Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-12-02 Thread Valiant8086

Hi.
If one of the ones you want to submit is the Harly davidson 2000cc, go ahead 
and submit it, I orriginally created it and I won't mind.
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 12:50 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


I'd love to know where to send cars. Only problem is this: two of my
cars are reemakes of other peoples' ideas, two more are a bit wonky
still, the next is kind of weird in the sound effects department, and
the last two come as a set, the Euro-Racer and U.S. Racer. The
Euro-Racer is also based on Code-Factory's KM2000 car, a fact which
I'd love to give them credit for. My only other car is a Nascar racer,
which isn't finalized.

At any rate, please tell me where to send my possibilities.

Signed:
Dakotah Rickard


On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:

Hi,
my sincere apology. I messed the top speed of the Quatro, of course. Now
that Dakotah reminded me of it, I realize clearly that the value should 
have

been 26000. I have probably misplaced the number with the top speed of the
Flame blaster, which is the fastest of my cars, and the fastest I am ever
willing to make for the purposes of realism, as I don't remember the
official vehicle parameters (although I had seen them once) any more. 
Well,

actually, the Flameblaster's top speed is 32500 if memory serves, and the
Harley Davidson I also made has a top speed of 33000, but that's already 
too

much, even for a motorcycle. Well, at least it's not that easy to maneuver
it, as I imagine a motorbike must be when driving quickly.
Lukas
- Original Message -
From: Lukás Hosnedl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 10:32 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi,
the only hint I can give here is probably to compare and try many times
before you can get a feel for it. For example, if you take the cranked up
quatro which is the fastest of the official game vehicles, or at least
used to be before v2.1, then its top speed is somewhere around 32000, I
believe. I used to know the exact number as it has been said somewhere.
So it always helps me to compare the top speed with this value in my head
when thinking about the design of a vehicle.
As for tracks, the shortest possible length of a section, which is 5000
units, is so short that when you drive the quatro at full speed, the co
pilot is unable to finish announcing an easy left turn that is 5000 units
long, for example, before an easy right turn of the same length comes,
etc. It's just all a matter of experimenting. How tough a curve is also
depends on its length, not just the steepness itself. You could easily
steer a hard or even a hairpin turn if it was short enough and you drove
towards the edge of the track before the actual curve started, so that
your car at full speed had enough room inside the curve to go through it
safely without crashing. Doing that often, along with memorisation of the
track, is the only possible way to have a really good time in a
technically challenging and realistic race on a hard track without
non-stop crashing. :-)
Hope this helps a bit.
Lukas



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Lukás Hosnedl

Hi,
the only hint I can give here is probably to compare and try many times 
before you can get a feel for it. For example, if you take the cranked up 
quatro which is the fastest of the official game vehicles, or at least used 
to be before v2.1, then its top speed is somewhere around 32000, I believe. 
I used to know the exact number as it has been said somewhere.
So it always helps me to compare the top speed with this value in my head 
when thinking about the design of a vehicle.
As for tracks, the shortest possible length of a section, which is 5000 
units, is so short that when you drive the quatro at full speed, the co 
pilot is unable to finish announcing an easy left turn that is 5000 units 
long, for example, before an easy right turn of the same length comes, etc. 
It's just all a matter of experimenting. How tough a curve is also depends 
on its length, not just the steepness itself. You could easily steer a hard 
or even a hairpin turn if it was short enough and you drove towards the edge 
of the track before the actual curve started, so that your car at full speed 
had enough room inside the curve to go through it safely without crashing. 
Doing that often, along with memorisation of the track, is the only possible 
way to have a really good time in a technically challenging and realistic 
race on a hard track without non-stop crashing. :-)

Hope this helps a bit.
Lukas
- Original Message - 
From: Christopher Bartlett [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 30, 2008 1:21 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


One thing that would help me in car and track design would be some notion 
of

what the units of measure are.  How long is a straight-away that is 30,000
units long?  How much turning is in a hard turn vs. a regular turn?  What
does a maximum velocity of 26,000 translate to in real world terms?  I 
find

that when laying out a track, it is very difficult to visualize the final
layout since I don't know how curvy a curve really is.

Chris Bartlett



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Lukás Hosnedl

Hi,
the streetracer was also cool, I was surprised to not find it in the new 
version. :-)
I don't want to sound like I am standing just behind myself but ... I love 
the Corola. :-D I haven't seen perhaps any other vehicle that I would like 
as much. Well, perhaps the Flameblaster, trying to be fair to the other cars 
as well, but that one is just really for tough neck-breaking competitions 
against your own times, or on multiplayer, the computer doesn't stand a 
chance against it if you are able to maneuver it properly without crashing.

Lukas
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 11:23 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


We've actually requested people to send in their best car, which we then 
may

include in the game.
Now, to have some interesting discussion going, which of the currently
available custom vehicles would you like to see in the game, if you could
choose any of them? 



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Lukás Hosnedl

Hi,
my sincere apology. I messed the top speed of the Quatro, of course. Now 
that Dakotah reminded me of it, I realize clearly that the value should have 
been 26000. I have probably misplaced the number with the top speed of the 
Flame blaster, which is the fastest of my cars, and the fastest I am ever 
willing to make for the purposes of realism, as I don't remember the 
official vehicle parameters (although I had seen them once) any more. Well, 
actually, the Flameblaster's top speed is 32500 if memory serves, and the 
Harley Davidson I also made has a top speed of 33000, but that's already too 
much, even for a motorcycle. Well, at least it's not that easy to maneuver 
it, as I imagine a motorbike must be when driving quickly.

Lukas
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 10:32 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi,
the only hint I can give here is probably to compare and try many times 
before you can get a feel for it. For example, if you take the cranked up 
quatro which is the fastest of the official game vehicles, or at least 
used to be before v2.1, then its top speed is somewhere around 32000, I 
believe. I used to know the exact number as it has been said somewhere.
So it always helps me to compare the top speed with this value in my head 
when thinking about the design of a vehicle.
As for tracks, the shortest possible length of a section, which is 5000 
units, is so short that when you drive the quatro at full speed, the co 
pilot is unable to finish announcing an easy left turn that is 5000 units 
long, for example, before an easy right turn of the same length comes, 
etc. It's just all a matter of experimenting. How tough a curve is also 
depends on its length, not just the steepness itself. You could easily 
steer a hard or even a hairpin turn if it was short enough and you drove 
towards the edge of the track before the actual curve started, so that 
your car at full speed had enough room inside the curve to go through it 
safely without crashing. Doing that often, along with memorisation of the 
track, is the only possible way to have a really good time in a 
technically challenging and realistic race on a hard track without 
non-stop crashing. :-)

Hope this helps a bit.
Lukas 



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Dakotah Rickard
I'd love to know where to send cars. Only problem is this: two of my
cars are reemakes of other peoples' ideas, two more are a bit wonky
still, the next is kind of weird in the sound effects department, and
the last two come as a set, the Euro-Racer and U.S. Racer. The
Euro-Racer is also based on Code-Factory's KM2000 car, a fact which
I'd love to give them credit for. My only other car is a Nascar racer,
which isn't finalized.

At any rate, please tell me where to send my possibilities.

Signed:
Dakotah Rickard


On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:
 Hi,
 my sincere apology. I messed the top speed of the Quatro, of course. Now
 that Dakotah reminded me of it, I realize clearly that the value should have
 been 26000. I have probably misplaced the number with the top speed of the
 Flame blaster, which is the fastest of my cars, and the fastest I am ever
 willing to make for the purposes of realism, as I don't remember the
 official vehicle parameters (although I had seen them once) any more. Well,
 actually, the Flameblaster's top speed is 32500 if memory serves, and the
 Harley Davidson I also made has a top speed of 33000, but that's already too
 much, even for a motorcycle. Well, at least it's not that easy to maneuver
 it, as I imagine a motorbike must be when driving quickly.
 Lukas
 - Original Message -
 From: Lukás Hosnedl [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 30, 2008 10:32 AM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi,
 the only hint I can give here is probably to compare and try many times
 before you can get a feel for it. For example, if you take the cranked up
 quatro which is the fastest of the official game vehicles, or at least
 used to be before v2.1, then its top speed is somewhere around 32000, I
 believe. I used to know the exact number as it has been said somewhere.
 So it always helps me to compare the top speed with this value in my head
 when thinking about the design of a vehicle.
 As for tracks, the shortest possible length of a section, which is 5000
 units, is so short that when you drive the quatro at full speed, the co
 pilot is unable to finish announcing an easy left turn that is 5000 units
 long, for example, before an easy right turn of the same length comes,
 etc. It's just all a matter of experimenting. How tough a curve is also
 depends on its length, not just the steepness itself. You could easily
 steer a hard or even a hairpin turn if it was short enough and you drove
 towards the edge of the track before the actual curve started, so that
 your car at full speed had enough room inside the curve to go through it
 safely without crashing. Doing that often, along with memorisation of the
 track, is the only possible way to have a really good time in a
 technically challenging and realistic race on a hard track without
 non-stop crashing. :-)
 Hope this helps a bit.
 Lukas


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread shaun everiss
hmmm
roadripper.
Maybe the high performance car though this is really a bit to fast for a 
turning track.
the porch 911 would be a realistic thing to put in.
I can't think of the rest though.
Railracer maybe only because I tested the real game and I like the car.
At 11:23 p.m. 30/11/2008, you wrote:
We've actually requested people to send in their best car, which we then may 
include in the game.
Now, to have some interesting discussion going, which of the currently 
available custom vehicles would you like to see in the game, if you could 
choose any of them?
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 3:01 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Ok Ok. This topic has become all muddled up with both features and
opinions of cars and tracks.

I know that some of the older cars from the Alpha don't sound quite
realistic, but frankly none of the default cars' sounds perfectly
loop. This is no offense to anyone; it's just the way things are. I
know that, for example, the Chopper doesn't quite sound like a real
bike, but the other two motorcycles sound exactly real either. The
only car that seems to be out of balance is the diesel truck? It is
very slow and had terrible stearing, compared to the other cars. The
American V8 sounds great to me, and it is fairly comparable with the
Classic. The German Cruiser too sounds pretty good and is a
mid-range car. I'd like to see those three added, at least, the
Chopper, American V8, and German Cruiser. The Rally Car,
Formula 1 car, and Diesel Truck are all slightly out of balance,
but would still be interesting additions, just to broaden multi-player
with little hassle.

Outside of the Alpha cars, the Californian Street Racer hasn't been
mentioned yet, whether positively or negatively. I know that that
vehicle is well-balanced and generally a good sounding car.

To be honest, I say the more cars the merrier. I'd happily submit my
better cars for approval, but I don't like blowing my own horn so to
speak. I love the game a lot, and only want people to have a huge
multi-player aspect.

As for the other stuff that's got mixed in, such as opinions on cars,
I'm going to start a new thread.

Signed:
Dakotah Rickard

On 11/29/08, Christopher Bartlett [EMAIL PROTECTED] wrote:
 One thing that would help me in car and track design would be some notion 
 of
 what the units of measure are.  How long is a straight-away that is 30,000
 units long?  How much turning is in a hard turn vs. a regular turn?  What
 does a maximum velocity of 26,000 translate to in real world terms?  I 
 find
 that when laying out a track, it is very difficult to visualize the final
 layout since I don't know how curvy a curve really is.

 Chris Bartlett



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Claudio
Hi Kevin!
Well that's a really good idea but certainly not doable for some programming
reasons.
Best regards,
Claudio.


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
I like numbers 2 and 3 of those suggestions. We've actually thought about 3, 
but never implemented it. I wonder what the other devs think about this (for 
TS 2.1 or 2.2).
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 1:59 AM
Subject: [Audyssey] Top Speed 2.1 suggestions/ideas.


hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
Hmm yeah, good ideas., but it looks like it's not so easy to build
this. I think we have to reserve this for top speed 2.2.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 10:02:33, wrote Davy:

 I like numbers 2 and 3 of those suggestions. We've actually thought about 3,
 but never implemented it. I wonder what the other devs think about this (for
 TS 2.1 or 2.2).
 - Original Message - 
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 1:59 AM
 Subject: [Audyssey] Top Speed 2.1 suggestions/ideas.


 hi list.

 I think that the following suggestions/ideas would be useful. They
 would also allow for lots of customizations.

 Here they are.

 1. Create a section within the options menu called allowed vehicles
 or something. In this section, create several checkbox-style listings
 of every available vehicle. From here, players can uncheck or check
 different vehicles, customizing the list from which the game could
 draw it's selection. For example, the second default motorcycle
 crashes very often on tracks with hard or hairpin turns. I'd like the
 option to tell the game not to use this vehicle. Plus, I like the
 Street Racer. I would like it if this vehicle could be selected.

 2. In the same vein, I'd like to see a Custom Race option, in which
 you can choose the vehicles for up to the eight player limit. This
 would enable you total control over who you're racing with and how
 many you're racing against. The difficulty setting would apply to all
 other options, but not this one.

 3. I'd like the option to fill the empty spots in an internet game
 with computer players, if so desired. This could either be random or
 custom.

 4. Totally random, slightly pointless. I'd like to be able to set up a
 strictly computer race and spectate, switching between the cars with
 numbers 1 through 8 or however many players.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Claudio
What I don't like in topspeed is that you only can connect to another player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...
Regards,
Claudio.


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Kevin Weispfennig
Hello Claudio,

Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game! 
-- 
Best regards,
 Kevinmailto:[EMAIL PROTECTED]


---
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game! 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
If I remember correctly, those old cars were removed because they sounded 
bad. So why'd we put them back? That would break the whole concept of 
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion 
list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
You are right. For example, the german cruiser has a bad sounding
thikking error, and the others are not realistic, only the pickup was
good enough to put back in.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 19:06:28, wrote Davy:

 If I remember correctly, those old cars were removed because they sounded
 bad. So why'd we put them back? That would break the whole concept of
 innovation...
 - Original Message - 
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 5:35 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)

Hi,

I'd also like to suggest this, and I've done it on forums, to have cars and 
tracks unlockable instead of all of them being defaulty available. This 
would add more replayability to the game.



contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



If I remember correctly, those old cars were removed because they sounded
bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers 
Discussion

list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]



---
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If you want to leave the list, send E-mail to
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to [EMAIL PROTECTED]


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You can make

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
Very good point! At least I will remember it for version 2.2 or 2.3 or 
whatever... It'd rock!
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 8:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi,

I'd also like to suggest this, and I've done it on forums, to have cars and
tracks unlockable instead of all of them being defaulty available. This
would add more replayability to the game.


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 If I remember correctly, those old cars were removed because they sounded
 bad. So why'd we put them back? That would break the whole concept of
 innovation...
 - Original Message - 
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers
 Discussion
 list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 5:35 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
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 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread aiden gardiner
How about having a story mode to it, say, a season or something. That'd be 
better if we were to have unlockable vehicles.


Aiden
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi,

I'd also like to suggest this, and I've done it on forums, to have cars 
and tracks unlockable instead of all of them being defaulty available. 
This would add more replayability to the game.



contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



If I remember correctly, those old cars were removed because they sounded
bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers 
Discussion

list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread matheus
yes!! and unlockable tracks tow. make something like a tournament,
get some cars that are abite balanced, and even the realy realy fast,
and go making challenges to unlock then in a tournament, man that'll
realy rocks
-Mensagem original-
De: aiden gardiner [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 20:04
Assunto: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

How about having a story mode to it, say, a season or something. That'd be
better if we were to have unlockable vehicles.

Aiden
- Original Message -
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi,

 I'd also like to suggest this, and I've done it on forums, to have cars
 and tracks unlockable instead of all of them being defaulty available.
 This would add more replayability to the game.


 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 12:06 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 If I remember correctly, those old cars were removed because they sounded
 bad. So why'd we put them back? That would break the whole concept of
 innovation...
 - Original Message -
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers
 Discussion
 list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 5:35 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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 If you want to leave the list, send E-mail to
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Trenton Matthews

I'd like that too as well.

On 11/29/2008 9:35 AM, Dakotah Rickard wrote:
 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter  wrote:

 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

  
 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...
  
 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl

Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake 
in the better case, and an absolute non-sense in the worse one. :-) I really 
fancy the Raly through the desert, perhaps the very most of all the official 
tracks. By the way, what do you think about the Flameblaster or Toyota 
Corola? These are creations of me and a friend of mine and we tried to make 
those cars real fun or challenge but still keep them realistic. Flameblaster 
is designed mainly for beating the slower computer opponents on tight tracks 
where there are not too many straight sections while Corola is better suited 
for tracks where you don't need to brake or shift down so often, or you have 
enough time to accelerate up to the top speed again, but still being 
maneuverable when you steer. We have also created the Harley Davidson, Jeep, 
Tank and HOrse but these are mostly for pure fun, except for the Harley 
which attempts to be another usable heavy terrain motorcycle, fast but not 
very good for tight tracks. We found the official vehicles from TS 2.0 a bit 
too slow, except for the cranked up quatro, but didn'T want to push things 
up too much. And, I would almost forget about the Rail racer which is a 
simulation of the vehicle from Che Martin's Rail Racer... If you like an 
enjoyable street adventure, try the Dreamland tour or the Two towns trip, we 
have also made these.

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:17 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by the
system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to 
fast

for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Now you have named the finest examples of stupid childish cars. Yeah, they 
are fast but if you want to have a real, funny but challenging and 
especially realistic race, they are no good. The others you mentioned, such 
as the tank, plane, train or horse, are just for pure fun.

Lukas
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:24 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



some cars like roadripper, hoverdemon, etc are ok.
the high performance car is also good.
but you would not race an f18 or a plane or train, or tank.
or horse.
although the light speeder is wquite good.
At 03:17 p.m. 29/11/2008, you wrote:

While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by 
the

system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to 
fast

for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

---
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)
Yeah. Since we want this game to be as close to what sited people play. 
Seasons or story modes have been in games for ages.





contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:04 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



How about having a story mode to it, say, a season or something. That'd be
better if we were to have unlockable vehicles.

Aiden
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi,

I'd also like to suggest this, and I've done it on forums, to have cars
and tracks unlockable instead of all of them being defaulty available.
This would add more replayability to the game.


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


If I remember correctly, those old cars were removed because they 
sounded

bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers
Discussion
list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]



---
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If you want

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)

Where can we find these?




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:10 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake
in the better case, and an absolute non-sense in the worse one. :-) I 
really
fancy the Raly through the desert, perhaps the very most of all the 
official

tracks. By the way, what do you think about the Flameblaster or Toyota
Corola? These are creations of me and a friend of mine and we tried to 
make
those cars real fun or challenge but still keep them realistic. 
Flameblaster
is designed mainly for beating the slower computer opponents on tight 
tracks
where there are not too many straight sections while Corola is better 
suited
for tracks where you don't need to brake or shift down so often, or you 
have

enough time to accelerate up to the top speed again, but still being
maneuverable when you steer. We have also created the Harley Davidson, 
Jeep,

Tank and HOrse but these are mostly for pure fun, except for the Harley
which attempts to be another usable heavy terrain motorcycle, fast but not
very good for tight tracks. We found the official vehicles from TS 2.0 a 
bit

too slow, except for the cranked up quatro, but didn'T want to push things
up too much. And, I would almost forget about the Rail racer which is a
simulation of the vehicle from Che Martin's Rail Racer... If you like an
enjoyable street adventure, try the Dreamland tour or the Two towns trip, 
we

have also made these.
Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:17 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by 
the

system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to
fast
for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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You can make

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl

Hi,
at first, when the whole thing was launched, supporting custom creations, 
and the user-created stuff boom began, we have uploaded everything to the 
PITD community site, which now seems to be down. Then, everything was being 
hosted on DJC's Top Speed ftp server, which is as well up no more. 
Therefore, they are now hosted on X-sight-interactive's server directly, I 
was able to download them successfully with their TS2 utility pack when 2.1 
RC1 was released. If you have problems installing the pack, try visiting 
http://www.xzip.com (I believe), maybe the last domain should be org, 
googling should help) and install it, then try installing the pack itself 
again. If it doesn't work, I can always send my creations directly to you.

Lukas
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:21 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Where can we find these?




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:10 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake
in the better case, and an absolute non-sense in the worse one. :-) I 
really
fancy the Raly through the desert, perhaps the very most of all the 
official

tracks. By the way, what do you think about the Flameblaster or Toyota
Corola? These are creations of me and a friend of mine and we tried to 
make
those cars real fun or challenge but still keep them realistic. 
Flameblaster
is designed mainly for beating the slower computer opponents on tight 
tracks
where there are not too many straight sections while Corola is better 
suited
for tracks where you don't need to brake or shift down so often, or you 
have

enough time to accelerate up to the top speed again, but still being
maneuverable when you steer. We have also created the Harley Davidson, 
Jeep,

Tank and HOrse but these are mostly for pure fun, except for the Harley
which attempts to be another usable heavy terrain motorcycle, fast but not
very good for tight tracks. We found the official vehicles from TS 2.0 a 
bit

too slow, except for the cranked up quatro, but didn'T want to push things
up too much. And, I would almost forget about the Rail racer which is a
simulation of the vehicle from Che Martin's Rail Racer... If you like an
enjoyable street adventure, try the Dreamland tour or the Two towns trip, 
we

have also made these.
Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:17 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by 
the

system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to
fast
for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Bryan Mckinnish

Hi.
Also, The custom race feature gives me an idea. What about where you can 
pick a list of tracks to race on, kind of like a season or something.

That would be cool as well.


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Nice ideas out there. Season mode seems quite wast beyond the current 
complexity of the game, but would be a nice addition. It's just up to the 
developers how far they're willing to go.

Lukas
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 10:39 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi.
Also, The custom race feature gives me an idea. What about where you can 
pick a list of tracks to race on, kind of like a season or something.

That would be cool as well.


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
Okay, please keep in mind that we're already very close to a final 2.1 
release, so we won't really accept new features anymore. We may do some cool 
things in version 2.2, but not too much.
On the other hand, we've got some secret plans of writing an entirely new 
engine, either for a racing game or for something else... It just depends on 
how bored I get and if I can still understand my own source code.
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 11:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Nice ideas out there. Season mode seems quite wast beyond the current
complexity of the game, but would be a nice addition. It's just up to the
developers how far they're willing to go.
Lukas
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 10:39 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi.
 Also, The custom race feature gives me an idea. What about where you can
 pick a list of tracks to race on, kind of like a season or something.
 That would be cool as well.


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Christopher Bartlett
One thing that would help me in car and track design would be some notion of
what the units of measure are.  How long is a straight-away that is 30,000
units long?  How much turning is in a hard turn vs. a regular turn?  What
does a maximum velocity of 26,000 translate to in real world terms?  I find
that when laying out a track, it is very difficult to visualize the final
layout since I don't know how curvy a curve really is.

Chris Bartlett



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Dakotah Rickard
Ok Ok. This topic has become all muddled up with both features and
opinions of cars and tracks.

I know that some of the older cars from the Alpha don't sound quite
realistic, but frankly none of the default cars' sounds perfectly
loop. This is no offense to anyone; it's just the way things are. I
know that, for example, the Chopper doesn't quite sound like a real
bike, but the other two motorcycles sound exactly real either. The
only car that seems to be out of balance is the diesel truck? It is
very slow and had terrible stearing, compared to the other cars. The
American V8 sounds great to me, and it is fairly comparable with the
Classic. The German Cruiser too sounds pretty good and is a
mid-range car. I'd like to see those three added, at least, the
Chopper, American V8, and German Cruiser. The Rally Car,
Formula 1 car, and Diesel Truck are all slightly out of balance,
but would still be interesting additions, just to broaden multi-player
with little hassle.

Outside of the Alpha cars, the Californian Street Racer hasn't been
mentioned yet, whether positively or negatively. I know that that
vehicle is well-balanced and generally a good sounding car.

To be honest, I say the more cars the merrier. I'd happily submit my
better cars for approval, but I don't like blowing my own horn so to
speak. I love the game a lot, and only want people to have a huge
multi-player aspect.

As for the other stuff that's got mixed in, such as opinions on cars,
I'm going to start a new thread.

Signed:
Dakotah Rickard

On 11/29/08, Christopher Bartlett [EMAIL PROTECTED] wrote:
 One thing that would help me in car and track design would be some notion of
 what the units of measure are.  How long is a straight-away that is 30,000
 units long?  How much turning is in a hard turn vs. a regular turn?  What
 does a maximum velocity of 26,000 translate to in real world terms?  I find
 that when laying out a track, it is very difficult to visualize the final
 layout since I don't know how curvy a curve really is.

   Chris Bartlett



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread shaun everiss
I would but the prices exchange to the us with the economy aint that good.
The last game I will buy for a well is missippy.
so I'd like to keep it free.
At 04:06 a.m. 30/11/2008, you wrote:
Hello Claudio,

Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game! 
-- 
Best regards,
 Kevinmailto:[EMAIL PROTECTED]


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread shaun everiss
thats a point.
At 09:04 a.m. 30/11/2008, you wrote:
How about having a story mode to it, say, a season or something. That'd be 
better if we were to have unlockable vehicles.

Aiden
- Original Message - From: constantine (on laptop) [EMAIL 
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi,

I'd also like to suggest this, and I've done it on forums, to have cars and 
tracks unlockable instead of all of them being defaulty available. This would 
add more replayability to the game.


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


If I remember correctly, those old cars were removed because they sounded
bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

Hello Claudio,

Saturday, November 29, 2008, 11:38:18 AM, you wrote:

What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...

And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-28 Thread shaun everiss
hmm that would rock.
Especially the computer ones, especially if the cars can be picked by the 
system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to fast for 
anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:
hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-28 Thread Dakotah Rickard
While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:
 hmm that would rock.
 Especially the computer ones, especially if the cars can be picked by the
 system from the custom list.
 Saying that, I have no idea how one races the fun racer as its just to fast
 for anything but a straight track.
 Also you really can't race that car.
 At 01:59 p.m. 29/11/2008, you wrote:
hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-28 Thread shaun everiss
some cars like roadripper, hoverdemon, etc are ok.
the high performance car is also good.
but you would not race an f18 or a plane or train, or tank.
or horse.
although the light speeder is wquite good.
At 03:17 p.m. 29/11/2008, you wrote:
While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:
 hmm that would rock.
 Especially the computer ones, especially if the cars can be picked by the
 system from the custom list.
 Saying that, I have no idea how one races the fun racer as its just to fast
 for anything but a straight track.
 Also you really can't race that car.
 At 01:59 p.m. 29/11/2008, you wrote:
hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

---
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