Re: [Audyssey] Prefered Sapi voice for games?

2008-01-28 Thread Valiant (on laptop)
positive. There seams to be orpheus which is synthetic, and another one
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 9:15 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Are you sure you're not thinking of the Orpheus voices? I'm pretty sure
 those come with Hal.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Valiant (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 20, 2008 6:38 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi.
 What about that one voice that comes with hal? I think it's by phone or
 some
 such, it sounds like a robot, but it's really really really easy to
 understand. And btw I'm not talking about like Dave.
 - Original Message - 
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 9:29 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   Well anyway, it's a moot point now, as the Apple voices I'm using
 are even more responsive than eloquence and sound a whole lot better!
 woohoo!...

 As I said though, I really want to thank you all for sharing your
 differing points of view.  it's really something I've been curious
 about, and very interesting...

 Smiles,

 CQ  :)


 On Jan 14, 2008, at 5:37 PM, Cory wrote:

 they're easy to understand if you've used them all your life, and
 they are
 really responcive like you said
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:17 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


  OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

  As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
 Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in
 the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-28 Thread Bryan
That's the point. Besides, all you'd have to do is add a little robotic 
reverb and there you go.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 6:23 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 problem there is Paul don't sound like a computer, rofl
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 20, 2008 10:14 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Oh. I see. That I can understand. Like I said i don't mind going the
 synthe
 route for menus. It's for the haracters that it gets to be a problem. Now
 if
 one of them was a computer then yes. In fact I was thinking of using
 NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game.
 Since
 yo sut and ship's computer would be the principle source of information 
 it
 would be all right for a synthe there.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 20, 2008 7:35 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,
 I wasn't talking about using synths for characters. I was meaning for
 self-voicing menus, buttons, numbers, and the day to day game info. For
 specific game characters like cut senes etc of course the ideal here
 would be human voices and I wouldn't mind having a few voice acters do
 that.

 Bryan wrote:
 While that's understandable in some ways, it still detracts from the
 gameplay in my opinion. That was a big flaw with Pacman Talks in my
 opinion.
 Synthes are fine for stats and things but as far as I'm concerned they
 just
 shouldn't play characters.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
Either that, or you could get someone to try using their own voice, like me, 
for example, lol.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,
 That would work. If someone made the files according to the spec I could
 then build the jar files containing the voices for everyone.

 Bryan wrote:
 You could always enlist the aid of others with some of the higher quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
What about that one voice that comes with hal? I think it's by phone or some 
such, it sounds like a robot, but it's really really really easy to 
understand. And btw I'm not talking about like Dave.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 9:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   Well anyway, it's a moot point now, as the Apple voices I'm using
 are even more responsive than eloquence and sound a whole lot better!
 woohoo!...

 As I said though, I really want to thank you all for sharing your
 differing points of view.  it's really something I've been curious
 about, and very interesting...

 Smiles,

 CQ  :)


 On Jan 14, 2008, at 5:37 PM, Cory wrote:

 they're easy to understand if you've used them all your life, and
 they are
 really responcive like you said
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:17 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


  OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

  As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
 Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in
 the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
rofl omg I really do hate braille n speaks
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
I find ESpeak as likeable as eloquence.
cheers:
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 If you think Eloquence is bad think about Espeak. That is a voice that
 takes some serious getting use to. I use it under Linux with Orca only
 because it is fast and responsive, but the voice output would kill any
 game. It is bad enough when having to read books and stuff with it.
 With Eloquence and Espeak compared side by side I think Eloquence would
 win just because we have all gotten use to it even though it doesn't
 sound as human as Scansoft, Loquendo, Cepstral, etc.

 Bryan wrote:
 I couldn't agree with you more Cara. I use Eloquence from time to time in
 WIndow-Eyes, but more often I use one of the higher quality voices. In 
 fact
 I tend to stear clear of some of Jim Kitchen's games because I don't like
 Eloquence for my gaming, even if it's just for reading stat information.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Bryan
Are you sure you're not thinking of the Orpheus voices? I'm pretty sure 
those come with Hal.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 6:38 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi.
 What about that one voice that comes with hal? I think it's by phone or 
 some
 such, it sounds like a robot, but it's really really really easy to
 understand. And btw I'm not talking about like Dave.
 - Original Message - 
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 9:29 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   Well anyway, it's a moot point now, as the Apple voices I'm using
 are even more responsive than eloquence and sound a whole lot better!
 woohoo!...

 As I said though, I really want to thank you all for sharing your
 differing points of view.  it's really something I've been curious
 about, and very interesting...

 Smiles,

 CQ  :)


 On Jan 14, 2008, at 5:37 PM, Cory wrote:

 they're easy to understand if you've used them all your life, and
 they are
 really responcive like you said
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:17 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


  OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

  As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
 Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in
 the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Bryan
While that's understandable in some ways, it still detracts from the 
gameplay in my opinion. That was a big flaw with Pacman Talks in my opinion. 
Synthes are fine for stats and things but as far as I'm concerned they just 
shouldn't play characters.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 7:09 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Valiant,
 Been there and tried that. As I explained in an email a few days ago it
 is a logistical nightmare trying to support real human voices in
 accessible games. There is allot of editing involved in such a venture,
 and a game can only move as fast as the two people are able to schedule
 recording sessions.

 Valiant (on laptop) wrote:
 Hi.
 Either that, or you could get someone to try using their own voice, like 
 me,
 for example, lol.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 10:01 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?



 Hi Bryan,
 That would work. If someone made the files according to the spec I could
 then build the jar files containing the voices for everyone.

 Bryan wrote:

 You could always enlist the aid of others with some of the higher 
 quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, 
 and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
I agree about the accent, that synth is wicked.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Wednesday, January 16, 2008 5:44 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Thomas,

 The first synthesized speech that I ever heard was on my Atari 800 XL home 
 computer.  There was a software package named Sams.  It was not really a 
 screen reader, but it would try to say anything that you typed in.  You 
 know the old PC before sound cards only had a mono channel speaker, but 
 the Atari 800 like the Commodore 64 had a four channel sound mixer.  So it 
 could do better game sounds and do synthesized speech.  Sams sure was fun 
 to play with.  It really would try to pronounce anything.  None of the 
 spelling it stuff if it didn't know how to say it.

 My first screen reader was Jaws for dos version 1.0 with an Accent stand 
 alone synthesizer.

 It is really weird that everyone has there own likes, dislikes and can 
 understand different speech better or worse.  Personally I never liked the 
 DecTalk and am not crazy about Eloquence.  I did like the Accent S A and 
 am very happy with my USB Triple Talk.  But my favorite voices to use 
 while playing games is ATT Lauren and ATT Charles.  The Neo Speech 
 voices are ok, but Scan Soft Tom to me is one of the worst sounding sapi5 
 voices.  Well after the free Microsoft ones that is. grin

 BFN

 Jim

 The trouble with bucket seats is that not everybody has the same size 
 bucket.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Thomas Ward
Hi Valiant,
Been there and tried that. As I explained in an email a few days ago it 
is a logistical nightmare trying to support real human voices in 
accessible games. There is allot of editing involved in such a venture, 
and a game can only move as fast as the two people are able to schedule 
recording sessions.

Valiant (on laptop) wrote:
 Hi.
 Either that, or you could get someone to try using their own voice, like me, 
 for example, lol.
   

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 10:01 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   
 Hi Bryan,
 That would work. If someone made the files according to the spec I could
 then build the jar files containing the voices for everyone.

 Bryan wrote:
 
 You could always enlist the aid of others with some of the higher quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.

   
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
rofl 16k? wlolol!
I was thinking 16 there and I was well not so bad, I've used one with 16mb 
ram, windows 95, jaws 5.0, you know, thins happened, but then I figured out 
you said k, not m, blinks, suppose that was the day that the 5mb hard drive 
was wicked, and it was 5.5 inch, or even bigger.
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2008 11:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 You know what, I'll never forget the day I played space invaders for
 something like three hours straight. That was the most single awesome game
 back then. Think my final score was like 5...not bad, if I remember
 right.

 The apple 2e with I think a whopping 16k RAM.

 Signed:
 Dakotah Rickard

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Bryan
 Sent: Tuesday, January 15, 2008 16:22
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Ah yes, I also remember those days. I'll be twenty-eight this June and I
 remember well the days of running a BNS through a computer for use with 
 JFD.

 I also remember the Echo. It's funny, but while that was probably some of
 the worst speech ever it was still some of the coolest. I remember those
 text games that used to be available from the same company that made the
 Echo. There was that Dragon Maze game and that weird Space Invaders game.
 Good times. I've had a lot of trouble finding voice clips of the Echo
 synthesizer, but hearing it sure brings back memories.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 1:37 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the
 newer
 versions. I've tried using the real speech voices that came with JAWS9
 and
 had some trouble understanding them. They do sound a bit more natural,
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Thomas Ward
Hi Bryan,
I wasn't talking about using synths for characters. I was meaning for 
self-voicing menus, buttons, numbers, and the day to day game info. For 
specific game characters like cut senes etc of course the ideal here 
would be human voices and I wouldn't mind having a few voice acters do that.

Bryan wrote:
 While that's understandable in some ways, it still detracts from the 
 gameplay in my opinion. That was a big flaw with Pacman Talks in my opinion. 
 Synthes are fine for stats and things but as far as I'm concerned they just 
 shouldn't play characters.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Bryan
Oh. I see. That I can understand. Like I said i don't mind going the synthe 
route for menus. It's for the haracters that it gets to be a problem. Now if 
one of them was a computer then yes. In fact I was thinking of using 
NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game. Since 
yo sut and ship's computer would be the principle source of information it 
would be all right for a synthe there.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 7:35 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,
 I wasn't talking about using synths for characters. I was meaning for
 self-voicing menus, buttons, numbers, and the day to day game info. For
 specific game characters like cut senes etc of course the ideal here
 would be human voices and I wouldn't mind having a few voice acters do 
 that.

 Bryan wrote:
 While that's understandable in some ways, it still detracts from the
 gameplay in my opinion. That was a big flaw with Pacman Talks in my 
 opinion.
 Synthes are fine for stats and things but as far as I'm concerned they 
 just
 shouldn't play characters.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Cory
they're fun to mess with though!
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 5:44 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 rofl omg I really do hate braille n speaks
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 3:37 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the
 newer
 versions. I've tried using the real speech voices that came with JAWS9
 and
 had some trouble understanding them. They do sound a bit more natural,
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread Cara Quinn
   Damn!  I just sent my checkie off to RT inc, for their Good ole'  
southen' boy voice that gets me so hot n' bothered!  lol!  -Looks like  
I'll need to do a stop payment!  lol!


Yeehah!!!

Cara  :)


On Jan 17, 2008, at 8:59 PM, Dakotah Rickard wrote:

 More specifically, the sport is usually reserved for Southern American
 males. Unfortunately, Rockytop Inc. hasn't released it's voices yet of
 Bobby-Jo and Emma-Jeen. I'm a Waitin for'em though.

 Signed:
 Dakotah Rickard
 PS: I was making a joke. There aren't any voices from Rockytop Inc.  
 In fact,
 there might not even be a Rockytop Inc.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gamers- 
 [EMAIL PROTECTED] On
 Behalf Of Cory
 Sent: Tuesday, January 15, 2008 18:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 true, but it's a racing game.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 3:17 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Corry,
 All I can say is the term best is a subjective word. My idea of  
 best is
 probably different from you, and your term for best might be  
 different
 from someone else.
 As I have seen on the list so far there are some completely different
 views on Eloquence. Some people hate it, and others think it is the
 greatest synth on Earth. I fall somewhere in the middle. I don't mind
 using it, but I like something more human sounding when playing  
 games.
 I know Eloquence does have some good features such as pretty accurate
 speech synthesis, excellent foreign language support, is clear when  
 used
 at a high rate of speed, and that is what has made it popular.  
 However,
 it fails to sound good in a game where you are looking for more human
 sounding characters.

 Cory wrote:
 that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread Cara Quinn
   Ah, apologies!  -Thought I saw it happen here before with not a lot  
of fanfare but my bad...  thanks for letting me know...

Smiles,

Cara  :)


On Jan 18, 2008, at 4:51 PM, Thomas Ward wrote:

 Hi Cara,
 Please, do not use perfanity on list.
 Thanks.

 Cara Quinn wrote:
   Damn!  I just sent my checkie off to RT inc, for their Good ole'
 southen' boy voice that gets me so hot n' bothered!  lol!  -Looks  
 like
 I'll need to do a stop payment!  lol!


 Yeehah!!!

 Cara  :)



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread Thomas Ward
Hi Cara,
Please, do not use perfanity on list.
Thanks.

Cara Quinn wrote:
Damn!  I just sent my checkie off to RT inc, for their Good ole'  
 southen' boy voice that gets me so hot n' bothered!  lol!  -Looks like  
 I'll need to do a stop payment!  lol!


 Yeehah!!!

 Cara  :)
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread blindguy250
I was just gonna say that but I didn't wanna sound like a moderator.

On Fri, 18 Jan 2008 19:51:40 -0500, Thomas Ward wrote:


Hi Cara,
Please, do not use perfanity on list.
Thanks.

Cara Quinn wrote:
Damn!  I just sent my checkie off to RT inc, for their Good ole'  
southen' boy voice that gets me so hot n' bothered!  lol!  -Looks like  
I'll need to do a stop payment!  lol!


Yeehah!!!

Cara  :)



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Jim Kitchen
Hi Thomas,

I bet that you have a very good point about we liking are first exposure to the 
different speech synthesizers.  I know that over the years any discussion about 
screen readers was generally the same thing.  People mostly liked the first one 
that they learned.

I think that I liked Accent for it's clarity, speed and responsiveness.  The 
same now when I use the USB Triple Talk on my game development computer.  Those 
definitely are not very human sounding, but for me work well for programming 
etc.  One reason that I don't care as much for Eloquence is that I don't like 
any of the female voices.  I just really really like my computer talking with a 
nice female voice which I think most of the sapi5 ones are.

BFN

 Jim

Female programmers get their bits twiddled.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Tom Randall
Hi Kara and all.

Well as many have indicated or seemed to have indicated here, the voice
that works best for the job depends on what you are doing at the time.
For myself if I am just doing normal day to day drudgery like going on
the web or doing work in open office etc. then I will use my Dectalk
express if I am on my main system.  For doing any serious reading I
agree the scansoft Karen is an excellent choice or one or another of the
scansoft male voices if you are reading something that is better suited
to a male narrator.  What all this comes down to is personal preference
and resource management.  There is no doubt that at least in the windows
environment the better the voice is the less responsive it also is and
the more resources it eats up.  I understand this is not supposed to be
the case with the new apple voices e.g. they sound very good and are
very responsive, but I have no direct experience with this and frankly
would have to see it to believe it on more than one system because just
because a tts engine works well on one system doesn't mean it always
works that way.  Likewise, I have no direct experience with software
speech under linux, whenever I have used that I've either gone in using
a terminal with some other synth or if I am running direct on the linux
box I have used hardware speech of one sort or another.  I am seriously
getting the urge to setup my spare machine as a linux box and start
playing around with some of this stuff under linux but that's getting
far afield here.

As for Eloquence, well yes I am used to it because many of my students
use jfw and that is what they have, plus it is the only tts engine that
works on my pac mate so I of course use it there.  Again it is fine for
normal day to day use, and I agree the response time is pretty good at
least on a fairly fast system.  But that doesn't mean that is what
engine I am going to choose to read the latest Tom Clancy book.

Well I've rambled on long enough, later days!

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Cara Quinn
Sent: Monday, January 14, 2008 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   OMG!  quite seriously, I'm asking what is the appeal of the  
eloquence voices?  I mean, I personally have rarely heard voices so  
bad or difficult to listen to in my life.  lol!  I do like how  
responsive they are, but I'm honestly wondering what people see or  
hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
I personally prefer Crystal or Karen...


Have an awesome day!...

Smiles,

Cara  :)


On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed

 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing  
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would  
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
Wow. I came in on JFW 3.2 also. Know what's a really terrible speech system?
Audapter. It's like the echo for apple but on crack. Kinda reminds me of
what would happen if you ran six or seven hundred volts through someone's
tongue and asked them to speak clearly.

Signed:
Dakotah

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, January 15, 2008 15:38
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My 
first speech synth was an echo for an Apple 2-E, and the text games of 
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a 
thing as a software synth. In high school I had to carry around a 486 
laptop with a dectalk express in my backpack which I plugged in after I 
got the laptop all setup on a table in the class room, and it was not a 
very portible setup. In fact, most of the time rather than bringing my 
Dectalk to school I turned on my Braille N Speak and ran it through 
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of 
 Eloquence was it sounded like it had a sinus problem compared to the newer

 versions. I've tried using the real speech voices that came with JAWS9 and

 had some trouble understanding them. They do sound a bit more natural, but

 sometimes they have this warble effect when they say certain words or 
 phraises, and sometimes they don't say the entire word.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
The old dec-talk is really good. It just happens to be a voice in the movie
Short Circuit...off topic. It's really funny. Dec-talk used to be the best.
It still does a lot that other similar synthesizers don't, but
comparatively, the only really cool thing about dec-talk now is that you can
play around with it.

Granted, that's totally my opinion and can't be backed up by fact. I'm not
saying I'd mind seeing dec-talk in a game or two. In fact, I'd even be
willing to help make that happen. It's just that there are better voices out
there.

Signed:
Dakotah

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 15:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it
when you set the 
pitch to a very low setting. Wowowowow that sounds good...

Eloquence is good though.


On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 

at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
More specifically, the sport is usually reserved for Southern American
males. Unfortunately, Rockytop Inc. hasn't released it's voices yet of
Bobby-Jo and Emma-Jeen. I'm a Waitin for'em though.

Signed:
Dakotah Rickard
PS: I was making a joke. There aren't any voices from Rockytop Inc. In fact,
there might not even be a Rockytop Inc.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cory
Sent: Tuesday, January 15, 2008 18:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

true, but it's a racing game.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Corry,
 All I can say is the term best is a subjective word. My idea of best is
 probably different from you, and your term for best might be different
 from someone else.
 As I have seen on the list so far there are some completely different
 views on Eloquence. Some people hate it, and others think it is the
 greatest synth on Earth. I fall somewhere in the middle. I don't mind
 using it, but I like something more human sounding when playing games.
 I know Eloquence does have some good features such as pretty accurate
 speech synthesis, excellent foreign language support, is clear when used
 at a high rate of speed, and that is what has made it popular. However,
 it fails to sound good in a game where you are looking for more human
 sounding characters.

 Cory wrote:
 that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
You know what, I'll never forget the day I played space invaders for
something like three hours straight. That was the most single awesome game
back then. Think my final score was like 5...not bad, if I remember
right.

The apple 2e with I think a whopping 16k RAM.

Signed:
Dakotah Rickard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: Tuesday, January 15, 2008 16:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

Ah yes, I also remember those days. I'll be twenty-eight this June and I 
remember well the days of running a BNS through a computer for use with JFD.

I also remember the Echo. It's funny, but while that was probably some of 
the worst speech ever it was still some of the coolest. I remember those 
text games that used to be available from the same company that made the 
Echo. There was that Dragon Maze game and that weird Space Invaders game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



 ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Bryan
And since the Echo didn't speak numbers as full numbers it would have said 
something like 5 0 0 0 0. I remember all you really had to do was get all 
the way to one side of the screen and wait for the aliens to come to you. 
Then you could just move out of the way of those bombs that came sometimes. 
But if you stayed in one place and waited till the right tone you could 
pretty much waste anything that came your way.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2008 9:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 You know what, I'll never forget the day I played space invaders for
 something like three hours straight. That was the most single awesome game
 back then. Think my final score was like 5...not bad, if I remember
 right.

 The apple 2e with I think a whopping 16k RAM.

 Signed:
 Dakotah Rickard

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Bryan
 Sent: Tuesday, January 15, 2008 16:22
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Ah yes, I also remember those days. I'll be twenty-eight this June and I
 remember well the days of running a BNS through a computer for use with 
 JFD.

 I also remember the Echo. It's funny, but while that was probably some of
 the worst speech ever it was still some of the coolest. I remember those
 text games that used to be available from the same company that made the
 Echo. There was that Dragon Maze game and that weird Space Invaders game.
 Good times. I've had a lot of trouble finding voice clips of the Echo
 synthesizer, but hearing it sure brings back memories.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 1:37 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the
 newer
 versions. I've tried using the real speech voices that came with JAWS9
 and
 had some trouble understanding them. They do sound a bit more natural,
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



 ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Bryan
Audapter sounds nothing like Echo. It sounds like a really bad...I mean 
worse than it actually is, Keynote. That's just my opinion though. But the 
Echo actually sounded kinda cool compared to the Audaptor.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2008 9:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Wow. I came in on JFW 3.2 also. Know what's a really terrible speech 
 system?
 Audapter. It's like the echo for apple but on crack. Kinda reminds me of
 what would happen if you ran six or seven hundred volts through someone's
 tongue and asked them to speak clearly.

 Signed:
 Dakotah

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Tuesday, January 15, 2008 15:38
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer

 versions. I've tried using the real speech voices that came with JAWS9 
 and

 had some trouble understanding them. They do sound a bit more natural, 
 but

 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread Jim Kitchen
Hi Thomas,

The first synthesized speech that I ever heard was on my Atari 800 XL home 
computer.  There was a software package named Sams.  It was not really a screen 
reader, but it would try to say anything that you typed in.  You know the old 
PC before sound cards only had a mono channel speaker, but the Atari 800 like 
the Commodore 64 had a four channel sound mixer.  So it could do better game 
sounds and do synthesized speech.  Sams sure was fun to play with.  It really 
would try to pronounce anything.  None of the spelling it stuff if it didn't 
know how to say it.

My first screen reader was Jaws for dos version 1.0 with an Accent stand alone 
synthesizer.

It is really weird that everyone has there own likes, dislikes and can 
understand different speech better or worse.  Personally I never liked the 
DecTalk and am not crazy about Eloquence.  I did like the Accent S A and am 
very happy with my USB Triple Talk.  But my favorite voices to use while 
playing games is ATT Lauren and ATT Charles.  The Neo Speech voices are ok, 
but Scan Soft Tom to me is one of the worst sounding sapi5 voices.  Well after 
the free Microsoft ones that is. grin

BFN

 Jim

The trouble with bucket seats is that not everybody has the same size bucket.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread blindguy250
Keynote gold is a good synth. I've also grown fond of that through my bn 
mPower. If 
they had a sapi version I'd like to get it badly because I can picture that 
sounding good in games.


On Wed, 16 Jan 2008 19:51:36 +1300, shaun everiss wrote:


well in my opinion the keynote gold was real good, its robotic but it 
was still clear it didn't sing like dectalk does but oh well.
At 10:21 a.m. 16/01/2008, you wrote:
Ah yes, I also remember those days. I'll be twenty-eight this June and I 

remember well the days of running a BNS through a computer for use with 
JFD. 
I also remember the Echo. It's funny, but while that was probably some 
of 
the worst speech ever it was still some of the coolest. I remember those 

text games that used to be available from the same company that made the 

Echo. There was that Dragon Maze game and that weird Space Invaders 
game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My
first speech synth was an echo for an Apple 2-E, and the text games of
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a
thing as a software synth. In high school I had to carry around a 486
laptop with a dectalk express in my backpack which I plugged in after I
got the laptop all setup on a table in the class room, and it was not a
very portible setup. In fact, most of the time rather than bringing my
Dectalk to school I turned on my Braille N Speak and ran it through
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
Wow. 3.2? I  started with 3.5. The funny thing about that version of
Eloquence was it sounded like it had a sinus problem compared to the 
newer
versions. I've tried using the real speech voices that came with JAWS9 
and
had some trouble understanding them. They do sound a bit more natural, 
but
sometimes they have this warble effect when they say certain words or
phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread blindguy250
I actyUs started with 4.51 demo version. Then I  tog aful version of 5.0. Then, 
I 
got a full license for 7, and then 8.

On Wed, 16 Jan 2008 20:08:53 +1300, shaun everiss wrote:


my first windows reader was hal 2.0 then it was 4.5 then 5.0, 5.22
and thats where I am now.
jaws was jaws 4.5 then 5.0 then 6.2.
and thats that.
At 11:33 p.m. 15/01/2008, you wrote:
Wow. 3.2? I  started with 3.5. The funny thing about that version of 
Eloquence was it sounded like it had a sinus problem compared to the 
newer 
versions. I've tried using the real speech voices that came with JAWS9 
and 
had some trouble understanding them. They do sound a bit more natural, 
but 
sometimes they have this warble effect when they say certain words or 
phraises, and sometimes they don't say the entire word.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

Hi Stefen,
You aren't the first person who has said that to me. I have a friend who
is also blind, but she is almost deaf in one ear and some partial loss
in the other. She use to tell me she had problems using her Dectalk
Express but could understand Eloquence clearly. I never understand how
that could be.
With my own experience when Eloquence was released with JFW 3.2 I
couldn't understand it, and couldn't stand it. Of course, after a couple
of releases I got use to it, and now days I can listen to it at high 
speed.

Stefen Hudson wrote:
I'm not really sure what it is. I've used Eloquence pretty much all my 
life,
LOL. I also have a hearing impairment and can understand Eloquence 
better
than any other voices I've tried. To mee, Eloquence is much smoother. 
Other
voices have a warble to them sometimes. Maybe it's the frequency range 
too.




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread Thomas Ward
Hi Jim,
Yeah, until I ran this poll I had no idea of the  large diference in 
opinions about speech output. Your mention of the Tom synth by Scansoft 
is a great example. Most people generally like the voice, and you don't 
like it. On the other hand you thought the Accent SA sounded great, and 
at the time it was out I couldn't stand Accent speech. I baught a 
Dectalk Express the first moment I got enough SSI saved up for one. None 
of the opinions expressed is right or wrong, but it is interesting to 
note which speech systems have wide support and which ones didn't do as 
well.
I think allot of it has to do with our first exposure to one technology 
or another.  For example, I had used Dectalk PC and Express moddles 
years before Eloquence came along. The first time I heard Eloquence 
demoed I thought it was the worst sounding synth on the planet. I 
couldn't imagine anyone liking it, and felt Dectalk was the only good 
sounding speech synth. My opinion was primarily based on that was what I 
was use to using day after day, and my first dos exposure was with a 
Dectalk PC.
Now, that hardware Dectalk's are all but forgotten, and younger blind 
users are just starting to use Jaws their first exposure is to 
Eloquence. As seen by the posts on the list those who came to the 
computer with Eloquence as their first synth widely regard it as good, 
and have difficulty with other speech systems, and don't think as highly 
of Dectalk speech as I do.


Jim Kitchen wrote:
 Hi Thomas,

 The first synthesized speech that I ever heard was on my Atari 800 XL home 
 computer.  There was a software package named Sams.  It was not really a 
 screen reader, but it would try to say anything that you typed in.  You know 
 the old PC before sound cards only had a mono channel speaker, but the Atari 
 800 like the Commodore 64 had a four channel sound mixer.  So it could do 
 better game sounds and do synthesized speech.  Sams sure was fun to play 
 with.  It really would try to pronounce anything.  None of the spelling it 
 stuff if it didn't know how to say it.

 My first screen reader was Jaws for dos version 1.0 with an Accent stand 
 alone synthesizer.

 It is really weird that everyone has there own likes, dislikes and can 
 understand different speech better or worse.  Personally I never liked the 
 DecTalk and am not crazy about Eloquence.  I did like the Accent S A and am 
 very happy with my USB Triple Talk.  But my favorite voices to use while 
 playing games is ATT Lauren and ATT Charles.  The Neo Speech voices are ok, 
 but Scan Soft Tom to me is one of the worst sounding sapi5 voices.  Well 
 after the free Microsoft ones that is. grin

 BFN

  Jim

 The trouble with bucket seats is that not everybody has the same size bucket.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Davy Kager
Hi,

Have you ever tried the way in which Rockbox builds voices: thorugh a 
VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and 
it goes terribly fast and accurate. It does absolutely not take as long as 
recording them manually. So, you could create a voicepack in just a few 
minutes.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 4:01 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi Bryan,
That would work. If someone made the files according to the spec I could
then build the jar files containing the voices for everyone.

Bryan wrote:
 You could always enlist the aid of others with some of the higher quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Stefen Hudson
Wow. 3.2? I  started with 3.5. The funny thing about that version of 
Eloquence was it sounded like it had a sinus problem compared to the newer 
versions. I've tried using the real speech voices that came with JAWS9 and 
had some trouble understanding them. They do sound a bit more natural, but 
sometimes they have this warble effect when they say certain words or 
phraises, and sometimes they don't say the entire word.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high 
 speed.

 Stefen Hudson wrote:
 I'm not really sure what it is. I've used Eloquence pretty much all my 
 life,
 LOL. I also have a hearing impairment and can understand Eloquence better
 than any other voices I've tried. To mee, Eloquence is much smoother. 
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range 
 too.




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Jim Kitchen
Hi Bryan,

Only two of my games have recorded Eloquence speech.  That would be Mach 1 and 
the very old version 5 of golf that I left on the sight for those who can not 
play sapi5 games.

BTW my favorite sapi5 voice is ATT Lauren.  However I use ATT Crystal for 
Email because she pronounces allot of Email stuff like Email acronyms better.

- Original Message -
I tend to agree with you Thomas. That's why I stay away from some of Jim's 
self-voicing games. I don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.

 Jim

I asked what the difference was between a mime and a pantomime. No one would 
say.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Jim Kitchen
Hi Cory,

I did not change the pitch of any of the recorded Eloquence speech.  The 
problem is, when you use recorded speech and I have it so that you can adjust 
the rate of the speech all it can do is to play the speech files faster or 
slower and that is what changes the pitch of them.

BFN

- Original Message -
he messed up the voices in some of them. There not the rite pitch


 Jim

When in doubt, take all the defaults.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
You and I are in agreement on that Ken. In fact as I write this I'm using 
Neospeech Paul. I only wish there were more Englis Neospeech voices.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 12:18 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Please DONT use Eloquence voices!  I have to hear that voice enough when
 I'm on the computer.  I've heard that the scansoft voices are nice, though 
 I
 think Neospeech has the best ones.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

 - Original Message - 
 From: Jimmy Odin Kristoffersen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 1:28 AM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Thomas.

 I will for shure take T Mike or
 Eloquence Reed.
 I cant take menny of the voices from sappy.
 All the best.
 Jimmy
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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 1/13/2008
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Bryan,
Yeah, I have both of the Neospeech voices as well, and they sound great. 
My only complaint with the Neospeech voices is that they are 16K which 
means they have to be  converted to 22500K before they can be used. 
However, the Scansoft voices are 22500K so they can be created, edited, 
and quickly dropped in the directory without allot of hastle.

Bryan wrote:
 That's sort of what I had in mind. And since I've also got NeoSpeech Kate 
 and Paul there's two more voices we could use.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
That's sort of what I had in mind. And since I've also got NeoSpeech Kate 
and Paul there's two more voices we could use.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 8:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,
 That would work. If someone made the files according to the spec I could
 then build the jar files containing the voices for everyone.

 Bryan wrote:
 You could always enlist the aid of others with some of the higher quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
Eloquence with a sinus problem. Tere's an interesting thought. I know that 
if you tinker with it you can make Dectalk sound like it's got a cold but I 
think you have to actually have the software itself, and one that isn't 
linked to a screen reader. I havve noticed that the ScanSoft voices are a 
bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
effect I've never really noticed that. I think though that the reason they 
might sound a bit funky on some words is that like the ATT voices they're 
generated with actual human voice samples. The difference is that whoever 
created the ScanSoft voices did a better job than whoever made the ATT 
Not-so-Natural voices.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:33 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the newer
 versions. I've tried using the real speech voices that came with JAWS9 and
 had some trouble understanding them. They do sound a bit more natural, but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Monday, January 14, 2008 7:32 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high
 speed.

 Stefen Hudson wrote:
 I'm not really sure what it is. I've used Eloquence pretty much all my
 life,
 LOL. I also have a hearing impairment and can understand Eloquence 
 better
 than any other voices I've tried. To mee, Eloquence is much smoother.
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range
 too.




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
It's funny, but I've noticed just the opposite with Crysta. Haven't heard 
many of the other ATT voices except Audry and Charles.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Bryan Gamers@audyssey.org
Sent: Tuesday, January 15, 2008 4:38 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,

 Only two of my games have recorded Eloquence speech.  That would be Mach 1 
 and the very old version 5 of golf that I left on the sight for those who 
 can not play sapi5 games.

 BTW my favorite sapi5 voice is ATT Lauren.  However I use ATT Crystal 
 for Email because she pronounces allot of Email stuff like Email acronyms 
 better.

 - Original Message -
 I tend to agree with you Thomas. That's why I stay away from some of Jim's
 self-voicing games. I don't like Eloquence in games.
 Time is an illusion, lunchtime doubly so.

 Jim

 I asked what the difference was between a mime and a pantomime. No one 
 would say.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 
at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
 that's why it may be the best?
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi tyler,
What kind of voice clips do you have?


Tyler Wood wrote:
 Hi Tom,

 Instead of you taking the time to record the voice clips, I already have 
 some recorded which you might find interesting. If you'd like, email me off 
 list and I'd be glad to send those along.

 Tyler
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Tyler,
Before Jaws 3.2 there was no software Synth with Jaws. You had to use a 
hardware synth like a Dectalk, Keynote, Artic, etc... I should know I 
have used every version of Jaws from Jaws  For Dos 2.x to Jaws 9 for 
Windows.
One thing I might want to add around Jaws 3.0 software speech engines 
were just coming into being and Henter-Joice were starting to sell 
Eloquence, Dectalk software, Flextalk, and Keynote Gold was offered by 
Humanware as extra add ons for Jaws 3.0, but they were not included with 
Jaws.
 
Tyler Wood wrote:
 Sorry to be off topic here, but what was the default synthisizer before 3.2? 
 That's awfully interesting (I'd love and hope to make a history of changes 
 and breakthroughs with the jaws screen reader, starting with the very first 
 version).


   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread blindguy250
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it when 
you set the 
pitch to a very low setting. Wowowowow that sounds good...

Eloquence is good though.


On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 

at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My 
first speech synth was an echo for an Apple 2-E, and the text games of 
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a 
thing as a software synth. In high school I had to carry around a 486 
laptop with a dectalk express in my backpack which I plugged in after I 
got the laptop all setup on a table in the class room, and it was not a 
very portible setup. In fact, most of the time rather than bringing my 
Dectalk to school I turned on my Braille N Speak and ran it through 
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of 
 Eloquence was it sounded like it had a sinus problem compared to the newer 
 versions. I've tried using the real speech voices that came with JAWS9 and 
 had some trouble understanding them. They do sound a bit more natural, but 
 sometimes they have this warble effect when they say certain words or 
 phraises, and sometimes they don't say the entire word.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text 
Aloud for this stuff.

Davy Kager wrote:
 Hi,

 Have you ever tried the way in which Rockbox builds voices: thorugh a 
 VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and 
 it goes terribly fast and accurate. It does absolutely not take as long as 
 recording them manually. So, you could create a voicepack in just a few 
 minutes.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Davy Kager
Hi,

The benefit of that VB-script is that you can create multiple phrases at 
once with it, thus saving a lot of time. This may also be possible with 
TextAloud, however. After all I have never used that piece of software.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 9:39 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text
Aloud for this stuff.

Davy Kager wrote:
 Hi,

 Have you ever tried the way in which Rockbox builds voices: thorugh a
 VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, 
 and
 it goes terribly fast and accurate. It does absolutely not take as long as
 recording them manually. So, you could create a voicepack in just a few
 minutes.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
Ah yes, I also remember those days. I'll be twenty-eight this June and I 
remember well the days of running a BNS through a computer for use with JFD. 
I also remember the Echo. It's funny, but while that was probably some of 
the worst speech ever it was still some of the coolest. I remember those 
text games that used to be available from the same company that made the 
Echo. There was that Dragon Maze game and that weird Space Invaders game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Cory
true, but it's a racing game.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Corry,
 All I can say is the term best is a subjective word. My idea of best is
 probably different from you, and your term for best might be different
 from someone else.
 As I have seen on the list so far there are some completely different
 views on Eloquence. Some people hate it, and others think it is the
 greatest synth on Earth. I fall somewhere in the middle. I don't mind
 using it, but I like something more human sounding when playing games.
 I know Eloquence does have some good features such as pretty accurate
 speech synthesis, excellent foreign language support, is clear when used
 at a high rate of speed, and that is what has made it popular. However,
 it fails to sound good in a game where you are looking for more human
 sounding characters.

 Cory wrote:
 that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread James Scholes
Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be 
able to be used with a lot of games.


--
From: [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 8:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi.
 What about DecTalk? I've gotten rather fond of that synth, and I like it 
 when you set the
 pitch to a very low setting. Wowowowow that sounds good...

 Eloquence is good though.


 On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


Hi Corry,
All I can say is the term best is a subjective word. My idea of best is
probably different from you, and your term for best might be different
from someone else.
As I have seen on the list so far there are some completely different
views on Eloquence. Some people hate it, and others think it is the
greatest synth on Earth. I fall somewhere in the middle. I don't mind
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate
speech synthesis, excellent foreign language support, is clear when used

at a high rate of speed, and that is what has made it popular. However,
it fails to sound good in a game where you are looking for more human
sounding characters.

Cory wrote:
that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
hi,
Yeah, i haven't heard this so-called warble either. However, I have 
noticed over the years that Jaws has had an on and off problem with Sapi 
voices. They don't always run correctly with Jaws, but would work fine 
with Window Eyes. one case in point I had a problem with Neospeec Kate 
with Jaws, it wasn't fixed until a version later, but the Window Eyes of 
the time worked fine with it.
So the warble others are talkng about is hardware related or it is a bug 
in the jaws version th person is using. I can say I use it all the time 
and have never heard a warble.


Bryan wrote:
 Eloquence with a sinus problem. Tere's an interesting thought. I know that 
 if you tinker with it you can make Dectalk sound like it's got a cold but I 
 think you have to actually have the software itself, and one that isn't 
 linked to a screen reader. I havve noticed that the ScanSoft voices are a 
 bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
 effect I've never really noticed that. I think though that the reason they 
 might sound a bit funky on some words is that like the ATT voices they're 
 generated with actual human voice samples. The difference is that whoever 
 created the ScanSoft voices did a better job than whoever made the ATT 
 Not-so-Natural voices.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 3:33 AM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the newer
 versions. I've tried using the real speech voices that came with JAWS9 and
 had some trouble understanding them. They do sound a bit more natural, but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Monday, January 14, 2008 7:32 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 
 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high
 speed.

 Stefen Hudson wrote:
   
 I'm not really sure what it is. I've used Eloquence pretty much all my
 life,
 LOL. I also have a hearing impairment and can understand Eloquence 
 better
 than any other voices I've tried. To mee, Eloquence is much smoother.
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range
 too.


 
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi,
Hmmm... Well, Dectalk access is not based on a Sapi 5 API so it won't 
work with Text Aloud. However, the Dectalk SDK for Linux comes with a 
simple speech tool called  say which can be used to convert text  files 
to wav files, but I have not tried it myself. I have the Dectalk 5 SDK 
for Linux, and perhaps I will tinker with say to see what it can do.

[EMAIL PROTECTED] wrote:
 Hi.
 What about DecTalk? I've gotten rather fond of that synth, and I like it when 
 you set the 
 pitch to a very low setting. Wowowowow that sounds good...

 Eloquence is good though.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi James,
USA Games will be using wav recorded samples of the speech output so 
weather or not the voice has Sapi 5 support or not shouldn't matter. The 
reason I startd the thread with the Sapi heading is it does make it 
easier on me if I can just put the words in Text Aloud and save them as 
wav files. Though, there are utilities out there for Linux that will do 
the same thing for Dectalk if I need them to.


James Scholes wrote:
 Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be 
 able to be used with a lot of games.


 --
 From: [EMAIL PROTECTED]
 Sent: Tuesday, January 15, 2008 8:31 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

   
 Hi.
 What about DecTalk? I've gotten rather fond of that synth, and I like it 
 when you set the
 pitch to a very low setting. Wowowowow that sounds good...

 Eloquence is good though.


 On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


 
 Hi Corry,
 All I can say is the term best is a subjective word. My idea of best is
 probably different from you, and your term for best might be different
   
 from someone else.
 
 As I have seen on the list so far there are some completely different
 views on Eloquence. Some people hate it, and others think it is the
 greatest synth on Earth. I fall somewhere in the middle. I don't mind
 using it, but I like something more human sounding when playing games.
 I know Eloquence does have some good features such as pretty accurate
 speech synthesis, excellent foreign language support, is clear when used

 at a high rate of speed, and that is what has made it popular. However,
 it fails to sound good in a game where you are looking for more human
 sounding characters.

 Cory wrote:
   
 that's why it may be the best?

 
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
well in my opinion the keynote gold was real good, its robotic but it was still 
clear it didn't sing like dectalk does but oh well.
At 10:21 a.m. 16/01/2008, you wrote:
Ah yes, I also remember those days. I'll be twenty-eight this June and I 
remember well the days of running a BNS through a computer for use with JFD. 
I also remember the Echo. It's funny, but while that was probably some of 
the worst speech ever it was still some of the coolest. I remember those 
text games that used to be available from the same company that made the 
Echo. There was that Dragon Maze game and that weird Space Invaders game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
yeah pitty I can't make eloquence sing, pitty my dectalk has a busted 
component, its easy to fix I know how but I'm to lazy to bother.
At 09:31 a.m. 16/01/2008, you wrote:
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it when 
you set the 
pitch to a very low setting. Wowowowow that sounds good...

Eloquence is good though.


On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 

at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
oh man you guys are going and going.
I see I will have to compete with you guys.
Lets see I'm afraid you beat me on most things.
the first talking unit I had was running dos 5.0 ms with wordperfect 5.1 
keysoft 1.3 and mastertouch 1.32
I used keynote gold.
Before the unit kicked the bucket I had it semi upgraded to dos 6.22 with qemm 
97 and norton utilities 8.
Ok it was not much of an improvement but I did make the best of it.
The first windows synth I had was a gemini which was good till it died on me 
and I got orpheus, On second thought I'd would have liked a juno rather than  
an actual other external synth.
I'm still mad that I was not given an internal hardware synth as at that time 
there were still synths of these made.
I could have continued running keysoft and mt for a few years more.
The first software speech unit I delt with was one of the old bbc units.
I also have experience with a c64 with lemmings and an apple lc1 lc2 and lc3 as 
well as perfomer, power pc and the old 2gs.
Not actualy working on them but running them.
starting them up.
the 5.25 drive sounded like a machine gun.
The 3.5 drive sounded like the borg.
I have also seen the old acorn.
Now I think the only person that can beat me is ralph that manages the local 
blind school here in auckland as he has actually done assembly and binary 
coding literally and seen a mainframe and an actual ibm not a compatible unit 
maybe earlier I never found out what his extent of the old tech he saw was.
At 09:37 a.m. 16/01/2008, you wrote:
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My 
first speech synth was an echo for an Apple 2-E, and the text games of 
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a 
thing as a software synth. In high school I had to carry around a 486 
laptop with a dectalk express in my backpack which I plugged in after I 
got the laptop all setup on a table in the class room, and it was not a 
very portible setup. In fact, most of the time rather than bringing my 
Dectalk to school I turned on my Braille N Speak and ran it through 
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of 
 Eloquence was it sounded like it had a sinus problem compared to the newer 
 versions. I've tried using the real speech voices that came with JAWS9 and 
 had some trouble understanding them. They do sound a bit more natural, but 
 sometimes they have this warble effect when they say certain words or 
 phraises, and sometimes they don't say the entire word.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
my first windows reader was hal 2.0 then it was 4.5 then 5.0, 5.22
and thats where I am now.
jaws was jaws 4.5 then 5.0 then 6.2.
and thats that.
At 11:33 p.m. 15/01/2008, you wrote:
Wow. 3.2? I  started with 3.5. The funny thing about that version of 
Eloquence was it sounded like it had a sinus problem compared to the newer 
versions. I've tried using the real speech voices that came with JAWS9 and 
had some trouble understanding them. They do sound a bit more natural, but 
sometimes they have this warble effect when they say certain words or 
phraises, and sometimes they don't say the entire word.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high 
 speed.

 Stefen Hudson wrote:
 I'm not really sure what it is. I've used Eloquence pretty much all my 
 life,
 LOL. I also have a hearing impairment and can understand Eloquence better
 than any other voices I've tried. To mee, Eloquence is much smoother. 
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range 
 too.




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
probably due to the system spec, I know that after a sertain version of hal it 
would stutter loads since it needed more cpu and ram.
At 06:10 p.m. 16/01/2008, you wrote:
hi,
Yeah, i haven't heard this so-called warble either. However, I have 
noticed over the years that Jaws has had an on and off problem with Sapi 
voices. They don't always run correctly with Jaws, but would work fine 
with Window Eyes. one case in point I had a problem with Neospeec Kate 
with Jaws, it wasn't fixed until a version later, but the Window Eyes of 
the time worked fine with it.
So the warble others are talkng about is hardware related or it is a bug 
in the jaws version th person is using. I can say I use it all the time 
and have never heard a warble.


Bryan wrote:
 Eloquence with a sinus problem. Tere's an interesting thought. I know that 
 if you tinker with it you can make Dectalk sound like it's got a cold but I 
 think you have to actually have the software itself, and one that isn't 
 linked to a screen reader. I havve noticed that the ScanSoft voices are a 
 bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
 effect I've never really noticed that. I think though that the reason they 
 might sound a bit funky on some words is that like the ATT voices they're 
 generated with actual human voice samples. The difference is that whoever 
 created the ScanSoft voices did a better job than whoever made the ATT 
 Not-so-Natural voices.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 3:33 AM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the newer
 versions. I've tried using the real speech voices that came with JAWS9 and
 had some trouble understanding them. They do sound a bit more natural, but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Monday, January 14, 2008 7:32 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 
 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high
 speed.

 Stefen Hudson wrote:
   
 I'm not really sure what it is. I've used Eloquence pretty much all my
 life,
 LOL. I also have a hearing impairment and can understand Eloquence 
 better
 than any other voices I've tried. To mee, Eloquence is much smoother.
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range
 too.


 
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
Hmm...I think eloquence. For some reason I can understand eloquence better 
than anything else I've tried.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, January 13, 2008 9:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Prefered Sapi voice for games?

 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Casey
probably eloquence reed, or realspeek tom.


Casey


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?


Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to Java 6, and
I have decided in the interests of the cross platform nature of the
games as well as end user complaints of Sapi 5 during Monte testing I am
probably going to return to including pre-recorded voice files in the
games. However, before I do so out of the voices below which would you
personally like to see for Raceway and other USA Games.

ATT Crystal
ATT Mike
Eloquence Reed
Scansoft Caren
Scansoft Emily
Scansoft Daniel
Scansoft Jill
Scansoft Lee
Scansoft Tom

Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
I actually like Scansoft Tom, if that was on the list.

On Mon, 14 Jan 2008 08:55:06 +0100, Davy Kager wrote:


I would personally prefer ATT Mike or any Scansoft voice (like Daniel 
or 
so). It's a pitty that you don't have Scansoft Jeniffer, as that is my 
absolute favorite voice which I use for all my SAPI games.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 6:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?


Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to Java 6, and
I have decided in the interests of the cross platform nature of the
games as well as end user complaints of Sapi 5 during Monte testing I am
probably going to return to including pre-recorded voice files in the
games. However, before I do so out of the voices below which would you
personally like to see for Raceway and other USA Games.

ATT Crystal
ATT Mike
Eloquence Reed
Scansoft Caren
Scansoft Emily
Scansoft Daniel
Scansoft Jill
Scansoft Lee
Scansoft Tom

Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed 
please!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




 ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Jozwiak, Hunter (K12)
Jill

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Sunday, January 13, 2008 11:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Prefered Sapi voice for games?

Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to Java 6, and

I have decided in the interests of the cross platform nature of the 
games as well as end user complaints of Sapi 5 during Monte testing I am

probably going to return to including pre-recorded voice files in the 
games. However, before I do so out of the voices below which would you 
personally like to see for Raceway and other USA Games.

ATT Crystal
ATT Mike
Eloquence Reed
Scansoft Caren
Scansoft Emily
Scansoft Daniel
Scansoft Jill
Scansoft Lee
Scansoft Tom

Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
I would pick the following
Mike
Reed
Tom

Daniell (yeh, I can't spell that) sounds like he's, dunno, he just 
sounds...wierd.
Anyways i got to catch my bus, lates

Tyler
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 5:43 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Jill

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Sunday, January 13, 2008 11:39 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Prefered Sapi voice for games?

 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and

 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am

 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Charles Rivard
My choice would be Scansoft Tom, as he is the most understandable and 
natural sounding voice.  Thanks.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 13, 2008 9:39 PM
Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




 ---
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 list,
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Davy,
Actually, I do have Scansoft Jennifer around here somewhere, but I don't 
even know where to look for the cd at the moment. I got Jennifer as a 
part of one Window Eyes install ages ago, and allot of that stuff got 
packed up when I moved and stored in a closet somewhere. It is possible 
I don't have that disk any more as I tossed a bunch of stuff before moving.
Though, I do think I will probably stick with the Scansoft voices for 
one reason over ATT. The ATT voices don't say some words correctly and 
can really screw up a game like STFC badly. I was using Crystal in the 
Alpha's and I couldn't get her to say half of the stuff correctly.


Davy Kager wrote:
 I would personally prefer ATT Mike or any Scansoft voice (like Daniel or 
 so). It's a pitty that you don't have Scansoft Jeniffer, as that is my 
 absolute favorite voice which I use for all my SAPI games.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
hi Jimmy,

Quote
I cant take menny of the voices from sappy.
End quote

I think you are confused what I mean by Sapi. I am not specifically 
meaning Microsoft Sapi voices. I am talking about Sapi as a 
architecture, and API, which is used for text to speech generation. ATT 
Mike is based on a Sapi API, but uses human voice samples instead of 
computerised voice generation. Eloquence is a Sapi based engine, but is 
based on Sapi 4 not Sapi 5. The scansoft voices are based on Sapi 5.1 
technology but sound very human, and not robotic at all. If you were 
thinking of Mike, Mary, and Sam you are thinking of the wrong Sapi 
voices, and was not at all what I meant.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Claudio,
Hmmm... I sort of was assuming here that everyone had heard the Scansoft 
voices etc, but yes if I had to I could provide little mp3 clips of the 
voices themselves saying a simple Hello I am voice x message if need be.
As far as using the voice files as MP3 files in the game that wouldn't 
be advisable for a couple of reasons. Most operating systems allow 
linear sound sampling like pcm, (wav files,) but don't support all 
compression formats natively.
For example, after the mp3 format went commercial operating systems had 
to license the MP3 technology to support mp3 format so Linux has pulled 
it from the default supported formats. You can get the support for mp3 
by installing it from commercial Linux archives, but it isn't installed 
by default. So using mp3 under Linux isn't a good idea even though Linux 
users can theoretically get the support rather easily.
Second, I have experienced first hand under Windows that compressing 
voice files into mp3, ogg, etc dramatically slows down load times for 
speech. I'd rather use the extra space for wav pcm samples which load 
faster than use a compression  format that slows down game performence.

Claudio wrote:
 Hello Thomas!
 Do you also record the voice as an mp3 file?
 This is a good idea!
 Not all system have the same voices installed...
 Can you upload examples of these voices that we can listen?
 Regards, Claudio.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
Yeah, I really like Karen myself. She has already been incorperated into 
the Tomb Raider project because the voice reminds me of Lara Croft 
somewhat except the accent is Australian and not UK. Though, I don't 
think that will make a difference to most gamers.


Bryan wrote:
 Mine would have to be either Karen or Lee. Then again that could just be 
 because I love the Australian accent.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Shadow Dragon
I would have to pick Scansoft Lee.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 13, 2008 10:39 PM
Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




 ---
 Gamers mailing list __ Gamers@audyssey.org
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 [EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
That is interesting. Most people go for the more human sounding voices, 
and Eloquence is religated relegated to screen reader duty. Though, you 
are right I often use Eloquence for programming just because it is clear 
when reading certain things where the human voices use a different set 
of grammer rules and mess up when reading strange variable names etc.


Stefen Hudson wrote:
 Hmm...I think eloquence. For some reason I can understand eloquence better 
 than anything else I've tried.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Charles Rivard
I like Eloquence better than a lot of the SAPI voices, too, but did not 
choose it because it is not a SAPI voice, and Thom was asking about our SAPI 
voice of choice.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Jimmy Odin Kristoffersen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:58 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Thomas.

 Ah, then i understand better.
 I'm sorry my misunderstanding.
 But i still best like Eloquence, he have the best voice, and yes menny are
 saying other wice, but you askt what peeple like as voices, and mine is 
 for
 shure Eloquence.
 I also like mike, but he is also a bit hart to understand.
 All the best.
 Jimmy
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 7:19 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 hi Jimmy,

 Quote
 I cant take menny of the voices from sappy.
 End quote

 I think you are confused what I mean by Sapi. I am not specifically
 meaning Microsoft Sapi voices. I am talking about Sapi as a
 architecture, and API, which is used for text to speech generation. ATT
 Mike is based on a Sapi API, but uses human voice samples instead of
 computerised voice generation. Eloquence is a Sapi based engine, but is
 based on Sapi 4 not Sapi 5. The scansoft voices are based on Sapi 5.1
 technology but sound very human, and not robotic at all. If you were
 thinking of Mike, Mary, and Sam you are thinking of the wrong Sapi
 voices, and was not at all what I meant.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Jimmy Odin Kristoffersen
Hi Thomas.

Ah, then i understand better.
I'm sorry my misunderstanding.
But i still best like Eloquence, he have the best voice, and yes menny are 
saying other wice, but you askt what peeple like as voices, and mine is for 
shure Eloquence.
I also like mike, but he is also a bit hart to understand.
All the best.
Jimmy
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:19 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 hi Jimmy,

 Quote
 I cant take menny of the voices from sappy.
 End quote

 I think you are confused what I mean by Sapi. I am not specifically
 meaning Microsoft Sapi voices. I am talking about Sapi as a
 architecture, and API, which is used for text to speech generation. ATT
 Mike is based on a Sapi API, but uses human voice samples instead of
 computerised voice generation. Eloquence is a Sapi based engine, but is
 based on Sapi 4 not Sapi 5. The scansoft voices are based on Sapi 5.1
 technology but sound very human, and not robotic at all. If you were
 thinking of Mike, Mary, and Sam you are thinking of the wrong Sapi
 voices, and was not at all what I meant.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Charles and all,
Actually, Eloquence is a Sapi speech engine, but it was built upon Sapi 
4 technology and not Sapi 5. In addition I might point out that some 
versions of Eloquence, the Jaws version for example, has been modified 
to intigrate specifically with Jaws and can't be accessed by Windows and 
other programs.
However, the unmodified versions, such as the one that ships with Window 
Eyes, can be used with any application that supports Sapi 4 engines such 
as Text Aloud, and some games using Sapi 4. Windows however only looks 
for Sapi 5 engines which is why Eloquence doesn't show up in the list of 
available voices for Narator.
So Eloquence is indeed on the list of possible voices here. I can write 
up any messages I need for games, convert them to wav or mp3 via Text 
Aloud, and drop them in any game of choice.

Charles Rivard wrote:
 I like Eloquence better than a lot of the SAPI voices, too, but did not 
 choose it because it is not a SAPI voice, and Thom was asking about our SAPI 
 voice of choice.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
I think elequents is best, because it can be translated into several 
langguiges. Not to mention it's easy to understand and doesn't mess up most 
words, like tom or any of the scansoft voices. Maybe you could make like 2 
sound packs, cuz a lot of us want scansoft, but just as many want elequents? 
What do you think?

Rock,

Cory
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 1:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 That is interesting. Most people go for the more human sounding voices,
 and Eloquence is religated relegated to screen reader duty. Though, you
 are right I often use Eloquence for programming just because it is clear
 when reading certain things where the human voices use a different set
 of grammer rules and mess up when reading strange variable names etc.


 Stefen Hudson wrote:
 Hmm...I think eloquence. For some reason I can understand eloquence 
 better
 than anything else I've tried.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
caren on both counts.
At 06:39 p.m. 14/01/2008, you wrote:
Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to Java 6, and 
I have decided in the interests of the cross platform nature of the 
games as well as end user complaints of Sapi 5 during Monte testing I am 
probably going to return to including pre-recorded voice files in the 
games. However, before I do so out of the voices below which would you 
personally like to see for Raceway and other USA Games.

ATT Crystal
ATT Mike
Eloquence Reed
Scansoft Caren
Scansoft Emily
Scansoft Daniel
Scansoft Jill
Scansoft Lee
Scansoft Tom

Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
Not only that but just about everyone has Eloquence in one version or 
another. That way if the game were to offer expantion packs such as 
foreign language packs etc they could easily be introduced without allot 
of grief.
So you have a very strong point there for including Eloquence voice 
samples in most games.


Cory wrote:
 I think elequents is best, because it can be translated into several 
 langguiges. Not to mention it's easy to understand and doesn't mess up most 
 words, like tom or any of the scansoft voices. Maybe you could make like 2 
 sound packs, cuz a lot of us want scansoft, but just as many want elequents? 
 What do you think?

 Rock,

 Cory
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 1:29 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   
 Hi,
 That is interesting. Most people go for the more human sounding voices,
 and Eloquence is religated relegated to screen reader duty. Though, you
 are right I often use Eloquence for programming just because it is clear
 when reading certain things where the human voices use a different set
 of grammer rules and mess up when reading strange variable names etc.


 Stefen Hudson wrote:
 
 Hmm...I think eloquence. For some reason I can understand eloquence 
 better
 than anything else I've tried.

   
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
   OMG!  quite seriously, I'm asking what is the appeal of the  
eloquence voices?  I mean, I personally have rarely heard voices so  
bad or difficult to listen to in my life.  lol!  I do like how  
responsive they are, but I'm honestly wondering what people see or  
hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
I personally prefer Crystal or Karen...


Have an awesome day!...

Smiles,

Cara  :)


On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java  
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing  
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would  
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
She's already in Monte if you pay attention to the intro.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 11:21 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 Yeah, I really like Karen myself. She has already been incorperated into
 the Tomb Raider project because the voice reminds me of Lara Croft
 somewhat except the accent is Australian and not UK. Though, I don't
 think that will make a difference to most gamers.


 Bryan wrote:
 Mine would have to be either Karen or Lee. Then again that could just be
 because I love the Australian accent.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I couldn't agree with you more Cara. I use Eloquence from time to time in 
WIndow-Eyes, but more often I use one of the higher quality voices. In fact 
I tend to stear clear of some of Jim Kitchen's games because I don't like 
Eloquence for my gaming, even if it's just for reading stat information.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Greg
Hello Cara,
I personally like the elequence reed because it is very easy to understand 
and the response time is very good.  Then again I have not heard the 
scansoft voices seeing as I have been a JAWS user ever since I went blind 
and got my first computer.
Greg
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
They don't even say most common words correctly, let alone Star Trek or Star 
Wars names. That's why my top three engines are NeoSpeech, ScanSoft and 
Cepstral, though not necessarily in that order.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 11:26 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Davy,
 Actually, I do have Scansoft Jennifer around here somewhere, but I don't
 even know where to look for the cd at the moment. I got Jennifer as a
 part of one Window Eyes install ages ago, and allot of that stuff got
 packed up when I moved and stored in a closet somewhere. It is possible
 I don't have that disk any more as I tossed a bunch of stuff before 
 moving.
 Though, I do think I will probably stick with the Scansoft voices for
 one reason over ATT. The ATT voices don't say some words correctly and
 can really screw up a game like STFC badly. I was using Crystal in the
 Alpha's and I couldn't get her to say half of the stuff correctly.


 Davy Kager wrote:
 I would personally prefer ATT Mike or any Scansoft voice (like Daniel or
 so). It's a pitty that you don't have Scansoft Jeniffer, as that is my
 absolute favorite voice which I use for all my SAPI games.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I tend to agree with you Thomas. That's why I stay away from some of Jim's 
self-voicing games. I don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 11:29 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 That is interesting. Most people go for the more human sounding voices,
 and Eloquence is religated relegated to screen reader duty. Though, you
 are right I often use Eloquence for programming just because it is clear
 when reading certain things where the human voices use a different set
 of grammer rules and mess up when reading strange variable names etc.


 Stefen Hudson wrote:
 Hmm...I think eloquence. For some reason I can understand eloquence 
 better
 than anything else I've tried.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Cara,
I'm not sure, but Eloquence appears to have a die-hard group of 
followers in the blind comunity. Made largely popular by Jaws. Window 
Eyes comes with Dectalk which is what I use allot of the time with WE 
unless I need something foreign language related.
Personally, for myself I love using Karen to read books and voice audio 
games. I'm not sure how she can sound worse than Eloquence, and that 
opinion might be based on some folks haven't heard better voices than 
Eloquence such as Karen or Daniel which are some of the best in my opinion.

Cara Quinn wrote:
OMG!  quite seriously, I'm asking what is the appeal of the  
 eloquence voices?  I mean, I personally have rarely heard voices so  
 bad or difficult to listen to in my life.  lol!  I do like how  
 responsive they are, but I'm honestly wondering what people see or  
 hear rather, in them as far as quality?...  smile

As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
Actually I haven't had the ScanSoft voices mess up, at least not unbearably 
so. But I really don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 3:33 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


I think elequents is best, because it can be translated into several
 langguiges. Not to mention it's easy to understand and doesn't mess up 
 most
 words, like tom or any of the scansoft voices. Maybe you could make like 2
 sound packs, cuz a lot of us want scansoft, but just as many want 
 elequents?
 What do you think?

 Rock,

 Cory
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 1:29 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 That is interesting. Most people go for the more human sounding voices,
 and Eloquence is religated relegated to screen reader duty. Though, you
 are right I often use Eloquence for programming just because it is clear
 when reading certain things where the human voices use a different set
 of grammer rules and mess up when reading strange variable names etc.


 Stefen Hudson wrote:
 Hmm...I think eloquence. For some reason I can understand eloquence
 better
 than anything else I've tried.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I personally feel, and this is just my personal opinion, that perhaps there 
should be sound packs with different voices. That way you have options if 
you don't want Eloquence. Perhaps make it an option that you can create your 
own sound packs, then just have the game look for a specific format of file 
as well as a certain filename. Then as long as your home created files 
conformed to those rules you could theoretically have whatever voice you 
wanted.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:10 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 Not only that but just about everyone has Eloquence in one version or
 another. That way if the game were to offer expantion packs such as
 foreign language packs etc they could easily be introduced without allot
 of grief.
 So you have a very strong point there for including Eloquence voice
 samples in most games.


 Cory wrote:
 I think elequents is best, because it can be translated into several
 langguiges. Not to mention it's easy to understand and doesn't mess up 
 most
 words, like tom or any of the scansoft voices. Maybe you could make like 
 2
 sound packs, cuz a lot of us want scansoft, but just as many want 
 elequents?
 What do you think?

 Rock,

 Cory
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 1:29 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?



 Hi,
 That is interesting. Most people go for the more human sounding voices,
 and Eloquence is religated relegated to screen reader duty. Though, you
 are right I often use Eloquence for programming just because it is clear
 when reading certain things where the human voices use a different set
 of grammer rules and mess up when reading strange variable names etc.


 Stefen Hudson wrote:

 Hmm...I think eloquence. For some reason I can understand eloquence
 better
 than anything else I've tried.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? 
That'll be a 
lot of work most likely. If they were standard wav files, people could make 
their own packs, and 
then everyone would be happy.

Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom, 
Daniel, and Samantha, also Jill are good.

I have Karen, but I usually use Tom or Daniel.
On Mon, 14 Jan 2008 18:46:07 -0500, Thomas Ward wrote:


Hi Cara,
I'm not sure, but Eloquence appears to have a die-hard group of 
followers in the blind comunity. Made largely popular by Jaws. Window 
Eyes comes with Dectalk which is what I use allot of the time with WE 
unless I need something foreign language related.
Personally, for myself I love using Karen to read books and voice audio 
games. I'm not sure how she can sound worse than Eloquence, and that 
opinion might be based on some folks haven't heard better voices than 
Eloquence such as Karen or Daniel which are some of the best in my 
opinion.

Cara Quinn wrote:
OMG!  quite seriously, I'm asking what is the appeal of the  
eloquence voices?  I mean, I personally have rarely heard voices so  
bad or difficult to listen to in my life.  lol!  I do like how  
responsive they are, but I'm honestly wondering what people see or  
hear rather, in them as far as quality?...  smile

As I said, humor aside, would love to hear from peeps...
I personally prefer Crystal or Karen...


Have an awesome day!...

Smiles,

Cara  :)



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hi.
I've actually gotten so use to eloquence from my Icon Braille+1 from Jaws, from 
my 
BrailleNote1 from this, from that, from the other thing...


On Mon, 14 Jan 2008 16:53:50 -0700, Bryan wrote:


I couldn't agree with you more Cara. I use Eloquence from time to time 
in 
WIndow-Eyes, but more often I use one of the higher quality voices. In 
fact 
I tend to stear clear of some of Jim Kitchen's games because I don't 
like 
Eloquence for my gaming, even if it's just for reading stat information.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


OMG!  quite seriously, I'm asking what is the appeal of the
eloquence voices?  I mean, I personally have rarely heard voices so
bad or difficult to listen to in my life.  lol!  I do like how
responsive they are, but I'm honestly wondering what people see or
hear rather, in them as far as quality?...  smile

As I said, humor aside, would love to hear from peeps...
I personally prefer Crystal or Karen...


Have an awesome day!...

Smiles,

Cara  :)


On Jan 14, 2008, at 4:53 AM, Cory wrote:

Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
please!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?


Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to Java
6, and
I have decided in the interests of the cross platform nature of the
games as well as end user complaints of Sapi 5 during Monte testing
I am
probably going to return to including pre-recorded voice files in the
games. However, before I do so out of the voices below which would
you
personally like to see for Raceway and other USA Games.

ATT Crystal
ATT Mike
Eloquence Reed
Scansoft Caren
Scansoft Emily
Scansoft Daniel
Scansoft Jill
Scansoft Lee
Scansoft Tom

Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
If you think Eloquence is bad think about Espeak. That is a voice that 
takes some serious getting use to. I use it under Linux with Orca only 
because it is fast and responsive, but the voice output would kill any 
game. It is bad enough when having to read books and stuff with it.
With Eloquence and Espeak compared side by side I think Eloquence would 
win just because we have all gotten use to it even though it doesn't 
sound as human as Scansoft, Loquendo, Cepstral, etc.

Bryan wrote:
 I couldn't agree with you more Cara. I use Eloquence from time to time in 
 WIndow-Eyes, but more often I use one of the higher quality voices. In fact 
 I tend to stear clear of some of Jim Kitchen's games because I don't like 
 Eloquence for my gaming, even if it's just for reading stat information.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hi.
Great idea! Exactly what I was trying to get at. Lol.

On Mon, 14 Jan 2008 16:51:48 -0700, Bryan wrote:


I personally feel, and this is just my personal opinion, that perhaps 
there 
should be sound packs with different voices. That way you have options 
if 
you don't want Eloquence. Perhaps make it an option that you can create 
your 
own sound packs, then just have the game look for a specific format of 
file 
as well as a certain filename. Then as long as your home created files 
conformed to those rules you could theoretically have whatever voice you 

wanted.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:10 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi,
Not only that but just about everyone has Eloquence in one version or
another. That way if the game were to offer expantion packs such as
foreign language packs etc they could easily be introduced without allot
of grief.
So you have a very strong point there for including Eloquence voice
samples in most games.


Cory wrote:
I think elequents is best, because it can be translated into several
langguiges. Not to mention it's easy to understand and doesn't mess up 
most
words, like tom or any of the scansoft voices. Maybe you could make like 

2
sound packs, cuz a lot of us want scansoft, but just as many want 
elequents?
What do you think?

Rock,

Cory
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 1:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?



Hi,
That is interesting. Most people go for the more human sounding voices,
and Eloquence is religated relegated to screen reader duty. Though, you
are right I often use Eloquence for programming just because it is clear
when reading certain things where the human voices use a different set
of grammer rules and mess up when reading strange variable names etc.


Stefen Hudson wrote:

Hmm...I think eloquence. For some reason I can understand eloquence
better
than anything else I've tried.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
Having extra voice packs for a small game wouldn't be too bad, but for 
large projects there would be no way. For example, as part of my porting 
process for Tomb Raider I have about 200 wav samples of Scansoft Karen, 
and it is far from finished.
I know STFC 1.2 shipped with 296 wav samples of Scansoft Karen, and the 
earlier Alphas actually had well over 300.
It takes around three or four days alone just to create one set of voice 
files, and then they have to be tested to make sure they work properly.

[EMAIL PROTECTED] wrote:
 Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? 
 That'll be a 
 lot of work most likely. If they were standard wav files, people could make 
 their own packs, and 
 then everyone would be happy.

 Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom, 
 Daniel, and Samantha, also Jill are good.

 I have Karen, but I usually use Tom or Daniel.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
well In hal and jaws I use the orpheus1 and eloquence synths for a 
responsiveness thing.
They do actually suck, however they are low processer and memmory using which 
is why I use them.
At 12:53 p.m. 15/01/2008, you wrote:
I couldn't agree with you more Cara. I use Eloquence from time to time in 
WIndow-Eyes, but more often I use one of the higher quality voices. In fact 
I tend to stear clear of some of Jim Kitchen's games because I don't like 
Eloquence for my gaming, even if it's just for reading stat information.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I think that there should be sound packs for those that wants them and sapi for 
those that it works with.
I also like the current way things are being done, call me sellfish or whatever 
but everyting works here, but maybe its because I have realspeak on here rather 
than anything else.
If I hadn't got rs loaded I'd be pushing for speech voices.
Besides tom you were touting sapi as a really good thing when we did have voice 
packs and I was against that, now just when I am getting used to the small 
filesizes its like um, voice files again.
At 12:51 p.m. 15/01/2008, you wrote:
I personally feel, and this is just my personal opinion, that perhaps there 
should be sound packs with different voices. That way you have options if 
you don't want Eloquence. Perhaps make it an option that you can create your 
own sound packs, then just have the game look for a specific format of file 
as well as a certain filename. Then as long as your home created files 
conformed to those rules you could theoretically have whatever voice you 
wanted.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:10 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 Not only that but just about everyone has Eloquence in one version or
 another. That way if the game were to offer expantion packs such as
 foreign language packs etc they could easily be introduced without allot
 of grief.
 So you have a very strong point there for including Eloquence voice
 samples in most games.


 Cory wrote:
 I think elequents is best, because it can be translated into several
 langguiges. Not to mention it's easy to understand and doesn't mess up 
 most
 words, like tom or any of the scansoft voices. Maybe you could make like 
 2
 sound packs, cuz a lot of us want scansoft, but just as many want 
 elequents?
 What do you think?

 Rock,

 Cory
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 1:29 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?



 Hi,
 That is interesting. Most people go for the more human sounding voices,
 and Eloquence is religated relegated to screen reader duty. Though, you
 are right I often use Eloquence for programming just because it is clear
 when reading certain things where the human voices use a different set
 of grammer rules and mess up when reading strange variable names etc.


 Stefen Hudson wrote:

 Hmm...I think eloquence. For some reason I can understand eloquence
 better
 than anything else I've tried.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Well, for one thing, elequence can be cranked up to speak so much faster. 
For another, other languages are easy to port to it, I think? And yet 
another, as you said, its responsive. If I were to use sapi 5 in miriani, 
and I had like 20 ships near me and they were all locking onto me at once, 
I'd be blown up before you can say move.

Just my two cents,
Tyler
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Hi Tom,

Instead of you taking the time to record the voice clips, I already have 
some recorded which you might find interesting. If you'd like, email me off 
list and I'd be glad to send those along.

Tyler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:14 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Claudio,
 Hmmm... I sort of was assuming here that everyone had heard the Scansoft
 voices etc, but yes if I had to I could provide little mp3 clips of the
 voices themselves saying a simple Hello I am voice x message if need be.
 As far as using the voice files as MP3 files in the game that wouldn't
 be advisable for a couple of reasons. Most operating systems allow
 linear sound sampling like pcm, (wav files,) but don't support all
 compression formats natively.
 For example, after the mp3 format went commercial operating systems had
 to license the MP3 technology to support mp3 format so Linux has pulled
 it from the default supported formats. You can get the support for mp3
 by installing it from commercial Linux archives, but it isn't installed
 by default. So using mp3 under Linux isn't a good idea even though Linux
 users can theoretically get the support rather easily.
 Second, I have experienced first hand under Windows that compressing
 voice files into mp3, ogg, etc dramatically slows down load times for
 speech. I'd rather use the extra space for wav pcm samples which load
 faster than use a compression  format that slows down game performence.

 Claudio wrote:
 Hello Thomas!
 Do you also record the voice as an mp3 file?
 This is a good idea!
 Not all system have the same voices installed...
 Can you upload examples of these voices that we can listen?
 Regards, Claudio.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I suppose that could work, for voice things for speech I'd have no actual issue.
Some things in the acefire game by x-sight are in the public domain, the speech 
files mainly and some sounds, I know that loads of effects avalible in some 
older versions like the computer impacts, char screams and death sound were 
from ljudo.com and hmm.
all that aint free is the music, and logos.
At least I think so, aah I think the loading sound I think.
At 12:56 p.m. 15/01/2008, you wrote:
Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? 
That'll be a 
lot of work most likely. If they were standard wav files, people could make 
their own packs, and 
then everyone would be happy.

Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom, 
Daniel, and Samantha, also Jill are good.

I have Karen, but I usually use Tom or Daniel.
On Mon, 14 Jan 2008 18:46:07 -0500, Thomas Ward wrote:


Hi Cara,
I'm not sure, but Eloquence appears to have a die-hard group of 
followers in the blind comunity. Made largely popular by Jaws. Window 
Eyes comes with Dectalk which is what I use allot of the time with WE 
unless I need something foreign language related.
Personally, for myself I love using Karen to read books and voice audio 
games. I'm not sure how she can sound worse than Eloquence, and that 
opinion might be based on some folks haven't heard better voices than 
Eloquence such as Karen or Daniel which are some of the best in my 
opinion.

Cara Quinn wrote:
OMG!  quite seriously, I'm asking what is the appeal of the  
eloquence voices?  I mean, I personally have rarely heard voices so  
bad or difficult to listen to in my life.  lol!  I do like how  
responsive they are, but I'm honestly wondering what people see or  
hear rather, in them as far as quality?...  smile

As I said, humor aside, would love to hear from peeps...
I personally prefer Crystal or Karen...


Have an awesome day!...

Smiles,

Cara  :)



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Bryan,
Yeah, the only problem with having end users creating their own sound 
packs is that they will have to rebuild the jar package from scratch, 
and if they don't know how to do that I wouldn't recommend unpacking the 
jar file modifying it and rebuilding it on their own.
The manifest file for the jar file has to have the class path and main 
class information correct or it won't exicute correctly.
While it would be possible to put these wav files out side the main jar 
package it then becomes an issue of exicution time. For time sensative 
stuff like swopping wav files on the fly or blazing images and graphics 
all sources I have read say those files need to be packed with the 
classes in the same jar  file for increased exicution and speed of the 
jvm and your app in real time That might prove too much for the average 
Joe out there..

Bryan wrote:
 I personally feel, and this is just my personal opinion, that perhaps there 
 should be sound packs with different voices. That way you have options if 
 you don't want Eloquence. Perhaps make it an option that you can create your 
 own sound packs, then just have the game look for a specific format of file 
 as well as a certain filename. Then as long as your home created files 
 conformed to those rules you could theoretically have whatever voice you 
 wanted.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Wow, ok, scratch that.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:06 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 Having extra voice packs for a small game wouldn't be too bad, but for
 large projects there would be no way. For example, as part of my porting
 process for Tomb Raider I have about 200 wav samples of Scansoft Karen,
 and it is far from finished.
 I know STFC 1.2 shipped with 296 wav samples of Scansoft Karen, and the
 earlier Alphas actually had well over 300.
 It takes around three or four days alone just to create one set of voice
 files, and then they have to be tested to make sure they work properly.

 [EMAIL PROTECTED] wrote:
 Hmm. Here's an but abserd idea. Why not have sound packs for all the 
 voices? That'll be a
 lot of work most likely. If they were standard wav files, people could 
 make their own packs, and
 then everyone would be happy.

 Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft 
 Tom,
 Daniel, and Samantha, also Jill are good.

 I have Karen, but I usually use Tom or Daniel.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Tyler,
Yeah, Eloquence can speak rather fast when you are using the engine, but 
since I will be using wav samples the game version would not have that 
blazing speed you are discussing here.
The speech output and speed would be similar to and probably work allot 
like it does in Shades of Doom. Not bad, gets the job done, but you 
aren't going to be doing 400 or 500 words a minute in my games.
So comparing weather something like Scansoft or Eloquence is more 
responsive in this case would be a mute point here.

Tyler Wood wrote:
 Well, for one thing, elequence can be cranked up to speak so much faster. 
 For another, other languages are easy to port to it, I think? And yet 
 another, as you said, its responsive. If I were to use sapi 5 in miriani, 
 and I had like 20 ships near me and they were all locking onto me at once, 
 I'd be blown up before you can say move.

 Just my two cents,
 Tyler
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
it's all jfw's fault it's the diffault voice!
- Original Message - 
From: Greg [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:49 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hello Cara,
 I personally like the elequence reed because it is very easy to understand
 and the response time is very good.  Then again I have not heard the
 scansoft voices seeing as I have been a JAWS user ever since I went blind
 and got my first computer.
 Greg
 - Original Message - 
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:17 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
I'm not really sure what it is. I've used Eloquence pretty much all my life, 
LOL. I also have a hearing impairment and can understand Eloquence better 
than any other voices I've tried. To mee, Eloquence is much smoother. Other 
voices have a warble to them sometimes. Maybe it's the frequency range too.

--
From: Cara Quinn [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 3:17 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

   OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

   As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn


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