[Gimp-user] pucker skin

2008-01-29 Thread Zhang Weiwu
Dear all

I wish to achieve the effect to add a deep pucker on the skin, as of
the bone is broken underneath the sking or there is a joint underneath.
Or should I use the word wrinkle or crinkle, I am not sure. I am a
new gimp user who just managed to learn conceptual things like layers,
path, selection, mask and channel, and now I don't know where to start
to read if I wish to get it done.

I believe there might be some tutorials that can give me some hints,
but as you can see I am not a native speaker to get the good keyword. I
tried a lot of times not able to do an effective google on related
tutorials. Can you provide some ideas how can I find (e.g. keywords to
use) some useful how-to on adding this effect?

Best regards
Zhang Weiwu
-- 
Real Softservice

Huateng Tower, Unit 1788
Jia 302 3rd area of Jinsong, Choao Yang

Tel: +86 (10) 8773 0650 ext 603
Mobile: 135 9950 2413
http://www.realss.com
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Re: [Gimp-user] pucker skin

2008-01-29 Thread Andrew
??? wrote:
 On 2008-01-29 [EMAIL PROTECTED] Wrote
   
 Quoting Zhang Weiwu [EMAIL PROTECTED]:

 
 I wish to achieve the effect to add a deep pucker on the skin, as of
 the bone is broken underneath the sking or there is a joint underneath.
 Or should I use the word wrinkle or crinkle, I am not sure. I am a
 new gimp user who just managed to learn conceptual things like layers,
 path, selection, mask and channel, and now I don't know where to start
 to read if I wish to get it done.
   
 You might try using the Grow and Shrink options of the IWarp  
 filter (Filters-Distorts-IWarp...).
 

 Thanks. Actually I tried these things first, this is the first plugin I
 managed to use, it can hardly achieve the effect having pucker on the
 skin. I knew it's difficult to express what I wish to have, thus here is
 attached a picture of sking with no pucker and a picture sking with a
 pucker. Have a look at the screen you can also correct my expression
 (actually, I am not sure at all of pucker is the right word).
   

I think you would call it a 'crease' or a 'fold'.

Andrew
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Re: [Gimp-user] pucker skin

2008-01-29 Thread Michael J. Hammel
On Tue, 29 Jan 2008 11:11:00 +0800, Zhang Weiwu [EMAIL PROTECTED] wrote:
 I wish to achieve the effect to add a deep pucker on the skin, as of
 the bone is broken underneath the sking or there is a joint underneath.
 Or should I use the word wrinkle or crinkle, I am not sure. I am a
 new gimp user who just managed to learn conceptual things like layers,
 path, selection, mask and channel, and now I don't know where to start
 to read if I wish to get it done.

This is accomplished by adding wrinkles to the skin.  To do this, you
create your skin layer first.  Then add a layer on top of that and fill
it with the shading for the wrinkles.  Shading (also known as shadow
maps) is always done with a layer that is desaturated.  The shading
layer is then blended with the layer below using one of the layer blend
modes, often Grain Merge, Multiply or Overlay though others may work
better depending on the skin texture.  This gives the skin layer the
appearance of having a shape that is light unevenly - ie it looks like
wrinkles.

A smooth version of wrinkles was originally included in my book The
Artist's Guide to GIMP Effects but then we decided to add it to the web
site instead:
http://www.graphics-muse.org/artistsguide/?page_id=65

This example is not exactly like what you're looking for though the idea
is the same.  This example uses a desaturated wave over witch a shadow
from some text is applied.  In your case, the wave layer from this
example would be the wrinkle layer for your project.  Adjust it
accordingly to increase contrast to give the wrinkles more distinct
edges.
-- 
Michael J. HammelPrincipal Software Engineer
[EMAIL PROTECTED]   http://graphics-muse.org
--
The aim of every artists is to arrest motion, that is life, with artificial
means.  --  William Faulkner

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Re: [Gimp-user] pucker skin

2008-01-29 Thread 张韡武

On 2008-01-29 [EMAIL PROTECTED] Wrote
 Quoting Zhang Weiwu [EMAIL PROTECTED]:
 
  I wish to achieve the effect to add a deep pucker on the skin, as of
  the bone is broken underneath the sking or there is a joint underneath.
  Or should I use the word wrinkle or crinkle, I am not sure. I am a
  new gimp user who just managed to learn conceptual things like layers,
  path, selection, mask and channel, and now I don't know where to start
  to read if I wish to get it done.
 
 
 You might try using the Grow and Shrink options of the IWarp  
 filter (Filters-Distorts-IWarp...).

Thanks. Actually I tried these things first, this is the first plugin I
managed to use, it can hardly achieve the effect having pucker on the
skin. I knew it's difficult to express what I wish to have, thus here is
attached a picture of sking with no pucker and a picture sking with a
pucker. Have a look at the screen you can also correct my expression
(actually, I am not sure at all of pucker is the right word).
attachment: nopucker.jpgattachment: pucker.jpg___
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Re: [Gimp-user] pucker skin

2008-01-29 Thread saulgoode
Quoting Zhang Weiwu [EMAIL PROTECTED]:

 I wish to achieve the effect to add a deep pucker on the skin, as of
 the bone is broken underneath the sking or there is a joint underneath.
 Or should I use the word wrinkle or crinkle, I am not sure. I am a
 new gimp user who just managed to learn conceptual things like layers,
 path, selection, mask and channel, and now I don't know where to start
 to read if I wish to get it done.


You might try using the Grow and Shrink options of the IWarp  
filter (Filters-Distorts-IWarp...).

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Re: [Gimp-user] pucker skin

2008-01-29 Thread 张韡武
张韡武写道:
 I wish to achieve the effect to add a deep pucker on the skin,
...
 I knew it's difficult to express what I wish to have, thus here is
 attached a picture of sking with no pucker and a picture sking with a
 pucker. Have a look at the screen you can also correct my expression
 (actually, I am not sure at all of pucker is the right word).

At first glance it looks like a simple issue, just to use some plug-ins.
Look deeper into it it's isn't simple.. Seems to me there are two
options there:

 1. Copy half of the sking, paste into a new layer with
trasnparency, use IWrap on both layers (the move method), move
both layers towards the 'pucker', make smart use of alpha
channel and drop-shadow effect. This is too difficult to create
something that really looks like 'pucker'.
 2. Use the displacement map filter, as I was suggested through a
private email from the list. The problem is lack of good
methodology to create approciate X/Y Displacement Coefficient
layer. Whatever I create, it just doesn't look like.

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Re: [Gimp-user] pucker skin

2008-01-29 Thread David Gowers
On Jan 30, 2008 3:47 AM, Michael J. Hammel [EMAIL PROTECTED] wrote:
 On Tue, 29 Jan 2008 11:11:00 +0800, Zhang Weiwu [EMAIL PROTECTED] wrote:
  I wish to achieve the effect to add a deep pucker on the skin, as of
  the bone is broken underneath the sking or there is a joint underneath.
  Or should I use the word wrinkle or crinkle, I am not sure. I am a
  new gimp user who just managed to learn conceptual things like layers,
  path, selection, mask and channel, and now I don't know where to start
  to read if I wish to get it done.

 This is accomplished by adding wrinkles to the skin.  To do this, you
 create your skin layer first.  Then add a layer on top of that and fill
 it with the shading for the wrinkles.  Shading (also known as shadow
 maps) is always done with a layer that is desaturated.  The shading
 layer is then blended with the layer below using one of the layer blend
 modes, often Grain Merge, Multiply or Overlay though others may work
 better depending on the skin texture.
I must disagree -- for something with multiple color layers, like
skin, it generally looks better to use some coloration in order to
make the shadows (for example, with Grain merge and the sample picture
provided, I might use a mild reddish-pink tint. Though I admit this is
mainly effective when you draw the shadows cumulatively (eg. as a
repeated application of this reddish-pink with Grain Merge drawing
mode to a layer originally filled with RGB 128,128,128).

 This gives the skin layer the
 appearance of having a shape that is light unevenly - ie it looks like
 wrinkles.

 A smooth version of wrinkles was originally included in my book The
 Artist's Guide to GIMP Effects but then we decided to add it to the web
 site instead:
 http://www.graphics-muse.org/artistsguide/?page_id=65

 This example is not exactly like what you're looking for though the idea
 is the same.  This example uses a desaturated wave over witch a shadow
 from some text is applied.  In your case, the wave layer from this
 example would be the wrinkle layer for your project.  Adjust it
 accordingly to increase contrast to give the wrinkles more distinct
 edges.
 --
 Michael J. HammelPrincipal Software 
 Engineer
 [EMAIL PROTECTED]   http://graphics-muse.org
 --
 The aim of every artists is to arrest motion, that is life, with artificial
 means.  --  William Faulkner


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Re: [Gimp-user] pucker skin

2008-01-29 Thread Michael J. Hammel
On Wed, 2008-01-30 at 08:02 +1030, David Gowers wrote:
 On Jan 30, 2008 3:47 AM, Michael J. Hammel [EMAIL PROTECTED] wrote:
  This is accomplished by adding wrinkles to the skin.  To do this, you
  create your skin layer first.  Then add a layer on top of that and fill
  it with the shading for the wrinkles.  Shading (also known as shadow
  maps) is always done with a layer that is desaturated.  The shading
  layer is then blended with the layer below using one of the layer blend
  modes, often Grain Merge, Multiply or Overlay though others may work
  better depending on the skin texture.
 I must disagree -- for something with multiple color layers, like
 skin, it generally looks better to use some coloration in order to
 make the shadows (for example, with Grain merge and the sample picture
 provided, I might use a mild reddish-pink tint. Though I admit this is
 mainly effective when you draw the shadows cumulatively (eg. as a
 repeated application of this reddish-pink with Grain Merge drawing
 mode to a layer originally filled with RGB 128,128,128).

True, but that's something you learn to do after you've learned what
shadow maps do and I don't think the original poster was familiar with
those yet.  My feeling is that it's a little easier to understand what
the shadow map is doing if you can see it's nothing but levels of light
and dark (re: a desaturated layer).  Adding color is an extension to
that.

I actually learned to do exactly what you suggest by first learning
shadow maps and then tinkering with the process.

So I guess you can modify my answer to change always to often,
especially when you're first learning shadow maps.  :-)
-- 
Michael J. Hammel [EMAIL PROTECTED]

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