Re: [Audyssey] wayfar mud anybody still play?

2014-04-25 Thread dark
I'm afraid I got suckered into playing alter and am actually very much 
enjoying the new areas and improvements like the combos I haen't tried 
before, which is what I'm spending time on currently so haven't checked 
wayfare for a while, it'd be nice if they had the environment fix.


All the best,

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 25, 2014 1:59 PM
Subject: [Audyssey] wayfar mud anybody still play?


Was just wondering if anybody still plays I haven't in a while I must 
admit

so was wondering if there was any more accessibility improvements to it?

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Re: [Audyssey] Wayfar Mud

2014-03-25 Thread dark
Unfortunately I'm helping out with a production at the moment so haven't had 
as much chance to play  games as usual, so missed the ideas board, though as 
I said I think at the moment the only real issue is finding different biome 
types sinse every biome will produce all materials for that land type sooner 
or later.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 24, 2014 1:07 PM
Subject: Re: [Audyssey] Wayfar Mud



Oh I posted it on their *ideas board I assume you've worked out how to use
that?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 March 2014 19:10
To: Gamers Discussion list
Subject: Re: [Audyssey] Wayfar Mud

Hi Darren.

Nope, missed your map idea, but as I said I'm farily certain where it is
possible to look at nearest biome of a given type we won't have a problem.

As to skills,  every background you complete bumps your skills up to 100 
to

the point you can learn all the skills, which is good, I think that is
eventually the point.

All the best,
Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 21, 2014 3:16 PM
Subject: Re: [Audyssey] Wayfar Mud



Dark did you see my idea on their ideas board when it comes to maps?

Yeah am doing the ranger background now. am a little disappointed that we
lose our skills when we reroll but I got most of them back now. does your
max skill points go up by 100 each reroll?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 March 2014 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Wayfar Mud

Well travis, an interesting fact is that every square of a biome will 
have

all resources possible in that biome sooner or later because they change
over time.

I know this because I setup a  georadioactive plant in some radioactive
planes, but initially it didn't get any resources to extract, however
later
it was chock full of thermal and radioactive krethasans, so while
exploring
is helpful you will find what your looking for eventually.

Regarding skills, another considderation is your  background and what 
your

trying to do, sinse if your  a botanist say you will be doing lots of
exploring, so will get extra skill points for having exploration skills,
likewise I actually got loads of skillpoints when I  bought the crafting
skills first when playing the retiree background which obviously meant
lots
of buildings.

The only slight weerd thing with the skills is that some of them it's not
clear what they actually do, for example off world operations I've not
worked out at all though I believe it has something to do with robots,
this
is an area where the games help could be improved, though working things
out
for yourself is always a good plan, and at least you can  try all the
skills
out as you complete different backgrounds.

Beware the grue!

Dark.
- Original Message -
From: Travis Siegel tsie...@lothlorien.nfbcal.org
To: gamers@audyssey.org
Sent: Thursday, March 20, 2014 11:38 AM
Subject: Re: [Audyssey] Wayfar Mud



For those playing wayfare, since there was some discussion here earlier
about what resources show up on a scan, I've discovered that you can
pretty much tell what is present just from the descriptions. I.E.
scattered clumps of fist-sized crystals mean ceramic geode, and there's
other descriptions that indicate other extractable resources.
Also, it does help to explore (though it takes forever) and discover,
because I found a few extractable resources via discover that weren't
initially in the room description.
I'm a like Dark in the playing here, I much prefer to be left alone to
explore, and do my own thing, but if anyone really wants to contact me 
on

game, I'm wired, and my settlement is on MC-1954, though I won't say
where, since I have heavy turret guns active on all my building plots,
and



I'd hate to have folks get blasted away when trying to pay a friendly
visit. :)
Anyway, I like the job system, though it's difficult (most of the time)
to



determine what you should be doing to complete the jobs, it's still fun
to


try to figure it all out.  I strongly recomend everyone who plays, grab 
a

piece of real estate for yourself, and build your first shelter as soon
as



you can, since with each thing you do on the mud, it opens up more
options



for you.

Skills are a bit of a crap shoot at first, until you get the hang of
things, but I recomend basic medical first aid, then don't train 
anything

else in that skill group, because this will help you tend your wounds if
you get any while building your settlement.  Then, learn the whole
survival group, as these will let you carry more things, and generally
survive the rigors of colonizing better.
Once you're done with those, learn

Re: [Audyssey] Wayfar Mud

2014-03-24 Thread Darren Harris
Oh I posted it on their *ideas board I assume you've worked out how to use
that?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 March 2014 19:10
To: Gamers Discussion list
Subject: Re: [Audyssey] Wayfar Mud

Hi Darren.

Nope, missed your map idea, but as I said I'm farily certain where it is
possible to look at nearest biome of a given type we won't have a problem.

As to skills,  every background you complete bumps your skills up to 100 to
the point you can learn all the skills, which is good, I think that is
eventually the point.

All the best,
Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 21, 2014 3:16 PM
Subject: Re: [Audyssey] Wayfar Mud


 Dark did you see my idea on their ideas board when it comes to maps?

 Yeah am doing the ranger background now. am a little disappointed that we
 lose our skills when we reroll but I got most of them back now. does your
 max skill points go up by 100 each reroll?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 21 March 2014 11:27
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Wayfar Mud

 Well travis, an interesting fact is that every square of a biome will have
 all resources possible in that biome sooner or later because they change
 over time.

 I know this because I setup a  georadioactive plant in some radioactive
 planes, but initially it didn't get any resources to extract, however 
 later
 it was chock full of thermal and radioactive krethasans, so while 
 exploring
 is helpful you will find what your looking for eventually.

 Regarding skills, another considderation is your  background and what your
 trying to do, sinse if your  a botanist say you will be doing lots of
 exploring, so will get extra skill points for having exploration skills,
 likewise I actually got loads of skillpoints when I  bought the crafting
 skills first when playing the retiree background which obviously meant 
 lots
 of buildings.

 The only slight weerd thing with the skills is that some of them it's not
 clear what they actually do, for example off world operations I've not
 worked out at all though I believe it has something to do with robots, 
 this
 is an area where the games help could be improved, though working things 
 out
 for yourself is always a good plan, and at least you can  try all the 
 skills
 out as you complete different backgrounds.

 Beware the grue!

 Dark.
 - Original Message -
 From: Travis Siegel tsie...@lothlorien.nfbcal.org
 To: gamers@audyssey.org
 Sent: Thursday, March 20, 2014 11:38 AM
 Subject: Re: [Audyssey] Wayfar Mud


 For those playing wayfare, since there was some discussion here earlier
 about what resources show up on a scan, I've discovered that you can
 pretty much tell what is present just from the descriptions. I.E.
 scattered clumps of fist-sized crystals mean ceramic geode, and there's
 other descriptions that indicate other extractable resources.
 Also, it does help to explore (though it takes forever) and discover,
 because I found a few extractable resources via discover that weren't
 initially in the room description.
 I'm a like Dark in the playing here, I much prefer to be left alone to
 explore, and do my own thing, but if anyone really wants to contact me on
 game, I'm wired, and my settlement is on MC-1954, though I won't say
 where, since I have heavy turret guns active on all my building plots, 
 and

 I'd hate to have folks get blasted away when trying to pay a friendly
 visit. :)
 Anyway, I like the job system, though it's difficult (most of the time) 
 to

 determine what you should be doing to complete the jobs, it's still fun 
 to

 try to figure it all out.  I strongly recomend everyone who plays, grab a
 piece of real estate for yourself, and build your first shelter as soon 
 as

 you can, since with each thing you do on the mud, it opens up more 
 options

 for you.

 Skills are a bit of a crap shoot at first, until you get the hang of
 things, but I recomend basic medical first aid, then don't train anything
 else in that skill group, because this will help you tend your wounds if
 you get any while building your settlement.  Then, learn the whole
 survival group, as these will let you carry more things, and generally
 survive the rigors of colonizing better.
 Once you're done with those, learn the whole exploration group, since 
 this

 permits additional jobs, and helps you find useful materials for building
 your settlement and other items.
 After that, primative assembly is helpful, because it gives you bonuses
 when building items (and there's a *lot* of items to build).
 Then, on primative weapons, only the knows which end hurts people is
 necessary, unless you actually want to engauge in pvp (which I'm trying
 hard to avoid), and on the science skillset, you'll want to get

Re: [Audyssey] Wayfar Mud

2014-03-23 Thread dark

Hi Steve.

I'm using vipmud myself, so there is nothing special you need to do at all. 
Just type in the connection info for the mud, and you can connect straight 
off.


The only advice I would give is to turn the speed of your incoming voice up 
a bit, otherwise you might miss  incoming events.


Scripting and what not isn't something I know about so can't particularly 
say much on that  score, but certainly for wayfar it's not necessary, or at 
least I've been getting on fine without it.


All the best,

Dark.
- Original Message - 
From: Steve Cullen scull...@optonline.net

To: Gamers@audyssey.org
Sent: Sunday, March 23, 2014 1:28 AM
Subject: [Audyssey] Wayfar Mud



Hi everyone,
I am using Gmagames vip mud. What I wanted to know is there a way I can 
play

this game using vip mud? and if I can then how do I do it? I am a very
movice person at mudding. Thank you all for any help.
Please feel free to email me at
scull...@optonline.net
Regards,
Steve Cullen


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Wayfar Mud

2014-03-23 Thread Shannon Dyer
I use VipMud all the time. What are you having trouble with?

Shannon

 On Mar 22, 2014, at 9:28 PM, Steve Cullen scull...@optonline.net wrote:
 
 Hi everyone,
 I am using Gmagames vip mud. What I wanted to know is there a way I can play
 this game using vip mud? and if I can then how do I do it? I am a very
 movice person at mudding. Thank you all for any help.
 Please feel free to email me at
 scull...@optonline.net
 Regards,
 Steve Cullen 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Wayfar Mud

2014-03-21 Thread dark
Well travis, an interesting fact is that every square of a biome will have 
all resources possible in that biome sooner or later because they change 
over time.


I know this because I setup a  georadioactive plant in some radioactive 
planes, but initially it didn't get any resources to extract, however  later 
it was chock full of thermal and radioactive krethasans, so while exploring 
is helpful you will find what your looking for eventually.


Regarding skills, another considderation is your  background and what your 
trying to do, sinse if your  a botanist say you will be doing lots of 
exploring, so will get extra skill points for having exploration skills, 
likewise I actually got loads of skillpoints when I  bought the crafting 
skills first when playing the retiree background which obviously meant lots 
of buildings.


The only slight weerd thing with the skills is that some of them it's not 
clear what they actually do, for example off world operations I've not 
worked out at all though I believe it has something to do with robots, this 
is an area where the games help could be improved, though working things out 
for yourself is always a good plan, and at least you can  try all the skills 
out as you complete different backgrounds.


Beware the grue!

Dark.
- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org

To: gamers@audyssey.org
Sent: Thursday, March 20, 2014 11:38 AM
Subject: Re: [Audyssey] Wayfar Mud


For those playing wayfare, since there was some discussion here earlier 
about what resources show up on a scan, I've discovered that you can 
pretty much tell what is present just from the descriptions. I.E. 
scattered clumps of fist-sized crystals mean ceramic geode, and there's 
other descriptions that indicate other extractable resources.
Also, it does help to explore (though it takes forever) and discover, 
because I found a few extractable resources via discover that weren't 
initially in the room description.
I'm a like Dark in the playing here, I much prefer to be left alone to 
explore, and do my own thing, but if anyone really wants to contact me on 
game, I'm wired, and my settlement is on MC-1954, though I won't say 
where, since I have heavy turret guns active on all my building plots, and 
I'd hate to have folks get blasted away when trying to pay a friendly 
visit. :)
Anyway, I like the job system, though it's difficult (most of the time) to 
determine what you should be doing to complete the jobs, it's still fun to 
try to figure it all out.  I strongly recomend everyone who plays, grab a 
piece of real estate for yourself, and build your first shelter as soon as 
you can, since with each thing you do on the mud, it opens up more options 
for you.


Skills are a bit of a crap shoot at first, until you get the hang of 
things, but I recomend basic medical first aid, then don't train anything 
else in that skill group, because this will help you tend your wounds if 
you get any while building your settlement.  Then, learn the whole 
survival group, as these will let you carry more things, and generally 
survive the rigors of colonizing better.
Once you're done with those, learn the whole exploration group, since this 
permits additional jobs, and helps you find useful materials for building 
your settlement and other items.
After that, primative assembly is helpful, because it gives you bonuses 
when building items (and there's a *lot* of items to build).
Then, on primative weapons, only the knows which end hurts people is 
necessary, unless you actually want to engauge in pvp (which I'm trying 
hard to avoid), and on the science skillset, you'll want to get lab 
operation and research focus.
With those skills, (and you can learn them in whatever order you need 
them) you will have everything you need to get through the first phase of 
colonization, and work through to the point when you can reroll and get 
more skillsets and more skill points.  These skills will take all of the 
initial 2500 points you get, but in my opinion provide the most benefit on 
planet, at least for starting out.  I didn't select ranger as Dark did, 
but you can still get the job to kill 75 little critters, and make money 
doing it. :)
I had less than 300 dollars when I landed on planet, and now I'm up to 
nearly 6K, and it's all from discoveries,  building, and job completion.
I'm still trying to figure out the whole civilian population thing, though 
I know it's related to kinds/number of buildings in your settlement, 
though defenses don't seem to add to either your jobs, civilian 
population, or money earned, but I'd rather have them than not.
There are tons of crafting tools (basic, structure, advanced structure, 
component, ...) you get the idea.  Each one builds different things, and 
you're likely to need something from each one before you're done with your 
settlement.
One word of warning.  I've not figured out how (if it's even possible) to 
stop resource

Re: [Audyssey] Wayfar Mud

2014-03-21 Thread Darren Harris
Dark did you see my idea on their ideas board when it comes to maps? 

Yeah am doing the ranger background now. am a little disappointed that we
lose our skills when we reroll but I got most of them back now. does your
max skill points go up by 100 each reroll?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 March 2014 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Wayfar Mud

Well travis, an interesting fact is that every square of a biome will have
all resources possible in that biome sooner or later because they change
over time.

I know this because I setup a  georadioactive plant in some radioactive
planes, but initially it didn't get any resources to extract, however  later
it was chock full of thermal and radioactive krethasans, so while exploring
is helpful you will find what your looking for eventually.

Regarding skills, another considderation is your  background and what your
trying to do, sinse if your  a botanist say you will be doing lots of
exploring, so will get extra skill points for having exploration skills,
likewise I actually got loads of skillpoints when I  bought the crafting
skills first when playing the retiree background which obviously meant lots
of buildings.

The only slight weerd thing with the skills is that some of them it's not
clear what they actually do, for example off world operations I've not
worked out at all though I believe it has something to do with robots, this
is an area where the games help could be improved, though working things out
for yourself is always a good plan, and at least you can  try all the skills
out as you complete different backgrounds.

Beware the grue!

Dark.
- Original Message -
From: Travis Siegel tsie...@lothlorien.nfbcal.org
To: gamers@audyssey.org
Sent: Thursday, March 20, 2014 11:38 AM
Subject: Re: [Audyssey] Wayfar Mud


 For those playing wayfare, since there was some discussion here earlier 
 about what resources show up on a scan, I've discovered that you can 
 pretty much tell what is present just from the descriptions. I.E. 
 scattered clumps of fist-sized crystals mean ceramic geode, and there's 
 other descriptions that indicate other extractable resources.
 Also, it does help to explore (though it takes forever) and discover, 
 because I found a few extractable resources via discover that weren't 
 initially in the room description.
 I'm a like Dark in the playing here, I much prefer to be left alone to 
 explore, and do my own thing, but if anyone really wants to contact me on 
 game, I'm wired, and my settlement is on MC-1954, though I won't say 
 where, since I have heavy turret guns active on all my building plots, and

 I'd hate to have folks get blasted away when trying to pay a friendly 
 visit. :)
 Anyway, I like the job system, though it's difficult (most of the time) to

 determine what you should be doing to complete the jobs, it's still fun to

 try to figure it all out.  I strongly recomend everyone who plays, grab a 
 piece of real estate for yourself, and build your first shelter as soon as

 you can, since with each thing you do on the mud, it opens up more options

 for you.

 Skills are a bit of a crap shoot at first, until you get the hang of 
 things, but I recomend basic medical first aid, then don't train anything 
 else in that skill group, because this will help you tend your wounds if 
 you get any while building your settlement.  Then, learn the whole 
 survival group, as these will let you carry more things, and generally 
 survive the rigors of colonizing better.
 Once you're done with those, learn the whole exploration group, since this

 permits additional jobs, and helps you find useful materials for building 
 your settlement and other items.
 After that, primative assembly is helpful, because it gives you bonuses 
 when building items (and there's a *lot* of items to build).
 Then, on primative weapons, only the knows which end hurts people is 
 necessary, unless you actually want to engauge in pvp (which I'm trying 
 hard to avoid), and on the science skillset, you'll want to get lab 
 operation and research focus.
 With those skills, (and you can learn them in whatever order you need 
 them) you will have everything you need to get through the first phase of 
 colonization, and work through to the point when you can reroll and get 
 more skillsets and more skill points.  These skills will take all of the 
 initial 2500 points you get, but in my opinion provide the most benefit on

 planet, at least for starting out.  I didn't select ranger as Dark did, 
 but you can still get the job to kill 75 little critters, and make money 
 doing it. :)
 I had less than 300 dollars when I landed on planet, and now I'm up to 
 nearly 6K, and it's all from discoveries,  building, and job completion.
 I'm still trying to figure out the whole civilian population thing, though

 I know it's related to kinds/number of buildings in your

Re: [Audyssey] Wayfar Mud

2014-03-21 Thread Shannon Dyer
Just a note about rerolling. When you reroll, you lose the skills you 
previously learned. So, I chose ranger the first time. I learned survival, 
exploration, primative weapons, and research. Now, I rerolled and chose 
fabricator. I've learned all of the exploration skills, and some of the 
crafting skills. I definitely want the two research skills you mentioned, and 
probably primitive assembly.

Shannon AKA Jaide on wayfar
On Mar 20, 2014, at 7:38 AM, tsie...@lothlorien.nfbcal.org (Travis Siegel) 
wrote:

 For those playing wayfare, since there was some discussion here earlier about 
 what resources show up on a scan, I've discovered that you can pretty much 
 tell what is present just from the descriptions. I.E. scattered clumps of 
 fist-sized crystals mean ceramic geode, and there's other descriptions that 
 indicate other extractable resources.
 Also, it does help to explore (though it takes forever) and discover, because 
 I found a few extractable resources via discover that weren't initially in 
 the room description.
 I'm a like Dark in the playing here, I much prefer to be left alone to 
 explore, and do my own thing, but if anyone really wants to contact me on 
 game, I'm wired, and my settlement is on MC-1954, though I won't say where, 
 since I have heavy turret guns active on all my building plots, and I'd hate 
 to have folks get blasted away when trying to pay a friendly visit. :)
 Anyway, I like the job system, though it's difficult (most of the time) to 
 determine what you should be doing to complete the jobs, it's still fun to 
 try to figure it all out.  I strongly recomend everyone who plays, grab a 
 piece of real estate for yourself, and build your first shelter as soon as 
 you can, since with each thing you do on the mud, it opens up more options 
 for you.
 
 Skills are a bit of a crap shoot at first, until you get the hang of things, 
 but I recomend basic medical first aid, then don't train anything else in 
 that skill group, because this will help you tend your wounds if you get any 
 while building your settlement.  Then, learn the whole survival group, as 
 these will let you carry more things, and generally survive the rigors of 
 colonizing better.
 Once you're done with those, learn the whole exploration group, since this 
 permits additional jobs, and helps you find useful materials for building 
 your settlement and other items.
 After that, primative assembly is helpful, because it gives you bonuses when 
 building items (and there's a *lot* of items to build).
 Then, on primative weapons, only the knows which end hurts people is 
 necessary, unless you actually want to engauge in pvp (which I'm trying hard 
 to avoid), and on the science skillset, you'll want to get lab operation and 
 research focus.
 With those skills, (and you can learn them in whatever order you need them) 
 you will have everything you need to get through the first phase of 
 colonization, and work through to the point when you can reroll and get more 
 skillsets and more skill points.  These skills will take all of the initial 
 2500 points you get, but in my opinion provide the most benefit on planet, at 
 least for starting out.  I didn't select ranger as Dark did, but you can 
 still get the job to kill 75 little critters, and make money doing it. :)
 I had less than 300 dollars when I landed on planet, and now I'm up to nearly 
 6K, and it's all from discoveries,  building, and job completion.
 I'm still trying to figure out the whole civilian population thing, though I 
 know it's related to kinds/number of buildings in your settlement, though 
 defenses don't seem to add to either your jobs, civilian population, or money 
 earned, but I'd rather have them than not.
 There are tons of crafting tools (basic, structure, advanced structure, 
 component, ...) you get the idea.  Each one builds different things, and 
 you're likely to need something from each one before you're done with your 
 settlement.
 One word of warning.  I've not figured out how (if it's even possible) to 
 stop resource extraction (they call it harvesting) so don't do what I did, 
 and begin harvesting plant fiber while in the ocean without some sort of 
 method of breathing.  I drowned, and had to respawn and start my processing 
 all over again.  It seems that when you harvest items, the harvester will 
 continue running either until the item runs out, or your inventory is full.  
 I've found it useful to keep my inventory mostly full, especially when woking 
 in ocean realms, as I still don't have breathing aparatus, so that I don't 
 spend inordinately long times harvesting ocean  realms.  Trust me, it's not 
 fun to know you're dying, and can't do a thing about it.
 The harvesters can be configured to only get one kind of resource if you need 
 it bad enough, but generally I just let them harvest what they can find, as 
 it adds to my stockpiles.  Build yourself a warehouse, and store your 
 overflow in the 

Re: [Audyssey] Wayfar Mud

2014-03-21 Thread dark
I'm afraid I'm on Vipmud and have no scripts, but am happy with the way 
things play with Sapi.


All the best,

Dark.
- Original Message - 
From: leo  largel1...@gmail.com

To: gamers@audyssey.org
Sent: Friday, March 21, 2014 11:36 AM
Subject: [Audyssey] Wayfar Mud



Hi guys,



Do you use Munkey Term with the scripts?  If so, How do you set it up? 
Thx,
Leo Ps. Sorry if I spelled the client name wrong as I only saw it today. 
Is

there a sound pack for the Wayfar Mud using this client as well?

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Re: [Audyssey] Wayfar Mud

2014-03-21 Thread dark

Hi Darren.

Nope, missed your map idea, but as I said I'm farily certain where it is 
possible to look at nearest biome of a given type we won't have a problem.


As to skills,  every background you complete bumps your skills up to 100 to 
the point you can learn all the skills, which is good, I think that is 
eventually the point.


All the best,
Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 21, 2014 3:16 PM
Subject: Re: [Audyssey] Wayfar Mud



Dark did you see my idea on their ideas board when it comes to maps?

Yeah am doing the ranger background now. am a little disappointed that we
lose our skills when we reroll but I got most of them back now. does your
max skill points go up by 100 each reroll?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 March 2014 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Wayfar Mud

Well travis, an interesting fact is that every square of a biome will have
all resources possible in that biome sooner or later because they change
over time.

I know this because I setup a  georadioactive plant in some radioactive
planes, but initially it didn't get any resources to extract, however 
later
it was chock full of thermal and radioactive krethasans, so while 
exploring

is helpful you will find what your looking for eventually.

Regarding skills, another considderation is your  background and what your
trying to do, sinse if your  a botanist say you will be doing lots of
exploring, so will get extra skill points for having exploration skills,
likewise I actually got loads of skillpoints when I  bought the crafting
skills first when playing the retiree background which obviously meant 
lots

of buildings.

The only slight weerd thing with the skills is that some of them it's not
clear what they actually do, for example off world operations I've not
worked out at all though I believe it has something to do with robots, 
this
is an area where the games help could be improved, though working things 
out
for yourself is always a good plan, and at least you can  try all the 
skills

out as you complete different backgrounds.

Beware the grue!

Dark.
- Original Message -
From: Travis Siegel tsie...@lothlorien.nfbcal.org
To: gamers@audyssey.org
Sent: Thursday, March 20, 2014 11:38 AM
Subject: Re: [Audyssey] Wayfar Mud



For those playing wayfare, since there was some discussion here earlier
about what resources show up on a scan, I've discovered that you can
pretty much tell what is present just from the descriptions. I.E.
scattered clumps of fist-sized crystals mean ceramic geode, and there's
other descriptions that indicate other extractable resources.
Also, it does help to explore (though it takes forever) and discover,
because I found a few extractable resources via discover that weren't
initially in the room description.
I'm a like Dark in the playing here, I much prefer to be left alone to
explore, and do my own thing, but if anyone really wants to contact me on
game, I'm wired, and my settlement is on MC-1954, though I won't say
where, since I have heavy turret guns active on all my building plots, 
and



I'd hate to have folks get blasted away when trying to pay a friendly
visit. :)
Anyway, I like the job system, though it's difficult (most of the time) 
to


determine what you should be doing to complete the jobs, it's still fun 
to



try to figure it all out.  I strongly recomend everyone who plays, grab a
piece of real estate for yourself, and build your first shelter as soon 
as


you can, since with each thing you do on the mud, it opens up more 
options



for you.

Skills are a bit of a crap shoot at first, until you get the hang of
things, but I recomend basic medical first aid, then don't train anything
else in that skill group, because this will help you tend your wounds if
you get any while building your settlement.  Then, learn the whole
survival group, as these will let you carry more things, and generally
survive the rigors of colonizing better.
Once you're done with those, learn the whole exploration group, since 
this



permits additional jobs, and helps you find useful materials for building
your settlement and other items.
After that, primative assembly is helpful, because it gives you bonuses
when building items (and there's a *lot* of items to build).
Then, on primative weapons, only the knows which end hurts people is
necessary, unless you actually want to engauge in pvp (which I'm trying
hard to avoid), and on the science skillset, you'll want to get lab
operation and research focus.
With those skills, (and you can learn them in whatever order you need
them) you will have everything you need to get through the first phase of
colonization, and work through to the point when you can reroll and get
more skillsets and more skill points.  These skills will take all

Re: [Audyssey] Wayfar Mud

2014-03-20 Thread Travis Siegel
For those playing wayfare, since there was some discussion here earlier about 
what resources show up on a scan, I've discovered that you can pretty much tell 
what is present just from the descriptions. I.E. scattered clumps of fist-sized 
crystals mean ceramic geode, and there's other descriptions that indicate other 
extractable resources.
Also, it does help to explore (though it takes forever) and discover, because I 
found a few extractable resources via discover that weren't initially in the 
room description.
I'm a like Dark in the playing here, I much prefer to be left alone to explore, 
and do my own thing, but if anyone really wants to contact me on game, I'm 
wired, and my settlement is on MC-1954, though I won't say where, since I have 
heavy turret guns active on all my building plots, and I'd hate to have folks 
get blasted away when trying to pay a friendly visit. :)
Anyway, I like the job system, though it's difficult (most of the time) to 
determine what you should be doing to complete the jobs, it's still fun to try 
to figure it all out.  I strongly recomend everyone who plays, grab a piece of 
real estate for yourself, and build your first shelter as soon as you can, 
since with each thing you do on the mud, it opens up more options for you.

Skills are a bit of a crap shoot at first, until you get the hang of things, 
but I recomend basic medical first aid, then don't train anything else in that 
skill group, because this will help you tend your wounds if you get any while 
building your settlement.  Then, learn the whole survival group, as these will 
let you carry more things, and generally survive the rigors of colonizing 
better.
Once you're done with those, learn the whole exploration group, since this 
permits additional jobs, and helps you find useful materials for building your 
settlement and other items.
After that, primative assembly is helpful, because it gives you bonuses when 
building items (and there's a *lot* of items to build).
Then, on primative weapons, only the knows which end hurts people is necessary, 
unless you actually want to engauge in pvp (which I'm trying hard to avoid), 
and on the science skillset, you'll want to get lab operation and research 
focus.
With those skills, (and you can learn them in whatever order you need them) you 
will have everything you need to get through the first phase of colonization, 
and work through to the point when you can reroll and get more skillsets and 
more skill points.  These skills will take all of the initial 2500 points you 
get, but in my opinion provide the most benefit on planet, at least for 
starting out.  I didn't select ranger as Dark did, but you can still get the 
job to kill 75 little critters, and make money doing it. :)
I had less than 300 dollars when I landed on planet, and now I'm up to nearly 
6K, and it's all from discoveries,  building, and job completion.
I'm still trying to figure out the whole civilian population thing, though I 
know it's related to kinds/number of buildings in your settlement, though 
defenses don't seem to add to either your jobs, civilian population, or money 
earned, but I'd rather have them than not.
There are tons of crafting tools (basic, structure, advanced structure, 
component, ...) you get the idea.  Each one builds different things, and you're 
likely to need something from each one before you're done with your settlement.
One word of warning.  I've not figured out how (if it's even possible) to stop 
resource extraction (they call it harvesting) so don't do what I did, and begin 
harvesting plant fiber while in the ocean without some sort of method of 
breathing.  I drowned, and had to respawn and start my processing all over 
again.  It seems that when you harvest items, the harvester will continue 
running either until the item runs out, or your inventory is full.  I've found 
it useful to keep my inventory mostly full, especially when woking in ocean 
realms, as I still don't have breathing aparatus, so that I don't spend 
inordinately long times harvesting ocean  realms.  Trust me, it's not fun to 
know you're dying, and can't do a thing about it.
The harvesters can be configured to only get one kind of resource if you need 
it bad enough, but generally I just let them harvest what they can find, as it 
adds to my stockpiles.  Build yourself a warehouse, and store your overflow in 
the warehouse containers, and if you build some extraction plants then you can 
automate the whole process of extracting items from the ground.  It's a lot of 
fun, and with some practice (and a lot of aliases) you can get the most out of 
your building tools and have a blast doing it.
Hope this helps some.


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Re: [Audyssey] wayfar mud

2014-03-19 Thread Thomas Ward
Hi Jim,

Well, for the record it seems to be working fine. Although, might I
ask changing the subject line next time?

Thanks.


On 3/18/14, Jim Kitchen j...@kitchensinc.net wrote:
 Hi,

 Sorry, just a test message.

 BFN

  Jim

 I may not be the brightest knife in the deck.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] wayfar mud

2014-03-18 Thread Jim Kitchen

Hi,

Sorry, just a test message.

BFN

Jim

I may not be the brightest knife in the deck.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] wayfar mud

2014-03-18 Thread dark

Hi Jim.

Your message made it here fine.

All the best,

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Tuesday, March 18, 2014 9:39 AM
Subject: Re: [Audyssey] wayfar mud



Hi,

Sorry, just a test message.

BFN

Jim

I may not be the brightest knife in the deck.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] wayfar mud

2014-03-17 Thread dark

Hi.

When you connect to the mud, type create, then follow the instructions.

The signup is more like a browser game where you get E-mailed a password 
than the standard mud, but it shouldn't cause a problem if you follow the 
instructions on screen.


All the best,

Dark.
- Original Message - 
From: lenron brown lenro...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 14, 2014 9:12 AM
Subject: Re: [Audyssey] wayfar mud



how can I creat a char with this mud. I can't seem to get pass the set
up process

On 3/14/14, dark d...@xgam.org wrote:

Hi.
Yep, rangers get the hunt command so can find wildlife at will, however 
when


you wander around you will occasionally find random wildlife too, though
it's much rarer.

You can also use the scan command to tell you what is around you.

I don't know what those message about seeing an animal in the grass or
similar are, I suspect that means the room could spawn wildlife at some
point, or that wildlife is in a nearby  area.

As it is  though it it seems hunt is the only consistant  way to find
creatures, then again unless your playing a ranger and need to kill 100
creatures to progress, I don't know how  useful  fighting is.

All the best,

Dark.

- Original Message -
From: Zachary Kline zkl...@speedpost.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 14, 2014 3:15 AM
Subject: Re: [Audyssey] wayfar mud


I've been wondering this too. They're apparently supposed to spawn 
randomly


if you wait around, but I've never seen one. Dark was a ranger, and so 
able


to hunt for them at will.
I seriously wonder if the code tha generates them is buggy, or if im 
just

unlucky.
Best,
Zack.
On Mar 13, 2014, at 7:56 AM, Shannon Dyer solsticesin...@gmail.com 
wrote:



How does one find things to kill? I'm told about darting or flying
animals, but I can't target them.

Shannon


On Mar 12, 2014, at 8:15 PM, dark d...@xgam.org wrote:

Hi John.

I saw those on the   structure tool, though building them is the thing,
and of course finding somewher to put them, but that is certainly
something I'll look at, albeit I've now maxed  out on skills so need to
concentrate on slaughtering monsters until I finish the ranger 
background


and can start on skills again.

Beware the grue!

Dark.
- Original Message - From: John Snowling
johnsnowl...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 12, 2014 4:58 PM
Subject: Re: [Audyssey] wayfar mud



Hi Dark.

You can also build different buildings to deal with lumber like a 
lumber


yard that can deal with what the harvest tool can deal with plus a
mining plant for getting metals out so you always have a good stock at
your buildings.

Cheers.


- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2014 1:36 PM
Subject: Re: [Audyssey] wayfar mud



Hi darren.

As I believe I said earlier, jobs, or at least the ones with the job
command are sort of like  awards or challenges you can do each day to
earn some skillpoin, for example the leafeater job  I  discovered 
when


I first killed a herbivore, while the  armor crafter job I found when 
I


first made some armor.

type jobs to see a list of jobs you've unlocked, and job  then the 
name


to find out more about it.

Hth.

Beware the grue!

Dark.
- Original Message - From: Darren Harris
darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:08 PM
Subject: Re: [Audyssey] wayfar mud



Ok so what about jobs? How does 1 go about getting a job and doing
it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
Zachary


Kline
Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface,
yeah.
It'll take a while for the shuttle to drop them off, at which point
you can
collect terminal, to get them. That's where I got my rifle kit.
Selling,
as far as I know, can be done more or less anywhere, though I 
haven't

experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy
and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be
produced
will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce

something. You'll have

Re: [Audyssey] wayfar mud

2014-03-14 Thread dark

Hi.
Yep, rangers get the hunt command so can find wildlife at will, however when 
you wander around you will occasionally find random wildlife too, though 
it's much rarer.


You can also use the scan command to tell you what is around you.

I don't know what those message about seeing an animal in the grass or 
similar are, I suspect that means the room could spawn wildlife at some 
point, or that wildlife is in a nearby  area.


As it is  though it it seems hunt is the only consistant  way to find 
creatures, then again unless your playing a ranger and need to kill 100 
creatures to progress, I don't know how  useful  fighting is.


All the best,

Dark.

- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 14, 2014 3:15 AM
Subject: Re: [Audyssey] wayfar mud


I’ve been wondering this too. They’re apparently supposed to spawn randomly 
if you wait around, but I’ve never seen one. Dark was a ranger, and so able 
to hunt for them at will.
I seriously wonder if the code tha generates them is buggy, or if i”m just 
unlucky.

Best,
Zack.
On Mar 13, 2014, at 7:56 AM, Shannon Dyer solsticesin...@gmail.com wrote:

How does one find things to kill? I'm told about darting or flying 
animals, but I can't target them.


Shannon


On Mar 12, 2014, at 8:15 PM, dark d...@xgam.org wrote:

Hi John.

I saw those on the   structure tool, though building them is the thing, 
and of course finding somewher to put them, but that is certainly 
something I'll look at, albeit I've now maxed  out on skills so need to 
concentrate on slaughtering monsters until I finish the ranger background 
and can start on skills again.


Beware the grue!

Dark.
- Original Message - From: John Snowling 
johnsnowl...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 12, 2014 4:58 PM
Subject: Re: [Audyssey] wayfar mud



Hi Dark.

You can also build different buildings to deal with lumber like a lumber 
yard that can deal with what the harvest tool can deal with plus a 
mining plant for getting metals out so you always have a good stock at 
your buildings.


Cheers.


- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2014 1:36 PM
Subject: Re: [Audyssey] wayfar mud



Hi darren.

As I believe I said earlier, jobs, or at least the ones with the job 
command are sort of like  awards or challenges you can do each day to 
earn some skillpoin, for example the leafeater job  I  discovered when 
I first killed a herbivore, while the  armor crafter job I found when I 
first made some armor.


type jobs to see a list of jobs you've unlocked, and job  then the name 
to find out more about it.


Hth.

Beware the grue!

Dark.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:08 PM
Subject: Re: [Audyssey] wayfar mud



Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, 
yeah.
It'll take a while for the shuttle to drop them off, at which point 
you can
collect terminal, to get them. That's where I got my rifle kit. 
Selling,

as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy 
and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be 
produced

will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce
something. You'll have to select items to load based on quality, or 
just

type all, to automatically take the highest quality of anything you

have.

Start tool will actually start the crafting process, which can take a

minute

or more.
If I might make a suggestion, a prefab housing kit is a great place 
to

start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers

Re: [Audyssey] wayfar mud

2014-03-14 Thread lenron brown
how can I creat a char with this mud. I can't seem to get pass the set
up process

On 3/14/14, dark d...@xgam.org wrote:
 Hi.
 Yep, rangers get the hunt command so can find wildlife at will, however when

 you wander around you will occasionally find random wildlife too, though
 it's much rarer.

 You can also use the scan command to tell you what is around you.

 I don't know what those message about seeing an animal in the grass or
 similar are, I suspect that means the room could spawn wildlife at some
 point, or that wildlife is in a nearby  area.

 As it is  though it it seems hunt is the only consistant  way to find
 creatures, then again unless your playing a ranger and need to kill 100
 creatures to progress, I don't know how  useful  fighting is.

 All the best,

 Dark.

 - Original Message -
 From: Zachary Kline zkl...@speedpost.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 14, 2014 3:15 AM
 Subject: Re: [Audyssey] wayfar mud


 I've been wondering this too. They're apparently supposed to spawn randomly

 if you wait around, but I've never seen one. Dark was a ranger, and so able

 to hunt for them at will.
 I seriously wonder if the code tha generates them is buggy, or if im just
 unlucky.
 Best,
 Zack.
 On Mar 13, 2014, at 7:56 AM, Shannon Dyer solsticesin...@gmail.com wrote:

 How does one find things to kill? I'm told about darting or flying
 animals, but I can't target them.

 Shannon

 On Mar 12, 2014, at 8:15 PM, dark d...@xgam.org wrote:

 Hi John.

 I saw those on the   structure tool, though building them is the thing,
 and of course finding somewher to put them, but that is certainly
 something I'll look at, albeit I've now maxed  out on skills so need to
 concentrate on slaughtering monsters until I finish the ranger background

 and can start on skills again.

 Beware the grue!

 Dark.
 - Original Message - From: John Snowling
 johnsnowl...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 12, 2014 4:58 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi Dark.

 You can also build different buildings to deal with lumber like a lumber

 yard that can deal with what the harvest tool can deal with plus a
 mining plant for getting metals out so you always have a good stock at
 your buildings.

 Cheers.


 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi darren.

 As I believe I said earlier, jobs, or at least the ones with the job
 command are sort of like  awards or challenges you can do each day to
 earn some skillpoin, for example the leafeater job  I  discovered when

 I first killed a herbivore, while the  armor crafter job I found when I

 first made some armor.

 type jobs to see a list of jobs you've unlocked, and job  then the name

 to find out more about it.

 Hth.

 Beware the grue!

 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud


 Ok so what about jobs? How does 1 go about getting a job and doing
 it?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 The terminal is used to buy things you don't find on the surface,
 yeah.
 It'll take a while for the shuttle to drop them off, at which point
 you can
 collect terminal, to get them. That's where I got my rifle kit.
 Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Hi,

 Yup just did it. I got my little house :). So using this I can buy
 and
 sell
 stuff using the terminal right?

 What about jobs, how do they work?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just
 type all, to automatically take the highest quality of anything
 you
 have.
 Start tool will actually start the crafting process, which can take
 a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place
 to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har

Re: [Audyssey] wayfar mud

2014-03-13 Thread ryan chou
no, learning new skills does not unlock new buildings
new buildings can only be unlocked by finding blueprint chips

On 3/12/14, Darren Harris darren_g_har...@btinternet.com wrote:
 So far I've found that you have to build things in sequence also by
 learning
 skills I think unlocks other buildings.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer
 Sent: 12 March 2014 21:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 How do you build all these buildings? The only thing I saw to build was the
 pre-fab shelter.

 Shannon
 On Mar 12, 2014, at 12:58 PM, John Snowling johnsnowl...@btinternet.com
 wrote:

 Hi Dark.

 You can also build different buildings to deal with lumber like a lumber
 yard that can deal with what the harvest tool can deal with plus a mining
 plant for getting metals out so you always have a good stock at your
 buildings.

 Cheers.


 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi darren.

 As I believe I said earlier, jobs, or at least the ones with the job
 command are sort of like  awards or challenges you can do each day to earn
 some skillpoin, for example the leafeater job  I  discovered when I first
 killed a herbivore, while the  armor crafter job I found when I first made
 some armor.

 type jobs to see a list of jobs you've unlocked, and job  then the name
 to find out more about it.

 Hth.

 Beware the grue!

 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud


 Ok so what about jobs? How does 1 go about getting a job and doing it?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point
 you can collect terminal, to get them. That's where I got my rifle
 kit. Selling, as far as I know, can be done more or less anywhere,
 though I haven't experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Hi,

 Yup just did it. I got my little house :). So using this I can buy
 and
 sell
 stuff using the terminal right?

 What about jobs, how do they work?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just type all, to automatically take the highest quality of
 anything you
 have.
 Start tool will actually start the crafting process, which can take
 a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place
 to start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok thanks.

 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi,
 The minerals and other things you harvest aren't actually stored
 in your collector, they're put directly in your inventory. You can
 check it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and
 ammunition for it. The bulk of the rifle came from a kit, but
 still. I finally figured out that the different collectors are
 useful to harvest different types of resources, though I guess it
 should have been pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok am liking this mud so far. I love the idea of making a colony
 from nothing.



 Questions though. firstly, when harvesting either fibers or
 minerals, how can you tell how much resources you have or even if
 it's getting full? What happens when your resource collectors get
 full?

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web

Re: [Audyssey] wayfar mud

2014-03-13 Thread Darren Harris
So once I have finished my background do I have to start the game all over 
again?

Sent from my iPhone

 On 12 Mar 2014, at 22:35, ryan chou ryan.chou1...@gmail.com wrote:
 
 you need the structure tool to build buildings
 
 On 3/12/14, Shannon Dyer solsticesin...@gmail.com wrote:
 How do you build all these buildings? The only thing I saw to build was the
 pre-fab shelter.
 
 Shannon
 On Mar 12, 2014, at 12:58 PM, John Snowling johnsnowl...@btinternet.com
 wrote:
 
 Hi Dark.
 
 You can also build different buildings to deal with lumber like a lumber
 yard that can deal with what the harvest tool can deal with plus a mining
 plant for getting metals out so you always have a good stock at your
 buildings.
 
 Cheers.
 
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Hi darren.
 
 As I believe I said earlier, jobs, or at least the ones with the job
 command are sort of like  awards or challenges you can do each day to
 earn some skillpoin, for example the leafeater job  I  discovered when I
 first killed a herbivore, while the  armor crafter job I found when I
 first made some armor.
 
 type jobs to see a list of jobs you've unlocked, and job  then the name
 to find out more about it.
 
 Hth.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you
 can
 collect terminal, to get them. That's where I got my rifle kit.
 Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?
 
 What about jobs, how do they work?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and
 ammunition
 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony
 from
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or
 minerals,
 how can you tell how much resources you have or even if it's getting
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have

Re: [Audyssey] wayfar mud

2014-03-13 Thread Shannon Dyer
How does one find things to kill? I'm told about darting or flying animals, but 
I can't target them.

Shannon

 On Mar 12, 2014, at 8:15 PM, dark d...@xgam.org wrote:
 
 Hi John.
 
 I saw those on the   structure tool, though building them is the thing, and 
 of course finding somewher to put them, but that is certainly something I'll 
 look at, albeit I've now maxed  out on skills so need to concentrate on 
 slaughtering monsters until I finish the ranger background and can start on 
 skills again.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: John Snowling 
 johnsnowl...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 12, 2014 4:58 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Hi Dark.
 
 You can also build different buildings to deal with lumber like a lumber 
 yard that can deal with what the harvest tool can deal with plus a mining 
 plant for getting metals out so you always have a good stock at your 
 buildings.
 
 Cheers.
 
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Hi darren.
 
 As I believe I said earlier, jobs, or at least the ones with the job 
 command are sort of like  awards or challenges you can do each day to earn 
 some skillpoin, for example the leafeater job  I  discovered when I first 
 killed a herbivore, while the  armor crafter job I found when I first made 
 some armor.
 
 type jobs to see a list of jobs you've unlocked, and job  then the name to 
 find out more about it.
 
 Hth.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you can
 collect terminal, to get them. That's where I got my rifle kit. Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?
 
 What about jobs, how do they work?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition
 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals,
 how can you tell how much resources you have or even if it's getting
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers

Re: [Audyssey] wayfar mud

2014-03-13 Thread dark
No Darren, as far as I know you can build anything any time with the right 
gear, the issue is building what you need to build other things.


Also,  from the skill list none of the skills are needed for building, 
though other activities such as hacking or lab research  require them.


All the best,

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 12, 2014 9:54 PM
Subject: Re: [Audyssey] wayfar mud


So far I've found that you have to build things in sequence also by 
learning

skills I think unlocks other buildings.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon 
Dyer

Sent: 12 March 2014 21:20
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

How do you build all these buildings? The only thing I saw to build was 
the

pre-fab shelter.

Shannon
On Mar 12, 2014, at 12:58 PM, John Snowling 
johnsnowl...@btinternet.com

wrote:


Hi Dark.

You can also build different buildings to deal with lumber like a lumber

yard that can deal with what the harvest tool can deal with plus a mining
plant for getting metals out so you always have a good stock at your
buildings.


Cheers.


- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2014 1:36 PM
Subject: Re: [Audyssey] wayfar mud



Hi darren.

As I believe I said earlier, jobs, or at least the ones with the job

command are sort of like  awards or challenges you can do each day to earn
some skillpoin, for example the leafeater job  I  discovered when I first
killed a herbivore, while the  armor crafter job I found when I first made
some armor.


type jobs to see a list of jobs you've unlocked, and job  then the name

to find out more about it.


Hth.

Beware the grue!

Dark.
- Original Message - From: Darren Harris
darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:08 PM
Subject: Re: [Audyssey] wayfar mud



Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
Zachary Kline
Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point
you can collect terminal, to get them. That's where I got my rifle
kit. Selling, as far as I know, can be done more or less anywhere,
though I haven't experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy
and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be
produced will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce

something. You'll have to select items to load based on quality, or
just type all, to automatically take the highest quality of
anything you

have.

Start tool will actually start the crafting process, which can take
a

minute

or more.
If I might make a suggestion, a prefab housing kit is a great place
to start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
Zachary Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored
in your collector, they're put directly in your inventory. You can
check it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and
ammunition for it. The bulk of the rifle came from a kit, but
still. I finally figured out that the different collectors are
useful to harvest different types of resources, though I guess it
should have been pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Ok am liking this mud so far. I love the idea of making a colony
from nothing.



Questions though. firstly, when harvesting either fibers or
minerals, how can you tell how much resources you have or even if
it's getting full

Re: [Audyssey] wayfar mud

2014-03-13 Thread Zachary Kline
I’ve been wondering this too. They’re apparently supposed to spawn randomly if 
you wait around, but I’ve never seen one. Dark was a ranger, and so able to 
hunt for them at will.
I seriously wonder if the code tha generates them is buggy, or if i”m just 
unlucky.
Best,
Zack.
On Mar 13, 2014, at 7:56 AM, Shannon Dyer solsticesin...@gmail.com wrote:

 How does one find things to kill? I'm told about darting or flying animals, 
 but I can't target them.
 
 Shannon
 
 On Mar 12, 2014, at 8:15 PM, dark d...@xgam.org wrote:
 
 Hi John.
 
 I saw those on the   structure tool, though building them is the thing, and 
 of course finding somewher to put them, but that is certainly something I'll 
 look at, albeit I've now maxed  out on skills so need to concentrate on 
 slaughtering monsters until I finish the ranger background and can start on 
 skills again.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: John Snowling 
 johnsnowl...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 12, 2014 4:58 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Hi Dark.
 
 You can also build different buildings to deal with lumber like a lumber 
 yard that can deal with what the harvest tool can deal with plus a mining 
 plant for getting metals out so you always have a good stock at your 
 buildings.
 
 Cheers.
 
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Hi darren.
 
 As I believe I said earlier, jobs, or at least the ones with the job 
 command are sort of like  awards or challenges you can do each day to earn 
 some skillpoin, for example the leafeater job  I  discovered when I first 
 killed a herbivore, while the  armor crafter job I found when I first made 
 some armor.
 
 type jobs to see a list of jobs you've unlocked, and job  then the name to 
 find out more about it.
 
 Hth.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you 
 can
 collect terminal, to get them. That's where I got my rifle kit. Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?
 
 What about jobs, how do they work?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition
 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I

Re: [Audyssey] wayfar mud

2014-03-12 Thread John Snowling

Hi Dark.

You can also build different buildings to deal with lumber like a lumber 
yard that can deal with what the harvest tool can deal with plus a mining 
plant for getting metals out so you always have a good stock at your 
buildings.


Cheers.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2014 1:36 PM
Subject: Re: [Audyssey] wayfar mud



Hi darren.

As I believe I said earlier, jobs, or at least the ones with the job 
command are sort of like  awards or challenges you can do each day to earn 
some skillpoin, for example the leafeater job  I  discovered when I first 
killed a herbivore, while the  armor crafter job I found when I first made 
some armor.


type jobs to see a list of jobs you've unlocked, and job  then the name to 
find out more about it.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:08 PM
Subject: Re: [Audyssey] wayfar mud



Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point you 
can
collect terminal, to get them. That's where I got my rifle kit. 
Selling,

as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be 
produced

will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce

something. You'll have to select items to load based on quality, or just
type all, to automatically take the highest quality of anything you

have.

Start tool will actually start the crafting process, which can take a

minute

or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in
your collector, they're put directly in your inventory. You can check
it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and ammunition
for it. The bulk of the rifle came from a kit, but still. I finally
figured out that the different collectors are useful to harvest
different types of resources, though I guess it should have been
pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Ok am liking this mud so far. I love the idea of making a colony from
nothing.



Questions though. firstly, when harvesting either fibers or minerals,
how can you tell how much resources you have or even if it's getting
full? What happens when your resource collectors get full?

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers

Re: [Audyssey] wayfar mud

2014-03-12 Thread Shannon Dyer
How do you build all these buildings? The only thing I saw to build was the 
pre-fab shelter.

Shannon
On Mar 12, 2014, at 12:58 PM, John Snowling johnsnowl...@btinternet.com 
wrote:

 Hi Dark.
 
 You can also build different buildings to deal with lumber like a lumber yard 
 that can deal with what the harvest tool can deal with plus a mining plant 
 for getting metals out so you always have a good stock at your buildings.
 
 Cheers.
 
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Hi darren.
 
 As I believe I said earlier, jobs, or at least the ones with the job command 
 are sort of like  awards or challenges you can do each day to earn some 
 skillpoin, for example the leafeater job  I  discovered when I first killed 
 a herbivore, while the  armor crafter job I found when I first made some 
 armor.
 
 type jobs to see a list of jobs you've unlocked, and job  then the name to 
 find out more about it.
 
 Hth.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you can
 collect terminal, to get them. That's where I got my rifle kit. Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?
 
 What about jobs, how do they work?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition
 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals,
 how can you tell how much resources you have or even if it's getting
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your

Re: [Audyssey] wayfar mud

2014-03-12 Thread dark

Hi John.

I saw those on the   structure tool, though building them is the thing, and 
of course finding somewher to put them, but that is certainly something I'll 
look at, albeit I've now maxed  out on skills so need to concentrate on 
slaughtering monsters until I finish the ranger background and can start on 
skills again.


Beware the grue!

Dark.
- Original Message - 
From: John Snowling johnsnowl...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 12, 2014 4:58 PM
Subject: Re: [Audyssey] wayfar mud



Hi Dark.

You can also build different buildings to deal with lumber like a lumber 
yard that can deal with what the harvest tool can deal with plus a mining 
plant for getting metals out so you always have a good stock at your 
buildings.


Cheers.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2014 1:36 PM
Subject: Re: [Audyssey] wayfar mud



Hi darren.

As I believe I said earlier, jobs, or at least the ones with the job 
command are sort of like  awards or challenges you can do each day to 
earn some skillpoin, for example the leafeater job  I  discovered when I 
first killed a herbivore, while the  armor crafter job I found when I 
first made some armor.


type jobs to see a list of jobs you've unlocked, and job  then the name 
to find out more about it.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:08 PM
Subject: Re: [Audyssey] wayfar mud



Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point you 
can
collect terminal, to get them. That's where I got my rifle kit. 
Selling,

as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be 
produced

will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce
something. You'll have to select items to load based on quality, or 
just

type all, to automatically take the highest quality of anything you

have.

Start tool will actually start the crafting process, which can take a

minute

or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in
your collector, they're put directly in your inventory. You can check
it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and ammunition
for it. The bulk of the rifle came from a kit, but still. I finally
figured out that the different collectors are useful to harvest
different types of resources, though I guess it should have been
pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Ok am liking this mud so far. I love the idea of making a colony from
nothing.



Questions though. firstly, when harvesting either fibers or minerals,
how can you tell how much resources you have or even if it's getting
full? What happens when your resource collectors get full?

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions

Re: [Audyssey] wayfar mud

2014-03-12 Thread ryan chou
cash can be earned by selling most things is the main way, eg looting
pirate bases, crafting things to sell, discovering cool stuff, etc

On 3/10/14, Zachary Kline zkl...@speedpost.net wrote:
 Cash can be earned by selling things you find using the explore or discover
 command, and probably generated by some buildings. I'm guessing others on
 the list might have some more info on this, as I'm still very new myself.
 Best,
 Zack.
 On Mar 10, 2014, at 3:32 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:

 Ok so how do I earn cash and get stuff then?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 22:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 There is a travel command to move to memorized locations. If you type
 travel 0, you will go back to the house, which is always memorized. In
 order to memorize other locations you need to fully explore them, so you
 can
 become familiar with their landmarks and so on.
 Jobs are not really what you seem to think, they are ways to earn skill
 points and maybe money by completing tasks. You can potentially have
 multiple possible jobs at once, type the jobs command to view them. They
 roughly provide goals for you to accomplish, but you don't have to stick
 to
 them.
 Best,
 Zack.
 On Mar 10, 2014, at 3:22 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Another question if I may,

 How can I find my way back to my house? I type map doesn't seem to bring
 anything up useful.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
 Harris
 Sent: 10 March 2014 22:09
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] wayfar mud

 Ok so what about jobs? How does 1 go about getting a job and doing it?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you
 can
 collect terminal, to get them. That's where I got my rifle kit.
 Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Hi,

 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?

 What about jobs, how do they work?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok thanks.

 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition

 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok am liking this mud so far. I love the idea of making a colony from

 nothing.



 Questions though. firstly, when harvesting either fibers or minerals,

 how can you tell how much resources you have or even if it's getting
 full? What happens when your resource collectors get full?

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org

Re: [Audyssey] wayfar mud

2014-03-12 Thread dark

Hi Darren.

Well getting stuff is done by harvesting, explorig, building etc which will 
give you skillpoints to  buy more skills. Also, note your background sinse 
that has an over all goal to complete, before you can do another one.


As to money, well there are various ways. Selling items with the sell 
command, or building a  surveyer special tool and then interfacing it with 
your terminal in your house, you can also go back to the colony central area 
and there is a  factory where you can labour for credits each day. Those are 
the most reliable methods I've found thus far, though I suspect there are 
more.


Beware the gRue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:32 PM
Subject: Re: [Audyssey] wayfar mud



Ok so how do I earn cash and get stuff then?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 22:30
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

There is a travel command to move to memorized locations. If you type
travel 0, you will go back to the house, which is always memorized. In
order to memorize other locations you need to fully explore them, so you 
can

become familiar with their landmarks and so on.
Jobs are not really what you seem to think, they are ways to earn skill
points and maybe money by completing tasks. You can potentially have
multiple possible jobs at once, type the jobs command to view them. They
roughly provide goals for you to accomplish, but you don't have to stick 
to

them.
Best,
Zack.
On Mar 10, 2014, at 3:22 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Another question if I may,

How can I find my way back to my house? I type map doesn't seem to bring
anything up useful.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren

Harris

Sent: 10 March 2014 22:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] wayfar mud

Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

Kline

Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point you

can
collect terminal, to get them. That's where I got my rifle kit. 
Selling,

as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be 
produced

will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce

something. You'll have to select items to load based on quality, or just
type all, to automatically take the highest quality of anything you

have.

Start tool will actually start the crafting process, which can take a

minute

or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in
your collector, they're put directly in your inventory. You can check
it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and ammunition
for it. The bulk of the rifle came from a kit, but still. I finally
figured out that the different collectors are useful to harvest
different types of resources, though I guess it should have been
pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Ok am liking this mud so far. I love the idea of making a colony from
nothing.



Questions though. firstly, when harvesting either fibers or minerals,
how can you tell how much resources you have or even if it's getting
full? What happens

Re: [Audyssey] wayfar mud

2014-03-12 Thread Darren Harris
So far I've found that you have to build things in sequence also by learning
skills I think unlocks other buildings.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer
Sent: 12 March 2014 21:20
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

How do you build all these buildings? The only thing I saw to build was the
pre-fab shelter.

Shannon
On Mar 12, 2014, at 12:58 PM, John Snowling johnsnowl...@btinternet.com
wrote:

 Hi Dark.
 
 You can also build different buildings to deal with lumber like a lumber
yard that can deal with what the harvest tool can deal with plus a mining
plant for getting metals out so you always have a good stock at your
buildings.
 
 Cheers.
 
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Hi darren.
 
 As I believe I said earlier, jobs, or at least the ones with the job
command are sort of like  awards or challenges you can do each day to earn
some skillpoin, for example the leafeater job  I  discovered when I first
killed a herbivore, while the  armor crafter job I found when I first made
some armor.
 
 type jobs to see a list of jobs you've unlocked, and job  then the name
to find out more about it.
 
 Hth.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud
 
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
 Zachary Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point 
 you can collect terminal, to get them. That's where I got my rifle 
 kit. Selling, as far as I know, can be done more or less anywhere, 
 though I haven't experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy 
 and
 sell
 stuff using the terminal right?
 
 What about jobs, how do they work?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
 Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of 
 categories.
 view thing on tool will tell you what the thing you want to be 
 produced will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or 
 just type all, to automatically take the highest quality of 
 anything you
 have.
 Start tool will actually start the crafting process, which can take 
 a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place 
 to start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
 Zachary Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored 
 in your collector, they're put directly in your inventory. You can 
 check it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and 
 ammunition for it. The bulk of the rifle came from a kit, but 
 still. I finally figured out that the different collectors are 
 useful to harvest different types of resources, though I guess it 
 should have been pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony 
 from nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or 
 minerals, how can you tell how much resources you have or even if 
 it's getting full? What happens when your resource collectors get
full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail

Re: [Audyssey] wayfar mud

2014-03-12 Thread ryan chou
you need the structure tool to build buildings

On 3/12/14, Shannon Dyer solsticesin...@gmail.com wrote:
 How do you build all these buildings? The only thing I saw to build was the
 pre-fab shelter.

 Shannon
 On Mar 12, 2014, at 12:58 PM, John Snowling johnsnowl...@btinternet.com
 wrote:

 Hi Dark.

 You can also build different buildings to deal with lumber like a lumber
 yard that can deal with what the harvest tool can deal with plus a mining
 plant for getting metals out so you always have a good stock at your
 buildings.

 Cheers.


 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi darren.

 As I believe I said earlier, jobs, or at least the ones with the job
 command are sort of like  awards or challenges you can do each day to
 earn some skillpoin, for example the leafeater job  I  discovered when I
 first killed a herbivore, while the  armor crafter job I found when I
 first made some armor.

 type jobs to see a list of jobs you've unlocked, and job  then the name
 to find out more about it.

 Hth.

 Beware the grue!

 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud


 Ok so what about jobs? How does 1 go about getting a job and doing it?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you
 can
 collect terminal, to get them. That's where I got my rifle kit.
 Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Hi,

 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?

 What about jobs, how do they work?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok thanks.

 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and
 ammunition
 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok am liking this mud so far. I love the idea of making a colony
 from
 nothing.



 Questions though. firstly, when harvesting either fibers or
 minerals,
 how can you tell how much resources you have or even if it's getting
 full? What happens when your resource collectors get full?

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail

Re: [Audyssey] wayfar mud

2014-03-12 Thread dark

Hi Shanon.

Every tool has a different  set of things it can build. Most buildings are 
on the structure tool, and you can get one  of those from the  equipment 
tool.


Typing list tool name  will give you a list of what each tool can make.

Hth.

Bewre the grue!

Dark.
- Original Message - 
From: Shannon Dyer solsticesin...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 12, 2014 9:19 PM
Subject: Re: [Audyssey] wayfar mud


How do you build all these buildings? The only thing I saw to build was 
the pre-fab shelter.


Shannon
On Mar 12, 2014, at 12:58 PM, John Snowling 
johnsnowl...@btinternet.com wrote:



Hi Dark.

You can also build different buildings to deal with lumber like a lumber 
yard that can deal with what the harvest tool can deal with plus a mining 
plant for getting metals out so you always have a good stock at your 
buildings.


Cheers.


- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2014 1:36 PM
Subject: Re: [Audyssey] wayfar mud



Hi darren.

As I believe I said earlier, jobs, or at least the ones with the job 
command are sort of like  awards or challenges you can do each day to 
earn some skillpoin, for example the leafeater job  I  discovered when I 
first killed a herbivore, while the  armor crafter job I found when I 
first made some armor.


type jobs to see a list of jobs you've unlocked, and job  then the name 
to find out more about it.


Hth.

Beware the grue!

Dark.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:08 PM
Subject: Re: [Audyssey] wayfar mud



Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point you 
can
collect terminal, to get them. That's where I got my rifle kit. 
Selling,

as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be 
produced

will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce
something. You'll have to select items to load based on quality, or 
just

type all, to automatically take the highest quality of anything you

have.

Start tool will actually start the crafting process, which can take a

minute

or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
Zachary

Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in
your collector, they're put directly in your inventory. You can check
it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and 
ammunition

for it. The bulk of the rifle came from a kit, but still. I finally
figured out that the different collectors are useful to harvest
different types of resources, though I guess it should have been
pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:

Ok am liking this mud so far. I love the idea of making a colony 
from

nothing.



Questions though. firstly, when harvesting either fibers or 
minerals,

how can you tell how much resources you have or even if it's getting
full? What happens when your resource collectors get full?

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived

Re: [Audyssey] wayfar mud

2014-03-11 Thread dark
Wel there is actually a category of harvesting tools, one  for energy type 
resources, one for minerals, one for organic resources and one for 
collecting water.


If you check your inventory you'll see them listed under harvesting tools.

IndeedI would personally recommend  changing the  prefs settings to single 
column to make viewing inventory  the various item lists  easier.


It's @prefs singlecolumn is on I believe, (don't  forget the at sign).

hth.

Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] wayfar mud

2014-03-11 Thread dark

Hi Darren.

Using the tools is easy when you get the knack.

Use list basic to get a list of what the  tool can make, (having the 
singlecolumn prefs set to on should help with this).


To view the requirements for something, type view x on tool, eg, view  soup 
on basic. This will tell you what is required.


To make something it's make x on tool, eg make soup on basic. The tool will 
then load the blueprint, and you'll be asked to add resources from your 
inventory. You can select or just write all to add the best quality 
resources.


If you don't have enough of a resource the plan will exit.

Once you've added all the resources  you can type start  basic  to begin 
crafting, though again if you go into the prefs gameplay behaviour you can 
also set the build to start automatically when you've added all the 
resources to it (I've done this myself).


Hth.

Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] wayfar mud

2014-03-11 Thread dark

Hi Darren.

Jobs are like awards you can complete everydaywhich give you skill points 
for completing some actions. For example I am playing a ranger and completed 
the leaf eater job by killing 10 herbivorous creatures.


type jobs to see a list of the jobs you've unlocked, and job jobname to see 
what the requirements are.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 8:36 PM
Subject: Re: [Audyssey] wayfar mud



Hi,

Yup just did it. I got my little house :). So using this I can buy and 
sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be produced
will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to 
produce

something. You'll have to select items to load based on quality, or just
type all, to automatically take the highest quality of anything you 
have.
Start tool will actually start the crafting process, which can take a 
minute

or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in
your collector, they're put directly in your inventory. You can check
it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and ammunition
for it. The bulk of the rifle came from a kit, but still. I finally
figured out that the different collectors are useful to harvest
different types of resources, though I guess it should have been
pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Ok am liking this mud so far. I love the idea of making a colony from
nothing.



Questions though. firstly, when harvesting either fibers or minerals,
how can you tell how much resources you have or even if it's getting
full? What happens when your resource collectors get full?

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
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list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] wayfar mud

2014-03-11 Thread dark
Selling is a little like sacrificing in other muds. You sell something, 
you're told the default  price and you get money for it.


i believe there are more serious economic and commercial commands to sell 
stuff, but I'm not absolutely sure how that works myself.


- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2014 8:39 PM
Subject: Re: [Audyssey] wayfar mud


The terminal is used to buy things you don’t find on the surface, yeah. It’ll 
take a while for the shuttle to drop them off, at which point you can 
“collect terminal,” to get

Beware the grue!

Dark.them. That’s where I got my rifle kit. Selling, as far as I know, can 
be done more or less anywhere, though I haven’t experimented much with this.

Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:



Hi,

Yup just did it. I got my little house :). So using this I can buy and 
sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be produced
will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to 
produce

something. You'll have to select items to load based on quality, or just
type all, to automatically take the highest quality of anything you 
have.
Start tool will actually start the crafting process, which can take a 
minute

or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in
your collector, they're put directly in your inventory. You can check
it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and ammunition
for it. The bulk of the rifle came from a kit, but still. I finally
figured out that the different collectors are useful to harvest
different types of resources, though I guess it should have been
pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Ok am liking this mud so far. I love the idea of making a colony from
nothing.



Questions though. firstly, when harvesting either fibers or minerals,
how can you tell how much resources you have or even if it's getting
full? What happens when your resource collectors get full?

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
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If you have

Re: [Audyssey] wayfar mud

2014-03-11 Thread dark

Hi Darren.

When you harvest resources, they go directly into your inventory. It's not 
like Ce whereextractrs  themselves get full.


using the I for inventory command you will be told the relative weights of 
what you carry vs the total weight you can carry, and really it's surprising 
how much you can! carry, albeit you canmake various things to hold exess 
resources as well (my last project was building a small warehouse exactly 
for this purpose).


If  your inventory gets full your just told as much and can't harvest 
anymore until you make some room.



Hth. 



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Re: [Audyssey] wayfar mud

2014-03-11 Thread dark

Hi darren.

As I believe I said earlier, jobs, or at least the ones with the job command 
are sort of like  awards or challenges you can do each day to earn some 
skillpoin, for example the leafeater job  I  discovered when I first killed 
a herbivore, while the  armor crafter job I found when I first made some 
armor.


type jobs to see a list of jobs you've unlocked, and job  then the name to 
find out more about it.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 10:08 PM
Subject: Re: [Audyssey] wayfar mud



Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
Kline

Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point you 
can

collect terminal, to get them. That's where I got my rifle kit. Selling,
as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris 
darren_g_har...@btinternet.com

wrote:


Hi,

Yup just did it. I got my little house :). So using this I can buy and

sell

stuff using the terminal right?

What about jobs, how do they work?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

Kline

Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be produced
will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to

produce

something. You'll have to select items to load based on quality, or just
type all, to automatically take the highest quality of anything you

have.

Start tool will actually start the crafting process, which can take a

minute

or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris

darren_g_har...@btinternet.com

wrote:


Ok thanks.

Now I'm trying to work out how to use this crafting tool but not
having much success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in
your collector, they're put directly in your inventory. You can check
it from time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and ammunition
for it. The bulk of the rifle came from a kit, but still. I finally
figured out that the different collectors are useful to harvest
different types of resources, though I guess it should have been
pretty obvious. :) Enjoy, Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris
darren_g_har...@btinternet.com
wrote:


Ok am liking this mud so far. I love the idea of making a colony from
nothing.



Questions though. firstly, when harvesting either fibers or minerals,
how can you tell how much resources you have or even if it's getting
full? What happens when your resource collectors get full?

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Re: [Audyssey] wayfar mud

2014-03-11 Thread dark

Hi Darren.

Travel 0 or travel home will always travel back to your house, you can also 
use  the memorize command once a location is explored to add it to the 
travel menue.
The maps are unfortunately ascii, so  they aren't much help, but the 
developer has said he'll add a where command to the todo list to make things 
easier.


Hth.

Beware the grue!

Dark. 



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Re: [Audyssey] wayfar mud

2014-03-11 Thread Darren Harris
Hi dark,

Thanks. Am just wondering now what to do now I've got my house. Also if
you're building an actual colony what about population?



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 11 March 2014 13:41
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi Darren.

Travel 0 or travel home will always travel back to your house, you can also
use  the memorize command once a location is explored to add it to the
travel menue.
The maps are unfortunately ascii, so  they aren't much help, but the
developer has said he'll add a where command to the todo list to make things
easier.

Hth.

Beware the grue!

Dark. 


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Re: [Audyssey] wayfar mud

2014-03-11 Thread dark

Hi d~rren.

Well I'm still a newbie myself so I'm not absolutely sure, though I have 
seen a building called a sector center or something like that listed on the 
structure tool  which might have something to do with population.


I decided to build all of the things that would let me build more stuff, so 
started building  various tools, and then a factory and a warehouse. I also 
got the improvisation skill to let me access more stuff, and  as I'm playing 
a ranger background have made myself a pretty good weapon and some armor so 
I can kill the critters on the planet's surface.


I think it's one of these games where general expantion is the key. I just 
hope some idiot other player won't turn up and blow my colony up for no 
reason, that will be the day I stop playing.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 11, 2014 2:12 PM
Subject: Re: [Audyssey] wayfar mud



Hi dark,

Thanks. Am just wondering now what to do now I've got my house. Also if
you're building an actual colony what about population?



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 11 March 2014 13:41
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi Darren.

Travel 0 or travel home will always travel back to your house, you can 
also

use  the memorize command once a location is explored to add it to the
travel menue.
The maps are unfortunately ascii, so  they aren't much help, but the
developer has said he'll add a where command to the todo list to make 
things

easier.

Hth.

Beware the grue!

Dark.


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Re: [Audyssey] wayfar mud

2014-03-11 Thread Darren Harris
Well that would be annoying and I think that people should have the
opportunity to either start on a new planet or join other people. Personally
I'd love a planet all to myself I like the idea of that. 

How did you contact the developer was he/she on chat? or did you do it
through another means?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 11 March 2014 14:27
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi d~rren.

Well I'm still a newbie myself so I'm not absolutely sure, though I have
seen a building called a sector center or something like that listed on the
structure tool  which might have something to do with population.

I decided to build all of the things that would let me build more stuff, so
started building  various tools, and then a factory and a warehouse. I also
got the improvisation skill to let me access more stuff, and  as I'm playing
a ranger background have made myself a pretty good weapon and some armor so
I can kill the critters on the planet's surface.

I think it's one of these games where general expantion is the key. I just
hope some idiot other player won't turn up and blow my colony up for no
reason, that will be the day I stop playing.

Beware the grue!

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 11, 2014 2:12 PM
Subject: Re: [Audyssey] wayfar mud


 Hi dark,

 Thanks. Am just wondering now what to do now I've got my house. Also if
 you're building an actual colony what about population?



 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 11 March 2014 13:41
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi Darren.

 Travel 0 or travel home will always travel back to your house, you can 
 also
 use  the memorize command once a location is explored to add it to the
 travel menue.
 The maps are unfortunately ascii, so  they aren't much help, but the
 developer has said he'll add a where command to the todo list to make 
 things
 easier.

 Hth.

 Beware the grue!

 Dark.


 ---
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Re: [Audyssey] wayfar mud

2014-03-11 Thread ryan chou
bare in mind that you also want to build refineries and other things
and maybe automated harvesters, so you can get higher quality
materials to use for crafting things

On 3/11/14, Darren Harris darren_g_har...@btinternet.com wrote:
 Well that would be annoying and I think that people should have the
 opportunity to either start on a new planet or join other people.
 Personally
 I'd love a planet all to myself I like the idea of that.

 How did you contact the developer was he/she on chat? or did you do it
 through another means?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 11 March 2014 14:27
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi d~rren.

 Well I'm still a newbie myself so I'm not absolutely sure, though I have
 seen a building called a sector center or something like that listed on the
 structure tool  which might have something to do with population.

 I decided to build all of the things that would let me build more stuff, so
 started building  various tools, and then a factory and a warehouse. I also
 got the improvisation skill to let me access more stuff, and  as I'm
 playing
 a ranger background have made myself a pretty good weapon and some armor so
 I can kill the critters on the planet's surface.

 I think it's one of these games where general expantion is the key. I just
 hope some idiot other player won't turn up and blow my colony up for no
 reason, that will be the day I stop playing.

 Beware the grue!

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 2:12 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi dark,

 Thanks. Am just wondering now what to do now I've got my house. Also if
 you're building an actual colony what about population?



 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 11 March 2014 13:41
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi Darren.

 Travel 0 or travel home will always travel back to your house, you can
 also
 use  the memorize command once a location is explored to add it to the
 travel menue.
 The maps are unfortunately ascii, so  they aren't much help, but the
 developer has said he'll add a where command to the todo list to make
 things
 easier.

 Hth.

 Beware the grue!

 Dark.


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Re: [Audyssey] wayfar mud

2014-03-11 Thread dark
Well  other people on the same planet don't really make a difference, it's a 
big planet. I've seen a few people's buildings but not any other actual 
players yet, so cross fingers, it is after all a damnably huge planet!


As to contacting the dev, well he seems to be in chat on the game fairly 
often, and is happy to  answer questions and take suggestions, which whow as 
I contacted him.


Beware the grue!

Dark. 



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Re: [Audyssey] Wayfar Mud

2014-03-11 Thread dark

Well Lio, the connection is wayfar144.com port .

If I understand correctly, mushZ pretty much just runs alteraeon with the 
soundpack. the actual mushclient interpreter however that mush Z is based on 
is fine to use, it's got some recommendations for that on the site, though I 
personally am using vipMud, which  is my  interpreter of choice with  any 
mud that isn't alteraeon.


Beware the grue!

Dark. 



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Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
Hi,
The minerals and other things you harvest aren’t actually stored in your 
collector, they’re put directly in your inventory. You can check it from time 
to time to get an idea of how you’re doing.
My most recent accomplishment has been crafting a rifle and ammunition for it. 
The bulk of the rifle came from a kit, but still. I finally figured out that 
the different collectors are useful to harvest different types of resources, 
though I guess it should have been pretty obvious. :)
Enjoy,
Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:

 Ok am liking this mud so far. I love the idea of making a colony from
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, how
 can you tell how much resources you have or even if it's getting full? What
 happens when your resource collectors get full?
 
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Re: [Audyssey] wayfar mud

2014-03-10 Thread Darren Harris
Ok thanks.

Now I'm trying to work out how to use this crafting tool but not having much
success. Any pointers here?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: 10 March 2014 20:23
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Hi,
The minerals and other things you harvest aren't actually stored in your
collector, they're put directly in your inventory. You can check it from
time to time to get an idea of how you're doing.
My most recent accomplishment has been crafting a rifle and ammunition for
it. The bulk of the rifle came from a kit, but still. I finally figured out
that the different collectors are useful to harvest different types of
resources, though I guess it should have been pretty obvious. :) Enjoy,
Zack.
On Mar 10, 2014, at 1:18 PM, Darren Harris darren_g_har...@btinternet.com
wrote:

 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of categories.
view thing on tool will tell you what the thing you want to be produced will 
need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to produce 
something. You’ll have to select items to load based on quality, or just type 
“all,” to automatically take the highest quality of anything you have.
Start tool will actually start the crafting process, which can take a minute or 
more.
If I might make a suggestion, a prefab housing kit is a great place to start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:

 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not having much
 success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in your
 collector, they're put directly in your inventory. You can check it from
 time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition for
 it. The bulk of the rifle came from a kit, but still. I finally figured out
 that the different collectors are useful to harvest different types of
 resources, though I guess it should have been pretty obvious. :) Enjoy,
 Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of the list,
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] wayfar mud

2014-03-10 Thread Darren Harris
Hi,

Yup just did it. I got my little house :). So using this I can buy and sell
stuff using the terminal right? 

What about jobs, how do they work? 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: 10 March 2014 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of
categories.
view thing on tool will tell you what the thing you want to be produced
will need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to produce
something. You'll have to select items to load based on quality, or just
type all, to automatically take the highest quality of anything you have.
Start tool will actually start the crafting process, which can take a minute
or more.
If I might make a suggestion, a prefab housing kit is a great place to
start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris darren_g_har...@btinternet.com
wrote:

 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in 
 your collector, they're put directly in your inventory. You can check 
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition 
 for it. The bulk of the rifle came from a kit, but still. I finally 
 figured out that the different collectors are useful to harvest 
 different types of resources, though I guess it should have been 
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
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 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
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 If you have any questions or concerns regarding the management of the 
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
The terminal is used to buy things you don’t find on the surface, yeah. It’ll 
take a while for the shuttle to drop them off, at which point you can “collect 
terminal,” to get them. That’s where I got my rifle kit. Selling, as far as I 
know, can be done more or less anywhere, though I haven’t experimented much 
with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:

 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and sell
 stuff using the terminal right? 
 
 What about jobs, how do they work? 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you have.
 Start tool will actually start the crafting process, which can take a minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in 
 your collector, they're put directly in your inventory. You can check 
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition 
 for it. The bulk of the rifle came from a kit, but still. I finally 
 figured out that the different collectors are useful to harvest 
 different types of resources, though I guess it should have been 
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
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Re: [Audyssey] wayfar mud

2014-03-10 Thread Darren Harris
Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point you can
collect terminal, to get them. That's where I got my rifle kit. Selling,
as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris darren_g_har...@btinternet.com
wrote:

 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
sell
 stuff using the terminal right? 
 
 What about jobs, how do they work? 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
have.
 Start tool will actually start the crafting process, which can take a
minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in 
 your collector, they're put directly in your inventory. You can check 
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition 
 for it. The bulk of the rifle came from a kit, but still. I finally 
 figured out that the different collectors are useful to harvest 
 different types of resources, though I guess it should have been 
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] wayfar mud

2014-03-10 Thread Darren Harris
Another question if I may,

How can I find my way back to my house? I type map doesn't seem to bring
anything up useful.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
Sent: 10 March 2014 22:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] wayfar mud

Ok so what about jobs? How does 1 go about getting a job and doing it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: 10 March 2014 20:40
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

The terminal is used to buy things you don't find on the surface, yeah.
It'll take a while for the shuttle to drop them off, at which point you can
collect terminal, to get them. That's where I got my rifle kit. Selling,
as far as I know, can be done more or less anywhere, though I haven't
experimented much with this.
Best,
Zack.
On Mar 10, 2014, at 1:36 PM, Darren Harris darren_g_har...@btinternet.com
wrote:

 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
sell
 stuff using the terminal right? 
 
 What about jobs, how do they work? 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
have.
 Start tool will actually start the crafting process, which can take a
minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in 
 your collector, they're put directly in your inventory. You can check 
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition 
 for it. The bulk of the rifle came from a kit, but still. I finally 
 figured out that the different collectors are useful to harvest 
 different types of resources, though I guess it should have been 
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
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 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
There is a travel command to move to memorized locations. If you type “travel 
0,” you will go back to the house, which is always memorized. In order to 
memorize other locations you need to fully explore them, so you can become 
familiar with their landmarks and so on.
Jobs are not really what you seem to think, they are ways to earn skill points 
and maybe money by completing tasks. You can potentially have multiple possible 
jobs at once, type the jobs command to view them. They roughly provide goals 
for you to accomplish, but you don’t have to stick to them.
Best,
Zack.
On Mar 10, 2014, at 3:22 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:

 Another question if I may,
 
 How can I find my way back to my house? I type map doesn't seem to bring
 anything up useful.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
 Sent: 10 March 2014 22:09
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] wayfar mud
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you can
 collect terminal, to get them. That's where I got my rifle kit. Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right? 
 
 What about jobs, how do they work? 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in 
 your collector, they're put directly in your inventory. You can check 
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition 
 for it. The bulk of the rifle came from a kit, but still. I finally 
 figured out that the different collectors are useful to harvest 
 different types of resources, though I guess it should have been 
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail

Re: [Audyssey] wayfar mud

2014-03-10 Thread Darren Harris
Ok so how do I earn cash and get stuff then? 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: 10 March 2014 22:30
To: Gamers Discussion list
Subject: Re: [Audyssey] wayfar mud

There is a travel command to move to memorized locations. If you type
travel 0, you will go back to the house, which is always memorized. In
order to memorize other locations you need to fully explore them, so you can
become familiar with their landmarks and so on.
Jobs are not really what you seem to think, they are ways to earn skill
points and maybe money by completing tasks. You can potentially have
multiple possible jobs at once, type the jobs command to view them. They
roughly provide goals for you to accomplish, but you don't have to stick to
them.
Best,
Zack.
On Mar 10, 2014, at 3:22 PM, Darren Harris darren_g_har...@btinternet.com
wrote:

 Another question if I may,
 
 How can I find my way back to my house? I type map doesn't seem to bring
 anything up useful.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
Harris
 Sent: 10 March 2014 22:09
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] wayfar mud
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you
can
 collect terminal, to get them. That's where I got my rifle kit. Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right? 
 
 What about jobs, how do they work? 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in 
 your collector, they're put directly in your inventory. You can check 
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition 
 for it. The bulk of the rifle came from a kit, but still. I finally 
 figured out that the different collectors are useful to harvest 
 different types of resources, though I guess it should have been 
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo

Re: [Audyssey] wayfar mud

2014-03-10 Thread Zachary Kline
Cash can be earned by selling things you find using the explore or discover 
command, and probably generated by some buildings. I’m guessing others on the 
list might have some more info on this, as I’m still very new myself.
Best,
Zack.
On Mar 10, 2014, at 3:32 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:

 Ok so how do I earn cash and get stuff then? 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
 Sent: 10 March 2014 22:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 There is a travel command to move to memorized locations. If you type
 travel 0, you will go back to the house, which is always memorized. In
 order to memorize other locations you need to fully explore them, so you can
 become familiar with their landmarks and so on.
 Jobs are not really what you seem to think, they are ways to earn skill
 points and maybe money by completing tasks. You can potentially have
 multiple possible jobs at once, type the jobs command to view them. They
 roughly provide goals for you to accomplish, but you don't have to stick to
 them.
 Best,
 Zack.
 On Mar 10, 2014, at 3:22 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:
 
 Another question if I may,
 
 How can I find my way back to my house? I type map doesn't seem to bring
 anything up useful.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
 Harris
 Sent: 10 March 2014 22:09
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] wayfar mud
 
 Ok so what about jobs? How does 1 go about getting a job and doing it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you
 can
 collect terminal, to get them. That's where I got my rifle kit. Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Hi,
 
 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right? 
 
 What about jobs, how do they work? 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:
 
 Ok thanks.
 
 Now I'm trying to work out how to use this crafting tool but not 
 having much success. Any pointers here?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud
 
 Hi,
 The minerals and other things you harvest aren't actually stored in 
 your collector, they're put directly in your inventory. You can check 
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition 
 for it. The bulk of the rifle came from a kit, but still. I finally 
 figured out that the different collectors are useful to harvest 
 different types of resources, though I guess it should have been 
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris 
 darren_g_har...@btinternet.com
 wrote:
 
 Ok am liking this mud so far. I love the idea of making a colony from 
 nothing.
 
 
 
 Questions though. firstly, when harvesting either fibers or minerals, 
 how can you tell how much resources you have or even if it's getting 
 full? What happens when your resource collectors get full?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any