Re: [Audyssey] USA Games News 7/2/2009

2009-07-05 Thread Thomas Ward

Hi /Shaun,
Smile. I never acused you of shooting me a load of bull. I had heard 
about the Hackintosh clones before, but was mmerely pointing out that it 
doesn't quite operate exactly like a true Mac does.
Thanks for the link to the BCT podcast. I listened to it, and it was 
interesting. I did get one question answered which keys match up with 
the Macintosh keys. For example alt is equal to command, the windows key 
is equal to options, etc. That was good to know both fore game 
development and if I ever plan to try slapping Mac on a PC for kicks 
some day.


shaun everiss wrote:

hmmm I got the podcast of blindcooltech.
there are some limitations such as the system shutting down, and not turning 
off.
just so you know I am not giving you a load of bull
http://media.libsyn.com/media/bct/bct1365Hackintosh.mp3
  



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread Charles Rivard
Hey, folks!  He wants to buy a Mac for game development purposes!  Support 
your game developer!  Buy loads of games!  (grin)


---If it weren't for the United States military, there would be NO United 
States of America.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 03, 2009 5:18 PM
Subject: Re: [Audyssey] USA Games News 7/2/2009



Hi Mike and all,
Well, for the time being I will be creating Linux and Windows ports first. 
It will be a while before I can actually support Mac OS X. The main reason 
is I personally own a couple of systems running Windows and a PC running 
Ubuntu Linux on it, but don't personally own a Mac myself. I have plans to 
purchase a MacBook when my finances will allow it, but until that time 
comes suppporting Mac OS X directly won't be possible. Though, it is on 
mmy list of things to do.
Still you do have a couple of options. You can run Windows via Boot Camp 
for my games, or it may eventually be possible to run them through an 
emulator like Cross Over for Mac.

HTH


Mike Reiser wrote:

Tom,

Great news on the decition to go to c++.  I'm glad that cross platform, 
especially mac support is comeing.  I'll definitely load windows on my 
mac to play mota but I'll definitely be happy when the games are natively 
supported.  Keep up the great work,


Mike



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread Thomas Ward

Hi Shaun,
Oh, really? How exactly do the Netbooks handle the differences between 
Macintosh and Netbook keyboard layouts. The Mac computersI've seen have 
a different keyboard layout from Windows PCS. For example you have a 
comand key where a Windows keyboard has a Windows key. Instead of an alt 
key they have an options key. I don't know for certain if an options key 
returns the same scan code as an alt key or not. As for a the command 
key I suppose you could use the fn key on the Netbook the same as on a 
Macbook as an alternative command key. For example, hold down the fn key 
and f5 to launch VoiceOver. Anyway, I havent' tried this myself, and I'd 
want to see this in action before I considered in vesting in something 
like this.


shaun everiss wrote:

hmmm well with the hackentosh thing they are using legal coppies of linux macos 
and windows, however its really all legal just on a modified netbook.
It does have their limitations though.
  



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread Thomas Ward

Hi Mike,
If you are talking about the new Genesis Engine being written in C++ it 
should run on 64 byt platforms just fine. Currently it is being compiled 
as a 32 byt application for x86 processors, and x64 processors should 
run games that use it with no problems. That is one of the reasons I am 
dropping support for .NET.
The reason STFC and Mysteries of the Ancients won't run on Vista 64 is 
because I need to recompile the game specifying an x86 platform. Well, 
thanks to Microsoft the Express version of Visual C# will not let me do 
that. It defaults to Any Platform which means if you envoke it on a 64 
byt .NET framework it will load as a 64 byt application, but the DirectX 
libraries are compiled for x86 processors. Instant crash. So the 
application and the libraries it supports have to be specifically 
compiled with the same target platform in mind. That's something I hope 
to correct when I can.

Smile.



Mike Maslo wrote:

Thomas:

Will it have vista 64 support?
  



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread Thomas Ward

Hi Charles,
Actually, I have several other reasons to purchase a Mac besides porting 
my games to Mac. Believe it or not like Josh, Will, Cara, and others on 
this list who own Macintosh computers I have been converted. I got a 
chanse to use my brother-in-law's Mac last summmer, and I fell in love 
with the operating system. It blew Windows Vista and Windows 7 away in 
my opinion. That's really when I decided to purchase a Mac for my 
personal use, and port many of my games over too it as well.
However, most of my paying customers have Windows PCs so if I support 
Macintosh computers I also have to support Windows. Since I also have a 
Linux system here, and I use Linux a lot myself, I decided to support it 
as well. It is a lot of overhead, but I think once I create the cross 
platform Genesis Engine and get the necessary Mac OS, Linux, and Windows 
support designed in the engine creating the games should be the easy part.



Charles Rivard wrote:
Hey, folks!  He wants to buy a Mac for game development purposes!  
Support your game developer!  Buy loads of games!  (grin)


---If it weren't for the United States military, there would be NO 
United States of America.



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread Mike Maslo
Will the most current release be able to have support for 64 bit?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, July 04, 2009 6:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 7/2/2009

Hi Shaun,
Oh, really? How exactly do the Netbooks handle the differences between 
Macintosh and Netbook keyboard layouts. The Mac computersI've seen have 
a different keyboard layout from Windows PCS. For example you have a 
comand key where a Windows keyboard has a Windows key. Instead of an alt 
key they have an options key. I don't know for certain if an options key 
returns the same scan code as an alt key or not. As for a the command 
key I suppose you could use the fn key on the Netbook the same as on a 
Macbook as an alternative command key. For example, hold down the fn key 
and f5 to launch VoiceOver. Anyway, I havent' tried this myself, and I'd 
want to see this in action before I considered in vesting in something 
like this.

shaun everiss wrote:
 hmmm well with the hackentosh thing they are using legal coppies of linux
macos and windows, however its really all legal just on a modified netbook.
 It does have their limitations though.
   


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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread Thomas Ward

Hi Mike,
No. That is because I don't currently own a version of Visual C# that 
will me to change the target platform. HOwever, once I port Mysteries of 
the Ancients to C++ I'll be able to make it compatible with 64 byt 
systems. However, 64 byt support isn't going to be coming right away.


Mike Maslo wrote:

Will the most current release be able to have support for 64 bit?
  



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread shaun everiss
hmmm I got the podcast of blindcooltech.
there are some limitations such as the system shutting down, and not turning 
off.
just so you know I am not giving you a load of bull
http://media.libsyn.com/media/bct/bct1365Hackintosh.mp3

At 11:39 p.m. 4/07/2009, you wrote:
Hi Shaun,
Oh, really? How exactly do the Netbooks handle the differences between 
Macintosh and Netbook keyboard layouts. The Mac computersI've seen have a 
different keyboard layout from Windows PCS. For example you have a comand key 
where a Windows keyboard has a Windows key. Instead of an alt key they have an 
options key. I don't know for certain if an options key returns the same scan 
code as an alt key or not. As for a the command key I suppose you could use 
the fn key on the Netbook the same as on a Macbook as an alternative command 
key. For example, hold down the fn key and f5 to launch VoiceOver. Anyway, I 
havent' tried this myself, and I'd want to see this in action before I 
considered in vesting in something like this.

shaun everiss wrote:
hmmm well with the hackentosh thing they are using legal coppies of linux 
macos and windows, however its really all legal just on a modified netbook.
It does have their limitations though.
  


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Re: [Audyssey] USA Games News 7/2/2009

2009-07-04 Thread shaun everiss
well tom if you get paralels working you can have vms running on the mac, I 
think people have managed to set windows and linux on the same box.
At 11:55 p.m. 4/07/2009, you wrote:
Hi Charles,
Actually, I have several other reasons to purchase a Mac besides porting my 
games to Mac. Believe it or not like Josh, Will, Cara, and others on this list 
who own Macintosh computers I have been converted. I got a chanse to use my 
brother-in-law's Mac last summmer, and I fell in love with the operating 
system. It blew Windows Vista and Windows 7 away in my opinion. That's really 
when I decided to purchase a Mac for my personal use, and port many of my 
games over too it as well.
However, most of my paying customers have Windows PCs so if I support 
Macintosh computers I also have to support Windows. Since I also have a Linux 
system here, and I use Linux a lot myself, I decided to support it as well. It 
is a lot of overhead, but I think once I create the cross platform Genesis 
Engine and get the necessary Mac OS, Linux, and Windows support designed in 
the engine creating the games should be the easy part.


Charles Rivard wrote:
Hey, folks!  He wants to buy a Mac for game development purposes!  
Support your game developer!  Buy loads of games!  (grin)

---If it weren't for the United States military, there would be NO United 
States of America.


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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread william lomas

would the same mota key work on a mac and for windows?
if not i want please my key to be held until mac support is available

On 2 Jul 2009, at 23:59, Mike Reiser wrote:


Tom,

Great news on the decition to go to c++.  I'm glad that cross  
platform, especially mac support is comeing.  I'll definitely load  
windows on my mac to play mota but I'll definitely be happy when the  
games are natively supported.  Keep up the great work,


Mike
On Jul 2, 2009, at 4:24 PM, Thomas Ward wrote:



USA Games News

July 2, 2009

Introduction

Hello gamers,
Welcome to the July edition of the USA Games News. A lot has been  
happening on the programming front, and I think we have some late  
breaking developments that many of you may be interested in.


Genesis 3D

In our previous news letter we mentioned we were testing a cross  
platform version of the Genesis Engine written in Java. Do to  
technical details the Java version of the engine ran fairly poor on  
our testers computers. As a result we have decided to discontinue  
development of the Java based Genesis Engine, and have made the  
decision to completely rewrite the Genesis Engine from scratch in C+ 
+. While this is going to be a lot of work it will eventually be  
worth it in the long run.
One of the reasons we have decided to make the switch officially to  
C++ is the fact our future games will no longer be tied to a  
specific runtime environment like the Java Runtime  
Environment, .NET Framework, Mono, Python, etc. Instead each  
version of the Genesis Engine will be specially designed and  
compiled for each target operating system. This will have serious  
advantages over the C# .NET and Java based engines.
First, since each version of the engine will be designed for the  
specific operating system and target platform we can take advantage  
of each operating systems game programming development libraries.  
On Linux we could use the SDL API, perhaps use OpenAL for 3d audio  
support, and take advantage of the Gnome-Speech service natively.  
On Windows we could use DirectX and Sapi. By having the core of the  
engine specifically designed for the operating system at hand we  
can take full advantage of its game programming libraries,  
accessibility services, and so on directly.
Second, by compiling the program as a native Windows, Mac, or Linux  
executable we will be able to get the maximum speed and system  
performance out of our future games. No matter how much goes into  
optimizing runtime environments like the .NET Framework, Sun Java  
Runtime Environment, Python, etc they still have too much over head  
to compare with a native C++ application. Sometimes some Java  
and .NET applications are close to native speeds, but they have a  
long way to go to being equal to a well written native application.
Third, by using C++ we will drastically be reducing the size of our  
software installations. For example, in the passed if an end user  
needs to upgrade to the .NET Framework 3.5 and include Managed  
DirectX that means he/she will have to download and install nearly  
500 MB of additional software with our games. Not to mention one of  
our number one technical support issues has been helping end users  
get those two dependencies installed and running correctly. So we  
feel the easiest solution will be to eventually drop support for  
those technologies and use native Windows, Linux, and Mac   
libraries directly.
Fourth,  one of the main reasons we have decided to switch is that  
Microsoft has made things difficult for us to continue using  
C# .NET for future game development. Back in 2004 when we started  
developing games Managed DirectX for .NET was brand new, was being  
heavily promoted, and we decided to begin writing our games using  
C# 2003 and Managed DirectX. By 2007 Microsoft announced Managed  
DirectX was being phased out, and they were replacing it with the  
Managed XNA Framework. Unfortunately, the Managed XNA Framework  
requires a developer to use an audio tool called XAct that is  
fairly unaccessible for a blind developer. However, the core C++  
XNA libraries don't have this problem. So it only makes sense to  
design games using C++ which is a more accessible alternative all  
around.
Finally, if we decide to use the SDL sound mixer we will be able to  
support compressed file types such as mp3or  ogg for large  
background music and ambience loops. Obviously if we can use mp3  
and ogg for large files we will be able to make our future games  
not only smaller, but easier to download and install. Which I think  
will agree with everyone regardless if they are on dial up access  
or on a high speed connection.
I know it probably seams like we have been going round and round in  
circles about what programming language, APIs, etc we will be using  
for the final Genesis release, and in a sense you would be right.  
It has taken us a long time to experiment with programming  
languages and APIs to find something 

Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Thomas Ward

Hi Mike and all,
Well, for the time being I will be creating Linux and Windows ports 
first. It will be a while before I can actually support Mac OS X. The 
main reason is I personally own a couple of systems running Windows and 
a PC running Ubuntu Linux on it, but don't personally own a Mac myself. 
I have plans to purchase a MacBook when my finances will allow it, but 
until that time comes suppporting Mac OS X directly won't be possible. 
Though, it is on mmy list of things to do.
Still you do have a couple of options. You can run Windows via Boot Camp 
for my games, or it may eventually be possible to run them through an 
emulator like Cross Over for Mac.

HTH


Mike Reiser wrote:

Tom,

Great news on the decition to go to c++.  I'm glad that cross 
platform, especially mac support is comeing.  I'll definitely load 
windows on my mac to play mota but I'll definitely be happy when the 
games are natively supported.  Keep up the great work,


Mike



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Thomas Ward

Hi William,
That is an area of development I haven't really put much thought into. A 
lot of companies such as Cepstral have different license keys depending 
on if you purchase the Linux, Windows, or Mac version of the product. 
Never-the-less I do see your point that someone purchasing the game 
would want to use the same key for whatever operating system or systems 
they may be running. It is something I'll have to think about at length.
One thing I might do for a situation like yours is provide you with a 
Windows key, since you paid for it, and when/if a Mac port appears offer 
a free upgrade for a limited time. Provided of course you have paid for 
a valid license before the Mac version went on sale. I can make a 
similar offer for Linux users as well.

HTH

william lomas wrote:

would the same mota key work on a mac and for windows?
if not i want please my key to be held until mac support is available



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread shaun everiss
hmm what about trying to invest in a hackentosh I know you can make them with a 
netbook, and I know they exist.
At 12:18 p.m. 4/07/2009, you wrote:
Hi Mike and all,
Well, for the time being I will be creating Linux and Windows ports first. It 
will be a while before I can actually support Mac OS X. The main reason is I 
personally own a couple of systems running Windows and a PC running Ubuntu 
Linux on it, but don't personally own a Mac myself. I have plans to purchase a 
MacBook when my finances will allow it, but until that time comes suppporting 
Mac OS X directly won't be possible. Though, it is on mmy list of things to do.
Still you do have a couple of options. You can run Windows via Boot Camp for 
my games, or it may eventually be possible to run them through an emulator 
like Cross Over for Mac.
HTH


Mike Reiser wrote:
Tom,

Great news on the decition to go to c++.  I'm glad that cross platform, 
especially mac support is comeing.  I'll definitely load windows on my mac to 
play mota but I'll definitely be happy when the games are natively supported. 
 Keep up the great work,

Mike


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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Mike Maslo
Thomas:

Will it have vista 64 support?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, July 03, 2009 7:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 7/2/2009

Hi William,
That is an area of development I haven't really put much thought into. A 
lot of companies such as Cepstral have different license keys depending 
on if you purchase the Linux, Windows, or Mac version of the product. 
Never-the-less I do see your point that someone purchasing the game 
would want to use the same key for whatever operating system or systems 
they may be running. It is something I'll have to think about at length.
One thing I might do for a situation like yours is provide you with a 
Windows key, since you paid for it, and when/if a Mac port appears offer 
a free upgrade for a limited time. Provided of course you have paid for 
a valid license before the Mac version went on sale. I can make a 
similar offer for Linux users as well.
HTH

william lomas wrote:
 would the same mota key work on a mac and for windows?
 if not i want please my key to be held until mac support is available


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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Thomas Ward

Hi Shaun,
The problem with the so-called Hackentosh Netbooks is they are just 
hacks. I've seen all kinds of hacks out there that try to emulate Mac OS 
X on standard PC hardware, but they are all flawed in some way.
For example, there is suppose to be a hacked Mac OS Leopard image 
ffloating around on the internet that you can extract to an empty hard 
drive on your PC, reboot, and run Mac OS X Leopard on various desktops 
and laptops from HP, Compaq, Del, etc. However, it is very problematic. 
In some cases I've heard it runs fine, but in a lot of cases it won't 
even boot, or it gets to the startup screen and crashes.
Anyway, the point is I think if a person wants to go Mac it is a good 
idea to actually own a Mac. It is much easier to run Windows on a Mac 
using Boot Camp than it is to run Mac OS on a Windows PC using PearPC or 
other emulation software.



shaun everiss wrote:

hmm what about trying to invest in a hackentosh I know you can make them with a 
netbook, and I know they exist.
  



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Bryan Peterson
Not only that, but I'd hate to get caught with one of those hacks by the 
folks who matter. I know Microsoft builds what for want of a better word 
I'll call a backdoor into their programs, which allows them to tell if 
they've been tampered with in any way. I came very close to getting into 
trouble with this a few years ago before I started college here in Idaho. I 
needed Microsoft Office 2003, but the version on my laptop was just a trial. 
My former neighbor at the time had a daughter whose boyfriend offered to let 
me use a copy of the program he'd bought. Problem was that it had already 
been installed on the allowed three computers. I held the CD in hand and was 
tempted, but on reflection I decided it wasn't worth the risk of getting 
caught and, at the very least having to pay a heavy fine I actually couldn't 
afford or spending time in prison. I imagine it's much the same with these 
Hackentosh netbooks.

No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 03, 2009 8:43 PM
Subject: Re: [Audyssey] USA Games News 7/2/2009



Hi Shaun,
The problem with the so-called Hackentosh Netbooks is they are just hacks. 
I've seen all kinds of hacks out there that try to emulate Mac OS X on 
standard PC hardware, but they are all flawed in some way.
For example, there is suppose to be a hacked Mac OS Leopard image 
ffloating around on the internet that you can extract to an empty hard 
drive on your PC, reboot, and run Mac OS X Leopard on various desktops and 
laptops from HP, Compaq, Del, etc. However, it is very problematic. In 
some cases I've heard it runs fine, but in a lot of cases it won't even 
boot, or it gets to the startup screen and crashes.
Anyway, the point is I think if a person wants to go Mac it is a good idea 
to actually own a Mac. It is much easier to run Windows on a Mac using 
Boot Camp than it is to run Mac OS on a Windows PC using PearPC or other 
emulation software.



shaun everiss wrote:
hmm what about trying to invest in a hackentosh I know you can make them 
with a netbook, and I know they exist.





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list,

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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread shaun everiss
hmmm well with the hackentosh thing they are using legal coppies of linux macos 
and windows, however its really all legal just on a modified netbook.
It does have their limitations though.
At 05:09 p.m. 4/07/2009, you wrote:
Not only that, but I'd hate to get caught with one of those hacks by the folks 
who matter. I know Microsoft builds what for want of a better word I'll call a 
backdoor into their programs, which allows them to tell if they've been 
tampered with in any way. I came very close to getting into trouble with this 
a few years ago before I started college here in Idaho. I needed Microsoft 
Office 2003, but the version on my laptop was just a trial. My former neighbor 
at the time had a daughter whose boyfriend offered to let me use a copy of the 
program he'd bought. Problem was that it had already been installed on the 
allowed three computers. I held the CD in hand and was tempted, but on 
reflection I decided it wasn't worth the risk of getting caught and, at the 
very least having to pay a heavy fine I actually couldn't afford or spending 
time in prison. I imagine it's much the same with these Hackentosh netbooks.
No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 03, 2009 8:43 PM
Subject: Re: [Audyssey] USA Games News 7/2/2009


Hi Shaun,
The problem with the so-called Hackentosh Netbooks is they are just hacks. 
I've seen all kinds of hacks out there that try to emulate Mac OS X on 
standard PC hardware, but they are all flawed in some way.
For example, there is suppose to be a hacked Mac OS Leopard image ffloating 
around on the internet that you can extract to an empty hard drive on your 
PC, reboot, and run Mac OS X Leopard on various desktops and laptops from HP, 
Compaq, Del, etc. However, it is very problematic. In some cases I've heard 
it runs fine, but in a lot of cases it won't even boot, or it gets to the 
startup screen and crashes.
Anyway, the point is I think if a person wants to go Mac it is a good idea to 
actually own a Mac. It is much easier to run Windows on a Mac using Boot Camp 
than it is to run Mac OS on a Windows PC using PearPC or other emulation 
software.


shaun everiss wrote:
hmm what about trying to invest in a hackentosh I know you can make them 
with a netbook, and I know they exist.


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Re: [Audyssey] USA Games News 7/2/2009

2009-07-02 Thread Mike Reiser

Tom,

Great news on the decition to go to c++.  I'm glad that cross  
platform, especially mac support is comeing.  I'll definitely load  
windows on my mac to play mota but I'll definitely be happy when the  
games are natively supported.  Keep up the great work,


Mike
On Jul 2, 2009, at 4:24 PM, Thomas Ward wrote:



USA Games News

July 2, 2009

Introduction

Hello gamers,
Welcome to the July edition of the USA Games News. A lot has been  
happening on the programming front, and I think we have some late  
breaking developments that many of you may be interested in.


Genesis 3D

In our previous news letter we mentioned we were testing a cross  
platform version of the Genesis Engine written in Java. Do to  
technical details the Java version of the engine ran fairly poor on  
our testers computers. As a result we have decided to discontinue  
development of the Java based Genesis Engine, and have made the  
decision to completely rewrite the Genesis Engine from scratch in C+ 
+. While this is going to be a lot of work it will eventually be  
worth it in the long run.
One of the reasons we have decided to make the switch officially to C 
++ is the fact our future games will no longer be tied to a specific  
runtime environment like the Java Runtime Environment, .NET  
Framework, Mono, Python, etc. Instead each version of the Genesis  
Engine will be specially designed and compiled for each target  
operating system. This will have serious advantages over the C# .NET  
and Java based engines.
First, since each version of the engine will be designed for the  
specific operating system and target platform we can take advantage  
of each operating systems game programming development libraries. On  
Linux we could use the SDL API, perhaps use OpenAL for 3d audio  
support, and take advantage of the Gnome-Speech service natively. On  
Windows we could use DirectX and Sapi. By having the core of the  
engine specifically designed for the operating system at hand we can  
take full advantage of its game programming libraries, accessibility  
services, and so on directly.
Second, by compiling the program as a native Windows, Mac, or Linux  
executable we will be able to get the maximum speed and system  
performance out of our future games. No matter how much goes into  
optimizing runtime environments like the .NET Framework, Sun Java  
Runtime Environment, Python, etc they still have too much over head  
to compare with a native C++ application. Sometimes some Java  
and .NET applications are close to native speeds, but they have a  
long way to go to being equal to a well written native application.
Third, by using C++ we will drastically be reducing the size of our  
software installations. For example, in the passed if an end user  
needs to upgrade to the .NET Framework 3.5 and include Managed  
DirectX that means he/she will have to download and install nearly  
500 MB of additional software with our games. Not to mention one of  
our number one technical support issues has been helping end users  
get those two dependencies installed and running correctly. So we  
feel the easiest solution will be to eventually drop support for  
those technologies and use native Windows, Linux, and Mac  libraries  
directly.
Fourth,  one of the main reasons we have decided to switch is that  
Microsoft has made things difficult for us to continue using C# .NET  
for future game development. Back in 2004 when we started developing  
games Managed DirectX for .NET was brand new, was being heavily  
promoted, and we decided to begin writing our games using C# 2003  
and Managed DirectX. By 2007 Microsoft announced Managed DirectX was  
being phased out, and they were replacing it with the Managed XNA  
Framework. Unfortunately, the Managed XNA Framework requires a  
developer to use an audio tool called XAct that is fairly  
unaccessible for a blind developer. However, the core C++ XNA  
libraries don't have this problem. So it only makes sense to design  
games using C++ which is a more accessible alternative all around.
Finally, if we decide to use the SDL sound mixer we will be able to  
support compressed file types such as mp3or  ogg for large  
background music and ambience loops. Obviously if we can use mp3 and  
ogg for large files we will be able to make our future games not  
only smaller, but easier to download and install. Which I think will  
agree with everyone regardless if they are on dial up access or on a  
high speed connection.
I know it probably seams like we have been going round and round in  
circles about what programming language, APIs, etc we will be using  
for the final Genesis release, and in a sense you would be right. It  
has taken us a long time to experiment with programming languages  
and APIs to find something that works with Mac, Windows, and Linux  
equally. At last I think we have done it. Admittedly it is more work  
than I had planned on, but I think it will be well worth it