream games is of course get good at fighting the 
 AI first before you worry too much about going online and going up against 
 people or you may get discouraged and give up.  I am frankly still at that 
 stage myself but that is largely because I only have a limited amount of 
 hours I am willing/able to put into learning these things and as you 
 rightly point out this is very important.  This is why I refer to myself 
 as more or less a casual mainstream gamer.  I really enjoy it, in fact I 
 enjoy my mainstream games as much as or more than most of my accessible 
 ones,  but do not pretend to be very good at it most of the time.  Yeah I 
 can just imagine how that match went for you lol.  As you can no doubt 
 tell from when this message is being sent I am up at a barbaric hour 
 getting ready to leave for work but once my schedule lets up after this 
 next couple weeks I will hopefully really be able to sit down and devote 
 more time to my newer titles Rock Band and MK 9.
 
 Game on.
 
 Tom
 On Dec 4, 2011, at 5:40 PM, Yohandy wrote:
 
 Tom,
 That's actually rather hard to explain. Remember, you're fighting a human 
 being, not a machine. And us humans aren't too predictable a lot of the 
 time, especially if the person's a really good player. Lots of times it 
 comes down to gut instinct and reaction time. It's not like fighting CPU 
 where you're like ok they're weak to this attack, so I'll exploit it. 
 many times experience plays a huge roll as well, and how many hours an 
 individual is willing to sink into the game. A good example is when I 
 fought some guy online with like 2500 wins, 200 losses. on ranked! guess 
 how that match ended for me? and no I'm not exaggerating either. I had a 
 sighted person here check that out. hahahaha
 
 
 
 
 ---
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-07 Thread Tommy
Go down 3 times press letter X. And then go down 2 times and X again. That's 
it. 



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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-07 Thread Yohandy
oh, and if you wanna do tag practice, instead of going down twice the second 
time, do it 3 times. so, 3 down x, 3 down x for tag



- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 07, 2011 12:39 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.



Go down 3 times press letter X. And then go down 2 times and X again. 
That's it.


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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-07 Thread Yohandy
third option down. also I think I messed up the instructions on unlimited 
meter. down twice, x, down right x.


- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 07, 2011 12:25 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy and all.

This is great, just what I need.  One thing though, where on the menu is 
practice mode?


Thanks much.

Tom
On Dec 5, 2011, at 11:43 AM, Yohandy wrote:


auto block: pause game, go down once X, right X to turn it on
full meter: down twice, X, right X

- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hi again.

I too am interested in whatever tips you can give on the settings you 
mention and on the MK menus in general.  Unfortunately because of the 
way that the menus are shown, in particular the color contrast my wife 
cannot read them well at all so my knowledge of the MK menus is real 
real limited.  Fortunately this seems to be limited to the MK menus as 
she can read most other menus for the PS3 just fine.


Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also 
a very important thing is, learn everything about your particular 
character of choice. For example my character is scorpion, and I'm 
always looking to learn new things for him. Learn their main strengths 
and weaknesses. their ranges. what's safe on block and what isn't, what 
are their combos. what can you string together and what moves will do 
the most massive amount of damage? Practice mode is real useful for 
this type of thing. there's a setting that'll force the CPU opponent to 
autoblock, and another setting that'll give you unlimited meter. 2 
extremely useful options that should be used to train and get better at 
the game. if the AI can block it, so can anyone else. and best thing of 
all you can do is, go online. a lot. against totally random people. 
after a few beatings, you'll start noticing improvements. hahaha







- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is 
why I refer to myself as more or less a casual mainstream gamer.  I 
really enjoy it, in fact I enjoy my mainstream games as much as or 
more than most of my accessible ones,  but do not pretend to be very 
good at it most of the time.  Yeah I can just imagine how that match 
went for you lol.  As you can no doubt tell from when this message is 
being sent I am up at a barbaric hour getting ready to leave for work 
but once my schedule lets up after this next couple weeks I will 
hopefully really be able to sit down and devote more time to my newer 
titles Rock Band and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a 
lot of the time, especially if the person's a really good player. 
Lots of times it comes down to gut instinct and reaction time. It's 
not like fighting CPU where you're like ok they're weak to this 
attack, so I'll exploit it. many times experience plays a huge roll 
as well, and how many hours an individual is willing to sink into the 
game. A good example is when I fought some guy online with like 2500 
wins, 200 losses. on ranked! guess how that match ended for me? and 
no I'm not exaggerating either. I had a sighted person here check 
that out. hahahaha






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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-05 Thread Tom Randall
Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people looking 
to get into mainstream games is of course get good at fighting the AI first 
before you worry too much about going online and going up against people or you 
may get discouraged and give up.  I am frankly still at that stage myself but 
that is largely because I only have a limited amount of hours I am willing/able 
to put into learning these things and as you rightly point out this is very 
important.  This is why I refer to myself as more or less a casual mainstream 
gamer.  I really enjoy it, in fact I enjoy my mainstream games as much as or 
more than most of my accessible ones,  but do not pretend to be very good at it 
most of the time.  Yeah I can just imagine how that match went for you lol.  As 
you can no doubt tell from when this message is being sent I am up at a 
barbaric hour getting ready to leave for work but once my schedule lets up 
after this next couple weeks I will hopefully really be able to sit down and 
devote more time to my newer titles Rock Band and MK 9.

Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:

 Tom,
 That's actually rather hard to explain. Remember, you're fighting a human 
 being, not a machine. And us humans aren't too predictable a lot of the time, 
 especially if the person's a really good player. Lots of times it comes down 
 to gut instinct and reaction time. It's not like fighting CPU where you're 
 like ok they're weak to this attack, so I'll exploit it. many times 
 experience plays a huge roll as well, and how many hours an individual is 
 willing to sink into the game. A good example is when I fought some guy 
 online with like 2500 wins, 200 losses. on ranked! guess how that match ended 
 for me? and no I'm not exaggerating either. I had a sighted person here check 
 that out. hahahaha
 
 


---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy

Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on the 
hardest setting possible in the game, and do it consistently. Also a very 
important thing is, learn everything about your particular character of 
choice. For example my character is scorpion, and I'm always looking to 
learn new things for him. Learn their main strengths and weaknesses. their 
ranges. what's safe on block and what isn't, what are their combos. what can 
you string together and what moves will do the most massive amount of 
damage? Practice mode is real useful for this type of thing. there's a 
setting that'll force the CPU opponent to autoblock, and another setting 
that'll give you unlimited meter. 2 extremely useful options that should be 
used to train and get better at the game. if the AI can block it, so can 
anyone else. and best thing of all you can do is, go online. a lot. against 
totally random people. after a few beatings, you'll start noticing 
improvements. hahaha







- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting the 
AI first before you worry too much about going online and going up against 
people or you may get discouraged and give up.  I am frankly still at that 
stage myself but that is largely because I only have a limited amount of 
hours I am willing/able to put into learning these things and as you 
rightly point out this is very important.  This is why I refer to myself 
as more or less a casual mainstream gamer.  I really enjoy it, in fact I 
enjoy my mainstream games as much as or more than most of my accessible 
ones,  but do not pretend to be very good at it most of the time.  Yeah I 
can just imagine how that match went for you lol.  As you can no doubt 
tell from when this message is being sent I am up at a barbaric hour 
getting ready to leave for work but once my schedule lets up after this 
next couple weeks I will hopefully really be able to sit down and devote 
more time to my newer titles Rock Band and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a human 
being, not a machine. And us humans aren't too predictable a lot of the 
time, especially if the person's a really good player. Lots of times it 
comes down to gut instinct and reaction time. It's not like fighting CPU 
where you're like ok they're weak to this attack, so I'll exploit it. 
many times experience plays a huge roll as well, and how many hours an 
individual is willing to sink into the game. A good example is when I 
fought some guy online with like 2500 wins, 200 losses. on ranked! guess 
how that match ended for me? and no I'm not exaggerating either. I had a 
sighted person here check that out. hahahaha






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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy

how do u get those settings that u talking about?

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 9:19 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular character 
of choice. For example my character is scorpion, and I'm always looking to 
learn new things for him. Learn their main strengths and weaknesses. their 
ranges. what's safe on block and what isn't, what are their combos. what 
can you string together and what moves will do the most massive amount of 
damage? Practice mode is real useful for this type of thing. there's a 
setting that'll force the CPU opponent to autoblock, and another setting 
that'll give you unlimited meter. 2 extremely useful options that should 
be used to train and get better at the game. if the AI can block it, so 
can anyone else. and best thing of all you can do is, go online. a lot. 
against totally random people. after a few beatings, you'll start noticing 
improvements. hahaha







- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is why 
I refer to myself as more or less a casual mainstream gamer.  I really 
enjoy it, in fact I enjoy my mainstream games as much as or more than 
most of my accessible ones,  but do not pretend to be very good at it 
most of the time.  Yeah I can just imagine how that match went for you 
lol.  As you can no doubt tell from when this message is being sent I am 
up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really be 
able to sit down and devote more time to my newer titles Rock Band and MK 
9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tom Randall
Hi again.

I too am interested in whatever tips you can give on the settings you mention 
and on the MK menus in general.  Unfortunately because of the way that the 
menus are shown, in particular the color contrast my wife cannot read them well 
at all so my knowledge of the MK menus is real real limited.  Fortunately this 
seems to be limited to the MK menus as she can read most other menus for the 
PS3 just fine.

Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:

 Hey Tom,
 I totally agree. in fact, don't just beat the AI, but beat the thing on the 
 hardest setting possible in the game, and do it consistently. Also a very 
 important thing is, learn everything about your particular character of 
 choice. For example my character is scorpion, and I'm always looking to learn 
 new things for him. Learn their main strengths and weaknesses. their ranges. 
 what's safe on block and what isn't, what are their combos. what can you 
 string together and what moves will do the most massive amount of damage? 
 Practice mode is real useful for this type of thing. there's a setting 
 that'll force the CPU opponent to autoblock, and another setting that'll give 
 you unlimited meter. 2 extremely useful options that should be used to train 
 and get better at the game. if the AI can block it, so can anyone else. and 
 best thing of all you can do is, go online. a lot. against totally random 
 people. after a few beatings, you'll start noticing improvements. hahaha
 
 
 
 
 
 
 - Original Message - From: Tom Randall kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 8:40 AM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
 
 
 Hey Yohandy.
 
 Oh I understand it is hard to explain.  Pretty much what I tell people 
 looking to get into mainstream games is of course get good at fighting the 
 AI first before you worry too much about going online and going up against 
 people or you may get discouraged and give up.  I am frankly still at that 
 stage myself but that is largely because I only have a limited amount of 
 hours I am willing/able to put into learning these things and as you rightly 
 point out this is very important.  This is why I refer to myself as more or 
 less a casual mainstream gamer.  I really enjoy it, in fact I enjoy my 
 mainstream games as much as or more than most of my accessible ones,  but do 
 not pretend to be very good at it most of the time.  Yeah I can just imagine 
 how that match went for you lol.  As you can no doubt tell from when this 
 message is being sent I am up at a barbaric hour getting ready to leave for 
 work but once my schedule lets up after this next couple weeks I will 
 hopefully really be able to sit down and devote more time to my newer titles 
 Rock Band and MK 9.
 
 Game on.
 
 Tom
 On Dec 4, 2011, at 5:40 PM, Yohandy wrote:
 
 Tom,
 That's actually rather hard to explain. Remember, you're fighting a human 
 being, not a machine. And us humans aren't too predictable a lot of the 
 time, especially if the person's a really good player. Lots of times it 
 comes down to gut instinct and reaction time. It's not like fighting CPU 
 where you're like ok they're weak to this attack, so I'll exploit it. many 
 times experience plays a huge roll as well, and how many hours an 
 individual is willing to sink into the game. A good example is when I 
 fought some guy online with like 2500 wins, 200 losses. on ranked! guess 
 how that match ended for me? and no I'm not exaggerating either. I had a 
 sighted person here check that out. hahahaha
 
 
 
 
 ---
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy

auto block: pause game, go down once X, right X to turn it on
full meter: down twice, X, right X

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hi again.

I too am interested in whatever tips you can give on the settings you 
mention and on the MK menus in general.  Unfortunately because of the way 
that the menus are shown, in particular the color contrast my wife cannot 
read them well at all so my knowledge of the MK menus is real real 
limited.  Fortunately this seems to be limited to the MK menus as she can 
read most other menus for the PS3 just fine.


Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular character 
of choice. For example my character is scorpion, and I'm always looking 
to learn new things for him. Learn their main strengths and weaknesses. 
their ranges. what's safe on block and what isn't, what are their combos. 
what can you string together and what moves will do the most massive 
amount of damage? Practice mode is real useful for this type of thing. 
there's a setting that'll force the CPU opponent to autoblock, and 
another setting that'll give you unlimited meter. 2 extremely useful 
options that should be used to train and get better at the game. if the 
AI can block it, so can anyone else. and best thing of all you can do is, 
go online. a lot. against totally random people. after a few beatings, 
you'll start noticing improvements. hahaha







- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is why 
I refer to myself as more or less a casual mainstream gamer.  I really 
enjoy it, in fact I enjoy my mainstream games as much as or more than 
most of my accessible ones,  but do not pretend to be very good at it 
most of the time.  Yeah I can just imagine how that match went for you 
lol.  As you can no doubt tell from when this message is being sent I am 
up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really be 
able to sit down and devote more time to my newer titles Rock Band and 
MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






---
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gamers-unsubscr...@audyssey.org.

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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy

Thanks! That's help a lot!

Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




auto block: pause game, go down once X, right X to turn it on
full meter: down twice, X, right X

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hi again.

I too am interested in whatever tips you can give on the settings you 
mention and on the MK menus in general.  Unfortunately because of the way 
that the menus are shown, in particular the color contrast my wife cannot 
read them well at all so my knowledge of the MK menus is real real 
limited.  Fortunately this seems to be limited to the MK menus as she can 
read most other menus for the PS3 just fine.


Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular 
character of choice. For example my character is scorpion, and I'm 
always looking to learn new things for him. Learn their main strengths 
and weaknesses. their ranges. what's safe on block and what isn't, what 
are their combos. what can you string together and what moves will do 
the most massive amount of damage? Practice mode is real useful for this 
type of thing. there's a setting that'll force the CPU opponent to 
autoblock, and another setting that'll give you unlimited meter. 2 
extremely useful options that should be used to train and get better at 
the game. if the AI can block it, so can anyone else. and best thing of 
all you can do is, go online. a lot. against totally random people. 
after a few beatings, you'll start noticing improvements. hahaha







- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is 
why I refer to myself as more or less a casual mainstream gamer.  I 
really enjoy it, in fact I enjoy my mainstream games as much as or more 
than most of my accessible ones,  but do not pretend to be very good at 
it most of the time.  Yeah I can just imagine how that match went for 
you lol.  As you can no doubt tell from when this message is being sent 
I am up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really 
be able to sit down and devote more time to my newer titles Rock Band 
and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






---
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy

Can I do that on the story mode  the other too?

Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




auto block: pause game, go down once X, right X to turn it on
full meter: down twice, X, right X

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hi again.

I too am interested in whatever tips you can give on the settings you 
mention and on the MK menus in general.  Unfortunately because of the way 
that the menus are shown, in particular the color contrast my wife cannot 
read them well at all so my knowledge of the MK menus is real real 
limited.  Fortunately this seems to be limited to the MK menus as she can 
read most other menus for the PS3 just fine.


Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular 
character of choice. For example my character is scorpion, and I'm 
always looking to learn new things for him. Learn their main strengths 
and weaknesses. their ranges. what's safe on block and what isn't, what 
are their combos. what can you string together and what moves will do 
the most massive amount of damage? Practice mode is real useful for this 
type of thing. there's a setting that'll force the CPU opponent to 
autoblock, and another setting that'll give you unlimited meter. 2 
extremely useful options that should be used to train and get better at 
the game. if the AI can block it, so can anyone else. and best thing of 
all you can do is, go online. a lot. against totally random people. 
after a few beatings, you'll start noticing improvements. hahaha







- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is 
why I refer to myself as more or less a casual mainstream gamer.  I 
really enjoy it, in fact I enjoy my mainstream games as much as or more 
than most of my accessible ones,  but do not pretend to be very good at 
it most of the time.  Yeah I can just imagine how that match went for 
you lol.  As you can no doubt tell from when this message is being sent 
I am up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really 
be able to sit down and devote more time to my newer titles Rock Band 
and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






---
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gamers-unsubscr...@audyssey.org.

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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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All messages are archived

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Ben
No man, just in practice.  Or so I believe.  Yohandy, correct me if I'm
wrong.  Going to bed for sleep now to prepare for a britain's got talent
audition tomorrow.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tommy
Sent: 05 December 2011 21:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.

Can I do that on the story mode  the other too?

Tommy


- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.


 auto block: pause game, go down once X, right X to turn it on full 
 meter: down twice, X, right X

 - Original Message -
 From: Tom Randall kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 12:13 PM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
 300theeasyway.


 Hi again.

 I too am interested in whatever tips you can give on the settings you 
 mention and on the MK menus in general.  Unfortunately because of the 
 way that the menus are shown, in particular the color contrast my 
 wife cannot read them well at all so my knowledge of the MK menus is 
 real real limited.  Fortunately this seems to be limited to the MK 
 menus as she can read most other menus for the PS3 just fine.

 Game on.

 Tom

 On Dec 5, 2011, at 7:19 AM, Yohandy wrote:

 Hey Tom,
 I totally agree. in fact, don't just beat the AI, but beat the thing 
 on the hardest setting possible in the game, and do it consistently. 
 Also a very important thing is, learn everything about your 
 particular character of choice. For example my character is 
 scorpion, and I'm always looking to learn new things for him. Learn 
 their main strengths and weaknesses. their ranges. what's safe on 
 block and what isn't, what are their combos. what can you string 
 together and what moves will do the most massive amount of damage? 
 Practice mode is real useful for this type of thing. there's a 
 setting that'll force the CPU opponent to autoblock, and another 
 setting that'll give you unlimited meter. 2 extremely useful options 
 that should be used to train and get better at the game. if the AI 
 can block it, so can anyone else. and best thing of all you can do is,
go online. a lot. against totally random people.
 after a few beatings, you'll start noticing improvements. hahaha






 - Original Message - From: Tom Randall 
 kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 8:40 AM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
 300theeasyway.


 Hey Yohandy.

 Oh I understand it is hard to explain.  Pretty much what I tell 
 people looking to get into mainstream games is of course get good 
 at fighting the AI first before you worry too much about going 
 online and going up against people or you may get discouraged and 
 give up.  I am frankly still at that stage myself but that is 
 largely because I only have a limited amount of hours I am 
 willing/able to put into learning these things and as you rightly 
 point out this is very important.  This is why I refer to myself as 
 more or less a casual mainstream gamer.  I really enjoy it, in fact 
 I enjoy my mainstream games as much as or more than most of my 
 accessible ones,  but do not pretend to be very good at it most of 
 the time.  Yeah I can just imagine how that match went for you lol.  
 As you can no doubt tell from when this message is being sent I am 
 up at a barbaric hour getting ready to leave for work but once my 
 schedule lets up after this next couple weeks I will hopefully 
 really be able to sit down and devote more time to my newer titles Rock
Band and MK 9.

 Game on.

 Tom
 On Dec 4, 2011, at 5:40 PM, Yohandy wrote:

 Tom,
 That's actually rather hard to explain. Remember, you're fighting 
 a human being, not a machine. And us humans aren't too predictable 
 a lot of the time, especially if the person's a really good 
 player. Lots of times it comes down to gut instinct and reaction 
 time. It's not like fighting CPU where you're like ok they're weak 
 to this attack, so I'll exploit it. many times experience plays a 
 huge roll as well, and how many hours an individual is willing to 
 sink into the game. A good example is when I fought some guy 
 online with like 2500 wins, 200 losses. on ranked! guess how that 
 match ended for me? and no I'm not exaggerating either. I had a
sighted person here check that out.
 hahahaha




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 All messages are archived and can be searched

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy
you're correct. sheesh guys, soon you'll be asking if you can do it online. 
lol. common sense people!



- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 05, 2011 4:48 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




No man, just in practice.  Or so I believe.  Yohandy, correct me if I'm
wrong.  Going to bed for sleep now to prepare for a britain's got talent
audition tomorrow.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tommy
Sent: 05 December 2011 21:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.

Can I do that on the story mode  the other too?

Tommy


- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.



auto block: pause game, go down once X, right X to turn it on full
meter: down twice, X, right X

- Original Message -
From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.



Hi again.

I too am interested in whatever tips you can give on the settings you
mention and on the MK menus in general.  Unfortunately because of the
way that the menus are shown, in particular the color contrast my
wife cannot read them well at all so my knowledge of the MK menus is
real real limited.  Fortunately this seems to be limited to the MK
menus as she can read most other menus for the PS3 just fine.

Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing
on the hardest setting possible in the game, and do it consistently.
Also a very important thing is, learn everything about your
particular character of choice. For example my character is
scorpion, and I'm always looking to learn new things for him. Learn
their main strengths and weaknesses. their ranges. what's safe on
block and what isn't, what are their combos. what can you string
together and what moves will do the most massive amount of damage?
Practice mode is real useful for this type of thing. there's a
setting that'll force the CPU opponent to autoblock, and another
setting that'll give you unlimited meter. 2 extremely useful options
that should be used to train and get better at the game. if the AI
can block it, so can anyone else. and best thing of all you can do is,

go online. a lot. against totally random people.

after a few beatings, you'll start noticing improvements. hahaha






- Original Message - From: Tom Randall
kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.



Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell
people looking to get into mainstream games is of course get good
at fighting the AI first before you worry too much about going
online and going up against people or you may get discouraged and
give up.  I am frankly still at that stage myself but that is
largely because I only have a limited amount of hours I am
willing/able to put into learning these things and as you rightly
point out this is very important.  This is why I refer to myself as
more or less a casual mainstream gamer.  I really enjoy it, in fact
I enjoy my mainstream games as much as or more than most of my
accessible ones,  but do not pretend to be very good at it most of
the time.  Yeah I can just imagine how that match went for you lol.
As you can no doubt tell from when this message is being sent I am
up at a barbaric hour getting ready to leave for work but once my
schedule lets up after this next couple weeks I will hopefully
really be able to sit down and devote more time to my newer titles 
Rock

Band and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting
a human being, not a machine. And us humans aren't too predictable
a lot of the time, especially if the person's a really good
player. Lots of times it comes down to gut instinct and reaction
time. It's not like fighting CPU where you're like ok they're weak
to this attack, so I'll exploit it. many times experience plays a
huge roll as well, and how many hours an individual is willing to
sink into the game. A good example is when I fought some guy
online with like 2500 wins, 200 losses. on ranked! guess how that
match ended for me? and no I'm not exaggerating either. I had a

sighted person here check that out.

hahahaha





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Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.

2011-12-04 Thread Tommy

How much combos do u know? Some of I know and some of I need help with.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.


This will work best if you've lost 8-10 times since cpu gets a little less 
aggressive with blocking. Let me know if you guys need the combo. however 
it's a pretty simple exploit so you shouldn't have many problems. This is 
guaranteed to get you past challenge 300 in around 3 mins. enjoy, but 
whatever you do, never ever try it online! You'll get punished badly since 
that teleport is easily blockable. If you have any questions, let me know. 
enjoy your reward!

http://www.sendspace.com/file/9sycsf

---
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the easyway.

2011-12-04 Thread Yohandy
Uh... I don't exactly combo count lol. plus most of the time it's not even 
about combos anyway, it's about outsmarting your opponent. what do you need 
help with?


- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 6:04 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
easyway.




How much combos do u know? Some of I know and some of I need help with.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy 
way.



This will work best if you've lost 8-10 times since cpu gets a little 
less aggressive with blocking. Let me know if you guys need the combo. 
however it's a pretty simple exploit so you shouldn't have many problems. 
This is guaranteed to get you past challenge 300 in around 3 mins. enjoy, 
but whatever you do, never ever try it online! You'll get punished badly 
since that teleport is easily blockable. If you have any questions, let 
me know. enjoy your reward!

http://www.sendspace.com/file/9sycsf

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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the easyway.

2011-12-04 Thread Tom Randall
Hey all.

I don't know about the other person but I more or less need to figure out game 
play strategies such as they are.  I know that unlike something like SSFIV or 
the Soul Calibur series MK is really more about aggressive gameplay than major 
strategizing but there still must be some things that one needs to learn 
besides which buttons do what.  There are plenty of movelists on gamefaqs etc. 
to tell you about that.  So for example, how does one go about outsmarting your 
opponent?  Methinks another mainstream gaming seminar is in order.  Just don't 
ask me to attend it in the next couple weeks my work schedule is going to be 
extremely hectic.

Game on.

Tom
On Dec 4, 2011, at 10:24 AM, Yohandy wrote:

 Uh... I don't exactly combo count lol. plus most of the time it's not even 
 about combos anyway, it's about outsmarting your opponent. what do you need 
 help with?
 
 - Original Message - From: Tommy to...@sirinet.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 04, 2011 6:04 AM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
 easyway.
 
 
 How much combos do u know? Some of I know and some of I need help with.
 
 
 - Original Message - From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 03, 2011 6:39 PM
 Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.
 
 
 This will work best if you've lost 8-10 times since cpu gets a little less 
 aggressive with blocking. Let me know if you guys need the combo. however 
 it's a pretty simple exploit so you shouldn't have many problems. This is 
 guaranteed to get you past challenge 300 in around 3 mins. enjoy, but 
 whatever you do, never ever try it online! You'll get punished badly since 
 that teleport is easily blockable. If you have any questions, let me know. 
 enjoy your reward!
 http://www.sendspace.com/file/9sycsf
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-04 Thread Tommy

I finish all 300 towers. But some of it I skip.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 12:24 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 
theeasyway.



Uh... I don't exactly combo count lol. plus most of the time it's not even 
about combos anyway, it's about outsmarting your opponent. what do you 
need help with?


- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 6:04 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
easyway.




How much combos do u know? Some of I know and some of I need help with.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy 
way.



This will work best if you've lost 8-10 times since cpu gets a little 
less aggressive with blocking. Let me know if you guys need the combo. 
however it's a pretty simple exploit so you shouldn't have many 
problems. This is guaranteed to get you past challenge 300 in around 3 
mins. enjoy, but whatever you do, never ever try it online! You'll get 
punished badly since that teleport is easily blockable. If you have any 
questions, let me know. enjoy your reward!

http://www.sendspace.com/file/9sycsf

---
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-04 Thread Yohandy

Tom,
That's actually rather hard to explain. Remember, you're fighting a human 
being, not a machine. And us humans aren't too predictable a lot of the 
time, especially if the person's a really good player. Lots of times it 
comes down to gut instinct and reaction time. It's not like fighting CPU 
where you're like ok they're weak to this attack, so I'll exploit it. many 
times experience plays a huge roll as well, and how many hours an individual 
is willing to sink into the game. A good example is when I fought some guy 
online with like 2500 wins, 200 losses. on ranked! guess how that match 
ended for me? and no I'm not exaggerating either. I had a sighted person 
here check that out. hahahaha




- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 4:00 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 
theeasyway.




Hey all.

I don't know about the other person but I more or less need to figure out 
game play strategies such as they are.  I know that unlike something like 
SSFIV or the Soul Calibur series MK is really more about aggressive 
gameplay than major strategizing but there still must be some things that 
one needs to learn besides which buttons do what.  There are plenty of 
movelists on gamefaqs etc. to tell you about that.  So for example, how 
does one go about outsmarting your opponent?  Methinks another mainstream 
gaming seminar is in order.  Just don't ask me to attend it in the next 
couple weeks my work schedule is going to be extremely hectic.


Game on.

Tom
On Dec 4, 2011, at 10:24 AM, Yohandy wrote:

Uh... I don't exactly combo count lol. plus most of the time it's not 
even about combos anyway, it's about outsmarting your opponent. what do 
you need help with?


- Original Message - From: Tommy to...@sirinet.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 6:04 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
easyway.




How much combos do u know? Some of I know and some of I need help with.


- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy 
way.



This will work best if you've lost 8-10 times since cpu gets a little 
less aggressive with blocking. Let me know if you guys need the combo. 
however it's a pretty simple exploit so you shouldn't have many 
problems. This is guaranteed to get you past challenge 300 in around 3 
mins. enjoy, but whatever you do, never ever try it online! You'll get 
punished badly since that teleport is easily blockable. If you have any 
questions, let me know. enjoy your reward!

http://www.sendspace.com/file/9sycsf

---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

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You can make

[Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.

2011-12-03 Thread Yohandy
This will work best if you've lost 8-10 times since cpu gets a little less 
aggressive with blocking. Let me know if you guys need the combo. however 
it's a pretty simple exploit so you shouldn't have many problems. This is 
guaranteed to get you past challenge 300 in around 3 mins. enjoy, but 
whatever you do, never ever try it online! You'll get punished badly since 
that teleport is easily blockable. If you have any questions, let me know. 
enjoy your reward!
http://www.sendspace.com/file/9sycsf 



---
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[Audyssey] Mortal Kombat 9: Me VS CPU. max difficulty.

2011-07-09 Thread Yohandy
I was doing quite well on these matches, then I got to Shao Kahn. nuff said. 
I've been trying to get the trophy for beating max without continuing for a 
while now, but I'm starting to lose hope. Kahn's just way too hard. he's a 
thousand times cheaper than Seth. kahn's just infuriating. If any of you 
know any full proof way to kill Kahn quickly and consistently on max, by all 
means let me know. cause I'm at a loss on how to do this. He doesn't appear 
to have many exploitable weaknesses. ok enough rambling. enjoy, and let me 
know what you think!
http://www.sendspace.com/file/eni245 



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Re: [Audyssey] Mortal Kombat 9: Me VS CPU. max difficulty.

2011-07-09 Thread Clement Chou
Just use liu kang, and spam fireballs right from the get go. Dirty 
way to play... and I feel wrong doing it. But that's the only way 
I've found. Block his moves until he taunts you then just open up on 
him and don't let up. Timing is crucial... because if you miss the 
button combination and the fireball does not fcome out, the AI will 
get right in there.


At 12:06 PM 09/07/2011, you wrote:
I was doing quite well on these matches, then I got to Shao Kahn. 
nuff said. I've been trying to get the trophy for beating max 
without continuing for a while now, but I'm starting to lose hope. 
Kahn's just way too hard. he's a thousand times cheaper than Seth. 
kahn's just infuriating. If any of you know any full proof way to 
kill Kahn quickly and consistently on max, by all means let me know. 
cause I'm at a loss on how to do this. He doesn't appear to have 
many exploitable weaknesses. ok enough rambling. enjoy, and let me 
know what you think!

http://www.sendspace.com/file/eni245

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[Audyssey] Mortal Kombat match between Ryan and myself.

2011-05-27 Thread Yohandy
I just finished recording this, so enjoy! almost 20 minutes of violence and 
killing! oh yeah, leave us feedback! or we'll stop murdering each other for 
your amusement, and you guys don't want that to happen, do you? haha
http://www.sendspace.com/file/miajwz 



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[Audyssey] Mortal Kombat engine [was] Re: anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Clement Chou
First off, Scott, are you on ps3 or xbox360? Just curious.. I don't 
think we ever touched on that particular subject. lol. But more to the point...


While I agree with you for the most part, I also think x-rays are fun 
to pull off simply for the ouch-factor... nothing like pulling off 
that move and gcrining at the sounds. But that wasn't what I meant 
when I said broken.


Broken, from a fighting game perspective means to be overpowered or 
exploitable to the point of imbalance. In this case, it's the fact 
that it's so easy to take off 40-50% life from your opponent. Some 
people argue that ultras from Street Fighter IV are the same, but 2 
things trump that argument. One, is that your ultra meter only fills 
as you're taking damage, not if you're dealing it as opposed to the 
x-ray's meter filling both ways. True, you have to factor in 
super-specials and breakers, but it's ridiculously easy to build that 
meter back up. Second thing, is that you cannot, under any 
circumstances, combo or cancel into an ultra. There are no attacks in 
Street Fighter IV that let you cancel. Cancelling means, essentially, 
cutting off the end of one attack animation into another. So for 
example, Ryu can do a dragon punch and cancel that into his shinku 
hadouken super. This means that the dragon punch connects, but by 
cancelling the last bit of the animation for that move, you're 
hitting your opponent with the super while he's still in the air. 
Ultras cannot be made to do that. There are techniques for making 
sure your opponent gets hit, but you can't combo or directly cancel 
into an ultra. Only things like focus attacks, certain move 
situations, can let you connect an ultra with 100% certainty, and 
even then... it isn't so certain. If this is too confusing, let me 
know and if you want I can record a demo of what I'm talking about 
with my commentary over it. Problem with x-rays is, they can be 
cancelled into. So if you can pull off a long-enough combo to give 
you 30% damage, throw an x-ray into that with a cancel which 
basically makes it unavoidable by your opponent, and you're shaving 
off a good 70% damage, since x-rays themselves don't do more than 
40-45% damage. Ultras don't even give you that much damage... if you 
can land it with a full meter, which gives you enough room to take 
about three to four more hits before you die, if that ultra connects, 
your opponent still has about 70% life left. So... it's not as much 
of an easy comeback. That and the fact that x-rays are mapped to 
simply tapping two buttons... has bugged a lot of people. Not me 
specifically, but a lot of people I know.



Third and final thing... ultras in SFIV have huge recovery times. IF 
you miss an ultra... you can expect to get heavily, and I mean 
heavily punished. The recovery times on those is big enough to the 
point where you have about a second where you can't do anything.. and 
in SF, that's plenty of time for an opponent to dash in and nail you. 
X-rays have no recovery time... at least, no recovery time that's of 
any significance. So if your x-ray is blocked... no worries. For me, 
that takes away a lot of the strategy, as if you miss an x-ray, you 
don't get punished that much...


And that is my definition of broken. Long-winded I know, but needed 
to get in all the details.



From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] anyone got anny suggestions for the next version
ofbattlezone?

Hi Clement,

I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.

I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!

Having learned how to execute them intentionally now, they've started
to really irritate me. Essentially I think the problem is, while they
sound and by all accounts look great, they totally break the constant
pressure of the fight. Things like mega long combos or chains of
attacks make me panic when I'm on the receiving end or exhilerated
when I'm the one dealing them out, but X-ray doesn't manage to do
that. I think the problem is that once the sequence has started, so
far as I can tell there's no way to break it, so the person on the
receiving end just sits there hopelessly. The sequences take so long
that I have time to be angry that someone's x-rayed me, sad that my
character is having a bad day internally all of a sudden, but then
there's also time to consider what to do next. On the other end of the
equation, they're not satisfying to be the person who's dishing them
out either. I think that's because they aren't hard enough to execute,
so there's no big sense of achievement, just the break in the rhythm
of the fight. That disruption has put me off my stride enough that
I've almost lost matches I was comfortably winning before throwing an
X-ray into the mix.

Is that what you meant by broken? To me, they just seem 

Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-18 Thread Orin
Now that I can personally agree with.
On Sep 17, 2008, at 10:45 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] 
  wrote:

 Meh. Soul Calibur tournament for blind people first. More complex  
 engine.
 lol.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:38 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Here's more reason to have an online tournament. I just found an Ed  
 Boon
 interview on Game Spy, and here's one of the questions
 GameSpy: Are you talking at all about online functionality yet?
 Ed Boon: Oh sure, the main layout is like a lobby, with rooms and  
 there
 are
 people in the rooms and there's chatting that goes on. They can  
 challenge
 each
 other and go off and fight. The game will announce when somebody  
 beats
 someone or somebody drops or if somebody gets beat. It's like a  
 place to
 hang out
 and then there's also this announcement, so you can hear if  
 somebody's
 winning a bunch and go challenge them.
 I can just imagine like 10 people in one of those rooms going at  
 it. haha!
 Can't wait for this game to come out!

 - Original Message -
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 9:17 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 This is true. And I will let you know my psn name once I get a ps3.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:14 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 and you can't forget Liu Kang. I think those 3 characters will be  
 in
 every
 mortal kombat game. Now that we're on mk and ps3 discussions, has  
 anyone
 on
 this list purchased the ps3 yet? I ask because if you have and you
 registered for the playstation network, it would be cool to collect
 everyone's psn names. I was thinking that it would be real fun to  
 have a
 Mortal Kombat tournament once the game is released. Perhaps there  
 could
 even
 be prices, although I can't think of anything off the top of my  
 head.
 What
 do you guys think of the idea?



 - Original Message -
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at  
 least have
 to
 be there... mk isn't mk unless those two are present.


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-18 Thread constantine (on laptop)
I stil liked him, just like a lot of people liked Reptile.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 5:28 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have to
 be there... mk isn't mk unless those two are present.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 3:48 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Agh, no nightwolf! I loved that guy.




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 9:07 PM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure 
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
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 list,
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date: 
 9/17/2008
 5:07 PM


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date: 9/17/2008 
5:07 PM


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-18 Thread Yohandy
Lol a lot of people are actually mad cause Reptile isn't in the game.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 18, 2008 6:10 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


I stil liked him, just like a lot of people liked Reptile.




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have 
 to
 be there... mk isn't mk unless those two are present.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 3:48 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Agh, no nightwolf! I loved that guy.




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 9:07 PM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 



 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date:
 9/17/2008
 5:07 PM


 ---
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 No virus found in this incoming message.
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 Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date: 9/17/2008
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If you want

Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Milos Przic
   Hello,
   I am a mortal combat fan, and would like to play it, but I am not able 
because I don't know where to find the most accessible version. So please, 
tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 5:07 AM
Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread matheus
hi.
almost all mortal combats are accessible, the deadly alliance, deception
and armageddon for ps2 are rocks.
for ps1, also almost all mortal combats are accessible, just the mithologic
subzero is note.
and for pc, there are some mugens projects that you can download with
chars to play, and the mk4 for pc is also cool.

-Mensagem original-
De: Milos Przic [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 17 de Setembro de 2008 14:13
Assunto: Re: [Audyssey] Mortal kombat vs dc universe roster.

   Hello,
   I am a mortal combat fan, and would like to play it, but I am not able
because I don't know where to find the most accessible version. So please,
tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 5:07 AM
Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Yohandy
this is a console game, so you'll need a ps3 if you want to play it once 
it's out. The latest mk release is mortal kombat: armageddon and that's for 
the ps2.
- Original Message - 
From: Milos Przic [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 8:13 AM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


   Hello,
   I am a mortal combat fan, and would like to play it, but I am not able
 because I don't know where to find the most accessible version. So please,
 tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:07 AM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Yohandy
Has anyone actually tried this mugen stuff? I've heard of it plenty of 
times, isn't it some developing platform spesifically for games?

- Original Message - 
From: matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 17, 2008 8:19 AM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 hi.
 almost all mortal combats are accessible, the deadly alliance, deception
 and armageddon for ps2 are rocks.
 for ps1, also almost all mortal combats are accessible, just the 
 mithologic
 subzero is note.
 and for pc, there are some mugens projects that you can download with
 chars to play, and the mk4 for pc is also cool.

 -Mensagem original-
 De: Milos Przic [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Quarta, 17 de Setembro de 2008 14:13
 Assunto: Re: [Audyssey] Mortal kombat vs dc universe roster.

   Hello,
   I am a mortal combat fan, and would like to play it, but I am not able
 because I don't know where to find the most accessible version. So please,
 tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:07 AM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 --
 Internal Virus Database is out-of-date.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 270.4.6/1540 - Release Date: 8/7/2008 
 06:33

 ---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Matheus
hi Yohandy,
sure, this is a program to develop fighting games in 2d.
if you search, there are some tutorials explaining how you do that.
also, i don't know if it's accessible developing fighting games with it,
but i think yes, bekause the files that you use to add functions, chars,
sounds and stages are files that use text.
and the games are completely playable for us.

Best regards,
Matheus
-Mensagem original-
De: Yohandy [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 17 de Setembro de 2008 12:04
Assunto: Re: [Audyssey] Mortal kombat vs dc universe roster.

Has anyone actually tried this mugen stuff? I've heard of it plenty of
times, isn't it some developing platform spesifically for games?

- Original Message -
From: matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 17, 2008 8:19 AM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 hi.
 almost all mortal combats are accessible, the deadly alliance, deception
 and armageddon for ps2 are rocks.
 for ps1, also almost all mortal combats are accessible, just the
 mithologic
 subzero is note.
 and for pc, there are some mugens projects that you can download with
 chars to play, and the mk4 for pc is also cool.

 -Mensagem original-
 De: Milos Przic [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Quarta, 17 de Setembro de 2008 14:13
 Assunto: Re: [Audyssey] Mortal kombat vs dc universe roster.

   Hello,
   I am a mortal combat fan, and would like to play it, but I am not able
 because I don't know where to find the most accessible version. So please,
 tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:07 AM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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 --
 Internal Virus Database is out-of-date.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 270.4.6/1540 - Release Date: 8/7/2008
 06:33

 ---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Orin
Either that, or an XBox 360, though I would get a PS3. I heard XBoxes  
Voice chat, and frankley it's pretty bad.
On Sep 17, 2008, at 12:02 PM, Yohandy wrote:

 this is a console game, so you'll need a ps3 if you want to play it  
 once
 it's out. The latest mk release is mortal kombat: armageddon and  
 that's for
 the ps2.
 - Original Message -
 From: Milos Przic [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 8:13 AM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


  Hello,
  I am a mortal combat fan, and would like to play it, but I am not  
 able
 because I don't know where to find the most accessible version. So  
 please,
 tell me where to find it.
  Thank you in advance!
  Regards,
Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:07 AM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I  
 figure not
 everyone does the same. So some of you are probably not aware that  
 the
 entire roster for MK vs dc has been revealed. There will be 22  
 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of  
 the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following  
 site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 the
 list,
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread constantine (on laptop)
Agh, no nightwolf! I loved that guy.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 16, 2008 9:07 PM
Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date: 9/17/2008 
5:07 PM


---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread chou.clement
Not a ps3. XBOX 360, as well, remember. Although personally, I would go for 
the ps3 as well.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 9:02 AM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 this is a console game, so you'll need a ps3 if you want to play it once
 it's out. The latest mk release is mortal kombat: armageddon and that's 
 for
 the ps2.
 - Original Message - 
 From: Milos Przic [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 8:13 AM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


   Hello,
   I am a mortal combat fan, and would like to play it, but I am not able
 because I don't know where to find the most accessible version. So 
 please,
 tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:07 AM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure 
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 list,
 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread chou.clement
Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have to 
be there... mk isn't mk unless those two are present.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 3:48 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Agh, no nightwolf! I loved that guy.




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 9:07 PM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
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 If you want to leave the list, send E-mail to
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 



 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date: 9/17/2008
 5:07 PM


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Michael Amaro
How could I play this on my PC?
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 4:28 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have to
 be there... mk isn't mk unless those two are present.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 3:48 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Agh, no nightwolf! I loved that guy.




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 9:07 PM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure 
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 



 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date: 
 9/17/2008
 5:07 PM


 ---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread chou.clement
You can't. This is a console game.
- Original Message - 
From: Michael Amaro [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 5:02 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 How could I play this on my PC?
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 4:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have 
 to
 be there... mk isn't mk unless those two are present.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 3:48 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Agh, no nightwolf! I loved that guy.




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 9:07 PM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 



 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.169 / Virus Database: 270.6.21/1677 - Release Date:
 9/17/2008
 5:07 PM


 ---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Yohandy
Ah yes. forgot about the box. rofl. I very much dislike the xbox. it's loud, 
annoying, and the controller is huge and uncomfortable. not only that but it 
crashes all the time, and ps3 has better hardware anyway, especially now 
that HD is gone for good and bluray is the standard. Ok enough about my xbox 
dislikes lol

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 7:26 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Not a ps3. XBOX 360, as well, remember. Although personally, I would go 
 for
 the ps3 as well.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 9:02 AM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 this is a console game, so you'll need a ps3 if you want to play it once
 it's out. The latest mk release is mortal kombat: armageddon and that's
 for
 the ps2.
 - Original Message - 
 From: Milos Przic [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 8:13 AM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


   Hello,
   I am a mortal combat fan, and would like to play it, but I am not able
 because I don't know where to find the most accessible version. So
 please,
 tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:07 AM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Yohandy
and you can't forget Liu Kang. I think those 3 characters will be in every 
mortal kombat game. Now that we're on mk and ps3 discussions, has anyone on 
this list purchased the ps3 yet? I ask because if you have and you 
registered for the playstation network, it would be cool to collect 
everyone's psn names. I was thinking that it would be real fun to have a 
Mortal Kombat tournament once the game is released. Perhaps there could even 
be prices, although I can't think of anything off the top of my head. What 
do you guys think of the idea?



- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 7:28 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have to
 be there... mk isn't mk unless those two are present.


---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread chou.clement
This is true. And I will let you know my psn name once I get a ps3.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 5:14 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 and you can't forget Liu Kang. I think those 3 characters will be in every
 mortal kombat game. Now that we're on mk and ps3 discussions, has anyone 
 on
 this list purchased the ps3 yet? I ask because if you have and you
 registered for the playstation network, it would be cool to collect
 everyone's psn names. I was thinking that it would be real fun to have a
 Mortal Kombat tournament once the game is released. Perhaps there could 
 even
 be prices, although I can't think of anything off the top of my head. What
 do you guys think of the idea?



 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have 
 to
 be there... mk isn't mk unless those two are present.


 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread chou.clement
Totall with you on the controller part. I hate the thing... too bulky for my 
hands.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 5:05 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Ah yes. forgot about the box. rofl. I very much dislike the xbox. it's 
 loud,
 annoying, and the controller is huge and uncomfortable. not only that but 
 it
 crashes all the time, and ps3 has better hardware anyway, especially now
 that HD is gone for good and bluray is the standard. Ok enough about my 
 xbox
 dislikes lol

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:26 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Not a ps3. XBOX 360, as well, remember. Although personally, I would go
 for
 the ps3 as well.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 9:02 AM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 this is a console game, so you'll need a ps3 if you want to play it once
 it's out. The latest mk release is mortal kombat: armageddon and that's
 for
 the ps2.
 - Original Message - 
 From: Milos Przic [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 8:13 AM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


   Hello,
   I am a mortal combat fan, and would like to play it, but I am not 
 able
 because I don't know where to find the most accessible version. So
 please,
 tell me where to find it.
   Thank you in advance!
   Regards,
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:07 AM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 
 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the 
 dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following 
 site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 list,
 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Yohandy
Here's more reason to have an online tournament. I just found an Ed Boon 
interview on Game Spy, and here's one of the questions
GameSpy: Are you talking at all about online functionality yet?
Ed Boon: Oh sure, the main layout is like a lobby, with rooms and there are 
people in the rooms and there's chatting that goes on. They can challenge 
each
other and go off and fight. The game will announce when somebody beats 
someone or somebody drops or if somebody gets beat. It's like a place to 
hang out
and then there's also this announcement, so you can hear if somebody's 
winning a bunch and go challenge them.
I can just imagine like 10 people in one of those rooms going at it. haha! 
Can't wait for this game to come out!

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 9:17 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 This is true. And I will let you know my psn name once I get a ps3.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:14 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 and you can't forget Liu Kang. I think those 3 characters will be in 
 every
 mortal kombat game. Now that we're on mk and ps3 discussions, has anyone
 on
 this list purchased the ps3 yet? I ask because if you have and you
 registered for the playstation network, it would be cool to collect
 everyone's psn names. I was thinking that it would be real fun to have a
 Mortal Kombat tournament once the game is released. Perhaps there could
 even
 be prices, although I can't think of anything off the top of my head. 
 What
 do you guys think of the idea?



 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have
 to
 be there... mk isn't mk unless those two are present.


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread chou.clement
Meh. Soul Calibur tournament for blind people first. More complex engine. 
lol.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 7:38 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Here's more reason to have an online tournament. I just found an Ed Boon
 interview on Game Spy, and here's one of the questions
 GameSpy: Are you talking at all about online functionality yet?
 Ed Boon: Oh sure, the main layout is like a lobby, with rooms and there 
 are
 people in the rooms and there's chatting that goes on. They can challenge
 each
 other and go off and fight. The game will announce when somebody beats
 someone or somebody drops or if somebody gets beat. It's like a place to
 hang out
 and then there's also this announcement, so you can hear if somebody's
 winning a bunch and go challenge them.
 I can just imagine like 10 people in one of those rooms going at it. haha!
 Can't wait for this game to come out!

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 9:17 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 This is true. And I will let you know my psn name once I get a ps3.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:14 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 and you can't forget Liu Kang. I think those 3 characters will be in
 every
 mortal kombat game. Now that we're on mk and ps3 discussions, has anyone
 on
 this list purchased the ps3 yet? I ask because if you have and you
 registered for the playstation network, it would be cool to collect
 everyone's psn names. I was thinking that it would be real fun to have a
 Mortal Kombat tournament once the game is released. Perhaps there could
 even
 be prices, although I can't think of anything off the top of my head.
 What
 do you guys think of the idea?



 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have
 to
 be there... mk isn't mk unless those two are present.


 ---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread Yohandy
Lol actually, we have no idea how complex the engine is. or the game itself. 
I'll admit though, soul calibur is one awesome game.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 10:45 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. Soul Calibur tournament for blind people first. More complex engine.
 lol.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:38 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Here's more reason to have an online tournament. I just found an Ed Boon
 interview on Game Spy, and here's one of the questions
 GameSpy: Are you talking at all about online functionality yet?
 Ed Boon: Oh sure, the main layout is like a lobby, with rooms and there
 are
 people in the rooms and there's chatting that goes on. They can challenge
 each
 other and go off and fight. The game will announce when somebody beats
 someone or somebody drops or if somebody gets beat. It's like a place to
 hang out
 and then there's also this announcement, so you can hear if somebody's
 winning a bunch and go challenge them.
 I can just imagine like 10 people in one of those rooms going at it. 
 haha!
 Can't wait for this game to come out!

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 9:17 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 This is true. And I will let you know my psn name once I get a ps3.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:14 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 and you can't forget Liu Kang. I think those 3 characters will be in
 every
 mortal kombat game. Now that we're on mk and ps3 discussions, has 
 anyone
 on
 this list purchased the ps3 yet? I ask because if you have and you
 registered for the playstation network, it would be cool to collect
 everyone's psn names. I was thinking that it would be real fun to have 
 a
 Mortal Kombat tournament once the game is released. Perhaps there could
 even
 be prices, although I can't think of anything off the top of my head.
 What
 do you guys think of the idea?



 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least 
 have
 to
 be there... mk isn't mk unless those two are present.


 ---
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread chou.clement
I can take a stab at guessing already. Soul calibur has a lot in it, a lot 
more than MK does. Not that mk isn't fun, mind you. I like it, but there are 
things about soul calibur that I prefer. Counters, rolling, the eight way 
run, guard impacts, unblockables, guard cancels... I could go on. lol.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 7:53 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Lol actually, we have no idea how complex the engine is. or the game 
 itself.
 I'll admit though, soul calibur is one awesome game.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 10:45 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. Soul Calibur tournament for blind people first. More complex engine.
 lol.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:38 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Here's more reason to have an online tournament. I just found an Ed Boon
 interview on Game Spy, and here's one of the questions
 GameSpy: Are you talking at all about online functionality yet?
 Ed Boon: Oh sure, the main layout is like a lobby, with rooms and there
 are
 people in the rooms and there's chatting that goes on. They can 
 challenge
 each
 other and go off and fight. The game will announce when somebody beats
 someone or somebody drops or if somebody gets beat. It's like a place to
 hang out
 and then there's also this announcement, so you can hear if somebody's
 winning a bunch and go challenge them.
 I can just imagine like 10 people in one of those rooms going at it.
 haha!
 Can't wait for this game to come out!

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 9:17 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 This is true. And I will let you know my psn name once I get a ps3.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 5:14 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 and you can't forget Liu Kang. I think those 3 characters will be in
 every
 mortal kombat game. Now that we're on mk and ps3 discussions, has
 anyone
 on
 this list purchased the ps3 yet? I ask because if you have and you
 registered for the playstation network, it would be cool to collect
 everyone's psn names. I was thinking that it would be real fun to have
 a
 Mortal Kombat tournament once the game is released. Perhaps there 
 could
 even
 be prices, although I can't think of anything off the top of my head.
 What
 do you guys think of the idea?



 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 7:28 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least
 have
 to
 be there... mk isn't mk unless those two are present.


 ---
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 If you want to leave the list, send E-mail to
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[Audyssey] Mortal kombat vs dc universe roster.

2008-09-16 Thread Yohandy
Hey all,
I'm always checking online sites for the latest mk news, but I figure not 
everyone does the same. So some of you are probably not aware that the 
entire roster for MK vs dc has been revealed. There will be 22 playable 
characters in the game, 11 from each side. here they are:
mk side:
Scorpion
Sub-Zero
Sonya
Jax
Shang Tsung
Liu Kang
Raiden
Kitana
Kano
Baraka
Shao Kahn

DC:
Batman
Superman
Catwoman
Green Lantern
The Joker
Shazam
The Flash
Wonder Woman
Deathstroke
Lex Luthor
Darkseid
Whatcha guys think? I personally can't wait to play with some of the dc 
characters. Flash? joker? it should be really fun!







-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-16 Thread shaun everiss
oh man.
not a mk fan myself but this is interesting.
At 03:07 p.m. 17/09/2008, you wrote:
Hey all,
I'm always checking online sites for the latest mk news, but I figure not 
everyone does the same. So some of you are probably not aware that the 
entire roster for MK vs dc has been revealed. There will be 22 playable 
characters in the game, 11 from each side. here they are:
mk side:
Scorpion
Sub-Zero
Sonya
Jax
Shang Tsung
Liu Kang
Raiden
Kitana
Kano
Baraka
Shao Kahn

DC:
Batman
Superman
Catwoman
Green Lantern
The Joker
Shazam
The Flash
Wonder Woman
Deathstroke
Lex Luthor
Darkseid
Whatcha guys think? I personally can't wait to play with some of the dc 
characters. Flash? joker? it should be really fun!







-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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[Audyssey] Mortal Kombat on the Wii First Impressions

2007-05-31 Thread Che
  So I rode down to the local Wal Mart to buy MK Armageddon for the Wii 
yesterday, since Amazon informed me without explanation that my order would 
be delayed 2 weeks.  I hate Wal Mart and all it represents, so you can 
imagine how badly I wanted to check this game out.
  My 11 year old nephew was here to check it out with me, which is a good 
thing because the menus and so forth don't talk and need to be memorized.
  After finally figuring out we had to register the second controller 
through the Wii setup menu, we were on our way.
  After choosing Baraka, my old time favorite from MK, I went into practice 
mode.  The game shows a diagram of special moves you can do, one after the 
other, and with the Wiimote, the special moves are super easy to pull off 
now.
  For example, with Baraka,  you hold down the b button and go back forward 
to throw his blade, or up down to wind mill his blades, works almost every 
time like a charm.
  I have never played MK blind before, and the things I was afraid would be 
a problem with two player are indeed a problem.  I cannot tell when I am 
near enough to the opponent to kick or punch, likewise how far away I am to 
pull off a projectile move.
  Also, there is no consistent way of telling quickly what side of your 
opponent you are on.  You can do a back back and listen for the sliding back 
sound, but if you aren't on the side you think you are on, suddenly you have 
moved into range of the enemy and you get ppounded.  Maybe with more 
experience, I can pick up on more subtle clues and be able to tell where I 
am better.
  Punches and kicks are handlded by the direction pad on the main remote, 
with movement and blocks done on the nunchuck.  It all works quite well.
  Anyway, this is a first impression, I will probably do a podcast of the 
game and make it available on my website sometime this week, as well as give 
a text file that lays out the menus, as that is very much needed for blind 
play.
  More to come...
   Che


 


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Re: [Audyssey] Mortal Kombat

2007-05-30 Thread Shadow Dragon
Its not actually that the arenas aren't large enough to lose your opponent 
in, the arenas are really pretty huge. There's all sorts of arenas from 
castle courtyards to platforms in the middle of acid pits to massive 
warships. The arenas actually range the scale from small to pretty huge, but 
you never lose your opponent because its got a soul calibur style lock on 
system to it, where you and your opponent can only be a certain distance 
apart and you're always facing your opponent, so all the same yeah, you 
always know where your opponent is. As for switching sides, as someone said 
in a later message, you only really need worry about this versus other 
players, the computer is easily handlable. I'm not sure how the game will 
handle with the WII since I don't have one and probably won't for some time, 
but it can't be too much different.
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 29, 2007 9:46 AM
Subject: Re: [Audyssey] Mortal Kombat


 Hi there,
 Well, I can tell you that playing MK Armageddon for the Wii is going to
 be a trip. I personally can't wait to try it, as I have the PS2 version
 of the game, and would love to perform some of those special moves and
 fatalities using the motion controls. To answer your question though, no
 location information is required. The arenas aren't large enough for
 anyone to lose their opponent as they are in, for instance, Marvel
 Nemysis. The sounds of battle aren't actually in stereo for some unknown
 reason, but given the ease with which one can find their opponent, it's
 hardly necessary. The only two things one might have to worry about are
 deathtraps, which have sounds associated with them in some cases, and
 moves that cause your opponent to switch sides with you. As you may
 know, performing special moves is dependent on hitting the right
 combination of buttons. A move could be, for example, back, forward,
 then the C button. However, which direction back or forward is depends
 on which side of the arena you're on as opposed to your opponent's side.
 The key is figuring out which moves each player has to change sides, and
 paying attention to when those moves are performed. Trust me, this is
 easier than it sounds.
 Last but not least, I urge you to listen to the MK Armageddon samples I
 have on my web site: http://www.brandoncole.net. This will give you a
 fairly good idea of what the game sounds like, and give you a chance to
 see which character might suit you. It's not going to give you a
 certainty, as nothing is truly described, but if a certain character
 sounds cool, well, there ya go. Have fun, and I hope you like the game
 when you get it.
 Sincerely,
 Brandon

 Che wrote:
   Hi all,
   I know some of you have played Mortal Kombat on various consoles.
   I have ordered MK Armageddon for the Wii, and I am wondering if anyone 
 has
 advice on how to play MK blind.  Do you have your friends give you 
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
   Are you able to play single player with any level of success?
   Thanks much for any info.
   Che



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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Yohandy
I can tell you that once you get used to all the sounds in the game, you 
will be able to play the game with no problems. I've completed the arcade 
mode on all difficulty levels, including max many times. I've also played 
against sighted friends. You can't really tell what's going on in the game 
using stereo panning, as the punching sounds etc don't pan, but the game 
does have distinctive sounds and you can always tell which situation you're 
currently in. hope this helps.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 28, 2007 1:15 PM
Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone 
 has
 advice on how to play MK blind.  Do you have your friends give you 
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Yohandy
Hmm guess I may as well reply to this one too. lol. You can usually 
determine this using logic. If you're fighting the computer AI, you'll get 
used to their techniques sooner or later. It's only a matter of playing it 
many times. You'll know what to do and not do on the various difficulty 
levels. If you're playing a human, you'll have to be logical. If you don't 
hear any punching whatsoever, it usually means your opponent is far away, so 
you simply jump straight at them and kick or slam them a few times. Keep in 
mind there are sites containing move lists for most games. My personal 
favorite is
www.gamefaqs.com
Search for mortal kombat Armageddon, and you'll find an entire move list for 
every character, as well as info on Kreate a fatality, and anything else 
you'd ever want to know about the game. . Enjoy!

.
-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 28, 2007 5:28 PM
Subject: Re: [Audyssey] Mortal Kombat


  Ok, but I know you can play the game blind, but I am asking how it is
 done, can you be more specific, for example, exactly how do you know when
 you are close enough to throw a punch or when you are far enough away to 
 do
 a projectile move.
  Thanks,
  Che

 - Original Message - 
 From: Jamie Coady [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 28, 2007 2:21 PM
 Subject: Re: [Audyssey] Mortal Kombat


i have played mortal combat on play station 2. it is good you get a good
 idea by the sound of what is going on. hope this helps
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 28, 2007 6:15 PM
 Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
 has
 advice on how to play MK blind.  Do you have your friends give you
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Jamie Coady
it is also a case of just pressing all keys till you got an idea of what 
they do and what works i can't give more try and learn is the best way i can 
say to learning what to do.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 29, 2007 12:18 PM
Subject: Re: [Audyssey] Mortal Kombat


I can tell you that once you get used to all the sounds in the game, you
 will be able to play the game with no problems. I've completed the arcade
 mode on all difficulty levels, including max many times. I've also played
 against sighted friends. You can't really tell what's going on in the game
 using stereo panning, as the punching sounds etc don't pan, but the game
 does have distinctive sounds and you can always tell which situation 
 you're
 currently in. hope this helps.



 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 28, 2007 1:15 PM
 Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
 has
 advice on how to play MK blind.  Do you have your friends give you
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Yohandy
Well not exactly. guess for the wii it is more of a matter of swinging the 
controller different ways and see what effect it has. lol. Sounds neat and 
all, but doing an ultimate fatality for the wii has to be extremely 
difficult. BTW, I'm thinking of recording a few MK matches on max 
difficulty, so those that love the game can enjoy some fast paste battles. 
You guys interested?




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Jamie Coady [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 29, 2007 10:47 AM
Subject: Re: [Audyssey] Mortal Kombat


 it is also a case of just pressing all keys till you got an idea of what
 they do and what works i can't give more try and learn is the best way i 
 can
 say to learning what to do.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 12:18 PM
 Subject: Re: [Audyssey] Mortal Kombat


I can tell you that once you get used to all the sounds in the game, you
 will be able to play the game with no problems. I've completed the arcade
 mode on all difficulty levels, including max many times. I've also played
 against sighted friends. You can't really tell what's going on in the 
 game
 using stereo panning, as the punching sounds etc don't pan, but the game
 does have distinctive sounds and you can always tell which situation
 you're
 currently in. hope this helps.



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 28, 2007 1:15 PM
 Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
 has
 advice on how to play MK blind.  Do you have your friends give you
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Jamie Coady
yes sounds cool.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 29, 2007 4:24 PM
Subject: Re: [Audyssey] Mortal Kombat


 Well not exactly. guess for the wii it is more of a matter of swinging the
 controller different ways and see what effect it has. lol. Sounds neat and
 all, but doing an ultimate fatality for the wii has to be extremely
 difficult. BTW, I'm thinking of recording a few MK matches on max
 difficulty, so those that love the game can enjoy some fast paste battles.
 You guys interested?




 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Jamie Coady [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 10:47 AM
 Subject: Re: [Audyssey] Mortal Kombat


 it is also a case of just pressing all keys till you got an idea of what
 they do and what works i can't give more try and learn is the best way i
 can
 say to learning what to do.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 12:18 PM
 Subject: Re: [Audyssey] Mortal Kombat


I can tell you that once you get used to all the sounds in the game, you
 will be able to play the game with no problems. I've completed the 
 arcade
 mode on all difficulty levels, including max many times. I've also 
 played
 against sighted friends. You can't really tell what's going on in the
 game
 using stereo panning, as the punching sounds etc don't pan, but the game
 does have distinctive sounds and you can always tell which situation
 you're
 currently in. hope this helps.



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 28, 2007 1:15 PM
 Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
 has
 advice on how to play MK blind.  Do you have your friends give you
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Brandon Cole
Hi there,
Well, I can tell you that playing MK Armageddon for the Wii is going to 
be a trip. I personally can't wait to try it, as I have the PS2 version 
of the game, and would love to perform some of those special moves and 
fatalities using the motion controls. To answer your question though, no 
location information is required. The arenas aren't large enough for 
anyone to lose their opponent as they are in, for instance, Marvel 
Nemysis. The sounds of battle aren't actually in stereo for some unknown 
reason, but given the ease with which one can find their opponent, it's 
hardly necessary. The only two things one might have to worry about are 
deathtraps, which have sounds associated with them in some cases, and 
moves that cause your opponent to switch sides with you. As you may 
know, performing special moves is dependent on hitting the right 
combination of buttons. A move could be, for example, back, forward, 
then the C button. However, which direction back or forward is depends 
on which side of the arena you're on as opposed to your opponent's side. 
The key is figuring out which moves each player has to change sides, and 
paying attention to when those moves are performed. Trust me, this is 
easier than it sounds.
Last but not least, I urge you to listen to the MK Armageddon samples I 
have on my web site: http://www.brandoncole.net. This will give you a 
fairly good idea of what the game sounds like, and give you a chance to 
see which character might suit you. It's not going to give you a 
certainty, as nothing is truly described, but if a certain character 
sounds cool, well, there ya go. Have fun, and I hope you like the game 
when you get it.
Sincerely,
Brandon

Che wrote:
   Hi all,
   I know some of you have played Mortal Kombat on various consoles.
   I have ordered MK Armageddon for the Wii, and I am wondering if anyone has 
 advice on how to play MK blind.  Do you have your friends give you location 
 information, or are you able to tell what is happening from the stereo 
 placement of the sounds?
   Are you able to play single player with any level of success?
   Thanks much for any info.
   Che



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Che
  Ok, thanks for the info man.
  So are you able to beat the computer by yourself consistently?
  Also, I am still confused as to how you know if you are close enough to 
kick or punch your opponent.  I realize the two opponents are never too far 
away to do a projectile hit, but are frequently too far away to kick or 
punch.
  Lastly, are you saying there is a special sound made when your opponent 
goes over your head or vice versa?  In other words, is there something to 
listen for to tell when you are on the other side of your opponent?  As I 
remember from playing MK2 when I was sighted, the combinations depend on 
what side of your opponent you are, for example Raiden had a back, back, 
forward move, which would change from left, left, right to right, right, 
left depending on which side you are on, making it extrememly important to 
know if you are left or right of your opponent.
  Thanks again for the info, I will post a review of the game after I get to 
check it out, should be here tomorrow.
  Later,
  Che


- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 29, 2007 10:46 AM
Subject: Re: [Audyssey] Mortal Kombat


 Hi there,
 Well, I can tell you that playing MK Armageddon for the Wii is going to
 be a trip. I personally can't wait to try it, as I have the PS2 version
 of the game, and would love to perform some of those special moves and
 fatalities using the motion controls. To answer your question though, no
 location information is required. The arenas aren't large enough for
 anyone to lose their opponent as they are in, for instance, Marvel
 Nemysis. The sounds of battle aren't actually in stereo for some unknown
 reason, but given the ease with which one can find their opponent, it's
 hardly necessary. The only two things one might have to worry about are
 deathtraps, which have sounds associated with them in some cases, and
 moves that cause your opponent to switch sides with you. As you may
 know, performing special moves is dependent on hitting the right
 combination of buttons. A move could be, for example, back, forward,
 then the C button. However, which direction back or forward is depends
 on which side of the arena you're on as opposed to your opponent's side.
 The key is figuring out which moves each player has to change sides, and
 paying attention to when those moves are performed. Trust me, this is
 easier than it sounds.


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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Brandon Cole
Hello again,
Ok. Allow me to try and be a bit more clear. Admittedly, there is no one 
specific sound that tells you when your opponent has switched sides. 
However, each individual move of each individual character has its own 
sound with very very few exceptions. Therefore, it's possible to 
memorize the moves that cause you to switch sides with your opponent. 
Teleportation, for instance. And in MK Armageddon, a couple previous MK 
games as well, Raiden's teleport sounds different than all other 
teleports. Scorpeon's, for instance. Secondly, there is also no real 
good way to tell how close you are to your opponent. However, once 
again, there is a way to pull yourself away or toward them. Some 
characters have special moves that do it, but if you're playing as one 
that doesn't, you can tap left or right. If left is back at the time, 
depending of course on your side, your character will do a sort of grunt 
as he flips away from his opponent. This will, of course, also tell you 
which side you're on. If you tap forward twice, you run at your opponent 
and you hear the footstep sound instead of the flip. And finally, yes, I 
do beat the computer consistently. On max as well, as long as I stick to 
my real good characters. I hope that helps. I'd be happy to help you 
further if you need more. Game on!

Che wrote:
   Ok, thanks for the info man.
   So are you able to beat the computer by yourself consistently?
   Also, I am still confused as to how you know if you are close enough to 
 kick or punch your opponent.  I realize the two opponents are never too far 
 away to do a projectile hit, but are frequently too far away to kick or 
 punch.
   Lastly, are you saying there is a special sound made when your opponent 
 goes over your head or vice versa?  In other words, is there something to 
 listen for to tell when you are on the other side of your opponent?  As I 
 remember from playing MK2 when I was sighted, the combinations depend on 
 what side of your opponent you are, for example Raiden had a back, back, 
 forward move, which would change from left, left, right to right, right, 
 left depending on which side you are on, making it extrememly important to 
 know if you are left or right of your opponent.
   Thanks again for the info, I will post a review of the game after I get to 
 check it out, should be here tomorrow.
   Later,
   Che


   


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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Yohandy
Hello,
Some characters such as raiden have teleport moves that will put you 
directly behind your opponent. Also if you try performing a backward dash, 
this will provide some distance between you and your opponent. As Brandon 
said though, do not worry too much about distance. Mortal kombat mainly 
consists of attacking, then blocking,  with a few parries and breakers 
thrown in for good measure. Battles are very intense and people don't 
usually run away from their opponents, unless they just like using 
projectile moves on ya, and you'll find out if that's the case. Let me know 
once you get the game and I'll help you out. Also Brandon, I can do a review 
for the PS2 version of the game, or a better sound file,if you're willing to 
host it. Don't really have a place to put these reviews



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 29, 2007 2:18 PM
Subject: Re: [Audyssey] Mortal Kombat


  Ok, thanks for the info man.
  So are you able to beat the computer by yourself consistently?
  Also, I am still confused as to how you know if you are close enough to
 kick or punch your opponent.  I realize the two opponents are never too 
 far
 away to do a projectile hit, but are frequently too far away to kick or
 punch.
  Lastly, are you saying there is a special sound made when your opponent
 goes over your head or vice versa?  In other words, is there something to
 listen for to tell when you are on the other side of your opponent?  As I
 remember from playing MK2 when I was sighted, the combinations depend on
 what side of your opponent you are, for example Raiden had a back, back,
 forward move, which would change from left, left, right to right, right,
 left depending on which side you are on, making it extrememly important to
 know if you are left or right of your opponent.
  Thanks again for the info, I will post a review of the game after I get 
 to
 check it out, should be here tomorrow.
  Later,
  Che


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 10:46 AM
 Subject: Re: [Audyssey] Mortal Kombat


 Hi there,
 Well, I can tell you that playing MK Armageddon for the Wii is going to
 be a trip. I personally can't wait to try it, as I have the PS2 version
 of the game, and would love to perform some of those special moves and
 fatalities using the motion controls. To answer your question though, no
 location information is required. The arenas aren't large enough for
 anyone to lose their opponent as they are in, for instance, Marvel
 Nemysis. The sounds of battle aren't actually in stereo for some unknown
 reason, but given the ease with which one can find their opponent, it's
 hardly necessary. The only two things one might have to worry about are
 deathtraps, which have sounds associated with them in some cases, and
 moves that cause your opponent to switch sides with you. As you may
 know, performing special moves is dependent on hitting the right
 combination of buttons. A move could be, for example, back, forward,
 then the C button. However, which direction back or forward is depends
 on which side of the arena you're on as opposed to your opponent's side.
 The key is figuring out which moves each player has to change sides, and
 paying attention to when those moves are performed. Trust me, this is
 easier than it sounds.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


-- 
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Brandon Cole
Yohandy, review away. heheh. My site can use all the audio I can get for 
it. People have already found it to be a good resource, and I want to 
keep it that way.

Yohandy wrote:
 Hello,
 Some characters such as raiden have teleport moves that will put you 
 directly behind your opponent. Also if you try performing a backward dash, 
 this will provide some distance between you and your opponent. As Brandon 
 said though, do not worry too much about distance. Mortal kombat mainly 
 consists of attacking, then blocking,  with a few parries and breakers 
 thrown in for good measure. Battles are very intense and people don't 
 usually run away from their opponents, unless they just like using 
 projectile moves on ya, and you'll find out if that's the case. Let me know 
 once you get the game and I'll help you out. Also Brandon, I can do a review 
 for the PS2 version of the game, or a better sound file,if you're willing to 
 host it. Don't really have a place to put these reviews



 -

 For an amazing video gaming site containing original soundtracks, game art, 
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 2:18 PM
 Subject: Re: [Audyssey] Mortal Kombat


   
  Ok, thanks for the info man.
  So are you able to beat the computer by yourself consistently?
  Also, I am still confused as to how you know if you are close enough to
 kick or punch your opponent.  I realize the two opponents are never too 
 far
 away to do a projectile hit, but are frequently too far away to kick or
 punch.
  Lastly, are you saying there is a special sound made when your opponent
 goes over your head or vice versa?  In other words, is there something to
 listen for to tell when you are on the other side of your opponent?  As I
 remember from playing MK2 when I was sighted, the combinations depend on
 what side of your opponent you are, for example Raiden had a back, back,
 forward move, which would change from left, left, right to right, right,
 left depending on which side you are on, making it extrememly important to
 know if you are left or right of your opponent.
  Thanks again for the info, I will post a review of the game after I get 
 to
 check it out, should be here tomorrow.
  Later,
  Che


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 10:46 AM
 Subject: Re: [Audyssey] Mortal Kombat


 
 Hi there,
 Well, I can tell you that playing MK Armageddon for the Wii is going to
 be a trip. I personally can't wait to try it, as I have the PS2 version
 of the game, and would love to perform some of those special moves and
 fatalities using the motion controls. To answer your question though, no
 location information is required. The arenas aren't large enough for
 anyone to lose their opponent as they are in, for instance, Marvel
 Nemysis. The sounds of battle aren't actually in stereo for some unknown
 reason, but given the ease with which one can find their opponent, it's
 hardly necessary. The only two things one might have to worry about are
 deathtraps, which have sounds associated with them in some cases, and
 moves that cause your opponent to switch sides with you. As you may
 know, performing special moves is dependent on hitting the right
 combination of buttons. A move could be, for example, back, forward,
 then the C button. However, which direction back or forward is depends
 on which side of the arena you're on as opposed to your opponent's side.
 The key is figuring out which moves each player has to change sides, and
 paying attention to when those moves are performed. Trust me, this is
 easier than it sounds.
   
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[Audyssey] Mortal Kombat

2007-05-28 Thread Che
  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone has 
advice on how to play MK blind.  Do you have your friends give you location 
information, or are you able to tell what is happening from the stereo 
placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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Re: [Audyssey] Mortal Kombat

2007-05-28 Thread ian and riggs
i can play single player on all of the mortal combats. you just get to know 
by the sounds what is happening
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 28, 2007 6:15 PM
Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone 
 has
 advice on how to play MK blind.  Do you have your friends give you 
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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Re: [Audyssey] Mortal Kombat

2007-05-28 Thread Jamie Coady
hi yes i have also beeton all the people on it it is not too hard.
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 28, 2007 6:42 PM
Subject: Re: [Audyssey] Mortal Kombat


i can play single player on all of the mortal combats. you just get to know
 by the sounds what is happening
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 28, 2007 6:15 PM
 Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
 has
 advice on how to play MK blind.  Do you have your friends give you
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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Re: [Audyssey] Mortal Kombat

2007-05-28 Thread Che
  Ok, but I know you can play the game blind, but I am asking how it is 
done, can you be more specific, for example, exactly how do you know when 
you are close enough to throw a punch or when you are far enough away to do 
a projectile move.
  Thanks,
  Che

- Original Message - 
From: Jamie Coady [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 28, 2007 2:21 PM
Subject: Re: [Audyssey] Mortal Kombat


i have played mortal combat on play station 2. it is good you get a good
 idea by the sound of what is going on. hope this helps
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 28, 2007 6:15 PM
 Subject: [Audyssey] Mortal Kombat


  Hi all,
  I know some of you have played Mortal Kombat on various consoles.
  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
 has
 advice on how to play MK blind.  Do you have your friends give you
 location
 information, or are you able to tell what is happening from the stereo
 placement of the sounds?
  Are you able to play single player with any level of success?
  Thanks much for any info.
  Che



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Re: [Audyssey] Mortal Kombat Fatality Challenge.

2007-04-02 Thread aaron danvers-jukes
guess what!
yohandy and everyone. i am up to the challenge. in fact, i am getting the 
game (i hope) byt he end of the hollidays. and, bring it on! i will try my 
best! in fact, i'll record all my fatalities, from normal, to ultimate, and 
post up audio files to somewhere. i warn you though, if i ever find my tape 
recorder i don't think the quality will be that good, at least, not in 
stereo. sorry if it will be too low.
yohandy, can you e-mail me privately with the order of those moves? i'm 
interested, i want to replicate it on my game with other characters to see 
how each one is different. i will not use this to cheat. i promice. though, 
it might be simular
regards,
aaron



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Re: [Audyssey] Mortal Kombat Fatality Challenge.

2007-03-28 Thread shaun everiss
you need a stupid activation code, so how about not.
At 04:02 p.m. 28/03/2007, you wrote:
Apparently sendspace is having some problems. Here's another link, this time 
with send big files.
http://tinyurl.com/2xrvdr
Let me know if there are problems!




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2007 9:52 PM
Subject: Re: [Audyssey] Mortal Kombat Fatality Challenge.


 This link doesn't work yohandy.
 Why don't you upload it to your podcast page or something or put it on an 
 ftp somewhere?
 At 09:35 a.m. 28/03/2007, you wrote:
Hey all,
This is for the Mortal Kombat obsessed on list. *grin*. If you own a copy 
of Mortal Kombat Armageddon, I challenge you to beat my Fatality record of 
17 fatality chains. Of course this includes transitional moves, as the 
highest you can go without them is 11. Anyone up for the challenge? Here's 
an audiofile to prove it. If you beat me, or just want to show your 
fatality creativity, upload a file for all of us to listen to. Link is 
below:
http://www.sendspace.com/file/4cryl9
Enjoy!





-

For an amazing video gaming site containing original soundtracks, game 
art, etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Mortal Kombat Fatality Challenge.

2007-03-28 Thread Søren Jensen
Oh my gard! 17? I can never beat that!

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, March 27, 2007 11:35 PM
Subject: [Audyssey] Mortal Kombat Fatality Challenge.


 Hey all,
 This is for the Mortal Kombat obsessed on list. *grin*. If you own a copy 
 of Mortal Kombat Armageddon, I challenge you to beat my Fatality record of 
 17 fatality chains. Of course this includes transitional moves, as the 
 highest you can go without them is 11. Anyone up for the challenge? Here's 
 an audiofile to prove it. If you beat me, or just want to show your 
 fatality creativity, upload a file for all of us to listen to. Link is 
 below:
 http://www.sendspace.com/file/4cryl9
 Enjoy!





 -

 For an amazing video gaming site containing original soundtracks, game 
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.446 / Virus Database: 268.18.18/734 - Release Date: 
 26-03-2007 14:31

 


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[Audyssey] Mortal Kombat Fatality Challenge.

2007-03-27 Thread Yohandy
Hey all,
This is for the Mortal Kombat obsessed on list. *grin*. If you own a copy of 
Mortal Kombat Armageddon, I challenge you to beat my Fatality record of 17 
fatality chains. Of course this includes transitional moves, as the highest you 
can go without them is 11. Anyone up for the challenge? Here's an audiofile to 
prove it. If you beat me, or just want to show your fatality creativity, upload 
a file for all of us to listen to. Link is below:
http://www.sendspace.com/file/4cryl9 
Enjoy!





-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Mortal Kombat Fatality Challenge.

2007-03-27 Thread shaun everiss
This link doesn't work yohandy.
Why don't you upload it to your podcast page or something or put it on an ftp 
somewhere?
At 09:35 a.m. 28/03/2007, you wrote:
Hey all,
This is for the Mortal Kombat obsessed on list. *grin*. If you own a copy of 
Mortal Kombat Armageddon, I challenge you to beat my Fatality record of 17 
fatality chains. Of course this includes transitional moves, as the highest 
you can go without them is 11. Anyone up for the challenge? Here's an 
audiofile to prove it. If you beat me, or just want to show your fatality 
creativity, upload a file for all of us to listen to. Link is below:
http://www.sendspace.com/file/4cryl9 
Enjoy!





-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Mortal Kombat Fatality Challenge.

2007-03-27 Thread Yohandy
Apparently sendspace is having some problems. Here's another link, this time 
with send big files.
http://tinyurl.com/2xrvdr
Let me know if there are problems!




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2007 9:52 PM
Subject: Re: [Audyssey] Mortal Kombat Fatality Challenge.


 This link doesn't work yohandy.
 Why don't you upload it to your podcast page or something or put it on an 
 ftp somewhere?
 At 09:35 a.m. 28/03/2007, you wrote:
Hey all,
This is for the Mortal Kombat obsessed on list. *grin*. If you own a copy 
of Mortal Kombat Armageddon, I challenge you to beat my Fatality record of 
17 fatality chains. Of course this includes transitional moves, as the 
highest you can go without them is 11. Anyone up for the challenge? Here's 
an audiofile to prove it. If you beat me, or just want to show your 
fatality creativity, upload a file for all of us to listen to. Link is 
below:
http://www.sendspace.com/file/4cryl9
Enjoy!





-

For an amazing video gaming site containing original soundtracks, game 
art, etc, go here.

http://gh.ffshrine.org?r=16426

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